@itwin/frontend-devtools 4.0.0-dev.28 → 4.0.0-dev.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  5. package/lib/cjs/FrontEndDevTools.js +221 -221
  6. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  7. package/lib/cjs/effects/Convolution.d.ts +68 -68
  8. package/lib/cjs/effects/Convolution.js +165 -165
  9. package/lib/cjs/effects/Convolution.js.map +1 -1
  10. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  11. package/lib/cjs/effects/EffectTools.js +67 -67
  12. package/lib/cjs/effects/EffectTools.js.map +1 -1
  13. package/lib/cjs/effects/Explosion.d.ts +12 -12
  14. package/lib/cjs/effects/Explosion.js +168 -168
  15. package/lib/cjs/effects/Explosion.js.map +1 -1
  16. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  17. package/lib/cjs/effects/FlipImage.js +99 -99
  18. package/lib/cjs/effects/FlipImage.js.map +1 -1
  19. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  20. package/lib/cjs/effects/LensDistortion.js +109 -109
  21. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  22. package/lib/cjs/effects/Random.d.ts +24 -24
  23. package/lib/cjs/effects/Random.js +49 -49
  24. package/lib/cjs/effects/Random.js.map +1 -1
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +85 -85
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +108 -108
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +98 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +161 -161
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +368 -368
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  54. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  55. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  56. package/lib/cjs/tools/InspectElementTool.js +198 -198
  57. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  58. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  59. package/lib/cjs/tools/MapLayerTool.js +507 -507
  60. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  61. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  62. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  63. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  64. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  65. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  66. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  67. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  68. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  69. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  71. package/lib/cjs/tools/PlanarMaskTools.js +391 -391
  72. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  73. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  74. package/lib/cjs/tools/ProjectExtents.js +110 -110
  75. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  76. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  77. package/lib/cjs/tools/RealityModelTools.js +281 -281
  78. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  79. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  80. package/lib/cjs/tools/RealityTransitionTool.js +115 -115
  81. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  82. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  83. package/lib/cjs/tools/RenderSystemTools.js +69 -69
  84. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  85. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  86. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  87. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  88. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  91. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  92. package/lib/cjs/tools/SavedViews.js +136 -136
  93. package/lib/cjs/tools/SavedViews.js.map +1 -1
  94. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  95. package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
  96. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  97. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  98. package/lib/cjs/tools/SelectionTools.js +87 -87
  99. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  100. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  103. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  104. package/lib/cjs/tools/SourceAspectIdTools.js +85 -85
  105. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  106. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  107. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  108. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  109. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  112. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  113. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  114. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  115. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  116. package/lib/cjs/tools/ViewportTools.js +515 -515
  117. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  118. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  119. package/lib/cjs/tools/parseArgs.js +51 -51
  120. package/lib/cjs/tools/parseArgs.js.map +1 -1
  121. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  122. package/lib/cjs/tools/parseBoolean.js +26 -26
  123. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  124. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  125. package/lib/cjs/tools/parseToggle.js +25 -25
  126. package/lib/cjs/tools/parseToggle.js.map +1 -1
  127. package/lib/cjs/ui/Button.d.ts +29 -29
  128. package/lib/cjs/ui/Button.js +26 -26
  129. package/lib/cjs/ui/Button.js.map +1 -1
  130. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  131. package/lib/cjs/ui/CheckBox.js +27 -27
  132. package/lib/cjs/ui/CheckBox.js.map +1 -1
  133. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  134. package/lib/cjs/ui/ColorInput.js +53 -53
  135. package/lib/cjs/ui/ColorInput.js.map +1 -1
  136. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  137. package/lib/cjs/ui/ComboBox.js +42 -42
  138. package/lib/cjs/ui/ComboBox.js.map +1 -1
  139. package/lib/cjs/ui/DataList.d.ts +27 -27
  140. package/lib/cjs/ui/DataList.js +39 -39
  141. package/lib/cjs/ui/DataList.js.map +1 -1
  142. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  143. package/lib/cjs/ui/NestedMenu.js +46 -46
  144. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  145. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  146. package/lib/cjs/ui/NumericInput.js +61 -61
  147. package/lib/cjs/ui/NumericInput.js.map +1 -1
  148. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  149. package/lib/cjs/ui/RadioBox.js +76 -76
  150. package/lib/cjs/ui/RadioBox.js.map +1 -1
  151. package/lib/cjs/ui/Slider.d.ts +28 -28
  152. package/lib/cjs/ui/Slider.js +42 -42
  153. package/lib/cjs/ui/Slider.js.map +1 -1
  154. package/lib/cjs/ui/TextBox.d.ts +32 -32
  155. package/lib/cjs/ui/TextBox.js +56 -56
  156. package/lib/cjs/ui/TextBox.js.map +1 -1
  157. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  158. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  159. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  160. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  161. package/lib/cjs/widgets/FpsTracker.js +56 -56
  162. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  163. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  164. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  165. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  166. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  167. package/lib/cjs/widgets/KeyinField.js +186 -186
  168. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  169. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  170. package/lib/cjs/widgets/MemoryTracker.js +242 -242
  171. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  172. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  173. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
  174. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  175. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  176. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
  177. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  178. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  179. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  180. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  181. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  182. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  183. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  184. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  185. package/lib/esm/ClipboardUtilities.js +22 -22
  186. package/lib/esm/ClipboardUtilities.js.map +1 -1
  187. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  188. package/lib/esm/FrontEndDevTools.js +217 -217
  189. package/lib/esm/FrontEndDevTools.js.map +1 -1
  190. package/lib/esm/effects/Convolution.d.ts +68 -68
  191. package/lib/esm/effects/Convolution.js +155 -155
  192. package/lib/esm/effects/Convolution.js.map +1 -1
  193. package/lib/esm/effects/EffectTools.d.ts +33 -33
  194. package/lib/esm/effects/EffectTools.js +61 -61
  195. package/lib/esm/effects/EffectTools.js.map +1 -1
  196. package/lib/esm/effects/Explosion.d.ts +12 -12
  197. package/lib/esm/effects/Explosion.js +164 -164
  198. package/lib/esm/effects/Explosion.js.map +1 -1
  199. package/lib/esm/effects/FlipImage.d.ts +30 -30
  200. package/lib/esm/effects/FlipImage.js +94 -94
  201. package/lib/esm/effects/FlipImage.js.map +1 -1
  202. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  203. package/lib/esm/effects/LensDistortion.js +104 -104
  204. package/lib/esm/effects/LensDistortion.js.map +1 -1
  205. package/lib/esm/effects/Random.d.ts +24 -24
  206. package/lib/esm/effects/Random.js +41 -41
  207. package/lib/esm/effects/Random.js.map +1 -1
  208. package/lib/esm/effects/Saturation.d.ts +30 -30
  209. package/lib/esm/effects/Saturation.js +80 -80
  210. package/lib/esm/effects/Saturation.js.map +1 -1
  211. package/lib/esm/effects/Snow.d.ts +76 -76
  212. package/lib/esm/effects/Snow.js +182 -182
  213. package/lib/esm/effects/Snow.js.map +1 -1
  214. package/lib/esm/effects/Vignette.d.ts +39 -39
  215. package/lib/esm/effects/Vignette.js +103 -103
  216. package/lib/esm/effects/Vignette.js.map +1 -1
  217. package/lib/esm/frontend-devtools.d.ts +82 -82
  218. package/lib/esm/frontend-devtools.js +86 -86
  219. package/lib/esm/frontend-devtools.js.map +1 -1
  220. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  221. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  222. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  223. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  224. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  225. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  226. package/lib/esm/tools/ClipTools.d.ts +67 -67
  227. package/lib/esm/tools/ClipTools.js +155 -155
  228. package/lib/esm/tools/ClipTools.js.map +1 -1
  229. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  230. package/lib/esm/tools/DisplayStyleTools.js +354 -354
  231. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  232. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  233. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  234. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  235. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  236. package/lib/esm/tools/FrustumDecoration.js +367 -367
  237. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  238. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  239. package/lib/esm/tools/InspectElementTool.js +194 -194
  240. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  241. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  242. package/lib/esm/tools/MapLayerTool.js +485 -485
  243. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  244. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  245. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  246. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  247. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  248. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  249. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  250. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  251. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  252. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  253. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  254. package/lib/esm/tools/PlanarMaskTools.js +375 -375
  255. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  256. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  257. package/lib/esm/tools/ProjectExtents.js +104 -104
  258. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  259. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  260. package/lib/esm/tools/RealityModelTools.js +268 -268
  261. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  262. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  263. package/lib/esm/tools/RealityTransitionTool.js +111 -111
  264. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  265. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  266. package/lib/esm/tools/RenderSystemTools.js +62 -62
  267. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  268. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  269. package/lib/esm/tools/RenderTargetTools.js +159 -159
  270. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  271. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  272. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  273. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  274. package/lib/esm/tools/SavedViews.d.ts +46 -46
  275. package/lib/esm/tools/SavedViews.js +128 -128
  276. package/lib/esm/tools/SavedViews.js.map +1 -1
  277. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  278. package/lib/esm/tools/ScheduleScriptTools.js +151 -151
  279. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  280. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  281. package/lib/esm/tools/SelectionTools.js +82 -82
  282. package/lib/esm/tools/SelectionTools.js.map +1 -1
  283. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  284. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  285. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  286. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  287. package/lib/esm/tools/SourceAspectIdTools.js +79 -79
  288. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  289. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  290. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  291. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  292. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  293. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  294. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  295. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  296. package/lib/esm/tools/ToolTipProvider.js +62 -62
  297. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  298. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  299. package/lib/esm/tools/ViewportTools.js +491 -491
  300. package/lib/esm/tools/ViewportTools.js.map +1 -1
  301. package/lib/esm/tools/parseArgs.d.ts +23 -23
  302. package/lib/esm/tools/parseArgs.js +47 -47
  303. package/lib/esm/tools/parseArgs.js.map +1 -1
  304. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  305. package/lib/esm/tools/parseBoolean.js +22 -22
  306. package/lib/esm/tools/parseBoolean.js.map +1 -1
  307. package/lib/esm/tools/parseToggle.d.ts +8 -8
  308. package/lib/esm/tools/parseToggle.js +21 -21
  309. package/lib/esm/tools/parseToggle.js.map +1 -1
  310. package/lib/esm/ui/Button.d.ts +29 -29
  311. package/lib/esm/ui/Button.js +22 -22
  312. package/lib/esm/ui/Button.js.map +1 -1
  313. package/lib/esm/ui/CheckBox.d.ts +23 -23
  314. package/lib/esm/ui/CheckBox.js +23 -23
  315. package/lib/esm/ui/CheckBox.js.map +1 -1
  316. package/lib/esm/ui/ColorInput.d.ts +27 -27
  317. package/lib/esm/ui/ColorInput.js +48 -48
  318. package/lib/esm/ui/ColorInput.js.map +1 -1
  319. package/lib/esm/ui/ComboBox.d.ts +28 -28
  320. package/lib/esm/ui/ComboBox.js +38 -38
  321. package/lib/esm/ui/ComboBox.js.map +1 -1
  322. package/lib/esm/ui/DataList.d.ts +27 -27
  323. package/lib/esm/ui/DataList.js +34 -34
  324. package/lib/esm/ui/DataList.js.map +1 -1
  325. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  326. package/lib/esm/ui/NestedMenu.js +42 -42
  327. package/lib/esm/ui/NestedMenu.js.map +1 -1
  328. package/lib/esm/ui/NumericInput.d.ts +35 -35
  329. package/lib/esm/ui/NumericInput.js +56 -56
  330. package/lib/esm/ui/NumericInput.js.map +1 -1
  331. package/lib/esm/ui/RadioBox.d.ts +29 -29
  332. package/lib/esm/ui/RadioBox.js +72 -72
  333. package/lib/esm/ui/RadioBox.js.map +1 -1
  334. package/lib/esm/ui/Slider.d.ts +28 -28
  335. package/lib/esm/ui/Slider.js +38 -38
  336. package/lib/esm/ui/Slider.js.map +1 -1
  337. package/lib/esm/ui/TextBox.d.ts +32 -32
  338. package/lib/esm/ui/TextBox.js +52 -52
  339. package/lib/esm/ui/TextBox.js.map +1 -1
  340. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  341. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  342. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  343. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  344. package/lib/esm/widgets/FpsTracker.js +52 -52
  345. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  346. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  347. package/lib/esm/widgets/GpuProfiler.js +188 -188
  348. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  349. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  350. package/lib/esm/widgets/KeyinField.js +182 -182
  351. package/lib/esm/widgets/KeyinField.js.map +1 -1
  352. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  353. package/lib/esm/widgets/MemoryTracker.js +237 -237
  354. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  355. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  356. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
  357. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  358. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  359. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
  360. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  361. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  362. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  363. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  364. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  365. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  366. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  367. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  368. package/package.json +7 -7
@@ -1,368 +1,368 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Tools
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
- import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
- import { parseToggle } from "./parseToggle";
12
- /**
13
- * Decorates the viewport with a graphical depiction of a Frustum.
14
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
- * Options for doing so include:
16
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
- */
19
- class FrustumDecoration {
20
- constructor(vp, view, _options) {
21
- this._options = _options;
22
- this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
- this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
- this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
- this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
- this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
- this._eyePoint = view.camera.getEyePoint().clone();
28
- this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
- this._isCameraOn = vp.isCameraOn;
30
- }
31
- static create(vp, options) {
32
- const view = vp.view.isSpatialView() ? vp.view : undefined;
33
- return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
- }
35
- decorate(context) {
36
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
- if (this._isCameraOn)
38
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
- FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
- FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
- const options = this._options;
42
- if (options !== undefined) {
43
- if (options.showPreloadFrustum)
44
- FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
- if (options?.showBackgroundIntersections) {
46
- const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
- if (backgroundMapGeometry)
48
- backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
- }
50
- }
51
- context.addDecorationFromBuilder(builder);
52
- }
53
- static drawPreloadFrustum(builder, frustum) {
54
- const preloadColor = ColorDef.create(ColorByName.coral);
55
- builder.setSymbology(preloadColor, preloadColor, 1, 2);
56
- builder.addFrustum(frustum);
57
- }
58
- static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
- const backPts = this.getPlanePts(frustum.points, false); // back plane
60
- const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
- const bgColor = vp.view.backgroundColor;
62
- const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
- const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
- const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
- const edgeWeight = adjustedBox ? 2 : 1;
66
- const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
- // Back plane
68
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
- builder.addLineString(backPts);
70
- // Front plane
71
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
- builder.addLineString(frontPts);
73
- // Bottom edge
74
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
- builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
- builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
- // Top edge
78
- builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
- builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
- builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
- }
83
- static getEdgePts(startPts, endPts, index) {
84
- return [
85
- startPts[index],
86
- endPts[index],
87
- ];
88
- }
89
- static getPlanePts(frustPts, front) {
90
- const baseIndex = front ? Npc._001 : Npc._000;
91
- const planePts = [
92
- frustPts[baseIndex + Npc._000],
93
- frustPts[baseIndex + Npc._100],
94
- frustPts[baseIndex + Npc._110],
95
- frustPts[baseIndex + Npc._010],
96
- ];
97
- planePts.push(planePts[0]);
98
- return planePts;
99
- }
100
- static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
- // Eye position...
102
- const contrastColor = vp.getContrastToBackgroundColor();
103
- builder.setSymbology(contrastColor, ColorDef.black, 8);
104
- builder.addPointString([eyePoint]);
105
- // Focal plane...
106
- const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
- const focalPtsWorld = [];
108
- for (const npcPt of focalPtsNpc)
109
- focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
- worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
- const bgColor = vp.view.backgroundColor;
112
- const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
- const focalTransColor = focalPlaneColor.withTransparency(100);
114
- builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
- builder.addLineString(focalPtsWorld);
116
- builder.addShape(focalPtsWorld);
117
- }
118
- }
119
- /**
120
- * Decorates the viewport with a graphical depiction of a Frustum.
121
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
- * Options for doing so include:
123
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
- * @beta
126
- */
127
- export class FrustumDecorator {
128
- constructor(vp, options) {
129
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
- this.useCachedDecorations = true;
131
- this._decoration = FrustumDecoration.create(vp, options);
132
- }
133
- decorate(context) {
134
- if (undefined !== this._decoration)
135
- this._decoration.decorate(context);
136
- }
137
- /** Add the decoration to the specified viewport. */
138
- static enable(vp, options) {
139
- FrustumDecorator.disable();
140
- FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
- IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
- }
143
- /** Remove the decoration from the specified viewport. */
144
- static disable() {
145
- const instance = FrustumDecorator._instance;
146
- if (undefined !== instance) {
147
- IModelApp.viewManager.dropDecorator(instance);
148
- FrustumDecorator._instance = undefined;
149
- }
150
- }
151
- static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
- }
153
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
- * @beta
155
- */
156
- export class ToggleFrustumSnapshotTool extends Tool {
157
- static get minArgs() { return 0; }
158
- static get maxArgs() { return 2; }
159
- async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
- const vp = IModelApp.viewManager.selectedView;
161
- if (undefined === vp)
162
- return true;
163
- if (undefined === enable)
164
- enable = !FrustumDecorator.isEnabled;
165
- if (enable !== FrustumDecorator.isEnabled) {
166
- if (enable) {
167
- FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
- vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
- }
170
- else {
171
- FrustumDecorator.disable();
172
- }
173
- }
174
- return true;
175
- }
176
- async parseAndRun(...args) {
177
- let showPreload, showBackgroundIntersections, enable;
178
- for (const arg of args) {
179
- if (arg === "preload")
180
- showPreload = true;
181
- else if (arg === "background")
182
- showBackgroundIntersections = true;
183
- else
184
- enable = parseToggle(arg);
185
- }
186
- if (typeof enable !== "string")
187
- await this.run(enable, showPreload, showBackgroundIntersections);
188
- return true;
189
- }
190
- }
191
- ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
- /**
193
- * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
194
- * Only useful when more than one spatial viewport is open.
195
- */
196
- class SelectedViewFrustumDecoration {
197
- constructor(vp, _options) {
198
- this._options = _options;
199
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
200
- this.useCachedDecorations = true;
201
- this._targetVp = vp;
202
- this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
203
- this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
204
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
205
- }
206
- stop() {
207
- if (this._removeDecorationListener) {
208
- this._removeDecorationListener();
209
- this._removeDecorationListener = undefined;
210
- }
211
- if (this._removeViewChangedListener) {
212
- this._removeViewChangedListener();
213
- this._removeViewChangedListener = undefined;
214
- }
215
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
216
- }
217
- onViewChanged(targetVp) {
218
- if (targetVp !== this._targetVp)
219
- return;
220
- const decorator = SelectedViewFrustumDecoration._decorator;
221
- if (undefined !== decorator) {
222
- for (const vp of IModelApp.viewManager) {
223
- if (vp !== this._targetVp)
224
- vp.invalidateCachedDecorations(decorator);
225
- }
226
- }
227
- }
228
- decorate(context) {
229
- const vp = context.viewport;
230
- if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
231
- return;
232
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
233
- if (this._targetVp.isCameraOn) {
234
- const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
235
- const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
236
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
237
- }
238
- const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
239
- const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
240
- FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
241
- FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
242
- if (this._options && this._options.showPreloadFrustum)
243
- FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
244
- context.addDecorationFromBuilder(builder);
245
- }
246
- // Returns true if decoration becomes enabled.
247
- static toggle(vp, enabled) {
248
- if (undefined !== enabled) {
249
- const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
250
- if (enabled === alreadyEnabled)
251
- return alreadyEnabled;
252
- }
253
- if (undefined === SelectedViewFrustumDecoration._decorator) {
254
- SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
255
- return true;
256
- }
257
- else {
258
- SelectedViewFrustumDecoration._decorator.stop();
259
- SelectedViewFrustumDecoration._decorator = undefined;
260
- return false;
261
- }
262
- }
263
- }
264
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
265
- * @beta
266
- */
267
- export class ToggleSelectedViewFrustumTool extends Tool {
268
- static get minArgs() { return 0; }
269
- static get maxArgs() { return 1; }
270
- async run(enable) {
271
- const vp = IModelApp.viewManager.selectedView;
272
- if (undefined === vp || !vp.view.isSpatialView())
273
- return false;
274
- if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
275
- const remove = vp.onChangeView.addListener((_vp, prev) => {
276
- if (!prev.hasSameCoordinates(vp.view)) {
277
- SelectedViewFrustumDecoration.toggle(vp, false);
278
- remove();
279
- }
280
- });
281
- }
282
- return true;
283
- }
284
- async parseAndRun(...args) {
285
- const enable = parseToggle(args[0]);
286
- if (typeof enable !== "string")
287
- await this.run(enable);
288
- return true;
289
- }
290
- }
291
- ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
292
- class ShadowFrustumDecoration {
293
- constructor(vp) {
294
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
295
- this.useCachedDecorations = true;
296
- this._targetVp = vp;
297
- const removeDecorator = IModelApp.viewManager.addDecorator(this);
298
- const removeOnRender = vp.onRender.addListener((_) => this.onRender());
299
- this._cleanup = () => {
300
- removeDecorator();
301
- removeOnRender();
302
- };
303
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
304
- }
305
- stop() {
306
- if (undefined !== this._cleanup) {
307
- this._cleanup();
308
- this._cleanup = undefined;
309
- }
310
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
311
- }
312
- onRender() {
313
- const decorator = ShadowFrustumDecoration._instance;
314
- if (undefined !== decorator) {
315
- for (const vp of IModelApp.viewManager) {
316
- if (vp !== this._targetVp)
317
- vp.invalidateCachedDecorations(decorator);
318
- }
319
- }
320
- }
321
- decorate(context) {
322
- const frustum = this._targetVp.target.debugControl.shadowFrustum;
323
- if (undefined === frustum)
324
- return;
325
- const thisVp = context.viewport;
326
- if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
327
- return;
328
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
329
- FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
330
- context.addDecorationFromBuilder(builder);
331
- }
332
- static toggle(vp, enabled) {
333
- const instance = ShadowFrustumDecoration._instance;
334
- if (undefined !== enabled) {
335
- const alreadyEnabled = undefined !== instance;
336
- if (enabled === alreadyEnabled)
337
- return;
338
- }
339
- if (undefined === instance) {
340
- ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
341
- }
342
- else {
343
- instance.stop();
344
- ShadowFrustumDecoration._instance = undefined;
345
- }
346
- }
347
- }
348
- /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
349
- * @beta
350
- */
351
- export class ToggleShadowFrustumTool extends Tool {
352
- static get minArgs() { return 0; }
353
- static get maxArgs() { return 1; }
354
- async run(enable) {
355
- const vp = IModelApp.viewManager.selectedView;
356
- if (undefined !== vp && vp.view.isSpatialView())
357
- ShadowFrustumDecoration.toggle(vp, enable);
358
- return true;
359
- }
360
- async parseAndRun(...args) {
361
- const enable = parseToggle(args[0]);
362
- if (typeof enable !== "string")
363
- await this.run(enable);
364
- return true;
365
- }
366
- }
367
- ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Tools
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
+ import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
+ import { parseToggle } from "./parseToggle";
12
+ /**
13
+ * Decorates the viewport with a graphical depiction of a Frustum.
14
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
+ * Options for doing so include:
16
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
+ */
19
+ class FrustumDecoration {
20
+ constructor(vp, view, _options) {
21
+ this._options = _options;
22
+ this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
+ this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
+ this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
+ this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
+ this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
+ this._eyePoint = view.camera.getEyePoint().clone();
28
+ this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
+ this._isCameraOn = vp.isCameraOn;
30
+ }
31
+ static create(vp, options) {
32
+ const view = vp.view.isSpatialView() ? vp.view : undefined;
33
+ return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
+ }
35
+ decorate(context) {
36
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
+ if (this._isCameraOn)
38
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
+ FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
+ FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
+ const options = this._options;
42
+ if (options !== undefined) {
43
+ if (options.showPreloadFrustum)
44
+ FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
+ if (options?.showBackgroundIntersections) {
46
+ const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
+ if (backgroundMapGeometry)
48
+ backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
+ }
50
+ }
51
+ context.addDecorationFromBuilder(builder);
52
+ }
53
+ static drawPreloadFrustum(builder, frustum) {
54
+ const preloadColor = ColorDef.create(ColorByName.coral);
55
+ builder.setSymbology(preloadColor, preloadColor, 1, 2);
56
+ builder.addFrustum(frustum);
57
+ }
58
+ static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
+ const backPts = this.getPlanePts(frustum.points, false); // back plane
60
+ const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
+ const bgColor = vp.view.backgroundColor;
62
+ const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
+ const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
+ const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
+ const edgeWeight = adjustedBox ? 2 : 1;
66
+ const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
+ // Back plane
68
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
+ builder.addLineString(backPts);
70
+ // Front plane
71
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
+ builder.addLineString(frontPts);
73
+ // Bottom edge
74
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
+ // Top edge
78
+ builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
+ }
83
+ static getEdgePts(startPts, endPts, index) {
84
+ return [
85
+ startPts[index],
86
+ endPts[index],
87
+ ];
88
+ }
89
+ static getPlanePts(frustPts, front) {
90
+ const baseIndex = front ? Npc._001 : Npc._000;
91
+ const planePts = [
92
+ frustPts[baseIndex + Npc._000],
93
+ frustPts[baseIndex + Npc._100],
94
+ frustPts[baseIndex + Npc._110],
95
+ frustPts[baseIndex + Npc._010],
96
+ ];
97
+ planePts.push(planePts[0]);
98
+ return planePts;
99
+ }
100
+ static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
+ // Eye position...
102
+ const contrastColor = vp.getContrastToBackgroundColor();
103
+ builder.setSymbology(contrastColor, ColorDef.black, 8);
104
+ builder.addPointString([eyePoint]);
105
+ // Focal plane...
106
+ const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
+ const focalPtsWorld = [];
108
+ for (const npcPt of focalPtsNpc)
109
+ focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
+ worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
+ const bgColor = vp.view.backgroundColor;
112
+ const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
+ const focalTransColor = focalPlaneColor.withTransparency(100);
114
+ builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
+ builder.addLineString(focalPtsWorld);
116
+ builder.addShape(focalPtsWorld);
117
+ }
118
+ }
119
+ /**
120
+ * Decorates the viewport with a graphical depiction of a Frustum.
121
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
+ * Options for doing so include:
123
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
+ * @beta
126
+ */
127
+ export class FrustumDecorator {
128
+ constructor(vp, options) {
129
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
+ this.useCachedDecorations = true;
131
+ this._decoration = FrustumDecoration.create(vp, options);
132
+ }
133
+ decorate(context) {
134
+ if (undefined !== this._decoration)
135
+ this._decoration.decorate(context);
136
+ }
137
+ /** Add the decoration to the specified viewport. */
138
+ static enable(vp, options) {
139
+ FrustumDecorator.disable();
140
+ FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
+ IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
+ }
143
+ /** Remove the decoration from the specified viewport. */
144
+ static disable() {
145
+ const instance = FrustumDecorator._instance;
146
+ if (undefined !== instance) {
147
+ IModelApp.viewManager.dropDecorator(instance);
148
+ FrustumDecorator._instance = undefined;
149
+ }
150
+ }
151
+ static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
+ }
153
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
+ * @beta
155
+ */
156
+ export class ToggleFrustumSnapshotTool extends Tool {
157
+ static get minArgs() { return 0; }
158
+ static get maxArgs() { return 2; }
159
+ async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
+ const vp = IModelApp.viewManager.selectedView;
161
+ if (undefined === vp)
162
+ return true;
163
+ if (undefined === enable)
164
+ enable = !FrustumDecorator.isEnabled;
165
+ if (enable !== FrustumDecorator.isEnabled) {
166
+ if (enable) {
167
+ FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
+ vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
+ }
170
+ else {
171
+ FrustumDecorator.disable();
172
+ }
173
+ }
174
+ return true;
175
+ }
176
+ async parseAndRun(...args) {
177
+ let showPreload, showBackgroundIntersections, enable;
178
+ for (const arg of args) {
179
+ if (arg === "preload")
180
+ showPreload = true;
181
+ else if (arg === "background")
182
+ showBackgroundIntersections = true;
183
+ else
184
+ enable = parseToggle(arg);
185
+ }
186
+ if (typeof enable !== "string")
187
+ await this.run(enable, showPreload, showBackgroundIntersections);
188
+ return true;
189
+ }
190
+ }
191
+ ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
+ /**
193
+ * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
194
+ * Only useful when more than one spatial viewport is open.
195
+ */
196
+ class SelectedViewFrustumDecoration {
197
+ constructor(vp, _options) {
198
+ this._options = _options;
199
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
200
+ this.useCachedDecorations = true;
201
+ this._targetVp = vp;
202
+ this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
203
+ this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
204
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
205
+ }
206
+ stop() {
207
+ if (this._removeDecorationListener) {
208
+ this._removeDecorationListener();
209
+ this._removeDecorationListener = undefined;
210
+ }
211
+ if (this._removeViewChangedListener) {
212
+ this._removeViewChangedListener();
213
+ this._removeViewChangedListener = undefined;
214
+ }
215
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
216
+ }
217
+ onViewChanged(targetVp) {
218
+ if (targetVp !== this._targetVp)
219
+ return;
220
+ const decorator = SelectedViewFrustumDecoration._decorator;
221
+ if (undefined !== decorator) {
222
+ for (const vp of IModelApp.viewManager) {
223
+ if (vp !== this._targetVp)
224
+ vp.invalidateCachedDecorations(decorator);
225
+ }
226
+ }
227
+ }
228
+ decorate(context) {
229
+ const vp = context.viewport;
230
+ if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
231
+ return;
232
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
233
+ if (this._targetVp.isCameraOn) {
234
+ const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
235
+ const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
236
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
237
+ }
238
+ const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
239
+ const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
240
+ FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
241
+ FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
242
+ if (this._options && this._options.showPreloadFrustum)
243
+ FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
244
+ context.addDecorationFromBuilder(builder);
245
+ }
246
+ // Returns true if decoration becomes enabled.
247
+ static toggle(vp, enabled) {
248
+ if (undefined !== enabled) {
249
+ const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
250
+ if (enabled === alreadyEnabled)
251
+ return alreadyEnabled;
252
+ }
253
+ if (undefined === SelectedViewFrustumDecoration._decorator) {
254
+ SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
255
+ return true;
256
+ }
257
+ else {
258
+ SelectedViewFrustumDecoration._decorator.stop();
259
+ SelectedViewFrustumDecoration._decorator = undefined;
260
+ return false;
261
+ }
262
+ }
263
+ }
264
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
265
+ * @beta
266
+ */
267
+ export class ToggleSelectedViewFrustumTool extends Tool {
268
+ static get minArgs() { return 0; }
269
+ static get maxArgs() { return 1; }
270
+ async run(enable) {
271
+ const vp = IModelApp.viewManager.selectedView;
272
+ if (undefined === vp || !vp.view.isSpatialView())
273
+ return false;
274
+ if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
275
+ const remove = vp.onChangeView.addListener((_vp, prev) => {
276
+ if (!prev.hasSameCoordinates(vp.view)) {
277
+ SelectedViewFrustumDecoration.toggle(vp, false);
278
+ remove();
279
+ }
280
+ });
281
+ }
282
+ return true;
283
+ }
284
+ async parseAndRun(...args) {
285
+ const enable = parseToggle(args[0]);
286
+ if (typeof enable !== "string")
287
+ await this.run(enable);
288
+ return true;
289
+ }
290
+ }
291
+ ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
292
+ class ShadowFrustumDecoration {
293
+ constructor(vp) {
294
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
295
+ this.useCachedDecorations = true;
296
+ this._targetVp = vp;
297
+ const removeDecorator = IModelApp.viewManager.addDecorator(this);
298
+ const removeOnRender = vp.onRender.addListener((_) => this.onRender());
299
+ this._cleanup = () => {
300
+ removeDecorator();
301
+ removeOnRender();
302
+ };
303
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
304
+ }
305
+ stop() {
306
+ if (undefined !== this._cleanup) {
307
+ this._cleanup();
308
+ this._cleanup = undefined;
309
+ }
310
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
311
+ }
312
+ onRender() {
313
+ const decorator = ShadowFrustumDecoration._instance;
314
+ if (undefined !== decorator) {
315
+ for (const vp of IModelApp.viewManager) {
316
+ if (vp !== this._targetVp)
317
+ vp.invalidateCachedDecorations(decorator);
318
+ }
319
+ }
320
+ }
321
+ decorate(context) {
322
+ const frustum = this._targetVp.target.debugControl.shadowFrustum;
323
+ if (undefined === frustum)
324
+ return;
325
+ const thisVp = context.viewport;
326
+ if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
327
+ return;
328
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
329
+ FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
330
+ context.addDecorationFromBuilder(builder);
331
+ }
332
+ static toggle(vp, enabled) {
333
+ const instance = ShadowFrustumDecoration._instance;
334
+ if (undefined !== enabled) {
335
+ const alreadyEnabled = undefined !== instance;
336
+ if (enabled === alreadyEnabled)
337
+ return;
338
+ }
339
+ if (undefined === instance) {
340
+ ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
341
+ }
342
+ else {
343
+ instance.stop();
344
+ ShadowFrustumDecoration._instance = undefined;
345
+ }
346
+ }
347
+ }
348
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
349
+ * @beta
350
+ */
351
+ export class ToggleShadowFrustumTool extends Tool {
352
+ static get minArgs() { return 0; }
353
+ static get maxArgs() { return 1; }
354
+ async run(enable) {
355
+ const vp = IModelApp.viewManager.selectedView;
356
+ if (undefined !== vp && vp.view.isSpatialView())
357
+ ShadowFrustumDecoration.toggle(vp, enable);
358
+ return true;
359
+ }
360
+ async parseAndRun(...args) {
361
+ const enable = parseToggle(args[0]);
362
+ if (typeof enable !== "string")
363
+ await this.run(enable);
364
+ return true;
365
+ }
366
+ }
367
+ ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
368
368
  //# sourceMappingURL=FrustumDecoration.js.map