@itwin/frontend-devtools 4.0.0-dev.28 → 4.0.0-dev.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  5. package/lib/cjs/FrontEndDevTools.js +221 -221
  6. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  7. package/lib/cjs/effects/Convolution.d.ts +68 -68
  8. package/lib/cjs/effects/Convolution.js +165 -165
  9. package/lib/cjs/effects/Convolution.js.map +1 -1
  10. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  11. package/lib/cjs/effects/EffectTools.js +67 -67
  12. package/lib/cjs/effects/EffectTools.js.map +1 -1
  13. package/lib/cjs/effects/Explosion.d.ts +12 -12
  14. package/lib/cjs/effects/Explosion.js +168 -168
  15. package/lib/cjs/effects/Explosion.js.map +1 -1
  16. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  17. package/lib/cjs/effects/FlipImage.js +99 -99
  18. package/lib/cjs/effects/FlipImage.js.map +1 -1
  19. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  20. package/lib/cjs/effects/LensDistortion.js +109 -109
  21. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  22. package/lib/cjs/effects/Random.d.ts +24 -24
  23. package/lib/cjs/effects/Random.js +49 -49
  24. package/lib/cjs/effects/Random.js.map +1 -1
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +85 -85
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +108 -108
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +98 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +161 -161
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +368 -368
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  54. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  55. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  56. package/lib/cjs/tools/InspectElementTool.js +198 -198
  57. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  58. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  59. package/lib/cjs/tools/MapLayerTool.js +507 -507
  60. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  61. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  62. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  63. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  64. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  65. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  66. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  67. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  68. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  69. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  71. package/lib/cjs/tools/PlanarMaskTools.js +391 -391
  72. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  73. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  74. package/lib/cjs/tools/ProjectExtents.js +110 -110
  75. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  76. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  77. package/lib/cjs/tools/RealityModelTools.js +281 -281
  78. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  79. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  80. package/lib/cjs/tools/RealityTransitionTool.js +115 -115
  81. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  82. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  83. package/lib/cjs/tools/RenderSystemTools.js +69 -69
  84. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  85. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  86. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  87. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  88. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  91. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  92. package/lib/cjs/tools/SavedViews.js +136 -136
  93. package/lib/cjs/tools/SavedViews.js.map +1 -1
  94. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  95. package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
  96. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  97. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  98. package/lib/cjs/tools/SelectionTools.js +87 -87
  99. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  100. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  103. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  104. package/lib/cjs/tools/SourceAspectIdTools.js +85 -85
  105. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  106. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  107. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  108. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  109. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  112. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  113. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  114. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  115. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  116. package/lib/cjs/tools/ViewportTools.js +515 -515
  117. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  118. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  119. package/lib/cjs/tools/parseArgs.js +51 -51
  120. package/lib/cjs/tools/parseArgs.js.map +1 -1
  121. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  122. package/lib/cjs/tools/parseBoolean.js +26 -26
  123. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  124. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  125. package/lib/cjs/tools/parseToggle.js +25 -25
  126. package/lib/cjs/tools/parseToggle.js.map +1 -1
  127. package/lib/cjs/ui/Button.d.ts +29 -29
  128. package/lib/cjs/ui/Button.js +26 -26
  129. package/lib/cjs/ui/Button.js.map +1 -1
  130. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  131. package/lib/cjs/ui/CheckBox.js +27 -27
  132. package/lib/cjs/ui/CheckBox.js.map +1 -1
  133. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  134. package/lib/cjs/ui/ColorInput.js +53 -53
  135. package/lib/cjs/ui/ColorInput.js.map +1 -1
  136. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  137. package/lib/cjs/ui/ComboBox.js +42 -42
  138. package/lib/cjs/ui/ComboBox.js.map +1 -1
  139. package/lib/cjs/ui/DataList.d.ts +27 -27
  140. package/lib/cjs/ui/DataList.js +39 -39
  141. package/lib/cjs/ui/DataList.js.map +1 -1
  142. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  143. package/lib/cjs/ui/NestedMenu.js +46 -46
  144. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  145. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  146. package/lib/cjs/ui/NumericInput.js +61 -61
  147. package/lib/cjs/ui/NumericInput.js.map +1 -1
  148. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  149. package/lib/cjs/ui/RadioBox.js +76 -76
  150. package/lib/cjs/ui/RadioBox.js.map +1 -1
  151. package/lib/cjs/ui/Slider.d.ts +28 -28
  152. package/lib/cjs/ui/Slider.js +42 -42
  153. package/lib/cjs/ui/Slider.js.map +1 -1
  154. package/lib/cjs/ui/TextBox.d.ts +32 -32
  155. package/lib/cjs/ui/TextBox.js +56 -56
  156. package/lib/cjs/ui/TextBox.js.map +1 -1
  157. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  158. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  159. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  160. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  161. package/lib/cjs/widgets/FpsTracker.js +56 -56
  162. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  163. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  164. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  165. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  166. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  167. package/lib/cjs/widgets/KeyinField.js +186 -186
  168. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  169. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  170. package/lib/cjs/widgets/MemoryTracker.js +242 -242
  171. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  172. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  173. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
  174. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  175. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  176. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
  177. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  178. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  179. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  180. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  181. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  182. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  183. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  184. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  185. package/lib/esm/ClipboardUtilities.js +22 -22
  186. package/lib/esm/ClipboardUtilities.js.map +1 -1
  187. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  188. package/lib/esm/FrontEndDevTools.js +217 -217
  189. package/lib/esm/FrontEndDevTools.js.map +1 -1
  190. package/lib/esm/effects/Convolution.d.ts +68 -68
  191. package/lib/esm/effects/Convolution.js +155 -155
  192. package/lib/esm/effects/Convolution.js.map +1 -1
  193. package/lib/esm/effects/EffectTools.d.ts +33 -33
  194. package/lib/esm/effects/EffectTools.js +61 -61
  195. package/lib/esm/effects/EffectTools.js.map +1 -1
  196. package/lib/esm/effects/Explosion.d.ts +12 -12
  197. package/lib/esm/effects/Explosion.js +164 -164
  198. package/lib/esm/effects/Explosion.js.map +1 -1
  199. package/lib/esm/effects/FlipImage.d.ts +30 -30
  200. package/lib/esm/effects/FlipImage.js +94 -94
  201. package/lib/esm/effects/FlipImage.js.map +1 -1
  202. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  203. package/lib/esm/effects/LensDistortion.js +104 -104
  204. package/lib/esm/effects/LensDistortion.js.map +1 -1
  205. package/lib/esm/effects/Random.d.ts +24 -24
  206. package/lib/esm/effects/Random.js +41 -41
  207. package/lib/esm/effects/Random.js.map +1 -1
  208. package/lib/esm/effects/Saturation.d.ts +30 -30
  209. package/lib/esm/effects/Saturation.js +80 -80
  210. package/lib/esm/effects/Saturation.js.map +1 -1
  211. package/lib/esm/effects/Snow.d.ts +76 -76
  212. package/lib/esm/effects/Snow.js +182 -182
  213. package/lib/esm/effects/Snow.js.map +1 -1
  214. package/lib/esm/effects/Vignette.d.ts +39 -39
  215. package/lib/esm/effects/Vignette.js +103 -103
  216. package/lib/esm/effects/Vignette.js.map +1 -1
  217. package/lib/esm/frontend-devtools.d.ts +82 -82
  218. package/lib/esm/frontend-devtools.js +86 -86
  219. package/lib/esm/frontend-devtools.js.map +1 -1
  220. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  221. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  222. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  223. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  224. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  225. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  226. package/lib/esm/tools/ClipTools.d.ts +67 -67
  227. package/lib/esm/tools/ClipTools.js +155 -155
  228. package/lib/esm/tools/ClipTools.js.map +1 -1
  229. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  230. package/lib/esm/tools/DisplayStyleTools.js +354 -354
  231. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  232. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  233. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  234. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  235. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  236. package/lib/esm/tools/FrustumDecoration.js +367 -367
  237. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  238. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  239. package/lib/esm/tools/InspectElementTool.js +194 -194
  240. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  241. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  242. package/lib/esm/tools/MapLayerTool.js +485 -485
  243. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  244. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  245. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  246. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  247. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  248. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  249. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  250. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  251. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  252. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  253. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  254. package/lib/esm/tools/PlanarMaskTools.js +375 -375
  255. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  256. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  257. package/lib/esm/tools/ProjectExtents.js +104 -104
  258. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  259. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  260. package/lib/esm/tools/RealityModelTools.js +268 -268
  261. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  262. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  263. package/lib/esm/tools/RealityTransitionTool.js +111 -111
  264. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  265. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  266. package/lib/esm/tools/RenderSystemTools.js +62 -62
  267. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  268. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  269. package/lib/esm/tools/RenderTargetTools.js +159 -159
  270. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  271. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  272. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  273. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  274. package/lib/esm/tools/SavedViews.d.ts +46 -46
  275. package/lib/esm/tools/SavedViews.js +128 -128
  276. package/lib/esm/tools/SavedViews.js.map +1 -1
  277. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  278. package/lib/esm/tools/ScheduleScriptTools.js +151 -151
  279. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  280. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  281. package/lib/esm/tools/SelectionTools.js +82 -82
  282. package/lib/esm/tools/SelectionTools.js.map +1 -1
  283. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  284. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  285. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  286. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  287. package/lib/esm/tools/SourceAspectIdTools.js +79 -79
  288. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  289. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  290. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  291. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  292. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  293. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  294. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  295. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  296. package/lib/esm/tools/ToolTipProvider.js +62 -62
  297. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  298. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  299. package/lib/esm/tools/ViewportTools.js +491 -491
  300. package/lib/esm/tools/ViewportTools.js.map +1 -1
  301. package/lib/esm/tools/parseArgs.d.ts +23 -23
  302. package/lib/esm/tools/parseArgs.js +47 -47
  303. package/lib/esm/tools/parseArgs.js.map +1 -1
  304. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  305. package/lib/esm/tools/parseBoolean.js +22 -22
  306. package/lib/esm/tools/parseBoolean.js.map +1 -1
  307. package/lib/esm/tools/parseToggle.d.ts +8 -8
  308. package/lib/esm/tools/parseToggle.js +21 -21
  309. package/lib/esm/tools/parseToggle.js.map +1 -1
  310. package/lib/esm/ui/Button.d.ts +29 -29
  311. package/lib/esm/ui/Button.js +22 -22
  312. package/lib/esm/ui/Button.js.map +1 -1
  313. package/lib/esm/ui/CheckBox.d.ts +23 -23
  314. package/lib/esm/ui/CheckBox.js +23 -23
  315. package/lib/esm/ui/CheckBox.js.map +1 -1
  316. package/lib/esm/ui/ColorInput.d.ts +27 -27
  317. package/lib/esm/ui/ColorInput.js +48 -48
  318. package/lib/esm/ui/ColorInput.js.map +1 -1
  319. package/lib/esm/ui/ComboBox.d.ts +28 -28
  320. package/lib/esm/ui/ComboBox.js +38 -38
  321. package/lib/esm/ui/ComboBox.js.map +1 -1
  322. package/lib/esm/ui/DataList.d.ts +27 -27
  323. package/lib/esm/ui/DataList.js +34 -34
  324. package/lib/esm/ui/DataList.js.map +1 -1
  325. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  326. package/lib/esm/ui/NestedMenu.js +42 -42
  327. package/lib/esm/ui/NestedMenu.js.map +1 -1
  328. package/lib/esm/ui/NumericInput.d.ts +35 -35
  329. package/lib/esm/ui/NumericInput.js +56 -56
  330. package/lib/esm/ui/NumericInput.js.map +1 -1
  331. package/lib/esm/ui/RadioBox.d.ts +29 -29
  332. package/lib/esm/ui/RadioBox.js +72 -72
  333. package/lib/esm/ui/RadioBox.js.map +1 -1
  334. package/lib/esm/ui/Slider.d.ts +28 -28
  335. package/lib/esm/ui/Slider.js +38 -38
  336. package/lib/esm/ui/Slider.js.map +1 -1
  337. package/lib/esm/ui/TextBox.d.ts +32 -32
  338. package/lib/esm/ui/TextBox.js +52 -52
  339. package/lib/esm/ui/TextBox.js.map +1 -1
  340. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  341. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  342. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  343. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  344. package/lib/esm/widgets/FpsTracker.js +52 -52
  345. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  346. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  347. package/lib/esm/widgets/GpuProfiler.js +188 -188
  348. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  349. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  350. package/lib/esm/widgets/KeyinField.js +182 -182
  351. package/lib/esm/widgets/KeyinField.js.map +1 -1
  352. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  353. package/lib/esm/widgets/MemoryTracker.js +237 -237
  354. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  355. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  356. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
  357. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  358. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  359. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
  360. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  361. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  362. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  363. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  364. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  365. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  366. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  367. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  368. package/package.json +7 -7
@@ -1,95 +1,95 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- let flipHorizontal = false;
12
- let flipVertical = false;
13
- let flipColor = false;
14
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
- * @beta
17
- */
18
- export class FlipImageEffect extends AddEffectTool {
19
- get effectName() { return "flip"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- // Compute texture coordinate for use in fragment shader.
24
- vertex: `
25
- void effectMain(vec4 pos) {
26
- vec2 uv = textureCoordFromPosition(pos);
27
- if (u_flipHorizontal)
28
- uv.x = 1.0 - uv.x;
29
-
30
- if (u_flipVertical)
31
- uv.y = 1.0 - uv.y;
32
-
33
- v_uv = uv;
34
- }`,
35
- // Sample the original image to flip on x and/or y axis, then invert its color.
36
- fragment: `
37
- vec4 effectMain() {
38
- vec4 color = sampleSourcePixel();
39
- if (u_flipColor) {
40
- color.r = 1.0 - color.r;
41
- color.g = 1.0 - color.g;
42
- color.b = 1.0 - color.b;
43
- }
44
-
45
- return color;
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Don't bother applying the effect if nothing is to be flipped.
54
- builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
- // Define the varying for the texture coordinate.
56
- builder.addVarying("v_uv", VaryingType.Vec2);
57
- // Hook up the uniforms.
58
- builder.addUniform({
59
- name: "u_flipHorizontal",
60
- type: UniformType.Bool,
61
- bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
- });
63
- builder.addUniform({
64
- name: "u_flipVertical",
65
- type: UniformType.Bool,
66
- bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
- });
68
- builder.addUniform({
69
- name: "u_flipColor",
70
- type: UniformType.Bool,
71
- bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
- });
73
- }
74
- }
75
- FlipImageEffect.toolId = "FlipImageEffect";
76
- /** Configure the [[FlipImageEffect]].
77
- * @beta
78
- */
79
- export class FlipImageConfig extends Tool {
80
- static get minArgs() { return 0; }
81
- static get maxArgs() { return 3; }
82
- async run(horizontal, vertical, color) {
83
- flipHorizontal = !!horizontal;
84
- flipVertical = !!vertical;
85
- flipColor = !!color;
86
- refreshViewportsForEffect("fdt flip");
87
- return true;
88
- }
89
- async parseAndRun(...input) {
90
- const args = parseArgs(input);
91
- return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
- }
93
- }
94
- FlipImageConfig.toolId = "FlipImageConfig";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ let flipHorizontal = false;
12
+ let flipVertical = false;
13
+ let flipColor = false;
14
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
+ * @beta
17
+ */
18
+ export class FlipImageEffect extends AddEffectTool {
19
+ get effectName() { return "flip"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ // Compute texture coordinate for use in fragment shader.
24
+ vertex: `
25
+ void effectMain(vec4 pos) {
26
+ vec2 uv = textureCoordFromPosition(pos);
27
+ if (u_flipHorizontal)
28
+ uv.x = 1.0 - uv.x;
29
+
30
+ if (u_flipVertical)
31
+ uv.y = 1.0 - uv.y;
32
+
33
+ v_uv = uv;
34
+ }`,
35
+ // Sample the original image to flip on x and/or y axis, then invert its color.
36
+ fragment: `
37
+ vec4 effectMain() {
38
+ vec4 color = sampleSourcePixel();
39
+ if (u_flipColor) {
40
+ color.r = 1.0 - color.r;
41
+ color.g = 1.0 - color.g;
42
+ color.b = 1.0 - color.b;
43
+ }
44
+
45
+ return color;
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Don't bother applying the effect if nothing is to be flipped.
54
+ builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
+ // Define the varying for the texture coordinate.
56
+ builder.addVarying("v_uv", VaryingType.Vec2);
57
+ // Hook up the uniforms.
58
+ builder.addUniform({
59
+ name: "u_flipHorizontal",
60
+ type: UniformType.Bool,
61
+ bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
+ });
63
+ builder.addUniform({
64
+ name: "u_flipVertical",
65
+ type: UniformType.Bool,
66
+ bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
+ });
68
+ builder.addUniform({
69
+ name: "u_flipColor",
70
+ type: UniformType.Bool,
71
+ bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
+ });
73
+ }
74
+ }
75
+ FlipImageEffect.toolId = "FlipImageEffect";
76
+ /** Configure the [[FlipImageEffect]].
77
+ * @beta
78
+ */
79
+ export class FlipImageConfig extends Tool {
80
+ static get minArgs() { return 0; }
81
+ static get maxArgs() { return 3; }
82
+ async run(horizontal, vertical, color) {
83
+ flipHorizontal = !!horizontal;
84
+ flipVertical = !!vertical;
85
+ flipColor = !!color;
86
+ refreshViewportsForEffect("fdt flip");
87
+ return true;
88
+ }
89
+ async parseAndRun(...input) {
90
+ const args = parseArgs(input);
91
+ return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
+ }
93
+ }
94
+ FlipImageConfig.toolId = "FlipImageConfig";
95
95
  //# sourceMappingURL=FlipImage.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
@@ -1,35 +1,35 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
- * Based on https://www.decarpentier.nl/lens-distortion
8
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
- * @beta
11
- */
12
- export declare class LensDistortionEffect extends AddEffectTool {
13
- static toolId: string;
14
- protected get effectName(): string;
15
- protected get textureCoordFromPosition(): boolean;
16
- protected get source(): {
17
- vertex: string;
18
- fragment: string;
19
- sampleSourcePixel: string;
20
- };
21
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
- }
23
- /** Configures the [[LensDistortionEffect]].
24
- * @beta
25
- */
26
- export declare class LensDistortionConfig extends Tool {
27
- static toolId: string;
28
- static get minArgs(): number;
29
- static get maxArgs(): number;
30
- static strength: number;
31
- static cylindricalRatio: number;
32
- run(strength?: number, ratio?: number): Promise<boolean>;
33
- parseAndRun(...input: string[]): Promise<boolean>;
34
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
+ * Based on https://www.decarpentier.nl/lens-distortion
8
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
+ * @beta
11
+ */
12
+ export declare class LensDistortionEffect extends AddEffectTool {
13
+ static toolId: string;
14
+ protected get effectName(): string;
15
+ protected get textureCoordFromPosition(): boolean;
16
+ protected get source(): {
17
+ vertex: string;
18
+ fragment: string;
19
+ sampleSourcePixel: string;
20
+ };
21
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
+ }
23
+ /** Configures the [[LensDistortionEffect]].
24
+ * @beta
25
+ */
26
+ export declare class LensDistortionConfig extends Tool {
27
+ static toolId: string;
28
+ static get minArgs(): number;
29
+ static get maxArgs(): number;
30
+ static strength: number;
31
+ static cylindricalRatio: number;
32
+ run(strength?: number, ratio?: number): Promise<boolean>;
33
+ parseAndRun(...input: string[]): Promise<boolean>;
34
+ }
35
35
  //# sourceMappingURL=LensDistortion.d.ts.map
@@ -1,105 +1,105 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- import { parseArgs } from "../tools/parseArgs";
12
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
- * Based on https://www.decarpentier.nl/lens-distortion
14
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
- * @beta
17
- */
18
- export class LensDistortionEffect extends AddEffectTool {
19
- get effectName() { return "lensdistortion"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- vertex: `
24
- void effectMain(vec4 position) {
25
- vec2 uv = textureCoordFromPosition(position);
26
- float scaledHeight = strength * height;
27
- float cylAspectRatio = aspectRatio * cylindricalRatio;
28
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
-
32
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
-
35
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
- vUV.xy += uv;
38
- }`,
39
- // We simply shift pixels - we don't alter their colors.
40
- fragment: `
41
- vec4 effectMain() {
42
- return sampleSourcePixel();
43
- }`,
44
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
- // element locate will not work correctly.
46
- sampleSourcePixel: `
47
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
- return TEXTURE_PROJ(u_diffuse, uv);
49
- `,
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Lens distortion is only applicable to views with the camera enabled.
54
- builder.shouldApply = (context) => context.viewport.isCameraOn;
55
- builder.addVarying("vUV", VaryingType.Vec3);
56
- builder.addVarying("vUVDot", VaryingType.Vec2);
57
- builder.addUniform({
58
- name: "strength",
59
- type: UniformType.Float,
60
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
- });
62
- builder.addUniform({
63
- name: "cylindricalRatio",
64
- type: UniformType.Float,
65
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
- });
67
- builder.addUniform({
68
- name: "aspectRatio",
69
- type: UniformType.Float,
70
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
- });
72
- builder.addUniform({
73
- name: "height",
74
- type: UniformType.Float,
75
- bind: (uniform, context) => {
76
- assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
- const fov = context.viewport.view.camera.lens.radians;
78
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
- uniform.setUniform1f(height);
80
- },
81
- });
82
- }
83
- }
84
- LensDistortionEffect.toolId = "LensDistortionEffect";
85
- /** Configures the [[LensDistortionEffect]].
86
- * @beta
87
- */
88
- export class LensDistortionConfig extends Tool {
89
- static get minArgs() { return 0; }
90
- static get maxArgs() { return 2; }
91
- async run(strength, ratio) {
92
- LensDistortionConfig.strength = strength ?? 0.5;
93
- LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
94
- refreshViewportsForEffect("fdt lensdistortion");
95
- return true;
96
- }
97
- async parseAndRun(...input) {
98
- const args = parseArgs(input);
99
- return this.run(args.getFloat("s"), args.getFloat("r"));
100
- }
101
- }
102
- LensDistortionConfig.toolId = "LensDistortionConfig";
103
- LensDistortionConfig.strength = 0.5;
104
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ import { parseArgs } from "../tools/parseArgs";
12
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
+ * Based on https://www.decarpentier.nl/lens-distortion
14
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
+ * @beta
17
+ */
18
+ export class LensDistortionEffect extends AddEffectTool {
19
+ get effectName() { return "lensdistortion"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ vertex: `
24
+ void effectMain(vec4 position) {
25
+ vec2 uv = textureCoordFromPosition(position);
26
+ float scaledHeight = strength * height;
27
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
28
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
+
32
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
+
35
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
+ vUV.xy += uv;
38
+ }`,
39
+ // We simply shift pixels - we don't alter their colors.
40
+ fragment: `
41
+ vec4 effectMain() {
42
+ return sampleSourcePixel();
43
+ }`,
44
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
+ // element locate will not work correctly.
46
+ sampleSourcePixel: `
47
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
+ return TEXTURE_PROJ(u_diffuse, uv);
49
+ `,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Lens distortion is only applicable to views with the camera enabled.
54
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
55
+ builder.addVarying("vUV", VaryingType.Vec3);
56
+ builder.addVarying("vUVDot", VaryingType.Vec2);
57
+ builder.addUniform({
58
+ name: "strength",
59
+ type: UniformType.Float,
60
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
+ });
62
+ builder.addUniform({
63
+ name: "cylindricalRatio",
64
+ type: UniformType.Float,
65
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
+ });
67
+ builder.addUniform({
68
+ name: "aspectRatio",
69
+ type: UniformType.Float,
70
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
+ });
72
+ builder.addUniform({
73
+ name: "height",
74
+ type: UniformType.Float,
75
+ bind: (uniform, context) => {
76
+ assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
+ const fov = context.viewport.view.camera.lens.radians;
78
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
+ uniform.setUniform1f(height);
80
+ },
81
+ });
82
+ }
83
+ }
84
+ LensDistortionEffect.toolId = "LensDistortionEffect";
85
+ /** Configures the [[LensDistortionEffect]].
86
+ * @beta
87
+ */
88
+ export class LensDistortionConfig extends Tool {
89
+ static get minArgs() { return 0; }
90
+ static get maxArgs() { return 2; }
91
+ async run(strength, ratio) {
92
+ LensDistortionConfig.strength = strength ?? 0.5;
93
+ LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
94
+ refreshViewportsForEffect("fdt lensdistortion");
95
+ return true;
96
+ }
97
+ async parseAndRun(...input) {
98
+ const args = parseArgs(input);
99
+ return this.run(args.getFloat("s"), args.getFloat("r"));
100
+ }
101
+ }
102
+ LensDistortionConfig.toolId = "LensDistortionConfig";
103
+ LensDistortionConfig.strength = 0.5;
104
+ LensDistortionConfig.cylindricalRatio = 0.5;
105
105
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map