@itwin/frontend-devtools 4.0.0-dev.10 → 4.0.0-dev.101

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/CHANGELOG.md +51 -1
  2. package/README.md +1 -1
  3. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  4. package/lib/cjs/ClipboardUtilities.js +26 -26
  5. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  6. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  7. package/lib/cjs/FrontEndDevTools.js +221 -221
  8. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  9. package/lib/cjs/effects/Convolution.d.ts +68 -68
  10. package/lib/cjs/effects/Convolution.js +165 -165
  11. package/lib/cjs/effects/Convolution.js.map +1 -1
  12. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  13. package/lib/cjs/effects/EffectTools.js +67 -68
  14. package/lib/cjs/effects/EffectTools.js.map +1 -1
  15. package/lib/cjs/effects/Explosion.d.ts +12 -12
  16. package/lib/cjs/effects/Explosion.js +168 -168
  17. package/lib/cjs/effects/Explosion.js.map +1 -1
  18. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  19. package/lib/cjs/effects/FlipImage.js +99 -99
  20. package/lib/cjs/effects/FlipImage.js.map +1 -1
  21. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  22. package/lib/cjs/effects/LensDistortion.js +109 -109
  23. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  24. package/lib/cjs/effects/Random.d.ts +24 -24
  25. package/lib/cjs/effects/Random.js +49 -49
  26. package/lib/cjs/effects/Random.js.map +1 -1
  27. package/lib/cjs/effects/Saturation.d.ts +30 -30
  28. package/lib/cjs/effects/Saturation.js +85 -85
  29. package/lib/cjs/effects/Saturation.js.map +1 -1
  30. package/lib/cjs/effects/Snow.d.ts +76 -76
  31. package/lib/cjs/effects/Snow.js +187 -187
  32. package/lib/cjs/effects/Snow.js.map +1 -1
  33. package/lib/cjs/effects/Vignette.d.ts +39 -39
  34. package/lib/cjs/effects/Vignette.js +108 -108
  35. package/lib/cjs/effects/Vignette.js.map +1 -1
  36. package/lib/cjs/frontend-devtools.d.ts +82 -82
  37. package/lib/cjs/frontend-devtools.js +102 -98
  38. package/lib/cjs/frontend-devtools.js.map +1 -1
  39. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  40. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  41. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  42. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  43. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  44. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  45. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  46. package/lib/cjs/tools/ClipTools.js +161 -164
  47. package/lib/cjs/tools/ClipTools.js.map +1 -1
  48. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  49. package/lib/cjs/tools/DisplayStyleTools.js +368 -370
  50. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  51. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  52. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  53. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  54. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  55. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  56. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  57. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  58. package/lib/cjs/tools/InspectElementTool.js +198 -198
  59. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  60. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  61. package/lib/cjs/tools/MapLayerTool.d.ts.map +1 -1
  62. package/lib/cjs/tools/MapLayerTool.js +509 -507
  63. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  65. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  66. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  67. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  68. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  69. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  71. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  72. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  74. package/lib/cjs/tools/PlanarMaskTools.js +391 -393
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +115 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +69 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  89. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  90. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  91. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  94. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  95. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  96. package/lib/cjs/tools/SavedViews.js +136 -136
  97. package/lib/cjs/tools/SavedViews.js.map +1 -1
  98. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  99. package/lib/cjs/tools/ScheduleScriptTools.js +157 -159
  100. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  101. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +85 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.d.ts.map +1 -1
  121. package/lib/cjs/tools/ViewportTools.js +516 -516
  122. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  123. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  124. package/lib/cjs/tools/parseArgs.js +51 -51
  125. package/lib/cjs/tools/parseArgs.js.map +1 -1
  126. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  127. package/lib/cjs/tools/parseBoolean.js +26 -26
  128. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  129. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  130. package/lib/cjs/tools/parseToggle.js +25 -25
  131. package/lib/cjs/tools/parseToggle.js.map +1 -1
  132. package/lib/cjs/ui/Button.d.ts +29 -29
  133. package/lib/cjs/ui/Button.d.ts.map +1 -1
  134. package/lib/cjs/ui/Button.js +26 -26
  135. package/lib/cjs/ui/Button.js.map +1 -1
  136. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  137. package/lib/cjs/ui/CheckBox.d.ts.map +1 -1
  138. package/lib/cjs/ui/CheckBox.js +27 -27
  139. package/lib/cjs/ui/CheckBox.js.map +1 -1
  140. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  141. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  142. package/lib/cjs/ui/ColorInput.js +53 -53
  143. package/lib/cjs/ui/ColorInput.js.map +1 -1
  144. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  145. package/lib/cjs/ui/ComboBox.d.ts.map +1 -1
  146. package/lib/cjs/ui/ComboBox.js +42 -42
  147. package/lib/cjs/ui/ComboBox.js.map +1 -1
  148. package/lib/cjs/ui/DataList.d.ts +27 -27
  149. package/lib/cjs/ui/DataList.d.ts.map +1 -1
  150. package/lib/cjs/ui/DataList.js +39 -39
  151. package/lib/cjs/ui/DataList.js.map +1 -1
  152. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  153. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  154. package/lib/cjs/ui/NestedMenu.js +46 -46
  155. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  156. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  157. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  158. package/lib/cjs/ui/NumericInput.js +61 -61
  159. package/lib/cjs/ui/NumericInput.js.map +1 -1
  160. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  161. package/lib/cjs/ui/RadioBox.d.ts.map +1 -1
  162. package/lib/cjs/ui/RadioBox.js +76 -76
  163. package/lib/cjs/ui/RadioBox.js.map +1 -1
  164. package/lib/cjs/ui/Slider.d.ts +28 -28
  165. package/lib/cjs/ui/Slider.d.ts.map +1 -1
  166. package/lib/cjs/ui/Slider.js +42 -42
  167. package/lib/cjs/ui/Slider.js.map +1 -1
  168. package/lib/cjs/ui/TextBox.d.ts +32 -32
  169. package/lib/cjs/ui/TextBox.d.ts.map +1 -1
  170. package/lib/cjs/ui/TextBox.js +56 -56
  171. package/lib/cjs/ui/TextBox.js.map +1 -1
  172. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  173. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  174. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  175. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  176. package/lib/cjs/widgets/FpsTracker.js +56 -56
  177. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  178. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  179. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  180. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  181. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  182. package/lib/cjs/widgets/KeyinField.js +186 -187
  183. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  184. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  185. package/lib/cjs/widgets/MemoryTracker.js +242 -243
  186. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  187. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  188. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -68
  189. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  190. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  191. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -204
  192. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  193. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  194. package/lib/cjs/widgets/TileStatisticsTracker.d.ts.map +1 -1
  195. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -142
  196. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  197. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  198. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  199. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  200. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  201. package/lib/esm/ClipboardUtilities.js +22 -22
  202. package/lib/esm/ClipboardUtilities.js.map +1 -1
  203. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  204. package/lib/esm/FrontEndDevTools.js +218 -217
  205. package/lib/esm/FrontEndDevTools.js.map +1 -1
  206. package/lib/esm/effects/Convolution.d.ts +68 -68
  207. package/lib/esm/effects/Convolution.js +161 -155
  208. package/lib/esm/effects/Convolution.js.map +1 -1
  209. package/lib/esm/effects/EffectTools.d.ts +33 -33
  210. package/lib/esm/effects/EffectTools.js +63 -62
  211. package/lib/esm/effects/EffectTools.js.map +1 -1
  212. package/lib/esm/effects/Explosion.d.ts +12 -12
  213. package/lib/esm/effects/Explosion.js +165 -164
  214. package/lib/esm/effects/Explosion.js.map +1 -1
  215. package/lib/esm/effects/FlipImage.d.ts +30 -30
  216. package/lib/esm/effects/FlipImage.js +96 -94
  217. package/lib/esm/effects/FlipImage.js.map +1 -1
  218. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  219. package/lib/esm/effects/LensDistortion.js +106 -104
  220. package/lib/esm/effects/LensDistortion.js.map +1 -1
  221. package/lib/esm/effects/Random.d.ts +24 -24
  222. package/lib/esm/effects/Random.js +41 -41
  223. package/lib/esm/effects/Random.js.map +1 -1
  224. package/lib/esm/effects/Saturation.d.ts +30 -30
  225. package/lib/esm/effects/Saturation.js +82 -80
  226. package/lib/esm/effects/Saturation.js.map +1 -1
  227. package/lib/esm/effects/Snow.d.ts +76 -76
  228. package/lib/esm/effects/Snow.js +184 -182
  229. package/lib/esm/effects/Snow.js.map +1 -1
  230. package/lib/esm/effects/Vignette.d.ts +39 -39
  231. package/lib/esm/effects/Vignette.js +105 -103
  232. package/lib/esm/effects/Vignette.js.map +1 -1
  233. package/lib/esm/frontend-devtools.d.ts +82 -82
  234. package/lib/esm/frontend-devtools.js +86 -86
  235. package/lib/esm/frontend-devtools.js.map +1 -1
  236. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  237. package/lib/esm/tools/AnimationIntervalTool.js +27 -26
  238. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  239. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  240. package/lib/esm/tools/ChangeUnitsTool.js +38 -37
  241. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  242. package/lib/esm/tools/ClipTools.d.ts +67 -67
  243. package/lib/esm/tools/ClipTools.js +158 -158
  244. package/lib/esm/tools/ClipTools.js.map +1 -1
  245. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  246. package/lib/esm/tools/DisplayStyleTools.js +364 -356
  247. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  248. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  249. package/lib/esm/tools/EmphasizeElementsTool.js +150 -145
  250. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  251. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  252. package/lib/esm/tools/FrustumDecoration.js +370 -367
  253. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  254. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  255. package/lib/esm/tools/InspectElementTool.js +195 -194
  256. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  257. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  258. package/lib/esm/tools/MapLayerTool.d.ts.map +1 -1
  259. package/lib/esm/tools/MapLayerTool.js +506 -485
  260. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  261. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  262. package/lib/esm/tools/MeasureTileLoadTime.js +60 -59
  263. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  264. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  265. package/lib/esm/tools/ModelAppearanceTools.js +180 -172
  266. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  267. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  268. package/lib/esm/tools/PlanProjectionTools.js +146 -143
  269. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  270. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  271. package/lib/esm/tools/PlanarMaskTools.js +387 -377
  272. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  273. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  274. package/lib/esm/tools/ProjectExtents.js +105 -104
  275. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  276. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  277. package/lib/esm/tools/RealityModelTools.js +278 -268
  278. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  279. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  280. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  281. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  282. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  283. package/lib/esm/tools/RenderSystemTools.js +65 -63
  284. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  285. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  286. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  287. package/lib/esm/tools/RenderTargetTools.js +169 -159
  288. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  289. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  290. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +27 -26
  291. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  292. package/lib/esm/tools/SavedViews.d.ts +46 -46
  293. package/lib/esm/tools/SavedViews.js +131 -128
  294. package/lib/esm/tools/SavedViews.js.map +1 -1
  295. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  296. package/lib/esm/tools/ScheduleScriptTools.js +154 -153
  297. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  298. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  299. package/lib/esm/tools/SelectionTools.js +84 -82
  300. package/lib/esm/tools/SelectionTools.js.map +1 -1
  301. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  302. package/lib/esm/tools/SetGpuMemoryLimitTool.js +30 -29
  303. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  304. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  305. package/lib/esm/tools/SourceAspectIdTools.js +81 -80
  306. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  307. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  308. package/lib/esm/tools/TileRequestDecoration.js +80 -79
  309. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  310. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  311. package/lib/esm/tools/TileTreeBoundsDecoration.js +71 -70
  312. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  313. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  314. package/lib/esm/tools/ToolTipProvider.js +63 -62
  315. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  316. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  317. package/lib/esm/tools/ViewportTools.d.ts.map +1 -1
  318. package/lib/esm/tools/ViewportTools.js +511 -492
  319. package/lib/esm/tools/ViewportTools.js.map +1 -1
  320. package/lib/esm/tools/parseArgs.d.ts +23 -23
  321. package/lib/esm/tools/parseArgs.js +47 -47
  322. package/lib/esm/tools/parseArgs.js.map +1 -1
  323. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  324. package/lib/esm/tools/parseBoolean.js +22 -22
  325. package/lib/esm/tools/parseBoolean.js.map +1 -1
  326. package/lib/esm/tools/parseToggle.d.ts +8 -8
  327. package/lib/esm/tools/parseToggle.js +21 -21
  328. package/lib/esm/tools/parseToggle.js.map +1 -1
  329. package/lib/esm/ui/Button.d.ts +29 -29
  330. package/lib/esm/ui/Button.d.ts.map +1 -1
  331. package/lib/esm/ui/Button.js +22 -22
  332. package/lib/esm/ui/Button.js.map +1 -1
  333. package/lib/esm/ui/CheckBox.d.ts +23 -23
  334. package/lib/esm/ui/CheckBox.d.ts.map +1 -1
  335. package/lib/esm/ui/CheckBox.js +23 -23
  336. package/lib/esm/ui/CheckBox.js.map +1 -1
  337. package/lib/esm/ui/ColorInput.d.ts +27 -27
  338. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  339. package/lib/esm/ui/ColorInput.js +48 -48
  340. package/lib/esm/ui/ColorInput.js.map +1 -1
  341. package/lib/esm/ui/ComboBox.d.ts +28 -28
  342. package/lib/esm/ui/ComboBox.d.ts.map +1 -1
  343. package/lib/esm/ui/ComboBox.js +38 -38
  344. package/lib/esm/ui/ComboBox.js.map +1 -1
  345. package/lib/esm/ui/DataList.d.ts +27 -27
  346. package/lib/esm/ui/DataList.d.ts.map +1 -1
  347. package/lib/esm/ui/DataList.js +34 -34
  348. package/lib/esm/ui/DataList.js.map +1 -1
  349. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  350. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  351. package/lib/esm/ui/NestedMenu.js +42 -42
  352. package/lib/esm/ui/NestedMenu.js.map +1 -1
  353. package/lib/esm/ui/NumericInput.d.ts +35 -35
  354. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  355. package/lib/esm/ui/NumericInput.js +56 -56
  356. package/lib/esm/ui/NumericInput.js.map +1 -1
  357. package/lib/esm/ui/RadioBox.d.ts +29 -29
  358. package/lib/esm/ui/RadioBox.d.ts.map +1 -1
  359. package/lib/esm/ui/RadioBox.js +72 -72
  360. package/lib/esm/ui/RadioBox.js.map +1 -1
  361. package/lib/esm/ui/Slider.d.ts +28 -28
  362. package/lib/esm/ui/Slider.d.ts.map +1 -1
  363. package/lib/esm/ui/Slider.js +38 -38
  364. package/lib/esm/ui/Slider.js.map +1 -1
  365. package/lib/esm/ui/TextBox.d.ts +32 -32
  366. package/lib/esm/ui/TextBox.d.ts.map +1 -1
  367. package/lib/esm/ui/TextBox.js +52 -52
  368. package/lib/esm/ui/TextBox.js.map +1 -1
  369. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  370. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  371. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  372. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  373. package/lib/esm/widgets/FpsTracker.js +52 -52
  374. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  375. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  376. package/lib/esm/widgets/GpuProfiler.js +188 -188
  377. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  378. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  379. package/lib/esm/widgets/KeyinField.js +182 -183
  380. package/lib/esm/widgets/KeyinField.js.map +1 -1
  381. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  382. package/lib/esm/widgets/MemoryTracker.js +237 -238
  383. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  384. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  385. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -64
  386. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  387. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  388. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -200
  389. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  390. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  391. package/lib/esm/widgets/TileStatisticsTracker.d.ts.map +1 -1
  392. package/lib/esm/widgets/TileStatisticsTracker.js +140 -138
  393. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  394. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  395. package/lib/esm/widgets/ToolSettingsTracker.js +208 -207
  396. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  397. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  398. package/package.json +15 -16
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
- * @beta
9
- */
10
- export declare class FlipImageEffect extends AddEffectTool {
11
- static toolId: string;
12
- protected get effectName(): string;
13
- protected get textureCoordFromPosition(): boolean;
14
- protected get source(): {
15
- vertex: string;
16
- fragment: string;
17
- sampleSourcePixel: string;
18
- };
19
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
- }
21
- /** Configure the [[FlipImageEffect]].
22
- * @beta
23
- */
24
- export declare class FlipImageConfig extends Tool {
25
- static toolId: string;
26
- static get minArgs(): number;
27
- static get maxArgs(): number;
28
- run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
+ * @beta
9
+ */
10
+ export declare class FlipImageEffect extends AddEffectTool {
11
+ static toolId: string;
12
+ protected get effectName(): string;
13
+ protected get textureCoordFromPosition(): boolean;
14
+ protected get source(): {
15
+ vertex: string;
16
+ fragment: string;
17
+ sampleSourcePixel: string;
18
+ };
19
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
+ }
21
+ /** Configure the [[FlipImageEffect]].
22
+ * @beta
23
+ */
24
+ export declare class FlipImageConfig extends Tool {
25
+ static toolId: string;
26
+ static get minArgs(): number;
27
+ static get maxArgs(): number;
28
+ run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=FlipImage.d.ts.map
@@ -1,95 +1,97 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- let flipHorizontal = false;
12
- let flipVertical = false;
13
- let flipColor = false;
14
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
- * @beta
17
- */
18
- export class FlipImageEffect extends AddEffectTool {
19
- get effectName() { return "flip"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- // Compute texture coordinate for use in fragment shader.
24
- vertex: `
25
- void effectMain(vec4 pos) {
26
- vec2 uv = textureCoordFromPosition(pos);
27
- if (u_flipHorizontal)
28
- uv.x = 1.0 - uv.x;
29
-
30
- if (u_flipVertical)
31
- uv.y = 1.0 - uv.y;
32
-
33
- v_uv = uv;
34
- }`,
35
- // Sample the original image to flip on x and/or y axis, then invert its color.
36
- fragment: `
37
- vec4 effectMain() {
38
- vec4 color = sampleSourcePixel();
39
- if (u_flipColor) {
40
- color.r = 1.0 - color.r;
41
- color.g = 1.0 - color.g;
42
- color.b = 1.0 - color.b;
43
- }
44
-
45
- return color;
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Don't bother applying the effect if nothing is to be flipped.
54
- builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
- // Define the varying for the texture coordinate.
56
- builder.addVarying("v_uv", VaryingType.Vec2);
57
- // Hook up the uniforms.
58
- builder.addUniform({
59
- name: "u_flipHorizontal",
60
- type: UniformType.Bool,
61
- bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
- });
63
- builder.addUniform({
64
- name: "u_flipVertical",
65
- type: UniformType.Bool,
66
- bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
- });
68
- builder.addUniform({
69
- name: "u_flipColor",
70
- type: UniformType.Bool,
71
- bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
- });
73
- }
74
- }
75
- FlipImageEffect.toolId = "FlipImageEffect";
76
- /** Configure the [[FlipImageEffect]].
77
- * @beta
78
- */
79
- export class FlipImageConfig extends Tool {
80
- static get minArgs() { return 0; }
81
- static get maxArgs() { return 3; }
82
- async run(horizontal, vertical, color) {
83
- flipHorizontal = !!horizontal;
84
- flipVertical = !!vertical;
85
- flipColor = !!color;
86
- refreshViewportsForEffect("fdt flip");
87
- return true;
88
- }
89
- async parseAndRun(...input) {
90
- const args = parseArgs(input);
91
- return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
- }
93
- }
94
- FlipImageConfig.toolId = "FlipImageConfig";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ let flipHorizontal = false;
12
+ let flipVertical = false;
13
+ let flipColor = false;
14
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
+ * @beta
17
+ */
18
+ class FlipImageEffect extends AddEffectTool {
19
+ get effectName() { return "flip"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ // Compute texture coordinate for use in fragment shader.
24
+ vertex: `
25
+ void effectMain(vec4 pos) {
26
+ vec2 uv = textureCoordFromPosition(pos);
27
+ if (u_flipHorizontal)
28
+ uv.x = 1.0 - uv.x;
29
+
30
+ if (u_flipVertical)
31
+ uv.y = 1.0 - uv.y;
32
+
33
+ v_uv = uv;
34
+ }`,
35
+ // Sample the original image to flip on x and/or y axis, then invert its color.
36
+ fragment: `
37
+ vec4 effectMain() {
38
+ vec4 color = sampleSourcePixel();
39
+ if (u_flipColor) {
40
+ color.r = 1.0 - color.r;
41
+ color.g = 1.0 - color.g;
42
+ color.b = 1.0 - color.b;
43
+ }
44
+
45
+ return color;
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Don't bother applying the effect if nothing is to be flipped.
54
+ builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
+ // Define the varying for the texture coordinate.
56
+ builder.addVarying("v_uv", VaryingType.Vec2);
57
+ // Hook up the uniforms.
58
+ builder.addUniform({
59
+ name: "u_flipHorizontal",
60
+ type: UniformType.Bool,
61
+ bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
+ });
63
+ builder.addUniform({
64
+ name: "u_flipVertical",
65
+ type: UniformType.Bool,
66
+ bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
+ });
68
+ builder.addUniform({
69
+ name: "u_flipColor",
70
+ type: UniformType.Bool,
71
+ bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
+ });
73
+ }
74
+ }
75
+ FlipImageEffect.toolId = "FlipImageEffect";
76
+ export { FlipImageEffect };
77
+ /** Configure the [[FlipImageEffect]].
78
+ * @beta
79
+ */
80
+ class FlipImageConfig extends Tool {
81
+ static get minArgs() { return 0; }
82
+ static get maxArgs() { return 3; }
83
+ async run(horizontal, vertical, color) {
84
+ flipHorizontal = !!horizontal;
85
+ flipVertical = !!vertical;
86
+ flipColor = !!color;
87
+ refreshViewportsForEffect("fdt flip");
88
+ return true;
89
+ }
90
+ async parseAndRun(...input) {
91
+ const args = parseArgs(input);
92
+ return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
93
+ }
94
+ }
95
+ FlipImageConfig.toolId = "FlipImageConfig";
96
+ export { FlipImageConfig };
95
97
  //# sourceMappingURL=FlipImage.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\nlet flipHorizontal = false;\nlet flipVertical = false;\nlet flipColor = false;\n\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\n * @beta\n */\nexport class FlipImageEffect extends AddEffectTool {\n public static override toolId = \"FlipImageEffect\";\n\n protected get effectName() { return \"flip\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n // Compute texture coordinate for use in fragment shader.\n vertex: `\n void effectMain(vec4 pos) {\n vec2 uv = textureCoordFromPosition(pos);\n if (u_flipHorizontal)\n uv.x = 1.0 - uv.x;\n\n if (u_flipVertical)\n uv.y = 1.0 - uv.y;\n\n v_uv = uv;\n }`,\n // Sample the original image to flip on x and/or y axis, then invert its color.\n fragment: `\n vec4 effectMain() {\n vec4 color = sampleSourcePixel();\n if (u_flipColor) {\n color.r = 1.0 - color.r;\n color.g = 1.0 - color.g;\n color.b = 1.0 - color.b;\n }\n\n return color;\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Don't bother applying the effect if nothing is to be flipped.\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\n\n // Define the varying for the texture coordinate.\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\n\n // Hook up the uniforms.\n builder.addUniform({\n name: \"u_flipHorizontal\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipVertical\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipColor\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\n });\n }\n}\n\n/** Configure the [[FlipImageEffect]].\n * @beta\n */\nexport class FlipImageConfig extends Tool {\n public static override toolId = \"FlipImageConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 3; }\n\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\n flipHorizontal = !!horizontal;\n flipVertical = !!vertical;\n flipColor = !!color;\n\n refreshViewportsForEffect(\"fdt flip\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\n }\n}\n"]}
@@ -1,35 +1,35 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
- * Based on https://www.decarpentier.nl/lens-distortion
8
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
- * @beta
11
- */
12
- export declare class LensDistortionEffect extends AddEffectTool {
13
- static toolId: string;
14
- protected get effectName(): string;
15
- protected get textureCoordFromPosition(): boolean;
16
- protected get source(): {
17
- vertex: string;
18
- fragment: string;
19
- sampleSourcePixel: string;
20
- };
21
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
- }
23
- /** Configures the [[LensDistortionEffect]].
24
- * @beta
25
- */
26
- export declare class LensDistortionConfig extends Tool {
27
- static toolId: string;
28
- static get minArgs(): number;
29
- static get maxArgs(): number;
30
- static strength: number;
31
- static cylindricalRatio: number;
32
- run(strength?: number, ratio?: number): Promise<boolean>;
33
- parseAndRun(...input: string[]): Promise<boolean>;
34
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
+ * Based on https://www.decarpentier.nl/lens-distortion
8
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
+ * @beta
11
+ */
12
+ export declare class LensDistortionEffect extends AddEffectTool {
13
+ static toolId: string;
14
+ protected get effectName(): string;
15
+ protected get textureCoordFromPosition(): boolean;
16
+ protected get source(): {
17
+ vertex: string;
18
+ fragment: string;
19
+ sampleSourcePixel: string;
20
+ };
21
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
+ }
23
+ /** Configures the [[LensDistortionEffect]].
24
+ * @beta
25
+ */
26
+ export declare class LensDistortionConfig extends Tool {
27
+ static toolId: string;
28
+ static get minArgs(): number;
29
+ static get maxArgs(): number;
30
+ static strength: number;
31
+ static cylindricalRatio: number;
32
+ run(strength?: number, ratio?: number): Promise<boolean>;
33
+ parseAndRun(...input: string[]): Promise<boolean>;
34
+ }
35
35
  //# sourceMappingURL=LensDistortion.d.ts.map
@@ -1,105 +1,107 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- import { parseArgs } from "../tools/parseArgs";
12
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
- * Based on https://www.decarpentier.nl/lens-distortion
14
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
- * @beta
17
- */
18
- export class LensDistortionEffect extends AddEffectTool {
19
- get effectName() { return "lensdistortion"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- vertex: `
24
- void effectMain(vec4 position) {
25
- vec2 uv = textureCoordFromPosition(position);
26
- float scaledHeight = strength * height;
27
- float cylAspectRatio = aspectRatio * cylindricalRatio;
28
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
-
32
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
-
35
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
- vUV.xy += uv;
38
- }`,
39
- // We simply shift pixels - we don't alter their colors.
40
- fragment: `
41
- vec4 effectMain() {
42
- return sampleSourcePixel();
43
- }`,
44
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
- // element locate will not work correctly.
46
- sampleSourcePixel: `
47
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
- return TEXTURE_PROJ(u_diffuse, uv);
49
- `,
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Lens distortion is only applicable to views with the camera enabled.
54
- builder.shouldApply = (context) => context.viewport.isCameraOn;
55
- builder.addVarying("vUV", VaryingType.Vec3);
56
- builder.addVarying("vUVDot", VaryingType.Vec2);
57
- builder.addUniform({
58
- name: "strength",
59
- type: UniformType.Float,
60
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
- });
62
- builder.addUniform({
63
- name: "cylindricalRatio",
64
- type: UniformType.Float,
65
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
- });
67
- builder.addUniform({
68
- name: "aspectRatio",
69
- type: UniformType.Float,
70
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
- });
72
- builder.addUniform({
73
- name: "height",
74
- type: UniformType.Float,
75
- bind: (uniform, context) => {
76
- assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
- const fov = context.viewport.view.camera.lens.radians;
78
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
- uniform.setUniform1f(height);
80
- },
81
- });
82
- }
83
- }
84
- LensDistortionEffect.toolId = "LensDistortionEffect";
85
- /** Configures the [[LensDistortionEffect]].
86
- * @beta
87
- */
88
- export class LensDistortionConfig extends Tool {
89
- static get minArgs() { return 0; }
90
- static get maxArgs() { return 2; }
91
- async run(strength, ratio) {
92
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
93
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
94
- refreshViewportsForEffect("fdt lensdistortion");
95
- return true;
96
- }
97
- async parseAndRun(...input) {
98
- const args = parseArgs(input);
99
- return this.run(args.getFloat("s"), args.getFloat("r"));
100
- }
101
- }
102
- LensDistortionConfig.toolId = "LensDistortionConfig";
103
- LensDistortionConfig.strength = 0.5;
104
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ import { parseArgs } from "../tools/parseArgs";
12
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
+ * Based on https://www.decarpentier.nl/lens-distortion
14
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
+ * @beta
17
+ */
18
+ class LensDistortionEffect extends AddEffectTool {
19
+ get effectName() { return "lensdistortion"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ vertex: `
24
+ void effectMain(vec4 position) {
25
+ vec2 uv = textureCoordFromPosition(position);
26
+ float scaledHeight = strength * height;
27
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
28
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
+
32
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
+
35
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
+ vUV.xy += uv;
38
+ }`,
39
+ // We simply shift pixels - we don't alter their colors.
40
+ fragment: `
41
+ vec4 effectMain() {
42
+ return sampleSourcePixel();
43
+ }`,
44
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
+ // element locate will not work correctly.
46
+ sampleSourcePixel: `
47
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
+ return TEXTURE_PROJ(u_diffuse, uv);
49
+ `,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Lens distortion is only applicable to views with the camera enabled.
54
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
55
+ builder.addVarying("vUV", VaryingType.Vec3);
56
+ builder.addVarying("vUVDot", VaryingType.Vec2);
57
+ builder.addUniform({
58
+ name: "strength",
59
+ type: UniformType.Float,
60
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
+ });
62
+ builder.addUniform({
63
+ name: "cylindricalRatio",
64
+ type: UniformType.Float,
65
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
+ });
67
+ builder.addUniform({
68
+ name: "aspectRatio",
69
+ type: UniformType.Float,
70
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
+ });
72
+ builder.addUniform({
73
+ name: "height",
74
+ type: UniformType.Float,
75
+ bind: (uniform, context) => {
76
+ assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
+ const fov = context.viewport.view.camera.lens.radians;
78
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
+ uniform.setUniform1f(height);
80
+ },
81
+ });
82
+ }
83
+ }
84
+ LensDistortionEffect.toolId = "LensDistortionEffect";
85
+ export { LensDistortionEffect };
86
+ /** Configures the [[LensDistortionEffect]].
87
+ * @beta
88
+ */
89
+ class LensDistortionConfig extends Tool {
90
+ static get minArgs() { return 0; }
91
+ static get maxArgs() { return 2; }
92
+ async run(strength, ratio) {
93
+ LensDistortionConfig.strength = strength ?? 0.5;
94
+ LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
95
+ refreshViewportsForEffect("fdt lensdistortion");
96
+ return true;
97
+ }
98
+ async parseAndRun(...input) {
99
+ const args = parseArgs(input);
100
+ return this.run(args.getFloat("s"), args.getFloat("r"));
101
+ }
102
+ }
103
+ LensDistortionConfig.toolId = "LensDistortionConfig";
104
+ LensDistortionConfig.strength = 0.5;
105
+ LensDistortionConfig.cylindricalRatio = 0.5;
106
+ export { LensDistortionConfig };
105
107
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}