@itwin/frontend-devtools 3.7.0-dev.2 → 3.7.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  3. package/lib/cjs/ClipboardUtilities.js +26 -26
  4. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +221 -221
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +165 -165
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +68 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +99 -99
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +109 -109
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Random.js.map +1 -1
  26. package/lib/cjs/effects/Saturation.d.ts +30 -30
  27. package/lib/cjs/effects/Saturation.js +85 -85
  28. package/lib/cjs/effects/Saturation.js.map +1 -1
  29. package/lib/cjs/effects/Snow.d.ts +76 -76
  30. package/lib/cjs/effects/Snow.js +187 -187
  31. package/lib/cjs/effects/Snow.js.map +1 -1
  32. package/lib/cjs/effects/Vignette.d.ts +39 -39
  33. package/lib/cjs/effects/Vignette.js +108 -108
  34. package/lib/cjs/effects/Vignette.js.map +1 -1
  35. package/lib/cjs/frontend-devtools.d.ts +82 -82
  36. package/lib/cjs/frontend-devtools.js +98 -98
  37. package/lib/cjs/frontend-devtools.js.map +1 -1
  38. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  39. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  40. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  41. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  42. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  43. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  44. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  45. package/lib/cjs/tools/ClipTools.js +164 -164
  46. package/lib/cjs/tools/ClipTools.js.map +1 -1
  47. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  48. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  49. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  51. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  52. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  53. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  60. package/lib/cjs/tools/MapLayerTool.js +507 -507
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  64. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  65. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  66. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  67. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  69. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  70. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  71. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  72. package/lib/cjs/tools/PlanarMaskTools.js +393 -393
  73. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  74. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  75. package/lib/cjs/tools/ProjectExtents.js +110 -110
  76. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  77. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  78. package/lib/cjs/tools/RealityModelTools.js +281 -281
  79. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  80. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  81. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  82. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  83. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  84. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  85. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  86. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  87. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  88. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  92. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  93. package/lib/cjs/tools/SavedViews.js +136 -136
  94. package/lib/cjs/tools/SavedViews.js.map +1 -1
  95. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  96. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  97. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  98. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  99. package/lib/cjs/tools/SelectionTools.js +87 -87
  100. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  103. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  104. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  105. package/lib/cjs/tools/SourceAspectIdTools.d.ts.map +1 -1
  106. package/lib/cjs/tools/SourceAspectIdTools.js +87 -86
  107. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  108. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  109. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  110. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  112. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  114. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  115. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  116. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  117. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  118. package/lib/cjs/tools/ViewportTools.js +516 -516
  119. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  120. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  121. package/lib/cjs/tools/parseArgs.js +51 -51
  122. package/lib/cjs/tools/parseArgs.js.map +1 -1
  123. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  124. package/lib/cjs/tools/parseBoolean.js +26 -26
  125. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  126. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  127. package/lib/cjs/tools/parseToggle.js +25 -25
  128. package/lib/cjs/tools/parseToggle.js.map +1 -1
  129. package/lib/cjs/ui/Button.d.ts +29 -29
  130. package/lib/cjs/ui/Button.js +26 -26
  131. package/lib/cjs/ui/Button.js.map +1 -1
  132. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  133. package/lib/cjs/ui/CheckBox.js +27 -27
  134. package/lib/cjs/ui/CheckBox.js.map +1 -1
  135. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  136. package/lib/cjs/ui/ColorInput.js +53 -53
  137. package/lib/cjs/ui/ColorInput.js.map +1 -1
  138. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  139. package/lib/cjs/ui/ComboBox.js +42 -42
  140. package/lib/cjs/ui/ComboBox.js.map +1 -1
  141. package/lib/cjs/ui/DataList.d.ts +27 -27
  142. package/lib/cjs/ui/DataList.js +39 -39
  143. package/lib/cjs/ui/DataList.js.map +1 -1
  144. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  145. package/lib/cjs/ui/NestedMenu.js +46 -46
  146. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  147. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  148. package/lib/cjs/ui/NumericInput.js +61 -61
  149. package/lib/cjs/ui/NumericInput.js.map +1 -1
  150. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  151. package/lib/cjs/ui/RadioBox.js +76 -76
  152. package/lib/cjs/ui/RadioBox.js.map +1 -1
  153. package/lib/cjs/ui/Slider.d.ts +28 -28
  154. package/lib/cjs/ui/Slider.js +42 -42
  155. package/lib/cjs/ui/Slider.js.map +1 -1
  156. package/lib/cjs/ui/TextBox.d.ts +32 -32
  157. package/lib/cjs/ui/TextBox.js +56 -56
  158. package/lib/cjs/ui/TextBox.js.map +1 -1
  159. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  160. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  161. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  162. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  163. package/lib/cjs/widgets/FpsTracker.js +56 -56
  164. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  165. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  166. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  167. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  168. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  169. package/lib/cjs/widgets/KeyinField.js +187 -187
  170. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  171. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  172. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  173. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  174. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  175. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  176. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  177. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  178. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  179. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  180. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  181. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  182. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  183. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  184. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  185. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  186. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  187. package/lib/esm/ClipboardUtilities.js +22 -22
  188. package/lib/esm/ClipboardUtilities.js.map +1 -1
  189. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  190. package/lib/esm/FrontEndDevTools.js +217 -217
  191. package/lib/esm/FrontEndDevTools.js.map +1 -1
  192. package/lib/esm/effects/Convolution.d.ts +68 -68
  193. package/lib/esm/effects/Convolution.js +155 -155
  194. package/lib/esm/effects/Convolution.js.map +1 -1
  195. package/lib/esm/effects/EffectTools.d.ts +33 -33
  196. package/lib/esm/effects/EffectTools.js +62 -62
  197. package/lib/esm/effects/EffectTools.js.map +1 -1
  198. package/lib/esm/effects/Explosion.d.ts +12 -12
  199. package/lib/esm/effects/Explosion.js +164 -164
  200. package/lib/esm/effects/Explosion.js.map +1 -1
  201. package/lib/esm/effects/FlipImage.d.ts +30 -30
  202. package/lib/esm/effects/FlipImage.js +94 -94
  203. package/lib/esm/effects/FlipImage.js.map +1 -1
  204. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  205. package/lib/esm/effects/LensDistortion.js +104 -104
  206. package/lib/esm/effects/LensDistortion.js.map +1 -1
  207. package/lib/esm/effects/Random.d.ts +24 -24
  208. package/lib/esm/effects/Random.js +41 -41
  209. package/lib/esm/effects/Random.js.map +1 -1
  210. package/lib/esm/effects/Saturation.d.ts +30 -30
  211. package/lib/esm/effects/Saturation.js +80 -80
  212. package/lib/esm/effects/Saturation.js.map +1 -1
  213. package/lib/esm/effects/Snow.d.ts +76 -76
  214. package/lib/esm/effects/Snow.js +182 -182
  215. package/lib/esm/effects/Snow.js.map +1 -1
  216. package/lib/esm/effects/Vignette.d.ts +39 -39
  217. package/lib/esm/effects/Vignette.js +103 -103
  218. package/lib/esm/effects/Vignette.js.map +1 -1
  219. package/lib/esm/frontend-devtools.d.ts +82 -82
  220. package/lib/esm/frontend-devtools.js +86 -86
  221. package/lib/esm/frontend-devtools.js.map +1 -1
  222. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  223. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  224. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  225. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  226. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  227. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  228. package/lib/esm/tools/ClipTools.d.ts +67 -67
  229. package/lib/esm/tools/ClipTools.js +158 -158
  230. package/lib/esm/tools/ClipTools.js.map +1 -1
  231. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  232. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  233. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  234. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  235. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  236. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  237. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  238. package/lib/esm/tools/FrustumDecoration.js +367 -367
  239. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  240. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  241. package/lib/esm/tools/InspectElementTool.js +194 -194
  242. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  243. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  244. package/lib/esm/tools/MapLayerTool.js +485 -485
  245. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  246. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  247. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  248. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  249. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  250. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  251. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  252. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  253. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  254. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  255. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  256. package/lib/esm/tools/PlanarMaskTools.js +377 -377
  257. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  258. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  259. package/lib/esm/tools/ProjectExtents.js +104 -104
  260. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  261. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  262. package/lib/esm/tools/RealityModelTools.js +268 -268
  263. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  264. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  265. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  266. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  267. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  268. package/lib/esm/tools/RenderSystemTools.js +63 -63
  269. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  270. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  271. package/lib/esm/tools/RenderTargetTools.js +159 -159
  272. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  273. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  274. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  275. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  276. package/lib/esm/tools/SavedViews.d.ts +46 -46
  277. package/lib/esm/tools/SavedViews.js +128 -128
  278. package/lib/esm/tools/SavedViews.js.map +1 -1
  279. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  280. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  281. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  282. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  283. package/lib/esm/tools/SelectionTools.js +82 -82
  284. package/lib/esm/tools/SelectionTools.js.map +1 -1
  285. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  286. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  287. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  288. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  289. package/lib/esm/tools/SourceAspectIdTools.d.ts.map +1 -1
  290. package/lib/esm/tools/SourceAspectIdTools.js +81 -80
  291. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  292. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  293. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  294. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  295. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  296. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  297. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  298. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  299. package/lib/esm/tools/ToolTipProvider.js +62 -62
  300. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  301. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  302. package/lib/esm/tools/ViewportTools.js +492 -492
  303. package/lib/esm/tools/ViewportTools.js.map +1 -1
  304. package/lib/esm/tools/parseArgs.d.ts +23 -23
  305. package/lib/esm/tools/parseArgs.js +47 -47
  306. package/lib/esm/tools/parseArgs.js.map +1 -1
  307. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  308. package/lib/esm/tools/parseBoolean.js +22 -22
  309. package/lib/esm/tools/parseBoolean.js.map +1 -1
  310. package/lib/esm/tools/parseToggle.d.ts +8 -8
  311. package/lib/esm/tools/parseToggle.js +21 -21
  312. package/lib/esm/tools/parseToggle.js.map +1 -1
  313. package/lib/esm/ui/Button.d.ts +29 -29
  314. package/lib/esm/ui/Button.js +22 -22
  315. package/lib/esm/ui/Button.js.map +1 -1
  316. package/lib/esm/ui/CheckBox.d.ts +23 -23
  317. package/lib/esm/ui/CheckBox.js +23 -23
  318. package/lib/esm/ui/CheckBox.js.map +1 -1
  319. package/lib/esm/ui/ColorInput.d.ts +27 -27
  320. package/lib/esm/ui/ColorInput.js +48 -48
  321. package/lib/esm/ui/ColorInput.js.map +1 -1
  322. package/lib/esm/ui/ComboBox.d.ts +28 -28
  323. package/lib/esm/ui/ComboBox.js +38 -38
  324. package/lib/esm/ui/ComboBox.js.map +1 -1
  325. package/lib/esm/ui/DataList.d.ts +27 -27
  326. package/lib/esm/ui/DataList.js +34 -34
  327. package/lib/esm/ui/DataList.js.map +1 -1
  328. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  329. package/lib/esm/ui/NestedMenu.js +42 -42
  330. package/lib/esm/ui/NestedMenu.js.map +1 -1
  331. package/lib/esm/ui/NumericInput.d.ts +35 -35
  332. package/lib/esm/ui/NumericInput.js +56 -56
  333. package/lib/esm/ui/NumericInput.js.map +1 -1
  334. package/lib/esm/ui/RadioBox.d.ts +29 -29
  335. package/lib/esm/ui/RadioBox.js +72 -72
  336. package/lib/esm/ui/RadioBox.js.map +1 -1
  337. package/lib/esm/ui/Slider.d.ts +28 -28
  338. package/lib/esm/ui/Slider.js +38 -38
  339. package/lib/esm/ui/Slider.js.map +1 -1
  340. package/lib/esm/ui/TextBox.d.ts +32 -32
  341. package/lib/esm/ui/TextBox.js +52 -52
  342. package/lib/esm/ui/TextBox.js.map +1 -1
  343. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  344. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  345. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  346. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  347. package/lib/esm/widgets/FpsTracker.js +52 -52
  348. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  349. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  350. package/lib/esm/widgets/GpuProfiler.js +188 -188
  351. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  352. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  353. package/lib/esm/widgets/KeyinField.js +183 -183
  354. package/lib/esm/widgets/KeyinField.js.map +1 -1
  355. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  356. package/lib/esm/widgets/MemoryTracker.js +238 -238
  357. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  358. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  359. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  360. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  361. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  362. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  363. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  364. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  365. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  366. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  367. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  368. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  369. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  370. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  371. package/package.json +7 -7
@@ -1,110 +1,110 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_frontend_1 = require("@itwin/core-frontend");
13
- const EffectTools_1 = require("./EffectTools");
14
- const parseArgs_1 = require("../tools/parseArgs");
15
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
- * Based on https://www.decarpentier.nl/lens-distortion
17
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
- * @beta
20
- */
21
- class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
- get effectName() { return "lensdistortion"; }
23
- get textureCoordFromPosition() { return true; }
24
- get source() {
25
- return {
26
- vertex: `
27
- void effectMain(vec4 position) {
28
- vec2 uv = textureCoordFromPosition(position);
29
- float scaledHeight = strength * height;
30
- float cylAspectRatio = aspectRatio * cylindricalRatio;
31
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
-
35
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
-
38
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
- vUV.xy += uv;
41
- }`,
42
- // We simply shift pixels - we don't alter their colors.
43
- fragment: `
44
- vec4 effectMain() {
45
- return sampleSourcePixel();
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: `
50
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
- return TEXTURE_PROJ(u_diffuse, uv);
52
- `,
53
- };
54
- }
55
- defineEffect(builder) {
56
- // Lens distortion is only applicable to views with the camera enabled.
57
- builder.shouldApply = (context) => context.viewport.isCameraOn;
58
- builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
- builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
- builder.addUniform({
61
- name: "strength",
62
- type: core_frontend_1.UniformType.Float,
63
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
- });
65
- builder.addUniform({
66
- name: "cylindricalRatio",
67
- type: core_frontend_1.UniformType.Float,
68
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
- });
70
- builder.addUniform({
71
- name: "aspectRatio",
72
- type: core_frontend_1.UniformType.Float,
73
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
- });
75
- builder.addUniform({
76
- name: "height",
77
- type: core_frontend_1.UniformType.Float,
78
- bind: (uniform, context) => {
79
- (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
- const fov = context.viewport.view.camera.lens.radians;
81
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
- uniform.setUniform1f(height);
83
- },
84
- });
85
- }
86
- }
87
- exports.LensDistortionEffect = LensDistortionEffect;
88
- LensDistortionEffect.toolId = "LensDistortionEffect";
89
- /** Configures the [[LensDistortionEffect]].
90
- * @beta
91
- */
92
- class LensDistortionConfig extends core_frontend_1.Tool {
93
- static get minArgs() { return 0; }
94
- static get maxArgs() { return 2; }
95
- async run(strength, ratio) {
96
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
- (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
- return true;
100
- }
101
- async parseAndRun(...input) {
102
- const args = (0, parseArgs_1.parseArgs)(input);
103
- return this.run(args.getFloat("s"), args.getFloat("r"));
104
- }
105
- }
106
- exports.LensDistortionConfig = LensDistortionConfig;
107
- LensDistortionConfig.toolId = "LensDistortionConfig";
108
- LensDistortionConfig.strength = 0.5;
109
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
+ const core_bentley_1 = require("@itwin/core-bentley");
12
+ const core_frontend_1 = require("@itwin/core-frontend");
13
+ const EffectTools_1 = require("./EffectTools");
14
+ const parseArgs_1 = require("../tools/parseArgs");
15
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
+ * Based on https://www.decarpentier.nl/lens-distortion
17
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
+ * @beta
20
+ */
21
+ class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
+ get effectName() { return "lensdistortion"; }
23
+ get textureCoordFromPosition() { return true; }
24
+ get source() {
25
+ return {
26
+ vertex: `
27
+ void effectMain(vec4 position) {
28
+ vec2 uv = textureCoordFromPosition(position);
29
+ float scaledHeight = strength * height;
30
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
31
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
+
35
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
+
38
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
+ vUV.xy += uv;
41
+ }`,
42
+ // We simply shift pixels - we don't alter their colors.
43
+ fragment: `
44
+ vec4 effectMain() {
45
+ return sampleSourcePixel();
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: `
50
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
+ return TEXTURE_PROJ(u_diffuse, uv);
52
+ `,
53
+ };
54
+ }
55
+ defineEffect(builder) {
56
+ // Lens distortion is only applicable to views with the camera enabled.
57
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
58
+ builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
+ builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
+ builder.addUniform({
61
+ name: "strength",
62
+ type: core_frontend_1.UniformType.Float,
63
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
+ });
65
+ builder.addUniform({
66
+ name: "cylindricalRatio",
67
+ type: core_frontend_1.UniformType.Float,
68
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
+ });
70
+ builder.addUniform({
71
+ name: "aspectRatio",
72
+ type: core_frontend_1.UniformType.Float,
73
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
+ });
75
+ builder.addUniform({
76
+ name: "height",
77
+ type: core_frontend_1.UniformType.Float,
78
+ bind: (uniform, context) => {
79
+ (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
+ const fov = context.viewport.view.camera.lens.radians;
81
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
+ uniform.setUniform1f(height);
83
+ },
84
+ });
85
+ }
86
+ }
87
+ exports.LensDistortionEffect = LensDistortionEffect;
88
+ LensDistortionEffect.toolId = "LensDistortionEffect";
89
+ /** Configures the [[LensDistortionEffect]].
90
+ * @beta
91
+ */
92
+ class LensDistortionConfig extends core_frontend_1.Tool {
93
+ static get minArgs() { return 0; }
94
+ static get maxArgs() { return 2; }
95
+ async run(strength, ratio) {
96
+ LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
+ LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
+ (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
+ return true;
100
+ }
101
+ async parseAndRun(...input) {
102
+ const args = (0, parseArgs_1.parseArgs)(input);
103
+ return this.run(args.getFloat("s"), args.getFloat("r"));
104
+ }
105
+ }
106
+ exports.LensDistortionConfig = LensDistortionConfig;
107
+ LensDistortionConfig.toolId = "LensDistortionConfig";
108
+ LensDistortionConfig.strength = 0.5;
109
+ LensDistortionConfig.cylindricalRatio = 0.5;
110
110
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
1
+ {"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAgG;AAChG,+CAAyE;AACzE,kDAA+C;AAE/C;;;;;GAKG;AACH,MAAa,oBAAqB,SAAQ,2BAAa;IAGrD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,IAAA,qBAAM,EAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAtEH,oDAuEC;AAtEwB,2BAAM,GAAG,sBAAsB,CAAC;AAwEzD;;GAEG;AACH,MAAa,oBAAqB,SAAQ,oBAAI;IAErC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,GAAG,CAAC;QACrD,IAAA,uCAAyB,EAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC;;AAlBH,oDAmBC;AAlBwB,2BAAM,GAAG,sBAAsB,CAAC;AAIzC,6BAAQ,GAAG,GAAG,CAAC;AACf,qCAAgB,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map
@@ -1,50 +1,50 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Generate integer in [min, max].
13
- * @beta
14
- */
15
- function randomInteger(min, max) {
16
- return Math.floor(Math.random() * (max - min + 1)) + min;
17
- }
18
- exports.randomInteger = randomInteger;
19
- /** Generate random integer in [range.low, range.high].
20
- * @beta
21
- */
22
- function randomIntegerInRange(range) {
23
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
- }
25
- exports.randomIntegerInRange = randomIntegerInRange;
26
- /** Generate random floating-point number in [min, max).
27
- * @beta
28
- */
29
- function randomFloat(min, max) {
30
- return Math.random() * (max - min) + min;
31
- }
32
- exports.randomFloat = randomFloat;
33
- /** Generate random floating-point number in [range.low, range.high).
34
- * @beta
35
- */
36
- function randomFloatInRange(range) {
37
- return randomFloat(range.low, range.high);
38
- }
39
- exports.randomFloatInRange = randomFloatInRange;
40
- /** Generate a random position in the specified range.
41
- * @beta
42
- */
43
- function randomPositionInRange(range) {
44
- const x = randomFloat(range.low.x, range.high.x);
45
- const y = randomFloat(range.low.y, range.high.y);
46
- const z = randomFloat(range.low.z, range.high.z);
47
- return new core_geometry_1.Point3d(x, y, z);
48
- }
49
- exports.randomPositionInRange = randomPositionInRange;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Generate integer in [min, max].
13
+ * @beta
14
+ */
15
+ function randomInteger(min, max) {
16
+ return Math.floor(Math.random() * (max - min + 1)) + min;
17
+ }
18
+ exports.randomInteger = randomInteger;
19
+ /** Generate random integer in [range.low, range.high].
20
+ * @beta
21
+ */
22
+ function randomIntegerInRange(range) {
23
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
+ }
25
+ exports.randomIntegerInRange = randomIntegerInRange;
26
+ /** Generate random floating-point number in [min, max).
27
+ * @beta
28
+ */
29
+ function randomFloat(min, max) {
30
+ return Math.random() * (max - min) + min;
31
+ }
32
+ exports.randomFloat = randomFloat;
33
+ /** Generate random floating-point number in [range.low, range.high).
34
+ * @beta
35
+ */
36
+ function randomFloatInRange(range) {
37
+ return randomFloat(range.low, range.high);
38
+ }
39
+ exports.randomFloatInRange = randomFloatInRange;
40
+ /** Generate a random position in the specified range.
41
+ * @beta
42
+ */
43
+ function randomPositionInRange(range) {
44
+ const x = randomFloat(range.low.x, range.high.x);
45
+ const y = randomFloat(range.low.y, range.high.y);
46
+ const z = randomFloat(range.low.z, range.high.z);
47
+ return new core_geometry_1.Point3d(x, y, z);
48
+ }
49
+ exports.randomPositionInRange = randomPositionInRange;
50
50
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
1
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@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map