@itwin/frontend-devtools 3.4.0-dev.9 → 3.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/CHANGELOG.md +51 -1
  2. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  3. package/lib/cjs/ClipboardUtilities.js +26 -26
  4. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +219 -219
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +165 -165
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +68 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +99 -99
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +109 -109
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Random.js.map +1 -1
  26. package/lib/cjs/effects/Saturation.d.ts +30 -30
  27. package/lib/cjs/effects/Saturation.js +85 -85
  28. package/lib/cjs/effects/Saturation.js.map +1 -1
  29. package/lib/cjs/effects/Snow.d.ts +76 -76
  30. package/lib/cjs/effects/Snow.js +187 -187
  31. package/lib/cjs/effects/Snow.js.map +1 -1
  32. package/lib/cjs/effects/Vignette.d.ts +39 -39
  33. package/lib/cjs/effects/Vignette.js +108 -108
  34. package/lib/cjs/effects/Vignette.js.map +1 -1
  35. package/lib/cjs/frontend-devtools.d.ts +82 -82
  36. package/lib/cjs/frontend-devtools.js +98 -98
  37. package/lib/cjs/frontend-devtools.js.map +1 -1
  38. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  39. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  40. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  41. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  42. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  43. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  44. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  45. package/lib/cjs/tools/ClipTools.js +164 -164
  46. package/lib/cjs/tools/ClipTools.js.map +1 -1
  47. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  48. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  49. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  51. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  52. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  53. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  54. package/lib/cjs/tools/FrustumDecoration.d.ts.map +1 -1
  55. package/lib/cjs/tools/FrustumDecoration.js +374 -371
  56. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  57. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  58. package/lib/cjs/tools/InspectElementTool.js +198 -198
  59. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  60. package/lib/cjs/tools/MapLayerTool.d.ts +257 -257
  61. package/lib/cjs/tools/MapLayerTool.js +499 -499
  62. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  63. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  64. package/lib/cjs/tools/MeasureTileLoadTime.d.ts.map +1 -1
  65. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -60
  66. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  67. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  68. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  69. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  71. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  72. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  74. package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
  75. package/lib/cjs/tools/PlanarMaskTools.js +393 -390
  76. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  77. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  78. package/lib/cjs/tools/ProjectExtents.js +110 -110
  79. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  80. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  81. package/lib/cjs/tools/RealityModelTools.js +281 -281
  82. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  83. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  84. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  85. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  86. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  87. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  88. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  89. package/lib/cjs/tools/RenderTargetTools.d.ts +100 -100
  90. package/lib/cjs/tools/RenderTargetTools.js +166 -166
  91. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  94. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  95. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  96. package/lib/cjs/tools/SavedViews.js +136 -136
  97. package/lib/cjs/tools/SavedViews.js.map +1 -1
  98. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  99. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  100. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  101. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  102. package/lib/cjs/tools/SelectionTools.d.ts.map +1 -1
  103. package/lib/cjs/tools/SelectionTools.js +87 -87
  104. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  107. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  108. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  109. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  110. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  111. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  112. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  113. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  116. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  117. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  118. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  119. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  120. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  121. package/lib/cjs/tools/ViewportTools.js +516 -516
  122. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  123. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  124. package/lib/cjs/tools/parseArgs.js +51 -51
  125. package/lib/cjs/tools/parseArgs.js.map +1 -1
  126. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  127. package/lib/cjs/tools/parseBoolean.js +26 -26
  128. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  129. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  130. package/lib/cjs/tools/parseToggle.js +25 -25
  131. package/lib/cjs/tools/parseToggle.js.map +1 -1
  132. package/lib/cjs/ui/Button.d.ts +29 -29
  133. package/lib/cjs/ui/Button.d.ts.map +1 -1
  134. package/lib/cjs/ui/Button.js +26 -26
  135. package/lib/cjs/ui/Button.js.map +1 -1
  136. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  137. package/lib/cjs/ui/CheckBox.js +27 -27
  138. package/lib/cjs/ui/CheckBox.js.map +1 -1
  139. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  140. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  141. package/lib/cjs/ui/ColorInput.js +53 -53
  142. package/lib/cjs/ui/ColorInput.js.map +1 -1
  143. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  144. package/lib/cjs/ui/ComboBox.js +42 -42
  145. package/lib/cjs/ui/ComboBox.js.map +1 -1
  146. package/lib/cjs/ui/DataList.d.ts +27 -27
  147. package/lib/cjs/ui/DataList.js +39 -39
  148. package/lib/cjs/ui/DataList.js.map +1 -1
  149. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  150. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  151. package/lib/cjs/ui/NestedMenu.js +46 -46
  152. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  153. package/lib/cjs/ui/NumericInput.d.ts +34 -34
  154. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  155. package/lib/cjs/ui/NumericInput.js +59 -59
  156. package/lib/cjs/ui/NumericInput.js.map +1 -1
  157. package/lib/cjs/ui/RadioBox.d.ts +28 -28
  158. package/lib/cjs/ui/RadioBox.js +76 -76
  159. package/lib/cjs/ui/RadioBox.js.map +1 -1
  160. package/lib/cjs/ui/Slider.d.ts +24 -24
  161. package/lib/cjs/ui/Slider.js +32 -32
  162. package/lib/cjs/ui/Slider.js.map +1 -1
  163. package/lib/cjs/ui/TextBox.d.ts +32 -32
  164. package/lib/cjs/ui/TextBox.js +56 -56
  165. package/lib/cjs/ui/TextBox.js.map +1 -1
  166. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  167. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  168. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  169. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  170. package/lib/cjs/widgets/FpsTracker.js +56 -56
  171. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  172. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  173. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  174. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  175. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  176. package/lib/cjs/widgets/KeyinField.js +187 -187
  177. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  178. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  179. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  180. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  181. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  182. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  183. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  184. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  185. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  186. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  187. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  188. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  189. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  190. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  191. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  192. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -181
  193. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  194. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  195. package/lib/esm/ClipboardUtilities.js +22 -22
  196. package/lib/esm/ClipboardUtilities.js.map +1 -1
  197. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  198. package/lib/esm/FrontEndDevTools.js +215 -215
  199. package/lib/esm/FrontEndDevTools.js.map +1 -1
  200. package/lib/esm/effects/Convolution.d.ts +68 -68
  201. package/lib/esm/effects/Convolution.js +155 -155
  202. package/lib/esm/effects/Convolution.js.map +1 -1
  203. package/lib/esm/effects/EffectTools.d.ts +33 -33
  204. package/lib/esm/effects/EffectTools.js +62 -62
  205. package/lib/esm/effects/EffectTools.js.map +1 -1
  206. package/lib/esm/effects/Explosion.d.ts +12 -12
  207. package/lib/esm/effects/Explosion.js +164 -164
  208. package/lib/esm/effects/Explosion.js.map +1 -1
  209. package/lib/esm/effects/FlipImage.d.ts +30 -30
  210. package/lib/esm/effects/FlipImage.js +94 -94
  211. package/lib/esm/effects/FlipImage.js.map +1 -1
  212. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  213. package/lib/esm/effects/LensDistortion.js +104 -104
  214. package/lib/esm/effects/LensDistortion.js.map +1 -1
  215. package/lib/esm/effects/Random.d.ts +24 -24
  216. package/lib/esm/effects/Random.js +41 -41
  217. package/lib/esm/effects/Random.js.map +1 -1
  218. package/lib/esm/effects/Saturation.d.ts +30 -30
  219. package/lib/esm/effects/Saturation.js +80 -80
  220. package/lib/esm/effects/Saturation.js.map +1 -1
  221. package/lib/esm/effects/Snow.d.ts +76 -76
  222. package/lib/esm/effects/Snow.js +182 -182
  223. package/lib/esm/effects/Snow.js.map +1 -1
  224. package/lib/esm/effects/Vignette.d.ts +39 -39
  225. package/lib/esm/effects/Vignette.js +103 -103
  226. package/lib/esm/effects/Vignette.js.map +1 -1
  227. package/lib/esm/frontend-devtools.d.ts +82 -82
  228. package/lib/esm/frontend-devtools.js +86 -86
  229. package/lib/esm/frontend-devtools.js.map +1 -1
  230. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  231. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  232. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  233. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  234. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  235. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  236. package/lib/esm/tools/ClipTools.d.ts +67 -67
  237. package/lib/esm/tools/ClipTools.js +158 -158
  238. package/lib/esm/tools/ClipTools.js.map +1 -1
  239. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  240. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  241. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  242. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  243. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  244. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  245. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  246. package/lib/esm/tools/FrustumDecoration.d.ts.map +1 -1
  247. package/lib/esm/tools/FrustumDecoration.js +367 -364
  248. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  249. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  250. package/lib/esm/tools/InspectElementTool.js +194 -194
  251. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  252. package/lib/esm/tools/MapLayerTool.d.ts +257 -257
  253. package/lib/esm/tools/MapLayerTool.js +478 -478
  254. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  255. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  256. package/lib/esm/tools/MeasureTileLoadTime.d.ts.map +1 -1
  257. package/lib/esm/tools/MeasureTileLoadTime.js +59 -56
  258. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  259. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  260. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  261. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  262. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  263. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  264. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  265. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  266. package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
  267. package/lib/esm/tools/PlanarMaskTools.js +377 -374
  268. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  269. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  270. package/lib/esm/tools/ProjectExtents.js +104 -104
  271. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  272. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  273. package/lib/esm/tools/RealityModelTools.js +268 -268
  274. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  275. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  276. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  277. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  278. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  279. package/lib/esm/tools/RenderSystemTools.js +63 -63
  280. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  281. package/lib/esm/tools/RenderTargetTools.d.ts +100 -100
  282. package/lib/esm/tools/RenderTargetTools.js +152 -152
  283. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  284. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  285. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  286. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  287. package/lib/esm/tools/SavedViews.d.ts +46 -46
  288. package/lib/esm/tools/SavedViews.js +128 -128
  289. package/lib/esm/tools/SavedViews.js.map +1 -1
  290. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  291. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  292. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  293. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  294. package/lib/esm/tools/SelectionTools.d.ts.map +1 -1
  295. package/lib/esm/tools/SelectionTools.js +82 -82
  296. package/lib/esm/tools/SelectionTools.js.map +1 -1
  297. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  298. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  299. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  300. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  301. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  302. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  303. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  304. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  305. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  306. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  307. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  308. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  309. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  310. package/lib/esm/tools/ToolTipProvider.js +62 -62
  311. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  312. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  313. package/lib/esm/tools/ViewportTools.js +492 -492
  314. package/lib/esm/tools/ViewportTools.js.map +1 -1
  315. package/lib/esm/tools/parseArgs.d.ts +23 -23
  316. package/lib/esm/tools/parseArgs.js +47 -47
  317. package/lib/esm/tools/parseArgs.js.map +1 -1
  318. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  319. package/lib/esm/tools/parseBoolean.js +22 -22
  320. package/lib/esm/tools/parseBoolean.js.map +1 -1
  321. package/lib/esm/tools/parseToggle.d.ts +8 -8
  322. package/lib/esm/tools/parseToggle.js +21 -21
  323. package/lib/esm/tools/parseToggle.js.map +1 -1
  324. package/lib/esm/ui/Button.d.ts +29 -29
  325. package/lib/esm/ui/Button.d.ts.map +1 -1
  326. package/lib/esm/ui/Button.js +22 -22
  327. package/lib/esm/ui/Button.js.map +1 -1
  328. package/lib/esm/ui/CheckBox.d.ts +23 -23
  329. package/lib/esm/ui/CheckBox.js +23 -23
  330. package/lib/esm/ui/CheckBox.js.map +1 -1
  331. package/lib/esm/ui/ColorInput.d.ts +27 -27
  332. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  333. package/lib/esm/ui/ColorInput.js +48 -48
  334. package/lib/esm/ui/ColorInput.js.map +1 -1
  335. package/lib/esm/ui/ComboBox.d.ts +28 -28
  336. package/lib/esm/ui/ComboBox.js +38 -38
  337. package/lib/esm/ui/ComboBox.js.map +1 -1
  338. package/lib/esm/ui/DataList.d.ts +27 -27
  339. package/lib/esm/ui/DataList.js +34 -34
  340. package/lib/esm/ui/DataList.js.map +1 -1
  341. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  342. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  343. package/lib/esm/ui/NestedMenu.js +42 -42
  344. package/lib/esm/ui/NestedMenu.js.map +1 -1
  345. package/lib/esm/ui/NumericInput.d.ts +34 -34
  346. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  347. package/lib/esm/ui/NumericInput.js +54 -54
  348. package/lib/esm/ui/NumericInput.js.map +1 -1
  349. package/lib/esm/ui/RadioBox.d.ts +28 -28
  350. package/lib/esm/ui/RadioBox.js +72 -72
  351. package/lib/esm/ui/RadioBox.js.map +1 -1
  352. package/lib/esm/ui/Slider.d.ts +24 -24
  353. package/lib/esm/ui/Slider.js +28 -28
  354. package/lib/esm/ui/Slider.js.map +1 -1
  355. package/lib/esm/ui/TextBox.d.ts +32 -32
  356. package/lib/esm/ui/TextBox.js +52 -52
  357. package/lib/esm/ui/TextBox.js.map +1 -1
  358. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  359. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  360. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  361. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  362. package/lib/esm/widgets/FpsTracker.js +52 -52
  363. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  364. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  365. package/lib/esm/widgets/GpuProfiler.js +188 -188
  366. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  367. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  368. package/lib/esm/widgets/KeyinField.js +183 -183
  369. package/lib/esm/widgets/KeyinField.js.map +1 -1
  370. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  371. package/lib/esm/widgets/MemoryTracker.js +238 -238
  372. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  373. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  374. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  375. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  376. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  377. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  378. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  379. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  380. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  381. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  382. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  383. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  384. package/lib/esm/widgets/ToolSettingsTracker.js +207 -177
  385. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  386. package/lib/public/locales/en/FrontendDevTools.json +479 -479
  387. package/package.json +8 -8
@@ -1,42 +1,42 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- /** Generate integer in [min, max].
10
- * @beta
11
- */
12
- export function randomInteger(min, max) {
13
- return Math.floor(Math.random() * (max - min + 1)) + min;
14
- }
15
- /** Generate random integer in [range.low, range.high].
16
- * @beta
17
- */
18
- export function randomIntegerInRange(range) {
19
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
- }
21
- /** Generate random floating-point number in [min, max).
22
- * @beta
23
- */
24
- export function randomFloat(min, max) {
25
- return Math.random() * (max - min) + min;
26
- }
27
- /** Generate random floating-point number in [range.low, range.high).
28
- * @beta
29
- */
30
- export function randomFloatInRange(range) {
31
- return randomFloat(range.low, range.high);
32
- }
33
- /** Generate a random position in the specified range.
34
- * @beta
35
- */
36
- export function randomPositionInRange(range) {
37
- const x = randomFloat(range.low.x, range.high.x);
38
- const y = randomFloat(range.low.y, range.high.y);
39
- const z = randomFloat(range.low.z, range.high.z);
40
- return new Point3d(x, y, z);
41
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ /** Generate integer in [min, max].
10
+ * @beta
11
+ */
12
+ export function randomInteger(min, max) {
13
+ return Math.floor(Math.random() * (max - min + 1)) + min;
14
+ }
15
+ /** Generate random integer in [range.low, range.high].
16
+ * @beta
17
+ */
18
+ export function randomIntegerInRange(range) {
19
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
+ }
21
+ /** Generate random floating-point number in [min, max).
22
+ * @beta
23
+ */
24
+ export function randomFloat(min, max) {
25
+ return Math.random() * (max - min) + min;
26
+ }
27
+ /** Generate random floating-point number in [range.low, range.high).
28
+ * @beta
29
+ */
30
+ export function randomFloatInRange(range) {
31
+ return randomFloat(range.low, range.high);
32
+ }
33
+ /** Generate a random position in the specified range.
34
+ * @beta
35
+ */
36
+ export function randomPositionInRange(range) {
37
+ const x = randomFloat(range.low.x, range.high.x);
38
+ const y = randomFloat(range.low.y, range.high.y);
39
+ const z = randomFloat(range.low.z, range.high.z);
40
+ return new Point3d(x, y, z);
41
+ }
42
42
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Generate integer in [min, max].\r\n * @beta\r\n */\r\nexport function randomInteger(min: number, max: number): number {\r\n return Math.floor(Math.random() * (max - min + 1)) + min;\r\n}\r\n\r\n/** Generate random integer in [range.low, range.high].\r\n * @beta\r\n */\r\nexport function randomIntegerInRange(range: Range1d): number {\r\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\r\n}\r\n\r\n/** Generate random floating-point number in [min, max).\r\n * @beta\r\n */\r\nexport function randomFloat(min: number, max: number): number {\r\n return Math.random() * (max - min) + min;\r\n}\r\n\r\n/** Generate random floating-point number in [range.low, range.high).\r\n * @beta\r\n */\r\nexport function randomFloatInRange(range: Range1d): number {\r\n return randomFloat(range.low, range.high);\r\n}\r\n\r\n/** Generate a random position in the specified range.\r\n * @beta\r\n */\r\nexport function randomPositionInRange(range: Range3d): Point3d {\r\n const x = randomFloat(range.low.x, range.high.x);\r\n const y = randomFloat(range.low.y, range.high.y);\r\n const z = randomFloat(range.low.z, range.high.z);\r\n return new Point3d(x, y, z);\r\n}\r\n"]}
1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map
@@ -1,81 +1,81 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- /** Adjusts the saturation of colors in a viewport.
12
- * @beta
13
- */
14
- export class SaturationEffect extends AddEffectTool {
15
- get effectName() { return "Saturation"; }
16
- get textureCoordFromPosition() { return true; }
17
- get source() {
18
- // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
- return {
20
- // Vertex shader simply computes texture coordinate for source pixel.
21
- vertex: `
22
- void effectMain(vec4 pos) {
23
- v_texCoord = textureCoordFromPosition(pos);
24
- }`,
25
- // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
- fragment: `
27
- vec3 rgb2hsv(vec3 c) {
28
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
- vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
- vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
-
32
- float d = q.x - min(q.w, q.y);
33
- float e = 1.0e-10;
34
- return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
- }
36
-
37
- vec3 hsv2rgb(vec3 c) {
38
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
- return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
- }
42
-
43
- vec4 effectMain() {
44
- vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
- color.rgb = rgb2hsv(color.rgb);
46
- color.rgb.y = color.rgb.y * u_saturationMult;
47
- color.rgb = hsv2rgb(color.rgb);
48
- return color;
49
- }`,
50
- };
51
- }
52
- defineEffect(builder) {
53
- builder.addVarying("v_texCoord", VaryingType.Vec2);
54
- builder.addUniform({
55
- name: "u_saturationMult",
56
- type: UniformType.Float,
57
- bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
- });
59
- }
60
- }
61
- SaturationEffect.toolId = "SaturationEffect";
62
- /** Configures the [[SaturationEffect]].
63
- * @beta
64
- */
65
- export class SaturationConfig extends Tool {
66
- static get minArgs() { return 0; }
67
- static get maxArgs() { return 1; }
68
- async run(multiplier) {
69
- SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
- refreshViewportsForEffect("fdt Saturation");
71
- return true;
72
- }
73
- async parseAndRun(...input) {
74
- const args = parseArgs(input);
75
- return this.run(args.getFloat("s"));
76
- }
77
- }
78
- SaturationConfig.toolId = "SaturationConfig";
79
- /** Multiplier applied to the saturation of each color in the source image. */
80
- SaturationConfig.multiplier = 2.0;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ /** Adjusts the saturation of colors in a viewport.
12
+ * @beta
13
+ */
14
+ export class SaturationEffect extends AddEffectTool {
15
+ get effectName() { return "Saturation"; }
16
+ get textureCoordFromPosition() { return true; }
17
+ get source() {
18
+ // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
+ return {
20
+ // Vertex shader simply computes texture coordinate for source pixel.
21
+ vertex: `
22
+ void effectMain(vec4 pos) {
23
+ v_texCoord = textureCoordFromPosition(pos);
24
+ }`,
25
+ // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
+ fragment: `
27
+ vec3 rgb2hsv(vec3 c) {
28
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
+
32
+ float d = q.x - min(q.w, q.y);
33
+ float e = 1.0e-10;
34
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
+ }
36
+
37
+ vec3 hsv2rgb(vec3 c) {
38
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
+ }
42
+
43
+ vec4 effectMain() {
44
+ vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
+ color.rgb = rgb2hsv(color.rgb);
46
+ color.rgb.y = color.rgb.y * u_saturationMult;
47
+ color.rgb = hsv2rgb(color.rgb);
48
+ return color;
49
+ }`,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ builder.addVarying("v_texCoord", VaryingType.Vec2);
54
+ builder.addUniform({
55
+ name: "u_saturationMult",
56
+ type: UniformType.Float,
57
+ bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
+ });
59
+ }
60
+ }
61
+ SaturationEffect.toolId = "SaturationEffect";
62
+ /** Configures the [[SaturationEffect]].
63
+ * @beta
64
+ */
65
+ export class SaturationConfig extends Tool {
66
+ static get minArgs() { return 0; }
67
+ static get maxArgs() { return 1; }
68
+ async run(multiplier) {
69
+ SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
+ refreshViewportsForEffect("fdt Saturation");
71
+ return true;
72
+ }
73
+ async parseAndRun(...input) {
74
+ const args = parseArgs(input);
75
+ return this.run(args.getFloat("s"));
76
+ }
77
+ }
78
+ SaturationConfig.toolId = "SaturationConfig";
79
+ /** Multiplier applied to the saturation of each color in the source image. */
80
+ SaturationConfig.multiplier = 2.0;
81
81
  //# sourceMappingURL=Saturation.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAGjD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAhDsB,uBAAM,GAAG,kBAAkB,CAAC;AAmDrD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC;;AAhBsB,uBAAM,GAAG,kBAAkB,CAAC;AAInD,8EAA8E;AAChE,2BAAU,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\n/** Adjusts the saturation of colors in a viewport.\n * @beta\n */\nexport class SaturationEffect extends AddEffectTool {\n public static override toolId = \"SaturationEffect\";\n\n protected get effectName() { return \"Saturation\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\n return {\n // Vertex shader simply computes texture coordinate for source pixel.\n vertex: `\n void effectMain(vec4 pos) {\n v_texCoord = textureCoordFromPosition(pos);\n }`,\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\n fragment: `\n vec3 rgb2hsv(vec3 c) {\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n }\n\n vec3 hsv2rgb(vec3 c) {\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n }\n\n vec4 effectMain() {\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\n color.rgb = rgb2hsv(color.rgb);\n color.rgb.y = color.rgb.y * u_saturationMult;\n color.rgb = hsv2rgb(color.rgb);\n return color;\n }`,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\n builder.addUniform({\n name: \"u_saturationMult\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\n });\n }\n}\n\n/** Configures the [[SaturationEffect]].\n * @beta\n */\nexport class SaturationConfig extends Tool {\n public static override toolId = \"SaturationConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 1; }\n\n /** Multiplier applied to the saturation of each color in the source image. */\n public static multiplier = 2.0;\n\n public override async run(multiplier?: number): Promise<boolean> {\n SaturationConfig.multiplier = multiplier ?? 2.0;\n refreshViewportsForEffect(\"fdt Saturation\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"));\n }\n}\n\n"]}
@@ -1,77 +1,77 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
- import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
- /** Represents one particle displayed by a [[SnowDecorator]].
7
- * Particle positions are in [CoordSystem.View]($frontend).
8
- * @beta
9
- */
10
- export interface SnowParticle extends ParticleProps {
11
- /** Make x, y, and z from ParticleProps writable. */
12
- x: number;
13
- y: number;
14
- z: number;
15
- /** Current velocity, in pixels per second. */
16
- velocity: Vector2d;
17
- }
18
- /** Parameters controlling how a [[SnowDecorator]] works.
19
- * @beta
20
- */
21
- export interface SnowParams {
22
- /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
- numParticles: number;
24
- /** Range from which to randomly select each particle's size, in pixels. */
25
- sizeRange: Range1d;
26
- /** Range from which to randomly select each particle's transparency. */
27
- transparencyRange: Range1d;
28
- /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
- velocityRange: Range2d;
30
- /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
- accelerationRange: Range2d;
32
- /** Wind velocity in pixels per second in X. */
33
- windVelocity: number;
34
- }
35
- /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
- * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
- * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
- * @beta
39
- */
40
- export declare class SnowDecorator implements Decorator {
41
- /** The viewport being decorated. */
42
- readonly viewport: Viewport;
43
- /** Invoked when this decorator is to be destroyed. */
44
- readonly dispose: VoidFunction;
45
- /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
- private readonly _dimensions;
47
- /** The list of particles being drawn. */
48
- private readonly _particles;
49
- /** The image to display for each particle. */
50
- private _texture?;
51
- /** The last time `updateParticles()` was invoked, in milliseconds. */
52
- private _lastUpdateTime;
53
- private readonly _params;
54
- private constructor();
55
- decorate(context: DecorateContext): void;
56
- /** Change some of the parameters affecting this decorator. */
57
- configure(params: Partial<SnowParams>): void;
58
- /** Emit a new particle with randomized properties. */
59
- private emit;
60
- private updateParticles;
61
- private static readonly _decorators;
62
- /** Toggle this decorator for the specified viewport.
63
- * @param viewport The viewport to which the effect should be applied or removed.
64
- * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
- */
66
- static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
- }
68
- /** Toggles a decorator that simulates snow using particle effects.
69
- * @see [[SnowDecorator]] for the implementation of the decorator.
70
- * @beta
71
- */
72
- export declare class SnowEffect extends Tool {
73
- static toolId: string;
74
- run(enable?: boolean): Promise<boolean>;
75
- parseAndRun(...args: string[]): Promise<boolean>;
76
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
+ import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
+ /** Represents one particle displayed by a [[SnowDecorator]].
7
+ * Particle positions are in [CoordSystem.View]($frontend).
8
+ * @beta
9
+ */
10
+ export interface SnowParticle extends ParticleProps {
11
+ /** Make x, y, and z from ParticleProps writable. */
12
+ x: number;
13
+ y: number;
14
+ z: number;
15
+ /** Current velocity, in pixels per second. */
16
+ velocity: Vector2d;
17
+ }
18
+ /** Parameters controlling how a [[SnowDecorator]] works.
19
+ * @beta
20
+ */
21
+ export interface SnowParams {
22
+ /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
+ numParticles: number;
24
+ /** Range from which to randomly select each particle's size, in pixels. */
25
+ sizeRange: Range1d;
26
+ /** Range from which to randomly select each particle's transparency. */
27
+ transparencyRange: Range1d;
28
+ /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
+ velocityRange: Range2d;
30
+ /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
+ accelerationRange: Range2d;
32
+ /** Wind velocity in pixels per second in X. */
33
+ windVelocity: number;
34
+ }
35
+ /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
+ * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
+ * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
+ * @beta
39
+ */
40
+ export declare class SnowDecorator implements Decorator {
41
+ /** The viewport being decorated. */
42
+ readonly viewport: Viewport;
43
+ /** Invoked when this decorator is to be destroyed. */
44
+ readonly dispose: VoidFunction;
45
+ /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
+ private readonly _dimensions;
47
+ /** The list of particles being drawn. */
48
+ private readonly _particles;
49
+ /** The image to display for each particle. */
50
+ private _texture?;
51
+ /** The last time `updateParticles()` was invoked, in milliseconds. */
52
+ private _lastUpdateTime;
53
+ private readonly _params;
54
+ private constructor();
55
+ decorate(context: DecorateContext): void;
56
+ /** Change some of the parameters affecting this decorator. */
57
+ configure(params: Partial<SnowParams>): void;
58
+ /** Emit a new particle with randomized properties. */
59
+ private emit;
60
+ private updateParticles;
61
+ private static readonly _decorators;
62
+ /** Toggle this decorator for the specified viewport.
63
+ * @param viewport The viewport to which the effect should be applied or removed.
64
+ * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
+ */
66
+ static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
+ }
68
+ /** Toggles a decorator that simulates snow using particle effects.
69
+ * @see [[SnowDecorator]] for the implementation of the decorator.
70
+ * @beta
71
+ */
72
+ export declare class SnowEffect extends Tool {
73
+ static toolId: string;
74
+ run(enable?: boolean): Promise<boolean>;
75
+ parseAndRun(...args: string[]): Promise<boolean>;
76
+ }
77
77
  //# sourceMappingURL=Snow.d.ts.map