@itwin/frontend-devtools 3.4.0-dev.9 → 3.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/CHANGELOG.md +51 -1
  2. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  3. package/lib/cjs/ClipboardUtilities.js +26 -26
  4. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +219 -219
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +165 -165
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +68 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +99 -99
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +109 -109
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Random.js.map +1 -1
  26. package/lib/cjs/effects/Saturation.d.ts +30 -30
  27. package/lib/cjs/effects/Saturation.js +85 -85
  28. package/lib/cjs/effects/Saturation.js.map +1 -1
  29. package/lib/cjs/effects/Snow.d.ts +76 -76
  30. package/lib/cjs/effects/Snow.js +187 -187
  31. package/lib/cjs/effects/Snow.js.map +1 -1
  32. package/lib/cjs/effects/Vignette.d.ts +39 -39
  33. package/lib/cjs/effects/Vignette.js +108 -108
  34. package/lib/cjs/effects/Vignette.js.map +1 -1
  35. package/lib/cjs/frontend-devtools.d.ts +82 -82
  36. package/lib/cjs/frontend-devtools.js +98 -98
  37. package/lib/cjs/frontend-devtools.js.map +1 -1
  38. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  39. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  40. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  41. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  42. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  43. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  44. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  45. package/lib/cjs/tools/ClipTools.js +164 -164
  46. package/lib/cjs/tools/ClipTools.js.map +1 -1
  47. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  48. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  49. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  51. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  52. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  53. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  54. package/lib/cjs/tools/FrustumDecoration.d.ts.map +1 -1
  55. package/lib/cjs/tools/FrustumDecoration.js +374 -371
  56. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  57. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  58. package/lib/cjs/tools/InspectElementTool.js +198 -198
  59. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  60. package/lib/cjs/tools/MapLayerTool.d.ts +257 -257
  61. package/lib/cjs/tools/MapLayerTool.js +499 -499
  62. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  63. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  64. package/lib/cjs/tools/MeasureTileLoadTime.d.ts.map +1 -1
  65. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -60
  66. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  67. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  68. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  69. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  71. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  72. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  74. package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
  75. package/lib/cjs/tools/PlanarMaskTools.js +393 -390
  76. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  77. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  78. package/lib/cjs/tools/ProjectExtents.js +110 -110
  79. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  80. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  81. package/lib/cjs/tools/RealityModelTools.js +281 -281
  82. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  83. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  84. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  85. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  86. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  87. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  88. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  89. package/lib/cjs/tools/RenderTargetTools.d.ts +100 -100
  90. package/lib/cjs/tools/RenderTargetTools.js +166 -166
  91. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  94. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  95. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  96. package/lib/cjs/tools/SavedViews.js +136 -136
  97. package/lib/cjs/tools/SavedViews.js.map +1 -1
  98. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  99. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  100. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  101. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  102. package/lib/cjs/tools/SelectionTools.d.ts.map +1 -1
  103. package/lib/cjs/tools/SelectionTools.js +87 -87
  104. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  107. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  108. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  109. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  110. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  111. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  112. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  113. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  116. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  117. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  118. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  119. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  120. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  121. package/lib/cjs/tools/ViewportTools.js +516 -516
  122. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  123. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  124. package/lib/cjs/tools/parseArgs.js +51 -51
  125. package/lib/cjs/tools/parseArgs.js.map +1 -1
  126. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  127. package/lib/cjs/tools/parseBoolean.js +26 -26
  128. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  129. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  130. package/lib/cjs/tools/parseToggle.js +25 -25
  131. package/lib/cjs/tools/parseToggle.js.map +1 -1
  132. package/lib/cjs/ui/Button.d.ts +29 -29
  133. package/lib/cjs/ui/Button.d.ts.map +1 -1
  134. package/lib/cjs/ui/Button.js +26 -26
  135. package/lib/cjs/ui/Button.js.map +1 -1
  136. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  137. package/lib/cjs/ui/CheckBox.js +27 -27
  138. package/lib/cjs/ui/CheckBox.js.map +1 -1
  139. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  140. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  141. package/lib/cjs/ui/ColorInput.js +53 -53
  142. package/lib/cjs/ui/ColorInput.js.map +1 -1
  143. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  144. package/lib/cjs/ui/ComboBox.js +42 -42
  145. package/lib/cjs/ui/ComboBox.js.map +1 -1
  146. package/lib/cjs/ui/DataList.d.ts +27 -27
  147. package/lib/cjs/ui/DataList.js +39 -39
  148. package/lib/cjs/ui/DataList.js.map +1 -1
  149. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  150. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  151. package/lib/cjs/ui/NestedMenu.js +46 -46
  152. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  153. package/lib/cjs/ui/NumericInput.d.ts +34 -34
  154. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  155. package/lib/cjs/ui/NumericInput.js +59 -59
  156. package/lib/cjs/ui/NumericInput.js.map +1 -1
  157. package/lib/cjs/ui/RadioBox.d.ts +28 -28
  158. package/lib/cjs/ui/RadioBox.js +76 -76
  159. package/lib/cjs/ui/RadioBox.js.map +1 -1
  160. package/lib/cjs/ui/Slider.d.ts +24 -24
  161. package/lib/cjs/ui/Slider.js +32 -32
  162. package/lib/cjs/ui/Slider.js.map +1 -1
  163. package/lib/cjs/ui/TextBox.d.ts +32 -32
  164. package/lib/cjs/ui/TextBox.js +56 -56
  165. package/lib/cjs/ui/TextBox.js.map +1 -1
  166. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  167. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  168. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  169. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  170. package/lib/cjs/widgets/FpsTracker.js +56 -56
  171. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  172. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  173. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  174. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  175. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  176. package/lib/cjs/widgets/KeyinField.js +187 -187
  177. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  178. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  179. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  180. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  181. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  182. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  183. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  184. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  185. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  186. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  187. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  188. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  189. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  190. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  191. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  192. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -181
  193. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  194. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  195. package/lib/esm/ClipboardUtilities.js +22 -22
  196. package/lib/esm/ClipboardUtilities.js.map +1 -1
  197. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  198. package/lib/esm/FrontEndDevTools.js +215 -215
  199. package/lib/esm/FrontEndDevTools.js.map +1 -1
  200. package/lib/esm/effects/Convolution.d.ts +68 -68
  201. package/lib/esm/effects/Convolution.js +155 -155
  202. package/lib/esm/effects/Convolution.js.map +1 -1
  203. package/lib/esm/effects/EffectTools.d.ts +33 -33
  204. package/lib/esm/effects/EffectTools.js +62 -62
  205. package/lib/esm/effects/EffectTools.js.map +1 -1
  206. package/lib/esm/effects/Explosion.d.ts +12 -12
  207. package/lib/esm/effects/Explosion.js +164 -164
  208. package/lib/esm/effects/Explosion.js.map +1 -1
  209. package/lib/esm/effects/FlipImage.d.ts +30 -30
  210. package/lib/esm/effects/FlipImage.js +94 -94
  211. package/lib/esm/effects/FlipImage.js.map +1 -1
  212. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  213. package/lib/esm/effects/LensDistortion.js +104 -104
  214. package/lib/esm/effects/LensDistortion.js.map +1 -1
  215. package/lib/esm/effects/Random.d.ts +24 -24
  216. package/lib/esm/effects/Random.js +41 -41
  217. package/lib/esm/effects/Random.js.map +1 -1
  218. package/lib/esm/effects/Saturation.d.ts +30 -30
  219. package/lib/esm/effects/Saturation.js +80 -80
  220. package/lib/esm/effects/Saturation.js.map +1 -1
  221. package/lib/esm/effects/Snow.d.ts +76 -76
  222. package/lib/esm/effects/Snow.js +182 -182
  223. package/lib/esm/effects/Snow.js.map +1 -1
  224. package/lib/esm/effects/Vignette.d.ts +39 -39
  225. package/lib/esm/effects/Vignette.js +103 -103
  226. package/lib/esm/effects/Vignette.js.map +1 -1
  227. package/lib/esm/frontend-devtools.d.ts +82 -82
  228. package/lib/esm/frontend-devtools.js +86 -86
  229. package/lib/esm/frontend-devtools.js.map +1 -1
  230. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  231. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  232. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  233. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  234. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  235. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  236. package/lib/esm/tools/ClipTools.d.ts +67 -67
  237. package/lib/esm/tools/ClipTools.js +158 -158
  238. package/lib/esm/tools/ClipTools.js.map +1 -1
  239. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  240. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  241. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  242. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  243. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  244. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  245. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  246. package/lib/esm/tools/FrustumDecoration.d.ts.map +1 -1
  247. package/lib/esm/tools/FrustumDecoration.js +367 -364
  248. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  249. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  250. package/lib/esm/tools/InspectElementTool.js +194 -194
  251. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  252. package/lib/esm/tools/MapLayerTool.d.ts +257 -257
  253. package/lib/esm/tools/MapLayerTool.js +478 -478
  254. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  255. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  256. package/lib/esm/tools/MeasureTileLoadTime.d.ts.map +1 -1
  257. package/lib/esm/tools/MeasureTileLoadTime.js +59 -56
  258. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  259. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  260. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  261. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  262. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  263. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  264. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  265. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  266. package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
  267. package/lib/esm/tools/PlanarMaskTools.js +377 -374
  268. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  269. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  270. package/lib/esm/tools/ProjectExtents.js +104 -104
  271. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  272. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  273. package/lib/esm/tools/RealityModelTools.js +268 -268
  274. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  275. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  276. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  277. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  278. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  279. package/lib/esm/tools/RenderSystemTools.js +63 -63
  280. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  281. package/lib/esm/tools/RenderTargetTools.d.ts +100 -100
  282. package/lib/esm/tools/RenderTargetTools.js +152 -152
  283. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  284. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  285. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  286. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  287. package/lib/esm/tools/SavedViews.d.ts +46 -46
  288. package/lib/esm/tools/SavedViews.js +128 -128
  289. package/lib/esm/tools/SavedViews.js.map +1 -1
  290. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  291. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  292. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  293. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  294. package/lib/esm/tools/SelectionTools.d.ts.map +1 -1
  295. package/lib/esm/tools/SelectionTools.js +82 -82
  296. package/lib/esm/tools/SelectionTools.js.map +1 -1
  297. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  298. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  299. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  300. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  301. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  302. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  303. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  304. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  305. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  306. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  307. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  308. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  309. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  310. package/lib/esm/tools/ToolTipProvider.js +62 -62
  311. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  312. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  313. package/lib/esm/tools/ViewportTools.js +492 -492
  314. package/lib/esm/tools/ViewportTools.js.map +1 -1
  315. package/lib/esm/tools/parseArgs.d.ts +23 -23
  316. package/lib/esm/tools/parseArgs.js +47 -47
  317. package/lib/esm/tools/parseArgs.js.map +1 -1
  318. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  319. package/lib/esm/tools/parseBoolean.js +22 -22
  320. package/lib/esm/tools/parseBoolean.js.map +1 -1
  321. package/lib/esm/tools/parseToggle.d.ts +8 -8
  322. package/lib/esm/tools/parseToggle.js +21 -21
  323. package/lib/esm/tools/parseToggle.js.map +1 -1
  324. package/lib/esm/ui/Button.d.ts +29 -29
  325. package/lib/esm/ui/Button.d.ts.map +1 -1
  326. package/lib/esm/ui/Button.js +22 -22
  327. package/lib/esm/ui/Button.js.map +1 -1
  328. package/lib/esm/ui/CheckBox.d.ts +23 -23
  329. package/lib/esm/ui/CheckBox.js +23 -23
  330. package/lib/esm/ui/CheckBox.js.map +1 -1
  331. package/lib/esm/ui/ColorInput.d.ts +27 -27
  332. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  333. package/lib/esm/ui/ColorInput.js +48 -48
  334. package/lib/esm/ui/ColorInput.js.map +1 -1
  335. package/lib/esm/ui/ComboBox.d.ts +28 -28
  336. package/lib/esm/ui/ComboBox.js +38 -38
  337. package/lib/esm/ui/ComboBox.js.map +1 -1
  338. package/lib/esm/ui/DataList.d.ts +27 -27
  339. package/lib/esm/ui/DataList.js +34 -34
  340. package/lib/esm/ui/DataList.js.map +1 -1
  341. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  342. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  343. package/lib/esm/ui/NestedMenu.js +42 -42
  344. package/lib/esm/ui/NestedMenu.js.map +1 -1
  345. package/lib/esm/ui/NumericInput.d.ts +34 -34
  346. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  347. package/lib/esm/ui/NumericInput.js +54 -54
  348. package/lib/esm/ui/NumericInput.js.map +1 -1
  349. package/lib/esm/ui/RadioBox.d.ts +28 -28
  350. package/lib/esm/ui/RadioBox.js +72 -72
  351. package/lib/esm/ui/RadioBox.js.map +1 -1
  352. package/lib/esm/ui/Slider.d.ts +24 -24
  353. package/lib/esm/ui/Slider.js +28 -28
  354. package/lib/esm/ui/Slider.js.map +1 -1
  355. package/lib/esm/ui/TextBox.d.ts +32 -32
  356. package/lib/esm/ui/TextBox.js +52 -52
  357. package/lib/esm/ui/TextBox.js.map +1 -1
  358. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  359. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  360. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  361. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  362. package/lib/esm/widgets/FpsTracker.js +52 -52
  363. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  364. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  365. package/lib/esm/widgets/GpuProfiler.js +188 -188
  366. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  367. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  368. package/lib/esm/widgets/KeyinField.js +183 -183
  369. package/lib/esm/widgets/KeyinField.js.map +1 -1
  370. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  371. package/lib/esm/widgets/MemoryTracker.js +238 -238
  372. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  373. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  374. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  375. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  376. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  377. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  378. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  379. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  380. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  381. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  382. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  383. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  384. package/lib/esm/widgets/ToolSettingsTracker.js +207 -177
  385. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  386. package/lib/public/locales/en/FrontendDevTools.json +479 -479
  387. package/package.json +8 -8
@@ -1,110 +1,110 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_frontend_1 = require("@itwin/core-frontend");
13
- const EffectTools_1 = require("./EffectTools");
14
- const parseArgs_1 = require("../tools/parseArgs");
15
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
- * Based on https://www.decarpentier.nl/lens-distortion
17
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
- * @beta
20
- */
21
- class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
- get effectName() { return "lensdistortion"; }
23
- get textureCoordFromPosition() { return true; }
24
- get source() {
25
- return {
26
- vertex: `
27
- void effectMain(vec4 position) {
28
- vec2 uv = textureCoordFromPosition(position);
29
- float scaledHeight = strength * height;
30
- float cylAspectRatio = aspectRatio * cylindricalRatio;
31
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
-
35
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
-
38
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
- vUV.xy += uv;
41
- }`,
42
- // We simply shift pixels - we don't alter their colors.
43
- fragment: `
44
- vec4 effectMain() {
45
- return sampleSourcePixel();
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: `
50
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
- return TEXTURE_PROJ(u_diffuse, uv);
52
- `,
53
- };
54
- }
55
- defineEffect(builder) {
56
- // Lens distortion is only applicable to views with the camera enabled.
57
- builder.shouldApply = (context) => context.viewport.isCameraOn;
58
- builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
- builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
- builder.addUniform({
61
- name: "strength",
62
- type: core_frontend_1.UniformType.Float,
63
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
- });
65
- builder.addUniform({
66
- name: "cylindricalRatio",
67
- type: core_frontend_1.UniformType.Float,
68
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
- });
70
- builder.addUniform({
71
- name: "aspectRatio",
72
- type: core_frontend_1.UniformType.Float,
73
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
- });
75
- builder.addUniform({
76
- name: "height",
77
- type: core_frontend_1.UniformType.Float,
78
- bind: (uniform, context) => {
79
- (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
- const fov = context.viewport.view.camera.lens.radians;
81
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
- uniform.setUniform1f(height);
83
- },
84
- });
85
- }
86
- }
87
- exports.LensDistortionEffect = LensDistortionEffect;
88
- LensDistortionEffect.toolId = "LensDistortionEffect";
89
- /** Configures the [[LensDistortionEffect]].
90
- * @beta
91
- */
92
- class LensDistortionConfig extends core_frontend_1.Tool {
93
- static get minArgs() { return 0; }
94
- static get maxArgs() { return 2; }
95
- async run(strength, ratio) {
96
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
- (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
- return true;
100
- }
101
- async parseAndRun(...input) {
102
- const args = (0, parseArgs_1.parseArgs)(input);
103
- return this.run(args.getFloat("s"), args.getFloat("r"));
104
- }
105
- }
106
- exports.LensDistortionConfig = LensDistortionConfig;
107
- LensDistortionConfig.toolId = "LensDistortionConfig";
108
- LensDistortionConfig.strength = 0.5;
109
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
+ const core_bentley_1 = require("@itwin/core-bentley");
12
+ const core_frontend_1 = require("@itwin/core-frontend");
13
+ const EffectTools_1 = require("./EffectTools");
14
+ const parseArgs_1 = require("../tools/parseArgs");
15
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
+ * Based on https://www.decarpentier.nl/lens-distortion
17
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
+ * @beta
20
+ */
21
+ class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
+ get effectName() { return "lensdistortion"; }
23
+ get textureCoordFromPosition() { return true; }
24
+ get source() {
25
+ return {
26
+ vertex: `
27
+ void effectMain(vec4 position) {
28
+ vec2 uv = textureCoordFromPosition(position);
29
+ float scaledHeight = strength * height;
30
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
31
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
+
35
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
+
38
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
+ vUV.xy += uv;
41
+ }`,
42
+ // We simply shift pixels - we don't alter their colors.
43
+ fragment: `
44
+ vec4 effectMain() {
45
+ return sampleSourcePixel();
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: `
50
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
+ return TEXTURE_PROJ(u_diffuse, uv);
52
+ `,
53
+ };
54
+ }
55
+ defineEffect(builder) {
56
+ // Lens distortion is only applicable to views with the camera enabled.
57
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
58
+ builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
+ builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
+ builder.addUniform({
61
+ name: "strength",
62
+ type: core_frontend_1.UniformType.Float,
63
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
+ });
65
+ builder.addUniform({
66
+ name: "cylindricalRatio",
67
+ type: core_frontend_1.UniformType.Float,
68
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
+ });
70
+ builder.addUniform({
71
+ name: "aspectRatio",
72
+ type: core_frontend_1.UniformType.Float,
73
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
+ });
75
+ builder.addUniform({
76
+ name: "height",
77
+ type: core_frontend_1.UniformType.Float,
78
+ bind: (uniform, context) => {
79
+ (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
+ const fov = context.viewport.view.camera.lens.radians;
81
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
+ uniform.setUniform1f(height);
83
+ },
84
+ });
85
+ }
86
+ }
87
+ exports.LensDistortionEffect = LensDistortionEffect;
88
+ LensDistortionEffect.toolId = "LensDistortionEffect";
89
+ /** Configures the [[LensDistortionEffect]].
90
+ * @beta
91
+ */
92
+ class LensDistortionConfig extends core_frontend_1.Tool {
93
+ static get minArgs() { return 0; }
94
+ static get maxArgs() { return 2; }
95
+ async run(strength, ratio) {
96
+ LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
+ LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
+ (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
+ return true;
100
+ }
101
+ async parseAndRun(...input) {
102
+ const args = (0, parseArgs_1.parseArgs)(input);
103
+ return this.run(args.getFloat("s"), args.getFloat("r"));
104
+ }
105
+ }
106
+ exports.LensDistortionConfig = LensDistortionConfig;
107
+ LensDistortionConfig.toolId = "LensDistortionConfig";
108
+ LensDistortionConfig.strength = 0.5;
109
+ LensDistortionConfig.cylindricalRatio = 0.5;
110
110
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map
@@ -1,50 +1,50 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Generate integer in [min, max].
13
- * @beta
14
- */
15
- function randomInteger(min, max) {
16
- return Math.floor(Math.random() * (max - min + 1)) + min;
17
- }
18
- exports.randomInteger = randomInteger;
19
- /** Generate random integer in [range.low, range.high].
20
- * @beta
21
- */
22
- function randomIntegerInRange(range) {
23
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
- }
25
- exports.randomIntegerInRange = randomIntegerInRange;
26
- /** Generate random floating-point number in [min, max).
27
- * @beta
28
- */
29
- function randomFloat(min, max) {
30
- return Math.random() * (max - min) + min;
31
- }
32
- exports.randomFloat = randomFloat;
33
- /** Generate random floating-point number in [range.low, range.high).
34
- * @beta
35
- */
36
- function randomFloatInRange(range) {
37
- return randomFloat(range.low, range.high);
38
- }
39
- exports.randomFloatInRange = randomFloatInRange;
40
- /** Generate a random position in the specified range.
41
- * @beta
42
- */
43
- function randomPositionInRange(range) {
44
- const x = randomFloat(range.low.x, range.high.x);
45
- const y = randomFloat(range.low.y, range.high.y);
46
- const z = randomFloat(range.low.z, range.high.z);
47
- return new core_geometry_1.Point3d(x, y, z);
48
- }
49
- exports.randomPositionInRange = randomPositionInRange;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Generate integer in [min, max].
13
+ * @beta
14
+ */
15
+ function randomInteger(min, max) {
16
+ return Math.floor(Math.random() * (max - min + 1)) + min;
17
+ }
18
+ exports.randomInteger = randomInteger;
19
+ /** Generate random integer in [range.low, range.high].
20
+ * @beta
21
+ */
22
+ function randomIntegerInRange(range) {
23
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
+ }
25
+ exports.randomIntegerInRange = randomIntegerInRange;
26
+ /** Generate random floating-point number in [min, max).
27
+ * @beta
28
+ */
29
+ function randomFloat(min, max) {
30
+ return Math.random() * (max - min) + min;
31
+ }
32
+ exports.randomFloat = randomFloat;
33
+ /** Generate random floating-point number in [range.low, range.high).
34
+ * @beta
35
+ */
36
+ function randomFloatInRange(range) {
37
+ return randomFloat(range.low, range.high);
38
+ }
39
+ exports.randomFloatInRange = randomFloatInRange;
40
+ /** Generate a random position in the specified range.
41
+ * @beta
42
+ */
43
+ function randomPositionInRange(range) {
44
+ const x = randomFloat(range.low.x, range.high.x);
45
+ const y = randomFloat(range.low.y, range.high.y);
46
+ const z = randomFloat(range.low.z, range.high.z);
47
+ return new core_geometry_1.Point3d(x, y, z);
48
+ }
49
+ exports.randomPositionInRange = randomPositionInRange;
50
50
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map