@itwin/frontend-devtools 3.4.0-dev.48 → 3.4.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  5. package/lib/cjs/FrontEndDevTools.js +219 -219
  6. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  7. package/lib/cjs/effects/Convolution.d.ts +68 -68
  8. package/lib/cjs/effects/Convolution.js +165 -165
  9. package/lib/cjs/effects/Convolution.js.map +1 -1
  10. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  11. package/lib/cjs/effects/EffectTools.js +68 -68
  12. package/lib/cjs/effects/EffectTools.js.map +1 -1
  13. package/lib/cjs/effects/Explosion.d.ts +12 -12
  14. package/lib/cjs/effects/Explosion.js +168 -168
  15. package/lib/cjs/effects/Explosion.js.map +1 -1
  16. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  17. package/lib/cjs/effects/FlipImage.js +99 -99
  18. package/lib/cjs/effects/FlipImage.js.map +1 -1
  19. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  20. package/lib/cjs/effects/LensDistortion.js +109 -109
  21. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  22. package/lib/cjs/effects/Random.d.ts +24 -24
  23. package/lib/cjs/effects/Random.js +49 -49
  24. package/lib/cjs/effects/Random.js.map +1 -1
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +85 -85
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +108 -108
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +98 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +164 -164
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.d.ts.map +1 -1
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -371
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +257 -257
  60. package/lib/cjs/tools/MapLayerTool.js +499 -499
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.d.ts.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -60
  65. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  66. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  67. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  68. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  69. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  70. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  71. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  72. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
  74. package/lib/cjs/tools/PlanarMaskTools.js +393 -390
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +100 -100
  89. package/lib/cjs/tools/RenderTargetTools.js +166 -166
  90. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  94. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  95. package/lib/cjs/tools/SavedViews.js +136 -136
  96. package/lib/cjs/tools/SavedViews.js.map +1 -1
  97. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  98. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  99. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  100. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  101. package/lib/cjs/tools/SelectionTools.d.ts.map +1 -1
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.js +516 -516
  121. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  122. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  123. package/lib/cjs/tools/parseArgs.js +51 -51
  124. package/lib/cjs/tools/parseArgs.js.map +1 -1
  125. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  126. package/lib/cjs/tools/parseBoolean.js +26 -26
  127. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  128. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  129. package/lib/cjs/tools/parseToggle.js +25 -25
  130. package/lib/cjs/tools/parseToggle.js.map +1 -1
  131. package/lib/cjs/ui/Button.d.ts +29 -29
  132. package/lib/cjs/ui/Button.d.ts.map +1 -1
  133. package/lib/cjs/ui/Button.js +26 -26
  134. package/lib/cjs/ui/Button.js.map +1 -1
  135. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  136. package/lib/cjs/ui/CheckBox.js +27 -27
  137. package/lib/cjs/ui/CheckBox.js.map +1 -1
  138. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  139. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  140. package/lib/cjs/ui/ColorInput.js +53 -53
  141. package/lib/cjs/ui/ColorInput.js.map +1 -1
  142. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  143. package/lib/cjs/ui/ComboBox.js +42 -42
  144. package/lib/cjs/ui/ComboBox.js.map +1 -1
  145. package/lib/cjs/ui/DataList.d.ts +27 -27
  146. package/lib/cjs/ui/DataList.js +39 -39
  147. package/lib/cjs/ui/DataList.js.map +1 -1
  148. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  149. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  150. package/lib/cjs/ui/NestedMenu.js +46 -46
  151. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  152. package/lib/cjs/ui/NumericInput.d.ts +34 -34
  153. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  154. package/lib/cjs/ui/NumericInput.js +59 -59
  155. package/lib/cjs/ui/NumericInput.js.map +1 -1
  156. package/lib/cjs/ui/RadioBox.d.ts +28 -28
  157. package/lib/cjs/ui/RadioBox.js +76 -76
  158. package/lib/cjs/ui/RadioBox.js.map +1 -1
  159. package/lib/cjs/ui/Slider.d.ts +24 -24
  160. package/lib/cjs/ui/Slider.js +32 -32
  161. package/lib/cjs/ui/Slider.js.map +1 -1
  162. package/lib/cjs/ui/TextBox.d.ts +32 -32
  163. package/lib/cjs/ui/TextBox.js +56 -56
  164. package/lib/cjs/ui/TextBox.js.map +1 -1
  165. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  166. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  167. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  168. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  169. package/lib/cjs/widgets/FpsTracker.js +56 -56
  170. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  171. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  172. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  173. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  174. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  175. package/lib/cjs/widgets/KeyinField.js +187 -187
  176. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  177. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  178. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  179. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  180. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  181. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  182. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  183. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  184. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  185. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  186. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  187. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  188. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  189. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  190. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  191. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -181
  192. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  193. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  194. package/lib/esm/ClipboardUtilities.js +22 -22
  195. package/lib/esm/ClipboardUtilities.js.map +1 -1
  196. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  197. package/lib/esm/FrontEndDevTools.js +215 -215
  198. package/lib/esm/FrontEndDevTools.js.map +1 -1
  199. package/lib/esm/effects/Convolution.d.ts +68 -68
  200. package/lib/esm/effects/Convolution.js +155 -155
  201. package/lib/esm/effects/Convolution.js.map +1 -1
  202. package/lib/esm/effects/EffectTools.d.ts +33 -33
  203. package/lib/esm/effects/EffectTools.js +62 -62
  204. package/lib/esm/effects/EffectTools.js.map +1 -1
  205. package/lib/esm/effects/Explosion.d.ts +12 -12
  206. package/lib/esm/effects/Explosion.js +164 -164
  207. package/lib/esm/effects/Explosion.js.map +1 -1
  208. package/lib/esm/effects/FlipImage.d.ts +30 -30
  209. package/lib/esm/effects/FlipImage.js +94 -94
  210. package/lib/esm/effects/FlipImage.js.map +1 -1
  211. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  212. package/lib/esm/effects/LensDistortion.js +104 -104
  213. package/lib/esm/effects/LensDistortion.js.map +1 -1
  214. package/lib/esm/effects/Random.d.ts +24 -24
  215. package/lib/esm/effects/Random.js +41 -41
  216. package/lib/esm/effects/Random.js.map +1 -1
  217. package/lib/esm/effects/Saturation.d.ts +30 -30
  218. package/lib/esm/effects/Saturation.js +80 -80
  219. package/lib/esm/effects/Saturation.js.map +1 -1
  220. package/lib/esm/effects/Snow.d.ts +76 -76
  221. package/lib/esm/effects/Snow.js +182 -182
  222. package/lib/esm/effects/Snow.js.map +1 -1
  223. package/lib/esm/effects/Vignette.d.ts +39 -39
  224. package/lib/esm/effects/Vignette.js +103 -103
  225. package/lib/esm/effects/Vignette.js.map +1 -1
  226. package/lib/esm/frontend-devtools.d.ts +82 -82
  227. package/lib/esm/frontend-devtools.js +86 -86
  228. package/lib/esm/frontend-devtools.js.map +1 -1
  229. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  230. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  231. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  232. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  233. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  234. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  235. package/lib/esm/tools/ClipTools.d.ts +67 -67
  236. package/lib/esm/tools/ClipTools.js +158 -158
  237. package/lib/esm/tools/ClipTools.js.map +1 -1
  238. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  239. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  240. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  241. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  242. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  243. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  244. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  245. package/lib/esm/tools/FrustumDecoration.d.ts.map +1 -1
  246. package/lib/esm/tools/FrustumDecoration.js +367 -364
  247. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  248. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  249. package/lib/esm/tools/InspectElementTool.js +194 -194
  250. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  251. package/lib/esm/tools/MapLayerTool.d.ts +257 -257
  252. package/lib/esm/tools/MapLayerTool.js +478 -478
  253. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  254. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  255. package/lib/esm/tools/MeasureTileLoadTime.d.ts.map +1 -1
  256. package/lib/esm/tools/MeasureTileLoadTime.js +59 -56
  257. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  258. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  259. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  260. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  261. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  262. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  263. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  264. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  265. package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
  266. package/lib/esm/tools/PlanarMaskTools.js +377 -374
  267. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  268. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  269. package/lib/esm/tools/ProjectExtents.js +104 -104
  270. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  271. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  272. package/lib/esm/tools/RealityModelTools.js +268 -268
  273. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  274. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  275. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  276. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  277. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  278. package/lib/esm/tools/RenderSystemTools.js +63 -63
  279. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  280. package/lib/esm/tools/RenderTargetTools.d.ts +100 -100
  281. package/lib/esm/tools/RenderTargetTools.js +152 -152
  282. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  283. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  284. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  285. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  286. package/lib/esm/tools/SavedViews.d.ts +46 -46
  287. package/lib/esm/tools/SavedViews.js +128 -128
  288. package/lib/esm/tools/SavedViews.js.map +1 -1
  289. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  290. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  291. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  292. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  293. package/lib/esm/tools/SelectionTools.d.ts.map +1 -1
  294. package/lib/esm/tools/SelectionTools.js +82 -82
  295. package/lib/esm/tools/SelectionTools.js.map +1 -1
  296. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  297. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  298. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  299. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  300. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  301. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  302. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  303. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  304. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  305. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  306. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  307. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  308. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  309. package/lib/esm/tools/ToolTipProvider.js +62 -62
  310. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  311. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  312. package/lib/esm/tools/ViewportTools.js +492 -492
  313. package/lib/esm/tools/ViewportTools.js.map +1 -1
  314. package/lib/esm/tools/parseArgs.d.ts +23 -23
  315. package/lib/esm/tools/parseArgs.js +47 -47
  316. package/lib/esm/tools/parseArgs.js.map +1 -1
  317. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  318. package/lib/esm/tools/parseBoolean.js +22 -22
  319. package/lib/esm/tools/parseBoolean.js.map +1 -1
  320. package/lib/esm/tools/parseToggle.d.ts +8 -8
  321. package/lib/esm/tools/parseToggle.js +21 -21
  322. package/lib/esm/tools/parseToggle.js.map +1 -1
  323. package/lib/esm/ui/Button.d.ts +29 -29
  324. package/lib/esm/ui/Button.d.ts.map +1 -1
  325. package/lib/esm/ui/Button.js +22 -22
  326. package/lib/esm/ui/Button.js.map +1 -1
  327. package/lib/esm/ui/CheckBox.d.ts +23 -23
  328. package/lib/esm/ui/CheckBox.js +23 -23
  329. package/lib/esm/ui/CheckBox.js.map +1 -1
  330. package/lib/esm/ui/ColorInput.d.ts +27 -27
  331. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  332. package/lib/esm/ui/ColorInput.js +48 -48
  333. package/lib/esm/ui/ColorInput.js.map +1 -1
  334. package/lib/esm/ui/ComboBox.d.ts +28 -28
  335. package/lib/esm/ui/ComboBox.js +38 -38
  336. package/lib/esm/ui/ComboBox.js.map +1 -1
  337. package/lib/esm/ui/DataList.d.ts +27 -27
  338. package/lib/esm/ui/DataList.js +34 -34
  339. package/lib/esm/ui/DataList.js.map +1 -1
  340. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  341. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  342. package/lib/esm/ui/NestedMenu.js +42 -42
  343. package/lib/esm/ui/NestedMenu.js.map +1 -1
  344. package/lib/esm/ui/NumericInput.d.ts +34 -34
  345. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  346. package/lib/esm/ui/NumericInput.js +54 -54
  347. package/lib/esm/ui/NumericInput.js.map +1 -1
  348. package/lib/esm/ui/RadioBox.d.ts +28 -28
  349. package/lib/esm/ui/RadioBox.js +72 -72
  350. package/lib/esm/ui/RadioBox.js.map +1 -1
  351. package/lib/esm/ui/Slider.d.ts +24 -24
  352. package/lib/esm/ui/Slider.js +28 -28
  353. package/lib/esm/ui/Slider.js.map +1 -1
  354. package/lib/esm/ui/TextBox.d.ts +32 -32
  355. package/lib/esm/ui/TextBox.js +52 -52
  356. package/lib/esm/ui/TextBox.js.map +1 -1
  357. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  358. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  359. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  360. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  361. package/lib/esm/widgets/FpsTracker.js +52 -52
  362. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  363. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  364. package/lib/esm/widgets/GpuProfiler.js +188 -188
  365. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  366. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  367. package/lib/esm/widgets/KeyinField.js +183 -183
  368. package/lib/esm/widgets/KeyinField.js.map +1 -1
  369. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  370. package/lib/esm/widgets/MemoryTracker.js +238 -238
  371. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  372. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  373. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  374. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  375. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  376. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  377. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  378. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  379. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  380. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  381. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  382. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  383. package/lib/esm/widgets/ToolSettingsTracker.js +207 -177
  384. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  385. package/lib/public/locales/en/FrontendDevTools.json +479 -479
  386. package/package.json +7 -7
@@ -1,63 +1,63 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { IModelApp, Tool, } from "@itwin/core-frontend";
10
- /** Adds a screen-space effect to the selected viewport.
11
- * @beta
12
- */
13
- export class AddEffectTool extends Tool {
14
- async run() {
15
- // Avoid conflicts with the names of other registered screen-space effects.
16
- const name = `fdt ${this.effectName}`;
17
- if (!AddEffectTool._registeredEffects.has(name)) {
18
- // Register the effect.
19
- const builder = IModelApp.renderSystem.createScreenSpaceEffectBuilder({
20
- name,
21
- textureCoordFromPosition: this.textureCoordFromPosition,
22
- source: this.source,
23
- });
24
- assert(undefined !== builder);
25
- this.defineEffect(builder);
26
- builder.finish();
27
- AddEffectTool._registeredEffects.add(name);
28
- }
29
- const vp = IModelApp.viewManager.selectedView;
30
- if (vp)
31
- vp.addScreenSpaceEffect(name);
32
- return true;
33
- }
34
- }
35
- AddEffectTool._registeredEffects = new Set();
36
- /** Removes all screen-space effects from the selected viewport.
37
- * @beta
38
- */
39
- export class ClearEffectsTool extends Tool {
40
- static get minArgs() { return 0; }
41
- static get maxArgs() { return 0; }
42
- async run() {
43
- var _a;
44
- (_a = IModelApp.viewManager.selectedView) === null || _a === void 0 ? void 0 : _a.removeScreenSpaceEffects();
45
- return true;
46
- }
47
- }
48
- ClearEffectsTool.toolId = "ClearEffects";
49
- /** Requests that any viewport to which the specified effect has been applied redraw its contents.
50
- * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified.
51
- * @beta
52
- */
53
- export function refreshViewportsForEffect(effectName) {
54
- for (const vp of IModelApp.viewManager) {
55
- for (const vpEffectName of vp.screenSpaceEffects) {
56
- if (vpEffectName === effectName) {
57
- vp.requestRedraw();
58
- break;
59
- }
60
- }
61
- }
62
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { IModelApp, Tool, } from "@itwin/core-frontend";
10
+ /** Adds a screen-space effect to the selected viewport.
11
+ * @beta
12
+ */
13
+ export class AddEffectTool extends Tool {
14
+ async run() {
15
+ // Avoid conflicts with the names of other registered screen-space effects.
16
+ const name = `fdt ${this.effectName}`;
17
+ if (!AddEffectTool._registeredEffects.has(name)) {
18
+ // Register the effect.
19
+ const builder = IModelApp.renderSystem.createScreenSpaceEffectBuilder({
20
+ name,
21
+ textureCoordFromPosition: this.textureCoordFromPosition,
22
+ source: this.source,
23
+ });
24
+ assert(undefined !== builder);
25
+ this.defineEffect(builder);
26
+ builder.finish();
27
+ AddEffectTool._registeredEffects.add(name);
28
+ }
29
+ const vp = IModelApp.viewManager.selectedView;
30
+ if (vp)
31
+ vp.addScreenSpaceEffect(name);
32
+ return true;
33
+ }
34
+ }
35
+ AddEffectTool._registeredEffects = new Set();
36
+ /** Removes all screen-space effects from the selected viewport.
37
+ * @beta
38
+ */
39
+ export class ClearEffectsTool extends Tool {
40
+ static get minArgs() { return 0; }
41
+ static get maxArgs() { return 0; }
42
+ async run() {
43
+ var _a;
44
+ (_a = IModelApp.viewManager.selectedView) === null || _a === void 0 ? void 0 : _a.removeScreenSpaceEffects();
45
+ return true;
46
+ }
47
+ }
48
+ ClearEffectsTool.toolId = "ClearEffects";
49
+ /** Requests that any viewport to which the specified effect has been applied redraw its contents.
50
+ * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified.
51
+ * @beta
52
+ */
53
+ export function refreshViewportsForEffect(effectName) {
54
+ for (const vp of IModelApp.viewManager) {
55
+ for (const vpEffectName of vp.screenSpaceEffects) {
56
+ if (vpEffectName === effectName) {
57
+ vp.requestRedraw();
58
+ break;
59
+ }
60
+ }
61
+ }
62
+ }
63
63
  //# sourceMappingURL=EffectTools.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"EffectTools.js","sourceRoot":"","sources":["../../../src/effects/EffectTools.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EACL,SAAS,EAAqD,IAAI,GACnE,MAAM,sBAAsB,CAAC;AAE9B;;GAEG;AACH,MAAM,OAAgB,aAAc,SAAQ,IAAI;IAY9B,KAAK,CAAC,GAAG;QACvB,2EAA2E;QAC3E,MAAM,IAAI,GAAG,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YAC/C,uBAAuB;YACvB,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,8BAA8B,CAAC;gBACpE,IAAI;gBACJ,wBAAwB,EAAE,IAAI,CAAC,wBAAwB;gBACvD,MAAM,EAAE,IAAI,CAAC,MAAM;aACpB,CAAC,CAAC;YAEH,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YAC3B,OAAO,CAAC,MAAM,EAAE,CAAC;YAEjB,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;SAC5C;QAED,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC9C,IAAI,EAAE;YACJ,EAAE,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC;IACd,CAAC;;AAlCuB,gCAAkB,GAAG,IAAI,GAAG,EAAU,CAAC;AAqCjE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG;;QACvB,MAAA,SAAS,CAAC,WAAW,CAAC,YAAY,0CAAE,wBAAwB,EAAE,CAAC;QAC/D,OAAO,IAAI,CAAC;IACd,CAAC;;AAPsB,uBAAM,GAAG,cAAc,CAAC;AAUjD;;;GAGG;AACH,MAAM,UAAU,yBAAyB,CAAC,UAAkB;IAC1D,KAAK,MAAM,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE;QACtC,KAAK,MAAM,YAAY,IAAI,EAAE,CAAC,kBAAkB,EAAE;YAChD,IAAI,YAAY,KAAK,UAAU,EAAE;gBAC/B,EAAE,CAAC,aAAa,EAAE,CAAC;gBACnB,MAAM;aACP;SACF;KACF;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport {\r\n IModelApp, ScreenSpaceEffectBuilder, ScreenSpaceEffectSource, Tool,\r\n} from \"@itwin/core-frontend\";\r\n\r\n/** Adds a screen-space effect to the selected viewport.\r\n * @beta\r\n */\r\nexport abstract class AddEffectTool extends Tool {\r\n private static readonly _registeredEffects = new Set<string>();\r\n\r\n /** Name of effect as used in keyins like `fdt effect add`. Ideally one word. */\r\n protected abstract get effectName(): string;\r\n /** vertex, fragment, and optional sampleSourcePixel GLSL snippets. */\r\n protected abstract get source(): ScreenSpaceEffectSource;\r\n /** Whether the fragment shader should include built-in `textureCoordFromPosition` function. */\r\n protected abstract get textureCoordFromPosition(): boolean;\r\n /** Add uniforms, varyings, etc. */\r\n protected abstract defineEffect(builder: ScreenSpaceEffectBuilder): void;\r\n\r\n public override async run(): Promise<boolean> {\r\n // Avoid conflicts with the names of other registered screen-space effects.\r\n const name = `fdt ${this.effectName}`;\r\n if (!AddEffectTool._registeredEffects.has(name)) {\r\n // Register the effect.\r\n const builder = IModelApp.renderSystem.createScreenSpaceEffectBuilder({\r\n name,\r\n textureCoordFromPosition: this.textureCoordFromPosition,\r\n source: this.source,\r\n });\r\n\r\n assert(undefined !== builder);\r\n this.defineEffect(builder);\r\n builder.finish();\r\n\r\n AddEffectTool._registeredEffects.add(name);\r\n }\r\n\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n vp.addScreenSpaceEffect(name);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Removes all screen-space effects from the selected viewport.\r\n * @beta\r\n */\r\nexport class ClearEffectsTool extends Tool {\r\n public static override toolId = \"ClearEffects\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 0; }\r\n\r\n public override async run(): Promise<boolean> {\r\n IModelApp.viewManager.selectedView?.removeScreenSpaceEffects();\r\n return true;\r\n }\r\n}\r\n\r\n/** Requests that any viewport to which the specified effect has been applied redraw its contents.\r\n * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified.\r\n * @beta\r\n */\r\nexport function refreshViewportsForEffect(effectName: string): void {\r\n for (const vp of IModelApp.viewManager) {\r\n for (const vpEffectName of vp.screenSpaceEffects) {\r\n if (vpEffectName === effectName) {\r\n vp.requestRedraw();\r\n break;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1,13 +1,13 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Tool } from "@itwin/core-frontend";
5
- /** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).
6
- * @beta
7
- */
8
- export declare class ExplosionEffect extends Tool {
9
- static toolId: string;
10
- /** This method runs the tool, applying an explosion particle effect. */
11
- run(): Promise<boolean>;
12
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Tool } from "@itwin/core-frontend";
5
+ /** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).
6
+ * @beta
7
+ */
8
+ export declare class ExplosionEffect extends Tool {
9
+ static toolId: string;
10
+ /** This method runs the tool, applying an explosion particle effect. */
11
+ run(): Promise<boolean>;
12
+ }
13
13
  //# sourceMappingURL=Explosion.d.ts.map
@@ -1,165 +1,165 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Point3d, Range1d, Vector3d } from "@itwin/core-geometry";
9
- import { TextureTransparency } from "@itwin/core-common";
10
- import { GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, Tool, } from "@itwin/core-frontend";
11
- import { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from "./Random";
12
- /** Represents one particle in the system. */
13
- class Particle {
14
- constructor(position, velocity, lifetime, size) {
15
- /** Current age in seconds, incremented each frame. */
16
- this.age = 0;
17
- /** Particle transparency in [0..255]. */
18
- this.transparency = 0;
19
- this.position = position;
20
- this.velocity = velocity;
21
- this.lifetime = lifetime;
22
- this.size = size;
23
- }
24
- get x() { return this.position.x; }
25
- get y() { return this.position.y; }
26
- get z() { return this.position.z; }
27
- get isExpired() { return this.age >= this.lifetime; }
28
- }
29
- /** Emits particles in a sphere with its center at the origin.
30
- * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.
31
- */
32
- class ParticleEmitter {
33
- constructor() {
34
- /** Range from which each particle's initial speed in meters per second will be selected. */
35
- this.speedRange = Range1d.createXX(1, 2);
36
- /** Range from which each particle's lifetime in seconds will be selected. */
37
- this.lifetimeRange = Range1d.createXX(5, 10);
38
- /** Range from which each particle's size in meters will be selected. */
39
- this.sizeRange = Range1d.createXX(0.2, 1.0);
40
- /** Range from which the number of particles emitted will be selected. */
41
- this.numParticlesRange = Range1d.createXX(1600, 2200);
42
- }
43
- /** Emit an explosion of particles from the center of the sphere. */
44
- emit() {
45
- const particles = [];
46
- const numParticles = randomIntegerInRange(this.numParticlesRange);
47
- for (let i = 0; i < numParticles; i++) {
48
- const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));
49
- velocity.normalizeInPlace();
50
- velocity.scaleInPlace(randomFloatInRange(this.speedRange));
51
- const lifetime = randomFloatInRange(this.lifetimeRange);
52
- const size = randomFloatInRange(this.sizeRange);
53
- particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));
54
- }
55
- return particles;
56
- }
57
- }
58
- class ParticleSystem {
59
- constructor(texture, iModel, numEmissions) {
60
- this._emitter = new ParticleEmitter();
61
- this._particles = [];
62
- this._scratchVector3d = new Vector3d();
63
- /** Acceleration in Z applied to particles, in meters per second squared. */
64
- this.gravity = -3;
65
- this._texture = texture;
66
- this._pickableId = iModel.transientIds.next;
67
- this._numEmissions = numEmissions;
68
- this._lastUpdateTime = Date.now();
69
- this._origin = randomPositionInRange(iModel.projectExtents);
70
- this._dispose = iModel.onClose.addListener(() => this.dispose());
71
- }
72
- dispose() {
73
- if (this._dispose) {
74
- this._dispose();
75
- this._dispose = undefined;
76
- }
77
- IModelApp.viewManager.dropDecorator(this);
78
- this._texture.dispose();
79
- }
80
- update() {
81
- const now = Date.now();
82
- let deltaMillis = now - this._lastUpdateTime;
83
- deltaMillis = Math.min(100, deltaMillis);
84
- this._lastUpdateTime = now;
85
- let numParticles = this._particles.length;
86
- if (numParticles === 0) {
87
- this._numEmissions--;
88
- if (this._numEmissions < 0)
89
- this.dispose();
90
- else
91
- this._particles = this._emitter.emit();
92
- return;
93
- }
94
- const elapsedSeconds = deltaMillis / 1000;
95
- for (let i = 0; i < numParticles; i++) {
96
- const particle = this._particles[i];
97
- this.updateParticle(particle, elapsedSeconds);
98
- if (particle.isExpired) {
99
- this._particles[i] = this._particles[numParticles - 1];
100
- --i;
101
- --numParticles;
102
- }
103
- }
104
- this._particles.length = numParticles;
105
- }
106
- updateParticle(particle, elapsedSeconds) {
107
- const velocity = particle.velocity.clone(this._scratchVector3d);
108
- velocity.scale(elapsedSeconds, velocity);
109
- velocity.z += elapsedSeconds * this.gravity;
110
- particle.position.addInPlace(velocity);
111
- particle.transparency = 255 * (particle.age / particle.lifetime);
112
- particle.age += elapsedSeconds;
113
- }
114
- decorate(context) {
115
- if (!context.viewport.view.isSpatialView())
116
- return;
117
- this.update();
118
- const builder = ParticleCollectionBuilder.create({
119
- viewport: context.viewport,
120
- texture: this._texture,
121
- size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,
122
- transparency: 0,
123
- origin: this._origin,
124
- pickableId: this._pickableId,
125
- });
126
- for (const particle of this._particles)
127
- builder.addParticle(particle);
128
- const graphic = builder.finish();
129
- if (graphic) {
130
- context.addDecoration(GraphicType.WorldDecoration, graphic);
131
- context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());
132
- }
133
- }
134
- testDecorationHit(id) {
135
- return id === this._pickableId;
136
- }
137
- async getDecorationToolTip(_hit) {
138
- return "Explosion effect";
139
- }
140
- static async addDecorator(iModel) {
141
- // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.
142
- const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);
143
- const texture = IModelApp.renderSystem.createTexture({
144
- ownership: "external",
145
- image: { source: image, transparency: TextureTransparency.Mixed },
146
- });
147
- if (texture)
148
- IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));
149
- }
150
- }
151
- ParticleSystem.numEmissionsRange = Range1d.createXX(1, 5);
152
- /** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).
153
- * @beta
154
- */
155
- export class ExplosionEffect extends Tool {
156
- /** This method runs the tool, applying an explosion particle effect. */
157
- async run() {
158
- const vp = IModelApp.viewManager.selectedView;
159
- if (vp)
160
- await ParticleSystem.addDecorator(vp.iModel);
161
- return true;
162
- }
163
- }
164
- ExplosionEffect.toolId = "ExplosionEffect";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Point3d, Range1d, Vector3d } from "@itwin/core-geometry";
9
+ import { TextureTransparency } from "@itwin/core-common";
10
+ import { GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, Tool, } from "@itwin/core-frontend";
11
+ import { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from "./Random";
12
+ /** Represents one particle in the system. */
13
+ class Particle {
14
+ constructor(position, velocity, lifetime, size) {
15
+ /** Current age in seconds, incremented each frame. */
16
+ this.age = 0;
17
+ /** Particle transparency in [0..255]. */
18
+ this.transparency = 0;
19
+ this.position = position;
20
+ this.velocity = velocity;
21
+ this.lifetime = lifetime;
22
+ this.size = size;
23
+ }
24
+ get x() { return this.position.x; }
25
+ get y() { return this.position.y; }
26
+ get z() { return this.position.z; }
27
+ get isExpired() { return this.age >= this.lifetime; }
28
+ }
29
+ /** Emits particles in a sphere with its center at the origin.
30
+ * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.
31
+ */
32
+ class ParticleEmitter {
33
+ constructor() {
34
+ /** Range from which each particle's initial speed in meters per second will be selected. */
35
+ this.speedRange = Range1d.createXX(1, 2);
36
+ /** Range from which each particle's lifetime in seconds will be selected. */
37
+ this.lifetimeRange = Range1d.createXX(5, 10);
38
+ /** Range from which each particle's size in meters will be selected. */
39
+ this.sizeRange = Range1d.createXX(0.2, 1.0);
40
+ /** Range from which the number of particles emitted will be selected. */
41
+ this.numParticlesRange = Range1d.createXX(1600, 2200);
42
+ }
43
+ /** Emit an explosion of particles from the center of the sphere. */
44
+ emit() {
45
+ const particles = [];
46
+ const numParticles = randomIntegerInRange(this.numParticlesRange);
47
+ for (let i = 0; i < numParticles; i++) {
48
+ const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));
49
+ velocity.normalizeInPlace();
50
+ velocity.scaleInPlace(randomFloatInRange(this.speedRange));
51
+ const lifetime = randomFloatInRange(this.lifetimeRange);
52
+ const size = randomFloatInRange(this.sizeRange);
53
+ particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));
54
+ }
55
+ return particles;
56
+ }
57
+ }
58
+ class ParticleSystem {
59
+ constructor(texture, iModel, numEmissions) {
60
+ this._emitter = new ParticleEmitter();
61
+ this._particles = [];
62
+ this._scratchVector3d = new Vector3d();
63
+ /** Acceleration in Z applied to particles, in meters per second squared. */
64
+ this.gravity = -3;
65
+ this._texture = texture;
66
+ this._pickableId = iModel.transientIds.next;
67
+ this._numEmissions = numEmissions;
68
+ this._lastUpdateTime = Date.now();
69
+ this._origin = randomPositionInRange(iModel.projectExtents);
70
+ this._dispose = iModel.onClose.addListener(() => this.dispose());
71
+ }
72
+ dispose() {
73
+ if (this._dispose) {
74
+ this._dispose();
75
+ this._dispose = undefined;
76
+ }
77
+ IModelApp.viewManager.dropDecorator(this);
78
+ this._texture.dispose();
79
+ }
80
+ update() {
81
+ const now = Date.now();
82
+ let deltaMillis = now - this._lastUpdateTime;
83
+ deltaMillis = Math.min(100, deltaMillis);
84
+ this._lastUpdateTime = now;
85
+ let numParticles = this._particles.length;
86
+ if (numParticles === 0) {
87
+ this._numEmissions--;
88
+ if (this._numEmissions < 0)
89
+ this.dispose();
90
+ else
91
+ this._particles = this._emitter.emit();
92
+ return;
93
+ }
94
+ const elapsedSeconds = deltaMillis / 1000;
95
+ for (let i = 0; i < numParticles; i++) {
96
+ const particle = this._particles[i];
97
+ this.updateParticle(particle, elapsedSeconds);
98
+ if (particle.isExpired) {
99
+ this._particles[i] = this._particles[numParticles - 1];
100
+ --i;
101
+ --numParticles;
102
+ }
103
+ }
104
+ this._particles.length = numParticles;
105
+ }
106
+ updateParticle(particle, elapsedSeconds) {
107
+ const velocity = particle.velocity.clone(this._scratchVector3d);
108
+ velocity.scale(elapsedSeconds, velocity);
109
+ velocity.z += elapsedSeconds * this.gravity;
110
+ particle.position.addInPlace(velocity);
111
+ particle.transparency = 255 * (particle.age / particle.lifetime);
112
+ particle.age += elapsedSeconds;
113
+ }
114
+ decorate(context) {
115
+ if (!context.viewport.view.isSpatialView())
116
+ return;
117
+ this.update();
118
+ const builder = ParticleCollectionBuilder.create({
119
+ viewport: context.viewport,
120
+ texture: this._texture,
121
+ size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,
122
+ transparency: 0,
123
+ origin: this._origin,
124
+ pickableId: this._pickableId,
125
+ });
126
+ for (const particle of this._particles)
127
+ builder.addParticle(particle);
128
+ const graphic = builder.finish();
129
+ if (graphic) {
130
+ context.addDecoration(GraphicType.WorldDecoration, graphic);
131
+ context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());
132
+ }
133
+ }
134
+ testDecorationHit(id) {
135
+ return id === this._pickableId;
136
+ }
137
+ async getDecorationToolTip(_hit) {
138
+ return "Explosion effect";
139
+ }
140
+ static async addDecorator(iModel) {
141
+ // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.
142
+ const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);
143
+ const texture = IModelApp.renderSystem.createTexture({
144
+ ownership: "external",
145
+ image: { source: image, transparency: TextureTransparency.Mixed },
146
+ });
147
+ if (texture)
148
+ IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));
149
+ }
150
+ }
151
+ ParticleSystem.numEmissionsRange = Range1d.createXX(1, 5);
152
+ /** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).
153
+ * @beta
154
+ */
155
+ export class ExplosionEffect extends Tool {
156
+ /** This method runs the tool, applying an explosion particle effect. */
157
+ async run() {
158
+ const vp = IModelApp.viewManager.selectedView;
159
+ if (vp)
160
+ await ParticleSystem.addDecorator(vp.iModel);
161
+ return true;
162
+ }
163
+ }
164
+ ExplosionEffect.toolId = "ExplosionEffect";
165
165
  //# sourceMappingURL=Explosion.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\n} from \"@itwin/core-frontend\";\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\n\n/** Represents one particle in the system. */\nclass Particle implements ParticleProps {\n /** Current position in the particle system's local coordinate space. */\n public readonly position: Point3d;\n /** Current velocity in meters per second. */\n public readonly velocity: Vector3d;\n /** Current age in seconds, incremented each frame. */\n public age = 0;\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\n public readonly lifetime: number;\n /** Particle size in meters. */\n public size: number;\n /** Particle transparency in [0..255]. */\n public transparency = 0;\n\n public get x() { return this.position.x; }\n public get y() { return this.position.y; }\n public get z() { return this.position.z; }\n\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\n this.position = position;\n this.velocity = velocity;\n this.lifetime = lifetime;\n this.size = size;\n }\n\n public get isExpired() { return this.age >= this.lifetime; }\n}\n\n/** Emits particles in a sphere with its center at the origin.\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\n */\nclass ParticleEmitter {\n /** Range from which each particle's initial speed in meters per second will be selected. */\n public readonly speedRange = Range1d.createXX(1, 2);\n /** Range from which each particle's lifetime in seconds will be selected. */\n public readonly lifetimeRange = Range1d.createXX(5, 10);\n /** Range from which each particle's size in meters will be selected. */\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\n /** Range from which the number of particles emitted will be selected. */\n public numParticlesRange = Range1d.createXX(1600, 2200);\n\n /** Emit an explosion of particles from the center of the sphere. */\n public emit(): Particle[] {\n const particles = [];\n const numParticles = randomIntegerInRange(this.numParticlesRange);\n for (let i = 0; i < numParticles; i++) {\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\n velocity.normalizeInPlace();\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\n\n const lifetime = randomFloatInRange(this.lifetimeRange);\n const size = randomFloatInRange(this.sizeRange);\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\n }\n\n return particles;\n }\n}\n\nclass ParticleSystem {\n private readonly _origin: Point3d;\n private readonly _pickableId: Id64String;\n private readonly _emitter = new ParticleEmitter();\n private _numEmissions: number;\n private readonly _texture: RenderTexture;\n private _lastUpdateTime: number;\n private _particles: Particle[] = [];\n private readonly _scratchVector3d = new Vector3d();\n private _dispose?: VoidFunction;\n /** Acceleration in Z applied to particles, in meters per second squared. */\n public gravity = -3;\n\n public static numEmissionsRange = Range1d.createXX(1, 5);\n\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\n this._texture = texture;\n this._pickableId = iModel.transientIds.next;\n this._numEmissions = numEmissions;\n this._lastUpdateTime = Date.now();\n\n this._origin = randomPositionInRange(iModel.projectExtents);\n\n this._dispose = iModel.onClose.addListener(() => this.dispose());\n }\n\n public dispose(): void {\n if (this._dispose) {\n this._dispose();\n this._dispose = undefined;\n }\n\n IModelApp.viewManager.dropDecorator(this);\n this._texture.dispose();\n }\n\n public update(): void {\n const now = Date.now();\n let deltaMillis = now - this._lastUpdateTime;\n deltaMillis = Math.min(100, deltaMillis);\n this._lastUpdateTime = now;\n\n let numParticles = this._particles.length;\n if (numParticles === 0) {\n this._numEmissions--;\n if (this._numEmissions < 0)\n this.dispose();\n else\n this._particles = this._emitter.emit();\n\n return;\n }\n\n const elapsedSeconds = deltaMillis / 1000;\n for (let i = 0; i < numParticles; i++) {\n const particle = this._particles[i];\n this.updateParticle(particle, elapsedSeconds);\n if (particle.isExpired) {\n this._particles[i] = this._particles[numParticles - 1];\n --i;\n --numParticles;\n }\n }\n\n this._particles.length = numParticles;\n }\n\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\n const velocity = particle.velocity.clone(this._scratchVector3d);\n velocity.scale(elapsedSeconds, velocity);\n velocity.z += elapsedSeconds * this.gravity;\n particle.position.addInPlace(velocity);\n particle.transparency = 255 * (particle.age / particle.lifetime);\n\n particle.age += elapsedSeconds;\n }\n\n public decorate(context: DecorateContext): void {\n if (!context.viewport.view.isSpatialView())\n return;\n\n this.update();\n\n const builder = ParticleCollectionBuilder.create({\n viewport: context.viewport,\n texture: this._texture,\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\n transparency: 0,\n origin: this._origin,\n pickableId: this._pickableId,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic) {\n context.addDecoration(GraphicType.WorldDecoration, graphic);\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\n }\n }\n\n public testDecorationHit(id: Id64String): boolean {\n return id === this._pickableId;\n }\n\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\n return \"Explosion effect\";\n }\n\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n if (texture)\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\n }\n}\n\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\n * @beta\n */\nexport class ExplosionEffect extends Tool {\n public static override toolId = \"ExplosionEffect\";\n\n /** This method runs the tool, applying an explosion particle effect. */\n public override async run(): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await ParticleSystem.addDecorator(vp.iModel);\n\n return true;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\r\n} from \"@itwin/core-frontend\";\r\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\r\n\r\n/** Represents one particle in the system. */\r\nclass Particle implements ParticleProps {\r\n /** Current position in the particle system's local coordinate space. */\r\n public readonly position: Point3d;\r\n /** Current velocity in meters per second. */\r\n public readonly velocity: Vector3d;\r\n /** Current age in seconds, incremented each frame. */\r\n public age = 0;\r\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\r\n public readonly lifetime: number;\r\n /** Particle size in meters. */\r\n public size: number;\r\n /** Particle transparency in [0..255]. */\r\n public transparency = 0;\r\n\r\n public get x() { return this.position.x; }\r\n public get y() { return this.position.y; }\r\n public get z() { return this.position.z; }\r\n\r\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\r\n this.position = position;\r\n this.velocity = velocity;\r\n this.lifetime = lifetime;\r\n this.size = size;\r\n }\r\n\r\n public get isExpired() { return this.age >= this.lifetime; }\r\n}\r\n\r\n/** Emits particles in a sphere with its center at the origin.\r\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\r\n */\r\nclass ParticleEmitter {\r\n /** Range from which each particle's initial speed in meters per second will be selected. */\r\n public readonly speedRange = Range1d.createXX(1, 2);\r\n /** Range from which each particle's lifetime in seconds will be selected. */\r\n public readonly lifetimeRange = Range1d.createXX(5, 10);\r\n /** Range from which each particle's size in meters will be selected. */\r\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\r\n /** Range from which the number of particles emitted will be selected. */\r\n public numParticlesRange = Range1d.createXX(1600, 2200);\r\n\r\n /** Emit an explosion of particles from the center of the sphere. */\r\n public emit(): Particle[] {\r\n const particles = [];\r\n const numParticles = randomIntegerInRange(this.numParticlesRange);\r\n for (let i = 0; i < numParticles; i++) {\r\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\r\n velocity.normalizeInPlace();\r\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\r\n\r\n const lifetime = randomFloatInRange(this.lifetimeRange);\r\n const size = randomFloatInRange(this.sizeRange);\r\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\r\n }\r\n\r\n return particles;\r\n }\r\n}\r\n\r\nclass ParticleSystem {\r\n private readonly _origin: Point3d;\r\n private readonly _pickableId: Id64String;\r\n private readonly _emitter = new ParticleEmitter();\r\n private _numEmissions: number;\r\n private readonly _texture: RenderTexture;\r\n private _lastUpdateTime: number;\r\n private _particles: Particle[] = [];\r\n private readonly _scratchVector3d = new Vector3d();\r\n private _dispose?: VoidFunction;\r\n /** Acceleration in Z applied to particles, in meters per second squared. */\r\n public gravity = -3;\r\n\r\n public static numEmissionsRange = Range1d.createXX(1, 5);\r\n\r\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\r\n this._texture = texture;\r\n this._pickableId = iModel.transientIds.next;\r\n this._numEmissions = numEmissions;\r\n this._lastUpdateTime = Date.now();\r\n\r\n this._origin = randomPositionInRange(iModel.projectExtents);\r\n\r\n this._dispose = iModel.onClose.addListener(() => this.dispose());\r\n }\r\n\r\n public dispose(): void {\r\n if (this._dispose) {\r\n this._dispose();\r\n this._dispose = undefined;\r\n }\r\n\r\n IModelApp.viewManager.dropDecorator(this);\r\n this._texture.dispose();\r\n }\r\n\r\n public update(): void {\r\n const now = Date.now();\r\n let deltaMillis = now - this._lastUpdateTime;\r\n deltaMillis = Math.min(100, deltaMillis);\r\n this._lastUpdateTime = now;\r\n\r\n let numParticles = this._particles.length;\r\n if (numParticles === 0) {\r\n this._numEmissions--;\r\n if (this._numEmissions < 0)\r\n this.dispose();\r\n else\r\n this._particles = this._emitter.emit();\r\n\r\n return;\r\n }\r\n\r\n const elapsedSeconds = deltaMillis / 1000;\r\n for (let i = 0; i < numParticles; i++) {\r\n const particle = this._particles[i];\r\n this.updateParticle(particle, elapsedSeconds);\r\n if (particle.isExpired) {\r\n this._particles[i] = this._particles[numParticles - 1];\r\n --i;\r\n --numParticles;\r\n }\r\n }\r\n\r\n this._particles.length = numParticles;\r\n }\r\n\r\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\r\n const velocity = particle.velocity.clone(this._scratchVector3d);\r\n velocity.scale(elapsedSeconds, velocity);\r\n velocity.z += elapsedSeconds * this.gravity;\r\n particle.position.addInPlace(velocity);\r\n particle.transparency = 255 * (particle.age / particle.lifetime);\r\n\r\n particle.age += elapsedSeconds;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (!context.viewport.view.isSpatialView())\r\n return;\r\n\r\n this.update();\r\n\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: context.viewport,\r\n texture: this._texture,\r\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\r\n transparency: 0,\r\n origin: this._origin,\r\n pickableId: this._pickableId,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic) {\r\n context.addDecoration(GraphicType.WorldDecoration, graphic);\r\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\r\n }\r\n }\r\n\r\n public testDecorationHit(id: Id64String): boolean {\r\n return id === this._pickableId;\r\n }\r\n\r\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\r\n return \"Explosion effect\";\r\n }\r\n\r\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\r\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n if (texture)\r\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\r\n }\r\n}\r\n\r\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\r\n * @beta\r\n */\r\nexport class ExplosionEffect extends Tool {\r\n public static override toolId = \"ExplosionEffect\";\r\n\r\n /** This method runs the tool, applying an explosion particle effect. */\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await ParticleSystem.addDecorator(vp.iModel);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
- * @beta
9
- */
10
- export declare class FlipImageEffect extends AddEffectTool {
11
- static toolId: string;
12
- protected get effectName(): string;
13
- protected get textureCoordFromPosition(): boolean;
14
- protected get source(): {
15
- vertex: string;
16
- fragment: string;
17
- sampleSourcePixel: string;
18
- };
19
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
- }
21
- /** Configure the [[FlipImageEffect]].
22
- * @beta
23
- */
24
- export declare class FlipImageConfig extends Tool {
25
- static toolId: string;
26
- static get minArgs(): number;
27
- static get maxArgs(): number;
28
- run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
+ * @beta
9
+ */
10
+ export declare class FlipImageEffect extends AddEffectTool {
11
+ static toolId: string;
12
+ protected get effectName(): string;
13
+ protected get textureCoordFromPosition(): boolean;
14
+ protected get source(): {
15
+ vertex: string;
16
+ fragment: string;
17
+ sampleSourcePixel: string;
18
+ };
19
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
+ }
21
+ /** Configure the [[FlipImageEffect]].
22
+ * @beta
23
+ */
24
+ export declare class FlipImageConfig extends Tool {
25
+ static toolId: string;
26
+ static get minArgs(): number;
27
+ static get maxArgs(): number;
28
+ run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=FlipImage.d.ts.map