@itwin/frontend-devtools 3.4.0-dev.48 → 3.4.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  5. package/lib/cjs/FrontEndDevTools.js +219 -219
  6. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  7. package/lib/cjs/effects/Convolution.d.ts +68 -68
  8. package/lib/cjs/effects/Convolution.js +165 -165
  9. package/lib/cjs/effects/Convolution.js.map +1 -1
  10. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  11. package/lib/cjs/effects/EffectTools.js +68 -68
  12. package/lib/cjs/effects/EffectTools.js.map +1 -1
  13. package/lib/cjs/effects/Explosion.d.ts +12 -12
  14. package/lib/cjs/effects/Explosion.js +168 -168
  15. package/lib/cjs/effects/Explosion.js.map +1 -1
  16. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  17. package/lib/cjs/effects/FlipImage.js +99 -99
  18. package/lib/cjs/effects/FlipImage.js.map +1 -1
  19. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  20. package/lib/cjs/effects/LensDistortion.js +109 -109
  21. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  22. package/lib/cjs/effects/Random.d.ts +24 -24
  23. package/lib/cjs/effects/Random.js +49 -49
  24. package/lib/cjs/effects/Random.js.map +1 -1
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +85 -85
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +108 -108
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +98 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +164 -164
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.d.ts.map +1 -1
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -371
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +257 -257
  60. package/lib/cjs/tools/MapLayerTool.js +499 -499
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.d.ts.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -60
  65. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  66. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  67. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  68. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  69. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  70. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  71. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  72. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
  74. package/lib/cjs/tools/PlanarMaskTools.js +393 -390
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +100 -100
  89. package/lib/cjs/tools/RenderTargetTools.js +166 -166
  90. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  94. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  95. package/lib/cjs/tools/SavedViews.js +136 -136
  96. package/lib/cjs/tools/SavedViews.js.map +1 -1
  97. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  98. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  99. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  100. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  101. package/lib/cjs/tools/SelectionTools.d.ts.map +1 -1
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.js +516 -516
  121. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  122. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  123. package/lib/cjs/tools/parseArgs.js +51 -51
  124. package/lib/cjs/tools/parseArgs.js.map +1 -1
  125. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  126. package/lib/cjs/tools/parseBoolean.js +26 -26
  127. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  128. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  129. package/lib/cjs/tools/parseToggle.js +25 -25
  130. package/lib/cjs/tools/parseToggle.js.map +1 -1
  131. package/lib/cjs/ui/Button.d.ts +29 -29
  132. package/lib/cjs/ui/Button.d.ts.map +1 -1
  133. package/lib/cjs/ui/Button.js +26 -26
  134. package/lib/cjs/ui/Button.js.map +1 -1
  135. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  136. package/lib/cjs/ui/CheckBox.js +27 -27
  137. package/lib/cjs/ui/CheckBox.js.map +1 -1
  138. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  139. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  140. package/lib/cjs/ui/ColorInput.js +53 -53
  141. package/lib/cjs/ui/ColorInput.js.map +1 -1
  142. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  143. package/lib/cjs/ui/ComboBox.js +42 -42
  144. package/lib/cjs/ui/ComboBox.js.map +1 -1
  145. package/lib/cjs/ui/DataList.d.ts +27 -27
  146. package/lib/cjs/ui/DataList.js +39 -39
  147. package/lib/cjs/ui/DataList.js.map +1 -1
  148. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  149. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  150. package/lib/cjs/ui/NestedMenu.js +46 -46
  151. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  152. package/lib/cjs/ui/NumericInput.d.ts +34 -34
  153. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  154. package/lib/cjs/ui/NumericInput.js +59 -59
  155. package/lib/cjs/ui/NumericInput.js.map +1 -1
  156. package/lib/cjs/ui/RadioBox.d.ts +28 -28
  157. package/lib/cjs/ui/RadioBox.js +76 -76
  158. package/lib/cjs/ui/RadioBox.js.map +1 -1
  159. package/lib/cjs/ui/Slider.d.ts +24 -24
  160. package/lib/cjs/ui/Slider.js +32 -32
  161. package/lib/cjs/ui/Slider.js.map +1 -1
  162. package/lib/cjs/ui/TextBox.d.ts +32 -32
  163. package/lib/cjs/ui/TextBox.js +56 -56
  164. package/lib/cjs/ui/TextBox.js.map +1 -1
  165. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  166. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  167. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  168. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  169. package/lib/cjs/widgets/FpsTracker.js +56 -56
  170. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  171. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  172. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  173. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  174. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  175. package/lib/cjs/widgets/KeyinField.js +187 -187
  176. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  177. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  178. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  179. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  180. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  181. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  182. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  183. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  184. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  185. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  186. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  187. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  188. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  189. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  190. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  191. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -181
  192. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  193. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  194. package/lib/esm/ClipboardUtilities.js +22 -22
  195. package/lib/esm/ClipboardUtilities.js.map +1 -1
  196. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  197. package/lib/esm/FrontEndDevTools.js +215 -215
  198. package/lib/esm/FrontEndDevTools.js.map +1 -1
  199. package/lib/esm/effects/Convolution.d.ts +68 -68
  200. package/lib/esm/effects/Convolution.js +155 -155
  201. package/lib/esm/effects/Convolution.js.map +1 -1
  202. package/lib/esm/effects/EffectTools.d.ts +33 -33
  203. package/lib/esm/effects/EffectTools.js +62 -62
  204. package/lib/esm/effects/EffectTools.js.map +1 -1
  205. package/lib/esm/effects/Explosion.d.ts +12 -12
  206. package/lib/esm/effects/Explosion.js +164 -164
  207. package/lib/esm/effects/Explosion.js.map +1 -1
  208. package/lib/esm/effects/FlipImage.d.ts +30 -30
  209. package/lib/esm/effects/FlipImage.js +94 -94
  210. package/lib/esm/effects/FlipImage.js.map +1 -1
  211. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  212. package/lib/esm/effects/LensDistortion.js +104 -104
  213. package/lib/esm/effects/LensDistortion.js.map +1 -1
  214. package/lib/esm/effects/Random.d.ts +24 -24
  215. package/lib/esm/effects/Random.js +41 -41
  216. package/lib/esm/effects/Random.js.map +1 -1
  217. package/lib/esm/effects/Saturation.d.ts +30 -30
  218. package/lib/esm/effects/Saturation.js +80 -80
  219. package/lib/esm/effects/Saturation.js.map +1 -1
  220. package/lib/esm/effects/Snow.d.ts +76 -76
  221. package/lib/esm/effects/Snow.js +182 -182
  222. package/lib/esm/effects/Snow.js.map +1 -1
  223. package/lib/esm/effects/Vignette.d.ts +39 -39
  224. package/lib/esm/effects/Vignette.js +103 -103
  225. package/lib/esm/effects/Vignette.js.map +1 -1
  226. package/lib/esm/frontend-devtools.d.ts +82 -82
  227. package/lib/esm/frontend-devtools.js +86 -86
  228. package/lib/esm/frontend-devtools.js.map +1 -1
  229. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  230. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  231. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  232. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  233. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  234. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  235. package/lib/esm/tools/ClipTools.d.ts +67 -67
  236. package/lib/esm/tools/ClipTools.js +158 -158
  237. package/lib/esm/tools/ClipTools.js.map +1 -1
  238. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  239. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  240. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  241. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  242. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  243. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  244. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  245. package/lib/esm/tools/FrustumDecoration.d.ts.map +1 -1
  246. package/lib/esm/tools/FrustumDecoration.js +367 -364
  247. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  248. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  249. package/lib/esm/tools/InspectElementTool.js +194 -194
  250. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  251. package/lib/esm/tools/MapLayerTool.d.ts +257 -257
  252. package/lib/esm/tools/MapLayerTool.js +478 -478
  253. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  254. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  255. package/lib/esm/tools/MeasureTileLoadTime.d.ts.map +1 -1
  256. package/lib/esm/tools/MeasureTileLoadTime.js +59 -56
  257. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  258. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  259. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  260. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  261. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  262. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  263. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  264. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  265. package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
  266. package/lib/esm/tools/PlanarMaskTools.js +377 -374
  267. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  268. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  269. package/lib/esm/tools/ProjectExtents.js +104 -104
  270. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  271. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  272. package/lib/esm/tools/RealityModelTools.js +268 -268
  273. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  274. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  275. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  276. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  277. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  278. package/lib/esm/tools/RenderSystemTools.js +63 -63
  279. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  280. package/lib/esm/tools/RenderTargetTools.d.ts +100 -100
  281. package/lib/esm/tools/RenderTargetTools.js +152 -152
  282. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  283. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  284. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  285. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  286. package/lib/esm/tools/SavedViews.d.ts +46 -46
  287. package/lib/esm/tools/SavedViews.js +128 -128
  288. package/lib/esm/tools/SavedViews.js.map +1 -1
  289. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  290. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  291. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  292. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  293. package/lib/esm/tools/SelectionTools.d.ts.map +1 -1
  294. package/lib/esm/tools/SelectionTools.js +82 -82
  295. package/lib/esm/tools/SelectionTools.js.map +1 -1
  296. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  297. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  298. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  299. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  300. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  301. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  302. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  303. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  304. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  305. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  306. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  307. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  308. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  309. package/lib/esm/tools/ToolTipProvider.js +62 -62
  310. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  311. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  312. package/lib/esm/tools/ViewportTools.js +492 -492
  313. package/lib/esm/tools/ViewportTools.js.map +1 -1
  314. package/lib/esm/tools/parseArgs.d.ts +23 -23
  315. package/lib/esm/tools/parseArgs.js +47 -47
  316. package/lib/esm/tools/parseArgs.js.map +1 -1
  317. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  318. package/lib/esm/tools/parseBoolean.js +22 -22
  319. package/lib/esm/tools/parseBoolean.js.map +1 -1
  320. package/lib/esm/tools/parseToggle.d.ts +8 -8
  321. package/lib/esm/tools/parseToggle.js +21 -21
  322. package/lib/esm/tools/parseToggle.js.map +1 -1
  323. package/lib/esm/ui/Button.d.ts +29 -29
  324. package/lib/esm/ui/Button.d.ts.map +1 -1
  325. package/lib/esm/ui/Button.js +22 -22
  326. package/lib/esm/ui/Button.js.map +1 -1
  327. package/lib/esm/ui/CheckBox.d.ts +23 -23
  328. package/lib/esm/ui/CheckBox.js +23 -23
  329. package/lib/esm/ui/CheckBox.js.map +1 -1
  330. package/lib/esm/ui/ColorInput.d.ts +27 -27
  331. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  332. package/lib/esm/ui/ColorInput.js +48 -48
  333. package/lib/esm/ui/ColorInput.js.map +1 -1
  334. package/lib/esm/ui/ComboBox.d.ts +28 -28
  335. package/lib/esm/ui/ComboBox.js +38 -38
  336. package/lib/esm/ui/ComboBox.js.map +1 -1
  337. package/lib/esm/ui/DataList.d.ts +27 -27
  338. package/lib/esm/ui/DataList.js +34 -34
  339. package/lib/esm/ui/DataList.js.map +1 -1
  340. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  341. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  342. package/lib/esm/ui/NestedMenu.js +42 -42
  343. package/lib/esm/ui/NestedMenu.js.map +1 -1
  344. package/lib/esm/ui/NumericInput.d.ts +34 -34
  345. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  346. package/lib/esm/ui/NumericInput.js +54 -54
  347. package/lib/esm/ui/NumericInput.js.map +1 -1
  348. package/lib/esm/ui/RadioBox.d.ts +28 -28
  349. package/lib/esm/ui/RadioBox.js +72 -72
  350. package/lib/esm/ui/RadioBox.js.map +1 -1
  351. package/lib/esm/ui/Slider.d.ts +24 -24
  352. package/lib/esm/ui/Slider.js +28 -28
  353. package/lib/esm/ui/Slider.js.map +1 -1
  354. package/lib/esm/ui/TextBox.d.ts +32 -32
  355. package/lib/esm/ui/TextBox.js +52 -52
  356. package/lib/esm/ui/TextBox.js.map +1 -1
  357. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  358. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  359. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  360. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  361. package/lib/esm/widgets/FpsTracker.js +52 -52
  362. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  363. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  364. package/lib/esm/widgets/GpuProfiler.js +188 -188
  365. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  366. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  367. package/lib/esm/widgets/KeyinField.js +183 -183
  368. package/lib/esm/widgets/KeyinField.js.map +1 -1
  369. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  370. package/lib/esm/widgets/MemoryTracker.js +238 -238
  371. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  372. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  373. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  374. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  375. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  376. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  377. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  378. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  379. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  380. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  381. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  382. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  383. package/lib/esm/widgets/ToolSettingsTracker.js +207 -177
  384. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  385. package/lib/public/locales/en/FrontendDevTools.json +479 -479
  386. package/package.json +7 -7
@@ -1,110 +1,110 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_frontend_1 = require("@itwin/core-frontend");
13
- const EffectTools_1 = require("./EffectTools");
14
- const parseArgs_1 = require("../tools/parseArgs");
15
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
- * Based on https://www.decarpentier.nl/lens-distortion
17
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
- * @beta
20
- */
21
- class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
- get effectName() { return "lensdistortion"; }
23
- get textureCoordFromPosition() { return true; }
24
- get source() {
25
- return {
26
- vertex: `
27
- void effectMain(vec4 position) {
28
- vec2 uv = textureCoordFromPosition(position);
29
- float scaledHeight = strength * height;
30
- float cylAspectRatio = aspectRatio * cylindricalRatio;
31
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
-
35
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
-
38
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
- vUV.xy += uv;
41
- }`,
42
- // We simply shift pixels - we don't alter their colors.
43
- fragment: `
44
- vec4 effectMain() {
45
- return sampleSourcePixel();
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: `
50
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
- return TEXTURE_PROJ(u_diffuse, uv);
52
- `,
53
- };
54
- }
55
- defineEffect(builder) {
56
- // Lens distortion is only applicable to views with the camera enabled.
57
- builder.shouldApply = (context) => context.viewport.isCameraOn;
58
- builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
- builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
- builder.addUniform({
61
- name: "strength",
62
- type: core_frontend_1.UniformType.Float,
63
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
- });
65
- builder.addUniform({
66
- name: "cylindricalRatio",
67
- type: core_frontend_1.UniformType.Float,
68
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
- });
70
- builder.addUniform({
71
- name: "aspectRatio",
72
- type: core_frontend_1.UniformType.Float,
73
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
- });
75
- builder.addUniform({
76
- name: "height",
77
- type: core_frontend_1.UniformType.Float,
78
- bind: (uniform, context) => {
79
- (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
- const fov = context.viewport.view.camera.lens.radians;
81
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
- uniform.setUniform1f(height);
83
- },
84
- });
85
- }
86
- }
87
- exports.LensDistortionEffect = LensDistortionEffect;
88
- LensDistortionEffect.toolId = "LensDistortionEffect";
89
- /** Configures the [[LensDistortionEffect]].
90
- * @beta
91
- */
92
- class LensDistortionConfig extends core_frontend_1.Tool {
93
- static get minArgs() { return 0; }
94
- static get maxArgs() { return 2; }
95
- async run(strength, ratio) {
96
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
- (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
- return true;
100
- }
101
- async parseAndRun(...input) {
102
- const args = (0, parseArgs_1.parseArgs)(input);
103
- return this.run(args.getFloat("s"), args.getFloat("r"));
104
- }
105
- }
106
- exports.LensDistortionConfig = LensDistortionConfig;
107
- LensDistortionConfig.toolId = "LensDistortionConfig";
108
- LensDistortionConfig.strength = 0.5;
109
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
+ const core_bentley_1 = require("@itwin/core-bentley");
12
+ const core_frontend_1 = require("@itwin/core-frontend");
13
+ const EffectTools_1 = require("./EffectTools");
14
+ const parseArgs_1 = require("../tools/parseArgs");
15
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
+ * Based on https://www.decarpentier.nl/lens-distortion
17
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
+ * @beta
20
+ */
21
+ class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
+ get effectName() { return "lensdistortion"; }
23
+ get textureCoordFromPosition() { return true; }
24
+ get source() {
25
+ return {
26
+ vertex: `
27
+ void effectMain(vec4 position) {
28
+ vec2 uv = textureCoordFromPosition(position);
29
+ float scaledHeight = strength * height;
30
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
31
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
+
35
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
+
38
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
+ vUV.xy += uv;
41
+ }`,
42
+ // We simply shift pixels - we don't alter their colors.
43
+ fragment: `
44
+ vec4 effectMain() {
45
+ return sampleSourcePixel();
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: `
50
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
+ return TEXTURE_PROJ(u_diffuse, uv);
52
+ `,
53
+ };
54
+ }
55
+ defineEffect(builder) {
56
+ // Lens distortion is only applicable to views with the camera enabled.
57
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
58
+ builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
+ builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
+ builder.addUniform({
61
+ name: "strength",
62
+ type: core_frontend_1.UniformType.Float,
63
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
+ });
65
+ builder.addUniform({
66
+ name: "cylindricalRatio",
67
+ type: core_frontend_1.UniformType.Float,
68
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
+ });
70
+ builder.addUniform({
71
+ name: "aspectRatio",
72
+ type: core_frontend_1.UniformType.Float,
73
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
+ });
75
+ builder.addUniform({
76
+ name: "height",
77
+ type: core_frontend_1.UniformType.Float,
78
+ bind: (uniform, context) => {
79
+ (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
+ const fov = context.viewport.view.camera.lens.radians;
81
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
+ uniform.setUniform1f(height);
83
+ },
84
+ });
85
+ }
86
+ }
87
+ exports.LensDistortionEffect = LensDistortionEffect;
88
+ LensDistortionEffect.toolId = "LensDistortionEffect";
89
+ /** Configures the [[LensDistortionEffect]].
90
+ * @beta
91
+ */
92
+ class LensDistortionConfig extends core_frontend_1.Tool {
93
+ static get minArgs() { return 0; }
94
+ static get maxArgs() { return 2; }
95
+ async run(strength, ratio) {
96
+ LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
+ LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
+ (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
+ return true;
100
+ }
101
+ async parseAndRun(...input) {
102
+ const args = (0, parseArgs_1.parseArgs)(input);
103
+ return this.run(args.getFloat("s"), args.getFloat("r"));
104
+ }
105
+ }
106
+ exports.LensDistortionConfig = LensDistortionConfig;
107
+ LensDistortionConfig.toolId = "LensDistortionConfig";
108
+ LensDistortionConfig.strength = 0.5;
109
+ LensDistortionConfig.cylindricalRatio = 0.5;
110
110
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAgG;AAChG,+CAAyE;AACzE,kDAA+C;AAE/C;;;;;GAKG;AACH,MAAa,oBAAqB,SAAQ,2BAAa;IAGrD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,IAAA,qBAAM,EAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAtEH,oDAuEC;AAtEwB,2BAAM,GAAG,sBAAsB,CAAC;AAwEzD;;GAEG;AACH,MAAa,oBAAqB,SAAQ,oBAAI;IAErC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,GAAG,CAAC;QACrD,IAAA,uCAAyB,EAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC;;AAlBH,oDAmBC;AAlBwB,2BAAM,GAAG,sBAAsB,CAAC;AAIzC,6BAAQ,GAAG,GAAG,CAAC;AACf,qCAAgB,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
1
+ {"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAgG;AAChG,+CAAyE;AACzE,kDAA+C;AAE/C;;;;;GAKG;AACH,MAAa,oBAAqB,SAAQ,2BAAa;IAGrD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,IAAA,qBAAM,EAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAtEH,oDAuEC;AAtEwB,2BAAM,GAAG,sBAAsB,CAAC;AAwEzD;;GAEG;AACH,MAAa,oBAAqB,SAAQ,oBAAI;IAErC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,GAAG,CAAC;QACrD,IAAA,uCAAyB,EAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC;;AAlBH,oDAmBC;AAlBwB,2BAAM,GAAG,sBAAsB,CAAC;AAIzC,6BAAQ,GAAG,GAAG,CAAC;AACf,qCAAgB,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map
@@ -1,50 +1,50 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Generate integer in [min, max].
13
- * @beta
14
- */
15
- function randomInteger(min, max) {
16
- return Math.floor(Math.random() * (max - min + 1)) + min;
17
- }
18
- exports.randomInteger = randomInteger;
19
- /** Generate random integer in [range.low, range.high].
20
- * @beta
21
- */
22
- function randomIntegerInRange(range) {
23
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
- }
25
- exports.randomIntegerInRange = randomIntegerInRange;
26
- /** Generate random floating-point number in [min, max).
27
- * @beta
28
- */
29
- function randomFloat(min, max) {
30
- return Math.random() * (max - min) + min;
31
- }
32
- exports.randomFloat = randomFloat;
33
- /** Generate random floating-point number in [range.low, range.high).
34
- * @beta
35
- */
36
- function randomFloatInRange(range) {
37
- return randomFloat(range.low, range.high);
38
- }
39
- exports.randomFloatInRange = randomFloatInRange;
40
- /** Generate a random position in the specified range.
41
- * @beta
42
- */
43
- function randomPositionInRange(range) {
44
- const x = randomFloat(range.low.x, range.high.x);
45
- const y = randomFloat(range.low.y, range.high.y);
46
- const z = randomFloat(range.low.z, range.high.z);
47
- return new core_geometry_1.Point3d(x, y, z);
48
- }
49
- exports.randomPositionInRange = randomPositionInRange;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Generate integer in [min, max].
13
+ * @beta
14
+ */
15
+ function randomInteger(min, max) {
16
+ return Math.floor(Math.random() * (max - min + 1)) + min;
17
+ }
18
+ exports.randomInteger = randomInteger;
19
+ /** Generate random integer in [range.low, range.high].
20
+ * @beta
21
+ */
22
+ function randomIntegerInRange(range) {
23
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
24
+ }
25
+ exports.randomIntegerInRange = randomIntegerInRange;
26
+ /** Generate random floating-point number in [min, max).
27
+ * @beta
28
+ */
29
+ function randomFloat(min, max) {
30
+ return Math.random() * (max - min) + min;
31
+ }
32
+ exports.randomFloat = randomFloat;
33
+ /** Generate random floating-point number in [range.low, range.high).
34
+ * @beta
35
+ */
36
+ function randomFloatInRange(range) {
37
+ return randomFloat(range.low, range.high);
38
+ }
39
+ exports.randomFloatInRange = randomFloatInRange;
40
+ /** Generate a random position in the specified range.
41
+ * @beta
42
+ */
43
+ function randomPositionInRange(range) {
44
+ const x = randomFloat(range.low.x, range.high.x);
45
+ const y = randomFloat(range.low.y, range.high.y);
46
+ const z = randomFloat(range.low.z, range.high.z);
47
+ return new core_geometry_1.Point3d(x, y, z);
48
+ }
49
+ exports.randomPositionInRange = randomPositionInRange;
50
50
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Generate integer in [min, max].\r\n * @beta\r\n */\r\nexport function randomInteger(min: number, max: number): number {\r\n return Math.floor(Math.random() * (max - min + 1)) + min;\r\n}\r\n\r\n/** Generate random integer in [range.low, range.high].\r\n * @beta\r\n */\r\nexport function randomIntegerInRange(range: Range1d): number {\r\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\r\n}\r\n\r\n/** Generate random floating-point number in [min, max).\r\n * @beta\r\n */\r\nexport function randomFloat(min: number, max: number): number {\r\n return Math.random() * (max - min) + min;\r\n}\r\n\r\n/** Generate random floating-point number in [range.low, range.high).\r\n * @beta\r\n */\r\nexport function randomFloatInRange(range: Range1d): number {\r\n return randomFloat(range.low, range.high);\r\n}\r\n\r\n/** Generate a random position in the specified range.\r\n * @beta\r\n */\r\nexport function randomPositionInRange(range: Range3d): Point3d {\r\n const x = randomFloat(range.low.x, range.high.x);\r\n const y = randomFloat(range.low.y, range.high.y);\r\n const z = randomFloat(range.low.z, range.high.z);\r\n return new Point3d(x, y, z);\r\n}\r\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map