@itwin/core-orbitgt 5.5.0-dev.2 → 5.5.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/core-orbitgt.js.map +1 -1
  3. package/lib/cjs/pointcloud/format/opc/AttributeMask.js.map +1 -1
  4. package/lib/cjs/pointcloud/format/opc/AttributeReader.js.map +1 -1
  5. package/lib/cjs/pointcloud/format/opc/BlockRecord.js.map +1 -1
  6. package/lib/cjs/pointcloud/format/opc/ContainerFile.js.map +1 -1
  7. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  8. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  9. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  10. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  11. package/lib/cjs/pointcloud/format/opc/FileAccess.js.map +1 -1
  12. package/lib/cjs/pointcloud/format/opc/FileReader.js.map +1 -1
  13. package/lib/cjs/pointcloud/format/opc/FileRecord.js.map +1 -1
  14. package/lib/cjs/pointcloud/format/opc/GeometryReader.js.map +1 -1
  15. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  16. package/lib/cjs/pointcloud/format/opc/OPCReader.js.map +1 -1
  17. package/lib/cjs/pointcloud/format/opc/PointReader.js.map +1 -1
  18. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  19. package/lib/cjs/pointcloud/format/opc/TileRecord.js.map +1 -1
  20. package/lib/cjs/pointcloud/model/AttributeTypes.js.map +1 -1
  21. package/lib/cjs/pointcloud/model/AttributeValue.js.map +1 -1
  22. package/lib/cjs/pointcloud/model/BlockIndex.js.map +1 -1
  23. package/lib/cjs/pointcloud/model/CloudPoint.js.map +1 -1
  24. package/lib/cjs/pointcloud/model/Grid.js.map +1 -1
  25. package/lib/cjs/pointcloud/model/GridIndex.js.map +1 -1
  26. package/lib/cjs/pointcloud/model/PointAttribute.js.map +1 -1
  27. package/lib/cjs/pointcloud/model/PointCloudReader.js.map +1 -1
  28. package/lib/cjs/pointcloud/model/PointData.js.map +1 -1
  29. package/lib/cjs/pointcloud/model/PointDataRaw.js.map +1 -1
  30. package/lib/cjs/pointcloud/model/ReadRequest.js.map +1 -1
  31. package/lib/cjs/pointcloud/model/StandardAttributes.js.map +1 -1
  32. package/lib/cjs/pointcloud/model/TileIndex.js.map +1 -1
  33. package/lib/cjs/pointcloud/render/AViewRequest.js.map +1 -1
  34. package/lib/cjs/pointcloud/render/Block.js.map +1 -1
  35. package/lib/cjs/pointcloud/render/DataManager.js.map +1 -1
  36. package/lib/cjs/pointcloud/render/FrameData.js.map +1 -1
  37. package/lib/cjs/pointcloud/render/Level.js.map +1 -1
  38. package/lib/cjs/pointcloud/render/TileLoadSorter.js.map +1 -1
  39. package/lib/cjs/pointcloud/render/ViewTree.js.map +1 -1
  40. package/lib/cjs/spatial/crs/CRSEngine.js.map +1 -1
  41. package/lib/cjs/spatial/crs/CRSManager.js.map +1 -1
  42. package/lib/cjs/spatial/ecrs/Axis.js.map +1 -1
  43. package/lib/cjs/spatial/ecrs/CRS.js.map +1 -1
  44. package/lib/cjs/spatial/ecrs/CoordinateSystem.js.map +1 -1
  45. package/lib/cjs/spatial/ecrs/DataFileUnit.js.map +1 -1
  46. package/lib/cjs/spatial/ecrs/Datum.js.map +1 -1
  47. package/lib/cjs/spatial/ecrs/Ellipsoid.js.map +1 -1
  48. package/lib/cjs/spatial/ecrs/OnlineEngine.js.map +1 -1
  49. package/lib/cjs/spatial/ecrs/OnlineRegistry.js.map +1 -1
  50. package/lib/cjs/spatial/ecrs/Operation.js.map +1 -1
  51. package/lib/cjs/spatial/ecrs/OperationMethod.js.map +1 -1
  52. package/lib/cjs/spatial/ecrs/ParameterValue.js.map +1 -1
  53. package/lib/cjs/spatial/ecrs/ParameterValueList.js.map +1 -1
  54. package/lib/cjs/spatial/ecrs/PrimeMeridian.js.map +1 -1
  55. package/lib/cjs/spatial/ecrs/Registry.js.map +1 -1
  56. package/lib/cjs/spatial/ecrs/Transform.js.map +1 -1
  57. package/lib/cjs/spatial/ecrs/Unit.js.map +1 -1
  58. package/lib/cjs/spatial/ecrs/VerticalModel.js.map +1 -1
  59. package/lib/cjs/spatial/ecrs/WellKnownText.js.map +1 -1
  60. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  61. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  62. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  63. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  64. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  65. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  66. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
  67. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js.map +1 -1
  68. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js.map +1 -1
  69. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  70. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  71. package/lib/cjs/spatial/geom/Bounds.js.map +1 -1
  72. package/lib/cjs/spatial/geom/Coordinate.js.map +1 -1
  73. package/lib/cjs/spatial/geom/Line.js.map +1 -1
  74. package/lib/cjs/spatial/geom/Transform.js.map +1 -1
  75. package/lib/cjs/system/buffer/ABuffer.js.map +1 -1
  76. package/lib/cjs/system/buffer/Float32Buffer.js.map +1 -1
  77. package/lib/cjs/system/buffer/LittleEndian.js.map +1 -1
  78. package/lib/cjs/system/buffer/Uint16Buffer.js.map +1 -1
  79. package/lib/cjs/system/buffer/Uint8Buffer.js.map +1 -1
  80. package/lib/cjs/system/collection/AList.js.map +1 -1
  81. package/lib/cjs/system/collection/IntMap.js.map +1 -1
  82. package/lib/cjs/system/collection/StringMap.js.map +1 -1
  83. package/lib/cjs/system/io/ABufferInStream.js.map +1 -1
  84. package/lib/cjs/system/io/InStream.js.map +1 -1
  85. package/lib/cjs/system/io/OutStream.js.map +1 -1
  86. package/lib/cjs/system/runtime/ALong.js.map +1 -1
  87. package/lib/cjs/system/runtime/ASystem.js.map +1 -1
  88. package/lib/cjs/system/runtime/Downloader.js.map +1 -1
  89. package/lib/cjs/system/runtime/DownloaderNode.js.map +1 -1
  90. package/lib/cjs/system/runtime/DownloaderXhr.js.map +1 -1
  91. package/lib/cjs/system/runtime/Message.js.map +1 -1
  92. package/lib/cjs/system/runtime/Numbers.js.map +1 -1
  93. package/lib/cjs/system/runtime/Strings.js.map +1 -1
  94. package/lib/cjs/system/runtime/iComparator.js.map +1 -1
  95. package/lib/cjs/system/storage/CacheList.js.map +1 -1
  96. package/lib/cjs/system/storage/CachedItem.js.map +1 -1
  97. package/lib/cjs/system/storage/ContentLoader.js.map +1 -1
  98. package/lib/cjs/system/storage/FileContent.js.map +1 -1
  99. package/lib/cjs/system/storage/FileRange.js.map +1 -1
  100. package/lib/cjs/system/storage/FileStorage.js.map +1 -1
  101. package/lib/cjs/system/storage/NodeFS.js.map +1 -1
  102. package/lib/cjs/system/storage/PageCachedFile.js.map +1 -1
  103. package/lib/cjs/system/storage/UrlFS.js.map +1 -1
  104. package/lib/esm/core-orbitgt.js.map +1 -1
  105. package/lib/esm/pointcloud/format/opc/AttributeMask.js.map +1 -1
  106. package/lib/esm/pointcloud/format/opc/AttributeReader.js.map +1 -1
  107. package/lib/esm/pointcloud/format/opc/BlockRecord.js.map +1 -1
  108. package/lib/esm/pointcloud/format/opc/ContainerFile.js.map +1 -1
  109. package/lib/esm/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  110. package/lib/esm/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  111. package/lib/esm/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  112. package/lib/esm/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  113. package/lib/esm/pointcloud/format/opc/FileAccess.js.map +1 -1
  114. package/lib/esm/pointcloud/format/opc/FileReader.js.map +1 -1
  115. package/lib/esm/pointcloud/format/opc/FileRecord.js.map +1 -1
  116. package/lib/esm/pointcloud/format/opc/GeometryReader.js.map +1 -1
  117. package/lib/esm/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  118. package/lib/esm/pointcloud/format/opc/OPCReader.js.map +1 -1
  119. package/lib/esm/pointcloud/format/opc/PointReader.js.map +1 -1
  120. package/lib/esm/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  121. package/lib/esm/pointcloud/format/opc/TileRecord.js.map +1 -1
  122. package/lib/esm/pointcloud/model/AttributeTypes.js.map +1 -1
  123. package/lib/esm/pointcloud/model/AttributeValue.js.map +1 -1
  124. package/lib/esm/pointcloud/model/BlockIndex.js.map +1 -1
  125. package/lib/esm/pointcloud/model/CloudPoint.js.map +1 -1
  126. package/lib/esm/pointcloud/model/Grid.js.map +1 -1
  127. package/lib/esm/pointcloud/model/GridIndex.js.map +1 -1
  128. package/lib/esm/pointcloud/model/PointAttribute.js.map +1 -1
  129. package/lib/esm/pointcloud/model/PointCloudReader.js.map +1 -1
  130. package/lib/esm/pointcloud/model/PointData.js.map +1 -1
  131. package/lib/esm/pointcloud/model/PointDataRaw.js.map +1 -1
  132. package/lib/esm/pointcloud/model/ReadRequest.js.map +1 -1
  133. package/lib/esm/pointcloud/model/StandardAttributes.js.map +1 -1
  134. package/lib/esm/pointcloud/model/TileIndex.js.map +1 -1
  135. package/lib/esm/pointcloud/render/AViewRequest.js.map +1 -1
  136. package/lib/esm/pointcloud/render/Block.js.map +1 -1
  137. package/lib/esm/pointcloud/render/DataManager.js.map +1 -1
  138. package/lib/esm/pointcloud/render/FrameData.js.map +1 -1
  139. package/lib/esm/pointcloud/render/Level.js.map +1 -1
  140. package/lib/esm/pointcloud/render/TileLoadSorter.js.map +1 -1
  141. package/lib/esm/pointcloud/render/ViewTree.js.map +1 -1
  142. package/lib/esm/spatial/crs/CRSEngine.js.map +1 -1
  143. package/lib/esm/spatial/crs/CRSManager.js.map +1 -1
  144. package/lib/esm/spatial/ecrs/Axis.js.map +1 -1
  145. package/lib/esm/spatial/ecrs/CRS.js.map +1 -1
  146. package/lib/esm/spatial/ecrs/CoordinateSystem.js.map +1 -1
  147. package/lib/esm/spatial/ecrs/DataFileUnit.js.map +1 -1
  148. package/lib/esm/spatial/ecrs/Datum.js.map +1 -1
  149. package/lib/esm/spatial/ecrs/Ellipsoid.js.map +1 -1
  150. package/lib/esm/spatial/ecrs/OnlineEngine.js.map +1 -1
  151. package/lib/esm/spatial/ecrs/OnlineRegistry.js.map +1 -1
  152. package/lib/esm/spatial/ecrs/Operation.js.map +1 -1
  153. package/lib/esm/spatial/ecrs/OperationMethod.js.map +1 -1
  154. package/lib/esm/spatial/ecrs/ParameterValue.js.map +1 -1
  155. package/lib/esm/spatial/ecrs/ParameterValueList.js.map +1 -1
  156. package/lib/esm/spatial/ecrs/PrimeMeridian.js.map +1 -1
  157. package/lib/esm/spatial/ecrs/Registry.js.map +1 -1
  158. package/lib/esm/spatial/ecrs/Transform.js.map +1 -1
  159. package/lib/esm/spatial/ecrs/Unit.js.map +1 -1
  160. package/lib/esm/spatial/ecrs/VerticalModel.js.map +1 -1
  161. package/lib/esm/spatial/ecrs/WellKnownText.js.map +1 -1
  162. package/lib/esm/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  163. package/lib/esm/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  164. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  165. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  166. package/lib/esm/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  167. package/lib/esm/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  168. package/lib/esm/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
  169. package/lib/esm/spatial/ecrs/projection/ObliqueMercator.js.map +1 -1
  170. package/lib/esm/spatial/ecrs/projection/ObliqueStereographic.js.map +1 -1
  171. package/lib/esm/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  172. package/lib/esm/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  173. package/lib/esm/spatial/geom/Bounds.js.map +1 -1
  174. package/lib/esm/spatial/geom/Coordinate.js.map +1 -1
  175. package/lib/esm/spatial/geom/Line.js.map +1 -1
  176. package/lib/esm/spatial/geom/Transform.js.map +1 -1
  177. package/lib/esm/system/buffer/ABuffer.js.map +1 -1
  178. package/lib/esm/system/buffer/Float32Buffer.js.map +1 -1
  179. package/lib/esm/system/buffer/LittleEndian.js.map +1 -1
  180. package/lib/esm/system/buffer/Uint16Buffer.js.map +1 -1
  181. package/lib/esm/system/buffer/Uint8Buffer.js.map +1 -1
  182. package/lib/esm/system/collection/AList.js.map +1 -1
  183. package/lib/esm/system/collection/IntMap.js.map +1 -1
  184. package/lib/esm/system/collection/StringMap.js.map +1 -1
  185. package/lib/esm/system/io/ABufferInStream.js.map +1 -1
  186. package/lib/esm/system/io/InStream.js.map +1 -1
  187. package/lib/esm/system/io/OutStream.js.map +1 -1
  188. package/lib/esm/system/runtime/ALong.js.map +1 -1
  189. package/lib/esm/system/runtime/ASystem.js.map +1 -1
  190. package/lib/esm/system/runtime/Downloader.js.map +1 -1
  191. package/lib/esm/system/runtime/DownloaderNode.js.map +1 -1
  192. package/lib/esm/system/runtime/DownloaderXhr.js.map +1 -1
  193. package/lib/esm/system/runtime/Message.js.map +1 -1
  194. package/lib/esm/system/runtime/Numbers.js.map +1 -1
  195. package/lib/esm/system/runtime/Strings.js.map +1 -1
  196. package/lib/esm/system/runtime/iComparator.js.map +1 -1
  197. package/lib/esm/system/storage/CacheList.js.map +1 -1
  198. package/lib/esm/system/storage/CachedItem.js.map +1 -1
  199. package/lib/esm/system/storage/ContentLoader.js.map +1 -1
  200. package/lib/esm/system/storage/FileContent.js.map +1 -1
  201. package/lib/esm/system/storage/FileRange.js.map +1 -1
  202. package/lib/esm/system/storage/FileStorage.js.map +1 -1
  203. package/lib/esm/system/storage/NodeFS.js.map +1 -1
  204. package/lib/esm/system/storage/PageCachedFile.js.map +1 -1
  205. package/lib/esm/system/storage/UrlFS.js.map +1 -1
  206. package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Bounds } from \"../../spatial/geom/Bounds\";\nimport { Transform } from \"../../spatial/geom/Transform\";\nimport { AList } from \"../../system/collection/AList\";\nimport { StringMap } from \"../../system/collection/StringMap\";\nimport { ALong } from \"../../system/runtime/ALong\";\nimport { ASystem } from \"../../system/runtime/ASystem\";\nimport { Message } from \"../../system/runtime/Message\";\nimport { ContentLoader } from \"../../system/storage/ContentLoader\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { Grid } from \"../model/Grid\";\nimport { PointCloudReader } from \"../model/PointCloudReader\";\nimport { PointData } from \"../model/PointData\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { Block } from \"./Block\";\nimport { FrameData } from \"./FrameData\";\nimport { Level } from \"./Level\";\nimport { ViewTree } from \"./ViewTree\";\n\n/**\n * Class DataManager manages the (shared) data model part of the rendering in multiple layers (see the CLOUD-461 issue).\n *\n * @version 1.0 December 2017\n */\n/** @internal */\nexport class DataManager {\n\t/** The name of this module */\n\tprivate static readonly MODULE: string = \"DataManager\";\n\n\t/** The maximum size of a single file-content request */\n\tprivate static readonly MAX_FILE_CONTENT_SIZE: int32 = 128 * 1024;\n\t/** The expire time to unload unused point data (seconds) */\n\tprivate static readonly POINT_DATA_EXIRE_TIME: float64 = 5 * 60.0;\n\n\t/** The reader of the pointcloud */\n\tprivate _pointCloudReader: PointCloudReader;\n\t/*** The CRS of the pointcloud */\n\tprivate _pointCloudCRS: string;\n\t/** The data format to read */\n\tprivate _dataFormat: int32;\n\n\t/** The spatial index */\n\tprivate _fileTileIndex: ViewTree;\n\t/** The data pool */\n\tprivate _dataPool: StringMap<PointData>;\n\t/** The set of levels we requested (index) */\n\tprivate _levelsLoading: StringMap<Level>;\n\t/** The set of levels we received (index) */\n\tprivate _levelsLoaded: StringMap<Level>;\n\t/** The set of blocks we requested (key) */\n\tprivate _blocksLoading: StringMap<BlockIndex>;\n\t/** The set of blocks we received (key) */\n\tprivate _blocksLoaded: StringMap<BlockIndex>;\n\t/** The set of tiles we requested (key) */\n\tprivate _tilesLoading: StringMap<TileIndex>;\n\t/** The set of tiles we received (key) */\n\tprivate _tilesLoaded: StringMap<TileIndex>;\n\t/** Is new data being loaded? */\n\tprivate _loadingData: boolean;\n\t/** The time when the data loading stopped */\n\tprivate _loadedDataTime: float64;\n\t/** The total size of data that has been loaded */\n\tprivate _dataLoadSize: ALong;\n\n\t/** The last garbage collection time */\n\tprivate _lastGarbageCollectTime: float64;\n\n\t/**\n\t * Create a new data model (to be shared between different views).\n\t * @param pointCloudReader the reader of the pointcloud file.\n\t * @param pointCloudCRS the CRS of the point cloud.\n\t * @param dataFormat the requested data format to load point data (PointDataRaw.TYPE for example).\n\t */\n\tpublic constructor(pointCloudReader: PointCloudReader, pointCloudCRS: string, dataFormat: int32) {\n\t\t/* Store the parameters */\n\t\tthis._pointCloudReader = pointCloudReader;\n\t\tthis._pointCloudCRS = pointCloudCRS;\n\t\tthis._dataFormat = dataFormat;\n\t\t/* Initialize */\n\t\tif (this._pointCloudCRS == null) this._pointCloudCRS = this._pointCloudReader.getFileCRS();\n\t\t/* Clear */\n\t\tthis._fileTileIndex = this.createSpatialIndex();\n\t\tthis._dataPool = new StringMap<PointData>();\n\t\tthis._levelsLoading = new StringMap<Level>();\n\t\tthis._levelsLoaded = new StringMap<Level>();\n\t\tthis._blocksLoading = new StringMap<BlockIndex>();\n\t\tthis._blocksLoaded = new StringMap<BlockIndex>();\n\t\tthis._tilesLoading = new StringMap<TileIndex>();\n\t\tthis._tilesLoaded = new StringMap<TileIndex>();\n\t\tthis._loadingData = false;\n\t\tthis._loadedDataTime = 0.0;\n\t\tthis._dataLoadSize = ALong.ZERO;\n\t\tthis._lastGarbageCollectTime = 0.0;\n\t\t/* Log */\n\t\tMessage.print(DataManager.MODULE, \"Pointcloud CRS is \" + this._pointCloudCRS);\n\t}\n\n\t/**\n\t * Close the data model.\n\t */\n\tpublic close(): void {\n\t\tif (this._pointCloudReader != null) {\n\t\t\tthis._pointCloudReader.close();\n\t\t\tthis._pointCloudReader = null;\n\t\t}\n\t\tthis._fileTileIndex = null;\n\t\tthis._dataPool.clear();\n\t\tthis._levelsLoading.clear();\n\t\tthis._levelsLoaded.clear();\n\t\tthis._blocksLoading.clear();\n\t\tthis._blocksLoaded.clear();\n\t\tthis._tilesLoading.clear();\n\t\tthis._tilesLoaded.clear();\n\t}\n\n\t/**\n\t * Create a spatial index of a pointcloud.\n\t * @return the spatial index.\n\t */\n\tprivate createSpatialIndex(): ViewTree {\n\t\t/* Create the levels */\n\t\tMessage.print(DataManager.MODULE, \"Creating pointcloud spatial index\");\n\t\tlet levels: Array<Level> = new Array<Level>(this._pointCloudReader.getLevelCount());\n\t\tfor (let i: number = 0; i < levels.length; i++) {\n\t\t\t/* Get the grids */\n\t\t\tlet blockGrid: Grid = this._pointCloudReader.getLevelBlockGrid(i);\n\t\t\tlet tileGrid: Grid = this._pointCloudReader.getLevelTileGrid(i);\n\t\t\t/* Get the blocks */\n\t\t\tlet blockIndexes: Array<BlockIndex> = this._pointCloudReader.peekBlockIndexes(i);\n\t\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\n\t\t\tfor (let j: number = 0; j < blockList.length; j++) blockList[j] = new Block(blockIndexes[j]);\n\t\t\t/* Create the level */\n\t\t\tlevels[i] = new Level(i, blockGrid, tileGrid, blockList);\n\t\t\tMessage.print(DataManager.MODULE, \"Level \" + i + \" has \" + blockList.length + \" blocks\");\n\t\t}\n\t\t/* Get the data bounds */\n\t\tlet dataBounds: Bounds = this._pointCloudReader.getFileBounds();\n\t\tMessage.print(DataManager.MODULE, \"The data bounds are \" + dataBounds);\n\t\t/* Return a new spatial index */\n\t\treturn new ViewTree(this, levels, dataBounds);\n\t}\n\n\t/**\n\t * Get the pointcloud reader.\n\t * @return the pointcloud reader.\n\t */\n\tpublic getPointCloudReader(): PointCloudReader {\n\t\treturn this._pointCloudReader;\n\t}\n\n\t/**\n\t * Get the pointcloud CRS.\n\t * @return the pointcloud CRS.\n\t */\n\tpublic getPointCloudCRS(): string {\n\t\treturn this._pointCloudCRS;\n\t}\n\n\t/**\n\t * Get the bounds of the data.\n\t * @return the bounds of the data.\n\t */\n\tpublic getPointCloudBounds(): Bounds {\n\t\treturn this._pointCloudReader.getFileBounds();\n\t}\n\n\t/**\n\t * Get the spatial index.\n\t * @return the spatial index.\n\t */\n\tpublic getViewTree(): ViewTree {\n\t\treturn this._fileTileIndex;\n\t}\n\n\t/**\n\t * Check if a tile has been loaded to the data pool.\n\t * @param tileIndex the index of the tile.\n\t * @return the point data if loaded, null otherwise.\n\t */\n\tpublic isTileLoaded(tileIndex: TileIndex): PointData {\n\t\treturn this._dataPool.get(tileIndex.key);\n\t}\n\n\t/**\n\t * Is the model loading data?\n\t * @return true when loading data.\n\t */\n\tpublic isLoadingData(): boolean {\n\t\treturn this._loadingData;\n\t}\n\n\t/**\n\t * Get the size of the loaded data.\n\t * @return the size of the loaded data.\n\t */\n\tpublic getDataLoadSize(): ALong {\n\t\treturn this._dataLoadSize;\n\t}\n\n\t/**\n\t * Filter the list of blocks and tiles that should be loaded.\n\t * @param levelsToLoad the list of levels to load.\n\t * @param blocksToLoad the list of blocks to load.\n\t * @param tilesToLoad the list of tiles to load.\n\t * @param levelList the filtered list of levels to load.\n\t * @param blockList the filtered list of blocks to load.\n\t * @param tileList the filtered list of tiles to load.\n\t */\n\tpublic filterLoadList(levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, levelList: AList<Level>, blockList: AList<BlockIndex>, tileList: AList<TileIndex>): void {\n\t\t/* Filter the levels to load */\n\t\tfor (let i: number = 0; i < levelsToLoad.size(); i++) {\n\t\t\t/* Do not request the same level twice */\n\t\t\tlet level: Level = levelsToLoad.get(i);\n\t\t\tif (this._levelsLoading.contains(level.getKey())) continue;\n\t\t\tif (this._levelsLoaded.contains(level.getKey())) continue;\n\t\t\t/* Add the level */\n\t\t\tlevelList.add(level);\n\t\t}\n\t\tlevelsToLoad.clear();\n\t\t/* Filter the blocks to load */\n\t\tfor (let i: number = 0; i < blocksToLoad.size(); i++) {\n\t\t\t/* Do not request the same block twice */\n\t\t\tlet blockIndex: BlockIndex = blocksToLoad.get(i);\n\t\t\tif (this._blocksLoading.contains(blockIndex.key)) continue;\n\t\t\tif (this._blocksLoaded.contains(blockIndex.key)) continue;\n\t\t\t/* Add the block */\n\t\t\tblockList.add(blockIndex);\n\t\t}\n\t\tblocksToLoad.clear();\n\t\t/* Filter the tiles to load */\n\t\tfor (let i: number = 0; i < tilesToLoad.size(); i++) {\n\t\t\t/* Do not request the same tile twice */\n\t\t\tlet tileIndex: TileIndex = tilesToLoad.get(i);\n\t\t\tif (this._tilesLoading.contains(tileIndex.key)) continue;\n\t\t\tif (this._tilesLoaded.contains(tileIndex.key)) continue;\n\t\t\t/* Add the tile */\n\t\t\ttileList.add(tileIndex);\n\t\t}\n\t\ttilesToLoad.clear();\n\t}\n\n\t/**\n\t * Load blocks and tiles.\n\t * @param layer the layer requesting the load.\n\t * @param levelList the filtered list of levels to load.\n\t * @param blockList the filtered list of blocks to load.\n\t * @param tileList the filtered list of tiles to load.\n\t * @return the data model.\n\t */\n\tpublic async loadData(frameData: FrameData): Promise<FrameData> {\n\t\t/* No data to load? */\n\t\tif (frameData.hasMissingData() == false) return frameData;\n\t\t/* Do not make overlapping load requests */\n\t\tif (this._loadingData) return frameData;\n\t\tthis._loadingData = true;\n\t\t/* Log */\n\t\tlet levelList: AList<Level> = frameData.levelsToLoad;\n\t\tlet blockList: AList<BlockIndex> = frameData.blocksToLoad;\n\t\tlet tileList: AList<TileIndex> = frameData.tilesToLoad;\n\t\t//\t\tMessage.print(MODULE,\"Loading \"+levelList.size()+\" levels, \"+blockList.size()+\" blocks and \"+tileList.size()+\" tiles\");\n\t\t//\t\tMessage.print(MODULE,\"Already loaded \"+this._blocksLoaded.size()+\" blocks\");\n\t\t//\t\tMessage.print(MODULE,\"Already loading \"+this._blocksLoading.size()+\" blocks\");\n\t\t//\t\tMessage.print(MODULE,\"Already loaded \"+this._tilesLoaded.size()+\" tiles\");\n\t\t//\t\tMessage.print(MODULE,\"Already loading \"+this._tilesLoading.size()+\" tiles\");\n\t\t/* Define the content we are going to need */\n\t\tlet loadTime: float64 = ASystem.time();\n\t\tlet fileContents: ContentLoader = new ContentLoader(this._pointCloudReader.getFileStorage(), this._pointCloudReader.getFileName());\n\t\t/* Prepare the loading of the levels */\n\t\tfor (let i: number = 0; i < levelList.size(); i++) {\n\t\t\t/* Prepare to load the block */\n\t\t\tlet level: Level = levelList.get(i);\n\t\t\tthis._levelsLoading.set(level.getKey(), level);\n\t\t\tthis._pointCloudReader.readBlockIndexes(level.getIndex(), fileContents);\n\t\t\tMessage.print(DataManager.MODULE, \"Loading level \" + level.getIndex());\n\t\t}\n\t\t/* Prepare the loading of the blocks */\n\t\tfor (let i: number = 0; i < blockList.size(); i++) {\n\t\t\t/* Prepare to load the block */\n\t\t\tlet blockIndex: BlockIndex = blockList.get(i);\n\t\t\tthis._blocksLoading.set(blockIndex.key, blockIndex);\n\t\t\tthis._pointCloudReader.readTileIndexes(blockIndex, fileContents);\n\t\t}\n\t\t/* Prepare the loading of the tiles */\n\t\tlet loadTileCount: int32 = 0;\n\t\tfor (let i: number = 0; i < tileList.size(); i++) {\n\t\t\t/* Prepare to load the tile */\n\t\t\tlet tileIndex: TileIndex = tileList.get(i);\n\t\t\tthis._tilesLoading.set(tileIndex.key, tileIndex);\n\t\t\tthis._pointCloudReader.readPointData(tileIndex, this._dataFormat, loadTime, fileContents);\n\t\t\tloadTileCount++;\n\t\t\t/* Do not load too many tiles at once */\n\t\t\tif (fileContents.getTotalRequestSize() > DataManager.MAX_FILE_CONTENT_SIZE) {\n\t\t\t\t/* Stop loading tiles */\n\t\t\t\tMessage.print(DataManager.MODULE, \"Limited pointcloud content load request to \" + fileContents.getTotalRequestSize() + \" bytes\");\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\t/* Log */\n\t\tMessage.print(DataManager.MODULE, \"Loading of \" + blockList.size() + \" blocks, \" + loadTileCount + \"/\" + tileList.size() + \" tiles, \" + fileContents.getTotalRequestSize() + \" bytes\");\n\t\t/* Load the data */\n\t\tthis._dataLoadSize = this._dataLoadSize.addInt(fileContents.getTotalRequestSize());\n\t\tfileContents = await fileContents.load();\n\t\t//Message.print(MODULE,\"Creating \"+blockList.size()+\" blocks and \"+tileList.size()+\" tiles\");\n\t\t/* Load the levels */\n\t\tfor (let i: number = 0; i < levelList.size(); i++) {\n\t\t\t/* Load the block list */\n\t\t\tlet level: Level = levelList.get(i);\n\t\t\tthis._levelsLoaded.set(level.getKey(), level);\n\t\t\tthis._levelsLoading.remove(level.getKey());\n\t\t\tlet blockIndexes: Array<BlockIndex> = this._pointCloudReader.readBlockIndexes(level.getIndex(), fileContents);\n\t\t\t/* Add the blocks */\n\t\t\tthis._fileTileIndex.setLevelBlocks(level, blockIndexes);\n\t\t}\n\t\t/* Load the blocks */\n\t\tfor (let i: number = 0; i < blockList.size(); i++) {\n\t\t\t/* Load the block */\n\t\t\tlet blockIndex: BlockIndex = blockList.get(i);\n\t\t\tthis._blocksLoaded.set(blockIndex.key, blockIndex);\n\t\t\tthis._blocksLoading.remove(blockIndex.key);\n\t\t\tlet tileIndexes: Array<TileIndex> = this._pointCloudReader.readTileIndexes(blockIndex, fileContents);\n\t\t\t/* Add the block */\n\t\t\tthis._fileTileIndex.setBlockTiles(blockIndex, tileIndexes);\n\t\t}\n\t\t/* Load the tiles */\n\t\tlet newTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\tfor (let i: number = 0; i < loadTileCount; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tileIndex: TileIndex = tileList.get(i);\n\t\t\tnewTiles.add(tileIndex);\n\t\t\t/* Load the tile */\n\t\t\tthis._tilesLoaded.set(tileIndex.key, tileIndex);\n\t\t\tthis._tilesLoading.remove(tileIndex.key);\n\t\t\tlet pointData: PointData = this._pointCloudReader.readPointData(tileIndex, this._dataFormat, loadTime, fileContents);\n\t\t\t/* Add the tile */\n\t\t\tthis._dataPool.set(tileIndex.key, pointData);\n\t\t}\n\t\t/* We stopped loading */\n\t\tthis._loadingData = false;\n\t\tthis._loadedDataTime = ASystem.time();\n\t\t/* Log */\n\t\tMessage.print(DataManager.MODULE, \"Created \" + blockList.size() + \" blocks and \" + loadTileCount + \" tiles\");\n\t\t/* Return the frame data */\n\t\treturn frameData;\n\t}\n\n\t/**\n\t * Do a garbage collect (this method can be called often, it throttles itself to once per minute).\n\t * @param time the current time.\n\t */\n\tpublic doGarbageCollect(time: float64): void {\n\t\t/* First call? */\n\t\tif (this._lastGarbageCollectTime == 0.0) this._lastGarbageCollectTime = time;\n\t\t/* Throttle to one per minute */\n\t\tif (time < this._lastGarbageCollectTime + 60.0) return;\n\t\tthis._lastGarbageCollectTime = time;\n\t\t/* Define the expire time */\n\t\tlet expireTime: float64 = (time - DataManager.POINT_DATA_EXIRE_TIME);\n\t\t/* Check all loaded tiles */\n\t\tlet dropCount: int32 = 0;\n\t\tlet dataKeys: AList<string> = this._dataPool.keys();\n\t\tfor (let i: number = 0; i < dataKeys.size(); i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tileKey: string = dataKeys.get(i);\n\t\t\tlet pointData: PointData = this._dataPool.get(tileKey);\n\t\t\t/* Expired? */\n\t\t\tif (pointData.tileIndex.accessTime < expireTime) {\n\t\t\t\tthis._dataPool.remove(tileKey);\n\t\t\t\tthis._tilesLoaded.remove(tileKey);\n\t\t\t\tdropCount++;\n\t\t\t}\n\t\t}\n\t\t/* Log? */\n\t\tif (dropCount > 0) Message.print(DataManager.MODULE, \"Dropped the point data of \" + dropCount + \" tiles\");\n\t}\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Bounds } from \"../../spatial/geom/Bounds\";\r\nimport { Transform } from \"../../spatial/geom/Transform\";\r\nimport { AList } from \"../../system/collection/AList\";\r\nimport { StringMap } from \"../../system/collection/StringMap\";\r\nimport { ALong } from \"../../system/runtime/ALong\";\r\nimport { ASystem } from \"../../system/runtime/ASystem\";\r\nimport { Message } from \"../../system/runtime/Message\";\r\nimport { ContentLoader } from \"../../system/storage/ContentLoader\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { Grid } from \"../model/Grid\";\r\nimport { PointCloudReader } from \"../model/PointCloudReader\";\r\nimport { PointData } from \"../model/PointData\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { Block } from \"./Block\";\r\nimport { FrameData } from \"./FrameData\";\r\nimport { Level } from \"./Level\";\r\nimport { ViewTree } from \"./ViewTree\";\r\n\r\n/**\r\n * Class DataManager manages the (shared) data model part of the rendering in multiple layers (see the CLOUD-461 issue).\r\n *\r\n * @version 1.0 December 2017\r\n */\r\n/** @internal */\r\nexport class DataManager {\r\n\t/** The name of this module */\r\n\tprivate static readonly MODULE: string = \"DataManager\";\r\n\r\n\t/** The maximum size of a single file-content request */\r\n\tprivate static readonly MAX_FILE_CONTENT_SIZE: int32 = 128 * 1024;\r\n\t/** The expire time to unload unused point data (seconds) */\r\n\tprivate static readonly POINT_DATA_EXIRE_TIME: float64 = 5 * 60.0;\r\n\r\n\t/** The reader of the pointcloud */\r\n\tprivate _pointCloudReader: PointCloudReader;\r\n\t/*** The CRS of the pointcloud */\r\n\tprivate _pointCloudCRS: string;\r\n\t/** The data format to read */\r\n\tprivate _dataFormat: int32;\r\n\r\n\t/** The spatial index */\r\n\tprivate _fileTileIndex: ViewTree;\r\n\t/** The data pool */\r\n\tprivate _dataPool: StringMap<PointData>;\r\n\t/** The set of levels we requested (index) */\r\n\tprivate _levelsLoading: StringMap<Level>;\r\n\t/** The set of levels we received (index) */\r\n\tprivate _levelsLoaded: StringMap<Level>;\r\n\t/** The set of blocks we requested (key) */\r\n\tprivate _blocksLoading: StringMap<BlockIndex>;\r\n\t/** The set of blocks we received (key) */\r\n\tprivate _blocksLoaded: StringMap<BlockIndex>;\r\n\t/** The set of tiles we requested (key) */\r\n\tprivate _tilesLoading: StringMap<TileIndex>;\r\n\t/** The set of tiles we received (key) */\r\n\tprivate _tilesLoaded: StringMap<TileIndex>;\r\n\t/** Is new data being loaded? */\r\n\tprivate _loadingData: boolean;\r\n\t/** The time when the data loading stopped */\r\n\tprivate _loadedDataTime: float64;\r\n\t/** The total size of data that has been loaded */\r\n\tprivate _dataLoadSize: ALong;\r\n\r\n\t/** The last garbage collection time */\r\n\tprivate _lastGarbageCollectTime: float64;\r\n\r\n\t/**\r\n\t * Create a new data model (to be shared between different views).\r\n\t * @param pointCloudReader the reader of the pointcloud file.\r\n\t * @param pointCloudCRS the CRS of the point cloud.\r\n\t * @param dataFormat the requested data format to load point data (PointDataRaw.TYPE for example).\r\n\t */\r\n\tpublic constructor(pointCloudReader: PointCloudReader, pointCloudCRS: string, dataFormat: int32) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._pointCloudReader = pointCloudReader;\r\n\t\tthis._pointCloudCRS = pointCloudCRS;\r\n\t\tthis._dataFormat = dataFormat;\r\n\t\t/* Initialize */\r\n\t\tif (this._pointCloudCRS == null) this._pointCloudCRS = this._pointCloudReader.getFileCRS();\r\n\t\t/* Clear */\r\n\t\tthis._fileTileIndex = this.createSpatialIndex();\r\n\t\tthis._dataPool = new StringMap<PointData>();\r\n\t\tthis._levelsLoading = new StringMap<Level>();\r\n\t\tthis._levelsLoaded = new StringMap<Level>();\r\n\t\tthis._blocksLoading = new StringMap<BlockIndex>();\r\n\t\tthis._blocksLoaded = new StringMap<BlockIndex>();\r\n\t\tthis._tilesLoading = new StringMap<TileIndex>();\r\n\t\tthis._tilesLoaded = new StringMap<TileIndex>();\r\n\t\tthis._loadingData = false;\r\n\t\tthis._loadedDataTime = 0.0;\r\n\t\tthis._dataLoadSize = ALong.ZERO;\r\n\t\tthis._lastGarbageCollectTime = 0.0;\r\n\t\t/* Log */\r\n\t\tMessage.print(DataManager.MODULE, \"Pointcloud CRS is \" + this._pointCloudCRS);\r\n\t}\r\n\r\n\t/**\r\n\t * Close the data model.\r\n\t */\r\n\tpublic close(): void {\r\n\t\tif (this._pointCloudReader != null) {\r\n\t\t\tthis._pointCloudReader.close();\r\n\t\t\tthis._pointCloudReader = null;\r\n\t\t}\r\n\t\tthis._fileTileIndex = null;\r\n\t\tthis._dataPool.clear();\r\n\t\tthis._levelsLoading.clear();\r\n\t\tthis._levelsLoaded.clear();\r\n\t\tthis._blocksLoading.clear();\r\n\t\tthis._blocksLoaded.clear();\r\n\t\tthis._tilesLoading.clear();\r\n\t\tthis._tilesLoaded.clear();\r\n\t}\r\n\r\n\t/**\r\n\t * Create a spatial index of a pointcloud.\r\n\t * @return the spatial index.\r\n\t */\r\n\tprivate createSpatialIndex(): ViewTree {\r\n\t\t/* Create the levels */\r\n\t\tMessage.print(DataManager.MODULE, \"Creating pointcloud spatial index\");\r\n\t\tlet levels: Array<Level> = new Array<Level>(this._pointCloudReader.getLevelCount());\r\n\t\tfor (let i: number = 0; i < levels.length; i++) {\r\n\t\t\t/* Get the grids */\r\n\t\t\tlet blockGrid: Grid = this._pointCloudReader.getLevelBlockGrid(i);\r\n\t\t\tlet tileGrid: Grid = this._pointCloudReader.getLevelTileGrid(i);\r\n\t\t\t/* Get the blocks */\r\n\t\t\tlet blockIndexes: Array<BlockIndex> = this._pointCloudReader.peekBlockIndexes(i);\r\n\t\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\r\n\t\t\tfor (let j: number = 0; j < blockList.length; j++) blockList[j] = new Block(blockIndexes[j]);\r\n\t\t\t/* Create the level */\r\n\t\t\tlevels[i] = new Level(i, blockGrid, tileGrid, blockList);\r\n\t\t\tMessage.print(DataManager.MODULE, \"Level \" + i + \" has \" + blockList.length + \" blocks\");\r\n\t\t}\r\n\t\t/* Get the data bounds */\r\n\t\tlet dataBounds: Bounds = this._pointCloudReader.getFileBounds();\r\n\t\tMessage.print(DataManager.MODULE, \"The data bounds are \" + dataBounds);\r\n\t\t/* Return a new spatial index */\r\n\t\treturn new ViewTree(this, levels, dataBounds);\r\n\t}\r\n\r\n\t/**\r\n\t * Get the pointcloud reader.\r\n\t * @return the pointcloud reader.\r\n\t */\r\n\tpublic getPointCloudReader(): PointCloudReader {\r\n\t\treturn this._pointCloudReader;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the pointcloud CRS.\r\n\t * @return the pointcloud CRS.\r\n\t */\r\n\tpublic getPointCloudCRS(): string {\r\n\t\treturn this._pointCloudCRS;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the bounds of the data.\r\n\t * @return the bounds of the data.\r\n\t */\r\n\tpublic getPointCloudBounds(): Bounds {\r\n\t\treturn this._pointCloudReader.getFileBounds();\r\n\t}\r\n\r\n\t/**\r\n\t * Get the spatial index.\r\n\t * @return the spatial index.\r\n\t */\r\n\tpublic getViewTree(): ViewTree {\r\n\t\treturn this._fileTileIndex;\r\n\t}\r\n\r\n\t/**\r\n\t * Check if a tile has been loaded to the data pool.\r\n\t * @param tileIndex the index of the tile.\r\n\t * @return the point data if loaded, null otherwise.\r\n\t */\r\n\tpublic isTileLoaded(tileIndex: TileIndex): PointData {\r\n\t\treturn this._dataPool.get(tileIndex.key);\r\n\t}\r\n\r\n\t/**\r\n\t * Is the model loading data?\r\n\t * @return true when loading data.\r\n\t */\r\n\tpublic isLoadingData(): boolean {\r\n\t\treturn this._loadingData;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the size of the loaded data.\r\n\t * @return the size of the loaded data.\r\n\t */\r\n\tpublic getDataLoadSize(): ALong {\r\n\t\treturn this._dataLoadSize;\r\n\t}\r\n\r\n\t/**\r\n\t * Filter the list of blocks and tiles that should be loaded.\r\n\t * @param levelsToLoad the list of levels to load.\r\n\t * @param blocksToLoad the list of blocks to load.\r\n\t * @param tilesToLoad the list of tiles to load.\r\n\t * @param levelList the filtered list of levels to load.\r\n\t * @param blockList the filtered list of blocks to load.\r\n\t * @param tileList the filtered list of tiles to load.\r\n\t */\r\n\tpublic filterLoadList(levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, levelList: AList<Level>, blockList: AList<BlockIndex>, tileList: AList<TileIndex>): void {\r\n\t\t/* Filter the levels to load */\r\n\t\tfor (let i: number = 0; i < levelsToLoad.size(); i++) {\r\n\t\t\t/* Do not request the same level twice */\r\n\t\t\tlet level: Level = levelsToLoad.get(i);\r\n\t\t\tif (this._levelsLoading.contains(level.getKey())) continue;\r\n\t\t\tif (this._levelsLoaded.contains(level.getKey())) continue;\r\n\t\t\t/* Add the level */\r\n\t\t\tlevelList.add(level);\r\n\t\t}\r\n\t\tlevelsToLoad.clear();\r\n\t\t/* Filter the blocks to load */\r\n\t\tfor (let i: number = 0; i < blocksToLoad.size(); i++) {\r\n\t\t\t/* Do not request the same block twice */\r\n\t\t\tlet blockIndex: BlockIndex = blocksToLoad.get(i);\r\n\t\t\tif (this._blocksLoading.contains(blockIndex.key)) continue;\r\n\t\t\tif (this._blocksLoaded.contains(blockIndex.key)) continue;\r\n\t\t\t/* Add the block */\r\n\t\t\tblockList.add(blockIndex);\r\n\t\t}\r\n\t\tblocksToLoad.clear();\r\n\t\t/* Filter the tiles to load */\r\n\t\tfor (let i: number = 0; i < tilesToLoad.size(); i++) {\r\n\t\t\t/* Do not request the same tile twice */\r\n\t\t\tlet tileIndex: TileIndex = tilesToLoad.get(i);\r\n\t\t\tif (this._tilesLoading.contains(tileIndex.key)) continue;\r\n\t\t\tif (this._tilesLoaded.contains(tileIndex.key)) continue;\r\n\t\t\t/* Add the tile */\r\n\t\t\ttileList.add(tileIndex);\r\n\t\t}\r\n\t\ttilesToLoad.clear();\r\n\t}\r\n\r\n\t/**\r\n\t * Load blocks and tiles.\r\n\t * @param layer the layer requesting the load.\r\n\t * @param levelList the filtered list of levels to load.\r\n\t * @param blockList the filtered list of blocks to load.\r\n\t * @param tileList the filtered list of tiles to load.\r\n\t * @return the data model.\r\n\t */\r\n\tpublic async loadData(frameData: FrameData): Promise<FrameData> {\r\n\t\t/* No data to load? */\r\n\t\tif (frameData.hasMissingData() == false) return frameData;\r\n\t\t/* Do not make overlapping load requests */\r\n\t\tif (this._loadingData) return frameData;\r\n\t\tthis._loadingData = true;\r\n\t\t/* Log */\r\n\t\tlet levelList: AList<Level> = frameData.levelsToLoad;\r\n\t\tlet blockList: AList<BlockIndex> = frameData.blocksToLoad;\r\n\t\tlet tileList: AList<TileIndex> = frameData.tilesToLoad;\r\n\t\t//\t\tMessage.print(MODULE,\"Loading \"+levelList.size()+\" levels, \"+blockList.size()+\" blocks and \"+tileList.size()+\" tiles\");\r\n\t\t//\t\tMessage.print(MODULE,\"Already loaded \"+this._blocksLoaded.size()+\" blocks\");\r\n\t\t//\t\tMessage.print(MODULE,\"Already loading \"+this._blocksLoading.size()+\" blocks\");\r\n\t\t//\t\tMessage.print(MODULE,\"Already loaded \"+this._tilesLoaded.size()+\" tiles\");\r\n\t\t//\t\tMessage.print(MODULE,\"Already loading \"+this._tilesLoading.size()+\" tiles\");\r\n\t\t/* Define the content we are going to need */\r\n\t\tlet loadTime: float64 = ASystem.time();\r\n\t\tlet fileContents: ContentLoader = new ContentLoader(this._pointCloudReader.getFileStorage(), this._pointCloudReader.getFileName());\r\n\t\t/* Prepare the loading of the levels */\r\n\t\tfor (let i: number = 0; i < levelList.size(); i++) {\r\n\t\t\t/* Prepare to load the block */\r\n\t\t\tlet level: Level = levelList.get(i);\r\n\t\t\tthis._levelsLoading.set(level.getKey(), level);\r\n\t\t\tthis._pointCloudReader.readBlockIndexes(level.getIndex(), fileContents);\r\n\t\t\tMessage.print(DataManager.MODULE, \"Loading level \" + level.getIndex());\r\n\t\t}\r\n\t\t/* Prepare the loading of the blocks */\r\n\t\tfor (let i: number = 0; i < blockList.size(); i++) {\r\n\t\t\t/* Prepare to load the block */\r\n\t\t\tlet blockIndex: BlockIndex = blockList.get(i);\r\n\t\t\tthis._blocksLoading.set(blockIndex.key, blockIndex);\r\n\t\t\tthis._pointCloudReader.readTileIndexes(blockIndex, fileContents);\r\n\t\t}\r\n\t\t/* Prepare the loading of the tiles */\r\n\t\tlet loadTileCount: int32 = 0;\r\n\t\tfor (let i: number = 0; i < tileList.size(); i++) {\r\n\t\t\t/* Prepare to load the tile */\r\n\t\t\tlet tileIndex: TileIndex = tileList.get(i);\r\n\t\t\tthis._tilesLoading.set(tileIndex.key, tileIndex);\r\n\t\t\tthis._pointCloudReader.readPointData(tileIndex, this._dataFormat, loadTime, fileContents);\r\n\t\t\tloadTileCount++;\r\n\t\t\t/* Do not load too many tiles at once */\r\n\t\t\tif (fileContents.getTotalRequestSize() > DataManager.MAX_FILE_CONTENT_SIZE) {\r\n\t\t\t\t/* Stop loading tiles */\r\n\t\t\t\tMessage.print(DataManager.MODULE, \"Limited pointcloud content load request to \" + fileContents.getTotalRequestSize() + \" bytes\");\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Log */\r\n\t\tMessage.print(DataManager.MODULE, \"Loading of \" + blockList.size() + \" blocks, \" + loadTileCount + \"/\" + tileList.size() + \" tiles, \" + fileContents.getTotalRequestSize() + \" bytes\");\r\n\t\t/* Load the data */\r\n\t\tthis._dataLoadSize = this._dataLoadSize.addInt(fileContents.getTotalRequestSize());\r\n\t\tfileContents = await fileContents.load();\r\n\t\t//Message.print(MODULE,\"Creating \"+blockList.size()+\" blocks and \"+tileList.size()+\" tiles\");\r\n\t\t/* Load the levels */\r\n\t\tfor (let i: number = 0; i < levelList.size(); i++) {\r\n\t\t\t/* Load the block list */\r\n\t\t\tlet level: Level = levelList.get(i);\r\n\t\t\tthis._levelsLoaded.set(level.getKey(), level);\r\n\t\t\tthis._levelsLoading.remove(level.getKey());\r\n\t\t\tlet blockIndexes: Array<BlockIndex> = this._pointCloudReader.readBlockIndexes(level.getIndex(), fileContents);\r\n\t\t\t/* Add the blocks */\r\n\t\t\tthis._fileTileIndex.setLevelBlocks(level, blockIndexes);\r\n\t\t}\r\n\t\t/* Load the blocks */\r\n\t\tfor (let i: number = 0; i < blockList.size(); i++) {\r\n\t\t\t/* Load the block */\r\n\t\t\tlet blockIndex: BlockIndex = blockList.get(i);\r\n\t\t\tthis._blocksLoaded.set(blockIndex.key, blockIndex);\r\n\t\t\tthis._blocksLoading.remove(blockIndex.key);\r\n\t\t\tlet tileIndexes: Array<TileIndex> = this._pointCloudReader.readTileIndexes(blockIndex, fileContents);\r\n\t\t\t/* Add the block */\r\n\t\t\tthis._fileTileIndex.setBlockTiles(blockIndex, tileIndexes);\r\n\t\t}\r\n\t\t/* Load the tiles */\r\n\t\tlet newTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\tfor (let i: number = 0; i < loadTileCount; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tileIndex: TileIndex = tileList.get(i);\r\n\t\t\tnewTiles.add(tileIndex);\r\n\t\t\t/* Load the tile */\r\n\t\t\tthis._tilesLoaded.set(tileIndex.key, tileIndex);\r\n\t\t\tthis._tilesLoading.remove(tileIndex.key);\r\n\t\t\tlet pointData: PointData = this._pointCloudReader.readPointData(tileIndex, this._dataFormat, loadTime, fileContents);\r\n\t\t\t/* Add the tile */\r\n\t\t\tthis._dataPool.set(tileIndex.key, pointData);\r\n\t\t}\r\n\t\t/* We stopped loading */\r\n\t\tthis._loadingData = false;\r\n\t\tthis._loadedDataTime = ASystem.time();\r\n\t\t/* Log */\r\n\t\tMessage.print(DataManager.MODULE, \"Created \" + blockList.size() + \" blocks and \" + loadTileCount + \" tiles\");\r\n\t\t/* Return the frame data */\r\n\t\treturn frameData;\r\n\t}\r\n\r\n\t/**\r\n\t * Do a garbage collect (this method can be called often, it throttles itself to once per minute).\r\n\t * @param time the current time.\r\n\t */\r\n\tpublic doGarbageCollect(time: float64): void {\r\n\t\t/* First call? */\r\n\t\tif (this._lastGarbageCollectTime == 0.0) this._lastGarbageCollectTime = time;\r\n\t\t/* Throttle to one per minute */\r\n\t\tif (time < this._lastGarbageCollectTime + 60.0) return;\r\n\t\tthis._lastGarbageCollectTime = time;\r\n\t\t/* Define the expire time */\r\n\t\tlet expireTime: float64 = (time - DataManager.POINT_DATA_EXIRE_TIME);\r\n\t\t/* Check all loaded tiles */\r\n\t\tlet dropCount: int32 = 0;\r\n\t\tlet dataKeys: AList<string> = this._dataPool.keys();\r\n\t\tfor (let i: number = 0; i < dataKeys.size(); i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tileKey: string = dataKeys.get(i);\r\n\t\t\tlet pointData: PointData = this._dataPool.get(tileKey);\r\n\t\t\t/* Expired? */\r\n\t\t\tif (pointData.tileIndex.accessTime < expireTime) {\r\n\t\t\t\tthis._dataPool.remove(tileKey);\r\n\t\t\t\tthis._tilesLoaded.remove(tileKey);\r\n\t\t\t\tdropCount++;\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Log? */\r\n\t\tif (dropCount > 0) Message.print(DataManager.MODULE, \"Dropped the point data of \" + dropCount + \" tiles\");\r\n\t}\r\n}\r\n"]}
@@ -1 +1 @@
1
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@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { StringMap } from \"../../system/collection/StringMap\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { Block } from \"./Block\";\n\n/**\n * Class Level defines a resolution level of a pointcloud.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class Level {\n\t/** The index of the level */\n\tprivate _index: int32;\n\t/** The unique key of the level */\n\tprivate _key: string;\n\t/** The grid of the blocks */\n\tprivate _blockGrid: Grid;\n\t/** The grid of the tiles */\n\tprivate _tileGrid: Grid;\n\t/** The list of blocks */\n\tprivate _blockList: Array<Block>;\n\t/** The map of blocks */\n\tprivate _blockMap: StringMap<Block>;\n\n\t/**\n\t * Create a new level.\n\t * @param index the index of the level.\n\t * @param blockGrid the grid of the blocks.\n\t * @param tileGrid the grid of the tiles.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic constructor(index: int32, blockGrid: Grid, tileGrid: Grid, blockList: Array<Block>) {\n\t\t/* Store the parameters */\n\t\tthis._index = index;\n\t\tthis._key = (\"L\" + index);\n\t\tthis._blockGrid = blockGrid;\n\t\tthis._tileGrid = tileGrid;\n\t\tthis.setBlockList(blockList);\n\t}\n\n\t/**\n\t * Set the block list.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic setBlockList(blockList: Array<Block>): void {\n\t\tthis._blockList = blockList;\n\t\t/* Map the blocks */\n\t\tthis._blockMap = new StringMap<Block>();\n\t\tfor (let block of this._blockList) this._blockMap.set(block.getBlockIndex().gridIndex.getKey(), block);\n\t}\n\n\t/**\n\t * Get the index of the level.\n\t * @return the index of the level.\n\t */\n\tpublic getIndex(): int32 {\n\t\treturn this._index;\n\t}\n\n\t/**\n\t * Get the unique key of the level.\n\t * @return the unique key of the level.\n\t */\n\tpublic getKey(): string {\n\t\treturn this._key;\n\t}\n\n\t/**\n\t * Get the block grid.\n\t * @return the block grid.\n\t */\n\tpublic getBlockGrid(): Grid {\n\t\treturn this._blockGrid;\n\t}\n\n\t/**\n\t * Get the tile grid.\n\t * @return the tile grid.\n\t */\n\tpublic getTileGrid(): Grid {\n\t\treturn this._tileGrid;\n\t}\n\n\t/**\n\t * List all blocks.\n\t * @return all blocks.\n\t */\n\tpublic getBlocks(): Array<Block> {\n\t\treturn this._blockList;\n\t}\n\n\t/**\n\t * Get the number of blocks.\n\t * @return the number of blocks.\n\t */\n\tpublic getBlockCount(): int32 {\n\t\treturn this._blockList.length;\n\t}\n\n\t/**\n\t * Find a block.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block.\n\t */\n\tpublic findBlock(blockIndex: BlockIndex): Block {\n\t\tfor (let block of this._blockList) if (block.getBlockIndex().same(blockIndex)) return block;\n\t\treturn null;\n\t}\n\n\t/**\n\t * Find a block index.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockGridIndex(blockIndex: GridIndex): Block {\n\t\treturn this._blockMap.get(blockIndex.getKey());\n\t}\n\n\t/**\n\t * Find the block for a tile.\n\t * @param tileGridIndex the grid index of the tile.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockForTile(tileGridIndex: GridIndex): Block {\n\t\t/* Get the block index */\n\t\tlet tileCenter: Coordinate = this._tileGrid.getCellCenter(tileGridIndex);\n\t\tlet blockGridIndex: GridIndex = this._blockGrid.getCellIndex(tileCenter);\n\t\t/* Try to find the block */\n\t\treturn this._blockMap.get(blockGridIndex.getKey());\n\t}\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\r\nimport { StringMap } from \"../../system/collection/StringMap\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { Grid } from \"../model/Grid\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { Block } from \"./Block\";\r\n\r\n/**\r\n * Class Level defines a resolution level of a pointcloud.\r\n *\r\n * @version 1.0 November 2015\r\n */\r\n/** @internal */\r\nexport class Level {\r\n\t/** The index of the level */\r\n\tprivate _index: int32;\r\n\t/** The unique key of the level */\r\n\tprivate _key: string;\r\n\t/** The grid of the blocks */\r\n\tprivate _blockGrid: Grid;\r\n\t/** The grid of the tiles */\r\n\tprivate _tileGrid: Grid;\r\n\t/** The list of blocks */\r\n\tprivate _blockList: Array<Block>;\r\n\t/** The map of blocks */\r\n\tprivate _blockMap: StringMap<Block>;\r\n\r\n\t/**\r\n\t * Create a new level.\r\n\t * @param index the index of the level.\r\n\t * @param blockGrid the grid of the blocks.\r\n\t * @param tileGrid the grid of the tiles.\r\n\t * @param blockList the list of blocks.\r\n\t */\r\n\tpublic constructor(index: int32, blockGrid: Grid, tileGrid: Grid, blockList: Array<Block>) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._index = index;\r\n\t\tthis._key = (\"L\" + index);\r\n\t\tthis._blockGrid = blockGrid;\r\n\t\tthis._tileGrid = tileGrid;\r\n\t\tthis.setBlockList(blockList);\r\n\t}\r\n\r\n\t/**\r\n\t * Set the block list.\r\n\t * @param blockList the list of blocks.\r\n\t */\r\n\tpublic setBlockList(blockList: Array<Block>): void {\r\n\t\tthis._blockList = blockList;\r\n\t\t/* Map the blocks */\r\n\t\tthis._blockMap = new StringMap<Block>();\r\n\t\tfor (let block of this._blockList) this._blockMap.set(block.getBlockIndex().gridIndex.getKey(), block);\r\n\t}\r\n\r\n\t/**\r\n\t * Get the index of the level.\r\n\t * @return the index of the level.\r\n\t */\r\n\tpublic getIndex(): int32 {\r\n\t\treturn this._index;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the unique key of the level.\r\n\t * @return the unique key of the level.\r\n\t */\r\n\tpublic getKey(): string {\r\n\t\treturn this._key;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the block grid.\r\n\t * @return the block grid.\r\n\t */\r\n\tpublic getBlockGrid(): Grid {\r\n\t\treturn this._blockGrid;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the tile grid.\r\n\t * @return the tile grid.\r\n\t */\r\n\tpublic getTileGrid(): Grid {\r\n\t\treturn this._tileGrid;\r\n\t}\r\n\r\n\t/**\r\n\t * List all blocks.\r\n\t * @return all blocks.\r\n\t */\r\n\tpublic getBlocks(): Array<Block> {\r\n\t\treturn this._blockList;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the number of blocks.\r\n\t * @return the number of blocks.\r\n\t */\r\n\tpublic getBlockCount(): int32 {\r\n\t\treturn this._blockList.length;\r\n\t}\r\n\r\n\t/**\r\n\t * Find a block.\r\n\t * @param blockIndex the index of the block to find.\r\n\t * @return the block.\r\n\t */\r\n\tpublic findBlock(blockIndex: BlockIndex): Block {\r\n\t\tfor (let block of this._blockList) if (block.getBlockIndex().same(blockIndex)) return block;\r\n\t\treturn null;\r\n\t}\r\n\r\n\t/**\r\n\t * Find a block index.\r\n\t * @param blockIndex the index of the block to find.\r\n\t * @return the block (can be null).\r\n\t */\r\n\tpublic findBlockGridIndex(blockIndex: GridIndex): Block {\r\n\t\treturn this._blockMap.get(blockIndex.getKey());\r\n\t}\r\n\r\n\t/**\r\n\t * Find the block for a tile.\r\n\t * @param tileGridIndex the grid index of the tile.\r\n\t * @return the block (can be null).\r\n\t */\r\n\tpublic findBlockForTile(tileGridIndex: GridIndex): Block {\r\n\t\t/* Get the block index */\r\n\t\tlet tileCenter: Coordinate = this._tileGrid.getCellCenter(tileGridIndex);\r\n\t\tlet blockGridIndex: GridIndex = this._blockGrid.getCellIndex(tileCenter);\r\n\t\t/* Try to find the block */\r\n\t\treturn this._blockMap.get(blockGridIndex.getKey());\r\n\t}\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n/** @internal */\n// NOTE: this class has been translated from Java.\n// Do not modify this file, changes will be overwritten.\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { iComparator } from \"../../system/runtime/iComparator\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { ViewTree } from \"./ViewTree\";\n\n/** @internal */\nexport interface IProjectToViewForSort {\n projectToViewForSort(point: Coordinate): void;\n}\n\n/**\n * Class TileLoadSorter sorts file tiles by their angle with the forward view direction (smaller angles first to load tiles in the view center first).\n *\n * @internal\n */\nexport class TileLoadSorter implements iComparator<TileIndex>\n{\n /** @ignore */\n public static readonly _CLASSNAME_: string = \"orbitgt.pointcloud.render.TileLoadSorter\"; // the full name of the original java class\n // the interface implementation markers:\n private isiComparator_TileIndex_Instance: boolean = true;\n\n /** The global tile index */\n private tileIndex: ViewTree;\n /** The model transformation */\n private projectToView: (point: Coordinate) => void;\n /** The view projection */\n\n /**\n * Create a new sorter.\n * @param tileIndex the global tile index.\n * @param modelTransform the model transformation.\n * @param projection the view projection.\n */\n public constructor(tileIndex: ViewTree, private viewProjector: IProjectToViewForSort) {\n this.tileIndex = tileIndex;\n }\n\n /**\n * Get the position of a tile in the view (camera) space.\n * @param tile the grid index of the tile.\n * @param dX the x grid index offset.\n * @param dY the y grid index offset.\n * @param dZ the z grid index offset.\n * @return the position in view space.\n */\n private getTilePosition(tile: TileIndex, dX: int32, dY: int32, dZ: int32): Coordinate {\n /* Get the position of the tile center in the view world space */\n let tileGrid: Grid = this.tileIndex.getLevel(tile.level).getTileGrid();\n let tileCenter: Coordinate = tileGrid.getCellCenter(new GridIndex(tile.gridIndex.x + dX, tile.gridIndex.y + dY, tile.gridIndex.z + dZ));\n this.viewProjector.projectToViewForSort(tileCenter);\n /* Return the position */\n return tileCenter;\n }\n\n /**\n * Get the radius of a tile.\n * @param tile the grid index of the tile.\n * @param tilePosition the position of the tile in view space.\n * @return the radius of the tile.\n */\n private getTileRadius(tile: TileIndex, tilePosition: Coordinate): float64 {\n /* Get the position of the next tile */\n let nextTilePosition: Coordinate = this.getTilePosition(tile, 1, 0, 0);\n /* Get the distance (in view space) */\n return nextTilePosition.distance3D(tilePosition);\n }\n\n /**\n * Get the score of a tile.\n * @param tile the tile index.\n * @return the score (the lower the better).\n */\n private getScore(tile: TileIndex): float64 {\n /* We need a tile index */\n if (tile == null) return 0.0;\n /* Get the position of the tile center in the view (camera) space */\n let tileCenter: Coordinate = this.getTilePosition(tile, 0, 0, 0);\n if (tileCenter == null) return 0.0;\n /* Get the angle from the camera boresight (screen center) (the smaller the better) (radians) */\n let angleFromScreenCenter: float64 = Coordinate.getAngleRad(tileCenter, new Coordinate(0.0, 0.0, 1.0)/*forward*/);\n /* Get the radius of the tile in the view (camera) space */\n let tileRadius: float64 = this.getTileRadius(tile, tileCenter);\n /* Get the angular extent of the tile (the bigger the better) (radians) */\n let tileDistance: float64 = tileCenter.getLength();\n let tileExtent: float64 = 2.0 * Math.atan2(tileRadius, tileDistance);\n /* We want tiles with a small screen center angle and with a big screen extent */\n return (angleFromScreenCenter - tileExtent);\n }\n\n // Comparator interface method\n public compare(tile1: TileIndex, tile2: TileIndex): int32 {\n /* Load higher level tiles first (added on 21/03/2017 by LER) */\n let dLevel: int32 = (tile1.level - tile2.level);\n if (dLevel != 0) return (-dLevel);\n /* Compare the scores inside the level */\n let d: float64 = (this.getScore(tile1) - this.getScore(tile2)); // new scoring method on 02/02/2017 by LER\n return (d > 0.0) ? 1 : (d < 0.0) ? -1 : 0;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n/** @internal */\r\n// NOTE: this class has been translated from Java.\r\n// Do not modify this file, changes will be overwritten.\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\r\nimport { iComparator } from \"../../system/runtime/iComparator\";\r\nimport { Grid } from \"../model/Grid\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { ViewTree } from \"./ViewTree\";\r\n\r\n/** @internal */\r\nexport interface IProjectToViewForSort {\r\n projectToViewForSort(point: Coordinate): void;\r\n}\r\n\r\n/**\r\n * Class TileLoadSorter sorts file tiles by their angle with the forward view direction (smaller angles first to load tiles in the view center first).\r\n *\r\n * @internal\r\n */\r\nexport class TileLoadSorter implements iComparator<TileIndex>\r\n{\r\n /** @ignore */\r\n public static readonly _CLASSNAME_: string = \"orbitgt.pointcloud.render.TileLoadSorter\"; // the full name of the original java class\r\n // the interface implementation markers:\r\n private isiComparator_TileIndex_Instance: boolean = true;\r\n\r\n /** The global tile index */\r\n private tileIndex: ViewTree;\r\n /** The model transformation */\r\n private projectToView: (point: Coordinate) => void;\r\n /** The view projection */\r\n\r\n /**\r\n * Create a new sorter.\r\n * @param tileIndex the global tile index.\r\n * @param modelTransform the model transformation.\r\n * @param projection the view projection.\r\n */\r\n public constructor(tileIndex: ViewTree, private viewProjector: IProjectToViewForSort) {\r\n this.tileIndex = tileIndex;\r\n }\r\n\r\n /**\r\n * Get the position of a tile in the view (camera) space.\r\n * @param tile the grid index of the tile.\r\n * @param dX the x grid index offset.\r\n * @param dY the y grid index offset.\r\n * @param dZ the z grid index offset.\r\n * @return the position in view space.\r\n */\r\n private getTilePosition(tile: TileIndex, dX: int32, dY: int32, dZ: int32): Coordinate {\r\n /* Get the position of the tile center in the view world space */\r\n let tileGrid: Grid = this.tileIndex.getLevel(tile.level).getTileGrid();\r\n let tileCenter: Coordinate = tileGrid.getCellCenter(new GridIndex(tile.gridIndex.x + dX, tile.gridIndex.y + dY, tile.gridIndex.z + dZ));\r\n this.viewProjector.projectToViewForSort(tileCenter);\r\n /* Return the position */\r\n return tileCenter;\r\n }\r\n\r\n /**\r\n * Get the radius of a tile.\r\n * @param tile the grid index of the tile.\r\n * @param tilePosition the position of the tile in view space.\r\n * @return the radius of the tile.\r\n */\r\n private getTileRadius(tile: TileIndex, tilePosition: Coordinate): float64 {\r\n /* Get the position of the next tile */\r\n let nextTilePosition: Coordinate = this.getTilePosition(tile, 1, 0, 0);\r\n /* Get the distance (in view space) */\r\n return nextTilePosition.distance3D(tilePosition);\r\n }\r\n\r\n /**\r\n * Get the score of a tile.\r\n * @param tile the tile index.\r\n * @return the score (the lower the better).\r\n */\r\n private getScore(tile: TileIndex): float64 {\r\n /* We need a tile index */\r\n if (tile == null) return 0.0;\r\n /* Get the position of the tile center in the view (camera) space */\r\n let tileCenter: Coordinate = this.getTilePosition(tile, 0, 0, 0);\r\n if (tileCenter == null) return 0.0;\r\n /* Get the angle from the camera boresight (screen center) (the smaller the better) (radians) */\r\n let angleFromScreenCenter: float64 = Coordinate.getAngleRad(tileCenter, new Coordinate(0.0, 0.0, 1.0)/*forward*/);\r\n /* Get the radius of the tile in the view (camera) space */\r\n let tileRadius: float64 = this.getTileRadius(tile, tileCenter);\r\n /* Get the angular extent of the tile (the bigger the better) (radians) */\r\n let tileDistance: float64 = tileCenter.getLength();\r\n let tileExtent: float64 = 2.0 * Math.atan2(tileRadius, tileDistance);\r\n /* We want tiles with a small screen center angle and with a big screen extent */\r\n return (angleFromScreenCenter - tileExtent);\r\n }\r\n\r\n // Comparator interface method\r\n public compare(tile1: TileIndex, tile2: TileIndex): int32 {\r\n /* Load higher level tiles first (added on 21/03/2017 by LER) */\r\n let dLevel: int32 = (tile1.level - tile2.level);\r\n if (dLevel != 0) return (-dLevel);\r\n /* Compare the scores inside the level */\r\n let d: float64 = (this.getScore(tile1) - this.getScore(tile2)); // new scoring method on 02/02/2017 by LER\r\n return (d > 0.0) ? 1 : (d < 0.0) ? -1 : 0;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Bounds } from \"../../spatial/geom/Bounds\";\nimport { AList } from \"../../system/collection/AList\";\nimport { Message } from \"../../system/runtime/Message\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { PointData } from \"../model/PointData\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { AViewRequest } from \"./AViewRequest\";\nimport { Block } from \"./Block\";\nimport { DataManager } from \"./DataManager\";\nimport { Level } from \"./Level\";\n\n/**\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class ViewTree {\n\t/** The name of this module */\n\tprivate static readonly MODULE: string = \"ViewTree\";\n\n\t/** Debug mode? */\n\tprivate static readonly DEBUG: boolean = false;\n\n\t/** The data manager */\n\tprivate _dataManager: DataManager;\n\t/** The levels */\n\tprivate _levels: Array<Level>;\n\t/** The data bounds */\n\tprivate _dataBounds: Bounds;\n\t/** The root blocks */\n\tprivate _rootBlocks: AList<Block>;\n\n\t/**\n\t * Create a new tree.\n\t * @param levels the levels.\n\t * @param dataBounds the data bounds.\n\t */\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\n\t\t/* Store the parameters */\n\t\tthis._dataManager = dataManager;\n\t\tthis._levels = levels;\n\t\tthis._dataBounds = dataBounds;\n\t\t/* Find the root blocks */\n\t\tthis._rootBlocks = this.findRootBlocks();\n\t}\n\n\t/**\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\n\t * @return all root blocks.\n\t */\n\tprivate findRootBlocks(): AList<Block> {\n\t\t/* Check some levels below the top */\n\t\tlet startLevel: int32 = (this._levels.length - 6);\n\t\tif (startLevel < 0) startLevel = 0;\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\n\t\t/* Check the levels */\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\n\t\t\t/* Check all blocks in the level */\n\t\t\tlet level: Level = this._levels[i];\n\t\t\tfor (let block of level.getBlocks()) {\n\t\t\t\t/* Non-top level? */\n\t\t\t\tlet isRoot: boolean = true;\n\t\t\t\tif (i < this._levels.length - 2) {\n\t\t\t\t\t/* Do we have a parent block in the next level? */\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\n\t\t\t\t}\n\t\t\t\t/* Add to the list? */\n\t\t\t\tif (isRoot) rootBlocks.add(block);\n\t\t\t}\n\t\t}\n\t\t/* Return the roots */\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\n\t\treturn rootBlocks;\n\t}\n\n\t/**\n\t * Get the number of levels.\n\t * @return the number of levels.\n\t */\n\tpublic getLevelCount(): int32 {\n\t\treturn this._levels.length;\n\t}\n\n\t/**\n\t * Get a level.\n\t * @param index the index of the level.\n\t * @return the level.\n\t */\n\tpublic getLevel(index: int32): Level {\n\t\treturn this._levels[index];\n\t}\n\n\t/**\n\t * Get the data bounds.\n\t * @return the data bounds.\n\t */\n\tpublic getDataBounds(): Bounds {\n\t\treturn this._dataBounds;\n\t}\n\n\t/**\n\t * Set the blocks for a level (after a data load operation).\n\t * @param level the level.\n\t * @param blockIndexes the indexes of the blocks in the level.\n\t */\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\n\t\tif (blockIndexes == null) return;\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\n\t\tlevel.setBlockList(blockList);\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\n\t}\n\n\t/**\n\t * Set the tiles for a block (after a data load operation).\n\t * @param blockIndex the index of the block.\n\t * @param tileIndexes the indexes of the tiles in the block.\n\t */\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\n\t\tlet level: Level = this._levels[blockIndex.level];\n\t\tlet block: Block = level.findBlock(blockIndex);\n\t\tblock.setTiles(tileIndexes);\n\t}\n\n\t/**\n\t * Split a tile into lower-level tiles.\n\t * @param level the level of the tile to split.\n\t * @param tile the tile to split.\n\t * @param childLevel the lower level of the tile.\n\t * @param children the list of children to split into.\n * @param levelsToLoad the list of levels to load.\n * @param blocksToLoad the list of blocks to load.\n\t * @return true if the list of children is complete.\n\t */\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\n\t\t/* Clear the result */\n\t\tchildren.clear();\n\t\t/* Already calculated? */\n\t\tlet childList: Array<TileIndex> = tile.children;\n\t\tif (childList != null) {\n\t\t\t/* Return */\n\t\t\tfor (let child of childList) children.add(child);\n\t\t\treturn true;\n\t\t}\n\t\t/* Assume we have a complete list of children */\n\t\tlet complete: boolean = true;\n\t\t/* Unloaded level? */\n\t\tif (childLevel.getBlockCount() == 0) {\n\t\t\t/* No need to continue, we need the level block list */\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\n\t\t\treturn false;\n\t\t}\n\t\t/* Check the 8 possible child tiles */\n\t\tlet index: GridIndex = tile.gridIndex;\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\n\t\t\t/* Get the index of the child */\n\t\t\tchildIndex.x = (2 * index.x + x);\n\t\t\tchildIndex.y = (2 * index.y + y);\n\t\t\tchildIndex.z = (2 * index.z + z);\n\t\t\t/* Find the block */\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\n\t\t\tif (block == null) {\n\t\t\t\t/* This should not happen */\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\n\t\t\t\tcomplete = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t/* No tile info in the block? */\n\t\t\tif (block.hasTiles() == false) {\n\t\t\t\t/* Load the block data */\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\n\t\t\t\tcomplete = false;\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Find the child */\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\n\t\t\t\tif (child != null) children.add(child);\n\t\t\t}\n\t\t}\n\t\t/* Store the result if complete */\n\t\tif (complete) {\n\t\t\t/* Store */\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\n\t\t\ttile.children = tileChildren;\n\t\t}\n\t\t/* Do we have all children? */\n\t\treturn complete;\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @param missingTiles the list of tiles whose data is missing.\n\t */\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\n\t\t/* Check all tiles */\n\t\tmissingTiles.clear();\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles.get(i);\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\n\t\t\t\t/* Request to load the block */\n\t\t\t\tmissingTiles.add(tile);\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Touch the block */\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @return true if the tile data is available.\n\t */\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\n\t\t}\n\t\t/* Available */\n\t\treturn true;\n\t}\n\n\t/**\n\t * Add visible tiles to the view.\n\t * @param viewRequest the view request.\n\t * @param level the level of the tiles.\n\t * @param tiles the tiles to check.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t */\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* No tiles? */\n\t\tif (tiles == null) return;\n\t\t/* Make the lists */\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\n\t\t\t/* Visible? */\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\n\t\t\t\t/* Has the tile been loaded? */\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\n\t\t\t\t/* Split the tile? */\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\n\t\t\t\tif (shouldSplit) {\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\n\t\t\t\t\t/* Find the children at the lower level */\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\n\t\t\t\t\tif (completeChildList == false) {\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\t/* Are all children available with their data? */\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\n\t\t\t\t\t\t\t/* Add the children */\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t\t\t\t}\n\t\t\t\t\t\telse {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t/* Display the tile */\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Log */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Find tile indexes for a 3D view.\n\t * @param viewRequest the request parameters.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t * @param availableTiles the set of available tiles.\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\n\t */\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* Log? */\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\n\t\t/* Check all blocks */\n\t\ttilesToRender.clear();\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\n\t\t{\n\t\t\t/* Visible? */\n\t\t\tlet block: Block = this._rootBlocks.get(i);\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\n\t\t\tlet level: Level = this._levels[blockIndex.level];\n\t\t\t/* Visible? */\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\n\t\t\t\t/* Add the tiles */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t}\n\t\t}\n\t}\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Bounds } from \"../../spatial/geom/Bounds\";\r\nimport { AList } from \"../../system/collection/AList\";\r\nimport { Message } from \"../../system/runtime/Message\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { PointData } from \"../model/PointData\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { AViewRequest } from \"./AViewRequest\";\r\nimport { Block } from \"./Block\";\r\nimport { DataManager } from \"./DataManager\";\r\nimport { Level } from \"./Level\";\r\n\r\n/**\r\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\r\n *\r\n * @version 1.0 November 2015\r\n */\r\n/** @internal */\r\nexport class ViewTree {\r\n\t/** The name of this module */\r\n\tprivate static readonly MODULE: string = \"ViewTree\";\r\n\r\n\t/** Debug mode? */\r\n\tprivate static readonly DEBUG: boolean = false;\r\n\r\n\t/** The data manager */\r\n\tprivate _dataManager: DataManager;\r\n\t/** The levels */\r\n\tprivate _levels: Array<Level>;\r\n\t/** The data bounds */\r\n\tprivate _dataBounds: Bounds;\r\n\t/** The root blocks */\r\n\tprivate _rootBlocks: AList<Block>;\r\n\r\n\t/**\r\n\t * Create a new tree.\r\n\t * @param levels the levels.\r\n\t * @param dataBounds the data bounds.\r\n\t */\r\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._dataManager = dataManager;\r\n\t\tthis._levels = levels;\r\n\t\tthis._dataBounds = dataBounds;\r\n\t\t/* Find the root blocks */\r\n\t\tthis._rootBlocks = this.findRootBlocks();\r\n\t}\r\n\r\n\t/**\r\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\r\n\t * @return all root blocks.\r\n\t */\r\n\tprivate findRootBlocks(): AList<Block> {\r\n\t\t/* Check some levels below the top */\r\n\t\tlet startLevel: int32 = (this._levels.length - 6);\r\n\t\tif (startLevel < 0) startLevel = 0;\r\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\r\n\t\t/* Check the levels */\r\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\r\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\r\n\t\t\t/* Check all blocks in the level */\r\n\t\t\tlet level: Level = this._levels[i];\r\n\t\t\tfor (let block of level.getBlocks()) {\r\n\t\t\t\t/* Non-top level? */\r\n\t\t\t\tlet isRoot: boolean = true;\r\n\t\t\t\tif (i < this._levels.length - 2) {\r\n\t\t\t\t\t/* Do we have a parent block in the next level? */\r\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\r\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\r\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\r\n\t\t\t\t}\r\n\t\t\t\t/* Add to the list? */\r\n\t\t\t\tif (isRoot) rootBlocks.add(block);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Return the roots */\r\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\r\n\t\treturn rootBlocks;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the number of levels.\r\n\t * @return the number of levels.\r\n\t */\r\n\tpublic getLevelCount(): int32 {\r\n\t\treturn this._levels.length;\r\n\t}\r\n\r\n\t/**\r\n\t * Get a level.\r\n\t * @param index the index of the level.\r\n\t * @return the level.\r\n\t */\r\n\tpublic getLevel(index: int32): Level {\r\n\t\treturn this._levels[index];\r\n\t}\r\n\r\n\t/**\r\n\t * Get the data bounds.\r\n\t * @return the data bounds.\r\n\t */\r\n\tpublic getDataBounds(): Bounds {\r\n\t\treturn this._dataBounds;\r\n\t}\r\n\r\n\t/**\r\n\t * Set the blocks for a level (after a data load operation).\r\n\t * @param level the level.\r\n\t * @param blockIndexes the indexes of the blocks in the level.\r\n\t */\r\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\r\n\t\tif (blockIndexes == null) return;\r\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\r\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\r\n\t\tlevel.setBlockList(blockList);\r\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\r\n\t}\r\n\r\n\t/**\r\n\t * Set the tiles for a block (after a data load operation).\r\n\t * @param blockIndex the index of the block.\r\n\t * @param tileIndexes the indexes of the tiles in the block.\r\n\t */\r\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\r\n\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\tlet block: Block = level.findBlock(blockIndex);\r\n\t\tblock.setTiles(tileIndexes);\r\n\t}\r\n\r\n\t/**\r\n\t * Split a tile into lower-level tiles.\r\n\t * @param level the level of the tile to split.\r\n\t * @param tile the tile to split.\r\n\t * @param childLevel the lower level of the tile.\r\n\t * @param children the list of children to split into.\r\n * @param levelsToLoad the list of levels to load.\r\n * @param blocksToLoad the list of blocks to load.\r\n\t * @return true if the list of children is complete.\r\n\t */\r\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\r\n\t\t/* Clear the result */\r\n\t\tchildren.clear();\r\n\t\t/* Already calculated? */\r\n\t\tlet childList: Array<TileIndex> = tile.children;\r\n\t\tif (childList != null) {\r\n\t\t\t/* Return */\r\n\t\t\tfor (let child of childList) children.add(child);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t/* Assume we have a complete list of children */\r\n\t\tlet complete: boolean = true;\r\n\t\t/* Unloaded level? */\r\n\t\tif (childLevel.getBlockCount() == 0) {\r\n\t\t\t/* No need to continue, we need the level block list */\r\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t/* Check the 8 possible child tiles */\r\n\t\tlet index: GridIndex = tile.gridIndex;\r\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\r\n\t\t\t/* Get the index of the child */\r\n\t\t\tchildIndex.x = (2 * index.x + x);\r\n\t\t\tchildIndex.y = (2 * index.y + y);\r\n\t\t\tchildIndex.z = (2 * index.z + z);\r\n\t\t\t/* Find the block */\r\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\r\n\t\t\tif (block == null) {\r\n\t\t\t\t/* This should not happen */\r\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\r\n\t\t\t\tcomplete = false;\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\t/* No tile info in the block? */\r\n\t\t\tif (block.hasTiles() == false) {\r\n\t\t\t\t/* Load the block data */\r\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\r\n\t\t\t\tcomplete = false;\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Find the child */\r\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\r\n\t\t\t\tif (child != null) children.add(child);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Store the result if complete */\r\n\t\tif (complete) {\r\n\t\t\t/* Store */\r\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\r\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\r\n\t\t\ttile.children = tileChildren;\r\n\t\t}\r\n\t\t/* Do we have all children? */\r\n\t\treturn complete;\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @param missingTiles the list of tiles whose data is missing.\r\n\t */\r\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\r\n\t\t/* Check all tiles */\r\n\t\tmissingTiles.clear();\r\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles.get(i);\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\r\n\t\t\t\t/* Request to load the block */\r\n\t\t\t\tmissingTiles.add(tile);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Touch the block */\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @return true if the tile data is available.\r\n\t */\r\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\r\n\t\t}\r\n\t\t/* Available */\r\n\t\treturn true;\r\n\t}\r\n\r\n\t/**\r\n\t * Add visible tiles to the view.\r\n\t * @param viewRequest the view request.\r\n\t * @param level the level of the tiles.\r\n\t * @param tiles the tiles to check.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t */\r\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* No tiles? */\r\n\t\tif (tiles == null) return;\r\n\t\t/* Make the lists */\r\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\r\n\t\t\t/* Visible? */\r\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\r\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\r\n\t\t\t\t/* Has the tile been loaded? */\r\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\r\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\r\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\r\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\r\n\t\t\t\t/* Split the tile? */\r\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\r\n\t\t\t\tif (shouldSplit) {\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\r\n\t\t\t\t\t/* Find the children at the lower level */\r\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\r\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\r\n\t\t\t\t\tif (completeChildList == false) {\r\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\r\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\r\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t/* Are all children available with their data? */\r\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\r\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\r\n\t\t\t\t\t\t\t/* Add the children */\r\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\r\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\r\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\r\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\r\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t/* Display the tile */\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Log */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Find tile indexes for a 3D view.\r\n\t * @param viewRequest the request parameters.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t * @param availableTiles the set of available tiles.\r\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\r\n\t */\r\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* Log? */\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\r\n\t\t/* Check all blocks */\r\n\t\ttilesToRender.clear();\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\r\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\r\n\t\t{\r\n\t\t\t/* Visible? */\r\n\t\t\tlet block: Block = this._rootBlocks.get(i);\r\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\r\n\t\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\t\t/* Visible? */\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\r\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\r\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\r\n\t\t\t\t/* Add the tiles */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n}\r\n"]}
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.crs;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n\nimport { Strings } from \"../../system/runtime/Strings\";\nimport { Bounds } from \"../geom/Bounds\";\nimport { Coordinate } from \"../geom/Coordinate\";\nimport { Transform } from \"../geom/Transform\";\nimport { CRSEngine } from \"./CRSEngine\";\n\n/**\n * Class CRSManager defines the main access point to the CRS transformation engine.\n */\n/** @internal */\nexport class CRSManager {\n /** The main instance of the CRS engine. This needs to be set by the application on startup. */\n public static ENGINE: CRSEngine = null;\n\n /**\n * Allow no instances, all methods are static.\n */\n private constructor() {\n }\n\n /**\n * Prepare a CRS for making transforms in a certain area.\n * @param crs the CRS to prepare.\n * @param area the area to prepare for (can be invalid to prepare only for the crs).\n */\n public static async prepareForArea(crs: string, area: Bounds): Promise<Bounds> {\n if (CRSManager.ENGINE == null) return area;\n return CRSManager.ENGINE.prepareForArea(crs, area);\n }\n\n /**\n * Transform a coordinate from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed coordinate.\n */\n public static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate {\n if (CRSManager.ENGINE == null) return point;\n return CRSManager.ENGINE.transformPoint(point, sourceCRS, targetCRS);\n }\n\n /**\n * Transform spatial bounds from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed bounds.\n */\n public static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds {\n if (CRSManager.ENGINE == null) return bounds;\n return CRSManager.ENGINE.transformBounds(bounds, sourceCRS, targetCRS);\n }\n\n /**\n * Create an approximate 3D transformation from a source to a target CRS.\n * @param sourceCRS the source CRS.\n * @param sourcePoint the origin point in the source CRS.\n * @param targetCRS the target CRS.\n * @return the transform.\n */\n public static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform {\n /* Check */\n let transform: Transform = new Transform();\n if (CRSManager.ENGINE == null) return transform;\n if (sourceCRS == null) return transform;\n if (targetCRS == null) return transform;\n if (sourcePoint == null) return transform;\n /* Same? */\n if (Strings.equals(targetCRS, sourceCRS)) return transform;\n /* Transform X and Y at 100 meter distance (assume Z is metric) */\n let sizeXY: float64 = 100.0;\n if (CRSManager.ENGINE.isGeographicCRS(sourceCRS)) sizeXY = (sizeXY / 40000000.0 * 360.0);\n let sizeZ: float64 = 100.0;\n /* Create the frame */\n let p0: Coordinate = sourcePoint.copy();\n let pX: Coordinate = p0.copy();\n pX.add0(new Coordinate(sizeXY, 0.0, 0.0));\n let pY: Coordinate = p0.copy();\n pY.add0(new Coordinate(0.0, sizeXY, 0.0));\n let pZ: Coordinate = p0.copy();\n pZ.add0(new Coordinate(0.0, 0.0, sizeZ));\n /* Transform the frame */\n p0 = CRSManager.ENGINE.transformPoint(p0, sourceCRS, targetCRS);\n pX = CRSManager.ENGINE.transformPoint(pX, sourceCRS, targetCRS);\n pY = CRSManager.ENGINE.transformPoint(pY, sourceCRS, targetCRS);\n pZ = CRSManager.ENGINE.transformPoint(pZ, sourceCRS, targetCRS);\n /* Get the columns */\n let colX: Coordinate = pX.subtract(p0).scale(1.0 / sizeXY);\n let colY: Coordinate = pY.subtract(p0).scale(1.0 / sizeXY);\n let colZ: Coordinate = pZ.subtract(p0).scale(1.0 / sizeZ);\n /* Create the transform */\n transform = Transform.createWithColumns(colX, colY, colZ, p0);\n transform.translate(-sourcePoint.getX(), -sourcePoint.getY(), -sourcePoint.getZ());\n return transform;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.spatial.crs;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\n\r\nimport { Strings } from \"../../system/runtime/Strings\";\r\nimport { Bounds } from \"../geom/Bounds\";\r\nimport { Coordinate } from \"../geom/Coordinate\";\r\nimport { Transform } from \"../geom/Transform\";\r\nimport { CRSEngine } from \"./CRSEngine\";\r\n\r\n/**\r\n * Class CRSManager defines the main access point to the CRS transformation engine.\r\n */\r\n/** @internal */\r\nexport class CRSManager {\r\n /** The main instance of the CRS engine. This needs to be set by the application on startup. */\r\n public static ENGINE: CRSEngine = null;\r\n\r\n /**\r\n * Allow no instances, all methods are static.\r\n */\r\n private constructor() {\r\n }\r\n\r\n /**\r\n * Prepare a CRS for making transforms in a certain area.\r\n * @param crs the CRS to prepare.\r\n * @param area the area to prepare for (can be invalid to prepare only for the crs).\r\n */\r\n public static async prepareForArea(crs: string, area: Bounds): Promise<Bounds> {\r\n if (CRSManager.ENGINE == null) return area;\r\n return CRSManager.ENGINE.prepareForArea(crs, area);\r\n }\r\n\r\n /**\r\n * Transform a coordinate from one CRS to another.\r\n * @param point the point coordinate.\r\n * @param sourceCRS the source CRS.\r\n * @param targetCRS the target CRS.\r\n * @return the transformed coordinate.\r\n */\r\n public static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate {\r\n if (CRSManager.ENGINE == null) return point;\r\n return CRSManager.ENGINE.transformPoint(point, sourceCRS, targetCRS);\r\n }\r\n\r\n /**\r\n * Transform spatial bounds from one CRS to another.\r\n * @param point the point coordinate.\r\n * @param sourceCRS the source CRS.\r\n * @param targetCRS the target CRS.\r\n * @return the transformed bounds.\r\n */\r\n public static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds {\r\n if (CRSManager.ENGINE == null) return bounds;\r\n return CRSManager.ENGINE.transformBounds(bounds, sourceCRS, targetCRS);\r\n }\r\n\r\n /**\r\n * Create an approximate 3D transformation from a source to a target CRS.\r\n * @param sourceCRS the source CRS.\r\n * @param sourcePoint the origin point in the source CRS.\r\n * @param targetCRS the target CRS.\r\n * @return the transform.\r\n */\r\n public static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform {\r\n /* Check */\r\n let transform: Transform = new Transform();\r\n if (CRSManager.ENGINE == null) return transform;\r\n if (sourceCRS == null) return transform;\r\n if (targetCRS == null) return transform;\r\n if (sourcePoint == null) return transform;\r\n /* Same? */\r\n if (Strings.equals(targetCRS, sourceCRS)) return transform;\r\n /* Transform X and Y at 100 meter distance (assume Z is metric) */\r\n let sizeXY: float64 = 100.0;\r\n if (CRSManager.ENGINE.isGeographicCRS(sourceCRS)) sizeXY = (sizeXY / 40000000.0 * 360.0);\r\n let sizeZ: float64 = 100.0;\r\n /* Create the frame */\r\n let p0: Coordinate = sourcePoint.copy();\r\n let pX: Coordinate = p0.copy();\r\n pX.add0(new Coordinate(sizeXY, 0.0, 0.0));\r\n let pY: Coordinate = p0.copy();\r\n pY.add0(new Coordinate(0.0, sizeXY, 0.0));\r\n let pZ: Coordinate = p0.copy();\r\n pZ.add0(new Coordinate(0.0, 0.0, sizeZ));\r\n /* Transform the frame */\r\n p0 = CRSManager.ENGINE.transformPoint(p0, sourceCRS, targetCRS);\r\n pX = CRSManager.ENGINE.transformPoint(pX, sourceCRS, targetCRS);\r\n pY = CRSManager.ENGINE.transformPoint(pY, sourceCRS, targetCRS);\r\n pZ = CRSManager.ENGINE.transformPoint(pZ, sourceCRS, targetCRS);\r\n /* Get the columns */\r\n let colX: Coordinate = pX.subtract(p0).scale(1.0 / sizeXY);\r\n let colY: Coordinate = pY.subtract(p0).scale(1.0 / sizeXY);\r\n let colZ: Coordinate = pZ.subtract(p0).scale(1.0 / sizeZ);\r\n /* Create the transform */\r\n transform = Transform.createWithColumns(colX, colY, colZ, p0);\r\n transform.translate(-sourcePoint.getX(), -sourcePoint.getY(), -sourcePoint.getZ());\r\n return transform;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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1
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