@itwin/core-orbitgt 5.0.0-dev.8 → 5.0.0-dev.83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/CHANGELOG.md +46 -1
  2. package/lib/cjs/pointcloud/format/opc/AttributeMask.js +4 -0
  3. package/lib/cjs/pointcloud/format/opc/AttributeMask.js.map +1 -1
  4. package/lib/cjs/pointcloud/format/opc/BlockRecord.js +2 -2
  5. package/lib/cjs/pointcloud/format/opc/BlockRecord.js.map +1 -1
  6. package/lib/cjs/pointcloud/format/opc/ContainerFile.js +10 -2
  7. package/lib/cjs/pointcloud/format/opc/ContainerFile.js.map +1 -1
  8. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js +8 -0
  9. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  10. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js +12 -0
  11. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  12. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js +6 -0
  13. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  14. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js +21 -0
  15. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  16. package/lib/cjs/pointcloud/format/opc/FileAccess.js +6 -0
  17. package/lib/cjs/pointcloud/format/opc/FileAccess.js.map +1 -1
  18. package/lib/cjs/pointcloud/format/opc/FileReader.js +16 -2
  19. package/lib/cjs/pointcloud/format/opc/FileReader.js.map +1 -1
  20. package/lib/cjs/pointcloud/format/opc/FileRecord.js +14 -0
  21. package/lib/cjs/pointcloud/format/opc/FileRecord.js.map +1 -1
  22. package/lib/cjs/pointcloud/format/opc/GeometryReader.js +14 -6
  23. package/lib/cjs/pointcloud/format/opc/GeometryReader.js.map +1 -1
  24. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js +4 -0
  25. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  26. package/lib/cjs/pointcloud/format/opc/OPCReader.js +6 -0
  27. package/lib/cjs/pointcloud/format/opc/OPCReader.js.map +1 -1
  28. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js +4 -0
  29. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  30. package/lib/cjs/pointcloud/format/opc/TileRecord.js +2 -2
  31. package/lib/cjs/pointcloud/format/opc/TileRecord.js.map +1 -1
  32. package/lib/cjs/pointcloud/model/AttributeTypes.js +16 -16
  33. package/lib/cjs/pointcloud/model/AttributeTypes.js.map +1 -1
  34. package/lib/cjs/pointcloud/model/AttributeValue.js +14 -4
  35. package/lib/cjs/pointcloud/model/AttributeValue.js.map +1 -1
  36. package/lib/cjs/pointcloud/model/BlockIndex.js +18 -0
  37. package/lib/cjs/pointcloud/model/BlockIndex.js.map +1 -1
  38. package/lib/cjs/pointcloud/model/CloudPoint.js +22 -2
  39. package/lib/cjs/pointcloud/model/CloudPoint.js.map +1 -1
  40. package/lib/cjs/pointcloud/model/Grid.js +4 -0
  41. package/lib/cjs/pointcloud/model/Grid.js.map +1 -1
  42. package/lib/cjs/pointcloud/model/GridIndex.js +6 -0
  43. package/lib/cjs/pointcloud/model/GridIndex.js.map +1 -1
  44. package/lib/cjs/pointcloud/model/PointAttribute.js +14 -0
  45. package/lib/cjs/pointcloud/model/PointAttribute.js.map +1 -1
  46. package/lib/cjs/pointcloud/model/PointData.js +4 -0
  47. package/lib/cjs/pointcloud/model/PointData.js.map +1 -1
  48. package/lib/cjs/pointcloud/model/PointDataRaw.js +8 -2
  49. package/lib/cjs/pointcloud/model/PointDataRaw.js.map +1 -1
  50. package/lib/cjs/pointcloud/model/ReadRequest.js +28 -6
  51. package/lib/cjs/pointcloud/model/ReadRequest.js.map +1 -1
  52. package/lib/cjs/pointcloud/model/StandardAttributes.js +21 -21
  53. package/lib/cjs/pointcloud/model/StandardAttributes.js.map +1 -1
  54. package/lib/cjs/pointcloud/model/TileIndex.js +16 -0
  55. package/lib/cjs/pointcloud/model/TileIndex.js.map +1 -1
  56. package/lib/cjs/pointcloud/render/Block.js +6 -0
  57. package/lib/cjs/pointcloud/render/Block.js.map +1 -1
  58. package/lib/cjs/pointcloud/render/DataManager.js +36 -6
  59. package/lib/cjs/pointcloud/render/DataManager.js.map +1 -1
  60. package/lib/cjs/pointcloud/render/FrameData.js +8 -0
  61. package/lib/cjs/pointcloud/render/FrameData.js.map +1 -1
  62. package/lib/cjs/pointcloud/render/Level.js +12 -0
  63. package/lib/cjs/pointcloud/render/Level.js.map +1 -1
  64. package/lib/cjs/pointcloud/render/TileLoadSorter.js +9 -4
  65. package/lib/cjs/pointcloud/render/TileLoadSorter.js.map +1 -1
  66. package/lib/cjs/pointcloud/render/ViewTree.js +12 -4
  67. package/lib/cjs/pointcloud/render/ViewTree.js.map +1 -1
  68. package/lib/cjs/spatial/crs/CRSManager.js +2 -2
  69. package/lib/cjs/spatial/crs/CRSManager.js.map +1 -1
  70. package/lib/cjs/spatial/ecrs/Axis.js +12 -0
  71. package/lib/cjs/spatial/ecrs/Axis.js.map +1 -1
  72. package/lib/cjs/spatial/ecrs/CRS.js +68 -34
  73. package/lib/cjs/spatial/ecrs/CRS.js.map +1 -1
  74. package/lib/cjs/spatial/ecrs/CoordinateSystem.js +20 -2
  75. package/lib/cjs/spatial/ecrs/CoordinateSystem.js.map +1 -1
  76. package/lib/cjs/spatial/ecrs/DataFileUnit.js +1 -1
  77. package/lib/cjs/spatial/ecrs/DataFileUnit.js.map +1 -1
  78. package/lib/cjs/spatial/ecrs/Datum.js +16 -4
  79. package/lib/cjs/spatial/ecrs/Datum.js.map +1 -1
  80. package/lib/cjs/spatial/ecrs/Ellipsoid.js +18 -0
  81. package/lib/cjs/spatial/ecrs/Ellipsoid.js.map +1 -1
  82. package/lib/cjs/spatial/ecrs/OnlineEngine.js +2 -0
  83. package/lib/cjs/spatial/ecrs/OnlineEngine.js.map +1 -1
  84. package/lib/cjs/spatial/ecrs/OnlineRegistry.js +6 -2
  85. package/lib/cjs/spatial/ecrs/OnlineRegistry.js.map +1 -1
  86. package/lib/cjs/spatial/ecrs/Operation.js +28 -6
  87. package/lib/cjs/spatial/ecrs/Operation.js.map +1 -1
  88. package/lib/cjs/spatial/ecrs/OperationMethod.js +6 -0
  89. package/lib/cjs/spatial/ecrs/OperationMethod.js.map +1 -1
  90. package/lib/cjs/spatial/ecrs/ParameterValue.js +6 -0
  91. package/lib/cjs/spatial/ecrs/ParameterValue.js.map +1 -1
  92. package/lib/cjs/spatial/ecrs/ParameterValueList.js +2 -0
  93. package/lib/cjs/spatial/ecrs/ParameterValueList.js.map +1 -1
  94. package/lib/cjs/spatial/ecrs/PrimeMeridian.js +8 -0
  95. package/lib/cjs/spatial/ecrs/PrimeMeridian.js.map +1 -1
  96. package/lib/cjs/spatial/ecrs/Registry.js +17 -17
  97. package/lib/cjs/spatial/ecrs/Registry.js.map +1 -1
  98. package/lib/cjs/spatial/ecrs/Transform.js +11 -11
  99. package/lib/cjs/spatial/ecrs/Transform.js.map +1 -1
  100. package/lib/cjs/spatial/ecrs/Unit.js +40 -24
  101. package/lib/cjs/spatial/ecrs/Unit.js.map +1 -1
  102. package/lib/cjs/spatial/ecrs/WellKnownText.js +8 -8
  103. package/lib/cjs/spatial/ecrs/WellKnownText.js.map +1 -1
  104. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js +4 -0
  105. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  106. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js +36 -2
  107. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  108. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js +23 -2
  109. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  110. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js +4 -2
  111. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  112. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js +12 -2
  113. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  114. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js +29 -6
  115. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  116. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js +14 -4
  117. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
  118. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js +38 -4
  119. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js.map +1 -1
  120. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js +24 -4
  121. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js.map +1 -1
  122. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js +28 -4
  123. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  124. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js +12 -2
  125. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  126. package/lib/cjs/spatial/geom/Bounds.js +3 -0
  127. package/lib/cjs/spatial/geom/Bounds.js.map +1 -1
  128. package/lib/cjs/spatial/geom/Coordinate.js +3 -0
  129. package/lib/cjs/spatial/geom/Coordinate.js.map +1 -1
  130. package/lib/cjs/spatial/geom/Line.js +4 -0
  131. package/lib/cjs/spatial/geom/Line.js.map +1 -1
  132. package/lib/cjs/spatial/geom/Transform.js +2 -0
  133. package/lib/cjs/spatial/geom/Transform.js.map +1 -1
  134. package/lib/cjs/system/buffer/ABuffer.js +4 -0
  135. package/lib/cjs/system/buffer/ABuffer.js.map +1 -1
  136. package/lib/cjs/system/buffer/Float32Buffer.js +8 -2
  137. package/lib/cjs/system/buffer/Float32Buffer.js.map +1 -1
  138. package/lib/cjs/system/buffer/Uint16Buffer.js +8 -2
  139. package/lib/cjs/system/buffer/Uint16Buffer.js.map +1 -1
  140. package/lib/cjs/system/buffer/Uint8Buffer.js +8 -2
  141. package/lib/cjs/system/buffer/Uint8Buffer.js.map +1 -1
  142. package/lib/cjs/system/collection/AList.js +1 -0
  143. package/lib/cjs/system/collection/AList.js.map +1 -1
  144. package/lib/cjs/system/collection/IntMap.js +1 -0
  145. package/lib/cjs/system/collection/IntMap.js.map +1 -1
  146. package/lib/cjs/system/collection/StringMap.js +1 -0
  147. package/lib/cjs/system/collection/StringMap.js.map +1 -1
  148. package/lib/cjs/system/io/ABufferInStream.js +5 -0
  149. package/lib/cjs/system/io/ABufferInStream.js.map +1 -1
  150. package/lib/cjs/system/runtime/ALong.js +30 -26
  151. package/lib/cjs/system/runtime/ALong.js.map +1 -1
  152. package/lib/cjs/system/runtime/ASystem.js +1 -1
  153. package/lib/cjs/system/runtime/ASystem.js.map +1 -1
  154. package/lib/cjs/system/runtime/Downloader.js +2 -2
  155. package/lib/cjs/system/runtime/Downloader.js.map +1 -1
  156. package/lib/cjs/system/runtime/Message.js +2 -2
  157. package/lib/cjs/system/runtime/Message.js.map +1 -1
  158. package/lib/cjs/system/runtime/Numbers.js +6 -6
  159. package/lib/cjs/system/runtime/Numbers.js.map +1 -1
  160. package/lib/cjs/system/runtime/Strings.js +14 -14
  161. package/lib/cjs/system/runtime/Strings.js.map +1 -1
  162. package/lib/cjs/system/storage/CacheList.js +8 -0
  163. package/lib/cjs/system/storage/CacheList.js.map +1 -1
  164. package/lib/cjs/system/storage/CachedItem.js +6 -0
  165. package/lib/cjs/system/storage/CachedItem.js.map +1 -1
  166. package/lib/cjs/system/storage/ContentLoader.js +14 -2
  167. package/lib/cjs/system/storage/ContentLoader.js.map +1 -1
  168. package/lib/cjs/system/storage/FileContent.js +4 -0
  169. package/lib/cjs/system/storage/FileContent.js.map +1 -1
  170. package/lib/cjs/system/storage/FileRange.js +4 -0
  171. package/lib/cjs/system/storage/FileRange.js.map +1 -1
  172. package/lib/cjs/system/storage/PageCachedFile.js +8 -0
  173. package/lib/cjs/system/storage/PageCachedFile.js.map +1 -1
  174. package/lib/cjs/system/storage/UrlFS.js +6 -0
  175. package/lib/cjs/system/storage/UrlFS.js.map +1 -1
  176. package/lib/esm/pointcloud/format/opc/AttributeMask.js +4 -0
  177. package/lib/esm/pointcloud/format/opc/AttributeMask.js.map +1 -1
  178. package/lib/esm/pointcloud/format/opc/BlockRecord.js +2 -2
  179. package/lib/esm/pointcloud/format/opc/BlockRecord.js.map +1 -1
  180. package/lib/esm/pointcloud/format/opc/ContainerFile.js +10 -2
  181. package/lib/esm/pointcloud/format/opc/ContainerFile.js.map +1 -1
  182. package/lib/esm/pointcloud/format/opc/ContainerFilePart.js +8 -0
  183. package/lib/esm/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  184. package/lib/esm/pointcloud/format/opc/DirectoryReader.js +12 -0
  185. package/lib/esm/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  186. package/lib/esm/pointcloud/format/opc/DirectoryRecord.js +6 -0
  187. package/lib/esm/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  188. package/lib/esm/pointcloud/format/opc/EmbeddedAttributeReader.js +21 -0
  189. package/lib/esm/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  190. package/lib/esm/pointcloud/format/opc/FileAccess.js +6 -0
  191. package/lib/esm/pointcloud/format/opc/FileAccess.js.map +1 -1
  192. package/lib/esm/pointcloud/format/opc/FileReader.js +16 -2
  193. package/lib/esm/pointcloud/format/opc/FileReader.js.map +1 -1
  194. package/lib/esm/pointcloud/format/opc/FileRecord.js +14 -0
  195. package/lib/esm/pointcloud/format/opc/FileRecord.js.map +1 -1
  196. package/lib/esm/pointcloud/format/opc/GeometryReader.js +14 -6
  197. package/lib/esm/pointcloud/format/opc/GeometryReader.js.map +1 -1
  198. package/lib/esm/pointcloud/format/opc/GeometryRecord.js +4 -0
  199. package/lib/esm/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  200. package/lib/esm/pointcloud/format/opc/OPCReader.js +6 -0
  201. package/lib/esm/pointcloud/format/opc/OPCReader.js.map +1 -1
  202. package/lib/esm/pointcloud/format/opc/TileReadBuffer.js +4 -0
  203. package/lib/esm/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  204. package/lib/esm/pointcloud/format/opc/TileRecord.js +2 -2
  205. package/lib/esm/pointcloud/format/opc/TileRecord.js.map +1 -1
  206. package/lib/esm/pointcloud/model/AttributeTypes.js +16 -16
  207. package/lib/esm/pointcloud/model/AttributeTypes.js.map +1 -1
  208. package/lib/esm/pointcloud/model/AttributeValue.js +14 -4
  209. package/lib/esm/pointcloud/model/AttributeValue.js.map +1 -1
  210. package/lib/esm/pointcloud/model/BlockIndex.js +18 -0
  211. package/lib/esm/pointcloud/model/BlockIndex.js.map +1 -1
  212. package/lib/esm/pointcloud/model/CloudPoint.js +22 -2
  213. package/lib/esm/pointcloud/model/CloudPoint.js.map +1 -1
  214. package/lib/esm/pointcloud/model/Grid.js +4 -0
  215. package/lib/esm/pointcloud/model/Grid.js.map +1 -1
  216. package/lib/esm/pointcloud/model/GridIndex.js +6 -0
  217. package/lib/esm/pointcloud/model/GridIndex.js.map +1 -1
  218. package/lib/esm/pointcloud/model/PointAttribute.js +14 -0
  219. package/lib/esm/pointcloud/model/PointAttribute.js.map +1 -1
  220. package/lib/esm/pointcloud/model/PointData.js +4 -0
  221. package/lib/esm/pointcloud/model/PointData.js.map +1 -1
  222. package/lib/esm/pointcloud/model/PointDataRaw.js +8 -2
  223. package/lib/esm/pointcloud/model/PointDataRaw.js.map +1 -1
  224. package/lib/esm/pointcloud/model/ReadRequest.js +28 -6
  225. package/lib/esm/pointcloud/model/ReadRequest.js.map +1 -1
  226. package/lib/esm/pointcloud/model/StandardAttributes.js +21 -21
  227. package/lib/esm/pointcloud/model/StandardAttributes.js.map +1 -1
  228. package/lib/esm/pointcloud/model/TileIndex.js +16 -0
  229. package/lib/esm/pointcloud/model/TileIndex.js.map +1 -1
  230. package/lib/esm/pointcloud/render/Block.js +6 -0
  231. package/lib/esm/pointcloud/render/Block.js.map +1 -1
  232. package/lib/esm/pointcloud/render/DataManager.js +36 -6
  233. package/lib/esm/pointcloud/render/DataManager.js.map +1 -1
  234. package/lib/esm/pointcloud/render/FrameData.js +8 -0
  235. package/lib/esm/pointcloud/render/FrameData.js.map +1 -1
  236. package/lib/esm/pointcloud/render/Level.js +12 -0
  237. package/lib/esm/pointcloud/render/Level.js.map +1 -1
  238. package/lib/esm/pointcloud/render/TileLoadSorter.js +9 -4
  239. package/lib/esm/pointcloud/render/TileLoadSorter.js.map +1 -1
  240. package/lib/esm/pointcloud/render/ViewTree.js +12 -4
  241. package/lib/esm/pointcloud/render/ViewTree.js.map +1 -1
  242. package/lib/esm/spatial/crs/CRSManager.js +2 -2
  243. package/lib/esm/spatial/crs/CRSManager.js.map +1 -1
  244. package/lib/esm/spatial/ecrs/Axis.js +12 -0
  245. package/lib/esm/spatial/ecrs/Axis.js.map +1 -1
  246. package/lib/esm/spatial/ecrs/CRS.js +68 -34
  247. package/lib/esm/spatial/ecrs/CRS.js.map +1 -1
  248. package/lib/esm/spatial/ecrs/CoordinateSystem.js +20 -2
  249. package/lib/esm/spatial/ecrs/CoordinateSystem.js.map +1 -1
  250. package/lib/esm/spatial/ecrs/DataFileUnit.js +1 -1
  251. package/lib/esm/spatial/ecrs/DataFileUnit.js.map +1 -1
  252. package/lib/esm/spatial/ecrs/Datum.js +16 -4
  253. package/lib/esm/spatial/ecrs/Datum.js.map +1 -1
  254. package/lib/esm/spatial/ecrs/Ellipsoid.js +18 -0
  255. package/lib/esm/spatial/ecrs/Ellipsoid.js.map +1 -1
  256. package/lib/esm/spatial/ecrs/OnlineEngine.js +2 -0
  257. package/lib/esm/spatial/ecrs/OnlineEngine.js.map +1 -1
  258. package/lib/esm/spatial/ecrs/OnlineRegistry.js +6 -2
  259. package/lib/esm/spatial/ecrs/OnlineRegistry.js.map +1 -1
  260. package/lib/esm/spatial/ecrs/Operation.js +28 -6
  261. package/lib/esm/spatial/ecrs/Operation.js.map +1 -1
  262. package/lib/esm/spatial/ecrs/OperationMethod.js +6 -0
  263. package/lib/esm/spatial/ecrs/OperationMethod.js.map +1 -1
  264. package/lib/esm/spatial/ecrs/ParameterValue.js +6 -0
  265. package/lib/esm/spatial/ecrs/ParameterValue.js.map +1 -1
  266. package/lib/esm/spatial/ecrs/ParameterValueList.js +2 -0
  267. package/lib/esm/spatial/ecrs/ParameterValueList.js.map +1 -1
  268. package/lib/esm/spatial/ecrs/PrimeMeridian.js +8 -0
  269. package/lib/esm/spatial/ecrs/PrimeMeridian.js.map +1 -1
  270. package/lib/esm/spatial/ecrs/Registry.js +17 -17
  271. package/lib/esm/spatial/ecrs/Registry.js.map +1 -1
  272. package/lib/esm/spatial/ecrs/Transform.js +11 -11
  273. package/lib/esm/spatial/ecrs/Transform.js.map +1 -1
  274. package/lib/esm/spatial/ecrs/Unit.js +40 -24
  275. package/lib/esm/spatial/ecrs/Unit.js.map +1 -1
  276. package/lib/esm/spatial/ecrs/WellKnownText.js +8 -8
  277. package/lib/esm/spatial/ecrs/WellKnownText.js.map +1 -1
  278. package/lib/esm/spatial/ecrs/WellKnownTextNode.js +4 -0
  279. package/lib/esm/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  280. package/lib/esm/spatial/ecrs/projection/HotineObliqueMercator.js +36 -2
  281. package/lib/esm/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  282. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConic.js +23 -2
  283. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  284. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js +4 -2
  285. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  286. package/lib/esm/spatial/ecrs/projection/LambertConical1SP.js +12 -2
  287. package/lib/esm/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  288. package/lib/esm/spatial/ecrs/projection/LambertConical2SP.js +29 -6
  289. package/lib/esm/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  290. package/lib/esm/spatial/ecrs/projection/Mercator1SP.js +14 -4
  291. package/lib/esm/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
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  294. package/lib/esm/spatial/ecrs/projection/ObliqueStereographic.js +24 -4
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  296. package/lib/esm/spatial/ecrs/projection/TransverseMercator.js +28 -4
  297. package/lib/esm/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  298. package/lib/esm/spatial/ecrs/transformation/PositionVector.js +12 -2
  299. package/lib/esm/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  300. package/lib/esm/spatial/geom/Bounds.js +3 -0
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  302. package/lib/esm/spatial/geom/Coordinate.js +3 -0
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  304. package/lib/esm/spatial/geom/Line.js +4 -0
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  310. package/lib/esm/system/buffer/Float32Buffer.js +8 -2
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  314. package/lib/esm/system/buffer/Uint8Buffer.js +8 -2
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  318. package/lib/esm/system/collection/IntMap.js +1 -0
  319. package/lib/esm/system/collection/IntMap.js.map +1 -1
  320. package/lib/esm/system/collection/StringMap.js +1 -0
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  334. package/lib/esm/system/runtime/Strings.js +14 -14
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  340. package/lib/esm/system/storage/ContentLoader.js +14 -2
  341. package/lib/esm/system/storage/ContentLoader.js.map +1 -1
  342. package/lib/esm/system/storage/FileContent.js +4 -0
  343. package/lib/esm/system/storage/FileContent.js.map +1 -1
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  346. package/lib/esm/system/storage/PageCachedFile.js +8 -0
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  348. package/lib/esm/system/storage/UrlFS.js +6 -0
  349. package/lib/esm/system/storage/UrlFS.js.map +1 -1
  350. package/package.json +10 -10
@@ -1 +1 @@
1
- {"version":3,"file":"Level.js","sourceRoot":"","sources":["../../../../src/pointcloud/render/Level.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAWH,iEAA8D;AAM9D;;;;GAIG;AACH,gBAAgB;AAChB,MAAa,KAAK;IAcjB;;;;;;OAMG;IACH,YAAmB,KAAY,EAAE,SAAe,EAAE,QAAc,EAAE,SAAuB;QACxF,0BAA0B;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,SAAuB;QAC1C,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,oBAAoB;QACpB,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAS,EAAS,CAAC;QACxC,KAAK,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU;YAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACxG,CAAC;IAED;;;OAGG;IACI,QAAQ;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,MAAM;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,YAAY;QAClB,OAAO,IAAI,CAAC,UAAU,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,WAAW;QACjB,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,SAAS;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,aAAa;QACnB,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,UAAsB;QACtC,KAAK,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU;YAAE,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC;gBAAE,OAAO,KAAK,CAAC;QAC5F,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,UAAqB;QAC9C,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,aAAwB;QAC/C,yBAAyB;QACzB,IAAI,UAAU,GAAe,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;QACzE,IAAI,cAAc,GAAc,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QACzE,2BAA2B;QAC3B,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC;IACpD,CAAC;CACD;AAxHD,sBAwHC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { StringMap } from \"../../system/collection/StringMap\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { Block } from \"./Block\";\n\n/**\n * Class Level defines a resolution level of a pointcloud.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class Level {\n\t/** The index of the level */\n\tprivate _index: int32;\n\t/** The unique key of the level */\n\tprivate _key: string;\n\t/** The grid of the blocks */\n\tprivate _blockGrid: Grid;\n\t/** The grid of the tiles */\n\tprivate _tileGrid: Grid;\n\t/** The list of blocks */\n\tprivate _blockList: Array<Block>;\n\t/** The map of blocks */\n\tprivate _blockMap: StringMap<Block>;\n\n\t/**\n\t * Create a new level.\n\t * @param index the index of the level.\n\t * @param blockGrid the grid of the blocks.\n\t * @param tileGrid the grid of the tiles.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic constructor(index: int32, blockGrid: Grid, tileGrid: Grid, blockList: Array<Block>) {\n\t\t/* Store the parameters */\n\t\tthis._index = index;\n\t\tthis._key = (\"L\" + index);\n\t\tthis._blockGrid = blockGrid;\n\t\tthis._tileGrid = tileGrid;\n\t\tthis.setBlockList(blockList);\n\t}\n\n\t/**\n\t * Set the block list.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic setBlockList(blockList: Array<Block>): void {\n\t\tthis._blockList = blockList;\n\t\t/* Map the blocks */\n\t\tthis._blockMap = new StringMap<Block>();\n\t\tfor (let block of this._blockList) this._blockMap.set(block.getBlockIndex().gridIndex.getKey(), block);\n\t}\n\n\t/**\n\t * Get the index of the level.\n\t * @return the index of the level.\n\t */\n\tpublic getIndex(): int32 {\n\t\treturn this._index;\n\t}\n\n\t/**\n\t * Get the unique key of the level.\n\t * @return the unique key of the level.\n\t */\n\tpublic getKey(): string {\n\t\treturn this._key;\n\t}\n\n\t/**\n\t * Get the block grid.\n\t * @return the block grid.\n\t */\n\tpublic getBlockGrid(): Grid {\n\t\treturn this._blockGrid;\n\t}\n\n\t/**\n\t * Get the tile grid.\n\t * @return the tile grid.\n\t */\n\tpublic getTileGrid(): Grid {\n\t\treturn this._tileGrid;\n\t}\n\n\t/**\n\t * List all blocks.\n\t * @return all blocks.\n\t */\n\tpublic getBlocks(): Array<Block> {\n\t\treturn this._blockList;\n\t}\n\n\t/**\n\t * Get the number of blocks.\n\t * @return the number of blocks.\n\t */\n\tpublic getBlockCount(): int32 {\n\t\treturn this._blockList.length;\n\t}\n\n\t/**\n\t * Find a block.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block.\n\t */\n\tpublic findBlock(blockIndex: BlockIndex): Block {\n\t\tfor (let block of this._blockList) if (block.getBlockIndex().same(blockIndex)) return block;\n\t\treturn null;\n\t}\n\n\t/**\n\t * Find a block index.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockGridIndex(blockIndex: GridIndex): Block {\n\t\treturn this._blockMap.get(blockIndex.getKey());\n\t}\n\n\t/**\n\t * Find the block for a tile.\n\t * @param tileGridIndex the grid index of the tile.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockForTile(tileGridIndex: GridIndex): Block {\n\t\t/* Get the block index */\n\t\tlet tileCenter: Coordinate = this._tileGrid.getCellCenter(tileGridIndex);\n\t\tlet blockGridIndex: GridIndex = this._blockGrid.getCellIndex(tileCenter);\n\t\t/* Try to find the block */\n\t\treturn this._blockMap.get(blockGridIndex.getKey());\n\t}\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { StringMap } from \"../../system/collection/StringMap\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { Block } from \"./Block\";\n\n/**\n * Class Level defines a resolution level of a pointcloud.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class Level {\n\t/** The index of the level */\n\tprivate _index: int32;\n\t/** The unique key of the level */\n\tprivate _key: string;\n\t/** The grid of the blocks */\n\tprivate _blockGrid: Grid;\n\t/** The grid of the tiles */\n\tprivate _tileGrid: Grid;\n\t/** The list of blocks */\n\tprivate _blockList: Array<Block>;\n\t/** The map of blocks */\n\tprivate _blockMap: StringMap<Block>;\n\n\t/**\n\t * Create a new level.\n\t * @param index the index of the level.\n\t * @param blockGrid the grid of the blocks.\n\t * @param tileGrid the grid of the tiles.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic constructor(index: int32, blockGrid: Grid, tileGrid: Grid, blockList: Array<Block>) {\n\t\t/* Store the parameters */\n\t\tthis._index = index;\n\t\tthis._key = (\"L\" + index);\n\t\tthis._blockGrid = blockGrid;\n\t\tthis._tileGrid = tileGrid;\n\t\tthis.setBlockList(blockList);\n\t}\n\n\t/**\n\t * Set the block list.\n\t * @param blockList the list of blocks.\n\t */\n\tpublic setBlockList(blockList: Array<Block>): void {\n\t\tthis._blockList = blockList;\n\t\t/* Map the blocks */\n\t\tthis._blockMap = new StringMap<Block>();\n\t\tfor (let block of this._blockList) this._blockMap.set(block.getBlockIndex().gridIndex.getKey(), block);\n\t}\n\n\t/**\n\t * Get the index of the level.\n\t * @return the index of the level.\n\t */\n\tpublic getIndex(): int32 {\n\t\treturn this._index;\n\t}\n\n\t/**\n\t * Get the unique key of the level.\n\t * @return the unique key of the level.\n\t */\n\tpublic getKey(): string {\n\t\treturn this._key;\n\t}\n\n\t/**\n\t * Get the block grid.\n\t * @return the block grid.\n\t */\n\tpublic getBlockGrid(): Grid {\n\t\treturn this._blockGrid;\n\t}\n\n\t/**\n\t * Get the tile grid.\n\t * @return the tile grid.\n\t */\n\tpublic getTileGrid(): Grid {\n\t\treturn this._tileGrid;\n\t}\n\n\t/**\n\t * List all blocks.\n\t * @return all blocks.\n\t */\n\tpublic getBlocks(): Array<Block> {\n\t\treturn this._blockList;\n\t}\n\n\t/**\n\t * Get the number of blocks.\n\t * @return the number of blocks.\n\t */\n\tpublic getBlockCount(): int32 {\n\t\treturn this._blockList.length;\n\t}\n\n\t/**\n\t * Find a block.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block.\n\t */\n\tpublic findBlock(blockIndex: BlockIndex): Block {\n\t\tfor (let block of this._blockList) if (block.getBlockIndex().same(blockIndex)) return block;\n\t\treturn null;\n\t}\n\n\t/**\n\t * Find a block index.\n\t * @param blockIndex the index of the block to find.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockGridIndex(blockIndex: GridIndex): Block {\n\t\treturn this._blockMap.get(blockIndex.getKey());\n\t}\n\n\t/**\n\t * Find the block for a tile.\n\t * @param tileGridIndex the grid index of the tile.\n\t * @return the block (can be null).\n\t */\n\tpublic findBlockForTile(tileGridIndex: GridIndex): Block {\n\t\t/* Get the block index */\n\t\tlet tileCenter: Coordinate = this._tileGrid.getCellCenter(tileGridIndex);\n\t\tlet blockGridIndex: GridIndex = this._blockGrid.getCellIndex(tileCenter);\n\t\t/* Try to find the block */\n\t\treturn this._blockMap.get(blockGridIndex.getKey());\n\t}\n}\n"]}
@@ -19,6 +19,15 @@ const GridIndex_1 = require("../model/GridIndex");
19
19
  * @internal
20
20
  */
21
21
  class TileLoadSorter {
22
+ viewProjector;
23
+ /** @ignore */
24
+ static _CLASSNAME_ = "orbitgt.pointcloud.render.TileLoadSorter"; // the full name of the original java class
25
+ // the interface implementation markers:
26
+ isiComparator_TileIndex_Instance = true;
27
+ /** The global tile index */
28
+ tileIndex;
29
+ /** The model transformation */
30
+ projectToView;
22
31
  /** The view projection */
23
32
  /**
24
33
  * Create a new sorter.
@@ -28,8 +37,6 @@ class TileLoadSorter {
28
37
  */
29
38
  constructor(tileIndex, viewProjector) {
30
39
  this.viewProjector = viewProjector;
31
- // the interface implementation markers:
32
- this.isiComparator_TileIndex_Instance = true;
33
40
  this.tileIndex = tileIndex;
34
41
  }
35
42
  /**
@@ -95,6 +102,4 @@ class TileLoadSorter {
95
102
  }
96
103
  }
97
104
  exports.TileLoadSorter = TileLoadSorter;
98
- /** @ignore */
99
- TileLoadSorter._CLASSNAME_ = "orbitgt.pointcloud.render.TileLoadSorter"; // the full name of the original java class
100
105
  //# sourceMappingURL=TileLoadSorter.js.map
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n/** @internal */\n// NOTE: this class has been translated from Java.\n// Do not modify this file, changes will be overwritten.\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { iComparator } from \"../../system/runtime/iComparator\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { ViewTree } from \"./ViewTree\";\n\n/** @internal */\nexport interface IProjectToViewForSort {\n projectToViewForSort(point: Coordinate): void;\n}\n\n/**\n * Class TileLoadSorter sorts file tiles by their angle with the forward view direction (smaller angles first to load tiles in the view center first).\n *\n * @internal\n */\nexport class TileLoadSorter implements iComparator<TileIndex>\n{\n /** @ignore */\n public static readonly _CLASSNAME_: string = \"orbitgt.pointcloud.render.TileLoadSorter\"; // the full name of the original java class\n // the interface implementation markers:\n private isiComparator_TileIndex_Instance: boolean = true;\n\n /** The global tile index */\n private tileIndex: ViewTree;\n /** The model transformation */\n private projectToView: (point: Coordinate) => void;\n /** The view projection */\n\n /**\n * Create a new sorter.\n * @param tileIndex the global tile index.\n * @param modelTransform the model transformation.\n * @param projection the view projection.\n */\n public constructor(tileIndex: ViewTree, private viewProjector: IProjectToViewForSort) {\n this.tileIndex = tileIndex;\n }\n\n /**\n * Get the position of a tile in the view (camera) space.\n * @param tile the grid index of the tile.\n * @param dX the x grid index offset.\n * @param dY the y grid index offset.\n * @param dZ the z grid index offset.\n * @return the position in view space.\n */\n private getTilePosition(tile: TileIndex, dX: int32, dY: int32, dZ: int32): Coordinate {\n /* Get the position of the tile center in the view world space */\n let tileGrid: Grid = this.tileIndex.getLevel(tile.level).getTileGrid();\n let tileCenter: Coordinate = tileGrid.getCellCenter(new GridIndex(tile.gridIndex.x + dX, tile.gridIndex.y + dY, tile.gridIndex.z + dZ));\n this.viewProjector.projectToViewForSort(tileCenter);\n /* Return the position */\n return tileCenter;\n }\n\n /**\n * Get the radius of a tile.\n * @param tile the grid index of the tile.\n * @param tilePosition the position of the tile in view space.\n * @return the radius of the tile.\n */\n private getTileRadius(tile: TileIndex, tilePosition: Coordinate): float64 {\n /* Get the position of the next tile */\n let nextTilePosition: Coordinate = this.getTilePosition(tile, 1, 0, 0);\n /* Get the distance (in view space) */\n return nextTilePosition.distance3D(tilePosition);\n }\n\n /**\n * Get the score of a tile.\n * @param tile the tile index.\n * @return the score (the lower the better).\n */\n private getScore(tile: TileIndex): float64 {\n /* We need a tile index */\n if (tile == null) return 0.0;\n /* Get the position of the tile center in the view (camera) space */\n let tileCenter: Coordinate = this.getTilePosition(tile, 0, 0, 0);\n if (tileCenter == null) return 0.0;\n /* Get the angle from the camera boresight (screen center) (the smaller the better) (radians) */\n let angleFromScreenCenter: float64 = Coordinate.getAngleRad(tileCenter, new Coordinate(0.0, 0.0, 1.0)/*forward*/);\n /* Get the radius of the tile in the view (camera) space */\n let tileRadius: float64 = this.getTileRadius(tile, tileCenter);\n /* Get the angular extent of the tile (the bigger the better) (radians) */\n let tileDistance: float64 = tileCenter.getLength();\n let tileExtent: float64 = 2.0 * Math.atan2(tileRadius, tileDistance);\n /* We want tiles with a small screen center angle and with a big screen extent */\n return (angleFromScreenCenter - tileExtent);\n }\n\n // Comparator interface method\n public compare(tile1: TileIndex, tile2: TileIndex): int32 {\n /* Load higher level tiles first (added on 21/03/2017 by LER) */\n let dLevel: int32 = (tile1.level - tile2.level);\n if (dLevel != 0) return (-dLevel);\n /* Compare the scores inside the level */\n let d: float64 = (this.getScore(tile1) - this.getScore(tile2)); // new scoring method on 02/02/2017 by LER\n return (d > 0.0) ? 1 : (d < 0.0) ? -1 : 0;\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n/** @internal */\n// NOTE: this class has been translated from Java.\n// Do not modify this file, changes will be overwritten.\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Coordinate } from \"../../spatial/geom/Coordinate\";\nimport { iComparator } from \"../../system/runtime/iComparator\";\nimport { Grid } from \"../model/Grid\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { ViewTree } from \"./ViewTree\";\n\n/** @internal */\nexport interface IProjectToViewForSort {\n projectToViewForSort(point: Coordinate): void;\n}\n\n/**\n * Class TileLoadSorter sorts file tiles by their angle with the forward view direction (smaller angles first to load tiles in the view center first).\n *\n * @internal\n */\nexport class TileLoadSorter implements iComparator<TileIndex>\n{\n /** @ignore */\n public static readonly _CLASSNAME_: string = \"orbitgt.pointcloud.render.TileLoadSorter\"; // the full name of the original java class\n // the interface implementation markers:\n private isiComparator_TileIndex_Instance: boolean = true;\n\n /** The global tile index */\n private tileIndex: ViewTree;\n /** The model transformation */\n private projectToView: (point: Coordinate) => void;\n /** The view projection */\n\n /**\n * Create a new sorter.\n * @param tileIndex the global tile index.\n * @param modelTransform the model transformation.\n * @param projection the view projection.\n */\n public constructor(tileIndex: ViewTree, private viewProjector: IProjectToViewForSort) {\n this.tileIndex = tileIndex;\n }\n\n /**\n * Get the position of a tile in the view (camera) space.\n * @param tile the grid index of the tile.\n * @param dX the x grid index offset.\n * @param dY the y grid index offset.\n * @param dZ the z grid index offset.\n * @return the position in view space.\n */\n private getTilePosition(tile: TileIndex, dX: int32, dY: int32, dZ: int32): Coordinate {\n /* Get the position of the tile center in the view world space */\n let tileGrid: Grid = this.tileIndex.getLevel(tile.level).getTileGrid();\n let tileCenter: Coordinate = tileGrid.getCellCenter(new GridIndex(tile.gridIndex.x + dX, tile.gridIndex.y + dY, tile.gridIndex.z + dZ));\n this.viewProjector.projectToViewForSort(tileCenter);\n /* Return the position */\n return tileCenter;\n }\n\n /**\n * Get the radius of a tile.\n * @param tile the grid index of the tile.\n * @param tilePosition the position of the tile in view space.\n * @return the radius of the tile.\n */\n private getTileRadius(tile: TileIndex, tilePosition: Coordinate): float64 {\n /* Get the position of the next tile */\n let nextTilePosition: Coordinate = this.getTilePosition(tile, 1, 0, 0);\n /* Get the distance (in view space) */\n return nextTilePosition.distance3D(tilePosition);\n }\n\n /**\n * Get the score of a tile.\n * @param tile the tile index.\n * @return the score (the lower the better).\n */\n private getScore(tile: TileIndex): float64 {\n /* We need a tile index */\n if (tile == null) return 0.0;\n /* Get the position of the tile center in the view (camera) space */\n let tileCenter: Coordinate = this.getTilePosition(tile, 0, 0, 0);\n if (tileCenter == null) return 0.0;\n /* Get the angle from the camera boresight (screen center) (the smaller the better) (radians) */\n let angleFromScreenCenter: float64 = Coordinate.getAngleRad(tileCenter, new Coordinate(0.0, 0.0, 1.0)/*forward*/);\n /* Get the radius of the tile in the view (camera) space */\n let tileRadius: float64 = this.getTileRadius(tile, tileCenter);\n /* Get the angular extent of the tile (the bigger the better) (radians) */\n let tileDistance: float64 = tileCenter.getLength();\n let tileExtent: float64 = 2.0 * Math.atan2(tileRadius, tileDistance);\n /* We want tiles with a small screen center angle and with a big screen extent */\n return (angleFromScreenCenter - tileExtent);\n }\n\n // Comparator interface method\n public compare(tile1: TileIndex, tile2: TileIndex): int32 {\n /* Load higher level tiles first (added on 21/03/2017 by LER) */\n let dLevel: int32 = (tile1.level - tile2.level);\n if (dLevel != 0) return (-dLevel);\n /* Compare the scores inside the level */\n let d: float64 = (this.getScore(tile1) - this.getScore(tile2)); // new scoring method on 02/02/2017 by LER\n return (d > 0.0) ? 1 : (d < 0.0) ? -1 : 0;\n }\n}\n"]}
@@ -19,6 +19,18 @@ const Block_1 = require("./Block");
19
19
  */
20
20
  /** @internal */
21
21
  class ViewTree {
22
+ /** The name of this module */
23
+ static MODULE = "ViewTree";
24
+ /** Debug mode? */
25
+ static DEBUG = false;
26
+ /** The data manager */
27
+ _dataManager;
28
+ /** The levels */
29
+ _levels;
30
+ /** The data bounds */
31
+ _dataBounds;
32
+ /** The root blocks */
33
+ _rootBlocks;
22
34
  /**
23
35
  * Create a new tree.
24
36
  * @param levels the levels.
@@ -357,8 +369,4 @@ class ViewTree {
357
369
  }
358
370
  }
359
371
  exports.ViewTree = ViewTree;
360
- /** The name of this module */
361
- ViewTree.MODULE = "ViewTree";
362
- /** Debug mode? */
363
- ViewTree.DEBUG = false;
364
372
  //# sourceMappingURL=ViewTree.js.map
@@ -1 +1 @@
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- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Bounds } from \"../../spatial/geom/Bounds\";\nimport { AList } from \"../../system/collection/AList\";\nimport { Message } from \"../../system/runtime/Message\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { PointData } from \"../model/PointData\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { AViewRequest } from \"./AViewRequest\";\nimport { Block } from \"./Block\";\nimport { DataManager } from \"./DataManager\";\nimport { Level } from \"./Level\";\n\n/**\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class ViewTree {\n\t/** The name of this module */\n\tprivate static readonly MODULE: string = \"ViewTree\";\n\n\t/** Debug mode? */\n\tprivate static readonly DEBUG: boolean = false;\n\n\t/** The data manager */\n\tprivate _dataManager: DataManager;\n\t/** The levels */\n\tprivate _levels: Array<Level>;\n\t/** The data bounds */\n\tprivate _dataBounds: Bounds;\n\t/** The root blocks */\n\tprivate _rootBlocks: AList<Block>;\n\n\t/**\n\t * Create a new tree.\n\t * @param levels the levels.\n\t * @param dataBounds the data bounds.\n\t */\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\n\t\t/* Store the parameters */\n\t\tthis._dataManager = dataManager;\n\t\tthis._levels = levels;\n\t\tthis._dataBounds = dataBounds;\n\t\t/* Find the root blocks */\n\t\tthis._rootBlocks = this.findRootBlocks();\n\t}\n\n\t/**\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\n\t * @return all root blocks.\n\t */\n\tprivate findRootBlocks(): AList<Block> {\n\t\t/* Check some levels below the top */\n\t\tlet startLevel: int32 = (this._levels.length - 6);\n\t\tif (startLevel < 0) startLevel = 0;\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\n\t\t/* Check the levels */\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\n\t\t\t/* Check all blocks in the level */\n\t\t\tlet level: Level = this._levels[i];\n\t\t\tfor (let block of level.getBlocks()) {\n\t\t\t\t/* Non-top level? */\n\t\t\t\tlet isRoot: boolean = true;\n\t\t\t\tif (i < this._levels.length - 2) {\n\t\t\t\t\t/* Do we have a parent block in the next level? */\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\n\t\t\t\t}\n\t\t\t\t/* Add to the list? */\n\t\t\t\tif (isRoot) rootBlocks.add(block);\n\t\t\t}\n\t\t}\n\t\t/* Return the roots */\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\n\t\treturn rootBlocks;\n\t}\n\n\t/**\n\t * Get the number of levels.\n\t * @return the number of levels.\n\t */\n\tpublic getLevelCount(): int32 {\n\t\treturn this._levels.length;\n\t}\n\n\t/**\n\t * Get a level.\n\t * @param index the index of the level.\n\t * @return the level.\n\t */\n\tpublic getLevel(index: int32): Level {\n\t\treturn this._levels[index];\n\t}\n\n\t/**\n\t * Get the data bounds.\n\t * @return the data bounds.\n\t */\n\tpublic getDataBounds(): Bounds {\n\t\treturn this._dataBounds;\n\t}\n\n\t/**\n\t * Set the blocks for a level (after a data load operation).\n\t * @param level the level.\n\t * @param blockIndexes the indexes of the blocks in the level.\n\t */\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\n\t\tif (blockIndexes == null) return;\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\n\t\tlevel.setBlockList(blockList);\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\n\t}\n\n\t/**\n\t * Set the tiles for a block (after a data load operation).\n\t * @param blockIndex the index of the block.\n\t * @param tileIndexes the indexes of the tiles in the block.\n\t */\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\n\t\tlet level: Level = this._levels[blockIndex.level];\n\t\tlet block: Block = level.findBlock(blockIndex);\n\t\tblock.setTiles(tileIndexes);\n\t}\n\n\t/**\n\t * Split a tile into lower-level tiles.\n\t * @param level the level of the tile to split.\n\t * @param tile the tile to split.\n\t * @param childLevel the lower level of the tile.\n\t * @param children the list of children to split into.\n * @param levelsToLoad the list of levels to load.\n * @param blocksToLoad the list of blocks to load.\n\t * @return true if the list of children is complete.\n\t */\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\n\t\t/* Clear the result */\n\t\tchildren.clear();\n\t\t/* Already calculated? */\n\t\tlet childList: Array<TileIndex> = tile.children;\n\t\tif (childList != null) {\n\t\t\t/* Return */\n\t\t\tfor (let child of childList) children.add(child);\n\t\t\treturn true;\n\t\t}\n\t\t/* Assume we have a complete list of children */\n\t\tlet complete: boolean = true;\n\t\t/* Unloaded level? */\n\t\tif (childLevel.getBlockCount() == 0) {\n\t\t\t/* No need to continue, we need the level block list */\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\n\t\t\treturn false;\n\t\t}\n\t\t/* Check the 8 possible child tiles */\n\t\tlet index: GridIndex = tile.gridIndex;\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\n\t\t\t/* Get the index of the child */\n\t\t\tchildIndex.x = (2 * index.x + x);\n\t\t\tchildIndex.y = (2 * index.y + y);\n\t\t\tchildIndex.z = (2 * index.z + z);\n\t\t\t/* Find the block */\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\n\t\t\tif (block == null) {\n\t\t\t\t/* This should not happen */\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\n\t\t\t\tcomplete = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t/* No tile info in the block? */\n\t\t\tif (block.hasTiles() == false) {\n\t\t\t\t/* Load the block data */\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\n\t\t\t\tcomplete = false;\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Find the child */\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\n\t\t\t\tif (child != null) children.add(child);\n\t\t\t}\n\t\t}\n\t\t/* Store the result if complete */\n\t\tif (complete) {\n\t\t\t/* Store */\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\n\t\t\ttile.children = tileChildren;\n\t\t}\n\t\t/* Do we have all children? */\n\t\treturn complete;\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @param missingTiles the list of tiles whose data is missing.\n\t */\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\n\t\t/* Check all tiles */\n\t\tmissingTiles.clear();\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles.get(i);\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\n\t\t\t\t/* Request to load the block */\n\t\t\t\tmissingTiles.add(tile);\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Touch the block */\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @return true if the tile data is available.\n\t */\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\n\t\t}\n\t\t/* Available */\n\t\treturn true;\n\t}\n\n\t/**\n\t * Add visible tiles to the view.\n\t * @param viewRequest the view request.\n\t * @param level the level of the tiles.\n\t * @param tiles the tiles to check.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t */\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* No tiles? */\n\t\tif (tiles == null) return;\n\t\t/* Make the lists */\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\n\t\t\t/* Visible? */\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\n\t\t\t\t/* Has the tile been loaded? */\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\n\t\t\t\t/* Split the tile? */\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\n\t\t\t\tif (shouldSplit) {\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\n\t\t\t\t\t/* Find the children at the lower level */\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\n\t\t\t\t\tif (completeChildList == false) {\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\t/* Are all children available with their data? */\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\n\t\t\t\t\t\t\t/* Add the children */\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t\t\t\t}\n\t\t\t\t\t\telse {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t/* Display the tile */\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Log */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Find tile indexes for a 3D view.\n\t * @param viewRequest the request parameters.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t * @param availableTiles the set of available tiles.\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\n\t */\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* Log? */\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\n\t\t/* Check all blocks */\n\t\ttilesToRender.clear();\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\n\t\t{\n\t\t\t/* Visible? */\n\t\t\tlet block: Block = this._rootBlocks.get(i);\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\n\t\t\tlet level: Level = this._levels[blockIndex.level];\n\t\t\t/* Visible? */\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\n\t\t\t\t/* Add the tiles */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t}\n\t\t}\n\t}\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.pointcloud.render;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { Bounds } from \"../../spatial/geom/Bounds\";\nimport { AList } from \"../../system/collection/AList\";\nimport { Message } from \"../../system/runtime/Message\";\nimport { BlockIndex } from \"../model/BlockIndex\";\nimport { GridIndex } from \"../model/GridIndex\";\nimport { PointData } from \"../model/PointData\";\nimport { TileIndex } from \"../model/TileIndex\";\nimport { AViewRequest } from \"./AViewRequest\";\nimport { Block } from \"./Block\";\nimport { DataManager } from \"./DataManager\";\nimport { Level } from \"./Level\";\n\n/**\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class ViewTree {\n\t/** The name of this module */\n\tprivate static readonly MODULE: string = \"ViewTree\";\n\n\t/** Debug mode? */\n\tprivate static readonly DEBUG: boolean = false;\n\n\t/** The data manager */\n\tprivate _dataManager: DataManager;\n\t/** The levels */\n\tprivate _levels: Array<Level>;\n\t/** The data bounds */\n\tprivate _dataBounds: Bounds;\n\t/** The root blocks */\n\tprivate _rootBlocks: AList<Block>;\n\n\t/**\n\t * Create a new tree.\n\t * @param levels the levels.\n\t * @param dataBounds the data bounds.\n\t */\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\n\t\t/* Store the parameters */\n\t\tthis._dataManager = dataManager;\n\t\tthis._levels = levels;\n\t\tthis._dataBounds = dataBounds;\n\t\t/* Find the root blocks */\n\t\tthis._rootBlocks = this.findRootBlocks();\n\t}\n\n\t/**\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\n\t * @return all root blocks.\n\t */\n\tprivate findRootBlocks(): AList<Block> {\n\t\t/* Check some levels below the top */\n\t\tlet startLevel: int32 = (this._levels.length - 6);\n\t\tif (startLevel < 0) startLevel = 0;\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\n\t\t/* Check the levels */\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\n\t\t\t/* Check all blocks in the level */\n\t\t\tlet level: Level = this._levels[i];\n\t\t\tfor (let block of level.getBlocks()) {\n\t\t\t\t/* Non-top level? */\n\t\t\t\tlet isRoot: boolean = true;\n\t\t\t\tif (i < this._levels.length - 2) {\n\t\t\t\t\t/* Do we have a parent block in the next level? */\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\n\t\t\t\t}\n\t\t\t\t/* Add to the list? */\n\t\t\t\tif (isRoot) rootBlocks.add(block);\n\t\t\t}\n\t\t}\n\t\t/* Return the roots */\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\n\t\treturn rootBlocks;\n\t}\n\n\t/**\n\t * Get the number of levels.\n\t * @return the number of levels.\n\t */\n\tpublic getLevelCount(): int32 {\n\t\treturn this._levels.length;\n\t}\n\n\t/**\n\t * Get a level.\n\t * @param index the index of the level.\n\t * @return the level.\n\t */\n\tpublic getLevel(index: int32): Level {\n\t\treturn this._levels[index];\n\t}\n\n\t/**\n\t * Get the data bounds.\n\t * @return the data bounds.\n\t */\n\tpublic getDataBounds(): Bounds {\n\t\treturn this._dataBounds;\n\t}\n\n\t/**\n\t * Set the blocks for a level (after a data load operation).\n\t * @param level the level.\n\t * @param blockIndexes the indexes of the blocks in the level.\n\t */\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\n\t\tif (blockIndexes == null) return;\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\n\t\tlevel.setBlockList(blockList);\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\n\t}\n\n\t/**\n\t * Set the tiles for a block (after a data load operation).\n\t * @param blockIndex the index of the block.\n\t * @param tileIndexes the indexes of the tiles in the block.\n\t */\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\n\t\tlet level: Level = this._levels[blockIndex.level];\n\t\tlet block: Block = level.findBlock(blockIndex);\n\t\tblock.setTiles(tileIndexes);\n\t}\n\n\t/**\n\t * Split a tile into lower-level tiles.\n\t * @param level the level of the tile to split.\n\t * @param tile the tile to split.\n\t * @param childLevel the lower level of the tile.\n\t * @param children the list of children to split into.\n * @param levelsToLoad the list of levels to load.\n * @param blocksToLoad the list of blocks to load.\n\t * @return true if the list of children is complete.\n\t */\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\n\t\t/* Clear the result */\n\t\tchildren.clear();\n\t\t/* Already calculated? */\n\t\tlet childList: Array<TileIndex> = tile.children;\n\t\tif (childList != null) {\n\t\t\t/* Return */\n\t\t\tfor (let child of childList) children.add(child);\n\t\t\treturn true;\n\t\t}\n\t\t/* Assume we have a complete list of children */\n\t\tlet complete: boolean = true;\n\t\t/* Unloaded level? */\n\t\tif (childLevel.getBlockCount() == 0) {\n\t\t\t/* No need to continue, we need the level block list */\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\n\t\t\treturn false;\n\t\t}\n\t\t/* Check the 8 possible child tiles */\n\t\tlet index: GridIndex = tile.gridIndex;\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\n\t\t\t/* Get the index of the child */\n\t\t\tchildIndex.x = (2 * index.x + x);\n\t\t\tchildIndex.y = (2 * index.y + y);\n\t\t\tchildIndex.z = (2 * index.z + z);\n\t\t\t/* Find the block */\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\n\t\t\tif (block == null) {\n\t\t\t\t/* This should not happen */\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\n\t\t\t\tcomplete = false;\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t/* No tile info in the block? */\n\t\t\tif (block.hasTiles() == false) {\n\t\t\t\t/* Load the block data */\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\n\t\t\t\tcomplete = false;\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Find the child */\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\n\t\t\t\tif (child != null) children.add(child);\n\t\t\t}\n\t\t}\n\t\t/* Store the result if complete */\n\t\tif (complete) {\n\t\t\t/* Store */\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\n\t\t\ttile.children = tileChildren;\n\t\t}\n\t\t/* Do we have all children? */\n\t\treturn complete;\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @param missingTiles the list of tiles whose data is missing.\n\t */\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\n\t\t/* Check all tiles */\n\t\tmissingTiles.clear();\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles.get(i);\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\n\t\t\t\t/* Request to load the block */\n\t\t\t\tmissingTiles.add(tile);\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Touch the block */\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Is all tile data available for rendering?\n\t * @param viewRequest the view request.\n\t * @param tiles a list of tiles to check.\n\t * @return true if the tile data is available.\n\t */\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\t/* Not available? */\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\n\t\t}\n\t\t/* Available */\n\t\treturn true;\n\t}\n\n\t/**\n\t * Add visible tiles to the view.\n\t * @param viewRequest the view request.\n\t * @param level the level of the tiles.\n\t * @param tiles the tiles to check.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t */\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* No tiles? */\n\t\tif (tiles == null) return;\n\t\t/* Make the lists */\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\n\t\t/* Check all tiles */\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\n\t\t\t/* Get the next tile */\n\t\t\tlet tile: TileIndex = tiles[i];\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\n\t\t\t/* Visible? */\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\n\t\t\t\t/* Has the tile been loaded? */\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\n\t\t\t\t/* Split the tile? */\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\n\t\t\t\tif (shouldSplit) {\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\n\t\t\t\t\t/* Find the children at the lower level */\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\n\t\t\t\t\tif (completeChildList == false) {\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\t/* Are all children available with their data? */\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\n\t\t\t\t\t\t\t/* Add the children */\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t\t\t\t}\n\t\t\t\t\t\telse {\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t/* Display the tile */\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\t/* Log */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Find tile indexes for a 3D view.\n\t * @param viewRequest the request parameters.\n\t * @param visibleTiles the list of visible tiles to add to.\n\t * @param availableTiles the set of available tiles.\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\n\t */\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\n\t\t/* Log? */\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\n\t\t/* Check all blocks */\n\t\ttilesToRender.clear();\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\n\t\t{\n\t\t\t/* Visible? */\n\t\t\tlet block: Block = this._rootBlocks.get(i);\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\n\t\t\tlet level: Level = this._levels[blockIndex.level];\n\t\t\t/* Visible? */\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\n\t\t\t\t/* Add the tiles */\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\n\t\t\t}\n\t\t}\n\t}\n}\n"]}
@@ -16,6 +16,8 @@ const Transform_1 = require("../geom/Transform");
16
16
  */
17
17
  /** @internal */
18
18
  class CRSManager {
19
+ /** The main instance of the CRS engine. This needs to be set by the application on startup. */
20
+ static ENGINE = null;
19
21
  /**
20
22
  * Allow no instances, all methods are static.
21
23
  */
@@ -105,6 +107,4 @@ class CRSManager {
105
107
  }
106
108
  }
107
109
  exports.CRSManager = CRSManager;
108
- /** The main instance of the CRS engine. This needs to be set by the application on startup. */
109
- CRSManager.ENGINE = null;
110
110
  //# sourceMappingURL=CRSManager.js.map
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.crs;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n\nimport { Strings } from \"../../system/runtime/Strings\";\nimport { Bounds } from \"../geom/Bounds\";\nimport { Coordinate } from \"../geom/Coordinate\";\nimport { Transform } from \"../geom/Transform\";\nimport { CRSEngine } from \"./CRSEngine\";\n\n/**\n * Class CRSManager defines the main access point to the CRS transformation engine.\n */\n/** @internal */\nexport class CRSManager {\n /** The main instance of the CRS engine. This needs to be set by the application on startup. */\n public static ENGINE: CRSEngine = null;\n\n /**\n * Allow no instances, all methods are static.\n */\n private constructor() {\n }\n\n /**\n * Prepare a CRS for making transforms in a certain area.\n * @param crs the CRS to prepare.\n * @param area the area to prepare for (can be invalid to prepare only for the crs).\n */\n public static async prepareForArea(crs: string, area: Bounds): Promise<Bounds> {\n if (CRSManager.ENGINE == null) return area;\n return CRSManager.ENGINE.prepareForArea(crs, area);\n }\n\n /**\n * Transform a coordinate from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed coordinate.\n */\n public static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate {\n if (CRSManager.ENGINE == null) return point;\n return CRSManager.ENGINE.transformPoint(point, sourceCRS, targetCRS);\n }\n\n /**\n * Transform spatial bounds from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed bounds.\n */\n public static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds {\n if (CRSManager.ENGINE == null) return bounds;\n return CRSManager.ENGINE.transformBounds(bounds, sourceCRS, targetCRS);\n }\n\n /**\n * Create an approximate 3D transformation from a source to a target CRS.\n * @param sourceCRS the source CRS.\n * @param sourcePoint the origin point in the source CRS.\n * @param targetCRS the target CRS.\n * @return the transform.\n */\n public static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform {\n /* Check */\n let transform: Transform = new Transform();\n if (CRSManager.ENGINE == null) return transform;\n if (sourceCRS == null) return transform;\n if (targetCRS == null) return transform;\n if (sourcePoint == null) return transform;\n /* Same? */\n if (Strings.equals(targetCRS, sourceCRS)) return transform;\n /* Transform X and Y at 100 meter distance (assume Z is metric) */\n let sizeXY: float64 = 100.0;\n if (CRSManager.ENGINE.isGeographicCRS(sourceCRS)) sizeXY = (sizeXY / 40000000.0 * 360.0);\n let sizeZ: float64 = 100.0;\n /* Create the frame */\n let p0: Coordinate = sourcePoint.copy();\n let pX: Coordinate = p0.copy();\n pX.add0(new Coordinate(sizeXY, 0.0, 0.0));\n let pY: Coordinate = p0.copy();\n pY.add0(new Coordinate(0.0, sizeXY, 0.0));\n let pZ: Coordinate = p0.copy();\n pZ.add0(new Coordinate(0.0, 0.0, sizeZ));\n /* Transform the frame */\n p0 = CRSManager.ENGINE.transformPoint(p0, sourceCRS, targetCRS);\n pX = CRSManager.ENGINE.transformPoint(pX, sourceCRS, targetCRS);\n pY = CRSManager.ENGINE.transformPoint(pY, sourceCRS, targetCRS);\n pZ = CRSManager.ENGINE.transformPoint(pZ, sourceCRS, targetCRS);\n /* Get the columns */\n let colX: Coordinate = pX.subtract(p0).scale(1.0 / sizeXY);\n let colY: Coordinate = pY.subtract(p0).scale(1.0 / sizeXY);\n let colZ: Coordinate = pZ.subtract(p0).scale(1.0 / sizeZ);\n /* Create the transform */\n transform = Transform.createWithColumns(colX, colY, colZ, p0);\n transform.translate(-sourcePoint.getX(), -sourcePoint.getY(), -sourcePoint.getZ());\n return transform;\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.crs;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n\nimport { Strings } from \"../../system/runtime/Strings\";\nimport { Bounds } from \"../geom/Bounds\";\nimport { Coordinate } from \"../geom/Coordinate\";\nimport { Transform } from \"../geom/Transform\";\nimport { CRSEngine } from \"./CRSEngine\";\n\n/**\n * Class CRSManager defines the main access point to the CRS transformation engine.\n */\n/** @internal */\nexport class CRSManager {\n /** The main instance of the CRS engine. This needs to be set by the application on startup. */\n public static ENGINE: CRSEngine = null;\n\n /**\n * Allow no instances, all methods are static.\n */\n private constructor() {\n }\n\n /**\n * Prepare a CRS for making transforms in a certain area.\n * @param crs the CRS to prepare.\n * @param area the area to prepare for (can be invalid to prepare only for the crs).\n */\n public static async prepareForArea(crs: string, area: Bounds): Promise<Bounds> {\n if (CRSManager.ENGINE == null) return area;\n return CRSManager.ENGINE.prepareForArea(crs, area);\n }\n\n /**\n * Transform a coordinate from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed coordinate.\n */\n public static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate {\n if (CRSManager.ENGINE == null) return point;\n return CRSManager.ENGINE.transformPoint(point, sourceCRS, targetCRS);\n }\n\n /**\n * Transform spatial bounds from one CRS to another.\n * @param point the point coordinate.\n * @param sourceCRS the source CRS.\n * @param targetCRS the target CRS.\n * @return the transformed bounds.\n */\n public static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds {\n if (CRSManager.ENGINE == null) return bounds;\n return CRSManager.ENGINE.transformBounds(bounds, sourceCRS, targetCRS);\n }\n\n /**\n * Create an approximate 3D transformation from a source to a target CRS.\n * @param sourceCRS the source CRS.\n * @param sourcePoint the origin point in the source CRS.\n * @param targetCRS the target CRS.\n * @return the transform.\n */\n public static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform {\n /* Check */\n let transform: Transform = new Transform();\n if (CRSManager.ENGINE == null) return transform;\n if (sourceCRS == null) return transform;\n if (targetCRS == null) return transform;\n if (sourcePoint == null) return transform;\n /* Same? */\n if (Strings.equals(targetCRS, sourceCRS)) return transform;\n /* Transform X and Y at 100 meter distance (assume Z is metric) */\n let sizeXY: float64 = 100.0;\n if (CRSManager.ENGINE.isGeographicCRS(sourceCRS)) sizeXY = (sizeXY / 40000000.0 * 360.0);\n let sizeZ: float64 = 100.0;\n /* Create the frame */\n let p0: Coordinate = sourcePoint.copy();\n let pX: Coordinate = p0.copy();\n pX.add0(new Coordinate(sizeXY, 0.0, 0.0));\n let pY: Coordinate = p0.copy();\n pY.add0(new Coordinate(0.0, sizeXY, 0.0));\n let pZ: Coordinate = p0.copy();\n pZ.add0(new Coordinate(0.0, 0.0, sizeZ));\n /* Transform the frame */\n p0 = CRSManager.ENGINE.transformPoint(p0, sourceCRS, targetCRS);\n pX = CRSManager.ENGINE.transformPoint(pX, sourceCRS, targetCRS);\n pY = CRSManager.ENGINE.transformPoint(pY, sourceCRS, targetCRS);\n pZ = CRSManager.ENGINE.transformPoint(pZ, sourceCRS, targetCRS);\n /* Get the columns */\n let colX: Coordinate = pX.subtract(p0).scale(1.0 / sizeXY);\n let colY: Coordinate = pY.subtract(p0).scale(1.0 / sizeXY);\n let colZ: Coordinate = pZ.subtract(p0).scale(1.0 / sizeZ);\n /* Create the transform */\n transform = Transform.createWithColumns(colX, colY, colZ, p0);\n transform.translate(-sourcePoint.getX(), -sourcePoint.getY(), -sourcePoint.getZ());\n return transform;\n }\n}\n"]}
@@ -22,6 +22,18 @@ exports.Axis = void 0;
22
22
  */
23
23
  /** @internal */
24
24
  class Axis {
25
+ /** The code */
26
+ _code;
27
+ /** The axis name */
28
+ _axisName;
29
+ /** The axis orientation */
30
+ _axisOrientation;
31
+ /** The abbreviation */
32
+ _abbreviation;
33
+ /** The unit-of-measurement code */
34
+ _unitCode;
35
+ /** The axis order */
36
+ _order;
25
37
  /**
26
38
  * Create a new axis.
27
39
  * @param code the code.
@@ -1 +1 @@
1
- {"version":3,"file":"Axis.js","sourceRoot":"","sources":["../../../../src/spatial/ecrs/Axis.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAUH;;;;;;;;;;;GAWG;AACH,gBAAgB;AAChB,MAAa,IAAI;IAcb;;;;;;;;OAQG;IACH,YAAmB,IAAW,EAAE,QAAgB,EAAE,eAAuB,EAAE,YAAoB,EAAE,QAAe,EAAE,KAAY;QAC1H,sBAAsB;QACtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,aAAa,GAAG,IAAI,CAAC,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,GAAG,kBAAkB,GAAG,IAAI,CAAC,aAAa,GAAG,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;IACtN,CAAC;CACJ;AAxFD,oBAwFC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.ecrs;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n/**\n * Class Axis defines the parameters of a coordinate axis.\n *\n * Based on the following document:\n *\n * Coordinate Conversions and Transformations including Formulas\n * Guidance Note Number 7, part 2\n * Revised May 2005\n * Available at: http://www.epsg.org/\n *\n * @version 1.0 July 2008\n */\n/** @internal */\nexport class Axis {\n /** The code */\n private _code: int32;\n /** The axis name */\n private _axisName: string;\n /** The axis orientation */\n private _axisOrientation: string;\n /** The abbreviation */\n private _abbreviation: string;\n /** The unit-of-measurement code */\n private _unitCode: int32;\n /** The axis order */\n private _order: int32;\n\n /**\n * Create a new axis.\n * @param code the code.\n * @param axisName the name of the axis.\n * @param axisOrientation the orientation of the axis.\n * @param abbreviation the abbreviation.\n * @param unitCode the unit-of-measurement code.\n * @param order the axis order.\n */\n public constructor(code: int32, axisName: string, axisOrientation: string, abbreviation: string, unitCode: int32, order: int32) {\n /* Store parameters */\n this._code = code;\n this._axisName = axisName;\n this._axisOrientation = axisOrientation;\n this._abbreviation = abbreviation;\n this._unitCode = unitCode;\n this._order = order;\n }\n\n /**\n * Get the code.\n * @return the code.\n */\n public getCode(): int32 {\n return this._code;\n }\n\n /**\n * Get the axis name.\n * @return the axis name.\n */\n public getAxisName(): string {\n return this._axisName;\n }\n\n /**\n * Get the axis orientation.\n * @return the axis orientation.\n */\n public getAxisOrientation(): string {\n return this._axisOrientation;\n }\n\n /**\n * Get the abbreviation.\n * @return the abbreviation.\n */\n public getAbbreviation(): string {\n return this._abbreviation;\n }\n\n /**\n * Get the unit-of-measurement code.\n * @return the unit-of-measurement code.\n */\n public getUnitCode(): int32 {\n return this._unitCode;\n }\n\n /**\n * Get the axis order.\n * @return the axis order.\n */\n public getOrder(): int32 {\n return this._order;\n }\n\n /**\n * The standard toString method.\n * @see Object#toString\n */\n public toString(): string {\n return \"[Axis:code=\" + this._code + \",name='\" + this._axisName + \"',orientation='\" + this._axisOrientation + \"',abbreviation='\" + this._abbreviation + \"',unit=\" + this._unitCode + \",order=\" + this._order + \"]\";\n }\n}\n"]}
1
+ {"version":3,"file":"Axis.js","sourceRoot":"","sources":["../../../../src/spatial/ecrs/Axis.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAUH;;;;;;;;;;;GAWG;AACH,gBAAgB;AAChB,MAAa,IAAI;IACb,eAAe;IACP,KAAK,CAAQ;IACrB,oBAAoB;IACZ,SAAS,CAAS;IAC1B,2BAA2B;IACnB,gBAAgB,CAAS;IACjC,uBAAuB;IACf,aAAa,CAAS;IAC9B,mCAAmC;IAC3B,SAAS,CAAQ;IACzB,qBAAqB;IACb,MAAM,CAAQ;IAEtB;;;;;;;;OAQG;IACH,YAAmB,IAAW,EAAE,QAAgB,EAAE,eAAuB,EAAE,YAAoB,EAAE,QAAe,EAAE,KAAY;QAC1H,sBAAsB;QACtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,aAAa,GAAG,IAAI,CAAC,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,GAAG,kBAAkB,GAAG,IAAI,CAAC,aAAa,GAAG,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;IACtN,CAAC;CACJ;AAxFD,oBAwFC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.ecrs;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n/**\n * Class Axis defines the parameters of a coordinate axis.\n *\n * Based on the following document:\n *\n * Coordinate Conversions and Transformations including Formulas\n * Guidance Note Number 7, part 2\n * Revised May 2005\n * Available at: http://www.epsg.org/\n *\n * @version 1.0 July 2008\n */\n/** @internal */\nexport class Axis {\n /** The code */\n private _code: int32;\n /** The axis name */\n private _axisName: string;\n /** The axis orientation */\n private _axisOrientation: string;\n /** The abbreviation */\n private _abbreviation: string;\n /** The unit-of-measurement code */\n private _unitCode: int32;\n /** The axis order */\n private _order: int32;\n\n /**\n * Create a new axis.\n * @param code the code.\n * @param axisName the name of the axis.\n * @param axisOrientation the orientation of the axis.\n * @param abbreviation the abbreviation.\n * @param unitCode the unit-of-measurement code.\n * @param order the axis order.\n */\n public constructor(code: int32, axisName: string, axisOrientation: string, abbreviation: string, unitCode: int32, order: int32) {\n /* Store parameters */\n this._code = code;\n this._axisName = axisName;\n this._axisOrientation = axisOrientation;\n this._abbreviation = abbreviation;\n this._unitCode = unitCode;\n this._order = order;\n }\n\n /**\n * Get the code.\n * @return the code.\n */\n public getCode(): int32 {\n return this._code;\n }\n\n /**\n * Get the axis name.\n * @return the axis name.\n */\n public getAxisName(): string {\n return this._axisName;\n }\n\n /**\n * Get the axis orientation.\n * @return the axis orientation.\n */\n public getAxisOrientation(): string {\n return this._axisOrientation;\n }\n\n /**\n * Get the abbreviation.\n * @return the abbreviation.\n */\n public getAbbreviation(): string {\n return this._abbreviation;\n }\n\n /**\n * Get the unit-of-measurement code.\n * @return the unit-of-measurement code.\n */\n public getUnitCode(): int32 {\n return this._unitCode;\n }\n\n /**\n * Get the axis order.\n * @return the axis order.\n */\n public getOrder(): int32 {\n return this._order;\n }\n\n /**\n * The standard toString method.\n * @see Object#toString\n */\n public toString(): string {\n return \"[Axis:code=\" + this._code + \",name='\" + this._axisName + \"',orientation='\" + this._axisOrientation + \"',abbreviation='\" + this._abbreviation + \"',unit=\" + this._unitCode + \",order=\" + this._order + \"]\";\n }\n}\n"]}
@@ -33,6 +33,74 @@ const Unit_1 = require("./Unit");
33
33
  */
34
34
  /** @internal */
35
35
  class CRS {
36
+ /** The type of a compound CRS */
37
+ static COMPOUND = 1;
38
+ /** The type of a engineering CRS */
39
+ static ENGINEERING = 2;
40
+ /** The type of a geocentric CRS */
41
+ static GEOCENTRIC = 3;
42
+ /** The type of a geographic-2D CRS */
43
+ static GEOGRAPHIC_2D = 4;
44
+ /** The type of a geographic-3D CRS */
45
+ static GEOGRAPHIC_3D = 5;
46
+ /** The type of a projected CRS */
47
+ static PROJECTED = 6;
48
+ /** The type of a vertical CRS */
49
+ static VERTICAL = 7;
50
+ /** The identification code of the WGS 84 geocentric reference system */
51
+ static WGS84_GEOCENTRIC_CRS_CODE = 4978;
52
+ /** The identification code of the WGS 84 3D coordinate reference system */
53
+ static WGS84_3D_CRS_CODE = 4979;
54
+ /** The identification code of the WGS 84 2D coordinate reference system */
55
+ static WGS84_2D_CRS_CODE = 4326;
56
+ /** The identification code of the WGS 84 datum */
57
+ static WGS84_DATUM_CODE = 6326;
58
+ /** The identification code of the WGS 84 geocentric coordinate reference system */
59
+ static CRS_WGS84_GEOCENTRIC = "4978";
60
+ /** The identification code of the WGS 84 geographic coordinate reference system */
61
+ static CRS_WGS84_3D = "4979";
62
+ /** The identification code of the WGS 84 2D coordinate reference system */
63
+ static CRS_WGS84_2D = "4326";
64
+ /** The cache of the WGS 84 geocentric coordinate reference system (4978) */
65
+ static _CACHE_WGS84_GEOCENTRIC = null;
66
+ /** The cache of the WGS 84 geographic coordinate reference system (4979) */
67
+ static _CACHE_WGS84_3D = null;
68
+ /** The cache of the WGS 84 2D coordinate reference system (4326) */
69
+ static _CACHE_WGS84_2D = null;
70
+ /** The code */
71
+ _code;
72
+ /** The name */
73
+ _name;
74
+ /** The area of use */
75
+ _area;
76
+ /** The type (PROJECTED,GEOGRAPHIC_2D,GEOGRAPHIC_3D,GEOCENTRIC,VERTICAL,COMPOUND,...) */
77
+ _type;
78
+ /** The coordinate-system code */
79
+ _csCode;
80
+ /** The coordinate axes (defined by the csCode) */
81
+ _axes;
82
+ /** The coordinate system (can be null) */
83
+ _coordinateSystem;
84
+ /** The datum */
85
+ _datum;
86
+ /** The base geographic CRS */
87
+ _baseCRS;
88
+ /** The projection (from the base CRS to this CRS) */
89
+ _projection;
90
+ /** The transformations from the base geocentric CRS to the geocentric WGS (CRS 4326) */
91
+ _transformationsToWGS;
92
+ /** The default transformation from the base geocentric CRS to the geocentric WGS (CRS 4326) */
93
+ _transformationToWGS;
94
+ /** The horizontal CRS (type COMPOUND) */
95
+ _horizontalComponent;
96
+ /** The vertical CRS (type COMPOUND) */
97
+ _verticalComponent;
98
+ /** The vertical model (type VERTICAL) */
99
+ _verticalModel;
100
+ /** The text information (WKT) of the CRS */
101
+ _textForm;
102
+ /** The access time of the CRS (for garbage collecting the dynamic CRS) */
103
+ _accessTime;
36
104
  /**
37
105
  * Create a new CRS.
38
106
  * @param code the code.
@@ -894,38 +962,4 @@ class CRS {
894
962
  }
895
963
  }
896
964
  exports.CRS = CRS;
897
- /** The type of a compound CRS */
898
- CRS.COMPOUND = 1;
899
- /** The type of a engineering CRS */
900
- CRS.ENGINEERING = 2;
901
- /** The type of a geocentric CRS */
902
- CRS.GEOCENTRIC = 3;
903
- /** The type of a geographic-2D CRS */
904
- CRS.GEOGRAPHIC_2D = 4;
905
- /** The type of a geographic-3D CRS */
906
- CRS.GEOGRAPHIC_3D = 5;
907
- /** The type of a projected CRS */
908
- CRS.PROJECTED = 6;
909
- /** The type of a vertical CRS */
910
- CRS.VERTICAL = 7;
911
- /** The identification code of the WGS 84 geocentric reference system */
912
- CRS.WGS84_GEOCENTRIC_CRS_CODE = 4978;
913
- /** The identification code of the WGS 84 3D coordinate reference system */
914
- CRS.WGS84_3D_CRS_CODE = 4979;
915
- /** The identification code of the WGS 84 2D coordinate reference system */
916
- CRS.WGS84_2D_CRS_CODE = 4326;
917
- /** The identification code of the WGS 84 datum */
918
- CRS.WGS84_DATUM_CODE = 6326;
919
- /** The identification code of the WGS 84 geocentric coordinate reference system */
920
- CRS.CRS_WGS84_GEOCENTRIC = "4978";
921
- /** The identification code of the WGS 84 geographic coordinate reference system */
922
- CRS.CRS_WGS84_3D = "4979";
923
- /** The identification code of the WGS 84 2D coordinate reference system */
924
- CRS.CRS_WGS84_2D = "4326";
925
- /** The cache of the WGS 84 geocentric coordinate reference system (4978) */
926
- CRS._CACHE_WGS84_GEOCENTRIC = null;
927
- /** The cache of the WGS 84 geographic coordinate reference system (4979) */
928
- CRS._CACHE_WGS84_3D = null;
929
- /** The cache of the WGS 84 2D coordinate reference system (4326) */
930
- CRS._CACHE_WGS84_2D = null;
931
965
  //# sourceMappingURL=CRS.js.map