@itwin/core-orbitgt 5.0.0-dev.8 → 5.0.0-dev.83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/CHANGELOG.md +46 -1
  2. package/lib/cjs/pointcloud/format/opc/AttributeMask.js +4 -0
  3. package/lib/cjs/pointcloud/format/opc/AttributeMask.js.map +1 -1
  4. package/lib/cjs/pointcloud/format/opc/BlockRecord.js +2 -2
  5. package/lib/cjs/pointcloud/format/opc/BlockRecord.js.map +1 -1
  6. package/lib/cjs/pointcloud/format/opc/ContainerFile.js +10 -2
  7. package/lib/cjs/pointcloud/format/opc/ContainerFile.js.map +1 -1
  8. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js +8 -0
  9. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  10. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js +12 -0
  11. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  12. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js +6 -0
  13. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  14. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js +21 -0
  15. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  16. package/lib/cjs/pointcloud/format/opc/FileAccess.js +6 -0
  17. package/lib/cjs/pointcloud/format/opc/FileAccess.js.map +1 -1
  18. package/lib/cjs/pointcloud/format/opc/FileReader.js +16 -2
  19. package/lib/cjs/pointcloud/format/opc/FileReader.js.map +1 -1
  20. package/lib/cjs/pointcloud/format/opc/FileRecord.js +14 -0
  21. package/lib/cjs/pointcloud/format/opc/FileRecord.js.map +1 -1
  22. package/lib/cjs/pointcloud/format/opc/GeometryReader.js +14 -6
  23. package/lib/cjs/pointcloud/format/opc/GeometryReader.js.map +1 -1
  24. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js +4 -0
  25. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  26. package/lib/cjs/pointcloud/format/opc/OPCReader.js +6 -0
  27. package/lib/cjs/pointcloud/format/opc/OPCReader.js.map +1 -1
  28. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js +4 -0
  29. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  30. package/lib/cjs/pointcloud/format/opc/TileRecord.js +2 -2
  31. package/lib/cjs/pointcloud/format/opc/TileRecord.js.map +1 -1
  32. package/lib/cjs/pointcloud/model/AttributeTypes.js +16 -16
  33. package/lib/cjs/pointcloud/model/AttributeTypes.js.map +1 -1
  34. package/lib/cjs/pointcloud/model/AttributeValue.js +14 -4
  35. package/lib/cjs/pointcloud/model/AttributeValue.js.map +1 -1
  36. package/lib/cjs/pointcloud/model/BlockIndex.js +18 -0
  37. package/lib/cjs/pointcloud/model/BlockIndex.js.map +1 -1
  38. package/lib/cjs/pointcloud/model/CloudPoint.js +22 -2
  39. package/lib/cjs/pointcloud/model/CloudPoint.js.map +1 -1
  40. package/lib/cjs/pointcloud/model/Grid.js +4 -0
  41. package/lib/cjs/pointcloud/model/Grid.js.map +1 -1
  42. package/lib/cjs/pointcloud/model/GridIndex.js +6 -0
  43. package/lib/cjs/pointcloud/model/GridIndex.js.map +1 -1
  44. package/lib/cjs/pointcloud/model/PointAttribute.js +14 -0
  45. package/lib/cjs/pointcloud/model/PointAttribute.js.map +1 -1
  46. package/lib/cjs/pointcloud/model/PointData.js +4 -0
  47. package/lib/cjs/pointcloud/model/PointData.js.map +1 -1
  48. package/lib/cjs/pointcloud/model/PointDataRaw.js +8 -2
  49. package/lib/cjs/pointcloud/model/PointDataRaw.js.map +1 -1
  50. package/lib/cjs/pointcloud/model/ReadRequest.js +28 -6
  51. package/lib/cjs/pointcloud/model/ReadRequest.js.map +1 -1
  52. package/lib/cjs/pointcloud/model/StandardAttributes.js +21 -21
  53. package/lib/cjs/pointcloud/model/StandardAttributes.js.map +1 -1
  54. package/lib/cjs/pointcloud/model/TileIndex.js +16 -0
  55. package/lib/cjs/pointcloud/model/TileIndex.js.map +1 -1
  56. package/lib/cjs/pointcloud/render/Block.js +6 -0
  57. package/lib/cjs/pointcloud/render/Block.js.map +1 -1
  58. package/lib/cjs/pointcloud/render/DataManager.js +36 -6
  59. package/lib/cjs/pointcloud/render/DataManager.js.map +1 -1
  60. package/lib/cjs/pointcloud/render/FrameData.js +8 -0
  61. package/lib/cjs/pointcloud/render/FrameData.js.map +1 -1
  62. package/lib/cjs/pointcloud/render/Level.js +12 -0
  63. package/lib/cjs/pointcloud/render/Level.js.map +1 -1
  64. package/lib/cjs/pointcloud/render/TileLoadSorter.js +9 -4
  65. package/lib/cjs/pointcloud/render/TileLoadSorter.js.map +1 -1
  66. package/lib/cjs/pointcloud/render/ViewTree.js +12 -4
  67. package/lib/cjs/pointcloud/render/ViewTree.js.map +1 -1
  68. package/lib/cjs/spatial/crs/CRSManager.js +2 -2
  69. package/lib/cjs/spatial/crs/CRSManager.js.map +1 -1
  70. package/lib/cjs/spatial/ecrs/Axis.js +12 -0
  71. package/lib/cjs/spatial/ecrs/Axis.js.map +1 -1
  72. package/lib/cjs/spatial/ecrs/CRS.js +68 -34
  73. package/lib/cjs/spatial/ecrs/CRS.js.map +1 -1
  74. package/lib/cjs/spatial/ecrs/CoordinateSystem.js +20 -2
  75. package/lib/cjs/spatial/ecrs/CoordinateSystem.js.map +1 -1
  76. package/lib/cjs/spatial/ecrs/DataFileUnit.js +1 -1
  77. package/lib/cjs/spatial/ecrs/DataFileUnit.js.map +1 -1
  78. package/lib/cjs/spatial/ecrs/Datum.js +16 -4
  79. package/lib/cjs/spatial/ecrs/Datum.js.map +1 -1
  80. package/lib/cjs/spatial/ecrs/Ellipsoid.js +18 -0
  81. package/lib/cjs/spatial/ecrs/Ellipsoid.js.map +1 -1
  82. package/lib/cjs/spatial/ecrs/OnlineEngine.js +2 -0
  83. package/lib/cjs/spatial/ecrs/OnlineEngine.js.map +1 -1
  84. package/lib/cjs/spatial/ecrs/OnlineRegistry.js +6 -2
  85. package/lib/cjs/spatial/ecrs/OnlineRegistry.js.map +1 -1
  86. package/lib/cjs/spatial/ecrs/Operation.js +28 -6
  87. package/lib/cjs/spatial/ecrs/Operation.js.map +1 -1
  88. package/lib/cjs/spatial/ecrs/OperationMethod.js +6 -0
  89. package/lib/cjs/spatial/ecrs/OperationMethod.js.map +1 -1
  90. package/lib/cjs/spatial/ecrs/ParameterValue.js +6 -0
  91. package/lib/cjs/spatial/ecrs/ParameterValue.js.map +1 -1
  92. package/lib/cjs/spatial/ecrs/ParameterValueList.js +2 -0
  93. package/lib/cjs/spatial/ecrs/ParameterValueList.js.map +1 -1
  94. package/lib/cjs/spatial/ecrs/PrimeMeridian.js +8 -0
  95. package/lib/cjs/spatial/ecrs/PrimeMeridian.js.map +1 -1
  96. package/lib/cjs/spatial/ecrs/Registry.js +17 -17
  97. package/lib/cjs/spatial/ecrs/Registry.js.map +1 -1
  98. package/lib/cjs/spatial/ecrs/Transform.js +11 -11
  99. package/lib/cjs/spatial/ecrs/Transform.js.map +1 -1
  100. package/lib/cjs/spatial/ecrs/Unit.js +40 -24
  101. package/lib/cjs/spatial/ecrs/Unit.js.map +1 -1
  102. package/lib/cjs/spatial/ecrs/WellKnownText.js +8 -8
  103. package/lib/cjs/spatial/ecrs/WellKnownText.js.map +1 -1
  104. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js +4 -0
  105. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  106. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js +36 -2
  107. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  108. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js +23 -2
  109. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  110. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js +4 -2
  111. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  112. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js +12 -2
  113. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  114. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js +29 -6
  115. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  116. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js +14 -4
  117. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
  118. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js +38 -4
  119. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js.map +1 -1
  120. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js +24 -4
  121. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js.map +1 -1
  122. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js +28 -4
  123. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  124. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js +12 -2
  125. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  126. package/lib/cjs/spatial/geom/Bounds.js +3 -0
  127. package/lib/cjs/spatial/geom/Bounds.js.map +1 -1
  128. package/lib/cjs/spatial/geom/Coordinate.js +3 -0
  129. package/lib/cjs/spatial/geom/Coordinate.js.map +1 -1
  130. package/lib/cjs/spatial/geom/Line.js +4 -0
  131. package/lib/cjs/spatial/geom/Line.js.map +1 -1
  132. package/lib/cjs/spatial/geom/Transform.js +2 -0
  133. package/lib/cjs/spatial/geom/Transform.js.map +1 -1
  134. package/lib/cjs/system/buffer/ABuffer.js +4 -0
  135. package/lib/cjs/system/buffer/ABuffer.js.map +1 -1
  136. package/lib/cjs/system/buffer/Float32Buffer.js +8 -2
  137. package/lib/cjs/system/buffer/Float32Buffer.js.map +1 -1
  138. package/lib/cjs/system/buffer/Uint16Buffer.js +8 -2
  139. package/lib/cjs/system/buffer/Uint16Buffer.js.map +1 -1
  140. package/lib/cjs/system/buffer/Uint8Buffer.js +8 -2
  141. package/lib/cjs/system/buffer/Uint8Buffer.js.map +1 -1
  142. package/lib/cjs/system/collection/AList.js +1 -0
  143. package/lib/cjs/system/collection/AList.js.map +1 -1
  144. package/lib/cjs/system/collection/IntMap.js +1 -0
  145. package/lib/cjs/system/collection/IntMap.js.map +1 -1
  146. package/lib/cjs/system/collection/StringMap.js +1 -0
  147. package/lib/cjs/system/collection/StringMap.js.map +1 -1
  148. package/lib/cjs/system/io/ABufferInStream.js +5 -0
  149. package/lib/cjs/system/io/ABufferInStream.js.map +1 -1
  150. package/lib/cjs/system/runtime/ALong.js +30 -26
  151. package/lib/cjs/system/runtime/ALong.js.map +1 -1
  152. package/lib/cjs/system/runtime/ASystem.js +1 -1
  153. package/lib/cjs/system/runtime/ASystem.js.map +1 -1
  154. package/lib/cjs/system/runtime/Downloader.js +2 -2
  155. package/lib/cjs/system/runtime/Downloader.js.map +1 -1
  156. package/lib/cjs/system/runtime/Message.js +2 -2
  157. package/lib/cjs/system/runtime/Message.js.map +1 -1
  158. package/lib/cjs/system/runtime/Numbers.js +6 -6
  159. package/lib/cjs/system/runtime/Numbers.js.map +1 -1
  160. package/lib/cjs/system/runtime/Strings.js +14 -14
  161. package/lib/cjs/system/runtime/Strings.js.map +1 -1
  162. package/lib/cjs/system/storage/CacheList.js +8 -0
  163. package/lib/cjs/system/storage/CacheList.js.map +1 -1
  164. package/lib/cjs/system/storage/CachedItem.js +6 -0
  165. package/lib/cjs/system/storage/CachedItem.js.map +1 -1
  166. package/lib/cjs/system/storage/ContentLoader.js +14 -2
  167. package/lib/cjs/system/storage/ContentLoader.js.map +1 -1
  168. package/lib/cjs/system/storage/FileContent.js +4 -0
  169. package/lib/cjs/system/storage/FileContent.js.map +1 -1
  170. package/lib/cjs/system/storage/FileRange.js +4 -0
  171. package/lib/cjs/system/storage/FileRange.js.map +1 -1
  172. package/lib/cjs/system/storage/PageCachedFile.js +8 -0
  173. package/lib/cjs/system/storage/PageCachedFile.js.map +1 -1
  174. package/lib/cjs/system/storage/UrlFS.js +6 -0
  175. package/lib/cjs/system/storage/UrlFS.js.map +1 -1
  176. package/lib/esm/pointcloud/format/opc/AttributeMask.js +4 -0
  177. package/lib/esm/pointcloud/format/opc/AttributeMask.js.map +1 -1
  178. package/lib/esm/pointcloud/format/opc/BlockRecord.js +2 -2
  179. package/lib/esm/pointcloud/format/opc/BlockRecord.js.map +1 -1
  180. package/lib/esm/pointcloud/format/opc/ContainerFile.js +10 -2
  181. package/lib/esm/pointcloud/format/opc/ContainerFile.js.map +1 -1
  182. package/lib/esm/pointcloud/format/opc/ContainerFilePart.js +8 -0
  183. package/lib/esm/pointcloud/format/opc/ContainerFilePart.js.map +1 -1
  184. package/lib/esm/pointcloud/format/opc/DirectoryReader.js +12 -0
  185. package/lib/esm/pointcloud/format/opc/DirectoryReader.js.map +1 -1
  186. package/lib/esm/pointcloud/format/opc/DirectoryRecord.js +6 -0
  187. package/lib/esm/pointcloud/format/opc/DirectoryRecord.js.map +1 -1
  188. package/lib/esm/pointcloud/format/opc/EmbeddedAttributeReader.js +21 -0
  189. package/lib/esm/pointcloud/format/opc/EmbeddedAttributeReader.js.map +1 -1
  190. package/lib/esm/pointcloud/format/opc/FileAccess.js +6 -0
  191. package/lib/esm/pointcloud/format/opc/FileAccess.js.map +1 -1
  192. package/lib/esm/pointcloud/format/opc/FileReader.js +16 -2
  193. package/lib/esm/pointcloud/format/opc/FileReader.js.map +1 -1
  194. package/lib/esm/pointcloud/format/opc/FileRecord.js +14 -0
  195. package/lib/esm/pointcloud/format/opc/FileRecord.js.map +1 -1
  196. package/lib/esm/pointcloud/format/opc/GeometryReader.js +14 -6
  197. package/lib/esm/pointcloud/format/opc/GeometryReader.js.map +1 -1
  198. package/lib/esm/pointcloud/format/opc/GeometryRecord.js +4 -0
  199. package/lib/esm/pointcloud/format/opc/GeometryRecord.js.map +1 -1
  200. package/lib/esm/pointcloud/format/opc/OPCReader.js +6 -0
  201. package/lib/esm/pointcloud/format/opc/OPCReader.js.map +1 -1
  202. package/lib/esm/pointcloud/format/opc/TileReadBuffer.js +4 -0
  203. package/lib/esm/pointcloud/format/opc/TileReadBuffer.js.map +1 -1
  204. package/lib/esm/pointcloud/format/opc/TileRecord.js +2 -2
  205. package/lib/esm/pointcloud/format/opc/TileRecord.js.map +1 -1
  206. package/lib/esm/pointcloud/model/AttributeTypes.js +16 -16
  207. package/lib/esm/pointcloud/model/AttributeTypes.js.map +1 -1
  208. package/lib/esm/pointcloud/model/AttributeValue.js +14 -4
  209. package/lib/esm/pointcloud/model/AttributeValue.js.map +1 -1
  210. package/lib/esm/pointcloud/model/BlockIndex.js +18 -0
  211. package/lib/esm/pointcloud/model/BlockIndex.js.map +1 -1
  212. package/lib/esm/pointcloud/model/CloudPoint.js +22 -2
  213. package/lib/esm/pointcloud/model/CloudPoint.js.map +1 -1
  214. package/lib/esm/pointcloud/model/Grid.js +4 -0
  215. package/lib/esm/pointcloud/model/Grid.js.map +1 -1
  216. package/lib/esm/pointcloud/model/GridIndex.js +6 -0
  217. package/lib/esm/pointcloud/model/GridIndex.js.map +1 -1
  218. package/lib/esm/pointcloud/model/PointAttribute.js +14 -0
  219. package/lib/esm/pointcloud/model/PointAttribute.js.map +1 -1
  220. package/lib/esm/pointcloud/model/PointData.js +4 -0
  221. package/lib/esm/pointcloud/model/PointData.js.map +1 -1
  222. package/lib/esm/pointcloud/model/PointDataRaw.js +8 -2
  223. package/lib/esm/pointcloud/model/PointDataRaw.js.map +1 -1
  224. package/lib/esm/pointcloud/model/ReadRequest.js +28 -6
  225. package/lib/esm/pointcloud/model/ReadRequest.js.map +1 -1
  226. package/lib/esm/pointcloud/model/StandardAttributes.js +21 -21
  227. package/lib/esm/pointcloud/model/StandardAttributes.js.map +1 -1
  228. package/lib/esm/pointcloud/model/TileIndex.js +16 -0
  229. package/lib/esm/pointcloud/model/TileIndex.js.map +1 -1
  230. package/lib/esm/pointcloud/render/Block.js +6 -0
  231. package/lib/esm/pointcloud/render/Block.js.map +1 -1
  232. package/lib/esm/pointcloud/render/DataManager.js +36 -6
  233. package/lib/esm/pointcloud/render/DataManager.js.map +1 -1
  234. package/lib/esm/pointcloud/render/FrameData.js +8 -0
  235. package/lib/esm/pointcloud/render/FrameData.js.map +1 -1
  236. package/lib/esm/pointcloud/render/Level.js +12 -0
  237. package/lib/esm/pointcloud/render/Level.js.map +1 -1
  238. package/lib/esm/pointcloud/render/TileLoadSorter.js +9 -4
  239. package/lib/esm/pointcloud/render/TileLoadSorter.js.map +1 -1
  240. package/lib/esm/pointcloud/render/ViewTree.js +12 -4
  241. package/lib/esm/pointcloud/render/ViewTree.js.map +1 -1
  242. package/lib/esm/spatial/crs/CRSManager.js +2 -2
  243. package/lib/esm/spatial/crs/CRSManager.js.map +1 -1
  244. package/lib/esm/spatial/ecrs/Axis.js +12 -0
  245. package/lib/esm/spatial/ecrs/Axis.js.map +1 -1
  246. package/lib/esm/spatial/ecrs/CRS.js +68 -34
  247. package/lib/esm/spatial/ecrs/CRS.js.map +1 -1
  248. package/lib/esm/spatial/ecrs/CoordinateSystem.js +20 -2
  249. package/lib/esm/spatial/ecrs/CoordinateSystem.js.map +1 -1
  250. package/lib/esm/spatial/ecrs/DataFileUnit.js +1 -1
  251. package/lib/esm/spatial/ecrs/DataFileUnit.js.map +1 -1
  252. package/lib/esm/spatial/ecrs/Datum.js +16 -4
  253. package/lib/esm/spatial/ecrs/Datum.js.map +1 -1
  254. package/lib/esm/spatial/ecrs/Ellipsoid.js +18 -0
  255. package/lib/esm/spatial/ecrs/Ellipsoid.js.map +1 -1
  256. package/lib/esm/spatial/ecrs/OnlineEngine.js +2 -0
  257. package/lib/esm/spatial/ecrs/OnlineEngine.js.map +1 -1
  258. package/lib/esm/spatial/ecrs/OnlineRegistry.js +6 -2
  259. package/lib/esm/spatial/ecrs/OnlineRegistry.js.map +1 -1
  260. package/lib/esm/spatial/ecrs/Operation.js +28 -6
  261. package/lib/esm/spatial/ecrs/Operation.js.map +1 -1
  262. package/lib/esm/spatial/ecrs/OperationMethod.js +6 -0
  263. package/lib/esm/spatial/ecrs/OperationMethod.js.map +1 -1
  264. package/lib/esm/spatial/ecrs/ParameterValue.js +6 -0
  265. package/lib/esm/spatial/ecrs/ParameterValue.js.map +1 -1
  266. package/lib/esm/spatial/ecrs/ParameterValueList.js +2 -0
  267. package/lib/esm/spatial/ecrs/ParameterValueList.js.map +1 -1
  268. package/lib/esm/spatial/ecrs/PrimeMeridian.js +8 -0
  269. package/lib/esm/spatial/ecrs/PrimeMeridian.js.map +1 -1
  270. package/lib/esm/spatial/ecrs/Registry.js +17 -17
  271. package/lib/esm/spatial/ecrs/Registry.js.map +1 -1
  272. package/lib/esm/spatial/ecrs/Transform.js +11 -11
  273. package/lib/esm/spatial/ecrs/Transform.js.map +1 -1
  274. package/lib/esm/spatial/ecrs/Unit.js +40 -24
  275. package/lib/esm/spatial/ecrs/Unit.js.map +1 -1
  276. package/lib/esm/spatial/ecrs/WellKnownText.js +8 -8
  277. package/lib/esm/spatial/ecrs/WellKnownText.js.map +1 -1
  278. package/lib/esm/spatial/ecrs/WellKnownTextNode.js +4 -0
  279. package/lib/esm/spatial/ecrs/WellKnownTextNode.js.map +1 -1
  280. package/lib/esm/spatial/ecrs/projection/HotineObliqueMercator.js +36 -2
  281. package/lib/esm/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  282. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConic.js +23 -2
  283. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  284. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js +4 -2
  285. package/lib/esm/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  286. package/lib/esm/spatial/ecrs/projection/LambertConical1SP.js +12 -2
  287. package/lib/esm/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  288. package/lib/esm/spatial/ecrs/projection/LambertConical2SP.js +29 -6
  289. package/lib/esm/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.geom;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n\nimport { Bounds } from \"./Bounds\";\nimport { Coordinate } from \"./Coordinate\";\n\n/**\n * Class Transform defines a generic 3D transformation.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class Transform {\n\t/** The 16 elements (row major order) */\n\tprivate _elements: Float64Array;\n\n\t/**\n\t * Create a new (identity) transform.\n\t */\n\tpublic constructor() {\n\t\tthis._elements = new Float64Array(16);\n\t\tthis._elements[0] = 1.0; // m00\n\t\tthis._elements[1] = 0.0; // m01\n\t\tthis._elements[2] = 0.0; // m02\n\t\tthis._elements[3] = 0.0; // m03\n\t\tthis._elements[4] = 0.0; // m10\n\t\tthis._elements[5] = 1.0; // m11\n\t\tthis._elements[6] = 0.0; // m12\n\t\tthis._elements[7] = 0.0; // m13\n\t\tthis._elements[8] = 0.0; // m20\n\t\tthis._elements[9] = 0.0; // m21\n\t\tthis._elements[10] = 1.0; // m22\n\t\tthis._elements[11] = 0.0; // m23\n\t\tthis._elements[12] = 0.0; // m30\n\t\tthis._elements[13] = 0.0; // m31\n\t\tthis._elements[14] = 0.0; // m32\n\t\tthis._elements[15] = 1.0; // m33\n\t}\n\n\t/**\n\t * Create a new (identity) transform.\n\t */\n\tpublic static create(): Transform {\n\t\treturn new Transform();\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromRowMajor(elements: Float64Array): Transform {\n\t\tif (elements == null) return null;\n\t\tif (elements.length == 0) return null;\n\t\tlet transform: Transform = new Transform();\n\t\tlet index: int32 = 0;\n\t\tfor (let r: number = 0; r < 4; r++) for (let c: number = 0; c < 4; c++) transform.setElement(r, c, elements[index++]);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (column major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromColumnMajor(elements: Float64Array): Transform {\n\t\tif (elements == null) return null;\n\t\tif (elements.length == 0) return null;\n\t\tlet transform: Transform = new Transform();\n\t\tlet index: int32 = 0;\n\t\tfor (let c: number = 0; c < 4; c++) for (let r: number = 0; r < 4; r++) transform.setElement(r, c, elements[index++]);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 9 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromRotationElements(m00: float64, m01: float64, m02: float64, m10: float64, m11: float64, m12: float64, m20: float64, m21: float64, m22: float64): Transform {\n\t\tlet transform: Transform = new Transform();\n\t\ttransform.setElement(0, 0, m00);\n\t\ttransform.setElement(0, 1, m01);\n\t\ttransform.setElement(0, 2, m02);\n\t\ttransform.setElement(1, 0, m10);\n\t\ttransform.setElement(1, 1, m11);\n\t\ttransform.setElement(1, 2, m12);\n\t\ttransform.setElement(2, 0, m20);\n\t\ttransform.setElement(2, 1, m21);\n\t\ttransform.setElement(2, 2, m22);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromElements(m00: float64, m01: float64, m02: float64, m03: float64, m10: float64, m11: float64, m12: float64, m13: float64, m20: float64, m21: float64, m22: float64, m23: float64): Transform {\n\t\tlet transform: Transform = Transform.fromRotationElements(m00, m01, m02, m10, m11, m12, m20, m21, m22);\n\t\ttransform.setElement(0, 3, m03);\n\t\ttransform.setElement(1, 3, m13);\n\t\ttransform.setElement(2, 3, m23);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Get an element.\n\t * @param index the index of the element.\n\t * @return the element.\n\t */\n\tpublic get(index: int32): float64 {\n\t\treturn this._elements[index];\n\t}\n\n\t/**\n\t * Set an element.\n\t * @param index the index of the element.\n\t * @param value the value.\n\t */\n\tpublic set(index: int32, value: float64): void {\n\t\tthis._elements[index] = value;\n\t}\n\n\t/**\n\t * Get an element.\n\t * @param row the row index.\n\t * @param col the column index.\n\t * @return the element.\n\t */\n\tpublic getElement(row: int32, col: int32): float64 {\n\t\treturn this._elements[row * 4 + col];\n\t}\n\n\t/**\n\t * Set an element.\n\t * @param row the row index.\n\t * @param col the column index.\n\t * @param value the value.\n\t */\n\tpublic setElement(row: int32, col: int32, value: float64): void {\n\t\tthis._elements[row * 4 + col] = value;\n\t}\n\n\t/**\n\t * Get the elements.\n\t * @return the elements (row major order).\n\t */\n\tpublic getElements(): Float64Array {\n\t\treturn this._elements;\n\t}\n\n\t/**\n\t * Set the elements.\n\t * @param elements the elements (row major order).\n\t */\n\tpublic setElements(elements: Float64Array): void {\n\t\tfor (let i: number = 0; i < this._elements.length; i++) this._elements[i] = elements[i];\n\t}\n\n\t/**\n\t * Get the X column.\n\t * @return the X column.\n\t */\n\tpublic getColumnX(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 0), this.getElement(1, 0), this.getElement(2, 0));\n\t}\n\n\t/**\n\t * Get the Y column.\n\t * @return the Y column.\n\t */\n\tpublic getColumnY(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 1), this.getElement(1, 1), this.getElement(2, 1));\n\t}\n\n\t/**\n\t * Get the Z column.\n\t * @return the Z column.\n\t */\n\tpublic getColumnZ(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 2), this.getElement(1, 2), this.getElement(2, 2));\n\t}\n\n\t/**\n\t * Get the translation column.\n\t * @return the translation column.\n\t */\n\tpublic getTranslation(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 3), this.getElement(1, 3), this.getElement(2, 3));\n\t}\n\n\t/**\n\t * Set the translation.\n\t * @param tx the x position of the translation.\n\t * @param ty the y position of the translation.\n\t * @param tz the z position of the translation.\n\t * @return the tranformation.\n\t */\n\tpublic setTranslation(tx: float64, ty: float64, tz: float64): Transform {\n\t\tthis.setElement(0, 3, tx);\n\t\tthis.setElement(1, 3, ty);\n\t\tthis.setElement(2, 3, tz);\n\t\treturn this;\n\t}\n\n\t/**\n\t * Clear the translation.\n\t * @return the tranformation.\n\t */\n\tpublic clearTranslation(): Transform {\n\t\tthis.setElement(0, 3, 0.0);\n\t\tthis.setElement(1, 3, 0.0);\n\t\tthis.setElement(2, 3, 0.0);\n\t\treturn this;\n\t}\n\n\t/**\n\t * Swap two rows.\n\t * @param row1 the first row.\n\t * @param row2 the second row.\n\t */\n\tpublic swapRows(row1: int32, row2: int32): void {\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\tlet e1: float64 = this.getElement(row1, i);\n\t\t\tlet e2: float64 = this.getElement(row2, i);\n\t\t\tthis.setElement(row1, i, e2);\n\t\t\tthis.setElement(row2, i, e1);\n\t\t}\n\t}\n\n\t/**\n\t * Swap two columns.\n\t * @param col1 the first column.\n\t * @param col2 the second column.\n\t */\n\tpublic swapColumns(col1: int32, col2: int32): void {\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\tlet e1: float64 = this.getElement(i, col1);\n\t\t\tlet e2: float64 = this.getElement(i, col2);\n\t\t\tthis.setElement(i, col1, e2);\n\t\t\tthis.setElement(i, col2, e1);\n\t\t}\n\t}\n\n\t/**\n\t * Swap the YZ coordinates.\n\t */\n\tpublic swapYZ(): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createSwapYZ());\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Calculate the cosine of an angle.\n\t * @param angle the angle (in degrees).\n\t * @return the cosine.\n\t */\n\tpublic static cos(angle: float64): float64 {\n\t\t/* One? */\n\t\tif (angle == 0.0) return 1.0;\n\t\tif (angle == 360.0) return 1.0;\n\t\t/* Minus one? */\n\t\tif (angle == 180.0) return -1.0;\n\t\tif (angle == -180.0) return -1.0;\n\t\t/* Zero? */\n\t\tif (angle == 90.0) return 0.0;\n\t\tif (angle == -90.0) return 0.0;\n\t\tif (angle == 270.0) return 0.0;\n\t\t/* Calculate */\n\t\treturn Math.cos(angle / 180.0 * Math.PI);\n\t}\n\n\t/**\n\t * Calculate the sine of an angle.\n\t * @param angle the angle (in degrees).\n\t * @return the sine.\n\t */\n\tpublic static sin(angle: float64): float64 {\n\t\t/* One? */\n\t\tif (angle == 90.0) return 1.0;\n\t\t/* Minus one? */\n\t\tif (angle == -90.0) return -1.0;\n\t\tif (angle == 270.0) return -1.0;\n\t\t/* Zero? */\n\t\tif (angle == 0.0) return 0.0;\n\t\tif (angle == 360.0) return 0.0;\n\t\tif (angle == 180.0) return 0.0;\n\t\tif (angle == -180.0) return 0.0;\n\t\t/* Calculate */\n\t\treturn Math.sin(angle / 180.0 * Math.PI);\n\t}\n\n\t/**\n\t * Rotate around the X axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateX(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationX(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around X axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (Y->Z,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointX(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = rotation;\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet ny: float64 = dcos * point.getY() - dsin * point.getZ();\n\t\tlet nz: float64 = dsin * point.getY() + dcos * point.getZ();\n\t\tpoint.setXYZ(point.getX(), ny, nz);\n\t}\n\n\t/**\n\t * Rotate around the Y axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateY(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationY(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around Y axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (Z->X,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointY(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = -rotation; // swapped orientation to CCW on 09/03/2012\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet nx: float64 = dcos * point.getX() - dsin * point.getZ();\n\t\tlet nz: float64 = dsin * point.getX() + dcos * point.getZ();\n\t\tpoint.setXYZ(nx, point.getY(), nz);\n\t}\n\n\t/**\n\t * Rotate around the Z axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateZ(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationZ(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around Z axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (X->Y,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointZ(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = rotation;\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet nx: float64 = dcos * point.getX() - dsin * point.getY();\n\t\tlet ny: float64 = dsin * point.getX() + dcos * point.getY();\n\t\tpoint.setXYZ(nx, ny, point.getZ());\n\t}\n\n\t/**\n\t * Multiply two matrices.\n\t * @param a the first transform.\n\t * @param b the second transform.\n\t * @return the result transform (a x b).\n\t */\n\tpublic static multiply2(a: Transform, b: Transform): Transform {\n\t\t/* Allow nulls */\n\t\tif (a == null) a = new Transform();\n\t\tif (b == null) b = new Transform();\n\t\t/* Fill the destination transform \"d\" */\n\t\tlet d: Transform = new Transform();\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\t/* Get the next row from \"a\" */\n\t\t\tlet ai0: float64 = a.getElement(i, 0);\n\t\t\tlet ai1: float64 = a.getElement(i, 1);\n\t\t\tlet ai2: float64 = a.getElement(i, 2);\n\t\t\tlet ai3: float64 = a.getElement(i, 3);\n\t\t\t/* Set the target row in \"d\" */\n\t\t\td.setElement(i, 0, ai0 * b.getElement(0, 0) + ai1 * b.getElement(1, 0) + ai2 * b.getElement(2, 0) + ai3 * b.getElement(3, 0)); // multiply by column(0) of \"b\"\n\t\t\td.setElement(i, 1, ai0 * b.getElement(0, 1) + ai1 * b.getElement(1, 1) + ai2 * b.getElement(2, 1) + ai3 * b.getElement(3, 1)); // multiply by column(1) of \"b\"\n\t\t\td.setElement(i, 2, ai0 * b.getElement(0, 2) + ai1 * b.getElement(1, 2) + ai2 * b.getElement(2, 2) + ai3 * b.getElement(3, 2)); // multiply by column(2) of \"b\"\n\t\t\td.setElement(i, 3, ai0 * b.getElement(0, 3) + ai1 * b.getElement(1, 3) + ai2 * b.getElement(2, 3) + ai3 * b.getElement(3, 3)); // multiply by column(3) of \"b\"\n\t\t}\n\t\t/* Return the transform */\n\t\treturn d;\n\t}\n\n\t/**\n\t * Concatenate a transform.\n\t * @param transform the transform to concatenate.\n\t * @return the combined transformation.\n */\n\tpublic concat(transform: Transform): Transform {\n\t\treturn Transform.multiply2(this, transform);\n\t}\n\n\t/**\n\t * Multiply.\n\t * @param transform the transform to multiply with.\n */\n\tpublic multiply(transform: Transform): void {\n\t\tlet result: Transform = Transform.multiply2(this, transform);\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Translate.\n * @param tx the x translation.\n * @param ty the y translation.\n * @param tz the z translation.\n */\n\tpublic translate(tx: float64, ty: float64, tz: float64): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createTranslation(tx, ty, tz));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Translate.\n * @param point the xyz translation.\n */\n\tpublic translatePoint(point: Coordinate): void {\n\t\tthis.translate(point.getX(), point.getY(), point.getZ());\n\t}\n\n\t/**\n\t * Scale.\n * @param sx the x scale.\n * @param sy the y scale.\n * @param sz the z scale.\n */\n\tpublic scale(sx: float64, sy: float64, sz: float64): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createScale(sx, sy, sz));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Scale XYZ.\n * @param s the scale.\n */\n\tpublic scale3(s: float64): void {\n\t\tthis.scale(s, s, s);\n\t}\n\n\t/**\n\t * Create the inverse transform.\n\t * @return the inverse transform.\n\t */\n\tpublic createInverse(): Transform {\n\t\t/* Get the 3x3 elements */\n\t\tlet a: float64 = this.getElement(0, 0);\n\t\tlet b: float64 = this.getElement(0, 1);\n\t\tlet c: float64 = this.getElement(0, 2);\n\t\tlet d: float64 = this.getElement(1, 0);\n\t\tlet e: float64 = this.getElement(1, 1);\n\t\tlet f: float64 = this.getElement(1, 2);\n\t\tlet g: float64 = this.getElement(2, 0);\n\t\tlet h: float64 = this.getElement(2, 1);\n\t\tlet i: float64 = this.getElement(2, 2);\n\t\t/* Invert the 3x3 matrix */\n\t\tlet idet: float64 = 1.0 / (a * (e * i - h * f) - b * (d * i - g * f) + c * (d * h - g * e));\n\t\tlet inverse: Transform = new Transform();\n\t\tinverse.setElement(0, 0, (e * i - f * h) * idet);\n\t\tinverse.setElement(0, 1, -(b * i - c * h) * idet);\n\t\tinverse.setElement(0, 2, (b * f - c * e) * idet);\n\t\tinverse.setElement(1, 0, -(d * i - f * g) * idet);\n\t\tinverse.setElement(1, 1, (a * i - c * g) * idet);\n\t\tinverse.setElement(1, 2, -(a * f - c * d) * idet);\n\t\tinverse.setElement(2, 0, (d * h - e * g) * idet);\n\t\tinverse.setElement(2, 1, -(a * h - b * g) * idet);\n\t\tinverse.setElement(2, 2, (a * e - b * d) * idet);\n\t\t/* Invert the translation */\n\t\tlet t: Coordinate = new Coordinate(this.getElement(0, 3), this.getElement(1, 3), this.getElement(2, 3));\n\t\tinverse.transformTo(t, t);\n\t\tinverse.setElement(0, 3, -t.getX());\n\t\tinverse.setElement(1, 3, -t.getY());\n\t\tinverse.setElement(2, 3, -t.getZ());\n\t\t/* Done */\n\t\treturn inverse;\n\t}\n\n\t/**\n\t * Invert.\n */\n\tpublic invert(): void {\n\t\tlet result: Transform = this.createInverse();\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Create a copy.\n\t * @return a copy.\n\t */\n\tpublic copy(): Transform {\n\t\tlet copy: Transform = new Transform();\n\t\tfor (let i: number = 0; i < 16; i++) copy._elements[i] = this._elements[i];\n\t\treturn copy;\n\t}\n\n\t/**\n\t * Create an identity transform.\n\t * @return the transform.\n\t */\n\tpublic static createIdentity(): Transform {\n\t\treturn new Transform();\n\t}\n\n\t/**\n\t * Create a translation transform.\n\t * @param tx the x translation.\n\t * @param ty the y translation.\n\t * @param tz the z translation.\n\t * @return the transform.\n\t */\n\tpublic static createTranslation(tx: float64, ty: float64, tz: float64): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 3, tx);\n\t\ttransform.setElement(1, 3, ty);\n\t\ttransform.setElement(2, 3, tz);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a translation transform.\n\t * @param position the translation.\n\t * @return the transform.\n\t */\n\tpublic static createTranslation2(position: Coordinate): Transform {\n\t\treturn Transform.createTranslation(position.getX(), position.getY(), position.getZ());\n\t}\n\n\t/**\n\t * Create a scale transform.\n\t * @param sx the x translation.\n\t * @param sy the y translation.\n\t * @param sz the z translation.\n\t * @return the transform.\n\t */\n\tpublic static createScale(sx: float64, sy: float64, sz: float64): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, sx);\n\t\ttransform.setElement(1, 1, sy);\n\t\ttransform.setElement(2, 2, sz);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-X transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationX(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = (angle == 90.0) ? 1.0 : Math.sin(rad);\n\t\tlet cos: float64 = (angle == 90.0) ? 0.0 : Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(1, 1, cos);\n\t\ttransform.setElement(2, 1, sin);\n\t\ttransform.setElement(1, 2, -sin);\n\t\ttransform.setElement(2, 2, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-Y transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationY(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = Math.sin(rad);\n\t\tlet cos: float64 = Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, cos);\n\t\ttransform.setElement(2, 0, -sin);\n\t\ttransform.setElement(0, 2, sin);\n\t\ttransform.setElement(2, 2, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-Z transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationZ(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = Math.sin(rad);\n\t\tlet cos: float64 = Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, cos);\n\t\ttransform.setElement(1, 0, sin);\n\t\ttransform.setElement(0, 1, -sin);\n\t\ttransform.setElement(1, 1, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a swap YZ transform.\n\t * @return the transform.\n\t */\n\tpublic static createSwapYZ(): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(1, 1, 0.0);\n\t\ttransform.setElement(1, 2, 1.0);\n\t\ttransform.setElement(2, 1, 1.0);\n\t\ttransform.setElement(2, 2, 0.0);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the elements (row major order)\n\t * @return the transformation.\n\t */\n\tpublic static createWithElements(elements: Float64Array): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElements(elements);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from columns.\n\t * @param col0 the first column.\n\t * @param col1 the second column.\n\t * @param col2 the third column.\n\t * @param col3 the fourth column (considered zero if null).\n\t * @return the transformation.\n\t */\n\tpublic static createWithColumns(col0: Coordinate, col1: Coordinate, col2: Coordinate, col3: Coordinate): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, col0.getX());\n\t\ttransform.setElement(1, 0, col0.getY());\n\t\ttransform.setElement(2, 0, col0.getZ());\n\t\ttransform.setElement(0, 1, col1.getX());\n\t\ttransform.setElement(1, 1, col1.getY());\n\t\ttransform.setElement(2, 1, col1.getZ());\n\t\ttransform.setElement(0, 2, col2.getX());\n\t\ttransform.setElement(1, 2, col2.getY());\n\t\ttransform.setElement(2, 2, col2.getZ());\n\t\tif (col3 != null) {\n\t\t\ttransform.setElement(0, 3, col3.getX());\n\t\t\ttransform.setElement(1, 3, col3.getY());\n\t\t\ttransform.setElement(2, 3, col3.getZ());\n\t\t}\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create an orthogonal rotation from a quaternion.\n\t * @param a the first quaternion element (q1).\n\t * @param b the second quaternion element (q2).\n\t * @param c the third quaternion element (q3).\n\t * @param d the fourth quaternion element (q4).\n\t * @return the rotation matrix.\n\t */\n\tpublic static fromQuaternion(a: float64, b: float64, c: float64, d: float64): Transform {\n\t\t// See \"Quaternions and spatial rotation\" section \"From a quaternion to an orthogonal matrix\"\n\t\t// at https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation\n\t\t//\n\t\t/* We should have a unit quaternion */\n\t\tlet len: float64 = (a * a + b * b + c * c + d * d);\n\t\t/* First row */\n\t\tlet m00: float64 = a * a + b * b - c * c - d * d;\n\t\tlet m01: float64 = 2.0 * b * c - 2.0 * a * d;\n\t\tlet m02: float64 = 2.0 * b * d + 2.0 * a * c;\n\t\t/* Second row */\n\t\tlet m10: float64 = 2.0 * b * c + 2.0 * a * d;\n\t\tlet m11: float64 = a * a - b * b + c * c - d * d;\n\t\tlet m12: float64 = 2.0 * c * d - 2.0 * a * b;\n\t\t/* Third row */\n\t\tlet m20: float64 = 2.0 * b * d - 2.0 * a * c;\n\t\tlet m21: float64 = 2.0 * c * d + 2.0 * a * b;\n\t\tlet m22: float64 = a * a - b * b - c * c + d * d;\n\t\t/* Return the rotation */\n\t\tlet transform: Transform = new Transform();\n\t\ttransform.setElement(0, 0, m00);\n\t\ttransform.setElement(0, 1, m01);\n\t\ttransform.setElement(0, 2, m02);\n\t\ttransform.setElement(1, 0, m10);\n\t\ttransform.setElement(1, 1, m11);\n\t\ttransform.setElement(1, 2, m12);\n\t\ttransform.setElement(2, 0, m20);\n\t\ttransform.setElement(2, 1, m21);\n\t\ttransform.setElement(2, 2, m22);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Transform a point.\n\t * @param source the source point.\n\t * @param target the target point (can be same as source).\n\t * @return the target point.\n\t */\n\tpublic transformTo(source: Coordinate, target: Coordinate): Coordinate {\n\t\tlet sx: float64 = source.getX();\n\t\tlet sy: float64 = source.getY();\n\t\tlet sz: float64 = source.getZ();\n\t\ttarget.x = this._elements[0] * sx + this._elements[1] * sy + this._elements[2] * sz + this._elements[3];\n\t\ttarget.y = this._elements[4] * sx + this._elements[5] * sy + this._elements[6] * sz + this._elements[7];\n\t\ttarget.z = this._elements[8] * sx + this._elements[9] * sy + this._elements[10] * sz + this._elements[11];\n\t\treturn target;\n\t}\n\n\t/**\n\t * Transform a point.\n\t * @param source the source point.\n\t * @return the target point.\n\t */\n\tpublic transform(source: Coordinate): Coordinate {\n\t\treturn this.transformTo(source, Coordinate.create());\n\t}\n\n\t/**\n\t * Transform bounds.\n\t * @param bounds the bounds.\n\t * @return the transformed bounds.\n\t */\n\tpublic transformBounds(bounds: Bounds): Bounds {\n\t\t/* Not valid? */\n\t\tif (bounds.isValid() == false) return bounds;\n\t\t/* Transform all corners */\n\t\tlet nbounds: Bounds = new Bounds();\n\t\tlet point: Coordinate = Coordinate.create();\n\t\tfor (let i: number = 0; i < 8; i++) {\n\t\t\t/* Transform the next corner */\n\t\t\tbounds.getCorner(i, point);\n\t\t\tthis.transformTo(point, point);\n\t\t\tnbounds.add(point);\n\t\t}\n\t\t/* Return the new bounds */\n\t\treturn nbounds;\n\t}\n\n\t/**\n\t * Check if the transform matches another transform.\n\t * @param other the other transform.\n\t * @return true if same.\n\t */\n\tpublic same(other: Transform): boolean {\n\t\tfor (let i: number = 0; i < 16; i++) if (this._elements[i] != other._elements[i]) return false;\n\t\treturn true;\n\t}\n\n\t/**\n\t * The standard toString method.\n\t * @see Object#toString\n\t */\n\tpublic toString(): string {\n\t\treturn \"[Transform:m00=\" + this._elements[0] + \",m10=\" + this._elements[4] + \",m20=\" + this._elements[8] +\n\t\t\t\",m01=\" + this._elements[1] + \",m11=\" + this._elements[5] + \",m21=\" + this._elements[9] +\n\t\t\t\",m02=\" + this._elements[2] + \",m12=\" + this._elements[6] + \",m22=\" + this._elements[10] +\n\t\t\t\",m03=\" + this._elements[3] + \",m13=\" + this._elements[7] + \",m23=\" + this._elements[11] + \"]\";\n\t}\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n//package orbitgt.spatial.geom;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n\nimport { Bounds } from \"./Bounds\";\nimport { Coordinate } from \"./Coordinate\";\n\n/**\n * Class Transform defines a generic 3D transformation.\n *\n * @version 1.0 November 2015\n */\n/** @internal */\nexport class Transform {\n\t/** The 16 elements (row major order) */\n\tprivate _elements: Float64Array;\n\n\t/**\n\t * Create a new (identity) transform.\n\t */\n\tpublic constructor() {\n\t\tthis._elements = new Float64Array(16);\n\t\tthis._elements[0] = 1.0; // m00\n\t\tthis._elements[1] = 0.0; // m01\n\t\tthis._elements[2] = 0.0; // m02\n\t\tthis._elements[3] = 0.0; // m03\n\t\tthis._elements[4] = 0.0; // m10\n\t\tthis._elements[5] = 1.0; // m11\n\t\tthis._elements[6] = 0.0; // m12\n\t\tthis._elements[7] = 0.0; // m13\n\t\tthis._elements[8] = 0.0; // m20\n\t\tthis._elements[9] = 0.0; // m21\n\t\tthis._elements[10] = 1.0; // m22\n\t\tthis._elements[11] = 0.0; // m23\n\t\tthis._elements[12] = 0.0; // m30\n\t\tthis._elements[13] = 0.0; // m31\n\t\tthis._elements[14] = 0.0; // m32\n\t\tthis._elements[15] = 1.0; // m33\n\t}\n\n\t/**\n\t * Create a new (identity) transform.\n\t */\n\tpublic static create(): Transform {\n\t\treturn new Transform();\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromRowMajor(elements: Float64Array): Transform {\n\t\tif (elements == null) return null;\n\t\tif (elements.length == 0) return null;\n\t\tlet transform: Transform = new Transform();\n\t\tlet index: int32 = 0;\n\t\tfor (let r: number = 0; r < 4; r++) for (let c: number = 0; c < 4; c++) transform.setElement(r, c, elements[index++]);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (column major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromColumnMajor(elements: Float64Array): Transform {\n\t\tif (elements == null) return null;\n\t\tif (elements.length == 0) return null;\n\t\tlet transform: Transform = new Transform();\n\t\tlet index: int32 = 0;\n\t\tfor (let c: number = 0; c < 4; c++) for (let r: number = 0; r < 4; r++) transform.setElement(r, c, elements[index++]);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 9 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromRotationElements(m00: float64, m01: float64, m02: float64, m10: float64, m11: float64, m12: float64, m20: float64, m21: float64, m22: float64): Transform {\n\t\tlet transform: Transform = new Transform();\n\t\ttransform.setElement(0, 0, m00);\n\t\ttransform.setElement(0, 1, m01);\n\t\ttransform.setElement(0, 2, m02);\n\t\ttransform.setElement(1, 0, m10);\n\t\ttransform.setElement(1, 1, m11);\n\t\ttransform.setElement(1, 2, m12);\n\t\ttransform.setElement(2, 0, m20);\n\t\ttransform.setElement(2, 1, m21);\n\t\ttransform.setElement(2, 2, m22);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the 16 matrix elements (row major order).\n\t * @return the transformation.\n\t */\n\tpublic static fromElements(m00: float64, m01: float64, m02: float64, m03: float64, m10: float64, m11: float64, m12: float64, m13: float64, m20: float64, m21: float64, m22: float64, m23: float64): Transform {\n\t\tlet transform: Transform = Transform.fromRotationElements(m00, m01, m02, m10, m11, m12, m20, m21, m22);\n\t\ttransform.setElement(0, 3, m03);\n\t\ttransform.setElement(1, 3, m13);\n\t\ttransform.setElement(2, 3, m23);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Get an element.\n\t * @param index the index of the element.\n\t * @return the element.\n\t */\n\tpublic get(index: int32): float64 {\n\t\treturn this._elements[index];\n\t}\n\n\t/**\n\t * Set an element.\n\t * @param index the index of the element.\n\t * @param value the value.\n\t */\n\tpublic set(index: int32, value: float64): void {\n\t\tthis._elements[index] = value;\n\t}\n\n\t/**\n\t * Get an element.\n\t * @param row the row index.\n\t * @param col the column index.\n\t * @return the element.\n\t */\n\tpublic getElement(row: int32, col: int32): float64 {\n\t\treturn this._elements[row * 4 + col];\n\t}\n\n\t/**\n\t * Set an element.\n\t * @param row the row index.\n\t * @param col the column index.\n\t * @param value the value.\n\t */\n\tpublic setElement(row: int32, col: int32, value: float64): void {\n\t\tthis._elements[row * 4 + col] = value;\n\t}\n\n\t/**\n\t * Get the elements.\n\t * @return the elements (row major order).\n\t */\n\tpublic getElements(): Float64Array {\n\t\treturn this._elements;\n\t}\n\n\t/**\n\t * Set the elements.\n\t * @param elements the elements (row major order).\n\t */\n\tpublic setElements(elements: Float64Array): void {\n\t\tfor (let i: number = 0; i < this._elements.length; i++) this._elements[i] = elements[i];\n\t}\n\n\t/**\n\t * Get the X column.\n\t * @return the X column.\n\t */\n\tpublic getColumnX(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 0), this.getElement(1, 0), this.getElement(2, 0));\n\t}\n\n\t/**\n\t * Get the Y column.\n\t * @return the Y column.\n\t */\n\tpublic getColumnY(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 1), this.getElement(1, 1), this.getElement(2, 1));\n\t}\n\n\t/**\n\t * Get the Z column.\n\t * @return the Z column.\n\t */\n\tpublic getColumnZ(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 2), this.getElement(1, 2), this.getElement(2, 2));\n\t}\n\n\t/**\n\t * Get the translation column.\n\t * @return the translation column.\n\t */\n\tpublic getTranslation(): Coordinate {\n\t\treturn new Coordinate(this.getElement(0, 3), this.getElement(1, 3), this.getElement(2, 3));\n\t}\n\n\t/**\n\t * Set the translation.\n\t * @param tx the x position of the translation.\n\t * @param ty the y position of the translation.\n\t * @param tz the z position of the translation.\n\t * @return the tranformation.\n\t */\n\tpublic setTranslation(tx: float64, ty: float64, tz: float64): Transform {\n\t\tthis.setElement(0, 3, tx);\n\t\tthis.setElement(1, 3, ty);\n\t\tthis.setElement(2, 3, tz);\n\t\treturn this;\n\t}\n\n\t/**\n\t * Clear the translation.\n\t * @return the tranformation.\n\t */\n\tpublic clearTranslation(): Transform {\n\t\tthis.setElement(0, 3, 0.0);\n\t\tthis.setElement(1, 3, 0.0);\n\t\tthis.setElement(2, 3, 0.0);\n\t\treturn this;\n\t}\n\n\t/**\n\t * Swap two rows.\n\t * @param row1 the first row.\n\t * @param row2 the second row.\n\t */\n\tpublic swapRows(row1: int32, row2: int32): void {\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\tlet e1: float64 = this.getElement(row1, i);\n\t\t\tlet e2: float64 = this.getElement(row2, i);\n\t\t\tthis.setElement(row1, i, e2);\n\t\t\tthis.setElement(row2, i, e1);\n\t\t}\n\t}\n\n\t/**\n\t * Swap two columns.\n\t * @param col1 the first column.\n\t * @param col2 the second column.\n\t */\n\tpublic swapColumns(col1: int32, col2: int32): void {\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\tlet e1: float64 = this.getElement(i, col1);\n\t\t\tlet e2: float64 = this.getElement(i, col2);\n\t\t\tthis.setElement(i, col1, e2);\n\t\t\tthis.setElement(i, col2, e1);\n\t\t}\n\t}\n\n\t/**\n\t * Swap the YZ coordinates.\n\t */\n\tpublic swapYZ(): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createSwapYZ());\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Calculate the cosine of an angle.\n\t * @param angle the angle (in degrees).\n\t * @return the cosine.\n\t */\n\tpublic static cos(angle: float64): float64 {\n\t\t/* One? */\n\t\tif (angle == 0.0) return 1.0;\n\t\tif (angle == 360.0) return 1.0;\n\t\t/* Minus one? */\n\t\tif (angle == 180.0) return -1.0;\n\t\tif (angle == -180.0) return -1.0;\n\t\t/* Zero? */\n\t\tif (angle == 90.0) return 0.0;\n\t\tif (angle == -90.0) return 0.0;\n\t\tif (angle == 270.0) return 0.0;\n\t\t/* Calculate */\n\t\treturn Math.cos(angle / 180.0 * Math.PI);\n\t}\n\n\t/**\n\t * Calculate the sine of an angle.\n\t * @param angle the angle (in degrees).\n\t * @return the sine.\n\t */\n\tpublic static sin(angle: float64): float64 {\n\t\t/* One? */\n\t\tif (angle == 90.0) return 1.0;\n\t\t/* Minus one? */\n\t\tif (angle == -90.0) return -1.0;\n\t\tif (angle == 270.0) return -1.0;\n\t\t/* Zero? */\n\t\tif (angle == 0.0) return 0.0;\n\t\tif (angle == 360.0) return 0.0;\n\t\tif (angle == 180.0) return 0.0;\n\t\tif (angle == -180.0) return 0.0;\n\t\t/* Calculate */\n\t\treturn Math.sin(angle / 180.0 * Math.PI);\n\t}\n\n\t/**\n\t * Rotate around the X axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateX(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationX(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around X axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (Y->Z,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointX(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = rotation;\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet ny: float64 = dcos * point.getY() - dsin * point.getZ();\n\t\tlet nz: float64 = dsin * point.getY() + dcos * point.getZ();\n\t\tpoint.setXYZ(point.getX(), ny, nz);\n\t}\n\n\t/**\n\t * Rotate around the Y axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateY(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationY(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around Y axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (Z->X,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointY(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = -rotation; // swapped orientation to CCW on 09/03/2012\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet nx: float64 = dcos * point.getX() - dsin * point.getZ();\n\t\tlet nz: float64 = dsin * point.getX() + dcos * point.getZ();\n\t\tpoint.setXYZ(nx, point.getY(), nz);\n\t}\n\n\t/**\n\t * Rotate around the Z axis.\n * @param angle the rotation angle (degree).\n\t */\n\tpublic rotateZ(angle: float64): void {\n\t\tif (angle == 0.0) return;\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createRotationZ(angle));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Apply a rotation around Z axis.\n\t * @param point the (mutable) point to rotate.\n\t * @param rotation the (X->Y,counterclockwise) rotation (degrees).\n\t */\n\tpublic static rotatePointZ(point: Coordinate, rotation: float64): void {\n\t\tif (rotation == 0.0) return;\n\t\tlet a: float64 = rotation;\n\t\tlet dcos: float64 = Transform.cos(a);\n\t\tlet dsin: float64 = Transform.sin(a);\n\t\tlet nx: float64 = dcos * point.getX() - dsin * point.getY();\n\t\tlet ny: float64 = dsin * point.getX() + dcos * point.getY();\n\t\tpoint.setXYZ(nx, ny, point.getZ());\n\t}\n\n\t/**\n\t * Multiply two matrices.\n\t * @param a the first transform.\n\t * @param b the second transform.\n\t * @return the result transform (a x b).\n\t */\n\tpublic static multiply2(a: Transform, b: Transform): Transform {\n\t\t/* Allow nulls */\n\t\tif (a == null) a = new Transform();\n\t\tif (b == null) b = new Transform();\n\t\t/* Fill the destination transform \"d\" */\n\t\tlet d: Transform = new Transform();\n\t\tfor (let i: number = 0; i < 4; i++) {\n\t\t\t/* Get the next row from \"a\" */\n\t\t\tlet ai0: float64 = a.getElement(i, 0);\n\t\t\tlet ai1: float64 = a.getElement(i, 1);\n\t\t\tlet ai2: float64 = a.getElement(i, 2);\n\t\t\tlet ai3: float64 = a.getElement(i, 3);\n\t\t\t/* Set the target row in \"d\" */\n\t\t\td.setElement(i, 0, ai0 * b.getElement(0, 0) + ai1 * b.getElement(1, 0) + ai2 * b.getElement(2, 0) + ai3 * b.getElement(3, 0)); // multiply by column(0) of \"b\"\n\t\t\td.setElement(i, 1, ai0 * b.getElement(0, 1) + ai1 * b.getElement(1, 1) + ai2 * b.getElement(2, 1) + ai3 * b.getElement(3, 1)); // multiply by column(1) of \"b\"\n\t\t\td.setElement(i, 2, ai0 * b.getElement(0, 2) + ai1 * b.getElement(1, 2) + ai2 * b.getElement(2, 2) + ai3 * b.getElement(3, 2)); // multiply by column(2) of \"b\"\n\t\t\td.setElement(i, 3, ai0 * b.getElement(0, 3) + ai1 * b.getElement(1, 3) + ai2 * b.getElement(2, 3) + ai3 * b.getElement(3, 3)); // multiply by column(3) of \"b\"\n\t\t}\n\t\t/* Return the transform */\n\t\treturn d;\n\t}\n\n\t/**\n\t * Concatenate a transform.\n\t * @param transform the transform to concatenate.\n\t * @return the combined transformation.\n */\n\tpublic concat(transform: Transform): Transform {\n\t\treturn Transform.multiply2(this, transform);\n\t}\n\n\t/**\n\t * Multiply.\n\t * @param transform the transform to multiply with.\n */\n\tpublic multiply(transform: Transform): void {\n\t\tlet result: Transform = Transform.multiply2(this, transform);\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Translate.\n * @param tx the x translation.\n * @param ty the y translation.\n * @param tz the z translation.\n */\n\tpublic translate(tx: float64, ty: float64, tz: float64): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createTranslation(tx, ty, tz));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Translate.\n * @param point the xyz translation.\n */\n\tpublic translatePoint(point: Coordinate): void {\n\t\tthis.translate(point.getX(), point.getY(), point.getZ());\n\t}\n\n\t/**\n\t * Scale.\n * @param sx the x scale.\n * @param sy the y scale.\n * @param sz the z scale.\n */\n\tpublic scale(sx: float64, sy: float64, sz: float64): void {\n\t\tlet result: Transform = Transform.multiply2(this, Transform.createScale(sx, sy, sz));\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Scale XYZ.\n * @param s the scale.\n */\n\tpublic scale3(s: float64): void {\n\t\tthis.scale(s, s, s);\n\t}\n\n\t/**\n\t * Create the inverse transform.\n\t * @return the inverse transform.\n\t */\n\tpublic createInverse(): Transform {\n\t\t/* Get the 3x3 elements */\n\t\tlet a: float64 = this.getElement(0, 0);\n\t\tlet b: float64 = this.getElement(0, 1);\n\t\tlet c: float64 = this.getElement(0, 2);\n\t\tlet d: float64 = this.getElement(1, 0);\n\t\tlet e: float64 = this.getElement(1, 1);\n\t\tlet f: float64 = this.getElement(1, 2);\n\t\tlet g: float64 = this.getElement(2, 0);\n\t\tlet h: float64 = this.getElement(2, 1);\n\t\tlet i: float64 = this.getElement(2, 2);\n\t\t/* Invert the 3x3 matrix */\n\t\tlet idet: float64 = 1.0 / (a * (e * i - h * f) - b * (d * i - g * f) + c * (d * h - g * e));\n\t\tlet inverse: Transform = new Transform();\n\t\tinverse.setElement(0, 0, (e * i - f * h) * idet);\n\t\tinverse.setElement(0, 1, -(b * i - c * h) * idet);\n\t\tinverse.setElement(0, 2, (b * f - c * e) * idet);\n\t\tinverse.setElement(1, 0, -(d * i - f * g) * idet);\n\t\tinverse.setElement(1, 1, (a * i - c * g) * idet);\n\t\tinverse.setElement(1, 2, -(a * f - c * d) * idet);\n\t\tinverse.setElement(2, 0, (d * h - e * g) * idet);\n\t\tinverse.setElement(2, 1, -(a * h - b * g) * idet);\n\t\tinverse.setElement(2, 2, (a * e - b * d) * idet);\n\t\t/* Invert the translation */\n\t\tlet t: Coordinate = new Coordinate(this.getElement(0, 3), this.getElement(1, 3), this.getElement(2, 3));\n\t\tinverse.transformTo(t, t);\n\t\tinverse.setElement(0, 3, -t.getX());\n\t\tinverse.setElement(1, 3, -t.getY());\n\t\tinverse.setElement(2, 3, -t.getZ());\n\t\t/* Done */\n\t\treturn inverse;\n\t}\n\n\t/**\n\t * Invert.\n */\n\tpublic invert(): void {\n\t\tlet result: Transform = this.createInverse();\n\t\tthis.setElements(result.getElements());\n\t}\n\n\t/**\n\t * Create a copy.\n\t * @return a copy.\n\t */\n\tpublic copy(): Transform {\n\t\tlet copy: Transform = new Transform();\n\t\tfor (let i: number = 0; i < 16; i++) copy._elements[i] = this._elements[i];\n\t\treturn copy;\n\t}\n\n\t/**\n\t * Create an identity transform.\n\t * @return the transform.\n\t */\n\tpublic static createIdentity(): Transform {\n\t\treturn new Transform();\n\t}\n\n\t/**\n\t * Create a translation transform.\n\t * @param tx the x translation.\n\t * @param ty the y translation.\n\t * @param tz the z translation.\n\t * @return the transform.\n\t */\n\tpublic static createTranslation(tx: float64, ty: float64, tz: float64): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 3, tx);\n\t\ttransform.setElement(1, 3, ty);\n\t\ttransform.setElement(2, 3, tz);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a translation transform.\n\t * @param position the translation.\n\t * @return the transform.\n\t */\n\tpublic static createTranslation2(position: Coordinate): Transform {\n\t\treturn Transform.createTranslation(position.getX(), position.getY(), position.getZ());\n\t}\n\n\t/**\n\t * Create a scale transform.\n\t * @param sx the x translation.\n\t * @param sy the y translation.\n\t * @param sz the z translation.\n\t * @return the transform.\n\t */\n\tpublic static createScale(sx: float64, sy: float64, sz: float64): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, sx);\n\t\ttransform.setElement(1, 1, sy);\n\t\ttransform.setElement(2, 2, sz);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-X transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationX(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = (angle == 90.0) ? 1.0 : Math.sin(rad);\n\t\tlet cos: float64 = (angle == 90.0) ? 0.0 : Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(1, 1, cos);\n\t\ttransform.setElement(2, 1, sin);\n\t\ttransform.setElement(1, 2, -sin);\n\t\ttransform.setElement(2, 2, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-Y transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationY(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = Math.sin(rad);\n\t\tlet cos: float64 = Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, cos);\n\t\ttransform.setElement(2, 0, -sin);\n\t\ttransform.setElement(0, 2, sin);\n\t\ttransform.setElement(2, 2, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a rotation-round-Z transform.\n\t * @param angle the rotation angle (degree).\n\t * @return the transform.\n\t */\n\tpublic static createRotationZ(angle: float64): Transform {\n\t\tlet rad: float64 = (angle / 180.0 * Math.PI);\n\t\tlet sin: float64 = Math.sin(rad);\n\t\tlet cos: float64 = Math.cos(rad);\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, cos);\n\t\ttransform.setElement(1, 0, sin);\n\t\ttransform.setElement(0, 1, -sin);\n\t\ttransform.setElement(1, 1, cos);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a swap YZ transform.\n\t * @return the transform.\n\t */\n\tpublic static createSwapYZ(): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(1, 1, 0.0);\n\t\ttransform.setElement(1, 2, 1.0);\n\t\ttransform.setElement(2, 1, 1.0);\n\t\ttransform.setElement(2, 2, 0.0);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from elements.\n\t * @param elements the elements (row major order)\n\t * @return the transformation.\n\t */\n\tpublic static createWithElements(elements: Float64Array): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElements(elements);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create a transformation from columns.\n\t * @param col0 the first column.\n\t * @param col1 the second column.\n\t * @param col2 the third column.\n\t * @param col3 the fourth column (considered zero if null).\n\t * @return the transformation.\n\t */\n\tpublic static createWithColumns(col0: Coordinate, col1: Coordinate, col2: Coordinate, col3: Coordinate): Transform {\n\t\tlet transform: Transform = Transform.createIdentity();\n\t\ttransform.setElement(0, 0, col0.getX());\n\t\ttransform.setElement(1, 0, col0.getY());\n\t\ttransform.setElement(2, 0, col0.getZ());\n\t\ttransform.setElement(0, 1, col1.getX());\n\t\ttransform.setElement(1, 1, col1.getY());\n\t\ttransform.setElement(2, 1, col1.getZ());\n\t\ttransform.setElement(0, 2, col2.getX());\n\t\ttransform.setElement(1, 2, col2.getY());\n\t\ttransform.setElement(2, 2, col2.getZ());\n\t\tif (col3 != null) {\n\t\t\ttransform.setElement(0, 3, col3.getX());\n\t\t\ttransform.setElement(1, 3, col3.getY());\n\t\t\ttransform.setElement(2, 3, col3.getZ());\n\t\t}\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Create an orthogonal rotation from a quaternion.\n\t * @param a the first quaternion element (q1).\n\t * @param b the second quaternion element (q2).\n\t * @param c the third quaternion element (q3).\n\t * @param d the fourth quaternion element (q4).\n\t * @return the rotation matrix.\n\t */\n\tpublic static fromQuaternion(a: float64, b: float64, c: float64, d: float64): Transform {\n\t\t// See \"Quaternions and spatial rotation\" section \"From a quaternion to an orthogonal matrix\"\n\t\t// at https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation\n\t\t//\n\t\t/* We should have a unit quaternion */\n\t\tlet len: float64 = (a * a + b * b + c * c + d * d);\n\t\t/* First row */\n\t\tlet m00: float64 = a * a + b * b - c * c - d * d;\n\t\tlet m01: float64 = 2.0 * b * c - 2.0 * a * d;\n\t\tlet m02: float64 = 2.0 * b * d + 2.0 * a * c;\n\t\t/* Second row */\n\t\tlet m10: float64 = 2.0 * b * c + 2.0 * a * d;\n\t\tlet m11: float64 = a * a - b * b + c * c - d * d;\n\t\tlet m12: float64 = 2.0 * c * d - 2.0 * a * b;\n\t\t/* Third row */\n\t\tlet m20: float64 = 2.0 * b * d - 2.0 * a * c;\n\t\tlet m21: float64 = 2.0 * c * d + 2.0 * a * b;\n\t\tlet m22: float64 = a * a - b * b - c * c + d * d;\n\t\t/* Return the rotation */\n\t\tlet transform: Transform = new Transform();\n\t\ttransform.setElement(0, 0, m00);\n\t\ttransform.setElement(0, 1, m01);\n\t\ttransform.setElement(0, 2, m02);\n\t\ttransform.setElement(1, 0, m10);\n\t\ttransform.setElement(1, 1, m11);\n\t\ttransform.setElement(1, 2, m12);\n\t\ttransform.setElement(2, 0, m20);\n\t\ttransform.setElement(2, 1, m21);\n\t\ttransform.setElement(2, 2, m22);\n\t\treturn transform;\n\t}\n\n\t/**\n\t * Transform a point.\n\t * @param source the source point.\n\t * @param target the target point (can be same as source).\n\t * @return the target point.\n\t */\n\tpublic transformTo(source: Coordinate, target: Coordinate): Coordinate {\n\t\tlet sx: float64 = source.getX();\n\t\tlet sy: float64 = source.getY();\n\t\tlet sz: float64 = source.getZ();\n\t\ttarget.x = this._elements[0] * sx + this._elements[1] * sy + this._elements[2] * sz + this._elements[3];\n\t\ttarget.y = this._elements[4] * sx + this._elements[5] * sy + this._elements[6] * sz + this._elements[7];\n\t\ttarget.z = this._elements[8] * sx + this._elements[9] * sy + this._elements[10] * sz + this._elements[11];\n\t\treturn target;\n\t}\n\n\t/**\n\t * Transform a point.\n\t * @param source the source point.\n\t * @return the target point.\n\t */\n\tpublic transform(source: Coordinate): Coordinate {\n\t\treturn this.transformTo(source, Coordinate.create());\n\t}\n\n\t/**\n\t * Transform bounds.\n\t * @param bounds the bounds.\n\t * @return the transformed bounds.\n\t */\n\tpublic transformBounds(bounds: Bounds): Bounds {\n\t\t/* Not valid? */\n\t\tif (bounds.isValid() == false) return bounds;\n\t\t/* Transform all corners */\n\t\tlet nbounds: Bounds = new Bounds();\n\t\tlet point: Coordinate = Coordinate.create();\n\t\tfor (let i: number = 0; i < 8; i++) {\n\t\t\t/* Transform the next corner */\n\t\t\tbounds.getCorner(i, point);\n\t\t\tthis.transformTo(point, point);\n\t\t\tnbounds.add(point);\n\t\t}\n\t\t/* Return the new bounds */\n\t\treturn nbounds;\n\t}\n\n\t/**\n\t * Check if the transform matches another transform.\n\t * @param other the other transform.\n\t * @return true if same.\n\t */\n\tpublic same(other: Transform): boolean {\n\t\tfor (let i: number = 0; i < 16; i++) if (this._elements[i] != other._elements[i]) return false;\n\t\treturn true;\n\t}\n\n\t/**\n\t * The standard toString method.\n\t * @see Object#toString\n\t */\n\tpublic toString(): string {\n\t\treturn \"[Transform:m00=\" + this._elements[0] + \",m10=\" + this._elements[4] + \",m20=\" + this._elements[8] +\n\t\t\t\",m01=\" + this._elements[1] + \",m11=\" + this._elements[5] + \",m21=\" + this._elements[9] +\n\t\t\t\",m02=\" + this._elements[2] + \",m12=\" + this._elements[6] + \",m22=\" + this._elements[10] +\n\t\t\t\",m03=\" + this._elements[3] + \",m13=\" + this._elements[7] + \",m23=\" + this._elements[11] + \"]\";\n\t}\n}\n"]}
@@ -10,6 +10,10 @@
10
10
  */
11
11
  /** @internal */
12
12
  export class ABuffer {
13
+ /** The content of the buffer */
14
+ _content;
15
+ /** The byte view of the content of the buffer */
16
+ _contentBytes;
13
17
  /**
14
18
  * Create a new buffer.
15
19
  */
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n/**\n * Class ABuffer defines a raw byte buffer.\n */\n/** @internal */\nexport class ABuffer {\n /** The content of the buffer */\n private _content: ArrayBuffer;\n /** The byte view of the content of the buffer */\n private _contentBytes: Uint8Array;\n\n /**\n * Create a new buffer.\n */\n public constructor(size: int32) {\n this._content = (size < 0) ? null : new ArrayBuffer(size);\n this._contentBytes = (size < 0) ? null : new Uint8Array(this._content);\n }\n\n /**\n * Wrap an existing buffer.\n */\n public static wrap(buffer: ArrayBuffer): ABuffer {\n let wrapper: ABuffer = new ABuffer(-1);\n wrapper._content = buffer;\n wrapper._contentBytes = new Uint8Array(wrapper._content);\n return wrapper;\n }\n\n /**\n * Wrap an existing buffer.\n */\n public static wrapRange(buffer: ArrayBuffer, offset: int32, size: int32): ABuffer {\n /* The whole buffer? */\n if ((offset == 0) && (size == buffer.byteLength)) return ABuffer.wrap(buffer);\n /* Copy the range */\n let original: ABuffer = ABuffer.wrap(buffer);\n let wrapper: ABuffer = new ABuffer(size);\n ABuffer.arrayCopy(original, offset, wrapper, 0, size);\n return wrapper;\n }\n\n /**\n * Return the content as a native buffer\n */\n public toNativeBuffer(): ArrayBuffer {\n return this._content;\n }\n\n /**\n * Get the size of the buffer.\n */\n public size(): int32 {\n return this._contentBytes.byteLength;\n }\n\n /**\n * Get a byte (0..255).\n */\n public get(index: int32): int32 {\n return this._contentBytes[index];\n }\n\n /**\n * Set a byte.\n */\n public set(index: int32, value: int32): void {\n this._contentBytes[index] = value;\n }\n\n /**\n * Slice a part of the buffer.\n */\n public slice(begin: int32, end: int32): ABuffer {\n if (begin < 0) begin += this._content.byteLength;\n if (end < 0) end += this._content.byteLength;\n let result: ABuffer = new ABuffer(end - begin);\n for (let i: number = 0; i < result._content.byteLength; i++) result.set(i, this.get(begin + i));\n return result;\n }\n\n /**\n * Copy data from a source to a target buffer.\n */\n public static arrayCopy(source: ABuffer, sourceIndex: int32, target: ABuffer, targetIndex: int32, count: int32): void {\n for (let i: number = 0; i < count; i++) target.set(targetIndex++, source.get(sourceIndex++));\n }\n}\n"]}
@@ -12,6 +12,14 @@ import { LittleEndian } from "./LittleEndian";
12
12
  */
13
13
  /** @internal */
14
14
  export class Float32Buffer {
15
+ /** The number of bytes per element */
16
+ static BYTES_PER_ELEMENT = 4;
17
+ /** The underlying buffer */
18
+ _buffer;
19
+ /** The byte offset of the first element */
20
+ _offset;
21
+ /** The number of elements */
22
+ _count;
15
23
  /**
16
24
  * Create a new typed buffer.
17
25
  */
@@ -52,6 +60,4 @@ export class Float32Buffer {
52
60
  LittleEndian.writeBufferFloat(this._buffer, this._offset + 4 * index, value);
53
61
  }
54
62
  }
55
- /** The number of bytes per element */
56
- Float32Buffer.BYTES_PER_ELEMENT = 4;
57
63
  //# sourceMappingURL=Float32Buffer.js.map
@@ -1 +1 @@
1
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1
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@@ -11,6 +11,14 @@ import { LittleEndian } from "./LittleEndian";
11
11
  */
12
12
  /** @internal */
13
13
  export class Uint16Buffer {
14
+ /** The number of bytes per element */
15
+ static BYTES_PER_ELEMENT = 2;
16
+ /** The underlying buffer */
17
+ _buffer;
18
+ /** The byte offset of the first element */
19
+ _offset;
20
+ /** The number of elements */
21
+ _count;
14
22
  /**
15
23
  * Create a new typed buffer.
16
24
  */
@@ -57,6 +65,4 @@ export class Uint16Buffer {
57
65
  LittleEndian.writeBufferShort(this._buffer, this._offset + 2 * index, value);
58
66
  }
59
67
  }
60
- /** The number of bytes per element */
61
- Uint16Buffer.BYTES_PER_ELEMENT = 2;
62
68
  //# sourceMappingURL=Uint16Buffer.js.map
@@ -1 +1 @@
1
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@@ -11,6 +11,14 @@ import { LittleEndian } from "./LittleEndian";
11
11
  */
12
12
  /** @internal */
13
13
  export class Uint8Buffer {
14
+ /** The number of bytes per element */
15
+ static BYTES_PER_ELEMENT = 1;
16
+ /** The underlying buffer */
17
+ _buffer;
18
+ /** The byte offset of the first element */
19
+ _offset;
20
+ /** The number of elements */
21
+ _count;
14
22
  /**
15
23
  * Create a new typed buffer.
16
24
  */
@@ -57,6 +65,4 @@ export class Uint8Buffer {
57
65
  LittleEndian.writeBufferByte(this._buffer, this._offset + index, value);
58
66
  }
59
67
  }
60
- /** The number of bytes per element */
61
- Uint8Buffer.BYTES_PER_ELEMENT = 1;
62
68
  //# sourceMappingURL=Uint8Buffer.js.map
@@ -1 +1 @@
1
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1
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@@ -10,6 +10,7 @@
10
10
  */
11
11
  /** @internal */
12
12
  export class AList {
13
+ _elements;
13
14
  constructor(capacity = 10) {
14
15
  this._elements = [];
15
16
  }
@@ -1 +1 @@
1
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@@ -10,6 +10,7 @@
10
10
  */
11
11
  /** @internal */
12
12
  export class IntMap {
13
+ _map;
13
14
  constructor() {
14
15
  this._map = new Map();
15
16
  }
@@ -1 +1 @@
1
- {"version":3,"file":"IntMap.js","sourceRoot":"","sources":["../../../../src/system/collection/IntMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAQH;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,MAAM;IAIf;QACI,IAAI,CAAC,IAAI,GAAG,IAAI,GAAG,EAAY,CAAC;IACpC,CAAC;IAEM,IAAI;QACP,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IAC1B,CAAC;IAEM,QAAQ,CAAC,GAAU;QACtB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,GAAG,CAAC,GAAU;QACjB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,GAAG,CAAC,GAAU,EAAE,KAAQ;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;CACJ","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n/**\n * Class IntMap defines a map of elements in which the keys are integer numbers.\n */\n/** @internal */\nexport class IntMap<V>\n{\n private _map: Map<int32, V>;\n\n public constructor() {\n this._map = new Map<int32, V>();\n }\n\n public size(): int32 {\n return this._map.size;\n }\n\n public contains(key: int32): boolean {\n return this._map.has(key);\n }\n\n public get(key: int32): V {\n return this._map.get(key);\n }\n\n public set(key: int32, value: V): void {\n this._map.set(key, value);\n }\n\n public clear(): void {\n this._map.clear();\n }\n}\n"]}
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+ {"version":3,"file":"IntMap.js","sourceRoot":"","sources":["../../../../src/system/collection/IntMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAQH;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,MAAM;IAEP,IAAI,CAAgB;IAE5B;QACI,IAAI,CAAC,IAAI,GAAG,IAAI,GAAG,EAAY,CAAC;IACpC,CAAC;IAEM,IAAI;QACP,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IAC1B,CAAC;IAEM,QAAQ,CAAC,GAAU;QACtB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,GAAG,CAAC,GAAU;QACjB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,GAAG,CAAC,GAAU,EAAE,KAAQ;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;CACJ","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\n/**\n * Class IntMap defines a map of elements in which the keys are integer numbers.\n */\n/** @internal */\nexport class IntMap<V>\n{\n private _map: Map<int32, V>;\n\n public constructor() {\n this._map = new Map<int32, V>();\n }\n\n public size(): int32 {\n return this._map.size;\n }\n\n public contains(key: int32): boolean {\n return this._map.has(key);\n }\n\n public get(key: int32): V {\n return this._map.get(key);\n }\n\n public set(key: int32, value: V): void {\n this._map.set(key, value);\n }\n\n public clear(): void {\n this._map.clear();\n }\n}\n"]}
@@ -11,6 +11,7 @@ import { AList } from "./AList";
11
11
  */
12
12
  /** @internal */
13
13
  export class StringMap {
14
+ _map;
14
15
  constructor() {
15
16
  this._map = new Map();
16
17
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"StringMap.js","sourceRoot":"","sources":["../../../../src/system/collection/StringMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAQH,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,SAAS;IAEb,IAAI,CAAiB;IAE7B;QACC,IAAI,CAAC,IAAI,GAAG,IAAI,GAAG,EAAa,CAAC;IAClC,CAAC;IAEM,IAAI;QACV,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IACvB,CAAC;IAEM,QAAQ,CAAC,GAAW;QAC1B,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC3B,CAAC;IAEM,WAAW,CAAC,GAAW;QAC7B,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC3B,CAAC;IAEM,GAAG,CAAC,GAAW;QACrB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC3B,CAAC;IAEM,GAAG,CAAC,GAAW,EAAE,KAAQ;QAC/B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC3B,CAAC;IAEM,GAAG,CAAC,GAAW,EAAE,KAAQ;QAC/B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,GAAW;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACvB,CAAC;IAEM,KAAK;QACX,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACnB,CAAC;IAEM,SAAS;QACf,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;IACrC,CAAC;IAEM,IAAI;QACV,IAAI,IAAI,GAAkB,IAAI,KAAK,EAAU,CAAC;QAC9C,KAAK,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACb,CAAC;IAEM,WAAW;QACjB,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM;QACZ,IAAI,MAAM,GAAa,IAAI,KAAK,EAAK,CAAC;QACtC,KAAK,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAAE,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxD,OAAO,MAAM,CAAC;IACf,CAAC;CACD","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { AList } from \"./AList\";\n\n/**\n * Class StringMap defines a map of elements in which the keys are strings.\n */\n/** @internal */\nexport class StringMap<V>\n{\n\tprivate _map: Map<string, V>;\n\n\tpublic constructor() {\n\t\tthis._map = new Map<string, V>();\n\t}\n\n\tpublic size(): int32 {\n\t\treturn this._map.size;\n\t}\n\n\tpublic contains(key: string): boolean {\n\t\treturn this._map.has(key);\n\t}\n\n\tpublic containsKey(key: string): boolean {\n\t\treturn this._map.has(key);\n\t}\n\n\tpublic get(key: string): V {\n\t\treturn this._map.get(key);\n\t}\n\n\tpublic set(key: string, value: V): void {\n\t\tthis._map.set(key, value);\n\t}\n\n\tpublic put(key: string, value: V): void {\n\t\tthis._map.set(key, value);\n\t}\n\n\tpublic remove(key: string): void {\n\t\tthis._map.delete(key);\n\t}\n\n\tpublic clear(): void {\n\t\tthis._map.clear();\n\t}\n\n\tpublic keysArray(): Array<string> {\n\t\treturn Array.from(this._map.keys());\n\t}\n\n\tpublic keys(): AList<string> {\n\t\tlet keys: AList<string> = new AList<string>();\n\t\tfor (let key of this._map.keys()) keys.add(key);\n\t\treturn keys;\n\t}\n\n\tpublic valuesArray(): Array<V> {\n\t\treturn Array.from(this._map.values());\n\t}\n\n\tpublic values(): AList<V> {\n\t\tlet values: AList<V> = new AList<V>();\n\t\tfor (let value of this._map.values()) values.add(value);\n\t\treturn values;\n\t}\n}\n"]}
@@ -11,6 +11,11 @@ import { InStream } from "./InStream";
11
11
  */
12
12
  /** @internal */
13
13
  export class ABufferInStream extends InStream {
14
+ _buffer;
15
+ _offset;
16
+ _size;
17
+ _position;
18
+ _extent;
14
19
  /**
15
20
  * Create a new stream.
16
21
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ABufferInStream.js","sourceRoot":"","sources":["../../../../src/system/io/ABufferInStream.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAWH,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,eAAgB,SAAQ,QAAQ;IACjC,OAAO,CAAU;IACjB,OAAO,CAAQ;IACf,KAAK,CAAQ;IAEb,SAAS,CAAQ;IACjB,OAAO,CAAQ;IAEvB;;SAEK;IACL,YAAmB,MAAe,EAAE,MAAa,EAAE,IAAW;QAC1D,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACvC,CAAC;IAEM,SAAS;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,OAAO;QACV,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;SAEK;IACW,IAAI;QAChB,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;IAC9C,CAAC;CACJ","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module OrbitGT\n */\n\n// package orbitgt.system.io;\n\ntype int8 = number;\ntype int16 = number;\ntype int32 = number;\ntype float32 = number;\ntype float64 = number;\n\nimport { ABuffer } from \"../buffer/ABuffer\";\nimport { InStream } from \"./InStream\";\n\n/**\n * Class ABufferInStream defines a stream on top of a buffer.\n */\n/** @internal */\nexport class ABufferInStream extends InStream {\n private _buffer: ABuffer;\n private _offset: int32;\n private _size: int32;\n\n private _position: int32;\n private _extent: int32;\n\n /**\n * Create a new stream.\n */\n public constructor(buffer: ABuffer, offset: int32, size: int32) {\n super();\n this._buffer = buffer;\n this._offset = offset;\n this._size = size;\n this._position = this._offset;\n this._extent = this._offset + size;\n }\n\n public getOffset(): int32 {\n return this._offset;\n }\n\n public getSize(): int32 {\n return this._size;\n }\n\n public getPosition(): int32 {\n return this._position;\n }\n\n /**\n * InStream method override\n */\n public override read(): int32 {\n if (this._position >= this._extent) return -1;\n return this._buffer.get(this._position++);\n }\n}\n"]}
@@ -15,6 +15,36 @@ import { Strings } from "./Strings";
15
15
  */
16
16
  /** @internal */
17
17
  export class ALong {
18
+ /** The value of a 32 bit unit */
19
+ static _U32 = 4294967296.0;
20
+ /** The value of a 31 bit unit */
21
+ static _U31 = 2147483648.0;
22
+ /** The value of a 24 bit unit */
23
+ static _U24 = 16777216.0;
24
+ /** The value of a 16 bit unit */
25
+ static _U16 = 65536.0;
26
+ /** The value of a 8 bit unit */
27
+ static _U8 = 256.0;
28
+ /** The integer value 0 */
29
+ static ZERO = new ALong(0.0, 0.0);
30
+ /** The integer value 1 */
31
+ static ONE = new ALong(0.0, 1.0);
32
+ /** The integer value 2 */
33
+ static TWO = new ALong(0.0, 2.0);
34
+ /** The integer value 4 */
35
+ static FOUR = new ALong(0.0, 4.0);
36
+ /** The integer value 10 */
37
+ static TEN = new ALong(0.0, 10.0);
38
+ /** The integer value -1 */
39
+ static MINUS_ONE = new ALong(ALong._U32 - 1.0, ALong._U32 - 1.0);
40
+ /** The maximum positive value of a signed_ 64-bit integer (9223372036854775807) */
41
+ static MAX_VALUE = new ALong(ALong._U31 - 1.0, ALong._U32 - 1.0);
42
+ /** The minimum negative value of a signed 64-bit integer (-9223372036854775808) */
43
+ static MIN_VALUE = new ALong(ALong._U31, 0.0);
44
+ /** The high value (unsigned integer [0..U32[ after normalization, negative i64 if >= U31) */
45
+ _high;
46
+ /** The low value (unsigned integer [0..U32[ after normalization) */
47
+ _low;
18
48
  /**
19
49
  * Create a new value.
20
50
  * @param high the 32-bit high part.
@@ -655,30 +685,4 @@ export class ALong {
655
685
  return this.getString();
656
686
  }
657
687
  }
658
- /** The value of a 32 bit unit */
659
- ALong._U32 = 4294967296.0;
660
- /** The value of a 31 bit unit */
661
- ALong._U31 = 2147483648.0;
662
- /** The value of a 24 bit unit */
663
- ALong._U24 = 16777216.0;
664
- /** The value of a 16 bit unit */
665
- ALong._U16 = 65536.0;
666
- /** The value of a 8 bit unit */
667
- ALong._U8 = 256.0;
668
- /** The integer value 0 */
669
- ALong.ZERO = new ALong(0.0, 0.0);
670
- /** The integer value 1 */
671
- ALong.ONE = new ALong(0.0, 1.0);
672
- /** The integer value 2 */
673
- ALong.TWO = new ALong(0.0, 2.0);
674
- /** The integer value 4 */
675
- ALong.FOUR = new ALong(0.0, 4.0);
676
- /** The integer value 10 */
677
- ALong.TEN = new ALong(0.0, 10.0);
678
- /** The integer value -1 */
679
- ALong.MINUS_ONE = new ALong(ALong._U32 - 1.0, ALong._U32 - 1.0);
680
- /** The maximum positive value of a signed_ 64-bit integer (9223372036854775807) */
681
- ALong.MAX_VALUE = new ALong(ALong._U31 - 1.0, ALong._U32 - 1.0);
682
- /** The minimum negative value of a signed 64-bit integer (-9223372036854775808) */
683
- ALong.MIN_VALUE = new ALong(ALong._U31, 0.0);
684
688
  //# sourceMappingURL=ALong.js.map