@itwin/core-geometry 5.9.2 → 5.10.0-dev.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/CHANGELOG.md +1 -1
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js.map +1 -1
  4. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  5. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  10. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  11. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  12. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  13. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  14. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  15. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  16. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  17. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  18. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  19. package/lib/cjs/clipping/BooleanClipNode.d.ts +28 -29
  20. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipNode.js +61 -29
  22. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  23. package/lib/cjs/clipping/ClipPlane.d.ts +12 -13
  24. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  25. package/lib/cjs/clipping/ClipPlane.js +19 -12
  26. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  27. package/lib/cjs/clipping/ClipPrimitive.d.ts +13 -8
  28. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
  29. package/lib/cjs/clipping/ClipPrimitive.js +18 -7
  30. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  31. package/lib/cjs/clipping/ClipUtils.d.ts +13 -5
  32. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  33. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  34. package/lib/cjs/clipping/ClipVector.d.ts +11 -5
  35. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  36. package/lib/cjs/clipping/ClipVector.js +22 -7
  37. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  38. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +7 -20
  39. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  40. package/lib/cjs/clipping/ConvexClipPlaneSet.js +16 -20
  41. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  42. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +8 -19
  43. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  44. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +19 -22
  45. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  46. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  47. package/lib/cjs/core-geometry.js.map +1 -1
  48. package/lib/cjs/curve/Arc3d.js.map +1 -1
  49. package/lib/cjs/curve/ConstrainedCurve2d.js.map +1 -1
  50. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  51. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  52. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  53. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  54. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  55. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  56. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  57. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  58. package/lib/cjs/curve/CurveOps.js.map +1 -1
  59. package/lib/cjs/curve/CurvePrimitive.d.ts +4 -4
  60. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  61. package/lib/cjs/curve/CurvePrimitive.js +5 -6
  62. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  63. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  64. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  65. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  66. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  67. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  68. package/lib/cjs/curve/LineString3d.d.ts +4 -4
  69. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  70. package/lib/cjs/curve/LineString3d.js +4 -6
  71. package/lib/cjs/curve/LineString3d.js.map +1 -1
  72. package/lib/cjs/curve/Loop.js.map +1 -1
  73. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  74. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  75. package/lib/cjs/curve/Path.js.map +1 -1
  76. package/lib/cjs/curve/PointString3d.js.map +1 -1
  77. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  78. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  79. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  80. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  81. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  82. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  83. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  84. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  85. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  86. package/lib/cjs/curve/RegionOps.js.map +1 -1
  87. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  88. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  89. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  90. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  91. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +2 -3
  92. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -1
  93. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +5 -6
  94. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  95. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  96. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  97. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  98. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  100. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  101. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  102. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  103. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  104. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  105. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  106. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  107. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  108. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  109. package/lib/cjs/curve/internalContexts/PointToCurveTangentHandler.js.map +1 -1
  110. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  111. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  112. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
  113. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  114. package/lib/cjs/curve/internalContexts/geometry2d/ConstrainedImplicitCurve2d.js.map +1 -1
  115. package/lib/cjs/curve/internalContexts/geometry2d/ConstraintSet.js.map +1 -1
  116. package/lib/cjs/curve/internalContexts/geometry2d/ImplicitCurve2d.js.map +1 -1
  117. package/lib/cjs/curve/internalContexts/geometry2d/ImplicitCurve2dConverter.js.map +1 -1
  118. package/lib/cjs/curve/internalContexts/geometry2d/UnboundedCircle2d.js.map +1 -1
  119. package/lib/cjs/curve/internalContexts/geometry2d/UnboundedEllipse2d.js.map +1 -1
  120. package/lib/cjs/curve/internalContexts/geometry2d/UnboundedHyperbola2d.js.map +1 -1
  121. package/lib/cjs/curve/internalContexts/geometry2d/UnboundedLine2d.js.map +1 -1
  122. package/lib/cjs/curve/internalContexts/geometry2d/UnboundedParabola2d.js.map +1 -1
  123. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  124. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  125. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  126. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  127. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  128. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  129. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  130. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  131. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  132. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  133. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  134. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  135. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  136. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  137. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  138. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  139. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  140. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  141. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  142. package/lib/cjs/geometry3d/Ellipsoid.d.ts +4 -3
  143. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
  144. package/lib/cjs/geometry3d/Ellipsoid.js +7 -4
  145. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  146. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  147. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  148. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  149. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  150. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  151. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  152. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  153. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  154. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  155. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  156. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  157. package/lib/cjs/geometry3d/Matrix3d.d.ts +2 -0
  158. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  159. package/lib/cjs/geometry3d/Matrix3d.js +4 -0
  160. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  161. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  162. package/lib/cjs/geometry3d/Plane3d.d.ts +16 -11
  163. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -1
  164. package/lib/cjs/geometry3d/Plane3d.js +16 -11
  165. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  166. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  167. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  168. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  169. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  170. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  171. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  172. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  173. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  174. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  175. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  176. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  177. package/lib/cjs/geometry3d/Range.js.map +1 -1
  178. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  179. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  180. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  181. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  182. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  183. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  184. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  185. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  186. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  187. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  188. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  189. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  190. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  191. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  192. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  193. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  194. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  195. package/lib/cjs/numerics/Complex.js.map +1 -1
  196. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  197. package/lib/cjs/numerics/Newton.js.map +1 -1
  198. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  199. package/lib/cjs/numerics/PolarData.js.map +1 -1
  200. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  201. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  202. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  203. package/lib/cjs/numerics/SmallSystem.js.map +1 -1
  204. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  205. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  206. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  207. package/lib/cjs/polyface/AuxData.js.map +1 -1
  208. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  209. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  210. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  211. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  212. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  213. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  214. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  215. package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
  216. package/lib/cjs/polyface/Polyface.js.map +1 -1
  217. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  218. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  219. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  220. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  221. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  222. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
  223. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
  224. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
  225. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
  226. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  227. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  228. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  229. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  230. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  231. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  232. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  233. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  234. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  235. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  236. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  237. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  238. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  239. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  240. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  241. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  242. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  243. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  244. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  245. package/lib/cjs/serialization/IModelJsonSchema.js +8 -13
  246. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  247. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  248. package/lib/cjs/solid/Box.d.ts +2 -0
  249. package/lib/cjs/solid/Box.d.ts.map +1 -1
  250. package/lib/cjs/solid/Box.js +4 -0
  251. package/lib/cjs/solid/Box.js.map +1 -1
  252. package/lib/cjs/solid/Cone.d.ts +12 -0
  253. package/lib/cjs/solid/Cone.d.ts.map +1 -1
  254. package/lib/cjs/solid/Cone.js +23 -0
  255. package/lib/cjs/solid/Cone.js.map +1 -1
  256. package/lib/cjs/solid/LinearSweep.d.ts +2 -0
  257. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
  258. package/lib/cjs/solid/LinearSweep.js +4 -0
  259. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  260. package/lib/cjs/solid/RotationalSweep.d.ts +2 -0
  261. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -1
  262. package/lib/cjs/solid/RotationalSweep.js +4 -0
  263. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  264. package/lib/cjs/solid/RuledSweep.d.ts +1 -1
  265. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  266. package/lib/cjs/solid/SolidPrimitive.d.ts +8 -1
  267. package/lib/cjs/solid/SolidPrimitive.d.ts.map +1 -1
  268. package/lib/cjs/solid/SolidPrimitive.js +8 -0
  269. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  270. package/lib/cjs/solid/Sphere.d.ts +2 -0
  271. package/lib/cjs/solid/Sphere.d.ts.map +1 -1
  272. package/lib/cjs/solid/Sphere.js +4 -0
  273. package/lib/cjs/solid/Sphere.js.map +1 -1
  274. package/lib/cjs/solid/SweepContour.js.map +1 -1
  275. package/lib/cjs/solid/TorusPipe.d.ts +2 -0
  276. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  277. package/lib/cjs/solid/TorusPipe.js +4 -0
  278. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  279. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  280. package/lib/cjs/topology/Graph.js.map +1 -1
  281. package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  282. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  283. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  284. package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
  285. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
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  576. package/lib/esm/topology/ChainMerge.js.map +1 -1
  577. package/lib/esm/topology/Graph.js.map +1 -1
  578. package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
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  580. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  581. package/lib/esm/topology/HalfEdgeGraphValidation.js.map +1 -1
  582. package/lib/esm/topology/HalfEdgeMarkSet.js.map +1 -1
  583. package/lib/esm/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  584. package/lib/esm/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  585. package/lib/esm/topology/HalfEdgePositionDetail.js.map +1 -1
  586. package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
  587. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  588. package/lib/esm/topology/MaskManager.js.map +1 -1
  589. package/lib/esm/topology/Merging.js.map +1 -1
  590. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  591. package/lib/esm/topology/SignedDataSummary.js.map +1 -1
  592. package/lib/esm/topology/SpaceTriangulation.js.map +1 -1
  593. package/lib/esm/topology/Triangulation.js.map +1 -1
  594. package/lib/esm/topology/Voronoi.js.map +1 -1
  595. package/lib/esm/topology/XYParitySearchContext.js.map +1 -1
  596. package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { AnnounceNumberNumberCurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3d } from \"../geometry3d/Plane3d\";\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { XYAndZ, XYZProps } from \"../geometry3d/XYZProps\";\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\nimport { Point4d } from \"../geometry4d/Point4d\";\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\n\n/**\n * Wire format describing a [[ClipPlane]].\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\n * @public\n */\nexport interface ClipPlaneProps {\n /** The plane's inward normal. */\n normal?: XYZProps;\n /** The plane's signed distance from the origin. */\n dist?: number;\n /** Defaults to `false`. Interpretation of this flag is algorithm-specific. */\n invisible?: boolean;\n /** Defaults to `false`. Interpretation of this flag is algorithm-specific. */\n interior?: boolean;\n}\n\n/**\n * A ClipPlane is a single plane represented as\n * * An inward unit normal (u,v,w)\n * * A signedDistance\n * More details can be found at docs/learning/geometry/Clipping.md\n *\n * Hence\n * * The halfspace function evaluation for \"point\" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.\n * * POSITIVE values of the halfspace function are \"inside\".\n * * ZERO value of the halfspace function is \"on\".\n * * NEGATIVE value of the halfspace function is \"outside\".\n * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).\n * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.\n * @public\n */\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\n private _inwardNormal: Vector3d;\n /**\n * Construct a parallel plane through the origin.\n * * Move it to the actual position.\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive\n */\n private _distanceFromOrigin: number;\n private _invisible: boolean;\n private _interior: boolean;\n\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\n super();\n this._invisible = invisible;\n this._interior = interior;\n this._inwardNormal = normal;\n this._distanceFromOrigin = distance;\n }\n /*\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\n this._inwardNormal.set(nx, ny, nz);\n this._distanceFromOrigin = d;\n }\n */\n /**\n * Return true if all members are almostEqual to corresponding members of other.\n * @param other clip plane to compare\n */\n public isAlmostEqual(other: ClipPlane): boolean {\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\n && this._interior === other._interior\n && this._invisible === other._invisible;\n }\n /** Return a cloned plane */\n public clone(): ClipPlane {\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\n return result;\n }\n /** Return a cloned plane with coordinate data negated. */\n public cloneNegated(): ClipPlane {\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\n plane.negateInPlace();\n return plane;\n }\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\n public static createPlane(\n plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\n ): ClipPlane {\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\n if (result) {\n result._invisible = invisible;\n result._interior = interior;\n result._inwardNormal = plane.getNormalRef().clone();\n result._distanceFromOrigin = distance;\n return result;\n }\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\n }\n /**\n * Create a ClipPlane with direct normal and signedDistance.\n * * The vector is normalized for storage.\n */\n public static createNormalAndDistance(\n normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\n ): ClipPlane | undefined {\n const normalized = normal.normalize();\n if (normalized) {\n if (result) {\n result._invisible = invisible;\n result._interior = interior;\n result._inwardNormal = normalized;\n result._distanceFromOrigin = distance;\n }\n return new ClipPlane(normalized, distance, invisible, interior);\n }\n return undefined;\n }\n /**\n * Create a ClipPlane\n * * \"normal\" is the inward normal of the plane (it is internally normalized).\n * * \"point\" is any point of the plane.\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as\n * a vector from the origin.)\n */\n public static createNormalAndPoint(\n normal: Vector3d, point: XYAndZ, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\n ): ClipPlane | undefined {\n const normalized = normal.normalize();\n if (normalized) {\n const distance = normalized.dotProduct(point);\n if (result) {\n result._invisible = invisible;\n result._interior = interior;\n result._inwardNormal = normalized;\n result._distanceFromOrigin = distance;\n }\n return new ClipPlane(normalized, distance, invisible, interior);\n }\n return undefined;\n }\n /**\n * Create a clip plane\n * @param origin any point on the plane.\n * @param vectorA any vector in the plane\n * @param vectorB any vector in the plane\n * @return undefined if the vectors are not independent.\n * * The stored inward normal is vectorB.crossProduct(vectorA).\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\n */\n public static createOriginAndVectors(\n origin: Point3d,\n vectorA: Vector3d,\n vectorB: Vector3d,\n invisible: boolean = false,\n interior: boolean = false,\n result?: ClipPlane,\n ): ClipPlane | undefined {\n const normalized = vectorB.crossProduct(vectorA);\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\n }\n /**\n * Create a ClipPlane\n * * \"normal\" (normalX, normalY, normalZ) is the inward normal of the plane.\n * * \"point\" (originX,originY,originZ) is any point of the plane.\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz\n * as a vector from the origin.)\n */\n public static createNormalAndPointXYZXYZ(\n normalX: number, normalY: number, normalZ: number,\n originX: number, originY: number, originZ: number,\n invisible: boolean = false, interior: boolean = false,\n result?: ClipPlane,\n ): ClipPlane | undefined {\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\n const r = Geometry.conditionalDivideFraction(1, q);\n if (r !== undefined) {\n if (result) {\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\n result._invisible = invisible;\n result._interior = interior;\n return result;\n }\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\n }\n return undefined;\n }\n /**\n * Return a json object of the form\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\n */\n public toJSON(): ClipPlaneProps {\n const props: ClipPlaneProps = {\n normal: this.inwardNormalRef.toJSON(),\n dist: this.distance,\n };\n if (this.interior)\n props.interior = true;\n if (this.invisible)\n props.invisible = true;\n return props;\n }\n /** Parse json object to ClipPlane instance */\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\n return ClipPlane.createNormalAndDistance(\n Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior,\n );\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\n }\n /** Set both the invisible and interior flags. */\n public setFlags(invisible: boolean, interior: boolean) {\n this._invisible = invisible;\n this._interior = interior;\n }\n /** Return the stored distanceFromOrigin property. */\n public get distance() {\n return this._distanceFromOrigin;\n }\n /** * Return the stored inward normal property. */\n public get inwardNormalRef(): Vector3d {\n return this._inwardNormal;\n }\n /** Return the \"interior\" property flag. Interpretation of this flag is algorithm-specific. */\n public get interior() {\n return this._interior;\n }\n /** Return the \"invisible\" property flag. Interpretation of this flag is algorithm-specific. */\n public get invisible() {\n return this._invisible;\n }\n /**\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\n * @param point0 start point of the edge\n * @param point1 end point of the edge\n * @param upVector vector perpendicular to the plane\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\n * @param result optional preallocated plane\n */\n public static createEdgeAndUpVector(\n point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane,\n ): ClipPlane | undefined {\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\n let normal = (upVector.crossProduct(edgeVector)).normalize();\n\n if (normal) {\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\n if (tiltNormal) {\n normal = tiltNormal.clone();\n }\n }\n normal.negate(normal);\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\n }\n return undefined;\n }\n /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */\n public static createEdgeXY(point0: XYAndZ, point1: XYAndZ, result?: ClipPlane): ClipPlane | undefined {\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\n if (normal.normalizeInPlace())\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\n return undefined;\n }\n /**\n * Variant of [[createEdgeXY]] that computes the plane using the edge midpoint instead of its start point.\n * * This is more stable for creating a pair of clip planes from a long edge and its reversal, as is commonly found\n * in a [[UnionOfConvexClipPlaneSets]].\n */\n public static createMidPointEdgeXY(point0: XYAndZ, point1: XYAndZ, result?: ClipPlane): ClipPlane | undefined {\n return ClipPlane.createNormalAndPointXYZXYZ(\n point0.y - point1.y, point1.x - point0.x, 0,\n 0.5 * (point0.x + point1.x), 0.5 * (point0.y + point1.y), 0,\n false, false, result,\n );\n }\n /**\n * Return the Plane3d form of the plane.\n * * The plane origin is the point `distance * inwardNormal`\n * * The plane normal is the inward normal of the ClipPlane.\n */\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\n const d = this._distanceFromOrigin;\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\n const plane = Plane3dByOriginAndUnitNormal.createXYPlane();\n const result = Plane3dByOriginAndUnitNormal.create(origin, this._inwardNormal, plane);\n assert(result !== undefined, \"this._inwardNormal should be normalized by constructors. Fix caller if this fails.\");\n return plane;\n }\n /**\n * Return the Point4d d form of the plane.\n * * The homogeneous xyz are the inward normal xyz.\n * * The homogeneous weight is the negated ClipPlane distance.\n */\n public getPlane4d(): Point4d {\n return Point4d.create(\n this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin,\n );\n }\n /**\n * Set the plane from DPoint4d style plane.\n * * The saved plane has its direction normalized.\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the\n * plane coefficients are scaled otherwise).\n * @param plane the DPoint4d style plane.\n */\n public setPlane4d(plane: Point4d) {\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\n const r = a === 0.0 ? 1.0 : 1.0 / a;\n this._inwardNormal.x = r * plane.x;\n this._inwardNormal.y = r * plane.y;\n this._inwardNormal.z = r * plane.z;\n this._distanceFromOrigin = -r * plane.w;\n }\n /**\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w\n * scale applied to distance.\n * @param point space point to test.\n */\n public weightedAltitude(point: Point4d): number {\n return point.x * this._inwardNormal.x\n + point.y * this._inwardNormal.y\n + point.z * this._inwardNormal.z\n - point.w * this._distanceFromOrigin;\n }\n /**\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.\n * @param point space point to test.\n */\n public altitude(point: Point3d): number {\n return point.x * this._inwardNormal.x\n + point.y * this._inwardNormal.y\n + point.z * this._inwardNormal.z\n - this._distanceFromOrigin;\n }\n /**\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with\n * inward normal) minus distance.\n * @param point space point to test.\n */\n public altitudeXYZ(x: number, y: number, z: number): number {\n return x * this._inwardNormal.x\n + y * this._inwardNormal.y\n + z * this._inwardNormal.z\n - this._distanceFromOrigin;\n }\n /** Return the x component of the normal used to evaluate altitude. */\n public normalX(): number {\n return this._inwardNormal.x;\n }\n /** Return the x component of the normal used to evaluate altitude. */\n public normalY(): number {\n return this._inwardNormal.y;\n }\n /** Return the z component of the normal used to evaluate altitude. */\n public normalZ(): number {\n return this._inwardNormal.z;\n }\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */\n public velocity(vector: Vector3d): number {\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\n }\n /**\n * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's\n * distanceFromOrigin).\n */\n public velocityXYZ(x: number, y: number, z: number): number {\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\n }\n /**\n * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT\n * using the plane's distanceFromOrigin).\n */\n public dotProductPlaneNormalPoint(point: Point3d): number {\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\n }\n /**\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\n * @param spacePoint point to test.\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\n */\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\n let value = this.altitude(spacePoint);\n if (tolerance) { value += tolerance; }\n return value >= 0.0;\n }\n /**\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\n * @param spacePoint point to test.\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\n */\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\n let value = this.altitude(point);\n if (tolerance) { value -= tolerance; }\n return value > 0.0;\n }\n /**\n * Return true if spacePoint is strictly on the plane, within tolerance\n * @param spacePoint point to test.\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\n */\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\n return Math.abs(this.altitude(point)) <= tolerance;\n }\n /**\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\n * @param arc arc to test. The angle limits of the arc are NOT considered.\n * @param intersectionRadians array to receive results\n */\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array) {\n const arcVectors = arc.toVectors();\n const alpha = this.altitude(arc.center);\n const beta = this.velocity(arcVectors.vector0);\n const gamma = this.velocity(arcVectors.vector90);\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(\n alpha, beta, gamma, undefined, undefined, intersectionRadians,\n );\n }\n private static _clipArcFractionArray = new GrowableFloat64Array();\n /**\n * Announce fractional intervals of arc clip.\n * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.\n */\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\n const breaks = ClipPlane._clipArcFractionArray;\n breaks.clear();\n this.appendIntersectionRadians(arc, breaks);\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\n }\n /**\n * Compute intersection of (unbounded) segment with the plane.\n * * If the ends are on the same side of the plane, return undefined.\n * * If the intersection is an endpoint or interior to the segment return the fraction.\n * * If both ends are on, return undefined.\n */\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\n const h0 = this.altitude(pointA);\n const h1 = this.altitude(pointB);\n if (h0 * h1 > 0.0)\n return undefined;\n if (h0 === 0.0 && h1 === 0.0) {\n return undefined;\n }\n return - h0 / (h1 - h0);\n }\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\n public transformInPlace(transform: Transform): boolean {\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\n const matrix: Matrix3d = transform.matrix;\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\n // Normal transforms as the inverse transpose of the matrix part\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\n if (!newNormal)\n return false;\n\n plane.set(newPoint, newNormal);\n const normalized = (plane.getNormalRef()).normalize();\n if (!normalized)\n return false;\n this._inwardNormal = normalized;\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\n return true;\n }\n /** Set the invisible flag. Interpretation of this flag is algorithm-specific. */\n public setInvisible(invisible: boolean) {\n this._invisible = invisible;\n }\n /** Reverse the sign of all coefficients, so outside and inside reverse */\n public negateInPlace() {\n this._inwardNormal = this._inwardNormal.negate();\n this._distanceFromOrigin = - this._distanceFromOrigin;\n }\n /**\n * Move the plane INWARD by given distance\n * @param offset distance of shift inwards\n */\n public offsetDistance(offset: number) {\n this._distanceFromOrigin += offset;\n }\n /**\n * Clip a polygon to the inside or outside of the plane.\n * * Results with 2 or fewer points are ignored.\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\n * * For a convex input polygon, the output polygon is also convex.\n * * For non-convex input, the output polygon may have double-back edges along plane intersections. This is still a\n * valid clip in a parity sense (overlapping regions cancel).\n * @param xyz input points.\n * @param work optional work buffer\n * @param inside whether the positive side of the plane survives (true, default), or negative side (false).\n * @param tolerance distance tolerance for \"on plane\" decision. Default value is [[Geometry.smallMetricDistance]].\n * @return the number of crossings. If this is larger than 2, the input polygon was non-convex.\n * @see appendPolygonClip\n */\n public clipConvexPolygonInPlace(\n xyz: GrowableXYZArray,\n work?: GrowableXYZArray,\n inside: boolean = true,\n tolerance: number = Geometry.smallMetricDistance,\n ): number {\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\n }\n /**\n * Multiply the ClipPlane's DPoint4d by matrix.\n * @param matrix matrix to apply.\n * @param invert if true, use in verse of the matrix.\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\n * @param matrix matrix to apply\n * @return false if unable to invert\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding\n * effect on the plane is the inverse transpose of matrixA\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\n * * Both params default to true to get the full effect of transforming space.\n */\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\n const plane: Point4d = this.getPlane4d();\n if (invert) {\n const inverse = matrix.createInverse();\n if (inverse)\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\n return false;\n }\n if (transpose)\n matrix.multiplyTransposePoint4d(plane, plane);\n else\n matrix.multiplyPoint4d(plane, plane);\n this.setPlane4d(plane);\n return true;\n }\n /** Announce the interval (if any) where a line is within the clip plane half space. */\n public announceClippedSegmentIntervals(\n f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: (fraction0: number, fraction1: number) => void,\n ): boolean {\n if (f1 < f0)\n return false;\n const h0 = - this.altitude(pointA);\n const h1 = - this.altitude(pointB);\n const delta = h1 - h0;\n const f = Geometry.conditionalDivideFraction(-h0, delta);\n if (f === undefined) { // The segment is parallel to the plane.\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\n return false;\n }\n if (delta > 0) { // segment aims OUT\n if (f < f1) f1 = f;\n } else {\n // segment aims IN\n if (f > f0)\n f0 = f;\n }\n if (f1 < f0)\n return false;\n if (announce) announce(f0, f1);\n return true;\n }\n /**\n * Return a coordinate frame with\n * * origin at closest point to global origin\n * * z axis points in\n * * x and y are \"in plane\"\n */\n public getFrame(): Transform {\n const d = this._distanceFromOrigin;\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\n return Transform.createOriginAndMatrix(origin, matrix);\n }\n /**\n * Return the intersection of the plane with a range cube.\n * @param range\n * @param xyzOut intersection polygon. This is convex.\n */\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\n if (range.isNull)\n return undefined;\n const corners = range.corners();\n const frameOnPlane = this.getFrame();\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\n const localRange = Range3d.createArray(corners);\n if (localRange.low.z * localRange.high.z > 0.0)\n return undefined;\n // oversized polygon on local z= 0\n const xyzOut = new GrowableXYZArray();\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\n xyzOut.multiplyTransformInPlace(frameOnPlane);\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\n if (xyzOut.length === 0)\n return undefined;\n if (addClosurePoint)\n xyzOut.pushWrap(1);\n return xyzOut;\n }\n /**\n * Implement appendPolygonClip, as defined in interface PolygonClipper.\n * @param xyz convex polygon. This is not changed.\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed\n * from the cache. This is NOT cleared.\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed\n * from the cache. This is NOT cleared.\n * @param arrayCache cache for reusable GrowableXYZArray.\n * @see clipConvexPolygonInPlace\n */\n public appendPolygonClip(\n xyz: IndexedXYZCollection,\n insideFragments: GrowableXYZArray[],\n outsideFragments: GrowableXYZArray[],\n arrayCache: GrowableXYZArrayCache,\n ): void {\n const perpendicularRange = Range1d.createNull();\n const newInside = arrayCache.grabFromCache();\n const newOutside = arrayCache.grabFromCache();\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(\n this, xyz, newInside, newOutside, perpendicularRange,\n );\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\n }\n /** Project a point in space to the plane. */\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\n return this.projectXYZToPlane(spacePoint.x, spacePoint.y, spacePoint.z, result);\n }\n /** Return the projection of (x,y,z) onto the plane. */\n public override projectXYZToPlane(x: number, y: number, z: number, result?: Point3d): Point3d {\n const scale = -this.altitudeXYZ(x, y, z);\n return Point3d.create(x + scale * this._inwardNormal.x, y + scale * this._inwardNormal.y, z + scale * this._inwardNormal.z, result);\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { AnnounceNumberNumber, AnnounceNumberNumberCurvePrimitive, CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { XYAndZ, XYZProps } from \"../geometry3d/XYZProps\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\r\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\r\n\r\n/**\r\n * Wire format describing a [[ClipPlane]].\r\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\r\n * @public\r\n */\r\nexport interface ClipPlaneProps {\r\n /** The plane's inward normal. */\r\n normal?: XYZProps;\r\n /** The plane's signed distance from the origin. */\r\n dist?: number;\r\n /** Defaults to `false`. Interpretation of this flag is algorithm-specific. */\r\n invisible?: boolean;\r\n /** Defaults to `false`. Interpretation of this flag is algorithm-specific. */\r\n interior?: boolean;\r\n}\r\n\r\n/**\r\n * A ClipPlane is a single plane represented as\r\n * * An inward unit normal (u,v,w)\r\n * * A signedDistance\r\n * More details can be found at docs/learning/geometry/Clipping.md\r\n *\r\n * Hence\r\n * * The halfspace function evaluation for point (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.\r\n * * POSITIVE values of the halfspace function are \"inside\".\r\n * * ZERO value of the halfspace function is \"on\".\r\n * * NEGATIVE value of the halfspace function is \"outside\".\r\n * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).\r\n * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.\r\n * @public\r\n */\r\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\r\n private _inwardNormal: Vector3d;\r\n /**\r\n * Construct a parallel plane through the origin.\r\n * * Move it to the actual position.\r\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive.\r\n */\r\n private _distanceFromOrigin: number;\r\n private _invisible: boolean;\r\n private _interior: boolean;\r\n\r\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\r\n super();\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n this._inwardNormal = normal;\r\n this._distanceFromOrigin = distance;\r\n }\r\n /*\r\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\r\n this._inwardNormal.set(nx, ny, nz);\r\n this._distanceFromOrigin = d;\r\n }\r\n */\r\n /**\r\n * Return true if all members are almostEqual to corresponding members of other.\r\n * @param other clip plane to compare\r\n */\r\n public isAlmostEqual(other: ClipPlane): boolean {\r\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\r\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\r\n && this._interior === other._interior\r\n && this._invisible === other._invisible;\r\n }\r\n /** Return a cloned plane */\r\n public clone(): ClipPlane {\r\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n return result;\r\n }\r\n /** Return a cloned plane with coordinate data negated. */\r\n public cloneNegated(): ClipPlane {\r\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n plane.negateInPlace();\r\n return plane;\r\n }\r\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\r\n public static createPlane(\r\n plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane {\r\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = plane.getNormalRef().clone();\r\n result._distanceFromOrigin = distance;\r\n return result;\r\n }\r\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\r\n }\r\n /**\r\n * Create a ClipPlane with direct normal and signedDistance.\r\n * * The vector is normalized for storage.\r\n */\r\n public static createNormalAndDistance(\r\n normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" is the inward normal of the plane (it is internally normalized).\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as\r\n * a vector from the origin.)\r\n */\r\n public static createNormalAndPoint(\r\n normal: Vector3d, point: XYAndZ, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n const distance = normalized.dotProduct(point);\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a clip plane\r\n * @param origin any point on the plane.\r\n * @param vectorA any vector in the plane\r\n * @param vectorB any vector in the plane\r\n * @return undefined if the vectors are not independent.\r\n * * The stored inward normal is vectorB.crossProduct(vectorA).\r\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\r\n */\r\n public static createOriginAndVectors(\r\n origin: Point3d,\r\n vectorA: Vector3d,\r\n vectorB: Vector3d,\r\n invisible: boolean = false,\r\n interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = vectorB.crossProduct(vectorA);\r\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" (normalX, normalY, normalZ) is the inward normal of the plane.\r\n * * \"point\" (originX,originY,originZ) is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz\r\n * as a vector from the origin.)\r\n */\r\n public static createNormalAndPointXYZXYZ(\r\n normalX: number, normalY: number, normalZ: number,\r\n originX: number, originY: number, originZ: number,\r\n invisible: boolean = false, interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\r\n const r = Geometry.conditionalDivideFraction(1, q);\r\n if (r !== undefined) {\r\n if (result) {\r\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\r\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n return result;\r\n }\r\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\r\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a json object of the form\r\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\r\n */\r\n public toJSON(): ClipPlaneProps {\r\n const props: ClipPlaneProps = {\r\n normal: this.inwardNormalRef.toJSON(),\r\n dist: this.distance,\r\n };\r\n if (this.interior)\r\n props.interior = true;\r\n if (this.invisible)\r\n props.invisible = true;\r\n return props;\r\n }\r\n /** Parse json object to ClipPlane instance */\r\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\r\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\r\n return ClipPlane.createNormalAndDistance(\r\n Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior,\r\n );\r\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\r\n }\r\n /** Set both the invisible and interior flags. */\r\n public setFlags(invisible: boolean, interior: boolean) {\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n }\r\n /** Return the stored distanceFromOrigin property. */\r\n public get distance() {\r\n return this._distanceFromOrigin;\r\n }\r\n /** * Return the stored inward normal property. */\r\n public get inwardNormalRef(): Vector3d {\r\n return this._inwardNormal;\r\n }\r\n /** Return the \"interior\" property flag. Interpretation of this flag is algorithm-specific. */\r\n public get interior() {\r\n return this._interior;\r\n }\r\n /** Return the \"invisible\" property flag. Interpretation of this flag is algorithm-specific. */\r\n public get invisible() {\r\n return this._invisible;\r\n }\r\n /**\r\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\r\n * @param point0 start point of the edge\r\n * @param point1 end point of the edge\r\n * @param upVector vector perpendicular to the plane\r\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\r\n * @param result optional preallocated plane\r\n */\r\n public static createEdgeAndUpVector(\r\n point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\r\n let normal = (upVector.crossProduct(edgeVector)).normalize();\r\n\r\n if (normal) {\r\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\r\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\r\n if (tiltNormal) {\r\n normal = tiltNormal.clone();\r\n }\r\n }\r\n normal.negate(normal);\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n }\r\n return undefined;\r\n }\r\n /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */\r\n public static createEdgeXY(point0: XYAndZ, point1: XYAndZ, result?: ClipPlane): ClipPlane | undefined {\r\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\r\n if (normal.normalizeInPlace())\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n return undefined;\r\n }\r\n /**\r\n * Variant of [[createEdgeXY]] that computes the plane using the edge midpoint instead of its start point.\r\n * * This is more stable for creating a pair of clip planes from a long edge and its reversal, as is commonly found\r\n * in a [[UnionOfConvexClipPlaneSets]].\r\n */\r\n public static createMidPointEdgeXY(point0: XYAndZ, point1: XYAndZ, result?: ClipPlane): ClipPlane | undefined {\r\n return ClipPlane.createNormalAndPointXYZXYZ(\r\n point0.y - point1.y, point1.x - point0.x, 0,\r\n 0.5 * (point0.x + point1.x), 0.5 * (point0.y + point1.y), 0,\r\n false, false, result,\r\n );\r\n }\r\n /**\r\n * Return the Plane3d form of the plane.\r\n * * The plane origin is the point `distance * inwardNormal`\r\n * * The plane normal is the inward normal of the ClipPlane.\r\n */\r\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const plane = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n const result = Plane3dByOriginAndUnitNormal.create(origin, this._inwardNormal, plane);\r\n assert(result !== undefined, \"this._inwardNormal should be normalized by constructors. Fix caller if this fails.\");\r\n return plane;\r\n }\r\n /**\r\n * Return the Point4d d form of the plane.\r\n * * The homogeneous xyz are the inward normal xyz.\r\n * * The homogeneous weight is the negated ClipPlane distance.\r\n */\r\n public getPlane4d(): Point4d {\r\n return Point4d.create(\r\n this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin,\r\n );\r\n }\r\n /**\r\n * Set the plane from DPoint4d style plane.\r\n * * The saved plane has its direction normalized.\r\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the\r\n * plane coefficients are scaled otherwise).\r\n * @param plane the DPoint4d style plane.\r\n */\r\n public setPlane4d(plane: Point4d) {\r\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\r\n const r = a === 0.0 ? 1.0 : 1.0 / a;\r\n this._inwardNormal.x = r * plane.x;\r\n this._inwardNormal.y = r * plane.y;\r\n this._inwardNormal.z = r * plane.z;\r\n this._distanceFromOrigin = -r * plane.w;\r\n }\r\n /**\r\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w\r\n * scale applied to distance.\r\n * @param point space point to test.\r\n */\r\n public weightedAltitude(point: Point4d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - point.w * this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitude(point: Point3d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with\r\n * inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x\r\n + y * this._inwardNormal.y\r\n + z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._inwardNormal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._inwardNormal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._inwardNormal.z;\r\n }\r\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */\r\n public velocity(vector: Vector3d): number {\r\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's\r\n * distanceFromOrigin).\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT\r\n * using the plane's distanceFromOrigin).\r\n */\r\n public dotProductPlaneNormalPoint(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(spacePoint);\r\n if (tolerance) { value += tolerance; }\r\n return value >= 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(point);\r\n if (tolerance) { value -= tolerance; }\r\n return value > 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly on the plane, within tolerance\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n return Math.abs(this.altitude(point)) <= tolerance;\r\n }\r\n /**\r\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\r\n * @param arc arc to test. The angle limits of the arc are NOT considered.\r\n * @param intersectionRadians array to receive results.\r\n */\r\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array): void {\r\n const arcVectors = arc.toVectors();\r\n const alpha = this.altitude(arc.center);\r\n const beta = this.velocity(arcVectors.vector0);\r\n const gamma = this.velocity(arcVectors.vector90);\r\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(\r\n alpha, beta, gamma, undefined, undefined, intersectionRadians,\r\n );\r\n }\r\n private static _clipFractionArray = new GrowableFloat64Array();\r\n /** Method from [[Clipper]] interface. */\r\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipFractionArray;\r\n breaks.clear();\r\n this.appendIntersectionRadians(arc, breaks);\r\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\r\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\r\n }\r\n /** Method from [[Clipper]] interface. */\r\n public announceClippedCurveIntervals(curve: CurvePrimitive, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipFractionArray;\r\n breaks.clear();\r\n const results: CurveLocationDetail[] = [];\r\n curve.appendPlaneIntersectionPoints(this, results);\r\n for (const r of results)\r\n breaks.push(r.fraction);\r\n return ClipUtilities.selectIntervals01(curve, breaks, this, announce);\r\n }\r\n /**\r\n * Compute intersection of (unbounded) segment with the plane.\r\n * * If the ends are on the same side of the plane, return undefined.\r\n * * If the intersection is an endpoint or interior to the segment return the fraction.\r\n * * If both ends are on, return undefined.\r\n */\r\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\r\n const h0 = this.altitude(pointA);\r\n const h1 = this.altitude(pointB);\r\n if (h0 * h1 > 0.0)\r\n return undefined;\r\n if (h0 === 0.0 && h1 === 0.0) {\r\n return undefined;\r\n }\r\n return - h0 / (h1 - h0);\r\n }\r\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\r\n public transformInPlace(transform: Transform): boolean {\r\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\r\n const matrix: Matrix3d = transform.matrix;\r\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\r\n // Normal transforms as the inverse transpose of the matrix part\r\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\r\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\r\n if (!newNormal)\r\n return false;\r\n\r\n plane.set(newPoint, newNormal);\r\n const normalized = (plane.getNormalRef()).normalize();\r\n if (!normalized)\r\n return false;\r\n this._inwardNormal = normalized;\r\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\r\n return true;\r\n }\r\n /** Set the invisible flag. Interpretation of this flag is algorithm-specific. */\r\n public setInvisible(invisible: boolean) {\r\n this._invisible = invisible;\r\n }\r\n /** Reverse the sign of all coefficients, so outside and inside reverse */\r\n public negateInPlace() {\r\n this._inwardNormal = this._inwardNormal.negate();\r\n this._distanceFromOrigin = - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Move the plane INWARD by given distance\r\n * @param offset distance of shift inwards\r\n */\r\n public offsetDistance(offset: number) {\r\n this._distanceFromOrigin += offset;\r\n }\r\n /**\r\n * Clip a polygon to the inside or outside of the plane.\r\n * * Results with 2 or fewer points are ignored.\r\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\r\n * * For a convex input polygon, the output polygon is also convex.\r\n * * For non-convex input, the output polygon may have double-back edges along plane intersections. This is still a\r\n * valid clip in a parity sense (overlapping regions cancel).\r\n * @param xyz input points.\r\n * @param work optional work buffer\r\n * @param inside whether the positive side of the plane survives (true, default), or negative side (false).\r\n * @param tolerance distance tolerance for \"on plane\" decision. Default value is [[Geometry.smallMetricDistance]].\r\n * @return the number of crossings. If this is larger than 2, the input polygon was non-convex.\r\n * @see appendPolygonClip\r\n */\r\n public clipConvexPolygonInPlace(\r\n xyz: GrowableXYZArray,\r\n work?: GrowableXYZArray,\r\n inside: boolean = true,\r\n tolerance: number = Geometry.smallMetricDistance,\r\n ): number {\r\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\r\n }\r\n /**\r\n * Multiply the ClipPlane's DPoint4d by matrix.\r\n * @param matrix matrix to apply.\r\n * @param invert if true, use in verse of the matrix.\r\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\r\n * @param matrix matrix to apply\r\n * @return false if unable to invert\r\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding\r\n * effect on the plane is the inverse transpose of matrixA\r\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\r\n * * Both params default to true to get the full effect of transforming space.\r\n */\r\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\r\n const plane: Point4d = this.getPlane4d();\r\n if (invert) {\r\n const inverse = matrix.createInverse();\r\n if (inverse)\r\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\r\n return false;\r\n }\r\n if (transpose)\r\n matrix.multiplyTransposePoint4d(plane, plane);\r\n else\r\n matrix.multiplyPoint4d(plane, plane);\r\n this.setPlane4d(plane);\r\n return true;\r\n }\r\n /** Method from [[Clipper]] interface. */\r\n public announceClippedSegmentIntervals(\r\n f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: AnnounceNumberNumber,\r\n ): boolean {\r\n if (f1 < f0)\r\n return false;\r\n const h0 = - this.altitude(pointA);\r\n const h1 = - this.altitude(pointB);\r\n const delta = h1 - h0;\r\n const f = Geometry.conditionalDivideFraction(-h0, delta);\r\n if (f === undefined) { // The segment is parallel to the plane.\r\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\r\n return false;\r\n }\r\n if (delta > 0) { // segment aims OUT\r\n if (f < f1) f1 = f;\r\n } else {\r\n // segment aims IN\r\n if (f > f0)\r\n f0 = f;\r\n }\r\n if (f1 < f0)\r\n return false;\r\n if (announce) announce(f0, f1);\r\n return true;\r\n }\r\n /**\r\n * Return a coordinate frame with\r\n * * origin at closest point to global origin\r\n * * z axis points in\r\n * * x and y are \"in plane\"\r\n */\r\n public getFrame(): Transform {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(origin, matrix);\r\n }\r\n /**\r\n * Return the intersection of the plane with a range cube.\r\n * @param range\r\n * @param xyzOut intersection polygon. This is convex.\r\n */\r\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\r\n if (range.isNull)\r\n return undefined;\r\n const corners = range.corners();\r\n const frameOnPlane = this.getFrame();\r\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\r\n const localRange = Range3d.createArray(corners);\r\n if (localRange.low.z * localRange.high.z > 0.0)\r\n return undefined;\r\n // oversized polygon on local z= 0\r\n const xyzOut = new GrowableXYZArray();\r\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\r\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\r\n xyzOut.multiplyTransformInPlace(frameOnPlane);\r\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\r\n if (xyzOut.length === 0)\r\n return undefined;\r\n if (addClosurePoint)\r\n xyzOut.pushWrap(1);\r\n return xyzOut;\r\n }\r\n /**\r\n * Implement appendPolygonClip, as defined in interface PolygonClipper.\r\n * @param xyz convex polygon. This is not changed.\r\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param arrayCache cache for reusable GrowableXYZArray.\r\n * @see clipConvexPolygonInPlace\r\n */\r\n public appendPolygonClip(\r\n xyz: IndexedXYZCollection,\r\n insideFragments: GrowableXYZArray[],\r\n outsideFragments: GrowableXYZArray[],\r\n arrayCache: GrowableXYZArrayCache,\r\n ): void {\r\n const perpendicularRange = Range1d.createNull();\r\n const newInside = arrayCache.grabFromCache();\r\n const newOutside = arrayCache.grabFromCache();\r\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(\r\n this, xyz, newInside, newOutside, perpendicularRange,\r\n );\r\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\r\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\r\n }\r\n /** Project a point in space to the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return this.projectXYZToPlane(spacePoint.x, spacePoint.y, spacePoint.z, result);\r\n }\r\n /** Return the projection of (x,y,z) onto the plane. */\r\n public override projectXYZToPlane(x: number, y: number, z: number, result?: Point3d): Point3d {\r\n const scale = -this.altitudeXYZ(x, y, z);\r\n return Point3d.create(x + scale * this._inwardNormal.x, y + scale * this._inwardNormal.y, z + scale * this._inwardNormal.z, result);\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { Arc3d } from "../curve/Arc3d";
2
- import { AnnounceNumberNumber, AnnounceNumberNumberCurvePrimitive } from "../curve/CurvePrimitive";
2
+ import { AnnounceNumberNumber, AnnounceNumberNumberCurvePrimitive, CurvePrimitive } from "../curve/CurvePrimitive";
3
3
  import { Point3d } from "../geometry3d/Point3dVector3d";
4
4
  import { Range3d } from "../geometry3d/Range";
5
5
  import { Transform } from "../geometry3d/Transform";
@@ -93,7 +93,7 @@ export type ClipPrimitiveProps = ClipPrimitivePlanesProps | ClipPrimitiveShapePr
93
93
  export declare class ClipPrimitive implements Clipper {
94
94
  /** The (union of) convex regions. */
95
95
  protected _clipPlanes?: UnionOfConvexClipPlaneSets;
96
- /** If true, pointInside inverts the sense of the pointInside for the _clipPlanes */
96
+ /** If true, pointInside inverts the sense of the pointInside for the _clipPlanes. */
97
97
  protected _invisible: boolean;
98
98
  /**
99
99
  * Get a reference to the `UnionOfConvexClipPlaneSets`.
@@ -141,14 +141,19 @@ export declare class ClipPrimitive implements Clipper {
141
141
  isPointOnOrInside(point: Point3d, onTolerance?: number): boolean;
142
142
  /**
143
143
  * Method from [[Clipper]] interface.
144
- * * Implement as dispatch to clipPlaneSets as supplied by derived class.
144
+ * * Implement as dispatch to clip volume as supplied by derived class.
145
145
  */
146
146
  announceClippedSegmentIntervals(f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: AnnounceNumberNumber): boolean;
147
147
  /**
148
148
  * Method from [[Clipper]] interface.
149
- * * Implement as dispatch to clipPlaneSets as supplied by derived class.
149
+ * * Implement as dispatch to clip volume as supplied by derived class.
150
150
  */
151
151
  announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean;
152
+ /**
153
+ * Method from [[Clipper]] interface.
154
+ * * Implement as dispatch to clip volume as supplied by derived class.
155
+ */
156
+ announceClippedCurveIntervals(curve: CurvePrimitive, announce?: AnnounceNumberNumberCurvePrimitive): boolean;
152
157
  /**
153
158
  * Multiply all ClipPlanes DPoint4d by matrix.
154
159
  * @param matrix matrix to apply.
@@ -195,13 +200,13 @@ export declare class ClipPrimitive implements Clipper {
195
200
  export declare class ClipShape extends ClipPrimitive {
196
201
  /** Points of the polygon, in the xy plane of the local coordinate system. */
197
202
  protected _polygon: Point3d[];
198
- /** optional low z (in local coordinates). */
203
+ /** Optional low z (in local coordinates). */
199
204
  protected _zLow?: number;
200
- /** optional high z (in local coordinates). */
205
+ /** Optional high z (in local coordinates). */
201
206
  protected _zHigh?: number;
202
- /** true if this is considered a hole (keep geometry outside of the polygon). */
207
+ /** True if this is considered a hole (keep geometry outside of the polygon). */
203
208
  protected _isMask: boolean;
204
- /** transform from local to world. */
209
+ /** Transform from local to world. */
205
210
  protected _transformFromClip?: Transform;
206
211
  /** Transform from world to local. */
207
212
  protected _transformToClip?: Transform;
@@ -1 +1 @@
1
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@@ -74,7 +74,7 @@ var ClipMaskXYZRangePlanes;
74
74
  class ClipPrimitive {
75
75
  /** The (union of) convex regions. */
76
76
  _clipPlanes;
77
- /** If true, pointInside inverts the sense of the pointInside for the _clipPlanes */
77
+ /** If true, pointInside inverts the sense of the pointInside for the _clipPlanes. */
78
78
  _invisible;
79
79
  /**
80
80
  * Get a reference to the `UnionOfConvexClipPlaneSets`.
@@ -162,7 +162,7 @@ class ClipPrimitive {
162
162
  }
163
163
  /**
164
164
  * Method from [[Clipper]] interface.
165
- * * Implement as dispatch to clipPlaneSets as supplied by derived class.
165
+ * * Implement as dispatch to clip volume as supplied by derived class.
166
166
  */
167
167
  announceClippedSegmentIntervals(f0, f1, pointA, pointB, announce) {
168
168
  this.ensurePlaneSets();
@@ -173,7 +173,7 @@ class ClipPrimitive {
173
173
  }
174
174
  /**
175
175
  * Method from [[Clipper]] interface.
176
- * * Implement as dispatch to clipPlaneSets as supplied by derived class.
176
+ * * Implement as dispatch to clip volume as supplied by derived class.
177
177
  */
178
178
  announceClippedArcIntervals(arc, announce) {
179
179
  this.ensurePlaneSets();
@@ -182,6 +182,17 @@ class ClipPrimitive {
182
182
  hasInsideParts = this._clipPlanes.announceClippedArcIntervals(arc, announce);
183
183
  return hasInsideParts;
184
184
  }
185
+ /**
186
+ * Method from [[Clipper]] interface.
187
+ * * Implement as dispatch to clip volume as supplied by derived class.
188
+ */
189
+ announceClippedCurveIntervals(curve, announce) {
190
+ this.ensurePlaneSets();
191
+ let hasInsideParts = false;
192
+ if (this._clipPlanes)
193
+ hasInsideParts = this._clipPlanes.announceClippedCurveIntervals(curve, announce);
194
+ return hasInsideParts;
195
+ }
185
196
  /**
186
197
  * Multiply all ClipPlanes DPoint4d by matrix.
187
198
  * @param matrix matrix to apply.
@@ -308,13 +319,13 @@ class PolyEdge {
308
319
  class ClipShape extends ClipPrimitive {
309
320
  /** Points of the polygon, in the xy plane of the local coordinate system. */
310
321
  _polygon;
311
- /** optional low z (in local coordinates). */
322
+ /** Optional low z (in local coordinates). */
312
323
  _zLow;
313
- /** optional high z (in local coordinates). */
324
+ /** Optional high z (in local coordinates). */
314
325
  _zHigh;
315
- /** true if this is considered a hole (keep geometry outside of the polygon). */
326
+ /** True if this is considered a hole (keep geometry outside of the polygon). */
316
327
  _isMask;
317
- /** transform from local to world. */
328
+ /** Transform from local to world. */
318
329
  _transformFromClip;
319
330
  /** Transform from world to local. */
320
331
  _transformToClip;