@itwin/core-geometry 5.2.0-dev.8 → 5.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +41 -1
- package/lib/cjs/Constant.js.map +1 -1
- package/lib/cjs/Geometry.d.ts +30 -10
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +74 -10
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/AkimaCurve3d.d.ts +19 -6
- package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -1
- package/lib/cjs/bspline/AkimaCurve3d.js +21 -5
- package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.d.ts +3 -3
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js +6 -6
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.d.ts +2 -2
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js +4 -6
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.d.ts +27 -17
- package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js +17 -7
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/bspline/KnotVector.js.map +1 -1
- package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
- package/lib/cjs/clipping/ClipPlane.d.ts +19 -6
- package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipPlane.js +17 -2
- package/lib/cjs/clipping/ClipPlane.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.d.ts +14 -1
- package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +21 -3
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/ClipVector.js.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +14 -11
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.js +23 -16
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +20 -3
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +22 -5
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts +27 -17
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +61 -35
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +1 -0
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +1 -0
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurve.js.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.d.ts +8 -7
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurveOps.d.ts +51 -1
- package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
- package/lib/cjs/curve/CurveOps.js +97 -3
- package/lib/cjs/curve/CurveOps.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/CurveProcessor.js.map +1 -1
- package/lib/cjs/curve/CurveTypes.js.map +1 -1
- package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
- package/lib/cjs/curve/GeometryQuery.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +4 -4
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +8 -8
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/OffsetOptions.js.map +1 -1
- package/lib/cjs/curve/ParityRegion.js.map +1 -1
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/PointString3d.js.map +1 -1
- package/lib/cjs/curve/ProxyCurve.js.map +1 -1
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -3
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
- package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +6 -2
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js +12 -7
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +9 -4
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js +10 -5
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/UnionRegion.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +2 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +4 -4
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js +21 -18
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +30 -50
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
- package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +2 -2
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +6 -2
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +2 -2
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +6 -2
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +5 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js +0 -3
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +6 -2
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +12 -3
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.d.ts +2 -1
- package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.js +14 -18
- package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
- package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +18 -2
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +37 -4
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +1 -0
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PointStreaming.d.ts +8 -0
- package/lib/cjs/geometry3d/PointStreaming.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointStreaming.js +18 -2
- package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +18 -9
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +53 -26
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts +8 -2
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +10 -4
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.d.ts +14 -3
- package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.js +20 -4
- package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
- package/lib/cjs/geometry3d/Range.d.ts +34 -32
- package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Range.js +28 -21
- package/lib/cjs/geometry3d/Range.js.map +1 -1
- package/lib/cjs/geometry3d/Ray2d.d.ts +16 -6
- package/lib/cjs/geometry3d/Ray2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ray2d.js +28 -4
- package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +3 -4
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
- package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +1 -1
- package/lib/cjs/geometry3d/Transform.js +1 -1
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
- package/lib/cjs/geometry3d/XYZProps.d.ts +12 -1
- package/lib/cjs/geometry3d/XYZProps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/XYZProps.js +17 -2
- package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/geometry4d/Map4d.js.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.d.ts +16 -0
- package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.js +26 -0
- package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
- package/lib/cjs/geometry4d/MomentData.js.map +1 -1
- package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
- package/lib/cjs/geometry4d/Point4d.js.map +1 -1
- package/lib/cjs/numerics/BandedSystem.js.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.js +5 -9
- package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
- package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
- package/lib/cjs/numerics/Complex.js.map +1 -1
- package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
- package/lib/cjs/numerics/PolarData.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/numerics/Quadrature.js.map +1 -1
- package/lib/cjs/numerics/Range1dArray.js.map +1 -1
- package/lib/cjs/numerics/SmallSystem.d.ts +13 -7
- package/lib/cjs/numerics/SmallSystem.d.ts.map +1 -1
- package/lib/cjs/numerics/SmallSystem.js +13 -7
- package/lib/cjs/numerics/SmallSystem.js.map +1 -1
- package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
- package/lib/cjs/numerics/UnionFind.js.map +1 -1
- package/lib/cjs/numerics/UsageSums.js.map +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/BoxTopology.js.map +1 -1
- package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
- package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
- package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
- package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
- package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +1 -3
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +2 -6
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +25 -6
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +59 -8
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +2 -0
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +7 -3
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +8 -10
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts +8 -5
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js +8 -4
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts +3 -3
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js +1 -1
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts +4 -2
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js +9 -12
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts +8 -3
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js +13 -6
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
- package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
- package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/cjs/serialization/DeepCompare.js +1 -1
- package/lib/cjs/serialization/DeepCompare.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts +2 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +2 -1
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Box.js.map +1 -1
- package/lib/cjs/solid/Cone.js.map +1 -1
- package/lib/cjs/solid/LinearSweep.js.map +1 -1
- package/lib/cjs/solid/RotationalSweep.js.map +1 -1
- package/lib/cjs/solid/RuledSweep.js.map +1 -1
- package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/cjs/topology/ChainMerge.js.map +1 -1
- package/lib/cjs/topology/Graph.d.ts +38 -12
- package/lib/cjs/topology/Graph.d.ts.map +1 -1
- package/lib/cjs/topology/Graph.js +91 -23
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts +5 -4
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js +6 -5
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +20 -11
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js +43 -39
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/cjs/topology/MaskManager.js.map +1 -1
- package/lib/cjs/topology/Merging.d.ts +7 -4
- package/lib/cjs/topology/Merging.d.ts.map +1 -1
- package/lib/cjs/topology/Merging.js +16 -11
- package/lib/cjs/topology/Merging.js.map +1 -1
- package/lib/cjs/topology/RegularizeFace.js.map +1 -1
- package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
- package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
- package/lib/cjs/topology/Triangulation.d.ts +13 -11
- package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
- package/lib/cjs/topology/Triangulation.js +40 -36
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/cjs/topology/Voronoi.d.ts +195 -0
- package/lib/cjs/topology/Voronoi.d.ts.map +1 -0
- package/lib/cjs/topology/Voronoi.js +700 -0
- package/lib/cjs/topology/Voronoi.js.map +1 -0
- package/lib/cjs/topology/XYParitySearchContext.d.ts +1 -1
- package/lib/cjs/topology/XYParitySearchContext.d.ts.map +1 -1
- package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
- package/lib/esm/Constant.js.map +1 -1
- package/lib/esm/Geometry.d.ts +30 -10
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +74 -10
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/AkimaCurve3d.d.ts +19 -6
- package/lib/esm/bspline/AkimaCurve3d.d.ts.map +1 -1
- package/lib/esm/bspline/AkimaCurve3d.js +21 -5
- package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.d.ts +3 -3
- package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js +6 -6
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/BSplineSurface.js.map +1 -1
- package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.d.ts +2 -2
- package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.js +4 -6
- package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.d.ts +27 -17
- package/lib/esm/bspline/InterpolationCurve3d.d.ts.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js +17 -7
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/bspline/KnotVector.js.map +1 -1
- package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
- package/lib/esm/clipping/ClipPlane.d.ts +19 -6
- package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
- package/lib/esm/clipping/ClipPlane.js +17 -2
- package/lib/esm/clipping/ClipPlane.js.map +1 -1
- package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.d.ts +14 -1
- package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/esm/clipping/ClipUtils.js +21 -3
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/ClipVector.js.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +14 -11
- package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.js +23 -16
- package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +20 -3
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +22 -5
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +27 -17
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +61 -35
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +1 -0
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +1 -0
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurve.js.map +1 -1
- package/lib/esm/curve/CurveExtendMode.js.map +1 -1
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.d.ts +8 -7
- package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
- package/lib/esm/curve/CurveOps.d.ts +51 -1
- package/lib/esm/curve/CurveOps.d.ts.map +1 -1
- package/lib/esm/curve/CurveOps.js +98 -4
- package/lib/esm/curve/CurveOps.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/CurveProcessor.js.map +1 -1
- package/lib/esm/curve/CurveTypes.js.map +1 -1
- package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
- package/lib/esm/curve/GeometryQuery.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +4 -4
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +8 -8
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/Loop.js.map +1 -1
- package/lib/esm/curve/OffsetOptions.js.map +1 -1
- package/lib/esm/curve/ParityRegion.js.map +1 -1
- package/lib/esm/curve/Path.js.map +1 -1
- package/lib/esm/curve/PointString3d.js.map +1 -1
- package/lib/esm/curve/ProxyCurve.js.map +1 -1
- package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -3
- package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
- package/lib/esm/curve/Query/CurveSplitContext.js.map +1 -1
- package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/esm/curve/Query/InOutTests.js.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts +6 -2
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.js +12 -7
- package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +9 -4
- package/lib/esm/curve/RegionOps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOps.js +10 -5
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/curve/UnionRegion.js.map +1 -1
- package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/ChainCollectorContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CloneCurvesContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +2 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveLengthContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/GapSearchContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +4 -4
- package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/MultiChainCollector.js +21 -18
- package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +30 -50
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/SumLengthsContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
- package/lib/esm/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
- package/lib/esm/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/ClothoidSeries.js.map +1 -1
- package/lib/esm/curve/spiral/CubicEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +2 -2
- package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.js +6 -2
- package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts +2 -2
- package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js +6 -2
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/NormalizedTransition.js.map +1 -1
- package/lib/esm/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/TransitionConditionalProperties.js.map +1 -1
- package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts +5 -1
- package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/TransitionSpiral3d.js +0 -3
- package/lib/esm/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/XYCurveEvaluator.js.map +1 -1
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +6 -2
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +12 -3
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/esm/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/esm/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.d.ts +2 -1
- package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.js +14 -18
- package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/esm/geometry3d/FrustumAnimation.js.map +1 -1
- package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/esm/geometry3d/GrowableBlockedArray.js.map +1 -1
- package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/esm/geometry3d/IndexedCollectionInterval.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/esm/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +1 -1
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Plane3d.js.map +1 -1
- package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
- package/lib/esm/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +18 -2
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +37 -4
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +1 -0
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/geometry3d/PointStreaming.d.ts +8 -0
- package/lib/esm/geometry3d/PointStreaming.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointStreaming.js +18 -2
- package/lib/esm/geometry3d/PointStreaming.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +18 -9
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +53 -26
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts +8 -2
- package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +10 -4
- package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
- package/lib/esm/geometry3d/PolylineOps.d.ts +14 -3
- package/lib/esm/geometry3d/PolylineOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolylineOps.js +20 -4
- package/lib/esm/geometry3d/PolylineOps.js.map +1 -1
- package/lib/esm/geometry3d/Range.d.ts +34 -32
- package/lib/esm/geometry3d/Range.d.ts.map +1 -1
- package/lib/esm/geometry3d/Range.js +28 -21
- package/lib/esm/geometry3d/Range.js.map +1 -1
- package/lib/esm/geometry3d/Ray2d.d.ts +16 -6
- package/lib/esm/geometry3d/Ray2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Ray2d.js +28 -4
- package/lib/esm/geometry3d/Ray2d.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Ray3d.js +3 -4
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/geometry3d/ReusableObjectCache.js.map +1 -1
- package/lib/esm/geometry3d/Segment1d.js.map +1 -1
- package/lib/esm/geometry3d/SortablePolygon.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts +1 -1
- package/lib/esm/geometry3d/Transform.js +1 -1
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/lib/esm/geometry3d/UVSurfaceOps.js.map +1 -1
- package/lib/esm/geometry3d/XYZProps.d.ts +12 -1
- package/lib/esm/geometry3d/XYZProps.d.ts.map +1 -1
- package/lib/esm/geometry3d/XYZProps.js +16 -1
- package/lib/esm/geometry3d/XYZProps.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/geometry4d/Map4d.js.map +1 -1
- package/lib/esm/geometry4d/Matrix4d.d.ts +16 -0
- package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
- package/lib/esm/geometry4d/Matrix4d.js +26 -0
- package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
- package/lib/esm/geometry4d/MomentData.js.map +1 -1
- package/lib/esm/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
- package/lib/esm/geometry4d/Point4d.js.map +1 -1
- package/lib/esm/numerics/BandedSystem.js.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.js +5 -9
- package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
- package/lib/esm/numerics/ClusterableArray.js.map +1 -1
- package/lib/esm/numerics/Complex.js.map +1 -1
- package/lib/esm/numerics/ConvexPolygon2d.js.map +1 -1
- package/lib/esm/numerics/Newton.js.map +1 -1
- package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
- package/lib/esm/numerics/PolarData.js.map +1 -1
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/numerics/Quadrature.js.map +1 -1
- package/lib/esm/numerics/Range1dArray.js.map +1 -1
- package/lib/esm/numerics/SmallSystem.d.ts +13 -7
- package/lib/esm/numerics/SmallSystem.d.ts.map +1 -1
- package/lib/esm/numerics/SmallSystem.js +13 -7
- package/lib/esm/numerics/SmallSystem.js.map +1 -1
- package/lib/esm/numerics/TriDiagonalSystem.js.map +1 -1
- package/lib/esm/numerics/UnionFind.js.map +1 -1
- package/lib/esm/numerics/UsageSums.js.map +1 -1
- package/lib/esm/polyface/AuxData.js.map +1 -1
- package/lib/esm/polyface/BoxTopology.js.map +1 -1
- package/lib/esm/polyface/FacetFaceData.js.map +1 -1
- package/lib/esm/polyface/FacetLocationDetail.js.map +1 -1
- package/lib/esm/polyface/FacetOrientation.js.map +1 -1
- package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
- package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +1 -3
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +2 -6
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +25 -6
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +59 -8
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +2 -0
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js +7 -3
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +8 -10
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/polyface/RangeLengthData.js.map +1 -1
- package/lib/esm/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
- package/lib/esm/polyface/RangeTree/MinimumValueTester.js.map +1 -1
- package/lib/esm/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts +8 -5
- package/lib/esm/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts.map +1 -1
- package/lib/esm/polyface/RangeTree/Point3dArrayRangeTreeContext.js +8 -4
- package/lib/esm/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
- package/lib/esm/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts +3 -3
- package/lib/esm/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts.map +1 -1
- package/lib/esm/polyface/RangeTree/PolyfaceRangeTreeContext.js +1 -1
- package/lib/esm/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
- package/lib/esm/polyface/RangeTree/RangeTreeNode.d.ts +4 -2
- package/lib/esm/polyface/RangeTree/RangeTreeNode.d.ts.map +1 -1
- package/lib/esm/polyface/RangeTree/RangeTreeNode.js +9 -12
- package/lib/esm/polyface/RangeTree/RangeTreeNode.js.map +1 -1
- package/lib/esm/polyface/RangeTree/RangeTreeSearchHandlers.d.ts +8 -3
- package/lib/esm/polyface/RangeTree/RangeTreeSearchHandlers.d.ts.map +1 -1
- package/lib/esm/polyface/RangeTree/RangeTreeSearchHandlers.js +13 -6
- package/lib/esm/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
- package/lib/esm/polyface/TaggedNumericData.js.map +1 -1
- package/lib/esm/polyface/TriangleCandidate.js.map +1 -1
- package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/esm/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
- package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/esm/polyface/multiclip/XYPointBuckets.js.map +1 -1
- package/lib/esm/serialization/BGFBAccessors.js.map +1 -1
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/BGFBWriter.js.map +1 -1
- package/lib/esm/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/esm/serialization/DeepCompare.js +1 -1
- package/lib/esm/serialization/DeepCompare.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts +2 -1
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +2 -1
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.js.map +1 -1
- package/lib/esm/solid/Box.js.map +1 -1
- package/lib/esm/solid/Cone.js.map +1 -1
- package/lib/esm/solid/LinearSweep.js.map +1 -1
- package/lib/esm/solid/RotationalSweep.js.map +1 -1
- package/lib/esm/solid/RuledSweep.js.map +1 -1
- package/lib/esm/solid/SolidPrimitive.js.map +1 -1
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/lib/esm/solid/SweepContour.js.map +1 -1
- package/lib/esm/solid/TorusPipe.js.map +1 -1
- package/lib/esm/topology/ChainMerge.js.map +1 -1
- package/lib/esm/topology/Graph.d.ts +38 -12
- package/lib/esm/topology/Graph.d.ts.map +1 -1
- package/lib/esm/topology/Graph.js +92 -24
- package/lib/esm/topology/Graph.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts +5 -4
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js +6 -5
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts +20 -11
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.js +43 -39
- package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphValidation.js.map +1 -1
- package/lib/esm/topology/HalfEdgeMarkSet.js.map +1 -1
- package/lib/esm/topology/HalfEdgeNodeXYZUV.js.map +1 -1
- package/lib/esm/topology/HalfEdgePointInGraphSearch.js.map +1 -1
- package/lib/esm/topology/HalfEdgePositionDetail.js.map +1 -1
- package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
- package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/esm/topology/MaskManager.js.map +1 -1
- package/lib/esm/topology/Merging.d.ts +7 -4
- package/lib/esm/topology/Merging.d.ts.map +1 -1
- package/lib/esm/topology/Merging.js +17 -12
- package/lib/esm/topology/Merging.js.map +1 -1
- package/lib/esm/topology/RegularizeFace.js.map +1 -1
- package/lib/esm/topology/SignedDataSummary.js.map +1 -1
- package/lib/esm/topology/SpaceTriangulation.js.map +1 -1
- package/lib/esm/topology/Triangulation.d.ts +13 -11
- package/lib/esm/topology/Triangulation.d.ts.map +1 -1
- package/lib/esm/topology/Triangulation.js +40 -36
- package/lib/esm/topology/Triangulation.js.map +1 -1
- package/lib/esm/topology/Voronoi.d.ts +195 -0
- package/lib/esm/topology/Voronoi.d.ts.map +1 -0
- package/lib/esm/topology/Voronoi.js +696 -0
- package/lib/esm/topology/Voronoi.js.map +1 -0
- package/lib/esm/topology/XYParitySearchContext.d.ts +1 -1
- package/lib/esm/topology/XYParitySearchContext.d.ts.map +1 -1
- package/lib/esm/topology/XYParitySearchContext.js.map +1 -1
- package/package.json +3 -3
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"HalfEdgePriorityQueue.js","sourceRoot":"","sources":["../../../src/topology/HalfEdgePriorityQueue.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAqB,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,WAAW,CAAC;AAE7C;;;;;;;;GAQG;AACH,MAAM,OAAO,qCAAqC;IACzC,aAAa,CAA0B;IACvC,WAAW,CAAa;IAC/B,YACE,UAAuC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,GAAG,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC;QAChD,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IACxB,CAAC;IACD,qEAAqE;IAC9D,eAAe;QACpB,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO;YAC5B,OAAO,SAAS,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAG,CAAC;QACpC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACzB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,oBAAoB,CAAC,CAAS;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;QAClC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,EAAG,CAAC;YAClC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,CAAC;IACH,CAAC;IACD;;;;OAIG;IACI,6BAA6B,CAAC,CAAS;QAC5C,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC9B,MAAM,EAAE,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7B,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;gBACZ,+BAA+B;gBAC/B,IAAI,OAAO,GAAG,CAAC;oBACb,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAChC,OAAO,EAAE,CAAC;YACZ,CAAC;iBAAM,CAAC;gBACN,mBAAmB;YACrB,CAAC;QACH,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,OAAO,CAAC;IACpC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\nimport { OrderedComparator, PriorityQueue } from \"@itwin/core-bentley\";\nimport { HalfEdge } from \"./Graph\";\nimport { HalfEdgeGraphOps } from \"./Merging\";\n\n/**\n * * Combination of a priority queue of HalfEdges with\n * * Additional \"active\" array to carry edges that have been removed from the queue but are still to be\n * inspected (possibly many times)\n * * The priority queue default sort is Y-then-X lexical sort.\n * * Caller has direct access to the queue and array.\n * * Methods are added here only to do things that involve both the queue and the array.\n * @internal\n */\nexport class HalfEdgePriorityQueueWithPartnerArray {\n public priorityQueue: PriorityQueue<HalfEdge>;\n public activeEdges: HalfEdge[];\n public constructor(\n compare: OrderedComparator<HalfEdge> = (a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b)) {\n this.priorityQueue = new PriorityQueue(compare);\n this.activeEdges = [];\n }\n /** Read a member from the queue and transfer to the active array. */\n public popQueueToArray(): HalfEdge | undefined {\n if (this.priorityQueue.isEmpty)\n return undefined;\n const x = this.priorityQueue.pop()!;\n this.activeEdges.push(x);\n return x;\n }\n /** Pop the last entry and put it back as replacement for current entry at index i.\n * * Effectively remove active member at index i\n * * The array order is changed.\n * * constant time.\n */\n public popArrayToArrayIndex(i: number) {\n const n = this.activeEdges.length;\n if (i < n) {\n const x = this.activeEdges.pop()!;\n this.activeEdges[i] = x;\n }\n }\n /**\n * * Scan the active array.\n * * remove edges whose top y is below y\n * * (pack all remaining ones back towards the beginning)\n */\n public removeArrayMembersWithY1Below(y: number) {\n let numKeep = 0;\n const n = this.activeEdges.length;\n for (let i = 0; i < n; i++) {\n const q = this.activeEdges[i];\n const yB = q.faceSuccessor.y;\n if (yB >= y) {\n // copy [i] forward to [target]\n if (numKeep < i)\n this.activeEdges[numKeep] = q;\n numKeep++;\n } else {\n // let it go by !!!\n }\n }\n this.activeEdges.length = numKeep;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"HalfEdgePriorityQueue.js","sourceRoot":"","sources":["../../../src/topology/HalfEdgePriorityQueue.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAqB,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,WAAW,CAAC;AAE7C;;;;;;;;GAQG;AACH,MAAM,OAAO,qCAAqC;IACzC,aAAa,CAA0B;IACvC,WAAW,CAAa;IAC/B,YACE,UAAuC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,GAAG,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC;QAChD,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IACxB,CAAC;IACD,qEAAqE;IAC9D,eAAe;QACpB,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO;YAC5B,OAAO,SAAS,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAG,CAAC;QACpC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACzB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,oBAAoB,CAAC,CAAS;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;QAClC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,EAAG,CAAC;YAClC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,CAAC;IACH,CAAC;IACD;;;;OAIG;IACI,6BAA6B,CAAC,CAAS;QAC5C,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC9B,MAAM,EAAE,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7B,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;gBACZ,+BAA+B;gBAC/B,IAAI,OAAO,GAAG,CAAC;oBACb,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAChC,OAAO,EAAE,CAAC;YACZ,CAAC;iBAAM,CAAC;gBACN,mBAAmB;YACrB,CAAC;QACH,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,OAAO,CAAC;IACpC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\nimport { OrderedComparator, PriorityQueue } from \"@itwin/core-bentley\";\r\nimport { HalfEdge } from \"./Graph\";\r\nimport { HalfEdgeGraphOps } from \"./Merging\";\r\n\r\n/**\r\n * * Combination of a priority queue of HalfEdges with\r\n * * Additional \"active\" array to carry edges that have been removed from the queue but are still to be\r\n * inspected (possibly many times)\r\n * * The priority queue default sort is Y-then-X lexical sort.\r\n * * Caller has direct access to the queue and array.\r\n * * Methods are added here only to do things that involve both the queue and the array.\r\n * @internal\r\n */\r\nexport class HalfEdgePriorityQueueWithPartnerArray {\r\n public priorityQueue: PriorityQueue<HalfEdge>;\r\n public activeEdges: HalfEdge[];\r\n public constructor(\r\n compare: OrderedComparator<HalfEdge> = (a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b)) {\r\n this.priorityQueue = new PriorityQueue(compare);\r\n this.activeEdges = [];\r\n }\r\n /** Read a member from the queue and transfer to the active array. */\r\n public popQueueToArray(): HalfEdge | undefined {\r\n if (this.priorityQueue.isEmpty)\r\n return undefined;\r\n const x = this.priorityQueue.pop()!;\r\n this.activeEdges.push(x);\r\n return x;\r\n }\r\n /** Pop the last entry and put it back as replacement for current entry at index i.\r\n * * Effectively remove active member at index i\r\n * * The array order is changed.\r\n * * constant time.\r\n */\r\n public popArrayToArrayIndex(i: number) {\r\n const n = this.activeEdges.length;\r\n if (i < n) {\r\n const x = this.activeEdges.pop()!;\r\n this.activeEdges[i] = x;\r\n }\r\n }\r\n /**\r\n * * Scan the active array.\r\n * * remove edges whose top y is below y\r\n * * (pack all remaining ones back towards the beginning)\r\n */\r\n public removeArrayMembersWithY1Below(y: number) {\r\n let numKeep = 0;\r\n const n = this.activeEdges.length;\r\n for (let i = 0; i < n; i++) {\r\n const q = this.activeEdges[i];\r\n const yB = q.faceSuccessor.y;\r\n if (yB >= y) {\r\n // copy [i] forward to [target]\r\n if (numKeep < i)\r\n this.activeEdges[numKeep] = q;\r\n numKeep++;\r\n } else {\r\n // let it go by !!!\r\n }\r\n }\r\n this.activeEdges.length = numKeep;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"InsertAndRetriangulateContext.js","sourceRoot":"","sources":["../../../src/topology/InsertAndRetriangulateContext.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAA2B,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C;;;GAGG;AACH,MAAM,CAAN,IAAY,sBAeX;AAfD,WAAY,sBAAsB;IAChC,gGAAgG;IAChG,uEAAM,CAAA;IACN,4EAA4E;IAC5E,yEAAO,CAAA;IACP;;;OAGG;IACH,yFAAe,CAAA;IACf;;;OAGG;IACH,2FAAgB,CAAA;AAClB,CAAC,EAfW,sBAAsB,KAAtB,sBAAsB,QAejC;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,6BAA6B;IAChC,MAAM,CAAgB;IACtB,QAAQ,CAAgB;IACxB,SAAS,CAAyB;IAClC,UAAU,CAAS;IAE3B,YAAoB,KAAoB,EAAE,SAAiB;QACzD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAC9B,CAAC;IACD,kDAAkD;IAC3C,MAAM,CAAC,MAAM,CAAC,KAAoB,EAAE,YAAoB,QAAQ,CAAC,mBAAmB;QACzF,OAAO,IAAI,6BAA6B,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC7D,CAAC;IACD,uDAAuD;IACvD,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD;;;OAGG;IACK,2BAA2B,CAAC,WAAqB;QACvD,MAAM,OAAO,GAAG,WAAW,CAAC,oBAAoB,EAAE,CAAC;QACnD,IAAI,OAAO,GAAG,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7D,OAAO;QACT,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACzC,MAAM,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;QAC5B,IAAI,OAAO,GAAG,WAAW,CAAC,aAAa,CAAC;QACxC,IAAI,QAAQ,GAAG,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,OAAO,GAAG,OAAO,CAAC,aAAa,CAAC;YAChC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAC3E,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;IACD,qDAAqD;IAC9C,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;IACnD,CAAC;IACD,kEAAkE;IAClE,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,0DAA0D;IACnD,4BAA4B,CAAC,GAAY;QAC9C,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,SAAS,CAAC;QACd,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;YAClC,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YAChF,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBACpB,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBAC3B,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;oBAEzC,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBACjC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBACpD,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,kDAAkD;IAC3C,sBAAsB,CAAC,GAAY;QACxC,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;gBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YAC9B,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;;MAIE;IACK,WAAW,CAAC,GAAY,EAAE,cAAuB;QACtD,IAAI,cAAc;YAChB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC;;YAExD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;IACtD,CAAC;IACD,0FAA0F;IAClF,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YACrH,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAc,EAAE,EAAE;YACpE,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YACzC,EAAU,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,mCAAmC;YAC5D,OAAO,EAAE,CAAC;QACZ,CAAC,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,MAAM,CAAC,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,qBAAqB,CAAC,CAAC;QAC9D,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC;QAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAC7E,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD,sGAAsG;IAC9F,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,aAAa,CAAC;YAC1H,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,SAAS,GAAc,EAAE,CAAC;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC/F,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,kDAAkD;YACxE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC5G,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,mDAAmD;YACzE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACtF,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAI,SAAS,CAAC,MAAM,CAAC,gBAAgB,CAAS,CAAC,IAAI,CAAC;QAC9D,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,eAAe,EAAE,wDAAwD;YAC3G,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;aAClC,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAClF,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;OAGG;IACK,mBAAmB,CAAC,IAAc,EAAE,KAAc,EAAE,OAA+B;QACzF,IAAI,sBAAsB,CAAC,MAAM,KAAK,OAAO;YAC3C,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,eAAe,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC7E,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC9E,OAAO;QACT,gEAAgE;QAChE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IACD;;;;;;OAMG;IACI,sBAAsB,CAAC,KAAc,EAAE,QAAgC;QAC5E,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,KAAK,SAAS;YACnC,OAAO,KAAK,CAAC;QACf,mHAAmH;QACnH,2GAA2G;QAC3G,wBAAwB;QACxB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAChC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1B,6DAA6D;YAC7D,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;gBAC1C,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACxC,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACjC,+DAA+D;YAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,YAAa,CAAC,CAAC;YAChG,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACpC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAE,iBAAiB;YACzF,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACrC,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;YACnC,0FAA0F;YAC1F,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACjE,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;OAMG;IACI,WAAW,CAChB,cAAsC,EACtC,MAAe,EACf,SAAyD;QAEzD,MAAM,GAAG,GAAG,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACvD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,CAAC,cAAc,EAAE,CAAC;YAClC,qBAAqB,CAAC,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAC/E,IAAI,cAAc,CAAC,cAAc;gBAC/B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QAChC,OAAO,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC;YACnD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,MAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC;gBACjD,IAAI,CAAC,cAAc;oBACjB,MAAM;YACV,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,cAAc,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC;gBACnD,OAAO,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,EAAE,GAAG,GAAG,CAAC,eAAe,CAAC,cAAc,CAAC,IAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC1F,wDAAwD;gBACxD,QAAQ,EAAE,EAAE,CAAC;oBACX,KAAK,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;wBAC9B,cAAc,CAAC,cAAc,EAAE,CAAC;wBAChC,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,cAAc,CAAC,CAAC,CAAC;wBACtC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC;wBACpC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC/B,cAAc,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACpD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,uBAAuB;wBAC5D,cAAc,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACxD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,WAAW,CAAC,CAAC,CAAC;wBACnC,IAAI,cAAc,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI;+BACtC,cAAc,CAAC,MAAM;+BACrB,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAChD,IAAI,EAAE,CAAC;wBACT,CAAC;6BAAM,CAAC;4BACN,IAAI,GAAG,CAAC,CAAC;wBACX,CAAC;wBACD,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,MAAM;oBACR,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,GAAG,CAAC,aAAa,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC/C,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;iBAAM,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBACnC,GAAG,CAAC,eAAe,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBACjD,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;QACH,CAAC;QACD,IAAI,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;YAC3C,OAAO,IAAI,CAAC;QACd,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACb,sGAAsG;YACtG,yGAAyG;YACzG,+FAA+F;YAC/F,4DAA4D;YAC5D,IAAI,cAAc,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;gBACtC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC3C,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QACD,qEAAqE;QACrE,OAAO,KAAK,CAAC;IACf,CAAC;CACF;AACD,0EAA0E;AAC1E,SAAS,qBAAqB,CAC5B,KAAoB,EAAE,QAAgC,EAAE,YAAoB,EAAE,QAAsB;IAEpG,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,QAAQ,CAAC,sBAAsB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YACzD,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Geometry, PolygonLocation } from \"../Geometry\";\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { SmallSystem } from \"../numerics/SmallSystem\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { MarkedEdgeSet } from \"./HalfEdgeMarkSet\";\nimport { PointSearchContext, RayClassification } from \"./HalfEdgePointInGraphSearch\";\nimport { HalfEdgePositionDetail } from \"./HalfEdgePositionDetail\";\nimport { Triangulator } from \"./Triangulation\";\n\n/**\n * Options for setting the z-coordinate of a vertex in the triangulation when a point with the same xy is inserted.\n * @internal\n */\nexport enum InsertedVertexZOptions {\n /** The point's z-coordinate is ignored, and the existing vertex's z-coordinate is unchanged. */\n Ignore,\n /** The point's z-coordinate replaces the existing vertex's z-coordinate. */\n Replace,\n /**\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\n * point's z-coordinate is larger.\n */\n ReplaceIfLarger,\n /**\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\n * point's z-coordinate is smaller.\n */\n ReplaceIfSmaller,\n}\n\n/**\n * Context for repeated insertion of new points in a graph.\n * * Initial graph should have clean outer boundary (e.g., as typically marked with `HalfEdgeMask.EXTERIOR` and\n * `HalfEdgeMask.BOUNDARY_EDGE`).\n * * After each insertion, the current \"position\" within the graph is remembered so that each subsequent insertion\n * can reuse that position as start for walking to the new point.\n * @internal\n */\nexport class InsertAndRetriangulateContext {\n private _graph: HalfEdgeGraph;\n private _edgeSet: MarkedEdgeSet;\n private _searcher: HalfEdgePositionDetail;\n private _tolerance: number;\n\n private constructor(graph: HalfEdgeGraph, tolerance: number) {\n this._graph = graph;\n this._edgeSet = MarkedEdgeSet.create(graph)!;\n this._searcher = HalfEdgePositionDetail.create();\n this._tolerance = tolerance;\n }\n /** Create a new context referencing the graph. */\n public static create(graph: HalfEdgeGraph, tolerance: number = Geometry.smallMetricDistance) {\n return new InsertAndRetriangulateContext(graph, tolerance);\n }\n /** Query the (pointer to) the graph in the context. */\n public get graph(): HalfEdgeGraph {\n return this._graph;\n }\n /**\n * Walk face from edgeNode. Insert new edges back to start node from all except immediate successor and predecessor.\n * Insert all new nodes and nodes of the existing face in edgeSet.\n */\n private retriangulateFromBaseVertex(centralNode: HalfEdge) {\n const numNode = centralNode.countEdgesAroundFace();\n if (numNode < 4 || centralNode.isMaskSet(HalfEdgeMask.EXTERIOR))\n return;\n this._edgeSet.addAroundFace(centralNode);\n const numEdge = numNode - 3;\n let farNode = centralNode.faceSuccessor;\n let nearNode = centralNode;\n for (let i = 0; i < numEdge; i++) {\n farNode = farNode.faceSuccessor;\n nearNode = this._graph.createEdgeHalfEdgeHalfEdge(nearNode, 0, farNode, 0);\n farNode = nearNode.faceSuccessor;\n this._edgeSet.addToSet(nearNode);\n }\n }\n /** Reset the \"current\" position to unknown state. */\n public reset() {\n this._searcher = HalfEdgePositionDetail.create();\n }\n /** Return a (reference to!) the current position in the graph. */\n public get currentPosition() {\n return this._searcher;\n }\n /** Linear search for the nearest graph edge or vertex. */\n public searchForNearestEdgeOrVertex(xyz: Point3d): HalfEdgePositionDetail {\n const position = HalfEdgePositionDetail.create();\n position.setDTag(Number.MAX_VALUE);\n const xyzC = Point3d.create();\n let fractionC;\n let distanceC;\n for (const nodeA of this._graph.allHalfEdges) {\n const nodeB = nodeA.faceSuccessor;\n fractionC = SmallSystem.lineSegment3dXYClosestPointUnbounded(nodeA, nodeB, xyz);\n if (fractionC !== undefined) {\n if (fractionC > 1.0) {\n distanceC = xyz.distanceXY(nodeB);\n if (distanceC < position.getDTag()!) {\n position.resetAsVertex(nodeB);\n position.setDTag(distanceC);\n }\n } else if (fractionC < 0.0) {\n distanceC = xyz.distanceXY(nodeA);\n if (distanceC < position.getDTag()!) {\n position.resetAsVertex(nodeA);\n position.setDTag(distanceC);\n }\n } else {\n nodeA.fractionToPoint3d(fractionC, xyzC);\n\n distanceC = xyz.distanceXY(xyzC);\n if (distanceC < position.getDTag()!) {\n position.resetAtEdgeAndFraction(nodeA, fractionC);\n }\n }\n }\n }\n return position;\n }\n /** Linear search for the nearest graph vertex. */\n public searchForNearestVertex(xyz: Point3d): HalfEdgePositionDetail {\n const position = HalfEdgePositionDetail.create();\n position.setDTag(Number.MAX_VALUE);\n let distanceA;\n for (const nodeA of this._graph.allHalfEdges) {\n distanceA = xyz.distanceXY(nodeA);\n if (distanceA < position.getDTag()!) {\n position.resetAsVertex(nodeA);\n position.setDTag(distanceA);\n }\n }\n return position;\n }\n /**\n * Reset the \"current\" position to a vertex nearest the target point.\n * @param xyz target point\n * @param searchEdgesToo reset to nearest vertex or edge\n */\n public resetSearch(xyz: Point3d, searchEdgesToo: boolean): void {\n if (searchEdgesToo)\n this._searcher = this.searchForNearestEdgeOrVertex(xyz);\n else\n this._searcher = this.searchForNearestVertex(xyz);\n }\n /** Reclassify the current interior face hit if it is too close to an edge of the face. */\n private reclassifyFaceHit(point: Point3d): boolean {\n if (undefined === this._searcher.node || !this._searcher.isFace || this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR))\n return false;\n const pointXY = Point3d.create(point.x, point.y);\n const face = this._searcher.node.collectAroundFace((node: HalfEdge) => {\n const xy = Point3d.create(node.x, node.y);\n (xy as any).node = node; // decorate the point with the node\n return xy;\n });\n const detail = PolygonOps.closestPointOnBoundary(face, pointXY, this._tolerance);\n assert(detail.code === PolygonLocation.OnPolygonEdgeInterior);\n if (detail.a > this._tolerance)\n return false;\n const edge = face[detail.closestEdgeIndex].node;\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\n if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\n this._searcher.resetAsVertex(vertex);\n else\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\n return true;\n }\n /** Reclassify the current interior edge hit if it is too close to an edge of either adjacent face. */\n private reclassifyEdgeHit(point: Point3d): boolean {\n if (undefined === this._searcher.node || !this._searcher.isEdge || this._searcher.node.isMaskSet(HalfEdgeMask.BOUNDARY_EDGE))\n return false;\n const pointXY = Point3d.create(point.x, point.y);\n const superFace: Point3d[] = [];\n for (let n = this._searcher.node.faceSuccessor; n !== this._searcher.node; n = n.faceSuccessor) {\n const xy = Point3d.create(n.x, n.y);\n (xy as any).node = n; // decorate the point with a node of the left face\n superFace.push(xy);\n }\n for (let n = this._searcher.node.vertexPredecessor; n !== this._searcher.node.edgeMate; n = n.faceSuccessor) {\n const xy = Point3d.create(n.x, n.y);\n (xy as any).node = n; // decorate the point with a node of the right face\n superFace.push(xy);\n }\n const detail = PolygonOps.closestPointOnBoundary(superFace, pointXY, this._tolerance);\n if (detail.a > this._tolerance)\n return false;\n const edge = (superFace[detail.closestEdgeIndex] as any).node;\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\n if (detail.code === PolygonLocation.OnPolygonVertex) // can happen if superFace is non-concave (e.g., a dart)\n this._searcher.resetAsVertex(vertex);\n else if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\n this._searcher.resetAsVertex(vertex);\n else\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\n return true;\n }\n /**\n * Given a point that was just inserted into the graph at the given node, apply the z-coordinate rule around\n * the vertex loop.\n */\n private updateZAroundVertex(node: HalfEdge, point: Point3d, zOption: InsertedVertexZOptions): void {\n if (InsertedVertexZOptions.Ignore === zOption)\n return;\n if ((InsertedVertexZOptions.ReplaceIfLarger === zOption) && (point.z <= node.z))\n return;\n if ((InsertedVertexZOptions.ReplaceIfSmaller === zOption) && (point.z >= node.z))\n return;\n // only replace z; preserving xy preserves convexity of the hull\n node.setXYZAroundVertex(node.x, node.y, point.z);\n }\n /**\n * Insert a new point into the graph and retriangulate.\n * @param point the coordinates of the node to be inserted.\n * @param newZWins rule governing when `point.z` should override the z-coordinate of an existing vertex with the\n * same x and y.\n * @returns true if and only if the point didn't need to be inserted or was successfully inserted.\n */\n public insertAndRetriangulate(point: Point3d, newZWins: InsertedVertexZOptions): boolean {\n this.moveToPoint(this._searcher, point);\n if (this._searcher.node === undefined)\n return false;\n // Try to avoid skinny triangles. If we iterated, this could get out of control (e.g., inserting point into a fan).\n // Limiting to one reclassification ensures the hit doesn't move more than tol and reduces skinny triangles\n // adjacent to the hull.\n if (!this.reclassifyFaceHit(point))\n this.reclassifyEdgeHit(point);\n if (this._searcher.isFace) {\n // insert point into the graph if it lies in an interior face\n if (!this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR)) {\n const newNode = this._graph.createEdgeXYZHalfEdge(point.x, point.y, point.z, 0, this._searcher.node, 0);\n this.retriangulateFromBaseVertex(newNode);\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\n this._searcher.resetAsVertex(newNode);\n }\n } else if (this._searcher.isEdge) {\n // insert point into the graph by splitting its containing edge\n const newA = this._graph.splitEdgeAtFraction(this._searcher.node, this._searcher.edgeFraction!);\n const newB = newA.vertexPredecessor;\n this.updateZAroundVertex(newA, point, InsertedVertexZOptions.Replace); // always replace\n this.retriangulateFromBaseVertex(newA);\n this.retriangulateFromBaseVertex(newB);\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\n this._searcher.resetAsVertex(newA);\n } else if (this._searcher.isVertex) {\n // no need to insert point as there's already a vertex there, but maybe update its z-coord\n this.updateZAroundVertex(this._searcher.node, point, newZWins);\n }\n return true;\n }\n /**\n * Advance movingPosition to a face, edge, or vertex position detail that contains `target`.\n * @param movingPosition input seed for search, updated on return.\n * @param target point to search for containing topology in the graph.\n * @param announcer optional callback invoked during search loop; return false to end search.\n * @returns true if search was successful.\n */\n public moveToPoint(\n movingPosition: HalfEdgePositionDetail,\n target: Point3d,\n announcer?: (position: HalfEdgePositionDetail) => boolean,\n ): boolean {\n const psc = PointSearchContext.create(this._tolerance);\n movingPosition.setITag(0);\n if (movingPosition.isUnclassified) {\n moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, HalfEdgeMask.NULL_MASK);\n if (movingPosition.isUnclassified)\n return false;\n }\n let trap = 0;\n const ray = Ray3d.createXAxis();\n for (; movingPosition.getITag() === 0 && trap < 2;) {\n if (announcer !== undefined) {\n const continueSearch = announcer(movingPosition);\n if (!continueSearch)\n break;\n }\n if (!psc.setSearchRay(movingPosition, target, ray)) {\n return false;\n } else if (movingPosition.isFace) {\n const lastBefore = HalfEdgePositionDetail.create();\n const firstAfter = HalfEdgePositionDetail.create();\n const rc = psc.reAimAroundFace(movingPosition.node!, ray, ray.a!, lastBefore, firstAfter);\n // reAimAroundFace returns lots of cases in `lastBefore`\n switch (rc) {\n case RayClassification.NoHits: {\n movingPosition.resetAsUnknown();\n break;\n }\n case RayClassification.TargetOnVertex: {\n movingPosition.setFrom(lastBefore);\n movingPosition.setITag(1);\n break;\n }\n case RayClassification.TargetOnEdge: {\n movingPosition.setFrom(lastBefore);\n movingPosition.setITag(1);\n break;\n }\n case RayClassification.Bracket: {\n movingPosition.resetAsFace(lastBefore.node, target);\n movingPosition.setITag(1);\n break;\n }\n case RayClassification.TargetBefore: { // do we ever get here?\n movingPosition.resetAsFace(movingPosition.node, target);\n movingPosition.setITag(1);\n break;\n }\n case RayClassification.TargetAfter: {\n if (movingPosition.node === lastBefore.node\n && movingPosition.isFace\n && (lastBefore.isEdge || lastBefore.isVertex)) {\n trap++;\n } else {\n trap = 0;\n }\n movingPosition.setFrom(lastBefore);\n break;\n }\n }\n } else if (movingPosition.isEdge) {\n psc.reAimFromEdge(movingPosition, ray, ray.a!);\n if (movingPosition.isUnclassified)\n break;\n } else if (movingPosition.isVertex) {\n psc.reAimFromVertex(movingPosition, ray, ray.a!);\n if (movingPosition.isUnclassified)\n break;\n }\n }\n if (movingPosition.isAtXY(target.x, target.y))\n return true;\n if (trap > 1) {\n // ugh! We exited the loop by repeatedly hitting the same node with edge or vertex type in lastBefore.\n // This happens only when the target point is exterior (heavy triangulation use cases start with a convex\n // hull and only do interior intersections, so case only happens in contrived unit tests so far\n // What to mark? Leave it as is, but mark as exterior target\n if (movingPosition.node !== undefined) {\n movingPosition.setIsExteriorTarget(true);\n }\n return false;\n }\n // murky here; should never be hit. Has never been hit in unit tests.\n return false;\n }\n}\n/** Set `position` to a random unmasked edge at the specified fraction. */\nfunction moveToAnyUnmaskedEdge(\n graph: HalfEdgeGraph, position: HalfEdgePositionDetail, edgeFraction: number, skipMask: HalfEdgeMask,\n): boolean {\n for (const candidate of graph.allHalfEdges) {\n if (!candidate.isMaskSet(skipMask)) {\n position.resetAtEdgeAndFraction(candidate, edgeFraction);\n return true;\n }\n }\n return false;\n}\n"]}
|
|
1
|
+
{"version":3,"file":"InsertAndRetriangulateContext.js","sourceRoot":"","sources":["../../../src/topology/InsertAndRetriangulateContext.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAA2B,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C;;;GAGG;AACH,MAAM,CAAN,IAAY,sBAeX;AAfD,WAAY,sBAAsB;IAChC,gGAAgG;IAChG,uEAAM,CAAA;IACN,4EAA4E;IAC5E,yEAAO,CAAA;IACP;;;OAGG;IACH,yFAAe,CAAA;IACf;;;OAGG;IACH,2FAAgB,CAAA;AAClB,CAAC,EAfW,sBAAsB,KAAtB,sBAAsB,QAejC;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,6BAA6B;IAChC,MAAM,CAAgB;IACtB,QAAQ,CAAgB;IACxB,SAAS,CAAyB;IAClC,UAAU,CAAS;IAE3B,YAAoB,KAAoB,EAAE,SAAiB;QACzD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAC9B,CAAC;IACD,kDAAkD;IAC3C,MAAM,CAAC,MAAM,CAAC,KAAoB,EAAE,YAAoB,QAAQ,CAAC,mBAAmB;QACzF,OAAO,IAAI,6BAA6B,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC7D,CAAC;IACD,uDAAuD;IACvD,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD;;;OAGG;IACK,2BAA2B,CAAC,WAAqB;QACvD,MAAM,OAAO,GAAG,WAAW,CAAC,oBAAoB,EAAE,CAAC;QACnD,IAAI,OAAO,GAAG,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7D,OAAO;QACT,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACzC,MAAM,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;QAC5B,IAAI,OAAO,GAAG,WAAW,CAAC,aAAa,CAAC;QACxC,IAAI,QAAQ,GAAG,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,OAAO,GAAG,OAAO,CAAC,aAAa,CAAC;YAChC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAC3E,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;IACD,qDAAqD;IAC9C,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;IACnD,CAAC;IACD,kEAAkE;IAClE,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,0DAA0D;IACnD,4BAA4B,CAAC,GAAY;QAC9C,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,SAAS,CAAC;QACd,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;YAClC,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YAChF,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBACpB,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBAC3B,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;oBAEzC,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBACjC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBACpD,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,kDAAkD;IAC3C,sBAAsB,CAAC,GAAY;QACxC,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;gBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YAC9B,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;;MAIE;IACK,WAAW,CAAC,GAAY,EAAE,cAAuB;QACtD,IAAI,cAAc;YAChB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC;;YAExD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;IACtD,CAAC;IACD,0FAA0F;IAClF,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YACrH,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAc,EAAE,EAAE;YACpE,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YACzC,EAAU,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,mCAAmC;YAC5D,OAAO,EAAE,CAAC;QACZ,CAAC,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,MAAM,CAAC,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,qBAAqB,CAAC,CAAC;QAC9D,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC;QAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAC7E,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD,sGAAsG;IAC9F,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,aAAa,CAAC;YAC1H,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,SAAS,GAAc,EAAE,CAAC;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC/F,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,kDAAkD;YACxE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC5G,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,mDAAmD;YACzE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACtF,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAI,SAAS,CAAC,MAAM,CAAC,gBAAgB,CAAS,CAAC,IAAI,CAAC;QAC9D,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,eAAe,EAAE,wDAAwD;YAC3G,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;aAClC,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAClF,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;OAGG;IACK,mBAAmB,CAAC,IAAc,EAAE,KAAc,EAAE,OAA+B;QACzF,IAAI,sBAAsB,CAAC,MAAM,KAAK,OAAO;YAC3C,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,eAAe,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC7E,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC9E,OAAO;QACT,gEAAgE;QAChE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IACD;;;;;;OAMG;IACI,sBAAsB,CAAC,KAAc,EAAE,QAAgC;QAC5E,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,KAAK,SAAS;YACnC,OAAO,KAAK,CAAC;QACf,mHAAmH;QACnH,2GAA2G;QAC3G,wBAAwB;QACxB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAChC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1B,6DAA6D;YAC7D,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;gBAC1C,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACxC,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACjC,+DAA+D;YAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,YAAa,CAAC,CAAC;YAChG,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACpC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAE,iBAAiB;YACzF,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACrC,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;YACnC,0FAA0F;YAC1F,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACjE,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;OAMG;IACI,WAAW,CAChB,cAAsC,EACtC,MAAe,EACf,SAAyD;QAEzD,MAAM,GAAG,GAAG,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACvD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,CAAC,cAAc,EAAE,CAAC;YAClC,qBAAqB,CAAC,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAC/E,IAAI,cAAc,CAAC,cAAc;gBAC/B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QAChC,OAAO,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC;YACnD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,MAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC;gBACjD,IAAI,CAAC,cAAc;oBACjB,MAAM;YACV,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,cAAc,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC;gBACnD,OAAO,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,EAAE,GAAG,GAAG,CAAC,eAAe,CAAC,cAAc,CAAC,IAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC1F,wDAAwD;gBACxD,QAAQ,EAAE,EAAE,CAAC;oBACX,KAAK,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;wBAC9B,cAAc,CAAC,cAAc,EAAE,CAAC;wBAChC,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,cAAc,CAAC,CAAC,CAAC;wBACtC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC;wBACpC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC/B,cAAc,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACpD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,uBAAuB;wBAC5D,cAAc,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACxD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,WAAW,CAAC,CAAC,CAAC;wBACnC,IAAI,cAAc,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI;+BACtC,cAAc,CAAC,MAAM;+BACrB,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAChD,IAAI,EAAE,CAAC;wBACT,CAAC;6BAAM,CAAC;4BACN,IAAI,GAAG,CAAC,CAAC;wBACX,CAAC;wBACD,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,MAAM;oBACR,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,GAAG,CAAC,aAAa,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC/C,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;iBAAM,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBACnC,GAAG,CAAC,eAAe,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBACjD,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;QACH,CAAC;QACD,IAAI,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;YAC3C,OAAO,IAAI,CAAC;QACd,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACb,sGAAsG;YACtG,yGAAyG;YACzG,+FAA+F;YAC/F,4DAA4D;YAC5D,IAAI,cAAc,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;gBACtC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC3C,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QACD,qEAAqE;QACrE,OAAO,KAAK,CAAC;IACf,CAAC;CACF;AACD,0EAA0E;AAC1E,SAAS,qBAAqB,CAC5B,KAAoB,EAAE,QAAgC,EAAE,YAAoB,EAAE,QAAsB;IAEpG,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,QAAQ,CAAC,sBAAsB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YACzD,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry, PolygonLocation } from \"../Geometry\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { SmallSystem } from \"../numerics/SmallSystem\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { MarkedEdgeSet } from \"./HalfEdgeMarkSet\";\r\nimport { PointSearchContext, RayClassification } from \"./HalfEdgePointInGraphSearch\";\r\nimport { HalfEdgePositionDetail } from \"./HalfEdgePositionDetail\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n/**\r\n * Options for setting the z-coordinate of a vertex in the triangulation when a point with the same xy is inserted.\r\n * @internal\r\n */\r\nexport enum InsertedVertexZOptions {\r\n /** The point's z-coordinate is ignored, and the existing vertex's z-coordinate is unchanged. */\r\n Ignore,\r\n /** The point's z-coordinate replaces the existing vertex's z-coordinate. */\r\n Replace,\r\n /**\r\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\r\n * point's z-coordinate is larger.\r\n */\r\n ReplaceIfLarger,\r\n /**\r\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\r\n * point's z-coordinate is smaller.\r\n */\r\n ReplaceIfSmaller,\r\n}\r\n\r\n/**\r\n * Context for repeated insertion of new points in a graph.\r\n * * Initial graph should have clean outer boundary (e.g., as typically marked with `HalfEdgeMask.EXTERIOR` and\r\n * `HalfEdgeMask.BOUNDARY_EDGE`).\r\n * * After each insertion, the current \"position\" within the graph is remembered so that each subsequent insertion\r\n * can reuse that position as start for walking to the new point.\r\n * @internal\r\n */\r\nexport class InsertAndRetriangulateContext {\r\n private _graph: HalfEdgeGraph;\r\n private _edgeSet: MarkedEdgeSet;\r\n private _searcher: HalfEdgePositionDetail;\r\n private _tolerance: number;\r\n\r\n private constructor(graph: HalfEdgeGraph, tolerance: number) {\r\n this._graph = graph;\r\n this._edgeSet = MarkedEdgeSet.create(graph)!;\r\n this._searcher = HalfEdgePositionDetail.create();\r\n this._tolerance = tolerance;\r\n }\r\n /** Create a new context referencing the graph. */\r\n public static create(graph: HalfEdgeGraph, tolerance: number = Geometry.smallMetricDistance) {\r\n return new InsertAndRetriangulateContext(graph, tolerance);\r\n }\r\n /** Query the (pointer to) the graph in the context. */\r\n public get graph(): HalfEdgeGraph {\r\n return this._graph;\r\n }\r\n /**\r\n * Walk face from edgeNode. Insert new edges back to start node from all except immediate successor and predecessor.\r\n * Insert all new nodes and nodes of the existing face in edgeSet.\r\n */\r\n private retriangulateFromBaseVertex(centralNode: HalfEdge) {\r\n const numNode = centralNode.countEdgesAroundFace();\r\n if (numNode < 4 || centralNode.isMaskSet(HalfEdgeMask.EXTERIOR))\r\n return;\r\n this._edgeSet.addAroundFace(centralNode);\r\n const numEdge = numNode - 3;\r\n let farNode = centralNode.faceSuccessor;\r\n let nearNode = centralNode;\r\n for (let i = 0; i < numEdge; i++) {\r\n farNode = farNode.faceSuccessor;\r\n nearNode = this._graph.createEdgeHalfEdgeHalfEdge(nearNode, 0, farNode, 0);\r\n farNode = nearNode.faceSuccessor;\r\n this._edgeSet.addToSet(nearNode);\r\n }\r\n }\r\n /** Reset the \"current\" position to unknown state. */\r\n public reset() {\r\n this._searcher = HalfEdgePositionDetail.create();\r\n }\r\n /** Return a (reference to!) the current position in the graph. */\r\n public get currentPosition() {\r\n return this._searcher;\r\n }\r\n /** Linear search for the nearest graph edge or vertex. */\r\n public searchForNearestEdgeOrVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n const xyzC = Point3d.create();\r\n let fractionC;\r\n let distanceC;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n const nodeB = nodeA.faceSuccessor;\r\n fractionC = SmallSystem.lineSegment3dXYClosestPointUnbounded(nodeA, nodeB, xyz);\r\n if (fractionC !== undefined) {\r\n if (fractionC > 1.0) {\r\n distanceC = xyz.distanceXY(nodeB);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeB);\r\n position.setDTag(distanceC);\r\n }\r\n } else if (fractionC < 0.0) {\r\n distanceC = xyz.distanceXY(nodeA);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceC);\r\n }\r\n } else {\r\n nodeA.fractionToPoint3d(fractionC, xyzC);\r\n\r\n distanceC = xyz.distanceXY(xyzC);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAtEdgeAndFraction(nodeA, fractionC);\r\n }\r\n }\r\n }\r\n }\r\n return position;\r\n }\r\n /** Linear search for the nearest graph vertex. */\r\n public searchForNearestVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n let distanceA;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n distanceA = xyz.distanceXY(nodeA);\r\n if (distanceA < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceA);\r\n }\r\n }\r\n return position;\r\n }\r\n /**\r\n * Reset the \"current\" position to a vertex nearest the target point.\r\n * @param xyz target point\r\n * @param searchEdgesToo reset to nearest vertex or edge\r\n */\r\n public resetSearch(xyz: Point3d, searchEdgesToo: boolean): void {\r\n if (searchEdgesToo)\r\n this._searcher = this.searchForNearestEdgeOrVertex(xyz);\r\n else\r\n this._searcher = this.searchForNearestVertex(xyz);\r\n }\r\n /** Reclassify the current interior face hit if it is too close to an edge of the face. */\r\n private reclassifyFaceHit(point: Point3d): boolean {\r\n if (undefined === this._searcher.node || !this._searcher.isFace || this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR))\r\n return false;\r\n const pointXY = Point3d.create(point.x, point.y);\r\n const face = this._searcher.node.collectAroundFace((node: HalfEdge) => {\r\n const xy = Point3d.create(node.x, node.y);\r\n (xy as any).node = node; // decorate the point with the node\r\n return xy;\r\n });\r\n const detail = PolygonOps.closestPointOnBoundary(face, pointXY, this._tolerance);\r\n assert(detail.code === PolygonLocation.OnPolygonEdgeInterior);\r\n if (detail.a > this._tolerance)\r\n return false;\r\n const edge = face[detail.closestEdgeIndex].node;\r\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\r\n if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\r\n this._searcher.resetAsVertex(vertex);\r\n else\r\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\r\n return true;\r\n }\r\n /** Reclassify the current interior edge hit if it is too close to an edge of either adjacent face. */\r\n private reclassifyEdgeHit(point: Point3d): boolean {\r\n if (undefined === this._searcher.node || !this._searcher.isEdge || this._searcher.node.isMaskSet(HalfEdgeMask.BOUNDARY_EDGE))\r\n return false;\r\n const pointXY = Point3d.create(point.x, point.y);\r\n const superFace: Point3d[] = [];\r\n for (let n = this._searcher.node.faceSuccessor; n !== this._searcher.node; n = n.faceSuccessor) {\r\n const xy = Point3d.create(n.x, n.y);\r\n (xy as any).node = n; // decorate the point with a node of the left face\r\n superFace.push(xy);\r\n }\r\n for (let n = this._searcher.node.vertexPredecessor; n !== this._searcher.node.edgeMate; n = n.faceSuccessor) {\r\n const xy = Point3d.create(n.x, n.y);\r\n (xy as any).node = n; // decorate the point with a node of the right face\r\n superFace.push(xy);\r\n }\r\n const detail = PolygonOps.closestPointOnBoundary(superFace, pointXY, this._tolerance);\r\n if (detail.a > this._tolerance)\r\n return false;\r\n const edge = (superFace[detail.closestEdgeIndex] as any).node;\r\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\r\n if (detail.code === PolygonLocation.OnPolygonVertex) // can happen if superFace is non-concave (e.g., a dart)\r\n this._searcher.resetAsVertex(vertex);\r\n else if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\r\n this._searcher.resetAsVertex(vertex);\r\n else\r\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\r\n return true;\r\n }\r\n /**\r\n * Given a point that was just inserted into the graph at the given node, apply the z-coordinate rule around\r\n * the vertex loop.\r\n */\r\n private updateZAroundVertex(node: HalfEdge, point: Point3d, zOption: InsertedVertexZOptions): void {\r\n if (InsertedVertexZOptions.Ignore === zOption)\r\n return;\r\n if ((InsertedVertexZOptions.ReplaceIfLarger === zOption) && (point.z <= node.z))\r\n return;\r\n if ((InsertedVertexZOptions.ReplaceIfSmaller === zOption) && (point.z >= node.z))\r\n return;\r\n // only replace z; preserving xy preserves convexity of the hull\r\n node.setXYZAroundVertex(node.x, node.y, point.z);\r\n }\r\n /**\r\n * Insert a new point into the graph and retriangulate.\r\n * @param point the coordinates of the node to be inserted.\r\n * @param newZWins rule governing when `point.z` should override the z-coordinate of an existing vertex with the\r\n * same x and y.\r\n * @returns true if and only if the point didn't need to be inserted or was successfully inserted.\r\n */\r\n public insertAndRetriangulate(point: Point3d, newZWins: InsertedVertexZOptions): boolean {\r\n this.moveToPoint(this._searcher, point);\r\n if (this._searcher.node === undefined)\r\n return false;\r\n // Try to avoid skinny triangles. If we iterated, this could get out of control (e.g., inserting point into a fan).\r\n // Limiting to one reclassification ensures the hit doesn't move more than tol and reduces skinny triangles\r\n // adjacent to the hull.\r\n if (!this.reclassifyFaceHit(point))\r\n this.reclassifyEdgeHit(point);\r\n if (this._searcher.isFace) {\r\n // insert point into the graph if it lies in an interior face\r\n if (!this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR)) {\r\n const newNode = this._graph.createEdgeXYZHalfEdge(point.x, point.y, point.z, 0, this._searcher.node, 0);\r\n this.retriangulateFromBaseVertex(newNode);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newNode);\r\n }\r\n } else if (this._searcher.isEdge) {\r\n // insert point into the graph by splitting its containing edge\r\n const newA = this._graph.splitEdgeAtFraction(this._searcher.node, this._searcher.edgeFraction!);\r\n const newB = newA.vertexPredecessor;\r\n this.updateZAroundVertex(newA, point, InsertedVertexZOptions.Replace); // always replace\r\n this.retriangulateFromBaseVertex(newA);\r\n this.retriangulateFromBaseVertex(newB);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newA);\r\n } else if (this._searcher.isVertex) {\r\n // no need to insert point as there's already a vertex there, but maybe update its z-coord\r\n this.updateZAroundVertex(this._searcher.node, point, newZWins);\r\n }\r\n return true;\r\n }\r\n /**\r\n * Advance movingPosition to a face, edge, or vertex position detail that contains `target`.\r\n * @param movingPosition input seed for search, updated on return.\r\n * @param target point to search for containing topology in the graph.\r\n * @param announcer optional callback invoked during search loop; return false to end search.\r\n * @returns true if search was successful.\r\n */\r\n public moveToPoint(\r\n movingPosition: HalfEdgePositionDetail,\r\n target: Point3d,\r\n announcer?: (position: HalfEdgePositionDetail) => boolean,\r\n ): boolean {\r\n const psc = PointSearchContext.create(this._tolerance);\r\n movingPosition.setITag(0);\r\n if (movingPosition.isUnclassified) {\r\n moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, HalfEdgeMask.NULL_MASK);\r\n if (movingPosition.isUnclassified)\r\n return false;\r\n }\r\n let trap = 0;\r\n const ray = Ray3d.createXAxis();\r\n for (; movingPosition.getITag() === 0 && trap < 2;) {\r\n if (announcer !== undefined) {\r\n const continueSearch = announcer(movingPosition);\r\n if (!continueSearch)\r\n break;\r\n }\r\n if (!psc.setSearchRay(movingPosition, target, ray)) {\r\n return false;\r\n } else if (movingPosition.isFace) {\r\n const lastBefore = HalfEdgePositionDetail.create();\r\n const firstAfter = HalfEdgePositionDetail.create();\r\n const rc = psc.reAimAroundFace(movingPosition.node!, ray, ray.a!, lastBefore, firstAfter);\r\n // reAimAroundFace returns lots of cases in `lastBefore`\r\n switch (rc) {\r\n case RayClassification.NoHits: {\r\n movingPosition.resetAsUnknown();\r\n break;\r\n }\r\n case RayClassification.TargetOnVertex: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetOnEdge: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.Bracket: {\r\n movingPosition.resetAsFace(lastBefore.node, target);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetBefore: { // do we ever get here?\r\n movingPosition.resetAsFace(movingPosition.node, target);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetAfter: {\r\n if (movingPosition.node === lastBefore.node\r\n && movingPosition.isFace\r\n && (lastBefore.isEdge || lastBefore.isVertex)) {\r\n trap++;\r\n } else {\r\n trap = 0;\r\n }\r\n movingPosition.setFrom(lastBefore);\r\n break;\r\n }\r\n }\r\n } else if (movingPosition.isEdge) {\r\n psc.reAimFromEdge(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n } else if (movingPosition.isVertex) {\r\n psc.reAimFromVertex(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n }\r\n }\r\n if (movingPosition.isAtXY(target.x, target.y))\r\n return true;\r\n if (trap > 1) {\r\n // ugh! We exited the loop by repeatedly hitting the same node with edge or vertex type in lastBefore.\r\n // This happens only when the target point is exterior (heavy triangulation use cases start with a convex\r\n // hull and only do interior intersections, so case only happens in contrived unit tests so far\r\n // What to mark? Leave it as is, but mark as exterior target\r\n if (movingPosition.node !== undefined) {\r\n movingPosition.setIsExteriorTarget(true);\r\n }\r\n return false;\r\n }\r\n // murky here; should never be hit. Has never been hit in unit tests.\r\n return false;\r\n }\r\n}\r\n/** Set `position` to a random unmasked edge at the specified fraction. */\r\nfunction moveToAnyUnmaskedEdge(\r\n graph: HalfEdgeGraph, position: HalfEdgePositionDetail, edgeFraction: number, skipMask: HalfEdgeMask,\r\n): boolean {\r\n for (const candidate of graph.allHalfEdges) {\r\n if (!candidate.isMaskSet(skipMask)) {\r\n position.resetAtEdgeAndFraction(candidate, edgeFraction);\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MaskManager.js","sourceRoot":"","sources":["../../../src/topology/MaskManager.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH;;;;;;GAMG;AACH,MAAM,OAAO,WAAW;IACd,UAAU,CAAS;IACnB,kBAAkB,CAAS;IAC3B,cAAc,CAAS;IAC/B;;;;OAIG;IACH,YAAoB,SAAiB,EAAE,aAAqB;QAC1D,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;IACtC,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,MAAM,CAAC,SAAiB;QACpC,kCAAkC;QAClC,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChC,SAAS,GAAG,OAAO,CAAC;gBACpB,MAAM;YACR,CAAC;YACD,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,IAAI,SAAS,KAAK,CAAC;YACjB,OAAO,SAAS,CAAC;QACnB,OAAO,IAAI,WAAW,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC/C,CAAC;IACD,yEAAyE;IAClE,QAAQ;QACb,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC;YACvB,OAAO,CAAC,CAAC;QACX,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;QAC/B,OAAO,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9B,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC;QACnB,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC;QACzB,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8DAA8D;IACvD,QAAQ,CAAC,IAAY;QAC1B,IAAI,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,kDAAkD;QACnF,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1B,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n/**\n * Methods to \"grab and drop\" mask bits.\n * * Caller code (e.g. HalfEdgeGraph) initializes with a block of bits to be managed.\n * * Callers borrow and return masks with \"grabMask\" and \"dropMask\".\n * * Callers must exercise grab/drop balance discipline.\n * @internal\n */\nexport class MaskManager {\n private _freeMasks: number;\n private _originalFreeMasks: number;\n private _firstFreeMask: number;\n /**\n * Constructor\n * @param freeMasks caller-defined block of bits that are to be managed.\n * @param firstFreeMask the first free mask in the freeMasks bits block.\n */\n private constructor(freeMasks: number, firstFreeMask: number) {\n this._freeMasks = freeMasks;\n this._originalFreeMasks = freeMasks;\n this._firstFreeMask = firstFreeMask;\n }\n /**\n * Create a MaskManager.\n * Typical use: MaskManager.create(0xFFFF0000)\n * * This makes bits 16 through 31 available to be borrowed, with lower bits available for fixed usage.\n */\n public static create(freeMasks: number): MaskManager | undefined {\n // look for first bit up to bit 31\n let firstFree = 0;\n let testBit = 0x01;\n for (let i = 0; i < 32; i++) {\n if ((testBit & freeMasks) !== 0) {\n firstFree = testBit;\n break;\n }\n testBit = (testBit << 1);\n }\n if (firstFree === 0)\n return undefined;\n return new MaskManager(freeMasks, firstFree);\n }\n /** Find a mask bit that is not \"in use\" in order to borrow that mask. */\n public grabMask(): number {\n if (this._freeMasks === 0)\n return 0;\n let mask = this._firstFreeMask;\n while (!(mask & this._freeMasks))\n mask = mask << 1;\n this._freeMasks &= ~mask;\n return mask;\n }\n /** Return the borrowed mask so it is not \"in use\" anymore. */\n public dropMask(mask: number) {\n mask &= this._originalFreeMasks; // prevent \"drop\" of mask that is not in the pool.\n this._freeMasks |= mask;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"MaskManager.js","sourceRoot":"","sources":["../../../src/topology/MaskManager.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH;;;;;;GAMG;AACH,MAAM,OAAO,WAAW;IACd,UAAU,CAAS;IACnB,kBAAkB,CAAS;IAC3B,cAAc,CAAS;IAC/B;;;;OAIG;IACH,YAAoB,SAAiB,EAAE,aAAqB;QAC1D,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;IACtC,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,MAAM,CAAC,SAAiB;QACpC,kCAAkC;QAClC,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChC,SAAS,GAAG,OAAO,CAAC;gBACpB,MAAM;YACR,CAAC;YACD,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,IAAI,SAAS,KAAK,CAAC;YACjB,OAAO,SAAS,CAAC;QACnB,OAAO,IAAI,WAAW,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC/C,CAAC;IACD,yEAAyE;IAClE,QAAQ;QACb,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC;YACvB,OAAO,CAAC,CAAC;QACX,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;QAC/B,OAAO,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9B,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC;QACnB,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC;QACzB,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8DAA8D;IACvD,QAAQ,CAAC,IAAY;QAC1B,IAAI,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,kDAAkD;QACnF,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1B,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n/**\r\n * Methods to \"grab and drop\" mask bits.\r\n * * Caller code (e.g. HalfEdgeGraph) initializes with a block of bits to be managed.\r\n * * Callers borrow and return masks with \"grabMask\" and \"dropMask\".\r\n * * Callers must exercise grab/drop balance discipline.\r\n * @internal\r\n */\r\nexport class MaskManager {\r\n private _freeMasks: number;\r\n private _originalFreeMasks: number;\r\n private _firstFreeMask: number;\r\n /**\r\n * Constructor\r\n * @param freeMasks caller-defined block of bits that are to be managed.\r\n * @param firstFreeMask the first free mask in the freeMasks bits block.\r\n */\r\n private constructor(freeMasks: number, firstFreeMask: number) {\r\n this._freeMasks = freeMasks;\r\n this._originalFreeMasks = freeMasks;\r\n this._firstFreeMask = firstFreeMask;\r\n }\r\n /**\r\n * Create a MaskManager.\r\n * Typical use: MaskManager.create(0xFFFF0000)\r\n * * This makes bits 16 through 31 available to be borrowed, with lower bits available for fixed usage.\r\n */\r\n public static create(freeMasks: number): MaskManager | undefined {\r\n // look for first bit up to bit 31\r\n let firstFree = 0;\r\n let testBit = 0x01;\r\n for (let i = 0; i < 32; i++) {\r\n if ((testBit & freeMasks) !== 0) {\r\n firstFree = testBit;\r\n break;\r\n }\r\n testBit = (testBit << 1);\r\n }\r\n if (firstFree === 0)\r\n return undefined;\r\n return new MaskManager(freeMasks, firstFree);\r\n }\r\n /** Find a mask bit that is not \"in use\" in order to borrow that mask. */\r\n public grabMask(): number {\r\n if (this._freeMasks === 0)\r\n return 0;\r\n let mask = this._firstFreeMask;\r\n while (!(mask & this._freeMasks))\r\n mask = mask << 1;\r\n this._freeMasks &= ~mask;\r\n return mask;\r\n }\r\n /** Return the borrowed mask so it is not \"in use\" anymore. */\r\n public dropMask(mask: number) {\r\n mask &= this._originalFreeMasks; // prevent \"drop\" of mask that is not in the pool.\r\n this._freeMasks |= mask;\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { LineSegment3d } from "../curve/LineSegment3d";
|
|
2
2
|
import { MultiLineStringDataVariant } from "../geometry3d/IndexedXYZCollection";
|
|
3
|
-
import { Range3d } from "../geometry3d/Range";
|
|
3
|
+
import { Range2d, Range3d } from "../geometry3d/Range";
|
|
4
4
|
import { ClusterableArray } from "../numerics/ClusterableArray";
|
|
5
5
|
import { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from "./Graph";
|
|
6
6
|
export declare class GraphSplitData {
|
|
@@ -39,7 +39,10 @@ export declare class HalfEdgeGraphOps {
|
|
|
39
39
|
* @param targetB target vertex of second vector
|
|
40
40
|
*/
|
|
41
41
|
static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number;
|
|
42
|
-
|
|
42
|
+
/** Compute the range of the graph's vertices. */
|
|
43
|
+
static graphRange(graph: Readonly<HalfEdgeGraph>): Range3d;
|
|
44
|
+
/** Compute the xy-range of the graph's vertices. */
|
|
45
|
+
static graphRangeXY(graph: Readonly<HalfEdgeGraph>): Range2d;
|
|
43
46
|
/** Returns an array of all nodes (both ends) of edges created from segments. */
|
|
44
47
|
static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[];
|
|
45
48
|
/**
|
|
@@ -122,7 +125,7 @@ export declare class HalfEdgeGraphMerge {
|
|
|
122
125
|
* * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.
|
|
123
126
|
* * Mask.NULL_FACE is cleared throughout and applied within null faces.
|
|
124
127
|
*/
|
|
125
|
-
static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number): void;
|
|
128
|
+
static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number, clusterTol?: number): void;
|
|
126
129
|
private static buildVerticalSweepPriorityQueue;
|
|
127
130
|
private static computeIntersectionFractionsOnEdges;
|
|
128
131
|
/**
|
|
@@ -130,7 +133,7 @@ export declare class HalfEdgeGraphMerge {
|
|
|
130
133
|
* * This is a large operation.
|
|
131
134
|
* @param graph
|
|
132
135
|
*/
|
|
133
|
-
static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData;
|
|
136
|
+
static splitIntersectingEdges(graph: HalfEdgeGraph, distanceTol?: number, fractionTol?: number): GraphSplitData;
|
|
134
137
|
/**
|
|
135
138
|
* Returns a graph structure formed from the given LineSegment array
|
|
136
139
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Merging.d.ts","sourceRoot":"","sources":["../../../src/topology/Merging.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;
|
|
1
|
+
{"version":3,"file":"Merging.d.ts","sourceRoot":"","sources":["../../../src/topology/Merging.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAEhE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAOhE,qBAAa,cAAc;IAClB,SAAS,SAAK;IACd,mBAAmB,SAAK;IACxB,QAAQ,SAAK;IACb,SAAS,SAAK;IACd,OAAO,SAAK;IACZ,OAAO,SAAK;;CAGpB;AACD;;GAEG;AACH,qBAAa,0BAA0B;IAC9B,KAAK,EAAE,MAAM,CAAC;IACd,iBAAiB,EAAE,MAAM,CAAC;IAC1B,IAAI,EAAE,QAAQ,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;gBACL,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,MAAM;CAMhF;AAED,8EAA8E;AAC9E,MAAM,MAAM,kCAAkC,GAAG,CAAC,IAAI,EAAE,0BAA0B,EAAE,KAAK,GAAG,CAAC;AAC7F;;;GAGG;AACH,qBAAa,gBAAgB;IAE3B,iFAAiF;WACnE,gBAAgB,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ;IAgBvD,mIAAmI;WACrH,UAAU,CAAC,KAAK,EAAE,QAAQ;IAQxC;;;;OAIG;WACW,qBAAqB,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG,MAAM;IAIjG,iDAAiD;WACnC,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,aAAa,CAAC,GAAG,OAAO;IAOjE,oDAAoD;WACtC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,aAAa,CAAC,GAAG,OAAO;IAQnE,gFAAgF;WAClE,wBAAwB,CAAC,QAAQ,EAAE,aAAa,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,GAAG,QAAQ,EAAE;IAwB7H;;;;;OAKG;WACW,eAAe,CAAC,KAAK,EAAE,aAAa;IAMlD;;;;;;;OAOG;IACH,OAAO,CAAC,MAAM,CAAC,8BAA8B;IAmB7C;;;;;;;;OAQG;WACW,qCAAqC,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,GAAE,YAAyC,GAAG,MAAM;IAqBzJ;;;;;;;OAOG;WACW,wCAAwC,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,GAAE,YAAyC,GAAG,QAAQ,EAAE,GAAG,SAAS;IAiBxJ;;;;;;;OAOG;WACW,iBAAiB,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,GAAE,YAAyC,GAAG,MAAM;IAWjH;;;;;OAKG;WACW,iBAAiB,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,GAAE,YAAoC,GAAG,OAAO;CAU5G;AAED;;;GAGG;AACH,qBAAa,kBAAkB;WAIf,sBAAsB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAYpH,OAAO,CAAC,MAAM,CAAC,mCAAmC,CAAC,CAAqC;IACxF;;OAEG;IACH,WAAkB,kCAAkC,CAAC,IAAI,EAAE,kCAAkC,GAAG,SAAS,EAAsD;IAC/J,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAqB3C,OAAO,CAAC,MAAM,CAAC,yBAAyB;IAqBxC;;;OAGG;WACW,gBAAgB,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM;IActD,4FAA4F;WAC9E,UAAU,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO;IAGjD;;;;;;;OAOG;WACW,sBAAsB,CAClC,KAAK,EAAE,aAAa,EACpB,uBAAuB,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,KAAK,MAAM,EAClD,UAAU,GAAE,MAAqC;IA8HnD,OAAO,CAAC,MAAM,CAAC,+BAA+B;IAW9C,OAAO,CAAC,MAAM,CAAC,mCAAmC;IAkClD;;;;OAIG;WACW,sBAAsB,CAAC,KAAK,EAAE,aAAa,EAAE,WAAW,GAAE,MAAqC,EAAE,WAAW,GAAE,MAAe,GAAG,cAAc;IA4C5J;;;;;;;;OAQG;WACW,qBAAqB,CAAC,YAAY,EAAE,aAAa,EAAE,GAAG,aAAa;IASjF;;;;OAIG;WACW,mBAAmB,CAAC,MAAM,EAAE,0BAA0B,EAAE,UAAU,GAAE,OAAc,EAAE,IAAI,GAAE,YAAwC,GAAG,aAAa,GAAG,SAAS;CAiB7K"}
|
|
@@ -9,7 +9,7 @@ import { assert } from "@itwin/core-bentley";
|
|
|
9
9
|
import { LineSegment3d } from "../curve/LineSegment3d";
|
|
10
10
|
import { Geometry } from "../Geometry";
|
|
11
11
|
import { Angle } from "../geometry3d/Angle";
|
|
12
|
-
import { Range3d } from "../geometry3d/Range";
|
|
12
|
+
import { Range2d, Range3d } from "../geometry3d/Range";
|
|
13
13
|
import { ClusterableArray } from "../numerics/ClusterableArray";
|
|
14
14
|
import { SmallSystem } from "../numerics/SmallSystem";
|
|
15
15
|
import { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from "./Graph";
|
|
@@ -79,8 +79,7 @@ export class HalfEdgeGraphOps {
|
|
|
79
79
|
static crossProductToTargets(base, targetA, targetB) {
|
|
80
80
|
return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);
|
|
81
81
|
}
|
|
82
|
-
|
|
83
|
-
// ----------------------------------------------------------------------------------------------------------------------
|
|
82
|
+
/** Compute the range of the graph's vertices. */
|
|
84
83
|
static graphRange(graph) {
|
|
85
84
|
const range = Range3d.create();
|
|
86
85
|
for (const node of graph.allHalfEdges) {
|
|
@@ -88,6 +87,14 @@ export class HalfEdgeGraphOps {
|
|
|
88
87
|
}
|
|
89
88
|
return range;
|
|
90
89
|
}
|
|
90
|
+
/** Compute the xy-range of the graph's vertices. */
|
|
91
|
+
static graphRangeXY(graph) {
|
|
92
|
+
const range = Range2d.createNull();
|
|
93
|
+
for (const node of graph.allHalfEdges) {
|
|
94
|
+
range.extendXY(node.x, node.y);
|
|
95
|
+
}
|
|
96
|
+
return range;
|
|
97
|
+
}
|
|
91
98
|
/** Returns an array of all nodes (both ends) of edges created from segments. */
|
|
92
99
|
static segmentArrayToGraphEdges(segments, returnGraph, mask) {
|
|
93
100
|
const result = [];
|
|
@@ -326,7 +333,7 @@ export class HalfEdgeGraphMerge {
|
|
|
326
333
|
* * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.
|
|
327
334
|
* * Mask.NULL_FACE is cleared throughout and applied within null faces.
|
|
328
335
|
*/
|
|
329
|
-
static clusterAndMergeXYTheta(graph, outboundRadiansFunction) {
|
|
336
|
+
static clusterAndMergeXYTheta(graph, outboundRadiansFunction, clusterTol = Geometry.smallMetricDistance) {
|
|
330
337
|
const allNodes = graph.allHalfEdges;
|
|
331
338
|
const numNodes = allNodes.length;
|
|
332
339
|
graph.clearMask(HalfEdgeMask.NULL_FACE);
|
|
@@ -338,7 +345,6 @@ export class HalfEdgeGraphMerge {
|
|
|
338
345
|
HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.
|
|
339
346
|
clusters.addDirect(xA, yA, 0.0, i);
|
|
340
347
|
}
|
|
341
|
-
const clusterTol = Geometry.smallMetricDistance;
|
|
342
348
|
const order = clusters.clusterIndicesLexical(clusterTol);
|
|
343
349
|
let k0 = 0;
|
|
344
350
|
const numK = order.length;
|
|
@@ -499,32 +505,31 @@ export class HalfEdgeGraphMerge {
|
|
|
499
505
|
* * This is a large operation.
|
|
500
506
|
* @param graph
|
|
501
507
|
*/
|
|
502
|
-
static splitIntersectingEdges(graph) {
|
|
508
|
+
static splitIntersectingEdges(graph, distanceTol = Geometry.smallMetricDistance, fractionTol = 1.0e-8) {
|
|
503
509
|
const data = new GraphSplitData();
|
|
504
510
|
const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);
|
|
505
511
|
let nodeA0, nodeB1;
|
|
506
|
-
const smallFraction =
|
|
512
|
+
const smallFraction = fractionTol;
|
|
507
513
|
const largeFraction = 1.0 - smallFraction;
|
|
508
514
|
let i;
|
|
509
515
|
let nodeB0;
|
|
510
|
-
const distTol = Geometry.smallMetricDistance;
|
|
511
516
|
while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {
|
|
512
517
|
data.numUpEdge++;
|
|
513
518
|
const n0 = sweepHeap.activeEdges.length;
|
|
514
|
-
sweepHeap.removeArrayMembersWithY1Below(nodeA0.y -
|
|
519
|
+
sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distanceTol);
|
|
515
520
|
data.numPopOut += n0 - sweepHeap.activeEdges.length;
|
|
516
521
|
for (i = 0; i < sweepHeap.activeEdges.length; i++) {
|
|
517
522
|
nodeB0 = sweepHeap.activeEdges[i];
|
|
518
523
|
nodeB1 = nodeB0.faceSuccessor;
|
|
519
|
-
if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y,
|
|
524
|
+
if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distanceTol)) {
|
|
520
525
|
data.numA0B0++;
|
|
521
526
|
}
|
|
522
|
-
else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y,
|
|
527
|
+
else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distanceTol)) {
|
|
523
528
|
data.numA0B1++;
|
|
524
529
|
}
|
|
525
530
|
else {
|
|
526
531
|
data.numIntersectionTest++;
|
|
527
|
-
const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0,
|
|
532
|
+
const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distanceTol);
|
|
528
533
|
if (fractions) {
|
|
529
534
|
const splitAndPush = (node, fraction) => {
|
|
530
535
|
if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Merging.js","sourceRoot":"","sources":["../../../src/topology/Merging.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE9C,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,qCAAqC,EAAE,MAAM,yBAAyB,CAAC;AAChF,OAAO,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,mBAAmB;AAEnB,MAAM,OAAO,cAAc;IAClB,SAAS,GAAG,CAAC,CAAC;IACd,mBAAmB,GAAG,CAAC,CAAC;IACxB,QAAQ,GAAG,CAAC,CAAC;IACb,SAAS,GAAG,CAAC,CAAC;IACd,OAAO,GAAG,CAAC,CAAC;IACZ,OAAO,GAAG,CAAC,CAAC;IACnB;IACA,CAAC;CACF;AACD;;GAEG;AACH,MAAM,OAAO,0BAA0B;IAC9B,KAAK,CAAS;IACd,iBAAiB,CAAS;IAC1B,IAAI,CAAW;IACf,OAAO,CAAU;IACxB,YAAmB,KAAa,EAAE,GAAW,EAAE,IAAc,EAAE,OAAgB;QAC7E,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;CACF;AAID;;;GAGG;AACH,MAAM,OAAO,gBAAgB;IAE3B,iFAAiF;IAC1E,MAAM,CAAC,gBAAgB,CAAC,CAAW,EAAE,CAAW;QACrD,YAAY;QACZ,4CAA4C;QAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,YAAY;QACZ,4CAA4C;QAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IAED,mIAAmI;IAC5H,MAAM,CAAC,UAAU,CAAC,KAAe;QACtC,MAAM,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC;QACpC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;QAClC,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC;eACzC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC;eACvC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC;IAC3D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,qBAAqB,CAAC,IAAc,EAAE,OAAiB,EAAE,OAAiB;QACtF,OAAO,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACnH,CAAC;IAED,wHAAwH;IACxH,yHAAyH;IAElH,MAAM,CAAC,UAAU,CAAC,KAAoB;QAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC/B,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1C,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,gFAAgF;IACzE,MAAM,CAAC,wBAAwB,CAAC,QAAyB,EAAE,WAA0B,EAAE,IAAkB;QAC9G,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,UAAU,GAAG,CAAC,CAAC;QAEnB,kFAAkF;QAClF,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAE/B,MAAM,KAAK,GAAG,WAAW,CAAC,gBAAgB,CACxC,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAC7D,UAAU,EACV,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAC7D,UAAU,GAAG,CAAC,CAAC,CAAC;YAElB,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC7B,UAAU,IAAI,CAAC,CAAC;YAEhB,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAG,sDAAsD;YACvF,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,eAAe,CAAC,KAAoB;QAChD,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACvC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC;YACtC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;IACD;;;;;;;OAOG;IACK,MAAM,CAAC,8BAA8B,CAAC,IAAc,EAAE,MAAoB,EAAE,OAAqB,EAAE,gBAAwB,CAAC;QAClI,IAAI,EAAE,GAAG,IAAI,CAAC;QACd,GAAG,CAAC,CAAC,8DAA8D;YACjE,IAAI,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC;gBACzD,MAAM;YACR,EAAE,GAAG,EAAE,CAAC,eAAe,CAAC;QAC1B,CAAC,QAAQ,EAAE,KAAK,IAAI,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;QAC9C,IAAI,EAAE,KAAK,IAAI;YACb,OAAO,KAAK,CAAC;QACf,IAAI,EAAE,GAAG,IAAI,CAAC;QACd,GAAG,CAAC,CAAC,2DAA2D;YAC9D,IAAI,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC;gBACzD,MAAM;YACR,EAAE,GAAG,EAAE,CAAC,iBAAiB,CAAC;QAC5B,CAAC,QAAQ,EAAE,KAAK,IAAI,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;QAC9C,IAAI,EAAE,KAAK,IAAI;YACb,OAAO,KAAK,CAAC;QACf,OAAO,QAAQ,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;IACrF,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,qCAAqC,CAAC,KAAoB,EAAE,IAAkB,EAAE,UAAwB,YAAY,CAAC,aAAa;QAC9I,IAAI,YAAY,CAAC,SAAS,KAAK,IAAI;YACjC,OAAO,CAAC,CAAC;QACX,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBAClE,gFAAgF;oBAChF,MAAM,aAAa,GAAG,QAAQ,CAAC,0BAA0B,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC,CAAC;oBACrH,IAAI,IAAI,CAAC,8BAA8B,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,aAAa,CAAC,IAAI,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,aAAa,CAAC,EAAE,CAAC;wBAChK,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;wBAC7B,EAAE,SAAS,CAAC;oBACd,CAAC;gBACH,CAAC;YACH,CAAC;YACD,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtB,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,wCAAwC,CAAC,KAAoB,EAAE,UAAwB,YAAY,CAAC,aAAa;QAC7H,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,GAAG,IAAI,CAAC,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;YACzE,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YACrC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACtC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBACrD,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;oBAChC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvB,CAAC;YACH,CAAC;YACD,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrB,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,iBAAiB,CAAC,KAAoB,EAAE,UAAwB,YAAY,CAAC,aAAa;QACtG,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,eAAe,GAAG,IAAI,CAAC,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QACzF,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACxB,MAAM,cAAc,GAAG,GAAG,GAAG,KAAK,CAAC,kBAAkB,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;YAC9F,MAAM,CAAC,cAAc,KAAK,eAAe,CAAC,CAAC;QAC7C,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrB,OAAO,eAAe,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,iBAAiB,CAAC,KAAoB,EAAE,QAAsB,YAAY,CAAC,QAAQ;QAC/F,MAAM,QAAQ,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAC1C,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC;gBAChC,SAAS;YACX,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAED;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAC7B,uEAAuE;IACvE,uDAAuD;IACvD,+EAA+E;IACxE,MAAM,CAAC,sBAAsB,CAAC,QAA0B,EAAE,KAAkB,EAAE,EAAU,EAAE,EAAU;QACzG,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAChB,MAAM,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnD,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC;YACf,MAAM,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,oCAAoC,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;gBAChE,OAAO,EAAE,CAAC;YACZ,CAAC;YACD,EAAE,EAAE,CAAC;QACP,CAAC;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IACO,MAAM,CAAC,mCAAmC,CAAsC;IACxF;;OAEG;IACI,MAAM,KAAK,kCAAkC,CAAC,IAAoD,IAAI,IAAI,CAAC,mCAAmC,GAAG,IAAI,CAAC,CAAC,CAAC;IACvJ,MAAM,CAAC,4BAA4B,CAAC,QAA0B,EAAE,KAAkB,EAAE,QAAoB,EAAE,EAAU,EAAE,EAAU;QACtI,IAAI,IAAI,CAAC,mCAAmC,EAAE,CAAC;YAC7C,MAAM,QAAQ,GAAiC,EAAE,CAAC;YAClD,0CAA0C;YAC1C,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7B,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjD,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAC7B,MAAM,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;gBACnD,QAAQ,CAAC,IAAI,CAAC,IAAI,0BAA0B,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;YACvF,CAAC;YACD,IAAI,CAAC,mCAAmC,CAAC,QAAQ,CAAC,CAAC;QACrD,CAAC;IAEH,CAAC;IACD,mCAAmC;IACnC,yCAAyC;IACzC,gDAAgD;IAChD,6DAA6D;IAC7D,mCAAmC;IACnC,iCAAiC;IACzB,MAAM,CAAC,yBAAyB,CAAC,QAA0B,EAAE,KAAkB,EAAE,QAAoB,EAAE,EAAU,EAAE,EAAU;QACnI,MAAM,QAAQ,GAAiC,EAAE,CAAC;QAElD,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC;gBACf,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;gBACpB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;oBAC/B,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAClD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;oBAC7B,MAAM,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;oBACnD,QAAQ,CAAC,IAAI,CAAC,IAAI,0BAA0B,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC,CAAC;gBACjF,CAAC;gBACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAA6B,EAAE,CAA6B,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC7H,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBACnC,CAAC;YACH,CAAC;YACD,CAAC,GAAG,EAAE,CAAC;QACT,CAAC;IACH,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,gBAAgB,CAAC,IAAc;QAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,OAA8B,CAAC;QAChD,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;YACtB,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,MAAM,KAAK,GAAG,GAAG,CAAC,KAAK,CAAC;YACxB,IAAI,KAAK,EAAE,CAAC;gBACV,IAAI,MAAM,GAAG,KAAK,CAAC,mCAAmC,CAAC,QAAQ,CAAC,CAAC;gBACjE,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,QAAQ,GAAG,CAAC;oBAClD,MAAM,GAAG,CAAC,MAAM,CAAC;gBACnB,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IACD,4FAA4F;IACrF,MAAM,CAAC,UAAU,CAAC,IAAc;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,KAAK,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IACrJ,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,sBAAsB,CAAC,KAAoB,EAAE,uBAAkD;QAC3G,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QACpC,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QACxC,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAE,yEAAyE;QACjI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;YACnB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;YACnB,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC,CAAE,0CAA0C;YACzF,QAAQ,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QACrC,CAAC;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAChD,MAAM,KAAK,GAAG,QAAQ,CAAC,qBAAqB,CAAC,UAAU,CAAC,CAAC;QACzD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC;QAC1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,EAAE,CAAC,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBACrD,sFAAsF;gBACtF,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC;oBACZ,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC/C,MAAM,MAAM,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;oBAC5B,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;wBACjC,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC9C,MAAM,KAAK,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;wBAC3B,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBACnB,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;oBACrB,CAAC;gBACH,CAAC;gBACD,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACd,CAAC;QACH,CAAC;QACD,MAAM;QACN,4EAA4E;QAC5E,qDAAqD;QAErD,qDAAqD;QACrD,KAAK,MAAM,iBAAiB,IAAI,KAAK,EAAE,CAAC;YACtC,IAAI,iBAAiB,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC1C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;gBAClC,IAAI,qBAAqB,GAAG,uBAAuB,CAAC;gBACpD,IAAI,qBAAqB,EAAE,CAAC;oBAC1B,4HAA4H;oBAC5H,MAAM,MAAM,GAAG,KAAK,CAAC,OAA8B,CAAC;oBACpD,IAAI,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,YAAY,aAAa;wBAC7F,qBAAqB,GAAG,SAAS,CAAC;gBACtC,CAAC;gBACD,IAAI,OAAO,GAAG,qBAAqB,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBACtH,IAAI,KAAK,CAAC,oCAAoC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/D,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;QACH,CAAC;QACD,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1C,MAAM,sBAAsB,GAAe,EAAE,CAAC;QAC9C,EAAE,GAAG,CAAC,CAAC;QACP,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,uDAAuD;QAEvD,2CAA2C;QAC3C,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,EAAE,CAAC,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBACrD,kFAAkF;gBAClF,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC;oBACZ,6CAA6C;oBAC7C,+DAA+D;oBAC/D,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC;wBACb,IAAI,CAAC,yBAAyB,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;oBACpE,IAAI,CAAC,4BAA4B,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;oBACrE,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC/C,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;oBAC5B,IAAI,KAAK,GAAG,MAAM,CAAC;oBACnB,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;wBACjC,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC9C,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;wBAC3B,IAAI,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;4BAC5C,8DAA8D;4BAC9D,MAAM,CAAC,GAAG,sBAAsB,CAAC,SAAS,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;4BAC/E,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gCACX,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gCACtF,sBAAsB,CAAC,GAAG,EAAE,CAAC;4BAC/B,CAAC;4BACD,KAAK,GAAG,KAAK,CAAC;4BACd,MAAM,GAAG,MAAM,CAAC;wBAClB,CAAC;6BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;4BACnD,MAAM,CAAC,GAAG,sBAAsB,CAAC,SAAS,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;4BAC/E,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gCACX,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gCACtF,sBAAsB,CAAC,GAAG,EAAE,CAAC;4BAC/B,CAAC;4BACD,6FAA6F;wBAC/F,CAAC;6BAAM,CAAC;4BACN,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;4BAE7B,wCAAwC;4BACxC,wDAAwD;4BACxD,6CAA6C;4BAC7C,kDAAkD;4BAClD,8CAA8C;4BAC9C,IAAI,KAAK,CAAC,oCAAoC,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;gCAC/D,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC;gCACnC,MAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC;gCAC9B,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;oCAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;oCACxC,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;oCACxC,IAAI,QAAQ,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,CAAC,CAAE,kBAAkB;wCACtE,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;wCAC/B,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wCACtC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wCACvC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oCACtC,CAAC;gCACH,CAAC;4BACH,CAAC;4BACD,KAAK,GAAG,KAAK,CAAC;4BACd,MAAM,GAAG,MAAM,CAAC;wBAClB,CAAC;oBACH,CAAC;gBACH,CAAC;gBACD,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACd,CAAC;QACH,CAAC;IACH,CAAC;IAEO,MAAM,CAAC,+BAA+B,CAAC,KAAoB;QACjE,MAAM,SAAS,GAAG,IAAI,qCAAqC,EAAE,CAAC;QAC9D,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YAEnC,IAAI,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC,aAAa,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC9D,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClC,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAEO,MAAM,CAAC,mCAAmC,CAAC,MAAgB,EAAE,MAAgB,EAAE,MAAc,QAAQ,CAAC,mBAAmB;QAC/H,MAAM,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;QACpC,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;QACpC,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC;QAChE,IAAI,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAClG,IAAI,SAAS,EAAE,CAAC;YACd,MAAM,qBAAqB,GAAG,CAAC,QAAgB,EAAE,QAAe,EAAE,MAAa,EAAU,EAAE;gBACzF,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/D,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/D,IAAI,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC;oBAChE,OAAO,GAAG,CAAC;gBACb,IAAI,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC;oBAC5D,OAAO,GAAG,CAAC;gBACb,OAAO,QAAQ,CAAC;YAClB,CAAC,CAAC;YACF,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACvE,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACvE,IAAI,SAAS,CAAC,EAAE,EAAE,CAAC;gBACjB,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACzE,CAAC;YACD,IAAI,SAAS,CAAC,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,kEAAkE;YAC9F,IAAI,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC1E,IAAI,SAAS,CAAC,EAAE,EAAE,CAAC;oBACjB,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,oEAAoE;oBACjG,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC;gBAC3B,CAAC;;oBACC,SAAS,GAAG,SAAS,CAAC,CAAC,gDAAgD;YAC3E,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,KAAoB;QACvD,MAAM,IAAI,GAAG,IAAI,cAAc,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,MAAM,aAAa,GAAG,MAAM,CAAC;QAC7B,MAAM,aAAa,GAAG,GAAG,GAAG,aAAa,CAAC;QAC1C,IAAI,CAAC,CAAC;QACN,IAAI,MAAM,CAAC;QACX,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAC7C,OAAO,SAAS,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;YAC9D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YACxC,SAAS,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,IAAI,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,MAAM,GAAG,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBAClC,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;gBAC9B,IAAI,QAAQ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;oBACjF,IAAI,CAAC,OAAO,EAAE,CAAC;gBACjB,CAAC;qBAAM,IAAI,QAAQ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;oBACxF,IAAI,CAAC,OAAO,EAAE,CAAC;gBACjB,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,mCAAmC,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;oBACpF,IAAI,SAAS,EAAE,CAAC;wBACd,MAAM,YAAY,GAAG,CAAC,IAAc,EAAE,QAAiB,EAAQ,EAAE;4BAC/D,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,GAAG,aAAa,IAAI,QAAQ,GAAG,aAAa,EAAE,CAAC;gCACnF,MAAM,OAAO,GAAG,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;gCAC1D,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAE,mCAAmC;gCAC3E,IAAI,CAAC,QAAQ,EAAE,CAAC;4BAClB,CAAC;wBACH,CAAC,CAAC;wBACF,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBACrC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBACtC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBACrC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBACtC,0EAA0E;oBAC5E,CAAC;gBACH,CAAC;YACH,CAAC;YACD,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,qBAAqB,CAAC,YAA6B;QAC/D,uEAAuE;QACvE,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,gBAAgB,CAAC,wBAAwB,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,CAAC,aAAa,CAAC,CAAC;QAC3F,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,MAAkC,EAAE,aAAsB,IAAI,EAAE,OAAqB,YAAY,CAAC,YAAY;QAC9I,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC;YACnB,OAAO,SAAS,CAAC;QACnB,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,MAAM,UAAU,GAAG,YAAY,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACjF,KAAK,MAAM,IAAI,IAAI,UAAU;YAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,UAAU,EAAE,CAAC;YACf,MAAM,OAAO,GAAG,IAAI,qBAAqB,CAAC,KAAK,CAAC,CAAC;YACjD,OAAO,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACtC,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAEF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { XAndY } from \"../geometry3d/XYZProps\";\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\nimport { SmallSystem } from \"../numerics/SmallSystem\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\nimport { RegularizationContext } from \"./RegularizeFace\";\nimport { Triangulator } from \"./Triangulation\";\n\n// cspell:word XYUV\n\nexport class GraphSplitData {\n public numUpEdge = 0;\n public numIntersectionTest = 0;\n public numSplit = 0;\n public numPopOut = 0;\n public numA0B0 = 0;\n public numA0B1 = 0;\n public constructor() {\n }\n}\n/**\n * Structure for data used when sorting outbound edges \"around a node\"\n */\nexport class VertexNeighborhoodSortData {\n public index: number;\n public radiusOfCurvature: number;\n public node: HalfEdge;\n public radians?: number;\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\n this.index = index;\n this.radiusOfCurvature = key;\n this.node = node;\n this.radians = radians;\n }\n}\n\n/** Function signature for announcing a vertex neighborhood during sorting. */\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\n/**\n * * Assorted methods used in algorithms on HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphOps {\n\n /** Compare function for sorting with primary y compare, secondary x compare. */\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\n // Check y's\n // if (!Geometry.isSameCoordinate(a.y, b.y))\n if (a.y < b.y)\n return -1;\n else if (a.y > b.y)\n return 1;\n // Check x's\n // if (!Geometry.isSameCoordinate(a.x, b.x))\n if (a.x < b.x)\n return -1;\n else if (a.x > b.x)\n return 1;\n return 0;\n }\n\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\n public static isDownPeak(nodeB: HalfEdge) {\n const nodeA = nodeB.facePredecessor;\n const nodeC = nodeB.faceSuccessor;\n return this.compareNodesYXUp(nodeB, nodeA) < 0\n && this.compareNodesYXUp(nodeB, nodeC) < 0\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\n }\n\n /** return the cross product of vectors from base to targetA and base to targetB\n * @param base base vertex of both vectors.\n * @param targetA target vertex of first vector\n * @param targetB target vertex of second vector\n */\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\n }\n\n // ---------------------------------------------------------------------------------------------------------------------\n // ----------------------------------------------------------------------------------------------------------------------\n\n public static graphRange(graph: HalfEdgeGraph): Range3d {\n const range = Range3d.create();\n for (const node of graph.allHalfEdges) {\n range.extendXYZ(node.x, node.y, node.z);\n }\n return range;\n }\n /** Returns an array of all nodes (both ends) of edges created from segments. */\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\n const result = [];\n let idxCounter = 0;\n\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\n for (const segment of segments) {\n\n const node0 = returnGraph.createEdgeXYZXYZ(\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\n idxCounter,\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\n idxCounter + 1);\n\n const node1 = node0.edgeMate;\n idxCounter += 2;\n\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\n result.push(node0);\n result.push(node1);\n }\n\n return result;\n }\n\n /**\n * * Visit all nodes in `graph`.\n * * invoke `pinch(node, vertexPredecessor)`\n * * this leaves the graph as isolated edges.\n * @param graph graph to modify\n */\n public static isolateAllEdges(graph: HalfEdgeGraph) {\n for (const nodeA of graph.allHalfEdges) {\n const nodeB = nodeA.vertexPredecessor;\n HalfEdge.pinch(nodeA, nodeB);\n }\n }\n /**\n * Compute convexity of a sector of a super-face.\n * @param base node whose edge is to be tested for removal\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\n * @param barrier edges with this mask (on either side) will not be removed\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\n * @return whether removing the edge at base would create a convex sector in the super-face\n */\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\n let vs = base;\n do { // loop ccw around vertex looking for a super-face predecessor\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\n break;\n vs = vs.vertexSuccessor;\n } while (vs !== base && vs.isMaskSet(ignore));\n if (vs === base)\n return false;\n let vp = base;\n do { // loop cw around vertex looking for a super-face successor\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\n break;\n vp = vp.vertexPredecessor;\n } while (vp !== base && vp.isMaskSet(ignore));\n if (vp === base)\n return false;\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\n }\n /**\n * Mask edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine and mark\n * @param mark the mask used to mark (both sides of) removable edges\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges masked (half the number of HalfEdges masked)\n */\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n if (HalfEdgeMask.NULL_MASK === mark)\n return 0;\n const visit = graph.grabMask(true);\n let numMarked = 0;\n for (const node of graph.allHalfEdges) {\n if (!node.isMaskSet(visit)) {\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\n // tol based on areas of *original* faces on each side of the edge to be removed\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\n node.setMaskAroundEdge(mark);\n ++numMarked;\n }\n }\n }\n node.setMaskAroundEdge(visit);\n }\n graph.dropMask(visit);\n return numMarked;\n }\n /**\n * Collect edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return one HalfEdge per removable edge\n */\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\n const removable: HalfEdge[] = [];\n const mark = graph.grabMask(true);\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\n const visited = graph.grabMask(true);\n for (const node of graph.allHalfEdges) {\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\n node.setMaskAroundEdge(visited);\n removable.push(node);\n }\n }\n graph.dropMask(visited);\n }\n graph.dropMask(mark);\n return removable;\n }\n\n /**\n * Remove edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to modify\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges deleted\n */\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n const mark = graph.grabMask(true);\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\n if (numRemovedEdges > 0) {\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\n assert(numYankedEdges === numRemovedEdges);\n }\n graph.dropMask(mark);\n return numRemovedEdges;\n }\n\n /**\n * Test desired faces for convexity.\n * @param graph graph to examine\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\n * @return whether every face in the graph is convex\n */\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\n const allFaces = graph.collectFaceLoops();\n for (const node of allFaces) {\n if (node.isMaskedAroundFace(avoid))\n continue;\n if (!node.isFaceConvex())\n return false;\n }\n return true;\n }\n}\n\n/**\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\n * @internal\n */\nexport class HalfEdgeGraphMerge {\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\n // * Assume: angles k are stored at extra data index 0.\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\n let kC = kA + 1;\n const thetaA = clusters.getExtraData(order[kA], 0);\n while (kC < kB) {\n const thetaB = clusters.getExtraData(order[kC], 0);\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n return kC;\n }\n kC++;\n }\n return kC;\n }\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\n /**\n * public property setter for a function to be called with sorted edge data around a vertex.\n */\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n if (this._announceVertexNeighborhoodFunction) {\n const sortData: VertexNeighborhoodSortData[] = [];\n // build and share the entire vertex order\n for (let k = k0; k < k1; k++) {\n const index = clusters.getExtraData(order[k], 1);\n const theta = clusters.getExtraData(order[k], 0);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\n }\n this._announceVertexNeighborhoodFunction(sortData);\n }\n\n }\n // assumptions about cluster array:\n // * data order is: x,y,theta,nodeIndex\n // * theta and nodeIndex are the \"extra\" data.\n // * only want to do anything here when curves are present.\n // * k0<=k<k1 are around a vertex\n // * These are sorted by theta.\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n const sortData: VertexNeighborhoodSortData[] = [];\n\n for (let k = k0; k < k1;) {\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\n if (k + 1 < kB) {\n sortData.length = 0;\n for (let kA = k; kA < kB; kA++) {\n const index = clusters.getExtraData(order[kA], 1);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\n }\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\n for (let i = 0; i < sortData.length; i++) {\n order[k + i] = sortData[i].index;\n }\n }\n k = kB;\n }\n }\n /** Return the sort key for sorting by curvature.\n * * This is the signed distance from the curve at the edge start, to center of curvature.\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\n */\n public static curvatureSortKey(node: HalfEdge): number {\n const cld = node.edgeTag as CurveLocationDetail;\n if (cld !== undefined) {\n const fraction = cld.fraction;\n const curve = cld.curve;\n if (curve) {\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\n if (node.sortData !== undefined && node.sortData < 0)\n radius = -radius;\n return radius;\n }\n }\n return 0.0;\n }\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\n public static isNullFace(node: HalfEdge): boolean {\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\n }\n /** Simplest merge algorithm:\n * * collect array of (x,y,theta) at all nodes\n * * lexical sort of the array.\n * * twist all vertices together.\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\n */\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\n const allNodes = graph.allHalfEdges;\n const numNodes = allNodes.length;\n graph.clearMask(HalfEdgeMask.NULL_FACE);\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\n for (let i = 0; i < numNodes; i++) {\n const nodeA = allNodes[i];\n const xA = nodeA.x;\n const yA = nodeA.y;\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\n clusters.addDirect(xA, yA, 0.0, i);\n }\n const clusterTol = Geometry.smallMetricDistance;\n const order = clusters.clusterIndicesLexical(clusterTol);\n let k0 = 0;\n const numK = order.length;\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\n if (k1 > k0) {\n const iA = clusters.getExtraData(order[k0], 1);\n const nodeA0 = allNodes[iA];\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n const nodeB = allNodes[iB];\n nodeB.x = nodeA0.x;\n nodeB.y = nodeA0.y;\n }\n }\n k0 = k1 + 1;\n }\n }\n // NOW\n // 1) There are identical coordinates at all nodes around each vertex loop.\n // 2) Hence ready do sort (at each vertex) by theta.\n\n // insert theta as extra data in the sort table . . .\n for (const clusterTableIndex of order) {\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\n const nodeA = allNodes[clusterTableIndex];\n const nodeB = nodeA.faceSuccessor;\n let getPrecomputedRadians = outboundRadiansFunction;\n if (getPrecomputedRadians) {\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\n const detail = nodeA.edgeTag as CurveLocationDetail;\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\n getPrecomputedRadians = undefined;\n }\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\n radians = Math.PI;\n clusters.setExtraData(clusterTableIndex, 0, radians);\n }\n }\n clusters.sortSubsetsBySingleKey(order, 2);\n const unmatchedNullFaceNodes: HalfEdge[] = [];\n k0 = 0;\n let thetaA, thetaB;\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\n\n // now pinch each neighboring pair together\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\n if (k1 > k0) {\n // const xy = clusters.getPoint2d(order[k0]);\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\n if (k1 > k0 + 1)\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\n const iA = clusters.getExtraData(order[k0], 1);\n thetaA = clusters.getExtraData(order[k0], 0);\n const nodeA0 = allNodes[iA];\n let nodeA = nodeA0;\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n thetaB = clusters.getExtraData(order[k], 0);\n const nodeB = allNodes[iB];\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n // nope, this edge was flagged and pinched from the other end.\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n nodeA = nodeB;\n thetaA = thetaB;\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\n } else {\n HalfEdge.pinch(nodeA, nodeB);\n\n // Detect null face using the heuristic:\n // * near vertex angles are same (periodic, toleranced)\n // * far vertex is clustered (exactly equal)\n // * near vertex curvatures are same (toleranced)\n // Note that near vertex is already clustered.\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n const nodeA1 = nodeA.faceSuccessor;\n const nodeB1 = nodeB.edgeMate;\n if (nodeA1.isEqualXY(nodeB1)) {\n const cA = this.curvatureSortKey(nodeA);\n const cB = this.curvatureSortKey(nodeB);\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\n HalfEdge.pinch(nodeA1, nodeB1);\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\n unmatchedNullFaceNodes.push(nodeB1);\n }\n }\n }\n nodeA = nodeB;\n thetaA = thetaB;\n }\n }\n }\n k0 = k1 + 1;\n }\n }\n }\n\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\n for (const p of graph.allHalfEdges) {\n\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\n sweepHeap.priorityQueue.push(p);\n }\n }\n return sweepHeap;\n }\n\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, tol: number = Geometry.smallMetricDistance): { f0: XAndY, f1?: XAndY} | undefined {\n const nodeA1 = nodeA0.faceSuccessor;\n const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };\n const nodeB1 = nodeB0.faceSuccessor;\n const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };\n let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);\n if (fractions) {\n const snapFractionToSegment = (fraction: number, segStart: XAndY, segEnd: XAndY): number => {\n const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);\n const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);\n if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))\n return 0.0;\n if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))\n return 1.0;\n return fraction;\n };\n fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);\n fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);\n if (fractions.f1) {\n fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);\n fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);\n }\n if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))\n fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection\n if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {\n if (fractions.f1) {\n fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection\n fractions.f1 = undefined;\n } else\n fractions = undefined; // intersection/overlap is outside both segments\n }\n }\n return fractions;\n }\n /**\n * Split edges at intersections.\n * * This is a large operation.\n * @param graph\n */\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\n const data = new GraphSplitData();\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\n let nodeA0, nodeB1;\n const smallFraction = 1.0e-8;\n const largeFraction = 1.0 - smallFraction;\n let i;\n let nodeB0;\n const distTol = Geometry.smallMetricDistance;\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\n data.numUpEdge++;\n const n0 = sweepHeap.activeEdges.length;\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distTol);\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\n nodeB0 = sweepHeap.activeEdges[i];\n nodeB1 = nodeB0.faceSuccessor;\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distTol)) {\n data.numA0B0++;\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distTol)) {\n data.numA0B1++;\n } else {\n data.numIntersectionTest++;\n const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distTol);\n if (fractions) {\n const splitAndPush = (node: HalfEdge, fraction?: number): void => {\n if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {\n const newNode = graph.splitEdgeAtFraction(node, fraction);\n sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later\n data.numSplit++;\n }\n };\n splitAndPush(nodeA0, fractions.f0.x);\n splitAndPush(nodeA0, fractions.f1?.x);\n splitAndPush(nodeB0, fractions.f0.y);\n splitAndPush(nodeB0, fractions.f1?.y);\n // existing nodeA0 and its shortened edge remain for further intersections\n }\n }\n }\n sweepHeap.activeEdges.push(nodeA0);\n }\n return data;\n }\n\n /**\n * Returns a graph structure formed from the given LineSegment array\n *\n * * Find all intersections among segments, and split them if necessary\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\n * vertices.\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\n * loops\n */\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\n const graph = new HalfEdgeGraph();\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n return graph;\n }\n\n /**\n * * Input is random linestrings, not necessarily loops\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\n * @returns graph, or undefined if bad data.\n */\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\n if (chains.length < 1)\n return undefined;\n const graph = new HalfEdgeGraph();\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\n for (const seed of chainSeeds)\n seed.setMaskAroundFace(mask);\n\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n if (regularize) {\n const context = new RegularizationContext(graph);\n context.regularizeGraph(true, true);\n }\n return graph;\n }\n\n}\n"]}
|
|
1
|
+
{"version":3,"file":"Merging.js","sourceRoot":"","sources":["../../../src/topology/Merging.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,qCAAqC,EAAE,MAAM,yBAAyB,CAAC;AAChF,OAAO,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,mBAAmB;AAEnB,MAAM,OAAO,cAAc;IAClB,SAAS,GAAG,CAAC,CAAC;IACd,mBAAmB,GAAG,CAAC,CAAC;IACxB,QAAQ,GAAG,CAAC,CAAC;IACb,SAAS,GAAG,CAAC,CAAC;IACd,OAAO,GAAG,CAAC,CAAC;IACZ,OAAO,GAAG,CAAC,CAAC;IACnB;IACA,CAAC;CACF;AACD;;GAEG;AACH,MAAM,OAAO,0BAA0B;IAC9B,KAAK,CAAS;IACd,iBAAiB,CAAS;IAC1B,IAAI,CAAW;IACf,OAAO,CAAU;IACxB,YAAmB,KAAa,EAAE,GAAW,EAAE,IAAc,EAAE,OAAgB;QAC7E,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;CACF;AAID;;;GAGG;AACH,MAAM,OAAO,gBAAgB;IAE3B,iFAAiF;IAC1E,MAAM,CAAC,gBAAgB,CAAC,CAAW,EAAE,CAAW;QACrD,YAAY;QACZ,4CAA4C;QAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,YAAY;QACZ,4CAA4C;QAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IAED,mIAAmI;IAC5H,MAAM,CAAC,UAAU,CAAC,KAAe;QACtC,MAAM,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC;QACpC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;QAClC,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC;eACzC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC;eACvC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC;IAC3D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,qBAAqB,CAAC,IAAc,EAAE,OAAiB,EAAE,OAAiB;QACtF,OAAO,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACnH,CAAC;IAED,iDAAiD;IAC1C,MAAM,CAAC,UAAU,CAAC,KAA8B;QACrD,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC/B,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1C,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,oDAAoD;IAC7C,MAAM,CAAC,YAAY,CAAC,KAA8B;QACvD,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,gFAAgF;IACzE,MAAM,CAAC,wBAAwB,CAAC,QAAyB,EAAE,WAA0B,EAAE,IAAkB;QAC9G,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,UAAU,GAAG,CAAC,CAAC;QAEnB,kFAAkF;QAClF,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAE/B,MAAM,KAAK,GAAG,WAAW,CAAC,gBAAgB,CACxC,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAC7D,UAAU,EACV,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC,EAC7D,UAAU,GAAG,CAAC,CAAC,CAAC;YAElB,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC7B,UAAU,IAAI,CAAC,CAAC;YAEhB,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAG,sDAAsD;YACvF,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,eAAe,CAAC,KAAoB;QAChD,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACvC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC;YACtC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;IACD;;;;;;;OAOG;IACK,MAAM,CAAC,8BAA8B,CAAC,IAAc,EAAE,MAAoB,EAAE,OAAqB,EAAE,gBAAwB,CAAC;QAClI,IAAI,EAAE,GAAG,IAAI,CAAC;QACd,GAAG,CAAC,CAAC,8DAA8D;YACjE,IAAI,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC;gBACzD,MAAM;YACR,EAAE,GAAG,EAAE,CAAC,eAAe,CAAC;QAC1B,CAAC,QAAQ,EAAE,KAAK,IAAI,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;QAC9C,IAAI,EAAE,KAAK,IAAI;YACb,OAAO,KAAK,CAAC;QACf,IAAI,EAAE,GAAG,IAAI,CAAC;QACd,GAAG,CAAC,CAAC,2DAA2D;YAC9D,IAAI,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC;gBACzD,MAAM;YACR,EAAE,GAAG,EAAE,CAAC,iBAAiB,CAAC;QAC5B,CAAC,QAAQ,EAAE,KAAK,IAAI,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;QAC9C,IAAI,EAAE,KAAK,IAAI;YACb,OAAO,KAAK,CAAC;QACf,OAAO,QAAQ,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;IACrF,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,qCAAqC,CAAC,KAAoB,EAAE,IAAkB,EAAE,UAAwB,YAAY,CAAC,aAAa;QAC9I,IAAI,YAAY,CAAC,SAAS,KAAK,IAAI;YACjC,OAAO,CAAC,CAAC;QACX,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBAClE,gFAAgF;oBAChF,MAAM,aAAa,GAAG,QAAQ,CAAC,0BAA0B,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC,CAAC;oBACrH,IAAI,IAAI,CAAC,8BAA8B,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,aAAa,CAAC,IAAI,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,aAAa,CAAC,EAAE,CAAC;wBAChK,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;wBAC7B,EAAE,SAAS,CAAC;oBACd,CAAC;gBACH,CAAC;YACH,CAAC;YACD,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtB,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,wCAAwC,CAAC,KAAoB,EAAE,UAAwB,YAAY,CAAC,aAAa;QAC7H,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,GAAG,IAAI,CAAC,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;YACzE,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YACrC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACtC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBACrD,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;oBAChC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvB,CAAC;YACH,CAAC;YACD,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrB,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,iBAAiB,CAAC,KAAoB,EAAE,UAAwB,YAAY,CAAC,aAAa;QACtG,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,eAAe,GAAG,IAAI,CAAC,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QACzF,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACxB,MAAM,cAAc,GAAG,GAAG,GAAG,KAAK,CAAC,kBAAkB,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;YAC9F,MAAM,CAAC,cAAc,KAAK,eAAe,CAAC,CAAC;QAC7C,CAAC;QACD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrB,OAAO,eAAe,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,iBAAiB,CAAC,KAAoB,EAAE,QAAsB,YAAY,CAAC,QAAQ;QAC/F,MAAM,QAAQ,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAC1C,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC;gBAChC,SAAS;YACX,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAED;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAC7B,uEAAuE;IACvE,uDAAuD;IACvD,+EAA+E;IACxE,MAAM,CAAC,sBAAsB,CAAC,QAA0B,EAAE,KAAkB,EAAE,EAAU,EAAE,EAAU;QACzG,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAChB,MAAM,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnD,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC;YACf,MAAM,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,oCAAoC,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;gBAChE,OAAO,EAAE,CAAC;YACZ,CAAC;YACD,EAAE,EAAE,CAAC;QACP,CAAC;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IACO,MAAM,CAAC,mCAAmC,CAAsC;IACxF;;OAEG;IACI,MAAM,KAAK,kCAAkC,CAAC,IAAoD,IAAI,IAAI,CAAC,mCAAmC,GAAG,IAAI,CAAC,CAAC,CAAC;IACvJ,MAAM,CAAC,4BAA4B,CAAC,QAA0B,EAAE,KAAkB,EAAE,QAAoB,EAAE,EAAU,EAAE,EAAU;QACtI,IAAI,IAAI,CAAC,mCAAmC,EAAE,CAAC;YAC7C,MAAM,QAAQ,GAAiC,EAAE,CAAC;YAClD,0CAA0C;YAC1C,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7B,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjD,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAC7B,MAAM,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;gBACnD,QAAQ,CAAC,IAAI,CAAC,IAAI,0BAA0B,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;YACvF,CAAC;YACD,IAAI,CAAC,mCAAmC,CAAC,QAAQ,CAAC,CAAC;QACrD,CAAC;IAEH,CAAC;IACD,mCAAmC;IACnC,yCAAyC;IACzC,gDAAgD;IAChD,6DAA6D;IAC7D,mCAAmC;IACnC,iCAAiC;IACzB,MAAM,CAAC,yBAAyB,CAAC,QAA0B,EAAE,KAAkB,EAAE,QAAoB,EAAE,EAAU,EAAE,EAAU;QACnI,MAAM,QAAQ,GAAiC,EAAE,CAAC;QAElD,KAAK,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC;gBACf,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;gBACpB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;oBAC/B,MAAM,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAClD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;oBAC7B,MAAM,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;oBACnD,QAAQ,CAAC,IAAI,CAAC,IAAI,0BAA0B,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC,CAAC;gBACjF,CAAC;gBACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAA6B,EAAE,CAA6B,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC7H,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBACnC,CAAC;YACH,CAAC;YACD,CAAC,GAAG,EAAE,CAAC;QACT,CAAC;IACH,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,gBAAgB,CAAC,IAAc;QAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,OAA8B,CAAC;QAChD,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;YACtB,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,MAAM,KAAK,GAAG,GAAG,CAAC,KAAK,CAAC;YACxB,IAAI,KAAK,EAAE,CAAC;gBACV,IAAI,MAAM,GAAG,KAAK,CAAC,mCAAmC,CAAC,QAAQ,CAAC,CAAC;gBACjE,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,QAAQ,GAAG,CAAC;oBAClD,MAAM,GAAG,CAAC,MAAM,CAAC;gBACnB,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IACD,4FAA4F;IACrF,MAAM,CAAC,UAAU,CAAC,IAAc;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,KAAK,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IACrJ,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,sBAAsB,CAClC,KAAoB,EACpB,uBAAkD,EAClD,aAAqB,QAAQ,CAAC,mBAAmB;QAEjD,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QACpC,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QACxC,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAE,yEAAyE;QACjI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;YACnB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;YACnB,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC,CAAE,0CAA0C;YACzF,QAAQ,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QACrC,CAAC;QACD,MAAM,KAAK,GAAG,QAAQ,CAAC,qBAAqB,CAAC,UAAU,CAAC,CAAC;QACzD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC;QAC1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,EAAE,CAAC,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBACrD,sFAAsF;gBACtF,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC;oBACZ,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC/C,MAAM,MAAM,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;oBAC5B,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;wBACjC,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC9C,MAAM,KAAK,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;wBAC3B,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBACnB,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;oBACrB,CAAC;gBACH,CAAC;gBACD,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACd,CAAC;QACH,CAAC;QACD,MAAM;QACN,4EAA4E;QAC5E,qDAAqD;QAErD,qDAAqD;QACrD,KAAK,MAAM,iBAAiB,IAAI,KAAK,EAAE,CAAC;YACtC,IAAI,iBAAiB,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC1C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;gBAClC,IAAI,qBAAqB,GAAG,uBAAuB,CAAC;gBACpD,IAAI,qBAAqB,EAAE,CAAC;oBAC1B,4HAA4H;oBAC5H,MAAM,MAAM,GAAG,KAAK,CAAC,OAA8B,CAAC;oBACpD,IAAI,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,YAAY,aAAa;wBAC7F,qBAAqB,GAAG,SAAS,CAAC;gBACtC,CAAC;gBACD,IAAI,OAAO,GAAG,qBAAqB,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBACtH,IAAI,KAAK,CAAC,oCAAoC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/D,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;QACH,CAAC;QACD,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1C,MAAM,sBAAsB,GAAe,EAAE,CAAC;QAC9C,EAAE,GAAG,CAAC,CAAC;QACP,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,uDAAuD;QAEvD,2CAA2C;QAC3C,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,EAAE,CAAC,KAAK,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;gBACrD,kFAAkF;gBAClF,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC;oBACZ,6CAA6C;oBAC7C,+DAA+D;oBAC/D,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC;wBACb,IAAI,CAAC,yBAAyB,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;oBACpE,IAAI,CAAC,4BAA4B,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;oBACrE,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC/C,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;oBAC5B,IAAI,KAAK,GAAG,MAAM,CAAC;oBACnB,KAAK,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;wBACjC,MAAM,EAAE,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC9C,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;wBAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC;wBAC3B,IAAI,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;4BAC5C,8DAA8D;4BAC9D,MAAM,CAAC,GAAG,sBAAsB,CAAC,SAAS,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;4BAC/E,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gCACX,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gCACtF,sBAAsB,CAAC,GAAG,EAAE,CAAC;4BAC/B,CAAC;4BACD,KAAK,GAAG,KAAK,CAAC;4BACd,MAAM,GAAG,MAAM,CAAC;wBAClB,CAAC;6BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;4BACnD,MAAM,CAAC,GAAG,sBAAsB,CAAC,SAAS,CAAC,CAAC,IAAc,EAAE,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;4BAC/E,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gCACX,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gCACtF,sBAAsB,CAAC,GAAG,EAAE,CAAC;4BAC/B,CAAC;4BACD,6FAA6F;wBAC/F,CAAC;6BAAM,CAAC;4BACN,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;4BAE7B,wCAAwC;4BACxC,wDAAwD;4BACxD,6CAA6C;4BAC7C,kDAAkD;4BAClD,8CAA8C;4BAC9C,IAAI,KAAK,CAAC,oCAAoC,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;gCAC/D,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC;gCACnC,MAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC;gCAC9B,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;oCAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;oCACxC,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;oCACxC,IAAI,QAAQ,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,CAAC,CAAE,kBAAkB;wCACtE,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;wCAC/B,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wCACtC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wCACvC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oCACtC,CAAC;gCACH,CAAC;4BACH,CAAC;4BACD,KAAK,GAAG,KAAK,CAAC;4BACd,MAAM,GAAG,MAAM,CAAC;wBAClB,CAAC;oBACH,CAAC;gBACH,CAAC;gBACD,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACd,CAAC;QACH,CAAC;IACH,CAAC;IAEO,MAAM,CAAC,+BAA+B,CAAC,KAAoB;QACjE,MAAM,SAAS,GAAG,IAAI,qCAAqC,EAAE,CAAC;QAC9D,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YAEnC,IAAI,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC,aAAa,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC9D,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClC,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAEO,MAAM,CAAC,mCAAmC,CAAC,MAAgB,EAAE,MAAgB,EAAE,MAAc,QAAQ,CAAC,mBAAmB;QAC/H,MAAM,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;QACpC,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;QACpC,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC;QAChE,IAAI,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAClG,IAAI,SAAS,EAAE,CAAC;YACd,MAAM,qBAAqB,GAAG,CAAC,QAAgB,EAAE,QAAe,EAAE,MAAa,EAAU,EAAE;gBACzF,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/D,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/D,IAAI,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC;oBAChE,OAAO,GAAG,CAAC;gBACb,IAAI,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC;oBAC5D,OAAO,GAAG,CAAC;gBACb,OAAO,QAAQ,CAAC;YAClB,CAAC,CAAC;YACF,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACvE,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACvE,IAAI,SAAS,CAAC,EAAE,EAAE,CAAC;gBACjB,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,EAAE,CAAC,CAAC,GAAG,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACzE,CAAC;YACD,IAAI,SAAS,CAAC,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,CAAC,kEAAkE;YAC9F,IAAI,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC1E,IAAI,SAAS,CAAC,EAAE,EAAE,CAAC;oBACjB,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,oEAAoE;oBACjG,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC;gBAC3B,CAAC;;oBACC,SAAS,GAAG,SAAS,CAAC,CAAC,gDAAgD;YAC3E,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,KAAoB,EAAE,cAAsB,QAAQ,CAAC,mBAAmB,EAAE,cAAsB,MAAM;QACzI,MAAM,IAAI,GAAG,IAAI,cAAc,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,MAAM,aAAa,GAAG,WAAW,CAAC;QAClC,MAAM,aAAa,GAAG,GAAG,GAAG,aAAa,CAAC;QAC1C,IAAI,CAAC,CAAC;QACN,IAAI,MAAM,CAAC;QACX,OAAO,SAAS,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;YAC9D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YACxC,SAAS,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC;YAChE,IAAI,CAAC,SAAS,IAAI,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,MAAM,GAAG,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBAClC,MAAM,GAAG,MAAM,CAAC,aAAa,CAAC;gBAC9B,IAAI,QAAQ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,OAAO,EAAE,CAAC;gBACjB,CAAC;qBAAM,IAAI,QAAQ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC;oBAC5F,IAAI,CAAC,OAAO,EAAE,CAAC;gBACjB,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,mCAAmC,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;oBACxF,IAAI,SAAS,EAAE,CAAC;wBACd,MAAM,YAAY,GAAG,CAAC,IAAc,EAAE,QAAiB,EAAQ,EAAE;4BAC/D,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,GAAG,aAAa,IAAI,QAAQ,GAAG,aAAa,EAAE,CAAC;gCACnF,MAAM,OAAO,GAAG,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;gCAC1D,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAE,mCAAmC;gCAC3E,IAAI,CAAC,QAAQ,EAAE,CAAC;4BAClB,CAAC;wBACH,CAAC,CAAC;wBACF,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBACrC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBACtC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBACrC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBACtC,0EAA0E;oBAC5E,CAAC;gBACH,CAAC;YACH,CAAC;YACD,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,qBAAqB,CAAC,YAA6B;QAC/D,uEAAuE;QACvE,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,gBAAgB,CAAC,wBAAwB,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,CAAC,aAAa,CAAC,CAAC;QAC3F,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,MAAkC,EAAE,aAAsB,IAAI,EAAE,OAAqB,YAAY,CAAC,YAAY;QAC9I,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC;YACnB,OAAO,SAAS,CAAC;QACnB,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,MAAM,UAAU,GAAG,YAAY,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACjF,KAAK,MAAM,IAAI,IAAI,UAAU;YAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,UAAU,EAAE,CAAC;YACf,MAAM,OAAO,GAAG,IAAI,qBAAqB,CAAC,KAAK,CAAC,CAAC;YACjD,OAAO,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACtC,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAEF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Range2d, Range3d } from \"../geometry3d/Range\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/SmallSystem\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n// cspell:word XYUV\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n /** Compute the range of the graph's vertices. */\r\n public static graphRange(graph: Readonly<HalfEdgeGraph>): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Compute the xy-range of the graph's vertices. */\r\n public static graphRangeXY(graph: Readonly<HalfEdgeGraph>): Range2d {\r\n const range = Range2d.createNull();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXY(node.x, node.y);\r\n }\r\n return range;\r\n }\r\n\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /** Simplest merge algorithm:\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array.\r\n * * twist all vertices together.\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\r\n */\r\n public static clusterAndMergeXYTheta(\r\n graph: HalfEdgeGraph,\r\n outboundRadiansFunction?: (he: HalfEdge) => number,\r\n clusterTol: number = Geometry.smallMetricDistance,\r\n ) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n // const xy = clusters.getPoint2d(order[k0]);\r\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, tol: number = Geometry.smallMetricDistance): { f0: XAndY, f1?: XAndY} | undefined {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };\r\n let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);\r\n if (fractions) {\r\n const snapFractionToSegment = (fraction: number, segStart: XAndY, segEnd: XAndY): number => {\r\n const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);\r\n const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);\r\n if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))\r\n return 0.0;\r\n if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))\r\n return 1.0;\r\n return fraction;\r\n };\r\n fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);\r\n fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);\r\n if (fractions.f1) {\r\n fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);\r\n fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);\r\n }\r\n if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))\r\n fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection\r\n if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {\r\n if (fractions.f1) {\r\n fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection\r\n fractions.f1 = undefined;\r\n } else\r\n fractions = undefined; // intersection/overlap is outside both segments\r\n }\r\n }\r\n return fractions;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph, distanceTol: number = Geometry.smallMetricDistance, fractionTol: number = 1.0e-8): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = fractionTol;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n let nodeB0;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distanceTol);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distanceTol)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distanceTol)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distanceTol);\r\n if (fractions) {\r\n const splitAndPush = (node: HalfEdge, fraction?: number): void => {\r\n if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {\r\n const newNode = graph.splitEdgeAtFraction(node, fraction);\r\n sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later\r\n data.numSplit++;\r\n }\r\n };\r\n splitAndPush(nodeA0, fractions.f0.x);\r\n splitAndPush(nodeA0, fractions.f1?.x);\r\n splitAndPush(nodeB0, fractions.f0.y);\r\n splitAndPush(nodeB0, fractions.f1?.y);\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\r\n * @returns graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
|