@itwin/core-geometry 5.14.0-dev.5 → 5.14.0-dev.8

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Files changed (230) hide show
  1. package/CHANGELOG.md +9 -1
  2. package/lib/cjs/bspline/AkimaCurve3d.d.ts +18 -13
  3. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -1
  4. package/lib/cjs/bspline/AkimaCurve3d.js +19 -16
  5. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.d.ts +2 -1
  7. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurve.js +3 -2
  9. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  10. package/lib/cjs/bspline/InterpolationCurve3d.d.ts +5 -1
  11. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -1
  12. package/lib/cjs/bspline/InterpolationCurve3d.js +11 -11
  13. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  14. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  15. package/lib/cjs/clipping/ClipUtils.js +0 -2
  16. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  17. package/lib/cjs/curve/CoordinateXYZ.d.ts +2 -2
  18. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -1
  19. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  20. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +5 -5
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +9 -23
  23. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  24. package/lib/cjs/curve/CurveCollection.d.ts +20 -4
  25. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  26. package/lib/cjs/curve/CurveCollection.js +39 -2
  27. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  28. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  29. package/lib/cjs/curve/CurveFactory.js +4 -5
  30. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  31. package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
  32. package/lib/cjs/curve/CurveOps.js.map +1 -1
  33. package/lib/cjs/curve/CurvePrimitive.d.ts +10 -3
  34. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  35. package/lib/cjs/curve/CurvePrimitive.js +1 -1
  36. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  37. package/lib/cjs/curve/CurveProcessor.d.ts +7 -7
  38. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -1
  39. package/lib/cjs/curve/CurveProcessor.js +19 -3
  40. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  41. package/lib/cjs/curve/GeometryQuery.d.ts +49 -4
  42. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -1
  43. package/lib/cjs/curve/GeometryQuery.js +52 -0
  44. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  45. package/lib/cjs/curve/LineSegment3d.d.ts +1 -1
  46. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  47. package/lib/cjs/curve/LineSegment3d.js +1 -1
  48. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  49. package/lib/cjs/curve/Loop.d.ts +18 -2
  50. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  51. package/lib/cjs/curve/Loop.js +26 -1
  52. package/lib/cjs/curve/Loop.js.map +1 -1
  53. package/lib/cjs/curve/ParityRegion.d.ts +7 -2
  54. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -1
  55. package/lib/cjs/curve/ParityRegion.js +9 -8
  56. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  57. package/lib/cjs/curve/Path.d.ts +8 -1
  58. package/lib/cjs/curve/Path.d.ts.map +1 -1
  59. package/lib/cjs/curve/Path.js +12 -0
  60. package/lib/cjs/curve/Path.js.map +1 -1
  61. package/lib/cjs/curve/ProxyCurve.d.ts +1 -1
  62. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
  63. package/lib/cjs/curve/ProxyCurve.js +2 -3
  64. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  65. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +36 -35
  66. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  67. package/lib/cjs/curve/Query/PlanarSubdivision.js +4 -4
  68. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  69. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  70. package/lib/cjs/curve/RegionOps.js +3 -3
  71. package/lib/cjs/curve/RegionOps.js.map +1 -1
  72. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  73. package/lib/cjs/curve/UnionRegion.d.ts +9 -2
  74. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -1
  75. package/lib/cjs/curve/UnionRegion.js +12 -0
  76. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  77. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts +1 -0
  78. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -1
  79. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js +3 -1
  80. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  81. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts +1 -6
  82. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -1
  83. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js +15 -8
  84. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  85. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +5 -2
  86. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  87. package/lib/cjs/curve/spiral/DirectSpiral3d.js +6 -3
  88. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  89. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +5 -2
  90. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
  91. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +6 -3
  92. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  93. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +2 -0
  94. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  95. package/lib/cjs/geometry3d/Point3dVector3d.js +4 -0
  96. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  97. package/lib/cjs/geometry3d/Range.d.ts +2 -0
  98. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  99. package/lib/cjs/geometry3d/Range.js +6 -0
  100. package/lib/cjs/geometry3d/Range.js.map +1 -1
  101. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  102. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
  103. package/lib/cjs/serialization/BGFBReader.js +5 -2
  104. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  105. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
  106. package/lib/cjs/serialization/BGFBWriter.js +1 -2
  107. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  108. package/lib/cjs/serialization/IModelJsonSchema.d.ts +36 -22
  109. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  110. package/lib/cjs/serialization/IModelJsonSchema.js +16 -17
  111. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  112. package/lib/cjs/topology/Merging.d.ts +4 -2
  113. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  114. package/lib/cjs/topology/Merging.js +23 -20
  115. package/lib/cjs/topology/Merging.js.map +1 -1
  116. package/lib/esm/bspline/AkimaCurve3d.d.ts +18 -13
  117. package/lib/esm/bspline/AkimaCurve3d.d.ts.map +1 -1
  118. package/lib/esm/bspline/AkimaCurve3d.js +19 -16
  119. package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
  120. package/lib/esm/bspline/BSplineCurve.d.ts +2 -1
  121. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  122. package/lib/esm/bspline/BSplineCurve.js +3 -2
  123. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  124. package/lib/esm/bspline/InterpolationCurve3d.d.ts +5 -1
  125. package/lib/esm/bspline/InterpolationCurve3d.d.ts.map +1 -1
  126. package/lib/esm/bspline/InterpolationCurve3d.js +11 -11
  127. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  128. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  129. package/lib/esm/clipping/ClipUtils.js +0 -2
  130. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  131. package/lib/esm/curve/CoordinateXYZ.d.ts +2 -2
  132. package/lib/esm/curve/CoordinateXYZ.d.ts.map +1 -1
  133. package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
  134. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +5 -5
  135. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  136. package/lib/esm/curve/CurveChainWithDistanceIndex.js +9 -23
  137. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  138. package/lib/esm/curve/CurveCollection.d.ts +20 -4
  139. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  140. package/lib/esm/curve/CurveCollection.js +39 -2
  141. package/lib/esm/curve/CurveCollection.js.map +1 -1
  142. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  143. package/lib/esm/curve/CurveFactory.js +4 -5
  144. package/lib/esm/curve/CurveFactory.js.map +1 -1
  145. package/lib/esm/curve/CurveOps.d.ts.map +1 -1
  146. package/lib/esm/curve/CurveOps.js.map +1 -1
  147. package/lib/esm/curve/CurvePrimitive.d.ts +10 -3
  148. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  149. package/lib/esm/curve/CurvePrimitive.js +1 -1
  150. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  151. package/lib/esm/curve/CurveProcessor.d.ts +7 -7
  152. package/lib/esm/curve/CurveProcessor.d.ts.map +1 -1
  153. package/lib/esm/curve/CurveProcessor.js +19 -3
  154. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  155. package/lib/esm/curve/GeometryQuery.d.ts +49 -4
  156. package/lib/esm/curve/GeometryQuery.d.ts.map +1 -1
  157. package/lib/esm/curve/GeometryQuery.js +52 -0
  158. package/lib/esm/curve/GeometryQuery.js.map +1 -1
  159. package/lib/esm/curve/LineSegment3d.d.ts +1 -1
  160. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  161. package/lib/esm/curve/LineSegment3d.js +1 -1
  162. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  163. package/lib/esm/curve/Loop.d.ts +18 -2
  164. package/lib/esm/curve/Loop.d.ts.map +1 -1
  165. package/lib/esm/curve/Loop.js +26 -1
  166. package/lib/esm/curve/Loop.js.map +1 -1
  167. package/lib/esm/curve/ParityRegion.d.ts +7 -2
  168. package/lib/esm/curve/ParityRegion.d.ts.map +1 -1
  169. package/lib/esm/curve/ParityRegion.js +9 -8
  170. package/lib/esm/curve/ParityRegion.js.map +1 -1
  171. package/lib/esm/curve/Path.d.ts +8 -1
  172. package/lib/esm/curve/Path.d.ts.map +1 -1
  173. package/lib/esm/curve/Path.js +12 -0
  174. package/lib/esm/curve/Path.js.map +1 -1
  175. package/lib/esm/curve/ProxyCurve.d.ts +1 -1
  176. package/lib/esm/curve/ProxyCurve.d.ts.map +1 -1
  177. package/lib/esm/curve/ProxyCurve.js +2 -3
  178. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  179. package/lib/esm/curve/Query/PlanarSubdivision.d.ts +36 -35
  180. package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  181. package/lib/esm/curve/Query/PlanarSubdivision.js +4 -4
  182. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  183. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  184. package/lib/esm/curve/RegionOps.js +3 -3
  185. package/lib/esm/curve/RegionOps.js.map +1 -1
  186. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  187. package/lib/esm/curve/UnionRegion.d.ts +9 -2
  188. package/lib/esm/curve/UnionRegion.d.ts.map +1 -1
  189. package/lib/esm/curve/UnionRegion.js +12 -0
  190. package/lib/esm/curve/UnionRegion.js.map +1 -1
  191. package/lib/esm/curve/internalContexts/CloneCurvesContext.d.ts +1 -0
  192. package/lib/esm/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -1
  193. package/lib/esm/curve/internalContexts/CloneCurvesContext.js +3 -1
  194. package/lib/esm/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  195. package/lib/esm/curve/internalContexts/TransformInPlaceContext.d.ts +1 -6
  196. package/lib/esm/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -1
  197. package/lib/esm/curve/internalContexts/TransformInPlaceContext.js +15 -8
  198. package/lib/esm/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  199. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +5 -2
  200. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  201. package/lib/esm/curve/spiral/DirectSpiral3d.js +6 -3
  202. package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
  203. package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts +5 -2
  204. package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
  205. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +6 -3
  206. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  207. package/lib/esm/geometry3d/Point3dVector3d.d.ts +2 -0
  208. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  209. package/lib/esm/geometry3d/Point3dVector3d.js +4 -0
  210. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  211. package/lib/esm/geometry3d/Range.d.ts +2 -0
  212. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  213. package/lib/esm/geometry3d/Range.js +6 -0
  214. package/lib/esm/geometry3d/Range.js.map +1 -1
  215. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  216. package/lib/esm/serialization/BGFBReader.d.ts.map +1 -1
  217. package/lib/esm/serialization/BGFBReader.js +5 -2
  218. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  219. package/lib/esm/serialization/BGFBWriter.d.ts.map +1 -1
  220. package/lib/esm/serialization/BGFBWriter.js +1 -2
  221. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  222. package/lib/esm/serialization/IModelJsonSchema.d.ts +36 -22
  223. package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
  224. package/lib/esm/serialization/IModelJsonSchema.js +16 -17
  225. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  226. package/lib/esm/topology/Merging.d.ts +4 -2
  227. package/lib/esm/topology/Merging.d.ts.map +1 -1
  228. package/lib/esm/topology/Merging.js +23 -20
  229. package/lib/esm/topology/Merging.js.map +1 -1
  230. package/package.json +3 -3
@@ -102,7 +102,7 @@ export declare class HalfEdgeGraphOps {
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  * @internal
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  */
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  export declare class HalfEdgeGraphMerge {
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- static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number;
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+ static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number, radianTol?: number): number;
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  private static _announceVertexNeighborhoodFunction?;
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  /**
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  * public property setter for a function to be called with sorted edge data around a vertex.
@@ -112,6 +112,8 @@ export declare class HalfEdgeGraphMerge {
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  private static secondarySortAroundVertex;
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  /** Return the sort key for sorting by curvature.
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  * * This is the signed distance from the curve at the edge start, to center of curvature.
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+ * * ASSUME: edgeTag is a `CurveLocationDetail` whose fractions [f0,f1] define the detail.curve segment traversed
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+ * by the edge. If sortData < 0, the edge traverses the curve segment in reverse order [f1,f0].
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  * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.
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  */
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  static curvatureSortKey(node: HalfEdge): number;
@@ -133,7 +135,7 @@ export declare class HalfEdgeGraphMerge {
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  * @param outboundRadiansFunction optional function to compute the sort angle of an edge at its start vertex
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  * @param clusterTol optional distance tolerance for clustering vertices. Default value is [[Geometry.smallMetricDistance]].
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  */
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- static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number, clusterTol?: number): void;
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+ static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number, clusterTol?: number, radianTol?: number): void;
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  private static buildVerticalSweepPriorityQueue;
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  private static computeIntersectionFractionsOnEdges;
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  /**
@@ -1 +1 @@
1
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@@ -9,6 +9,7 @@ exports.HalfEdgeGraphMerge = exports.HalfEdgeGraphOps = exports.VertexNeighborho
9
9
  * @module Topology
10
10
  */
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
+ const CurveLocationDetail_1 = require("../curve/CurveLocationDetail");
12
13
  const LineSegment3d_1 = require("../curve/LineSegment3d");
13
14
  const Geometry_1 = require("../Geometry");
14
15
  const Angle_1 = require("../geometry3d/Angle");
@@ -252,12 +253,12 @@ class HalfEdgeGraphMerge {
252
253
  // return kC such that all angles k are equal, with kA <= k < kC <= kB.
253
254
  // * Assume: angles k are stored at extra data index 0.
254
255
  // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC
255
- static getCommonThetaEndIndex(clusters, order, kA, kB) {
256
+ static getCommonThetaEndIndex(clusters, order, kA, kB, radianTol = Geometry_1.Geometry.smallAngleRadians) {
256
257
  let kC = kA + 1;
257
258
  const thetaA = clusters.getExtraData(order[kA], 0);
258
259
  while (kC < kB) {
259
260
  const thetaB = clusters.getExtraData(order[kC], 0);
260
- if (!Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {
261
+ if (!Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB, radianTol)) {
261
262
  return kC;
262
263
  }
263
264
  kC++;
@@ -289,10 +290,10 @@ class HalfEdgeGraphMerge {
289
290
  // * only want to do anything here when curves are present.
290
291
  // * k0<=k<k1 are around a vertex
291
292
  // * These are sorted by theta.
292
- static secondarySortAroundVertex(clusters, order, allNodes, k0, k1) {
293
+ static secondarySortAroundVertex(clusters, order, allNodes, k0, k1, radianTol = Geometry_1.Geometry.smallAngleRadians) {
293
294
  const sortData = [];
294
295
  for (let k = k0; k < k1;) {
295
- const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);
296
+ const kB = this.getCommonThetaEndIndex(clusters, order, k, k1, radianTol);
296
297
  if (k + 1 < kB) {
297
298
  sortData.length = 0;
298
299
  for (let kA = k; kA < kB; kA++) {
@@ -311,18 +312,20 @@ class HalfEdgeGraphMerge {
311
312
  }
312
313
  /** Return the sort key for sorting by curvature.
313
314
  * * This is the signed distance from the curve at the edge start, to center of curvature.
315
+ * * ASSUME: edgeTag is a `CurveLocationDetail` whose fractions [f0,f1] define the detail.curve segment traversed
316
+ * by the edge. If sortData < 0, the edge traverses the curve segment in reverse order [f1,f0].
314
317
  * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.
315
318
  */
316
319
  static curvatureSortKey(node) {
317
- const cld = node.edgeTag;
318
- if (cld !== undefined) {
319
- const fraction = cld.fraction;
320
- const curve = cld.curve;
321
- if (curve) {
322
- let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);
323
- if (node.sortData !== undefined && node.sortData < 0)
324
- radius = -radius;
325
- return radius;
320
+ if (node.edgeTag !== undefined) {
321
+ if (node.edgeTag instanceof CurveLocationDetail_1.CurveLocationDetail) {
322
+ const cld = node.edgeTag;
323
+ if (cld.curve !== undefined) {
324
+ const reverse = node.sortData !== undefined && node.sortData < 0;
325
+ const fraction = (reverse && cld.fraction1 !== undefined) ? cld.fraction1 : cld.fraction;
326
+ const radius = cld.curve.fractionToSignedXYRadiusOfCurvature(fraction);
327
+ return reverse ? -radius : radius;
328
+ }
326
329
  }
327
330
  }
328
331
  return 0.0;
@@ -347,11 +350,11 @@ class HalfEdgeGraphMerge {
347
350
  * @param outboundRadiansFunction optional function to compute the sort angle of an edge at its start vertex
348
351
  * @param clusterTol optional distance tolerance for clustering vertices. Default value is [[Geometry.smallMetricDistance]].
349
352
  */
350
- static clusterAndMergeXYTheta(graph, outboundRadiansFunction, clusterTol = Geometry_1.Geometry.smallMetricDistance) {
353
+ static clusterAndMergeXYTheta(graph, outboundRadiansFunction, clusterTol = Geometry_1.Geometry.smallMetricDistance, radianTol = Geometry_1.Geometry.smallAngleRadians) {
351
354
  const allNodes = graph.allHalfEdges;
352
355
  const numNodes = allNodes.length;
353
356
  graph.clearMask(Graph_1.HalfEdgeMask.NULL_FACE);
354
- const clusters = new ClusterableArray_1.ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.
357
+ const clusters = new ClusterableArray_1.ClusterableArray(2, 2, numNodes); // data block: dot,x,y,theta,nodeIndex --- dot and theta are set later
355
358
  for (let i = 0; i < numNodes; i++) {
356
359
  const nodeA = allNodes[i];
357
360
  const xA = nodeA.x;
@@ -359,7 +362,7 @@ class HalfEdgeGraphMerge {
359
362
  Graph_1.HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.
360
363
  clusters.addDirect(xA, yA, 0.0, i);
361
364
  }
362
- const order = clusters.clusterIndicesLexical(clusterTol);
365
+ const order = clusters.clusterIndicesLexical(clusterTol); // assign primary sort dot product
363
366
  let k0 = 0;
364
367
  const numK = order.length;
365
368
  for (let k1 = 0; k1 < numK; k1++) {
@@ -394,7 +397,7 @@ class HalfEdgeGraphMerge {
394
397
  getPrecomputedRadians = undefined;
395
398
  }
396
399
  let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);
397
- if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))
400
+ if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI, radianTol))
398
401
  radians = Math.PI;
399
402
  clusters.setExtraData(clusterTableIndex, 0, radians);
400
403
  }
@@ -406,10 +409,10 @@ class HalfEdgeGraphMerge {
406
409
  // now pinch each neighboring pair together
407
410
  for (let k1 = 0; k1 < numK; k1++) {
408
411
  if (order[k1] === ClusterableArray_1.ClusterableArray.clusterTerminator) {
409
- // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.
412
+ // nodes identified in order[k0]..order[k1-1] are tentatively sorted around a vertex by theta
410
413
  if (k1 > k0) {
411
414
  if (k1 > k0 + 1)
412
- this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);
415
+ this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1, radianTol); // finalize order by resolving ties via curvature
413
416
  this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);
414
417
  const iA = clusters.getExtraData(order[k0], 1);
415
418
  thetaA = clusters.getExtraData(order[k0], 0);
@@ -444,7 +447,7 @@ class HalfEdgeGraphMerge {
444
447
  // * far vertex is clustered (exactly equal)
445
448
  // * near vertex curvatures are same (toleranced)
446
449
  // Note that near vertex is already clustered.
447
- if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {
450
+ if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB, radianTol)) {
448
451
  const nodeA1 = nodeA.faceSuccessor;
449
452
  const nodeB1 = nodeB.edgeMate;
450
453
  if (nodeA1.isEqualXY(nodeB1)) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Range2d, Range3d } from \"../geometry3d/Range\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/SmallSystem\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n// cspell:word XYUV\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n /** Compute the range of the graph's vertices. */\r\n public static graphRange(graph: Readonly<HalfEdgeGraph>): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Compute the xy-range of the graph's vertices. */\r\n public static graphRangeXY(graph: Readonly<HalfEdgeGraph>): Range2d {\r\n const range = Range2d.createNull();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXY(node.x, node.y);\r\n }\r\n return range;\r\n }\r\n\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /**\r\n * Cluster the HalfEdges so that xy-coordinates within `mergeTolerance` are equated.\r\n * * Note that any additional data (e.g., edgeTag, faceTag) on the HalfEdges are ignored. In particular,\r\n * [[CurveLocationDetail]]s attached to clustered HalfEdges do *not* get their points adjusted.\r\n * * This is a simple merge algorithm:\r\n * * untwist all edges from the vertex loops\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array\r\n * * twist all edges together in sort order around each vertex\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * [[HalfEdgeMask.NULL_FACE]] is cleared throughout and applied within null faces.\r\n * @param graph input graph\r\n * @param outboundRadiansFunction optional function to compute the sort angle of an edge at its start vertex\r\n * @param clusterTol optional distance tolerance for clustering vertices. Default value is [[Geometry.smallMetricDistance]].\r\n */\r\n public static clusterAndMergeXYTheta(\r\n graph: HalfEdgeGraph,\r\n outboundRadiansFunction?: (he: HalfEdge) => number,\r\n clusterTol: number = Geometry.smallMetricDistance,\r\n ) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, tol: number = Geometry.smallMetricDistance): { f0: XAndY, f1?: XAndY} | undefined {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };\r\n let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);\r\n if (fractions) {\r\n const snapFractionToSegment = (fraction: number, segStart: XAndY, segEnd: XAndY): number => {\r\n const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);\r\n const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);\r\n if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))\r\n return 0.0;\r\n if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))\r\n return 1.0;\r\n return fraction;\r\n };\r\n fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);\r\n fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);\r\n if (fractions.f1) {\r\n fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);\r\n fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);\r\n }\r\n if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))\r\n fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection\r\n if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {\r\n if (fractions.f1) {\r\n fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection\r\n fractions.f1 = undefined;\r\n } else\r\n fractions = undefined; // intersection/overlap is outside both segments\r\n }\r\n }\r\n return fractions;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph, distanceTol: number = Geometry.smallMetricDistance, fractionTol: number = 1.0e-8): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = fractionTol;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n let nodeB0;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distanceTol);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distanceTol)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distanceTol)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distanceTol);\r\n if (fractions) {\r\n const splitAndPush = (node: HalfEdge, fraction?: number): void => {\r\n if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {\r\n const newNode = graph.splitEdgeAtFraction(node, fraction);\r\n sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later\r\n data.numSplit++;\r\n }\r\n };\r\n splitAndPush(nodeA0, fractions.f0.x);\r\n splitAndPush(nodeA0, fractions.f1?.x);\r\n splitAndPush(nodeB0, fractions.f0.y);\r\n splitAndPush(nodeB0, fractions.f1?.y);\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\r\n * @returns graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Range2d, Range3d } from \"../geometry3d/Range\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/SmallSystem\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n// cspell:word XYUV\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n /** Compute the range of the graph's vertices. */\r\n public static graphRange(graph: Readonly<HalfEdgeGraph>): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Compute the xy-range of the graph's vertices. */\r\n public static graphRangeXY(graph: Readonly<HalfEdgeGraph>): Range2d {\r\n const range = Range2d.createNull();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXY(node.x, node.y);\r\n }\r\n return range;\r\n }\r\n\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number, radianTol: number = Geometry.smallAngleRadians): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB, radianTol)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number, radianTol: number = Geometry.smallAngleRadians) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1, radianTol);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * ASSUME: edgeTag is a `CurveLocationDetail` whose fractions [f0,f1] define the detail.curve segment traversed\r\n * by the edge. If sortData < 0, the edge traverses the curve segment in reverse order [f1,f0].\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n if (node.edgeTag !== undefined) {\r\n if (node.edgeTag instanceof CurveLocationDetail) {\r\n const cld = node.edgeTag;\r\n if (cld.curve !== undefined) {\r\n const reverse = node.sortData !== undefined && node.sortData < 0;\r\n const fraction = (reverse && cld.fraction1 !== undefined) ? cld.fraction1 : cld.fraction;\r\n const radius = cld.curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n return reverse ? -radius : radius;\r\n }\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /**\r\n * Cluster the HalfEdges so that xy-coordinates within `mergeTolerance` are equated.\r\n * * Note that any additional data (e.g., edgeTag, faceTag) on the HalfEdges are ignored. In particular,\r\n * [[CurveLocationDetail]]s attached to clustered HalfEdges do *not* get their points adjusted.\r\n * * This is a simple merge algorithm:\r\n * * untwist all edges from the vertex loops\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array\r\n * * twist all edges together in sort order around each vertex\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * [[HalfEdgeMask.NULL_FACE]] is cleared throughout and applied within null faces.\r\n * @param graph input graph\r\n * @param outboundRadiansFunction optional function to compute the sort angle of an edge at its start vertex\r\n * @param clusterTol optional distance tolerance for clustering vertices. Default value is [[Geometry.smallMetricDistance]].\r\n */\r\n public static clusterAndMergeXYTheta(\r\n graph: HalfEdgeGraph,\r\n outboundRadiansFunction?: (he: HalfEdge) => number,\r\n clusterTol: number = Geometry.smallMetricDistance,\r\n radianTol: number = Geometry.smallAngleRadians,\r\n ) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data block: dot,x,y,theta,nodeIndex --- dot and theta are set later\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const order = clusters.clusterIndicesLexical(clusterTol); // assign primary sort dot product\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI, radianTol))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are tentatively sorted around a vertex by theta\r\n if (k1 > k0) {\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1, radianTol); // finalize order by resolving ties via curvature\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB, radianTol)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, tol: number = Geometry.smallMetricDistance): { f0: XAndY, f1?: XAndY} | undefined {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };\r\n let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);\r\n if (fractions) {\r\n const snapFractionToSegment = (fraction: number, segStart: XAndY, segEnd: XAndY): number => {\r\n const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);\r\n const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);\r\n if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))\r\n return 0.0;\r\n if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))\r\n return 1.0;\r\n return fraction;\r\n };\r\n fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);\r\n fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);\r\n if (fractions.f1) {\r\n fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);\r\n fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);\r\n }\r\n if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))\r\n fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection\r\n if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {\r\n if (fractions.f1) {\r\n fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection\r\n fractions.f1 = undefined;\r\n } else\r\n fractions = undefined; // intersection/overlap is outside both segments\r\n }\r\n }\r\n return fractions;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph, distanceTol: number = Geometry.smallMetricDistance, fractionTol: number = 1.0e-8): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = fractionTol;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n let nodeB0;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distanceTol);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distanceTol)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distanceTol)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distanceTol);\r\n if (fractions) {\r\n const splitAndPush = (node: HalfEdge, fraction?: number): void => {\r\n if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {\r\n const newNode = graph.splitEdgeAtFraction(node, fraction);\r\n sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later\r\n data.numSplit++;\r\n }\r\n };\r\n splitAndPush(nodeA0, fractions.f0.x);\r\n splitAndPush(nodeA0, fractions.f1?.x);\r\n splitAndPush(nodeB0, fractions.f0.y);\r\n splitAndPush(nodeB0, fractions.f1?.y);\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\r\n * @returns graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
@@ -11,24 +11,26 @@ import { Transform } from "../geometry3d/Transform";
11
11
  import { XYZProps } from "../geometry3d/XYZProps";
12
12
  import { BSplineCurve3d } from "./BSplineCurve";
13
13
  /**
14
- * fitPoints [[AkimaCurve3d]]
15
- * * This is a "json compatible" version of the serializer-friendly [[AkimaCurve3dOptions]]
14
+ * * This is a "json compatible" version of the serializer-friendly [[AkimaCurve3dOptions]].
16
15
  * @public
17
16
  */
18
17
  export interface AkimaCurve3dProps {
19
- /** Points that the curve must pass through */
18
+ /** Points that the curve must pass through. */
20
19
  fitPoints: XYZProps[];
21
20
  }
22
21
  /**
23
- * fitPoints and end condition data for [[AkimaCurve3d]]
22
+ * Data for an [[AkimaCurve3d]]
24
23
  * * This is a "typed object" version of the serializer-friendly [[AkimaCurve3dProps]]
25
- * * Typical use cases rarely require all parameters, so the constructor does not itemize them as parameters.
26
24
  * @public
27
25
  */
28
26
  export declare class AkimaCurve3dOptions {
27
+ /**
28
+ * Points that the curve must pass through.
29
+ * * Traditional DGN-style Akima curves interpret the first two and last two fit points as end tangent conditions,
30
+ * however as the current implementation uses another interpolation algorithm, there is no such interpretation here.
31
+ */
29
32
  fitPoints: Point3d[];
30
33
  /**
31
- *
32
34
  * @param fitPoints points to CAPTURE
33
35
  * @param knots array to CAPTURE
34
36
  */
@@ -37,32 +39,34 @@ export declare class AkimaCurve3dOptions {
37
39
  * First and last 2 points are "beyond the end" for control of end slope.
38
40
  fitPoints: Point3d[];
39
41
 
40
- /** Clone with strongly typed members reduced to simple json. */
42
+ /** Clone with strongly typed members reduced to simple json. */
41
43
  cloneAsAkimaCurve3dProps(): AkimaCurve3dProps;
42
44
  /** Clone with strongly typed members reduced to simple json. */
43
45
  clone(): AkimaCurve3dOptions;
44
46
  /** Clone with strongly typed members reduced to simple json. */
45
47
  static create(source: AkimaCurve3dProps): AkimaCurve3dOptions;
48
+ /** Whether the two options are equivalent or both undefined. */
46
49
  static areAlmostEqual(dataA: AkimaCurve3dOptions | undefined, dataB: AkimaCurve3dOptions | undefined): boolean;
47
50
  }
48
51
  /**
49
- * Interpolating curve.
52
+ * Interpolating curve using the Akima formulation.
50
53
  * * Derive from [[ProxyCurve]]
51
54
  * * Use a [[BSplineCurve3d]] as the proxy
52
- * *
55
+ * * Currently the Akima formulation is replaced with a Greville interpolation.
53
56
  * @public
54
57
  */
55
58
  export declare class AkimaCurve3d extends ProxyCurve {
56
- readonly curvePrimitiveType = "interpolationCurve";
59
+ /** String name for schema properties. */
60
+ readonly curvePrimitiveType = "akimaCurve";
57
61
  private _options;
58
62
  /** CAPTURE properties and proxy curve. */
59
63
  private constructor();
60
64
  /** Second step of double dispatch: call `handler.handleAkimaCurve3d(this)` */
61
65
  dispatchToGeometryHandler(handler: GeometryHandler): any;
62
66
  /**
63
- * Create an [[AkimaCurve3d]] based on points, knots, and other properties in the [[AkimaCurve3dProps]] or [[AkimaCurve3dOptions]].
67
+ * Create an [[AkimaCurve3d]] based on an [[AkimaCurve3dProps]] or [[AkimaCurve3dOptions]].
64
68
  * * This saves a COPY OF the options or props.
65
- * * Use createCapture () if the options or props can be used without copy
69
+ * * Use createCapture() if the options or props can be used without copy
66
70
  */
67
71
  static create(options: AkimaCurve3dOptions | AkimaCurve3dProps): AkimaCurve3d | undefined;
68
72
  /**
@@ -101,9 +105,10 @@ export declare class AkimaCurve3d extends ProxyCurve {
101
105
  /** Return a deep clone */
102
106
  clone(): AkimaCurve3d;
103
107
  /** Return a transformed clone. */
104
- cloneTransformed(transform: Transform): AkimaCurve3d | undefined;
108
+ cloneTransformed(transform: Transform): AkimaCurve3d;
105
109
  /** Test if `other` is also an [[AkimaCurve3d]] */
106
110
  isSameGeometryClass(other: GeometryQuery): boolean;
111
+ /** Test if this [[AkimaCurve3d]] is almost equal to another GeometryQuery object. */
107
112
  isAlmostEqual(other: GeometryQuery): boolean;
108
113
  }
109
114
  //# sourceMappingURL=AkimaCurve3d.d.ts.map
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@@ -10,15 +10,18 @@ import { Geometry } from "../Geometry";
10
10
  import { Point3dArray } from "../geometry3d/PointHelpers";
11
11
  import { BSplineCurve3d } from "./BSplineCurve";
12
12
  /**
13
- * fitPoints and end condition data for [[AkimaCurve3d]]
13
+ * Data for an [[AkimaCurve3d]]
14
14
  * * This is a "typed object" version of the serializer-friendly [[AkimaCurve3dProps]]
15
- * * Typical use cases rarely require all parameters, so the constructor does not itemize them as parameters.
16
15
  * @public
17
16
  */
18
17
  export class AkimaCurve3dOptions {
18
+ /**
19
+ * Points that the curve must pass through.
20
+ * * Traditional DGN-style Akima curves interpret the first two and last two fit points as end tangent conditions,
21
+ * however as the current implementation uses another interpolation algorithm, there is no such interpretation here.
22
+ */
19
23
  fitPoints;
20
24
  /**
21
- *
22
25
  * @param fitPoints points to CAPTURE
23
26
  * @param knots array to CAPTURE
24
27
  */
@@ -29,7 +32,7 @@ export class AkimaCurve3dOptions {
29
32
  * First and last 2 points are "beyond the end" for control of end slope.
30
33
  fitPoints: Point3d[];
31
34
 
32
- /** Clone with strongly typed members reduced to simple json. */
35
+ /** Clone with strongly typed members reduced to simple json. */
33
36
  cloneAsAkimaCurve3dProps() {
34
37
  const props = {
35
38
  fitPoints: Point3dArray.cloneDeepJSONNumberArrays(this.fitPoints),
@@ -46,24 +49,25 @@ export class AkimaCurve3dOptions {
46
49
  const result = new AkimaCurve3dOptions(Point3dArray.clonePoint3dArray(source.fitPoints));
47
50
  return result;
48
51
  }
52
+ /** Whether the two options are equivalent or both undefined. */
49
53
  static areAlmostEqual(dataA, dataB) {
50
54
  if (dataA === undefined && dataB === undefined)
51
55
  return true;
52
- if (dataA !== undefined && dataB !== undefined) {
56
+ if (dataA !== undefined && dataB !== undefined)
53
57
  return Geometry.almostEqualArrays(dataA.fitPoints, dataB.fitPoints, (a, b) => a.isAlmostEqual(b));
54
- }
55
58
  return false;
56
59
  }
57
60
  }
58
61
  /**
59
- * Interpolating curve.
62
+ * Interpolating curve using the Akima formulation.
60
63
  * * Derive from [[ProxyCurve]]
61
64
  * * Use a [[BSplineCurve3d]] as the proxy
62
- * *
65
+ * * Currently the Akima formulation is replaced with a Greville interpolation.
63
66
  * @public
64
67
  */
65
68
  export class AkimaCurve3d extends ProxyCurve {
66
- curvePrimitiveType = "interpolationCurve";
69
+ /** String name for schema properties. */
70
+ curvePrimitiveType = "akimaCurve";
67
71
  _options;
68
72
  /** CAPTURE properties and proxy curve. */
69
73
  constructor(properties, proxyCurve) {
@@ -78,9 +82,9 @@ export class AkimaCurve3d extends ProxyCurve {
78
82
  return result;
79
83
  }
80
84
  /**
81
- * Create an [[AkimaCurve3d]] based on points, knots, and other properties in the [[AkimaCurve3dProps]] or [[AkimaCurve3dOptions]].
85
+ * Create an [[AkimaCurve3d]] based on an [[AkimaCurve3dProps]] or [[AkimaCurve3dOptions]].
82
86
  * * This saves a COPY OF the options or props.
83
- * * Use createCapture () if the options or props can be used without copy
87
+ * * Use createCapture() if the options or props can be used without copy
84
88
  */
85
89
  static create(options) {
86
90
  let optionsCopy;
@@ -133,11 +137,9 @@ export class AkimaCurve3d extends ProxyCurve {
133
137
  * Transform this [[AkimaCurve3d]] and its defining data in place
134
138
  */
135
139
  tryTransformInPlace(transform) {
136
- const proxyOk = this._proxyCurve.tryTransformInPlace(transform);
137
- if (proxyOk) {
138
- transform.multiplyPoint3dArray(this._options.fitPoints);
139
- }
140
- return proxyOk;
140
+ this._proxyCurve.tryTransformInPlace(transform);
141
+ transform.multiplyPoint3dArray(this._options.fitPoints);
142
+ return true; // we know this succeeds
141
143
  }
142
144
  /**
143
145
  * Find intervals of this CurvePrimitive that are interior to a clipper.
@@ -159,6 +161,7 @@ export class AkimaCurve3d extends ProxyCurve {
159
161
  }
160
162
  /** Test if `other` is also an [[AkimaCurve3d]] */
161
163
  isSameGeometryClass(other) { return other instanceof AkimaCurve3d; }
164
+ /** Test if this [[AkimaCurve3d]] is almost equal to another GeometryQuery object. */
162
165
  isAlmostEqual(other) {
163
166
  if (other instanceof AkimaCurve3d) {
164
167
  return AkimaCurve3dOptions.areAlmostEqual(this._options, other._options);