@itwin/core-geometry 4.9.0-dev.9 → 4.10.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (336) hide show
  1. package/CHANGELOG.md +26 -1
  2. package/lib/cjs/Geometry.d.ts +57 -46
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +73 -53
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/curve/Arc3d.d.ts +141 -38
  7. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  8. package/lib/cjs/curve/Arc3d.js +219 -31
  9. package/lib/cjs/curve/Arc3d.js.map +1 -1
  10. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +11 -6
  11. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  12. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +12 -10
  13. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  14. package/lib/cjs/curve/CurveCollection.d.ts +2 -1
  15. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  16. package/lib/cjs/curve/CurveCollection.js +2 -1
  17. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  18. package/lib/cjs/curve/CurveCurve.d.ts +11 -9
  19. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  20. package/lib/cjs/curve/CurveCurve.js +11 -9
  21. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  22. package/lib/cjs/curve/CurveFactory.d.ts +4 -3
  23. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  24. package/lib/cjs/curve/CurveFactory.js +4 -3
  25. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  26. package/lib/cjs/curve/CurveLocationDetail.d.ts +19 -1
  27. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  28. package/lib/cjs/curve/CurveLocationDetail.js +39 -0
  29. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  30. package/lib/cjs/curve/CurveOps.d.ts +4 -4
  31. package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
  32. package/lib/cjs/curve/CurveOps.js +6 -6
  33. package/lib/cjs/curve/CurveOps.js.map +1 -1
  34. package/lib/cjs/curve/CurvePrimitive.d.ts +1 -1
  35. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  36. package/lib/cjs/curve/LineString3d.d.ts +7 -5
  37. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  38. package/lib/cjs/curve/LineString3d.js +8 -6
  39. package/lib/cjs/curve/LineString3d.js.map +1 -1
  40. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  41. package/lib/cjs/curve/Loop.js +6 -6
  42. package/lib/cjs/curve/Loop.js.map +1 -1
  43. package/lib/cjs/curve/OffsetOptions.d.ts +1 -1
  44. package/lib/cjs/curve/OffsetOptions.js +1 -1
  45. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  46. package/lib/cjs/curve/Path.d.ts.map +1 -1
  47. package/lib/cjs/curve/Path.js +5 -6
  48. package/lib/cjs/curve/Path.js.map +1 -1
  49. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  50. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -4
  51. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  52. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  53. package/lib/cjs/curve/RegionOps.d.ts +4 -3
  54. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  55. package/lib/cjs/curve/RegionOps.js +4 -3
  56. package/lib/cjs/curve/RegionOps.js.map +1 -1
  57. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +23 -7
  58. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  59. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +43 -35
  60. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  61. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +22 -8
  62. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  63. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +127 -52
  64. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  65. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts +211 -0
  66. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -0
  67. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +1000 -0
  68. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -0
  69. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +11 -8
  70. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  71. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +7 -4
  72. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  73. package/lib/cjs/geometry3d/Angle.d.ts +18 -5
  74. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  75. package/lib/cjs/geometry3d/Angle.js +23 -7
  76. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  77. package/lib/cjs/geometry3d/AngleSweep.d.ts +14 -1
  78. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  79. package/lib/cjs/geometry3d/AngleSweep.js +47 -12
  80. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  81. package/lib/cjs/geometry3d/FrameBuilder.d.ts +2 -1
  82. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  83. package/lib/cjs/geometry3d/FrameBuilder.js +12 -10
  84. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  85. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  86. package/lib/cjs/geometry3d/GeometryHandler.js +1 -7
  87. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  88. package/lib/cjs/geometry3d/Matrix3d.d.ts +6 -4
  89. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  90. package/lib/cjs/geometry3d/Matrix3d.js +6 -4
  91. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  92. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +5 -5
  93. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  94. package/lib/cjs/geometry3d/Point3dVector3d.js +5 -5
  95. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  96. package/lib/cjs/geometry3d/PointHelpers.d.ts +6 -5
  97. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  98. package/lib/cjs/geometry3d/PointHelpers.js +11 -10
  99. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  100. package/lib/cjs/geometry3d/PolygonOps.d.ts +4 -4
  101. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  102. package/lib/cjs/geometry3d/PolygonOps.js +7 -11
  103. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  104. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts +1 -1
  105. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
  106. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  107. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  108. package/lib/cjs/geometry3d/Range.d.ts +6 -1
  109. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  110. package/lib/cjs/geometry3d/Range.js +9 -3
  111. package/lib/cjs/geometry3d/Range.js.map +1 -1
  112. package/lib/cjs/geometry3d/Ray3d.d.ts +1 -1
  113. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  114. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  115. package/lib/cjs/geometry3d/Transform.d.ts +1 -1
  116. package/lib/cjs/geometry3d/Transform.js +1 -1
  117. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  118. package/lib/cjs/numerics/Newton.d.ts +3 -3
  119. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  120. package/lib/cjs/numerics/Newton.js +14 -16
  121. package/lib/cjs/numerics/Newton.js.map +1 -1
  122. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  123. package/lib/cjs/numerics/Polynomials.js +2 -2
  124. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  125. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +7 -4
  126. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  127. package/lib/cjs/polyface/PolyfaceBuilder.js +11 -6
  128. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  129. package/lib/cjs/polyface/PolyfaceClip.d.ts +13 -10
  130. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  131. package/lib/cjs/polyface/PolyfaceClip.js +17 -14
  132. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  133. package/lib/cjs/polyface/PolyfaceQuery.d.ts +11 -14
  134. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  135. package/lib/cjs/polyface/PolyfaceQuery.js +59 -52
  136. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  137. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  138. package/lib/cjs/serialization/BGFBWriter.js +2 -2
  139. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  140. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  141. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  142. package/lib/cjs/solid/SweepContour.js +0 -4
  143. package/lib/cjs/solid/SweepContour.js.map +1 -1
  144. package/lib/cjs/topology/Graph.d.ts +1 -1
  145. package/lib/cjs/topology/Graph.js +2 -2
  146. package/lib/cjs/topology/Graph.js.map +1 -1
  147. package/lib/cjs/topology/HalfEdgeNodeXYZUV.d.ts +1 -1
  148. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js +1 -1
  149. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  150. package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts +57 -15
  151. package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
  152. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js +168 -127
  153. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  154. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts +35 -35
  155. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts.map +1 -1
  156. package/lib/cjs/topology/HalfEdgePositionDetail.js +63 -41
  157. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  158. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts +64 -12
  159. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
  160. package/lib/cjs/topology/InsertAndRetriangulateContext.js +174 -75
  161. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  162. package/lib/cjs/topology/Merging.d.ts +2 -2
  163. package/lib/cjs/topology/Merging.js +2 -2
  164. package/lib/cjs/topology/Merging.js.map +1 -1
  165. package/lib/cjs/topology/Triangulation.d.ts +16 -10
  166. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  167. package/lib/cjs/topology/Triangulation.js +23 -30
  168. package/lib/cjs/topology/Triangulation.js.map +1 -1
  169. package/lib/esm/Geometry.d.ts +57 -46
  170. package/lib/esm/Geometry.d.ts.map +1 -1
  171. package/lib/esm/Geometry.js +73 -53
  172. package/lib/esm/Geometry.js.map +1 -1
  173. package/lib/esm/curve/Arc3d.d.ts +141 -38
  174. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  175. package/lib/esm/curve/Arc3d.js +217 -30
  176. package/lib/esm/curve/Arc3d.js.map +1 -1
  177. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +11 -6
  178. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  179. package/lib/esm/curve/CurveChainWithDistanceIndex.js +12 -10
  180. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  181. package/lib/esm/curve/CurveCollection.d.ts +2 -1
  182. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  183. package/lib/esm/curve/CurveCollection.js +2 -1
  184. package/lib/esm/curve/CurveCollection.js.map +1 -1
  185. package/lib/esm/curve/CurveCurve.d.ts +11 -9
  186. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  187. package/lib/esm/curve/CurveCurve.js +11 -9
  188. package/lib/esm/curve/CurveCurve.js.map +1 -1
  189. package/lib/esm/curve/CurveFactory.d.ts +4 -3
  190. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  191. package/lib/esm/curve/CurveFactory.js +4 -3
  192. package/lib/esm/curve/CurveFactory.js.map +1 -1
  193. package/lib/esm/curve/CurveLocationDetail.d.ts +19 -1
  194. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  195. package/lib/esm/curve/CurveLocationDetail.js +39 -0
  196. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  197. package/lib/esm/curve/CurveOps.d.ts +4 -4
  198. package/lib/esm/curve/CurveOps.d.ts.map +1 -1
  199. package/lib/esm/curve/CurveOps.js +6 -6
  200. package/lib/esm/curve/CurveOps.js.map +1 -1
  201. package/lib/esm/curve/CurvePrimitive.d.ts +1 -1
  202. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  203. package/lib/esm/curve/LineString3d.d.ts +7 -5
  204. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  205. package/lib/esm/curve/LineString3d.js +8 -6
  206. package/lib/esm/curve/LineString3d.js.map +1 -1
  207. package/lib/esm/curve/Loop.d.ts.map +1 -1
  208. package/lib/esm/curve/Loop.js +6 -6
  209. package/lib/esm/curve/Loop.js.map +1 -1
  210. package/lib/esm/curve/OffsetOptions.d.ts +1 -1
  211. package/lib/esm/curve/OffsetOptions.js +1 -1
  212. package/lib/esm/curve/OffsetOptions.js.map +1 -1
  213. package/lib/esm/curve/Path.d.ts.map +1 -1
  214. package/lib/esm/curve/Path.js +5 -6
  215. package/lib/esm/curve/Path.js.map +1 -1
  216. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  217. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -4
  218. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  219. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  220. package/lib/esm/curve/RegionOps.d.ts +4 -3
  221. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  222. package/lib/esm/curve/RegionOps.js +4 -3
  223. package/lib/esm/curve/RegionOps.js.map +1 -1
  224. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +23 -7
  225. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  226. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +43 -35
  227. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  228. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +22 -8
  229. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  230. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +127 -52
  231. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  232. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts +211 -0
  233. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -0
  234. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +995 -0
  235. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -0
  236. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +11 -8
  237. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  238. package/lib/esm/curve/internalContexts/MultiChainCollector.js +7 -4
  239. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  240. package/lib/esm/geometry3d/Angle.d.ts +18 -5
  241. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  242. package/lib/esm/geometry3d/Angle.js +23 -7
  243. package/lib/esm/geometry3d/Angle.js.map +1 -1
  244. package/lib/esm/geometry3d/AngleSweep.d.ts +14 -1
  245. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  246. package/lib/esm/geometry3d/AngleSweep.js +47 -12
  247. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  248. package/lib/esm/geometry3d/FrameBuilder.d.ts +2 -1
  249. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  250. package/lib/esm/geometry3d/FrameBuilder.js +12 -10
  251. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  252. package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
  253. package/lib/esm/geometry3d/GeometryHandler.js +1 -7
  254. package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
  255. package/lib/esm/geometry3d/Matrix3d.d.ts +6 -4
  256. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  257. package/lib/esm/geometry3d/Matrix3d.js +6 -4
  258. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  259. package/lib/esm/geometry3d/Point3dVector3d.d.ts +5 -5
  260. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  261. package/lib/esm/geometry3d/Point3dVector3d.js +5 -5
  262. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  263. package/lib/esm/geometry3d/PointHelpers.d.ts +6 -5
  264. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  265. package/lib/esm/geometry3d/PointHelpers.js +11 -10
  266. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  267. package/lib/esm/geometry3d/PolygonOps.d.ts +4 -4
  268. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  269. package/lib/esm/geometry3d/PolygonOps.js +7 -11
  270. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  271. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts +1 -1
  272. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
  273. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  274. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  275. package/lib/esm/geometry3d/Range.d.ts +6 -1
  276. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  277. package/lib/esm/geometry3d/Range.js +9 -3
  278. package/lib/esm/geometry3d/Range.js.map +1 -1
  279. package/lib/esm/geometry3d/Ray3d.d.ts +1 -1
  280. package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
  281. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  282. package/lib/esm/geometry3d/Transform.d.ts +1 -1
  283. package/lib/esm/geometry3d/Transform.js +1 -1
  284. package/lib/esm/geometry3d/Transform.js.map +1 -1
  285. package/lib/esm/numerics/Newton.d.ts +3 -3
  286. package/lib/esm/numerics/Newton.d.ts.map +1 -1
  287. package/lib/esm/numerics/Newton.js +14 -16
  288. package/lib/esm/numerics/Newton.js.map +1 -1
  289. package/lib/esm/numerics/Polynomials.d.ts +2 -2
  290. package/lib/esm/numerics/Polynomials.js +2 -2
  291. package/lib/esm/numerics/Polynomials.js.map +1 -1
  292. package/lib/esm/polyface/PolyfaceBuilder.d.ts +7 -4
  293. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  294. package/lib/esm/polyface/PolyfaceBuilder.js +11 -6
  295. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  296. package/lib/esm/polyface/PolyfaceClip.d.ts +13 -10
  297. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  298. package/lib/esm/polyface/PolyfaceClip.js +17 -14
  299. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  300. package/lib/esm/polyface/PolyfaceQuery.d.ts +11 -14
  301. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  302. package/lib/esm/polyface/PolyfaceQuery.js +59 -52
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  304. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  305. package/lib/esm/serialization/BGFBWriter.js +2 -2
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  307. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  308. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  309. package/lib/esm/solid/SweepContour.js +0 -4
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  311. package/lib/esm/topology/Graph.d.ts +1 -1
  312. package/lib/esm/topology/Graph.js +2 -2
  313. package/lib/esm/topology/Graph.js.map +1 -1
  314. package/lib/esm/topology/HalfEdgeNodeXYZUV.d.ts +1 -1
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  317. package/lib/esm/topology/HalfEdgePointInGraphSearch.d.ts +57 -15
  318. package/lib/esm/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
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  321. package/lib/esm/topology/HalfEdgePositionDetail.d.ts +35 -35
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  325. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts +64 -12
  326. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
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  328. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  329. package/lib/esm/topology/Merging.d.ts +2 -2
  330. package/lib/esm/topology/Merging.js +2 -2
  331. package/lib/esm/topology/Merging.js.map +1 -1
  332. package/lib/esm/topology/Triangulation.d.ts +16 -10
  333. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  334. package/lib/esm/topology/Triangulation.js +24 -31
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  336. package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { Triangulator } from \"./Triangulation\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n // ---------------------------------------------------------------------------------------------------------------------\r\n // ----------------------------------------------------------------------------------------------------------------------\r\n\r\n public static graphRange(graph: HalfEdgeGraph): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /** Simplest merge algorithm:\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array.\r\n * * twist all vertices together.\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\r\n */\r\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const clusterTol = Geometry.smallMetricDistance;\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n // const xy = clusters.getPoint2d(order[k0]);\r\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n private static snapFractionToNode(xy: Point2d, fraction: number, node: HalfEdge, nodeFraction: number): number {\r\n if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))\r\n return nodeFraction;\r\n return fraction;\r\n }\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, fractions: Vector2d, pointA: Point2d, pointB: Point2d): boolean {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const ax0 = nodeA0.x;\r\n const ay0 = nodeA0.y;\r\n const ux = nodeA1.x - ax0;\r\n const uy = nodeA1.y - ay0;\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bx0 = nodeB0.x;\r\n const by0 = nodeB0.y;\r\n const vx = nodeB1.x - bx0;\r\n const vy = nodeB1.y - by0;\r\n // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded\r\n if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy,\r\n bx0, by0, vx, vy, fractions)) {\r\n pointA.x = ax0 + fractions.x * ux;\r\n pointA.y = ay0 + fractions.x * uy;\r\n pointB.x = bx0 + fractions.y * vx;\r\n pointB.y = by0 + fractions.y * vy;\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);\r\n return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = 1.0e-8;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n const fractions = Vector2d.create();\r\n const pointA = Point2d.create();\r\n const pointB = Point2d.create();\r\n let nodeB0;\r\n const popTolerance = Geometry.smallMetricDistance;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n // const nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {\r\n if (fractions.x > smallFraction && fractions.x < largeFraction) {\r\n const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);\r\n sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n if (fractions.y > smallFraction && fractions.y < largeFraction) {\r\n const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);\r\n sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize, and triangulate.\r\n * @returns triangulated graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { Triangulator } from \"./Triangulation\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n // ---------------------------------------------------------------------------------------------------------------------\r\n // ----------------------------------------------------------------------------------------------------------------------\r\n\r\n public static graphRange(graph: HalfEdgeGraph): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /** Simplest merge algorithm:\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array.\r\n * * twist all vertices together.\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\r\n */\r\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const clusterTol = Geometry.smallMetricDistance;\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n // const xy = clusters.getPoint2d(order[k0]);\r\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n private static snapFractionToNode(xy: Point2d, fraction: number, node: HalfEdge, nodeFraction: number): number {\r\n if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))\r\n return nodeFraction;\r\n return fraction;\r\n }\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, fractions: Vector2d, pointA: Point2d, pointB: Point2d): boolean {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const ax0 = nodeA0.x;\r\n const ay0 = nodeA0.y;\r\n const ux = nodeA1.x - ax0;\r\n const uy = nodeA1.y - ay0;\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bx0 = nodeB0.x;\r\n const by0 = nodeB0.y;\r\n const vx = nodeB1.x - bx0;\r\n const vy = nodeB1.y - by0;\r\n // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded\r\n if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy,\r\n bx0, by0, vx, vy, fractions)) {\r\n pointA.x = ax0 + fractions.x * ux;\r\n pointA.y = ay0 + fractions.x * uy;\r\n pointB.x = bx0 + fractions.y * vx;\r\n pointB.y = by0 + fractions.y * vy;\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);\r\n return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = 1.0e-8;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n const fractions = Vector2d.create();\r\n const pointA = Point2d.create();\r\n const pointB = Point2d.create();\r\n let nodeB0;\r\n const popTolerance = Geometry.smallMetricDistance;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n // const nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {\r\n if (fractions.x > smallFraction && fractions.x < largeFraction) {\r\n const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);\r\n sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n if (fractions.y > smallFraction && fractions.y < largeFraction) {\r\n const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);\r\n sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\r\n * @returns graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
@@ -2,15 +2,16 @@ import { LineStringDataVariant, MultiLineStringDataVariant } from "../geometry3d
2
2
  import { Point3d } from "../geometry3d/Point3dVector3d";
3
3
  import { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from "./Graph";
4
4
  import { MarkedEdgeSet } from "./HalfEdgeMarkSet";
5
+ import { InsertedVertexZOptions } from "./InsertAndRetriangulateContext";
5
6
  /**
6
- * (static) methods for triangulating polygons
7
+ * Static methods for triangulating polygons and points.
7
8
  * * @internal
8
9
  */
9
10
  export declare class Triangulator {
10
11
  /** Given the six nodes that make up two bordering triangles, "pinch" and relocate the nodes to flip them
11
12
  * * The shared edge mates are c and e.
12
13
  * * (abc) are a triangle in CCW order
13
- * * (dfe) are a triangle in CCW order. (!! node dfe instead of def.)
14
+ * * (dfe) are a triangle in CCW order. (Note: dfe instead of def!!)
14
15
  */
15
16
  private static flipEdgeBetweenTriangles;
16
17
  /**
@@ -42,11 +43,16 @@ export declare class Triangulator {
42
43
  * * If revealed to be an improvement, conduct the flip, mark involved nodes as unvisited, and repeat until all nodes are visited
43
44
  */
44
45
  static flipTrianglesInEdgeSet(graph: HalfEdgeGraph, edgeSet: MarkedEdgeSet): number;
45
- /** Create a graph with a triangulation points.
46
- * * The outer limit of the graph is the convex hull of the points.
47
- * * The outside loop is marked `HalfEdgeMask.EXTERIOR`
46
+ /**
47
+ * Create a graph from an xy-triangulation of the given points.
48
+ * * The outer boundary of the graph is the xy-convex hull of the points; it is marked `HalfEdgeMask.EXTERIOR`.
49
+ * @param points the points to triangulate
50
+ * @param zRule optional rule for updating the z-coordinate of an existing vertex when an xy-duplicate point is
51
+ * inserted into the graph. Default is `InsertedVertexZOptions.ReplaceIfLarger`.
52
+ * @param pointTolerance optional xy-distance tolerance for equating vertices. Default is
53
+ * `Geometry.smallMetricDistance`.
48
54
  */
49
- static createTriangulatedGraphFromPoints(points: Point3d[]): HalfEdgeGraph | undefined;
55
+ static createTriangulatedGraphFromPoints(points: Point3d[], zRule?: InsertedVertexZOptions, pointTolerance?: number): HalfEdgeGraph | undefined;
50
56
  /**
51
57
  * * Only one outer loop permitted.
52
58
  * * Largest area loop is assumed outer.
@@ -74,7 +80,7 @@ export declare class Triangulator {
74
80
  /**
75
81
  * Triangulate the polygon made up of by a series of points.
76
82
  * * The loop may be either CCW or CW -- CCW order will be used for triangles.
77
- * * To triangulate a polygon with holes, use createTriangulatedGraphFromLoops
83
+ * * To triangulate a polygon with holes, use createTriangulatedGraphFromLoops.
78
84
  */
79
85
  static createTriangulatedGraphFromSingleLoop(data: LineStringDataVariant): HalfEdgeGraph | undefined;
80
86
  /**
@@ -109,11 +115,11 @@ export declare class Triangulator {
109
115
  */
110
116
  private static maskAndOrientNewFaceLoop;
111
117
  /**
112
- * create a circular doubly linked list of internal and external nodes from polygon points in the specified winding order
118
+ * Create a circular doubly linked list of internal and external nodes from polygon points in the specified winding order.
113
119
  * * This applies the masks used by typical applications:
114
- * * HalfEdgeMask.BOUNDARY on both sides
120
+ * * HalfEdgeMask.BOUNDARY on both sides.
115
121
  * * HalfEdgeMask.PRIMARY_EDGE on both sides.
116
- * * Use `createFaceLoopFromCoordinatesAndMasks` for detail control of masks.
122
+ * * Use [[createFaceLoopFromCoordinatesAndMasks]] for detailed control of masks.
117
123
  */
118
124
  static createFaceLoopFromCoordinates(graph: HalfEdgeGraph, data: LineStringDataVariant, returnPositiveAreaLoop: boolean, markExterior: boolean): HalfEdge | undefined;
119
125
  /**
@@ -1 +1 @@
1
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@@ -16,16 +16,16 @@ import { PointStreamXYZXYZHandlerBase, VariantPointDataStream } from "../geometr
16
16
  import { Range1d, Range2d } from "../geometry3d/Range";
17
17
  import { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from "./Graph";
18
18
  import { MarkedEdgeSet } from "./HalfEdgeMarkSet";
19
- import { InsertAndRetriangulateContext } from "./InsertAndRetriangulateContext";
19
+ import { InsertAndRetriangulateContext, InsertedVertexZOptions } from "./InsertAndRetriangulateContext";
20
20
  /**
21
- * (static) methods for triangulating polygons
21
+ * Static methods for triangulating polygons and points.
22
22
  * * @internal
23
23
  */
24
24
  export class Triangulator {
25
25
  /** Given the six nodes that make up two bordering triangles, "pinch" and relocate the nodes to flip them
26
26
  * * The shared edge mates are c and e.
27
27
  * * (abc) are a triangle in CCW order
28
- * * (dfe) are a triangle in CCW order. (!! node dfe instead of def.)
28
+ * * (dfe) are a triangle in CCW order. (Note: dfe instead of def!!)
29
29
  */
30
30
  static flipEdgeBetweenTriangles(a, b, c, d, e, f) {
31
31
  // Reassign all of the pointers
@@ -139,41 +139,34 @@ export class Triangulator {
139
139
  }
140
140
  return numFlip;
141
141
  }
142
- /** Create a graph with a triangulation points.
143
- * * The outer limit of the graph is the convex hull of the points.
144
- * * The outside loop is marked `HalfEdgeMask.EXTERIOR`
142
+ /**
143
+ * Create a graph from an xy-triangulation of the given points.
144
+ * * The outer boundary of the graph is the xy-convex hull of the points; it is marked `HalfEdgeMask.EXTERIOR`.
145
+ * @param points the points to triangulate
146
+ * @param zRule optional rule for updating the z-coordinate of an existing vertex when an xy-duplicate point is
147
+ * inserted into the graph. Default is `InsertedVertexZOptions.ReplaceIfLarger`.
148
+ * @param pointTolerance optional xy-distance tolerance for equating vertices. Default is
149
+ * `Geometry.smallMetricDistance`.
145
150
  */
146
- static createTriangulatedGraphFromPoints(points) {
151
+ static createTriangulatedGraphFromPoints(points, zRule = InsertedVertexZOptions.ReplaceIfLarger, pointTolerance = Geometry.smallMetricDistance) {
147
152
  if (points.length < 3)
148
153
  return undefined;
149
154
  const hull = [];
150
155
  const interior = [];
151
156
  Point3dArray.computeConvexHullXY(points, hull, interior, true);
152
157
  const graph = new HalfEdgeGraph();
153
- const context = InsertAndRetriangulateContext.create(graph);
154
- Triangulator.createFaceLoopFromCoordinates(graph, hull, true, true);
158
+ const context = InsertAndRetriangulateContext.create(graph, pointTolerance);
159
+ const face0 = Triangulator.createFaceLoopFromCoordinates(graph, hull, true, true);
160
+ if (undefined === face0)
161
+ return undefined;
155
162
  // HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph);
156
163
  let numInsert = 0;
157
164
  for (const p of interior) {
158
- context.insertAndRetriangulate(p, true);
159
- numInsert++;
160
- if (numInsert > 16) {
161
- /*
162
- context.reset();
163
- Triangulator.flipTriangles(context.graph);
164
- // console.log (" intermediate flips " + numFlip);
165
- */
166
- numInsert = 0;
167
- }
165
+ context.insertAndRetriangulate(p, zRule);
166
+ numInsert++; // eslint-disable-line @typescript-eslint/no-unused-vars
168
167
  }
169
- /*
170
- // final touchup for aspect ratio flip
171
- for (let i = 0; i < 15; i++) {
172
- const numFlip = Triangulator.flipTriangles(graph);
173
- if (numFlip === 0)
174
- break;
175
- }
176
- */
168
+ if (face0.countEdgesAroundFace() > 3) // all vertices are on the hull (or duplicates of them)
169
+ return Triangulator.createTriangulatedGraphFromSingleLoop(hull);
177
170
  return graph;
178
171
  }
179
172
  /**
@@ -288,7 +281,7 @@ export class Triangulator {
288
281
  /**
289
282
  * Triangulate the polygon made up of by a series of points.
290
283
  * * The loop may be either CCW or CW -- CCW order will be used for triangles.
291
- * * To triangulate a polygon with holes, use createTriangulatedGraphFromLoops
284
+ * * To triangulate a polygon with holes, use createTriangulatedGraphFromLoops.
292
285
  */
293
286
  static createTriangulatedGraphFromSingleLoop(data) {
294
287
  const graph = new HalfEdgeGraph();
@@ -419,11 +412,11 @@ export class Triangulator {
419
412
  return undefined;
420
413
  }
421
414
  /**
422
- * create a circular doubly linked list of internal and external nodes from polygon points in the specified winding order
415
+ * Create a circular doubly linked list of internal and external nodes from polygon points in the specified winding order.
423
416
  * * This applies the masks used by typical applications:
424
- * * HalfEdgeMask.BOUNDARY on both sides
417
+ * * HalfEdgeMask.BOUNDARY on both sides.
425
418
  * * HalfEdgeMask.PRIMARY_EDGE on both sides.
426
- * * Use `createFaceLoopFromCoordinatesAndMasks` for detail control of masks.
419
+ * * Use [[createFaceLoopFromCoordinatesAndMasks]] for detailed control of masks.
427
420
  */
428
421
  static createFaceLoopFromCoordinates(graph, data, returnPositiveAreaLoop, markExterior) {
429
422
  const base = Triangulator.directCreateFaceLoopFromCoordinates(graph, data);