@itwin/core-geometry 4.3.0-dev.2 → 4.3.0-dev.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/CHANGELOG.md +41 -1
  2. package/lib/cjs/Geometry.d.ts.map +1 -1
  3. package/lib/cjs/Geometry.js +2 -4
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/BSpline1dNd.d.ts +12 -2
  6. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -1
  7. package/lib/cjs/bspline/BSpline1dNd.js +27 -17
  8. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve.d.ts +30 -16
  10. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  11. package/lib/cjs/bspline/BSplineCurve.js +68 -44
  12. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  13. package/lib/cjs/bspline/BSplineCurve3dH.d.ts +27 -20
  14. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -1
  15. package/lib/cjs/bspline/BSplineCurve3dH.js +136 -87
  16. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  17. package/lib/cjs/bspline/BSplineSurface.d.ts +138 -74
  18. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
  19. package/lib/cjs/bspline/BSplineSurface.js +242 -119
  20. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  21. package/lib/cjs/bspline/Bezier1dNd.d.ts +18 -4
  22. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -1
  23. package/lib/cjs/bspline/Bezier1dNd.js +19 -5
  24. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  25. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -1
  26. package/lib/cjs/bspline/BezierCurve3dH.js +2 -1
  27. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  28. package/lib/cjs/bspline/KnotVector.d.ts +30 -33
  29. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
  30. package/lib/cjs/bspline/KnotVector.js +76 -69
  31. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  32. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  33. package/lib/cjs/clipping/ClipUtils.d.ts +32 -5
  34. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  35. package/lib/cjs/clipping/ClipUtils.js +92 -11
  36. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  37. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +18 -1
  38. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  39. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +47 -0
  40. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  41. package/lib/cjs/curve/CurveCollection.d.ts +9 -9
  42. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  43. package/lib/cjs/curve/CurveCollection.js +7 -10
  44. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  45. package/lib/cjs/curve/CurveCurve.d.ts +2 -2
  46. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  47. package/lib/cjs/curve/CurveCurve.js +3 -16
  48. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  49. package/lib/cjs/curve/CurveLocationDetail.d.ts +17 -4
  50. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  51. package/lib/cjs/curve/CurveLocationDetail.js +32 -10
  52. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  53. package/lib/cjs/curve/CurveOps.d.ts +4 -5
  54. package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
  55. package/lib/cjs/curve/CurveOps.js +1 -1
  56. package/lib/cjs/curve/CurveOps.js.map +1 -1
  57. package/lib/cjs/curve/CurveTypes.d.ts +14 -2
  58. package/lib/cjs/curve/CurveTypes.d.ts.map +1 -1
  59. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  60. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -1
  61. package/lib/cjs/curve/CurveWireMomentsXYZ.js +2 -4
  62. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  63. package/lib/cjs/curve/LineString3d.d.ts +3 -6
  64. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  65. package/lib/cjs/curve/LineString3d.js +1 -4
  66. package/lib/cjs/curve/LineString3d.js.map +1 -1
  67. package/lib/cjs/curve/PointString3d.d.ts +2 -1
  68. package/lib/cjs/curve/PointString3d.d.ts.map +1 -1
  69. package/lib/cjs/curve/PointString3d.js.map +1 -1
  70. package/lib/cjs/curve/RegionOps.d.ts +7 -12
  71. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  72. package/lib/cjs/curve/RegionOps.js +2 -1
  73. package/lib/cjs/curve/RegionOps.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +0 -9
  75. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  76. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +16 -35
  77. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  78. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +12 -6
  79. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  80. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +80 -18
  81. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  82. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +11 -5
  83. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  84. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +73 -8
  85. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  86. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +2 -3
  87. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  88. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +2 -3
  89. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  90. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
  91. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  92. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +38 -36
  93. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  94. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts +21 -5
  95. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/CoincidentGeometryOps.js +71 -45
  97. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  98. package/lib/cjs/geometry3d/Matrix3d.d.ts +20 -13
  99. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  100. package/lib/cjs/geometry3d/Matrix3d.js +28 -21
  101. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  102. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +11 -2
  103. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  104. package/lib/cjs/geometry3d/Point3dVector3d.js +16 -5
  105. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  106. package/lib/cjs/geometry3d/PointHelpers.d.ts +58 -20
  107. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  108. package/lib/cjs/geometry3d/PointHelpers.js +213 -62
  109. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  110. package/lib/cjs/geometry3d/Segment1d.d.ts +5 -1
  111. package/lib/cjs/geometry3d/Segment1d.d.ts.map +1 -1
  112. package/lib/cjs/geometry3d/Segment1d.js +11 -7
  113. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  114. package/lib/cjs/geometry3d/Transform.d.ts +2 -3
  115. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  116. package/lib/cjs/geometry3d/Transform.js +2 -3
  117. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  118. package/lib/cjs/geometry4d/Point4d.d.ts +14 -1
  119. package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
  120. package/lib/cjs/geometry4d/Point4d.js +22 -1
  121. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  122. package/lib/cjs/numerics/BezierPolynomials.d.ts +91 -68
  123. package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
  124. package/lib/cjs/numerics/BezierPolynomials.js +100 -79
  125. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  126. package/lib/cjs/numerics/Newton.d.ts +115 -60
  127. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  128. package/lib/cjs/numerics/Newton.js +120 -62
  129. package/lib/cjs/numerics/Newton.js.map +1 -1
  130. package/lib/cjs/numerics/PascalCoefficients.d.ts +8 -12
  131. package/lib/cjs/numerics/PascalCoefficients.d.ts.map +1 -1
  132. package/lib/cjs/numerics/PascalCoefficients.js +10 -12
  133. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  134. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  135. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  136. package/lib/cjs/numerics/Polynomials.js +2 -2
  137. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  138. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +3 -0
  139. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  140. package/lib/cjs/polyface/PolyfaceBuilder.js +13 -2
  141. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  142. package/lib/cjs/polyface/PolyfaceClip.d.ts +1 -1
  143. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  144. package/lib/cjs/polyface/PolyfaceClip.js +6 -3
  145. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  146. package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
  147. package/lib/cjs/polyface/PolyfaceData.js +1 -1
  148. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  149. package/lib/cjs/polyface/PolyfaceQuery.d.ts +39 -12
  150. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  151. package/lib/cjs/polyface/PolyfaceQuery.js +94 -17
  152. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  153. package/lib/cjs/serialization/BGFBReader.d.ts +10 -10
  154. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
  155. package/lib/cjs/serialization/BGFBReader.js +69 -42
  156. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  157. package/lib/cjs/serialization/BGFBWriter.d.ts +8 -8
  158. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
  159. package/lib/cjs/serialization/BGFBWriter.js +80 -55
  160. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  161. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  162. package/lib/cjs/serialization/GeometrySamples.js +6 -8
  163. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  164. package/lib/cjs/serialization/IModelJsonSchema.d.ts +8 -14
  165. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  166. package/lib/cjs/serialization/IModelJsonSchema.js +85 -259
  167. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  168. package/lib/cjs/serialization/SerializationHelpers.d.ts +109 -0
  169. package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -0
  170. package/lib/cjs/serialization/SerializationHelpers.js +591 -0
  171. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -0
  172. package/lib/cjs/solid/SweepContour.d.ts +4 -2
  173. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  174. package/lib/cjs/solid/SweepContour.js +4 -2
  175. package/lib/cjs/solid/SweepContour.js.map +1 -1
  176. package/lib/esm/Geometry.d.ts.map +1 -1
  177. package/lib/esm/Geometry.js +2 -4
  178. package/lib/esm/Geometry.js.map +1 -1
  179. package/lib/esm/bspline/BSpline1dNd.d.ts +12 -2
  180. package/lib/esm/bspline/BSpline1dNd.d.ts.map +1 -1
  181. package/lib/esm/bspline/BSpline1dNd.js +27 -17
  182. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  183. package/lib/esm/bspline/BSplineCurve.d.ts +30 -16
  184. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  185. package/lib/esm/bspline/BSplineCurve.js +68 -44
  186. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  187. package/lib/esm/bspline/BSplineCurve3dH.d.ts +27 -20
  188. package/lib/esm/bspline/BSplineCurve3dH.d.ts.map +1 -1
  189. package/lib/esm/bspline/BSplineCurve3dH.js +137 -88
  190. package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
  191. package/lib/esm/bspline/BSplineSurface.d.ts +138 -74
  192. package/lib/esm/bspline/BSplineSurface.d.ts.map +1 -1
  193. package/lib/esm/bspline/BSplineSurface.js +242 -119
  194. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  195. package/lib/esm/bspline/Bezier1dNd.d.ts +18 -4
  196. package/lib/esm/bspline/Bezier1dNd.d.ts.map +1 -1
  197. package/lib/esm/bspline/Bezier1dNd.js +19 -5
  198. package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
  199. package/lib/esm/bspline/BezierCurve3dH.d.ts.map +1 -1
  200. package/lib/esm/bspline/BezierCurve3dH.js +2 -1
  201. package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
  202. package/lib/esm/bspline/KnotVector.d.ts +30 -33
  203. package/lib/esm/bspline/KnotVector.d.ts.map +1 -1
  204. package/lib/esm/bspline/KnotVector.js +76 -69
  205. package/lib/esm/bspline/KnotVector.js.map +1 -1
  206. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  207. package/lib/esm/clipping/ClipUtils.d.ts +32 -5
  208. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  209. package/lib/esm/clipping/ClipUtils.js +92 -11
  210. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  211. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +18 -1
  212. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  213. package/lib/esm/curve/CurveChainWithDistanceIndex.js +48 -1
  214. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  215. package/lib/esm/curve/CurveCollection.d.ts +9 -9
  216. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  217. package/lib/esm/curve/CurveCollection.js +7 -10
  218. package/lib/esm/curve/CurveCollection.js.map +1 -1
  219. package/lib/esm/curve/CurveCurve.d.ts +2 -2
  220. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  221. package/lib/esm/curve/CurveCurve.js +3 -16
  222. package/lib/esm/curve/CurveCurve.js.map +1 -1
  223. package/lib/esm/curve/CurveLocationDetail.d.ts +17 -4
  224. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  225. package/lib/esm/curve/CurveLocationDetail.js +32 -10
  226. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  227. package/lib/esm/curve/CurveOps.d.ts +4 -5
  228. package/lib/esm/curve/CurveOps.d.ts.map +1 -1
  229. package/lib/esm/curve/CurveOps.js +1 -1
  230. package/lib/esm/curve/CurveOps.js.map +1 -1
  231. package/lib/esm/curve/CurveTypes.d.ts +14 -2
  232. package/lib/esm/curve/CurveTypes.d.ts.map +1 -1
  233. package/lib/esm/curve/CurveTypes.js.map +1 -1
  234. package/lib/esm/curve/CurveWireMomentsXYZ.d.ts.map +1 -1
  235. package/lib/esm/curve/CurveWireMomentsXYZ.js +2 -4
  236. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  237. package/lib/esm/curve/LineString3d.d.ts +3 -6
  238. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  239. package/lib/esm/curve/LineString3d.js +1 -4
  240. package/lib/esm/curve/LineString3d.js.map +1 -1
  241. package/lib/esm/curve/PointString3d.d.ts +2 -1
  242. package/lib/esm/curve/PointString3d.d.ts.map +1 -1
  243. package/lib/esm/curve/PointString3d.js.map +1 -1
  244. package/lib/esm/curve/RegionOps.d.ts +7 -12
  245. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  246. package/lib/esm/curve/RegionOps.js +2 -1
  247. package/lib/esm/curve/RegionOps.js.map +1 -1
  248. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +0 -9
  249. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  250. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +16 -35
  251. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  252. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +12 -6
  253. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  254. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +81 -19
  255. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  256. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +11 -5
  257. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  258. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +74 -9
  259. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  260. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +2 -3
  261. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  262. package/lib/esm/curve/internalContexts/MultiChainCollector.js +2 -3
  263. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  264. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
  265. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  266. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +38 -36
  267. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  268. package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts +21 -5
  269. package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
  270. package/lib/esm/geometry3d/CoincidentGeometryOps.js +71 -45
  271. package/lib/esm/geometry3d/CoincidentGeometryOps.js.map +1 -1
  272. package/lib/esm/geometry3d/Matrix3d.d.ts +20 -13
  273. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  274. package/lib/esm/geometry3d/Matrix3d.js +28 -21
  275. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  276. package/lib/esm/geometry3d/Point3dVector3d.d.ts +11 -2
  277. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  278. package/lib/esm/geometry3d/Point3dVector3d.js +16 -5
  279. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  280. package/lib/esm/geometry3d/PointHelpers.d.ts +58 -20
  281. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  282. package/lib/esm/geometry3d/PointHelpers.js +213 -62
  283. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  284. package/lib/esm/geometry3d/Segment1d.d.ts +5 -1
  285. package/lib/esm/geometry3d/Segment1d.d.ts.map +1 -1
  286. package/lib/esm/geometry3d/Segment1d.js +11 -7
  287. package/lib/esm/geometry3d/Segment1d.js.map +1 -1
  288. package/lib/esm/geometry3d/Transform.d.ts +2 -3
  289. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  290. package/lib/esm/geometry3d/Transform.js +2 -3
  291. package/lib/esm/geometry3d/Transform.js.map +1 -1
  292. package/lib/esm/geometry4d/Point4d.d.ts +14 -1
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  300. package/lib/esm/numerics/Newton.d.ts +115 -60
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  308. package/lib/esm/numerics/Polynomials.d.ts +2 -2
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  312. package/lib/esm/polyface/PolyfaceBuilder.d.ts +3 -0
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  316. package/lib/esm/polyface/PolyfaceClip.d.ts +1 -1
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  318. package/lib/esm/polyface/PolyfaceClip.js +6 -3
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  320. package/lib/esm/polyface/PolyfaceData.d.ts +1 -1
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  327. package/lib/esm/serialization/BGFBReader.d.ts +10 -10
  328. package/lib/esm/serialization/BGFBReader.d.ts.map +1 -1
  329. package/lib/esm/serialization/BGFBReader.js +69 -42
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  331. package/lib/esm/serialization/BGFBWriter.d.ts +8 -8
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  335. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
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  338. package/lib/esm/serialization/IModelJsonSchema.d.ts +8 -14
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  342. package/lib/esm/serialization/SerializationHelpers.d.ts +109 -0
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  346. package/lib/esm/solid/SweepContour.d.ts +4 -2
  347. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  348. package/lib/esm/solid/SweepContour.js +4 -2
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  350. package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\nimport { BeJSONFunctions, Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { XAndY, XYAndZ } from \"../geometry3d/XYZProps\";\r\n\r\n/**\r\n * 4d point packed in an array of 4 numbers.\r\n * @public\r\n */\r\nexport type Point4dProps = number[];\r\n/**\r\n *\r\n * @param ddg numerator second derivative\r\n * @param dh denominator derivative\r\n * @param ddh denominator second derivative\r\n * @param f primary function (g/h)\r\n * @param df derivative of (g/h)\r\n * @param divH = (1/h)\r\n * @internal\r\n */\r\nfunction quotientDerivative2(ddg: number, dh: number, ddh: number,\r\n f: number, df: number, divH: number): number {\r\n return divH * (ddg - 2.0 * df * dh - f * ddh);\r\n}\r\n\r\n/** 4 Dimensional point (x,y,z,w) used in perspective calculations.\r\n * * the coordinates are stored in a Float64Array of length 4.\r\n * * properties `x`, `y`, `z`, `w` access array members.\r\n * *\r\n * * The coordinates are physically stored as a single Float64Array with 4 entries. (w last)\r\n * *\r\n * @public\r\n */\r\nexport class Point4d extends Plane3d implements BeJSONFunctions {\r\n /** x,y,z,w are packed into a Float64Array */\r\n public xyzw: Float64Array;\r\n /** Set x,y,z,w of this point. */\r\n public set(x: number = 0, y: number = 0, z: number = 0, w: number = 0): Point4d {\r\n this.xyzw[0] = x;\r\n this.xyzw[1] = y;\r\n this.xyzw[2] = z;\r\n this.xyzw[3] = w;\r\n return this;\r\n }\r\n /** Set a component by index.\r\n * * No change if index is out of range.\r\n */\r\n public setComponent(index: number, value: number) {\r\n if (index >= 0 && index < 4) {\r\n this.xyzw[index] = value;\r\n }\r\n }\r\n /** The x component. */\r\n public get x() { return this.xyzw[0]; }\r\n public set x(val: number) { this.xyzw[0] = val; }\r\n /** The y component. */\r\n public get y() { return this.xyzw[1]; }\r\n public set y(val: number) { this.xyzw[1] = val; }\r\n /** The z component. */\r\n public get z() { return this.xyzw[2]; }\r\n public set z(val: number) { this.xyzw[2] = val; }\r\n /** The w component of this point. */\r\n public get w() { return this.xyzw[3]; }\r\n public set w(val: number) { this.xyzw[3] = val; }\r\n /** Construct from coordinates. */\r\n protected constructor(x: number = 0, y: number = 0, z: number = 0, w: number = 0) {\r\n super();\r\n this.xyzw = new Float64Array(4);\r\n this.xyzw[0] = x;\r\n this.xyzw[1] = y;\r\n this.xyzw[2] = z;\r\n this.xyzw[3] = w;\r\n }\r\n /** Return a Point4d with specified x,y,z,w */\r\n public static create(x: number = 0, y: number = 0, z: number = 0, w: number = 0, result?: Point4d): Point4d {\r\n return result ? result.set(x, y, z, w) : new Point4d(x, y, z, w);\r\n }\r\n /**\r\n * Create a \"Point4d as a plane\" from \"any\" other [[PlaneAltitudeEvaluator]] type.\r\n * @param source\r\n * @returns\r\n */\r\n public static createPlaneFrom(source: PlaneAltitudeEvaluator): Point4d | undefined {\r\n return new Point4d(source.normalX(), source.normalY(), source.normalZ(), source.altitudeXYZ(0, 0, 0));\r\n }\r\n /** Copy coordinates from `other`. */\r\n public setFrom(other: Point4d): Point4d {\r\n this.xyzw[0] = other.xyzw[0];\r\n this.xyzw[1] = other.xyzw[1];\r\n this.xyzw[2] = other.xyzw[2];\r\n this.xyzw[3] = other.xyzw[3];\r\n return this;\r\n }\r\n /** Clone this point */\r\n public clone(result?: Point4d): Point4d {\r\n return result ? result.setFrom(this) : new Point4d(this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]);\r\n }\r\n /** Set this point's xyzw from a json array `[x,y,z,w]` */\r\n public setFromJSON(json?: Point4dProps) {\r\n if (Geometry.isNumberArray(json, 4))\r\n this.set(json[0], json[1], json[2], json[3]);\r\n else\r\n this.set(0, 0, 0, 0);\r\n }\r\n\r\n /** Create a new point with coordinates from a json array `[x,y,z,w]` */\r\n public static fromJSON(json?: Point4dProps): Point4d {\r\n const result = new Point4d();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Near-equality test, using `Geometry.isSameCoordinate` on all 4 x,y,z,w */\r\n public isAlmostEqual(other: Point4d): boolean {\r\n return Geometry.isSameCoordinate(this.x, other.x)\r\n && Geometry.isSameCoordinate(this.y, other.y)\r\n && Geometry.isSameCoordinate(this.z, other.z)\r\n && Geometry.isSameCoordinate(this.w, other.w);\r\n }\r\n /**\r\n * Test for same coordinate by direct x,y,z,w args\r\n * @param x x to test\r\n * @param y y to test\r\n * @param z z to test\r\n * @param w w to test\r\n */\r\n public isAlmostEqualXYZW(x: number, y: number, z: number, w: number): boolean {\r\n return Geometry.isSameCoordinate(this.x, x)\r\n && Geometry.isSameCoordinate(this.y, y)\r\n && Geometry.isSameCoordinate(this.z, z)\r\n && Geometry.isSameCoordinate(this.w, w);\r\n }\r\n\r\n /**\r\n * Convert an Angle to a JSON object.\r\n * @return {*} [x,y,z,w]\r\n */\r\n public toJSON(): Point4dProps {\r\n return [this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]];\r\n }\r\n /** Return the 4d distance from this point to other, with all 4 components squared into the hypotenuse.\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public distanceXYZW(other: Point4d): number {\r\n return Geometry.hypotenuseXYZW(other.xyzw[0] - this.xyzw[0], other.xyzw[1] - this.xyzw[1], other.xyzw[2] - this.xyzw[2], other.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** Return the squared 4d distance from this point to other, with all 4 components squared into the hypotenuse.\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public distanceSquaredXYZW(other: Point4d): number {\r\n return Geometry.hypotenuseSquaredXYZW(other.xyzw[0] - this.xyzw[0], other.xyzw[1] - this.xyzw[1], other.xyzw[2] - this.xyzw[2], other.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** Return the distance between the instance and other after normalizing by weights\r\n */\r\n public realDistanceXY(other: Point4d): number | undefined {\r\n const wA = this.w;\r\n const wB = other.w;\r\n if (Geometry.isSmallMetricDistance(wA) || Geometry.isSmallMetricDistance(wB))\r\n return undefined;\r\n return Geometry.hypotenuseXY(other.xyzw[0] / wB - this.xyzw[0] / wA, other.xyzw[1] / wB - this.xyzw[1] / wA);\r\n }\r\n /** Return the largest absolute distance between corresponding components\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public maxDiff(other: Point4d): number {\r\n return Math.max(Math.abs(other.xyzw[0] - this.xyzw[0]), Math.abs(other.xyzw[1] - this.xyzw[1]), Math.abs(other.xyzw[2] - this.xyzw[2]), Math.abs(other.xyzw[3] - this.xyzw[3]));\r\n }\r\n /** Return the largest absolute entry of all 4 components x,y,z,w */\r\n public maxAbs(): number {\r\n return Math.max(Math.abs(this.xyzw[0]), Math.abs(this.xyzw[1]), Math.abs(this.xyzw[2]), Math.abs(this.xyzw[3]));\r\n }\r\n /** Returns the magnitude including all 4 components x,y,z,w */\r\n public magnitudeXYZW(): number {\r\n return Geometry.hypotenuseXYZW(this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]);\r\n }\r\n /** Returns the magnitude of the leading xyz components. w is ignored. (i.e. the leading xyz are NOT divided by w.) */\r\n public magnitudeSquaredXYZ(): number {\r\n return Geometry.hypotenuseSquaredXYZ(this.xyzw[0], this.xyzw[1], this.xyzw[2]);\r\n }\r\n\r\n /** Return the difference (this-other) using all 4 components x,y,z,w */\r\n public minus(other: Point4d, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] - other.xyzw[0], this.xyzw[1] - other.xyzw[1], this.xyzw[2] - other.xyzw[2], this.xyzw[3] - other.xyzw[3], result);\r\n }\r\n /** Return `((other.w * this) - (this.w * other))` */\r\n public crossWeightedMinus(other: Point4d, result?: Vector3d): Vector3d {\r\n const wa = this.xyzw[3];\r\n const wb = other.xyzw[3];\r\n return Vector3d.create(wb * this.xyzw[0] - wa * other.xyzw[0], wb * this.xyzw[1] - wa * other.xyzw[1], wb * this.xyzw[2] - wa * other.xyzw[2], result);\r\n }\r\n /** Return `((other.w * this) - (this.w * other))`, with other.w known to be 1 */\r\n public crossWeightedMinusPoint3d(other: Point3d, result?: Vector3d): Vector3d {\r\n const wa = this.xyzw[3];\r\n return Vector3d.create(this.xyzw[0] - wa * other.x, this.xyzw[1] - wa * other.y, this.xyzw[2] - wa * other.z, result);\r\n }\r\n /** Return the sum of this and other, using all 4 components x,y,z,w */\r\n public plus(other: Point4d, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + other.xyzw[0], this.xyzw[1] + other.xyzw[1], this.xyzw[2] + other.xyzw[2], this.xyzw[3] + other.xyzw[3], result);\r\n }\r\n /** Test if all components are nearly zero. */\r\n public get isAlmostZero(): boolean {\r\n return Geometry.isSmallMetricDistance(this.maxAbs());\r\n }\r\n /** Create a point with zero in all coordinates. */\r\n public static createZero(): Point4d { return new Point4d(0, 0, 0, 0); }\r\n /**\r\n * Create plane coefficients for the plane containing pointA, pointB, and 0010.\r\n * @param pointA first point\r\n * @param pointB second point\r\n */\r\n public static createPlanePointPointZ(pointA: Point4d, pointB: Point4d, result?: Point4d) {\r\n return Point4d.create(pointA.y * pointB.w - pointA.w * pointB.y, pointA.w * pointB.x - pointA.x * pointB.w, 0.0, pointA.x * pointB.y - pointA.y * pointB.x, result);\r\n }\r\n /**\r\n * extract 4 consecutive numbers from a Float64Array into a Point4d.\r\n * @param data buffer of numbers\r\n * @param xIndex first index for x,y,z,w sequence\r\n */\r\n public static createFromPackedXYZW(data: Float64Array, xIndex: number = 0, result?: Point4d): Point4d {\r\n return Point4d.create(data[xIndex], data[xIndex + 1], data[xIndex + 2], data[xIndex + 3], result);\r\n }\r\n /** Create a `Point4d` with x,y,z from an `XYAndZ` input, and w from a separate number. */\r\n public static createFromPointAndWeight(xyz: XYAndZ, w: number): Point4d {\r\n return new Point4d(xyz.x, xyz.y, xyz.z, w);\r\n }\r\n /** Create a `Point4d` from\r\n * * Point2d, Point3d, or Point4d\r\n * * other structure with members x,y and optional z,w\r\n * * array of numbers\r\n * * default z is 0.0\r\n * * default w is 1.0 (array[3] can replace)\r\n */\r\n\r\n public static createFromPoint(point: XAndY | XYAndZ | Point4d | number[]): Point4d {\r\n if (point instanceof Point2d)\r\n return new Point4d(point.x, point.y, 0, 1);\r\n if (point instanceof Point3d)\r\n return new Point4d(point.x, point.y, point.z, 1);\r\n if (point instanceof Point4d)\r\n return point.clone();\r\n // hm ... some flavor of x,y,z subset ...\r\n if (Array.isArray(point)) {\r\n const x1 = point.length > 0 ? point[0] : 0.0;\r\n const y1 = point.length > 1 ? point[1] : 0.0;\r\n const z1 = point.length > 2 ? point[2] : 0.0;\r\n const w1 = point.length > 3 ? point[3] : 1.0;\r\n return new Point4d(x1, y1, z1, w1);\r\n }\r\n const x = point.x;\r\n const y = point.y;\r\n const z = point.hasOwnProperty(\"z\") ? (point as any).z : 0.0;\r\n const w = point.hasOwnProperty(\"w\") ? (point as any).w : 1.0;\r\n return new Point4d(x, y, z, w);\r\n\r\n }\r\n /** Return `point + vector * scalar` */\r\n public plusScaled(vector: Point4d, scaleFactor: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vector.xyzw[0] * scaleFactor, this.xyzw[1] + vector.xyzw[1] * scaleFactor, this.xyzw[2] + vector.xyzw[2] * scaleFactor, this.xyzw[3] + vector.xyzw[3] * scaleFactor, result);\r\n }\r\n /** Return interpolation between instance and pointB at fraction\r\n */\r\n public interpolate(fraction: number, pointB: Point4d, result?: Point4d): Point4d {\r\n const v = 1.0 - fraction;\r\n return Point4d.create(this.xyzw[0] * v + pointB.xyzw[0] * fraction, this.xyzw[1] * v + pointB.xyzw[1] * fraction, this.xyzw[2] * v + pointB.xyzw[2] * fraction, this.xyzw[3] * v + pointB.xyzw[3] * fraction, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB` */\r\n public plus2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB, this.xyzw[1] + vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB, this.xyzw[2] + vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB, this.xyzw[3] + vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB + vectorC * scalarC` */\r\n public plus3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB + vectorC.xyzw[0] * scalarC, this.xyzw[1] + vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB + vectorC.xyzw[1] * scalarC, this.xyzw[2] + vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB + vectorC.xyzw[2] * scalarC, this.xyzw[3] + vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB + vectorC.xyzw[3] * scalarC, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB` */\r\n public static createAdd2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d {\r\n return Point4d.create(vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB, vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB, vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB, vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB, result);\r\n }\r\n /** Return `point + vectorA \\ scalarA + vectorB * scalarB + vectorC * scalarC` */\r\n public static createAdd3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d {\r\n return Point4d.create(vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB + vectorC.xyzw[0] * scalarC, vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB + vectorC.xyzw[1] * scalarC, vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB + vectorC.xyzw[2] * scalarC, vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB + vectorC.xyzw[3] * scalarC, result);\r\n }\r\n /** Return dot product of (4d) vectors from the instance to targetA and targetB */\r\n public dotVectorsToTargets(targetA: Point4d, targetB: Point4d): number {\r\n return (targetA.xyzw[0] - this.xyzw[0]) * (targetB.xyzw[0] - this.xyzw[0]) +\r\n (targetA.xyzw[1] - this.xyzw[1]) * (targetB.xyzw[1] - this.xyzw[1]) +\r\n (targetA.xyzw[2] - this.xyzw[2]) * (targetB.xyzw[2] - this.xyzw[2]) +\r\n (targetA.xyzw[3] - this.xyzw[3]) * (targetB.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** return (4d) dot product of the instance and other point. */\r\n public dotProduct(other: Point4d): number {\r\n return this.xyzw[0] * other.xyzw[0] + this.xyzw[1] * other.xyzw[1] + this.xyzw[2] * other.xyzw[2] + this.xyzw[3] * other.xyzw[3];\r\n }\r\n /** return (4d) dot product of the instance with xyzw */\r\n public dotProductXYZW(x: number, y: number, z: number, w: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z + this.xyzw[3] * w;\r\n }\r\n /** dotProduct with (point.x, point.y, point.z, 1) Used in PlaneAltitudeEvaluator interface */\r\n public altitude(point: Point3d): number {\r\n return this.xyzw[0] * point.x + this.xyzw[1] * point.y + this.xyzw[2] * point.z + this.xyzw[3];\r\n }\r\n /** dotProduct with (x, y, z, 1) Used in PlaneAltitudeEvaluator interface */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z + this.xyzw[3];\r\n }\r\n /** dotProduct with (point.x, point.y, point.z, point.w) Used in PlaneAltitudeEvaluator interface */\r\n public weightedAltitude(point: Point4d): number {\r\n return this.xyzw[0] * point.x + this.xyzw[1] * point.y + this.xyzw[2] * point.z + this.xyzw[3] * point.w;\r\n }\r\n /** dotProduct with (vector.x, vector.y, vector.z, 0). Used in PlaneAltitudeEvaluator interface */\r\n public velocity(vector: Vector3d): number {\r\n return this.xyzw[0] * vector.x + this.xyzw[1] * vector.y + this.xyzw[2] * vector.z;\r\n }\r\n /** dotProduct with (x,y,z, 0). Used in PlaneAltitudeEvaluator interface */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this.z; }\r\n\r\n /** unit X vector */\r\n public static unitX(): Point4d { return new Point4d(1, 0, 0, 0); }\r\n /** unit Y vector */\r\n public static unitY(): Point4d { return new Point4d(0, 1, 0, 0); }\r\n /** unit Z vector */\r\n public static unitZ(): Point4d { return new Point4d(0, 0, 1, 0); }\r\n /** unit W vector */\r\n public static unitW(): Point4d { return new Point4d(0, 0, 0, 1); }\r\n /** Divide by denominator, but return undefined if denominator is zero. */\r\n public safeDivideOrNull(denominator: number, result?: Point4d): Point4d | undefined {\r\n if (denominator !== 0.0) {\r\n return this.scale(1.0 / denominator, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * * Return xyz projection of spacePoint to the plane of the DPoint4d (understood as coefficients, not point coordinates)\r\n * * If the xyz part of `this` are all zero, (a clone of) `spacePoint` is returned.\r\n */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const h = this.altitude(spacePoint);\r\n const nn = this.magnitudeSquaredXYZ();\r\n const alpha = Geometry.conditionalDivideCoordinate(-h, nn);\r\n if (alpha === undefined)\r\n return spacePoint.clone(result);\r\n return spacePoint.plusXYZ(alpha * this.x, alpha * this.y, alpha * this.z, result);\r\n }\r\n /** scale all components (including w!!) */\r\n public scale(scale: number, result?: Point4d): Point4d {\r\n result = result ? result : new Point4d();\r\n result.xyzw[0] = this.xyzw[0] * scale;\r\n result.xyzw[1] = this.xyzw[1] * scale;\r\n result.xyzw[2] = this.xyzw[2] * scale;\r\n result.xyzw[3] = this.xyzw[3] * scale;\r\n return result;\r\n }\r\n /** Negate components (including w!!) */\r\n public negate(result?: Point4d): Point4d {\r\n result = result ? result : new Point4d();\r\n result.xyzw[0] = -this.xyzw[0];\r\n result.xyzw[1] = -this.xyzw[1];\r\n result.xyzw[2] = -this.xyzw[2];\r\n result.xyzw[3] = -this.xyzw[3];\r\n return result;\r\n }\r\n /**\r\n * If `this.w` is nonzero, return a 4d point `(x/w,y/w,z/w, 1)`\r\n * If `this.w` is zero, return undefined.\r\n * @param result optional result\r\n */\r\n public normalizeWeight(result?: Point4d): Point4d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n result = result ? result : new Point4d();\r\n return this.safeDivideOrNull(mag, result);\r\n }\r\n /**\r\n * If `this.w` is nonzero, return a 3d point `(x/w,y/w,z/w)`\r\n * If `this.w` is zero, return undefined.\r\n * @param result optional result\r\n */\r\n public realPoint(result?: Point3d): Point3d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return undefined;\r\n const a = 1.0 / mag; // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(this.xyzw[0] * a, this.xyzw[1] * a, this.xyzw[2] * a, result);\r\n }\r\n\r\n /** Convert the homogeneous point to a (strongly typed) point or vector.\r\n * * If `this.w` is nonzero, return a Point3d `(x/w,y/w,z/w)`\r\n * * If `this.w` is zero, return a Vector3d `(x,y,z)`\r\n */\r\n public realPointOrVector(): Point3d | Vector3d {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return Vector3d.create(this.x, this.y, this.z);\r\n const a = 1.0 / mag; // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(this.x * a, this.y * a, this.z * a);\r\n }\r\n /**\r\n * * If w is nonzero, return Point3d with x/w,y/w,z/w.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param result optional result\r\n */\r\n public static createRealPoint3dDefault000(x: number, y: number, z: number, w: number, result?: Point3d): Point3d {\r\n const mag = Geometry.correctSmallFraction(w);\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(x * a, y * a, z * a, result);\r\n }\r\n /**\r\n * * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param dx x coordinate of derivative\r\n * @param dy y coordinate of derivative\r\n * @param dz z coordinate of derivative\r\n * @param dw w coordinate of derivative\r\n * @param result optional result\r\n */\r\n public static createRealDerivativeRay3dDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, result?: Ray3d): Ray3d {\r\n const mag = Geometry.correctSmallFraction(w);\r\n // real point is X/w.\r\n // real derivative is (X' * w - X *w) / ww, and weight is always 0 by cross products.\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n const aa = a * a;\r\n return Ray3d.createXYZUVW(x * a, y * a, z * a, (dx * w - dw * x) * aa, (dy * w - dw * y) * aa, (dz * w - dw * z) * aa, result);\r\n }\r\n /**\r\n * * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param dx x coordinate of derivative\r\n * @param dy y coordinate of derivative\r\n * @param dz z coordinate of derivative\r\n * @param dw w coordinate of derivative\r\n * @param result optional result\r\n */\r\n public static createRealDerivativePlane3dByOriginAndVectorsDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, ddx: number, ddy: number, ddz: number, ddw: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const mag = Geometry.correctSmallFraction(w);\r\n // real point is X/w.\r\n // real derivative is (X' * w - X *w) / ww, and weight is always 0 by cross products.\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n const aa = a * a;\r\n const fx = x * a;\r\n const fy = y * a;\r\n const fz = z * a;\r\n const dfx = (dx * w - dw * x) * aa;\r\n const dfy = (dy * w - dw * y) * aa;\r\n const dfz = (dz * w - dw * z) * aa;\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(fx, fy, fz, dfx, dfy, dfz, quotientDerivative2(ddx, dw, ddw, fx, dfx, a), quotientDerivative2(ddy, dw, ddw, fy, dfy, a), quotientDerivative2(ddz, dw, ddw, fz, dfz, a), result);\r\n }\r\n /**\r\n * * If this.w is nonzero, return Point3d with x/w,y/w,z/w.\r\n * * If this.w is zero, return 000\r\n */\r\n public realPointDefault000(result?: Point3d): Point3d {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return Point3d.create(0, 0, 0, result);\r\n result = result ? result : new Point3d();\r\n const a = 1.0 / mag;\r\n return Point3d.create(this.xyzw[0] * a, this.xyzw[1] * a, this.xyzw[2] * a, result);\r\n }\r\n /** divide all components (x,y,z,w) by the 4d magnitude.\r\n *\r\n * * This is appropriate for normalizing a quaternion\r\n * * Use normalizeWeight to divide by the w component.\r\n */\r\n public normalizeXYZW(result?: Point4d): Point4d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.magnitudeXYZW());\r\n result = result ? result : new Point4d();\r\n return this.safeDivideOrNull(mag, result);\r\n }\r\n\r\n /**\r\n * Return the determinant of the 3x3 matrix using components i,j,k of the 3 inputs.\r\n */\r\n public static determinantIndexed3X3(pointA: Point4d, pointB: Point4d, pointC: Point4d, i: number, j: number, k: number) {\r\n return Geometry.tripleProduct(\r\n pointA.xyzw[i], pointA.xyzw[j], pointA.xyzw[k],\r\n pointB.xyzw[i], pointB.xyzw[j], pointB.xyzw[k],\r\n pointC.xyzw[i], pointC.xyzw[j], pointC.xyzw[k]);\r\n }\r\n /**\r\n * Return a Point4d perpendicular to all 3 inputs. (A higher level cross product concept)\r\n * @param pointA first point\r\n * @param pointB second point\r\n * @param pointC third point\r\n */\r\n public static perpendicularPoint4dPlane(pointA: Point4d, pointB: Point4d, pointC: Point4d): Point4d {\r\n return Point4d.create(\r\n Point4d.determinantIndexed3X3(pointA, pointB, pointC, 1, 2, 3),\r\n -Point4d.determinantIndexed3X3(pointA, pointB, pointC, 2, 3, 0),\r\n Point4d.determinantIndexed3X3(pointA, pointB, pointC, 3, 0, 1),\r\n -Point4d.determinantIndexed3X3(pointA, pointB, pointC, 0, 1, 2));\r\n }\r\n /** Treating this Point4d as plane coefficients, convert to origin and normal form. */\r\n public toPlane3dByOriginAndUnitNormal(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n return Plane3dByOriginAndUnitNormal.createFrom(this, result);\r\n }\r\n /** Normalize so sum of squares of all 4 coordinates is 1. */\r\n public normalizeQuaternion() {\r\n const magnitude = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\r\n\r\n if (magnitude > 0.0) {\r\n const f = 1.0 / magnitude;\r\n this.x *= f;\r\n this.y *= f;\r\n this.z *= f;\r\n this.w *= f;\r\n }\r\n return magnitude;\r\n }\r\n /** Return a (normalized) quaternion interpolated between two quaternions. */\r\n public static interpolateQuaternions(quaternion0: Point4d, fractionParameter: number, quaternion1: Point4d, result?: Point4d): Point4d {\r\n if (!result)\r\n result = new Point4d();\r\n const maxSafeCosine = 0.9995;\r\n\r\n // return exact quaternions for special values\r\n if (0.0 === fractionParameter) {\r\n result = quaternion0;\r\n return result;\r\n }\r\n if (1.0 === fractionParameter) {\r\n result = quaternion1;\r\n return result;\r\n }\r\n if (0.5 === fractionParameter) {\r\n quaternion0.plus(quaternion1, result);\r\n result.normalizeQuaternion();\r\n return result;\r\n }\r\n\r\n const q0 = quaternion0.clone();\r\n const q1 = quaternion1.clone();\r\n let dot = quaternion0.dotProduct(quaternion1);\r\n\r\n // prevent interpolation through the longer great arc\r\n if (dot < 0.0) {\r\n q1.negate(q1);\r\n dot = -dot;\r\n }\r\n\r\n // if nearly parallel, use interpolate and renormalize .\r\n if (dot > maxSafeCosine) {\r\n q0.interpolate(fractionParameter, q1, result);\r\n result.normalizeQuaternion();\r\n return result;\r\n }\r\n\r\n // safety check\r\n if (dot < -1.0)\r\n dot = -1.0;\r\n else if (dot > 1.0)\r\n dot = 1.0;\r\n\r\n // create orthonormal basis {q0, q2}\r\n const q2 = new Point4d();\r\n q1.plusScaled(q0, -dot, q2); // bsiDPoint4d_addScaledDPoint4d(& q2, & q1, & q0, -dot);\r\n q2.normalizeQuaternion();\r\n\r\n const angle = Math.acos(dot);\r\n const angleOfInterpolation = angle * fractionParameter;\r\n result = Point4d.createAdd2Scaled(q0, Math.cos(angleOfInterpolation), q2, Math.sin(angleOfInterpolation));\r\n return result;\r\n }\r\n /** Measure the \"angle\" between two points, using all 4 components in the dot product that\r\n * gives the cosine of the angle.\r\n */\r\n public radiansToPoint4dXYZW(other: Point4d): number | undefined {\r\n const magA = this.magnitudeXYZW();\r\n const magB = other.magnitudeXYZW();\r\n const dot = this.dotProduct(other); // == cos (theta) * magA * magB\r\n const cos = Geometry.conditionalDivideFraction(dot, magA * magB);\r\n if (cos === undefined)\r\n return undefined;\r\n return Math.acos(cos);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\nimport { BeJSONFunctions, Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { XAndY, XYAndZ } from \"../geometry3d/XYZProps\";\r\n\r\n/**\r\n * 4d point packed in an array of 4 numbers.\r\n * @public\r\n */\r\nexport type Point4dProps = number[];\r\n/**\r\n *\r\n * @param ddg numerator second derivative\r\n * @param dh denominator derivative\r\n * @param ddh denominator second derivative\r\n * @param f primary function (g/h)\r\n * @param df derivative of (g/h)\r\n * @param divH = (1/h)\r\n * @internal\r\n */\r\nfunction quotientDerivative2(ddg: number, dh: number, ddh: number,\r\n f: number, df: number, divH: number): number {\r\n return divH * (ddg - 2.0 * df * dh - f * ddh);\r\n}\r\n\r\n/** 4 Dimensional point (x,y,z,w) used in perspective calculations.\r\n * * the coordinates are stored in a Float64Array of length 4.\r\n * * properties `x`, `y`, `z`, `w` access array members.\r\n * *\r\n * * The coordinates are physically stored as a single Float64Array with 4 entries. (w last)\r\n * *\r\n * @public\r\n */\r\nexport class Point4d extends Plane3d implements BeJSONFunctions {\r\n /** x,y,z,w are packed into a Float64Array */\r\n public xyzw: Float64Array;\r\n /** Set x,y,z,w of this point. */\r\n public set(x: number = 0, y: number = 0, z: number = 0, w: number = 0): Point4d {\r\n this.xyzw[0] = x;\r\n this.xyzw[1] = y;\r\n this.xyzw[2] = z;\r\n this.xyzw[3] = w;\r\n return this;\r\n }\r\n /** Set a component by index.\r\n * * No change if index is out of range.\r\n */\r\n public setComponent(index: number, value: number) {\r\n if (index >= 0 && index < 4) {\r\n this.xyzw[index] = value;\r\n }\r\n }\r\n /** The x component. */\r\n public get x() { return this.xyzw[0]; }\r\n public set x(val: number) { this.xyzw[0] = val; }\r\n /** The y component. */\r\n public get y() { return this.xyzw[1]; }\r\n public set y(val: number) { this.xyzw[1] = val; }\r\n /** The z component. */\r\n public get z() { return this.xyzw[2]; }\r\n public set z(val: number) { this.xyzw[2] = val; }\r\n /** The w component of this point. */\r\n public get w() { return this.xyzw[3]; }\r\n public set w(val: number) { this.xyzw[3] = val; }\r\n /** Construct from coordinates. */\r\n protected constructor(x: number = 0, y: number = 0, z: number = 0, w: number = 0) {\r\n super();\r\n this.xyzw = new Float64Array(4);\r\n this.xyzw[0] = x;\r\n this.xyzw[1] = y;\r\n this.xyzw[2] = z;\r\n this.xyzw[3] = w;\r\n }\r\n /** Return a Point4d with specified x,y,z,w */\r\n public static create(x: number = 0, y: number = 0, z: number = 0, w: number = 0, result?: Point4d): Point4d {\r\n return result ? result.set(x, y, z, w) : new Point4d(x, y, z, w);\r\n }\r\n /**\r\n * Create a \"Point4d as a plane\" from \"any\" other [[PlaneAltitudeEvaluator]] type.\r\n * @param source\r\n * @returns\r\n */\r\n public static createPlaneFrom(source: PlaneAltitudeEvaluator): Point4d | undefined {\r\n return new Point4d(source.normalX(), source.normalY(), source.normalZ(), source.altitudeXYZ(0, 0, 0));\r\n }\r\n /** Copy coordinates from `other`. */\r\n public setFrom(other: Point4d): Point4d {\r\n this.xyzw[0] = other.xyzw[0];\r\n this.xyzw[1] = other.xyzw[1];\r\n this.xyzw[2] = other.xyzw[2];\r\n this.xyzw[3] = other.xyzw[3];\r\n return this;\r\n }\r\n /** Clone this point */\r\n public clone(result?: Point4d): Point4d {\r\n return result ? result.setFrom(this) : new Point4d(this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]);\r\n }\r\n /** Set this point's xyzw from a json array `[x,y,z,w]` */\r\n public setFromJSON(json?: Point4dProps) {\r\n if (Geometry.isNumberArray(json, 4))\r\n this.set(json[0], json[1], json[2], json[3]);\r\n else\r\n this.set(0, 0, 0, 0);\r\n }\r\n\r\n /** Create a new point with coordinates from a json array `[x,y,z,w]` */\r\n public static fromJSON(json?: Point4dProps): Point4d {\r\n const result = new Point4d();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Near-equality test, using `Geometry.isSameCoordinate` on all 4 x,y,z,w */\r\n public isAlmostEqual(other: Point4d): boolean {\r\n return Geometry.isSameCoordinate(this.x, other.x)\r\n && Geometry.isSameCoordinate(this.y, other.y)\r\n && Geometry.isSameCoordinate(this.z, other.z)\r\n && Geometry.isSameCoordinate(this.w, other.w);\r\n }\r\n /**\r\n * Test for same coordinate by direct x,y,z,w args\r\n * @param x x to test\r\n * @param y y to test\r\n * @param z z to test\r\n * @param w w to test\r\n */\r\n public isAlmostEqualXYZW(x: number, y: number, z: number, w: number): boolean {\r\n return Geometry.isSameCoordinate(this.x, x)\r\n && Geometry.isSameCoordinate(this.y, y)\r\n && Geometry.isSameCoordinate(this.z, z)\r\n && Geometry.isSameCoordinate(this.w, w);\r\n }\r\n\r\n /**\r\n * Convert an Angle to a JSON object.\r\n * @return {*} [x,y,z,w]\r\n */\r\n public toJSON(): Point4dProps {\r\n return [this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]];\r\n }\r\n /** Return the 4d distance from this point to other, with all 4 components squared into the hypotenuse.\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public distanceXYZW(other: Point4d): number {\r\n return Geometry.hypotenuseXYZW(other.xyzw[0] - this.xyzw[0], other.xyzw[1] - this.xyzw[1], other.xyzw[2] - this.xyzw[2], other.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** Return the squared 4d distance from this point to other, with all 4 components squared into the hypotenuse.\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public distanceSquaredXYZW(other: Point4d): number {\r\n return Geometry.hypotenuseSquaredXYZW(other.xyzw[0] - this.xyzw[0], other.xyzw[1] - this.xyzw[1], other.xyzw[2] - this.xyzw[2], other.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** Return the distance between the instance and other after normalizing by weights\r\n */\r\n public realDistanceXY(other: Point4d): number | undefined {\r\n const wA = this.w;\r\n const wB = other.w;\r\n if (Geometry.isSmallMetricDistance(wA) || Geometry.isSmallMetricDistance(wB))\r\n return undefined;\r\n return Geometry.hypotenuseXY(other.xyzw[0] / wB - this.xyzw[0] / wA, other.xyzw[1] / wB - this.xyzw[1] / wA);\r\n }\r\n /** Return the largest absolute distance between corresponding components\r\n * * x,y,z,w all participate without normalization.\r\n */\r\n public maxDiff(other: Point4d): number {\r\n return Math.max(Math.abs(other.xyzw[0] - this.xyzw[0]), Math.abs(other.xyzw[1] - this.xyzw[1]), Math.abs(other.xyzw[2] - this.xyzw[2]), Math.abs(other.xyzw[3] - this.xyzw[3]));\r\n }\r\n /** Return the largest absolute entry of all 4 components x,y,z,w */\r\n public maxAbs(): number {\r\n return Math.max(Math.abs(this.xyzw[0]), Math.abs(this.xyzw[1]), Math.abs(this.xyzw[2]), Math.abs(this.xyzw[3]));\r\n }\r\n /** Returns the magnitude including all 4 components x,y,z,w */\r\n public magnitudeXYZW(): number {\r\n return Geometry.hypotenuseXYZW(this.xyzw[0], this.xyzw[1], this.xyzw[2], this.xyzw[3]);\r\n }\r\n /** Returns the magnitude of the leading xyz components. w is ignored. (i.e. the leading xyz are NOT divided by w.) */\r\n public magnitudeSquaredXYZ(): number {\r\n return Geometry.hypotenuseSquaredXYZ(this.xyzw[0], this.xyzw[1], this.xyzw[2]);\r\n }\r\n\r\n /** Return the difference (this-other) using all 4 components x,y,z,w */\r\n public minus(other: Point4d, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] - other.xyzw[0], this.xyzw[1] - other.xyzw[1], this.xyzw[2] - other.xyzw[2], this.xyzw[3] - other.xyzw[3], result);\r\n }\r\n /** Return `((other.w * this) - (this.w * other))` */\r\n public crossWeightedMinus(other: Point4d, result?: Vector3d): Vector3d {\r\n const wa = this.xyzw[3];\r\n const wb = other.xyzw[3];\r\n return Vector3d.create(wb * this.xyzw[0] - wa * other.xyzw[0], wb * this.xyzw[1] - wa * other.xyzw[1], wb * this.xyzw[2] - wa * other.xyzw[2], result);\r\n }\r\n /** Return `((other.w * this) - (this.w * other))`, with other.w known to be 1 */\r\n public crossWeightedMinusPoint3d(other: Point3d, result?: Vector3d): Vector3d {\r\n const wa = this.xyzw[3];\r\n return Vector3d.create(this.xyzw[0] - wa * other.x, this.xyzw[1] - wa * other.y, this.xyzw[2] - wa * other.z, result);\r\n }\r\n /** Return the sum of this and other, using all 4 components x,y,z,w */\r\n public plus(other: Point4d, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + other.xyzw[0], this.xyzw[1] + other.xyzw[1], this.xyzw[2] + other.xyzw[2], this.xyzw[3] + other.xyzw[3], result);\r\n }\r\n /** Test if all components are nearly zero. */\r\n public get isAlmostZero(): boolean {\r\n return Geometry.isSmallMetricDistance(this.maxAbs());\r\n }\r\n /** Create a point with zero in all coordinates. */\r\n public static createZero(): Point4d { return new Point4d(0, 0, 0, 0); }\r\n /**\r\n * Create plane coefficients for the plane containing pointA, pointB, and 0010.\r\n * @param pointA first point\r\n * @param pointB second point\r\n */\r\n public static createPlanePointPointZ(pointA: Point4d, pointB: Point4d, result?: Point4d) {\r\n return Point4d.create(pointA.y * pointB.w - pointA.w * pointB.y, pointA.w * pointB.x - pointA.x * pointB.w, 0.0, pointA.x * pointB.y - pointA.y * pointB.x, result);\r\n }\r\n /**\r\n * extract 3 consecutive numbers from a Float64Array into the xyz values of a Point4d with w = 1.\r\n * @param data buffer of numbers\r\n * @param xIndex first index for x,y,z sequence\r\n */\r\n public static createFromPackedXYZ(data: Float64Array, xIndex: number = 0, result?: Point4d): Point4d | undefined {\r\n if (xIndex >= 0 && xIndex + 2 < data.length)\r\n return Point4d.create(data[xIndex], data[xIndex + 1], data[xIndex + 2], 1.0, result);\r\n return undefined;\r\n }\r\n /**\r\n * extract 4 consecutive numbers from a Float64Array into a Point4d.\r\n * @param data buffer of numbers\r\n * @param xIndex first index for x,y,z,w sequence\r\n */\r\n public static createFromPacked(data: Float64Array, xIndex: number = 0, result?: Point4d): Point4d | undefined {\r\n if (xIndex >= 0 && xIndex + 3 < data.length)\r\n return Point4d.create(data[xIndex], data[xIndex + 1], data[xIndex + 2], data[xIndex + 3], result);\r\n return undefined;\r\n }\r\n /**\r\n * extract 4 consecutive numbers from a Float64Array into a Point4d.\r\n * @param data buffer of numbers\r\n * @param xIndex first index for x,y,z,w sequence. Assumed to be a valid index!\r\n * @deprecated in 4.x. Use createFromPacked instead.\r\n */\r\n public static createFromPackedXYZW(data: Float64Array, xIndex: number = 0, result?: Point4d): Point4d {\r\n return Point4d.create(data[xIndex], data[xIndex + 1], data[xIndex + 2], data[xIndex + 3], result);\r\n }\r\n /** Create a `Point4d` with x,y,z from an `XYAndZ` input, and w from a separate number. */\r\n public static createFromPointAndWeight(xyz: XYAndZ, w: number): Point4d {\r\n return new Point4d(xyz.x, xyz.y, xyz.z, w);\r\n }\r\n /** Create a `Point4d` from\r\n * * Point2d, Point3d, or Point4d\r\n * * other structure with members x,y and optional z,w\r\n * * array of numbers\r\n * * default z is 0.0\r\n * * default w is 1.0 (array[3] can replace)\r\n */\r\n public static createFromPoint(point: XAndY | XYAndZ | Point4d | number[]): Point4d {\r\n if (point instanceof Point2d)\r\n return new Point4d(point.x, point.y, 0, 1);\r\n if (point instanceof Point3d)\r\n return new Point4d(point.x, point.y, point.z, 1);\r\n if (point instanceof Point4d)\r\n return point.clone();\r\n // hm ... some flavor of x,y,z subset ...\r\n if (Array.isArray(point)) {\r\n const x1 = point.length > 0 ? point[0] : 0.0;\r\n const y1 = point.length > 1 ? point[1] : 0.0;\r\n const z1 = point.length > 2 ? point[2] : 0.0;\r\n const w1 = point.length > 3 ? point[3] : 1.0;\r\n return new Point4d(x1, y1, z1, w1);\r\n }\r\n const x = point.x;\r\n const y = point.y;\r\n const z = point.hasOwnProperty(\"z\") ? (point as any).z : 0.0;\r\n const w = point.hasOwnProperty(\"w\") ? (point as any).w : 1.0;\r\n return new Point4d(x, y, z, w);\r\n\r\n }\r\n /** Return `point + vector * scalar` */\r\n public plusScaled(vector: Point4d, scaleFactor: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vector.xyzw[0] * scaleFactor, this.xyzw[1] + vector.xyzw[1] * scaleFactor, this.xyzw[2] + vector.xyzw[2] * scaleFactor, this.xyzw[3] + vector.xyzw[3] * scaleFactor, result);\r\n }\r\n /** Return interpolation between instance and pointB at fraction\r\n */\r\n public interpolate(fraction: number, pointB: Point4d, result?: Point4d): Point4d {\r\n const v = 1.0 - fraction;\r\n return Point4d.create(this.xyzw[0] * v + pointB.xyzw[0] * fraction, this.xyzw[1] * v + pointB.xyzw[1] * fraction, this.xyzw[2] * v + pointB.xyzw[2] * fraction, this.xyzw[3] * v + pointB.xyzw[3] * fraction, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB` */\r\n public plus2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB, this.xyzw[1] + vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB, this.xyzw[2] + vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB, this.xyzw[3] + vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB + vectorC * scalarC` */\r\n public plus3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d {\r\n return Point4d.create(this.xyzw[0] + vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB + vectorC.xyzw[0] * scalarC, this.xyzw[1] + vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB + vectorC.xyzw[1] * scalarC, this.xyzw[2] + vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB + vectorC.xyzw[2] * scalarC, this.xyzw[3] + vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB + vectorC.xyzw[3] * scalarC, result);\r\n }\r\n /** Return `point + vectorA * scalarA + vectorB * scalarB` */\r\n public static createAdd2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d {\r\n return Point4d.create(vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB, vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB, vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB, vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB, result);\r\n }\r\n /** Return `point + vectorA \\ scalarA + vectorB * scalarB + vectorC * scalarC` */\r\n public static createAdd3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d {\r\n return Point4d.create(vectorA.xyzw[0] * scalarA + vectorB.xyzw[0] * scalarB + vectorC.xyzw[0] * scalarC, vectorA.xyzw[1] * scalarA + vectorB.xyzw[1] * scalarB + vectorC.xyzw[1] * scalarC, vectorA.xyzw[2] * scalarA + vectorB.xyzw[2] * scalarB + vectorC.xyzw[2] * scalarC, vectorA.xyzw[3] * scalarA + vectorB.xyzw[3] * scalarB + vectorC.xyzw[3] * scalarC, result);\r\n }\r\n /** Return dot product of (4d) vectors from the instance to targetA and targetB */\r\n public dotVectorsToTargets(targetA: Point4d, targetB: Point4d): number {\r\n return (targetA.xyzw[0] - this.xyzw[0]) * (targetB.xyzw[0] - this.xyzw[0]) +\r\n (targetA.xyzw[1] - this.xyzw[1]) * (targetB.xyzw[1] - this.xyzw[1]) +\r\n (targetA.xyzw[2] - this.xyzw[2]) * (targetB.xyzw[2] - this.xyzw[2]) +\r\n (targetA.xyzw[3] - this.xyzw[3]) * (targetB.xyzw[3] - this.xyzw[3]);\r\n }\r\n /** return (4d) dot product of the instance and other point. */\r\n public dotProduct(other: Point4d): number {\r\n return this.xyzw[0] * other.xyzw[0] + this.xyzw[1] * other.xyzw[1] + this.xyzw[2] * other.xyzw[2] + this.xyzw[3] * other.xyzw[3];\r\n }\r\n /** return (4d) dot product of the instance with xyzw */\r\n public dotProductXYZW(x: number, y: number, z: number, w: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z + this.xyzw[3] * w;\r\n }\r\n /** dotProduct with (point.x, point.y, point.z, 1) Used in PlaneAltitudeEvaluator interface */\r\n public altitude(point: Point3d): number {\r\n return this.xyzw[0] * point.x + this.xyzw[1] * point.y + this.xyzw[2] * point.z + this.xyzw[3];\r\n }\r\n /** dotProduct with (x, y, z, 1) Used in PlaneAltitudeEvaluator interface */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z + this.xyzw[3];\r\n }\r\n /** dotProduct with (point.x, point.y, point.z, point.w) Used in PlaneAltitudeEvaluator interface */\r\n public weightedAltitude(point: Point4d): number {\r\n return this.xyzw[0] * point.x + this.xyzw[1] * point.y + this.xyzw[2] * point.z + this.xyzw[3] * point.w;\r\n }\r\n /** dotProduct with (vector.x, vector.y, vector.z, 0). Used in PlaneAltitudeEvaluator interface */\r\n public velocity(vector: Vector3d): number {\r\n return this.xyzw[0] * vector.x + this.xyzw[1] * vector.y + this.xyzw[2] * vector.z;\r\n }\r\n /** dotProduct with (x,y,z, 0). Used in PlaneAltitudeEvaluator interface */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return this.xyzw[0] * x + this.xyzw[1] * y + this.xyzw[2] * z;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this.z; }\r\n\r\n /** unit X vector */\r\n public static unitX(): Point4d { return new Point4d(1, 0, 0, 0); }\r\n /** unit Y vector */\r\n public static unitY(): Point4d { return new Point4d(0, 1, 0, 0); }\r\n /** unit Z vector */\r\n public static unitZ(): Point4d { return new Point4d(0, 0, 1, 0); }\r\n /** unit W vector */\r\n public static unitW(): Point4d { return new Point4d(0, 0, 0, 1); }\r\n /** Divide by denominator, but return undefined if denominator is zero. */\r\n public safeDivideOrNull(denominator: number, result?: Point4d): Point4d | undefined {\r\n if (denominator !== 0.0) {\r\n return this.scale(1.0 / denominator, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * * Return xyz projection of spacePoint to the plane (this Point4d is understood as plane coefficients, not point coordinates)\r\n * * If the xyz part of `this` are all zero, (a clone of) `spacePoint` is returned.\r\n */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const h = this.altitude(spacePoint);\r\n const nn = this.magnitudeSquaredXYZ();\r\n const alpha = Geometry.conditionalDivideCoordinate(-h, nn);\r\n if (alpha === undefined)\r\n return spacePoint.clone(result);\r\n return spacePoint.plusXYZ(alpha * this.x, alpha * this.y, alpha * this.z, result);\r\n }\r\n /** scale all components (including w!!) */\r\n public scale(scale: number, result?: Point4d): Point4d {\r\n result = result ? result : new Point4d();\r\n result.xyzw[0] = this.xyzw[0] * scale;\r\n result.xyzw[1] = this.xyzw[1] * scale;\r\n result.xyzw[2] = this.xyzw[2] * scale;\r\n result.xyzw[3] = this.xyzw[3] * scale;\r\n return result;\r\n }\r\n /** Negate components (including w!!) */\r\n public negate(result?: Point4d): Point4d {\r\n result = result ? result : new Point4d();\r\n result.xyzw[0] = -this.xyzw[0];\r\n result.xyzw[1] = -this.xyzw[1];\r\n result.xyzw[2] = -this.xyzw[2];\r\n result.xyzw[3] = -this.xyzw[3];\r\n return result;\r\n }\r\n /**\r\n * If `this.w` is nonzero, return a 4d point `(x/w,y/w,z/w, 1)`\r\n * If `this.w` is zero, return undefined.\r\n * @param result optional result\r\n */\r\n public normalizeWeight(result?: Point4d): Point4d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n result = result ? result : new Point4d();\r\n return this.safeDivideOrNull(mag, result);\r\n }\r\n /**\r\n * If `this.w` is nonzero, return a 3d point `(x/w,y/w,z/w)`\r\n * If `this.w` is zero, return undefined.\r\n * @param result optional result\r\n */\r\n public realPoint(result?: Point3d): Point3d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return undefined;\r\n const a = 1.0 / mag; // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(this.xyzw[0] * a, this.xyzw[1] * a, this.xyzw[2] * a, result);\r\n }\r\n\r\n /** Convert the homogeneous point to a (strongly typed) point or vector.\r\n * * If `this.w` is nonzero, return a Point3d `(x/w,y/w,z/w)`\r\n * * If `this.w` is zero, return a Vector3d `(x,y,z)`\r\n */\r\n public realPointOrVector(): Point3d | Vector3d {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return Vector3d.create(this.x, this.y, this.z);\r\n const a = 1.0 / mag; // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(this.x * a, this.y * a, this.z * a);\r\n }\r\n /**\r\n * * If w is nonzero, return Point3d with x/w,y/w,z/w.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param result optional result\r\n */\r\n public static createRealPoint3dDefault000(x: number, y: number, z: number, w: number, result?: Point3d): Point3d {\r\n const mag = Geometry.correctSmallFraction(w);\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n return Point3d.create(x * a, y * a, z * a, result);\r\n }\r\n /**\r\n * * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param dx x coordinate of derivative\r\n * @param dy y coordinate of derivative\r\n * @param dz z coordinate of derivative\r\n * @param dw w coordinate of derivative\r\n * @param result optional result\r\n */\r\n public static createRealDerivativeRay3dDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, result?: Ray3d): Ray3d {\r\n const mag = Geometry.correctSmallFraction(w);\r\n // real point is X/w.\r\n // real derivative is (X' * w - X *w) / ww, and weight is always 0 by cross products.\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n const aa = a * a;\r\n return Ray3d.createXYZUVW(x * a, y * a, z * a, (dx * w - dw * x) * aa, (dy * w - dw * y) * aa, (dz * w - dw * z) * aa, result);\r\n }\r\n /**\r\n * * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives.\r\n * * If w is zero, return 000\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n * @param w w coordinate\r\n * @param dx x coordinate of derivative\r\n * @param dy y coordinate of derivative\r\n * @param dz z coordinate of derivative\r\n * @param dw w coordinate of derivative\r\n * @param result optional result\r\n */\r\n public static createRealDerivativePlane3dByOriginAndVectorsDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, ddx: number, ddy: number, ddz: number, ddw: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const mag = Geometry.correctSmallFraction(w);\r\n // real point is X/w.\r\n // real derivative is (X' * w - X *w) / ww, and weight is always 0 by cross products.\r\n const a = mag === 0 ? 0.0 : (1.0 / mag); // in zero case everything multiplies right back to true zero.\r\n const aa = a * a;\r\n const fx = x * a;\r\n const fy = y * a;\r\n const fz = z * a;\r\n const dfx = (dx * w - dw * x) * aa;\r\n const dfy = (dy * w - dw * y) * aa;\r\n const dfz = (dz * w - dw * z) * aa;\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(fx, fy, fz, dfx, dfy, dfz, quotientDerivative2(ddx, dw, ddw, fx, dfx, a), quotientDerivative2(ddy, dw, ddw, fy, dfy, a), quotientDerivative2(ddz, dw, ddw, fz, dfz, a), result);\r\n }\r\n /**\r\n * * If this.w is nonzero, return Point3d with x/w,y/w,z/w.\r\n * * If this.w is zero, return 000\r\n */\r\n public realPointDefault000(result?: Point3d): Point3d {\r\n const mag = Geometry.correctSmallFraction(this.xyzw[3]);\r\n if (mag === 0.0)\r\n return Point3d.create(0, 0, 0, result);\r\n result = result ? result : new Point3d();\r\n const a = 1.0 / mag;\r\n return Point3d.create(this.xyzw[0] * a, this.xyzw[1] * a, this.xyzw[2] * a, result);\r\n }\r\n /** divide all components (x,y,z,w) by the 4d magnitude.\r\n *\r\n * * This is appropriate for normalizing a quaternion\r\n * * Use normalizeWeight to divide by the w component.\r\n */\r\n public normalizeXYZW(result?: Point4d): Point4d | undefined {\r\n const mag = Geometry.correctSmallFraction(this.magnitudeXYZW());\r\n result = result ? result : new Point4d();\r\n return this.safeDivideOrNull(mag, result);\r\n }\r\n\r\n /**\r\n * Return the determinant of the 3x3 matrix using components i,j,k of the 3 inputs.\r\n */\r\n public static determinantIndexed3X3(pointA: Point4d, pointB: Point4d, pointC: Point4d, i: number, j: number, k: number) {\r\n return Geometry.tripleProduct(\r\n pointA.xyzw[i], pointA.xyzw[j], pointA.xyzw[k],\r\n pointB.xyzw[i], pointB.xyzw[j], pointB.xyzw[k],\r\n pointC.xyzw[i], pointC.xyzw[j], pointC.xyzw[k]);\r\n }\r\n /**\r\n * Return a Point4d perpendicular to all 3 inputs. (A higher level cross product concept)\r\n * @param pointA first point\r\n * @param pointB second point\r\n * @param pointC third point\r\n */\r\n public static perpendicularPoint4dPlane(pointA: Point4d, pointB: Point4d, pointC: Point4d): Point4d {\r\n return Point4d.create(\r\n Point4d.determinantIndexed3X3(pointA, pointB, pointC, 1, 2, 3),\r\n -Point4d.determinantIndexed3X3(pointA, pointB, pointC, 2, 3, 0),\r\n Point4d.determinantIndexed3X3(pointA, pointB, pointC, 3, 0, 1),\r\n -Point4d.determinantIndexed3X3(pointA, pointB, pointC, 0, 1, 2));\r\n }\r\n /** Treating this Point4d as plane coefficients, convert to origin and normal form. */\r\n public toPlane3dByOriginAndUnitNormal(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n return Plane3dByOriginAndUnitNormal.createFrom(this, result);\r\n }\r\n /** Normalize so sum of squares of all 4 coordinates is 1. */\r\n public normalizeQuaternion() {\r\n const magnitude = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\r\n\r\n if (magnitude > 0.0) {\r\n const f = 1.0 / magnitude;\r\n this.x *= f;\r\n this.y *= f;\r\n this.z *= f;\r\n this.w *= f;\r\n }\r\n return magnitude;\r\n }\r\n /** Return a (normalized) quaternion interpolated between two quaternions. */\r\n public static interpolateQuaternions(quaternion0: Point4d, fractionParameter: number, quaternion1: Point4d, result?: Point4d): Point4d {\r\n if (!result)\r\n result = new Point4d();\r\n const maxSafeCosine = 0.9995;\r\n\r\n // return exact quaternions for special values\r\n if (0.0 === fractionParameter) {\r\n result = quaternion0;\r\n return result;\r\n }\r\n if (1.0 === fractionParameter) {\r\n result = quaternion1;\r\n return result;\r\n }\r\n if (0.5 === fractionParameter) {\r\n quaternion0.plus(quaternion1, result);\r\n result.normalizeQuaternion();\r\n return result;\r\n }\r\n\r\n const q0 = quaternion0.clone();\r\n const q1 = quaternion1.clone();\r\n let dot = quaternion0.dotProduct(quaternion1);\r\n\r\n // prevent interpolation through the longer great arc\r\n if (dot < 0.0) {\r\n q1.negate(q1);\r\n dot = -dot;\r\n }\r\n\r\n // if nearly parallel, use interpolate and renormalize .\r\n if (dot > maxSafeCosine) {\r\n q0.interpolate(fractionParameter, q1, result);\r\n result.normalizeQuaternion();\r\n return result;\r\n }\r\n\r\n // safety check\r\n if (dot < -1.0)\r\n dot = -1.0;\r\n else if (dot > 1.0)\r\n dot = 1.0;\r\n\r\n // create orthonormal basis {q0, q2}\r\n const q2 = new Point4d();\r\n q1.plusScaled(q0, -dot, q2); // bsiDPoint4d_addScaledDPoint4d(& q2, & q1, & q0, -dot);\r\n q2.normalizeQuaternion();\r\n\r\n const angle = Math.acos(dot);\r\n const angleOfInterpolation = angle * fractionParameter;\r\n result = Point4d.createAdd2Scaled(q0, Math.cos(angleOfInterpolation), q2, Math.sin(angleOfInterpolation));\r\n return result;\r\n }\r\n /** Measure the \"angle\" between two points, using all 4 components in the dot product that\r\n * gives the cosine of the angle.\r\n */\r\n public radiansToPoint4dXYZW(other: Point4d): number | undefined {\r\n const magA = this.magnitudeXYZW();\r\n const magB = other.magnitudeXYZW();\r\n const dot = this.dotProduct(other); // == cos (theta) * magA * magB\r\n const cos = Geometry.conditionalDivideFraction(dot, magA * magB);\r\n if (cos === undefined)\r\n return undefined;\r\n return Math.acos(cos);\r\n }\r\n}\r\n"]}
@@ -26,26 +26,29 @@ export declare abstract class BezierCoffs {
26
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  * @param order required order
27
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  */
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  protected allocateToOrder(order: number): void;
29
- /** evaluate the basis functions at specified u.
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+ /**
30
+ * Evaluate the basis functions at specified u.
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  * @param u bezier parameter for evaluation.
31
- * @param buffer optional destination for values. ASSUMED large enough for order.
32
- * @returns Return a (newly allocated) array of basis function values.
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+ * @param result optional destination of length `order`. If insufficient length, a new array is returned.
33
+ * @returns array of `order` basis function values.
33
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  */
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  abstract basisFunctions(u: number, result?: Float64Array): Float64Array;
35
- /** evaluate the basis functions at specified u. Sum multidimensional control points with basis weights.
36
+ /**
37
+ * Sum the control points weighted by the basis function values at parameter u.
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  * @param u bezier parameter for evaluation.
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+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
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  * @param n dimension of control points.
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- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
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- * @param result optional destination for values. ASSUMED size `order`
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- * @returns Return a (newly allocated) array of basis function values.
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+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
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+ * @returns array of `n` summed basis function values.
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  */
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  abstract sumBasisFunctions(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
43
- /** evaluate the basis functions derivatives at specified u. Sum multidimensional control points with basis weights.
45
+ /**
46
+ * Sum the control points weighted by the basis function derivative values at parameter u.
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  * @param u bezier parameter for evaluation.
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+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
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  * @param n dimension of control points.
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- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
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- * @param result optional destination for values. ASSUMED size `order`
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- * @returns Return a (newly allocated) array of basis function values.
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+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
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+ * @returns array of `n` summed basis function derivative values.
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  */
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  abstract sumBasisFunctionDerivatives(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
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  /** Return a deep clone of this bezier. */
@@ -72,9 +75,9 @@ export declare abstract class BezierCoffs {
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  * @param a constant to add.
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  */
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  addInPlace(a: number): void;
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- /** Compute parameter values where the bezier value matches _targetValue.
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+ /** Compute parameter values where the bezier value matches targetValue.
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  * * The base class finds roots only in 01. (i.e. ignores _restrictTo01)
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- * * Order-specific implementations apply special case analytic logic, e.g. for degree 1,2,3,4.
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+ * * Order-specific implementations apply special case analytic logic, e.g. for degree 1,2,3,4.
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  */
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  roots(targetValue: number, _restrictTo01: boolean): number[] | undefined;
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  /** Given an array of numbers, optionally remove those not in the 0..1 interval.
@@ -207,33 +210,39 @@ export declare class UnivariateBezier extends BezierCoffs {
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  /** Add a constant to each coefficient */
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  addConstant(a: number): void;
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  private _basisValues?;
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- /** evaluate the basis functions at specified u.
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+ /**
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+ * Evaluate the basis functions at specified u.
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  * @param u bezier parameter for evaluation.
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- * @returns Return a (newly allocated) array of basis function values.
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+ * @param result optional destination of length `order`. If insufficient length, a new array is returned.
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+ * @returns array of `order` basis function values.
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  */
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  basisFunctions(u: number, result?: Float64Array): Float64Array;
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  /**
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  * Sum weights[i] * data[...] in blocks of numPerBlock.
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  * This is for low level use -- counts are not checked.
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- * @param weights
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- * @param data
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- * @param numPerBlock
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+ * @param weights input array of length `numWeights`
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+ * @param numWeights number of weights
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+ * @param data input array of length `numWeights * numPerBlock`
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+ * @param numPerBlock control point dimension
227
+ * @param result output array of length `numPerBlock`
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  */
222
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  private static sumWeightedBlocks;
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  /**
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- * Given (multidimensional) control points, sum the control points weighted by the basis function values at parameter u.
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+ * Sum the control points weighted by the basis function values at parameter u.
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  * @param u bezier parameter
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- * @param polygon Array with coefficients in blocks.
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- * @param blockSize size of blocks
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- * @param result `blockSize` summed values.
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+ * @param polygon packed multidimensional control points. ASSUMED contains `blockSize*order` values.
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+ * @param blockSize dimension of control points
235
+ * @param result optional preallocated array of length `blockSize` to fill and return. If insufficient length, a newly created array is returned.
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+ * @returns array of `blockSize` summed basis function values.
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  */
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  sumBasisFunctions(u: number, polygon: Float64Array, blockSize: number, result?: Float64Array): Float64Array;
231
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  /**
232
- * Given (multidimensional) control points, sum the control points weighted by the basis function derivative values at parameter u.
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+ * Sum the control points weighted by the basis function derivative values at parameter u.
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  * @param u bezier parameter
234
- * @param polygon Array with coefficients in blocks.
235
- * @param blockSize size of blocks
236
- * @param result `blockSize` summed values.
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+ * @param polygon packed multidimensional control points. ASSUMED contains `blockSize*order` values.
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+ * @param blockSize dimension of control points
244
+ * @param result optional preallocated array of length `blockSize` to fill and return. If insufficient length, a newly created array is returned.
245
+ * @returns array of `blockSize` summed basis function derivative values.
237
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  */
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  sumBasisFunctionDerivatives(u: number, polygon: Float64Array, blockSize: number, result?: Float64Array): Float64Array;
239
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  /**
@@ -272,11 +281,10 @@ export declare class UnivariateBezier extends BezierCoffs {
272
281
  */
273
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  runNewton(startFraction: number, tolerance?: number): number | undefined;
274
283
  /** Find roots of a bezier polynomial
275
- * * Only look for roots in 0..1
276
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  * * As roots are found, deflate the polynomial.
277
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  * * bezier coffs are changed (and order reduced) at each step.
278
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  */
279
- static deflateRoots01(bezier: UnivariateBezier): number[] | undefined;
287
+ static deflateRoots(bezier: UnivariateBezier): number[] | undefined;
280
288
  }
281
289
  /** Bezier polynomial specialized to order 2 (2 coefficients, straight line function)\
282
290
  * @internal
@@ -289,25 +297,29 @@ export declare class Order2Bezier extends BezierCoffs {
289
297
  * but if the fraction would exceed Geometry.largeFractionResult, return undefined.
290
298
  */
291
299
  static solveCoffs(a0: number, a1: number): number | undefined;
292
- /** evaluate the basis functions at specified u.
300
+ /**
301
+ * Evaluate the basis functions at specified u.
293
302
  * @param u bezier parameter for evaluation.
294
- * @returns Return a (newly allocated) array of basis function values.
303
+ * @param result optional destination of length 2. If insufficient length, a new array is returned.
304
+ * @returns array of 2 basis function values.
295
305
  */
296
306
  basisFunctions(u: number, result?: Float64Array): Float64Array;
297
- /** evaluate the basis functions at specified u. Sum multidimensional control points with basis weights.
307
+ /**
308
+ * Sum the control points weighted by the basis function values at parameter u.
298
309
  * @param u bezier parameter for evaluation.
310
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
299
311
  * @param n dimension of control points.
300
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
301
- * @param result optional destination for values. ASSUMED size `order`
302
- * @returns Return a (newly allocated) array of basis function values.
312
+ * @param result optional preallocated array of length `n` to fill and return. If insufficient length, a newly created array is returned.
313
+ * @returns array of `n` summed basis function values.
303
314
  */
304
315
  sumBasisFunctions(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
305
- /** evaluate the blocked derivative at u.
306
- * @param u bezier parameter for evaluation.
316
+ /**
317
+ * Sum the control points weighted by the basis function derivative values at parameter u.
318
+ * @param _u bezier parameter for evaluation.
319
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
307
320
  * @param n dimension of control points.
308
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
309
- * @param result optional destination for values. ASSUMED size `order`
310
- * @returns Return a (newly allocated) array of basis function values.
321
+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
322
+ * @returns array of `n` summed basis function derivative values.
311
323
  */
312
324
  sumBasisFunctionDerivatives(_u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
313
325
  /**
@@ -332,25 +344,29 @@ export declare class Order3Bezier extends BezierCoffs {
332
344
  constructor(f0?: number, f1?: number, f2?: number);
333
345
  /** Return a deep copy. */
334
346
  clone(): Order3Bezier;
335
- /** evaluate the basis functions at specified u.
347
+ /**
348
+ * Evaluate the basis functions at specified u.
336
349
  * @param u bezier parameter for evaluation.
337
- * @returns Return a (newly allocated) array of basis function values.
350
+ * @param result optional destination of length 3. If insufficient length, a new array is returned.
351
+ * @returns array of 3 basis function values.
338
352
  */
339
353
  basisFunctions(u: number, result?: Float64Array): Float64Array;
340
- /** evaluate the basis functions at specified u. Sum multidimensional control points with basis weights.
354
+ /**
355
+ * Sum the control points weighted by the basis function values at parameter u.
341
356
  * @param u bezier parameter for evaluation.
357
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
342
358
  * @param n dimension of control points.
343
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
344
- * @param result optional destination for values. ASSUMED size `order`
345
- * @returns Return a (newly allocated) array of basis function values.
359
+ * @param result optional preallocated array of length `n` to fill and return. If insufficient length, a newly created array is returned.
360
+ * @returns array of `n` summed basis function values.
346
361
  */
347
362
  sumBasisFunctions(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
348
- /** evaluate the blocked derivative at u.
363
+ /**
364
+ * Sum the control points weighted by the basis function derivative values at parameter u.
349
365
  * @param u bezier parameter for evaluation.
366
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
350
367
  * @param n dimension of control points.
351
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
352
- * @param result optional destination for values. ASSUMED size `order`
353
- * @returns Return a (newly allocated) array of basis function values.
368
+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
369
+ * @returns array of `n` summed basis function derivative values.
354
370
  */
355
371
  sumBasisFunctionDerivatives(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
356
372
  /**
@@ -382,25 +398,29 @@ export declare class Order4Bezier extends BezierCoffs {
382
398
  clone(): Order4Bezier;
383
399
  /** Create a product of a quadratic and a cubic. */
384
400
  static createProductOrder3Order2(factorA: Order3Bezier, factorB: Order2Bezier): Order4Bezier;
385
- /** evaluate the basis functions at specified u.
401
+ /**
402
+ * Evaluate the basis functions at specified u.
386
403
  * @param u bezier parameter for evaluation.
387
- * @returns Return a (newly allocated) array of basis function values.
404
+ * @param result optional destination of length 4. If insufficient length, a new array is returned.
405
+ * @returns array of 4 basis function values.
388
406
  */
389
407
  basisFunctions(u: number, result?: Float64Array): Float64Array;
390
- /** evaluate the basis functions at specified u. Sum multidimensional control points with basis weights.
408
+ /**
409
+ * Sum the control points weighted by the basis function values at parameter u.
391
410
  * @param u bezier parameter for evaluation.
411
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
392
412
  * @param n dimension of control points.
393
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
394
- * @param result optional destination for values. ASSUMED size `order`
395
- * @returns Return a (newly allocated) array of basis function values.
413
+ * @param result optional preallocated array of length `n` to fill and return. If insufficient length, a newly created array is returned.
414
+ * @returns array of `n` summed basis function values.
396
415
  */
397
416
  sumBasisFunctions(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
398
- /** evaluate the blocked derivative at u.
417
+ /**
418
+ * Sum the control points weighted by the basis function derivative values at parameter u.
399
419
  * @param u bezier parameter for evaluation.
420
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
400
421
  * @param n dimension of control points.
401
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
402
- * @param result optional destination for values. ASSUMED size `order`
403
- * @returns Return a (newly allocated) array of basis function values.
422
+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
423
+ * @returns array of `n` summed basis function derivative values.
404
424
  */
405
425
  sumBasisFunctionDerivatives(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
406
426
  /**
@@ -428,23 +448,26 @@ export declare class Order5Bezier extends BezierCoffs {
428
448
  static createFromDegree4PowerPolynomial(source: Degree4PowerPolynomial): Order5Bezier;
429
449
  /** evaluate the basis functions at specified u.
430
450
  * @param u bezier parameter for evaluation.
431
- * @returns Return a (newly allocated) array of basis function values.
451
+ * @param result optional destination of length 5. If insufficient length, a new array is returned.
452
+ * @returns array of 5 basis function values.
432
453
  */
433
454
  basisFunctions(u: number, result?: Float64Array): Float64Array;
434
- /** evaluate the basis functions at specified u. Sum multidimensional control points with basis weights.
455
+ /**
456
+ * Sum the control points weighted by the basis function values at parameter u.
435
457
  * @param u bezier parameter for evaluation.
458
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
436
459
  * @param n dimension of control points.
437
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
438
- * @param result optional destination for values. ASSUMED size `order`
439
- * @returns Return a (newly allocated) array of basis function values.
460
+ * @param result optional preallocated array of length `n` to fill and return. If insufficient length, a newly created array is returned.
461
+ * @returns array of `n` summed basis function values.
440
462
  */
441
463
  sumBasisFunctions(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
442
- /** evaluate the blocked derivative at u.
464
+ /**
465
+ * Sum the control points weighted by the basis function derivative values at parameter u.
443
466
  * @param u bezier parameter for evaluation.
467
+ * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
444
468
  * @param n dimension of control points.
445
- * @param polygon packed multidimensional control points. ASSUMED contains `n*order` values.
446
- * @param result optional destination for values. ASSUMED size `order`
447
- * @returns Return a (newly allocated) array of basis function values.
469
+ * @param result optional destination of length `n`. If insufficient length, a new array is returned.
470
+ * @returns array of `n` summed basis function derivative values.
448
471
  */
449
472
  sumBasisFunctionDerivatives(u: number, polygon: Float64Array, n: number, result?: Float64Array): Float64Array;
450
473
  /**
@@ -1 +1 @@
1
- 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1
+ 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