@itwin/core-geometry 4.10.0-dev.3 → 4.10.0-dev.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/CHANGELOG.md +36 -1
  2. package/lib/cjs/Geometry.d.ts +2 -2
  3. package/lib/cjs/Geometry.js +2 -2
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/clipping/ClipPrimitive.d.ts +7 -7
  6. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
  7. package/lib/cjs/clipping/ClipPrimitive.js +1 -1
  8. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  9. package/lib/cjs/core-geometry.d.ts +1 -1
  10. package/lib/cjs/core-geometry.d.ts.map +1 -1
  11. package/lib/cjs/core-geometry.js +1 -1
  12. package/lib/cjs/core-geometry.js.map +1 -1
  13. package/lib/cjs/curve/Arc3d.d.ts +21 -10
  14. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  15. package/lib/cjs/curve/Arc3d.js +66 -38
  16. package/lib/cjs/curve/Arc3d.js.map +1 -1
  17. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +27 -8
  18. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  19. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +44 -25
  20. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  21. package/lib/cjs/curve/CurveFactory.d.ts +11 -13
  22. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  23. package/lib/cjs/curve/CurveFactory.js +19 -46
  24. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  25. package/lib/cjs/curve/LineSegment3d.js +2 -2
  26. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  27. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  28. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -4
  29. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  30. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +1 -0
  31. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  32. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +40 -65
  33. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  34. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +22 -7
  35. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  36. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +131 -70
  37. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  38. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  39. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +14 -11
  40. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  41. package/lib/cjs/geometry3d/Angle.d.ts +5 -5
  42. package/lib/cjs/geometry3d/Angle.js +5 -5
  43. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  44. package/lib/cjs/geometry3d/AngleSweep.d.ts +101 -13
  45. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  46. package/lib/cjs/geometry3d/AngleSweep.js +156 -57
  47. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  48. package/lib/cjs/geometry3d/BilinearPatch.js +4 -4
  49. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  50. package/lib/cjs/geometry3d/Matrix3d.d.ts +35 -31
  51. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  52. package/lib/cjs/geometry3d/Matrix3d.js +55 -31
  53. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  54. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +6 -5
  55. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  56. package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
  57. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  58. package/lib/cjs/geometry3d/PolygonOps.js +2 -2
  59. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  60. package/lib/cjs/geometry3d/Ray3d.js +2 -2
  61. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  62. package/lib/cjs/geometry3d/Transform.d.ts +4 -2
  63. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  64. package/lib/cjs/geometry3d/Transform.js +4 -2
  65. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  66. package/lib/cjs/geometry4d/Map4d.d.ts +5 -5
  67. package/lib/cjs/geometry4d/Map4d.js +5 -5
  68. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  69. package/lib/cjs/geometry4d/Matrix4d.d.ts +4 -7
  70. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  71. package/lib/cjs/geometry4d/Matrix4d.js +4 -7
  72. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  73. package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
  74. package/lib/cjs/geometry4d/Point4d.js +2 -1
  75. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  76. package/lib/cjs/numerics/Newton.d.ts +3 -0
  77. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  78. package/lib/cjs/numerics/Newton.js +2 -5
  79. package/lib/cjs/numerics/Newton.js.map +1 -1
  80. package/lib/cjs/numerics/Polynomials.d.ts +46 -201
  81. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  82. package/lib/cjs/numerics/Polynomials.js +132 -445
  83. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  84. package/lib/cjs/numerics/SmallSystem.d.ts +164 -0
  85. package/lib/cjs/numerics/SmallSystem.d.ts.map +1 -0
  86. package/lib/cjs/numerics/SmallSystem.js +321 -0
  87. package/lib/cjs/numerics/SmallSystem.js.map +1 -0
  88. package/lib/cjs/polyface/PolyfaceClip.d.ts +3 -3
  89. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  90. package/lib/cjs/polyface/PolyfaceClip.js +1 -1
  91. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  92. package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts +1 -1
  93. package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -1
  94. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +7 -7
  95. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  96. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  97. package/lib/cjs/topology/Graph.js +2 -2
  98. package/lib/cjs/topology/Graph.js.map +1 -1
  99. package/lib/cjs/topology/InsertAndRetriangulateContext.js +2 -2
  100. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  101. package/lib/cjs/topology/Merging.d.ts +1 -1
  102. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  103. package/lib/cjs/topology/Merging.js +2 -2
  104. package/lib/cjs/topology/Merging.js.map +1 -1
  105. package/lib/esm/Geometry.d.ts +2 -2
  106. package/lib/esm/Geometry.js +2 -2
  107. package/lib/esm/Geometry.js.map +1 -1
  108. package/lib/esm/clipping/ClipPrimitive.d.ts +7 -7
  109. package/lib/esm/clipping/ClipPrimitive.d.ts.map +1 -1
  110. package/lib/esm/clipping/ClipPrimitive.js +1 -1
  111. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  112. package/lib/esm/core-geometry.d.ts +1 -1
  113. package/lib/esm/core-geometry.d.ts.map +1 -1
  114. package/lib/esm/core-geometry.js +1 -1
  115. package/lib/esm/core-geometry.js.map +1 -1
  116. package/lib/esm/curve/Arc3d.d.ts +21 -10
  117. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  118. package/lib/esm/curve/Arc3d.js +66 -38
  119. package/lib/esm/curve/Arc3d.js.map +1 -1
  120. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +27 -8
  121. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  122. package/lib/esm/curve/CurveChainWithDistanceIndex.js +44 -25
  123. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  124. package/lib/esm/curve/CurveFactory.d.ts +11 -13
  125. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  126. package/lib/esm/curve/CurveFactory.js +17 -44
  127. package/lib/esm/curve/CurveFactory.js.map +1 -1
  128. package/lib/esm/curve/LineSegment3d.js +1 -1
  129. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  130. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  131. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +4 -3
  132. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  133. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +1 -0
  134. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  135. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +35 -60
  136. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  137. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +22 -7
  138. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  139. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +130 -69
  140. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  141. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  142. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +14 -11
  143. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  144. package/lib/esm/geometry3d/Angle.d.ts +5 -5
  145. package/lib/esm/geometry3d/Angle.js +5 -5
  146. package/lib/esm/geometry3d/Angle.js.map +1 -1
  147. package/lib/esm/geometry3d/AngleSweep.d.ts +101 -13
  148. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  149. package/lib/esm/geometry3d/AngleSweep.js +156 -57
  150. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  151. package/lib/esm/geometry3d/BilinearPatch.js +1 -1
  152. package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
  153. package/lib/esm/geometry3d/Matrix3d.d.ts +35 -31
  154. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  155. package/lib/esm/geometry3d/Matrix3d.js +55 -31
  156. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  157. package/lib/esm/geometry3d/Point3dVector3d.d.ts +6 -5
  158. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  159. package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
  160. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  161. package/lib/esm/geometry3d/PolygonOps.js +2 -2
  162. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  163. package/lib/esm/geometry3d/Ray3d.js +1 -1
  164. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  165. package/lib/esm/geometry3d/Transform.d.ts +4 -2
  166. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  167. package/lib/esm/geometry3d/Transform.js +4 -2
  168. package/lib/esm/geometry3d/Transform.js.map +1 -1
  169. package/lib/esm/geometry4d/Map4d.d.ts +5 -5
  170. package/lib/esm/geometry4d/Map4d.js +5 -5
  171. package/lib/esm/geometry4d/Map4d.js.map +1 -1
  172. package/lib/esm/geometry4d/Matrix4d.d.ts +4 -7
  173. package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
  174. package/lib/esm/geometry4d/Matrix4d.js +4 -7
  175. package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
  176. package/lib/esm/geometry4d/Point4d.d.ts.map +1 -1
  177. package/lib/esm/geometry4d/Point4d.js +2 -1
  178. package/lib/esm/geometry4d/Point4d.js.map +1 -1
  179. package/lib/esm/numerics/Newton.d.ts +3 -0
  180. package/lib/esm/numerics/Newton.d.ts.map +1 -1
  181. package/lib/esm/numerics/Newton.js +1 -4
  182. package/lib/esm/numerics/Newton.js.map +1 -1
  183. package/lib/esm/numerics/Polynomials.d.ts +46 -201
  184. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  185. package/lib/esm/numerics/Polynomials.js +132 -444
  186. package/lib/esm/numerics/Polynomials.js.map +1 -1
  187. package/lib/esm/numerics/SmallSystem.d.ts +164 -0
  188. package/lib/esm/numerics/SmallSystem.d.ts.map +1 -0
  189. package/lib/esm/numerics/SmallSystem.js +317 -0
  190. package/lib/esm/numerics/SmallSystem.js.map +1 -0
  191. package/lib/esm/polyface/PolyfaceClip.d.ts +3 -3
  192. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  193. package/lib/esm/polyface/PolyfaceClip.js +1 -1
  194. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  195. package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts +1 -1
  196. package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -1
  197. package/lib/esm/polyface/multiclip/OffsetMeshContext.js +4 -4
  198. package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  199. package/lib/esm/topology/Graph.d.ts.map +1 -1
  200. package/lib/esm/topology/Graph.js +1 -1
  201. package/lib/esm/topology/Graph.js.map +1 -1
  202. package/lib/esm/topology/InsertAndRetriangulateContext.js +1 -1
  203. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  204. package/lib/esm/topology/Merging.d.ts +1 -1
  205. package/lib/esm/topology/Merging.d.ts.map +1 -1
  206. package/lib/esm/topology/Merging.js +1 -1
  207. package/lib/esm/topology/Merging.js.map +1 -1
  208. package/package.json +7 -19
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\r\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /**\r\n * Adjust a degrees value so it is in [0, 360].\r\n * * Positive multiples of 360 return 0; negative multiples return 360.\r\n */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a degrees value so it is in [-180, 180]. */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi].\r\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\r\n */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi).\r\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\r\n */\r\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\r\n radians = 0;\r\n return this.adjustRadians0To2Pi(radians);\r\n }\r\n /** Adjust a radians value so it is in [-pi, pi] */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI.\r\n * * This function returns an angle between -PI and PI.\r\n * @param rCos2A scaled cosine value of twice the angle A.\r\n * @param rSin2A scaled sine value of twice the angle A.\r\n * @return cos(A), sin(A) and A in radians\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and two divisions, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\r\n sinA = sin2A / (2.0 * cosA); // double angle formula\r\n } else {\r\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\r\n } else { // 2A in SW quadrant. A in SE quadrant\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\r\n }\r\n cosA = sin2A / (2.0 * sinA); // double angle formula\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for the given vector dot products.\r\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\r\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\r\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\r\n * Math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\r\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\r\n * @return the angle t0 and its cosine and sine.\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\r\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /**\r\n * Adjust a degrees value so it is in [0, 360].\r\n * * Positive multiples of 360 return 0; negative multiples return 360.\r\n */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a degrees value so it is in [-180, 180]. */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi].\r\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\r\n */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi).\r\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\r\n */\r\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\r\n radians = 0;\r\n return this.adjustRadians0To2Pi(radians);\r\n }\r\n /** Adjust a radians value so it is in [-pi, pi] */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI.\r\n * * This function returns an angle between -PI and PI.\r\n * @param rCos2A scaled cosine value of twice the angle A.\r\n * @param rSin2A scaled sine value of twice the angle A.\r\n * @return cos(A), sin(A) and A in radians\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and two divisions, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\r\n sinA = sin2A / (2.0 * cosA); // double angle formula\r\n } else {\r\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\r\n } else { // 2A in SW quadrant. A in SE quadrant\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\r\n }\r\n cosA = sin2A / (2.0 * sinA); // double angle formula\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for the given vector dot products.\r\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\r\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\r\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\r\n * Math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\r\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\r\n * @return the angle t0 and its cosine and sine.\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
@@ -116,6 +116,7 @@ export declare class AngleSweep implements BeJSONFunctions {
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  /**
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  * Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).
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  * * This is the number of fractional intervals required to cover a whole circle.
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+ * @returns period of the sweep, or 1 if sweep is empty.
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  */
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  fractionPeriod(): number;
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  /**
@@ -129,39 +130,70 @@ export declare class AngleSweep implements BeJSONFunctions {
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  * * fraction larger than one for angles "before" the start angle if start > end
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  * * negative fraction for angles "after" the end angle if start > end
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  * * does not allow period shift
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+ * @returns unbounded fraction, or 1 if sweep is empty.
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  */
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  angleToUnboundedFraction(theta: Angle): number;
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+ /**
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+ * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero
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+ * on the desired side.
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+ * @param fraction fraction of the sweep.
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+ * @param radians0 start angle of sweep (in radians).
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+ * @param radians1 end angle of sweep (in radians).
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+ * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or
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+ * end (false) of the sweep.
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+ * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is
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+ * returned unchanged.
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+ */
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+ static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction: boolean): number;
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+ /**
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+ * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of
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+ * zero on the desired side.
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+ * @param fraction fraction of the sweep.
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+ * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or
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+ * end (false) of the sweep.
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+ * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is
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+ * returned unchanged.
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+ */
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+ fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction: boolean): number;
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  /**
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  * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
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  * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep
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- * * fraction is always positive
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  * * the start angle is at fraction 0
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  * * the end angle is at fraction 1
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  * * interior angles are between 0 and 1
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  * * all exterior angles are at fractions greater than 1
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  * * allows period shift
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+ * @param radians input angle (in radians)
167
+ * @param radians0 start angle of sweep (in radians)
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+ * @param radians1 end angle of sweep (in radians)
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+ * @param zeroSweepDefault return value when the sweep is empty (default 0)
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+ * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.
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  */
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  static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault?: number): number;
145
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  /**
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  * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
147
- * * fraction is always positive
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  * * the start angle is at fraction 0
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  * * the end angle is at fraction 1
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  * * interior angles are between 0 and 1
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  * * all exterior angles are at fractions greater than 1
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  * * allows period shift
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+ * @param radians input angle (in radians)
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+ * @param zeroSweepDefault return value when this sweep is empty (default 0)
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+ * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.
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  */
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  radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault?: number): number;
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  /**
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  * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.
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- * * fraction is always positive
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  * * the start angle is at fraction 0
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  * * the end angle is at fraction 1
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  * * interior angles are between 0 and 1
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  * * all exterior angles are at fractions greater than 1
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  * * allows period shift
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+ * @param theta input angle
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+ * @param zeroSweepDefault return value when this sweep is empty (default 0)
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+ * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.
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  */
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- angleToPositivePeriodicFraction(theta: Angle): number;
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+ angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault?: number): number;
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  /**
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  * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.
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  * * fraction is always positive
@@ -181,8 +213,13 @@ export declare class AngleSweep implements BeJSONFunctions {
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213
  * * negative fraction for angles "before" the start angle
182
214
  * * fraction larger than one for angles "after" the end angle
183
215
  * * allows period shift
216
+ * @param radians input angle (in radians)
217
+ * @param radians0 start angle of sweep (in radians)
218
+ * @param radians1 end angle of sweep (in radians)
219
+ * @param zeroSweepDefault return value when the sweep is empty (default 0)
220
+ * @returns fraction, or `zeroSweepDefault` if the sweep is empty.
184
221
  */
185
- static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number): number;
222
+ static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault?: number): number;
186
223
  /**
187
224
  * Return the fractionalized position of the given angle (as radians) computed with consideration of
188
225
  * 2PI period and with consideration of angle sweep direction (CW or CCW).
@@ -192,8 +229,11 @@ export declare class AngleSweep implements BeJSONFunctions {
192
229
  * * negative fraction for angles "before" the start angle
193
230
  * * fraction larger than one for angles "after" the end angle
194
231
  * * allows period shift
232
+ * @param radians input angle (in radians)
233
+ * @param zeroSweepDefault return value when this sweep is empty (default 0)
234
+ * @returns fraction, or `zeroSweepDefault` if this sweep is empty.
195
235
  */
196
- radiansToSignedPeriodicFraction(radians: number): number;
236
+ radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault?: number): number;
197
237
  /**
198
238
  * Return the fractionalized position of the given angle (as Angle) computed with consideration of
199
239
  * 2PI period and with consideration of angle sweep direction (CW or CCW).
@@ -203,8 +243,52 @@ export declare class AngleSweep implements BeJSONFunctions {
203
243
  * * negative fraction for angles "before" the start angle
204
244
  * * fraction larger than one for angles "after" the end angle
205
245
  * * allows period shift
246
+ * @param theta input angle
247
+ * @param zeroSweepDefault return value when this sweep is empty (default 0)
248
+ * @returns fraction, or `zeroSweepDefault` if this sweep is empty.
249
+ */
250
+ angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault?: number): number;
251
+ /**
252
+ * Return the fractionalized position of the given radian angle with respect to the sweep.
253
+ * * The start angle returns fraction 0
254
+ * * The end angle returns fraction 1
255
+ * * Interior angles (and their multiples of 2PI) return fractions in [0,1].
256
+ * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.
257
+ * @param radians input angle (in radians)
258
+ * @param radians0 start angle of sweep (in radians)
259
+ * @param radians1 end angle of sweep (in radians)
260
+ * @param toNegativeFraction convert an exterior angle to a negative number (true), or to
261
+ * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].
262
+ * @param zeroSweepDefault return value when the sweep is empty (default 0).
263
+ * @returns fraction, or `zeroSweepDefault` if the sweep is empty
264
+ */
265
+ static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction?: boolean, zeroSweepDefault?: number): number;
266
+ /**
267
+ * Return the fractionalized position of the given radian angle with respect to this sweep.
268
+ * * The start angle returns fraction 0
269
+ * * The end angle returns fraction 1
270
+ * * Interior angles (and their multiples of 2PI) return fractions in [0,1].
271
+ * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.
272
+ * @param radians input angle (in radians)
273
+ * @param toNegativeFraction convert an exterior angle to a negative number (true), or to
274
+ * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].
275
+ * @param zeroSweepDefault return value when this sweep is empty (default 0).
276
+ * @returns fraction, or `zeroSweepDefault` if this sweep is empty
277
+ */
278
+ radiansToSignedFraction(radians: number, toNegativeFraction?: boolean, zeroSweepDefault?: number): number;
279
+ /**
280
+ * Return the fractionalized position of the given angle with respect to this sweep.
281
+ * * The start angle returns fraction 0
282
+ * * The end angle returns fraction 1
283
+ * * Interior angles (and their multiples of 2PI) return fractions in [0,1].
284
+ * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.
285
+ * @param theta input angle
286
+ * @param toNegativeFraction convert an exterior angle to a negative number (true), or to
287
+ * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].
288
+ * @param zeroSweepDefault return value when this sweep is empty (default 0).
289
+ * @returns fraction, or `zeroSweepDefault` if this sweep is empty
206
290
  */
207
- angleToSignedPeriodicFraction(theta: Angle): number;
291
+ angleToSignedFraction(theta: Angle, toNegativeFraction?: boolean, zeroSweepDefault?: number): number;
208
292
  /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */
209
293
  static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift?: boolean): boolean;
210
294
  /** Test if the given angle (as radians) is within sweep */
@@ -225,19 +309,23 @@ export declare class AngleSweep implements BeJSONFunctions {
225
309
  static fromJSON(json?: AngleSweepProps): AngleSweep;
226
310
  /**
227
311
  * Convert an AngleSweep to a JSON object.
228
- * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}
312
+ * @return {*} [startAngleInDegrees, endAngleInDegrees]
229
313
  */
230
314
  toJSON(): any;
231
315
  /**
232
- * Test if this angle sweep and other angle sweep match with radians tolerance.
233
- * * Period shifts are allowed.
316
+ * Test if two angle sweeps match within the given tolerance.
317
+ * * Period shifts are allowed, but orientations must be the same.
318
+ * @param other sweep to compare to this instance
319
+ * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`
234
320
  */
235
- isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean;
321
+ isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol?: number): boolean;
236
322
  /**
237
- * Test if this angle sweep and other angle sweep match with radians tolerance.
323
+ * Test if two angle sweeps match within the given tolerance.
238
324
  * * Period shifts are not allowed.
325
+ * @param other sweep to compare to this instance
326
+ * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`
239
327
  */
240
- isAlmostEqualNoPeriodShift(other: AngleSweep): boolean;
328
+ isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol?: number): boolean;
241
329
  /**
242
330
  * Test if start and end angles match with radians tolerance.
243
331
  * * Period shifts are not allowed.
@@ -1 +1 @@
1
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