@itwin/core-geometry 4.1.0-dev.8 → 4.1.0-dev.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (676) hide show
  1. package/CHANGELOG.md +87 -1
  2. package/lib/cjs/Geometry.js.map +1 -1
  3. package/lib/cjs/bspline/BSplineCurve.d.ts +1 -1
  4. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  5. package/lib/cjs/bspline/BSplineCurve.js +2 -2
  6. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
  8. package/lib/cjs/bspline/BSplineSurface.js +1 -1
  9. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  10. package/lib/cjs/bspline/BezierCurveBase.d.ts +1 -1
  11. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  12. package/lib/cjs/bspline/BezierCurveBase.js +2 -2
  13. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  14. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  15. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts +15 -17
  16. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  17. package/lib/cjs/clipping/AlternatingConvexClipTree.js +24 -20
  18. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  19. package/lib/cjs/clipping/BooleanClipFactory.d.ts +28 -28
  20. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipFactory.js +28 -28
  22. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  23. package/lib/cjs/clipping/BooleanClipNode.d.ts +11 -11
  24. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  25. package/lib/cjs/clipping/BooleanClipNode.js +11 -11
  26. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  27. package/lib/cjs/clipping/ClipPlane.d.ts +73 -76
  28. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  29. package/lib/cjs/clipping/ClipPlane.js +105 -86
  30. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  31. package/lib/cjs/clipping/ClipPrimitive.d.ts +78 -47
  32. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
  33. package/lib/cjs/clipping/ClipPrimitive.js +112 -54
  34. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  35. package/lib/cjs/clipping/ClipUtils.d.ts +54 -44
  36. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  37. package/lib/cjs/clipping/ClipUtils.js +33 -29
  38. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  39. package/lib/cjs/clipping/ClipVector.d.ts +39 -25
  40. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  41. package/lib/cjs/clipping/ClipVector.js +35 -23
  42. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  43. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +61 -38
  44. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  45. package/lib/cjs/clipping/ConvexClipPlaneSet.js +64 -41
  46. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  47. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +49 -30
  48. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  49. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +50 -30
  50. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  51. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts +2 -2
  52. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -1
  53. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
  54. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  55. package/lib/cjs/core-geometry.d.ts +5 -1
  56. package/lib/cjs/core-geometry.d.ts.map +1 -1
  57. package/lib/cjs/core-geometry.js +5 -1
  58. package/lib/cjs/core-geometry.js.map +1 -1
  59. package/lib/cjs/curve/Arc3d.d.ts +4 -3
  60. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  61. package/lib/cjs/curve/Arc3d.js +7 -5
  62. package/lib/cjs/curve/Arc3d.js.map +1 -1
  63. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +62 -42
  64. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  65. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +71 -48
  66. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  67. package/lib/cjs/curve/CurveCollection.d.ts +36 -26
  68. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  69. package/lib/cjs/curve/CurveCollection.js +46 -39
  70. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  71. package/lib/cjs/curve/CurveCurve.d.ts +6 -2
  72. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  73. package/lib/cjs/curve/CurveCurve.js +13 -9
  74. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  75. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts +74 -68
  76. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -1
  77. package/lib/cjs/curve/CurveCurveCloseApproachXY.js +100 -108
  78. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -1
  79. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts +46 -48
  80. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -1
  81. package/lib/cjs/curve/CurveCurveIntersectXY.js +72 -61
  82. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
  83. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts +32 -38
  84. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
  85. package/lib/cjs/curve/CurveCurveIntersectXYZ.js +86 -97
  86. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
  87. package/lib/cjs/curve/CurveFactory.d.ts +67 -3
  88. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  89. package/lib/cjs/curve/CurveFactory.js +75 -7
  90. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  91. package/lib/cjs/curve/CurveLocationDetail.d.ts +6 -6
  92. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  93. package/lib/cjs/curve/CurveLocationDetail.js +9 -7
  94. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  95. package/lib/cjs/curve/CurveOps.d.ts +77 -0
  96. package/lib/cjs/curve/CurveOps.d.ts.map +1 -0
  97. package/lib/cjs/curve/CurveOps.js +160 -0
  98. package/lib/cjs/curve/CurveOps.js.map +1 -0
  99. package/lib/cjs/curve/CurvePrimitive.d.ts +26 -18
  100. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  101. package/lib/cjs/curve/CurvePrimitive.js +4 -3
  102. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  103. package/lib/cjs/curve/GeometryQuery.d.ts +2 -2
  104. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -1
  105. package/lib/cjs/curve/GeometryQuery.js +2 -2
  106. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  107. package/lib/cjs/curve/LineSegment3d.d.ts +7 -5
  108. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  109. package/lib/cjs/curve/LineSegment3d.js +6 -6
  110. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  111. package/lib/cjs/curve/LineString3d.d.ts +2 -2
  112. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  113. package/lib/cjs/curve/LineString3d.js +3 -3
  114. package/lib/cjs/curve/LineString3d.js.map +1 -1
  115. package/lib/cjs/curve/Loop.d.ts +7 -5
  116. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  117. package/lib/cjs/curve/Loop.js +18 -6
  118. package/lib/cjs/curve/Loop.js.map +1 -1
  119. package/lib/cjs/curve/OffsetOptions.d.ts +97 -0
  120. package/lib/cjs/curve/OffsetOptions.d.ts.map +1 -0
  121. package/lib/cjs/curve/OffsetOptions.js +166 -0
  122. package/lib/cjs/curve/OffsetOptions.js.map +1 -0
  123. package/lib/cjs/curve/ParityRegion.d.ts +7 -7
  124. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -1
  125. package/lib/cjs/curve/ParityRegion.js +19 -11
  126. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  127. package/lib/cjs/curve/Path.d.ts +6 -6
  128. package/lib/cjs/curve/Path.d.ts.map +1 -1
  129. package/lib/cjs/curve/Path.js +15 -9
  130. package/lib/cjs/curve/Path.js.map +1 -1
  131. package/lib/cjs/curve/ProxyCurve.d.ts +5 -7
  132. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
  133. package/lib/cjs/curve/ProxyCurve.js +7 -7
  134. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  135. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  136. package/lib/cjs/curve/RegionOps.d.ts +76 -56
  137. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  138. package/lib/cjs/curve/RegionOps.js +83 -60
  139. package/lib/cjs/curve/RegionOps.js.map +1 -1
  140. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +2 -2
  141. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  142. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  143. package/lib/cjs/curve/StrokeOptions.js +6 -2
  144. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  145. package/lib/cjs/curve/UnionRegion.d.ts +6 -5
  146. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -1
  147. package/lib/cjs/curve/UnionRegion.js +17 -8
  148. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  149. package/lib/cjs/curve/{ChainCollectorContext.d.ts → internalContexts/ChainCollectorContext.d.ts} +4 -4
  150. package/lib/cjs/curve/internalContexts/ChainCollectorContext.d.ts.map +1 -0
  151. package/lib/cjs/curve/{ChainCollectorContext.js → internalContexts/ChainCollectorContext.js} +4 -4
  152. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -0
  153. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts +2 -1
  154. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -1
  155. package/lib/cjs/curve/internalContexts/GapSearchContext.js +6 -2
  156. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  157. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +59 -70
  158. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  159. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +130 -220
  160. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  161. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +14 -8
  162. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
  163. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js +14 -8
  164. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  165. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts +23 -95
  166. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  167. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +89 -178
  168. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  169. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -1
  170. package/lib/cjs/curve/internalContexts/SumLengthsContext.js +4 -1
  171. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  172. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +1 -1
  173. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  174. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +1 -1
  175. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  176. package/lib/cjs/curve/spiral/TransitionSpiral3d.js +2 -2
  177. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  178. package/lib/cjs/curve/spiral/XYCurveEvaluator.js +1 -1
  179. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  180. package/lib/cjs/geometry3d/Angle.d.ts +9 -0
  181. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  182. package/lib/cjs/geometry3d/Angle.js +13 -0
  183. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  184. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  185. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  186. package/lib/cjs/geometry3d/BilinearPatch.d.ts +43 -48
  187. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -1
  188. package/lib/cjs/geometry3d/BilinearPatch.js +51 -55
  189. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  190. package/lib/cjs/geometry3d/Ellipsoid.d.ts +1 -1
  191. package/lib/cjs/geometry3d/Ellipsoid.js +1 -1
  192. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  193. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  194. package/lib/cjs/geometry3d/FrameBuilder.js +13 -11
  195. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  196. package/lib/cjs/geometry3d/GeometryHandler.d.ts +103 -97
  197. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  198. package/lib/cjs/geometry3d/GeometryHandler.js +247 -124
  199. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  200. package/lib/cjs/geometry3d/GrowableBlockedArray.d.ts.map +1 -1
  201. package/lib/cjs/geometry3d/GrowableBlockedArray.js +1 -1
  202. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  203. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  204. package/lib/cjs/geometry3d/GrowableFloat64Array.js +1 -1
  205. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  206. package/lib/cjs/geometry3d/Matrix3d.d.ts +18 -0
  207. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  208. package/lib/cjs/geometry3d/Matrix3d.js +32 -5
  209. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  210. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  211. package/lib/cjs/geometry3d/Plane3d.d.ts +41 -32
  212. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -1
  213. package/lib/cjs/geometry3d/Plane3d.js +11 -8
  214. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  215. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +37 -34
  216. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  217. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +65 -43
  218. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  219. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts +36 -32
  220. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  221. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +37 -32
  222. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  223. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +8 -9
  224. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  225. package/lib/cjs/geometry3d/Point2dVector2d.js +9 -10
  226. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  227. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  228. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +12 -4
  229. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  230. package/lib/cjs/geometry3d/Point3dVector3d.js +18 -5
  231. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  232. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  233. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  234. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  235. package/lib/cjs/geometry3d/PolygonOps.d.ts +6 -2
  236. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  237. package/lib/cjs/geometry3d/PolygonOps.js +31 -22
  238. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  239. package/lib/cjs/geometry3d/PolylineOps.d.ts +16 -1
  240. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  241. package/lib/cjs/geometry3d/PolylineOps.js +55 -0
  242. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  243. package/lib/cjs/geometry3d/Range.d.ts +134 -94
  244. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  245. package/lib/cjs/geometry3d/Range.js +297 -145
  246. package/lib/cjs/geometry3d/Range.js.map +1 -1
  247. package/lib/cjs/geometry3d/Ray2d.d.ts +69 -0
  248. package/lib/cjs/geometry3d/Ray2d.d.ts.map +1 -0
  249. package/lib/cjs/geometry3d/Ray2d.js +146 -0
  250. package/lib/cjs/geometry3d/Ray2d.js.map +1 -0
  251. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  252. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  253. package/lib/cjs/geometry3d/Transform.d.ts +10 -3
  254. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  255. package/lib/cjs/geometry3d/Transform.js +18 -6
  256. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  257. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  258. package/lib/cjs/numerics/ConvexPolygon2d.d.ts +7 -49
  259. package/lib/cjs/numerics/ConvexPolygon2d.d.ts.map +1 -1
  260. package/lib/cjs/numerics/ConvexPolygon2d.js +16 -107
  261. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  262. package/lib/cjs/numerics/Newton.js.map +1 -1
  263. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  264. package/lib/cjs/numerics/Polynomials.js +0 -2
  265. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  266. package/lib/cjs/numerics/Quadrature.js +5 -5
  267. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  268. package/lib/cjs/polyface/IndexedEdgeMatcher.js +1 -1
  269. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  270. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  271. package/lib/cjs/polyface/PolyfaceBuilder.js +2 -2
  272. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  273. package/lib/cjs/polyface/PolyfaceQuery.d.ts +93 -14
  274. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  275. package/lib/cjs/polyface/PolyfaceQuery.js +173 -34
  276. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  277. package/lib/cjs/polyface/TaggedNumericData.js +1 -1
  278. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  279. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js +2 -2
  280. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  281. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts +27 -19
  282. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -1
  283. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js +30 -12
  284. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  285. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +12 -8
  286. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -1
  287. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js +18 -4
  288. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  289. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts +3 -4
  290. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -1
  291. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js +3 -5
  292. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
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  587. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  588. package/lib/esm/geometry3d/Transform.d.ts +10 -3
  589. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  590. package/lib/esm/geometry3d/Transform.js +18 -6
  591. package/lib/esm/geometry3d/Transform.js.map +1 -1
  592. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  593. package/lib/esm/numerics/ConvexPolygon2d.d.ts +7 -49
  594. package/lib/esm/numerics/ConvexPolygon2d.d.ts.map +1 -1
  595. package/lib/esm/numerics/ConvexPolygon2d.js +14 -104
  596. package/lib/esm/numerics/ConvexPolygon2d.js.map +1 -1
  597. package/lib/esm/numerics/Newton.js.map +1 -1
  598. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  599. package/lib/esm/numerics/Polynomials.js +0 -2
  600. package/lib/esm/numerics/Polynomials.js.map +1 -1
  601. package/lib/esm/numerics/Quadrature.js +5 -5
  602. package/lib/esm/numerics/Quadrature.js.map +1 -1
  603. package/lib/esm/polyface/IndexedEdgeMatcher.js +1 -1
  604. package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
  605. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  606. package/lib/esm/polyface/PolyfaceBuilder.js +2 -2
  607. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  608. package/lib/esm/polyface/PolyfaceQuery.d.ts +93 -14
  609. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  610. package/lib/esm/polyface/PolyfaceQuery.js +173 -35
  611. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  612. package/lib/esm/polyface/TaggedNumericData.js +1 -1
  613. package/lib/esm/polyface/TaggedNumericData.js.map +1 -1
  614. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js +2 -2
  615. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  616. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.d.ts +27 -19
  617. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -1
  618. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js +30 -12
  619. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  620. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +12 -8
  621. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -1
  622. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js +18 -4
  623. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  624. package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.d.ts +3 -4
  625. package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -1
  626. package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js +3 -5
  627. package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  628. package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  629. package/lib/esm/polyface/multiclip/Range2dSearchInterface.d.ts +15 -12
  630. package/lib/esm/polyface/multiclip/Range2dSearchInterface.d.ts.map +1 -1
  631. package/lib/esm/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  632. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.d.ts +38 -0
  633. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
  634. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js +102 -1
  635. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  636. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  637. package/lib/esm/serialization/GeometrySamples.d.ts +11 -0
  638. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  639. package/lib/esm/serialization/GeometrySamples.js +30 -0
  640. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  641. package/lib/esm/serialization/IModelJsonSchema.d.ts +2 -7
  642. package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
  643. package/lib/esm/serialization/IModelJsonSchema.js +2 -7
  644. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  645. package/lib/esm/solid/LinearSweep.d.ts +2 -1
  646. package/lib/esm/solid/LinearSweep.d.ts.map +1 -1
  647. package/lib/esm/solid/LinearSweep.js.map +1 -1
  648. package/lib/esm/solid/RotationalSweep.d.ts +2 -1
  649. package/lib/esm/solid/RotationalSweep.d.ts.map +1 -1
  650. package/lib/esm/solid/RotationalSweep.js.map +1 -1
  651. package/lib/esm/solid/RuledSweep.d.ts +2 -1
  652. package/lib/esm/solid/RuledSweep.d.ts.map +1 -1
  653. package/lib/esm/solid/RuledSweep.js.map +1 -1
  654. package/lib/esm/solid/SweepContour.d.ts +2 -2
  655. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  656. package/lib/esm/solid/SweepContour.js +9 -0
  657. package/lib/esm/solid/SweepContour.js.map +1 -1
  658. package/lib/esm/topology/ChainMerge.js +1 -1
  659. package/lib/esm/topology/ChainMerge.js.map +1 -1
  660. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  661. package/lib/esm/topology/HalfEdgeGraphSearch.js +1 -1
  662. package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
  663. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +1 -1
  664. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  665. package/lib/esm/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
  666. package/lib/esm/topology/HalfEdgePriorityQueue.js +1 -1
  667. package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
  668. package/lib/esm/topology/RegularizeFace.js +3 -3
  669. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  670. package/lib/esm/topology/Triangulation.js +1 -1
  671. package/lib/esm/topology/Triangulation.js.map +1 -1
  672. package/package.json +6 -17
  673. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +0 -1
  674. package/lib/cjs/curve/ChainCollectorContext.js.map +0 -1
  675. package/lib/esm/curve/ChainCollectorContext.d.ts.map +0 -1
  676. package/lib/esm/curve/ChainCollectorContext.js.map +0 -1
@@ -54,7 +54,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
54
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  return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);
55
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  return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);
56
56
  }
57
- /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
57
+ /**
58
+ * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
58
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  * * The inputs are NOT captured.
59
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  * * Returns undefined if `normal.normalize()` returns undefined.
60
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  */
@@ -70,7 +71,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
70
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  return undefined;
71
72
  return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);
72
73
  }
73
- /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
74
+ /**
75
+ * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
74
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  * * The inputs are NOT captured.
75
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  * * Returns undefined if `source.getUnitNormal()` returns undefined.
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  */
@@ -89,7 +91,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
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  const origin = source.getAnyPointOnPlane();
90
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  return new Plane3dByOriginAndUnitNormal(origin, normal);
91
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  }
92
- /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
94
+ /**
95
+ * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
93
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  * * Returns undefined if the normal vector is all zeros.
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  * * If unable to normalize return undefined. (And if result is given it is left unchanged)
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  */
@@ -104,7 +107,9 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
104
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  }
105
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  return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));
106
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  }
107
- /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.
110
+ /**
111
+ * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line
112
+ * defined by xy parts of origin to target.
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  * * origin and normal both have z = 0.
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  * * The inputs are NOT captured.
110
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  * * Returns undefined if the normal vector is all zeros.
@@ -114,7 +119,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
114
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  const uy = target.y - origin.y;
115
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  return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);
116
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  }
117
- /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
122
+ /**
123
+ * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
118
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  * * Returns undefined if the normal vector is all zeros.
119
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  */
120
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  static createXYAngle(x, y, normalAngleFromX, result) {
@@ -125,7 +131,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
125
131
  }
126
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  return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));
127
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  }
128
- /** Create a plane defined by two points and an in-plane vector.
134
+ /**
135
+ * Create a plane defined by two points and an in-plane vector.
129
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  * @param pointA any point in the plane
130
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  * @param pointB any other point in the plane
131
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  * @param vector any vector in the plane but not parallel to the vector from pointA to pointB
@@ -136,7 +143,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
136
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  return new Plane3dByOriginAndUnitNormal(pointA, cross);
137
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  return undefined;
138
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  }
139
- /** Create a plane defined by three points.
146
+ /**
147
+ * Create a plane defined by three points.
140
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  * @param pointA any point in the plane. This will be the origin.
141
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  * @param pointB any other point in the plane
142
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  * @param pointC any third point in the plane but not on the line of pointA and pointB
@@ -147,7 +155,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
147
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  return new Plane3dByOriginAndUnitNormal(pointA, cross);
148
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  return undefined;
149
157
  }
150
- /** Create a plane defined by a point and two vectors in the plane
158
+ /**
159
+ * Create a plane defined by a point and two vectors in the plane
151
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  * @param pointA any point in the plane
152
161
  * @param vectorB any vector in the plane
153
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  * @param vectorC any vector in the plane but not parallel to vectorB
@@ -158,7 +167,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
158
167
  return new Plane3dByOriginAndUnitNormal(pointA, cross);
159
168
  return undefined;
160
169
  }
161
- /** test for (toleranced) equality with `other` */
170
+ /** Test for (toleranced) equality with `other` */
162
171
  isAlmostEqual(other) {
163
172
  return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);
164
173
  }
@@ -177,8 +186,11 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
177
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  * Convert to a JSON object.
178
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  * @return {*} [origin,normal]
179
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  */
180
- toJSON() { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }
181
- /** create a new Plane3dByOriginAndUnitNormal from json fragment.
189
+ toJSON() {
190
+ return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };
191
+ }
192
+ /**
193
+ * Create a new Plane3dByOriginAndUnitNormal from json fragment.
182
194
  * * See `Plane3dByOriginAndUnitNormal.setFromJSON`
183
195
  */
184
196
  static fromJSON(json) {
@@ -187,10 +199,15 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
187
199
  return result;
188
200
  }
189
201
  /** Return a reference to the origin. */
190
- getOriginRef() { return this._origin; }
202
+ getOriginRef() {
203
+ return this._origin;
204
+ }
191
205
  /** Return a reference to the unit normal. */
192
- getNormalRef() { return this._normal; }
193
- /** Return coordinate axes (as a transform) with
206
+ getNormalRef() {
207
+ return this._normal;
208
+ }
209
+ /**
210
+ * Return coordinate axes (as a transform) with
194
211
  * * origin at plane origin
195
212
  * * z axis in direction of plane normal.
196
213
  * * x,y axes in plane.
@@ -199,8 +216,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
199
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  const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);
200
217
  return Transform.createRefs(this._origin.clone(), axes);
201
218
  }
202
- /** Return a (singular) transform which projects points to this plane.
203
- */
219
+ /** Return a (singular) transform which projects points to this plane. */
204
220
  getProjectionToPlane() {
205
221
  const axes = Matrix3d.createIdentity();
206
222
  axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);
@@ -212,7 +228,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
212
228
  this._origin.setFrom(origin);
213
229
  this._normal.setFrom(normal);
214
230
  }
215
- /** return a deep clone (point and normal cloned) */
231
+ /** Return a deep clone (point and normal cloned) */
216
232
  clone(result) {
217
233
  if (result) {
218
234
  result.set(this._origin, this._normal);
@@ -242,51 +258,56 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
242
258
  this.set(source._origin, source._normal);
243
259
  }
244
260
  /** Return the altitude of spacePoint above or below the plane. (Below is negative) */
245
- altitude(spacePoint) { return this._normal.dotProductStartEnd(this._origin, spacePoint); }
261
+ altitude(spacePoint) {
262
+ return this._normal.dotProductStartEnd(this._origin, spacePoint);
263
+ }
246
264
  /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */
247
265
  altitudeXY(x, y) {
248
266
  return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;
249
267
  }
250
- /**
251
- * Return the x component of the normal used to evaluate altitude.
252
- */
253
- normalX() { return this._normal.x; }
254
- /**
255
- * Return the x component of the normal used to evaluate altitude.
256
- */
257
- normalY() { return this._normal.y; }
258
- /**
259
- * Return the z component of the normal used to evaluate altitude.
260
- */
261
- normalZ() { return this._normal.z; }
262
- /**
263
- * Return (a clone of) the unit normal.
264
- */
268
+ /** Return the x component of the normal used to evaluate altitude. */
269
+ normalX() {
270
+ return this._normal.x;
271
+ }
272
+ /** Return the x component of the normal used to evaluate altitude. */
273
+ normalY() {
274
+ return this._normal.y;
275
+ }
276
+ /** Return the z component of the normal used to evaluate altitude. */
277
+ normalZ() {
278
+ return this._normal.z;
279
+ }
280
+ /** Return (a clone of) the unit normal. */
265
281
  getUnitNormal(result) {
266
282
  return this._normal.clone(result);
267
283
  }
268
- /**
269
- * Return (a clone of) the origin.
270
- */
284
+ /** Return (a clone of) the origin. */
271
285
  getAnyPointOnPlane(result) {
286
+ // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.
272
287
  return this._origin.clone(result);
273
288
  }
274
289
  /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */
275
290
  weightedAltitude(spacePoint) {
276
291
  return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);
277
292
  }
278
- /** return any point at specified (signed) altitude. */
293
+ /** Return any point at specified (signed) altitude. */
279
294
  altitudeToPoint(altitude, result) {
280
295
  return this._origin.plusScaled(this._normal, altitude, result);
281
296
  }
282
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
297
+ /**
298
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
283
299
  * for a point moving at speed one along the spaceVector.
284
300
  */
285
- velocityXYZ(x, y, z) { return this._normal.dotProductXYZ(x, y, z); }
286
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
301
+ velocityXYZ(x, y, z) {
302
+ return this._normal.dotProductXYZ(x, y, z);
303
+ }
304
+ /**
305
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
287
306
  * for a point moving at speed one along the spaceVector.
288
307
  */
289
- velocity(spaceVector) { return this._normal.dotProduct(spaceVector); }
308
+ velocity(spaceVector) {
309
+ return this._normal.dotProduct(spaceVector);
310
+ }
290
311
  /** Return the altitude of a point given as separate x,y,z components. */
291
312
  altitudeXYZ(x, y, z) {
292
313
  return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);
@@ -299,9 +320,10 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
299
320
  projectPointToPlane(spacePoint, result) {
300
321
  return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);
301
322
  }
302
- /** Returns true if spacePoint is within distance tolerance of the plane.
323
+ /**
324
+ * Returns true if spacePoint is within distance tolerance of the plane.
303
325
  * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.
304
- */
326
+ */
305
327
  isPointInPlane(spacePoint, tolerance = Geometry.smallMetricDistance) {
306
328
  const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);
307
329
  return Math.abs(altitude) <= tolerance;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));\r\n }\r\n\r\n /** Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(pointA: Point3d, pointB: Point3d, pointC: Point3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }\r\n /** create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d { return this._origin; }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d { return this._normal; }\r\n\r\n /** Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane.\r\n */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number { return this._normal.dotProductStartEnd(this._origin, spacePoint); }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this._normal.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this._normal.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this._normal.z; }\r\n /**\r\n * Return (a clone of) the unit normal.\r\n */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /**\r\n * Return (a clone of) the origin.\r\n */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n\r\n /** return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number { return this._normal.dotProductXYZ(x, y, z); }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number { return this._normal.dotProduct(spaceVector); }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /** Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(\r\n origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(\r\n source: Plane3d, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(\r\n ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line\r\n * defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(\r\n origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(\r\n x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(\r\n Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()),\r\n );\r\n }\r\n /**\r\n * Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(\r\n pointA: Point3d, pointB: Point3d, vector: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(\r\n pointA: Point3d, pointB: Point3d, pointC: Point3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(\r\n pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /** Test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any): void {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d {\r\n return this._origin;\r\n }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d {\r\n return this._normal;\r\n }\r\n /**\r\n * Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane. */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** Return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number {\r\n return this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._normal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._normal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._normal.z;\r\n }\r\n /** Return (a clone of) the unit normal. */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /** Return (a clone of) the origin. */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n /** Return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductXYZ(x, y, z);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number {\r\n return this._normal.dotProduct(spaceVector);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /**\r\n * Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
@@ -15,25 +15,28 @@ import { XYAndZ } from "./XYZProps";
15
15
  * * are NOT required to be unit vectors.
16
16
  * * are NOT required to be perpendicular vectors.
17
17
  * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.
18
- * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU and vectorV as plane normal.
18
+ * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU
19
+ * and vectorV as plane normal.
19
20
  * * Hence these are cartesian distances.
20
21
  * * If numerous calls to these are expected, the repeated normalization may be a performance issue.
21
- * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide better performance.
22
+ * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide
23
+ * better performance.
22
24
  * @public
23
25
  */
24
26
  export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSONFunctions {
25
- /** origin of plane grid */
27
+ /** Origin of plane grid */
26
28
  origin: Point3d;
27
29
  /** u direction in plane grid */
28
30
  vectorU: Vector3d;
29
31
  /** v direction in plane grid */
30
32
  vectorV: Vector3d;
31
33
  private constructor();
32
- /** create a new plane from origin and 2 in-plane vectors. */
34
+ /** Create a new plane from origin and 2 in-plane vectors. */
33
35
  static createOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
34
- /** clone to a new plane. */
36
+ /** Clone to a new plane. */
35
37
  clone(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
36
- /** create a new Plane3dByOriginAndVectors from a variety of plane types.
38
+ /**
39
+ * Create a new Plane3dByOriginAndVectors from a variety of plane types.
37
40
  * * The input is NOT captured.
38
41
  */
39
42
  static createFrom(source: Plane3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined;
@@ -52,13 +55,15 @@ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSON
52
55
  static createCapture(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
53
56
  /** Set all origin and both vectors from direct numeric parameters */
54
57
  setOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): Plane3dByOriginAndVectors;
55
- /** Set all origin and both vectors from coordinates in given origin and vectors.
58
+ /**
59
+ * Set all origin and both vectors from coordinates in given origin and vectors.
56
60
  * * Note that coordinates are copied out of the parameters -- the given parameters are NOT retained by reference.
57
61
  */
58
62
  setOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d): Plane3dByOriginAndVectors;
59
63
  /** Create a new plane from direct numeric parameters */
60
64
  static createOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
61
- /** Define a plane by three points in the plane.
65
+ /**
66
+ * Define a plane by three points in the plane.
62
67
  * @param origin origin for the parameterization.
63
68
  * @param targetU target point for the vectorU starting at the origin.
64
69
  * @param targetV target point for the vectorV originating at the origin.
@@ -67,13 +72,15 @@ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSON
67
72
  static createOriginAndTargets(origin: Point3d, targetU: Point3d, targetV: Point3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
68
73
  /** Create a plane with origin at 000, unit vectorU in x direction, and unit vectorV in the y direction. */
69
74
  static createXYPlane(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
70
- /** create a plane from data presented as Float64Arrays.
75
+ /**
76
+ * Create a plane from data presented as Float64Arrays.
71
77
  * @param origin x,y,z of origin.
72
78
  * @param vectorU x,y,z of vectorU
73
79
  * @param vectorV x,y,z of vectorV
74
80
  */
75
81
  static createOriginAndVectorsArrays(origin: Float64Array, vectorU: Float64Array, vectorV: Float64Array, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
76
- /** create a plane from data presented as Float64Array with weights
82
+ /**
83
+ * Create a plane from data presented as Float64Array with weights
77
84
  * @param origin x,y,z,w of origin.
78
85
  * @param vectorU x,y,z,w of vectorU
79
86
  * @param vectorV x,y,z,w of vectorV
@@ -97,17 +104,16 @@ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSON
97
104
  * @return {*} [origin,normal]
98
105
  */
99
106
  toJSON(): any;
100
- /** create a new plane. See `setFromJSON` for layout example. */
107
+ /** Create a new plane. See `setFromJSON` for layout example. */
101
108
  static fromJSON(json?: any): Plane3dByOriginAndVectors;
102
109
  /** Test origin and vectors for isAlmostEqual with `other` */
103
110
  isAlmostEqual(other: Plane3dByOriginAndVectors): boolean;
104
- /** Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.
111
+ /**
112
+ * Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.
105
113
  * * Return true if both succeeded.
106
114
  */
107
115
  normalizeInPlace(): boolean;
108
- /**
109
- * Return (if possible) a unit normal to the plane.
110
- */
116
+ /** Return (if possible) a unit normal to the plane */
111
117
  getUnitNormal(result?: Vector3d): Vector3d | undefined;
112
118
  /**
113
119
  * Return (if possible) a unit normal to the plane.
@@ -119,9 +125,7 @@ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSON
119
125
  */
120
126
  getAnyPointOnPlane(result?: Point3d): Point3d;
121
127
  private static _workVector;
122
- /**
123
- * Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane.
124
- */
128
+ /** Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane */
125
129
  unitNormalRay(result?: Ray3d): Ray3d | undefined;
126
130
  /**
127
131
  * Create a rigid frame (i.e. frenet frame) with
@@ -132,35 +136,35 @@ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSON
132
136
  * @param result optional result
133
137
  */
134
138
  toRigidFrame(result?: Transform): Transform | undefined;
135
- /**
136
- * Apply the transform to the origin and vectors in place.
137
- */
139
+ /** Apply the transform to the origin and vectors in place */
138
140
  transformInPlace(transform: Transform): void;
139
141
  /**
140
142
  * Return x component of the (normalized!) {vectorU CROSS vectorV}.
141
143
  * Return 0 if the cross product is zero.
142
- * */
144
+ */
143
145
  normalX(): number;
144
146
  /**
145
- * Return y component of the (normalized!) {vectorU CROSS vectorV}.
146
- * Return 0 if the cross product is zero.
147
- * */
147
+ * Return y component of the (normalized!) {vectorU CROSS vectorV}.
148
+ * Return 0 if the cross product is zero.
149
+ */
148
150
  normalY(): number;
149
151
  /**
150
152
  * Return z component of the (normalized!) {vectorU CROSS vectorV}.
151
153
  * Return 0 if the cross product is zero.
152
- * */
154
+ */
153
155
  normalZ(): number;
154
- /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
156
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
155
157
  altitude(xyz: XYAndZ): number;
156
- /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
158
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
157
159
  altitudeXYZ(x: number, y: number, z: number): number;
158
- /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
160
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
159
161
  velocity(xyzVector: XYAndZ): number;
160
- /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
162
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
161
163
  velocityXYZ(x: number, y: number, z: number): number;
162
- /** Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.
163
- * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the plane but is not a physical distance.
164
+ /**
165
+ * Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.
166
+ * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the
167
+ * plane but is not a physical distance.
164
168
  */
165
169
  weightedAltitude(xyzw: Point4d): number;
166
170
  /**
@@ -1 +1 @@
1
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