@itwin/core-geometry 4.1.0-dev.70 → 4.1.0-dev.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts +15 -17
  3. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  4. package/lib/cjs/clipping/AlternatingConvexClipTree.js +24 -20
  5. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  6. package/lib/cjs/clipping/BooleanClipFactory.d.ts +28 -28
  7. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -1
  8. package/lib/cjs/clipping/BooleanClipFactory.js +28 -28
  9. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  10. package/lib/cjs/clipping/BooleanClipNode.d.ts +11 -11
  11. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  12. package/lib/cjs/clipping/BooleanClipNode.js +11 -11
  13. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  14. package/lib/cjs/clipping/ClipPlane.d.ts +73 -76
  15. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  16. package/lib/cjs/clipping/ClipPlane.js +105 -86
  17. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  18. package/lib/cjs/clipping/ClipPrimitive.d.ts +78 -47
  19. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
  20. package/lib/cjs/clipping/ClipPrimitive.js +110 -54
  21. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  22. package/lib/cjs/clipping/ClipUtils.d.ts +54 -44
  23. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  24. package/lib/cjs/clipping/ClipUtils.js +33 -29
  25. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  26. package/lib/cjs/clipping/ClipVector.d.ts +39 -25
  27. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  28. package/lib/cjs/clipping/ClipVector.js +35 -23
  29. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  30. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +61 -38
  31. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  32. package/lib/cjs/clipping/ConvexClipPlaneSet.js +64 -41
  33. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  34. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +49 -30
  35. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  36. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +50 -30
  37. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  38. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts +2 -2
  39. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -1
  40. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
  41. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  42. package/lib/cjs/curve/CurvePrimitive.d.ts +4 -2
  43. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  44. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  45. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  46. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  47. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  48. package/lib/cjs/curve/LineString3d.js.map +1 -1
  49. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts +15 -17
  50. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  51. package/lib/esm/clipping/AlternatingConvexClipTree.js +24 -20
  52. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  53. package/lib/esm/clipping/BooleanClipFactory.d.ts +28 -28
  54. package/lib/esm/clipping/BooleanClipFactory.d.ts.map +1 -1
  55. package/lib/esm/clipping/BooleanClipFactory.js +28 -28
  56. package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
  57. package/lib/esm/clipping/BooleanClipNode.d.ts +11 -11
  58. package/lib/esm/clipping/BooleanClipNode.d.ts.map +1 -1
  59. package/lib/esm/clipping/BooleanClipNode.js +11 -11
  60. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  61. package/lib/esm/clipping/ClipPlane.d.ts +73 -76
  62. package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
  63. package/lib/esm/clipping/ClipPlane.js +105 -86
  64. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  65. package/lib/esm/clipping/ClipPrimitive.d.ts +78 -47
  66. package/lib/esm/clipping/ClipPrimitive.d.ts.map +1 -1
  67. package/lib/esm/clipping/ClipPrimitive.js +110 -54
  68. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  69. package/lib/esm/clipping/ClipUtils.d.ts +54 -44
  70. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  71. package/lib/esm/clipping/ClipUtils.js +33 -29
  72. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  73. package/lib/esm/clipping/ClipVector.d.ts +39 -25
  74. package/lib/esm/clipping/ClipVector.d.ts.map +1 -1
  75. package/lib/esm/clipping/ClipVector.js +35 -23
  76. package/lib/esm/clipping/ClipVector.js.map +1 -1
  77. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +61 -38
  78. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  79. package/lib/esm/clipping/ConvexClipPlaneSet.js +64 -41
  80. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  81. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +49 -30
  82. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  83. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +50 -30
  84. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  85. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.d.ts +2 -2
  86. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -1
  87. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
  88. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  89. package/lib/esm/curve/CurvePrimitive.d.ts +4 -2
  90. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  91. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  92. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  93. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  94. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  95. package/lib/esm/curve/LineString3d.js.map +1 -1
  96. package/package.json +3 -3
@@ -1 +1 @@
1
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+ {"version":3,"file":"ClipPlane.d.ts","sourceRoot":"","sources":["../../../src/clipping/ClipPlane.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,kCAAkC,EAAE,MAAM,yBAAyB,CAAC;AAE7E,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAElE,OAAO,EAAE,4BAA4B,EAAE,MAAM,4CAA4C,CAAC;AAC1F,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAElE,OAAO,EAAW,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAiB,cAAc,EAAE,MAAM,aAAa,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,MAAM,mCAAmC,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,2BAA2B;IAC3B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,2BAA2B;IAC3B,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,SAAU,SAAQ,OAAQ,YAAW,OAAO,EAAE,cAAc;IACvE,OAAO,CAAC,aAAa,CAAW;IAChC;;;;OAIG;IACH,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,SAAS,CAAU;IAE3B,OAAO;IAaP;;;OAGG;IACI,aAAa,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO;IAM/C,4BAA4B;IACrB,KAAK,IAAI,SAAS;IAIzB,0DAA0D;IACnD,YAAY,IAAI,SAAS;IAKhC,4DAA4D;WAC9C,WAAW,CACvB,KAAK,EAAE,4BAA4B,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC7G,SAAS;IAWZ;;;OAGG;WACW,uBAAuB,CACnC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC5G,SAAS,GAAG,SAAS;IAaxB;;;;;;OAMG;WACW,oBAAoB,CAChC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC1G,SAAS,GAAG,SAAS;IAcxB;;;;;;;;OAQG;WACW,sBAAsB,CAClC,MAAM,EAAE,OAAO,EACf,OAAO,EAAE,QAAQ,EACjB,OAAO,EAAE,QAAQ,EACjB,SAAS,GAAE,OAAe,EAC1B,QAAQ,GAAE,OAAe,EACzB,MAAM,CAAC,EAAE,SAAS,GACjB,SAAS,GAAG,SAAS;IAIxB;;;;;;OAMG;WACW,0BAA0B,CACtC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EACjD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EACjD,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EACrD,MAAM,CAAC,EAAE,SAAS,GACjB,SAAS,GAAG,SAAS;IAgBxB;;;OAGG;IACI,MAAM,IAAI,cAAc;IAW/B,8CAA8C;WAChC,QAAQ,CAAC,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAOvF,iDAAiD;IAC1C,QAAQ,CAAC,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO;IAIrD,qDAAqD;IACrD,IAAW,QAAQ,WAElB;IACD,kDAAkD;IAClD,IAAW,eAAe,IAAI,QAAQ,CAErC;IACD,0CAA0C;IAC1C,IAAW,QAAQ,YAElB;IACD,4CAA4C;IAC5C,IAAW,SAAS,YAEnB;IACD;;;;;;;OAOG;WACW,qBAAqB,CACjC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,SAAS,GAC1F,SAAS,GAAG,SAAS;IAgBxB,0FAA0F;WAC5E,YAAY,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAMvG;;;;OAIG;IACI,UAAU,IAAI,4BAA4B;IAQjD;;;;OAIG;IACI,UAAU,IAAI,OAAO;IAK5B;;;;;;OAMG;IACI,UAAU,CAAC,KAAK,EAAE,OAAO;IAQhC;;;;OAIG;IACI,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAM/C;;;OAGG;IACI,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAMvC;;;;OAIG;IACI,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAM3D,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,6GAA6G;IACtG,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM;IAGzC;;;OAGG;IACI,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAG3D;;;OAGG;IACI,0BAA0B,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAGzD;;;;OAIG;IACI,iBAAiB,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAKxG;;;;OAIG;IACI,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAK/F;;;;OAIG;IACI,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAG3F;;;;OAIG;IACI,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,mBAAmB,EAAE,oBAAoB;IAStF,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAA8B;IAClE;;;OAGG;IACI,2BAA2B,CAAC,GAAG,EAAE,KAAK,EAAE,QAAQ,CAAC,EAAE,kCAAkC,GAAG,OAAO;IAOtG;;;;;OAKG;IACI,mCAAmC,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS;IAUhG,qGAAqG;IAC9F,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAkBtD,uFAAuF;IAChF,YAAY,CAAC,SAAS,EAAE,OAAO;IAGtC,0EAA0E;IACnE,aAAa;IAIpB;;;OAGG;IACI,cAAc,CAAC,MAAM,EAAE,MAAM;IAGpC;;;;;;;OAOG;IACI,wBAAwB,CAC7B,GAAG,EAAE,gBAAgB,EACrB,IAAI,EAAE,gBAAgB,EACtB,MAAM,GAAE,OAAc,EACtB,SAAS,GAAE,MAAqC;IAIlD;;;;;;;;;;;OAWG;IACI,uBAAuB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc,GAAG,OAAO;IAe5G,uFAAuF;IAChF,+BAA+B,CACpC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,GAClH,OAAO;IAuBV;;;;;OAKG;IACI,QAAQ,IAAI,SAAS;IAM5B;;;;OAIG;IACI,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,eAAe,GAAE,OAAe,GAAG,gBAAgB,GAAG,SAAS;IAuBrG;;;;;;;OAOG;IACI,iBAAiB,CACtB,GAAG,EAAE,gBAAgB,EACrB,eAAe,EAAE,gBAAgB,EAAE,EACnC,gBAAgB,EAAE,gBAAgB,EAAE,EACpC,UAAU,EAAE,qBAAqB,GAChC,IAAI;IAUP,6CAA6C;IACtC,mBAAmB,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;CAI3E"}
@@ -15,17 +15,18 @@ import { Point4d } from "../geometry4d/Point4d";
15
15
  import { AnalyticRoots } from "../numerics/Polynomials";
16
16
  import { ClipUtilities } from "./ClipUtils";
17
17
  import { Plane3d } from "../geometry3d/Plane3d";
18
- /** A ClipPlane is a single plane represented as
18
+ /**
19
+ * A ClipPlane is a single plane represented as
19
20
  * * An inward unit normal (u,v,w)
20
21
  * * A signedDistance
21
22
  *
22
23
  * Hence
23
- * * The halfspace function evaluation for "point" [x,y,z,] is: ([x,y,z] DOT (u,v,w)l - signedDistance)
24
- * * POSITIVE values of the halfspace function are "inside"
25
- * * ZERO value of the halfspace function is "on"
26
- * * NEGATIVE value of the halfspace function is "outside"
27
- * * A representative point on the plane is (signedDistance*u, signedDistance * v, signedDistance *w)
28
- * * Given a point and inward normal, the signedDistance is (point DOT normal)
24
+ * * The halfspace function evaluation for "point" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.
25
+ * * POSITIVE values of the halfspace function are "inside".
26
+ * * ZERO value of the halfspace function is "on".
27
+ * * NEGATIVE value of the halfspace function is "outside".
28
+ * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).
29
+ * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.
29
30
  * @public
30
31
  */
31
32
  class ClipPlane extends Plane3d {
@@ -52,12 +53,12 @@ class ClipPlane extends Plane3d {
52
53
  && this._interior === other._interior
53
54
  && this._invisible === other._invisible;
54
55
  }
55
- /** return a cloned plane */
56
+ /** Return a cloned plane */
56
57
  clone() {
57
58
  const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);
58
59
  return result;
59
60
  }
60
- /** return Return a cloned plane with coordinate data negated. */
61
+ /** Return a cloned plane with coordinate data negated. */
61
62
  cloneNegated() {
62
63
  const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);
63
64
  plane.negateInPlace();
@@ -76,7 +77,7 @@ class ClipPlane extends Plane3d {
76
77
  return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);
77
78
  }
78
79
  /**
79
- * * Create a ClipPlane with direct normal and signedDistance.
80
+ * Create a ClipPlane with direct normal and signedDistance.
80
81
  * * The vector is normalized for storage.
81
82
  */
82
83
  static createNormalAndDistance(normal, distance, invisible = false, interior = false, result) {
@@ -92,10 +93,12 @@ class ClipPlane extends Plane3d {
92
93
  }
93
94
  return undefined;
94
95
  }
95
- /** Create a ClipPlane
96
- * * "normal" is the inward normal of the plane. (It is internally normalized)
96
+ /**
97
+ * Create a ClipPlane
98
+ * * "normal" is the inward normal of the plane (it is internally normalized).
97
99
  * * "point" is any point of the plane.
98
- * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as a vector from the origin.)
100
+ * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as
101
+ * a vector from the origin.)
99
102
  */
100
103
  static createNormalAndPoint(normal, point, invisible = false, interior = false, result) {
101
104
  const normalized = normal.normalize();
@@ -111,11 +114,12 @@ class ClipPlane extends Plane3d {
111
114
  }
112
115
  return undefined;
113
116
  }
114
- /** Create a clip plane
117
+ /**
118
+ * Create a clip plane
115
119
  * @param origin any point on the plane.
116
120
  * @param vectorA any vector in the plane
117
121
  * @param vectorB any vector in the plane
118
- * * returns undefined if the vectors are not independent.
122
+ * Returns undefined if the vectors are not independent.
119
123
  * * The stored inward normal is vectorB.crossProduct(vectorA).
120
124
  * * That is, the vectors are considered as a right-handed pair when viewed from the outside.
121
125
  */
@@ -123,11 +127,12 @@ class ClipPlane extends Plane3d {
123
127
  const normalized = vectorB.crossProduct(vectorA);
124
128
  return this.createNormalAndPoint(normalized, origin, invisible, interior, result);
125
129
  }
126
- /** Create a ClipPlane
127
- * * "normal" (normalX, normalY, nz) is the inward normal of the plane.
128
- * * The given (normalX,normalY,normalZ)
129
- * * "point" is any point of the plane.
130
- * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as a vector from the origin.)
130
+ /**
131
+ * Create a ClipPlane
132
+ * * "normal" (normalX, normalY, normalZ) is the inward normal of the plane.
133
+ * * "point" (originX,originY,originZ) is any point of the plane.
134
+ * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz
135
+ * as a vector from the origin.)
131
136
  */
132
137
  static createNormalAndPointXYZXYZ(normalX, normalY, normalZ, originX, originY, originZ, invisible = false, interior = false, result) {
133
138
  const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);
@@ -146,7 +151,7 @@ class ClipPlane extends Plane3d {
146
151
  return undefined;
147
152
  }
148
153
  /**
149
- * return a json object of the form
154
+ * Return a json object of the form
150
155
  * `{"normal":[u,v,w],"dist":signedDistanceValue,"interior":true,"invisible":true}`
151
156
  */
152
157
  toJSON() {
@@ -160,7 +165,7 @@ class ClipPlane extends Plane3d {
160
165
  props.invisible = true;
161
166
  return props;
162
167
  }
163
- /** parse json object to ClipPlane instance */
168
+ /** Parse json object to ClipPlane instance */
164
169
  static fromJSON(json, result) {
165
170
  if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))
166
171
  return ClipPlane.createNormalAndDistance(Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior);
@@ -171,22 +176,22 @@ class ClipPlane extends Plane3d {
171
176
  this._invisible = invisible;
172
177
  this._interior = interior;
173
178
  }
174
- /**
175
- * Return the stored distanceFromOrigin property.
176
- */
177
- get distance() { return this._distanceFromOrigin; }
178
- /**
179
- * Return the stored inward normal property.
180
- */
181
- get inwardNormalRef() { return this._inwardNormal; }
182
- /**
183
- * Return the "interior" property bit
184
- */
185
- get interior() { return this._interior; }
186
- /**
187
- * Return the "invisible" property bit.
188
- */
189
- get invisible() { return this._invisible; }
179
+ /** Return the stored distanceFromOrigin property. */
180
+ get distance() {
181
+ return this._distanceFromOrigin;
182
+ }
183
+ /** * Return the stored inward normal property. */
184
+ get inwardNormalRef() {
185
+ return this._inwardNormal;
186
+ }
187
+ /** Return the "interior" property bit */
188
+ get interior() {
189
+ return this._interior;
190
+ }
191
+ /** Return the "invisible" property bit. */
192
+ get invisible() {
193
+ return this._invisible;
194
+ }
190
195
  /**
191
196
  * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.
192
197
  * @param point0 start point of the edge
@@ -210,9 +215,7 @@ class ClipPlane extends Plane3d {
210
215
  }
211
216
  return undefined;
212
217
  }
213
- /**
214
- * Create a plane perpendicular to the edge between the xy parts of point0 and point1
215
- */
218
+ /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */
216
219
  static createEdgeXY(point0, point1, result) {
217
220
  const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);
218
221
  if (normal.normalizeInPlace())
@@ -226,7 +229,7 @@ class ClipPlane extends Plane3d {
226
229
  */
227
230
  getPlane3d() {
228
231
  const d = this._distanceFromOrigin;
229
- // Normal should be normalized, will not return undefined
232
+ // normal should be normalized, will not return undefined
230
233
  return Plane3dByOriginAndUnitNormal.create(Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d), this._inwardNormal);
231
234
  }
232
235
  /**
@@ -240,8 +243,9 @@ class ClipPlane extends Plane3d {
240
243
  /**
241
244
  * Set the plane from DPoint4d style plane.
242
245
  * * The saved plane has its direction normalized.
243
- * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the plane coefficients are scaled otherwise)
244
- * @param plane
246
+ * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the
247
+ * plane coefficients are scaled otherwise).
248
+ * @param plane the DPoint4d style plane.
245
249
  */
246
250
  setPlane4d(plane) {
247
251
  const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);
@@ -252,49 +256,63 @@ class ClipPlane extends Plane3d {
252
256
  this._distanceFromOrigin = -r * plane.w;
253
257
  }
254
258
  /**
255
- * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w scale applied to distance)
256
- * @param point space point to test
259
+ * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w
260
+ * scale applied to distance.
261
+ * @param point space point to test.
257
262
  */
258
263
  weightedAltitude(point) {
259
- return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z - point.w * this._distanceFromOrigin;
264
+ return point.x * this._inwardNormal.x
265
+ + point.y * this._inwardNormal.y
266
+ + point.z * this._inwardNormal.z
267
+ - point.w * this._distanceFromOrigin;
260
268
  }
261
269
  /**
262
- * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance
263
- * @param point space point to test
270
+ * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.
271
+ * @param point space point to test.
264
272
  */
265
273
  altitude(point) {
266
- return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z - this._distanceFromOrigin;
274
+ return point.x * this._inwardNormal.x
275
+ + point.y * this._inwardNormal.y
276
+ + point.z * this._inwardNormal.z
277
+ - this._distanceFromOrigin;
267
278
  }
268
279
  /**
269
- * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with inward normal) minus distance
270
- * @param point space point to test
280
+ * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with
281
+ * inward normal) minus distance.
282
+ * @param point space point to test.
271
283
  */
272
284
  altitudeXYZ(x, y, z) {
273
- return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z - this._distanceFromOrigin;
285
+ return x * this._inwardNormal.x
286
+ + y * this._inwardNormal.y
287
+ + z * this._inwardNormal.z
288
+ - this._distanceFromOrigin;
274
289
  }
275
- /**
276
- * Return the x component of the normal used to evaluate altitude.
277
- */
278
- normalX() { return this._inwardNormal.x; }
279
- /**
280
- * Return the x component of the normal used to evaluate altitude.
281
- */
282
- normalY() { return this._inwardNormal.y; }
283
- /**
284
- * Return the z component of the normal used to evaluate altitude.
285
- */
286
- normalZ() { return this._inwardNormal.z; }
287
- /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin).
288
- */
290
+ /** Return the x component of the normal used to evaluate altitude. */
291
+ normalX() {
292
+ return this._inwardNormal.x;
293
+ }
294
+ /** Return the x component of the normal used to evaluate altitude. */
295
+ normalY() {
296
+ return this._inwardNormal.y;
297
+ }
298
+ /** Return the z component of the normal used to evaluate altitude. */
299
+ normalZ() {
300
+ return this._inwardNormal.z;
301
+ }
302
+ /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */
289
303
  velocity(vector) {
290
304
  return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;
291
305
  }
292
- /** Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's distanceFromOrigin).
306
+ /**
307
+ * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's
308
+ * distanceFromOrigin).
293
309
  */
294
310
  velocityXYZ(x, y, z) {
295
311
  return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;
296
312
  }
297
- /** Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT using the plane's distanceFromOrigin).
313
+ /**
314
+ * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT
315
+ * using the plane's distanceFromOrigin).
298
316
  */
299
317
  dotProductPlaneNormalPoint(point) {
300
318
  return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;
@@ -343,7 +361,8 @@ class ClipPlane extends Plane3d {
343
361
  const gamma = this.velocity(arcVectors.vector90);
344
362
  AnalyticRoots.appendImplicitLineUnitCircleIntersections(alpha, beta, gamma, undefined, undefined, intersectionRadians);
345
363
  }
346
- /** Announce fractional intervals of arc clip.
364
+ /**
365
+ * Announce fractional intervals of arc clip.
347
366
  * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.
348
367
  */
349
368
  announceClippedArcIntervals(arc, announce) {
@@ -354,7 +373,7 @@ class ClipPlane extends Plane3d {
354
373
  return ClipUtilities.selectIntervals01(arc, breaks, this, announce);
355
374
  }
356
375
  /**
357
- * * Compute intersection of (unbounded) segment with the plane.
376
+ * Compute intersection of (unbounded) segment with the plane.
358
377
  * * If the ends are on the same side of the plane, return undefined.
359
378
  * * If the intersection is an endpoint or interior to the segment return the fraction.
360
379
  * * If both ends are on, return undefined.
@@ -369,7 +388,7 @@ class ClipPlane extends Plane3d {
369
388
  }
370
389
  return -h0 / (h1 - h0);
371
390
  }
372
- /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */
391
+ /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */
373
392
  transformInPlace(transform) {
374
393
  const plane = this.getPlane3d();
375
394
  const matrix = transform.matrix;
@@ -387,11 +406,11 @@ class ClipPlane extends Plane3d {
387
406
  this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());
388
407
  return true;
389
408
  }
390
- /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */
409
+ /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */
391
410
  setInvisible(invisible) {
392
411
  this._invisible = invisible;
393
412
  }
394
- /** reverse the sign of all coefficients, so outside and inside reverse */
413
+ /** Reverse the sign of all coefficients, so outside and inside reverse */
395
414
  negateInPlace() {
396
415
  this._inwardNormal = this._inwardNormal.negate();
397
416
  this._distanceFromOrigin = -this._distanceFromOrigin;
@@ -419,11 +438,12 @@ class ClipPlane extends Plane3d {
419
438
  * @param matrix matrix to apply.
420
439
  * @param invert if true, use in verse of the matrix.
421
440
  * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)
422
- * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding effect on the plane is the inverse transpose of matrixA
423
- * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.
424
- * * Both params default to true to get the full effect of transforming space.
425
441
  * @param matrix matrix to apply
426
442
  * @return false if unable to invert
443
+ * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding
444
+ * effect on the plane is the inverse transpose of matrixA
445
+ * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.
446
+ * * Both params default to true to get the full effect of transforming space.
427
447
  */
428
448
  multiplyPlaneByMatrix4d(matrix, invert = true, transpose = true) {
429
449
  const plane = this.getPlane4d();
@@ -440,7 +460,7 @@ class ClipPlane extends Plane3d {
440
460
  this.setPlane4d(plane);
441
461
  return true;
442
462
  }
443
- /** announce the interval (if any) where a line is within the clip plane half space. */
463
+ /** Announce the interval (if any) where a line is within the clip plane half space. */
444
464
  announceClippedSegmentIntervals(f0, f1, pointA, pointB, announce) {
445
465
  if (f1 < f0)
446
466
  return false;
@@ -475,7 +495,7 @@ class ClipPlane extends Plane3d {
475
495
  * Return a coordinate frame with
476
496
  * * origin at closest point to global origin
477
497
  * * z axis points in
478
- * x and y are "in plane"
498
+ * * x and y are "in plane"
479
499
  */
480
500
  getFrame() {
481
501
  const d = this._distanceFromOrigin;
@@ -511,11 +531,12 @@ class ClipPlane extends Plane3d {
511
531
  xyzOut.pushWrap(1);
512
532
  return xyzOut;
513
533
  }
514
- /** Implement appendPolygonClip, as defined in interface PolygonClipper. /**
515
- *
534
+ /** Implement appendPolygonClip, as defined in interface PolygonClipper.
516
535
  * @param xyz input polygon. This is not changed.
517
- * @param insideFragments Array to receive "inside" fragments. Each fragment is a GrowableXYZArray grabbed from the cache. This is NOT cleared.
518
- * @param outsideFragments Array to receive "outside" fragments. Each fragment is a GrowableXYZArray grabbed from the cache. This is NOT cleared.
536
+ * @param insideFragments Array to receive "inside" fragments. Each fragment is a GrowableXYZArray grabbed
537
+ * from the cache. This is NOT cleared.
538
+ * @param outsideFragments Array to receive "outside" fragments. Each fragment is a GrowableXYZArray grabbed
539
+ * from the cache. This is NOT cleared.
519
540
  * @param arrayCache cache for reusable GrowableXYZArray.
520
541
  */
521
542
  appendPolygonClip(xyz, insideFragments, outsideFragments, arrayCache) {
@@ -526,9 +547,7 @@ class ClipPlane extends Plane3d {
526
547
  ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);
527
548
  ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);
528
549
  }
529
- /**
530
- * Project a point in space to the plane.
531
- */
550
+ /** Project a point in space to the plane. */
532
551
  projectPointToPlane(spacePoint, result) {
533
552
  const d = -this.altitude(spacePoint);
534
553
  return spacePoint.plusXYZ(d * this._inwardNormal.x, d * this._inwardNormal.y, d * this._inwardNormal.z, result);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { AnnounceNumberNumberCurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { XYZProps } from \"../geometry3d/XYZProps\";\r\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\r\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\r\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\n\r\n/** Wire format describing a [[ClipPlane]].\r\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\r\n * @public\r\n */\r\nexport interface ClipPlaneProps {\r\n /** The plane's inward normal. */\r\n normal?: XYZProps;\r\n /** The plane's distance from the origin. */\r\n dist?: number;\r\n /** Defaults to `false`. */\r\n invisible?: boolean;\r\n /** Defaults to `false`. */\r\n interior?: boolean;\r\n}\r\n\r\n/** A ClipPlane is a single plane represented as\r\n * * An inward unit normal (u,v,w)\r\n * * A signedDistance\r\n *\r\n * Hence\r\n * * The halfspace function evaluation for \"point\" [x,y,z,] is: ([x,y,z] DOT (u,v,w)l - signedDistance)\r\n * * POSITIVE values of the halfspace function are \"inside\"\r\n * * ZERO value of the halfspace function is \"on\"\r\n * * NEGATIVE value of the halfspace function is \"outside\"\r\n * * A representative point on the plane is (signedDistance*u, signedDistance * v, signedDistance *w)\r\n * * Given a point and inward normal, the signedDistance is (point DOT normal)\r\n * @public\r\n */\r\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\r\n private _inwardNormal: Vector3d;\r\n /** Construct a parallel plane through the origin.\r\n * * Move it to the actual position.\r\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive\r\n */\r\n private _distanceFromOrigin: number;\r\n private _invisible: boolean;\r\n private _interior: boolean;\r\n\r\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\r\n super();\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n this._inwardNormal = normal;\r\n this._distanceFromOrigin = distance;\r\n }\r\n /*\r\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\r\n this._inwardNormal.set(nx, ny, nz);\r\n this._distanceFromOrigin = d;\r\n }\r\n */\r\n /**\r\n * Return true if all members are almostEqual to corresponding members of other.\r\n * @param other clip plane to compare\r\n */\r\n public isAlmostEqual(other: ClipPlane): boolean {\r\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\r\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\r\n && this._interior === other._interior\r\n && this._invisible === other._invisible;\r\n }\r\n /** return a cloned plane */\r\n public clone(): ClipPlane {\r\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n return result;\r\n }\r\n /** return Return a cloned plane with coordinate data negated. */\r\n public cloneNegated(): ClipPlane {\r\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n plane.negateInPlace();\r\n return plane;\r\n }\r\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\r\n public static createPlane(plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane): ClipPlane {\r\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = plane.getNormalRef().clone();\r\n result._distanceFromOrigin = distance;\r\n return result;\r\n }\r\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\r\n }\r\n /**\r\n * * Create a ClipPlane with direct normal and signedDistance.\r\n * * The vector is normalized for storage.\r\n */\r\n public static createNormalAndDistance(normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /** Create a ClipPlane\r\n * * \"normal\" is the inward normal of the plane. (It is internally normalized)\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as a vector from the origin.)\r\n */\r\n public static createNormalAndPoint(normal: Vector3d, point: Point3d, invisible: boolean = false, interior: boolean = false, result?: ClipPlane): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n const distance = normalized.dotProduct(point);\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /** Create a clip plane\r\n * @param origin any point on the plane.\r\n * @param vectorA any vector in the plane\r\n * @param vectorB any vector in the plane\r\n * * returns undefined if the vectors are not independent.\r\n * * The stored inward normal is vectorB.crossProduct(vectorA).\r\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\r\n */\r\n public static createOriginAndVectors(origin: Point3d,\r\n vectorA: Vector3d, vectorB: Vector3d,\r\n invisible: boolean = false, interior: boolean = false, result?: ClipPlane): ClipPlane | undefined {\r\n const normalized = vectorB.crossProduct(vectorA);\r\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\r\n }\r\n\r\n /** Create a ClipPlane\r\n * * \"normal\" (normalX, normalY, nz) is the inward normal of the plane.\r\n * * The given (normalX,normalY,normalZ)\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as a vector from the origin.)\r\n */\r\n public static createNormalAndPointXYZXYZ(normalX: number, normalY: number, normalZ: number,\r\n originX: number, originY: number, originZ: number,\r\n invisible: boolean = false, interior: boolean = false, result?: ClipPlane): ClipPlane | undefined {\r\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\r\n const r = Geometry.conditionalDivideFraction(1, q);\r\n if (r !== undefined) {\r\n if (result) {\r\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\r\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n return result;\r\n }\r\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\r\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * return a json object of the form\r\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\r\n */\r\n public toJSON(): ClipPlaneProps {\r\n const props: ClipPlaneProps = {\r\n normal: this.inwardNormalRef.toJSON(),\r\n dist: this.distance,\r\n };\r\n\r\n if (this.interior)\r\n props.interior = true;\r\n\r\n if (this.invisible)\r\n props.invisible = true;\r\n\r\n return props;\r\n }\r\n\r\n /** parse json object to ClipPlane instance */\r\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\r\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\r\n return ClipPlane.createNormalAndDistance(Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior);\r\n\r\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\r\n }\r\n\r\n /** Set both the invisible and interior flags. */\r\n public setFlags(invisible: boolean, interior: boolean) {\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n }\r\n\r\n /**\r\n * Return the stored distanceFromOrigin property.\r\n */\r\n public get distance() { return this._distanceFromOrigin; }\r\n /**\r\n * Return the stored inward normal property.\r\n */\r\n public get inwardNormalRef(): Vector3d { return this._inwardNormal; }\r\n /**\r\n * Return the \"interior\" property bit\r\n */\r\n public get interior() { return this._interior; }\r\n /**\r\n * Return the \"invisible\" property bit.\r\n */\r\n public get invisible() { return this._invisible; }\r\n\r\n /**\r\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\r\n * @param point0 start point of the edge\r\n * @param point1 end point of the edge\r\n * @param upVector vector perpendicular to the plane\r\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\r\n * @param result optional preallocated plane\r\n */\r\n public static createEdgeAndUpVector(point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane): ClipPlane | undefined {\r\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\r\n let normal = (upVector.crossProduct(edgeVector)).normalize();\r\n\r\n if (normal) {\r\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\r\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\r\n if (tiltNormal) {\r\n normal = tiltNormal.clone();\r\n }\r\n }\r\n normal.negate(normal);\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane perpendicular to the edge between the xy parts of point0 and point1\r\n */\r\n public static createEdgeXY(point0: Point3d, point1: Point3d, result?: ClipPlane): ClipPlane | undefined {\r\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\r\n if (normal.normalizeInPlace())\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the Plane3d form of the plane.\r\n * * The plane origin is the point `distance * inwardNormal`\r\n * * The plane normal is the inward normal of the ClipPlane.\r\n */\r\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\r\n const d = this._distanceFromOrigin;\r\n // Normal should be normalized, will not return undefined\r\n return Plane3dByOriginAndUnitNormal.create(Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d), this._inwardNormal)!;\r\n }\r\n\r\n /**\r\n * Return the Point4d d form of the plane.\r\n * * The homogeneous xyz are the inward normal xyz.\r\n * * The homogeneous weight is the negated ClipPlane distance.\r\n */\r\n public getPlane4d(): Point4d {\r\n return Point4d.create(this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin);\r\n }\r\n /**\r\n * Set the plane from DPoint4d style plane.\r\n * * The saved plane has its direction normalized.\r\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the plane coefficients are scaled otherwise)\r\n * @param plane\r\n */\r\n public setPlane4d(plane: Point4d) {\r\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\r\n const r = a === 0.0 ? 1.0 : 1.0 / a;\r\n this._inwardNormal.x = r * plane.x;\r\n this._inwardNormal.y = r * plane.y;\r\n this._inwardNormal.z = r * plane.z;\r\n this._distanceFromOrigin = -r * plane.w;\r\n }\r\n\r\n /**\r\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w scale applied to distance)\r\n * @param point space point to test\r\n */\r\n public weightedAltitude(point: Point4d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z - point.w * this._distanceFromOrigin;\r\n }\r\n\r\n /**\r\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance\r\n * @param point space point to test\r\n */\r\n public altitude(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z - this._distanceFromOrigin;\r\n }\r\n\r\n /**\r\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with inward normal) minus distance\r\n * @param point space point to test\r\n */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z - this._distanceFromOrigin;\r\n }\r\n\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this._inwardNormal.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this._inwardNormal.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this._inwardNormal.z; }\r\n\r\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin).\r\n */\r\n public velocity(vector: Vector3d): number {\r\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\r\n }\r\n\r\n /** Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's distanceFromOrigin).\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\r\n }\r\n\r\n /** Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT using the plane's distanceFromOrigin).\r\n */\r\n public dotProductPlaneNormalPoint(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(spacePoint);\r\n if (tolerance) { value += tolerance; }\r\n return value >= 0.0;\r\n }\r\n\r\n /**\r\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(point);\r\n if (tolerance) { value -= tolerance; }\r\n return value > 0.0;\r\n }\r\n\r\n /**\r\n * Return true if spacePoint is strictly on the plane, within tolerance\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n return Math.abs(this.altitude(point)) <= tolerance;\r\n }\r\n /**\r\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\r\n * @param arc arc to test. The angle limits of the arc are NOT considered.\r\n * @param intersectionRadians array to receive results\r\n */\r\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array) {\r\n const arcVectors = arc.toVectors();\r\n const alpha = this.altitude(arc.center);\r\n const beta = this.velocity(arcVectors.vector0);\r\n const gamma = this.velocity(arcVectors.vector90);\r\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(alpha, beta, gamma, undefined, undefined, intersectionRadians);\r\n }\r\n\r\n private static _clipArcFractionArray = new GrowableFloat64Array();\r\n /** Announce fractional intervals of arc clip.\r\n * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.\r\n */\r\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipArcFractionArray;\r\n breaks.clear();\r\n this.appendIntersectionRadians(arc, breaks);\r\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\r\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\r\n }\r\n /**\r\n * * Compute intersection of (unbounded) segment with the plane.\r\n * * If the ends are on the same side of the plane, return undefined.\r\n * * If the intersection is an endpoint or interior to the segment return the fraction.\r\n * * If both ends are on, return undefined.\r\n */\r\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\r\n const h0 = this.altitude(pointA);\r\n const h1 = this.altitude(pointB);\r\n if (h0 * h1 > 0.0)\r\n return undefined;\r\n if (h0 === 0.0 && h1 === 0.0) {\r\n return undefined;\r\n }\r\n return - h0 / (h1 - h0);\r\n }\r\n\r\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\r\n public transformInPlace(transform: Transform): boolean {\r\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\r\n const matrix: Matrix3d = transform.matrix;\r\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\r\n // Normal transforms as the inverse transpose of the matrix part\r\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\r\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\r\n if (!newNormal)\r\n return false;\r\n\r\n plane.set(newPoint, newNormal);\r\n const normalized = (plane.getNormalRef()).normalize();\r\n if (!normalized)\r\n return false;\r\n this._inwardNormal = normalized;\r\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\r\n return true;\r\n }\r\n /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */\r\n public setInvisible(invisible: boolean) {\r\n this._invisible = invisible;\r\n }\r\n\r\n /** reverse the sign of all coefficients, so outside and inside reverse */\r\n public negateInPlace() {\r\n this._inwardNormal = this._inwardNormal.negate();\r\n this._distanceFromOrigin = - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Move the plane INWARD by given distance\r\n * @param offset distance of shift inwards\r\n */\r\n public offsetDistance(offset: number) {\r\n this._distanceFromOrigin += offset;\r\n }\r\n\r\n /**\r\n * Clip a polygon to the inside or outside of the plane.\r\n * * Results with 2 or fewer points are ignored.\r\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\r\n * @param xyz input points.\r\n * @param work work buffer\r\n * @param tolerance tolerance for \"on plane\" decision.\r\n */\r\n public clipConvexPolygonInPlace(xyz: GrowableXYZArray, work: GrowableXYZArray, inside: boolean = true, tolerance: number = Geometry.smallMetricDistance) {\r\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\r\n }\r\n\r\n /**\r\n * Multiply the ClipPlane's DPoint4d by matrix.\r\n * @param matrix matrix to apply.\r\n * @param invert if true, use in verse of the matrix.\r\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\r\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding effect on the plane is the inverse transpose of matrixA\r\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\r\n * * Both params default to true to get the full effect of transforming space.\r\n * @param matrix matrix to apply\r\n * @return false if unable to invert\r\n */\r\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\r\n const plane: Point4d = this.getPlane4d();\r\n if (invert) {\r\n const inverse = matrix.createInverse();\r\n if (inverse)\r\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\r\n return false;\r\n }\r\n if (transpose)\r\n matrix.multiplyTransposePoint4d(plane, plane);\r\n else\r\n matrix.multiplyPoint4d(plane, plane);\r\n this.setPlane4d(plane);\r\n return true;\r\n }\r\n\r\n /** announce the interval (if any) where a line is within the clip plane half space. */\r\n public announceClippedSegmentIntervals(f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: (fraction0: number, fraction1: number) => void): boolean {\r\n if (f1 < f0)\r\n return false;\r\n const h0 = - this.altitude(pointA);\r\n const h1 = - this.altitude(pointB);\r\n const delta = h1 - h0;\r\n const f = Geometry.conditionalDivideFraction(-h0, delta);\r\n if (f === undefined) { // The segment is parallel to the plane.\r\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\r\n return false;\r\n }\r\n if (delta > 0) { // segment aims OUT\r\n if (f < f1) f1 = f;\r\n } else {\r\n // segment aims IN\r\n if (f > f0)\r\n f0 = f;\r\n }\r\n if (f1 < f0)\r\n return false;\r\n if (announce) announce(f0, f1);\r\n return true;\r\n }\r\n /**\r\n * Return a coordinate frame with\r\n * * origin at closest point to global origin\r\n * * z axis points in\r\n * x and y are \"in plane\"\r\n */\r\n public getFrame(): Transform {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(origin, matrix);\r\n }\r\n /**\r\n * Return the intersection of the plane with a range cube.\r\n * @param range\r\n * @param xyzOut intersection polygon. This is convex.\r\n */\r\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\r\n if (range.isNull)\r\n return undefined;\r\n const corners = range.corners();\r\n const frameOnPlane = this.getFrame();\r\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\r\n const localRange = Range3d.createArray(corners);\r\n if (localRange.low.z * localRange.high.z > 0.0)\r\n return undefined;\r\n // oversized polygon on local z= 0\r\n const xyzOut = new GrowableXYZArray();\r\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\r\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\r\n xyzOut.multiplyTransformInPlace(frameOnPlane);\r\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\r\n if (xyzOut.length === 0)\r\n return undefined;\r\n if (addClosurePoint)\r\n xyzOut.pushWrap(1);\r\n return xyzOut;\r\n }\r\n /** Implement appendPolygonClip, as defined in interface PolygonClipper. /**\r\n *\r\n * @param xyz input polygon. This is not changed.\r\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed from the cache. This is NOT cleared.\r\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed from the cache. This is NOT cleared.\r\n * @param arrayCache cache for reusable GrowableXYZArray.\r\n */\r\n public appendPolygonClip(\r\n xyz: GrowableXYZArray,\r\n insideFragments: GrowableXYZArray[],\r\n outsideFragments: GrowableXYZArray[],\r\n arrayCache: GrowableXYZArrayCache): void {\r\n const perpendicularRange = Range1d.createNull();\r\n const newInside = arrayCache.grabFromCache();\r\n const newOutside = arrayCache.grabFromCache();\r\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(this, xyz, newInside, newOutside, perpendicularRange);\r\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\r\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\r\n }\r\n /**\r\n * Project a point in space to the plane.\r\n */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const d = -this.altitude(spacePoint);\r\n return spacePoint.plusXYZ(d * this._inwardNormal.x, d * this._inwardNormal.y, d * this._inwardNormal.z, result);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { AnnounceNumberNumberCurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { XYZProps } from \"../geometry3d/XYZProps\";\r\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\r\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\r\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\n\r\n/** Wire format describing a [[ClipPlane]].\r\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\r\n * @public\r\n */\r\nexport interface ClipPlaneProps {\r\n /** The plane's inward normal. */\r\n normal?: XYZProps;\r\n /** The plane's distance from the origin. */\r\n dist?: number;\r\n /** Defaults to `false`. */\r\n invisible?: boolean;\r\n /** Defaults to `false`. */\r\n interior?: boolean;\r\n}\r\n\r\n/**\r\n * A ClipPlane is a single plane represented as\r\n * * An inward unit normal (u,v,w)\r\n * * A signedDistance\r\n *\r\n * Hence\r\n * * The halfspace function evaluation for \"point\" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.\r\n * * POSITIVE values of the halfspace function are \"inside\".\r\n * * ZERO value of the halfspace function is \"on\".\r\n * * NEGATIVE value of the halfspace function is \"outside\".\r\n * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).\r\n * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.\r\n * @public\r\n */\r\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\r\n private _inwardNormal: Vector3d;\r\n /**\r\n * Construct a parallel plane through the origin.\r\n * * Move it to the actual position.\r\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive\r\n */\r\n private _distanceFromOrigin: number;\r\n private _invisible: boolean;\r\n private _interior: boolean;\r\n\r\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\r\n super();\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n this._inwardNormal = normal;\r\n this._distanceFromOrigin = distance;\r\n }\r\n /*\r\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\r\n this._inwardNormal.set(nx, ny, nz);\r\n this._distanceFromOrigin = d;\r\n }\r\n */\r\n /**\r\n * Return true if all members are almostEqual to corresponding members of other.\r\n * @param other clip plane to compare\r\n */\r\n public isAlmostEqual(other: ClipPlane): boolean {\r\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\r\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\r\n && this._interior === other._interior\r\n && this._invisible === other._invisible;\r\n }\r\n /** Return a cloned plane */\r\n public clone(): ClipPlane {\r\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n return result;\r\n }\r\n /** Return a cloned plane with coordinate data negated. */\r\n public cloneNegated(): ClipPlane {\r\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n plane.negateInPlace();\r\n return plane;\r\n }\r\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\r\n public static createPlane(\r\n plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane {\r\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = plane.getNormalRef().clone();\r\n result._distanceFromOrigin = distance;\r\n return result;\r\n }\r\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\r\n }\r\n /**\r\n * Create a ClipPlane with direct normal and signedDistance.\r\n * * The vector is normalized for storage.\r\n */\r\n public static createNormalAndDistance(\r\n normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" is the inward normal of the plane (it is internally normalized).\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as\r\n * a vector from the origin.)\r\n */\r\n public static createNormalAndPoint(\r\n normal: Vector3d, point: Point3d, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n const distance = normalized.dotProduct(point);\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a clip plane\r\n * @param origin any point on the plane.\r\n * @param vectorA any vector in the plane\r\n * @param vectorB any vector in the plane\r\n * Returns undefined if the vectors are not independent.\r\n * * The stored inward normal is vectorB.crossProduct(vectorA).\r\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\r\n */\r\n public static createOriginAndVectors(\r\n origin: Point3d,\r\n vectorA: Vector3d,\r\n vectorB: Vector3d,\r\n invisible: boolean = false,\r\n interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = vectorB.crossProduct(vectorA);\r\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" (normalX, normalY, normalZ) is the inward normal of the plane.\r\n * * \"point\" (originX,originY,originZ) is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz\r\n * as a vector from the origin.)\r\n */\r\n public static createNormalAndPointXYZXYZ(\r\n normalX: number, normalY: number, normalZ: number,\r\n originX: number, originY: number, originZ: number,\r\n invisible: boolean = false, interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\r\n const r = Geometry.conditionalDivideFraction(1, q);\r\n if (r !== undefined) {\r\n if (result) {\r\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\r\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n return result;\r\n }\r\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\r\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a json object of the form\r\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\r\n */\r\n public toJSON(): ClipPlaneProps {\r\n const props: ClipPlaneProps = {\r\n normal: this.inwardNormalRef.toJSON(),\r\n dist: this.distance,\r\n };\r\n if (this.interior)\r\n props.interior = true;\r\n if (this.invisible)\r\n props.invisible = true;\r\n return props;\r\n }\r\n /** Parse json object to ClipPlane instance */\r\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\r\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\r\n return ClipPlane.createNormalAndDistance(\r\n Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior,\r\n );\r\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\r\n }\r\n /** Set both the invisible and interior flags. */\r\n public setFlags(invisible: boolean, interior: boolean) {\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n }\r\n /** Return the stored distanceFromOrigin property. */\r\n public get distance() {\r\n return this._distanceFromOrigin;\r\n }\r\n /** * Return the stored inward normal property. */\r\n public get inwardNormalRef(): Vector3d {\r\n return this._inwardNormal;\r\n }\r\n /** Return the \"interior\" property bit */\r\n public get interior() {\r\n return this._interior;\r\n }\r\n /** Return the \"invisible\" property bit. */\r\n public get invisible() {\r\n return this._invisible;\r\n }\r\n /**\r\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\r\n * @param point0 start point of the edge\r\n * @param point1 end point of the edge\r\n * @param upVector vector perpendicular to the plane\r\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\r\n * @param result optional preallocated plane\r\n */\r\n public static createEdgeAndUpVector(\r\n point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\r\n let normal = (upVector.crossProduct(edgeVector)).normalize();\r\n\r\n if (normal) {\r\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\r\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\r\n if (tiltNormal) {\r\n normal = tiltNormal.clone();\r\n }\r\n }\r\n normal.negate(normal);\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n }\r\n return undefined;\r\n }\r\n /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */\r\n public static createEdgeXY(point0: Point3d, point1: Point3d, result?: ClipPlane): ClipPlane | undefined {\r\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\r\n if (normal.normalizeInPlace())\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the Plane3d form of the plane.\r\n * * The plane origin is the point `distance * inwardNormal`\r\n * * The plane normal is the inward normal of the ClipPlane.\r\n */\r\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\r\n const d = this._distanceFromOrigin;\r\n // normal should be normalized, will not return undefined\r\n return Plane3dByOriginAndUnitNormal.create(\r\n Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d),\r\n this._inwardNormal,\r\n )!;\r\n }\r\n /**\r\n * Return the Point4d d form of the plane.\r\n * * The homogeneous xyz are the inward normal xyz.\r\n * * The homogeneous weight is the negated ClipPlane distance.\r\n */\r\n public getPlane4d(): Point4d {\r\n return Point4d.create(\r\n this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin,\r\n );\r\n }\r\n /**\r\n * Set the plane from DPoint4d style plane.\r\n * * The saved plane has its direction normalized.\r\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the\r\n * plane coefficients are scaled otherwise).\r\n * @param plane the DPoint4d style plane.\r\n */\r\n public setPlane4d(plane: Point4d) {\r\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\r\n const r = a === 0.0 ? 1.0 : 1.0 / a;\r\n this._inwardNormal.x = r * plane.x;\r\n this._inwardNormal.y = r * plane.y;\r\n this._inwardNormal.z = r * plane.z;\r\n this._distanceFromOrigin = -r * plane.w;\r\n }\r\n /**\r\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w\r\n * scale applied to distance.\r\n * @param point space point to test.\r\n */\r\n public weightedAltitude(point: Point4d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - point.w * this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitude(point: Point3d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with\r\n * inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x\r\n + y * this._inwardNormal.y\r\n + z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._inwardNormal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._inwardNormal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._inwardNormal.z;\r\n }\r\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */\r\n public velocity(vector: Vector3d): number {\r\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's\r\n * distanceFromOrigin).\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT\r\n * using the plane's distanceFromOrigin).\r\n */\r\n public dotProductPlaneNormalPoint(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(spacePoint);\r\n if (tolerance) { value += tolerance; }\r\n return value >= 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(point);\r\n if (tolerance) { value -= tolerance; }\r\n return value > 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly on the plane, within tolerance\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n return Math.abs(this.altitude(point)) <= tolerance;\r\n }\r\n /**\r\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\r\n * @param arc arc to test. The angle limits of the arc are NOT considered.\r\n * @param intersectionRadians array to receive results\r\n */\r\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array) {\r\n const arcVectors = arc.toVectors();\r\n const alpha = this.altitude(arc.center);\r\n const beta = this.velocity(arcVectors.vector0);\r\n const gamma = this.velocity(arcVectors.vector90);\r\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(\r\n alpha, beta, gamma, undefined, undefined, intersectionRadians,\r\n );\r\n }\r\n private static _clipArcFractionArray = new GrowableFloat64Array();\r\n /**\r\n * Announce fractional intervals of arc clip.\r\n * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.\r\n */\r\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipArcFractionArray;\r\n breaks.clear();\r\n this.appendIntersectionRadians(arc, breaks);\r\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\r\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\r\n }\r\n /**\r\n * Compute intersection of (unbounded) segment with the plane.\r\n * * If the ends are on the same side of the plane, return undefined.\r\n * * If the intersection is an endpoint or interior to the segment return the fraction.\r\n * * If both ends are on, return undefined.\r\n */\r\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\r\n const h0 = this.altitude(pointA);\r\n const h1 = this.altitude(pointB);\r\n if (h0 * h1 > 0.0)\r\n return undefined;\r\n if (h0 === 0.0 && h1 === 0.0) {\r\n return undefined;\r\n }\r\n return - h0 / (h1 - h0);\r\n }\r\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\r\n public transformInPlace(transform: Transform): boolean {\r\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\r\n const matrix: Matrix3d = transform.matrix;\r\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\r\n // Normal transforms as the inverse transpose of the matrix part\r\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\r\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\r\n if (!newNormal)\r\n return false;\r\n\r\n plane.set(newPoint, newNormal);\r\n const normalized = (plane.getNormalRef()).normalize();\r\n if (!normalized)\r\n return false;\r\n this._inwardNormal = normalized;\r\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\r\n return true;\r\n }\r\n /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */\r\n public setInvisible(invisible: boolean) {\r\n this._invisible = invisible;\r\n }\r\n /** Reverse the sign of all coefficients, so outside and inside reverse */\r\n public negateInPlace() {\r\n this._inwardNormal = this._inwardNormal.negate();\r\n this._distanceFromOrigin = - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Move the plane INWARD by given distance\r\n * @param offset distance of shift inwards\r\n */\r\n public offsetDistance(offset: number) {\r\n this._distanceFromOrigin += offset;\r\n }\r\n /**\r\n * Clip a polygon to the inside or outside of the plane.\r\n * * Results with 2 or fewer points are ignored.\r\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\r\n * @param xyz input points.\r\n * @param work work buffer\r\n * @param tolerance tolerance for \"on plane\" decision.\r\n */\r\n public clipConvexPolygonInPlace(\r\n xyz: GrowableXYZArray,\r\n work: GrowableXYZArray,\r\n inside: boolean = true,\r\n tolerance: number = Geometry.smallMetricDistance,\r\n ) {\r\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\r\n }\r\n /**\r\n * Multiply the ClipPlane's DPoint4d by matrix.\r\n * @param matrix matrix to apply.\r\n * @param invert if true, use in verse of the matrix.\r\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\r\n * @param matrix matrix to apply\r\n * @return false if unable to invert\r\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding\r\n * effect on the plane is the inverse transpose of matrixA\r\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\r\n * * Both params default to true to get the full effect of transforming space.\r\n */\r\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\r\n const plane: Point4d = this.getPlane4d();\r\n if (invert) {\r\n const inverse = matrix.createInverse();\r\n if (inverse)\r\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\r\n return false;\r\n }\r\n if (transpose)\r\n matrix.multiplyTransposePoint4d(plane, plane);\r\n else\r\n matrix.multiplyPoint4d(plane, plane);\r\n this.setPlane4d(plane);\r\n return true;\r\n }\r\n /** Announce the interval (if any) where a line is within the clip plane half space. */\r\n public announceClippedSegmentIntervals(\r\n f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: (fraction0: number, fraction1: number) => void,\r\n ): boolean {\r\n if (f1 < f0)\r\n return false;\r\n const h0 = - this.altitude(pointA);\r\n const h1 = - this.altitude(pointB);\r\n const delta = h1 - h0;\r\n const f = Geometry.conditionalDivideFraction(-h0, delta);\r\n if (f === undefined) { // The segment is parallel to the plane.\r\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\r\n return false;\r\n }\r\n if (delta > 0) { // segment aims OUT\r\n if (f < f1) f1 = f;\r\n } else {\r\n // segment aims IN\r\n if (f > f0)\r\n f0 = f;\r\n }\r\n if (f1 < f0)\r\n return false;\r\n if (announce) announce(f0, f1);\r\n return true;\r\n }\r\n /**\r\n * Return a coordinate frame with\r\n * * origin at closest point to global origin\r\n * * z axis points in\r\n * * x and y are \"in plane\"\r\n */\r\n public getFrame(): Transform {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(origin, matrix);\r\n }\r\n /**\r\n * Return the intersection of the plane with a range cube.\r\n * @param range\r\n * @param xyzOut intersection polygon. This is convex.\r\n */\r\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\r\n if (range.isNull)\r\n return undefined;\r\n const corners = range.corners();\r\n const frameOnPlane = this.getFrame();\r\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\r\n const localRange = Range3d.createArray(corners);\r\n if (localRange.low.z * localRange.high.z > 0.0)\r\n return undefined;\r\n // oversized polygon on local z= 0\r\n const xyzOut = new GrowableXYZArray();\r\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\r\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\r\n xyzOut.multiplyTransformInPlace(frameOnPlane);\r\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\r\n if (xyzOut.length === 0)\r\n return undefined;\r\n if (addClosurePoint)\r\n xyzOut.pushWrap(1);\r\n return xyzOut;\r\n }\r\n /** Implement appendPolygonClip, as defined in interface PolygonClipper.\r\n * @param xyz input polygon. This is not changed.\r\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param arrayCache cache for reusable GrowableXYZArray.\r\n */\r\n public appendPolygonClip(\r\n xyz: GrowableXYZArray,\r\n insideFragments: GrowableXYZArray[],\r\n outsideFragments: GrowableXYZArray[],\r\n arrayCache: GrowableXYZArrayCache,\r\n ): void {\r\n const perpendicularRange = Range1d.createNull();\r\n const newInside = arrayCache.grabFromCache();\r\n const newOutside = arrayCache.grabFromCache();\r\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(\r\n this, xyz, newInside, newOutside, perpendicularRange,\r\n );\r\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\r\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\r\n }\r\n /** Project a point in space to the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const d = -this.altitude(spacePoint);\r\n return spacePoint.plusXYZ(d * this._inwardNormal.x, d * this._inwardNormal.y, d * this._inwardNormal.z, result);\r\n }\r\n}\r\n"]}