@itwin/core-geometry 4.1.0-dev.67 → 4.1.0-dev.69

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/lib/cjs/Geometry.js.map +1 -1
  2. package/lib/cjs/bspline/BSplineCurve.d.ts +1 -1
  3. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  4. package/lib/cjs/bspline/BSplineCurve.js +2 -2
  5. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
  7. package/lib/cjs/bspline/BSplineSurface.js +1 -1
  8. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  9. package/lib/cjs/bspline/BezierCurveBase.d.ts +1 -1
  10. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  11. package/lib/cjs/bspline/BezierCurveBase.js +2 -2
  12. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  13. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  14. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  15. package/lib/cjs/core-geometry.d.ts +3 -2
  16. package/lib/cjs/core-geometry.d.ts.map +1 -1
  17. package/lib/cjs/core-geometry.js +4 -5
  18. package/lib/cjs/core-geometry.js.map +1 -1
  19. package/lib/cjs/curve/Arc3d.d.ts +1 -1
  20. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  21. package/lib/cjs/curve/Arc3d.js +2 -2
  22. package/lib/cjs/curve/Arc3d.js.map +1 -1
  23. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +1 -1
  24. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  25. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +2 -2
  26. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  27. package/lib/cjs/curve/CurveCollection.d.ts +2 -2
  28. package/lib/cjs/curve/CurveCollection.js +2 -2
  29. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  30. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  31. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  32. package/lib/cjs/curve/CurveOps.d.ts +77 -0
  33. package/lib/cjs/curve/CurveOps.d.ts.map +1 -0
  34. package/lib/cjs/curve/CurveOps.js +160 -0
  35. package/lib/cjs/curve/CurveOps.js.map +1 -0
  36. package/lib/cjs/curve/CurvePrimitive.d.ts +13 -13
  37. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  38. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  39. package/lib/cjs/curve/GeometryQuery.d.ts +2 -2
  40. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -1
  41. package/lib/cjs/curve/GeometryQuery.js +2 -2
  42. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  43. package/lib/cjs/curve/LineSegment3d.d.ts +1 -1
  44. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  45. package/lib/cjs/curve/LineSegment3d.js +2 -2
  46. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  47. package/lib/cjs/curve/LineString3d.d.ts +1 -1
  48. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  49. package/lib/cjs/curve/LineString3d.js +2 -2
  50. package/lib/cjs/curve/LineString3d.js.map +1 -1
  51. package/lib/cjs/curve/Loop.js.map +1 -1
  52. package/lib/cjs/curve/OffsetOptions.d.ts +97 -0
  53. package/lib/cjs/curve/OffsetOptions.d.ts.map +1 -0
  54. package/lib/cjs/curve/OffsetOptions.js +166 -0
  55. package/lib/cjs/curve/OffsetOptions.js.map +1 -0
  56. package/lib/cjs/curve/ProxyCurve.d.ts +1 -1
  57. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
  58. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  59. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  60. package/lib/cjs/curve/RegionOps.d.ts +11 -13
  61. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  62. package/lib/cjs/curve/RegionOps.js +17 -17
  63. package/lib/cjs/curve/RegionOps.js.map +1 -1
  64. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +2 -2
  65. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  66. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  67. package/lib/cjs/curve/{ChainCollectorContext.d.ts → internalContexts/ChainCollectorContext.d.ts} +4 -4
  68. package/lib/cjs/curve/internalContexts/ChainCollectorContext.d.ts.map +1 -0
  69. package/lib/cjs/curve/{ChainCollectorContext.js → internalContexts/ChainCollectorContext.js} +4 -4
  70. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -0
  71. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +59 -74
  72. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  73. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +130 -223
  74. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  75. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  76. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts +7 -101
  77. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  78. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +13 -168
  79. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  80. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +1 -1
  81. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  82. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +1 -1
  83. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  84. package/lib/cjs/curve/spiral/TransitionSpiral3d.js +2 -2
  85. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  86. package/lib/cjs/curve/spiral/XYCurveEvaluator.js +1 -1
  87. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  88. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  89. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  90. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  91. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  92. package/lib/cjs/geometry3d/GrowableBlockedArray.d.ts.map +1 -1
  93. package/lib/cjs/geometry3d/GrowableBlockedArray.js +1 -1
  94. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  95. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/GrowableFloat64Array.js +1 -1
  97. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  98. package/lib/cjs/geometry3d/Matrix3d.js +5 -5
  99. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  100. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  101. package/lib/cjs/geometry3d/Plane3d.d.ts +41 -32
  102. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -1
  103. package/lib/cjs/geometry3d/Plane3d.js +11 -8
  104. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  105. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +37 -34
  106. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  107. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +65 -43
  108. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  109. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  110. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +2 -0
  111. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  112. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +8 -9
  113. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  114. package/lib/cjs/geometry3d/Point2dVector2d.js +9 -10
  115. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  116. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  117. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +4 -4
  118. package/lib/cjs/geometry3d/Point3dVector3d.js +5 -5
  119. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  120. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  121. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  122. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  123. package/lib/cjs/geometry3d/PolygonOps.d.ts +1 -2
  124. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  125. package/lib/cjs/geometry3d/PolygonOps.js +2 -3
  126. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  127. package/lib/cjs/geometry3d/Range.js.map +1 -1
  128. package/lib/cjs/geometry3d/Ray2d.d.ts +69 -0
  129. package/lib/cjs/geometry3d/Ray2d.d.ts.map +1 -0
  130. package/lib/cjs/geometry3d/Ray2d.js +146 -0
  131. package/lib/cjs/geometry3d/Ray2d.js.map +1 -0
  132. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  133. package/lib/cjs/geometry3d/Transform.d.ts +3 -3
  134. package/lib/cjs/geometry3d/Transform.js +6 -6
  135. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  136. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  137. package/lib/cjs/numerics/ConvexPolygon2d.d.ts +7 -49
  138. package/lib/cjs/numerics/ConvexPolygon2d.d.ts.map +1 -1
  139. package/lib/cjs/numerics/ConvexPolygon2d.js +16 -107
  140. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  141. package/lib/cjs/numerics/Newton.js.map +1 -1
  142. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  143. package/lib/cjs/numerics/Polynomials.js +0 -2
  144. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  145. package/lib/cjs/numerics/Quadrature.js +5 -5
  146. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  147. package/lib/cjs/polyface/IndexedEdgeMatcher.js +1 -1
  148. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  149. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  150. package/lib/cjs/polyface/PolyfaceBuilder.js +2 -2
  151. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  152. package/lib/cjs/polyface/PolyfaceQuery.d.ts +10 -7
  153. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  154. package/lib/cjs/polyface/PolyfaceQuery.js +13 -12
  155. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  156. package/lib/cjs/polyface/TaggedNumericData.js +1 -1
  157. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  158. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js +2 -2
  159. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  160. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  161. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  162. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  163. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  164. package/lib/cjs/serialization/IModelJsonSchema.d.ts +2 -7
  165. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  166. package/lib/cjs/serialization/IModelJsonSchema.js +2 -7
  167. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  168. package/lib/cjs/topology/ChainMerge.js +1 -1
  169. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  170. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  171. package/lib/cjs/topology/HalfEdgeGraphSearch.js +1 -1
  172. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  173. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +1 -1
  174. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  175. package/lib/cjs/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
  176. package/lib/cjs/topology/HalfEdgePriorityQueue.js +1 -1
  177. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  178. package/lib/cjs/topology/RegularizeFace.js +3 -3
  179. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  180. package/lib/cjs/topology/Triangulation.js +1 -1
  181. package/lib/cjs/topology/Triangulation.js.map +1 -1
  182. package/lib/esm/Geometry.js.map +1 -1
  183. package/lib/esm/bspline/BSplineCurve.d.ts +1 -1
  184. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  185. package/lib/esm/bspline/BSplineCurve.js +1 -1
  186. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  187. package/lib/esm/bspline/BSplineSurface.d.ts.map +1 -1
  188. package/lib/esm/bspline/BSplineSurface.js +1 -1
  189. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  190. package/lib/esm/bspline/BezierCurveBase.d.ts +1 -1
  191. package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
  192. package/lib/esm/bspline/BezierCurveBase.js +1 -1
  193. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  194. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  195. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  196. package/lib/esm/core-geometry.d.ts +3 -2
  197. package/lib/esm/core-geometry.d.ts.map +1 -1
  198. package/lib/esm/core-geometry.js +3 -3
  199. package/lib/esm/core-geometry.js.map +1 -1
  200. package/lib/esm/curve/Arc3d.d.ts +1 -1
  201. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  202. package/lib/esm/curve/Arc3d.js +1 -1
  203. package/lib/esm/curve/Arc3d.js.map +1 -1
  204. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +1 -1
  205. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  206. package/lib/esm/curve/CurveChainWithDistanceIndex.js +1 -1
  207. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  208. package/lib/esm/curve/CurveCollection.d.ts +2 -2
  209. package/lib/esm/curve/CurveCollection.js +2 -2
  210. package/lib/esm/curve/CurveCollection.js.map +1 -1
  211. package/lib/esm/curve/CurveCurve.js.map +1 -1
  212. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  213. package/lib/esm/curve/CurveOps.d.ts +77 -0
  214. package/lib/esm/curve/CurveOps.d.ts.map +1 -0
  215. package/lib/esm/curve/CurveOps.js +156 -0
  216. package/lib/esm/curve/CurveOps.js.map +1 -0
  217. package/lib/esm/curve/CurvePrimitive.d.ts +13 -13
  218. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  219. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  220. package/lib/esm/curve/GeometryQuery.d.ts +2 -2
  221. package/lib/esm/curve/GeometryQuery.d.ts.map +1 -1
  222. package/lib/esm/curve/GeometryQuery.js +2 -2
  223. package/lib/esm/curve/GeometryQuery.js.map +1 -1
  224. package/lib/esm/curve/LineSegment3d.d.ts +1 -1
  225. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  226. package/lib/esm/curve/LineSegment3d.js +1 -1
  227. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  228. package/lib/esm/curve/LineString3d.d.ts +1 -1
  229. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  230. package/lib/esm/curve/LineString3d.js +1 -1
  231. package/lib/esm/curve/LineString3d.js.map +1 -1
  232. package/lib/esm/curve/Loop.js.map +1 -1
  233. package/lib/esm/curve/OffsetOptions.d.ts +97 -0
  234. package/lib/esm/curve/OffsetOptions.d.ts.map +1 -0
  235. package/lib/esm/curve/OffsetOptions.js +161 -0
  236. package/lib/esm/curve/OffsetOptions.js.map +1 -0
  237. package/lib/esm/curve/ProxyCurve.d.ts +1 -1
  238. package/lib/esm/curve/ProxyCurve.d.ts.map +1 -1
  239. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  240. package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
  241. package/lib/esm/curve/RegionOps.d.ts +11 -13
  242. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  243. package/lib/esm/curve/RegionOps.js +18 -18
  244. package/lib/esm/curve/RegionOps.js.map +1 -1
  245. package/lib/esm/curve/RegionOpsClassificationSweeps.js +2 -2
  246. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  247. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  248. package/lib/esm/curve/{ChainCollectorContext.d.ts → internalContexts/ChainCollectorContext.d.ts} +4 -4
  249. package/lib/esm/curve/internalContexts/ChainCollectorContext.d.ts.map +1 -0
  250. package/lib/esm/curve/{ChainCollectorContext.js → internalContexts/ChainCollectorContext.js} +4 -4
  251. package/lib/esm/curve/internalContexts/ChainCollectorContext.js.map +1 -0
  252. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +59 -74
  253. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  254. package/lib/esm/curve/internalContexts/MultiChainCollector.js +129 -221
  255. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  256. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  257. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts +7 -101
  258. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  259. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +10 -163
  260. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  261. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +1 -1
  262. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  263. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts +1 -1
  264. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  265. package/lib/esm/curve/spiral/TransitionSpiral3d.js +1 -1
  266. package/lib/esm/curve/spiral/TransitionSpiral3d.js.map +1 -1
  267. package/lib/esm/curve/spiral/XYCurveEvaluator.js +1 -1
  268. package/lib/esm/curve/spiral/XYCurveEvaluator.js.map +1 -1
  269. package/lib/esm/geometry3d/Angle.js.map +1 -1
  270. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  271. package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
  272. package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
  273. package/lib/esm/geometry3d/GrowableBlockedArray.d.ts.map +1 -1
  274. package/lib/esm/geometry3d/GrowableBlockedArray.js +1 -1
  275. package/lib/esm/geometry3d/GrowableBlockedArray.js.map +1 -1
  276. package/lib/esm/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  277. package/lib/esm/geometry3d/GrowableFloat64Array.js +1 -1
  278. package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
  279. package/lib/esm/geometry3d/Matrix3d.js +5 -5
  280. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  281. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  282. package/lib/esm/geometry3d/Plane3d.d.ts +41 -32
  283. package/lib/esm/geometry3d/Plane3d.d.ts.map +1 -1
  284. package/lib/esm/geometry3d/Plane3d.js +11 -8
  285. package/lib/esm/geometry3d/Plane3d.js.map +1 -1
  286. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +37 -34
  287. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  288. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.js +65 -43
  289. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  290. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  291. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.js +2 -0
  292. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  293. package/lib/esm/geometry3d/Point2dVector2d.d.ts +8 -9
  294. package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
  295. package/lib/esm/geometry3d/Point2dVector2d.js +9 -10
  296. package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
  297. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  298. package/lib/esm/geometry3d/Point3dVector3d.d.ts +4 -4
  299. package/lib/esm/geometry3d/Point3dVector3d.js +5 -5
  300. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  301. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  302. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  303. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  304. package/lib/esm/geometry3d/PolygonOps.d.ts +1 -2
  305. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  306. package/lib/esm/geometry3d/PolygonOps.js +2 -3
  307. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  308. package/lib/esm/geometry3d/Range.js.map +1 -1
  309. package/lib/esm/geometry3d/Ray2d.d.ts +69 -0
  310. package/lib/esm/geometry3d/Ray2d.d.ts.map +1 -0
  311. package/lib/esm/geometry3d/Ray2d.js +142 -0
  312. package/lib/esm/geometry3d/Ray2d.js.map +1 -0
  313. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  314. package/lib/esm/geometry3d/Transform.d.ts +3 -3
  315. package/lib/esm/geometry3d/Transform.js +6 -6
  316. package/lib/esm/geometry3d/Transform.js.map +1 -1
  317. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  318. package/lib/esm/numerics/ConvexPolygon2d.d.ts +7 -49
  319. package/lib/esm/numerics/ConvexPolygon2d.d.ts.map +1 -1
  320. package/lib/esm/numerics/ConvexPolygon2d.js +14 -104
  321. package/lib/esm/numerics/ConvexPolygon2d.js.map +1 -1
  322. package/lib/esm/numerics/Newton.js.map +1 -1
  323. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  324. package/lib/esm/numerics/Polynomials.js +0 -2
  325. package/lib/esm/numerics/Polynomials.js.map +1 -1
  326. package/lib/esm/numerics/Quadrature.js +5 -5
  327. package/lib/esm/numerics/Quadrature.js.map +1 -1
  328. package/lib/esm/polyface/IndexedEdgeMatcher.js +1 -1
  329. package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
  330. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  331. package/lib/esm/polyface/PolyfaceBuilder.js +2 -2
  332. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  333. package/lib/esm/polyface/PolyfaceQuery.d.ts +10 -7
  334. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  335. package/lib/esm/polyface/PolyfaceQuery.js +14 -13
  336. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  337. package/lib/esm/polyface/TaggedNumericData.js +1 -1
  338. package/lib/esm/polyface/TaggedNumericData.js.map +1 -1
  339. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js +2 -2
  340. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  341. package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  342. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  343. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  344. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  345. package/lib/esm/serialization/IModelJsonSchema.d.ts +2 -7
  346. package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
  347. package/lib/esm/serialization/IModelJsonSchema.js +2 -7
  348. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  349. package/lib/esm/topology/ChainMerge.js +1 -1
  350. package/lib/esm/topology/ChainMerge.js.map +1 -1
  351. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  352. package/lib/esm/topology/HalfEdgeGraphSearch.js +1 -1
  353. package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
  354. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +1 -1
  355. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  356. package/lib/esm/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
  357. package/lib/esm/topology/HalfEdgePriorityQueue.js +1 -1
  358. package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
  359. package/lib/esm/topology/RegularizeFace.js +3 -3
  360. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  361. package/lib/esm/topology/Triangulation.js +1 -1
  362. package/lib/esm/topology/Triangulation.js.map +1 -1
  363. package/package.json +5 -16
  364. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +0 -1
  365. package/lib/cjs/curve/ChainCollectorContext.js.map +0 -1
  366. package/lib/esm/curve/ChainCollectorContext.d.ts.map +0 -1
  367. package/lib/esm/curve/ChainCollectorContext.js.map +0 -1
@@ -54,7 +54,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
54
54
  return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);
55
55
  return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);
56
56
  }
57
- /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
57
+ /**
58
+ * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
58
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  * * The inputs are NOT captured.
59
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  * * Returns undefined if `normal.normalize()` returns undefined.
60
61
  */
@@ -70,7 +71,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
70
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  return undefined;
71
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  return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);
72
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  }
73
- /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
74
+ /**
75
+ * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
74
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  * * The inputs are NOT captured.
75
77
  * * Returns undefined if `source.getUnitNormal()` returns undefined.
76
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  */
@@ -89,7 +91,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
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  const origin = source.getAnyPointOnPlane();
90
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  return new Plane3dByOriginAndUnitNormal(origin, normal);
91
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  }
92
- /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
94
+ /**
95
+ * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
93
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  * * Returns undefined if the normal vector is all zeros.
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  * * If unable to normalize return undefined. (And if result is given it is left unchanged)
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  */
@@ -104,7 +107,9 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
104
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  }
105
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  return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));
106
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  }
107
- /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.
110
+ /**
111
+ * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line
112
+ * defined by xy parts of origin to target.
108
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  * * origin and normal both have z = 0.
109
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  * * The inputs are NOT captured.
110
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  * * Returns undefined if the normal vector is all zeros.
@@ -114,7 +119,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
114
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  const uy = target.y - origin.y;
115
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  return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);
116
121
  }
117
- /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
122
+ /**
123
+ * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
118
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  * * Returns undefined if the normal vector is all zeros.
119
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  */
120
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  static createXYAngle(x, y, normalAngleFromX, result) {
@@ -125,7 +131,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
125
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  }
126
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  return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));
127
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  }
128
- /** Create a plane defined by two points and an in-plane vector.
134
+ /**
135
+ * Create a plane defined by two points and an in-plane vector.
129
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  * @param pointA any point in the plane
130
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  * @param pointB any other point in the plane
131
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  * @param vector any vector in the plane but not parallel to the vector from pointA to pointB
@@ -136,7 +143,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
136
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  return new Plane3dByOriginAndUnitNormal(pointA, cross);
137
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  return undefined;
138
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  }
139
- /** Create a plane defined by three points.
146
+ /**
147
+ * Create a plane defined by three points.
140
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  * @param pointA any point in the plane. This will be the origin.
141
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  * @param pointB any other point in the plane
142
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  * @param pointC any third point in the plane but not on the line of pointA and pointB
@@ -147,7 +155,8 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
147
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  return new Plane3dByOriginAndUnitNormal(pointA, cross);
148
156
  return undefined;
149
157
  }
150
- /** Create a plane defined by a point and two vectors in the plane
158
+ /**
159
+ * Create a plane defined by a point and two vectors in the plane
151
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  * @param pointA any point in the plane
152
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  * @param vectorB any vector in the plane
153
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  * @param vectorC any vector in the plane but not parallel to vectorB
@@ -158,7 +167,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
158
167
  return new Plane3dByOriginAndUnitNormal(pointA, cross);
159
168
  return undefined;
160
169
  }
161
- /** test for (toleranced) equality with `other` */
170
+ /** Test for (toleranced) equality with `other` */
162
171
  isAlmostEqual(other) {
163
172
  return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);
164
173
  }
@@ -177,8 +186,11 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
177
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  * Convert to a JSON object.
178
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  * @return {*} [origin,normal]
179
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  */
180
- toJSON() { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }
181
- /** create a new Plane3dByOriginAndUnitNormal from json fragment.
189
+ toJSON() {
190
+ return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };
191
+ }
192
+ /**
193
+ * Create a new Plane3dByOriginAndUnitNormal from json fragment.
182
194
  * * See `Plane3dByOriginAndUnitNormal.setFromJSON`
183
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  */
184
196
  static fromJSON(json) {
@@ -187,10 +199,15 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
187
199
  return result;
188
200
  }
189
201
  /** Return a reference to the origin. */
190
- getOriginRef() { return this._origin; }
202
+ getOriginRef() {
203
+ return this._origin;
204
+ }
191
205
  /** Return a reference to the unit normal. */
192
- getNormalRef() { return this._normal; }
193
- /** Return coordinate axes (as a transform) with
206
+ getNormalRef() {
207
+ return this._normal;
208
+ }
209
+ /**
210
+ * Return coordinate axes (as a transform) with
194
211
  * * origin at plane origin
195
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  * * z axis in direction of plane normal.
196
213
  * * x,y axes in plane.
@@ -199,8 +216,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
199
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  const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);
200
217
  return Transform.createRefs(this._origin.clone(), axes);
201
218
  }
202
- /** Return a (singular) transform which projects points to this plane.
203
- */
219
+ /** Return a (singular) transform which projects points to this plane. */
204
220
  getProjectionToPlane() {
205
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  const axes = Matrix3d.createIdentity();
206
222
  axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);
@@ -212,7 +228,7 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
212
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  this._origin.setFrom(origin);
213
229
  this._normal.setFrom(normal);
214
230
  }
215
- /** return a deep clone (point and normal cloned) */
231
+ /** Return a deep clone (point and normal cloned) */
216
232
  clone(result) {
217
233
  if (result) {
218
234
  result.set(this._origin, this._normal);
@@ -242,51 +258,56 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
242
258
  this.set(source._origin, source._normal);
243
259
  }
244
260
  /** Return the altitude of spacePoint above or below the plane. (Below is negative) */
245
- altitude(spacePoint) { return this._normal.dotProductStartEnd(this._origin, spacePoint); }
261
+ altitude(spacePoint) {
262
+ return this._normal.dotProductStartEnd(this._origin, spacePoint);
263
+ }
246
264
  /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */
247
265
  altitudeXY(x, y) {
248
266
  return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;
249
267
  }
250
- /**
251
- * Return the x component of the normal used to evaluate altitude.
252
- */
253
- normalX() { return this._normal.x; }
254
- /**
255
- * Return the x component of the normal used to evaluate altitude.
256
- */
257
- normalY() { return this._normal.y; }
258
- /**
259
- * Return the z component of the normal used to evaluate altitude.
260
- */
261
- normalZ() { return this._normal.z; }
262
- /**
263
- * Return (a clone of) the unit normal.
264
- */
268
+ /** Return the x component of the normal used to evaluate altitude. */
269
+ normalX() {
270
+ return this._normal.x;
271
+ }
272
+ /** Return the x component of the normal used to evaluate altitude. */
273
+ normalY() {
274
+ return this._normal.y;
275
+ }
276
+ /** Return the z component of the normal used to evaluate altitude. */
277
+ normalZ() {
278
+ return this._normal.z;
279
+ }
280
+ /** Return (a clone of) the unit normal. */
265
281
  getUnitNormal(result) {
266
282
  return this._normal.clone(result);
267
283
  }
268
- /**
269
- * Return (a clone of) the origin.
270
- */
284
+ /** Return (a clone of) the origin. */
271
285
  getAnyPointOnPlane(result) {
286
+ // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.
272
287
  return this._origin.clone(result);
273
288
  }
274
289
  /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */
275
290
  weightedAltitude(spacePoint) {
276
291
  return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);
277
292
  }
278
- /** return any point at specified (signed) altitude. */
293
+ /** Return any point at specified (signed) altitude. */
279
294
  altitudeToPoint(altitude, result) {
280
295
  return this._origin.plusScaled(this._normal, altitude, result);
281
296
  }
282
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
297
+ /**
298
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
283
299
  * for a point moving at speed one along the spaceVector.
284
300
  */
285
- velocityXYZ(x, y, z) { return this._normal.dotProductXYZ(x, y, z); }
286
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
301
+ velocityXYZ(x, y, z) {
302
+ return this._normal.dotProductXYZ(x, y, z);
303
+ }
304
+ /**
305
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
287
306
  * for a point moving at speed one along the spaceVector.
288
307
  */
289
- velocity(spaceVector) { return this._normal.dotProduct(spaceVector); }
308
+ velocity(spaceVector) {
309
+ return this._normal.dotProduct(spaceVector);
310
+ }
290
311
  /** Return the altitude of a point given as separate x,y,z components. */
291
312
  altitudeXYZ(x, y, z) {
292
313
  return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);
@@ -299,9 +320,10 @@ export class Plane3dByOriginAndUnitNormal extends Plane3d {
299
320
  projectPointToPlane(spacePoint, result) {
300
321
  return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);
301
322
  }
302
- /** Returns true if spacePoint is within distance tolerance of the plane.
323
+ /**
324
+ * Returns true if spacePoint is within distance tolerance of the plane.
303
325
  * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.
304
- */
326
+ */
305
327
  isPointInPlane(spacePoint, tolerance = Geometry.smallMetricDistance) {
306
328
  const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);
307
329
  return Math.abs(altitude) <= tolerance;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));\r\n }\r\n\r\n /** Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(pointA: Point3d, pointB: Point3d, pointC: Point3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }\r\n /** create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d { return this._origin; }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d { return this._normal; }\r\n\r\n /** Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane.\r\n */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number { return this._normal.dotProductStartEnd(this._origin, spacePoint); }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this._normal.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this._normal.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this._normal.z; }\r\n /**\r\n * Return (a clone of) the unit normal.\r\n */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /**\r\n * Return (a clone of) the origin.\r\n */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n\r\n /** return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number { return this._normal.dotProductXYZ(x, y, z); }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number { return this._normal.dotProduct(spaceVector); }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /** Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(\r\n origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(\r\n source: Plane3d, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(\r\n ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line\r\n * defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(\r\n origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(\r\n x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal,\r\n ): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(\r\n Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()),\r\n );\r\n }\r\n /**\r\n * Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(\r\n pointA: Point3d, pointB: Point3d, vector: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(\r\n pointA: Point3d, pointB: Point3d, pointC: Point3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(\r\n pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /** Test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any): void {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d {\r\n return this._origin;\r\n }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d {\r\n return this._normal;\r\n }\r\n /**\r\n * Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane. */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** Return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number {\r\n return this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._normal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._normal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._normal.z;\r\n }\r\n /** Return (a clone of) the unit normal. */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /** Return (a clone of) the origin. */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n /** Return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductXYZ(x, y, z);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number {\r\n return this._normal.dotProduct(spaceVector);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /**\r\n * Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
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@@ -249,6 +249,8 @@ export class Plane3dByOriginAndVectors extends Plane3d {
249
249
  * Return some point on the plane.
250
250
  */
251
251
  getAnyPointOnPlane(result) {
252
+ // This function returns the plane origin. In general, a point x is on the plane if
253
+ // and only if x = o + a*u + b*v, where a and b are scalars.
252
254
  return this.origin.clone(result);
253
255
  }
254
256
  /** Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane */
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Ray3d } from \"./Ray3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\n\r\n/**\r\n * A Plane3dByOriginAndVectors is an origin and a pair of vectors.\r\n * This defines a plane with a (possibly skewed) uv coordinate grid\r\n * * The grid directions (`vectorU` and `vectorV`)\r\n * * are NOT required to be unit vectors.\r\n * * are NOT required to be perpendicular vectors.\r\n * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.\r\n * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU\r\n * and vectorV as plane normal.\r\n * * Hence these are cartesian distances.\r\n * * If numerous calls to these are expected, the repeated normalization may be a performance issue.\r\n * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide\r\n * better performance.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndVectors extends Plane3d implements BeJSONFunctions {\r\n /** Origin of plane grid */\r\n public origin: Point3d;\r\n /** u direction in plane grid */\r\n public vectorU: Vector3d;\r\n /** v direction in plane grid */\r\n public vectorV: Vector3d;\r\n private constructor(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d) {\r\n super();\r\n this.origin = origin;\r\n this.vectorU = vectorU;\r\n this.vectorV = vectorV;\r\n }\r\n /** Create a new plane from origin and 2 in-plane vectors. */\r\n public static createOriginAndVectors(\r\n origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.vectorU.setFrom(vectorU);\r\n result.vectorV.setFrom(vectorV);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndVectors(origin.clone(), vectorU.clone(), vectorV.clone());\r\n }\r\n /** Clone to a new plane. */\r\n public clone(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (result !== undefined)\r\n result.setOriginAndVectors(this.origin, this.vectorU, this.vectorV);\r\n return new Plane3dByOriginAndVectors(this.origin.clone(), this.vectorU.clone(), this.vectorV.clone());\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndVectors from a variety of plane types.\r\n * * The input is NOT captured.\r\n */\r\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n if (source instanceof Plane3dByOriginAndVectors)\r\n return source.clone(result);\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n const vectorU = Matrix3d.createPerpendicularVectorFavorXYPlane(normal);\r\n if (vectorU.tryNormalizeInPlace()) {\r\n const vectorV = normal.unitCrossProduct(vectorU);\r\n if (vectorV !== undefined)\r\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Return a Plane3dByOriginAndVectors, with\r\n * * origin is the translation (aka origin) from the Transform\r\n * * vectorU is the X column of the transform\r\n * * vectorV is the Y column of the transform.\r\n * @param transform source transform\r\n * @param xLength optional length to impose on vectorU.\r\n * @param yLength optional length to impose on vectorV.\r\n * @param result optional preexisting result\r\n */\r\n public static createFromTransformColumnsXYAndLengths(\r\n transform: Transform, xLength: number | undefined, yLength: number | undefined, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(transform.getOrigin());\r\n transform.matrix.columnX(result.vectorU);\r\n transform.matrix.columnY(result.vectorV);\r\n } else {\r\n result = new Plane3dByOriginAndVectors(\r\n transform.getOrigin(),\r\n transform.matrix.columnX(),\r\n transform.matrix.columnY());\r\n }\r\n if (xLength !== undefined)\r\n result.vectorU.scaleToLength(xLength, result.vectorU);\r\n if (yLength !== undefined)\r\n result.vectorV.scaleToLength(yLength, result.vectorV);\r\n return result;\r\n }\r\n /** Capture origin and directions in a new plane. */\r\n public static createCapture(\r\n origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n if (!result)\r\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\r\n result.origin = origin;\r\n result.vectorU = vectorU;\r\n result.vectorV = vectorV;\r\n return result;\r\n }\r\n\r\n /** Set all origin and both vectors from direct numeric parameters */\r\n public setOriginAndVectorsXYZ(\r\n x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number\r\n ): Plane3dByOriginAndVectors {\r\n this.origin.set(x0, y0, z0);\r\n this.vectorU.set(ux, uy, uz);\r\n this.vectorV.set(vx, vy, vz);\r\n return this;\r\n }\r\n /**\r\n * Set all origin and both vectors from coordinates in given origin and vectors.\r\n * * Note that coordinates are copied out of the parameters -- the given parameters are NOT retained by reference.\r\n */\r\n public setOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d): Plane3dByOriginAndVectors {\r\n this.origin.setFrom(origin);\r\n this.vectorU.setFrom(vectorU);\r\n this.vectorV.setFrom(vectorV);\r\n return this;\r\n }\r\n /** Create a new plane from direct numeric parameters */\r\n public static createOriginAndVectorsXYZ(\r\n x0: number, y0: number, z0: number,\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n if (result)\r\n return result.setOriginAndVectorsXYZ(x0, y0, z0, ux, uy, uz, vx, vy, vz);\r\n return new Plane3dByOriginAndVectors(\r\n Point3d.create(x0, y0, z0), Vector3d.create(ux, uy, uz), Vector3d.create(vx, vy, vz)\r\n );\r\n }\r\n /**\r\n * Define a plane by three points in the plane.\r\n * @param origin origin for the parameterization.\r\n * @param targetU target point for the vectorU starting at the origin.\r\n * @param targetV target point for the vectorV originating at the origin.\r\n * @param result optional result.\r\n */\r\n public static createOriginAndTargets(\r\n origin: Point3d, targetU: Point3d, targetV: Point3d, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n origin.x, origin.y, origin.z,\r\n targetU.x - origin.x, targetU.y - origin.y, targetU.z - origin.z,\r\n targetV.x - origin.x, targetV.y - origin.y, targetV.z - origin.z,\r\n result\r\n );\r\n }\r\n /** Create a plane with origin at 000, unit vectorU in x direction, and unit vectorV in the y direction. */\r\n public static createXYPlane(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(0, 0, 0, 1, 0, 0, 0, 1, 0, result);\r\n }\r\n /**\r\n * Create a plane from data presented as Float64Arrays.\r\n * @param origin x,y,z of origin.\r\n * @param vectorU x,y,z of vectorU\r\n * @param vectorV x,y,z of vectorV\r\n */\r\n public static createOriginAndVectorsArrays(\r\n origin: Float64Array, vectorU: Float64Array, vectorV: Float64Array, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n origin[0], origin[1], origin[2],\r\n vectorU[0], vectorU[1], vectorU[2],\r\n vectorV[0], vectorV[1], vectorV[2],\r\n result\r\n );\r\n }\r\n /**\r\n * Create a plane from data presented as Float64Array with weights\r\n * @param origin x,y,z,w of origin.\r\n * @param vectorU x,y,z,w of vectorU\r\n * @param vectorV x,y,z,w of vectorV\r\n */\r\n public static createOriginAndVectorsWeightedArrays(\r\n originW: Float64Array, vectorUw: Float64Array, vectorVw: Float64Array, result?: Plane3dByOriginAndVectors\r\n ): Plane3dByOriginAndVectors {\r\n const w = originW[3];\r\n result = Plane3dByOriginAndVectors.createXYPlane(result);\r\n if (Geometry.isSmallMetricDistance(w))\r\n return result;\r\n const dw = 1.0 / w;\r\n const au = vectorUw[3] * dw * dw;\r\n const av = vectorVw[3] * dw * dw;\r\n // for homogeneous function X, with w its weight:\r\n // (X/w) is the cartesian point.\r\n // (X/w)' = (X' w - X w')/(w*w)\r\n // = X'/w - (X/w)(w'/w)\r\n // = X'/w - X w'/w^2)\r\n // The w parts of the formal xyzw sums are identically 0.\r\n // Here the X' and its w' are taken from each vectorUw and vectorVw\r\n result.origin.set(originW[0] * dw, originW[1] * dw, originW[2] * dw);\r\n Vector3d.createAdd2ScaledXYZ(\r\n vectorUw[0], vectorUw[1], vectorUw[2], dw, originW[0], originW[1], originW[2], -au, result.vectorU\r\n );\r\n Vector3d.createAdd2ScaledXYZ(\r\n vectorVw[0], vectorVw[1], vectorVw[2], dw, originW[0], originW[1], originW[2], -av, result.vectorV\r\n );\r\n return result;\r\n }\r\n /**\r\n * Evaluate a point a grid coordinates on the plane.\r\n * * The computed point is `origin + vectorU * u + vectorV * v`\r\n * @param u coordinate along vectorU\r\n * @param v coordinate along vectorV\r\n * @param result optional result destination.\r\n * @returns Return the computed coordinate.\r\n */\r\n public fractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n return this.origin.plus2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Return the vector from the plane origin to parametric coordinate (u.v) */\r\n public fractionToVector(u: number, v: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createAdd2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Set coordinates from a json object such as `{origin: [1,2,3], vectorU:[4,5,6], vectorV[3,2,1]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json || !json.origin || !json.vectorV) {\r\n this.origin.set(0, 0, 0);\r\n this.vectorU.set(1, 0, 0);\r\n this.vectorV.set(0, 1, 0);\r\n } else {\r\n this.origin.setFromJSON(json.origin);\r\n this.vectorU.setFromJSON(json.vectorU);\r\n this.vectorV.setFromJSON(json.vectorV);\r\n }\r\n }\r\n /**\r\n * Convert an Angle to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return {\r\n origin: this.origin.toJSON(),\r\n vectorU: this.vectorU.toJSON(),\r\n vectorV: this.vectorV.toJSON(),\r\n };\r\n }\r\n /** Create a new plane. See `setFromJSON` for layout example. */\r\n public static fromJSON(json?: any): Plane3dByOriginAndVectors {\r\n const result = Plane3dByOriginAndVectors.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Test origin and vectors for isAlmostEqual with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndVectors): boolean {\r\n return this.origin.isAlmostEqual(other.origin)\r\n && this.vectorU.isAlmostEqual(other.vectorU)\r\n && this.vectorV.isAlmostEqual(other.vectorV);\r\n }\r\n /**\r\n * Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.\r\n * * Return true if both succeeded.\r\n */\r\n public normalizeInPlace(): boolean {\r\n const okU = this.vectorU.normalizeInPlace();\r\n const okV = this.vectorV.normalizeInPlace();\r\n return okU && okV;\r\n }\r\n /** Return (if possible) a unit normal to the plane */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this.vectorU.unitCrossProduct(this.vectorV, result);\r\n }\r\n /**\r\n * Return (if possible) a unit normal to the plane.\r\n * * This method is the same as getUnitNormal, which was created later as part of the abstract base class Plane3d.\r\n */\r\n public unitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this.vectorU.unitCrossProduct(this.vectorV, result);\r\n }\r\n /**\r\n * Return some point on the plane.\r\n */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n return this.origin.clone(result);\r\n }\r\n private static _workVector: Vector3d;\r\n /** Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane */\r\n public unitNormalRay(result?: Ray3d): Ray3d | undefined {\r\n if (!Plane3dByOriginAndVectors._workVector)\r\n Plane3dByOriginAndVectors._workVector = Vector3d.create();\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV, Plane3dByOriginAndVectors._workVector);\r\n if (unitNormal === undefined)\r\n return undefined;\r\n return Ray3d.create(this.origin, unitNormal, result);\r\n }\r\n /**\r\n * Create a rigid frame (i.e. frenet frame) with\r\n * * origin at the plane origin\r\n * * x axis along the (normalized) vectorU\r\n * * y axis normalized vectorU to vectorV plane, and perpendicular to x axis\r\n * * z axis perpendicular to both.\r\n * @param result optional result\r\n */\r\n public toRigidFrame(result?: Transform): Transform | undefined {\r\n return Transform.createRigidFromOriginAndColumns(this.origin, this.vectorU, this.vectorV, AxisOrder.XYZ, result);\r\n }\r\n /** Apply the transform to the origin and vectors in place */\r\n public transformInPlace(transform: Transform) {\r\n transform.multiplyPoint3d(this.origin, this.origin);\r\n transform.multiplyVector(this.vectorU, this.vectorU);\r\n transform.multiplyVector(this.vectorV, this.vectorV);\r\n }\r\n /**\r\n * Return x component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalX(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.x : 0.0;\r\n }\r\n /**\r\n * Return y component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalY(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.y : 0.0;\r\n }\r\n /**\r\n * Return z component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalZ(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.z : 0.0;\r\n }\r\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\r\n public altitude(xyz: XYAndZ): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n (xyz.x - this.origin.x), (xyz.y - this.origin.y), (xyz.z - this.origin.z),\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n (x - this.origin.x), (y - this.origin.y), (z - this.origin.z),\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\r\n public velocity(xyzVector: XYAndZ): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n xyzVector.x, xyzVector.y, xyzVector.z,\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n x, y, z,\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /**\r\n * Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.\r\n * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the\r\n * plane but is not a physical distance.\r\n */\r\n public weightedAltitude(xyzw: Point4d) {\r\n const w = xyzw.w;\r\n return Geometry.tripleProduct(\r\n (xyzw.x - this.origin.x * w), (xyzw.y - this.origin.y * w), (xyzw.z - this.origin.z * w),\r\n this.vectorU.x, this.vectorU.y, this.vectorU.z,\r\n this.vectorV.x, this.vectorV.y, this.vectorV.z);\r\n }\r\n /**\r\n * Return the projection of spacePoint onto the plane.\r\n * If the plane is degenerate to a ray, project to the ray.\r\n * If the plane is degenerate to its origin, return the point\r\n */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal !== undefined) {\r\n const w = unitNormal.dotProductStartEnd(this.origin, spacePoint);\r\n return spacePoint.plusScaled(unitNormal, -w, result);\r\n }\r\n // uh oh. vectorU and vectorV are colinear or zero.\r\n // project to ray defined by the longer one, or just to origin.\r\n const dotUU = this.vectorU.magnitudeSquared();\r\n const dotVV = this.vectorV.magnitudeSquared();\r\n if (dotUU >= dotVV) {\r\n const dotUW = this.vectorU.dotProductStartEnd(this.origin, spacePoint);\r\n const f = Geometry.conditionalDivideCoordinate(dotUW, dotUU, 0.0);\r\n if (f !== undefined)\r\n return spacePoint.plusScaled(this.vectorU, f, result);\r\n } else {\r\n const dotVW = this.vectorV.dotProductStartEnd(this.origin, spacePoint);\r\n const f = Geometry.conditionalDivideCoordinate(dotVW, dotVV, 0.0);\r\n if (f !== undefined)\r\n return spacePoint.plusScaled(this.vectorV, f, result);\r\n }\r\n return this.origin.clone(result);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Ray3d } from \"./Ray3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\n\r\n/**\r\n * A Plane3dByOriginAndVectors is an origin and a pair of vectors.\r\n * This defines a plane with a (possibly skewed) uv coordinate grid\r\n * * The grid directions (`vectorU` and `vectorV`)\r\n * * are NOT required to be unit vectors.\r\n * * are NOT required to be perpendicular vectors.\r\n * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.\r\n * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU\r\n * and vectorV as plane normal.\r\n * * Hence these are cartesian distances.\r\n * * If numerous calls to these are expected, the repeated normalization may be a performance issue.\r\n * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide\r\n * better performance.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndVectors extends Plane3d implements BeJSONFunctions {\r\n /** Origin of plane grid */\r\n public origin: Point3d;\r\n /** u direction in plane grid */\r\n public vectorU: Vector3d;\r\n /** v direction in plane grid */\r\n public vectorV: Vector3d;\r\n private constructor(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d) {\r\n super();\r\n this.origin = origin;\r\n this.vectorU = vectorU;\r\n this.vectorV = vectorV;\r\n }\r\n /** Create a new plane from origin and 2 in-plane vectors. */\r\n public static createOriginAndVectors(\r\n origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.vectorU.setFrom(vectorU);\r\n result.vectorV.setFrom(vectorV);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndVectors(origin.clone(), vectorU.clone(), vectorV.clone());\r\n }\r\n /** Clone to a new plane. */\r\n public clone(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (result !== undefined)\r\n result.setOriginAndVectors(this.origin, this.vectorU, this.vectorV);\r\n return new Plane3dByOriginAndVectors(this.origin.clone(), this.vectorU.clone(), this.vectorV.clone());\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndVectors from a variety of plane types.\r\n * * The input is NOT captured.\r\n */\r\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n if (source instanceof Plane3dByOriginAndVectors)\r\n return source.clone(result);\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n const vectorU = Matrix3d.createPerpendicularVectorFavorXYPlane(normal);\r\n if (vectorU.tryNormalizeInPlace()) {\r\n const vectorV = normal.unitCrossProduct(vectorU);\r\n if (vectorV !== undefined)\r\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Return a Plane3dByOriginAndVectors, with\r\n * * origin is the translation (aka origin) from the Transform\r\n * * vectorU is the X column of the transform\r\n * * vectorV is the Y column of the transform.\r\n * @param transform source transform\r\n * @param xLength optional length to impose on vectorU.\r\n * @param yLength optional length to impose on vectorV.\r\n * @param result optional preexisting result\r\n */\r\n public static createFromTransformColumnsXYAndLengths(\r\n transform: Transform, xLength: number | undefined, yLength: number | undefined, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(transform.getOrigin());\r\n transform.matrix.columnX(result.vectorU);\r\n transform.matrix.columnY(result.vectorV);\r\n } else {\r\n result = new Plane3dByOriginAndVectors(\r\n transform.getOrigin(),\r\n transform.matrix.columnX(),\r\n transform.matrix.columnY());\r\n }\r\n if (xLength !== undefined)\r\n result.vectorU.scaleToLength(xLength, result.vectorU);\r\n if (yLength !== undefined)\r\n result.vectorV.scaleToLength(yLength, result.vectorV);\r\n return result;\r\n }\r\n /** Capture origin and directions in a new plane. */\r\n public static createCapture(\r\n origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n if (!result)\r\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\r\n result.origin = origin;\r\n result.vectorU = vectorU;\r\n result.vectorV = vectorV;\r\n return result;\r\n }\r\n\r\n /** Set all origin and both vectors from direct numeric parameters */\r\n public setOriginAndVectorsXYZ(\r\n x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): Plane3dByOriginAndVectors {\r\n this.origin.set(x0, y0, z0);\r\n this.vectorU.set(ux, uy, uz);\r\n this.vectorV.set(vx, vy, vz);\r\n return this;\r\n }\r\n /**\r\n * Set all origin and both vectors from coordinates in given origin and vectors.\r\n * * Note that coordinates are copied out of the parameters -- the given parameters are NOT retained by reference.\r\n */\r\n public setOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d): Plane3dByOriginAndVectors {\r\n this.origin.setFrom(origin);\r\n this.vectorU.setFrom(vectorU);\r\n this.vectorV.setFrom(vectorV);\r\n return this;\r\n }\r\n /** Create a new plane from direct numeric parameters */\r\n public static createOriginAndVectorsXYZ(\r\n x0: number, y0: number, z0: number,\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n if (result)\r\n return result.setOriginAndVectorsXYZ(x0, y0, z0, ux, uy, uz, vx, vy, vz);\r\n return new Plane3dByOriginAndVectors(\r\n Point3d.create(x0, y0, z0), Vector3d.create(ux, uy, uz), Vector3d.create(vx, vy, vz),\r\n );\r\n }\r\n /**\r\n * Define a plane by three points in the plane.\r\n * @param origin origin for the parameterization.\r\n * @param targetU target point for the vectorU starting at the origin.\r\n * @param targetV target point for the vectorV originating at the origin.\r\n * @param result optional result.\r\n */\r\n public static createOriginAndTargets(\r\n origin: Point3d, targetU: Point3d, targetV: Point3d, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n origin.x, origin.y, origin.z,\r\n targetU.x - origin.x, targetU.y - origin.y, targetU.z - origin.z,\r\n targetV.x - origin.x, targetV.y - origin.y, targetV.z - origin.z,\r\n result,\r\n );\r\n }\r\n /** Create a plane with origin at 000, unit vectorU in x direction, and unit vectorV in the y direction. */\r\n public static createXYPlane(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(0, 0, 0, 1, 0, 0, 0, 1, 0, result);\r\n }\r\n /**\r\n * Create a plane from data presented as Float64Arrays.\r\n * @param origin x,y,z of origin.\r\n * @param vectorU x,y,z of vectorU\r\n * @param vectorV x,y,z of vectorV\r\n */\r\n public static createOriginAndVectorsArrays(\r\n origin: Float64Array, vectorU: Float64Array, vectorV: Float64Array, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n origin[0], origin[1], origin[2],\r\n vectorU[0], vectorU[1], vectorU[2],\r\n vectorV[0], vectorV[1], vectorV[2],\r\n result,\r\n );\r\n }\r\n /**\r\n * Create a plane from data presented as Float64Array with weights\r\n * @param origin x,y,z,w of origin.\r\n * @param vectorU x,y,z,w of vectorU\r\n * @param vectorV x,y,z,w of vectorV\r\n */\r\n public static createOriginAndVectorsWeightedArrays(\r\n originW: Float64Array, vectorUw: Float64Array, vectorVw: Float64Array, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors {\r\n const w = originW[3];\r\n result = Plane3dByOriginAndVectors.createXYPlane(result);\r\n if (Geometry.isSmallMetricDistance(w))\r\n return result;\r\n const dw = 1.0 / w;\r\n const au = vectorUw[3] * dw * dw;\r\n const av = vectorVw[3] * dw * dw;\r\n // for homogeneous function X, with w its weight:\r\n // (X/w) is the cartesian point.\r\n // (X/w)' = (X' w - X w')/(w*w)\r\n // = X'/w - (X/w)(w'/w)\r\n // = X'/w - X w'/w^2)\r\n // The w parts of the formal xyzw sums are identically 0.\r\n // Here the X' and its w' are taken from each vectorUw and vectorVw\r\n result.origin.set(originW[0] * dw, originW[1] * dw, originW[2] * dw);\r\n Vector3d.createAdd2ScaledXYZ(\r\n vectorUw[0], vectorUw[1], vectorUw[2], dw, originW[0], originW[1], originW[2], -au, result.vectorU,\r\n );\r\n Vector3d.createAdd2ScaledXYZ(\r\n vectorVw[0], vectorVw[1], vectorVw[2], dw, originW[0], originW[1], originW[2], -av, result.vectorV,\r\n );\r\n return result;\r\n }\r\n /**\r\n * Evaluate a point a grid coordinates on the plane.\r\n * * The computed point is `origin + vectorU * u + vectorV * v`\r\n * @param u coordinate along vectorU\r\n * @param v coordinate along vectorV\r\n * @param result optional result destination.\r\n * @returns Return the computed coordinate.\r\n */\r\n public fractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n return this.origin.plus2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Return the vector from the plane origin to parametric coordinate (u.v) */\r\n public fractionToVector(u: number, v: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createAdd2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Set coordinates from a json object such as `{origin: [1,2,3], vectorU:[4,5,6], vectorV[3,2,1]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json || !json.origin || !json.vectorV) {\r\n this.origin.set(0, 0, 0);\r\n this.vectorU.set(1, 0, 0);\r\n this.vectorV.set(0, 1, 0);\r\n } else {\r\n this.origin.setFromJSON(json.origin);\r\n this.vectorU.setFromJSON(json.vectorU);\r\n this.vectorV.setFromJSON(json.vectorV);\r\n }\r\n }\r\n /**\r\n * Convert an Angle to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return {\r\n origin: this.origin.toJSON(),\r\n vectorU: this.vectorU.toJSON(),\r\n vectorV: this.vectorV.toJSON(),\r\n };\r\n }\r\n /** Create a new plane. See `setFromJSON` for layout example. */\r\n public static fromJSON(json?: any): Plane3dByOriginAndVectors {\r\n const result = Plane3dByOriginAndVectors.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Test origin and vectors for isAlmostEqual with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndVectors): boolean {\r\n return this.origin.isAlmostEqual(other.origin)\r\n && this.vectorU.isAlmostEqual(other.vectorU)\r\n && this.vectorV.isAlmostEqual(other.vectorV);\r\n }\r\n /**\r\n * Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.\r\n * * Return true if both succeeded.\r\n */\r\n public normalizeInPlace(): boolean {\r\n const okU = this.vectorU.normalizeInPlace();\r\n const okV = this.vectorV.normalizeInPlace();\r\n return okU && okV;\r\n }\r\n /** Return (if possible) a unit normal to the plane */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this.vectorU.unitCrossProduct(this.vectorV, result);\r\n }\r\n /**\r\n * Return (if possible) a unit normal to the plane.\r\n * * This method is the same as getUnitNormal, which was created later as part of the abstract base class Plane3d.\r\n */\r\n public unitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this.vectorU.unitCrossProduct(this.vectorV, result);\r\n }\r\n /**\r\n * Return some point on the plane.\r\n */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n // This function returns the plane origin. In general, a point x is on the plane if\r\n // and only if x = o + a*u + b*v, where a and b are scalars.\r\n return this.origin.clone(result);\r\n }\r\n private static _workVector: Vector3d;\r\n /** Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane */\r\n public unitNormalRay(result?: Ray3d): Ray3d | undefined {\r\n if (!Plane3dByOriginAndVectors._workVector)\r\n Plane3dByOriginAndVectors._workVector = Vector3d.create();\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV, Plane3dByOriginAndVectors._workVector);\r\n if (unitNormal === undefined)\r\n return undefined;\r\n return Ray3d.create(this.origin, unitNormal, result);\r\n }\r\n /**\r\n * Create a rigid frame (i.e. frenet frame) with\r\n * * origin at the plane origin\r\n * * x axis along the (normalized) vectorU\r\n * * y axis normalized vectorU to vectorV plane, and perpendicular to x axis\r\n * * z axis perpendicular to both.\r\n * @param result optional result\r\n */\r\n public toRigidFrame(result?: Transform): Transform | undefined {\r\n return Transform.createRigidFromOriginAndColumns(this.origin, this.vectorU, this.vectorV, AxisOrder.XYZ, result);\r\n }\r\n /** Apply the transform to the origin and vectors in place */\r\n public transformInPlace(transform: Transform) {\r\n transform.multiplyPoint3d(this.origin, this.origin);\r\n transform.multiplyVector(this.vectorU, this.vectorU);\r\n transform.multiplyVector(this.vectorV, this.vectorV);\r\n }\r\n /**\r\n * Return x component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalX(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.x : 0.0;\r\n }\r\n /**\r\n * Return y component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalY(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.y : 0.0;\r\n }\r\n /**\r\n * Return z component of the (normalized!) {vectorU CROSS vectorV}.\r\n * Return 0 if the cross product is zero.\r\n */\r\n public normalZ(): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n return unitNormal !== undefined ? unitNormal.z : 0.0;\r\n }\r\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\r\n public altitude(xyz: XYAndZ): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n (xyz.x - this.origin.x), (xyz.y - this.origin.y), (xyz.z - this.origin.z),\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n (x - this.origin.x), (y - this.origin.y), (z - this.origin.z),\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\r\n public velocity(xyzVector: XYAndZ): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n xyzVector.x, xyzVector.y, xyzVector.z,\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal === undefined)\r\n return 0.0;\r\n return Geometry.dotProductXYZXYZ(\r\n x, y, z,\r\n unitNormal.x, unitNormal.y, unitNormal.z);\r\n }\r\n /**\r\n * Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.\r\n * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the\r\n * plane but is not a physical distance.\r\n */\r\n public weightedAltitude(xyzw: Point4d) {\r\n const w = xyzw.w;\r\n return Geometry.tripleProduct(\r\n (xyzw.x - this.origin.x * w), (xyzw.y - this.origin.y * w), (xyzw.z - this.origin.z * w),\r\n this.vectorU.x, this.vectorU.y, this.vectorU.z,\r\n this.vectorV.x, this.vectorV.y, this.vectorV.z);\r\n }\r\n /**\r\n * Return the projection of spacePoint onto the plane.\r\n * If the plane is degenerate to a ray, project to the ray.\r\n * If the plane is degenerate to its origin, return the point\r\n */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\r\n if (unitNormal !== undefined) {\r\n const w = unitNormal.dotProductStartEnd(this.origin, spacePoint);\r\n return spacePoint.plusScaled(unitNormal, -w, result);\r\n }\r\n // uh oh. vectorU and vectorV are colinear or zero.\r\n // project to ray defined by the longer one, or just to origin.\r\n const dotUU = this.vectorU.magnitudeSquared();\r\n const dotVV = this.vectorV.magnitudeSquared();\r\n if (dotUU >= dotVV) {\r\n const dotUW = this.vectorU.dotProductStartEnd(this.origin, spacePoint);\r\n const f = Geometry.conditionalDivideCoordinate(dotUW, dotUU, 0.0);\r\n if (f !== undefined)\r\n return spacePoint.plusScaled(this.vectorU, f, result);\r\n } else {\r\n const dotVW = this.vectorV.dotProductStartEnd(this.origin, spacePoint);\r\n const f = Geometry.conditionalDivideCoordinate(dotVW, dotVV, 0.0);\r\n if (f !== undefined)\r\n return spacePoint.plusScaled(this.vectorV, f, result);\r\n }\r\n return this.origin.clone(result);\r\n }\r\n}\r\n"]}
@@ -97,13 +97,13 @@ export declare class Point2d extends XY implements BeJSONFunctions {
97
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  /** Create a Point2d with both coordinates zero. */
98
98
  static createZero(result?: Point2d): Point2d;
99
99
  /**
100
- * Starting at this point, move along vector by tangentFraction of the vector length, and then
101
- * to the left by leftFraction of the perpendicular vector length.
102
- * @param tangentFraction distance to move along the vector, as a fraction of vector
103
- * @param leftFraction distance to move perpendicular to the vector, as a fraction of the rotated vector
100
+ * Starting at this point, move along `vector` by `tangentFraction` of its length, and then
101
+ * by `leftFraction` of its length along the left perpendicular.
102
+ * @param tangentFraction distance to move along `vector`, as a fraction of its length
103
+ * @param leftFraction distance to move perpendicular to `vector`, as a fraction of its length
104
104
  * @param vector the other vector
105
105
  */
106
- addForwardLeft(tangentFraction: number, leftFraction: number, vector: Vector2d): Point2d;
106
+ addForwardLeft(tangentFraction: number, leftFraction: number, vector: Vector2d, result?: Point2d): Point2d;
107
107
  /**
108
108
  * Interpolate at tangentFraction between this instance and point, and then Move by leftFraction
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  * along the xy perpendicular of the vector between the points.
@@ -197,11 +197,10 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
197
197
  /** Return a unit vector in direction of this instance (undefined if this instance has near zero length) */
198
198
  normalize(result?: Vector2d): Vector2d | undefined;
199
199
  /**
200
- * Return fractional projection of target vector onto this
201
- * * It's returning the signed projection magnitude divided by the target magnitude. In other words,
202
- * it's returning the length of the projection as a fraction of the target magnitude.
200
+ * Return fractional length of the projection of the instance onto the target vector.
203
201
  * @param target the target vector
204
- * @param defaultFraction the returned value in case magnitude square of target vector is very small
202
+ * @param defaultFraction the returned value in case the magnitude of `target` is too small
203
+ * @returns the signed length of the projection divided by the length of `target`
205
204
  */
206
205
  fractionOfProjectionToVector(target: Vector2d, defaultFraction?: number): number;
207
206
  /** Return a new vector with components negated from this instance. */
@@ -1 +1 @@
1
- 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