@itwin/core-geometry 4.1.0-dev.4 → 4.1.0-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/curve/Arc3d.d.ts +70 -86
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +109 -96
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +47 -30
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +63 -34
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.d.ts +40 -41
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js +31 -35
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +137 -92
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js +114 -75
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/GeometryQuery.d.ts +26 -20
- package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -1
- package/lib/cjs/curve/GeometryQuery.js +11 -9
- package/lib/cjs/curve/GeometryQuery.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.d.ts +34 -25
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js +76 -38
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +70 -51
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +120 -71
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountMap.d.ts +14 -13
- package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountMap.js +9 -8
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.d.ts +29 -21
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +44 -22
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +2 -2
- package/lib/cjs/geometry3d/Matrix3d.js +2 -2
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +70 -86
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +109 -96
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +47 -30
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +63 -34
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.d.ts +40 -41
- package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.js +31 -35
- package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.d.ts +137 -92
- package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js +114 -75
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/GeometryQuery.d.ts +26 -20
- package/lib/esm/curve/GeometryQuery.d.ts.map +1 -1
- package/lib/esm/curve/GeometryQuery.js +11 -9
- package/lib/esm/curve/GeometryQuery.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.d.ts +34 -25
- package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/esm/curve/LineSegment3d.js +76 -38
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +70 -51
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +120 -71
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/Query/StrokeCountMap.d.ts +14 -13
- package/lib/esm/curve/Query/StrokeCountMap.d.ts.map +1 -1
- package/lib/esm/curve/Query/StrokeCountMap.js +9 -8
- package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.d.ts +29 -21
- package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +44 -22
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +2 -2
- package/lib/esm/geometry3d/Matrix3d.js +2 -2
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/package.json +3 -3
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@@ -38,7 +38,7 @@ export var CurveSearchStatus;
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CurveSearchStatus[CurveSearchStatus["stoppedAtBoundary"] = 2] = "stoppedAtBoundary";
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})(CurveSearchStatus || (CurveSearchStatus = {}));
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/**
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*
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* Use to update a vector in case where source and prior result are both possibly undefined.
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* * Any undefined source returns undefined.
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* * For defined source, reuse optional result if available.
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* @param source optional source
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@@ -57,6 +57,7 @@ function optionalVectorUpdate(source, result) {
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* @public
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*/
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export class CurveLocationDetail {
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/** constructor */
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constructor() {
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this.pointQ = Point3d.createZero();
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this.fraction = 0;
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@@ -72,21 +73,22 @@ export class CurveLocationDetail {
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this.fraction1 = fraction1;
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this.point1 = point1;
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}
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/**
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/** Test if this pair has fraction1 defined */
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get hasFraction1() {
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return this.fraction1 !== undefined;
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}
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/**
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/** Test if this is an isolated point. This is true if intervalRole is any of (undefined, isolated, isolatedAtVertex) */
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get isIsolated() {
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return this.intervalRole === undefined
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|| this.intervalRole === CurveIntervalRole.isolated
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|| this.intervalRole === CurveIntervalRole.isolatedAtVertex;
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}
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/**
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/** Return the fraction delta. (0 if no fraction1) */
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get fractionDelta() {
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return this.fraction1 !== undefined ? this.fraction1 - this.fraction : 0.0;
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}
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/**
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/**
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* If (fraction1, point1) are defined, make them the primary (and only) data.
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* * No action if undefined.
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*/
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collapseToEnd() {
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@@ -99,14 +101,16 @@ export class CurveLocationDetail {
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this.point1 = undefined;
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}
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}
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/**
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/**
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* Make (fraction, point) the primary (and only) data.
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* * No action if undefined.
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*/
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collapseToStart() {
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this.fraction1 = undefined;
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this.point1 = undefined;
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}
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/**
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/**
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* Return a complete copy, WITH CAVEATS . . .
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* * curve member is copied as a reference.
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* * point and vector members are cloned.
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*/
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setFR(fraction, ray, a = 0) {
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return this.setFP(fraction, ray.origin, ray.direction, a);
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}
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/** Set the CurvePrimitive pointer, leaving all other properties untouched.
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*/
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/** Set the CurvePrimitive pointer, leaving all other properties untouched. */
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setCurve(curve) { this.curve = curve; }
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/** record the distance from the CurveLocationDetail's point to the parameter point. */
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setDistanceTo(point) {
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this.a = this.point.distance(point);
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}
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/**
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*/
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/** Create with a CurvePrimitive pointer but no coordinate data. */
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static create(curve, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer, fraction, and point coordinates. */
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static createCurveFractionPoint(curve, fraction, point, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.curveSearchStatus = undefined;
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return result;
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}
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/**
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* Create a new detail with only ray, fraction, and point.
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*/
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/** Create a new detail with only ray, fraction, and point. */
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static createRayFractionPoint(ray, fraction, point, result) {
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result = result ? result : new CurveLocationDetail();
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result.fraction = fraction;
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result.point.setFromPoint3d(point);
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer, fraction, and point coordinates */
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static createCurveFractionPointDistanceCurveSearchStatus(curve, fraction, point, distance, status, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.curveSearchStatus = status;
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return result;
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}
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/**
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* *
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*/
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/** Create with curveSearchStatus affected by allowExtension. */
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static createConditionalMoveSignedDistance(allowExtension, curve, startFraction, endFraction, requestedSignedDistance, result) {
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let a = requestedSignedDistance;
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let status = CurveSearchStatus.success;
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result.curveSearchStatus = status;
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer and fraction for evaluation. */
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static createCurveEvaluatedFraction(curve, fraction, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.a = 0.0;
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer and fraction for evaluation. */
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static createCurveEvaluatedFractionPointAndDerivative(curve, fraction, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.a = 0.0;
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer and 2 fractions for evaluation. */
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static createCurveEvaluatedFractionFraction(curve, fraction0, fraction1, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.a = 0.0;
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return result;
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}
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/**
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*/
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/** Create with CurvePrimitive pointer, fraction, and point coordinates. */
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static createCurveFractionPointDistance(curve, fraction, point, a, result) {
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result = result ? result : new CurveLocationDetail();
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result.curve = curve;
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result.curveSearchStatus = undefined;
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return result;
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}
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/**
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/**
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* Update or create if closer than current contents.
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* @param curve candidate curve
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* @param fraction candidate fraction
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* @param point candidate point
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return true;
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}
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/**
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* Exchange the (fraction,fraction1) and (point, point1) pairs.
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* * (Skip each swap if its "1" value is undefined)
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*/
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}
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}
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*/
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inverseInterpolateFraction(f, defaultFraction = 0) {
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return detailB;
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}
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/**
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* Enumeration of configurations for intersections and min/max distance-between-curve
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* @public
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*/
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export var CurveCurveApproachType;
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/** Completely parallel geometry. */
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CurveCurveApproachType[CurveCurveApproachType["ParallelGeometry"] = 3] = "ParallelGeometry";
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})(CurveCurveApproachType || (CurveCurveApproachType = {}));
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/**
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* A pair of CurveLocationDetail.
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* Create a curve detail pair using references to two CurveLocationDetails.
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* * optionally install in reversed positions
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\n\r\n/**\r\n * An enumeration of special conditions being described by a CurveLocationDetail.\r\n * @public\r\n */\r\nexport enum CurveIntervalRole {\r\n /** This point is an isolated point NOT at a primary vertex. */\r\n isolated = 0,\r\n /** This point is an isolated vertex hit */\r\n isolatedAtVertex = 1,\r\n /** This is the beginning of an interval */\r\n intervalStart = 10,\r\n /** This is an interior point of an interval. */\r\n intervalInterior = 11,\r\n /** This is the end of an interval */\r\n intervalEnd = 12,\r\n}\r\n/**\r\n * Return code for CurvePrimitive method `moveSignedDistanceFromFraction`\r\n * @public\r\n */\r\nexport enum CurveSearchStatus {\r\n /** unimplemented or zero length curve */\r\n error,\r\n /** complete success of search */\r\n success = 1,\r\n /** search ended prematurely (e.g. at incomplete distance moved) at start or end of curve */\r\n stoppedAtBoundary = 2,\r\n}\r\n\r\n/**\r\n * use to update a vector in case where source and prior result are both possibly undefined.\r\n * * Any undefined source returns undefined.\r\n * * For defined source, reuse optional result if available.\r\n * @param source optional source\r\n * @param result optional result\r\n */\r\nfunction optionalVectorUpdate(source: Vector3d | undefined, result: Vector3d | undefined): Vector3d | undefined {\r\n if (source) {\r\n return source.clone(result);\r\n }\r\n return undefined;\r\n}\r\n/**\r\n * CurveLocationDetail carries point and parameter data about a point evaluated on a curve.\r\n * * These are returned by a variety of queries.\r\n * * Particular contents can vary among the queries.\r\n * @public\r\n */\r\nexport class CurveLocationDetail {\r\n /** The curve being evaluated */\r\n public curve?: CurvePrimitive;\r\n /** optional ray */\r\n public ray?: Ray3d;\r\n /** The fractional position along the curve */\r\n public fraction: number;\r\n /** Detail condition of the role this point has in some context */\r\n public intervalRole?: CurveIntervalRole;\r\n /** The point on the curve */\r\n public point: Point3d;\r\n /** A vector (e.g. tangent vector) in context */\r\n public vectorInCurveLocationDetail?: Vector3d;\r\n /** A context-specific numeric value. (E.g. a distance) */\r\n public a: number;\r\n /** optional CurveLocationDetail with more detail of location. For instance, a detail for fractional position within\r\n * a CurveChainWithDistanceIndex returns fraction and distance along the chain as its primary data and\r\n * further detail of the particular curve within the chain in the childDetail.\r\n */\r\n public childDetail?: CurveLocationDetail;\r\n /** A status indicator for certain searches.\r\n * * e.g. CurvePrimitive.moveSignedDistanceFromFraction\r\n */\r\n public curveSearchStatus?: CurveSearchStatus;\r\n /** (optional) second fraction, e.g. end of interval of coincident curves */\r\n public fraction1?: number;\r\n /** (optional) second point, e.g. end of interval of coincident curves */\r\n public point1?: Point3d;\r\n /** A context-specific additional point */\r\n public pointQ: Point3d; // extra point for use in computations\r\n\r\n public constructor() {\r\n this.pointQ = Point3d.createZero();\r\n this.fraction = 0;\r\n this.point = Point3d.createZero();\r\n this.a = 0.0;\r\n }\r\n /** Set the (optional) intervalRole field */\r\n public setIntervalRole(value: CurveIntervalRole): void {\r\n this.intervalRole = value;\r\n }\r\n /** Set the (optional) fraction1 and point1, using direct assignment (capture!) to point1 */\r\n public captureFraction1Point1(fraction1: number, point1: Point3d): void {\r\n this.fraction1 = fraction1;\r\n this.point1 = point1;\r\n }\r\n\r\n /** test if this pair has fraction1 defined */\r\n public get hasFraction1(): boolean {\r\n return this.fraction1 !== undefined;\r\n }\r\n\r\n /** test if this is an isolated point. This is true if intervalRole is any of (undefined, isolated, isolatedAtVertex) */\r\n public get isIsolated(): boolean {\r\n return this.intervalRole === undefined\r\n || this.intervalRole === CurveIntervalRole.isolated\r\n || this.intervalRole === CurveIntervalRole.isolatedAtVertex;\r\n }\r\n\r\n /** return the fraction delta. (0 if no fraction1) */\r\n public get fractionDelta(): number {\r\n return this.fraction1 !== undefined ? this.fraction1 - this.fraction : 0.0;\r\n }\r\n\r\n /** If (fraction1, point1) are defined, make them the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToEnd() {\r\n if (this.fraction1 !== undefined) {\r\n this.fraction = this.fraction1;\r\n this.fraction1 = undefined;\r\n }\r\n if (this.point1) {\r\n this.point = this.point1;\r\n this.point1 = undefined;\r\n }\r\n }\r\n\r\n /** make (fraction, point) the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToStart() {\r\n this.fraction1 = undefined;\r\n this.point1 = undefined;\r\n }\r\n\r\n /** Return a complete copy, WITH CAVEATS . . .\r\n * * curve member is copied as a reference.\r\n * * point and vector members are cloned.\r\n */\r\n public clone(result?: CurveLocationDetail): CurveLocationDetail {\r\n if (result === this)\r\n return result;\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = this.curve;\r\n result.fraction = this.fraction;\r\n result.fraction1 = this.fraction1;\r\n result.point1 = this.point1;\r\n result.point.setFromPoint3d(this.point);\r\n result.vectorInCurveLocationDetail = optionalVectorUpdate(this.vectorInCurveLocationDetail, result.vectorInCurveLocationDetail);\r\n result.a = this.a;\r\n result.curveSearchStatus = this.curveSearchStatus;\r\n return result;\r\n }\r\n\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits `vector` and `a`, those fields are updated to the call-list defaults (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of pointers)\r\n * @param fraction (required) fraction to install\r\n * @param point (required) point to install\r\n * @param vector (optional) vector to install.\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFP(fraction: number, point: Point3d, vector?: Vector3d, a: number = 0.0) {\r\n this.fraction = fraction;\r\n this.point.setFrom(point);\r\n this.vectorInCurveLocationDetail = optionalVectorUpdate(vector, this.vectorInCurveLocationDetail);\r\n this.a = a;\r\n }\r\n\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits a`, that field is updated to the call-list default (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of the ray members)\r\n * @param fraction (required) fraction to install\r\n * @param ray (required) point and vector to install\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFR(fraction: number, ray: Ray3d, a: number = 0) {\r\n return this.setFP(fraction, ray.origin, ray.direction, a);\r\n }\r\n /** Set the CurvePrimitive pointer, leaving all other properties untouched.\r\n */\r\n public setCurve(curve: CurvePrimitive) { this.curve = curve; }\r\n\r\n /** record the distance from the CurveLocationDetail's point to the parameter point. */\r\n public setDistanceTo(point: Point3d) {\r\n this.a = this.point.distance(point);\r\n }\r\n\r\n /** create with a CurvePrimitive pointer but no coordinate data.\r\n */\r\n public static create(\r\n curve?: CurvePrimitive,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n return result;\r\n }\r\n\r\n /** create with CurvePrimitive pointer, fraction, and point coordinates.\r\n */\r\n public static createCurveFractionPoint(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = 0.0;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /**\r\n * Create a new detail with only ray, fraction, and point.\r\n */\r\n public static createRayFractionPoint(ray: Ray3d, fraction: number, point: Point3d, result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.fraction = fraction;\r\n result.ray = ray;\r\n result.point.setFromPoint3d(point);\r\n return result;\r\n }\r\n\r\n /** create with CurvePrimitive pointer, fraction, and point coordinates\r\n */\r\n public static createCurveFractionPointDistanceCurveSearchStatus(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n distance: number,\r\n status: CurveSearchStatus,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = distance;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** create with curveSearchStatus affected by allowExtension.\r\n * *\r\n */\r\n public static createConditionalMoveSignedDistance(\r\n allowExtension: boolean,\r\n curve: CurvePrimitive,\r\n startFraction: number,\r\n endFraction: number,\r\n requestedSignedDistance: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n let a = requestedSignedDistance;\r\n let status = CurveSearchStatus.success;\r\n if (!allowExtension && !Geometry.isIn01(endFraction)) {\r\n // cap the movement at the endpoint\r\n if (endFraction < 0.0) {\r\n a = - curve.curveLengthBetweenFractions(startFraction, 0.0);\r\n endFraction = 0.0;\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n } else if (endFraction > 1.0) {\r\n endFraction = 1.0;\r\n a = curve.curveLengthBetweenFractions(startFraction, 1.0);\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n }\r\n }\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = endFraction;\r\n result.point = curve.fractionToPoint(endFraction, result.point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n\r\n /** create with CurvePrimitive pointer and fraction for evaluation.\r\n */\r\n public static createCurveEvaluatedFraction(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point = curve.fractionToPoint(fraction);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** create with CurvePrimitive pointer and fraction for evaluation.\r\n */\r\n public static createCurveEvaluatedFractionPointAndDerivative(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n result.point = ray.origin;\r\n result.vectorInCurveLocationDetail = ray.direction;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n\r\n /** create with CurvePrimitive pointer and 2 fractions for evaluation.\r\n */\r\n public static createCurveEvaluatedFractionFraction(\r\n curve: CurvePrimitive,\r\n fraction0: number,\r\n fraction1: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction0;\r\n result.point = curve.fractionToPoint(fraction0);\r\n result.fraction1 = fraction1;\r\n result.point1 = curve.fractionToPoint(fraction1);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n\r\n /** create with CurvePrimitive pointer, fraction, and point coordinates.\r\n */\r\n public static createCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n\r\n /** update or create if closer than current contents.\r\n * @param curve candidate curve\r\n * @param fraction candidate fraction\r\n * @param point candidate point\r\n * @param a candidate distance\r\n * @returns true if the given distance is smaller (and hence this detail was updated.)\r\n */\r\n public updateIfCloserCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number): boolean {\r\n if (this.a < a)\r\n return false;\r\n CurveLocationDetail.createCurveFractionPointDistance(curve, fraction, point, a, this);\r\n return true;\r\n }\r\n /**\r\n * * Exchange the (fraction,fraction1) and (point, point1) pairs.\r\n * * (Skip each swap if its \"1\" value is undefined)\r\n */\r\n public swapFractionsAndPoints() {\r\n if (this.fraction1 !== undefined) {\r\n const f = this.fraction; this.fraction = this.fraction1; this.fraction1 = f;\r\n }\r\n if (this.point1 !== undefined) {\r\n const p = this.point; this.point = this.point1; this.point1 = p;\r\n }\r\n }\r\n /**\r\n * * return the fraction where f falls between fraction and fraction1.\r\n * * ASSUME fraction1 defined\r\n */\r\n public inverseInterpolateFraction(f: number, defaultFraction: number = 0): number {\r\n const a = Geometry.inverseInterpolate01(this.fraction, this.fraction1!, f);\r\n if (a === undefined)\r\n return defaultFraction;\r\n return a;\r\n }\r\n /**\r\n * Return the detail with smaller `a` value -- detailA returned if equal.\r\n * @param detailA first candidate\r\n * @param detailB second candidate\r\n */\r\n public static chooseSmallerA(detailA: CurveLocationDetail | undefined, detailB: CurveLocationDetail | undefined): CurveLocationDetail | undefined {\r\n if (detailA) {\r\n if (!detailB)\r\n return detailA;\r\n return detailA.a <= detailB.a ? detailA : detailB;\r\n }\r\n return detailB;\r\n }\r\n}\r\n/** Enumeration of configurations for intersections and min/max distance-between-curve\r\n * @public\r\n */\r\nexport enum CurveCurveApproachType {\r\n /** Intersection at a single point */\r\n Intersection = 0,\r\n /** Distinct points on the two curves, with each curve's tangent perpendicular to the chord between the points */\r\n PerpendicularChord = 1,\r\n /** Completely coincident geometry */\r\n CoincidentGeometry = 2,\r\n /** Completely parallel geometry. */\r\n ParallelGeometry = 3,\r\n}\r\n/** A pair of CurveLocationDetail.\r\n * @public\r\n */\r\nexport class CurveLocationDetailPair {\r\n /** The first of the two details ... */\r\n public detailA: CurveLocationDetail;\r\n /** The second of the two details ... */\r\n public detailB: CurveLocationDetail;\r\n /** enumeration of how the detail pairs relate.\r\n * * This is set only by certain closeApproach calculations.\r\n */\r\n public approachType?: CurveCurveApproachType;\r\n\r\n public constructor(detailA?: CurveLocationDetail, detailB?: CurveLocationDetail) {\r\n this.detailA = detailA ? detailA : new CurveLocationDetail();\r\n this.detailB = detailB ? detailB : new CurveLocationDetail();\r\n }\r\n\r\n /** Create a curve detail pair using references to two CurveLocationDetails */\r\n public static createCapture(detailA: CurveLocationDetail, detailB: CurveLocationDetail, result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n return result;\r\n }\r\n /** Create a curve detail pair using references to two CurveLocationDetails.\r\n * * optionally install in reversed positions\r\n */\r\n public static createCaptureOptionalReverse(detailA: CurveLocationDetail, detailB: CurveLocationDetail,\r\n reversed: boolean,\r\n result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n if (reversed) {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n\r\n } else {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n }\r\n return result;\r\n }\r\n\r\n /** Make a deep copy of this CurveLocationDetailPair */\r\n public clone(result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = this.detailA.clone();\r\n result.detailB = this.detailB.clone();\r\n result.approachType = this.approachType;\r\n return result;\r\n }\r\n /** Swap the details of A, B */\r\n public swapDetails() {\r\n const q = this.detailA;\r\n this.detailA = this.detailB;\r\n this.detailB = q;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\n\r\n/**\r\n * An enumeration of special conditions being described by a CurveLocationDetail.\r\n * @public\r\n */\r\nexport enum CurveIntervalRole {\r\n /** This point is an isolated point NOT at a primary vertex. */\r\n isolated = 0,\r\n /** This point is an isolated vertex hit */\r\n isolatedAtVertex = 1,\r\n /** This is the beginning of an interval */\r\n intervalStart = 10,\r\n /** This is an interior point of an interval. */\r\n intervalInterior = 11,\r\n /** This is the end of an interval */\r\n intervalEnd = 12,\r\n}\r\n/**\r\n * Return code for CurvePrimitive method `moveSignedDistanceFromFraction`\r\n * @public\r\n */\r\nexport enum CurveSearchStatus {\r\n /** unimplemented or zero length curve */\r\n error,\r\n /** complete success of search */\r\n success = 1,\r\n /** search ended prematurely (e.g. at incomplete distance moved) at start or end of curve */\r\n stoppedAtBoundary = 2,\r\n}\r\n\r\n/**\r\n * Use to update a vector in case where source and prior result are both possibly undefined.\r\n * * Any undefined source returns undefined.\r\n * * For defined source, reuse optional result if available.\r\n * @param source optional source\r\n * @param result optional result\r\n */\r\nfunction optionalVectorUpdate(source: Vector3d | undefined, result: Vector3d | undefined): Vector3d | undefined {\r\n if (source) {\r\n return source.clone(result);\r\n }\r\n return undefined;\r\n}\r\n\r\n/**\r\n * CurveLocationDetail carries point and parameter data about a point evaluated on a curve.\r\n * * These are returned by a variety of queries.\r\n * * Particular contents can vary among the queries.\r\n * @public\r\n */\r\nexport class CurveLocationDetail {\r\n /** The curve being evaluated */\r\n public curve?: CurvePrimitive;\r\n /** Optional ray */\r\n public ray?: Ray3d;\r\n /** The fractional position along the curve */\r\n public fraction: number;\r\n /** Detail condition of the role this point has in some context */\r\n public intervalRole?: CurveIntervalRole;\r\n /** The point on the curve */\r\n public point: Point3d;\r\n /** A vector (e.g. tangent vector) in context */\r\n public vectorInCurveLocationDetail?: Vector3d;\r\n /** A context-specific numeric value. (e.g. a distance) */\r\n public a: number;\r\n /**\r\n * Optional CurveLocationDetail with more detail of location. For instance, a detail for fractional position within\r\n * a CurveChainWithDistanceIndex returns fraction and distance along the chain as its primary data and\r\n * further detail of the particular curve within the chain in the childDetail.\r\n */\r\n public childDetail?: CurveLocationDetail;\r\n /**\r\n * A status indicator for certain searches.\r\n * * e.g. CurvePrimitive.moveSignedDistanceFromFraction\r\n */\r\n public curveSearchStatus?: CurveSearchStatus;\r\n /** (Optional) second fraction, e.g. end of interval of coincident curves */\r\n public fraction1?: number;\r\n /** (Optional) second point, e.g. end of interval of coincident curves */\r\n public point1?: Point3d;\r\n /** A context-specific additional point */\r\n public pointQ: Point3d; // extra point for use in computations\r\n /** constructor */\r\n public constructor() {\r\n this.pointQ = Point3d.createZero();\r\n this.fraction = 0;\r\n this.point = Point3d.createZero();\r\n this.a = 0.0;\r\n }\r\n /** Set the (optional) intervalRole field */\r\n public setIntervalRole(value: CurveIntervalRole): void {\r\n this.intervalRole = value;\r\n }\r\n /** Set the (optional) fraction1 and point1, using direct assignment (capture!) to point1 */\r\n public captureFraction1Point1(fraction1: number, point1: Point3d): void {\r\n this.fraction1 = fraction1;\r\n this.point1 = point1;\r\n }\r\n /** Test if this pair has fraction1 defined */\r\n public get hasFraction1(): boolean {\r\n return this.fraction1 !== undefined;\r\n }\r\n /** Test if this is an isolated point. This is true if intervalRole is any of (undefined, isolated, isolatedAtVertex) */\r\n public get isIsolated(): boolean {\r\n return this.intervalRole === undefined\r\n || this.intervalRole === CurveIntervalRole.isolated\r\n || this.intervalRole === CurveIntervalRole.isolatedAtVertex;\r\n }\r\n /** Return the fraction delta. (0 if no fraction1) */\r\n public get fractionDelta(): number {\r\n return this.fraction1 !== undefined ? this.fraction1 - this.fraction : 0.0;\r\n }\r\n /**\r\n * If (fraction1, point1) are defined, make them the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToEnd() {\r\n if (this.fraction1 !== undefined) {\r\n this.fraction = this.fraction1;\r\n this.fraction1 = undefined;\r\n }\r\n if (this.point1) {\r\n this.point = this.point1;\r\n this.point1 = undefined;\r\n }\r\n }\r\n /**\r\n * Make (fraction, point) the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToStart() {\r\n this.fraction1 = undefined;\r\n this.point1 = undefined;\r\n }\r\n /**\r\n * Return a complete copy, WITH CAVEATS . . .\r\n * * curve member is copied as a reference.\r\n * * point and vector members are cloned.\r\n */\r\n public clone(result?: CurveLocationDetail): CurveLocationDetail {\r\n if (result === this)\r\n return result;\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = this.curve;\r\n result.fraction = this.fraction;\r\n result.fraction1 = this.fraction1;\r\n result.point1 = this.point1;\r\n result.point.setFromPoint3d(this.point);\r\n result.vectorInCurveLocationDetail = optionalVectorUpdate(\r\n this.vectorInCurveLocationDetail, result.vectorInCurveLocationDetail\r\n );\r\n result.a = this.a;\r\n result.curveSearchStatus = this.curveSearchStatus;\r\n return result;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits `vector` and `a`, those fields are updated to the call-list defaults (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of pointers)\r\n * @param fraction (required) fraction to install\r\n * @param point (required) point to install\r\n * @param vector (optional) vector to install.\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFP(fraction: number, point: Point3d, vector?: Vector3d, a: number = 0.0) {\r\n this.fraction = fraction;\r\n this.point.setFrom(point);\r\n this.vectorInCurveLocationDetail = optionalVectorUpdate(vector, this.vectorInCurveLocationDetail);\r\n this.a = a;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits a`, that field is updated to the call-list default (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of the ray members)\r\n * @param fraction (required) fraction to install\r\n * @param ray (required) point and vector to install\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFR(fraction: number, ray: Ray3d, a: number = 0) {\r\n return this.setFP(fraction, ray.origin, ray.direction, a);\r\n }\r\n /** Set the CurvePrimitive pointer, leaving all other properties untouched. */\r\n public setCurve(curve: CurvePrimitive) { this.curve = curve; }\r\n /** record the distance from the CurveLocationDetail's point to the parameter point. */\r\n public setDistanceTo(point: Point3d) {\r\n this.a = this.point.distance(point);\r\n }\r\n /** Create with a CurvePrimitive pointer but no coordinate data. */\r\n public static create(\r\n curve?: CurvePrimitive,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPoint(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = 0.0;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /** Create a new detail with only ray, fraction, and point. */\r\n public static createRayFractionPoint(\r\n ray: Ray3d, fraction: number, point: Point3d, result?: CurveLocationDetail\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.fraction = fraction;\r\n result.ray = ray;\r\n result.point.setFromPoint3d(point);\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates */\r\n public static createCurveFractionPointDistanceCurveSearchStatus(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n distance: number,\r\n status: CurveSearchStatus,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = distance;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with curveSearchStatus affected by allowExtension. */\r\n public static createConditionalMoveSignedDistance(\r\n allowExtension: boolean,\r\n curve: CurvePrimitive,\r\n startFraction: number,\r\n endFraction: number,\r\n requestedSignedDistance: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n let a = requestedSignedDistance;\r\n let status = CurveSearchStatus.success;\r\n if (!allowExtension && !Geometry.isIn01(endFraction)) {\r\n // cap the movement at the endpoint\r\n if (endFraction < 0.0) {\r\n a = - curve.curveLengthBetweenFractions(startFraction, 0.0);\r\n endFraction = 0.0;\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n } else if (endFraction > 1.0) {\r\n endFraction = 1.0;\r\n a = curve.curveLengthBetweenFractions(startFraction, 1.0);\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n }\r\n }\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = endFraction;\r\n result.point = curve.fractionToPoint(endFraction, result.point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFraction(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point = curve.fractionToPoint(fraction);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFractionPointAndDerivative(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n result.point = ray.origin;\r\n result.vectorInCurveLocationDetail = ray.direction;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and 2 fractions for evaluation. */\r\n public static createCurveEvaluatedFractionFraction(\r\n curve: CurvePrimitive,\r\n fraction0: number,\r\n fraction1: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction0;\r\n result.point = curve.fractionToPoint(fraction0);\r\n result.fraction1 = fraction1;\r\n result.point1 = curve.fractionToPoint(fraction1);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number,\r\n result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /**\r\n * Update or create if closer than current contents.\r\n * @param curve candidate curve\r\n * @param fraction candidate fraction\r\n * @param point candidate point\r\n * @param a candidate distance\r\n * @returns true if the given distance is smaller (and hence this detail was updated.)\r\n */\r\n public updateIfCloserCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number): boolean {\r\n if (this.a < a)\r\n return false;\r\n CurveLocationDetail.createCurveFractionPointDistance(curve, fraction, point, a, this);\r\n return true;\r\n }\r\n /**\r\n * Exchange the (fraction,fraction1) and (point, point1) pairs.\r\n * * (Skip each swap if its \"1\" value is undefined)\r\n */\r\n public swapFractionsAndPoints() {\r\n if (this.fraction1 !== undefined) {\r\n const f = this.fraction; this.fraction = this.fraction1; this.fraction1 = f;\r\n }\r\n if (this.point1 !== undefined) {\r\n const p = this.point; this.point = this.point1; this.point1 = p;\r\n }\r\n }\r\n /**\r\n * Return the fraction where f falls between fraction and fraction1.\r\n * * ASSUME fraction1 defined\r\n */\r\n public inverseInterpolateFraction(f: number, defaultFraction: number = 0): number {\r\n const a = Geometry.inverseInterpolate01(this.fraction, this.fraction1!, f);\r\n if (a === undefined)\r\n return defaultFraction;\r\n return a;\r\n }\r\n /**\r\n * Return the detail with smaller `a` value -- detailA returned if equal.\r\n * @param detailA first candidate\r\n * @param detailB second candidate\r\n */\r\n public static chooseSmallerA(detailA: CurveLocationDetail | undefined, detailB: CurveLocationDetail | undefined): CurveLocationDetail | undefined {\r\n if (detailA) {\r\n if (!detailB)\r\n return detailA;\r\n return detailA.a <= detailB.a ? detailA : detailB;\r\n }\r\n return detailB;\r\n }\r\n}\r\n/**\r\n * Enumeration of configurations for intersections and min/max distance-between-curve\r\n * @public\r\n */\r\nexport enum CurveCurveApproachType {\r\n /** Intersection at a single point */\r\n Intersection = 0,\r\n /** Distinct points on the two curves, with each curve's tangent perpendicular to the chord between the points */\r\n PerpendicularChord = 1,\r\n /** Completely coincident geometry */\r\n CoincidentGeometry = 2,\r\n /** Completely parallel geometry. */\r\n ParallelGeometry = 3,\r\n}\r\n/**\r\n * A pair of CurveLocationDetail.\r\n * @public\r\n */\r\nexport class CurveLocationDetailPair {\r\n /** The first of the two details ... */\r\n public detailA: CurveLocationDetail;\r\n /** The second of the two details ... */\r\n public detailB: CurveLocationDetail;\r\n /**\r\n * Enumeration of how the detail pairs relate.\r\n * * This is set only by certain closeApproach calculations.\r\n */\r\n public approachType?: CurveCurveApproachType;\r\n\r\n public constructor(detailA?: CurveLocationDetail, detailB?: CurveLocationDetail) {\r\n this.detailA = detailA ? detailA : new CurveLocationDetail();\r\n this.detailB = detailB ? detailB : new CurveLocationDetail();\r\n }\r\n /** Create a curve detail pair using references to two CurveLocationDetails */\r\n public static createCapture(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, result?: CurveLocationDetailPair\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n return result;\r\n }\r\n /**\r\n * Create a curve detail pair using references to two CurveLocationDetails.\r\n * * optionally install in reversed positions\r\n */\r\n public static createCaptureOptionalReverse(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, reversed: boolean, result?: CurveLocationDetailPair\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n if (reversed) {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n\r\n } else {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n }\r\n return result;\r\n }\r\n /** Make a deep copy of this CurveLocationDetailPair */\r\n public clone(result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = this.detailA.clone();\r\n result.detailB = this.detailB.clone();\r\n result.approachType = this.approachType;\r\n return result;\r\n }\r\n /** Swap the details of A, B */\r\n public swapDetails() {\r\n const q = this.detailA;\r\n this.detailA = this.detailB;\r\n this.detailB = q;\r\n }\r\n}\r\n"]}
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