@itwin/core-geometry 4.0.0-dev.55 → 4.0.0-dev.58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Geometry.d.ts +5 -1
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +5 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +29 -34
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +31 -36
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +48 -43
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +48 -43
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +5 -8
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +5 -8
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +3 -3
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js +3 -3
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +8 -10
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +8 -10
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +37 -34
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +38 -35
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +17 -21
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +16 -20
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +84 -67
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +84 -67
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +76 -66
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js +88 -77
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +15 -16
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js +14 -15
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts +72 -58
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +132 -108
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/Geometry.d.ts +5 -1
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +5 -1
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +29 -34
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +31 -36
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +48 -43
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +48 -43
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +5 -8
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +5 -8
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +3 -3
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js +3 -3
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +8 -10
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +8 -10
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +37 -34
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +38 -35
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +17 -21
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js +16 -20
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +84 -67
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +84 -67
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts +76 -66
- package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
- package/lib/esm/geometry3d/Transform.js +88 -77
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +15 -16
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js +14 -15
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts +72 -58
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +132 -108
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/package.json +3 -3
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@@ -20,7 +20,7 @@ export class Point3dArrayCarrier extends IndexedReadWriteXYZCollection {
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super();
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this.data = data;
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}
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/**
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/** Test if `index` is a valid index into the array. */
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isValidIndex(index) {
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return index >= 0 && index < this.data.length;
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}
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@@ -62,23 +62,23 @@ export class Point3dArrayCarrier extends IndexedReadWriteXYZCollection {
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return undefined;
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}
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/**
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*
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* Access x of indexed point
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* * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results
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-
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*/
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getXAtUncheckedPointIndex(pointIndex) {
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return this.data[pointIndex].x;
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}
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/**
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*
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* Access y of indexed point
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* * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results
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*/
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getYAtUncheckedPointIndex(pointIndex) {
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return this.data[pointIndex].y;
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}
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/**
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*
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* Access z of indexed point
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* * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results
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*/
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getZAtUncheckedPointIndex(pointIndex) {
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return this.data[pointIndex].z;
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}
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@@ -145,10 +145,7 @@ export class Point3dArrayCarrier extends IndexedReadWriteXYZCollection {
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if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))
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result.addCrossProductToTargetsInPlace(data[originIndex].x, data[originIndex].y, data[originIndex].z, data[indexA].x, data[indexA].y, data[indexA].z, data[indexB].x, data[indexB].y, data[indexB].z);
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}
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/**
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* Accumulate scale times the x,y,z values at index to the sum.
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* No action if index is out of bounds.
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*/
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/** Accumulate scale times the x,y,z values at index to the sum. No action if index is out of bounds */
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accumulateScaledXYZ(index, scale, sum) {
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if (this.isValidIndex(index)) {
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const point = this.data[index];
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sum.z += scale * point.z;
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}
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}
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/**
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* read-only property for number of XYZ in the collection.
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*/
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/** Read-only property for number of XYZ in the collection */
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get length() {
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return this.data.length;
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}
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/**
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/**
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* Push a (clone of) point onto the collection
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* * point itself is not pushed -- xyz data is extracted into the native form of the collection.
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*/
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push(data) {
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this.data.push(data.clone());
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}
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/**
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*
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* Push a new point (given by coordinates) onto the collection
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* @param x x coordinate
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* @param y y coordinate
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* @param z z coordinate
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pushXYZ(x, y, z) {
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this.data.push(Point3d.create(x === undefined ? 0.0 : x, y === undefined ? 0.0 : y, z === undefined ? 0.0 : z));
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}
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/**
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/** Extract (copy) the final point */
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back(result) {
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if (this.data.length > 0) {
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return this.data[this.data.length - 1].clone(result);
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}
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return undefined;
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}
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/**
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/** Extract (copy) the first point */
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front(result) {
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if (this.data.length > 0) {
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return this.data[0].clone(result);
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}
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return undefined;
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}
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/**
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/** Remove the final point. */
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pop() {
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if (this.data.length > 0)
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this.data.pop();
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}
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/**
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/** Remove all points. */
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clear() {
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this.data.length = 0;
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}
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { IndexedReadWriteXYZCollection } from \"./IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * Helper object to access members of a Point3d[] in geometric calculations.\r\n * * The collection holds only a reference to the actual array.\r\n * * The actual array may be replaced by the user as needed.\r\n * * When replaced, there is no cached data to be updated.\r\n * @public\r\n */\r\nexport class Point3dArrayCarrier extends IndexedReadWriteXYZCollection {\r\n /** reference to array being queried. */\r\n public data: Point3d[];\r\n /** CAPTURE caller supplied array ... */\r\n public constructor(data: Point3d[]) {\r\n super();\r\n this.data = data;\r\n }\r\n /** test if `index` is a valid index into the array. */\r\n public isValidIndex(index: number): boolean {\r\n return index >= 0 && index < this.data.length;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point3d\r\n * * This returns the xyz value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public getPoint3dAtCheckedPointIndex(index: number, result?: Point3d): Point3d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Point3d.create(source.x, source.y, source.z, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point3d\r\n * * This returns the xyz value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n */\r\n public getPoint3dAtUncheckedPointIndex(index: number, result?: Point3d): Point3d {\r\n const source = this.data[index];\r\n return Point3d.create(source.x, source.y, source.z, result);\r\n }\r\n /**\r\n * Access by index, returning strongly typed Vector3d\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public getVector3dAtCheckedVectorIndex(index: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Vector3d.create(source.x, source.y, source.z, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * access x of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n * */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].x;\r\n }\r\n /**\r\n * access y of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n * */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].y;\r\n }\r\n /**\r\n * access z of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n * */\r\n public getZAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].z;\r\n }\r\n /**\r\n * Return a vector from the point at indexA to the point at indexB\r\n * @param indexA index of point within the array\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public vectorIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createStartEnd(this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from given origin to point at indexB\r\n * @param origin origin for vector\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds\r\n */\r\n public vectorXYAndZIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(indexB))\r\n return Vector3d.createStartEnd(origin, this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from origin to points at indexA and indexB\r\n * @param origin origin for vector\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public crossProductXYAndZIndexIndex(origin: XYAndZ, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createCrossProductToPoints(origin, this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\r\n * @param originIndex index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createCrossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Compute the cross product of vectors from point at originIndex to points at indexA and indexB, and accumulate it to the result.\r\n * @param origin index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public accumulateCrossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number, result: Vector3d): void {\r\n const data = this.data;\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n result.addCrossProductToTargetsInPlace(\r\n data[originIndex].x, data[originIndex].y, data[originIndex].z,\r\n data[indexA].x, data[indexA].y, data[indexA].z,\r\n data[indexB].x, data[indexB].y, data[indexB].z\r\n );\r\n }\r\n /**\r\n * Accumulate scale times the x,y,z values at index to the sum.\r\n * No action if index is out of bounds.\r\n */\r\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\r\n if (this.isValidIndex(index)) {\r\n const point = this.data[index];\r\n sum.x += scale * point.x;\r\n sum.y += scale * point.y;\r\n sum.z += scale * point.z;\r\n }\r\n }\r\n /**\r\n * read-only property for number of XYZ in the collection.\r\n */\r\n public get length(): number {\r\n return this.data.length;\r\n }\r\n /** push a (clone of) point onto the collection\r\n * * point itself is not pushed -- xyz data is extracted into the native form of the collection.\r\n */\r\n public push(data: Point3d): void {\r\n this.data.push(data.clone());\r\n }\r\n /**\r\n * push a new point (given by coordinates) onto the collection\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n */\r\n public pushXYZ(x?: number, y?: number, z?: number): void {\r\n this.data.push(\r\n Point3d.create(x === undefined ? 0.0 : x, y === undefined ? 0.0 : y, z === undefined ? 0.0 : z)\r\n );\r\n }\r\n /** extract (copy) the final point */\r\n public back(result?: Point3d): Point3d | undefined {\r\n if (this.data.length > 0) {\r\n return this.data[this.data.length - 1].clone(result);\r\n }\r\n return undefined;\r\n }\r\n /** extract (copy) the first point */\r\n public front(result?: Point3d): Point3d | undefined {\r\n if (this.data.length > 0) {\r\n return this.data[0].clone(result);\r\n }\r\n return undefined;\r\n }\r\n /** remove the final point. */\r\n public pop(): void {\r\n if (this.data.length > 0)\r\n this.data.pop();\r\n }\r\n /** remove all points. */\r\n public clear(): void {\r\n this.data.length = 0;\r\n }\r\n /** Reverse the points in place */\r\n public reverseInPlace(): void {\r\n this.data.reverse();\r\n }\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param index0 first point index\r\n * @param index1 second point index\r\n */\r\n public distanceSquaredIndexIndex(index0: number, index1: number): number | undefined {\r\n const n = this.data.length;\r\n if (index0 >= 0 && index0 < n && index1 >= 0 && index1 < n) {\r\n return this.data[index0].distanceSquared(this.data[index1]);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param index0 first point index\r\n * @param index1 second point index\r\n */\r\n public distanceIndexIndex(index0: number, index1: number): number | undefined {\r\n const n = this.data.length;\r\n if (index0 >= 0 && index0 < n && index1 >= 0 && index1 < n) {\r\n return this.data[index0].distance(this.data[index1]);\r\n }\r\n return undefined;\r\n }\r\n /** Adjust index into range by modulo with the length. */\r\n public override cyclicIndex(i: number): number {\r\n return (i % this.data.length);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { IndexedReadWriteXYZCollection } from \"./IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * Helper object to access members of a Point3d[] in geometric calculations.\r\n * * The collection holds only a reference to the actual array.\r\n * * The actual array may be replaced by the user as needed.\r\n * * When replaced, there is no cached data to be updated.\r\n * @public\r\n */\r\nexport class Point3dArrayCarrier extends IndexedReadWriteXYZCollection {\r\n /** Reference to array being queried. */\r\n public data: Point3d[];\r\n /** CAPTURE caller supplied array ... */\r\n public constructor(data: Point3d[]) {\r\n super();\r\n this.data = data;\r\n }\r\n /** Test if `index` is a valid index into the array. */\r\n public isValidIndex(index: number): boolean {\r\n return index >= 0 && index < this.data.length;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point3d\r\n * * This returns the xyz value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public getPoint3dAtCheckedPointIndex(index: number, result?: Point3d): Point3d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Point3d.create(source.x, source.y, source.z, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point3d\r\n * * This returns the xyz value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n */\r\n public getPoint3dAtUncheckedPointIndex(index: number, result?: Point3d): Point3d {\r\n const source = this.data[index];\r\n return Point3d.create(source.x, source.y, source.z, result);\r\n }\r\n /**\r\n * Access by index, returning strongly typed Vector3d\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public getVector3dAtCheckedVectorIndex(index: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Vector3d.create(source.x, source.y, source.z, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access x of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].x;\r\n }\r\n /**\r\n * Access y of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].y;\r\n }\r\n /**\r\n * Access z of indexed point\r\n * * WARNING: make sure `pointIndex` is a valid index, otherwise, you get random results\r\n */\r\n public getZAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].z;\r\n }\r\n /**\r\n * Return a vector from the point at indexA to the point at indexB\r\n * @param indexA index of point within the array\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public vectorIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createStartEnd(this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from given origin to point at indexB\r\n * @param origin origin for vector\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds\r\n */\r\n public vectorXYAndZIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isValidIndex(indexB))\r\n return Vector3d.createStartEnd(origin, this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from origin to points at indexA and indexB\r\n * @param origin origin for vector\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public crossProductXYAndZIndexIndex(\r\n origin: XYAndZ, indexA: number, indexB: number, result?: Vector3d\r\n ): Vector3d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createCrossProductToPoints(origin, this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\r\n * @param originIndex index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public crossProductIndexIndexIndex(\r\n originIndex: number, indexA: number, indexB: number, result?: Vector3d\r\n ): Vector3d | undefined {\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector3d.createCrossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Compute the cross product of vectors from point at originIndex to points at indexA and indexB, and accumulate it to the result.\r\n * @param origin index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public accumulateCrossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number, result: Vector3d): void {\r\n const data = this.data;\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n result.addCrossProductToTargetsInPlace(\r\n data[originIndex].x, data[originIndex].y, data[originIndex].z,\r\n data[indexA].x, data[indexA].y, data[indexA].z,\r\n data[indexB].x, data[indexB].y, data[indexB].z\r\n );\r\n }\r\n /** Accumulate scale times the x,y,z values at index to the sum. No action if index is out of bounds */\r\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\r\n if (this.isValidIndex(index)) {\r\n const point = this.data[index];\r\n sum.x += scale * point.x;\r\n sum.y += scale * point.y;\r\n sum.z += scale * point.z;\r\n }\r\n }\r\n /** Read-only property for number of XYZ in the collection */\r\n public get length(): number {\r\n return this.data.length;\r\n }\r\n /**\r\n * Push a (clone of) point onto the collection\r\n * * point itself is not pushed -- xyz data is extracted into the native form of the collection.\r\n */\r\n public push(data: Point3d): void {\r\n this.data.push(data.clone());\r\n }\r\n /**\r\n * Push a new point (given by coordinates) onto the collection\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n */\r\n public pushXYZ(x?: number, y?: number, z?: number): void {\r\n this.data.push(\r\n Point3d.create(x === undefined ? 0.0 : x, y === undefined ? 0.0 : y, z === undefined ? 0.0 : z)\r\n );\r\n }\r\n /** Extract (copy) the final point */\r\n public back(result?: Point3d): Point3d | undefined {\r\n if (this.data.length > 0) {\r\n return this.data[this.data.length - 1].clone(result);\r\n }\r\n return undefined;\r\n }\r\n /** Extract (copy) the first point */\r\n public front(result?: Point3d): Point3d | undefined {\r\n if (this.data.length > 0) {\r\n return this.data[0].clone(result);\r\n }\r\n return undefined;\r\n }\r\n /** Remove the final point. */\r\n public pop(): void {\r\n if (this.data.length > 0)\r\n this.data.pop();\r\n }\r\n /** Remove all points. */\r\n public clear(): void {\r\n this.data.length = 0;\r\n }\r\n /** Reverse the points in place */\r\n public reverseInPlace(): void {\r\n this.data.reverse();\r\n }\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param index0 first point index\r\n * @param index1 second point index\r\n */\r\n public distanceSquaredIndexIndex(index0: number, index1: number): number | undefined {\r\n const n = this.data.length;\r\n if (index0 >= 0 && index0 < n && index1 >= 0 && index1 < n) {\r\n return this.data[index0].distanceSquared(this.data[index1]);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param index0 first point index\r\n * @param index1 second point index\r\n */\r\n public distanceIndexIndex(index0: number, index1: number): number | undefined {\r\n const n = this.data.length;\r\n if (index0 >= 0 && index0 < n && index1 >= 0 && index1 < n) {\r\n return this.data[index0].distance(this.data[index1]);\r\n }\r\n return undefined;\r\n }\r\n /** Adjust index into range by modulo with the length. */\r\n public override cyclicIndex(i: number): number {\r\n return (i % this.data.length);\r\n }\r\n}\r\n"]}
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@@ -6,7 +6,8 @@ import { Point4d } from "../geometry4d/Point4d";
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import { Angle } from "./Angle";
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import { HasZ, XAndY, XYAndZ, XYZProps } from "./XYZProps";
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static hasZ(arg: any): arg is HasZ;
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static isXYAndZ(arg: any): arg is XYAndZ;
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*/
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setFromVector3d(other?: Vector3d): void;
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/**
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/**
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*/
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distanceSquaredXY(other: XAndY): number;
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/** Return the largest absolute distance between corresponding components */
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maxDiff(other: XYAndZ): number;
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/**
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*/
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/** Return the x,y, z component corresponding to 0,1,2 */
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at(index: number): number;
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/**
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*/
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/** Set value at index 0 or 1 or 2 */
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/** Return the index (0,1,2) of the x,y,z component with largest absolute value */
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indexOfMaxAbs(): number;
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magnitudeXY(): number;
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magnitudeSquaredXY(): number;
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/**
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/** Exact equality test. */
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/**
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/** Equality test with Geometry.smallMetricDistance tolerance */
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isAlmostEqualMetric(other: XYAndZ): boolean;
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/**
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/** Add x,y,z from other in place. */
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addInPlace(other: XYAndZ): void;
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/**
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/** Add x,y,z from other in place. */
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subtractInPlace(other: XYAndZ): void;
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/**
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/** Add (in place) the scaled x,y,z of other */
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/** Multiply the x, y, z parts by scale. */
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/**
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/** Add to x, y, z parts */
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addXYZInPlace(dx?: number, dy?: number, dz?: number): void;
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/** Clone strongly typed as Point3d */
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cloneAsPoint3d(): Point3d;
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vectorTo(other: XYAndZ, result?: Vector3d): Vector3d;
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scaledVectorTo(other: XYAndZ, scale: number, result?: Vector3d): Vector3d;
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/**
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/**
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*/
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unitVectorTo(target: XYAndZ, result?: Vector3d): Vector3d | undefined;
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/** Freeze this XYZ */
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/**
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/** Access x part of XYZProps (which may be .x or [0]) */
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static x(xyz: XYZProps | undefined, defaultValue?: number): number;
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/**
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/** Access x part of XYZProps (which may be .x or [0]) */
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static y(xyz: XYZProps | undefined, defaultValue?: number): number;
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/**
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/** Access x part of XYZProps (which may be .x or [0]) */
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}
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/** 3D point with `x`,`y`,`z` as properties
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static fromJSON(json?: XYZProps): Point3d;
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/** Return a new Point3d with the same coordinates */
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clone(result?: Point3d): Point3d;
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/**
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/**
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* Create a new Point3d with given coordinates
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* @param z z part
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@@ -217,24 +221,23 @@ export declare class Point3d extends XYZ {
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static createArrayFromPackedXYZ(data: Float64Array): Point3d[];
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/** Create a new point with 000 xyz */
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static createZero(result?: Point3d): Point3d;
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/**
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*
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/**
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* Return the cross product of the vectors from this to pointA and pointB
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* * the result is a vector
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* * the result is perpendicular to both vectors, with right hand orientation
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* * the magnitude of the vector is twice the area of the triangle.
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*/
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crossProductToPoints(pointA: Point3d, pointB: Point3d, result?: Vector3d): Vector3d;
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/** Return the magnitude of the cross product of the vectors from this to pointA and pointB
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-
*/
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+
/** Return the magnitude of the cross product of the vectors from this to pointA and pointB */
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crossProductToPointsMagnitude(pointA: Point3d, pointB: Point3d): number;
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/**
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*
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+
/**
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+
* Return the triple product of the vectors from this to pointA, pointB, pointC
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* * This is a scalar (number)
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* * This is 6 times the (signed) volume of the tetrahedron on the 4 points.
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*/
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tripleProductToPoints(pointA: Point3d, pointB: Point3d, pointC: Point3d): number;
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/**
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*
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+
/**
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+
* Return the cross product of the vectors from this to pointA and pointB
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* * the result is a scalar
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* * the magnitude of the vector is twice the signed area of the triangle.
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* * this is positive for counter-clockwise order of the points, negative for clockwise.
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@@ -242,8 +245,8 @@ export declare class Point3d extends XYZ {
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crossProductToPointsXY(pointA: Point3d, pointB: Point3d): number;
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/**
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* Return a point interpolated between `this` point and the `other` point.
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-
* *
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-
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+
* * Fraction specifies where the interpolated point is located on the line passing `this` and `other`.
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+
*/
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interpolate(fraction: number, other: XYAndZ, result?: Point3d): Point3d;
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|
/** Return a point with independent x,y,z fractional interpolation. */
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interpolateXYZ(fractionX: number, fractionY: number, fractionZ: number, other: Point3d, result?: Point3d): Point3d;
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@@ -268,7 +271,8 @@ export declare class Point3d extends XYZ {
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* @param result optional point to receive coordinates
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*/
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static createScale(source: XYAndZ, scale: number, result?: Point3d): Point3d;
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|
-
/**
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+
/**
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+
* Create a point that is a linear combination (weighted sum) of 2 input points.
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|
* @param pointA first input point
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* @param scaleA scale factor for pointA
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* @param pointB second input point
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|
@@ -293,7 +297,8 @@ export declare class Point3d extends XYZ {
|
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|
/** Return the fractional projection of this onto a line between points. */
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|
fractionOfProjectionToLine(startPoint: Point3d, endPoint: Point3d, defaultFraction?: number): number;
|
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|
}
|
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|
-
/**
|
|
300
|
+
/**
|
|
301
|
+
* 3D vector with `x`,`y`,`z` as properties
|
|
297
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|
* @public
|
|
298
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|
*/
|
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|
export declare class Vector3d extends XYZ {
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|
@@ -309,7 +314,7 @@ export declare class Vector3d extends XYZ {
|
|
|
309
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|
*/
|
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310
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|
clone(result?: Vector3d): Vector3d;
|
|
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|
/**
|
|
312
|
-
*
|
|
317
|
+
* Return a Vector3d (new or reused from optional result)
|
|
313
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|
* @param x x component
|
|
314
319
|
* @param y y component
|
|
315
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|
* @param z z component
|
|
@@ -342,7 +347,6 @@ export declare class Vector3d extends XYZ {
|
|
|
342
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|
addCrossProductToTargetsInPlace(ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): void;
|
|
343
348
|
/**
|
|
344
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|
* Return the cross product of the vectors from origin to pointA and pointB.
|
|
345
|
-
*
|
|
346
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|
* * the result is a vector
|
|
347
351
|
* * the result is perpendicular to both vectors, with right hand orientation
|
|
348
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|
* * the magnitude of the vector is twice the area of the triangle.
|
|
@@ -435,7 +439,8 @@ export declare class Vector3d extends XYZ {
|
|
|
435
439
|
* @returns true if normalization completed.
|
|
436
440
|
*/
|
|
437
441
|
normalizeInPlace(): boolean;
|
|
438
|
-
/**
|
|
442
|
+
/**
|
|
443
|
+
* Create a normalized vector from the inputs.
|
|
439
444
|
* @param result optional result
|
|
440
445
|
* @returns undefined if and only if normalization fails
|
|
441
446
|
*/
|
|
@@ -451,7 +456,8 @@ export declare class Vector3d extends XYZ {
|
|
|
451
456
|
* @param defaultFraction the returned value in case magnitude square of target vector is very small
|
|
452
457
|
* */
|
|
453
458
|
fractionOfProjectionToVector(target: Vector3d, defaultFraction?: number): number;
|
|
454
|
-
/**
|
|
459
|
+
/**
|
|
460
|
+
* Return a new vector with components negated from the calling instance.
|
|
455
461
|
* @param result optional result vector.
|
|
456
462
|
*/
|
|
457
463
|
negate(result?: Vector3d): Vector3d;
|
|
@@ -481,7 +487,8 @@ export declare class Vector3d extends XYZ {
|
|
|
481
487
|
* the the target cannot be normalized (i.e. if the target and this are colinear)
|
|
482
488
|
*/
|
|
483
489
|
rotate90Towards(target: Vector3d, result?: Vector3d): Vector3d | undefined;
|
|
484
|
-
/**
|
|
490
|
+
/**
|
|
491
|
+
* Rotate this vector 90 degrees around an axis vector.
|
|
485
492
|
* * Note that simple cross is in the plane perpendicular to axis -- it loses the part
|
|
486
493
|
* of "this" that is along the axis. The unit and scale is supposed to fix that.
|
|
487
494
|
* This matches with Rodrigues' rotation formula because cos(theta) = 0 and sin(theta) = 1
|
|
@@ -517,8 +524,10 @@ export declare class Vector3d extends XYZ {
|
|
|
517
524
|
plus3Scaled(vectorA: XYAndZ, scalarA: number, vectorB: XYAndZ, scalarB: number, vectorC: XYAndZ, scalarC: number, result?: Vector3d): Vector3d;
|
|
518
525
|
/** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scalarA + vectorB * scalarB` */
|
|
519
526
|
static createAdd2Scaled(vectorA: XYAndZ, scaleA: number, vectorB: XYAndZ, scaleB: number, result?: Vector3d): Vector3d;
|
|
520
|
-
/**
|
|
521
|
-
*
|
|
527
|
+
/**
|
|
528
|
+
* Return the (strongly typed Vector3d) `thisVector3d + vectorA * scalarA + vectorB * scalarB`
|
|
529
|
+
* with all components presented as numbers
|
|
530
|
+
*/
|
|
522
531
|
static createAdd2ScaledXYZ(ax: number, ay: number, az: number, scaleA: number, bx: number, by: number, bz: number, scaleB: number, result?: Vector3d): Vector3d;
|
|
523
532
|
/** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scaleA + vectorB * scaleB + vectorC * scaleC` */
|
|
524
533
|
static createAdd3Scaled(vectorA: XYAndZ, scaleA: number, vectorB: XYAndZ, scaleB: number, vectorC: XYAndZ, scaleC: number, result?: Vector3d): Vector3d;
|
|
@@ -530,7 +539,8 @@ export declare class Vector3d extends XYZ {
|
|
|
530
539
|
* @param result optional preallocated result
|
|
531
540
|
*/
|
|
532
541
|
scaleToLength(length: number, result?: Vector3d): Vector3d | undefined;
|
|
533
|
-
/**
|
|
542
|
+
/**
|
|
543
|
+
* Compute the cross product of this vector with `vectorB`. Immediately pass it to `normalize`.
|
|
534
544
|
* @param vectorB second vector for cross product.
|
|
535
545
|
* @returns see `Vector3d` method `normalize()` for error condition.
|
|
536
546
|
*/
|
|
@@ -581,7 +591,8 @@ export declare class Vector3d extends XYZ {
|
|
|
581
591
|
* @returns the magnitude of the cross product of this instance with vectorB.
|
|
582
592
|
*/
|
|
583
593
|
crossProductMagnitude(vectorB: XYAndZ): number;
|
|
584
|
-
/**
|
|
594
|
+
/**
|
|
595
|
+
* Return the dot product of this vector with vectorB.
|
|
585
596
|
* @param vectorB second vector of cross product
|
|
586
597
|
* @returns the dot product of this instance with vectorB
|
|
587
598
|
*/
|
|
@@ -613,7 +624,8 @@ export declare class Vector3d extends XYZ {
|
|
|
613
624
|
dotProductStartEndXYZ(pointA: Point3d, x: number, y: number, z: number): number;
|
|
614
625
|
/** Dot product with vector from pointA to pointB, using only xy parts */
|
|
615
626
|
dotProductStartEndXY(pointA: Point3d, pointB: Point3d): number;
|
|
616
|
-
/**
|
|
627
|
+
/**
|
|
628
|
+
* Dot product with vector from pointA to pointB, with pointB given as (weighted) wx,wy,wz,w
|
|
617
629
|
* * We need to unweight pointB (which is a homogeneous point) to be able to participate in the
|
|
618
630
|
* vector dot product
|
|
619
631
|
* * if the weight is near zero metric, the return is zero.
|
|
@@ -640,7 +652,7 @@ export declare class Vector3d extends XYZ {
|
|
|
640
652
|
*/
|
|
641
653
|
crossProduct(vectorB: Vector3d, result?: Vector3d): Vector3d;
|
|
642
654
|
/**
|
|
643
|
-
*
|
|
655
|
+
* Return cross product of `this` with the vector `(x, y, z)`
|
|
644
656
|
* @param x x component of second vector
|
|
645
657
|
* @param y y component of second vector
|
|
646
658
|
* @param z z component of second vector
|
|
@@ -648,12 +660,12 @@ export declare class Vector3d extends XYZ {
|
|
|
648
660
|
*/
|
|
649
661
|
crossProductXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
|
|
650
662
|
/**
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
663
|
+
* Return the angle in radians (not as strongly typed Angle) from this vector to vectorB.
|
|
664
|
+
* * The returned angle is between 0 and `Math.PI`.
|
|
665
|
+
* * The returned angle is measured in the plane containing the two vectors.
|
|
666
|
+
* * Use `planarRadiansTo` and `signedRadiansTo` to return an angle measured in a specific plane.
|
|
667
|
+
* @param vectorB target vector.
|
|
668
|
+
*/
|
|
657
669
|
radiansTo(vectorB: Vector3d): number;
|
|
658
670
|
/**
|
|
659
671
|
* Return the (strongly-typed) angle from this vector to vectorB.
|
|
@@ -679,18 +691,19 @@ export declare class Vector3d extends XYZ {
|
|
|
679
691
|
*/
|
|
680
692
|
angleToXY(vectorB: Vector3d): Angle;
|
|
681
693
|
/**
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
694
|
+
* Return the angle in radians (not as strongly-typed Angle) from this vector to vectorB, measured
|
|
695
|
+
* in their containing plane whose normal lies in the same half-space as vectorW.
|
|
696
|
+
* * The returned angle is between `-Math.PI` and `Math.PI`.
|
|
697
|
+
* * If the cross product of this vector and vectorB lies on the same side of the plane as vectorW,
|
|
698
|
+
* this function returns `radiansTo(vectorB)`; otherwise, it returns `-radiansTo(vectorB)`.
|
|
699
|
+
* * `vectorW` does not have to be perpendicular to the plane.
|
|
700
|
+
* * Use `planarRadiansTo` to measure the angle between vectors that are projected to another plane.
|
|
701
|
+
* @param vectorB target vector.
|
|
702
|
+
* @param vectorW determines the side of the plane in which the returned angle is measured
|
|
703
|
+
*/
|
|
692
704
|
signedRadiansTo(vectorB: Vector3d, vectorW: Vector3d): number;
|
|
693
|
-
/**
|
|
705
|
+
/**
|
|
706
|
+
* Return the (strongly-typed) angle from this vector to vectorB, measured
|
|
694
707
|
* in their containing plane whose normal lies in the same half-space as vectorW.
|
|
695
708
|
* * The returned angle is between -180 and 180 degrees.
|
|
696
709
|
* * If the cross product of this vector and vectorB lies on the same side of the plane as vectorW,
|
|
@@ -717,11 +730,15 @@ export declare class Vector3d extends XYZ {
|
|
|
717
730
|
* @param planeNormal the normal vector to the plane.
|
|
718
731
|
*/
|
|
719
732
|
planarAngleTo(vectorB: Vector3d, planeNormal: Vector3d): Angle;
|
|
720
|
-
/**
|
|
721
|
-
|
|
733
|
+
/**
|
|
734
|
+
* Return the smallest angle (in radians) from the (bidirectional) line containing `this`
|
|
735
|
+
* to the (bidirectional) line containing `vectorB`
|
|
736
|
+
*/
|
|
722
737
|
smallerUnorientedRadiansTo(vectorB: Vector3d): number;
|
|
723
|
-
/**
|
|
724
|
-
*
|
|
738
|
+
/**
|
|
739
|
+
* Return the smallest (strongly typed) angle from the (bidirectional) line containing `this`
|
|
740
|
+
* to the (bidirectional) line containing `vectorB`
|
|
741
|
+
*/
|
|
725
742
|
smallerUnorientedAngleTo(vectorB: Vector3d): Angle;
|
|
726
743
|
/**
|
|
727
744
|
* Test if this vector is parallel to other.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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