@itwin/core-geometry 4.0.0-dev.55 → 4.0.0-dev.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/lib/cjs/Geometry.d.ts +5 -1
  2. package/lib/cjs/Geometry.d.ts.map +1 -1
  3. package/lib/cjs/Geometry.js +5 -1
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/geometry3d/Angle.d.ts +29 -34
  6. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  7. package/lib/cjs/geometry3d/Angle.js +31 -36
  8. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  9. package/lib/cjs/geometry3d/AngleSweep.d.ts +48 -43
  10. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  11. package/lib/cjs/geometry3d/AngleSweep.js +48 -43
  12. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  13. package/lib/cjs/geometry3d/Matrix3d.d.ts +5 -8
  14. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  15. package/lib/cjs/geometry3d/Matrix3d.js +5 -8
  16. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  17. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +3 -3
  18. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
  19. package/lib/cjs/geometry3d/OrderedRotationAngles.js +3 -3
  20. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  21. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +8 -10
  22. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  23. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +8 -10
  24. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  25. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +37 -34
  26. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  27. package/lib/cjs/geometry3d/Point2dVector2d.js +38 -35
  28. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  29. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +17 -21
  30. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  31. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +16 -20
  32. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  33. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +84 -67
  34. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  35. package/lib/cjs/geometry3d/Point3dVector3d.js +84 -67
  36. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  37. package/lib/cjs/geometry3d/Transform.d.ts +76 -66
  38. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  39. package/lib/cjs/geometry3d/Transform.js +88 -77
  40. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  41. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +15 -16
  42. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  43. package/lib/cjs/geometry3d/YawPitchRollAngles.js +14 -15
  44. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  45. package/lib/cjs/serialization/GeometrySamples.d.ts +72 -58
  46. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  47. package/lib/cjs/serialization/GeometrySamples.js +132 -108
  48. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  49. package/lib/esm/Geometry.d.ts +5 -1
  50. package/lib/esm/Geometry.d.ts.map +1 -1
  51. package/lib/esm/Geometry.js +5 -1
  52. package/lib/esm/Geometry.js.map +1 -1
  53. package/lib/esm/geometry3d/Angle.d.ts +29 -34
  54. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  55. package/lib/esm/geometry3d/Angle.js +31 -36
  56. package/lib/esm/geometry3d/Angle.js.map +1 -1
  57. package/lib/esm/geometry3d/AngleSweep.d.ts +48 -43
  58. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  59. package/lib/esm/geometry3d/AngleSweep.js +48 -43
  60. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  61. package/lib/esm/geometry3d/Matrix3d.d.ts +5 -8
  62. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  63. package/lib/esm/geometry3d/Matrix3d.js +5 -8
  64. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  65. package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +3 -3
  66. package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
  67. package/lib/esm/geometry3d/OrderedRotationAngles.js +3 -3
  68. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  69. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +8 -10
  70. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  71. package/lib/esm/geometry3d/Point2dArrayCarrier.js +8 -10
  72. package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
  73. package/lib/esm/geometry3d/Point2dVector2d.d.ts +37 -34
  74. package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
  75. package/lib/esm/geometry3d/Point2dVector2d.js +38 -35
  76. package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
  77. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +17 -21
  78. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  79. package/lib/esm/geometry3d/Point3dArrayCarrier.js +16 -20
  80. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  81. package/lib/esm/geometry3d/Point3dVector3d.d.ts +84 -67
  82. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  83. package/lib/esm/geometry3d/Point3dVector3d.js +84 -67
  84. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  85. package/lib/esm/geometry3d/Transform.d.ts +76 -66
  86. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  87. package/lib/esm/geometry3d/Transform.js +88 -77
  88. package/lib/esm/geometry3d/Transform.js.map +1 -1
  89. package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +15 -16
  90. package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  91. package/lib/esm/geometry3d/YawPitchRollAngles.js +14 -15
  92. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  93. package/lib/esm/serialization/GeometrySamples.d.ts +72 -58
  94. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  95. package/lib/esm/serialization/GeometrySamples.js +132 -108
  96. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  97. package/package.json +3 -3
@@ -5,7 +5,7 @@ import { AxisOrder } from "../Geometry";
5
5
  import { Angle } from "./Angle";
6
6
  import { Matrix3d } from "./Matrix3d";
7
7
  /**
8
- * represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.
8
+ * Represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.
9
9
  * * This class accommodates application-specific interpretation of "multiplying 3 rotation matrices" with regard to
10
10
  * * Whether a "vector" is a "row" or a "column"
11
11
  * * The order in which the X,Y,Z rotations are applied.
@@ -48,7 +48,7 @@ export declare class OrderedRotationAngles {
48
48
  get zDegrees(): number;
49
49
  /** (Property accessor) Return the angle of rotation around z, in radians */
50
50
  get zRadians(): number;
51
- /** the flag controlling whether vectors are treated as rows or as columns */
51
+ /** The flag controlling whether vectors are treated as rows or as columns */
52
52
  static get treatVectorsAsColumns(): boolean;
53
53
  static set treatVectorsAsColumns(value: boolean);
54
54
  /**
@@ -108,7 +108,7 @@ export declare class OrderedRotationAngles {
108
108
  * * In the failure case the method's return value is `undefined`.
109
109
  * * In the failure case, if the optional result was supplied, that result will nonetheless be filled with
110
110
  * a set of angles.
111
- * */
111
+ */
112
112
  static createFromMatrix3d(matrix: Matrix3d, order: AxisOrder, result?: OrderedRotationAngles): OrderedRotationAngles | undefined;
113
113
  /**
114
114
  * Create a 3x3 rotational matrix from this OrderedRotationAngles.
@@ -1 +1 @@
1
- {"version":3,"file":"OrderedRotationAngles.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/OrderedRotationAngles.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAY,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC;;;;;;;;;;GAUG;AACH,qBAAa,qBAAqB;IAChC,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,2GAA2G;IAC3G,OAAO,CAAC,MAAM,CAAY;IAC1B,sCAAsC;IACtC,OAAO,CAAC,MAAM,CAAC,uBAAuB,CAAkB;IACxD,kBAAkB;IAClB,OAAO;IAMP,0FAA0F;IAC1F,IAAW,KAAK,IAAI,SAAS,CAE5B;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,6EAA6E;IAC7E,WAAkB,qBAAqB,IAAI,OAAO,CAEjD;IACD,WAAkB,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAErD;IACD;;;;;;;;;;;;;;;OAeG;WACW,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAChG,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAqB9G;;;;;;;;;;;;;;OAcG;WACW,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAChG,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAU9G;;;;;;;;;;;;;;OAcG;WACW,YAAY,CAAC,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAC/F,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAU9G;;;;;;;;SAQK;WACS,kBAAkB,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,qBAAqB,GACjG,qBAAqB,GAAG,SAAS;IAoHnC;;;QAGI;IACG,UAAU,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;CA2D/C"}
1
+ {"version":3,"file":"OrderedRotationAngles.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/OrderedRotationAngles.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAY,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC;;;;;;;;;;GAUG;AACH,qBAAa,qBAAqB;IAChC,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,wBAAwB;IACxB,OAAO,CAAC,EAAE,CAAQ;IAClB,2GAA2G;IAC3G,OAAO,CAAC,MAAM,CAAY;IAC1B,sCAAsC;IACtC,OAAO,CAAC,MAAM,CAAC,uBAAuB,CAAkB;IACxD,kBAAkB;IAClB,OAAO;IAMP,0FAA0F;IAC1F,IAAW,KAAK,IAAI,SAAS,CAE5B;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,gFAAgF;IAChF,IAAW,MAAM,IAAI,KAAK,CAEzB;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,4EAA4E;IAC5E,IAAW,QAAQ,IAAI,MAAM,CAE5B;IACD,6EAA6E;IAC7E,WAAkB,qBAAqB,IAAI,OAAO,CAEjD;IACD,WAAkB,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAErD;IACD;;;;;;;;;;;;;;;OAeG;WACW,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAChG,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAqB9G;;;;;;;;;;;;;;OAcG;WACW,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAChG,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAU9G;;;;;;;;;;;;;;OAcG;WACW,YAAY,CAAC,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAC/F,sBAAsB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,EAAE,qBAAqB,GAAG,qBAAqB;IAU9G;;;;;;;;OAQG;WACW,kBAAkB,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,qBAAqB,GACjG,qBAAqB,GAAG,SAAS;IAoHnC;;;QAGI;IACG,UAAU,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;CA2D/C"}
@@ -10,7 +10,7 @@ import { Angle } from "./Angle";
10
10
  import { Matrix3d } from "./Matrix3d";
11
11
  /* cspell:word cxcz, cxsz, cxcy, cxsy, sxcz, sxsz, sxcy, sxsy, cycz, cysz, sycz, sysz */
12
12
  /**
13
- * represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.
13
+ * Represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.
14
14
  * * This class accommodates application-specific interpretation of "multiplying 3 rotation matrices" with regard to
15
15
  * * Whether a "vector" is a "row" or a "column"
16
16
  * * The order in which the X,Y,Z rotations are applied.
@@ -68,7 +68,7 @@ class OrderedRotationAngles {
68
68
  get zRadians() {
69
69
  return this._z.radians;
70
70
  }
71
- /** the flag controlling whether vectors are treated as rows or as columns */
71
+ /** The flag controlling whether vectors are treated as rows or as columns */
72
72
  static get treatVectorsAsColumns() {
73
73
  return OrderedRotationAngles._sTreatVectorsAsColumns;
74
74
  }
@@ -151,7 +151,7 @@ class OrderedRotationAngles {
151
151
  * * In the failure case the method's return value is `undefined`.
152
152
  * * In the failure case, if the optional result was supplied, that result will nonetheless be filled with
153
153
  * a set of angles.
154
- * */
154
+ */
155
155
  static createFromMatrix3d(matrix, order, result) {
156
156
  // treat vector as columns
157
157
  let m11 = matrix.coffs[0], m12 = matrix.coffs[1], m13 = matrix.coffs[2];
@@ -1 +1 @@
1
- {"version":3,"file":"OrderedRotationAngles.js","sourceRoot":"","sources":["../../../src/geometry3d/OrderedRotationAngles.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,wFAAwF;AAExF;;;;;;;;;;GAUG;AACH,MAAa,qBAAqB;IAWhC,kBAAkB;IAClB,YAAoB,CAAQ,EAAE,CAAQ,EAAE,CAAQ,EAAE,SAAoB;QACpE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;IAC1B,CAAC;IACD,0FAA0F;IAC1F,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,6EAA6E;IACtE,MAAM,KAAK,qBAAqB;QACrC,OAAO,qBAAqB,CAAC,uBAAuB,CAAC;IACvD,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QACpD,qBAAqB,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACxD,CAAC;IACD;;;;;;;;;;;;;;;OAeG;IACI,MAAM,CAAC,aAAa,CAAC,QAAgB,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAgB,EAChG,sBAAoD,EAAE,MAA8B;QACpF,IAAI,CAAC,sBAAsB,EAAE;YAC3B,sBAAsB,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAChD;QACD,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC;YACtB,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,qBAAqB,CAC9B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CACN,CAAC;IACJ,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,aAAa,CAAC,QAAgB,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAgB,EAChG,sBAAoD,EAAE,MAA8B;QACpF,OAAO,qBAAqB,CAAC,aAAa,CACxC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,EACL,sBAAsB,EACtB,MAAM,CACP,CAAC;IACJ,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,YAAY,CAAC,SAAgB,EAAE,SAAgB,EAAE,SAAgB,EAAE,KAAgB,EAC/F,sBAAoD,EAAE,MAA8B;QACpF,OAAO,qBAAqB,CAAC,aAAa,CACxC,SAAS,CAAC,OAAO,EACjB,SAAS,CAAC,OAAO,EACjB,SAAS,CAAC,OAAO,EACjB,KAAK,EACL,sBAAsB,EACtB,MAAM,CACP,CAAC;IACJ,CAAC;IACD;;;;;;;;SAQK;IACE,MAAM,CAAC,kBAAkB,CAAC,MAAgB,EAAE,KAAgB,EAAE,MAA8B;QAEjG,0BAA0B;QAC1B,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,uBAAuB;QACvB,IAAI,CAAC,qBAAqB,CAAC,qBAAqB,EAAE;YAChD,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SACrE;QAED,IAAI,IAAY,CAAC;QACjB,IAAI,IAAY,CAAC;QACjB,IAAI,IAAY,CAAC;QAEjB,QAAQ,KAAK,EAAE;YACb,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBAClB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL;;;;;;;;;;;;uBAYG;oBACH,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,OAAO,CAAC,CAAC;gBACT,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;aACxB;SACF;QACD,MAAM,sBAAsB,GAAgC,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClF,MAAM,MAAM,GAAG,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAC5G,eAAe;QACf,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC;;;;;;;;;WASG;QACH,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IACtF,CAAC;IACD;;;QAGI;IACG,UAAU,CAAC,MAAiB;QACjC,MAAM,GAAG,GAAG,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,CAAC;QAC7D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QAExD,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAEjC,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QAErE,0FAA0F;QAC1F,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YAC/B,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CACtB,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC5C,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAC3C,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CACtB,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAC3C,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EACrB,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EACrB,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAC5C,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EACrB,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAC3C,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EACrB,CAAC,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,CAC7C,CAAC;SACH;aAAM;YACL,GAAG,CAAC,WAAW,EAAE,CAAC;SACnB;QACD,yEAAyE;QACzE,IAAI,CAAC,qBAAqB,CAAC,qBAAqB;YAC9C,GAAG,CAAC,gBAAgB,EAAE,CAAC;QAEzB,OAAO,GAAG,CAAC;IACb,CAAC;;AA9UD,sCAAsC;AACvB,6CAAuB,GAAY,KAAK,CAAC;SAV7C,qBAAqB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\n\r\n/* cspell:word cxcz, cxsz, cxcy, cxsy, sxcz, sxsz, sxcy, sxsy, cycz, cysz, sycz, sysz */\r\n\r\n/**\r\n * represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.\r\n * * This class accommodates application-specific interpretation of \"multiplying 3 rotation matrices\" with regard to\r\n * * Whether a \"vector\" is a \"row\" or a \"column\"\r\n * * The order in which the X,Y,Z rotations are applied.\r\n * * This class bakes in angle rotation directions via create functions (i.e., createRadians, createDegrees, and\r\n * createAngles) so you can define each of the 3 rotations to be clockwise or counterclockwise. The default\r\n * rotation is counterclockwise.\r\n * * Within the imodel geometry library, the preferred rotation order is encapsulated in `YawPitchRollAngles`.\r\n * @alpha\r\n */\r\nexport class OrderedRotationAngles {\r\n /** rotation around x */\r\n private _x: Angle;\r\n /** rotation around y */\r\n private _y: Angle;\r\n /** rotation around z */\r\n private _z: Angle;\r\n /** rotation order. For example XYZ means to rotate around x axis first, then y axis, and finally Z axis */\r\n private _order: AxisOrder;\r\n /** treat vectors as matrix columns */\r\n private static _sTreatVectorsAsColumns: boolean = false;\r\n /** constructor */\r\n private constructor(x: Angle, y: Angle, z: Angle, axisOrder: AxisOrder) {\r\n this._x = x;\r\n this._y = y;\r\n this._z = z;\r\n this._order = axisOrder;\r\n }\r\n /** (Property accessor) Return the `AxisOrder` controlling matrix multiplication order. */\r\n public get order(): AxisOrder {\r\n return this._order;\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around x. */\r\n public get xAngle(): Angle {\r\n return this._x.clone();\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around y. */\r\n public get yAngle(): Angle {\r\n return this._y.clone();\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around z. */\r\n public get zAngle(): Angle {\r\n return this._z.clone();\r\n }\r\n /** (Property accessor) Return the angle of rotation around x, in degrees */\r\n public get xDegrees(): number {\r\n return this._x.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around y, in degrees */\r\n public get xRadians(): number {\r\n return this._x.radians;\r\n }\r\n /** (Property accessor) Return the angle of rotation around z, in degrees */\r\n public get yDegrees(): number {\r\n return this._y.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around x, in radians */\r\n public get yRadians(): number {\r\n return this._y.radians;\r\n }\r\n /** (Property accessor) Return the angle of rotation around y, in radians */\r\n public get zDegrees(): number {\r\n return this._z.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around z, in radians */\r\n public get zRadians(): number {\r\n return this._z.radians;\r\n }\r\n /** the flag controlling whether vectors are treated as rows or as columns */\r\n public static get treatVectorsAsColumns(): boolean {\r\n return OrderedRotationAngles._sTreatVectorsAsColumns;\r\n }\r\n public static set treatVectorsAsColumns(value: boolean) {\r\n OrderedRotationAngles._sTreatVectorsAsColumns = value;\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles (in radians), an ordering in which to apply them when\r\n * rotating, and a flag triple controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * @param xRadians rotation around x\r\n * @param yRadians rotation around y\r\n * @param zRadians rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied.\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/CubeRotationAroundStandardAxes\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createRadians(xRadians: number, yRadians: number, zRadians: number, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n if (!xyzRotationIsClockwise) {\r\n xyzRotationIsClockwise = [false, false, false];\r\n }\r\n const xRadian = xyzRotationIsClockwise[0] ? -xRadians : xRadians;\r\n const yRadian = xyzRotationIsClockwise[1] ? -yRadians : yRadians;\r\n const zRadian = xyzRotationIsClockwise[2] ? -zRadians : zRadians;\r\n if (result) {\r\n result._x.setRadians(xRadian);\r\n result._y.setRadians(yRadian);\r\n result._z.setRadians(zRadian);\r\n result._order = order;\r\n return result;\r\n }\r\n return new OrderedRotationAngles(\r\n Angle.createRadians(xRadian),\r\n Angle.createRadians(yRadian),\r\n Angle.createRadians(zRadian),\r\n order\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles (in degrees) and an ordering in which to apply\r\n * them when rotating.\r\n * @param xDegrees rotation around x\r\n * @param yDegrees rotation around y\r\n * @param zDegrees rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied.\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createDegrees(xDegrees: number, yDegrees: number, zDegrees: number, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n return OrderedRotationAngles.createRadians(\r\n Angle.degreesToRadians(xDegrees),\r\n Angle.degreesToRadians(yDegrees),\r\n Angle.degreesToRadians(zDegrees),\r\n order,\r\n xyzRotationIsClockwise,\r\n result\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles, an ordering in which to apply them when rotating,\r\n * and a flag triple controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * @param xRotation rotation around x\r\n * @param yRotation rotation around y\r\n * @param zRotation rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createAngles(xRotation: Angle, yRotation: Angle, zRotation: Angle, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n return OrderedRotationAngles.createRadians(\r\n xRotation.radians,\r\n yRotation.radians,\r\n zRotation.radians,\r\n order,\r\n xyzRotationIsClockwise,\r\n result\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from a 3x3 rotational matrix, given the ordering of axis rotations\r\n * that the matrix derives from.\r\n * * This function creates an OrderedRotationAngles with default angle rotation directions, i.e.,\r\n * it assumes all x, y, and z rotations are counterclockwise.\r\n * * In the failure case the method's return value is `undefined`.\r\n * * In the failure case, if the optional result was supplied, that result will nonetheless be filled with\r\n * a set of angles.\r\n * */\r\n public static createFromMatrix3d(matrix: Matrix3d, order: AxisOrder, result?: OrderedRotationAngles):\r\n OrderedRotationAngles | undefined {\r\n // treat vector as columns\r\n let m11 = matrix.coffs[0], m12 = matrix.coffs[1], m13 = matrix.coffs[2];\r\n let m21 = matrix.coffs[3], m22 = matrix.coffs[4], m23 = matrix.coffs[5];\r\n let m31 = matrix.coffs[6], m32 = matrix.coffs[7], m33 = matrix.coffs[8];\r\n // treat vector as rows\r\n if (!OrderedRotationAngles.treatVectorsAsColumns) {\r\n m11 = matrix.coffs[0], m12 = matrix.coffs[3], m13 = matrix.coffs[6];\r\n m21 = matrix.coffs[1], m22 = matrix.coffs[4], m23 = matrix.coffs[7];\r\n m31 = matrix.coffs[2], m32 = matrix.coffs[5], m33 = matrix.coffs[8];\r\n }\r\n\r\n let xRad: number;\r\n let yRad: number;\r\n let zRad: number;\r\n\r\n switch (order) {\r\n case AxisOrder.XYZ: {\r\n yRad = Math.asin(Math.max(-1, Math.min(1, -m31))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m31) < 0.99999) {\r\n xRad = Math.atan2(m32, m33);\r\n zRad = Math.atan2(m21, m11);\r\n } else {\r\n /**\r\n * If Math.abs(m31) = 1 then yRad = +-90 degrees and therefore, we have a gimbal lock.\r\n * This means xRad and zRad can be anything as long as their sum xRad + zRad is constant.\r\n * so we can pick zRad = 0 and calculate xRad (or pick xRad = 0 and calculate zRad).\r\n * Therefore, rotation matrix becomes\r\n * Matrix3d.createRowValues(\r\n * 0, +-sx, +-cx,\r\n * 0, cx, -sx,\r\n * -+1, 0, 0\r\n * );\r\n * Math details can be found\r\n * https://en.wikipedia.org/wiki/Gimbal_lock#Loss_of_a_degree_of_freedom_with_Euler_angles\r\n */\r\n xRad = Math.atan2(-m23, m22);\r\n zRad = 0;\r\n }\r\n break;\r\n } case AxisOrder.YXZ: {\r\n xRad = Math.asin(Math.max(-1, Math.min(1, m32))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m32) < 0.99999) {\r\n yRad = Math.atan2(-m31, m33);\r\n zRad = Math.atan2(-m12, m22);\r\n } else {\r\n yRad = Math.atan2(m13, m11);\r\n zRad = 0;\r\n }\r\n break;\r\n } case AxisOrder.ZXY: {\r\n xRad = Math.asin(Math.max(-1, Math.min(1, -m23))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m23) < 0.99999) {\r\n yRad = Math.atan2(m13, m33);\r\n zRad = Math.atan2(m21, m22);\r\n } else {\r\n yRad = 0;\r\n zRad = Math.atan2(-m12, m11);\r\n }\r\n break;\r\n } case AxisOrder.ZYX: {\r\n yRad = Math.asin(Math.max(-1, Math.min(1, m13))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m13) < 0.99999) {\r\n xRad = Math.atan2(-m23, m33);\r\n zRad = Math.atan2(-m12, m11);\r\n } else {\r\n xRad = 0;\r\n zRad = Math.atan2(m21, m22);\r\n }\r\n break;\r\n } case AxisOrder.YZX: {\r\n zRad = Math.asin(Math.max(-1, Math.min(1, -m12))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m12) < 0.99999) {\r\n xRad = Math.atan2(m32, m22);\r\n yRad = Math.atan2(m13, m11);\r\n } else {\r\n xRad = 0;\r\n yRad = Math.atan2(-m31, m33);\r\n }\r\n break;\r\n } case AxisOrder.XZY: {\r\n zRad = Math.asin(Math.max(-1, Math.min(1, m21))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m21) < 0.99999) {\r\n xRad = Math.atan2(-m23, m22);\r\n yRad = Math.atan2(-m31, m11);\r\n } else {\r\n xRad = Math.atan2(m32, m33);\r\n yRad = 0;\r\n }\r\n break;\r\n } default: {\r\n xRad = yRad = zRad = 0;\r\n }\r\n }\r\n const xyzRotationIsClockwise: [boolean, boolean, boolean] = [false, false, false];\r\n const angles = OrderedRotationAngles.createRadians(xRad, yRad, zRad, order, xyzRotationIsClockwise, result);\r\n // sanity check\r\n const matrix1 = angles.toMatrix3d();\r\n /**\r\n * Below tolerance loosened to allow sanity check to pass for\r\n *\r\n * OrderedRotationAngles.createFromMatrix3d(\r\n * OrderedRotationAngles.createDegrees(0, 89.999, 0.001, AxisOrder.XYZ).toMatrix3d(),\r\n * AxisOrder.XYZ\r\n * );\r\n *\r\n * with treatVectorsAsColumns = true.\r\n */\r\n return (matrix.maxDiff(matrix1) < 10 * Geometry.smallFraction) ? angles : undefined;\r\n }\r\n /**\r\n * Create a 3x3 rotational matrix from this OrderedRotationAngles.\r\n ** math details can be found at docs/learning/geometry/Angle.md\r\n **/\r\n public toMatrix3d(result?: Matrix3d): Matrix3d {\r\n const rot = (result !== undefined) ? result : new Matrix3d();\r\n const axisOrder = this.order;\r\n const x = this.xAngle, y = this.yAngle, z = this.zAngle;\r\n\r\n const cx = x.cos(), sx = x.sin();\r\n const cy = y.cos(), sy = y.sin();\r\n const cz = z.cos(), sz = z.sin();\r\n\r\n const cxcz = cx * cz, cxsz = cx * sz, cxcy = cx * cy, cxsy = cx * sy;\r\n const sxcz = sx * cz, sxsz = sx * sz, sxcy = sx * cy, sxsy = sx * sy;\r\n const cycz = cy * cz, cysz = cy * sz, sycz = sy * cz, sysz = sy * sz;\r\n\r\n // the rotation matrix we build below is created using column-based base rotation matrixes\r\n if (axisOrder === AxisOrder.XYZ) {\r\n rot.setRowValues(\r\n cy * cz, sxcz * sy - cxsz, cxcz * sy + sxsz,\r\n cy * sz, cxcz + sxsz * sy, cxsz * sy - sxcz,\r\n -sy, sx * cy, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.YXZ) {\r\n rot.setRowValues(\r\n cycz - sysz * sx, -cx * sz, cysz * sx + sycz,\r\n sycz * sx + cysz, cx * cz, sysz - cycz * sx,\r\n -cx * sy, sx, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.ZXY) {\r\n rot.setRowValues(\r\n cycz + sysz * sx, sycz * sx - cysz, cx * sy,\r\n cx * sz, cx * cz, -sx,\r\n cysz * sx - sycz, cycz * sx + sysz, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.ZYX) {\r\n rot.setRowValues(\r\n cy * cz, -cy * sz, sy,\r\n sxcz * sy + cxsz, cxcz - sxsz * sy, -sx * cy,\r\n sxsz - cxcz * sy, sxcz + cxsz * sy, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.YZX) {\r\n rot.setRowValues(\r\n cy * cz, -sz, sy * cz,\r\n sxsy + cxcy * sz, cx * cz, cxsy * sz - sxcy,\r\n sxcy * sz - cxsy, sx * cz, cxcy + sxsy * sz,\r\n );\r\n } else if (axisOrder === AxisOrder.XZY) {\r\n rot.setRowValues(\r\n cy * cz, sxsy - cxcy * sz, cxsy + sxcy * sz,\r\n sz, cx * cz, -sx * cz,\r\n -sy * cz, sxcy + cxsy * sz, cxcy - sxsy * sz,\r\n );\r\n } else {\r\n rot.setIdentity();\r\n }\r\n // if we need row-based rotation matrix, we transpose the rotation matrix\r\n if (!OrderedRotationAngles.treatVectorsAsColumns)\r\n rot.transposeInPlace();\r\n\r\n return rot;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"OrderedRotationAngles.js","sourceRoot":"","sources":["../../../src/geometry3d/OrderedRotationAngles.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,wFAAwF;AAExF;;;;;;;;;;GAUG;AACH,MAAa,qBAAqB;IAWhC,kBAAkB;IAClB,YAAoB,CAAQ,EAAE,CAAQ,EAAE,CAAQ,EAAE,SAAoB;QACpE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;IAC1B,CAAC;IACD,0FAA0F;IAC1F,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,gFAAgF;IAChF,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,4EAA4E;IAC5E,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;IACzB,CAAC;IACD,6EAA6E;IACtE,MAAM,KAAK,qBAAqB;QACrC,OAAO,qBAAqB,CAAC,uBAAuB,CAAC;IACvD,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QACpD,qBAAqB,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACxD,CAAC;IACD;;;;;;;;;;;;;;;OAeG;IACI,MAAM,CAAC,aAAa,CAAC,QAAgB,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAgB,EAChG,sBAAoD,EAAE,MAA8B;QACpF,IAAI,CAAC,sBAAsB,EAAE;YAC3B,sBAAsB,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAChD;QACD,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,MAAM,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACjE,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC9B,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC;YACtB,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,qBAAqB,CAC9B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAC5B,KAAK,CACN,CAAC;IACJ,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,aAAa,CAAC,QAAgB,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAgB,EAChG,sBAAoD,EAAE,MAA8B;QACpF,OAAO,qBAAqB,CAAC,aAAa,CACxC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAChC,KAAK,EACL,sBAAsB,EACtB,MAAM,CACP,CAAC;IACJ,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,YAAY,CAAC,SAAgB,EAAE,SAAgB,EAAE,SAAgB,EAAE,KAAgB,EAC/F,sBAAoD,EAAE,MAA8B;QACpF,OAAO,qBAAqB,CAAC,aAAa,CACxC,SAAS,CAAC,OAAO,EACjB,SAAS,CAAC,OAAO,EACjB,SAAS,CAAC,OAAO,EACjB,KAAK,EACL,sBAAsB,EACtB,MAAM,CACP,CAAC;IACJ,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,kBAAkB,CAAC,MAAgB,EAAE,KAAgB,EAAE,MAA8B;QAEjG,0BAA0B;QAC1B,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxE,uBAAuB;QACvB,IAAI,CAAC,qBAAqB,CAAC,qBAAqB,EAAE;YAChD,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SACrE;QAED,IAAI,IAAY,CAAC;QACjB,IAAI,IAAY,CAAC;QACjB,IAAI,IAAY,CAAC;QAEjB,QAAQ,KAAK,EAAE;YACb,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBAClB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL;;;;;;;;;;;;uBAYG;oBACH,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEjF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC7B;qBAAM;oBACL,IAAI,GAAG,CAAC,CAAC;oBACT,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM;aACP;YAAC,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;gBACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B;gBAEhF,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE;oBAC3B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC7B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBAC9B;qBAAM;oBACL,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC5B,IAAI,GAAG,CAAC,CAAC;iBACV;gBACD,MAAM;aACP;YAAC,OAAO,CAAC,CAAC;gBACT,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;aACxB;SACF;QACD,MAAM,sBAAsB,GAAgC,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClF,MAAM,MAAM,GAAG,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAC5G,eAAe;QACf,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC;;;;;;;;;WASG;QACH,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IACtF,CAAC;IACD;;;QAGI;IACG,UAAU,CAAC,MAAiB;QACjC,MAAM,GAAG,GAAG,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,CAAC;QAC7D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QAExD,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAEjC,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC;QAErE,0FAA0F;QAC1F,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YAC/B,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CACtB,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC5C,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAC3C,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CACtB,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAC3C,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EACrB,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,EACrB,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAC5C,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EACrB,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,IAAI,EAC3C,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,CAC5C,CAAC;SACH;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YACtC,GAAG,CAAC,YAAY,CACd,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAC3C,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EACrB,CAAC,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,GAAG,EAAE,CAC7C,CAAC;SACH;aAAM;YACL,GAAG,CAAC,WAAW,EAAE,CAAC;SACnB;QACD,yEAAyE;QACzE,IAAI,CAAC,qBAAqB,CAAC,qBAAqB;YAC9C,GAAG,CAAC,gBAAgB,EAAE,CAAC;QAEzB,OAAO,GAAG,CAAC;IACb,CAAC;;AA9UD,sCAAsC;AACvB,6CAAuB,GAAY,KAAK,CAAC;SAV7C,qBAAqB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\n\r\n/* cspell:word cxcz, cxsz, cxcy, cxsy, sxcz, sxsz, sxcy, sxsy, cycz, cysz, sycz, sysz */\r\n\r\n/**\r\n * Represents a non-trivial rotation using three simple axis rotation angles and an order in which to apply them.\r\n * * This class accommodates application-specific interpretation of \"multiplying 3 rotation matrices\" with regard to\r\n * * Whether a \"vector\" is a \"row\" or a \"column\"\r\n * * The order in which the X,Y,Z rotations are applied.\r\n * * This class bakes in angle rotation directions via create functions (i.e., createRadians, createDegrees, and\r\n * createAngles) so you can define each of the 3 rotations to be clockwise or counterclockwise. The default\r\n * rotation is counterclockwise.\r\n * * Within the imodel geometry library, the preferred rotation order is encapsulated in `YawPitchRollAngles`.\r\n * @alpha\r\n */\r\nexport class OrderedRotationAngles {\r\n /** rotation around x */\r\n private _x: Angle;\r\n /** rotation around y */\r\n private _y: Angle;\r\n /** rotation around z */\r\n private _z: Angle;\r\n /** rotation order. For example XYZ means to rotate around x axis first, then y axis, and finally Z axis */\r\n private _order: AxisOrder;\r\n /** treat vectors as matrix columns */\r\n private static _sTreatVectorsAsColumns: boolean = false;\r\n /** constructor */\r\n private constructor(x: Angle, y: Angle, z: Angle, axisOrder: AxisOrder) {\r\n this._x = x;\r\n this._y = y;\r\n this._z = z;\r\n this._order = axisOrder;\r\n }\r\n /** (Property accessor) Return the `AxisOrder` controlling matrix multiplication order. */\r\n public get order(): AxisOrder {\r\n return this._order;\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around x. */\r\n public get xAngle(): Angle {\r\n return this._x.clone();\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around y. */\r\n public get yAngle(): Angle {\r\n return this._y.clone();\r\n }\r\n /** (Property accessor) Return the strongly typed angle of rotation around z. */\r\n public get zAngle(): Angle {\r\n return this._z.clone();\r\n }\r\n /** (Property accessor) Return the angle of rotation around x, in degrees */\r\n public get xDegrees(): number {\r\n return this._x.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around y, in degrees */\r\n public get xRadians(): number {\r\n return this._x.radians;\r\n }\r\n /** (Property accessor) Return the angle of rotation around z, in degrees */\r\n public get yDegrees(): number {\r\n return this._y.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around x, in radians */\r\n public get yRadians(): number {\r\n return this._y.radians;\r\n }\r\n /** (Property accessor) Return the angle of rotation around y, in radians */\r\n public get zDegrees(): number {\r\n return this._z.degrees;\r\n }\r\n /** (Property accessor) Return the angle of rotation around z, in radians */\r\n public get zRadians(): number {\r\n return this._z.radians;\r\n }\r\n /** The flag controlling whether vectors are treated as rows or as columns */\r\n public static get treatVectorsAsColumns(): boolean {\r\n return OrderedRotationAngles._sTreatVectorsAsColumns;\r\n }\r\n public static set treatVectorsAsColumns(value: boolean) {\r\n OrderedRotationAngles._sTreatVectorsAsColumns = value;\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles (in radians), an ordering in which to apply them when\r\n * rotating, and a flag triple controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * @param xRadians rotation around x\r\n * @param yRadians rotation around y\r\n * @param zRadians rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied.\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/CubeRotationAroundStandardAxes\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createRadians(xRadians: number, yRadians: number, zRadians: number, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n if (!xyzRotationIsClockwise) {\r\n xyzRotationIsClockwise = [false, false, false];\r\n }\r\n const xRadian = xyzRotationIsClockwise[0] ? -xRadians : xRadians;\r\n const yRadian = xyzRotationIsClockwise[1] ? -yRadians : yRadians;\r\n const zRadian = xyzRotationIsClockwise[2] ? -zRadians : zRadians;\r\n if (result) {\r\n result._x.setRadians(xRadian);\r\n result._y.setRadians(yRadian);\r\n result._z.setRadians(zRadian);\r\n result._order = order;\r\n return result;\r\n }\r\n return new OrderedRotationAngles(\r\n Angle.createRadians(xRadian),\r\n Angle.createRadians(yRadian),\r\n Angle.createRadians(zRadian),\r\n order\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles (in degrees) and an ordering in which to apply\r\n * them when rotating.\r\n * @param xDegrees rotation around x\r\n * @param yDegrees rotation around y\r\n * @param zDegrees rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied.\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createDegrees(xDegrees: number, yDegrees: number, zDegrees: number, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n return OrderedRotationAngles.createRadians(\r\n Angle.degreesToRadians(xDegrees),\r\n Angle.degreesToRadians(yDegrees),\r\n Angle.degreesToRadians(zDegrees),\r\n order,\r\n xyzRotationIsClockwise,\r\n result\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from three angles, an ordering in which to apply them when rotating,\r\n * and a flag triple controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * @param xRotation rotation around x\r\n * @param yRotation rotation around y\r\n * @param zRotation rotation around z\r\n * @param order left to right order of axis names identifies the order that rotations are applied\r\n * For example XYZ means to rotate around x axis first, then y axis, and finally Z axis.\r\n * * Note that rotation order is reverse of rotation matrix multiplication so for XYZ the rotation\r\n * matrix multiplication would be zRot*yRot*xRot\r\n * @param xyzRotationIsClockwise the flags controlling whether direction of x,y,z is clockwise or counterclockwise.\r\n * rotation direction of x,y,z: true ---> clockwise - false ---> counterclockwise.\r\n * * if xyzRotationIsClockwise is undefined it's set to [false, false, false].\r\n * @param result caller-allocated OrderedRotationAngles\r\n */\r\n public static createAngles(xRotation: Angle, yRotation: Angle, zRotation: Angle, order: AxisOrder,\r\n xyzRotationIsClockwise?: [boolean, boolean, boolean], result?: OrderedRotationAngles): OrderedRotationAngles {\r\n return OrderedRotationAngles.createRadians(\r\n xRotation.radians,\r\n yRotation.radians,\r\n zRotation.radians,\r\n order,\r\n xyzRotationIsClockwise,\r\n result\r\n );\r\n }\r\n /**\r\n * Create an OrderedRotationAngles from a 3x3 rotational matrix, given the ordering of axis rotations\r\n * that the matrix derives from.\r\n * * This function creates an OrderedRotationAngles with default angle rotation directions, i.e.,\r\n * it assumes all x, y, and z rotations are counterclockwise.\r\n * * In the failure case the method's return value is `undefined`.\r\n * * In the failure case, if the optional result was supplied, that result will nonetheless be filled with\r\n * a set of angles.\r\n */\r\n public static createFromMatrix3d(matrix: Matrix3d, order: AxisOrder, result?: OrderedRotationAngles):\r\n OrderedRotationAngles | undefined {\r\n // treat vector as columns\r\n let m11 = matrix.coffs[0], m12 = matrix.coffs[1], m13 = matrix.coffs[2];\r\n let m21 = matrix.coffs[3], m22 = matrix.coffs[4], m23 = matrix.coffs[5];\r\n let m31 = matrix.coffs[6], m32 = matrix.coffs[7], m33 = matrix.coffs[8];\r\n // treat vector as rows\r\n if (!OrderedRotationAngles.treatVectorsAsColumns) {\r\n m11 = matrix.coffs[0], m12 = matrix.coffs[3], m13 = matrix.coffs[6];\r\n m21 = matrix.coffs[1], m22 = matrix.coffs[4], m23 = matrix.coffs[7];\r\n m31 = matrix.coffs[2], m32 = matrix.coffs[5], m33 = matrix.coffs[8];\r\n }\r\n\r\n let xRad: number;\r\n let yRad: number;\r\n let zRad: number;\r\n\r\n switch (order) {\r\n case AxisOrder.XYZ: {\r\n yRad = Math.asin(Math.max(-1, Math.min(1, -m31))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m31) < 0.99999) {\r\n xRad = Math.atan2(m32, m33);\r\n zRad = Math.atan2(m21, m11);\r\n } else {\r\n /**\r\n * If Math.abs(m31) = 1 then yRad = +-90 degrees and therefore, we have a gimbal lock.\r\n * This means xRad and zRad can be anything as long as their sum xRad + zRad is constant.\r\n * so we can pick zRad = 0 and calculate xRad (or pick xRad = 0 and calculate zRad).\r\n * Therefore, rotation matrix becomes\r\n * Matrix3d.createRowValues(\r\n * 0, +-sx, +-cx,\r\n * 0, cx, -sx,\r\n * -+1, 0, 0\r\n * );\r\n * Math details can be found\r\n * https://en.wikipedia.org/wiki/Gimbal_lock#Loss_of_a_degree_of_freedom_with_Euler_angles\r\n */\r\n xRad = Math.atan2(-m23, m22);\r\n zRad = 0;\r\n }\r\n break;\r\n } case AxisOrder.YXZ: {\r\n xRad = Math.asin(Math.max(-1, Math.min(1, m32))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m32) < 0.99999) {\r\n yRad = Math.atan2(-m31, m33);\r\n zRad = Math.atan2(-m12, m22);\r\n } else {\r\n yRad = Math.atan2(m13, m11);\r\n zRad = 0;\r\n }\r\n break;\r\n } case AxisOrder.ZXY: {\r\n xRad = Math.asin(Math.max(-1, Math.min(1, -m23))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m23) < 0.99999) {\r\n yRad = Math.atan2(m13, m33);\r\n zRad = Math.atan2(m21, m22);\r\n } else {\r\n yRad = 0;\r\n zRad = Math.atan2(-m12, m11);\r\n }\r\n break;\r\n } case AxisOrder.ZYX: {\r\n yRad = Math.asin(Math.max(-1, Math.min(1, m13))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m13) < 0.99999) {\r\n xRad = Math.atan2(-m23, m33);\r\n zRad = Math.atan2(-m12, m11);\r\n } else {\r\n xRad = 0;\r\n zRad = Math.atan2(m21, m22);\r\n }\r\n break;\r\n } case AxisOrder.YZX: {\r\n zRad = Math.asin(Math.max(-1, Math.min(1, -m12))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m12) < 0.99999) {\r\n xRad = Math.atan2(m32, m22);\r\n yRad = Math.atan2(m13, m11);\r\n } else {\r\n xRad = 0;\r\n yRad = Math.atan2(-m31, m33);\r\n }\r\n break;\r\n } case AxisOrder.XZY: {\r\n zRad = Math.asin(Math.max(-1, Math.min(1, m21))); // limit asin domain to [-1,1]\r\n\r\n if (Math.abs(m21) < 0.99999) {\r\n xRad = Math.atan2(-m23, m22);\r\n yRad = Math.atan2(-m31, m11);\r\n } else {\r\n xRad = Math.atan2(m32, m33);\r\n yRad = 0;\r\n }\r\n break;\r\n } default: {\r\n xRad = yRad = zRad = 0;\r\n }\r\n }\r\n const xyzRotationIsClockwise: [boolean, boolean, boolean] = [false, false, false];\r\n const angles = OrderedRotationAngles.createRadians(xRad, yRad, zRad, order, xyzRotationIsClockwise, result);\r\n // sanity check\r\n const matrix1 = angles.toMatrix3d();\r\n /**\r\n * Below tolerance loosened to allow sanity check to pass for\r\n *\r\n * OrderedRotationAngles.createFromMatrix3d(\r\n * OrderedRotationAngles.createDegrees(0, 89.999, 0.001, AxisOrder.XYZ).toMatrix3d(),\r\n * AxisOrder.XYZ\r\n * );\r\n *\r\n * with treatVectorsAsColumns = true.\r\n */\r\n return (matrix.maxDiff(matrix1) < 10 * Geometry.smallFraction) ? angles : undefined;\r\n }\r\n /**\r\n * Create a 3x3 rotational matrix from this OrderedRotationAngles.\r\n ** math details can be found at docs/learning/geometry/Angle.md\r\n **/\r\n public toMatrix3d(result?: Matrix3d): Matrix3d {\r\n const rot = (result !== undefined) ? result : new Matrix3d();\r\n const axisOrder = this.order;\r\n const x = this.xAngle, y = this.yAngle, z = this.zAngle;\r\n\r\n const cx = x.cos(), sx = x.sin();\r\n const cy = y.cos(), sy = y.sin();\r\n const cz = z.cos(), sz = z.sin();\r\n\r\n const cxcz = cx * cz, cxsz = cx * sz, cxcy = cx * cy, cxsy = cx * sy;\r\n const sxcz = sx * cz, sxsz = sx * sz, sxcy = sx * cy, sxsy = sx * sy;\r\n const cycz = cy * cz, cysz = cy * sz, sycz = sy * cz, sysz = sy * sz;\r\n\r\n // the rotation matrix we build below is created using column-based base rotation matrixes\r\n if (axisOrder === AxisOrder.XYZ) {\r\n rot.setRowValues(\r\n cy * cz, sxcz * sy - cxsz, cxcz * sy + sxsz,\r\n cy * sz, cxcz + sxsz * sy, cxsz * sy - sxcz,\r\n -sy, sx * cy, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.YXZ) {\r\n rot.setRowValues(\r\n cycz - sysz * sx, -cx * sz, cysz * sx + sycz,\r\n sycz * sx + cysz, cx * cz, sysz - cycz * sx,\r\n -cx * sy, sx, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.ZXY) {\r\n rot.setRowValues(\r\n cycz + sysz * sx, sycz * sx - cysz, cx * sy,\r\n cx * sz, cx * cz, -sx,\r\n cysz * sx - sycz, cycz * sx + sysz, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.ZYX) {\r\n rot.setRowValues(\r\n cy * cz, -cy * sz, sy,\r\n sxcz * sy + cxsz, cxcz - sxsz * sy, -sx * cy,\r\n sxsz - cxcz * sy, sxcz + cxsz * sy, cx * cy,\r\n );\r\n } else if (axisOrder === AxisOrder.YZX) {\r\n rot.setRowValues(\r\n cy * cz, -sz, sy * cz,\r\n sxsy + cxcy * sz, cx * cz, cxsy * sz - sxcy,\r\n sxcy * sz - cxsy, sx * cz, cxcy + sxsy * sz,\r\n );\r\n } else if (axisOrder === AxisOrder.XZY) {\r\n rot.setRowValues(\r\n cy * cz, sxsy - cxcy * sz, cxsy + sxcy * sz,\r\n sz, cx * cz, -sx * cz,\r\n -sy * cz, sxcy + cxsy * sz, cxcy - sxsy * sz,\r\n );\r\n } else {\r\n rot.setIdentity();\r\n }\r\n // if we need row-based rotation matrix, we transpose the rotation matrix\r\n if (!OrderedRotationAngles.treatVectorsAsColumns)\r\n rot.transposeInPlace();\r\n\r\n return rot;\r\n }\r\n}\r\n"]}
@@ -59,17 +59,15 @@ export declare class Point2dArrayCarrier extends IndexedXYCollection {
59
59
  */
60
60
  crossProductXAndYIndexIndex(origin: XAndY, indexA: number, indexB: number): number | undefined;
61
61
  /**
62
- * Return the cross product of vectors from point at originIndex to points at indexA and indexB
63
- * @param originIndex index of origin
64
- * @param indexA index of first target within the array
65
- * @param indexB index of second target within the array
66
- * @param result caller-allocated vector.
67
- * @returns return true if indexA, indexB both valid
68
- */
69
- crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined;
70
- /**
71
- * read-only property for number of XYZ in the collection.
62
+ * Return the cross product of vectors from point at originIndex to points at indexA and indexB
63
+ * @param originIndex index of origin
64
+ * @param indexA index of first target within the array
65
+ * @param indexB index of second target within the array
66
+ * @param result caller-allocated vector.
67
+ * @returns return true if indexA, indexB both valid
72
68
  */
69
+ crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined;
70
+ /** Read-only property for number of XYZ in the collection. */
73
71
  get length(): number;
74
72
  /**
75
73
  * Get x coordinate by point index, with no index checking
@@ -1 +1 @@
1
- {"version":3,"file":"Point2dArrayCarrier.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Point2dArrayCarrier.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAM,MAAM,mBAAmB,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC;;;;;;EAME;AACF,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,wCAAwC;IACjC,IAAI,EAAE,OAAO,EAAE,CAAC;IACvB,wCAAwC;gBACrB,IAAI,EAAE,OAAO,EAAE;IAIlC,8BAA8B;IACvB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAG3C;;;;;;OAMG;IACa,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAOnG;;;;;OAKG;IACa,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAOvG;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAKzG;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAMxG;;;;;;;OAOG;IACa,2BAA2B,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAK9G;;;;;;;KAOC;IACe,2BAA2B,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAKpH;;OAEG;IACH,IAAoB,MAAM,IAAI,MAAM,CAEnC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;IAIrE;;;OAGG;IACa,yBAAyB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;CAGtE"}
1
+ {"version":3,"file":"Point2dArrayCarrier.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Point2dArrayCarrier.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAM,MAAM,mBAAmB,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC;;;;;;EAME;AACF,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,wCAAwC;IACjC,IAAI,EAAE,OAAO,EAAE,CAAC;IACvB,wCAAwC;gBACrB,IAAI,EAAE,OAAO,EAAE;IAIlC,8BAA8B;IACvB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAG3C;;;;;;OAMG;IACa,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAOnG;;;;;OAKG;IACa,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAOvG;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAKzG;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAMxG;;;;;;;OAOG;IACa,2BAA2B,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAK9G;;;;;;;OAOG;IACa,2BAA2B,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAKpH,8DAA8D;IAC9D,IAAoB,MAAM,IAAI,MAAM,CAEnC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;IAIrE;;;OAGG;IACa,yBAAyB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;CAGtE"}
@@ -90,21 +90,19 @@ export class Point2dArrayCarrier extends IndexedXYCollection {
90
90
  return undefined;
91
91
  }
92
92
  /**
93
- * Return the cross product of vectors from point at originIndex to points at indexA and indexB
94
- * @param originIndex index of origin
95
- * @param indexA index of first target within the array
96
- * @param indexB index of second target within the array
97
- * @param result caller-allocated vector.
98
- * @returns return true if indexA, indexB both valid
99
- */
93
+ * Return the cross product of vectors from point at originIndex to points at indexA and indexB
94
+ * @param originIndex index of origin
95
+ * @param indexA index of first target within the array
96
+ * @param indexB index of second target within the array
97
+ * @param result caller-allocated vector.
98
+ * @returns return true if indexA, indexB both valid
99
+ */
100
100
  crossProductIndexIndexIndex(originIndex, indexA, indexB) {
101
101
  if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))
102
102
  return XY.crossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB]);
103
103
  return undefined;
104
104
  }
105
- /**
106
- * read-only property for number of XYZ in the collection.
107
- */
105
+ /** Read-only property for number of XYZ in the collection. */
108
106
  get length() {
109
107
  return this.data.length;
110
108
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Point2dArrayCarrier.js","sourceRoot":"","sources":["../../../src/geometry3d/Point2dArrayCarrier.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,mEAAmE;AAEnE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,mBAAmB,CAAC;AAG1D;;;;;;EAME;AACF,MAAM,OAAO,mBAAoB,SAAQ,mBAAmB;IAG1D,wCAAwC;IACxC,YAAmB,IAAe;QAChC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IACD,8BAA8B;IACvB,YAAY,CAAC,KAAa;QAC/B,OAAO,KAAK,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;IAChD,CAAC;IACD;;;;;;OAMG;IACa,6BAA6B,CAAC,KAAa,EAAE,MAAgB;QAC3E,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAChC,OAAO,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACnD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;OAKG;IACa,+BAA+B,CAAC,KAAa,EAAE,MAAiB;QAC9E,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAChC,OAAO,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACpD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAc,EAAE,MAAc,EAAE,MAAiB;QAChF,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACxD,OAAO,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC;QAC/E,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAa,EAAE,MAAc,EAAE,MAAiB;QAC/E,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC3B,OAAO,QAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;;OAOG;IACa,2BAA2B,CAAC,MAAa,EAAE,MAAc,EAAE,MAAc;QACvF,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACxD,OAAO,EAAE,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/E,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;;KAOC;IACe,2BAA2B,CAAC,WAAmB,EAAE,MAAc,EAAE,MAAc;QAC7F,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC1F,OAAO,EAAE,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/F,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;OAEG;IACH,IAAoB,MAAM;QACxB,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAkB;QAC1D,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAkB;QAC1D,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Point2d, Vector2d, XY } from \"./Point2dVector2d\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * Helper object to access members of a Point2d[] in geometric calculations.\r\n * * The collection holds only a reference to the actual array.\r\n * * The actual array may be replaced by the user as needed.\r\n * * When replaced, there is no cached data to be updated.\r\n * @public\r\n*/\r\nexport class Point2dArrayCarrier extends IndexedXYCollection {\r\n /** reference to array being queried. */\r\n public data: Point2d[];\r\n /** CAPTURE caller supplied array ... */\r\n public constructor(data: Point2d[]) {\r\n super();\r\n this.data = data;\r\n }\r\n /** test if index is valid */\r\n public isValidIndex(index: number): boolean {\r\n return index >= 0 && index < this.data.length;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point2d\r\n * * This returns the xy value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getPoint2dAtCheckedPointIndex(index: number, result?: Point2d): Point2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Point2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Vector2d\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getVector2dAtCheckedVectorIndex(index: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Vector2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from the point at indexA to the point at indexB\r\n * @param indexA index of point within the array\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override vectorIndexIndex(indexA: number, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from given origin to point at indexB\r\n * @param origin origin for vector\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds\r\n */\r\n public override vectorXAndYIndex(origin: XAndY, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(origin, this.data[indexB], result);\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Return the cross product of vectors from origin to points at indexA and indexB\r\n * @param origin origin for vector\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override crossProductXAndYIndexIndex(origin: XAndY, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(origin, this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\r\n * @param originIndex index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public override crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /**\r\n * read-only property for number of XYZ in the collection.\r\n */\r\n public override get length(): number {\r\n return this.data.length;\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].x;\r\n }\r\n\r\n /**\r\n * Get y coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].y;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"Point2dArrayCarrier.js","sourceRoot":"","sources":["../../../src/geometry3d/Point2dArrayCarrier.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,mEAAmE;AAEnE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,mBAAmB,CAAC;AAG1D;;;;;;EAME;AACF,MAAM,OAAO,mBAAoB,SAAQ,mBAAmB;IAG1D,wCAAwC;IACxC,YAAmB,IAAe;QAChC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IACD,8BAA8B;IACvB,YAAY,CAAC,KAAa;QAC/B,OAAO,KAAK,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;IAChD,CAAC;IACD;;;;;;OAMG;IACa,6BAA6B,CAAC,KAAa,EAAE,MAAgB;QAC3E,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAChC,OAAO,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACnD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;OAKG;IACa,+BAA+B,CAAC,KAAa,EAAE,MAAiB;QAC9E,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAChC,OAAO,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACpD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAc,EAAE,MAAc,EAAE,MAAiB;QAChF,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACxD,OAAO,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC;QAC/E,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;OAMG;IACa,gBAAgB,CAAC,MAAa,EAAE,MAAc,EAAE,MAAiB;QAC/E,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC3B,OAAO,QAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;;OAOG;IACa,2BAA2B,CAAC,MAAa,EAAE,MAAc,EAAE,MAAc;QACvF,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACxD,OAAO,EAAE,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/E,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;;OAOG;IACa,2BAA2B,CAAC,WAAmB,EAAE,MAAc,EAAE,MAAc;QAC7F,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC1F,OAAO,EAAE,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/F,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,8DAA8D;IAC9D,IAAoB,MAAM;QACxB,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAkB;QAC1D,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,yBAAyB,CAAC,UAAkB;QAC1D,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Point2d, Vector2d, XY } from \"./Point2dVector2d\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * Helper object to access members of a Point2d[] in geometric calculations.\r\n * * The collection holds only a reference to the actual array.\r\n * * The actual array may be replaced by the user as needed.\r\n * * When replaced, there is no cached data to be updated.\r\n * @public\r\n*/\r\nexport class Point2dArrayCarrier extends IndexedXYCollection {\r\n /** reference to array being queried. */\r\n public data: Point2d[];\r\n /** CAPTURE caller supplied array ... */\r\n public constructor(data: Point2d[]) {\r\n super();\r\n this.data = data;\r\n }\r\n /** test if index is valid */\r\n public isValidIndex(index: number): boolean {\r\n return index >= 0 && index < this.data.length;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point2d\r\n * * This returns the xy value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getPoint2dAtCheckedPointIndex(index: number, result?: Point2d): Point2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Point2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Vector2d\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getVector2dAtCheckedVectorIndex(index: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Vector2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from the point at indexA to the point at indexB\r\n * @param indexA index of point within the array\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override vectorIndexIndex(indexA: number, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from given origin to point at indexB\r\n * @param origin origin for vector\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds\r\n */\r\n public override vectorXAndYIndex(origin: XAndY, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(origin, this.data[indexB], result);\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Return the cross product of vectors from origin to points at indexA and indexB\r\n * @param origin origin for vector\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override crossProductXAndYIndexIndex(origin: XAndY, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(origin, this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\r\n * @param originIndex index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public override crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /** Read-only property for number of XYZ in the collection. */\r\n public override get length(): number {\r\n return this.data.length;\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].x;\r\n }\r\n\r\n /**\r\n * Get y coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].y;\r\n }\r\n}\r\n"]}
@@ -4,7 +4,8 @@
4
4
  import { BeJSONFunctions, PerpParallelOptions } from "../Geometry";
5
5
  import { Angle } from "./Angle";
6
6
  import { XAndY, XYProps } from "./XYZProps";
7
- /** Minimal object containing x,y and operations that are meaningful without change in both point and vector.
7
+ /**
8
+ * Minimal object containing x,y and operations that are meaningful without change in both point and vector.
8
9
  * * `XY` is not instantiable.
9
10
  * * The derived (instantiable) classes are
10
11
  * * `Point2d`
@@ -29,15 +30,15 @@ export declare class XY implements XAndY {
29
30
  isAlmostEqual(other: XAndY, tol?: number): boolean;
30
31
  /** Returns true if this and other have equal x,y parts within Geometry.smallMetricDistance. */
31
32
  isAlmostEqualXY(x: number, y: number, tol?: number): boolean;
32
- /** return a json array `[x,y]` */
33
+ /** Return a json array `[x,y]` */
33
34
  toJSON(): XYProps;
34
- /** return a json object `{x: 1, y:2}` */
35
+ /** Return a json object `{x: 1, y:2}` */
35
36
  toJSONXY(): XYProps;
36
37
  /**
37
38
  * Set x and y from a JSON input such as `[1,2]` or `{x:1, y:2}`
38
39
  * * If no JSON input is provided, 0 would be used as default values for x and y.
39
40
  * @param json the JSON input
40
- * */
41
+ */
41
42
  setFromJSON(json?: XYProps): void;
42
43
  /** Return the distance from this point to other */
43
44
  distance(other: XAndY): number;
@@ -45,17 +46,13 @@ export declare class XY implements XAndY {
45
46
  distanceSquared(other: XAndY): number;
46
47
  /** Return the largest absolute distance between corresponding components */
47
48
  maxDiff(other: XAndY): number;
48
- /**
49
- * Return the x,y component corresponding to 0,1.
50
- */
49
+ /** Return the x,y component corresponding to 0,1 */
51
50
  at(index: number): number;
52
- /**
53
- * Set value at index 0 or 1.
54
- */
51
+ /** Set value at index 0 or 1 */
55
52
  setAt(index: number, value: number): void;
56
53
  /** Return the index (0,1) of the x,y component with largest absolute value */
57
54
  indexOfMaxAbs(): number;
58
- /** returns true if the x,y components are both small by metric metric tolerance */
55
+ /** Returns true if the x,y components are both small by metric metric tolerance */
59
56
  get isAlmostZero(): boolean;
60
57
  /** Return the largest absolute value of any component */
61
58
  maxAbs(): number;
@@ -63,15 +60,15 @@ export declare class XY implements XAndY {
63
60
  magnitude(): number;
64
61
  /** Return the squared magnitude of the vector. */
65
62
  magnitudeSquared(): number;
66
- /** returns true if the x,y components are exactly equal. */
63
+ /** Returns true if the x,y components are exactly equal. */
67
64
  isExactEqual(other: XAndY): boolean;
68
- /** returns true if x,y match `other` within metric tolerance */
65
+ /** Returns true if x,y match `other` within metric tolerance */
69
66
  isAlmostEqualMetric(other: XAndY, distanceTol?: number): boolean;
70
67
  /** Return a (full length) vector from this point to other */
71
68
  vectorTo(other: XAndY, result?: Vector2d): Vector2d;
72
69
  /** Return a unit vector from this point to other */
73
70
  unitVectorTo(other: XAndY, result?: Vector2d): Vector2d | undefined;
74
- /** cross product of vectors from origin to targets */
71
+ /** Cross product of vectors from origin to targets */
75
72
  static crossProductToPoints(origin: XAndY, targetA: XAndY, targetB: XAndY): number;
76
73
  }
77
74
  /** 2D point with `x`,`y` as properties
@@ -80,7 +77,7 @@ export declare class XY implements XAndY {
80
77
  export declare class Point2d extends XY implements BeJSONFunctions {
81
78
  /** Constructor for Point2d */
82
79
  constructor(x?: number, y?: number);
83
- /** return a new Point2d with x,y coordinates from this. */
80
+ /** Return a new Point2d with x,y coordinates from this. */
84
81
  clone(result?: Point2d): Point2d;
85
82
  /**
86
83
  * Return a point (newly created unless result provided) with given x,y coordinates
@@ -93,20 +90,22 @@ export declare class Point2d extends XY implements BeJSONFunctions {
93
90
  * Set x and y from a JSON input such as `[1,2]` or `{x:1, y:2}`
94
91
  * * If no JSON input is provided, 0 would be used as default values for x and y.
95
92
  * @param json the JSON input
96
- * */
93
+ */
97
94
  static fromJSON(json?: XYProps): Point2d;
98
95
  /** Create (or optionally reuse) a Point2d from another object with fields x and y */
99
96
  static createFrom(xy: XAndY | undefined, result?: Point2d): Point2d;
100
97
  /** Create a Point2d with both coordinates zero. */
101
98
  static createZero(result?: Point2d): Point2d;
102
- /** Starting at this point, move along vector by tangentFraction of the vector length, and then
99
+ /**
100
+ * Starting at this point, move along vector by tangentFraction of the vector length, and then
103
101
  * to the left by leftFraction of the perpendicular vector length.
104
102
  * @param tangentFraction distance to move along the vector, as a fraction of vector
105
103
  * @param leftFraction distance to move perpendicular to the vector, as a fraction of the rotated vector
106
104
  * @param vector the other vector
107
105
  */
108
106
  addForwardLeft(tangentFraction: number, leftFraction: number, vector: Vector2d): Point2d;
109
- /** Interpolate at tangentFraction between this instance and point, and then Move by leftFraction
107
+ /**
108
+ * Interpolate at tangentFraction between this instance and point, and then Move by leftFraction
110
109
  * along the xy perpendicular of the vector between the points.
111
110
  */
112
111
  forwardLeftInterpolate(tangentFraction: number, leftFraction: number, point: XAndY): Point2d;
@@ -138,7 +137,8 @@ export declare class Point2d extends XY implements BeJSONFunctions {
138
137
  * @param target2 target of second vector
139
138
  */
140
139
  crossProductToPoints(target1: XAndY, target2: XAndY): number;
141
- /** Return the fractional coordinate of the projection of this instance x,y onto the
140
+ /**
141
+ * Return the fractional coordinate of the projection of this instance x,y onto the
142
142
  * line from startPoint to endPoint.
143
143
  * @param startPoint start point of line
144
144
  * @param endPoint end point of line
@@ -146,7 +146,8 @@ export declare class Point2d extends XY implements BeJSONFunctions {
146
146
  */
147
147
  fractionOfProjectionToLine(startPoint: Point2d, endPoint: Point2d, defaultFraction?: number): number;
148
148
  }
149
- /** 2D vector with `x`,`y` as properties
149
+ /**
150
+ * 2D vector with `x`,`y` as properties
150
151
  * @public
151
152
  */
152
153
  export declare class Vector2d extends XY implements BeJSONFunctions {
@@ -167,13 +168,13 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
167
168
  static unitY(scale?: number): Vector2d;
168
169
  /** Return a Vector2d with components 0,0 */
169
170
  static createZero(result?: Vector2d): Vector2d;
170
- /** copy contents from another Point3d, Point2d, Vector2d, or Vector3d, or leading entries of Float64Array */
171
+ /** Copy contents from another Point3d, Point2d, Vector2d, or Vector3d, or leading entries of Float64Array */
171
172
  static createFrom(data: XAndY | Float64Array, result?: Vector2d): Vector2d;
172
173
  /**
173
174
  * Set x and y from a JSON input such as `[1,2]` or `{x:1, y:2}`
174
175
  * * If no JSON input is provided, 0 would be used as default values for x and y.
175
176
  * @param json the JSON input
176
- * */
177
+ */
177
178
  static fromJSON(json?: XYProps): Vector2d;
178
179
  /** Return a new Vector2d from polar coordinates for radius and Angle from x axis */
179
180
  static createPolar(r: number, theta: Angle): Vector2d;
@@ -188,7 +189,8 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
188
189
  * @param offset offset distance
189
190
  */
190
191
  static createOffsetBisector(unitPerpA: Vector2d, unitPerpB: Vector2d, offset: number): Vector2d | undefined;
191
- /** Return a (new or optionally reused) vector which is `this` divided by `denominator`
192
+ /**
193
+ * Return a (new or optionally reused) vector which is `this` divided by `denominator`
192
194
  * * return undefined if denominator is zero.
193
195
  */
194
196
  safeDivideOrNull(denominator: number, result?: Vector2d): Vector2d | undefined;
@@ -200,7 +202,7 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
200
202
  * it's returning the length of the projection as a fraction of the target magnitude.
201
203
  * @param target the target vector
202
204
  * @param defaultFraction the returned value in case magnitude square of target vector is very small
203
- * */
205
+ */
204
206
  fractionOfProjectionToVector(target: Vector2d, defaultFraction?: number): number;
205
207
  /** Return a new vector with components negated from this instance. */
206
208
  negate(result?: Vector2d): Vector2d;
@@ -210,18 +212,19 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
210
212
  rotate90CWXY(result?: Vector2d): Vector2d;
211
213
  /** Return a unit vector perpendicular to this instance. */
212
214
  unitPerpendicularXY(result?: Vector2d): Vector2d;
213
- /** return a new Vector2d rotated CCW by given angle */
215
+ /** Return a new Vector2d rotated CCW by given angle */
214
216
  rotateXY(angle: Angle, result?: Vector2d): Vector2d;
215
- /** Return a vector computed at fractional position between this vector and vectorB
217
+ /**
218
+ * Return a vector computed at fractional position between this vector and vectorB
216
219
  * @param fraction fractional position. 0 is at `this`. 1 is at `vectorB`.
217
220
  * True fractions are "between", negatives are "before this", beyond 1 is "beyond vectorB".
218
221
  * @param vectorB second vector
219
222
  * @param result optional preallocated result.
220
223
  */
221
224
  interpolate(fraction: number, vectorB: Vector2d, result?: Vector2d): Vector2d;
222
- /** return {this + vector}. */
225
+ /** Return {this + vector}. */
223
226
  plus(vector: XAndY, result?: Vector2d): Vector2d;
224
- /** return {this - vector}. */
227
+ /** Return {this - vector}. */
225
228
  minus(vector: XAndY, result?: Vector2d): Vector2d;
226
229
  /** Return {point + vector \* scalar} */
227
230
  plusScaled(vector: XAndY, scaleFactor: number, result?: Vector2d): Vector2d;
@@ -231,21 +234,21 @@ export declare class Vector2d extends XY implements BeJSONFunctions {
231
234
  plus3Scaled(vectorA: XAndY, scalarA: number, vectorB: XAndY, scalarB: number, vectorC: XAndY, scalarC: number, result?: Vector2d): Vector2d;
232
235
  /** Return {this * scale} */
233
236
  scale(scale: number, result?: Vector2d): Vector2d;
234
- /** return a vector parallel to this but with specified length */
237
+ /** Return a vector parallel to this but with specified length */
235
238
  scaleToLength(length: number, result?: Vector2d): Vector2d | undefined;
236
- /** return the dot product of this with vectorB */
239
+ /** Return the dot product of this with vectorB */
237
240
  dotProduct(vectorB: XAndY): number;
238
- /** dot product with vector from pointA to pointB */
241
+ /** Dot product with vector from pointA to pointB */
239
242
  dotProductStartEnd(pointA: XAndY, pointB: XAndY): number;
240
- /** vector cross product {this CROSS vectorB} */
243
+ /** Vector cross product {this CROSS vectorB} */
241
244
  crossProduct(vectorB: XAndY): number;
242
245
  /**
243
- * return the radians (as a simple number, not strongly typed Angle) signed angle from this to vectorB.
246
+ * Return the radians (as a simple number, not strongly typed Angle) signed angle from this to vectorB.
244
247
  * This is positive if the shortest turn is counterclockwise, negative if clockwise.
245
248
  */
246
249
  radiansTo(vectorB: XAndY): number;
247
250
  /**
248
- * return the (strongly typed) signed angle from this to vectorB.
251
+ * Return the (strongly typed) signed angle from this to vectorB.
249
252
  * This is positive if the shortest turn is counterclockwise, negative if clockwise.
250
253
  */
251
254
  angleTo(vectorB: XAndY): Angle;
@@ -1 +1 @@
1
- {"version":3,"file":"Point2dVector2d.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Point2dVector2d.ts"],"names":[],"mappings":"AAKA;;GAEG;AAIH,OAAO,EAAE,eAAe,EAAY,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAC7E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAE5C;;;;;;GAMG;AACH,qBAAa,EAAG,YAAW,KAAK;IAC9B,kBAAkB;IACX,CAAC,EAAE,MAAM,CAAC;IACjB,kBAAkB;IACX,CAAC,EAAE,MAAM,CAAC;IACjB,wBAAwB;IACjB,GAAG,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAIvC,+BAA+B;IACxB,OAAO;IAId,SAAS,aAAa,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAIlD,mCAAmC;IAC5B,OAAO,CAAC,KAAK,CAAC,EAAE,KAAK;IAS5B,8CAA8C;IACvC,MAAM,IAAI,QAAQ,CAAC,IAAI,CAAC;IAG/B,+FAA+F;IACxF,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAGzD,+FAA+F;IACxF,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAGnE,qCAAqC;IAC9B,MAAM,IAAI,OAAO;IAGxB,0CAA0C;IACnC,QAAQ,IAAI,OAAO;IAG1B;;;;SAIK;IACE,WAAW,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI;IAWxC,mDAAmD;IAC5C,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAKrC,uDAAuD;IAChD,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAK5C,4EAA4E;IACrE,OAAO,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAGpC;;OAEG;IACI,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAKhC;;OAEG;IACI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAMhD,8EAA8E;IACvE,aAAa,IAAI,MAAM;IAS9B,mFAAmF;IACnF,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,yDAAyD;IAClD,MAAM,IAAI,MAAM;IAGvB,yCAAyC;IAClC,SAAS,IAAI,MAAM;IAG1B,mDAAmD;IAC5C,gBAAgB,IAAI,MAAM;IAGjC,4DAA4D;IACrD,YAAY,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO;IAG1C,gEAAgE;IACzD,mBAAmB,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,GAAE,MAAqC,GAAG,OAAO;IAGrG,6DAA6D;IACtD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAM1D,oDAAoD;IAC7C,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAG1E,sDAAsD;WACxC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;CAI1F;AAED;;GAEG;AACH,qBAAa,OAAQ,SAAQ,EAAG,YAAW,eAAe;IACxD,8BAA8B;gBAClB,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAGxC,2DAA2D;IACpD,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGvC;;;;;OAKG;WACW,MAAM,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAQ7E;;;;SAIK;WACS,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,OAAO;IAK/C,qFAAqF;WACvE,UAAU,CAAC,EAAE,EAAE,KAAK,GAAG,SAAS,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAK1E,mDAAmD;WACrC,UAAU,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGnD;;;;;OAKG;IACI,cAAc,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO;IAQ/F;;OAEG;IACI,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,OAAO;IAQnG,0EAA0E;IACnE,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAc7E,oEAAoE;IAC7D,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOnG,qCAAqC;IAC9B,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOtD,+BAA+B;IACxB,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOrD,+BAA+B;IACxB,MAAM,CAAC,EAAE,GAAE,MAAU,EAAE,EAAE,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMxE,qCAAqC;IAC9B,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOhF,2DAA2D;IACpD,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAO/G,+EAA+E;IACxE,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EACjF,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAO7D;;;;OAIG;IACI,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;IAGlE;;;;OAIG;IACI,oBAAoB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;IAOnE;;;;;OAKG;IACI,0BAA0B,CAAC,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,GAAE,MAAU,GAAG,MAAM;CAO/G;AAED;;GAEG;AACH,qBAAa,QAAS,SAAQ,EAAG,YAAW,eAAe;gBAC7C,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAGxC,8CAA8C;IACvC,KAAK,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGzC,+CAA+C;WACjC,MAAM,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAQ/E;;;OAGG;WACW,KAAK,CAAC,KAAK,GAAE,MAAU,GAAG,QAAQ;IAGhD;;;OAGG;WACW,KAAK,CAAC,KAAK,GAAE,MAAU,GAAG,QAAQ;IAGhD,4CAA4C;WAC9B,UAAU,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGrD,6GAA6G;WAC/F,UAAU,CAAC,IAAI,EAAE,KAAK,GAAG,YAAY,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAUjF;;;;SAIK;WACS,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,QAAQ;IAKhD,oFAAoF;WACtE,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,QAAQ;IAG5D,4DAA4D;WAC9C,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGvF;;;;;;;OAOG;WACW,oBAAoB,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAUlH;;OAEG;IACI,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAMrF,2GAA2G;IACpG,SAAS,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAKzD;;;;;;SAMK;IACE,4BAA4B,CAAC,MAAM,EAAE,QAAQ,EAAE,eAAe,CAAC,EAAE,MAAM,GAAG,MAAM;IAWvF,sEAAsE;IAC/D,MAAM,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAM1C,mFAAmF;IAC5E,aAAa,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IASjD,2EAA2E;IACpE,YAAY,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAShD,2DAA2D;IACpD,mBAAmB,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAevD,uDAAuD;IAChD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAW1D;;;;;MAKE;IACK,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAgBpF,8BAA8B;IACvB,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMvD,8BAA8B;IACvB,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMxD,wCAAwC;IACjC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMlF,+DAA+D;IACxD,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMjH,mFAAmF;IAC5E,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMlJ,4BAA4B;IACrB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMxD,iEAAiE;IAC1D,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAM7E,kDAAkD;IAC3C,UAAU,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAGzC,oDAAoD;IAC7C,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAG,MAAM;IAG/D,gDAAgD;IACzC,YAAY,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAG3C;;;OAGG;IACI,SAAS,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAGxC;;;OAGG;IACI,OAAO,CAAC,OAAO,EAAE,KAAK,GAAG,KAAK;IAGrC;;;;;;;OAOG;IACI,YAAY,CAAC,KAAK,EAAE,QAAQ,EAAE,kBAAkB,GAAE,OAAe,EACtE,gCAAgC,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,OAAO;IAgB5F;;;;;;;OAOG;IACI,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,gCAAgC,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,OAAO;CAUrI"}
1
+ {"version":3,"file":"Point2dVector2d.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Point2dVector2d.ts"],"names":[],"mappings":"AAKA;;GAEG;AAIH,OAAO,EAAE,eAAe,EAAY,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAC7E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAE5C;;;;;;;GAOG;AACH,qBAAa,EAAG,YAAW,KAAK;IAC9B,kBAAkB;IACX,CAAC,EAAE,MAAM,CAAC;IACjB,kBAAkB;IACX,CAAC,EAAE,MAAM,CAAC;IACjB,wBAAwB;IACjB,GAAG,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAIvC,+BAA+B;IACxB,OAAO;IAId,SAAS,aAAa,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAIlD,mCAAmC;IAC5B,OAAO,CAAC,KAAK,CAAC,EAAE,KAAK;IAS5B,8CAA8C;IACvC,MAAM,IAAI,QAAQ,CAAC,IAAI,CAAC;IAG/B,+FAA+F;IACxF,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAGzD,+FAA+F;IACxF,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAGnE,qCAAqC;IAC9B,MAAM,IAAI,OAAO;IAGxB,0CAA0C;IACnC,QAAQ,IAAI,OAAO;IAG1B;;;;OAIG;IACI,WAAW,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI;IAWxC,mDAAmD;IAC5C,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAKrC,uDAAuD;IAChD,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAK5C,4EAA4E;IACrE,OAAO,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAGpC,oDAAoD;IAC7C,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAKhC,gCAAgC;IACzB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAMhD,8EAA8E;IACvE,aAAa,IAAI,MAAM;IAS9B,mFAAmF;IACnF,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,yDAAyD;IAClD,MAAM,IAAI,MAAM;IAGvB,yCAAyC;IAClC,SAAS,IAAI,MAAM;IAG1B,mDAAmD;IAC5C,gBAAgB,IAAI,MAAM;IAGjC,4DAA4D;IACrD,YAAY,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO;IAG1C,gEAAgE;IACzD,mBAAmB,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,GAAE,MAAqC,GAAG,OAAO;IAGrG,6DAA6D;IACtD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAM1D,oDAAoD;IAC7C,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAG1E,sDAAsD;WACxC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;CAI1F;AAED;;GAEG;AACH,qBAAa,OAAQ,SAAQ,EAAG,YAAW,eAAe;IACxD,8BAA8B;gBAClB,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAGxC,2DAA2D;IACpD,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGvC;;;;;OAKG;WACW,MAAM,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAQ7E;;;;OAIG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,OAAO;IAK/C,qFAAqF;WACvE,UAAU,CAAC,EAAE,EAAE,KAAK,GAAG,SAAS,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAK1E,mDAAmD;WACrC,UAAU,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGnD;;;;;;OAMG;IACI,cAAc,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO;IAQ/F;;;OAGG;IACI,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,OAAO;IAQnG,0EAA0E;IACnE,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAc7E,oEAAoE;IAC7D,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOnG,qCAAqC;IAC9B,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOtD,+BAA+B;IACxB,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOrD,+BAA+B;IACxB,MAAM,CAAC,EAAE,GAAE,MAAU,EAAE,EAAE,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMxE,qCAAqC;IAC9B,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAOhF,2DAA2D;IACpD,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAO/G,+EAA+E;IACxE,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EACjF,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAO7D;;;;OAIG;IACI,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;IAGlE;;;;OAIG;IACI,oBAAoB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM;IAOnE;;;;;;OAMG;IACI,0BAA0B,CAAC,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,GAAE,MAAU,GAAG,MAAM;CAO/G;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,EAAG,YAAW,eAAe;gBAC7C,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAGxC,8CAA8C;IACvC,KAAK,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGzC,+CAA+C;WACjC,MAAM,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAQ/E;;;OAGG;WACW,KAAK,CAAC,KAAK,GAAE,MAAU,GAAG,QAAQ;IAGhD;;;OAGG;WACW,KAAK,CAAC,KAAK,GAAE,MAAU,GAAG,QAAQ;IAGhD,4CAA4C;WAC9B,UAAU,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGrD,6GAA6G;WAC/F,UAAU,CAAC,IAAI,EAAE,KAAK,GAAG,YAAY,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAUjF;;;;OAIG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG,QAAQ;IAKhD,oFAAoF;WACtE,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,QAAQ;IAG5D,4DAA4D;WAC9C,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAGvF;;;;;;;OAOG;WACW,oBAAoB,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAUlH;;;OAGG;IACI,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAMrF,2GAA2G;IACpG,SAAS,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAKzD;;;;;;OAMG;IACI,4BAA4B,CAAC,MAAM,EAAE,QAAQ,EAAE,eAAe,CAAC,EAAE,MAAM,GAAG,MAAM;IAWvF,sEAAsE;IAC/D,MAAM,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAM1C,mFAAmF;IAC5E,aAAa,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IASjD,2EAA2E;IACpE,YAAY,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAShD,2DAA2D;IACpD,mBAAmB,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAevD,uDAAuD;IAChD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAW1D;;;;;;MAME;IACK,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAgBpF,8BAA8B;IACvB,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMvD,8BAA8B;IACvB,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMxD,wCAAwC;IACjC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMlF,+DAA+D;IACxD,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMjH,mFAAmF;IAC5E,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMlJ,4BAA4B;IACrB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMxD,iEAAiE;IAC1D,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAM7E,kDAAkD;IAC3C,UAAU,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAGzC,oDAAoD;IAC7C,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAG,MAAM;IAG/D,gDAAgD;IACzC,YAAY,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAG3C;;;OAGG;IACI,SAAS,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM;IAGxC;;;OAGG;IACI,OAAO,CAAC,OAAO,EAAE,KAAK,GAAG,KAAK;IAGrC;;;;;;;OAOG;IACI,YAAY,CAAC,KAAK,EAAE,QAAQ,EAAE,kBAAkB,GAAE,OAAe,EACtE,gCAAgC,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,OAAO;IAgB5F;;;;;;;OAOG;IACI,iBAAiB,CACtB,KAAK,EAAE,QAAQ,EAAE,gCAAgC,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAChG,OAAO;CAUX"}