@itwin/core-geometry 4.0.0-dev.55 → 4.0.0-dev.56
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Geometry.d.ts +5 -1
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +5 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +29 -34
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +31 -36
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +48 -43
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +48 -43
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +5 -8
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +5 -8
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +3 -3
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js +3 -3
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +8 -10
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +8 -10
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +37 -34
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +38 -35
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +17 -21
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +16 -20
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +84 -67
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +84 -67
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +76 -66
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js +88 -77
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +15 -16
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js +14 -15
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts +72 -58
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +132 -108
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/Geometry.d.ts +5 -1
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +5 -1
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +29 -34
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +31 -36
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +48 -43
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +48 -43
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +5 -8
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +5 -8
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +3 -3
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js +3 -3
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +8 -10
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +8 -10
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +37 -34
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +38 -35
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +17 -21
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js +16 -20
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +84 -67
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +84 -67
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts +76 -66
- package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
- package/lib/esm/geometry3d/Transform.js +88 -77
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +15 -16
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js +14 -15
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts +72 -58
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +132 -108
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/package.json +3 -3
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@@ -56,7 +56,8 @@ export class AngleSweep {
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get endAngle() {
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return Angle.createRadians(this._radians1);
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}
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/**
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/**
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* Create a sweep as one of
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* * A clone of a given sweep
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* * 0 to given angle
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* * full circle if no arg given (sweep 0 to 360 degrees)
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@@ -68,7 +69,8 @@ export class AngleSweep {
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return new AngleSweep(0, data.radians);
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return AngleSweep.create360();
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}
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-
/**
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+
/**
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* (private) constructor with start and end angles in radians.
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* * Use explicitly named static methods to clarify intent and units of inputs:
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*
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* * createStartEndRadians (startRadians:number, endRadians:number)
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@@ -83,9 +85,9 @@ export class AngleSweep {
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this._radians1 = endRadians;
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}
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/**
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*
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* Directly set the start and end angles in radians
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* * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.
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-
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*/
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setStartEndRadians(startRadians = 0, endRadians = 2.0 * Math.PI) {
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const delta = endRadians - startRadians;
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if (Angle.isFullCircleRadians(delta)) {
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@@ -94,14 +96,14 @@ export class AngleSweep {
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this._radians0 = startRadians;
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this._radians1 = endRadians;
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}
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/**
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/** Directly set the start and end angles in degrees */
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setStartEndDegrees(startDegrees = 0, endDegrees = 360.0) {
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this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));
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}
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/**
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*
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* Create an AngleSweep from start and end angles given in radians.
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* * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.
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-
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*/
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static createStartEndRadians(startRadians = 0, endRadians = 2.0 * Math.PI, result) {
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result = result ? result : new AngleSweep();
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result.setStartEndRadians(startRadians, endRadians);
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@@ -111,23 +113,23 @@ export class AngleSweep {
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cloneMinusRadians(radians) {
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return new AngleSweep(this._radians0 - radians, this._radians1 - radians);
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}
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/**
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/** Create an AngleSweep from start and end angles given in degrees. */
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static createStartEndDegrees(startDegrees = 0, endDegrees = 360, result) {
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return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);
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}
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/**
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/** Create an angle sweep from strongly typed start and end angles */
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static createStartEnd(startAngle, endAngle, result) {
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result = result ? result : new AngleSweep();
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result.setStartEndRadians(startAngle.radians, endAngle.radians);
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return result;
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}
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/**
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/** Create an AngleSweep from start and end angles given in radians. */
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static createStartSweepRadians(startRadians = 0, sweepRadians = Math.PI, result) {
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result = result ? result : new AngleSweep();
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result.setStartEndRadians(startRadians, startRadians + sweepRadians);
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return result;
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}
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/**
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/** Create an AngleSweep from start and sweep given in degrees. */
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static createStartSweepDegrees(startDegrees = 0, sweepDegrees = 360, result) {
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return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);
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}
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@@ -139,17 +141,17 @@ export class AngleSweep {
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interpolate(fraction, other) {
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return new AngleSweep(Geometry.interpolate(this._radians0, fraction, other._radians0), Geometry.interpolate(this._radians1, fraction, other._radians1));
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}
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/**
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/** Copy from other AngleSweep. */
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setFrom(other) {
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this._radians0 = other._radians0;
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this._radians1 = other._radians1;
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}
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/**
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/** Create a full circle sweep (CCW). startRadians defaults to 0 */
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static create360(startRadians) {
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startRadians = startRadians ? startRadians : 0.0;
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return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);
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}
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/**
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/** Create a sweep from the south pole to the north pole (-90 to +90). */
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static createFullLatitude() {
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return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);
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}
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this._radians0 = this._radians1;
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this._radians1 = tmp;
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}
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/**
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/**
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* Return a sweep for the "other" part of the circle.
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* @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.
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*/
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cloneComplement(reverseDirection = false, result) {
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else
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return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);
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}
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/**
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* Restrict start and end angles into the range (-90,+90) in degrees.
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* */
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/** Restrict start and end angles into the range (-90,+90) in degrees */
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capLatitudeInPlace() {
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const limit = 0.5 * Math.PI;
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this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);
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return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)
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&& Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);
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}
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/**
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/** Return a clone of this sweep. */
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clone() {
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return new AngleSweep(this._radians0, this._radians1);
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}
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fractionToAngle(fraction) {
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return Angle.createRadians(this.fractionToRadians(fraction));
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}
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/**
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/**
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* Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).
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* * This is the number of fractional intervals required to cover a whole circle.
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*/
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return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);
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}
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/**
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/**
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* Return the fractionalized position of the given angle (as Angle) computed without consideration of
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* 2PI period and without consideration of angle sweep direction (CW or CCW).
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*
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* * the start angle is at fraction 0
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* * the end angle is at fraction 1
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* * interior angles are between 0 and 1
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angleToUnboundedFraction(theta) {
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return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);
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}
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/**
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*
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/**
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* Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
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* * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep
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* * fraction is always positive
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* * the start angle is at fraction 0
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const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);
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return fraction2;
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}
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* Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
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return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);
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}
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*
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* Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.
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return this.radiansToPositivePeriodicFraction(theta.radians);
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}
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*
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* Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.
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data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));
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}
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* Return the fractionalized position of the given angle (as radian) computed with consideration of
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@@ -317,9 +319,9 @@ export class AngleSweep {
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const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);
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return fraction;
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}
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-
/**
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322
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+
/**
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323
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+
* Return the fractionalized position of the given angle (as Angle) computed with consideration of
|
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324
|
* 2PI period and with consideration of angle sweep direction (CW or CCW).
|
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-
*
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323
325
|
* * the start angle is at fraction 0
|
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324
326
|
* * the end angle is at fraction 1
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|
* * interior angles are between 0 and 1
|
|
@@ -330,7 +332,7 @@ export class AngleSweep {
|
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|
330
332
|
angleToSignedPeriodicFraction(theta) {
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333
|
return this.radiansToSignedPeriodicFraction(theta.radians);
|
|
332
334
|
}
|
|
333
|
-
/**
|
|
335
|
+
/** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */
|
|
334
336
|
static isRadiansInStartEnd(radians, radians0, radians1, allowPeriodShift = true) {
|
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337
|
const delta0 = radians - radians0;
|
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336
338
|
const delta1 = radians - radians1;
|
|
@@ -340,16 +342,16 @@ export class AngleSweep {
|
|
|
340
342
|
return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);
|
|
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343
|
return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;
|
|
342
344
|
}
|
|
343
|
-
/**
|
|
345
|
+
/** Test if the given angle (as radians) is within sweep */
|
|
344
346
|
isRadiansInSweep(radians, allowPeriodShift = true) {
|
|
345
347
|
return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);
|
|
346
348
|
}
|
|
347
|
-
/**
|
|
349
|
+
/** Test if the given angle (as Angle) is within the sweep */
|
|
348
350
|
isAngleInSweep(angle) {
|
|
349
351
|
return this.isRadiansInSweep(angle.radians);
|
|
350
352
|
}
|
|
351
|
-
/**
|
|
352
|
-
*
|
|
353
|
+
/**
|
|
354
|
+
* Set this AngleSweep from various sources:
|
|
353
355
|
* * if json is undefined, a full-circle sweep is returned.
|
|
354
356
|
* * If json is an AngleSweep object, it is cloned
|
|
355
357
|
* * If json is an array of 2 numbers, those numbers are start and end angles in degrees.
|
|
@@ -371,7 +373,7 @@ export class AngleSweep {
|
|
|
371
373
|
else
|
|
372
374
|
this.setStartEndRadians(); // default full circle
|
|
373
375
|
}
|
|
374
|
-
/**
|
|
376
|
+
/** Create an AngleSweep from a json object. */
|
|
375
377
|
static fromJSON(json) {
|
|
376
378
|
const result = AngleSweep.create360();
|
|
377
379
|
result.setFromJSON(json);
|
|
@@ -384,7 +386,8 @@ export class AngleSweep {
|
|
|
384
386
|
toJSON() {
|
|
385
387
|
return [this.startDegrees, this.endDegrees];
|
|
386
388
|
}
|
|
387
|
-
/**
|
|
389
|
+
/**
|
|
390
|
+
* Test if this angle sweep and other angle sweep match with radians tolerance.
|
|
388
391
|
* * Period shifts are allowed.
|
|
389
392
|
*/
|
|
390
393
|
isAlmostEqualAllowPeriodShift(other) {
|
|
@@ -393,14 +396,16 @@ export class AngleSweep {
|
|
|
393
396
|
return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)
|
|
394
397
|
&& Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
395
398
|
}
|
|
396
|
-
/**
|
|
399
|
+
/**
|
|
400
|
+
* Test if this angle sweep and other angle sweep match with radians tolerance.
|
|
397
401
|
* * Period shifts are not allowed.
|
|
398
402
|
*/
|
|
399
403
|
isAlmostEqualNoPeriodShift(other) {
|
|
400
404
|
return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)
|
|
401
405
|
&& Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
402
406
|
}
|
|
403
|
-
/**
|
|
407
|
+
/**
|
|
408
|
+
* Test if start and end angles match with radians tolerance.
|
|
404
409
|
* * Period shifts are not allowed.
|
|
405
410
|
* * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.
|
|
406
411
|
* However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /** Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /** (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1)\r\n );\r\n }\r\n /** copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /** return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /**\r\n * Restrict start and end angles into the range (-90,+90) in degrees.\r\n * */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians);\r\n }\r\n /** return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /** return the fractionalized position of the given angle (as radian) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /** test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /** set this AngleSweep from various sources:\r\n *\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /**\r\n * Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /**\r\n * (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * Directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** Directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * Create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** Create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** Create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1)\r\n );\r\n }\r\n /** Copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** Create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /**\r\n * Return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /** Restrict start and end angles into the range (-90,+90) in degrees */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** Return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /**\r\n * Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians);\r\n }\r\n /**\r\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radian) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** Test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** Test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /**\r\n * Set this AngleSweep from various sources:\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** Create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /**\r\n * Test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /**\r\n * Test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /**\r\n * Test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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@@ -1760,7 +1760,7 @@ class Matrix3d {
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1760
1760
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return undefined;
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1761
1761
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}
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1762
1762
|
/**
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1763
|
-
* Multiply `matrixInverse * [x,y,z]` and return result as `Point4d` the
|
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1763
|
+
* Multiply `matrixInverse * [x,y,z]` and return result as a `Point4d` with the given weight as the last coordinate.
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1764
1764
|
* * Equivalent to solving `matrix * result = [x,y,z]` for an unknown `result`.
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1765
1765
|
* * Result is `undefined` if the matrix is singular (e.g. has parallel columns or a zero magnitude column)
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1766
1766
|
* @return result as a Point4d with the same weight.
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@@ -1896,20 +1896,17 @@ class Matrix3d {
|
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|
1896
1896
|
}
|
|
1897
1897
|
/**
|
|
1898
1898
|
* Multiply `this` Matrix3d (considered to be a Transform with 0 `origin`) times `other` Transform.
|
|
1899
|
-
* **Note:** If `other = [B b]`, then
|
|
1900
|
-
* Then `this * other` is defined as [A*B Aa]. That's because we create a 4x4 matrix for each Transform
|
|
1901
|
-
* with the 3x3 `matrix` and `origin` as upper 3x4 part of a 4x4 matrix and 0001 as the final row. Then we
|
|
1902
|
-
* multiply those two 4x4 matrixes:
|
|
1899
|
+
* * **Note:** If `this = [A 0]` and `other = [B b]`, then `this * other` is defined as [A*B Ab] because:
|
|
1903
1900
|
* ```
|
|
1904
1901
|
* equation
|
|
1905
1902
|
* \begin{matrix}
|
|
1906
|
-
* \text{
|
|
1907
|
-
* \text{
|
|
1903
|
+
* \text{this matrix }\bold{A}\text{ promoted to block Transform} & \blockTransform{A}{0} \\
|
|
1904
|
+
* \text{other Transform with `matrix` part }\bold{B}\text{ and origin part }\bold{b} & \blockTransform{B}{b}\\
|
|
1908
1905
|
* \text{product}& \blockTransform{A}{0}\blockTransform{B}{b}=\blockTransform{AB}{Ab}
|
|
1909
1906
|
* \end{matrix}
|
|
1910
1907
|
* ```
|
|
1911
1908
|
* @param other the `other` Transform to be multiplied to `this` matrix.
|
|
1912
|
-
* @param result optional preallocated result to reuse.
|
|
1909
|
+
* @param result optional preallocated `result` to reuse.
|
|
1913
1910
|
*/
|
|
1914
1911
|
multiplyMatrixTransform(other, result) {
|
|
1915
1912
|
if (!result)
|