@itwin/core-geometry 4.0.0-dev.54 → 4.0.0-dev.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/lib/cjs/Constant.js.map +1 -1
  2. package/lib/cjs/Geometry.d.ts +5 -1
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +5 -1
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  7. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  10. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  11. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  12. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  13. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  14. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  15. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  16. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  17. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  18. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  19. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  20. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  22. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  23. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  24. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  25. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  26. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  27. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  28. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  29. package/lib/cjs/core-geometry.js.map +1 -1
  30. package/lib/cjs/curve/Arc3d.js.map +1 -1
  31. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -1
  32. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  33. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  34. package/lib/cjs/curve/CurveChain.js.map +1 -1
  35. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  36. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  37. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  38. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -1
  39. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
  40. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
  41. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  42. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  43. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  44. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  45. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  46. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  47. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  48. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  49. package/lib/cjs/curve/LineString3d.js.map +1 -1
  50. package/lib/cjs/curve/Loop.js.map +1 -1
  51. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  52. package/lib/cjs/curve/Path.js.map +1 -1
  53. package/lib/cjs/curve/PointString3d.js.map +1 -1
  54. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  55. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  56. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  57. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  58. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  59. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  60. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  61. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  62. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  63. package/lib/cjs/curve/RegionOps.js.map +1 -1
  64. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  65. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  66. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  67. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  68. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  69. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  70. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  71. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  72. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  73. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  75. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  76. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  77. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  78. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  79. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  80. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  81. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  82. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  83. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  84. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  85. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  86. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  87. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  88. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  89. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  90. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  91. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  92. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  93. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  94. package/lib/cjs/geometry3d/Angle.d.ts +29 -34
  95. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/Angle.js +31 -36
  97. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  98. package/lib/cjs/geometry3d/AngleSweep.d.ts +48 -43
  99. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  100. package/lib/cjs/geometry3d/AngleSweep.js +48 -43
  101. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  102. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  103. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  104. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  105. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  106. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  107. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  108. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  109. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  110. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  111. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  112. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  113. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  114. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  115. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  116. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  117. package/lib/cjs/geometry3d/Matrix3d.d.ts +5 -8
  118. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  119. package/lib/cjs/geometry3d/Matrix3d.js +5 -8
  120. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  121. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +3 -3
  122. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
  123. package/lib/cjs/geometry3d/OrderedRotationAngles.js +3 -3
  124. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  125. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  126. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  127. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +8 -10
  128. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  129. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +8 -10
  130. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  131. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +37 -34
  132. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  133. package/lib/cjs/geometry3d/Point2dVector2d.js +38 -35
  134. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  135. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +17 -21
  136. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  137. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +16 -20
  138. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  139. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +84 -67
  140. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  141. package/lib/cjs/geometry3d/Point3dVector3d.js +84 -67
  142. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  143. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  144. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  145. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  146. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  147. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  148. package/lib/cjs/geometry3d/Range.js.map +1 -1
  149. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  150. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  151. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  152. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  153. package/lib/cjs/geometry3d/Transform.d.ts +76 -66
  154. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  155. package/lib/cjs/geometry3d/Transform.js +88 -77
  156. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  157. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  158. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  159. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +15 -16
  160. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  161. package/lib/cjs/geometry3d/YawPitchRollAngles.js +14 -15
  162. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  163. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  164. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  165. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  166. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  167. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  168. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  169. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  170. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  171. package/lib/cjs/numerics/Complex.js.map +1 -1
  172. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  173. package/lib/cjs/numerics/Newton.js.map +1 -1
  174. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  175. package/lib/cjs/numerics/PolarData.js.map +1 -1
  176. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  177. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  178. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  179. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  180. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  181. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  182. package/lib/cjs/polyface/AuxData.js.map +1 -1
  183. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  184. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  185. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  186. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  187. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  188. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  189. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  190. package/lib/cjs/polyface/Polyface.js.map +1 -1
  191. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  192. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  193. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  194. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  195. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  196. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  197. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  198. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  199. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  200. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  201. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  202. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  203. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  204. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  205. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  206. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  207. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  208. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  209. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  210. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  211. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  212. package/lib/cjs/serialization/GeometrySamples.d.ts +72 -58
  213. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  214. package/lib/cjs/serialization/GeometrySamples.js +132 -108
  215. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  216. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  217. package/lib/cjs/solid/Box.js.map +1 -1
  218. package/lib/cjs/solid/Cone.js.map +1 -1
  219. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  220. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  221. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  222. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  223. package/lib/cjs/solid/Sphere.js.map +1 -1
  224. package/lib/cjs/solid/SweepContour.js.map +1 -1
  225. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  226. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  227. package/lib/cjs/topology/Graph.js.map +1 -1
  228. package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  229. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  230. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  231. package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
  232. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  233. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  234. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  235. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  236. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  237. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  238. package/lib/cjs/topology/MaskManager.js.map +1 -1
  239. package/lib/cjs/topology/Merging.js.map +1 -1
  240. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  241. package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
  242. package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
  243. package/lib/cjs/topology/Triangulation.js.map +1 -1
  244. package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
  245. package/lib/esm/Constant.js.map +1 -1
  246. package/lib/esm/Geometry.d.ts +5 -1
  247. package/lib/esm/Geometry.d.ts.map +1 -1
  248. package/lib/esm/Geometry.js +5 -1
  249. package/lib/esm/Geometry.js.map +1 -1
  250. package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
  251. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  252. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  253. package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
  254. package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
  255. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  256. package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
  257. package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
  258. package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
  259. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  260. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  261. package/lib/esm/bspline/KnotVector.js.map +1 -1
  262. package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
  263. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  264. package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
  265. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  266. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  267. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  268. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  269. package/lib/esm/clipping/ClipVector.js.map +1 -1
  270. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  271. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  272. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  273. package/lib/esm/core-geometry.js.map +1 -1
  274. package/lib/esm/curve/Arc3d.js.map +1 -1
  275. package/lib/esm/curve/ChainCollectorContext.js.map +1 -1
  276. package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
  277. package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
  278. package/lib/esm/curve/CurveChain.js.map +1 -1
  279. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  280. package/lib/esm/curve/CurveCollection.js.map +1 -1
  281. package/lib/esm/curve/CurveCurve.js.map +1 -1
  282. package/lib/esm/curve/CurveCurveCloseApproachXY.js.map +1 -1
  283. package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
  284. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +1 -1
  285. package/lib/esm/curve/CurveExtendMode.js.map +1 -1
  286. package/lib/esm/curve/CurveFactory.js.map +1 -1
  287. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  288. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  289. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  290. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry } from \"../../Geometry\";\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\nimport { Range1d, Range3d } from \"../../geometry3d/Range\";\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\nimport { Transform } from \"../../geometry3d/Transform\";\nimport { CurvePrimitive } from \"../CurvePrimitive\";\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\nimport { PlaneAltitudeRangeContext } from \"../internalContexts/PlaneAltitudeRangeContext\";\nimport { OffsetOptions } from \"../internalContexts/PolygonOffsetContext\";\nimport { LineString3d } from \"../LineString3d\";\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\n\nimport type { Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport type { Ray3d } from \"../../geometry3d/Ray3d\";\n\n/**\n * This is the set of valid type names for \"integrated\" spirals\n * * Behavior is expressed by a `NormalizedTransition` snap function.\n * * The snap function varies smoothly from f(0)=0 to f(1)=1\n * * The various snap functions are:\n * * clothoid: linear\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.) = 0.5, with zero slope f'(0)=0 and f'(1)= 0\n * * bloss: A single cubic with zero slope at 0 and 1\n * * cosine: half of a cosine wave, centered around 0.5\n * * sine: full period of a sine wave added to the line f(u)=u\n * *\n * @public\n */\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\n\n/**\n * This is the set of valid type names for \"direct\" spirals.\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in \"Integrated\" spiral types.\n * @public\n */\nexport type DirectSpiralTypeName =\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions. Identical to ChineseCubic!\n | \"ChineseCubic\" // Identical to Arema!\n | \"HalfCosine\" // high continuity cosine variation from quadratic.\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series.\n | \"Czech\" // simple cubic with two term distance approximation\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3/ (6RL)\n | \"Polish\"\n | \"Italian\"\n ;\n\n/**\n * TransitionSpiral3d is a base class for multiple variants of spirals.\n * * The menagerie of spiral types have 2 broad categories:\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to determine x,y\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\n * * The direct spiral types are enumerated in the `DirectSpiralType`\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives all the spiral types.\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\n * * This is generally necessary for direct spirals.\n * * This is not necessary for integrated spirals.\n * @public\n */\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\n /** string name of spiral type */\n protected _spiralType: string;\n /** Original defining properties. */\n protected _designProperties: TransitionConditionalProperties | undefined;\n\n /** Fractional interval for the \"active\" part of a containing spiral.\n * (The radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\n */\n protected _activeFractionInterval: Segment1d;\n /** Return (reference to) the active portion of the reference spiral. */\n public get activeFractionInterval(): Segment1d { return this._activeFractionInterval; }\n /** strokes in the active portion */\n public abstract get activeStrokes(): LineString3d;\n /** Placement transform */\n protected _localToWorld: Transform;\n /** (reference to) placement transform. */\n public get localToWorld(): Transform { return this._localToWorld; }\n\n protected constructor(spiralType: string | undefined, localToWorld: Transform, activeFractionInterval: Segment1d | undefined, designProperties: TransitionConditionalProperties | undefined) {\n super();\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\n this._designProperties = designProperties;\n this._localToWorld = localToWorld;\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\n }\n\n public get spiralType(): string { return this._spiralType; }\n /** Return 1/r with convention that if true zero is given as radius it represents infinite radius (0 curvature, straight line) */\n public static radiusToCurvature(radius: number): number { return (radius === 0.0) ? 0.0 : 1.0 / radius; }\n\n /** Return 1/k with convention that if near-zero is given as curvature, its infinite radius is returned as 0 */\n public static curvatureToRadius(curvature: number): number {\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\n return 0.0;\n return 1.0 / curvature;\n }\n\n /** Return a deep clone. */\n public abstract override clone(): TransitionSpiral3d;\n\n /** Recompute strokes */\n public abstract refreshComputedProperties(): void;\n\n /** Return (if possible) a spiral which is a portion of this curve. */\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\n const spiralB = this.clone();\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\n spiralB.refreshComputedProperties();\n return spiralB;\n }\n\n /** Clone with a transform applied */\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\n const result = this.clone();\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\n return result;\n }\n\n /** Return the average of the start and end curvatures. */\n public static averageCurvature(radiusLimits: Segment1d): number {\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\n }\n /**\n * Given two radii (or zeros for 0 curvature) return the average curvature\n * @param r0 start radius, or 0 for line\n * @param r1 end radius, or 0 for line\n */\n public static averageCurvatureR0R1(r0: number, r1: number): number {\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\n }\n /**\n * Given two radii (or zeros for 0 curvature) return the average curvature\n * @param r0 start radius, or 0 for line\n * @param r1 end radius, or 0 for line\n */\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\n }\n\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\n }\n\n /** Return the turn angle for spiral of given length between two radii */\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\n }\n\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0));\n }\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1));\n }\n /** Return the original defining properties (if any) saved by the constructor. */\n public get designProperties(): TransitionConditionalProperties | undefined { return this._designProperties; }\n /**\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and return the scale and rigid separation.\n * * If not rigid, do nothing and return undefined.\n * * Also apply the scale factor to the designProperties.\n * @param transformA\n */\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\n if (rigidData !== undefined) {\n // [sQ a][R b] = [sQ*R sQb+a]\n // but we save it as [Q*R sQb+a] with spiral data scaled by s.\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\n // BUT pull the scale part out of the matrix ...\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\n if (this.designProperties)\n this.designProperties.applyScaleFactor(rigidData.scale);\n\n return rigidData;\n }\n return undefined;\n }\n\n /**\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset\n * for an aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\n */\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\n const options = OffsetOptions.create(offsetDistanceOrOptions);\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\n this.emitStrokableParts(handler, options.strokeOptions);\n return handler.claimResult();\n }\n /** extend the range by the strokes of the spiral */\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\n const myRange = this.rangeBetweenFractions (0.0, 1.0, transform);\n rangeToExtend.extendRange (myRange);\n }\n\n /** return the range of spiral between fractions of the activeStrokes.\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5\n */\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\n const strokes = this.activeStrokes;\n if (undefined === strokes)\n return Range3d.createNull ();\n let count = Math.ceil (strokes.numPoints() * Math.abs (fractionB - fractionA));\n count = Geometry.clamp (5, count, 30);\n return this.rangeBetweenFractionsByCount (fractionA, fractionB, count, transform, 0.5);\n }\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\n * @param lowHigh optional receiver for output\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\n */\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Range1d, Range3d } from \"../../geometry3d/Range\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\r\nimport { PlaneAltitudeRangeContext } from \"../internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"../internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\n\r\nimport type { Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport type { Ray3d } from \"../../geometry3d/Ray3d\";\r\n\r\n/**\r\n * This is the set of valid type names for \"integrated\" spirals\r\n * * Behavior is expressed by a `NormalizedTransition` snap function.\r\n * * The snap function varies smoothly from f(0)=0 to f(1)=1\r\n * * The various snap functions are:\r\n * * clothoid: linear\r\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.) = 0.5, with zero slope f'(0)=0 and f'(1)= 0\r\n * * bloss: A single cubic with zero slope at 0 and 1\r\n * * cosine: half of a cosine wave, centered around 0.5\r\n * * sine: full period of a sine wave added to the line f(u)=u\r\n * *\r\n * @public\r\n */\r\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\r\n\r\n/**\r\n * This is the set of valid type names for \"direct\" spirals.\r\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in \"Integrated\" spiral types.\r\n * @public\r\n */\r\nexport type DirectSpiralTypeName =\r\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\r\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions. Identical to ChineseCubic!\r\n | \"ChineseCubic\" // Identical to Arema!\r\n | \"HalfCosine\" // high continuity cosine variation from quadratic.\r\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\r\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series.\r\n | \"Czech\" // simple cubic with two term distance approximation\r\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3/ (6RL)\r\n | \"Polish\"\r\n | \"Italian\"\r\n ;\r\n\r\n/**\r\n * TransitionSpiral3d is a base class for multiple variants of spirals.\r\n * * The menagerie of spiral types have 2 broad categories:\r\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to determine x,y\r\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`\r\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\r\n * * The direct spiral types are enumerated in the `DirectSpiralType`\r\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives all the spiral types.\r\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\r\n * * This is generally necessary for direct spirals.\r\n * * This is not necessary for integrated spirals.\r\n * @public\r\n */\r\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\r\n /** string name of spiral type */\r\n protected _spiralType: string;\r\n /** Original defining properties. */\r\n protected _designProperties: TransitionConditionalProperties | undefined;\r\n\r\n /** Fractional interval for the \"active\" part of a containing spiral.\r\n * (The radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\r\n */\r\n protected _activeFractionInterval: Segment1d;\r\n /** Return (reference to) the active portion of the reference spiral. */\r\n public get activeFractionInterval(): Segment1d { return this._activeFractionInterval; }\r\n /** strokes in the active portion */\r\n public abstract get activeStrokes(): LineString3d;\r\n /** Placement transform */\r\n protected _localToWorld: Transform;\r\n /** (reference to) placement transform. */\r\n public get localToWorld(): Transform { return this._localToWorld; }\r\n\r\n protected constructor(spiralType: string | undefined, localToWorld: Transform, activeFractionInterval: Segment1d | undefined, designProperties: TransitionConditionalProperties | undefined) {\r\n super();\r\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\r\n this._designProperties = designProperties;\r\n this._localToWorld = localToWorld;\r\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\r\n }\r\n\r\n public get spiralType(): string { return this._spiralType; }\r\n /** Return 1/r with convention that if true zero is given as radius it represents infinite radius (0 curvature, straight line) */\r\n public static radiusToCurvature(radius: number): number { return (radius === 0.0) ? 0.0 : 1.0 / radius; }\r\n\r\n /** Return 1/k with convention that if near-zero is given as curvature, its infinite radius is returned as 0 */\r\n public static curvatureToRadius(curvature: number): number {\r\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\r\n return 0.0;\r\n return 1.0 / curvature;\r\n }\r\n\r\n /** Return a deep clone. */\r\n public abstract override clone(): TransitionSpiral3d;\r\n\r\n /** Recompute strokes */\r\n public abstract refreshComputedProperties(): void;\r\n\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n\r\n /** Clone with a transform applied */\r\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\r\n return result;\r\n }\r\n\r\n /** Return the average of the start and end curvatures. */\r\n public static averageCurvature(radiusLimits: Segment1d): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static averageCurvatureR0R1(r0: number, r1: number): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\r\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n\r\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\r\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\r\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\r\n }\r\n\r\n /** Return the turn angle for spiral of given length between two radii */\r\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\r\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\r\n }\r\n\r\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\r\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0));\r\n }\r\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\r\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1));\r\n }\r\n /** Return the original defining properties (if any) saved by the constructor. */\r\n public get designProperties(): TransitionConditionalProperties | undefined { return this._designProperties; }\r\n /**\r\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and return the scale and rigid separation.\r\n * * If not rigid, do nothing and return undefined.\r\n * * Also apply the scale factor to the designProperties.\r\n * @param transformA\r\n */\r\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\r\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\r\n if (rigidData !== undefined) {\r\n // [sQ a][R b] = [sQ*R sQb+a]\r\n // but we save it as [Q*R sQb+a] with spiral data scaled by s.\r\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\r\n // BUT pull the scale part out of the matrix ...\r\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\r\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\r\n if (this.designProperties)\r\n this.designProperties.applyScaleFactor(rigidData.scale);\r\n\r\n return rigidData;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset\r\n * for an aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\r\n this.emitStrokableParts(handler, options.strokeOptions);\r\n return handler.claimResult();\r\n }\r\n /** extend the range by the strokes of the spiral */\r\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const myRange = this.rangeBetweenFractions (0.0, 1.0, transform);\r\n rangeToExtend.extendRange (myRange);\r\n }\r\n\r\n /** return the range of spiral between fractions of the activeStrokes.\r\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5\r\n */\r\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\r\n const strokes = this.activeStrokes;\r\n if (undefined === strokes)\r\n return Range3d.createNull ();\r\n let count = Math.ceil (strokes.numPoints() * Math.abs (fractionB - fractionA));\r\n count = Geometry.clamp (5, count, 30);\r\n return this.rangeBetweenFractionsByCount (fractionA, fractionB, count, transform, 0.5);\r\n }\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\nimport { Geometry } from \"../../Geometry\";\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\nimport { Quadrature } from \"../../numerics/Quadrature\";\nimport { SimpleNewton } from \"../../numerics/Newton\";\n/**\n * XYCurveEvaluator is an abstract with methods for evaluating X and Y parts of a curve parameterized by a fraction.\n * * The required methods call for independent X and Y evaluation.\n * * Base class methods package those (multiple) calls into point, ray, and plane structures.\n * * A implementation that has evaluation substantial cost that can be shared among x,y parts or between\n * primary functions and derivatives might choose to implement the point and derivative methods directly.\n * @internal\n */\nexport abstract class XYCurveEvaluator {\n /** return a deep copy of the evaluator */\n public abstract clone(): XYCurveEvaluator;\n /** test for near identical evaluator */\n public abstract isAlmostEqual(other: any): boolean;\n /** Evaluate X at fractional position. */\n public abstract fractionToX(fraction: number): number;\n /** Evaluate Y at fractional position. */\n public abstract fractionToY(fraction: number): number;\n /** Evaluate derivative of X with respect to fraction at fractional position. */\n public abstract fractionToDX(fraction: number): number;\n /** Evaluate derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToDY(fraction: number): number;\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\n public abstract fractionToDDX(fraction: number): number;\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToDDY(fraction: number): number;\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\n public abstract fractionToD3X(fraction: number): number;\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToD3Y(fraction: number): number;\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\n return Point3d.create(this.fractionToX(fraction), this.fractionToY(fraction), 0.0, result);\n }\n /** Evaluate both X and Y and their first derivatives at fractional coordinate, return bundled as origin and (non-unit) direction vector. */\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\n return Ray3d.createXYZUVW(this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\n result);\n }\n /** Evaluate both X and Y and their second derivatives at fractional coordinate, return bundled as origin and (non-unit) vectorU an vectorV. */\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\n this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\n this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0,\n result);\n }\n /**\n * Return the magnitude of the tangent vector at fraction.\n * @param fraction fractional position along the curve\n */\n public fractionToTangentMagnitude(fraction: number): number {\n const u = this.fractionToDX(fraction);\n const v = this.fractionToDY(fraction);\n return Geometry.hypotenuseXY(u, v);\n }\n\n /** Invert the fractionToX function for given X. */\n\n public abstract xToFraction(x: number): number | undefined;\n /** Initialize class level work arrays for 5 point Gaussian Quadrature. */\n // Class resources for integration . . .\n // These static variables are reused on calls to integrateFromStartFraction\n protected static _gaussX: Float64Array;\n protected static _gaussWeight: Float64Array;\n protected static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\n public static initWorkSpace() {\n XYCurveEvaluator._gaussX = new Float64Array(5);\n XYCurveEvaluator._gaussWeight = new Float64Array(5);\n XYCurveEvaluator._gaussMapper = Quadrature.setupGauss5;\n }\n /**\n * Integrate between nominal fractions with default gauss rule.\n * * The caller is expected to choose nearby fractions so that the single gauss interval accuracy is good.\n * @param fraction0\n * @param fraction1\n */\n public integrateDistanceBetweenFractions(fraction0: number, fraction1: number): number {\n const gaussX = XYCurveEvaluator._gaussX;\n const gaussWeight = XYCurveEvaluator._gaussWeight;\n const numEval = XYCurveEvaluator._gaussMapper(fraction0, fraction1, gaussX, gaussWeight);\n let sum = 0;\n for (let k = 0; k < numEval; k++) {\n sum += gaussWeight[k] * this.fractionToTangentMagnitude(gaussX[k]);\n }\n return sum;\n }\n /**\n * Inverse integrated distance\n * @param fraction0 start of fraction interval\n * @param fraction1 end of fraction interval\n * @param distance0 distance at start\n * @param distance1 distance at end\n * @param targetDistance intermediate distance.\n */\n public inverseDistanceFraction(fraction0: number, fraction1: number, distance0: number, distance1: number, targetDistance: number): number | undefined {\n const startFraction = Geometry.inverseInterpolate(fraction0, distance0, fraction1, distance1, targetDistance);\n if (startFraction !== undefined) {\n return SimpleNewton.runNewton1D(startFraction,\n (fraction: number) => {\n const d = this.integrateDistanceBetweenFractions(fraction0, fraction);\n return distance0 + d - targetDistance;\n },\n (fraction: number) => this.fractionToTangentMagnitude(fraction));\n }\n return undefined;\n }\n\n /**\n *\n * @param fraction fractional position along x axis\n * @param xy xy coordinates of point on the curve\n * @param d1xy\n * @param d2xy\n * @param d3xy\n */\n public fractionToPointAnd3Derivatives(fraction: number, xy: Point3d, d1xy?: Vector3d, d2xy?: Vector3d, d3xy?: Vector3d) {\n xy.set(this.fractionToX(fraction), this.fractionToY(fraction), 0);\n if (d1xy)\n d1xy.set(this.fractionToDX(fraction), this.fractionToDY(fraction), 0);\n if (d2xy)\n d2xy.set(this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0);\n if (d3xy)\n d3xy.set(this.fractionToD3X(fraction), this.fractionToD3Y(fraction), 0);\n }\n /** Apply a uniform scale around the origin. */\n public abstract scaleInPlace(scaleFactor: number): void;\n}\n// at load time, initialize gauss quadrature workspace\nXYCurveEvaluator.initWorkSpace();\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { SimpleNewton } from \"../../numerics/Newton\";\r\n/**\r\n * XYCurveEvaluator is an abstract with methods for evaluating X and Y parts of a curve parameterized by a fraction.\r\n * * The required methods call for independent X and Y evaluation.\r\n * * Base class methods package those (multiple) calls into point, ray, and plane structures.\r\n * * A implementation that has evaluation substantial cost that can be shared among x,y parts or between\r\n * primary functions and derivatives might choose to implement the point and derivative methods directly.\r\n * @internal\r\n */\r\nexport abstract class XYCurveEvaluator {\r\n /** return a deep copy of the evaluator */\r\n public abstract clone(): XYCurveEvaluator;\r\n /** test for near identical evaluator */\r\n public abstract isAlmostEqual(other: any): boolean;\r\n /** Evaluate X at fractional position. */\r\n public abstract fractionToX(fraction: number): number;\r\n /** Evaluate Y at fractional position. */\r\n public abstract fractionToY(fraction: number): number;\r\n /** Evaluate derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToDX(fraction: number): number;\r\n /** Evaluate derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToDY(fraction: number): number;\r\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToDDX(fraction: number): number;\r\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToDDY(fraction: number): number;\r\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\r\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToD3X(fraction: number): number;\r\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToD3Y(fraction: number): number;\r\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n return Point3d.create(this.fractionToX(fraction), this.fractionToY(fraction), 0.0, result);\r\n }\r\n /** Evaluate both X and Y and their first derivatives at fractional coordinate, return bundled as origin and (non-unit) direction vector. */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n return Ray3d.createXYZUVW(this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\r\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\r\n result);\r\n }\r\n /** Evaluate both X and Y and their second derivatives at fractional coordinate, return bundled as origin and (non-unit) vectorU an vectorV. */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\r\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\r\n this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0,\r\n result);\r\n }\r\n /**\r\n * Return the magnitude of the tangent vector at fraction.\r\n * @param fraction fractional position along the curve\r\n */\r\n public fractionToTangentMagnitude(fraction: number): number {\r\n const u = this.fractionToDX(fraction);\r\n const v = this.fractionToDY(fraction);\r\n return Geometry.hypotenuseXY(u, v);\r\n }\r\n\r\n /** Invert the fractionToX function for given X. */\r\n\r\n public abstract xToFraction(x: number): number | undefined;\r\n /** Initialize class level work arrays for 5 point Gaussian Quadrature. */\r\n // Class resources for integration . . .\r\n // These static variables are reused on calls to integrateFromStartFraction\r\n protected static _gaussX: Float64Array;\r\n protected static _gaussWeight: Float64Array;\r\n protected static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n public static initWorkSpace() {\r\n XYCurveEvaluator._gaussX = new Float64Array(5);\r\n XYCurveEvaluator._gaussWeight = new Float64Array(5);\r\n XYCurveEvaluator._gaussMapper = Quadrature.setupGauss5;\r\n }\r\n /**\r\n * Integrate between nominal fractions with default gauss rule.\r\n * * The caller is expected to choose nearby fractions so that the single gauss interval accuracy is good.\r\n * @param fraction0\r\n * @param fraction1\r\n */\r\n public integrateDistanceBetweenFractions(fraction0: number, fraction1: number): number {\r\n const gaussX = XYCurveEvaluator._gaussX;\r\n const gaussWeight = XYCurveEvaluator._gaussWeight;\r\n const numEval = XYCurveEvaluator._gaussMapper(fraction0, fraction1, gaussX, gaussWeight);\r\n let sum = 0;\r\n for (let k = 0; k < numEval; k++) {\r\n sum += gaussWeight[k] * this.fractionToTangentMagnitude(gaussX[k]);\r\n }\r\n return sum;\r\n }\r\n /**\r\n * Inverse integrated distance\r\n * @param fraction0 start of fraction interval\r\n * @param fraction1 end of fraction interval\r\n * @param distance0 distance at start\r\n * @param distance1 distance at end\r\n * @param targetDistance intermediate distance.\r\n */\r\n public inverseDistanceFraction(fraction0: number, fraction1: number, distance0: number, distance1: number, targetDistance: number): number | undefined {\r\n const startFraction = Geometry.inverseInterpolate(fraction0, distance0, fraction1, distance1, targetDistance);\r\n if (startFraction !== undefined) {\r\n return SimpleNewton.runNewton1D(startFraction,\r\n (fraction: number) => {\r\n const d = this.integrateDistanceBetweenFractions(fraction0, fraction);\r\n return distance0 + d - targetDistance;\r\n },\r\n (fraction: number) => this.fractionToTangentMagnitude(fraction));\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n *\r\n * @param fraction fractional position along x axis\r\n * @param xy xy coordinates of point on the curve\r\n * @param d1xy\r\n * @param d2xy\r\n * @param d3xy\r\n */\r\n public fractionToPointAnd3Derivatives(fraction: number, xy: Point3d, d1xy?: Vector3d, d2xy?: Vector3d, d3xy?: Vector3d) {\r\n xy.set(this.fractionToX(fraction), this.fractionToY(fraction), 0);\r\n if (d1xy)\r\n d1xy.set(this.fractionToDX(fraction), this.fractionToDY(fraction), 0);\r\n if (d2xy)\r\n d2xy.set(this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0);\r\n if (d3xy)\r\n d3xy.set(this.fractionToD3X(fraction), this.fractionToD3Y(fraction), 0);\r\n }\r\n /** Apply a uniform scale around the origin. */\r\n public abstract scaleInPlace(scaleFactor: number): void;\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nXYCurveEvaluator.initWorkSpace();\r\n"]}
@@ -90,11 +90,11 @@ export declare class Angle implements BeJSONFunctions {
90
90
  */
91
91
  setFromJSON(json?: AngleProps, defaultValRadians?: number): void;
92
92
  /**
93
- * Create an Angle from a JSON object
94
- * @param json object from JSON.parse. If a number, value is in *DEGREES*
95
- * @param defaultValRadians if json is undefined, default value in radians.
96
- * @return a new Angle
97
- */
93
+ * Create an Angle from a JSON object
94
+ * @param json object from JSON.parse. If a number, value is in *DEGREES*
95
+ * @param defaultValRadians if json is undefined, default value in radians.
96
+ * @return a new Angle
97
+ */
98
98
  static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle;
99
99
  /** Convert an Angle to a JSON object as a number in degrees */
100
100
  toJSON(): AngleProps;
@@ -114,25 +114,19 @@ export declare class Angle implements BeJSONFunctions {
114
114
  * @param degrees angle in radians
115
115
  */
116
116
  static radiansToDegrees(radians: number): number;
117
- /**
118
- * Return the cosine of this Angle object's angle.
119
- */
117
+ /** Return the cosine of this Angle object's angle */
120
118
  cos(): number;
121
- /**
122
- * Return the sine of this Angle object's angle.
123
- */
119
+ /** Return the sine of this Angle object's angle */
124
120
  sin(): number;
125
- /**
126
- * Return the tangent of this Angle object's angle.
127
- */
121
+ /** Return the tangent of this Angle object's angle */
128
122
  tan(): number;
129
123
  /** Test if a radians (absolute) value is nearly 2PI or larger! */
130
124
  static isFullCircleRadians(radians: number): boolean;
131
125
  /** Test if the radians value is a half circle */
132
126
  static isHalfCircleRadians(radians: number): boolean;
133
- /** test if the angle is a full circle */
127
+ /** Test if the angle is a full circle */
134
128
  get isFullCircle(): boolean;
135
- /** test if the angle is a half circle (in either direction) */
129
+ /** Test if the angle is a half circle (in either direction) */
136
130
  get isHalfCircle(): boolean;
137
131
  /** Adjust a radians value so it is positive in 0..360 */
138
132
  static adjustDegrees0To360(degrees: number): number;
@@ -142,7 +136,7 @@ export declare class Angle implements BeJSONFunctions {
142
136
  static adjustRadians0To2Pi(radians: number): number;
143
137
  /** Adjust a radians value so it is positive in -PI..PI */
144
138
  static adjustRadiansMinusPiPlusPi(radians: number): number;
145
- /** return a (newly allocated) Angle object with value 0 radians */
139
+ /** Return a (newly allocated) Angle object with value 0 radians */
146
140
  static zero(): Angle;
147
141
  /** Test if the angle is exactly zero. */
148
142
  get isExactZero(): boolean;
@@ -205,24 +199,23 @@ export declare class Angle implements BeJSONFunctions {
205
199
  /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */
206
200
  static cleanupTrigValue(value: number, tolerance?: number): number;
207
201
  /**
208
- * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define
209
- * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The
210
- * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.
211
- * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.
212
- * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is
213
- * perpendicular to the ellipse.
214
- * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
215
- * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
216
- * math details can be found at docs/learning/geometry/Angle.md
217
- * @param dotUU dot product of vectorU with itself
218
- * @param dotVV dot product of vectorV with itself
219
- * @param dotUV dot product of vectorU with vectorV
220
- */
202
+ * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define
203
+ * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The
204
+ * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.
205
+ * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.
206
+ * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is
207
+ * perpendicular to the ellipse.
208
+ * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
209
+ * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
210
+ * math details can be found at docs/learning/geometry/Angle.md
211
+ * @param dotUU dot product of vectorU with itself
212
+ * @param dotVV dot product of vectorV with itself
213
+ * @param dotUV dot product of vectorU with vectorV
214
+ */
221
215
  static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero?: boolean): TrigValues;
222
216
  /**
223
- * * Returns the angle between two vectors, with the vectors given as xyz components
217
+ * Returns the angle between two vectors, with the vectors given as xyz components
224
218
  * * The returned angle is between 0 and PI
225
- *
226
219
  * @param ux x component of vector u
227
220
  * @param uy y component of vector u
228
221
  * @param uz z component of vector u
@@ -232,7 +225,8 @@ export declare class Angle implements BeJSONFunctions {
232
225
  */
233
226
  static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number;
234
227
  /**
235
- * * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.
228
+ * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve
229
+ * angle to a full 2PI range.
236
230
  * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)
237
231
  * * The angle is in the plane of the U and V vectors.
238
232
  * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.
@@ -246,7 +240,8 @@ export declare class Angle implements BeJSONFunctions {
246
240
  * @param upVectorX x component of vector to positive side of plane.
247
241
  * @param upVectorY y component of vector to positive side of plane.
248
242
  * @param upVectorZ z component of vector to positive side of plane.
249
- * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return signed (-PI < radians <= PI)
243
+ * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return
244
+ * signed (-PI < radians <= PI)
250
245
  */
251
246
  static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, upVectorX: number, upVectorY: number, upVectorZ: number, adjustToPositive?: boolean): number;
252
247
  /**
@@ -1 +1 @@
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+ {"version":3,"file":"Angle.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Angle.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,eAAe,EAAY,UAAU,EAAE,MAAM,aAAa,CAAC;AAEhF;;;;;;;;;GASG;AACH,qBAAa,KAAM,YAAW,eAAe;IAC3C,+DAA+D;IAC/D,gBAAuB,eAAe,uBAAuB;IAC7D,8DAA8D;IAC9D,gBAAuB,cAAc,sBAA0B;IAC/D,8DAA8D;IAC9D,gBAAuB,cAAc,sBAA2B;IAChE,6DAA6D;IAC7D,gBAAuB,SAAS,qBAA0B;IAC1D,+DAA+D;IAC/D,gBAAuB,UAAU,qBAA0B;IAC3D,qDAAqD;IACrD,gBAAuB,gBAAgB,SAAiC;IACxE,qDAAqD;IACrD,gBAAuB,gBAAgB,SAAiC;IACxE,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAC,CAAS;IAC1B,OAAO;IAIP,gDAAgD;IACzC,KAAK,IAAI,KAAK;IAGrB,8CAA8C;IACvC,MAAM,IAAI,QAAQ,CAAC,IAAI,CAAC;IAG/B;;;OAGG;WACW,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGnD;;;OAGG;WACW,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGnD;;;;;OAKG;WACW,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,GAAG,KAAK;IAGtF;;;OAGG;IACI,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK;IAGxC;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM;IAIjC;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM;IAIjC,yCAAyC;WAC3B,SAAS,IAAI,KAAK;IAGhC;;;;;OAKG;WACW,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,KAAK;IAGxE;;;OAGG;IACI,OAAO,CAAC,KAAK,EAAE,KAAK;IAI3B;;;;;;;OAOG;IACI,WAAW,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,iBAAiB,CAAC,EAAE,MAAM;IAgBhE;;;;;OAKG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,iBAAiB,CAAC,EAAE,MAAM,GAAG,KAAK;IAK5E,+DAA+D;IACxD,MAAM,IAAI,UAAU;IAG3B,yEAAyE;IAClE,aAAa,IAAI,UAAU;IAGlC,4CAA4C;IAC5C,IAAW,OAAO,IAAI,MAAM,CAE3B;IACD,4CAA4C;IAC5C,IAAW,OAAO,IAAI,MAAM,CAE3B;IACD;;;OAGG;WACW,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAGvD;;;OAGG;WACW,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAsBvD,qDAAqD;IAC9C,GAAG,IAAI,MAAM;IAGpB,mDAAmD;IAC5C,GAAG,IAAI,MAAM;IAGpB,sDAAsD;IAC/C,GAAG,IAAI,MAAM;IAGpB,kEAAkE;WACpD,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAG3D,iDAAiD;WACnC,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAG3D,yCAAyC;IACzC,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,+DAA+D;IAC/D,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,yDAAyD;WAC3C,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAe1D,mDAAmD;WACrC,sBAAsB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAc7D,yDAAyD;WAC3C,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAc1D,0DAA0D;WAC5C,0BAA0B,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAcjE,mEAAmE;WACrD,IAAI,IAAI,KAAK;IAG3B,yCAAyC;IACzC,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD,uFAAuF;IACvF,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,wGAAwG;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAE7C;IACD,gEAAgE;WAClD,2BAA2B,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGjE,mEAAmE;WACrD,4BAA4B,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGlE;;;;;OAKG;WACW,oCAAoC,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EACnF,SAAS,GAAE,MAAmC,GAAG,OAAO;IAW1D;;;;OAIG;IACI,6BAA6B,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG3G;;;;;OAKG;WACW,iCAAiC,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAChF,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG1D;;;;OAIG;IACI,0BAA0B,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAGxG;;;;;OAKG;IACI,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG3F;;;;;OAKG;WACW,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAKzF;;;;;;OAMG;WACW,+BAA+B,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,UAAU;IA4CzF,8EAA8E;WAChE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,MAAgB,GAAG,MAAM;IAYlF;;;;;;;;;;;;;OAaG;WACW,gCAAgC,CAC5C,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,OAAc,GACrE,UAAU;IAQb;;;;;;;;;OASG;WACW,wBAAwB,CACpC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GACrE,MAAM;IAIT;;;;;;;;;;;;;;;;;;OAkBG;WACW,gCAAgC,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EACnH,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EACvD,gBAAgB,GAAE,OAAe,GAAG,MAAM;IAmB5C;;;OAGG;IACI,uBAAuB,CAAC,QAAQ,EAAE,MAAM;CAQhD"}
@@ -128,11 +128,11 @@ class Angle {
128
128
  }
129
129
  }
130
130
  /**
131
- * Create an Angle from a JSON object
132
- * @param json object from JSON.parse. If a number, value is in *DEGREES*
133
- * @param defaultValRadians if json is undefined, default value in radians.
134
- * @return a new Angle
135
- */
131
+ * Create an Angle from a JSON object
132
+ * @param json object from JSON.parse. If a number, value is in *DEGREES*
133
+ * @param defaultValRadians if json is undefined, default value in radians.
134
+ * @return a new Angle
135
+ */
136
136
  static fromJSON(json, defaultValRadians) {
137
137
  const val = new Angle();
138
138
  val.setFromJSON(json, defaultValRadians);
@@ -187,21 +187,15 @@ class Angle {
187
187
  // all larger radians reference from 360 degrees (2PI)
188
188
  return 360.0 + 180 * ((radians - 2.0 * pi) / pi);
189
189
  }
190
- /**
191
- * Return the cosine of this Angle object's angle.
192
- */
190
+ /** Return the cosine of this Angle object's angle */
193
191
  cos() {
194
192
  return Math.cos(this._radians);
195
193
  }
196
- /**
197
- * Return the sine of this Angle object's angle.
198
- */
194
+ /** Return the sine of this Angle object's angle */
199
195
  sin() {
200
196
  return Math.sin(this._radians);
201
197
  }
202
- /**
203
- * Return the tangent of this Angle object's angle.
204
- */
198
+ /** Return the tangent of this Angle object's angle */
205
199
  tan() {
206
200
  return Math.tan(this._radians);
207
201
  }
@@ -213,11 +207,11 @@ class Angle {
213
207
  static isHalfCircleRadians(radians) {
214
208
  return Math.abs(Math.abs(radians) - Math.PI) <= Geometry_1.Geometry.smallAngleRadians;
215
209
  }
216
- /** test if the angle is a full circle */
210
+ /** Test if the angle is a full circle */
217
211
  get isFullCircle() {
218
212
  return Angle.isFullCircleRadians(this._radians);
219
213
  }
220
- /** test if the angle is a half circle (in either direction) */
214
+ /** Test if the angle is a half circle (in either direction) */
221
215
  get isHalfCircle() {
222
216
  return Angle.isHalfCircleRadians(this._radians);
223
217
  }
@@ -286,7 +280,7 @@ class Angle {
286
280
  // fall through for NaN disaster.
287
281
  return 0;
288
282
  }
289
- /** return a (newly allocated) Angle object with value 0 radians */
283
+ /** Return a (newly allocated) Angle object with value 0 radians */
290
284
  static zero() {
291
285
  return new Angle(0);
292
286
  }
@@ -440,19 +434,19 @@ class Angle {
440
434
  return value;
441
435
  }
442
436
  /**
443
- * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define
444
- * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The
445
- * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.
446
- * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.
447
- * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is
448
- * perpendicular to the ellipse.
449
- * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
450
- * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
451
- * math details can be found at docs/learning/geometry/Angle.md
452
- * @param dotUU dot product of vectorU with itself
453
- * @param dotVV dot product of vectorV with itself
454
- * @param dotUV dot product of vectorU with vectorV
455
- */
437
+ * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define
438
+ * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The
439
+ * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.
440
+ * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.
441
+ * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is
442
+ * perpendicular to the ellipse.
443
+ * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
444
+ * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
445
+ * math details can be found at docs/learning/geometry/Angle.md
446
+ * @param dotUU dot product of vectorU with itself
447
+ * @param dotVV dot product of vectorV with itself
448
+ * @param dotUV dot product of vectorU with vectorV
449
+ */
456
450
  static dotProductsToHalfAngleTrigValues(dotUU, dotVV, dotUV, favorZero = true) {
457
451
  const cos2t0 = dotUU - dotVV;
458
452
  const sin2t0 = 2.0 * dotUV;
@@ -461,9 +455,8 @@ class Angle {
461
455
  return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);
462
456
  }
463
457
  /**
464
- * * Returns the angle between two vectors, with the vectors given as xyz components
458
+ * Returns the angle between two vectors, with the vectors given as xyz components
465
459
  * * The returned angle is between 0 and PI
466
- *
467
460
  * @param ux x component of vector u
468
461
  * @param uy y component of vector u
469
462
  * @param uz z component of vector u
@@ -476,7 +469,8 @@ class Angle {
476
469
  return Math.atan2(Geometry_1.Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);
477
470
  }
478
471
  /**
479
- * * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.
472
+ * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve
473
+ * angle to a full 2PI range.
480
474
  * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)
481
475
  * * The angle is in the plane of the U and V vectors.
482
476
  * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.
@@ -490,7 +484,8 @@ class Angle {
490
484
  * @param upVectorX x component of vector to positive side of plane.
491
485
  * @param upVectorY y component of vector to positive side of plane.
492
486
  * @param upVectorZ z component of vector to positive side of plane.
493
- * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return signed (-PI < radians <= PI)
487
+ * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return
488
+ * signed (-PI < radians <= PI)
494
489
  */
495
490
  static orientedRadiansBetweenVectorsXYZ(ux, uy, uz, vx, vy, vz, upVectorX, upVectorY, upVectorZ, adjustToPositive = false) {
496
491
  const uDotV = ux * vx + uy * vy + uz * vz;
@@ -501,8 +496,8 @@ class Angle {
501
496
  const crossMagnitude = Geometry_1.Geometry.hypotenuseXYZ(wx, wy, wz);
502
497
  if (upDotW < 0.0) {
503
498
  if (adjustToPositive) {
504
- // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as addition to PI.
505
- // This gives the smoothest numerical transition passing PI.
499
+ // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as
500
+ // addition to PI. This gives the smoothest numerical transition passing PI.
506
501
  return Math.PI + Math.atan2(crossMagnitude, -uDotV);
507
502
  }
508
503
  else {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\n\n/**\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\n * be clear about whether their angle is degrees or radians.\n * * After the Angle object is created, the callers should not know or care whether it is stored in\n * `degrees` or `radians` because both are available if requested by caller.\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\n * out are degrees or radians.\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class Angle implements BeJSONFunctions {\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\n public static readonly piOver12Radians = 0.26179938779914946;\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\n public static readonly piOver4Radians = 7.853981633974483e-001;\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\n public static readonly piOver2Radians = 1.5707963267948966e+000;\n /** maximal accuracy value of pi (180 degrees), in radians */\n public static readonly piRadians = 3.141592653589793e+000;\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\n public static readonly pi2Radians = 6.283185307179586e+000;\n /** scale factor for converting radians to degrees */\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\n /** scale factor for converting degrees to radians */\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\n private _radians: number;\n private _degrees?: number;\n private constructor(radians = 0, degrees?: number) {\n this._radians = radians;\n this._degrees = degrees;\n }\n /** Return a new angle with the same content. */\n public clone(): Angle {\n return new Angle(this._radians, this._degrees);\n }\n /** Freeze this instance so it is read-only */\n public freeze(): Readonly<this> {\n return Object.freeze(this);\n }\n /**\n * Return a new Angle object for angle given in degrees.\n * @param degrees angle in degrees\n */\n public static createDegrees(degrees: number): Angle {\n return new Angle(Angle.degreesToRadians(degrees), degrees);\n }\n /**\n * Return a (new) Angle object for a value given in radians.\n * @param radians angle in radians\n */\n public static createRadians(radians: number): Angle {\n return new Angle(radians);\n }\n /**\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\n * @param angle0 first angle in radians\n * @param fraction the interpolation fraction\n * @param angle1 second angle in radians\n */\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\n }\n /**\n * Return a (new) Angle object, with angle scaled from existing angle.\n * @param scale scale factor to apply to angle.\n */\n public cloneScaled(scale: number): Angle {\n return new Angle(this.radians * scale);\n }\n /**\n * Set this angle to a value given in radians.\n * @param radians angle given in radians\n */\n public setRadians(radians: number) {\n this._radians = radians;\n this._degrees = undefined;\n }\n /**\n * Set this angle to a value given in degrees.\n * @param degrees angle given in degrees.\n */\n public setDegrees(degrees: number) {\n this._radians = Angle.degreesToRadians(degrees);\n this._degrees = degrees;\n }\n /** Create an angle for a full circle. */\n public static create360(): Angle {\n return new Angle(Math.PI * 2.0, 360.0);\n }\n /**\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\n * determining the (otherwise ambiguous) quadrant.\n * @param numerator numerator for tangent\n * @param denominator denominator for tangent\n */\n public static createAtan2(numerator: number, denominator: number): Angle {\n return new Angle(Math.atan2(numerator, denominator));\n }\n /**\n * Copy all contents of `other` to this Angle.\n * @param other source data\n */\n public setFrom(other: Angle) {\n this._radians = other._radians;\n this._degrees = other._degrees;\n }\n /**\n * Set an Angle from a JSON object\n * * A simple number is considered as degrees.\n * * specified `json.degrees` or `json._degrees` is degree value.\n * * specified `son.radians` or `json._radians` is radians value.\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n */\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\n this._radians = defaultValRadians ? defaultValRadians : 0;\n if (!json)\n return;\n if (typeof json === \"number\") {\n this.setDegrees(json);\n } else if (typeof (json as any).degrees === \"number\") {\n this.setDegrees((json as any).degrees);\n } else if (typeof (json as any)._degrees === \"number\") {\n this.setDegrees((json as any)._degrees);\n } else if (typeof (json as any).radians === \"number\") {\n this.setRadians((json as any).radians);\n } else if (typeof (json as any)._radians === \"number\") {\n this.setRadians((json as any)._radians);\n }\n }\n /**\n * Create an Angle from a JSON object\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n * @return a new Angle\n */\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\n const val = new Angle();\n val.setFromJSON(json, defaultValRadians);\n return val;\n }\n /** Convert an Angle to a JSON object as a number in degrees */\n public toJSON(): AngleProps {\n return this.degrees;\n }\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\n public toJSONRadians(): AngleProps {\n return { radians: this.radians };\n }\n /** Return the angle measured in radians. */\n public get radians(): number {\n return this._radians;\n }\n /** Return the angle measured in degrees. */\n public get degrees(): number {\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\n }\n /**\n * Convert an angle in degrees to radians.\n * @param degrees angle in degrees\n */\n public static degreesToRadians(degrees: number): number {\n return degrees * Math.PI / 180;\n }\n /**\n * Convert an angle in radians to degrees.\n * @param degrees angle in radians\n */\n public static radiansToDegrees(radians: number): number {\n if (radians < 0)\n return -Angle.radiansToDegrees(-radians);\n // Now radians is positive ...\n const pi = Math.PI;\n const factor = 180.0 / pi;\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\n * it will return exactly 90,180 etc.\n */\n if (radians <= 0.25 * pi)\n return factor * radians;\n if (radians < 0.75 * pi)\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\n if (radians <= 1.25 * pi)\n return 180.0 + 180 * ((radians - pi) / pi);\n if (radians <= 1.75 * pi)\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\n // all larger radians reference from 360 degrees (2PI)\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\n }\n /**\n * Return the cosine of this Angle object's angle.\n */\n public cos(): number {\n return Math.cos(this._radians);\n }\n /**\n * Return the sine of this Angle object's angle.\n */\n public sin(): number {\n return Math.sin(this._radians);\n }\n /**\n * Return the tangent of this Angle object's angle.\n */\n public tan(): number {\n return Math.tan(this._radians);\n }\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\n public static isFullCircleRadians(radians: number): boolean {\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\n }\n /** Test if the radians value is a half circle */\n public static isHalfCircleRadians(radians: number): boolean {\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\n }\n /** test if the angle is a full circle */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this._radians);\n }\n /** test if the angle is a half circle (in either direction) */\n public get isHalfCircle(): boolean {\n return Angle.isHalfCircleRadians(this._radians);\n }\n /** Adjust a radians value so it is positive in 0..360 */\n public static adjustDegrees0To360(degrees: number): number {\n if (degrees >= 0) {\n const period = 360.0;\n if (degrees < period)\n return degrees;\n const numPeriods = Math.floor(degrees / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n const radians = Angle.adjustDegrees0To360(-degrees);\n return 360.0 - radians;\n }\n // fall through for Nan (disaster) !!!\n return 0;\n }\n /** Adjust a radians value so it is in -180..180 */\n public static adjustDegreesSigned180(degrees: number): number {\n if (Math.abs(degrees) <= 180.0)\n return degrees;\n if (degrees >= 0) {\n const period = 360.0;\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return -Angle.adjustDegreesSigned180(-degrees);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Adjust a radians value so it is positive in 0..2Pi */\n public static adjustRadians0To2Pi(radians: number): number {\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n if (radians < period)\n return radians;\n const numPeriods = Math.floor(radians / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Adjust a radians value so it is positive in -PI..PI */\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\n if (Math.abs(radians) <= Math.PI)\n return radians;\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** return a (newly allocated) Angle object with value 0 radians */\n public static zero(): Angle {\n return new Angle(0);\n }\n /** Test if the angle is exactly zero. */\n public get isExactZero(): boolean {\n return this.radians === 0;\n }\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostZero(): boolean {\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\n }\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostNorthOrSouthPole(): boolean {\n return Angle.isHalfCircleRadians(this.radians * 2.0);\n }\n /** Create an angle object with degrees adjusted into 0..360. */\n public static createDegreesAdjustPositive(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\n }\n /** Create an angle object with degrees adjusted into -180..180. */\n public static createDegreesAdjustSigned180(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\n }\n /**\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n const delta = Math.abs(radiansA - radiansB);\n if (delta <= radianTol)\n return true;\n const period = Math.PI * 2.0;\n if (Math.abs(delta - period) <= radianTol)\n return true;\n const numPeriod = Math.round(delta / period);\n const delta1 = delta - numPeriod * period;\n return Math.abs(delta1) <= radianTol;\n }\n /**\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n return Math.abs(radiansA - radiansB) < radianTol;\n }\n /**\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\n }\n /**\n * Test if dot product values indicate non-zero length perpendicular vectors.\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\n return dotUU > Geometry.smallMetricDistanceSquared\n && dotVV > Geometry.smallMetricDistanceSquared\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\n }\n /**\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\n * * This function assumes the input arguments are related to an angle between -PI and PI\n * * This function returns an angle between -PI and PI\n * @param rCos2A cosine value (scaled by radius) for initial angle.\n * @param rSin2A sine value (scaled by radius) for final angle.\n */\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\n if (r < Geometry.smallMetricDistance) {\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\n } else {\n /* If the caller really gave you sine and cosine values, r should be 1. However,\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\n * both the usefulness and robustness of the computation.\n */\n let cosA;\n let sinA = 0.0;\n const cos2A = rCos2A / r;\n const sin2A = rSin2A / r;\n // Original angle in NE and SE quadrants. Half angle in same quadrant\n if (cos2A >= 0.0) {\n /*\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\n * cosine is positive in NE and SE quadrants so we use +sqrt\n */\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\n sinA = sin2A / (2.0 * cosA);\n } else {\n // Original angle in NW quadrant. Half angle in NE quadrant\n if (sin2A > 0.0) {\n /*\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\n * sine is positive in NE quadrant so we use +sqrt\n */\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\n // Original angle in SW quadrant. Half angle in SE quadrant\n } else {\n // sine is negative in SE quadrant so we use -sqrt\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\n }\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\n cosA = sin2A / (2.0 * sinA); // always positive\n }\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\n }\n }\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\n const absValue = Math.abs(value);\n if (absValue <= tolerance)\n return 0;\n let a = Math.abs(absValue - 0.5);\n if (a <= tolerance)\n return value < 0.0 ? -0.5 : 0.5;\n a = Math.abs(absValue - 1.0);\n if (a <= tolerance)\n return value < 0.0 ? -1.0 : 1.0;\n return value;\n }\n /**\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\n * perpendicular to the ellipse.\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\n * math details can be found at docs/learning/geometry/Angle.md\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\n\n const cos2t0 = dotUU - dotVV;\n const sin2t0 = 2.0 * dotUV;\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\n return { c: 1.0, s: 0.0, radians: 0.0 };\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\n }\n /**\n * * Returns the angle between two vectors, with the vectors given as xyz components\n * * The returned angle is between 0 and PI\n *\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n */\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\n }\n /**\n * * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\n * * The angle is in the plane of the U and V vectors.\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\n *\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n * @param upVectorX x component of vector to positive side of plane.\n * @param upVectorY y component of vector to positive side of plane.\n * @param upVectorZ z component of vector to positive side of plane.\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return signed (-PI < radians <= PI)\n */\n public static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\n upVectorX: number, upVectorY: number, upVectorZ: number,\n adjustToPositive: boolean = false): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n const wx = uy * vz - uz * vy;\n const wy = uz * vx - ux * vz;\n const wz = ux * vy - uy * vx;\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\n if (upDotW < 0.0) {\n if (adjustToPositive) {\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as addition to PI.\n // This gives the smoothest numerical transition passing PI.\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\n } else {\n return -Math.atan2(crossMagnitude, uDotV);\n }\n } else {\n return Math.atan2(crossMagnitude, uDotV);\n }\n }\n\n /**\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\n * @param multiple multiplier factor\n */\n public addMultipleOf2PiInPlace(multiple: number) {\n if (this._degrees !== undefined) {\n this._degrees += multiple * 360.0;\n this._radians = Angle.degreesToRadians(this._degrees);\n } else {\n this._radians += multiple * Angle.pi2Radians;\n }\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true\r\n ): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}