@itwin/core-geometry 3.6.0-dev.8 → 4.0.0-dev.2

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Files changed (99) hide show
  1. package/CHANGELOG.md +28 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/Geometry.d.ts +25 -14
  4. package/lib/cjs/Geometry.d.ts.map +1 -1
  5. package/lib/cjs/Geometry.js +25 -14
  6. package/lib/cjs/Geometry.js.map +1 -1
  7. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +10 -6
  8. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  9. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +10 -19
  10. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  11. package/lib/cjs/geometry3d/Angle.d.ts +1 -0
  12. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  13. package/lib/cjs/geometry3d/Angle.js +1 -0
  14. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  15. package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -0
  16. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  17. package/lib/cjs/geometry3d/AngleSweep.js +1 -0
  18. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  19. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
  20. package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
  21. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  22. package/lib/cjs/geometry3d/Matrix3d.d.ts +221 -159
  23. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  24. package/lib/cjs/geometry3d/Matrix3d.js +365 -249
  25. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  26. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +71 -14
  27. package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
  28. package/lib/cjs/geometry3d/OrderedRotationAngles.js +204 -114
  29. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  30. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +1 -0
  31. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  32. package/lib/cjs/geometry3d/Point2dVector2d.js +1 -0
  33. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  34. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +4 -3
  35. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  36. package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
  37. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  38. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +49 -25
  39. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  40. package/lib/cjs/geometry3d/YawPitchRollAngles.js +146 -50
  41. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  42. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +4 -4
  43. package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
  44. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  45. package/lib/cjs/polyface/PolyfaceQuery.d.ts +28 -0
  46. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  47. package/lib/cjs/polyface/PolyfaceQuery.js +79 -0
  48. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  49. package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
  50. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  51. package/lib/esm/Geometry.d.ts +25 -14
  52. package/lib/esm/Geometry.d.ts.map +1 -1
  53. package/lib/esm/Geometry.js +25 -14
  54. package/lib/esm/Geometry.js.map +1 -1
  55. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +10 -6
  56. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  57. package/lib/esm/curve/CurveChainWithDistanceIndex.js +10 -19
  58. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  59. package/lib/esm/geometry3d/Angle.d.ts +1 -0
  60. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  61. package/lib/esm/geometry3d/Angle.js +1 -0
  62. package/lib/esm/geometry3d/Angle.js.map +1 -1
  63. package/lib/esm/geometry3d/AngleSweep.d.ts +1 -0
  64. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  65. package/lib/esm/geometry3d/AngleSweep.js +1 -0
  66. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  67. package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
  68. package/lib/esm/geometry3d/GrowableXYArray.js +1 -1
  69. package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
  70. package/lib/esm/geometry3d/Matrix3d.d.ts +221 -159
  71. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  72. package/lib/esm/geometry3d/Matrix3d.js +365 -249
  73. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  74. package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +71 -14
  75. package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
  76. package/lib/esm/geometry3d/OrderedRotationAngles.js +205 -115
  77. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  78. package/lib/esm/geometry3d/Point2dVector2d.d.ts +1 -0
  79. package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
  80. package/lib/esm/geometry3d/Point2dVector2d.js +1 -0
  81. package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
  82. package/lib/esm/geometry3d/Point3dVector3d.d.ts +4 -3
  83. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  84. package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
  85. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  86. package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +49 -25
  87. package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  88. package/lib/esm/geometry3d/YawPitchRollAngles.js +146 -50
  89. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  90. package/lib/esm/polyface/PolyfaceBuilder.d.ts +4 -4
  91. package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
  92. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  93. package/lib/esm/polyface/PolyfaceQuery.d.ts +28 -0
  94. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  95. package/lib/esm/polyface/PolyfaceQuery.js +79 -0
  96. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  97. package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
  98. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  99. package/package.json +4 -4
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1
+ {"version":3,"file":"CurveChainWithDistanceIndex.d.ts","sourceRoot":"","sources":["../../../src/curve/CurveChainWithDistanceIndex.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAChF,OAAO,EAAE,4BAA4B,EAAE,MAAM,4CAA4C,CAAC;AAC1F,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAuC,2BAA2B,EAAE,MAAM,mBAAmB,CAAC;AACrG,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,mDAAmD;IAC5C,cAAc,EAAE,MAAM,CAAC;IAC9B,iDAAiD;IAC1C,cAAc,EAAE,MAAM,CAAC;IAC9B,6EAA6E;IACtE,cAAc,EAAE,MAAM,CAAC;IAC9B,4EAA4E;IACrE,cAAc,EAAE,MAAM,CAAC;IAC9B,4GAA4G;IACrG,UAAU,EAAE,cAAc,CAAC;IAClC,qBAAqB;IACd,KAAK,CAAC,EAAE,OAAO,CAAC;IACvB,uCAAuC;IAChC,CAAC,EAAE,MAAM,CAAC;IACjB,yEAAyE;gBACtD,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,EACjI,KAAK,CAAC,EAAE,OAAO;IASjB;;;OAGG;IACI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAKhD,4BAA4B,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;WAYlD,8BAA8B,CAAC,SAAS,EAAE,YAAY,EAAE,EAAE,UAAU,EAAE,OAAO,GAAG,YAAY,EAAE;IAS5G;;;OAGG;IACI,kCAAkC,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI3F;;OAEG;IACI,wCAAwC,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAMzE;OACG;IACI,oCAAoC,CAAC,aAAa,EAAE,MAAM,EAAE,kBAAkB,CAAC,EAAE,OAAO,GAAG,MAAM;IAMxG;;OAEG;IACI,mBAAmB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAG1D;;;OAGG;IACI,4BAA4B,CAAC,aAAa,EAAE,MAAM;IAUzD,2DAA2D;IACpD,2BAA2B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAG5D;;;;OAIG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;CAM9D;AAqED;;;;;;GAMG;AACH,qBAAa,2BAA4B,SAAQ,cAAc;IAC7D,wCAAwC;IACxC,SAAgB,kBAAkB,iCAAiC;IAEnE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAa;IACnC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAiB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,uDAAuD;IAChD,mBAAmB,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAEzD,OAAO;IAMP;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,2BAA2B,GAAG,SAAS;IAMtF;;OAEG;IACH,IAAW,IAAI,IAAI,UAAU,CAAuB;IAEpD;;OAEG;IACH,IAAW,SAAS,IAAI,YAAY,EAAE,CAA4B;IAElE,0BAA0B;IACnB,KAAK,IAAI,2BAA2B;IAK3C,0BAA0B;IACV,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,2BAA2B,GAAG,SAAS;IAmEhH;;OAEG;IACI,SAAS,CAAC,KAAK,EAAE,4BAA4B,GAAG,OAAO;IAQ9D,yGAAyG;IACzF,UAAU,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMrD,qGAAqG;IACrF,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMnD,gDAAgD;IACzC,WAAW,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAKrE;;OAEG;IACI,kBAAkB,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAK9E;;;OAGG;IACI,4BAA4B,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,MAAM;IAOpE;;;;;;OAMG;IACa,wBAAwB,CAAC,cAAc,EAAE,cAAc,EAAE,EAAE,0BAA0B,GAAE,OAAe,EAAE,kBAAkB,GAAE,OAAe;IAU3J;;;;OAIG;IACa,qCAAqC,CAAC,OAAO,CAAC,EAAE,aAAa,EAAE,eAAe,CAAC,EAAE,cAAc;IAO/G;;OAEG;IACI,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAG/D;OACG;IACI,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,IAAI;IAGvE;;;;;OAKG;IACa,2BAA2B,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM;IAGzF;;;OAGG;WACW,aAAa,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,2BAA2B;IAMnG;;;;OAIG;IACI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,GAAG,YAAY,GAAG,SAAS;IAM/G;;;;OAIG;IACF,SAAS,CAAC,4BAA4B,CAAC,QAAQ,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,GAAG,MAAM,GAAG,SAAS;IAgBlH;;;OAGG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAC7D;;;;OAIG;IACI,+BAA+B,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS;IAiBzG;;OAEG;IACa,WAAW,IAAI,MAAM;IAGrC;;;OAGG;IACI,WAAW,IAAI,MAAM;IAI5B;;;;OAIG;IACI,eAAe,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAYnE;;;;;;;OAOG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK;IAU5E;;;;;OAKG;IACa,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK;IAQtF;;;;;OAKG;IACI,8BAA8B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB,GAAG,SAAS;IAoBlI;;OAEG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAQzD,gGAAgG;IACzF,cAAc,IAAI,IAAI;IAQ7B;;;;;OAKG;IACa,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAQ5D;;;OAGG;IACa,8BAA8B,CAAC,aAAa,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,mBAAmB,GAAG,mBAAmB;IAW3K;;;;;;;;;OASG;WACa,yBAAyB,CAAC,KAAK,GAAE,OAAc,GAC7D;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC;IAYhF,OAAO,CAAC,MAAM,CAAC,SAAS,CAAK;IAC7B,OAAO,CAAC,MAAM,CAAC,UAAU,CAAK;IAC9B,OAAO,CAAC,MAAM,CAAC,YAAY,CAAK;IAChC,OAAO,CAAC,MAAM,CAAC,aAAa,CAAK;IACjC;;;;;;;OAOG;IACa,YAAY,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,2BAA2B,GAAG,mBAAmB,GAAG,SAAS;IA4CvH;;;;OAIG;IACa,iBAAiB,CAAC,uBAAuB,EAAE,MAAM,GAAG,aAAa,GAAG,cAAc,GAAG,cAAc,EAAE,GAAG,SAAS;IAejI;;;;OAIG;IACa,uBAAuB,CAAC,GAAG,EAAE,QAAQ,GAAG,KAAK,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;CAGvG"}
@@ -104,7 +104,7 @@ export class PathFragment {
104
104
  this.chainDistance0 = totalDistance - d1;
105
105
  this.chainDistance1 = totalDistance - d0;
106
106
  }
107
- /** @deprecated Use childFractionToChainDistance */
107
+ /** @deprecated in 3.x. Use childFractionToChainDistance */
108
108
  childFractionTChainDistance(fraction) {
109
109
  return this.childFractionToChainDistance(fraction);
110
110
  }
@@ -208,6 +208,10 @@ export class CurveChainWithDistanceIndex extends CurvePrimitive {
208
208
  * * Do not modify the path. The distance index will be wrong.
209
209
  */
210
210
  get path() { return this._path; }
211
+ /** Reference to the fragments array.
212
+ * * Do not modify.
213
+ */
214
+ get fragments() { return this._fragments; }
211
215
  /** Return a deep clone */
212
216
  clone() {
213
217
  const c = this._path.clone();
@@ -392,19 +396,9 @@ export class CurveChainWithDistanceIndex extends CurvePrimitive {
392
396
  * @param allowExtrapolation
393
397
  */
394
398
  chainDistanceToFragment(distance, allowExtrapolation = false) {
395
- const numFragments = this._fragments.length;
396
- const fragments = this._fragments;
397
- if (numFragments > 0) {
398
- if (distance < 0.0)
399
- return allowExtrapolation ? fragments[0] : undefined;
400
- if (distance >= this._totalLength)
401
- return allowExtrapolation ? fragments[numFragments - 1] : undefined;
402
- // humbug, linear search
403
- for (const fragment of fragments) {
404
- if (fragment.containsChainDistance(distance))
405
- return fragment;
406
- }
407
- }
399
+ const i = this.chainDistanceToFragmentIndex(distance, allowExtrapolation);
400
+ if (undefined !== i)
401
+ return this._fragments[i];
408
402
  return undefined;
409
403
  }
410
404
  /**
@@ -555,13 +549,10 @@ export class CurveChainWithDistanceIndex extends CurvePrimitive {
555
549
  reverseInPlace() {
556
550
  this._path.reverseChildrenInPlace();
557
551
  const totalLength = this._totalLength;
558
- for (const fragment of this._fragments)
552
+ for (const fragment of this._fragments) {
559
553
  fragment.reverseFractionsAndDistances(totalLength);
560
- for (let i = 0, j = this._fragments.length - 1; i < j; i++, j--) {
561
- const fragment = this._fragments[i];
562
- this._fragments[i] = this._fragments[j];
563
- this._fragments[j] = fragment;
564
554
  }
555
+ this._fragments.reverse();
565
556
  }
566
557
  /**
567
558
  * Test for equality conditions:
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { StrokeCountMap } from \"../curve/Query/StrokeCountMap\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { CurveChain } from \"./CurveCollection\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"./CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"./internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"./LineString3d\";\r\nimport { Path } from \"./Path\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * Annotation of an interval of a curve.\r\n * * The interval is marked with two pairs of numbers:\r\n * * * fraction0, fraction1 = fraction parameters along the child curve\r\n * * * distance0,distance1 = distances within containing CurveChainWithDistanceIndex\r\n * @public\r\n */\r\nexport class PathFragment {\r\n /** distance along parent to this fragment start */\r\n public chainDistance0: number;\r\n /** distance along parent to this fragment end */\r\n public chainDistance1: number;\r\n /** Fractional position of this fragment start within its curve primitive. */\r\n public childFraction0: number;\r\n /** Fractional position of this fragment end within its curve primitive.. */\r\n public childFraction1: number;\r\n /** Curve primitive of this fragment, as presented in stroker. Note that this might have become a proxy. */\r\n public childCurve: CurvePrimitive;\r\n /** optional range */\r\n public range?: Range3d;\r\n /** working var for use in searches. */\r\n public a: number;\r\n /** Create a fragment with complete fraction, distance and child data. */\r\n public constructor(childFraction0: number, childFraction1: number, distance0: number, distance1: number, childCurve: CurvePrimitive,\r\n range?: Range3d) {\r\n this.childFraction0 = childFraction0;\r\n this.childFraction1 = childFraction1;\r\n this.chainDistance0 = distance0;\r\n this.chainDistance1 = distance1;\r\n this.childCurve = childCurve;\r\n this.range = range;\r\n this.a = 0;\r\n }\r\n /**\r\n * Return true if the distance is within the distance limits of this fragment.\r\n * @param distance\r\n */\r\n public containsChainDistance(distance: number): boolean {\r\n return distance >= this.chainDistance0 && distance <= this.chainDistance1;\r\n }\r\n// Return a quick distance to the curve. This may be SMALLER than true distance but may\r\n// not be larger.\r\n public quickMinDistanceToChildCurve(spacePoint: Point3d): number {\r\n if (this.range){\r\n return this.range.distanceToPoint (spacePoint);\r\n }\r\n // ugh. have to do real computation ..\r\n const detail = this.childCurve.closestPoint (spacePoint, false);\r\n if (detail)\r\n return detail.a;\r\n return 0;\r\n }\r\n // Return an array with (references to) all the path fragments, sorted smallest to largest on\r\n // the \"a\" value equal to the quick min distance to the fragment\r\n public static collectSortedQuickMinDistances(fragments: PathFragment[], spacePoint: Point3d): PathFragment[]{\r\n const sortedFragments: PathFragment [] = [];\r\n for (const f of fragments){\r\n f.a = f.quickMinDistanceToChildCurve (spacePoint);\r\n sortedFragments.push (f);\r\n }\r\n sortedFragments.sort ((a: PathFragment, b: PathFragment) => a.a- b.a);\r\n return sortedFragments;\r\n }\r\n /**\r\n * Return true if this fragment addresses `curve` and brackets `fraction`\r\n * @param distance\r\n */\r\n public containsChildCurveAndChildFraction(curve: CurvePrimitive, fraction: number): boolean {\r\n return this.childCurve === curve && fraction >= this.childFraction0 && fraction <= this.childFraction1;\r\n }\r\n\r\n /** Convert distance to local fraction, and apply that to interpolate between the stored curve fractions.\r\n * Note that proportional calculation does NOT account for nonuniform parameterization in the child curve.\r\n */\r\n public chainDistanceToInterpolatedChildFraction(distance: number): number {\r\n return Geometry.inverseInterpolate(\r\n this.childFraction0, this.chainDistance0,\r\n this.childFraction1, this.chainDistance1,\r\n distance, this.childFraction0)!; // the interval \"must\" have nonzero length, division should be safe . ..\r\n }\r\n /** Convert chainDistance to true chidFraction, using detailed moveSignedDistanceFromFraction\r\n */\r\n public chainDistanceToAccurateChildFraction(chainDistance: number, allowExtrapolation?: boolean): number {\r\n // The fragments are really expected to do good mappings in their distance range ...\r\n const childDetail = this.childCurve.moveSignedDistanceFromFraction(\r\n this.childFraction0, chainDistance - this.chainDistance0, allowExtrapolation ?? false);\r\n return childDetail.fraction;\r\n }\r\n /** Return the scale factor to map childCurve fraction derivatives to chain fraction derivatives\r\n * @param globalDistance total length of the global curve.\r\n */\r\n public fractionScaleFactor(globalDistance: number): number {\r\n return globalDistance * (this.childFraction1 - this.childFraction0) / (this.chainDistance1 - this.chainDistance0);\r\n }\r\n /** Reverse the fraction and distance data.\r\n * * each child fraction `f` is replaced by `1-f`\r\n * * each `chainDistance` is replaced by `totalDistance-chainDistance`\r\n */\r\n public reverseFractionsAndDistances(totalDistance: number) {\r\n const f0 = this.childFraction0;\r\n const f1 = this.childFraction1;\r\n const d0 = this.chainDistance0;\r\n const d1 = this.chainDistance1;\r\n this.childFraction0 = 1.0 - f1;\r\n this.childFraction1 = 1.0 - f0;\r\n this.chainDistance0 = totalDistance - d1;\r\n this.chainDistance1 = totalDistance - d0;\r\n }\r\n /** @deprecated Use childFractionToChainDistance */\r\n public childFractionTChainDistance(fraction: number): number {\r\n return this.childFractionToChainDistance(fraction);\r\n }\r\n /**\r\n * convert a fractional position on the childCurve to distance in the chain space.\r\n * * Return value is SIGNED -- will be negative when fraction < this.childFraction0.\r\n * @param fraction fraction along the curve within this fragment\r\n */\r\n public childFractionToChainDistance(fraction: number): number {\r\n let d = this.childCurve.curveLengthBetweenFractions(this.childFraction0, fraction);\r\n if (fraction < this.childFraction0)\r\n d = -d;\r\n return this.chainDistance0 + d;\r\n }\r\n}\r\n/** Non-instantiable class to build a distance index for a path. */\r\nclass DistanceIndexConstructionContext implements IStrokeHandler {\r\n private _fragments: PathFragment[];\r\n private _accumulatedDistance: number;\r\n private constructor() {\r\n this._accumulatedDistance = 0;\r\n this._fragments = [];\r\n }\r\n // ignore curve announcements -- they are repeated in stroke announcements\r\n public startParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public startCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endCurvePrimitive(_cp: CurvePrimitive) { }\r\n // um .. we need to see curves? how to reject?\r\n public announcePointTangent(_xyz: Point3d, _fraction: number, _tangent: Vector3d) { }\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const fragmentPoint0 = point0.clone ();\r\n const fragmentPoint1 = point1.clone ();\r\n let d0 = this._accumulatedDistance;\r\n if (numStrokes <= 1) {\r\n this._accumulatedDistance += point0.distance(point1);\r\n this._fragments.push(new PathFragment(fraction0, fraction1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n } else {\r\n let f1;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n point0.interpolate (f1, point1, fragmentPoint1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += (Math.abs(f1 - f0) * point0.distance(point1));\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n fragmentPoint0.setFrom (fragmentPoint1);\r\n }\r\n }\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n let f1, d, d0;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n d = cp.curveLengthBetweenFractions(f0, f1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += d;\r\n const range = cp.rangeBetweenFractions (f0, f1);\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp, range));\r\n }\r\n }\r\n public needPrimaryGeometryForStrokes?(): boolean { return true;}\r\n public static createPathFragmentIndex(path: CurveChain, options?: StrokeOptions): PathFragment[] {\r\n const handler = new DistanceIndexConstructionContext();\r\n for (const curve of path.children) {\r\n curve.emitStrokableParts(handler, options);\r\n }\r\n const fragments = handler._fragments;\r\n return fragments;\r\n }\r\n}\r\n/**\r\n * `CurveChainWithDistanceIndex` is a CurvePrimitive whose fractional parameterization is proportional to true\r\n * distance along a CurveChain.\r\n * * The curve chain can be any type derived from CurveChain.\r\n * * * i.e. either a `Path` or a `Loop`\r\n * @public\r\n */\r\nexport class CurveChainWithDistanceIndex extends CurvePrimitive {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"curveChainWithDistanceIndex\";\r\n\r\n private _path: CurveChain;\r\n private _fragments: PathFragment[];\r\n private _totalLength: number; // matches final fragment distance1.\r\n /** Test if other is a `CurveChainWithDistanceIndex` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean { return other instanceof CurveChainWithDistanceIndex; }\r\n // final assembly of CurveChainWithDistanceIndex -- caller must create valid fragment index.\r\n private constructor(path: CurveChain, fragments: PathFragment[]) {\r\n super();\r\n this._path = path;\r\n this._fragments = fragments;\r\n this._totalLength = fragments.length > 0 ? fragments[fragments.length - 1].chainDistance1 : 0;\r\n }\r\n /**\r\n * Create a clone, transformed and with its own distance index.\r\n * @param transform transform to apply in the clone.\r\n */\r\n public cloneTransformed(transform: Transform): CurveChainWithDistanceIndex | undefined {\r\n const c = this._path.clone();\r\n if (c instanceof CurveChain && c.tryTransformInPlace(transform))\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n return undefined;\r\n }\r\n /** Reference to the contained path.\r\n * * Do not modify the path. The distance index will be wrong.\r\n */\r\n public get path(): CurveChain { return this._path; }\r\n\r\n /** Return a deep clone */\r\n public clone(): CurveChainWithDistanceIndex {\r\n const c = this._path.clone() as CurveChain;\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n }\r\n\r\n /** Return a deep clone */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): CurveChainWithDistanceIndex | undefined {\r\n if (fractionA === fractionB)\r\n return undefined;\r\n let fracA = fractionA;\r\n let fracB = fractionB;\r\n const reversed = fractionA > fractionB;\r\n if (reversed){\r\n fracA = fractionB;\r\n fracB = fractionA;\r\n }\r\n const chainDistanceA = fracA * this._totalLength;\r\n const chainDistanceB = fracB * this._totalLength;\r\n const fragmentA = this.chainDistanceToFragment(chainDistanceA, true);\r\n if (undefined === fragmentA)\r\n return undefined;\r\n const fragmentB = this.chainDistanceToFragment(chainDistanceB, true);\r\n if (undefined === fragmentB)\r\n return undefined;\r\n const childCurveIndexA = this._path.childIndex(fragmentA.childCurve, true);\r\n if (undefined === childCurveIndexA)\r\n return undefined;\r\n const childCurveIndexB = this._path.childIndex(fragmentB.childCurve, true);\r\n if (undefined === childCurveIndexB)\r\n return undefined;\r\n const childFractionA = fragmentA.chainDistanceToAccurateChildFraction(chainDistanceA, true);\r\n const childFractionB = fragmentB.chainDistanceToAccurateChildFraction(chainDistanceB, true);\r\n\r\n // add a (possibly reversed) partial clone to newPath\r\n const newPath = Path.create ();\r\n const addPartialChild = (childCurve: CurvePrimitive, childFraction0: number, childFraction1: number, reversedClone: boolean): boolean => {\r\n if (childFraction0 === childFraction1)\r\n return false;\r\n let newCurve;\r\n if (childFraction0 === 0.0 && childFraction1 === 1.0 ) {\r\n newCurve = childCurve.clone ();\r\n if (reversedClone)\r\n newCurve.reverseInPlace ();\r\n } else {\r\n newCurve = reversedClone?\r\n childCurve.clonePartialCurve (childFraction1, childFraction0)\r\n : childCurve.clonePartialCurve (childFraction0, childFraction1);\r\n }\r\n if (newCurve) {\r\n newPath.children.push(newCurve);\r\n return true;\r\n }\r\n return false;\r\n };\r\n\r\n if (fragmentA.childCurve === fragmentB.childCurve){\r\n // the two distances are within the same curve.\r\n if (addPartialChild (fragmentA.childCurve, childFractionA, childFractionB, reversed))\r\n return CurveChainWithDistanceIndex.createCapture (newPath); // singleton -- children[] does not need to be reversed.\r\n return undefined;\r\n }\r\n addPartialChild (this._path.children[childCurveIndexA], childFractionA, 1.0, reversed);\r\n // at least two distinct children are impacted ....\r\n for (let childIndex = childCurveIndexA + 1; childIndex < childCurveIndexB; childIndex++){\r\n addPartialChild (this._path.children[childIndex], 0.0, 1.0, reversed);\r\n }\r\n addPartialChild (this._path.children[childCurveIndexB], 0.0, childFractionB, reversed);\r\n // This reverses array entries but not orientation within each curve ...\r\n if (reversed)\r\n newPath.children.reverse ();\r\n return CurveChainWithDistanceIndex.createCapture (newPath);\r\n }\r\n\r\n /** Ask if the curve is within tolerance of a plane.\r\n * @returns Returns true if the curve is completely within tolerance of the plane.\r\n */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n for (const c of this._path.children) {\r\n if (!c.isInPlane(plane))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** return the start point of the primitive. The default implementation returns fractionToPoint (0.0) */\r\n public override startPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(0);\r\n if (c)\r\n return c.startPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Return the end point of the primitive. The default implementation returns fractionToPoint(1.0) */\r\n public override endPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(-1);\r\n if (c)\r\n return c.endPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Add strokes to caller-supplied linestring */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokes(dest, options);\r\n }\r\n }\r\n /** Ask the curve to announce points and simple subcurve fragments for stroking.\r\n * See IStrokeHandler for description of the sequence of the method calls.\r\n */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokableParts(dest, options);\r\n }\r\n }\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke = 0;\r\n for (const c of this._path.children) {\r\n numStroke += c.computeStrokeCountForOptions(options);\r\n }\r\n return numStroke;\r\n }\r\n /**\r\n * Return an array containing only the curve primitives.\r\n * * This DEFAULT simply pushes `this` to the collectorArray.\r\n * * CurvePrimitiveWithDistanceIndex optionally collects its members.\r\n * @param collectorArray array to receive primitives (pushed -- the array is not cleared)\r\n * @param smallestPossiblePrimitives if false, CurvePrimitiveWithDistanceIndex returns only itself. If true, it recurses to its (otherwise hidden) children.\r\n */\r\n public override collectCurvePrimitivesGo(collectorArray: CurvePrimitive[], smallestPossiblePrimitives: boolean = false, explodeLineStrings: boolean = false) {\r\n if (smallestPossiblePrimitives) {\r\n for (const c of this._path.children) {\r\n c.collectCurvePrimitivesGo(collectorArray, smallestPossiblePrimitives, explodeLineStrings);\r\n }\r\n } else {\r\n collectorArray.push(this);\r\n }\r\n }\r\n\r\n /**\r\n * construct StrokeCountMap for each child, accumulating data to stroke count map for this primitive.\r\n * @param options StrokeOptions that determine count\r\n * @param parentStrokeMap evolving parent map.\r\n */\r\n public override computeAndAttachRecursiveStrokeCounts(options?: StrokeOptions, parentStrokeMap?: StrokeCountMap) {\r\n const myMap = StrokeCountMap.createWithCurvePrimitiveAndOptionalParent(this, parentStrokeMap);\r\n for (const c of this._path.children) {\r\n c.computeAndAttachRecursiveStrokeCounts(options, myMap);\r\n }\r\n CurvePrimitive.installStrokeCountMap(this, myMap, parentStrokeMap);\r\n }\r\n /** Second step of double dispatch: call `this._path.dispatchToGeometryHandler (handler)`\r\n * * Note that this exposes the children individually to the handler.\r\n */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return this._path.dispatchToGeometryHandler(handler);\r\n }\r\n /** Extend (increase) `rangeToExtend` as needed to include these curves (optionally transformed)\r\n */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this._path.extendRange(rangeToExtend, transform);\r\n }\r\n /**\r\n *\r\n * * Curve length is always positive.\r\n * @returns Returns a (high accuracy) length of the curve between fractional positions\r\n * @returns Returns the length of the curve.\r\n */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number): number {\r\n return Math.abs(fraction1 - fraction0) * this._totalLength;\r\n }\r\n /**\r\n * Capture (not clone) a path into a new `CurveChainWithDistanceIndex`\r\n * @param path primitive array to be CAPTURED (not cloned)\r\n */\r\n public static createCapture(path: CurveChain, options?: StrokeOptions): CurveChainWithDistanceIndex {\r\n const fragments = DistanceIndexConstructionContext.createPathFragmentIndex(path, options);\r\n const result = new CurveChainWithDistanceIndex(path, fragments);\r\n return result;\r\n }\r\n\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n protected chainDistanceToFragment(distance: number, allowExtrapolation: boolean = false): PathFragment | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n if (distance < 0.0)\r\n return allowExtrapolation ? fragments[0] : undefined;\r\n if (distance >= this._totalLength)\r\n return allowExtrapolation ? fragments[numFragments - 1] : undefined;\r\n // humbug, linear search\r\n for (const fragment of fragments) {\r\n if (fragment.containsChainDistance(distance)) return fragment;\r\n }\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment index\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n protected chainDistanceToFragmentIndex(distance: number, allowExtrapolation: boolean = false): number | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n if (distance < 0.0)\r\n return allowExtrapolation ? 0 : undefined;\r\n if (distance > this._totalLength)\r\n return allowExtrapolation ? (numFragments - 1) : undefined;\r\n // humbug, linear search\r\n for (let i = 0; i < numFragments; i++) {\r\n if (fragments[i].containsChainDistance(distance)) return i;\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Convert distance along the chain to fraction along the chain.\r\n * @param distance distance along the chain\r\n */\r\n public chainDistanceToChainFraction(distance: number): number { return distance / this._totalLength; }\r\n /**\r\n * Resolve a fraction within a specific curve to a fragment.\r\n * @param curve\r\n * @param fraction\r\n */\r\n protected curveAndChildFractionToFragment(curve: CurvePrimitive, fraction: number): PathFragment | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n // humbug, linear search\r\n for (const fragment of fragments) {\r\n if (fragment.containsChildCurveAndChildFraction(curve, fraction))\r\n return fragment;\r\n }\r\n if (fraction <= 0)\r\n return fragments[0];\r\n if (fraction > 1.0)\r\n return fragments[numFragments - 1];\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Returns the total length of curves.\r\n */\r\n public override curveLength(): number {\r\n return this._totalLength;\r\n }\r\n /**\r\n * Returns the total length of the path.\r\n * * This is exact (and simple property lookup) because the true lengths were summed at construction time.\r\n */\r\n public quickLength(): number {\r\n return this._totalLength;\r\n }\r\n\r\n /**\r\n * Return the point (x,y,z) on the curve at fractional position along the chain.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a point on the curve.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n const chainDistance = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(chainDistance, true);\r\n if (fragment) {\r\n const childFraction = fragment.chainDistanceToAccurateChildFraction(chainDistance, true);\r\n return fragment.childCurve.fractionToPoint(childFraction, result);\r\n }\r\n // no fragment found. Use _fragments[0]\r\n // fragment = this.chainDistanceToFragment(chainDistance, true);\r\n return this._fragments[0].childCurve.fractionToPoint(0.0, result);\r\n }\r\n\r\n /** Return the point (x,y,z) and derivative on the curve at fractional position.\r\n *\r\n * * Note that this derivative is \"derivative of xyz with respect to fraction.\"\r\n * * this derivative shows the speed of the \"fractional point\" moving along the curve.\r\n * * this is not generally a unit vector. use fractionToPointAndUnitTangent for a unit vector.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a ray whose origin is the curve point and direction is the derivative with respect to the fraction.\r\n */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n const a = this._totalLength / result.direction.magnitude();\r\n result.direction.scaleInPlace(a);\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n * @param fraction fractional position on the curve\r\n * @param result optional receiver for the result.\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n */\r\n public override fractionToPointAndUnitTangent(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n result.direction.normalizeInPlace();\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const totalLength = this._totalLength;\r\n const distanceAlongPath = fraction * totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAnd2Derivatives(curveFraction, result);\r\n if (!result)\r\n return undefined;\r\n const dotUU = result.vectorU.magnitudeSquared();\r\n const magU = Math.sqrt(dotUU);\r\n const dotUV = result.vectorU.dotProduct(result.vectorV);\r\n const duds = 1.0 / magU;\r\n const a = duds * duds;\r\n Vector3d.createAdd2Scaled(result.vectorV, a, result.vectorU, -a * dotUV / dotUU, result.vectorV); // IN PLACE update to vectorV.\r\n result.vectorU.scale(duds);\r\n // scale for 0..1 parameterization ....\r\n result.vectorU.scaleInPlace(totalLength);\r\n result.vectorV.scaleInPlace(totalLength * totalLength);\r\n return result;\r\n }\r\n /** Attempt to transform in place.\r\n * * Warning: If any child fails, this object becomes invalid. But that should never happen.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let numFail = 0;\r\n for (const c of this._path.children) {\r\n if (!c.tryTransformInPlace(transform))\r\n numFail++;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Reverse the curve's data so that its fractional stroking moves in the opposite direction. */\r\n public reverseInPlace(): void {\r\n this._path.reverseChildrenInPlace();\r\n const totalLength = this._totalLength;\r\n for (const fragment of this._fragments)\r\n fragment.reverseFractionsAndDistances(totalLength);\r\n for (let i = 0, j = this._fragments.length - 1; i < j; i++, j--) {\r\n const fragment = this._fragments[i];\r\n this._fragments[i] = this._fragments[j];\r\n this._fragments[j] = fragment;\r\n }\r\n }\r\n /**\r\n * Test for equality conditions:\r\n * * Mismatched totalLength is a quick exit condition\r\n * * If totalLength matches, recurse to the path for matching primitives.\r\n * @param other\r\n */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof CurveChainWithDistanceIndex) {\r\n return Geometry.isSameCoordinate(this._totalLength, other._totalLength)\r\n && this._path.isAlmostEqual(other._path);\r\n }\r\n return false;\r\n }\r\n\r\n /** Implement moveSignedDistanceFromFraction.\r\n * * See `CurvePrimitive` for parameter details.\r\n * * The returned location directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n */\r\n public override moveSignedDistanceFromFraction(startFraction: number, signedDistance: number, allowExtension: boolean, result?: CurveLocationDetail): CurveLocationDetail {\r\n const distanceA = startFraction * this._totalLength;\r\n const distanceB = distanceA + signedDistance;\r\n const fragmentB = this.chainDistanceToFragment(distanceB, true)!;\r\n const childDetail = fragmentB.childCurve.moveSignedDistanceFromFraction(fragmentB.childFraction0, distanceB - fragmentB.chainDistance0, allowExtension, result);\r\n const endFraction = startFraction + (signedDistance / this._totalLength);\r\n const chainDetail = CurveLocationDetail.createConditionalMoveSignedDistance(allowExtension, this, startFraction, endFraction, signedDistance, result);\r\n chainDetail.childDetail = childDetail;\r\n return chainDetail;\r\n }\r\n\r\n/**\r\n *\r\n * The returned object has\r\n * * numCalls = number of times closestPoint was called.\r\n * * numCurvesTested = number of curves tested with full closestPoint\r\n * * numAssigned = number of times a new minimum value was recorded\r\n * * numCandidate = number of curves that would be tested in worst case.\r\n * return an object summarizing closest point test counts\r\n * @param clear if true, counts are cleared after the return object is formed.\r\n */\r\n public static getClosestPointTestCounts(clear: boolean = true):\r\n {numCalls: number, numTested: number, numAssigned: number, numCandidate: number}{\r\n const a = {\r\n numCalls: this._numCalls,\r\n numTested: this._numTested,\r\n numAssigned: this._numAssigned,\r\n numCandidate: this._numCandidate};\r\n\r\n if (clear){\r\n this._numTested = this._numAssigned = this._numCandidate = 0;\r\n }\r\n return a;\r\n }\r\n private static _numCalls = 0;\r\n private static _numTested = 0;\r\n private static _numAssigned = 0;\r\n private static _numCandidate = 0;\r\n /** Search for the curve point that is closest to the spacePoint.\r\n * * The CurveChainWithDistanceIndex invokes the base class CurvePrimitive method, which\r\n * (via a handler) determines a CurveLocation detail among the children.\r\n * * The returned detail directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n * @param spacePoint point in space\r\n * @param extend true to extend the curve\r\n * @returns Returns a CurveLocationDetail structure that holds the details of the close point.\r\n */\r\n public override closestPoint(spacePoint: Point3d, extend: VariantCurveExtendParameter): CurveLocationDetail | undefined {\r\n let childDetail: CurveLocationDetail | undefined;\r\n let aMin = Number.MAX_VALUE;\r\n const numChildren = this.path.children.length;\r\n if (numChildren === 1) {\r\n childDetail = this.path.children[0].closestPoint(spacePoint, extend);\r\n } else {\r\n const sortedFragments = PathFragment.collectSortedQuickMinDistances (this._fragments, spacePoint);\r\n const extend0 = [CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 0), CurveExtendMode.None];\r\n const extend1 = [CurveExtendMode.None, CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 1)];\r\n const fragment0 = this._fragments[0];\r\n const fragment1 = this._fragments[this._fragments.length - 1];\r\n CurveChainWithDistanceIndex._numCalls++;\r\n CurveChainWithDistanceIndex._numCandidate+= sortedFragments.length;\r\n for (const f of sortedFragments) {\r\n if (f.a >aMin)\r\n break;\r\n CurveChainWithDistanceIndex._numTested++;\r\n const child = f.childCurve;\r\n const detailA = child.closestPoint(spacePoint,\r\n f === fragment0 ? extend0 : f === fragment1 ? extend1 : false);\r\n if (detailA && detailA.a < aMin) {\r\n aMin = detailA.a;\r\n childDetail = CurveLocationDetail.createCurveFractionPoint(detailA.curve, detailA.fraction, detailA.point, childDetail)!;\r\n childDetail.a = detailA.a;\r\n CurveChainWithDistanceIndex._numAssigned++;\r\n }\r\n }\r\n\r\n }\r\n if (!childDetail)\r\n return undefined;\r\n const fragment = this.curveAndChildFractionToFragment(childDetail.curve!, childDetail.fraction);\r\n if (fragment) {\r\n const chainDistance = fragment.childFractionToChainDistance(childDetail.fraction);\r\n const chainFraction = this.chainDistanceToChainFraction(chainDistance);\r\n const chainDetail = CurveLocationDetail.createCurveFractionPoint(this, chainFraction, childDetail.point);\r\n chainDetail.childDetail = childDetail;\r\n chainDetail.a = childDetail.a;\r\n return chainDetail;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of each child as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offset children. Use RegionOps.constructCurveXYOffset() to return a fully joined offset.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const offsets: CurvePrimitive[] = [];\r\n for (const prim of this.collectCurvePrimitives(undefined, true, true)) {\r\n const offset = prim.constructOffsetXY(options);\r\n if (offset !== undefined) {\r\n if (offset instanceof CurvePrimitive)\r\n offsets.push(offset);\r\n else if (Array.isArray(offset))\r\n offset.forEach((cp) => offsets.push(cp));\r\n }\r\n }\r\n return offsets;\r\n }\r\n\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { StrokeCountMap } from \"../curve/Query/StrokeCountMap\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { CurveChain } from \"./CurveCollection\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"./CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"./internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"./LineString3d\";\r\nimport { Path } from \"./Path\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * Annotation of an interval of a curve.\r\n * * The interval is marked with two pairs of numbers:\r\n * * * fraction0, fraction1 = fraction parameters along the child curve\r\n * * * distance0,distance1 = distances within containing CurveChainWithDistanceIndex\r\n * @public\r\n */\r\nexport class PathFragment {\r\n /** distance along parent to this fragment start */\r\n public chainDistance0: number;\r\n /** distance along parent to this fragment end */\r\n public chainDistance1: number;\r\n /** Fractional position of this fragment start within its curve primitive. */\r\n public childFraction0: number;\r\n /** Fractional position of this fragment end within its curve primitive.. */\r\n public childFraction1: number;\r\n /** Curve primitive of this fragment, as presented in stroker. Note that this might have become a proxy. */\r\n public childCurve: CurvePrimitive;\r\n /** optional range */\r\n public range?: Range3d;\r\n /** working var for use in searches. */\r\n public a: number;\r\n /** Create a fragment with complete fraction, distance and child data. */\r\n public constructor(childFraction0: number, childFraction1: number, distance0: number, distance1: number, childCurve: CurvePrimitive,\r\n range?: Range3d) {\r\n this.childFraction0 = childFraction0;\r\n this.childFraction1 = childFraction1;\r\n this.chainDistance0 = distance0;\r\n this.chainDistance1 = distance1;\r\n this.childCurve = childCurve;\r\n this.range = range;\r\n this.a = 0;\r\n }\r\n /**\r\n * Return true if the distance is within the distance limits of this fragment.\r\n * @param distance\r\n */\r\n public containsChainDistance(distance: number): boolean {\r\n return distance >= this.chainDistance0 && distance <= this.chainDistance1;\r\n }\r\n// Return a quick distance to the curve. This may be SMALLER than true distance but may\r\n// not be larger.\r\n public quickMinDistanceToChildCurve(spacePoint: Point3d): number {\r\n if (this.range){\r\n return this.range.distanceToPoint (spacePoint);\r\n }\r\n // ugh. have to do real computation ..\r\n const detail = this.childCurve.closestPoint (spacePoint, false);\r\n if (detail)\r\n return detail.a;\r\n return 0;\r\n }\r\n // Return an array with (references to) all the path fragments, sorted smallest to largest on\r\n // the \"a\" value equal to the quick min distance to the fragment\r\n public static collectSortedQuickMinDistances(fragments: PathFragment[], spacePoint: Point3d): PathFragment[]{\r\n const sortedFragments: PathFragment [] = [];\r\n for (const f of fragments){\r\n f.a = f.quickMinDistanceToChildCurve (spacePoint);\r\n sortedFragments.push (f);\r\n }\r\n sortedFragments.sort ((a: PathFragment, b: PathFragment) => a.a- b.a);\r\n return sortedFragments;\r\n }\r\n /**\r\n * Return true if this fragment addresses `curve` and brackets `fraction`\r\n * @param distance\r\n */\r\n public containsChildCurveAndChildFraction(curve: CurvePrimitive, fraction: number): boolean {\r\n return this.childCurve === curve && fraction >= this.childFraction0 && fraction <= this.childFraction1;\r\n }\r\n\r\n /** Convert distance to local fraction, and apply that to interpolate between the stored curve fractions.\r\n * Note that proportional calculation does NOT account for nonuniform parameterization in the child curve.\r\n */\r\n public chainDistanceToInterpolatedChildFraction(distance: number): number {\r\n return Geometry.inverseInterpolate(\r\n this.childFraction0, this.chainDistance0,\r\n this.childFraction1, this.chainDistance1,\r\n distance, this.childFraction0)!; // the interval \"must\" have nonzero length, division should be safe . ..\r\n }\r\n /** Convert chainDistance to true chidFraction, using detailed moveSignedDistanceFromFraction\r\n */\r\n public chainDistanceToAccurateChildFraction(chainDistance: number, allowExtrapolation?: boolean): number {\r\n // The fragments are really expected to do good mappings in their distance range ...\r\n const childDetail = this.childCurve.moveSignedDistanceFromFraction(\r\n this.childFraction0, chainDistance - this.chainDistance0, allowExtrapolation ?? false);\r\n return childDetail.fraction;\r\n }\r\n /** Return the scale factor to map childCurve fraction derivatives to chain fraction derivatives\r\n * @param globalDistance total length of the global curve.\r\n */\r\n public fractionScaleFactor(globalDistance: number): number {\r\n return globalDistance * (this.childFraction1 - this.childFraction0) / (this.chainDistance1 - this.chainDistance0);\r\n }\r\n /** Reverse the fraction and distance data.\r\n * * each child fraction `f` is replaced by `1-f`\r\n * * each `chainDistance` is replaced by `totalDistance-chainDistance`\r\n */\r\n public reverseFractionsAndDistances(totalDistance: number) {\r\n const f0 = this.childFraction0;\r\n const f1 = this.childFraction1;\r\n const d0 = this.chainDistance0;\r\n const d1 = this.chainDistance1;\r\n this.childFraction0 = 1.0 - f1;\r\n this.childFraction1 = 1.0 - f0;\r\n this.chainDistance0 = totalDistance - d1;\r\n this.chainDistance1 = totalDistance - d0;\r\n }\r\n /** @deprecated in 3.x. Use childFractionToChainDistance */\r\n public childFractionTChainDistance(fraction: number): number {\r\n return this.childFractionToChainDistance(fraction);\r\n }\r\n /**\r\n * convert a fractional position on the childCurve to distance in the chain space.\r\n * * Return value is SIGNED -- will be negative when fraction < this.childFraction0.\r\n * @param fraction fraction along the curve within this fragment\r\n */\r\n public childFractionToChainDistance(fraction: number): number {\r\n let d = this.childCurve.curveLengthBetweenFractions(this.childFraction0, fraction);\r\n if (fraction < this.childFraction0)\r\n d = -d;\r\n return this.chainDistance0 + d;\r\n }\r\n}\r\n/** Non-instantiable class to build a distance index for a path. */\r\nclass DistanceIndexConstructionContext implements IStrokeHandler {\r\n private _fragments: PathFragment[];\r\n private _accumulatedDistance: number;\r\n private constructor() {\r\n this._accumulatedDistance = 0;\r\n this._fragments = [];\r\n }\r\n // ignore curve announcements -- they are repeated in stroke announcements\r\n public startParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public startCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endCurvePrimitive(_cp: CurvePrimitive) { }\r\n // um .. we need to see curves? how to reject?\r\n public announcePointTangent(_xyz: Point3d, _fraction: number, _tangent: Vector3d) { }\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const fragmentPoint0 = point0.clone ();\r\n const fragmentPoint1 = point1.clone ();\r\n let d0 = this._accumulatedDistance;\r\n if (numStrokes <= 1) {\r\n this._accumulatedDistance += point0.distance(point1);\r\n this._fragments.push(new PathFragment(fraction0, fraction1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n } else {\r\n let f1;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n point0.interpolate (f1, point1, fragmentPoint1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += (Math.abs(f1 - f0) * point0.distance(point1));\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n fragmentPoint0.setFrom (fragmentPoint1);\r\n }\r\n }\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n let f1, d, d0;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n d = cp.curveLengthBetweenFractions(f0, f1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += d;\r\n const range = cp.rangeBetweenFractions (f0, f1);\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp, range));\r\n }\r\n }\r\n public needPrimaryGeometryForStrokes?(): boolean { return true;}\r\n public static createPathFragmentIndex(path: CurveChain, options?: StrokeOptions): PathFragment[] {\r\n const handler = new DistanceIndexConstructionContext();\r\n for (const curve of path.children) {\r\n curve.emitStrokableParts(handler, options);\r\n }\r\n const fragments = handler._fragments;\r\n return fragments;\r\n }\r\n}\r\n/**\r\n * `CurveChainWithDistanceIndex` is a CurvePrimitive whose fractional parameterization is proportional to true\r\n * distance along a CurveChain.\r\n * * The curve chain can be any type derived from CurveChain.\r\n * * * i.e. either a `Path` or a `Loop`\r\n * @public\r\n */\r\nexport class CurveChainWithDistanceIndex extends CurvePrimitive {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"curveChainWithDistanceIndex\";\r\n\r\n private readonly _path: CurveChain;\r\n private readonly _fragments: PathFragment[];\r\n private readonly _totalLength: number; // matches final fragment distance1.\r\n /** Test if other is a `CurveChainWithDistanceIndex` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean { return other instanceof CurveChainWithDistanceIndex; }\r\n // final assembly of CurveChainWithDistanceIndex -- caller must create valid fragment index.\r\n private constructor(path: CurveChain, fragments: PathFragment[]) {\r\n super();\r\n this._path = path;\r\n this._fragments = fragments;\r\n this._totalLength = fragments.length > 0 ? fragments[fragments.length - 1].chainDistance1 : 0;\r\n }\r\n /**\r\n * Create a clone, transformed and with its own distance index.\r\n * @param transform transform to apply in the clone.\r\n */\r\n public cloneTransformed(transform: Transform): CurveChainWithDistanceIndex | undefined {\r\n const c = this._path.clone();\r\n if (c instanceof CurveChain && c.tryTransformInPlace(transform))\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n return undefined;\r\n }\r\n /** Reference to the contained path.\r\n * * Do not modify the path. The distance index will be wrong.\r\n */\r\n public get path(): CurveChain { return this._path; }\r\n\r\n /** Reference to the fragments array.\r\n * * Do not modify.\r\n */\r\n public get fragments(): PathFragment[] { return this._fragments; }\r\n\r\n /** Return a deep clone */\r\n public clone(): CurveChainWithDistanceIndex {\r\n const c = this._path.clone() as CurveChain;\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n }\r\n\r\n /** Return a deep clone */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): CurveChainWithDistanceIndex | undefined {\r\n if (fractionA === fractionB)\r\n return undefined;\r\n let fracA = fractionA;\r\n let fracB = fractionB;\r\n const reversed = fractionA > fractionB;\r\n if (reversed){\r\n fracA = fractionB;\r\n fracB = fractionA;\r\n }\r\n const chainDistanceA = fracA * this._totalLength;\r\n const chainDistanceB = fracB * this._totalLength;\r\n const fragmentA = this.chainDistanceToFragment(chainDistanceA, true);\r\n if (undefined === fragmentA)\r\n return undefined;\r\n const fragmentB = this.chainDistanceToFragment(chainDistanceB, true);\r\n if (undefined === fragmentB)\r\n return undefined;\r\n const childCurveIndexA = this._path.childIndex(fragmentA.childCurve, true);\r\n if (undefined === childCurveIndexA)\r\n return undefined;\r\n const childCurveIndexB = this._path.childIndex(fragmentB.childCurve, true);\r\n if (undefined === childCurveIndexB)\r\n return undefined;\r\n const childFractionA = fragmentA.chainDistanceToAccurateChildFraction(chainDistanceA, true);\r\n const childFractionB = fragmentB.chainDistanceToAccurateChildFraction(chainDistanceB, true);\r\n\r\n // add a (possibly reversed) partial clone to newPath\r\n const newPath = Path.create ();\r\n const addPartialChild = (childCurve: CurvePrimitive, childFraction0: number, childFraction1: number, reversedClone: boolean): boolean => {\r\n if (childFraction0 === childFraction1)\r\n return false;\r\n let newCurve;\r\n if (childFraction0 === 0.0 && childFraction1 === 1.0 ) {\r\n newCurve = childCurve.clone ();\r\n if (reversedClone)\r\n newCurve.reverseInPlace ();\r\n } else {\r\n newCurve = reversedClone?\r\n childCurve.clonePartialCurve (childFraction1, childFraction0)\r\n : childCurve.clonePartialCurve (childFraction0, childFraction1);\r\n }\r\n if (newCurve) {\r\n newPath.children.push(newCurve);\r\n return true;\r\n }\r\n return false;\r\n };\r\n\r\n if (fragmentA.childCurve === fragmentB.childCurve){\r\n // the two distances are within the same curve.\r\n if (addPartialChild (fragmentA.childCurve, childFractionA, childFractionB, reversed))\r\n return CurveChainWithDistanceIndex.createCapture (newPath); // singleton -- children[] does not need to be reversed.\r\n return undefined;\r\n }\r\n addPartialChild (this._path.children[childCurveIndexA], childFractionA, 1.0, reversed);\r\n // at least two distinct children are impacted ....\r\n for (let childIndex = childCurveIndexA + 1; childIndex < childCurveIndexB; childIndex++){\r\n addPartialChild (this._path.children[childIndex], 0.0, 1.0, reversed);\r\n }\r\n addPartialChild (this._path.children[childCurveIndexB], 0.0, childFractionB, reversed);\r\n // This reverses array entries but not orientation within each curve ...\r\n if (reversed)\r\n newPath.children.reverse ();\r\n return CurveChainWithDistanceIndex.createCapture (newPath);\r\n }\r\n\r\n /** Ask if the curve is within tolerance of a plane.\r\n * @returns Returns true if the curve is completely within tolerance of the plane.\r\n */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n for (const c of this._path.children) {\r\n if (!c.isInPlane(plane))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** return the start point of the primitive. The default implementation returns fractionToPoint (0.0) */\r\n public override startPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(0);\r\n if (c)\r\n return c.startPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Return the end point of the primitive. The default implementation returns fractionToPoint(1.0) */\r\n public override endPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(-1);\r\n if (c)\r\n return c.endPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Add strokes to caller-supplied linestring */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokes(dest, options);\r\n }\r\n }\r\n /** Ask the curve to announce points and simple subcurve fragments for stroking.\r\n * See IStrokeHandler for description of the sequence of the method calls.\r\n */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokableParts(dest, options);\r\n }\r\n }\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke = 0;\r\n for (const c of this._path.children) {\r\n numStroke += c.computeStrokeCountForOptions(options);\r\n }\r\n return numStroke;\r\n }\r\n /**\r\n * Return an array containing only the curve primitives.\r\n * * This DEFAULT simply pushes `this` to the collectorArray.\r\n * * CurvePrimitiveWithDistanceIndex optionally collects its members.\r\n * @param collectorArray array to receive primitives (pushed -- the array is not cleared)\r\n * @param smallestPossiblePrimitives if false, CurvePrimitiveWithDistanceIndex returns only itself. If true, it recurses to its (otherwise hidden) children.\r\n */\r\n public override collectCurvePrimitivesGo(collectorArray: CurvePrimitive[], smallestPossiblePrimitives: boolean = false, explodeLineStrings: boolean = false) {\r\n if (smallestPossiblePrimitives) {\r\n for (const c of this._path.children) {\r\n c.collectCurvePrimitivesGo(collectorArray, smallestPossiblePrimitives, explodeLineStrings);\r\n }\r\n } else {\r\n collectorArray.push(this);\r\n }\r\n }\r\n\r\n /**\r\n * construct StrokeCountMap for each child, accumulating data to stroke count map for this primitive.\r\n * @param options StrokeOptions that determine count\r\n * @param parentStrokeMap evolving parent map.\r\n */\r\n public override computeAndAttachRecursiveStrokeCounts(options?: StrokeOptions, parentStrokeMap?: StrokeCountMap) {\r\n const myMap = StrokeCountMap.createWithCurvePrimitiveAndOptionalParent(this, parentStrokeMap);\r\n for (const c of this._path.children) {\r\n c.computeAndAttachRecursiveStrokeCounts(options, myMap);\r\n }\r\n CurvePrimitive.installStrokeCountMap(this, myMap, parentStrokeMap);\r\n }\r\n /** Second step of double dispatch: call `this._path.dispatchToGeometryHandler (handler)`\r\n * * Note that this exposes the children individually to the handler.\r\n */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return this._path.dispatchToGeometryHandler(handler);\r\n }\r\n /** Extend (increase) `rangeToExtend` as needed to include these curves (optionally transformed)\r\n */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this._path.extendRange(rangeToExtend, transform);\r\n }\r\n /**\r\n *\r\n * * Curve length is always positive.\r\n * @returns Returns a (high accuracy) length of the curve between fractional positions\r\n * @returns Returns the length of the curve.\r\n */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number): number {\r\n return Math.abs(fraction1 - fraction0) * this._totalLength;\r\n }\r\n /**\r\n * Capture (not clone) a path into a new `CurveChainWithDistanceIndex`\r\n * @param path primitive array to be CAPTURED (not cloned)\r\n */\r\n public static createCapture(path: CurveChain, options?: StrokeOptions): CurveChainWithDistanceIndex {\r\n const fragments = DistanceIndexConstructionContext.createPathFragmentIndex(path, options);\r\n const result = new CurveChainWithDistanceIndex(path, fragments);\r\n return result;\r\n }\r\n\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n public chainDistanceToFragment(distance: number, allowExtrapolation: boolean = false): PathFragment | undefined {\r\n const i = this.chainDistanceToFragmentIndex(distance, allowExtrapolation);\r\n if (undefined !== i)\r\n return this._fragments[i];\r\n return undefined;\r\n }\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment index\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n protected chainDistanceToFragmentIndex(distance: number, allowExtrapolation: boolean = false): number | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n if (distance < 0.0)\r\n return allowExtrapolation ? 0 : undefined;\r\n if (distance > this._totalLength)\r\n return allowExtrapolation ? (numFragments - 1) : undefined;\r\n // humbug, linear search\r\n for (let i = 0; i < numFragments; i++) {\r\n if (fragments[i].containsChainDistance(distance)) return i;\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Convert distance along the chain to fraction along the chain.\r\n * @param distance distance along the chain\r\n */\r\n public chainDistanceToChainFraction(distance: number): number { return distance / this._totalLength; }\r\n /**\r\n * Resolve a fraction within a specific curve to a fragment.\r\n * @param curve\r\n * @param fraction\r\n */\r\n public curveAndChildFractionToFragment(curve: CurvePrimitive, fraction: number): PathFragment | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n // humbug, linear search\r\n for (const fragment of fragments) {\r\n if (fragment.containsChildCurveAndChildFraction(curve, fraction))\r\n return fragment;\r\n }\r\n if (fraction <= 0)\r\n return fragments[0];\r\n if (fraction > 1.0)\r\n return fragments[numFragments - 1];\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Returns the total length of curves.\r\n */\r\n public override curveLength(): number {\r\n return this._totalLength;\r\n }\r\n /**\r\n * Returns the total length of the path.\r\n * * This is exact (and simple property lookup) because the true lengths were summed at construction time.\r\n */\r\n public quickLength(): number {\r\n return this._totalLength;\r\n }\r\n\r\n /**\r\n * Return the point (x,y,z) on the curve at fractional position along the chain.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a point on the curve.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n const chainDistance = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(chainDistance, true);\r\n if (fragment) {\r\n const childFraction = fragment.chainDistanceToAccurateChildFraction(chainDistance, true);\r\n return fragment.childCurve.fractionToPoint(childFraction, result);\r\n }\r\n // no fragment found. Use _fragments[0]\r\n // fragment = this.chainDistanceToFragment(chainDistance, true);\r\n return this._fragments[0].childCurve.fractionToPoint(0.0, result);\r\n }\r\n\r\n /** Return the point (x,y,z) and derivative on the curve at fractional position.\r\n *\r\n * * Note that this derivative is \"derivative of xyz with respect to fraction.\"\r\n * * this derivative shows the speed of the \"fractional point\" moving along the curve.\r\n * * this is not generally a unit vector. use fractionToPointAndUnitTangent for a unit vector.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a ray whose origin is the curve point and direction is the derivative with respect to the fraction.\r\n */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n const a = this._totalLength / result.direction.magnitude();\r\n result.direction.scaleInPlace(a);\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n * @param fraction fractional position on the curve\r\n * @param result optional receiver for the result.\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n */\r\n public override fractionToPointAndUnitTangent(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n result.direction.normalizeInPlace();\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const totalLength = this._totalLength;\r\n const distanceAlongPath = fraction * totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAnd2Derivatives(curveFraction, result);\r\n if (!result)\r\n return undefined;\r\n const dotUU = result.vectorU.magnitudeSquared();\r\n const magU = Math.sqrt(dotUU);\r\n const dotUV = result.vectorU.dotProduct(result.vectorV);\r\n const duds = 1.0 / magU;\r\n const a = duds * duds;\r\n Vector3d.createAdd2Scaled(result.vectorV, a, result.vectorU, -a * dotUV / dotUU, result.vectorV); // IN PLACE update to vectorV.\r\n result.vectorU.scale(duds);\r\n // scale for 0..1 parameterization ....\r\n result.vectorU.scaleInPlace(totalLength);\r\n result.vectorV.scaleInPlace(totalLength * totalLength);\r\n return result;\r\n }\r\n /** Attempt to transform in place.\r\n * * Warning: If any child fails, this object becomes invalid. But that should never happen.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let numFail = 0;\r\n for (const c of this._path.children) {\r\n if (!c.tryTransformInPlace(transform))\r\n numFail++;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Reverse the curve's data so that its fractional stroking moves in the opposite direction. */\r\n public reverseInPlace(): void {\r\n this._path.reverseChildrenInPlace();\r\n const totalLength = this._totalLength;\r\n for (const fragment of this._fragments) {\r\n fragment.reverseFractionsAndDistances(totalLength);\r\n }\r\n this._fragments.reverse();\r\n }\r\n /**\r\n * Test for equality conditions:\r\n * * Mismatched totalLength is a quick exit condition\r\n * * If totalLength matches, recurse to the path for matching primitives.\r\n * @param other\r\n */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof CurveChainWithDistanceIndex) {\r\n return Geometry.isSameCoordinate(this._totalLength, other._totalLength)\r\n && this._path.isAlmostEqual(other._path);\r\n }\r\n return false;\r\n }\r\n\r\n /** Implement moveSignedDistanceFromFraction.\r\n * * See `CurvePrimitive` for parameter details.\r\n * * The returned location directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n */\r\n public override moveSignedDistanceFromFraction(startFraction: number, signedDistance: number, allowExtension: boolean, result?: CurveLocationDetail): CurveLocationDetail {\r\n const distanceA = startFraction * this._totalLength;\r\n const distanceB = distanceA + signedDistance;\r\n const fragmentB = this.chainDistanceToFragment(distanceB, true)!;\r\n const childDetail = fragmentB.childCurve.moveSignedDistanceFromFraction(fragmentB.childFraction0, distanceB - fragmentB.chainDistance0, allowExtension, result);\r\n const endFraction = startFraction + (signedDistance / this._totalLength);\r\n const chainDetail = CurveLocationDetail.createConditionalMoveSignedDistance(allowExtension, this, startFraction, endFraction, signedDistance, result);\r\n chainDetail.childDetail = childDetail;\r\n return chainDetail;\r\n }\r\n\r\n/**\r\n *\r\n * The returned object has\r\n * * numCalls = number of times closestPoint was called.\r\n * * numCurvesTested = number of curves tested with full closestPoint\r\n * * numAssigned = number of times a new minimum value was recorded\r\n * * numCandidate = number of curves that would be tested in worst case.\r\n * return an object summarizing closest point test counts\r\n * @param clear if true, counts are cleared after the return object is formed.\r\n */\r\n public static getClosestPointTestCounts(clear: boolean = true):\r\n {numCalls: number, numTested: number, numAssigned: number, numCandidate: number}{\r\n const a = {\r\n numCalls: this._numCalls,\r\n numTested: this._numTested,\r\n numAssigned: this._numAssigned,\r\n numCandidate: this._numCandidate};\r\n\r\n if (clear){\r\n this._numTested = this._numAssigned = this._numCandidate = 0;\r\n }\r\n return a;\r\n }\r\n private static _numCalls = 0;\r\n private static _numTested = 0;\r\n private static _numAssigned = 0;\r\n private static _numCandidate = 0;\r\n /** Search for the curve point that is closest to the spacePoint.\r\n * * The CurveChainWithDistanceIndex invokes the base class CurvePrimitive method, which\r\n * (via a handler) determines a CurveLocation detail among the children.\r\n * * The returned detail directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n * @param spacePoint point in space\r\n * @param extend true to extend the curve\r\n * @returns Returns a CurveLocationDetail structure that holds the details of the close point.\r\n */\r\n public override closestPoint(spacePoint: Point3d, extend: VariantCurveExtendParameter): CurveLocationDetail | undefined {\r\n let childDetail: CurveLocationDetail | undefined;\r\n let aMin = Number.MAX_VALUE;\r\n const numChildren = this.path.children.length;\r\n if (numChildren === 1) {\r\n childDetail = this.path.children[0].closestPoint(spacePoint, extend);\r\n } else {\r\n const sortedFragments = PathFragment.collectSortedQuickMinDistances (this._fragments, spacePoint);\r\n const extend0 = [CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 0), CurveExtendMode.None];\r\n const extend1 = [CurveExtendMode.None, CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 1)];\r\n const fragment0 = this._fragments[0];\r\n const fragment1 = this._fragments[this._fragments.length - 1];\r\n CurveChainWithDistanceIndex._numCalls++;\r\n CurveChainWithDistanceIndex._numCandidate+= sortedFragments.length;\r\n for (const f of sortedFragments) {\r\n if (f.a >aMin)\r\n break;\r\n CurveChainWithDistanceIndex._numTested++;\r\n const child = f.childCurve;\r\n const detailA = child.closestPoint(spacePoint,\r\n f === fragment0 ? extend0 : f === fragment1 ? extend1 : false);\r\n if (detailA && detailA.a < aMin) {\r\n aMin = detailA.a;\r\n childDetail = CurveLocationDetail.createCurveFractionPoint(detailA.curve, detailA.fraction, detailA.point, childDetail)!;\r\n childDetail.a = detailA.a;\r\n CurveChainWithDistanceIndex._numAssigned++;\r\n }\r\n }\r\n\r\n }\r\n if (!childDetail)\r\n return undefined;\r\n const fragment = this.curveAndChildFractionToFragment(childDetail.curve!, childDetail.fraction);\r\n if (fragment) {\r\n const chainDistance = fragment.childFractionToChainDistance(childDetail.fraction);\r\n const chainFraction = this.chainDistanceToChainFraction(chainDistance);\r\n const chainDetail = CurveLocationDetail.createCurveFractionPoint(this, chainFraction, childDetail.point);\r\n chainDetail.childDetail = childDetail;\r\n chainDetail.a = childDetail.a;\r\n return chainDetail;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of each child as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offset children. Use RegionOps.constructCurveXYOffset() to return a fully joined offset.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const offsets: CurvePrimitive[] = [];\r\n for (const prim of this.collectCurvePrimitives(undefined, true, true)) {\r\n const offset = prim.constructOffsetXY(options);\r\n if (offset !== undefined) {\r\n if (offset instanceof CurvePrimitive)\r\n offsets.push(offset);\r\n else if (Array.isArray(offset))\r\n offset.forEach((cp) => offsets.push(cp));\r\n }\r\n }\r\n return offsets;\r\n }\r\n\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
@@ -212,6 +212,7 @@ export declare class Angle implements BeJSONFunctions {
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  * perpendicular to the ellipse.
213
213
  * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
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  * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
215
+ * math details can be found at docs/learning/geometry/Angle.md
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  * @param dotUU dot product of vectorU with itself
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  * @param dotVV dot product of vectorV with itself
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  * @param dotUV dot product of vectorU with vectorV
@@ -1 +1 @@
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@@ -444,6 +444,7 @@ export class Angle {
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  * perpendicular to the ellipse.
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  * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
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  * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
447
+ * math details can be found at docs/learning/geometry/Angle.md
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  * @param dotUU dot product of vectorU with itself
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  * @param dotVV dot product of vectorV with itself
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  * @param dotUV dot product of vectorU with vectorV
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
@@ -16,6 +16,7 @@ import { GrowableFloat64Array } from "./GrowableFloat64Array";
16
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  * * Angles beyond 360 are fine as endpoints.
17
17
  * * (350,370) covers the same unit angles as (-10,10).
18
18
  * * (370,350) covers the same unit angles as (10,-10).
19
+ * * math details related fraction API can be found at docs/learning/geometry/Angle.md
19
20
  * @public
20
21
  */
21
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  export declare class AngleSweep implements BeJSONFunctions {
@@ -1 +1 @@
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@@ -19,6 +19,7 @@ import { Angle } from "./Angle";
19
19
  * * Angles beyond 360 are fine as endpoints.
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  * * (350,370) covers the same unit angles as (-10,10).
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  * * (370,350) covers the same unit angles as (10,-10).
22
+ * * math details related fraction API can be found at docs/learning/geometry/Angle.md
22
23
  * @public
23
24
  */
24
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  export class AngleSweep {