@itwin/core-geometry 3.5.0-dev.8 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/CHANGELOG.md +78 -1
  2. package/lib/cjs/Geometry.d.ts +21 -5
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +17 -8
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.d.ts +11 -5
  7. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurve.js +47 -18
  9. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  10. package/lib/cjs/bspline/BezierCurveBase.d.ts +10 -3
  11. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  12. package/lib/cjs/bspline/BezierCurveBase.js +12 -4
  13. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  14. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -1
  15. package/lib/cjs/bspline/InterpolationCurve3d.js +4 -1
  16. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  17. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
  18. package/lib/cjs/bspline/KnotVector.js +3 -0
  19. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  20. package/lib/cjs/curve/Arc3d.d.ts +8 -2
  21. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  22. package/lib/cjs/curve/Arc3d.js +15 -3
  23. package/lib/cjs/curve/Arc3d.js.map +1 -1
  24. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +15 -7
  25. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  26. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +46 -29
  27. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  28. package/lib/cjs/curve/CurveCollection.d.ts +13 -4
  29. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  30. package/lib/cjs/curve/CurveCollection.js +23 -2
  31. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  32. package/lib/cjs/curve/CurveCurveIntersectXY.js +1 -1
  33. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
  34. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts +4 -3
  35. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
  36. package/lib/cjs/curve/CurveCurveIntersectXYZ.js +8 -6
  37. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
  38. package/lib/cjs/curve/CurvePrimitive.d.ts +20 -18
  39. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  40. package/lib/cjs/curve/CurvePrimitive.js +58 -339
  41. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  42. package/lib/cjs/curve/LineSegment3d.d.ts +8 -2
  43. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  44. package/lib/cjs/curve/LineSegment3d.js +9 -0
  45. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  46. package/lib/cjs/curve/LineString3d.d.ts +18 -2
  47. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  48. package/lib/cjs/curve/LineString3d.js +39 -23
  49. package/lib/cjs/curve/LineString3d.js.map +1 -1
  50. package/lib/cjs/curve/ProxyCurve.d.ts +9 -7
  51. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
  52. package/lib/cjs/curve/ProxyCurve.js +4 -0
  53. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  54. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +2 -1
  55. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  56. package/lib/cjs/curve/Query/PlanarSubdivision.js +5 -4
  57. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  58. package/lib/cjs/curve/RegionOps.d.ts +5 -0
  59. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  60. package/lib/cjs/curve/RegionOps.js +17 -3
  61. package/lib/cjs/curve/RegionOps.js.map +1 -1
  62. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +9 -6
  63. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  64. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +55 -47
  65. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  66. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
  67. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
  68. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +143 -0
  69. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
  70. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
  71. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
  72. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +146 -0
  73. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
  74. package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts +33 -0
  75. package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
  76. package/lib/cjs/curve/internalContexts/CurveLengthContext.js +91 -0
  77. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -0
  78. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
  79. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
  80. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +34 -0
  81. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
  82. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
  83. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
  84. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
  85. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  86. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +2 -2
  87. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  88. package/lib/cjs/curve/spiral/DirectSpiral3d.js +15 -8
  89. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  90. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +12 -7
  91. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  92. package/lib/cjs/curve/spiral/TransitionSpiral3d.js +12 -3
  93. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  94. package/lib/cjs/geometry3d/Angle.d.ts +20 -10
  95. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/Angle.js +30 -15
  97. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  98. package/lib/cjs/geometry3d/Matrix3d.d.ts +25 -8
  99. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  100. package/lib/cjs/geometry3d/Matrix3d.js +67 -15
  101. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  102. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +1 -0
  103. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  104. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -1
  105. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  106. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +86 -25
  107. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  108. package/lib/cjs/geometry3d/Point2dVector2d.js +230 -81
  109. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  110. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +14 -4
  111. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  112. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +15 -5
  113. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  114. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +121 -67
  115. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  116. package/lib/cjs/geometry3d/Point3dVector3d.js +318 -137
  117. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  118. package/lib/cjs/geometry3d/Range.d.ts +1 -2
  119. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  120. package/lib/cjs/geometry3d/Range.js +1 -2
  121. package/lib/cjs/geometry3d/Range.js.map +1 -1
  122. package/lib/cjs/geometry3d/Ray3d.d.ts +5 -5
  123. package/lib/cjs/geometry3d/Ray3d.js +5 -5
  124. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  125. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  126. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  127. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  128. package/lib/cjs/numerics/Polynomials.js +0 -1
  129. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  130. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +4 -4
  131. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  132. package/lib/cjs/polyface/IndexedEdgeMatcher.js +3 -3
  133. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  134. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  135. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  136. package/lib/cjs/polyface/Polyface.d.ts +7 -2
  137. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  138. package/lib/cjs/polyface/Polyface.js +8 -1
  139. package/lib/cjs/polyface/Polyface.js.map +1 -1
  140. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  141. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  142. package/lib/cjs/polyface/PolyfaceQuery.d.ts +36 -8
  143. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  144. package/lib/cjs/polyface/PolyfaceQuery.js +112 -31
  145. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  146. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  147. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  148. package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
  149. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  150. package/lib/cjs/serialization/IModelJsonSchema.js +4 -3
  151. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  152. package/lib/cjs/solid/Sphere.d.ts +1 -1
  153. package/lib/cjs/solid/Sphere.js +3 -3
  154. package/lib/cjs/solid/Sphere.js.map +1 -1
  155. package/lib/cjs/solid/TorusPipe.d.ts +17 -13
  156. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  157. package/lib/cjs/solid/TorusPipe.js +67 -38
  158. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  159. package/lib/cjs/topology/Graph.d.ts +1 -1
  160. package/lib/cjs/topology/Graph.js +1 -1
  161. package/lib/cjs/topology/Graph.js.map +1 -1
  162. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  163. package/lib/cjs/topology/Merging.js +9 -1
  164. package/lib/cjs/topology/Merging.js.map +1 -1
  165. package/lib/cjs/topology/Triangulation.d.ts +1 -1
  166. package/lib/cjs/topology/Triangulation.js +1 -1
  167. package/lib/cjs/topology/Triangulation.js.map +1 -1
  168. package/lib/esm/Geometry.d.ts +21 -5
  169. package/lib/esm/Geometry.d.ts.map +1 -1
  170. package/lib/esm/Geometry.js +17 -8
  171. package/lib/esm/Geometry.js.map +1 -1
  172. package/lib/esm/bspline/BSplineCurve.d.ts +11 -5
  173. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  174. package/lib/esm/bspline/BSplineCurve.js +47 -18
  175. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  176. package/lib/esm/bspline/BezierCurveBase.d.ts +10 -3
  177. package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
  178. package/lib/esm/bspline/BezierCurveBase.js +12 -4
  179. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  180. package/lib/esm/bspline/InterpolationCurve3d.d.ts.map +1 -1
  181. package/lib/esm/bspline/InterpolationCurve3d.js +4 -1
  182. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  183. package/lib/esm/bspline/KnotVector.d.ts.map +1 -1
  184. package/lib/esm/bspline/KnotVector.js +3 -0
  185. package/lib/esm/bspline/KnotVector.js.map +1 -1
  186. package/lib/esm/curve/Arc3d.d.ts +8 -2
  187. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  188. package/lib/esm/curve/Arc3d.js +15 -3
  189. package/lib/esm/curve/Arc3d.js.map +1 -1
  190. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +15 -7
  191. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  192. package/lib/esm/curve/CurveChainWithDistanceIndex.js +46 -29
  193. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  194. package/lib/esm/curve/CurveCollection.d.ts +13 -4
  195. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  196. package/lib/esm/curve/CurveCollection.js +23 -2
  197. package/lib/esm/curve/CurveCollection.js.map +1 -1
  198. package/lib/esm/curve/CurveCurveIntersectXY.js +1 -1
  199. package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
  200. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts +4 -3
  201. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
  202. package/lib/esm/curve/CurveCurveIntersectXYZ.js +8 -6
  203. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +1 -1
  204. package/lib/esm/curve/CurvePrimitive.d.ts +20 -18
  205. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  206. package/lib/esm/curve/CurvePrimitive.js +52 -333
  207. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  208. package/lib/esm/curve/LineSegment3d.d.ts +8 -2
  209. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  210. package/lib/esm/curve/LineSegment3d.js +9 -0
  211. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  212. package/lib/esm/curve/LineString3d.d.ts +18 -2
  213. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  214. package/lib/esm/curve/LineString3d.js +39 -23
  215. package/lib/esm/curve/LineString3d.js.map +1 -1
  216. package/lib/esm/curve/ProxyCurve.d.ts +9 -7
  217. package/lib/esm/curve/ProxyCurve.d.ts.map +1 -1
  218. package/lib/esm/curve/ProxyCurve.js +4 -0
  219. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  220. package/lib/esm/curve/Query/PlanarSubdivision.d.ts +2 -1
  221. package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  222. package/lib/esm/curve/Query/PlanarSubdivision.js +5 -4
  223. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  224. package/lib/esm/curve/RegionOps.d.ts +5 -0
  225. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  226. package/lib/esm/curve/RegionOps.js +17 -3
  227. package/lib/esm/curve/RegionOps.js.map +1 -1
  228. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +9 -6
  229. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  230. package/lib/esm/curve/RegionOpsClassificationSweeps.js +56 -48
  231. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  232. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
  233. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
  234. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +139 -0
  235. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
  236. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
  237. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
  238. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +142 -0
  239. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
  240. package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts +33 -0
  241. package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
  242. package/lib/esm/curve/internalContexts/CurveLengthContext.js +87 -0
  243. package/lib/esm/curve/internalContexts/CurveLengthContext.js.map +1 -0
  244. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
  245. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
  246. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js +30 -0
  247. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
  248. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
  249. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
  250. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
  251. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  252. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +2 -2
  253. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  254. package/lib/esm/curve/spiral/DirectSpiral3d.js +15 -8
  255. package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
  256. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts +12 -7
  257. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  258. package/lib/esm/curve/spiral/TransitionSpiral3d.js +12 -3
  259. package/lib/esm/curve/spiral/TransitionSpiral3d.js.map +1 -1
  260. package/lib/esm/geometry3d/Angle.d.ts +20 -10
  261. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  262. package/lib/esm/geometry3d/Angle.js +30 -15
  263. package/lib/esm/geometry3d/Angle.js.map +1 -1
  264. package/lib/esm/geometry3d/Matrix3d.d.ts +25 -8
  265. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  266. package/lib/esm/geometry3d/Matrix3d.js +67 -15
  267. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  268. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +1 -0
  269. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  270. package/lib/esm/geometry3d/Point2dArrayCarrier.js +2 -1
  271. package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
  272. package/lib/esm/geometry3d/Point2dVector2d.d.ts +86 -25
  273. package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
  274. package/lib/esm/geometry3d/Point2dVector2d.js +230 -81
  275. package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
  276. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +14 -4
  277. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  278. package/lib/esm/geometry3d/Point3dArrayCarrier.js +15 -5
  279. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  280. package/lib/esm/geometry3d/Point3dVector3d.d.ts +121 -67
  281. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  282. package/lib/esm/geometry3d/Point3dVector3d.js +318 -137
  283. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  284. package/lib/esm/geometry3d/Range.d.ts +1 -2
  285. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  286. package/lib/esm/geometry3d/Range.js +1 -2
  287. package/lib/esm/geometry3d/Range.js.map +1 -1
  288. package/lib/esm/geometry3d/Ray3d.d.ts +5 -5
  289. package/lib/esm/geometry3d/Ray3d.js +5 -5
  290. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  291. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  292. package/lib/esm/geometry3d/Transform.js.map +1 -1
  293. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  294. package/lib/esm/numerics/Polynomials.js +0 -1
  295. package/lib/esm/numerics/Polynomials.js.map +1 -1
  296. package/lib/esm/polyface/IndexedEdgeMatcher.d.ts +4 -4
  297. package/lib/esm/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  298. package/lib/esm/polyface/IndexedEdgeMatcher.js +3 -3
  299. package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
  300. package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  301. package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  302. package/lib/esm/polyface/Polyface.d.ts +7 -2
  303. package/lib/esm/polyface/Polyface.d.ts.map +1 -1
  304. package/lib/esm/polyface/Polyface.js +8 -1
  305. package/lib/esm/polyface/Polyface.js.map +1 -1
  306. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  307. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  308. package/lib/esm/polyface/PolyfaceQuery.d.ts +36 -8
  309. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  310. package/lib/esm/polyface/PolyfaceQuery.js +113 -32
  311. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  312. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  313. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  314. package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
  315. package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
  316. package/lib/esm/serialization/IModelJsonSchema.js +4 -3
  317. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  318. package/lib/esm/solid/Sphere.d.ts +1 -1
  319. package/lib/esm/solid/Sphere.js +3 -3
  320. package/lib/esm/solid/Sphere.js.map +1 -1
  321. package/lib/esm/solid/TorusPipe.d.ts +17 -13
  322. package/lib/esm/solid/TorusPipe.d.ts.map +1 -1
  323. package/lib/esm/solid/TorusPipe.js +67 -38
  324. package/lib/esm/solid/TorusPipe.js.map +1 -1
  325. package/lib/esm/topology/Graph.d.ts +1 -1
  326. package/lib/esm/topology/Graph.js +1 -1
  327. package/lib/esm/topology/Graph.js.map +1 -1
  328. package/lib/esm/topology/Merging.d.ts.map +1 -1
  329. package/lib/esm/topology/Merging.js +9 -1
  330. package/lib/esm/topology/Merging.js.map +1 -1
  331. package/lib/esm/topology/Triangulation.d.ts +1 -1
  332. package/lib/esm/topology/Triangulation.js +1 -1
  333. package/lib/esm/topology/Triangulation.js.map +1 -1
  334. package/package.json +5 -5
@@ -66,7 +66,7 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
66
66
  /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */
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  trueSphereRadius(): number | undefined;
68
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  /**
69
- * Return the larger of the primary xyz axis radii
69
+ * Return the largest of the primary xyz axis radii
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  */
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  maxAxisRadius(): number;
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  /**
@@ -116,16 +116,16 @@ export class Sphere extends SolidPrimitive {
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  const factors = this._localToWorld.matrix.factorRigidWithSignedScale();
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  if (!factors)
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  return undefined;
119
- if (factors && factors.scale > 0)
119
+ if (factors && factors.scale > 0) // why do we rule out mirror?
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  return factors.scale;
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  return undefined;
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  }
123
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  /**
124
- * Return the larger of the primary xyz axis radii
124
+ * Return the largest of the primary xyz axis radii
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  */
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  maxAxisRadius() {
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  const matrix = this._localToWorld.matrix;
128
- return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnYMagnitude());
128
+ return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());
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  }
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  /**
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  * Return a (clone of) the sphere's local to world transformation.
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /** Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const sphere1 = this.clone();\r\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\r\n if (transform.matrix.determinant() < 0.0) {\r\n if (sphere1._latitudeSweep !== undefined) {\r\n sphere1._latitudeSweep.reverseInPlace();\r\n }\r\n }\r\n return sphere1;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld,\r\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld, latitudeSweep, capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0)\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the larger of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnYMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * if strokeOptions is supplied, it is applied to the equator radii.\r\n * @param v fractional position along the cone axis\r\n * @param strokes stroke count or options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\r\n options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position in minor (phi)\r\n * @param vFraction fractional position on major (theta) arc\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around longitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /** Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const sphere1 = this.clone();\r\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\r\n if (transform.matrix.determinant() < 0.0) {\r\n if (sphere1._latitudeSweep !== undefined) {\r\n sphere1._latitudeSweep.reverseInPlace();\r\n }\r\n }\r\n return sphere1;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld,\r\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld, latitudeSweep, capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * if strokeOptions is supplied, it is applied to the equator radii.\r\n * @param v fractional position along the cone axis\r\n * @param strokes stroke count or options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\r\n options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position in minor (phi)\r\n * @param vFraction fractional position on major (theta) arc\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around longitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
@@ -16,13 +16,13 @@ import { SolidPrimitive } from "./SolidPrimitive";
16
16
  * A torus pipe is a partial torus (donut). In a local coordinate system
17
17
  * * The z axis passes through the hole.
18
18
  * * The "major hoop" arc has
19
- * * vectorTheta0 = (radiusA,0,0)
20
- * * vectorTheta90 = (0, radiusA,0)
19
+ * * vectorTheta0 = (radiusA, 0, 0)
20
+ * * vectorTheta90 = (0, radiusA, 0)
21
21
  * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)
22
22
  * * The minor hoop at theta various with phi "around the minor hoop"
23
- * * (x,y,z) = C(theta) + (radiusB *cos(theta), radiusB * sin(theta)) * cos(phi) + (0,radiusB,0) * sin(phi)
23
+ * * (x,y,z) = C(theta) + (radiusB * cos(theta), radiusB * sin(theta), 0) * cos(phi) + (0, 0, radiusB) * sin(phi)
24
24
  * * The stored form of the torus pipe is oriented for positive volume:
25
- * * Both radii are positive, with r0 >= r1 > 0
25
+ * * Both radii are positive, with radiusA >= radiusB > 0
26
26
  * * The sweep is positive
27
27
  * * The coordinate system has positive determinant.
28
28
  * * For uv parameterization,
@@ -48,7 +48,7 @@ export declare class TorusPipe extends SolidPrimitive implements UVSurface, UVSu
48
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  /** Clone this TorusPipe and transform the clone */
49
49
  cloneTransformed(transform: Transform): TorusPipe | undefined;
50
50
  /** Create a new `TorusPipe`
51
- * @param frame local to world transformation
51
+ * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.
52
52
  * @param majorRadius major hoop radius
53
53
  * @param minorRadius minor hoop radius
54
54
  * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.
@@ -61,26 +61,30 @@ export declare class TorusPipe extends SolidPrimitive implements UVSurface, UVSu
61
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  static createAlongArc(arc: Arc3d, minorRadius: number, capped: boolean): TorusPipe | undefined;
62
62
  /** Return a coordinate frame (right handed, unit axes)
63
63
  * * origin at center of major circle
64
- * * major circle in xy plane
65
- * * z axis perpendicular
64
+ * * major circle in plane of first two columns
65
+ * * last column perpendicular to first two
66
66
  */
67
67
  getConstructiveFrame(): Transform | undefined;
68
68
  /** Return the center of the torus pipe (inside the donut hole) */
69
69
  cloneCenter(): Point3d;
70
- /** return the vector along the x axis (in the major hoops plane) */
70
+ /** return unit vector along the x axis (in the major hoop plane) */
71
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  cloneVectorX(): Vector3d;
72
- /** return the vector along the y axis (in the major hoop plane) */
72
+ /** return unit vector along the y axis (in the major hoop plane) */
73
73
  cloneVectorY(): Vector3d;
74
- /** get the minor hoop radius (`radiusA`) */
75
- getMinorRadius(): number;
76
- /** get the major hoop radius (`radiusB`) */
74
+ /** return unit vector along the z axis */
75
+ cloneVectorZ(): Vector3d;
76
+ /** get the major hoop radius (`radiusA`) in world coordinates */
77
77
  getMajorRadius(): number;
78
+ /** get the minor hoop radius (`radiusB`) in world coordinates */
79
+ getMinorRadius(): number;
78
80
  /** get the sweep angle along the major circle. */
79
81
  getSweepAngle(): Angle;
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82
  /** Ask if this TorusPipe is labeled as reversed */
81
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  getIsReversed(): boolean;
82
84
  /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */
83
85
  getThetaFraction(): number;
86
+ /** Return a (clone of) the TorusPipe's local to world transformation. */
87
+ cloneLocalToWorld(): Transform;
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  /** ask if `other` is an instance of `TorusPipe` */
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  isSameGeometryClass(other: any): boolean;
86
90
  /** test if `this` and `other` have nearly equal geometry */
@@ -95,7 +99,7 @@ export declare class TorusPipe extends SolidPrimitive implements UVSurface, UVSu
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  * @param vFraction fractional position along the sweep direction
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100
  */
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  constantVSection(v: number): CurveCollection | undefined;
98
- /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */
102
+ /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */
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  constantUSection(uFraction: number): CurveCollection | undefined;
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  /** extend `rangeToExtend` to include this `TorusPipe` */
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  extendRange(rangeToExtend: Range3d, transform?: Transform): void;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"TorusPipe.d.ts","sourceRoot":"","sources":["../../../src/solid/TorusPipe.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,8BAA8B,EAAE,MAAM,+BAA+B,CAAC;AAC3G,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,SAAU,SAAQ,cAAe,YAAW,SAAS,EAAE,8BAA8B;IAChG,wCAAwC;IACxC,SAAgB,kBAAkB,eAAe;IAEjD,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAAU;IAG7B,SAAS,aAAa,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAQrG,qCAAqC;IAC9B,KAAK,IAAI,SAAS;IAKzB,wDAAwD;IACjD,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAMzD,mDAAmD;IAC5C,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAMpE;;;;;;OAMG;WACW,aAAa,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,GAAG,SAAS,GAAG,SAAS;IAkC7I,qEAAqE;WACvD,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAK/J,+DAA+D;WACjD,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO;IAS7E;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAGpD,kEAAkE;IAC3D,WAAW,IAAI,OAAO;IAC7B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,0CAA0C;IACnC,YAAY,IAAI,QAAQ;IAI/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,kDAAkD;IAC3C,aAAa,IAAI,KAAK;IAC7B,mDAAmD;IAC5C,aAAa,IAAI,OAAO;IAC/B,6EAA6E;IACtE,gBAAgB,IAAI,MAAM;IACjC,yEAAyE;IAClE,iBAAiB,IAAI,SAAS;IACrC,mDAAmD;IAC5C,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAE/C,4DAA4D;IAC5C,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAyB5D;OACG;IACI,kBAAkB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC5C,4EAA4E;IACrE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAI/D;;;OAGG;IACI,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAW/D,gFAAgF;IACzE,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAavE,yDAAyD;IAClD,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAmDhE;;;OAGG;IACI,iBAAiB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAUzE;;;OAGG;IACI,4BAA4B,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAoBxH;;;;OAIG;IACI,wBAAwB,IAAI,QAAQ;IAK3C;;OAEG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;CAEF"}
@@ -19,13 +19,13 @@ import { SolidPrimitive } from "./SolidPrimitive";
19
19
  * A torus pipe is a partial torus (donut). In a local coordinate system
20
20
  * * The z axis passes through the hole.
21
21
  * * The "major hoop" arc has
22
- * * vectorTheta0 = (radiusA,0,0)
23
- * * vectorTheta90 = (0, radiusA,0)
22
+ * * vectorTheta0 = (radiusA, 0, 0)
23
+ * * vectorTheta90 = (0, radiusA, 0)
24
24
  * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)
25
25
  * * The minor hoop at theta various with phi "around the minor hoop"
26
- * * (x,y,z) = C(theta) + (radiusB *cos(theta), radiusB * sin(theta)) * cos(phi) + (0,radiusB,0) * sin(phi)
26
+ * * (x,y,z) = C(theta) + (radiusB * cos(theta), radiusB * sin(theta), 0) * cos(phi) + (0, 0, radiusB) * sin(phi)
27
27
  * * The stored form of the torus pipe is oriented for positive volume:
28
- * * Both radii are positive, with r0 >= r1 > 0
28
+ * * Both radii are positive, with radiusA >= radiusB > 0
29
29
  * * The sweep is positive
30
30
  * * The coordinate system has positive determinant.
31
31
  * * For uv parameterization,
@@ -36,6 +36,7 @@ import { SolidPrimitive } from "./SolidPrimitive";
36
36
  * @public
37
37
  */
38
38
  export class TorusPipe extends SolidPrimitive {
39
+ // constructor captures the pointers!
39
40
  constructor(map, radiusA, radiusB, sweep, capped) {
40
41
  super(capped);
41
42
  /** String name for schema properties */
@@ -62,11 +63,12 @@ export class TorusPipe extends SolidPrimitive {
62
63
  /** Clone this TorusPipe and transform the clone */
63
64
  cloneTransformed(transform) {
64
65
  const result = this.clone();
65
- transform.multiplyTransformTransform(result._localToWorld, result._localToWorld);
66
+ if (!result.tryTransformInPlace(transform))
67
+ return undefined;
66
68
  return result;
67
69
  }
68
70
  /** Create a new `TorusPipe`
69
- * @param frame local to world transformation
71
+ * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.
70
72
  * @param majorRadius major hoop radius
71
73
  * @param minorRadius minor hoop radius
72
74
  * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.
@@ -84,12 +86,12 @@ export class TorusPipe extends SolidPrimitive {
84
86
  return undefined;
85
87
  if (sweep.isAlmostZero)
86
88
  return undefined;
87
- const xScale = 1.0;
89
+ // remove mirror and negative sweep
88
90
  let yScale = 1.0;
89
91
  let zScale = 1.0;
92
+ let isReversed = false;
90
93
  if (frame.matrix.determinant() < 0.0)
91
94
  zScale *= -1.0;
92
- let isReversed = false;
93
95
  const sweep1 = sweep.clone();
94
96
  if (sweep.radians < 0.0) {
95
97
  sweep1.setRadians(-sweep.radians);
@@ -98,15 +100,14 @@ export class TorusPipe extends SolidPrimitive {
98
100
  isReversed = true;
99
101
  }
100
102
  const frame1 = frame.clone();
101
- frame1.matrix.scaleColumns(xScale, yScale, zScale, frame1.matrix);
103
+ frame1.matrix.scaleColumnsInPlace(1, yScale, zScale);
102
104
  const result = new TorusPipe(frame1, majorRadius, minorRadius, sweep1, capped);
103
105
  result._isReversed = isReversed;
104
106
  return result;
105
107
  }
106
108
  /** Create a TorusPipe from the typical parameters of the Dgn file */
107
109
  static createDgnTorusPipe(center, vectorX, vectorY, majorRadius, minorRadius, sweep, capped) {
108
- const vectorZ = vectorX.crossProduct(vectorY);
109
- vectorZ.scaleToLength(vectorX.magnitude(), vectorZ);
110
+ const vectorZ = vectorX.unitCrossProductWithDefault(vectorY, 0, 0, 1);
110
111
  const frame = Transform.createOriginAndMatrixColumns(center, vectorX, vectorY, vectorZ);
111
112
  return TorusPipe.createInFrame(frame, majorRadius, minorRadius, sweep, capped);
112
113
  }
@@ -121,28 +122,41 @@ export class TorusPipe extends SolidPrimitive {
121
122
  }
122
123
  /** Return a coordinate frame (right handed, unit axes)
123
124
  * * origin at center of major circle
124
- * * major circle in xy plane
125
- * * z axis perpendicular
125
+ * * major circle in plane of first two columns
126
+ * * last column perpendicular to first two
126
127
  */
127
128
  getConstructiveFrame() {
128
129
  return this._localToWorld.cloneRigid();
129
130
  }
130
131
  /** Return the center of the torus pipe (inside the donut hole) */
131
132
  cloneCenter() { return this._localToWorld.getOrigin(); }
132
- /** return the vector along the x axis (in the major hoops plane) */
133
- cloneVectorX() { return this._localToWorld.matrix.columnX(); }
134
- /** return the vector along the y axis (in the major hoop plane) */
135
- cloneVectorY() { return this._localToWorld.matrix.columnY(); }
136
- /** get the minor hoop radius (`radiusA`) */
137
- getMinorRadius() { return this._radiusB; }
138
- /** get the major hoop radius (`radiusB`) */
139
- getMajorRadius() { return this._radiusA; }
133
+ /** return unit vector along the x axis (in the major hoop plane) */
134
+ cloneVectorX() {
135
+ const xAxis = this._localToWorld.matrix.columnX();
136
+ return xAxis.normalizeWithDefault(1, 0, 0, xAxis);
137
+ }
138
+ /** return unit vector along the y axis (in the major hoop plane) */
139
+ cloneVectorY() {
140
+ const yAxis = this._localToWorld.matrix.columnY();
141
+ return yAxis.normalizeWithDefault(0, 1, 0, yAxis);
142
+ }
143
+ /** return unit vector along the z axis */
144
+ cloneVectorZ() {
145
+ const zAxis = this._localToWorld.matrix.columnZ();
146
+ return zAxis.normalizeWithDefault(0, 0, 1, zAxis);
147
+ }
148
+ /** get the major hoop radius (`radiusA`) in world coordinates */
149
+ getMajorRadius() { return this._radiusA * this._localToWorld.matrix.columnXMagnitude(); }
150
+ /** get the minor hoop radius (`radiusB`) in world coordinates */
151
+ getMinorRadius() { return this._radiusB * this._localToWorld.matrix.columnZMagnitude(); }
140
152
  /** get the sweep angle along the major circle. */
141
153
  getSweepAngle() { return this._sweep.clone(); }
142
154
  /** Ask if this TorusPipe is labeled as reversed */
143
155
  getIsReversed() { return this._isReversed; }
144
156
  /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */
145
157
  getThetaFraction() { return this._sweep.radians / (Math.PI * 2.0); }
158
+ /** Return a (clone of) the TorusPipe's local to world transformation. */
159
+ cloneLocalToWorld() { return this._localToWorld.clone(); }
146
160
  /** ask if `other` is an instance of `TorusPipe` */
147
161
  isSameGeometryClass(other) { return other instanceof TorusPipe; }
148
162
  /** test if `this` and `other` have nearly equal geometry */
@@ -150,11 +164,24 @@ export class TorusPipe extends SolidPrimitive {
150
164
  if (other instanceof TorusPipe) {
151
165
  if ((!this._sweep.isFullCircle) && this.capped !== other.capped)
152
166
  return false;
153
- if (!this._localToWorld.isAlmostEqual(other._localToWorld))
167
+ // Compare getter output so that we can equate TorusPipes created/transformed in equivalent ways.
168
+ // In particular, the column vectors contribute their scale to the radii, so we ignore their length.
169
+ if (!this.cloneCenter().isAlmostEqual(other.cloneCenter()))
170
+ return false;
171
+ if (!this.cloneVectorX().isAlmostEqual(other.cloneVectorX()))
154
172
  return false;
155
- return Geometry.isSameCoordinate(this._radiusA, other._radiusA)
156
- && Geometry.isSameCoordinate(this._radiusB, other._radiusB)
157
- && this._sweep.isAlmostEqualNoPeriodShift(other._sweep);
173
+ if (!this.cloneVectorY().isAlmostEqual(other.cloneVectorY()))
174
+ return false;
175
+ if (!this.cloneVectorZ().isAlmostEqual(other.cloneVectorZ()))
176
+ return false;
177
+ if (!Geometry.isSameCoordinate(this.getMinorRadius(), other.getMinorRadius()))
178
+ return false;
179
+ if (!Geometry.isSameCoordinate(this.getMajorRadius(), other.getMajorRadius()))
180
+ return false;
181
+ if (!this.getSweepAngle().isAlmostEqualNoPeriodShift(other.getSweepAngle()))
182
+ return false;
183
+ // ignore _isReversed; it doesn't affect geometry
184
+ return true;
158
185
  }
159
186
  return false;
160
187
  }
@@ -173,19 +200,19 @@ export class TorusPipe extends SolidPrimitive {
173
200
  const thetaRadians = this.vFractionToRadians(v);
174
201
  const c0 = Math.cos(thetaRadians);
175
202
  const s0 = Math.sin(thetaRadians);
176
- const majorRadius = this.getMajorRadius();
177
- const minorRadius = this.getMinorRadius();
203
+ const majorRadius = this._radiusA;
204
+ const minorRadius = this._radiusB;
178
205
  const center = this._localToWorld.multiplyXYZ(majorRadius * c0, majorRadius * s0, 0);
179
206
  const vector0 = this._localToWorld.multiplyVectorXYZ(minorRadius * c0, minorRadius * s0, 0);
180
207
  const vector90 = this._localToWorld.multiplyVectorXYZ(0, 0, minorRadius);
181
208
  return Loop.create(Arc3d.create(center, vector0, vector90));
182
209
  }
183
- /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */
210
+ /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */
184
211
  constantUSection(uFraction) {
185
212
  const theta1Radians = this._sweep.radians;
186
- const phiRadians = uFraction * Math.PI;
187
- const majorRadius = this.getMajorRadius();
188
- const minorRadius = this.getMinorRadius();
213
+ const phiRadians = uFraction * 2 * Math.PI;
214
+ const majorRadius = this._radiusA;
215
+ const minorRadius = this._radiusB;
189
216
  const transform = this._localToWorld;
190
217
  const axes = transform.matrix;
191
218
  const center = this._localToWorld.multiplyXYZ(0, 0, minorRadius * Math.sin(phiRadians));
@@ -197,8 +224,8 @@ export class TorusPipe extends SolidPrimitive {
197
224
  /** extend `rangeToExtend` to include this `TorusPipe` */
198
225
  extendRange(rangeToExtend, transform) {
199
226
  const theta1Radians = this._sweep.radians;
200
- const majorRadius = this.getMajorRadius();
201
- const minorRadius = this.getMinorRadius();
227
+ const majorRadius = this._radiusA;
228
+ const minorRadius = this._radiusB;
202
229
  const transform0 = this._localToWorld;
203
230
  const numThetaSample = Math.ceil(theta1Radians / (Math.PI / 16.0));
204
231
  const numHalfPhiSample = 16;
@@ -238,7 +265,7 @@ export class TorusPipe extends SolidPrimitive {
238
265
  else {
239
266
  for (j = 0; j <= numPhiSample; j++) {
240
267
  phi = phi0 + j * dPhi;
241
- rxy = majorRadius + minorRadius * Math.sin(phi);
268
+ rxy = majorRadius + minorRadius * Math.cos(phi);
242
269
  rangeToExtend.extendTransformedXYZ(transform0, cosTheta * rxy, sinTheta * rxy, Math.sin(phi) * minorRadius);
243
270
  }
244
271
  }
@@ -253,8 +280,9 @@ export class TorusPipe extends SolidPrimitive {
253
280
  const phiRadians = u * Math.PI * 2.0;
254
281
  const cosTheta = Math.cos(thetaRadians);
255
282
  const sinTheta = Math.sin(thetaRadians);
256
- const minorRadius = this.getMinorRadius();
257
- const rxy = this.getMajorRadius() + Math.cos(phiRadians) * minorRadius;
283
+ const majorRadius = this._radiusA;
284
+ const minorRadius = this._radiusB;
285
+ const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;
258
286
  return this._localToWorld.multiplyXYZ(rxy * cosTheta, rxy * sinTheta, minorRadius * Math.sin(phiRadians), result);
259
287
  }
260
288
  /** Evaluate as a uv surface, returning point and two vectors.
@@ -270,8 +298,9 @@ export class TorusPipe extends SolidPrimitive {
270
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  const sinTheta = Math.sin(thetaRadians);
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  const sinPhi = Math.sin(phiRadians);
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  const cosPhi = Math.cos(phiRadians);
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- const minorRadius = this.getMinorRadius();
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- const rxy = this.getMajorRadius() + Math.cos(phiRadians) * minorRadius;
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+ const majorRadius = this._radiusA;
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+ const minorRadius = this._radiusB;
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+ const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;
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  const rSinPhi = minorRadius * sinPhi;
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  const rCosPhi = minorRadius * cosPhi; // appears only as derivative of rSinPhi.
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  return Plane3dByOriginAndVectors.createOriginAndVectors(this._localToWorld.multiplyXYZ(cosTheta * rxy, sinTheta * rxy, rSinPhi), this._localToWorld.multiplyVectorXYZ(-cosTheta * rSinPhi * fPhi, -sinTheta * rSinPhi * fPhi, rCosPhi * fPhi), this._localToWorld.multiplyVectorXYZ(-rxy * sinTheta * fTheta, rxy * cosTheta * fTheta, 0), result);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface, UVSurfaceIsoParametricDistance } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A torus pipe is a partial torus (donut). In a local coordinate system\r\n * * The z axis passes through the hole.\r\n * * The \"major hoop\" arc has\r\n * * vectorTheta0 = (radiusA,0,0)\r\n * * vectorTheta90 = (0, radiusA,0)\r\n * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)\r\n * * The minor hoop at theta various with phi \"around the minor hoop\"\r\n * * (x,y,z) = C(theta) + (radiusB *cos(theta), radiusB * sin(theta)) * cos(phi) + (0,radiusB,0) * sin(phi)\r\n * * The stored form of the torus pipe is oriented for positive volume:\r\n * * Both radii are positive, with r0 >= r1 > 0\r\n * * The sweep is positive\r\n * * The coordinate system has positive determinant.\r\n * * For uv parameterization,\r\n * * u is around the minor hoop, with (0..1) mapping to phi of (0 degrees ..360 degrees)\r\n * * v is along the major hoop with (0..1) mapping to theta of (0 .. sweep)\r\n * * a constant v section is a full circle\r\n * * a constant u section is an arc with sweep angle matching the torusPipe sweep angle.\r\n * @public\r\n */\r\nexport class TorusPipe extends SolidPrimitive implements UVSurface, UVSurfaceIsoParametricDistance {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"torusPipe\";\r\n\r\n private _localToWorld: Transform;\r\n private _radiusA: number; // radius of (large) circle in xy plane\r\n private _radiusB: number; // radius of (small) circle in xz plane.\r\n private _sweep: Angle;\r\n private _isReversed: boolean;\r\n\r\n protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = map;\r\n this._radiusA = radiusA;\r\n this._radiusB = radiusB;\r\n this._sweep = sweep;\r\n this._isReversed = false;\r\n }\r\n /** return a copy of the TorusPipe */\r\n public clone(): TorusPipe {\r\n const result = new TorusPipe(this._localToWorld.clone(), this._radiusA, this._radiusB, this._sweep.clone(), this.capped);\r\n result._isReversed = this._isReversed;\r\n return result;\r\n }\r\n /** Apply `transform` to the local coordinate system. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Clone this TorusPipe and transform the clone */\r\n public cloneTransformed(transform: Transform): TorusPipe | undefined {\r\n const result = this.clone();\r\n transform.multiplyTransformTransform(result._localToWorld, result._localToWorld);\r\n return result;\r\n }\r\n /** Create a new `TorusPipe`\r\n * @param frame local to world transformation\r\n * @param majorRadius major hoop radius\r\n * @param minorRadius minor hoop radius\r\n * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.\r\n * @param capped true for circular caps\r\n */\r\n public static createInFrame(frame: Transform, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean): TorusPipe | undefined {\r\n // force near-zero radii to true zero\r\n majorRadius = Math.abs(Geometry.correctSmallMetricDistance(majorRadius));\r\n minorRadius = Math.abs(Geometry.correctSmallMetricDistance(minorRadius));\r\n if (majorRadius < minorRadius) return undefined;\r\n if (majorRadius === 0.0) return undefined;\r\n if (minorRadius === 0.0) return undefined;\r\n\r\n if (sweep.isAlmostZero) return undefined;\r\n const xScale = 1.0;\r\n let yScale = 1.0;\r\n let zScale = 1.0;\r\n if (frame.matrix.determinant() < 0.0) zScale *= -1.0;\r\n let isReversed = false;\r\n const sweep1 = sweep.clone();\r\n if (sweep.radians < 0.0) {\r\n sweep1.setRadians(-sweep.radians);\r\n zScale *= -1.0;\r\n yScale *= -1.0;\r\n isReversed = true;\r\n }\r\n const frame1 = frame.clone();\r\n frame1.matrix.scaleColumns(xScale, yScale, zScale, frame1.matrix);\r\n const result = new TorusPipe(frame1, majorRadius, minorRadius, sweep1, capped);\r\n result._isReversed = isReversed;\r\n return result;\r\n }\r\n\r\n /** Create a TorusPipe from the typical parameters of the Dgn file */\r\n public static createDgnTorusPipe(center: Point3d, vectorX: Vector3d, vectorY: Vector3d, majorRadius: number, minorRadius: number,\r\n sweep: Angle, capped: boolean) {\r\n const vectorZ = vectorX.crossProduct(vectorY);\r\n vectorZ.scaleToLength(vectorX.magnitude(), vectorZ);\r\n const frame = Transform.createOriginAndMatrixColumns(center, vectorX, vectorY, vectorZ);\r\n return TorusPipe.createInFrame(frame, majorRadius, minorRadius, sweep, capped);\r\n }\r\n /** Create a TorusPipe from its primary arc and minor radius */\r\n public static createAlongArc(arc: Arc3d, minorRadius: number, capped: boolean) {\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(0.0, arc.sweep.startRadians))\r\n arc = arc.cloneInRotatedBasis(arc.sweep.startAngle);\r\n const sweepRadians = arc.sweep.sweepRadians;\r\n const data = arc.toScaledMatrix3d();\r\n const frame = Transform.createOriginAndMatrix(data.center, data.axes);\r\n return TorusPipe.createInFrame(frame, data.r0, minorRadius, Angle.createRadians(sweepRadians), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at center of major circle\r\n * * major circle in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the center of the torus pipe (inside the donut hole) */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the vector along the x axis (in the major hoops plane) */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the vector along the y axis (in the major hoop plane) */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** get the minor hoop radius (`radiusA`) */\r\n public getMinorRadius(): number { return this._radiusB; }\r\n /** get the major hoop radius (`radiusB`) */\r\n public getMajorRadius(): number { return this._radiusA; }\r\n /** get the sweep angle along the major circle. */\r\n public getSweepAngle(): Angle { return this._sweep.clone(); }\r\n /** Ask if this TorusPipe is labeled as reversed */\r\n public getIsReversed(): boolean { return this._isReversed; }\r\n /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */\r\n public getThetaFraction(): number { return this._sweep.radians / (Math.PI * 2.0); }\r\n /** ask if `other` is an instance of `TorusPipe` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TorusPipe; }\r\n /** test if `this` and `other` have nearly equal geometry */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof TorusPipe) {\r\n if ((!this._sweep.isFullCircle) && this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return Geometry.isSameCoordinate(this._radiusA, other._radiusA)\r\n && Geometry.isSameCoordinate(this._radiusB, other._radiusB)\r\n && this._sweep.isAlmostEqualNoPeriodShift(other._sweep);\r\n }\r\n return false;\r\n }\r\n /** Return the angle (in radians) for given fractional position around the major hoop.\r\n */\r\n public vFractionToRadians(v: number): number { return this._sweep.radians * v; }\r\n /** Second step of double dispatch: call `handler.handleTorusPipe(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTorusPipe(this);\r\n }\r\n\r\n /**\r\n * Return the Arc3d section at vFraction. For the TorusPipe, this is a minor circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(v: number): CurveCollection | undefined {\r\n const thetaRadians = this.vFractionToRadians(v);\r\n const c0 = Math.cos(thetaRadians);\r\n const s0 = Math.sin(thetaRadians);\r\n const majorRadius = this.getMajorRadius();\r\n const minorRadius = this.getMinorRadius();\r\n\r\n const center = this._localToWorld.multiplyXYZ(majorRadius * c0, majorRadius * s0, 0);\r\n const vector0 = this._localToWorld.multiplyVectorXYZ(minorRadius * c0, minorRadius * s0, 0);\r\n const vector90 = this._localToWorld.multiplyVectorXYZ(0, 0, minorRadius);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */\r\n public constantUSection(uFraction: number): CurveCollection | undefined {\r\n const theta1Radians = this._sweep.radians;\r\n const phiRadians = uFraction * Math.PI;\r\n\r\n const majorRadius = this.getMajorRadius();\r\n const minorRadius = this.getMinorRadius();\r\n const transform = this._localToWorld;\r\n const axes = transform.matrix;\r\n const center = this._localToWorld.multiplyXYZ(0, 0, minorRadius * Math.sin(phiRadians));\r\n const rxy = majorRadius + minorRadius * Math.cos(phiRadians);\r\n const vector0 = axes.multiplyXYZ(rxy, 0, 0);\r\n const vector90 = axes.multiplyXYZ(0, rxy, 0);\r\n return Path.create(Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, theta1Radians)));\r\n }\r\n /** extend `rangeToExtend` to include this `TorusPipe` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const theta1Radians = this._sweep.radians;\r\n const majorRadius = this.getMajorRadius();\r\n const minorRadius = this.getMinorRadius();\r\n const transform0 = this._localToWorld;\r\n const numThetaSample = Math.ceil(theta1Radians / (Math.PI / 16.0));\r\n const numHalfPhiSample = 16;\r\n let phi0 = 0;\r\n let dPhi = 0;\r\n let numPhiSample = 0;\r\n let theta = 0;\r\n let cosTheta = 0;\r\n let sinTheta = 0;\r\n let rxy = 0;\r\n let phi = 0;\r\n let j = 0;\r\n const dTheta = theta1Radians / numThetaSample;\r\n for (let i = 0; i <= numThetaSample; i++) {\r\n theta = i * dTheta;\r\n cosTheta = Math.cos(theta);\r\n sinTheta = Math.sin(theta);\r\n // At the ends, do the entire phi circle.\r\n // Otherwise only do the outer half\r\n if (i === 0 || i === numThetaSample) {\r\n phi0 = -Math.PI;\r\n dPhi = 2.0 * Math.PI / numHalfPhiSample;\r\n numPhiSample = numHalfPhiSample;\r\n } else {\r\n phi0 = -0.5 * Math.PI;\r\n dPhi = Math.PI / numHalfPhiSample;\r\n numPhiSample = 2 * numHalfPhiSample - 1;\r\n }\r\n if (transform) {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.cos(phi);\r\n rangeToExtend.extendTransformTransformedXYZ(transform, transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n } else {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.sin(phi);\r\n rangeToExtend.extendTransformedXYZ(transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n }\r\n }\r\n }\r\n /** Evaluate as a uv surface\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const minorRadius = this.getMinorRadius();\r\n const rxy = this.getMajorRadius() + Math.cos(phiRadians) * minorRadius;\r\n return this._localToWorld.multiplyXYZ(rxy * cosTheta, rxy * sinTheta, minorRadius * Math.sin(phiRadians), result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPointAndTangents(u: number, v: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const fTheta = this._sweep.radians;\r\n const fPhi = Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n const minorRadius = this.getMinorRadius();\r\n const rxy = this.getMajorRadius() + Math.cos(phiRadians) * minorRadius;\r\n const rSinPhi = minorRadius * sinPhi;\r\n const rCosPhi = minorRadius * cosPhi; // appears only as derivative of rSinPhi.\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * rxy, sinTheta * rxy, rSinPhi),\r\n this._localToWorld.multiplyVectorXYZ(-cosTheta * rSinPhi * fPhi, -sinTheta * rSinPhi * fPhi, rCosPhi * fPhi),\r\n this._localToWorld.multiplyVectorXYZ(-rxy * sinTheta * fTheta, rxy * cosTheta * fTheta, 0),\r\n result);\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around the (full) minor hoop\r\n * * v direction is around the outer radius, sum of (absolute values of) major and minor radii.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n const a = Math.abs(this.getMajorRadius());\r\n const b = Math.abs(this.getMinorRadius());\r\n return Vector2d.create(b * Math.PI * 2.0, (a + b) * this._sweep.radians);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweep.isFullCircle;\r\n }\r\n\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface, UVSurfaceIsoParametricDistance } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A torus pipe is a partial torus (donut). In a local coordinate system\r\n * * The z axis passes through the hole.\r\n * * The \"major hoop\" arc has\r\n * * vectorTheta0 = (radiusA, 0, 0)\r\n * * vectorTheta90 = (0, radiusA, 0)\r\n * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)\r\n * * The minor hoop at theta various with phi \"around the minor hoop\"\r\n * * (x,y,z) = C(theta) + (radiusB * cos(theta), radiusB * sin(theta), 0) * cos(phi) + (0, 0, radiusB) * sin(phi)\r\n * * The stored form of the torus pipe is oriented for positive volume:\r\n * * Both radii are positive, with radiusA >= radiusB > 0\r\n * * The sweep is positive\r\n * * The coordinate system has positive determinant.\r\n * * For uv parameterization,\r\n * * u is around the minor hoop, with (0..1) mapping to phi of (0 degrees ..360 degrees)\r\n * * v is along the major hoop with (0..1) mapping to theta of (0 .. sweep)\r\n * * a constant v section is a full circle\r\n * * a constant u section is an arc with sweep angle matching the torusPipe sweep angle.\r\n * @public\r\n */\r\nexport class TorusPipe extends SolidPrimitive implements UVSurface, UVSurfaceIsoParametricDistance {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"torusPipe\";\r\n\r\n private _localToWorld: Transform;\r\n private _radiusA: number; // radius of (large) circle in xy plane\r\n private _radiusB: number; // radius of (small) circle in xz plane.\r\n private _sweep: Angle;\r\n private _isReversed: boolean;\r\n\r\n // constructor captures the pointers!\r\n protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = map;\r\n this._radiusA = radiusA;\r\n this._radiusB = radiusB;\r\n this._sweep = sweep;\r\n this._isReversed = false;\r\n }\r\n /** return a copy of the TorusPipe */\r\n public clone(): TorusPipe {\r\n const result = new TorusPipe(this._localToWorld.clone(), this._radiusA, this._radiusB, this._sweep.clone(), this.capped);\r\n result._isReversed = this._isReversed;\r\n return result;\r\n }\r\n /** Apply `transform` to the local coordinate system. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Clone this TorusPipe and transform the clone */\r\n public cloneTransformed(transform: Transform): TorusPipe | undefined {\r\n const result = this.clone();\r\n if (!result.tryTransformInPlace(transform))\r\n return undefined;\r\n return result;\r\n }\r\n /** Create a new `TorusPipe`\r\n * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.\r\n * @param majorRadius major hoop radius\r\n * @param minorRadius minor hoop radius\r\n * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.\r\n * @param capped true for circular caps\r\n */\r\n public static createInFrame(frame: Transform, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean): TorusPipe | undefined {\r\n // force near-zero radii to true zero\r\n majorRadius = Math.abs(Geometry.correctSmallMetricDistance(majorRadius));\r\n minorRadius = Math.abs(Geometry.correctSmallMetricDistance(minorRadius));\r\n if (majorRadius < minorRadius)\r\n return undefined;\r\n if (majorRadius === 0.0)\r\n return undefined;\r\n if (minorRadius === 0.0)\r\n return undefined;\r\n if (sweep.isAlmostZero)\r\n return undefined;\r\n\r\n // remove mirror and negative sweep\r\n let yScale = 1.0;\r\n let zScale = 1.0;\r\n let isReversed = false;\r\n if (frame.matrix.determinant() < 0.0)\r\n zScale *= -1.0;\r\n const sweep1 = sweep.clone();\r\n if (sweep.radians < 0.0) {\r\n sweep1.setRadians(-sweep.radians);\r\n zScale *= -1.0;\r\n yScale *= -1.0;\r\n isReversed = true;\r\n }\r\n const frame1 = frame.clone();\r\n frame1.matrix.scaleColumnsInPlace(1, yScale, zScale);\r\n\r\n const result = new TorusPipe(frame1, majorRadius, minorRadius, sweep1, capped);\r\n result._isReversed = isReversed;\r\n return result;\r\n }\r\n\r\n /** Create a TorusPipe from the typical parameters of the Dgn file */\r\n public static createDgnTorusPipe(center: Point3d, vectorX: Vector3d, vectorY: Vector3d, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean) {\r\n const vectorZ = vectorX.unitCrossProductWithDefault(vectorY, 0, 0, 1);\r\n const frame = Transform.createOriginAndMatrixColumns(center, vectorX, vectorY, vectorZ);\r\n return TorusPipe.createInFrame(frame, majorRadius, minorRadius, sweep, capped);\r\n }\r\n /** Create a TorusPipe from its primary arc and minor radius */\r\n public static createAlongArc(arc: Arc3d, minorRadius: number, capped: boolean) {\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(0.0, arc.sweep.startRadians))\r\n arc = arc.cloneInRotatedBasis(arc.sweep.startAngle);\r\n const sweepRadians = arc.sweep.sweepRadians;\r\n const data = arc.toScaledMatrix3d();\r\n const frame = Transform.createOriginAndMatrix(data.center, data.axes);\r\n return TorusPipe.createInFrame(frame, data.r0, minorRadius, Angle.createRadians(sweepRadians), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at center of major circle\r\n * * major circle in plane of first two columns\r\n * * last column perpendicular to first two\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the center of the torus pipe (inside the donut hole) */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return unit vector along the x axis (in the major hoop plane) */\r\n public cloneVectorX(): Vector3d {\r\n const xAxis = this._localToWorld.matrix.columnX();\r\n return xAxis.normalizeWithDefault(1, 0, 0, xAxis);\r\n }\r\n /** return unit vector along the y axis (in the major hoop plane) */\r\n public cloneVectorY(): Vector3d {\r\n const yAxis = this._localToWorld.matrix.columnY();\r\n return yAxis.normalizeWithDefault(0, 1, 0, yAxis);\r\n }\r\n /** return unit vector along the z axis */\r\n public cloneVectorZ(): Vector3d {\r\n const zAxis = this._localToWorld.matrix.columnZ();\r\n return zAxis.normalizeWithDefault(0, 0, 1, zAxis);\r\n }\r\n /** get the major hoop radius (`radiusA`) in world coordinates */\r\n public getMajorRadius(): number { return this._radiusA * this._localToWorld.matrix.columnXMagnitude(); }\r\n /** get the minor hoop radius (`radiusB`) in world coordinates */\r\n public getMinorRadius(): number { return this._radiusB * this._localToWorld.matrix.columnZMagnitude(); }\r\n /** get the sweep angle along the major circle. */\r\n public getSweepAngle(): Angle { return this._sweep.clone(); }\r\n /** Ask if this TorusPipe is labeled as reversed */\r\n public getIsReversed(): boolean { return this._isReversed; }\r\n /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */\r\n public getThetaFraction(): number { return this._sweep.radians / (Math.PI * 2.0); }\r\n /** Return a (clone of) the TorusPipe's local to world transformation. */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** ask if `other` is an instance of `TorusPipe` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TorusPipe; }\r\n\r\n /** test if `this` and `other` have nearly equal geometry */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof TorusPipe) {\r\n if ((!this._sweep.isFullCircle) && this.capped !== other.capped)\r\n return false;\r\n // Compare getter output so that we can equate TorusPipes created/transformed in equivalent ways.\r\n // In particular, the column vectors contribute their scale to the radii, so we ignore their length.\r\n if (!this.cloneCenter().isAlmostEqual(other.cloneCenter()))\r\n return false;\r\n if (!this.cloneVectorX().isAlmostEqual(other.cloneVectorX()))\r\n return false;\r\n if (!this.cloneVectorY().isAlmostEqual(other.cloneVectorY()))\r\n return false;\r\n if (!this.cloneVectorZ().isAlmostEqual(other.cloneVectorZ()))\r\n return false;\r\n if (!Geometry.isSameCoordinate(this.getMinorRadius(), other.getMinorRadius()))\r\n return false;\r\n if (!Geometry.isSameCoordinate(this.getMajorRadius(), other.getMajorRadius()))\r\n return false;\r\n if (!this.getSweepAngle().isAlmostEqualNoPeriodShift(other.getSweepAngle()))\r\n return false;\r\n // ignore _isReversed; it doesn't affect geometry\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return the angle (in radians) for given fractional position around the major hoop.\r\n */\r\n public vFractionToRadians(v: number): number { return this._sweep.radians * v; }\r\n /** Second step of double dispatch: call `handler.handleTorusPipe(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTorusPipe(this);\r\n }\r\n\r\n /**\r\n * Return the Arc3d section at vFraction. For the TorusPipe, this is a minor circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(v: number): CurveCollection | undefined {\r\n const thetaRadians = this.vFractionToRadians(v);\r\n const c0 = Math.cos(thetaRadians);\r\n const s0 = Math.sin(thetaRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const center = this._localToWorld.multiplyXYZ(majorRadius * c0, majorRadius * s0, 0);\r\n const vector0 = this._localToWorld.multiplyVectorXYZ(minorRadius * c0, minorRadius * s0, 0);\r\n const vector90 = this._localToWorld.multiplyVectorXYZ(0, 0, minorRadius);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */\r\n public constantUSection(uFraction: number): CurveCollection | undefined {\r\n const theta1Radians = this._sweep.radians;\r\n const phiRadians = uFraction * 2 * Math.PI;\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const transform = this._localToWorld;\r\n const axes = transform.matrix;\r\n const center = this._localToWorld.multiplyXYZ(0, 0, minorRadius * Math.sin(phiRadians));\r\n const rxy = majorRadius + minorRadius * Math.cos(phiRadians);\r\n const vector0 = axes.multiplyXYZ(rxy, 0, 0);\r\n const vector90 = axes.multiplyXYZ(0, rxy, 0);\r\n return Path.create(Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, theta1Radians)));\r\n }\r\n /** extend `rangeToExtend` to include this `TorusPipe` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const theta1Radians = this._sweep.radians;\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const transform0 = this._localToWorld;\r\n const numThetaSample = Math.ceil(theta1Radians / (Math.PI / 16.0));\r\n const numHalfPhiSample = 16;\r\n let phi0 = 0;\r\n let dPhi = 0;\r\n let numPhiSample = 0;\r\n let theta = 0;\r\n let cosTheta = 0;\r\n let sinTheta = 0;\r\n let rxy = 0;\r\n let phi = 0;\r\n let j = 0;\r\n const dTheta = theta1Radians / numThetaSample;\r\n for (let i = 0; i <= numThetaSample; i++) {\r\n theta = i * dTheta;\r\n cosTheta = Math.cos(theta);\r\n sinTheta = Math.sin(theta);\r\n // At the ends, do the entire phi circle.\r\n // Otherwise only do the outer half\r\n if (i === 0 || i === numThetaSample) {\r\n phi0 = -Math.PI;\r\n dPhi = 2.0 * Math.PI / numHalfPhiSample;\r\n numPhiSample = numHalfPhiSample;\r\n } else {\r\n phi0 = -0.5 * Math.PI;\r\n dPhi = Math.PI / numHalfPhiSample;\r\n numPhiSample = 2 * numHalfPhiSample - 1;\r\n }\r\n if (transform) {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.cos(phi);\r\n rangeToExtend.extendTransformTransformedXYZ(transform, transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n } else {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.cos(phi);\r\n rangeToExtend.extendTransformedXYZ(transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n }\r\n }\r\n }\r\n /** Evaluate as a uv surface\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\r\n return this._localToWorld.multiplyXYZ(rxy * cosTheta, rxy * sinTheta, minorRadius * Math.sin(phiRadians), result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPointAndTangents(u: number, v: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const fTheta = this._sweep.radians;\r\n const fPhi = Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\r\n const rSinPhi = minorRadius * sinPhi;\r\n const rCosPhi = minorRadius * cosPhi; // appears only as derivative of rSinPhi.\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * rxy, sinTheta * rxy, rSinPhi),\r\n this._localToWorld.multiplyVectorXYZ(-cosTheta * rSinPhi * fPhi, -sinTheta * rSinPhi * fPhi, rCosPhi * fPhi),\r\n this._localToWorld.multiplyVectorXYZ(-rxy * sinTheta * fTheta, rxy * cosTheta * fTheta, 0),\r\n result);\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around the (full) minor hoop\r\n * * v direction is around the outer radius, sum of (absolute values of) major and minor radii.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n const a = Math.abs(this.getMajorRadius());\r\n const b = Math.abs(this.getMinorRadius());\r\n return Vector2d.create(b * Math.PI * 2.0, (a + b) * this._sweep.radians);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweep.isFullCircle;\r\n }\r\n\r\n}\r\n"]}
@@ -283,7 +283,7 @@ export declare class HalfEdge {
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  static pinch(nodeA: HalfEdge, nodeB: HalfEdge): void;
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  /**
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  * Pinch this half edge out of its base vertex loop.
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- * * if this the half edge (possibly undefined)
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+ * @return the surviving HalfEdge in the vertex loop, or undefined if the instance HalfEdge is already dangling
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  */
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  yankFromVertexLoop(): HalfEdge | undefined;
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  /** Turn all pointers to undefined so garbage collector can reuse the object.