@itwin/core-frontend 5.2.0-dev.5 → 5.2.0-dev.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/lib/cjs/BackgroundMapGeometry.js +13 -13
  2. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  3. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  4. package/lib/cjs/BriefcaseConnection.js +2 -2
  5. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  6. package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
  7. package/lib/cjs/CheckpointConnection.js +3 -3
  8. package/lib/cjs/CheckpointConnection.js.map +1 -1
  9. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  10. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  11. package/lib/cjs/ElementLocateManager.js +7 -6
  12. package/lib/cjs/ElementLocateManager.js.map +1 -1
  13. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  14. package/lib/cjs/EmphasizeElements.js +3 -1
  15. package/lib/cjs/EmphasizeElements.js.map +1 -1
  16. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  17. package/lib/cjs/EnvironmentDecorations.js +4 -0
  18. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  19. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  20. package/lib/cjs/FrustumAnimator.js +3 -2
  21. package/lib/cjs/FrustumAnimator.js.map +1 -1
  22. package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
  23. package/lib/cjs/GlobeAnimator.js +7 -6
  24. package/lib/cjs/GlobeAnimator.js.map +1 -1
  25. package/lib/cjs/HitDetail.d.ts.map +1 -1
  26. package/lib/cjs/HitDetail.js +12 -7
  27. package/lib/cjs/HitDetail.js.map +1 -1
  28. package/lib/cjs/IModelApp.d.ts.map +1 -1
  29. package/lib/cjs/IModelApp.js +2 -1
  30. package/lib/cjs/IModelApp.js.map +1 -1
  31. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  32. package/lib/cjs/IModelConnection.js +8 -9
  33. package/lib/cjs/IModelConnection.js.map +1 -1
  34. package/lib/cjs/IpcApp.d.ts.map +1 -1
  35. package/lib/cjs/IpcApp.js +1 -1
  36. package/lib/cjs/IpcApp.js.map +1 -1
  37. package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
  38. package/lib/cjs/LinePlaneIntersect.js +2 -0
  39. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  40. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  41. package/lib/cjs/LocalhostIpcApp.js +2 -1
  42. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  43. package/lib/cjs/Marker.d.ts.map +1 -1
  44. package/lib/cjs/Marker.js +4 -3
  45. package/lib/cjs/Marker.js.map +1 -1
  46. package/lib/cjs/ModelState.d.ts.map +1 -1
  47. package/lib/cjs/ModelState.js +2 -2
  48. package/lib/cjs/ModelState.js.map +1 -1
  49. package/lib/cjs/NativeApp.d.ts.map +1 -1
  50. package/lib/cjs/NativeApp.js +5 -4
  51. package/lib/cjs/NativeApp.js.map +1 -1
  52. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  53. package/lib/cjs/NativeAppLogger.js +1 -0
  54. package/lib/cjs/NativeAppLogger.js.map +1 -1
  55. package/lib/cjs/PlanarClipMaskState.js +3 -3
  56. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  57. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  58. package/lib/cjs/SelectionSet.js +1 -0
  59. package/lib/cjs/SelectionSet.js.map +1 -1
  60. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  61. package/lib/cjs/SheetViewState.js +5 -5
  62. package/lib/cjs/SheetViewState.js.map +1 -1
  63. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  64. package/lib/cjs/SpatialViewState.js +1 -1
  65. package/lib/cjs/SpatialViewState.js.map +1 -1
  66. package/lib/cjs/Sprites.js +2 -2
  67. package/lib/cjs/Sprites.js.map +1 -1
  68. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  69. package/lib/cjs/TentativePoint.js +10 -9
  70. package/lib/cjs/TentativePoint.js.map +1 -1
  71. package/lib/cjs/ViewCreator2d.js +1 -1
  72. package/lib/cjs/ViewCreator2d.js.map +1 -1
  73. package/lib/cjs/ViewCreator3d.js +1 -1
  74. package/lib/cjs/ViewCreator3d.js.map +1 -1
  75. package/lib/cjs/ViewPose.d.ts.map +1 -1
  76. package/lib/cjs/ViewPose.js +4 -1
  77. package/lib/cjs/ViewPose.js.map +1 -1
  78. package/lib/cjs/ViewState.d.ts.map +1 -1
  79. package/lib/cjs/ViewState.js +17 -12
  80. package/lib/cjs/ViewState.js.map +1 -1
  81. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  82. package/lib/cjs/ViewingSpace.js +2 -0
  83. package/lib/cjs/ViewingSpace.js.map +1 -1
  84. package/lib/cjs/Viewport.d.ts.map +1 -1
  85. package/lib/cjs/Viewport.js +17 -10
  86. package/lib/cjs/Viewport.js.map +1 -1
  87. package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
  88. package/lib/cjs/common/ImageUtil.js +2 -1
  89. package/lib/cjs/common/ImageUtil.js.map +1 -1
  90. package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
  91. package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
  92. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  93. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
  94. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
  95. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  96. package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
  97. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  98. package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
  99. package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
  100. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  101. package/lib/cjs/extension/ExtensionAdmin.js +2 -2
  102. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  103. package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
  104. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  105. package/lib/cjs/internal/ScriptUtils.js +1 -0
  106. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  107. package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
  108. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
  109. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  110. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
  111. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
  112. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  113. package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
  114. package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
  115. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  116. package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
  117. package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
  118. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  119. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  120. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +2 -2
  121. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  122. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  123. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  124. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  125. package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
  126. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  127. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  128. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  129. package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
  130. package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
  131. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  132. package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
  133. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  134. package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
  135. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  136. package/lib/cjs/internal/render/webgl/Contours.js +3 -3
  137. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  138. package/lib/cjs/internal/render/webgl/EDL.js +18 -18
  139. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  140. package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
  141. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  142. package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
  143. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  144. package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
  145. package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
  146. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  147. package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
  148. package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
  149. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  150. package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
  151. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  152. package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
  153. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  154. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
  155. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  156. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  157. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +7 -7
  158. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  159. package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
  160. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  161. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
  162. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  163. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
  164. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  165. package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
  166. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  167. package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
  168. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  169. package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
  170. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
  172. package/lib/cjs/internal/render/webgl/SceneCompositor.js +115 -85
  173. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  174. package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
  175. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
  176. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  177. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
  178. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  179. package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
  180. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
  182. package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
  183. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  184. package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
  185. package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
  186. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  187. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  188. package/lib/cjs/internal/render/webgl/System.js +1 -1
  189. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  190. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  191. package/lib/cjs/internal/render/webgl/Target.js +10 -7
  192. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  193. package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
  194. package/lib/cjs/internal/render/webgl/Texture.js +10 -8
  195. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  196. package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
  197. package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
  198. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  199. package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
  200. package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
  201. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  202. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  203. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  204. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  205. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
  206. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  207. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  208. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  209. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  210. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
  211. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  212. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
  213. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  214. package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
  215. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  216. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
  217. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  218. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  219. package/lib/cjs/internal/tile/B3dmReader.js +1 -1
  220. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  221. package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
  222. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  223. package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
  224. package/lib/cjs/internal/tile/LRUTileList.js +4 -0
  225. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  226. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
  227. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
  228. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  229. package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
  230. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  231. package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
  232. package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
  233. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  234. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  235. package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
  236. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  237. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  238. package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
  239. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  240. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
  241. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  242. package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
  243. package/lib/cjs/internal/tile/TileUserSet.js +4 -0
  244. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  245. package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
  246. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  247. package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
  248. package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
  249. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  250. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  251. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
  252. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  253. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
  254. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  255. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  256. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  257. package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
  258. package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
  259. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  260. package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
  261. package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
  262. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  263. package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
  264. package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
  265. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  266. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  267. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
  268. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  269. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  270. package/lib/cjs/quantity-formatting/QuantityFormatter.js +5 -3
  271. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  272. package/lib/cjs/tile/GltfReader.d.ts +5 -2
  273. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  274. package/lib/cjs/tile/GltfReader.js +54 -16
  275. package/lib/cjs/tile/GltfReader.js.map +1 -1
  276. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  277. package/lib/cjs/tile/RealityTile.js +2 -2
  278. package/lib/cjs/tile/RealityTile.js.map +1 -1
  279. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  280. package/lib/cjs/tile/RealityTileTree.js +5 -5
  281. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  282. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  283. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  284. package/lib/cjs/tile/TileDrawArgs.js +2 -1
  285. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  286. package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
  287. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  288. package/lib/cjs/tile/map/MapLayerFormatRegistry.js +1 -1
  289. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  290. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
  291. package/lib/cjs/tile/map/MapLayerSources.js +9 -1
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  589. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  590. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  591. package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
  592. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  593. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  594. package/lib/esm/tile/map/MapLayerSources.js +10 -2
  595. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  596. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  597. package/lib/esm/tile/map/MapTile.js +11 -9
  598. package/lib/esm/tile/map/MapTile.js.map +1 -1
  599. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  600. package/lib/esm/tile/map/MapTileTree.js +9 -8
  601. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  602. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  603. package/lib/esm/tile/map/MapTilingScheme.js +2 -1
  604. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  605. package/lib/esm/tools/Tool.js +2 -2
  606. package/lib/esm/tools/Tool.js.map +1 -1
  607. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  608. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  609. package/package.json +20 -20
@@ -1 +1 @@
1
- {"version":3,"file":"RealityTile.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAW,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAqC,UAAU,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC1H,OAAO,EAAE,QAAQ,EAAW,MAAM,oBAAoB,CAAC;AAGvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,iBAAiB,EAAE,eAAe,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,qBAAqB,EAAE,eAAe,EAAkB,UAAU,EAAE,WAAW,EAAE,kBAAkB,EACpJ,QAAQ,EAAE,gBAAgB,EAAE,yBAAyB,EAC1E,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,UAAU;IACnD,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC;IACrC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,gCAAgC,CAAC,EAAE,OAAO,CAAC;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC;IACpC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,kDAAkD;IAClD,SAAS,CAAC,EAAE,eAAe,EAAE,CAAC;CAC/B;AAED,gBAAgB;AAChB,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACrD,QAAQ,CAAC,EAAE,mBAAmB,CAAC;IAC/B,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAQD;;GAEG;AACH,qBAAa,WAAY,SAAQ,IAAI;IACnC,gBAAgB;IAChB,SAAgB,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5C,gBAAgB;IAChB,SAAgB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7C,gBAAgB;IAChB,SAAgB,gCAAgC,CAAC,EAAE,OAAO,CAAC;IAC3D,gBAAgB;IAChB,SAAgB,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IACzC,gBAAgB;IAChB,SAAgB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;IAC1C,OAAO,CAAC,cAAc,CAAS;IAC/B,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,CAAC,EAAE,SAAS,CAAC;IAC7C,OAAO,CAAC,mBAAmB,CAAC,CAAgB;IAC5C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAS;IAC1C,gBAAgB;IAChB,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC9B,gBAAgB;IAChB,SAAyB,IAAI,EAAE,eAAe,CAAC;IAC/C,gBAAgB;IAChB,IAAW,qBAAqB,IAAI,SAAS,GAAG,SAAS,CAExD;IAED,gBAAgB;gBACG,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,eAAe;IAwBlE,gBAAgB;IACA,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAM7D,gBAAgB;IACA,UAAU,IAAI,IAAI;IAQlC,gBAAgB;IAChB,IAAW,eAAe,IAAI,WAAW,EAAE,GAAG,SAAS,CAAuD;IAC9G,gBAAgB;IAChB,IAAW,aAAa,IAAI,WAAW,CAAuC;IAC9E,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,CAAsB;IAC/D,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,GAAG,SAAS,CAAsB;IAC3E,gBAAgB;IAChB,IAAW,QAAQ,IAAI,MAAM,CAA6C;IAC1E,gBAAgB;IAChB,IAAW,YAAY,YAA0D;IACjF,gBAAgB;IAChB,IAAW,QAAQ,YAAuD;IAC1E;;OAEG;IACH,IAAW,QAAQ,IAAI,mBAAmB,GAAG,SAAS,CAA2B;IACjF,gBAAgB;IAChB,IAAW,SAAS,IAAI,MAAM,GAAG,SAAS,CAA4B;IAEtE,gBAAgB;IAChB,IAAoB,aAAa,IAAI,OAAO,CAK3C;IAED,gBAAgB;IACT,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAIzC,gBAAgB;IACT,aAAa,IAAI,IAAI;IAI5B,gBAAgB;IACT,UAAU,CAAC,aAAa,EAAE,YAAY,GAAG,OAAO;IAIvD,gBAAgB;IAChB,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAED,gBAAgB;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAIrF,gBAAgB;IAChB,OAAO,CAAC,iCAAiC;IAOzC,gBAAgB;IAChB,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAgB9G,gBAAgB;IACH,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAIhI,gBAAgB;IACA,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAIrG,gBAAgB;IACT,cAAc,IAAI,UAAU,GAAG,SAAS;IAI/C;;OAEG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,yBAAyB;IAEpF;;OAEG;IACH,IAAW,YAAY,IAAI,WAAW,CAAiB;IAEvD,gBAAgB;IACT,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY;IAiBvG,gBAAgB;IACT,qBAAqB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,GAAG,OAAO;IA4B7F,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ;IAQlE,gBAAgB;IACT,SAAS,CAAC,gBAAgB,EAAE,SAAS;IAU5C,gBAAgB;IACT,mBAAmB,CAAC,KAAK,EAAE,IAAI,EAAE;IASxC,gBAAgB;IAChB,SAAS,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAa/D,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,IAAI,OAAO;IAC3C,gBAAgB;IAChB,SAAS,CAAC,oBAAoB,IAAI,MAAM;IAOxC,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAqDpH,gBAAgB;IAChB,SAAS,CAAC,+BAA+B,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAYpI,gBAAgB;IAChB,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAwB1H,gBAAgB;IACT,aAAa,CAAC,SAAS,EAAE,WAAW,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAiB9E,OAAO,CAAC,eAAe;IAsCvB,OAAO,CAAC,gCAAgC;IAaxC,OAAO,CAAC,qCAAqC;IAe7C,gBAAgB;IACT,uBAAuB,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IA+B1D,gBAAgB;IAChB,SAAS,KAAK,iBAAiB,IAAI,OAAO,CAOzC;IAED,gBAAgB;IACA,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;IAWjE,gBAAgB;IAChB,IAAW,WAAW,YAAoB;IAE1C,gBAAgB;IAChB,SAAS,CAAC,8BAA8B,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,GAAG,IAAI;IA8BnF,gBAAgB;IACA,eAAe,IAAI,aAAa,GAAG,SAAS;IAY5D,gBAAgB;IAChB,IAAW,kBAAkB,IAAI,aAAa,GAAG,SAAS,CAEzD;IAED,gBAAgB;IACA,eAAe,IAAI,IAAI;IAKvC,gBAAgB;IACT,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;CA6BnE"}
1
+ {"version":3,"file":"RealityTile.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAA0B,MAAM,qBAAqB,CAAC;AAC1E,OAAO,EAAqC,UAAU,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC1H,OAAO,EAAE,QAAQ,EAAW,MAAM,oBAAoB,CAAC;AAGvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,iBAAiB,EAAE,eAAe,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,qBAAqB,EAAE,eAAe,EAAkB,UAAU,EAAE,WAAW,EAAE,kBAAkB,EACpJ,QAAQ,EAAE,gBAAgB,EAAE,yBAAyB,EAC1E,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,UAAU;IACnD,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC;IACrC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,gCAAgC,CAAC,EAAE,OAAO,CAAC;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC;IACpC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,kDAAkD;IAClD,SAAS,CAAC,EAAE,eAAe,EAAE,CAAC;CAC/B;AAED,gBAAgB;AAChB,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACrD,QAAQ,CAAC,EAAE,mBAAmB,CAAC;IAC/B,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAQD;;GAEG;AACH,qBAAa,WAAY,SAAQ,IAAI;IACnC,gBAAgB;IAChB,SAAgB,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5C,gBAAgB;IAChB,SAAgB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7C,gBAAgB;IAChB,SAAgB,gCAAgC,CAAC,EAAE,OAAO,CAAC;IAC3D,gBAAgB;IAChB,SAAgB,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IACzC,gBAAgB;IAChB,SAAgB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;IAC1C,OAAO,CAAC,cAAc,CAAS;IAC/B,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,CAAC,EAAE,SAAS,CAAC;IAC7C,OAAO,CAAC,mBAAmB,CAAC,CAAgB;IAC5C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAS;IAC1C,gBAAgB;IAChB,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC9B,gBAAgB;IAChB,SAAyB,IAAI,EAAE,eAAe,CAAC;IAC/C,gBAAgB;IAChB,IAAW,qBAAqB,IAAI,SAAS,GAAG,SAAS,CAExD;IAED,gBAAgB;gBACG,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,eAAe;IAwBlE,gBAAgB;IACA,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAM7D,gBAAgB;IACA,UAAU,IAAI,IAAI;IAQlC,gBAAgB;IAChB,IAAW,eAAe,IAAI,WAAW,EAAE,GAAG,SAAS,CAAuD;IAC9G,gBAAgB;IAChB,IAAW,aAAa,IAAI,WAAW,CAAuC;IAC9E,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,CAAsB;IAC/D,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,GAAG,SAAS,CAAsB;IAC3E,gBAAgB;IAChB,IAAW,QAAQ,IAAI,MAAM,CAA6C;IAC1E,gBAAgB;IAChB,IAAW,YAAY,YAA0D;IACjF,gBAAgB;IAChB,IAAW,QAAQ,YAAuD;IAC1E;;OAEG;IACH,IAAW,QAAQ,IAAI,mBAAmB,GAAG,SAAS,CAA2B;IACjF,gBAAgB;IAChB,IAAW,SAAS,IAAI,MAAM,GAAG,SAAS,CAA4B;IAEtE,gBAAgB;IAChB,IAAoB,aAAa,IAAI,OAAO,CAK3C;IAED,gBAAgB;IACT,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAIzC,gBAAgB;IACT,aAAa,IAAI,IAAI;IAI5B,gBAAgB;IACT,UAAU,CAAC,aAAa,EAAE,YAAY,GAAG,OAAO;IAIvD,gBAAgB;IAChB,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAED,gBAAgB;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAIrF,gBAAgB;IAChB,OAAO,CAAC,iCAAiC;IAOzC,gBAAgB;IAChB,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAgB9G,gBAAgB;IACH,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAIhI,gBAAgB;IACA,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAIrG,gBAAgB;IACT,cAAc,IAAI,UAAU,GAAG,SAAS;IAI/C;;OAEG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,yBAAyB;IAEpF;;OAEG;IACH,IAAW,YAAY,IAAI,WAAW,CAAiB;IAEvD,gBAAgB;IACT,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY;IAiBvG,gBAAgB;IACT,qBAAqB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,GAAG,OAAO;IA4B7F,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ;IAQlE,gBAAgB;IACT,SAAS,CAAC,gBAAgB,EAAE,SAAS;IAU5C,gBAAgB;IACT,mBAAmB,CAAC,KAAK,EAAE,IAAI,EAAE;IASxC,gBAAgB;IAChB,SAAS,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAa/D,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,IAAI,OAAO;IAC3C,gBAAgB;IAChB,SAAS,CAAC,oBAAoB,IAAI,MAAM;IAOxC,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAqDpH,gBAAgB;IAChB,SAAS,CAAC,+BAA+B,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAYpI,gBAAgB;IAChB,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAwB1H,gBAAgB;IACT,aAAa,CAAC,SAAS,EAAE,WAAW,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAiB9E,OAAO,CAAC,eAAe;IAsCvB,OAAO,CAAC,gCAAgC;IAaxC,OAAO,CAAC,qCAAqC;IAe7C,gBAAgB;IACT,uBAAuB,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IA+B1D,gBAAgB;IAChB,SAAS,KAAK,iBAAiB,IAAI,OAAO,CAOzC;IAED,gBAAgB;IACA,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;IAWjE,gBAAgB;IAChB,IAAW,WAAW,YAAoB;IAE1C,gBAAgB;IAChB,SAAS,CAAC,8BAA8B,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,GAAG,IAAI;IA8BnF,gBAAgB;IACA,eAAe,IAAI,aAAa,GAAG,SAAS;IAY5D,gBAAgB;IAChB,IAAW,kBAAkB,IAAI,aAAa,GAAG,SAAS,CAEzD;IAED,gBAAgB;IACA,eAAe,IAAI,IAAI;IAKvC,gBAAgB;IACT,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;CA6BnE"}
@@ -5,7 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module Tiles
7
7
  */
8
- import { dispose } from "@itwin/core-bentley";
8
+ import { dispose, expectDefined } from "@itwin/core-bentley";
9
9
  import { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d } from "@itwin/core-geometry";
10
10
  import { Frustum } from "@itwin/core-common";
11
11
  import { IModelApp } from "../IModelApp";
@@ -319,7 +319,7 @@ export class RealityTile extends Tile {
319
319
  // Attempt to select the children
320
320
  const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);
321
321
  traversalChildren.initialize();
322
- for (let i = 0; i < this.children.length; i++)
322
+ for (let i = 0; i < expectDefined(this.children).length; i++)
323
323
  this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));
324
324
  traversalChildren.combine(traversalDetails);
325
325
  }
@@ -541,7 +541,7 @@ class AdditiveRefinementStepChild extends RealityTile {
541
541
  const branchOptions = {};
542
542
  if (this.rangeCorners) {
543
543
  const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];
544
- branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)]));
544
+ branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([expectDefined(ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform))]));
545
545
  }
546
546
  this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);
547
547
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\nimport { IModelApp } from \"../IModelApp\";\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\nimport { RenderGraphic } from \"../render/RenderGraphic\";\nimport { RenderSystem } from \"../render/RenderSystem\";\nimport { ViewingSpace } from \"../ViewingSpace\";\nimport { Viewport } from \"../Viewport\";\nimport {\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\n} from \"./internal\";\n\n/** @internal */\nexport interface RealityTileParams extends TileParams {\n readonly transformToRoot?: Transform;\n readonly additiveRefinement?: boolean;\n readonly noContentButTerminateOnSelection?: boolean;\n readonly rangeCorners?: Point3d[];\n readonly region?: RealityTileRegion;\n readonly geometricError?: number;\n}\n\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\n * @public\n */\nexport interface RealityTileGeometry {\n /** Polyfaces representing the tile's geometry. */\n polyfaces?: IndexedPolyface[];\n}\n\n/** @internal */\nexport interface RealityTileContent extends TileContent {\n geometry?: RealityTileGeometry;\n copyright?: string;\n}\n\nconst scratchLoadedChildren = new Array<RealityTile>();\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\nconst additiveRefinementDepthLimit = 20;\nconst scratchFrustum = new Frustum();\n\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\n * @public\n */\nexport class RealityTile extends Tile {\n /** @internal */\n public readonly transformToRoot?: Transform;\n /** @internal */\n public readonly additiveRefinement?: boolean;\n /** @internal */\n public readonly noContentButTerminateOnSelection?: boolean;\n /** @internal */\n public readonly rangeCorners?: Point3d[];\n /** @internal */\n public readonly region?: RealityTileRegion;\n /** @internal */\n protected _geometry?: RealityTileGeometry;\n private _everDisplayed = false;\n /** @internal */\n protected _reprojectionTransform?: Transform;\n private _reprojectedGraphic?: RenderGraphic;\n private readonly _geometricError?: number;\n /** @internal */\n protected _copyright?: string;\n /** @internal */\n public override readonly tree: RealityTileTree;\n /** @internal */\n public get reprojectionTransform(): Transform | undefined {\n return this._reprojectionTransform;\n }\n\n /** @internal */\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\n super(props, tree);\n this.transformToRoot = props.transformToRoot;\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\n this.rangeCorners = props.rangeCorners;\n this.region = props.region;\n this._geometricError = props.geometricError;\n this.tree = tree;\n\n if (undefined === this.transformToRoot)\n return;\n\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\n this.transformToRoot.multiplyRange(this.range, this.range);\n\n if (this.rangeCorners)\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\n\n if (undefined !== this._contentRange)\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\n }\n\n /** @internal */\n public override setContent(content: RealityTileContent): void {\n super.setContent(content);\n this._geometry = content.geometry;\n this._copyright = content.copyright;\n }\n\n /** @internal */\n public override freeMemory(): void {\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\n if (!this.realityChildren?.some((child) => child.isStepChild))\n super.freeMemory();\n }\n\n /** @internal */\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\n /** @internal */\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\n /** @internal */\n public get realityRoot(): RealityTileTree { return this.tree; }\n /** @internal */\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\n /** @internal */\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\n /** @internal */\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\n /** @internal */\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\n /** A representation of the tile's geometry.\n * This property is only available when using [[TileGeometryCollector]].\n */\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\n /** @internal */\n public get copyright(): string | undefined { return this._copyright; }\n\n /** @internal */\n public override get isDisplayable(): boolean {\n if (this.noContentButTerminateOnSelection)\n return false;\n else\n return super.isDisplayable;\n }\n\n /** @internal */\n public markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n }\n\n /** @internal */\n public markDisplayed(): void {\n this._everDisplayed = true;\n }\n\n /** @internal */\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\n return false;\n }\n\n /** @internal */\n public get channel(): TileRequestChannel {\n return this.realityRoot.loader.getRequestChannel(this);\n }\n\n /** @internal */\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\n }\n\n /** @internal */\n private useAdditiveRefinementStepchildren() {\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\n // This criteria is currently only met by the Cesium OSM tileset.\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\n }\n\n /** @internal */\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\n\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\n tile cannot be reprojected accurately. */\n if (this.useAdditiveRefinementStepchildren())\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\n\n if (children)\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\n\n }).catch((err) => {\n reject(err);\n });\n }\n\n /** @internal */\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\n }\n\n /** @internal */\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\n }\n\n /** @internal */\n public getContentClip(): ClipVector | undefined {\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\n }\n\n /** Allow tile to select additional tiles (Terrain Imagery...)\n * @internal\n */\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\n\n /** An upsampled tile is not loadable - will override to return loadable parent.\n * @internal\n */\n public get loadableTile(): RealityTile { return this; }\n\n /** @internal */\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\n if (this.depth === depth) {\n context.preload(this, args);\n return;\n }\n\n this.loadChildren();\n\n if (undefined !== this.realityChildren) {\n for (const child of this.realityChildren)\n child.preloadRealityTilesAtDepth(depth, context, args);\n }\n }\n\n // Preload tiles that are protected:\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\n // * parents and siblings of other protected tiles.\n /** @internal */\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\n const children = this.realityChildren;\n let hasProtectedChildren = false;\n\n if (children && !this.additiveRefinement) {\n for (const child of children) {\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\n }\n }\n\n if (children && hasProtectedChildren) {\n for (const child of children) {\n if (child.isDisplayable && !child.isLoaded)\n context.preload(child, args);\n }\n\n return true; // Parents of protected tiles are protected\n }\n\n // Special case of the root tile\n if (this === this.realityRoot.rootTile) {\n context.preload(this, args);\n return true;\n }\n\n return context.selected.find((tile) => tile === this) !== undefined;\n }\n\n /** @internal */\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\n builder.setSymbology(color, color, 3);\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\n if (this._reprojectionTransform)\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\n builder.addRangeBoxFromCorners(corners);\n }\n\n /** @internal */\n public reproject(rootReprojection: Transform) {\n this._reprojectionTransform = rootReprojection;\n rootReprojection.multiplyRange(this.range, this.range);\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\n if (this.contentRange)\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\n if (this.rangeCorners)\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\n }\n\n /** @internal */\n public allChildrenIncluded(tiles: Tile[]) {\n if (this.children === undefined || tiles.length !== this.children.length)\n return false;\n for (const tile of tiles)\n if (tile.parent !== this)\n return false;\n return true;\n }\n\n /** @internal */\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\n return false;\n\n for (const child of this.realityChildren) {\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\n scratchLoadedChildren.push(child);\n } else if (!child.getLoadedRealityChildren(args)) {\n return false;\n }\n }\n return true;\n }\n /** @internal */\n protected forceSelectRealityTile(): boolean { return false; }\n /** @internal */\n protected minimumVisibleFactor(): number {\n if (this.additiveRefinement)\n return 0.25;\n else\n return 0;\n }\n\n /** @internal */\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n const visibility = this.computeVisibilityFactor(args);\n\n const isNotVisible = visibility < 0;\n\n if (isNotVisible)\n return;\n\n // Force loading if loader requires this tile. (cesium terrain visibility).\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\n context.selectOrQueue(this, args, traversalDetails);\n return;\n }\n\n // Force to return early without selecting\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\n return;\n\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\n\n // Return early if tile is totally occluded\n if (this.isOccluded(args.viewingSpace))\n return;\n\n // Attempt to select this tile. If not ready, queue it\n context.selectOrQueue(this, args, traversalDetails);\n\n // This tile is visible but not loaded - Use higher resolution children if present\n if (!this.isReady)\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\n\n } else { // Select children instead of this tile\n\n // With additive refinement it is necessary to display this tile along with any displayed children\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\n context.selectOrQueue(this, args, traversalDetails);\n\n this.selectRealityChildren(context, args, traversalDetails);\n\n // Children are not ready: use this tile to avoid leaving a hole\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\n\n if (traversalDetails.shouldSelectParent) {\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\n context.selectOrQueue(this, args, traversalDetails);\n }\n }\n }\n }\n\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\n /** @internal */\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n const childrenReady = this.getLoadedRealityChildren(args);\n\n if (childrenReady) {\n context.select(scratchLoadedChildren, args);\n traversalDetails.shouldSelectParent = false;\n }\n\n scratchLoadedChildren.length = 0;\n }\n\n // Recurse through children to select them normally\n /** @internal */\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n\n // Load children if not yet requested\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\n\n // Children are not ready yet\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\n args.markChildrenLoading();\n traversalDetails.shouldSelectParent = true;\n return;\n }\n\n if (this.realityChildren !== undefined) {\n // Attempt to select the children\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\n traversalChildren.initialize();\n\n for (let i = 0; i < this.children!.length; i++)\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\n\n traversalChildren.combine(traversalDetails);\n }\n }\n\n /** @internal */\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\n const tilesToPurge = new Set<RealityTile>();\n\n // Get the list of tiles to purge\n if (useProtectedTiles && !this.additiveRefinement)\n this.getTilesToPurge(olderThan, tilesToPurge);\n else\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\n\n // Discard contents of tiles that have been marked.\n // Note we do not discard the child Tile objects themselves.\n for (const tile of tilesToPurge)\n tile.disposeContents();\n }\n\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\n // Return true if the current tile is \"protected\".\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\n const children = this.realityChildren;\n\n // Protected tiles cannot be purged. They are:\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\n // * parents and siblings of other protected tiles.\n let hasProtectedChildren = false;\n\n if (children) {\n for (const child of children) {\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\n }\n\n if (hasProtectedChildren) {\n // Siblings of protected tiles are protected too. We need to remove them from it\n for (const child of children) {\n // Because the current tile can be invisible, relying on its children to display geometry,\n // we have to recurse in order to remove the first children that has geometry, otherwise,\n // some holes might appear\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\n }\n\n return true; // Parents of protected tiles are protected\n }\n }\n\n const isInUse = this.usageMarker.getIsTileInUse();\n\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\n tilesToPurge.add(this);\n }\n\n return isInUse;\n }\n\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\n // However, it causes the apparition of holes by letting important tiles to be purged.\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\n const children = this.realityChildren;\n\n if (children) {\n for (const child of children) {\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\n }\n }\n\n if (this.usageMarker.isExpired(olderThan))\n tilesToPurge.add(this);\n }\n\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\n if (set.size === 0)\n return;\n\n if (this.isDisplayable) {\n set.delete(this);\n return;\n }\n\n if (this.realityChildren !== undefined) {\n for (const child of this.realityChildren)\n child.removeFirstDisplayableChildrenFromSet(set);\n }\n }\n\n /** @internal */\n public computeVisibilityFactor(args: TileDrawArgs): number {\n if (this.isEmpty)\n return -1;\n\n if (this.rangeCorners)\n scratchFrustum.setFromCorners(this.rangeCorners);\n else\n Frustum.fromRange(this.range, scratchFrustum);\n\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\n return -1;\n\n // some nodes are merely for structure and don't have any geometry\n if (0 === this.maximumSize)\n return 0;\n\n if (this.isLeaf)\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\n\n if (undefined !== this._geometricError) {\n const radius = args.getTileRadius(this);\n const center = args.getTileCenter(this);\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\n\n const sse = this._geometricError / pixelSize;\n return args.maximumScreenSpaceError / sse;\n }\n\n return this.maximumSize / args.getPixelSize(this);\n }\n\n /** @internal */\n protected get _anyChildNotFound(): boolean {\n if (undefined !== this.children)\n for (const child of this.children)\n if (child.isNotFound)\n return true;\n\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\n }\n\n /** @internal */\n public override getSizeProjectionCorners(): Point3d[] | undefined {\n if (!this.tree.isContentUnbounded)\n return undefined; // For a non-global tree use the standard size algorithm.\n\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\n if (!this.rangeCorners)\n return this.range.corners(scratchCorners);\n\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\n }\n\n /** @internal */\n public get isStepChild() { return false; }\n\n /** @internal */\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\n const region = this.region;\n const corners = this.rangeCorners;\n if (!region || !corners)\n return;\n\n const maximumSize = this.maximumSize;\n const rangeDiagonal = corners[0].distance(corners[3]);\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\n\n const stepChildren = new Array<AdditiveRefinementStepChild>();\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\n const minHeight = region.minHeight;\n const maxHeight = region.maxHeight;\n\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\n const childRange = childRegion.getRange();\n\n const contentId = `${this.contentId}_S${step++}`;\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\n\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\n }\n }\n resolve(stepChildren);\n }\n\n /** @internal */\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined === this._reprojectionTransform)\n return super.produceGraphics();\n\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\n const branch = new GraphicBranch(false);\n branch.add(this._graphic);\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\n }\n return this._reprojectedGraphic;\n }\n\n /** @internal */\n public get unprojectedGraphic(): RenderGraphic | undefined {\n return this._graphic;\n }\n\n /** @internal */\n public override disposeContents(): void {\n super.disposeContents();\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\n }\n\n /** @internal */\n public collectTileGeometry(collector: TileGeometryCollector): void {\n const status = collector.collectTile(this);\n\n switch (status) {\n case \"reject\":\n return;\n\n case \"continue\":\n if (!this.isLeaf && !this._anyChildNotFound) {\n const childrenLoadStatus = this.loadChildren();\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\n collector.markLoading();\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\n for (const child of this.realityChildren)\n child.collectTileGeometry(collector);\n }\n\n break;\n } // else fall through to \"accept\"\n // eslint-disable-next-line no-fallthrough\n case \"accept\":\n if (!this.isReady)\n collector.addMissingTile(this.loadableTile);\n else if (this.geometry?.polyfaces)\n collector.polyfaces.push(...this.geometry.polyfaces);\n\n break;\n }\n }\n}\n\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\n */\nclass AdditiveRefinementStepChild extends RealityTile {\n public override get isStepChild() { return true; }\n private _loadableTile: RealityTile;\n\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\n super(props, tree);\n this._loadableTile = this.realityParent;\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\n ;\n }\n public override get loadableTile(): RealityTile {\n return this._loadableTile;\n }\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\n public override get isReady(): boolean { return this._loadableTile.isReady; }\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\n public override get isEmpty() { return false; }\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined === this._graphic) {\n const parentGraphics = this._loadableTile.unprojectedGraphic;\n\n if (!parentGraphics || !this._reprojectionTransform)\n return undefined;\n\n const branch = new GraphicBranch(false);\n branch.add(parentGraphics);\n const renderSystem = IModelApp.renderSystem;\n const branchOptions: GraphicBranchOptions = {};\n if (this.rangeCorners) {\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\n }\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\n }\n return this._graphic;\n }\n\n public override markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n args.markUsed(this._loadableTile);\n }\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\n if (stepChildren)\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\n });\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { BeTimePoint, dispose, expectDefined } from \"@itwin/core-bentley\";\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\nimport { IModelApp } from \"../IModelApp\";\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\nimport { RenderGraphic } from \"../render/RenderGraphic\";\nimport { RenderSystem } from \"../render/RenderSystem\";\nimport { ViewingSpace } from \"../ViewingSpace\";\nimport { Viewport } from \"../Viewport\";\nimport {\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\n} from \"./internal\";\n\n/** @internal */\nexport interface RealityTileParams extends TileParams {\n readonly transformToRoot?: Transform;\n readonly additiveRefinement?: boolean;\n readonly noContentButTerminateOnSelection?: boolean;\n readonly rangeCorners?: Point3d[];\n readonly region?: RealityTileRegion;\n readonly geometricError?: number;\n}\n\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\n * @public\n */\nexport interface RealityTileGeometry {\n /** Polyfaces representing the tile's geometry. */\n polyfaces?: IndexedPolyface[];\n}\n\n/** @internal */\nexport interface RealityTileContent extends TileContent {\n geometry?: RealityTileGeometry;\n copyright?: string;\n}\n\nconst scratchLoadedChildren = new Array<RealityTile>();\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\nconst additiveRefinementDepthLimit = 20;\nconst scratchFrustum = new Frustum();\n\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\n * @public\n */\nexport class RealityTile extends Tile {\n /** @internal */\n public readonly transformToRoot?: Transform;\n /** @internal */\n public readonly additiveRefinement?: boolean;\n /** @internal */\n public readonly noContentButTerminateOnSelection?: boolean;\n /** @internal */\n public readonly rangeCorners?: Point3d[];\n /** @internal */\n public readonly region?: RealityTileRegion;\n /** @internal */\n protected _geometry?: RealityTileGeometry;\n private _everDisplayed = false;\n /** @internal */\n protected _reprojectionTransform?: Transform;\n private _reprojectedGraphic?: RenderGraphic;\n private readonly _geometricError?: number;\n /** @internal */\n protected _copyright?: string;\n /** @internal */\n public override readonly tree: RealityTileTree;\n /** @internal */\n public get reprojectionTransform(): Transform | undefined {\n return this._reprojectionTransform;\n }\n\n /** @internal */\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\n super(props, tree);\n this.transformToRoot = props.transformToRoot;\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\n this.rangeCorners = props.rangeCorners;\n this.region = props.region;\n this._geometricError = props.geometricError;\n this.tree = tree;\n\n if (undefined === this.transformToRoot)\n return;\n\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\n this.transformToRoot.multiplyRange(this.range, this.range);\n\n if (this.rangeCorners)\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\n\n if (undefined !== this._contentRange)\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\n }\n\n /** @internal */\n public override setContent(content: RealityTileContent): void {\n super.setContent(content);\n this._geometry = content.geometry;\n this._copyright = content.copyright;\n }\n\n /** @internal */\n public override freeMemory(): void {\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\n if (!this.realityChildren?.some((child) => child.isStepChild))\n super.freeMemory();\n }\n\n /** @internal */\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\n /** @internal */\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\n /** @internal */\n public get realityRoot(): RealityTileTree { return this.tree; }\n /** @internal */\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\n /** @internal */\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\n /** @internal */\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\n /** @internal */\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\n /** A representation of the tile's geometry.\n * This property is only available when using [[TileGeometryCollector]].\n */\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\n /** @internal */\n public get copyright(): string | undefined { return this._copyright; }\n\n /** @internal */\n public override get isDisplayable(): boolean {\n if (this.noContentButTerminateOnSelection)\n return false;\n else\n return super.isDisplayable;\n }\n\n /** @internal */\n public markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n }\n\n /** @internal */\n public markDisplayed(): void {\n this._everDisplayed = true;\n }\n\n /** @internal */\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\n return false;\n }\n\n /** @internal */\n public get channel(): TileRequestChannel {\n return this.realityRoot.loader.getRequestChannel(this);\n }\n\n /** @internal */\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\n }\n\n /** @internal */\n private useAdditiveRefinementStepchildren() {\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\n // This criteria is currently only met by the Cesium OSM tileset.\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\n }\n\n /** @internal */\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\n\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\n tile cannot be reprojected accurately. */\n if (this.useAdditiveRefinementStepchildren())\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\n\n if (children)\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\n\n }).catch((err) => {\n reject(err);\n });\n }\n\n /** @internal */\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\n }\n\n /** @internal */\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\n }\n\n /** @internal */\n public getContentClip(): ClipVector | undefined {\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\n }\n\n /** Allow tile to select additional tiles (Terrain Imagery...)\n * @internal\n */\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\n\n /** An upsampled tile is not loadable - will override to return loadable parent.\n * @internal\n */\n public get loadableTile(): RealityTile { return this; }\n\n /** @internal */\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\n if (this.depth === depth) {\n context.preload(this, args);\n return;\n }\n\n this.loadChildren();\n\n if (undefined !== this.realityChildren) {\n for (const child of this.realityChildren)\n child.preloadRealityTilesAtDepth(depth, context, args);\n }\n }\n\n // Preload tiles that are protected:\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\n // * parents and siblings of other protected tiles.\n /** @internal */\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\n const children = this.realityChildren;\n let hasProtectedChildren = false;\n\n if (children && !this.additiveRefinement) {\n for (const child of children) {\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\n }\n }\n\n if (children && hasProtectedChildren) {\n for (const child of children) {\n if (child.isDisplayable && !child.isLoaded)\n context.preload(child, args);\n }\n\n return true; // Parents of protected tiles are protected\n }\n\n // Special case of the root tile\n if (this === this.realityRoot.rootTile) {\n context.preload(this, args);\n return true;\n }\n\n return context.selected.find((tile) => tile === this) !== undefined;\n }\n\n /** @internal */\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\n builder.setSymbology(color, color, 3);\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\n if (this._reprojectionTransform)\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\n builder.addRangeBoxFromCorners(corners);\n }\n\n /** @internal */\n public reproject(rootReprojection: Transform) {\n this._reprojectionTransform = rootReprojection;\n rootReprojection.multiplyRange(this.range, this.range);\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\n if (this.contentRange)\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\n if (this.rangeCorners)\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\n }\n\n /** @internal */\n public allChildrenIncluded(tiles: Tile[]) {\n if (this.children === undefined || tiles.length !== this.children.length)\n return false;\n for (const tile of tiles)\n if (tile.parent !== this)\n return false;\n return true;\n }\n\n /** @internal */\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\n return false;\n\n for (const child of this.realityChildren) {\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\n scratchLoadedChildren.push(child);\n } else if (!child.getLoadedRealityChildren(args)) {\n return false;\n }\n }\n return true;\n }\n /** @internal */\n protected forceSelectRealityTile(): boolean { return false; }\n /** @internal */\n protected minimumVisibleFactor(): number {\n if (this.additiveRefinement)\n return 0.25;\n else\n return 0;\n }\n\n /** @internal */\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n const visibility = this.computeVisibilityFactor(args);\n\n const isNotVisible = visibility < 0;\n\n if (isNotVisible)\n return;\n\n // Force loading if loader requires this tile. (cesium terrain visibility).\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\n context.selectOrQueue(this, args, traversalDetails);\n return;\n }\n\n // Force to return early without selecting\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\n return;\n\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\n\n // Return early if tile is totally occluded\n if (this.isOccluded(args.viewingSpace))\n return;\n\n // Attempt to select this tile. If not ready, queue it\n context.selectOrQueue(this, args, traversalDetails);\n\n // This tile is visible but not loaded - Use higher resolution children if present\n if (!this.isReady)\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\n\n } else { // Select children instead of this tile\n\n // With additive refinement it is necessary to display this tile along with any displayed children\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\n context.selectOrQueue(this, args, traversalDetails);\n\n this.selectRealityChildren(context, args, traversalDetails);\n\n // Children are not ready: use this tile to avoid leaving a hole\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\n\n if (traversalDetails.shouldSelectParent) {\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\n context.selectOrQueue(this, args, traversalDetails);\n }\n }\n }\n }\n\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\n /** @internal */\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n const childrenReady = this.getLoadedRealityChildren(args);\n\n if (childrenReady) {\n context.select(scratchLoadedChildren, args);\n traversalDetails.shouldSelectParent = false;\n }\n\n scratchLoadedChildren.length = 0;\n }\n\n // Recurse through children to select them normally\n /** @internal */\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n\n // Load children if not yet requested\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\n\n // Children are not ready yet\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\n args.markChildrenLoading();\n traversalDetails.shouldSelectParent = true;\n return;\n }\n\n if (this.realityChildren !== undefined) {\n // Attempt to select the children\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\n traversalChildren.initialize();\n\n for (let i = 0; i < expectDefined(this.children).length; i++)\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\n\n traversalChildren.combine(traversalDetails);\n }\n }\n\n /** @internal */\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\n const tilesToPurge = new Set<RealityTile>();\n\n // Get the list of tiles to purge\n if (useProtectedTiles && !this.additiveRefinement)\n this.getTilesToPurge(olderThan, tilesToPurge);\n else\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\n\n // Discard contents of tiles that have been marked.\n // Note we do not discard the child Tile objects themselves.\n for (const tile of tilesToPurge)\n tile.disposeContents();\n }\n\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\n // Return true if the current tile is \"protected\".\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\n const children = this.realityChildren;\n\n // Protected tiles cannot be purged. They are:\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\n // * parents and siblings of other protected tiles.\n let hasProtectedChildren = false;\n\n if (children) {\n for (const child of children) {\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\n }\n\n if (hasProtectedChildren) {\n // Siblings of protected tiles are protected too. We need to remove them from it\n for (const child of children) {\n // Because the current tile can be invisible, relying on its children to display geometry,\n // we have to recurse in order to remove the first children that has geometry, otherwise,\n // some holes might appear\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\n }\n\n return true; // Parents of protected tiles are protected\n }\n }\n\n const isInUse = this.usageMarker.getIsTileInUse();\n\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\n tilesToPurge.add(this);\n }\n\n return isInUse;\n }\n\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\n // However, it causes the apparition of holes by letting important tiles to be purged.\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\n const children = this.realityChildren;\n\n if (children) {\n for (const child of children) {\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\n }\n }\n\n if (this.usageMarker.isExpired(olderThan))\n tilesToPurge.add(this);\n }\n\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\n if (set.size === 0)\n return;\n\n if (this.isDisplayable) {\n set.delete(this);\n return;\n }\n\n if (this.realityChildren !== undefined) {\n for (const child of this.realityChildren)\n child.removeFirstDisplayableChildrenFromSet(set);\n }\n }\n\n /** @internal */\n public computeVisibilityFactor(args: TileDrawArgs): number {\n if (this.isEmpty)\n return -1;\n\n if (this.rangeCorners)\n scratchFrustum.setFromCorners(this.rangeCorners);\n else\n Frustum.fromRange(this.range, scratchFrustum);\n\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\n return -1;\n\n // some nodes are merely for structure and don't have any geometry\n if (0 === this.maximumSize)\n return 0;\n\n if (this.isLeaf)\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\n\n if (undefined !== this._geometricError) {\n const radius = args.getTileRadius(this);\n const center = args.getTileCenter(this);\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\n\n const sse = this._geometricError / pixelSize;\n return args.maximumScreenSpaceError / sse;\n }\n\n return this.maximumSize / args.getPixelSize(this);\n }\n\n /** @internal */\n protected get _anyChildNotFound(): boolean {\n if (undefined !== this.children)\n for (const child of this.children)\n if (child.isNotFound)\n return true;\n\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\n }\n\n /** @internal */\n public override getSizeProjectionCorners(): Point3d[] | undefined {\n if (!this.tree.isContentUnbounded)\n return undefined; // For a non-global tree use the standard size algorithm.\n\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\n if (!this.rangeCorners)\n return this.range.corners(scratchCorners);\n\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\n }\n\n /** @internal */\n public get isStepChild() { return false; }\n\n /** @internal */\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\n const region = this.region;\n const corners = this.rangeCorners;\n if (!region || !corners)\n return;\n\n const maximumSize = this.maximumSize;\n const rangeDiagonal = corners[0].distance(corners[3]);\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\n\n const stepChildren = new Array<AdditiveRefinementStepChild>();\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\n const minHeight = region.minHeight;\n const maxHeight = region.maxHeight;\n\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\n const childRange = childRegion.getRange();\n\n const contentId = `${this.contentId}_S${step++}`;\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\n\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\n }\n }\n resolve(stepChildren);\n }\n\n /** @internal */\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined === this._reprojectionTransform)\n return super.produceGraphics();\n\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\n const branch = new GraphicBranch(false);\n branch.add(this._graphic);\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\n }\n return this._reprojectedGraphic;\n }\n\n /** @internal */\n public get unprojectedGraphic(): RenderGraphic | undefined {\n return this._graphic;\n }\n\n /** @internal */\n public override disposeContents(): void {\n super.disposeContents();\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\n }\n\n /** @internal */\n public collectTileGeometry(collector: TileGeometryCollector): void {\n const status = collector.collectTile(this);\n\n switch (status) {\n case \"reject\":\n return;\n\n case \"continue\":\n if (!this.isLeaf && !this._anyChildNotFound) {\n const childrenLoadStatus = this.loadChildren();\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\n collector.markLoading();\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\n for (const child of this.realityChildren)\n child.collectTileGeometry(collector);\n }\n\n break;\n } // else fall through to \"accept\"\n // eslint-disable-next-line no-fallthrough\n case \"accept\":\n if (!this.isReady)\n collector.addMissingTile(this.loadableTile);\n else if (this.geometry?.polyfaces)\n collector.polyfaces.push(...this.geometry.polyfaces);\n\n break;\n }\n }\n}\n\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\n */\nclass AdditiveRefinementStepChild extends RealityTile {\n public override get isStepChild() { return true; }\n private _loadableTile: RealityTile;\n\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\n super(props, tree);\n this._loadableTile = this.realityParent;\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\n ;\n }\n public override get loadableTile(): RealityTile {\n return this._loadableTile;\n }\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\n public override get isReady(): boolean { return this._loadableTile.isReady; }\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\n public override get isEmpty() { return false; }\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined === this._graphic) {\n const parentGraphics = this._loadableTile.unprojectedGraphic;\n\n if (!parentGraphics || !this._reprojectionTransform)\n return undefined;\n\n const branch = new GraphicBranch(false);\n branch.add(parentGraphics);\n const renderSystem = IModelApp.renderSystem;\n const branchOptions: GraphicBranchOptions = {};\n if (this.rangeCorners) {\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([expectDefined(ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform))]));\n }\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\n }\n return this._graphic;\n }\n\n public override markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n args.markUsed(this._loadableTile);\n }\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\n if (stepChildren)\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\n });\n }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAuB,UAAU,EAAmB,MAAM,qBAAqB,CAAC;AACvF,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAA0C,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE/F,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EACI,WAAW,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpF,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,gBAAgB,UAAS;IACzB,kBAAkB,UAAS;IAE3B,UAAU;CAKlB;AAED,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAKV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAa/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC,EAAE,cAAc;IAAE,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,EAAE,cAAc,YAAA,EAAU,kBAAkB,CAAC,EAAE,MAAM,YAAA;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAoBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAcD;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;IAEtE,2FAA2F;IAC3F,OAAO,IAAI,QAAQ,CAAC;QAAE,EAAE,EAAE,UAAU,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;KAAE,CAAC,CAAC;CAC1E;AAED,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;CACtC;AAED;;;GAGG;AACH,qBAAa,eAAgB,SAAQ,QAAQ;IAC3C,gBAAgB;IACT,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,gBAAgB;IAChB,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,gBAAgB;IAChB,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,2BAA2B,EAAE,MAAM,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;IAChC,gBAAgB;IAChB,SAAgB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC;mBACe;IACR,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAEnC,gBAAgB;gBACG,MAAM,EAAE,qBAAqB;IAoBhD;;OAEG;IACH,IAAW,oBAAoB,IAAI,oBAAoB,GAAG,SAAS,CAElE;IAED,gBAAgB;IAChB,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,gBAAgB;IAChB,IAAW,IAAI,YAAmB;IAClC,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAoB,kBAAkB,YAA6C;IACnF,gBAAgB;IAChB,IAAW,aAAa,YAAoB;IAE5C,gBAAgB;IAChB,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,gBAAgB;IAChB,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,gBAAgB;IAChB,IAAoB,2BAA2B,YAAsD;IAErG,gBAAgB;IACT,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD;;OAEG;IACa,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAI3E,gBAAgB;IACT,KAAK,IAAI,IAAI;IAKpB,gBAAgB;IACT,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAuFrC,gBAAgB;IAChB,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAMpF,gBAAgB;IACT,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOzC,gBAAgB;IACT,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAS/C,gBAAgB;IACT,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA2EzH,gBAAgB;IACT,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAEtD;;;OAGG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE;IAEzE,gBAAgB;IACT,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAuDzI,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
1
+ {"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAsC,UAAU,EAAmB,MAAM,qBAAqB,CAAC;AACtG,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAA0C,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE/F,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EACI,WAAW,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpF,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,gBAAgB,UAAS;IACzB,kBAAkB,UAAS;IAE3B,UAAU;CAKlB;AAED,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAKV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAa/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC,EAAE,cAAc;IAAE,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,EAAE,cAAc,YAAA,EAAU,kBAAkB,CAAC,EAAE,MAAM,YAAA;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAoBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAcD;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;IAEtE,2FAA2F;IAC3F,OAAO,IAAI,QAAQ,CAAC;QAAE,EAAE,EAAE,UAAU,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;KAAE,CAAC,CAAC;CAC1E;AAED,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;CACtC;AAED;;;GAGG;AACH,qBAAa,eAAgB,SAAQ,QAAQ;IAC3C,gBAAgB;IACT,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,gBAAgB;IAChB,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,gBAAgB;IAChB,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,2BAA2B,EAAE,MAAM,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;IAChC,gBAAgB;IAChB,SAAgB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC;mBACe;IACR,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAEnC,gBAAgB;gBACG,MAAM,EAAE,qBAAqB;IAoBhD;;OAEG;IACH,IAAW,oBAAoB,IAAI,oBAAoB,GAAG,SAAS,CAElE;IAED,gBAAgB;IAChB,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,gBAAgB;IAChB,IAAW,IAAI,YAAmB;IAClC,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAoB,kBAAkB,YAA6C;IACnF,gBAAgB;IAChB,IAAW,aAAa,YAAoB;IAE5C,gBAAgB;IAChB,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,gBAAgB;IAChB,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,gBAAgB;IAChB,IAAoB,2BAA2B,YAAsD;IAErG,gBAAgB;IACT,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD;;OAEG;IACa,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAI3E,gBAAgB;IACT,KAAK,IAAI,IAAI;IAKpB,gBAAgB;IACT,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAuFrC,gBAAgB;IAChB,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAMpF,gBAAgB;IACT,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOzC,gBAAgB;IACT,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAS/C,gBAAgB;IACT,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA2EzH,gBAAgB;IACT,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAEtD;;;OAGG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE;IAEzE,gBAAgB;IACT,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAuDzI,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
@@ -5,7 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module Tiles
7
7
  */
8
- import { assert, BeTimePoint, ProcessDetector } from "@itwin/core-bentley";
8
+ import { assert, BeTimePoint, expectDefined, ProcessDetector } from "@itwin/core-bentley";
9
9
  import { Matrix3d, Point3d, Range3d, Transform, Vector3d, } from "@itwin/core-geometry";
10
10
  import { Cartographic, ColorDef, GeoCoordStatus } from "@itwin/core-common";
11
11
  import { BackgroundMapGeometry } from "../BackgroundMapGeometry";
@@ -243,7 +243,7 @@ export class RealityTileTree extends TileTree {
243
243
  clipVector.transformInPlace(args.location);
244
244
  if (!this.isTransparent)
245
245
  for (const primitive of clipVector.clips)
246
- for (const clipPlanes of primitive.fetchClipPlanesRef().convexSets)
246
+ for (const clipPlanes of expectDefined(primitive.fetchClipPlanesRef()).convexSets)
247
247
  for (const plane of clipPlanes.planes)
248
248
  plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.
249
249
  const branch = new GraphicBranch(false);
@@ -292,9 +292,9 @@ export class RealityTileTree extends TileTree {
292
292
  resolve(children);
293
293
  return;
294
294
  }
295
- const ecefToDb = this._ecefToDb; // Tested for undefined in doReprojectChildren
295
+ const ecefToDb = expectDefined(this._ecefToDb); // Tested for undefined in doReprojectChildren
296
296
  const rootToDb = this.iModelTransform;
297
- const dbToEcef = ecefToDb.inverse();
297
+ const dbToEcef = expectDefined(ecefToDb.inverse());
298
298
  const reprojectChildren = new Array();
299
299
  for (const child of children) {
300
300
  const realityChild = child;
@@ -319,9 +319,9 @@ export class RealityTileTree extends TileTree {
319
319
  if (requestProps.length !== 4 * reprojectChildren.length)
320
320
  resolve(children);
321
321
  else {
322
- this._gcsConverter.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {
322
+ expectDefined(this._gcsConverter).getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {
323
323
  const reprojectedCoords = response.iModelCoords;
324
- const dbToRoot = rootToDb.inverse();
324
+ const dbToRoot = expectDefined(rootToDb.inverse());
325
325
  const getReprojectedPoint = (original, reprojectedXYZ) => {
326
326
  scratchPoint.setFromJSON(reprojectedXYZ);
327
327
  const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, BeTimePoint, Id64String, ProcessDetector } from \"@itwin/core-bentley\";\nimport {\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\n} from \"@itwin/core-geometry\";\nimport { Cartographic, ColorDef, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\nimport { GeoConverter } from \"../GeoServices\";\nimport { IModelApp } from \"../IModelApp\";\nimport { GraphicBranch } from \"../render/GraphicBranch\";\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\nimport { SceneContext } from \"../ViewContext\";\nimport {\n MapTile, RealityTile, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\n TileGraphicType, TileParams, TileTree, TileTreeParams,\n} from \"./internal\";\n\n/** @internal */\nexport class TraversalDetails {\n public queuedChildren = new Array<Tile>();\n public childrenSelected = false;\n public shouldSelectParent = false;\n\n public initialize() {\n this.queuedChildren.length = 0;\n this.childrenSelected = false;\n this.shouldSelectParent = false;\n }\n}\n\n/** @internal */\nexport class TraversalChildrenDetails {\n private _childDetails: TraversalDetails[] = [];\n\n public initialize() {\n for (const child of this._childDetails)\n child.initialize();\n }\n\n public getChildDetail(index: number) {\n while (this._childDetails.length <= index)\n this._childDetails.push(new TraversalDetails());\n\n return this._childDetails[index];\n }\n\n public combine(parentDetails: TraversalDetails) {\n parentDetails.queuedChildren.length = 0;\n parentDetails.childrenSelected = false;\n parentDetails.shouldSelectParent = false;\n\n for (const child of this._childDetails) {\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\n parentDetails.shouldSelectParent = parentDetails.shouldSelectParent || child.shouldSelectParent;\n\n for (const queuedChild of child.queuedChildren)\n parentDetails.queuedChildren.push(queuedChild);\n }\n }\n}\n\n/** @internal */\nexport class TraversalSelectionContext {\n public preloaded = new Set<RealityTile>();\n public missing = new Array<RealityTile>();\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\n\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n tile.selectSecondaryTiles(args, this);\n tile.markUsed(args);\n traversalDetails.shouldSelectParent = true;\n\n if (tile.isReady) {\n args.markReady(tile);\n this.selected.push(tile);\n tile.markDisplayed();\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\n traversalDetails.queuedChildren.length = 0;\n traversalDetails.childrenSelected = true;\n traversalDetails.shouldSelectParent = false;\n } else if (!tile.isNotFound) {\n traversalDetails.queuedChildren.push(tile);\n if (!tile.isLoaded)\n this.missing.push(tile);\n }\n }\n\n public preload(tile: RealityTile, args: TileDrawArgs): void {\n if (!this.preloaded.has(tile)) {\n if (this.preloadDebugBuilder)\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\n\n tile.markUsed(args);\n tile.selectSecondaryTiles(args, this);\n this.preloaded.add(tile);\n if (!tile.isNotFound && !tile.isLoaded)\n this.missing.push(tile);\n }\n }\n\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\n for (const tile of tiles) {\n tile.markUsed(args);\n this.selected.push(tile);\n this.displayedDescendants.push([]);\n }\n }\n}\n\nconst scratchCarto = Cartographic.createZero();\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\nconst scratchRange = Range3d.createNull();\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\n\ninterface ChildReprojection {\n child: RealityTile;\n ecefCenter: Point3d;\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\n}\n\n/** Provides access to per-feature properties within a [[RealityTileTree]].\n * A [[RealityTileTree]] may refer to a tileset in one of the [3D Tiles 1.0](https://docs.ogc.org/cs/18-053r2/18-053r2.html).\n * Tiles within such tilesets may include a [batch table](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/BatchTable) describing subcomponents (\"features\") within the tile.\n * For example, a tileset representing a building may encode each door, window, and wall as separate features.\n * The batch table may additionally contain metadata in JSON format describing each feature.\n *\n * During tile decoding, iTwin.js assigns unique, transient [Id64String]($bentley)s to each unique feature within the tileset.\n * When interacting with tileset features (e.g., via a [[SelectionSet]] or [[HitDetail]]), the features are identified by these transient Ids.\n * The tile tree's BatchTableProperties maintains the mapping between the transient Ids and the per-feature properties.\n *\n * The following example illustrates one way to obtain the properties of a specific feature within a reality model's batch table:\n * ```ts\n * [[include:GetBatchTableFeatureProperties]]\n * ```\n *\n * @see [[RealityTileTree.batchTableProperties]] to obtain the batch table properties for a TileTree.\n * @beta\n */\nexport interface BatchTableProperties {\n /** Obtain the JSON properties associated with the specified transient Id.\n * @param id The transient Id mapped to the feature of interest.\n * @returns A corresponding JSON object representing the feature's properties, or `undefined` if no such properties exist.\n * @note Treat the JSON properties as read-only - do not modify them.\n */\n getFeatureProperties(id: Id64String): Record<string, any> | undefined;\n\n /** Obtain an iterator over all of the features in the batch table and their properties. */\n entries(): Iterable<{ id: Id64String, properties: Record<string, any> }>;\n}\n\n/** @internal */\nexport interface RealityTileTreeParams extends TileTreeParams {\n readonly loader: RealityTileLoader;\n readonly yAxisUp?: boolean;\n readonly rootTile: RealityTileParams;\n readonly rootToEcef?: Transform;\n readonly gcsConverterAvailable: boolean;\n readonly baseUrl?: string;\n readonly reprojectGeometry?: boolean;\n}\n\n/** Base class for a [[TileTree]] representing a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\n * The tiles within the tree are instances of [[RealityTile]]s.\n * @public\n */\nexport class RealityTileTree extends TileTree {\n /** @internal */\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\n /** @internal */\n public readonly loader: RealityTileLoader;\n /** @internal */\n public readonly yAxisUp: boolean;\n /** @internal */\n public cartesianRange: Range3d;\n /** @internal */\n public cartesianTransitionDistance: number;\n /** @internal */\n protected _gcsConverter: GeoConverter | undefined;\n /** @internal */\n protected _rootTile: RealityTile;\n /** @internal */\n protected _rootToEcef?: Transform;\n /** @internal */\n protected _ecefToDb?: Transform;\n /** @internal */\n public readonly baseUrl?: string;\n /** If set to true, tile geometry will be reprojected using the tile's reprojection transform when geometry is collected.\n * @internal */\n public reprojectGeometry?: boolean;\n\n /** @internal */\n public constructor(params: RealityTileTreeParams) {\n super(params);\n this.loader = params.loader;\n this.yAxisUp = true === params.yAxisUp;\n this._rootTile = this.createTile(params.rootTile);\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\n if (params.rootToEcef) {\n this._rootToEcef = params.rootToEcef;\n const dbToRoot = this.iModelTransform.inverse();\n if (dbToRoot) {\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\n this._ecefToDb = dbToEcef.inverse();\n }\n }\n this.baseUrl = params.baseUrl;\n this.reprojectGeometry = params.reprojectGeometry;\n }\n\n /** The mapping of per-feature JSON properties from this tile tree's batch table, if one is defined.\n * @beta\n */\n public get batchTableProperties(): BatchTableProperties | undefined {\n return this.loader.getBatchIdMap();\n }\n\n /** @internal */\n public get rootTile(): RealityTile { return this._rootTile; }\n /** @internal */\n public get is3d() { return true; }\n /** @internal */\n public get maxDepth() { return this.loader.maxDepth; }\n /** @internal */\n public get minDepth() { return this.loader.minDepth; }\n /** @internal */\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\n /** @internal */\n public get isTransparent() { return false; }\n\n /** @internal */\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\n /** @internal */\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\n /** @internal */\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\n\n /** @internal */\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\n\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`.\n * @internal\n */\n public override collectTileGeometry(collector: TileGeometryCollector): void {\n this.rootTile.collectTileGeometry(collector);\n }\n\n /** @internal */\n public prune(): void {\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\n this.rootTile.purgeContents(olderThan, !ProcessDetector.isMobileBrowser);\n }\n\n /** @internal */\n public draw(args: TileDrawArgs): void {\n const displayedTileDescendants = new Array<RealityTile[]>();\n const debugControl = args.context.target.debugControl;\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\n\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\n args.processSelectedTiles(selectedTiles);\n let sortIndices;\n\n if (!this.parentsAndChildrenExclusive) {\n sortIndices = selectedTiles.map((_x, i) => i);\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\n }\n\n if (args.shouldCollectClassifierGraphics)\n this.collectClassifierGraphics(args, selectedTiles);\n\n assert(selectedTiles.length === displayedTileDescendants.length);\n for (let i = 0; i < selectedTiles.length; i++) {\n const index = sortIndices ? sortIndices[i] : i;\n const selectedTile = selectedTiles[index];\n const graphics = args.getTileGraphics(selectedTile);\n const tileGraphicType = selectedTile.graphicType;\n let targetBranch;\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\n }\n }\n\n if (!targetBranch)\n targetBranch = args.graphics;\n\n if (undefined !== graphics) {\n const displayedDescendants = displayedTileDescendants[index];\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\n targetBranch.add(graphics);\n if (selectBuilder)\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\n } else {\n if (selectBuilder)\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\n\n for (const displayedDescendant of displayedDescendants) {\n const clipVector = displayedDescendant.getContentClip();\n if (selectBuilder)\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\n\n if (undefined === clipVector) {\n targetBranch.add(graphics);\n } else {\n clipVector.transformInPlace(args.location);\n if (!this.isTransparent)\n for (const primitive of clipVector.clips)\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\n for (const plane of clipPlanes.planes)\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\n\n const branch = new GraphicBranch(false);\n branch.add(graphics);\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\n }\n }\n }\n if (preloadDebugBuilder)\n targetBranch.add(preloadDebugBuilder.finish());\n\n if (selectBuilder)\n targetBranch.add(selectBuilder.finish());\n\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\n if (undefined !== rangeGraphic)\n targetBranch.add(rangeGraphic);\n }\n }\n\n args.drawGraphics();\n for (const graphicTypeBranch of graphicTypeBranches) {\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\n }\n }\n\n /** @internal */\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\n const classifier = args.context.planarClassifiers.get(this.modelId);\n if (classifier)\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\n }\n\n /** @internal */\n public getTraversalChildren(depth: number) {\n while (this.traversalChildrenByDepth.length <= depth)\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\n\n return this.traversalChildrenByDepth[depth];\n }\n\n /** @internal */\n public doReprojectChildren(tile: Tile): boolean {\n if (!(tile instanceof RealityTile) || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\n return false;\n\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\n\n return this.cartesianRange.intersectsRange(tileRange);\n }\n\n /** @internal */\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\n if (!this.doReprojectChildren(parent)) {\n resolve(children);\n return;\n }\n\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\n const rootToDb = this.iModelTransform;\n const dbToEcef = ecefToDb.inverse()!;\n const reprojectChildren = new Array<ChildReprojection>();\n for (const child of children) {\n const realityChild = child as RealityTile;\n const childRange = rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\n const dbCenter = childRange.center;\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\n }\n if (reprojectChildren.length === 0)\n resolve(children);\n else {\n const requestProps = new Array<XYZProps>();\n\n for (const reprojection of reprojectChildren) {\n for (const dbPoint of reprojection.dbPoints) {\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\n if (carto)\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\n\n }\n }\n\n if (requestProps.length !== 4 * reprojectChildren.length)\n resolve(children);\n else {\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\n\n const reprojectedCoords = response.iModelCoords;\n const dbToRoot = rootToDb.inverse()!;\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\n scratchPoint.setFromJSON(reprojectedXYZ);\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\n if (cartesianDistance < this.cartesianTransitionDistance)\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\n else\n return original;\n };\n\n let responseIndex = 0;\n for (const reprojection of reprojectChildren) {\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\n if (matrix !== undefined) {\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\n if (dbReprojection) {\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\n reprojection.child.reproject(rootReprojection);\n }\n }\n }\n }\n\n resolve(children);\n }).catch(() => {\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\n });\n }\n }\n }\n\n /** @internal */\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\n\n /** Scan the list of currently selected reality tiles, and fire the viewport's 'onMapLayerScaleRangeVisibilityChanged ' event\n * if any scale range visibility change is detected for one more map-layer definition.\n * @internal\n */\n public reportTileVisibility(_args: TileDrawArgs, _selected: RealityTile[]) { }\n\n /** @internal */\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\n this._lastSelected = BeTimePoint.now();\n const selected: RealityTile[] = [];\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\n const rootTile = this.rootTile;\n const debugControl = args.context.target.debugControl;\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\n\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\n\n const baseDepth = this.getBaseRealityDepth(args.context);\n\n if (IModelApp.tileAdmin.isPreloadingAllowed && 0 === context.missing.length) {\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\n\n if (!freezeTiles)\n rootTile.preloadProtectedTiles(args, context);\n }\n\n if (!freezeTiles)\n for (const tile of context.missing) {\n const loadableTile = tile.loadableTile;\n\n loadableTile.markUsed(args);\n args.insertMissing(loadableTile);\n }\n\n if (debugControl && debugControl.logRealityTiles) {\n this.logTiles(\"Selected: \", selected.values());\n const preloaded = [];\n for (const tile of context.preloaded)\n preloaded.push(tile);\n\n this.logTiles(\"Preloaded: \", preloaded.values());\n this.logTiles(\"Missing: \", context.missing.values());\n\n const imageryTiles: RealityTile[] = [];\n for (const selectedTile of selected) {\n if (selectedTile instanceof MapTile) {\n const selectedImageryTiles = (selectedTile).imageryTiles;\n if (selectedImageryTiles)\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\n }\n }\n if (imageryTiles.length)\n this.logTiles(\"Imagery:\", imageryTiles.values());\n }\n\n this.reportTileVisibility(args, selected);\n\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles, args.touchedTiles);\n return selected;\n }\n\n /** @internal */\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\n let depthString = \"\";\n let min = 10000, max = -10000;\n let count = 0;\n const depthMap = new Map<number, number>();\n for (const tile of tiles) {\n count++;\n const depth = tile.depth;\n min = Math.min(min, tile.depth);\n max = Math.max(max, tile.depth);\n const found = depthMap.get(depth);\n depthMap.set(depth, found === undefined ? 1 : found + 1);\n }\n\n depthMap.forEach((value, key) => depthString += `${key}(x${value}), `);\n // eslint-disable-next-line no-console\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, BeTimePoint, expectDefined, Id64String, ProcessDetector } from \"@itwin/core-bentley\";\nimport {\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\n} from \"@itwin/core-geometry\";\nimport { Cartographic, ColorDef, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\nimport { GeoConverter } from \"../GeoServices\";\nimport { IModelApp } from \"../IModelApp\";\nimport { GraphicBranch } from \"../render/GraphicBranch\";\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\nimport { SceneContext } from \"../ViewContext\";\nimport {\n MapTile, RealityTile, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\n TileGraphicType, TileParams, TileTree, TileTreeParams,\n} from \"./internal\";\n\n/** @internal */\nexport class TraversalDetails {\n public queuedChildren = new Array<Tile>();\n public childrenSelected = false;\n public shouldSelectParent = false;\n\n public initialize() {\n this.queuedChildren.length = 0;\n this.childrenSelected = false;\n this.shouldSelectParent = false;\n }\n}\n\n/** @internal */\nexport class TraversalChildrenDetails {\n private _childDetails: TraversalDetails[] = [];\n\n public initialize() {\n for (const child of this._childDetails)\n child.initialize();\n }\n\n public getChildDetail(index: number) {\n while (this._childDetails.length <= index)\n this._childDetails.push(new TraversalDetails());\n\n return this._childDetails[index];\n }\n\n public combine(parentDetails: TraversalDetails) {\n parentDetails.queuedChildren.length = 0;\n parentDetails.childrenSelected = false;\n parentDetails.shouldSelectParent = false;\n\n for (const child of this._childDetails) {\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\n parentDetails.shouldSelectParent = parentDetails.shouldSelectParent || child.shouldSelectParent;\n\n for (const queuedChild of child.queuedChildren)\n parentDetails.queuedChildren.push(queuedChild);\n }\n }\n}\n\n/** @internal */\nexport class TraversalSelectionContext {\n public preloaded = new Set<RealityTile>();\n public missing = new Array<RealityTile>();\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\n\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\n tile.selectSecondaryTiles(args, this);\n tile.markUsed(args);\n traversalDetails.shouldSelectParent = true;\n\n if (tile.isReady) {\n args.markReady(tile);\n this.selected.push(tile);\n tile.markDisplayed();\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\n traversalDetails.queuedChildren.length = 0;\n traversalDetails.childrenSelected = true;\n traversalDetails.shouldSelectParent = false;\n } else if (!tile.isNotFound) {\n traversalDetails.queuedChildren.push(tile);\n if (!tile.isLoaded)\n this.missing.push(tile);\n }\n }\n\n public preload(tile: RealityTile, args: TileDrawArgs): void {\n if (!this.preloaded.has(tile)) {\n if (this.preloadDebugBuilder)\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\n\n tile.markUsed(args);\n tile.selectSecondaryTiles(args, this);\n this.preloaded.add(tile);\n if (!tile.isNotFound && !tile.isLoaded)\n this.missing.push(tile);\n }\n }\n\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\n for (const tile of tiles) {\n tile.markUsed(args);\n this.selected.push(tile);\n this.displayedDescendants.push([]);\n }\n }\n}\n\nconst scratchCarto = Cartographic.createZero();\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\nconst scratchRange = Range3d.createNull();\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\n\ninterface ChildReprojection {\n child: RealityTile;\n ecefCenter: Point3d;\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\n}\n\n/** Provides access to per-feature properties within a [[RealityTileTree]].\n * A [[RealityTileTree]] may refer to a tileset in one of the [3D Tiles 1.0](https://docs.ogc.org/cs/18-053r2/18-053r2.html).\n * Tiles within such tilesets may include a [batch table](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/BatchTable) describing subcomponents (\"features\") within the tile.\n * For example, a tileset representing a building may encode each door, window, and wall as separate features.\n * The batch table may additionally contain metadata in JSON format describing each feature.\n *\n * During tile decoding, iTwin.js assigns unique, transient [Id64String]($bentley)s to each unique feature within the tileset.\n * When interacting with tileset features (e.g., via a [[SelectionSet]] or [[HitDetail]]), the features are identified by these transient Ids.\n * The tile tree's BatchTableProperties maintains the mapping between the transient Ids and the per-feature properties.\n *\n * The following example illustrates one way to obtain the properties of a specific feature within a reality model's batch table:\n * ```ts\n * [[include:GetBatchTableFeatureProperties]]\n * ```\n *\n * @see [[RealityTileTree.batchTableProperties]] to obtain the batch table properties for a TileTree.\n * @beta\n */\nexport interface BatchTableProperties {\n /** Obtain the JSON properties associated with the specified transient Id.\n * @param id The transient Id mapped to the feature of interest.\n * @returns A corresponding JSON object representing the feature's properties, or `undefined` if no such properties exist.\n * @note Treat the JSON properties as read-only - do not modify them.\n */\n getFeatureProperties(id: Id64String): Record<string, any> | undefined;\n\n /** Obtain an iterator over all of the features in the batch table and their properties. */\n entries(): Iterable<{ id: Id64String, properties: Record<string, any> }>;\n}\n\n/** @internal */\nexport interface RealityTileTreeParams extends TileTreeParams {\n readonly loader: RealityTileLoader;\n readonly yAxisUp?: boolean;\n readonly rootTile: RealityTileParams;\n readonly rootToEcef?: Transform;\n readonly gcsConverterAvailable: boolean;\n readonly baseUrl?: string;\n readonly reprojectGeometry?: boolean;\n}\n\n/** Base class for a [[TileTree]] representing a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\n * The tiles within the tree are instances of [[RealityTile]]s.\n * @public\n */\nexport class RealityTileTree extends TileTree {\n /** @internal */\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\n /** @internal */\n public readonly loader: RealityTileLoader;\n /** @internal */\n public readonly yAxisUp: boolean;\n /** @internal */\n public cartesianRange: Range3d;\n /** @internal */\n public cartesianTransitionDistance: number;\n /** @internal */\n protected _gcsConverter: GeoConverter | undefined;\n /** @internal */\n protected _rootTile: RealityTile;\n /** @internal */\n protected _rootToEcef?: Transform;\n /** @internal */\n protected _ecefToDb?: Transform;\n /** @internal */\n public readonly baseUrl?: string;\n /** If set to true, tile geometry will be reprojected using the tile's reprojection transform when geometry is collected.\n * @internal */\n public reprojectGeometry?: boolean;\n\n /** @internal */\n public constructor(params: RealityTileTreeParams) {\n super(params);\n this.loader = params.loader;\n this.yAxisUp = true === params.yAxisUp;\n this._rootTile = this.createTile(params.rootTile);\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\n if (params.rootToEcef) {\n this._rootToEcef = params.rootToEcef;\n const dbToRoot = this.iModelTransform.inverse();\n if (dbToRoot) {\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\n this._ecefToDb = dbToEcef.inverse();\n }\n }\n this.baseUrl = params.baseUrl;\n this.reprojectGeometry = params.reprojectGeometry;\n }\n\n /** The mapping of per-feature JSON properties from this tile tree's batch table, if one is defined.\n * @beta\n */\n public get batchTableProperties(): BatchTableProperties | undefined {\n return this.loader.getBatchIdMap();\n }\n\n /** @internal */\n public get rootTile(): RealityTile { return this._rootTile; }\n /** @internal */\n public get is3d() { return true; }\n /** @internal */\n public get maxDepth() { return this.loader.maxDepth; }\n /** @internal */\n public get minDepth() { return this.loader.minDepth; }\n /** @internal */\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\n /** @internal */\n public get isTransparent() { return false; }\n\n /** @internal */\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\n /** @internal */\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\n /** @internal */\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\n\n /** @internal */\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\n\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`.\n * @internal\n */\n public override collectTileGeometry(collector: TileGeometryCollector): void {\n this.rootTile.collectTileGeometry(collector);\n }\n\n /** @internal */\n public prune(): void {\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\n this.rootTile.purgeContents(olderThan, !ProcessDetector.isMobileBrowser);\n }\n\n /** @internal */\n public draw(args: TileDrawArgs): void {\n const displayedTileDescendants = new Array<RealityTile[]>();\n const debugControl = args.context.target.debugControl;\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\n\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\n args.processSelectedTiles(selectedTiles);\n let sortIndices;\n\n if (!this.parentsAndChildrenExclusive) {\n sortIndices = selectedTiles.map((_x, i) => i);\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\n }\n\n if (args.shouldCollectClassifierGraphics)\n this.collectClassifierGraphics(args, selectedTiles);\n\n assert(selectedTiles.length === displayedTileDescendants.length);\n for (let i = 0; i < selectedTiles.length; i++) {\n const index = sortIndices ? sortIndices[i] : i;\n const selectedTile = selectedTiles[index];\n const graphics = args.getTileGraphics(selectedTile);\n const tileGraphicType = selectedTile.graphicType;\n let targetBranch;\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\n }\n }\n\n if (!targetBranch)\n targetBranch = args.graphics;\n\n if (undefined !== graphics) {\n const displayedDescendants = displayedTileDescendants[index];\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\n targetBranch.add(graphics);\n if (selectBuilder)\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\n } else {\n if (selectBuilder)\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\n\n for (const displayedDescendant of displayedDescendants) {\n const clipVector = displayedDescendant.getContentClip();\n if (selectBuilder)\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\n\n if (undefined === clipVector) {\n targetBranch.add(graphics);\n } else {\n clipVector.transformInPlace(args.location);\n if (!this.isTransparent)\n for (const primitive of clipVector.clips)\n for (const clipPlanes of expectDefined(primitive.fetchClipPlanesRef()).convexSets)\n for (const plane of clipPlanes.planes)\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\n\n const branch = new GraphicBranch(false);\n branch.add(graphics);\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\n }\n }\n }\n if (preloadDebugBuilder)\n targetBranch.add(preloadDebugBuilder.finish());\n\n if (selectBuilder)\n targetBranch.add(selectBuilder.finish());\n\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\n if (undefined !== rangeGraphic)\n targetBranch.add(rangeGraphic);\n }\n }\n\n args.drawGraphics();\n for (const graphicTypeBranch of graphicTypeBranches) {\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\n }\n }\n\n /** @internal */\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\n const classifier = args.context.planarClassifiers.get(this.modelId);\n if (classifier)\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\n }\n\n /** @internal */\n public getTraversalChildren(depth: number) {\n while (this.traversalChildrenByDepth.length <= depth)\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\n\n return this.traversalChildrenByDepth[depth];\n }\n\n /** @internal */\n public doReprojectChildren(tile: Tile): boolean {\n if (!(tile instanceof RealityTile) || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\n return false;\n\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\n\n return this.cartesianRange.intersectsRange(tileRange);\n }\n\n /** @internal */\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\n if (!this.doReprojectChildren(parent)) {\n resolve(children);\n return;\n }\n\n const ecefToDb = expectDefined(this._ecefToDb); // Tested for undefined in doReprojectChildren\n const rootToDb = this.iModelTransform;\n const dbToEcef = expectDefined(ecefToDb.inverse());\n const reprojectChildren = new Array<ChildReprojection>();\n for (const child of children) {\n const realityChild = child as RealityTile;\n const childRange = rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\n const dbCenter = childRange.center;\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\n }\n if (reprojectChildren.length === 0)\n resolve(children);\n else {\n const requestProps = new Array<XYZProps>();\n\n for (const reprojection of reprojectChildren) {\n for (const dbPoint of reprojection.dbPoints) {\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\n if (carto)\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\n\n }\n }\n\n if (requestProps.length !== 4 * reprojectChildren.length)\n resolve(children);\n else {\n expectDefined(this._gcsConverter).getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\n\n const reprojectedCoords = response.iModelCoords;\n const dbToRoot = expectDefined(rootToDb.inverse());\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\n scratchPoint.setFromJSON(reprojectedXYZ);\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\n if (cartesianDistance < this.cartesianTransitionDistance)\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\n else\n return original;\n };\n\n let responseIndex = 0;\n for (const reprojection of reprojectChildren) {\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\n if (matrix !== undefined) {\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\n if (dbReprojection) {\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\n reprojection.child.reproject(rootReprojection);\n }\n }\n }\n }\n\n resolve(children);\n }).catch(() => {\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\n });\n }\n }\n }\n\n /** @internal */\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\n\n /** Scan the list of currently selected reality tiles, and fire the viewport's 'onMapLayerScaleRangeVisibilityChanged ' event\n * if any scale range visibility change is detected for one more map-layer definition.\n * @internal\n */\n public reportTileVisibility(_args: TileDrawArgs, _selected: RealityTile[]) { }\n\n /** @internal */\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\n this._lastSelected = BeTimePoint.now();\n const selected: RealityTile[] = [];\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\n const rootTile = this.rootTile;\n const debugControl = args.context.target.debugControl;\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\n\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\n\n const baseDepth = this.getBaseRealityDepth(args.context);\n\n if (IModelApp.tileAdmin.isPreloadingAllowed && 0 === context.missing.length) {\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\n\n if (!freezeTiles)\n rootTile.preloadProtectedTiles(args, context);\n }\n\n if (!freezeTiles)\n for (const tile of context.missing) {\n const loadableTile = tile.loadableTile;\n\n loadableTile.markUsed(args);\n args.insertMissing(loadableTile);\n }\n\n if (debugControl && debugControl.logRealityTiles) {\n this.logTiles(\"Selected: \", selected.values());\n const preloaded = [];\n for (const tile of context.preloaded)\n preloaded.push(tile);\n\n this.logTiles(\"Preloaded: \", preloaded.values());\n this.logTiles(\"Missing: \", context.missing.values());\n\n const imageryTiles: RealityTile[] = [];\n for (const selectedTile of selected) {\n if (selectedTile instanceof MapTile) {\n const selectedImageryTiles = (selectedTile).imageryTiles;\n if (selectedImageryTiles)\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\n }\n }\n if (imageryTiles.length)\n this.logTiles(\"Imagery:\", imageryTiles.values());\n }\n\n this.reportTileVisibility(args, selected);\n\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles, args.touchedTiles);\n return selected;\n }\n\n /** @internal */\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\n let depthString = \"\";\n let min = 10000, max = -10000;\n let count = 0;\n const depthMap = new Map<number, number>();\n for (const tile of tiles) {\n count++;\n const depth = tile.depth;\n min = Math.min(min, tile.depth);\n max = Math.max(max, tile.depth);\n const found = depthMap.get(depth);\n depthMap.set(depth, found === undefined ? 1 : found + 1);\n }\n\n depthMap.forEach((value, key) => depthString += `${key}(x${value}), `);\n // eslint-disable-next-line no-console\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\n }\n}\n"]}