@itwin/core-frontend 5.2.0-dev.5 → 5.2.0-dev.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/BackgroundMapGeometry.js +13 -13
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +2 -2
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
- package/lib/cjs/CheckpointConnection.js +3 -3
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/ContextRealityModelState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +7 -6
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
- package/lib/cjs/EmphasizeElements.js +3 -1
- package/lib/cjs/EmphasizeElements.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js +4 -0
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
- package/lib/cjs/FrustumAnimator.js +3 -2
- package/lib/cjs/FrustumAnimator.js.map +1 -1
- package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
- package/lib/cjs/GlobeAnimator.js +7 -6
- package/lib/cjs/GlobeAnimator.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +12 -7
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +2 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +8 -9
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
- package/lib/cjs/LinePlaneIntersect.js +2 -0
- package/lib/cjs/LinePlaneIntersect.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js +2 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/Marker.d.ts.map +1 -1
- package/lib/cjs/Marker.js +4 -3
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +2 -2
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +5 -4
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
- package/lib/cjs/NativeAppLogger.js +1 -0
- package/lib/cjs/NativeAppLogger.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js +3 -3
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/SelectionSet.d.ts.map +1 -1
- package/lib/cjs/SelectionSet.js +1 -0
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +5 -5
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SpatialViewState.d.ts.map +1 -1
- package/lib/cjs/SpatialViewState.js +1 -1
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/Sprites.js +2 -2
- package/lib/cjs/Sprites.js.map +1 -1
- package/lib/cjs/TentativePoint.d.ts.map +1 -1
- package/lib/cjs/TentativePoint.js +10 -9
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/ViewCreator2d.js +1 -1
- package/lib/cjs/ViewCreator2d.js.map +1 -1
- package/lib/cjs/ViewCreator3d.js +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewPose.d.ts.map +1 -1
- package/lib/cjs/ViewPose.js +4 -1
- package/lib/cjs/ViewPose.js.map +1 -1
- package/lib/cjs/ViewState.d.ts.map +1 -1
- package/lib/cjs/ViewState.js +17 -12
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/ViewingSpace.d.ts.map +1 -1
- package/lib/cjs/ViewingSpace.js +2 -0
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +17 -10
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
- package/lib/cjs/common/ImageUtil.js +2 -1
- package/lib/cjs/common/ImageUtil.js.map +1 -1
- package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
- package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
- package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
- package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
- package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
- package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
- package/lib/cjs/extension/ExtensionAdmin.js +2 -2
- package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
- package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
- package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
- package/lib/cjs/internal/ScriptUtils.js +1 -0
- package/lib/cjs/internal/ScriptUtils.js.map +1 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
- package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
- package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
- package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
- package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
- package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
- package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
- package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Contours.js +3 -3
- package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/EDL.js +18 -18
- package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
- package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
- package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
- package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
- package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
- package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js +7 -7
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
- package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
- package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +115 -85
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
- package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/System.js +1 -1
- package/lib/cjs/internal/render/webgl/System.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +10 -7
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Texture.js +10 -8
- package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
- package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
- package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
- package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
- package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
- package/lib/cjs/internal/tile/LRUTileList.js +4 -0
- package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
- package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
- package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
- package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
- package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
- package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
- package/lib/cjs/internal/tile/TileUserSet.js +4 -0
- package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
- package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
- package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
- package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
- package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js +5 -3
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +5 -2
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +54 -16
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +2 -2
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +5 -5
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -1
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +9 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +10 -8
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +8 -7
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTilingScheme.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTilingScheme.js +2 -1
- package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
- package/lib/cjs/tools/Tool.js +1 -1
- package/lib/cjs/tools/Tool.js.map +1 -1
- package/lib/esm/BackgroundMapGeometry.js +14 -14
- package/lib/esm/BackgroundMapGeometry.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js +2 -2
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/CheckpointConnection.d.ts.map +1 -1
- package/lib/esm/CheckpointConnection.js +4 -4
- package/lib/esm/CheckpointConnection.js.map +1 -1
- package/lib/esm/ContextRealityModelState.js.map +1 -1
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +8 -7
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/EmphasizeElements.d.ts.map +1 -1
- package/lib/esm/EmphasizeElements.js +3 -1
- package/lib/esm/EmphasizeElements.js.map +1 -1
- package/lib/esm/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/esm/EnvironmentDecorations.js +4 -0
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- package/lib/esm/internal/render/webgl/EDL.js +19 -19
- package/lib/esm/internal/render/webgl/EDL.js.map +1 -1
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- package/lib/esm/internal/render/webgl/RenderBuffer.js +3 -3
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- package/lib/esm/internal/render/webgl/SceneCompositor.js +116 -86
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- package/lib/esm/internal/render/webgl/ScratchDrawParams.js +11 -10
- package/lib/esm/internal/render/webgl/ScratchDrawParams.js.map +1 -1
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- package/lib/esm/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
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- package/lib/esm/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
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- package/lib/esm/internal/render/webgl/glsl/PlanarGrid.js +4 -3
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- package/lib/esm/internal/render/webgl/glsl/Surface.js +11 -11
- package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
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- package/lib/esm/internal/tile/LRUTileList.js +4 -0
- package/lib/esm/internal/tile/LRUTileList.js.map +1 -1
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- package/lib/esm/internal/tile/RealityModelTileTree.js +4 -4
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.js +3 -0
- package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/internal/tile/ThreeDTileFormatInterpreter.js +4 -4
- package/lib/esm/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/esm/internal/tile/TileUserSet.d.ts.map +1 -1
- package/lib/esm/internal/tile/TileUserSet.js +4 -0
- package/lib/esm/internal/tile/TileUserSet.js.map +1 -1
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- package/lib/esm/internal/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ArcGisUtilities.js +4 -0
- package/lib/esm/internal/tile/map/ArcGisUtilities.js.map +1 -1
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- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js +3 -3
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +2 -2
- package/lib/esm/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/MapTileAvailability.js +6 -3
- package/lib/esm/internal/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/esm/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/WmtsCapabilities.js +3 -2
- package/lib/esm/internal/tile/map/WmtsCapabilities.js.map +1 -1
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- package/lib/esm/properties/FormattedQuantityDescription.js +2 -0
- package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.js +5 -3
- package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
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- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +55 -17
- package/lib/esm/tile/GltfReader.js.map +1 -1
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- package/lib/esm/tile/RealityTile.js +3 -3
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +6 -6
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -1
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +2 -2
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
- package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +10 -2
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTile.js +11 -9
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +9 -8
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTilingScheme.js +2 -1
- package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
- package/lib/esm/tools/Tool.js +2 -2
- package/lib/esm/tools/Tool.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +20 -20
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this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([textures.depthAndOrder], depth);
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this.contours = FrameBuffer_1.FrameBuffer.create([textures.contours], depth);
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this.hilite = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
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this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
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this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.depthAndOrder)], depth);
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this.contours = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.contours)], depth);
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|
+
if (undefined === textures.volClassBlend || undefined === textures.volClassBlendMsBuff) {
|
|
367
|
+
throw new Error("Volume classifier blend texture is not defined.");
|
|
368
|
+
}
|
|
366
369
|
if (undefined !== depthMS) { // if multisampling use the multisampled depth everywhere
|
|
367
370
|
this.stencilSet = FrameBuffer_1.FrameBuffer.create([], depth, [], [], depthMS);
|
|
368
371
|
this.altZOnly = FrameBuffer_1.FrameBuffer.create([], volClassDepth, [], [], volClassDepthMS);
|
|
@@ -488,25 +491,25 @@ class Geometry {
|
|
|
488
491
|
}
|
|
489
492
|
init(textures) {
|
|
490
493
|
(0, core_bentley_1.assert)(undefined === this.composite);
|
|
491
|
-
this.composite = CachedGeometry_1.CompositeGeometry.createGeometry(textures.color
|
|
494
|
+
this.composite = CachedGeometry_1.CompositeGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.color?.getHandle()), (0, core_bentley_1.expectDefined)(textures.accumulation?.getHandle()), (0, core_bentley_1.expectDefined)(textures.revealage?.getHandle()), (0, core_bentley_1.expectDefined)(textures.hilite?.getHandle()));
|
|
492
495
|
if (undefined === this.composite)
|
|
493
496
|
return false;
|
|
494
497
|
(0, core_bentley_1.assert)(undefined === this.copyPickBuffers);
|
|
495
|
-
this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry(textures.featureId
|
|
498
|
+
this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.featureId?.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder?.getHandle()));
|
|
496
499
|
this.clearTranslucent = CachedGeometry_1.ViewportQuadGeometry.create(16 /* TechniqueId.OITClearTranslucent */);
|
|
497
500
|
this.clearPickAndColor = CachedGeometry_1.ViewportQuadGeometry.create(21 /* TechniqueId.ClearPickAndColor */);
|
|
498
501
|
return undefined !== this.copyPickBuffers && undefined !== this.clearTranslucent && undefined !== this.clearPickAndColor;
|
|
499
502
|
}
|
|
500
503
|
enableOcclusion(textures, depth) {
|
|
501
504
|
(0, core_bentley_1.assert)(undefined !== textures.occlusion && undefined !== textures.occlusionBlur && undefined !== textures.depthAndOrder && undefined !== textures.occlusionBlur);
|
|
502
|
-
this.composite.occlusion = textures.occlusion.getHandle();
|
|
503
|
-
this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry(textures.depthAndOrder.getHandle(), depth.getHandle());
|
|
504
|
-
this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusion.getHandle(), textures.depthAndOrder.getHandle(), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
|
|
505
|
+
(0, core_bentley_1.expectDefined)(this.composite).occlusion = textures.occlusion.getHandle();
|
|
506
|
+
this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), (0, core_bentley_1.expectDefined)(depth.getHandle()));
|
|
507
|
+
this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusion.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
|
|
505
508
|
const depthAndOrderHidden = (undefined === textures.depthAndOrderHidden ? textures.revealage?.getHandle() : textures.depthAndOrderHidden.getHandle());
|
|
506
|
-
this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusionBlur.getHandle(), textures.depthAndOrder.getHandle(), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
|
|
509
|
+
this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusionBlur.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
|
|
507
510
|
}
|
|
508
511
|
disableOcclusion() {
|
|
509
|
-
this.composite.occlusion = undefined;
|
|
512
|
+
(0, core_bentley_1.expectDefined)(this.composite).occlusion = undefined;
|
|
510
513
|
this.occlusion = (0, core_bentley_1.dispose)(this.occlusion);
|
|
511
514
|
this.occlusionXBlur = (0, core_bentley_1.dispose)(this.occlusionXBlur);
|
|
512
515
|
this.occlusionYBlur = (0, core_bentley_1.dispose)(this.occlusionYBlur);
|
|
@@ -514,9 +517,9 @@ class Geometry {
|
|
|
514
517
|
enableVolumeClassifier(textures, depth) {
|
|
515
518
|
(0, core_bentley_1.assert)(undefined === this.volClassColorStencil && undefined === this.volClassCopyZ && undefined === this.volClassSetBlend && undefined === this.volClassBlend);
|
|
516
519
|
this.volClassColorStencil = CachedGeometry_1.ViewportQuadGeometry.create(20 /* TechniqueId.VolClassColorUsingStencil */);
|
|
517
|
-
this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(depth.getHandle(), 31 /* TechniqueId.VolClassCopyZ */);
|
|
518
|
-
this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry(depth.getHandle());
|
|
519
|
-
this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(textures.volClassBlend
|
|
520
|
+
this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()), 31 /* TechniqueId.VolClassCopyZ */);
|
|
521
|
+
this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()));
|
|
522
|
+
this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.volClassBlend?.getHandle()), 33 /* TechniqueId.VolClassBlend */);
|
|
520
523
|
return undefined !== this.volClassColorStencil && undefined !== this.volClassCopyZ && undefined !== this.volClassSetBlend && undefined !== this.volClassBlend;
|
|
521
524
|
}
|
|
522
525
|
disableVolumeClassifier() {
|
|
@@ -801,7 +804,7 @@ class Compositor extends SceneCompositor {
|
|
|
801
804
|
forceBufferChange() { this._width = this._height = -1; }
|
|
802
805
|
get featureIds() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 0 : 1); }
|
|
803
806
|
get depthAndOrder() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 1 : 2); }
|
|
804
|
-
get _samplerFbo() { return this._readPickDataFromPingPong ? this._fbos.pingPong : this._fbos.opaqueAll; }
|
|
807
|
+
get _samplerFbo() { return this._readPickDataFromPingPong ? (0, core_bentley_1.expectDefined)(this._fbos.pingPong) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll); }
|
|
805
808
|
getSamplerTexture(index) { return this._samplerFbo.getColor(index); }
|
|
806
809
|
drawPrimitive(primitive, exec, outputsToPick) {
|
|
807
810
|
if ((outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.NonPickable) ||
|
|
@@ -809,14 +812,14 @@ class Compositor extends SceneCompositor {
|
|
|
809
812
|
primitive.draw(exec);
|
|
810
813
|
}
|
|
811
814
|
clearOpaque(needComposite) {
|
|
812
|
-
const fbo = needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll;
|
|
815
|
+
const fbo = needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll);
|
|
813
816
|
const system = System_1.System.instance;
|
|
814
817
|
system.frameBufferStack.execute(fbo, true, this.useMsBuffers, () => {
|
|
815
818
|
// Clear pick data buffers to 0's and color buffer to background color
|
|
816
819
|
// (0,0,0,0) in elementID0 and ElementID1 buffers indicates invalid element id
|
|
817
820
|
// (0,0,0,0) in DepthAndOrder buffer indicates render order 0 and encoded depth of 0 (= far plane)
|
|
818
821
|
system.applyRenderState(this._noDepthMaskRenderState);
|
|
819
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearPickAndColor);
|
|
822
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearPickAndColor));
|
|
820
823
|
this.target.techniques.draw(params);
|
|
821
824
|
// Clear depth buffer
|
|
822
825
|
system.applyRenderState(RenderState_1.RenderState.defaults); // depthMask == true.
|
|
@@ -825,7 +828,7 @@ class Compositor extends SceneCompositor {
|
|
|
825
828
|
});
|
|
826
829
|
}
|
|
827
830
|
renderLayers(commands, needComposite, pass) {
|
|
828
|
-
const fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
|
|
831
|
+
const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
|
|
829
832
|
const useMsBuffers = 1 /* RenderPass.OpaqueLayers */ === pass && fbo.isMultisampled && this.useMsBuffers;
|
|
830
833
|
this._readPickDataFromPingPong = !useMsBuffers;
|
|
831
834
|
System_1.System.instance.frameBufferStack.execute(fbo, true, useMsBuffers, () => {
|
|
@@ -841,7 +844,7 @@ class Compositor extends SceneCompositor {
|
|
|
841
844
|
const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
|
|
842
845
|
const fbStack = System_1.System.instance.frameBufferStack;
|
|
843
846
|
// Output the first 2 passes to color and pick data buffers. (All 3 in the case of rendering for readPixels() or ambient occlusion).
|
|
844
|
-
let fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
|
|
847
|
+
let fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
|
|
845
848
|
const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
|
|
846
849
|
this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
|
|
847
850
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
@@ -857,7 +860,7 @@ class Compositor extends SceneCompositor {
|
|
|
857
860
|
this._readPickDataFromPingPong = false;
|
|
858
861
|
// The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
|
|
859
862
|
if (!renderForReadPixels) {
|
|
860
|
-
fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
|
|
863
|
+
fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
|
|
861
864
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
862
865
|
this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
|
|
863
866
|
this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
|
|
@@ -871,7 +874,7 @@ class Compositor extends SceneCompositor {
|
|
|
871
874
|
const fbStack = System_1.System.instance.frameBufferStack;
|
|
872
875
|
const haveHiddenEdges = 0 !== commands.getCommands(9 /* RenderPass.HiddenEdge */).length;
|
|
873
876
|
// Output the linear, planar, and pickable surfaces to color and pick data buffers.
|
|
874
|
-
let fbo = this._fbos.opaqueAndCompositeAll;
|
|
877
|
+
let fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll);
|
|
875
878
|
const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
|
|
876
879
|
this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
|
|
877
880
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
@@ -885,7 +888,7 @@ class Compositor extends SceneCompositor {
|
|
|
885
888
|
});
|
|
886
889
|
this._readPickDataFromPingPong = false;
|
|
887
890
|
// Output the non-pickable surfaces and hidden edges to just the color buffer.
|
|
888
|
-
fbo = this._fbos.opaqueAndCompositeColor;
|
|
891
|
+
fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor);
|
|
889
892
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
890
893
|
this._primitiveDrawState = PrimitiveDrawState.NonPickable;
|
|
891
894
|
this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
|
|
@@ -902,16 +905,16 @@ class Compositor extends SceneCompositor {
|
|
|
902
905
|
// If multisampling then we will use the accumulation texture for featureIDs and a special texture for depthAndOrder since the revealage texture is not the right type for multisampling.
|
|
903
906
|
// First we will need to copy what's in the pick buffers so far into the hidden pick buffers.
|
|
904
907
|
System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
|
|
905
|
-
fbo = (useMsBuffers ? this._fbos.pingPongMS : this._fbos.pingPong);
|
|
908
|
+
fbo = (useMsBuffers ? (0, core_bentley_1.expectDefined)(this._fbos.pingPongMS) : (0, core_bentley_1.expectDefined)(this._fbos.pingPong));
|
|
906
909
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
907
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
|
|
910
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
|
|
908
911
|
this.target.techniques.draw(params);
|
|
909
912
|
});
|
|
910
913
|
if (useMsBuffers)
|
|
911
914
|
fbo.blitMsBuffersToTextures(false, 1); // only want to blit the depth/order target
|
|
912
915
|
// Now draw the hidden edges, using an fbo which places their depth/order into the hidden pick buffers.
|
|
913
916
|
// Since we are not writing to the actual pick buffers we let this._readPickDataFromPingPong remain false.
|
|
914
|
-
fbo = this._fbos.opaqueAndCompositeAllHidden;
|
|
917
|
+
fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAllHidden);
|
|
915
918
|
this._primitiveDrawState = PrimitiveDrawState.Pickable;
|
|
916
919
|
fbStack.execute(fbo, true, useMsBuffers, () => {
|
|
917
920
|
this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
|
|
@@ -957,7 +960,7 @@ class Compositor extends SceneCompositor {
|
|
|
957
960
|
}
|
|
958
961
|
}
|
|
959
962
|
const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
|
|
960
|
-
const fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
|
|
963
|
+
const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
|
|
961
964
|
const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
|
|
962
965
|
const system = System_1.System.instance;
|
|
963
966
|
const fbStack = system.frameBufferStack;
|
|
@@ -1028,21 +1031,21 @@ class Compositor extends SceneCompositor {
|
|
|
1028
1031
|
const fbStack = System_1.System.instance.frameBufferStack;
|
|
1029
1032
|
if (renderForReadPixels || needAO) {
|
|
1030
1033
|
this._readPickDataFromPingPong = true;
|
|
1031
|
-
fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll, true, this.useMsBuffers, () => {
|
|
1034
|
+
fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll), true, this.useMsBuffers, () => {
|
|
1032
1035
|
this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, true, 20 /* RenderPass.VolumeClassifiedRealityData */);
|
|
1033
1036
|
});
|
|
1034
1037
|
}
|
|
1035
1038
|
else {
|
|
1036
1039
|
this._readPickDataFromPingPong = false;
|
|
1037
|
-
fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor, true, this.useMsBuffers, () => {
|
|
1040
|
+
fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
|
|
1038
1041
|
this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false, 20 /* RenderPass.VolumeClassifiedRealityData */);
|
|
1039
1042
|
});
|
|
1040
1043
|
}
|
|
1041
1044
|
}
|
|
1042
1045
|
renderIndexedClassifierForReadPixels(cmds, state, renderForIntersectingVolumes, needComposite) {
|
|
1043
1046
|
this._readPickDataFromPingPong = true;
|
|
1044
|
-
const fbo = (renderForIntersectingVolumes ? (needComposite ? this._fbos.idsAndZComposite : this._fbos.idsAndZ)
|
|
1045
|
-
: (needComposite ? this._fbos.idsAndAltZComposite : this._fbos.idsAndAltZ));
|
|
1047
|
+
const fbo = (renderForIntersectingVolumes ? (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndZ))
|
|
1048
|
+
: (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZ)));
|
|
1046
1049
|
System_1.System.instance.frameBufferStack.execute(fbo, true, false, () => {
|
|
1047
1050
|
System_1.System.instance.applyRenderState(state);
|
|
1048
1051
|
this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
|
|
@@ -1051,29 +1054,29 @@ class Compositor extends SceneCompositor {
|
|
|
1051
1054
|
}
|
|
1052
1055
|
clearTranslucent() {
|
|
1053
1056
|
System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
|
|
1054
|
-
System_1.System.instance.frameBufferStack.execute(this._fbos.clearTranslucent, true, false, () => {
|
|
1055
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearTranslucent);
|
|
1057
|
+
System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.clearTranslucent), true, false, () => {
|
|
1058
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearTranslucent));
|
|
1056
1059
|
this.target.techniques.draw(params);
|
|
1057
1060
|
});
|
|
1058
1061
|
}
|
|
1059
1062
|
renderTranslucent(commands) {
|
|
1060
|
-
System_1.System.instance.frameBufferStack.execute(this._fbos.translucent, true, false, () => {
|
|
1063
|
+
System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.translucent), true, false, () => {
|
|
1061
1064
|
this.drawPass(commands, 8 /* RenderPass.Translucent */);
|
|
1062
1065
|
});
|
|
1063
1066
|
}
|
|
1064
1067
|
getBackgroundFbo(needComposite) {
|
|
1065
|
-
return needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor;
|
|
1068
|
+
return needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor);
|
|
1066
1069
|
}
|
|
1067
1070
|
pingPong() {
|
|
1068
|
-
if (this._fbos.opaqueAll.isMultisampled && this.useMsBuffers) {
|
|
1071
|
+
if ((0, core_bentley_1.expectDefined)(this._fbos.opaqueAll).isMultisampled && this.useMsBuffers) {
|
|
1069
1072
|
// If we are multisampling we can just blit the FeatureId and DepthAndOrder MS buffers to their textures.
|
|
1070
|
-
this._fbos.opaqueAll
|
|
1071
|
-
this._fbos.opaqueAll
|
|
1073
|
+
this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 1);
|
|
1074
|
+
this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 2);
|
|
1072
1075
|
}
|
|
1073
1076
|
else {
|
|
1074
1077
|
System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
|
|
1075
|
-
System_1.System.instance.frameBufferStack.execute(this._fbos.pingPong, true, this.useMsBuffers, () => {
|
|
1076
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
|
|
1078
|
+
System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.pingPong), true, this.useMsBuffers, () => {
|
|
1079
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
|
|
1077
1080
|
this.target.techniques.draw(params);
|
|
1078
1081
|
});
|
|
1079
1082
|
}
|
|
@@ -1090,29 +1093,29 @@ class Compositor extends SceneCompositor {
|
|
|
1090
1093
|
renderAmbientOcclusion() {
|
|
1091
1094
|
const system = System_1.System.instance;
|
|
1092
1095
|
// Render unblurred ambient occlusion based on depth buffer
|
|
1093
|
-
let fbo = this._fbos.occlusion;
|
|
1096
|
+
let fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
|
|
1094
1097
|
this.target.beginPerfMetricRecord("Compute AO");
|
|
1095
1098
|
system.frameBufferStack.execute(fbo, true, false, () => {
|
|
1096
1099
|
System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
|
|
1097
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusion);
|
|
1100
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusion));
|
|
1098
1101
|
this.target.techniques.draw(params);
|
|
1099
1102
|
});
|
|
1100
1103
|
this.target.endPerfMetricRecord();
|
|
1101
1104
|
// Render the X-blurred ambient occlusion based on unblurred ambient occlusion
|
|
1102
|
-
fbo = this._fbos.occlusionBlur;
|
|
1105
|
+
fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusionBlur);
|
|
1103
1106
|
this.target.beginPerfMetricRecord("Blur AO X");
|
|
1104
1107
|
system.frameBufferStack.execute(fbo, true, false, () => {
|
|
1105
1108
|
System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
|
|
1106
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionXBlur);
|
|
1109
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionXBlur));
|
|
1107
1110
|
this.target.techniques.draw(params);
|
|
1108
1111
|
});
|
|
1109
1112
|
this.target.endPerfMetricRecord();
|
|
1110
1113
|
// Render the Y-blurred ambient occlusion based on X-blurred ambient occlusion (render into original occlusion framebuffer)
|
|
1111
|
-
fbo = this._fbos.occlusion;
|
|
1114
|
+
fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
|
|
1112
1115
|
this.target.beginPerfMetricRecord("Blur AO Y");
|
|
1113
1116
|
system.frameBufferStack.execute(fbo, true, false, () => {
|
|
1114
1117
|
System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
|
|
1115
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionYBlur);
|
|
1118
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionYBlur));
|
|
1116
1119
|
this.target.techniques.draw(params);
|
|
1117
1120
|
});
|
|
1118
1121
|
this.target.endPerfMetricRecord();
|
|
@@ -1214,11 +1217,11 @@ class Compositor extends SceneCompositor {
|
|
|
1214
1217
|
(0, core_bentley_1.assert)(false, "Failed to initialize occlusion textures");
|
|
1215
1218
|
return false;
|
|
1216
1219
|
}
|
|
1217
|
-
if (!this._fbos.enableOcclusion(this._textures, this._depth, this._depthMS)) {
|
|
1220
|
+
if (!this._fbos.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._depthMS)) {
|
|
1218
1221
|
(0, core_bentley_1.assert)(false, "Failed to initialize occlusion frame buffers");
|
|
1219
1222
|
return false;
|
|
1220
1223
|
}
|
|
1221
|
-
this._geom.enableOcclusion(this._textures, this._depth);
|
|
1224
|
+
this._geom.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth));
|
|
1222
1225
|
}
|
|
1223
1226
|
else {
|
|
1224
1227
|
this._geom.disableOcclusion();
|
|
@@ -1236,9 +1239,9 @@ class Compositor extends SceneCompositor {
|
|
|
1236
1239
|
return false;
|
|
1237
1240
|
if (!this._textures.enableVolumeClassifier(width, height, this._antialiasSamples))
|
|
1238
1241
|
return false;
|
|
1239
|
-
if (!this._geom.enableVolumeClassifier(this._textures, this._depth))
|
|
1242
|
+
if (!this._geom.enableVolumeClassifier(this._textures, (0, core_bentley_1.expectDefined)(this._depth)))
|
|
1240
1243
|
return false;
|
|
1241
|
-
this.enableVolumeClassifierFbos(this._textures, this._depth, this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
|
|
1244
|
+
this.enableVolumeClassifierFbos(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
|
|
1242
1245
|
this._haveVolumeClassifier = true;
|
|
1243
1246
|
}
|
|
1244
1247
|
else {
|
|
@@ -1319,7 +1322,7 @@ class Compositor extends SceneCompositor {
|
|
|
1319
1322
|
this.renderLayers(commands, needComposite, 7 /* RenderPass.TranslucentLayers */);
|
|
1320
1323
|
this.target.endPerfMetricRecord();
|
|
1321
1324
|
if (needComposite) {
|
|
1322
|
-
this._geom.composite.update(compositeFlags);
|
|
1325
|
+
(0, core_bentley_1.expectDefined)(this._geom.composite).update(compositeFlags);
|
|
1323
1326
|
this.target.beginPerfMetricRecord("Render Translucent");
|
|
1324
1327
|
this.clearTranslucent();
|
|
1325
1328
|
this.renderTranslucent(commands);
|
|
@@ -1397,7 +1400,7 @@ class Compositor extends SceneCompositor {
|
|
|
1397
1400
|
// (If *only* overlays exist, then clearOpaque() above already took care of this).
|
|
1398
1401
|
if (haveRenderCommands) {
|
|
1399
1402
|
const system = System_1.System.instance;
|
|
1400
|
-
system.frameBufferStack.execute(this._fbos.opaqueColor, true, this.useMsBuffers, () => {
|
|
1403
|
+
system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
|
|
1401
1404
|
system.applyRenderState(RenderState_1.RenderState.defaults);
|
|
1402
1405
|
system.context.clearDepth(1.0);
|
|
1403
1406
|
system.context.clear(GL_1.GL.BufferBit.Depth);
|
|
@@ -1674,14 +1677,14 @@ class Compositor extends SceneCompositor {
|
|
|
1674
1677
|
}
|
|
1675
1678
|
renderIndexedVolumeClassifier(cmdsByIndex, needComposite) {
|
|
1676
1679
|
// Set the stencil for the given classifier stencil volume.
|
|
1677
|
-
System_1.System.instance.frameBufferStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
|
|
1678
|
-
this.target.pushState(this._vcBranchState);
|
|
1679
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1680
|
+
System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, this.useMsBuffers, () => {
|
|
1681
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1682
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1680
1683
|
this.target.techniques.executeForIndexedClassifier(this.target, cmdsByIndex, 6 /* RenderPass.Classification */);
|
|
1681
1684
|
this.target.popBranch();
|
|
1682
1685
|
});
|
|
1683
1686
|
// Process the stencil for the pick data.
|
|
1684
|
-
this.renderIndexedClassifierForReadPixels(cmdsByIndex, this._vcPickDataRenderState, true, needComposite);
|
|
1687
|
+
this.renderIndexedClassifierForReadPixels(cmdsByIndex, (0, core_bentley_1.expectDefined)(this._vcPickDataRenderState), true, needComposite);
|
|
1685
1688
|
}
|
|
1686
1689
|
renderVolumeClassification(commands, compositeFlags, renderForReadPixels) {
|
|
1687
1690
|
// Sometimes we need to render the classifier stencil volumes one at a time, if so draw them from the cmdsByIndex list
|
|
@@ -1719,8 +1722,8 @@ class Compositor extends SceneCompositor {
|
|
|
1719
1722
|
this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
|
|
1720
1723
|
}
|
|
1721
1724
|
else {
|
|
1722
|
-
this.target.pushState(this._vcBranchState);
|
|
1723
|
-
System_1.System.instance.applyRenderState(this._vcDebugRenderState);
|
|
1725
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1726
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcDebugRenderState));
|
|
1724
1727
|
this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
|
|
1725
1728
|
this.target.popBranch();
|
|
1726
1729
|
}
|
|
@@ -1748,7 +1751,7 @@ class Compositor extends SceneCompositor {
|
|
|
1748
1751
|
const needAltZ = (doColorByElement && !doColorByElementForIntersectingVolumes) || needOutsideDraw;
|
|
1749
1752
|
let zOnlyFbo = this._fbos.stencilSet;
|
|
1750
1753
|
let volClassBlendFbo = this._fbos.volClassCreateBlend;
|
|
1751
|
-
let volClassBlendReadZTexture = this._vcAltDepthStencil
|
|
1754
|
+
let volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle());
|
|
1752
1755
|
let volClassBlendReadZTextureFbo = this._fbos.altZOnly;
|
|
1753
1756
|
if (!needAltZ) {
|
|
1754
1757
|
// Initialize the blend texture and the stencil.
|
|
@@ -1765,15 +1768,15 @@ class Compositor extends SceneCompositor {
|
|
|
1765
1768
|
zOnlyFbo = this._fbos.altZOnly;
|
|
1766
1769
|
volClassBlendFbo = this._fbos.volClassCreateBlendAltZ;
|
|
1767
1770
|
(0, core_bentley_1.assert)(undefined !== volClassBlendFbo);
|
|
1768
|
-
volClassBlendReadZTexture = this._depth
|
|
1771
|
+
volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._depth?.getHandle());
|
|
1769
1772
|
volClassBlendReadZTextureFbo = this._fbos.stencilSet;
|
|
1770
1773
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1771
1774
|
volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1772
1775
|
// Copy the current Z into the Alt-Z. At the same time go ahead and clear the stencil and the blend texture.
|
|
1773
1776
|
fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
|
|
1774
1777
|
this.target.pushState(this.target.decorationsState);
|
|
1775
|
-
System_1.System.instance.applyRenderState(this._vcCopyZRenderState);
|
|
1776
|
-
this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.volClassCopyZ)); // This method uses the EXT_frag_depth extension
|
|
1778
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcCopyZRenderState));
|
|
1779
|
+
this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.volClassCopyZ))); // This method uses the EXT_frag_depth extension
|
|
1777
1780
|
System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Zero, undefined);
|
|
1778
1781
|
this.target.popBranch();
|
|
1779
1782
|
});
|
|
@@ -1781,26 +1784,29 @@ class Compositor extends SceneCompositor {
|
|
|
1781
1784
|
if (renderForReadPixels) {
|
|
1782
1785
|
// Set the stencil for all of the classifier volumes.
|
|
1783
1786
|
System_1.System.instance.frameBufferStack.execute(this._fbos.altZOnly, false, this.useMsBuffers, () => {
|
|
1784
|
-
this.target.pushState(this._vcBranchState);
|
|
1785
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1787
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1788
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1786
1789
|
this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
|
|
1787
1790
|
// After we create the stencil we need to clear the Z for the next step (so also must turn on z writing temporarily).
|
|
1788
|
-
this._vcSetStencilRenderState.flags.depthMask = true;
|
|
1789
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1791
|
+
(0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = true;
|
|
1792
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1790
1793
|
System_1.System.instance.context.clearDepth(1.0);
|
|
1791
1794
|
System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
|
|
1792
|
-
this._vcSetStencilRenderState.flags.depthMask = false;
|
|
1795
|
+
(0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = false;
|
|
1793
1796
|
this.target.popBranch();
|
|
1794
1797
|
System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
|
|
1795
1798
|
System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Five, undefined);
|
|
1796
1799
|
});
|
|
1800
|
+
if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
|
|
1801
|
+
throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
|
|
1802
|
+
}
|
|
1797
1803
|
this.target.pushState(this._vcBranchState);
|
|
1798
1804
|
this._vcColorRenderState.flags.depthTest = true;
|
|
1799
1805
|
this._vcColorRenderState.flags.depthMask = true;
|
|
1800
1806
|
this._vcColorRenderState.flags.cull = true;
|
|
1801
1807
|
this._vcColorRenderState.flags.blend = false;
|
|
1802
1808
|
this.setAllStencilOps(this._vcColorRenderState, GL_1.GL.StencilOperation.Keep); // don't clear the stencil so that all classifiers behind reality mesh will still draw
|
|
1803
|
-
this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ
|
|
1809
|
+
this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
|
|
1804
1810
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1805
1811
|
this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1806
1812
|
this.renderIndexedClassifierForReadPixels(cmds, this._vcColorRenderState, false, needComposite);
|
|
@@ -1820,8 +1826,8 @@ class Compositor extends SceneCompositor {
|
|
|
1820
1826
|
// Set the stencil using all of the volume classifiers. This will be used to do the outside and/or the inside if they need to be done.
|
|
1821
1827
|
// If we are not modifying the outside and the inside is using color-by-element for intersecting volumes, then the stencil will get set later.
|
|
1822
1828
|
fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
|
|
1823
|
-
this.target.pushState(this._vcBranchState);
|
|
1824
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1829
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1830
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1825
1831
|
this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
|
|
1826
1832
|
this.target.popBranch();
|
|
1827
1833
|
System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
|
|
@@ -1832,6 +1838,9 @@ class Compositor extends SceneCompositor {
|
|
|
1832
1838
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1833
1839
|
volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1834
1840
|
fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
|
|
1841
|
+
if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
|
|
1842
|
+
throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
|
|
1843
|
+
}
|
|
1835
1844
|
this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Outside;
|
|
1836
1845
|
this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
|
|
1837
1846
|
this.target.pushState(this.target.decorationsState);
|
|
@@ -1858,6 +1867,9 @@ class Compositor extends SceneCompositor {
|
|
|
1858
1867
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1859
1868
|
volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1860
1869
|
fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
|
|
1870
|
+
if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
|
|
1871
|
+
throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
|
|
1872
|
+
}
|
|
1861
1873
|
this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Inside;
|
|
1862
1874
|
this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
|
|
1863
1875
|
this.target.pushState(this.target.decorationsState);
|
|
@@ -1876,13 +1888,16 @@ class Compositor extends SceneCompositor {
|
|
|
1876
1888
|
const nxtCmds = cmdsByIndex.slice(i, i + numCmdsPerClassifier);
|
|
1877
1889
|
// Set the stencil for this one classifier.
|
|
1878
1890
|
fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
|
|
1879
|
-
this.target.pushState(this._vcBranchState);
|
|
1880
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1891
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1892
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1881
1893
|
this.target.techniques.execute(this.target, nxtCmds, 6 /* RenderPass.Classification */);
|
|
1882
1894
|
this.target.popBranch();
|
|
1883
1895
|
});
|
|
1884
1896
|
// Process the stencil. Just render the volume normally (us opaque pass), but use blending to modify the source alpha that gets written to the blend texture.
|
|
1885
1897
|
fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
|
|
1898
|
+
if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
|
|
1899
|
+
throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
|
|
1900
|
+
}
|
|
1886
1901
|
this.target.pushState(this._vcBranchState);
|
|
1887
1902
|
this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, 0.35];
|
|
1888
1903
|
this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.Zero);
|
|
@@ -1899,6 +1914,9 @@ class Compositor extends SceneCompositor {
|
|
|
1899
1914
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1900
1915
|
this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1901
1916
|
fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
|
|
1917
|
+
if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
|
|
1918
|
+
throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
|
|
1919
|
+
}
|
|
1902
1920
|
// For coloring the inside by element color we will draw the inside using the the classifiers themselves.
|
|
1903
1921
|
// To do this we need to first clear our Alt-Z. The shader will then test and write Z and will discard
|
|
1904
1922
|
// anything that is in front of the reality model by reading the Z texture from the standard Z buffer (which has the reality mesh Z's in it).
|
|
@@ -1914,7 +1932,7 @@ class Compositor extends SceneCompositor {
|
|
|
1914
1932
|
System_1.System.instance.applyRenderState(this._vcColorRenderState);
|
|
1915
1933
|
System_1.System.instance.context.clearDepth(1.0);
|
|
1916
1934
|
System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
|
|
1917
|
-
this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ
|
|
1935
|
+
this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
|
|
1918
1936
|
this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
|
|
1919
1937
|
this.target.activeVolumeClassifierTexture = undefined;
|
|
1920
1938
|
this._vcColorRenderState.flags.depthTest = false;
|
|
@@ -1938,8 +1956,8 @@ class Compositor extends SceneCompositor {
|
|
|
1938
1956
|
if (!doColorByElement && cmdsSelected.length > 0 && insideFlags !== core_common_1.SpatialClassifierInsideDisplay.Hilite) { // assume selected ones are always hilited
|
|
1939
1957
|
// Set the stencil using just the hilited volume classifiers.
|
|
1940
1958
|
fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
|
|
1941
|
-
this.target.pushState(this._vcBranchState);
|
|
1942
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
1959
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
1960
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1943
1961
|
if (needAltZ) {
|
|
1944
1962
|
// If we are using the alternate Z then the stencil that goes with the original Z has not been cleared yet, so clear it here.
|
|
1945
1963
|
System_1.System.instance.context.clearStencil(0);
|
|
@@ -1950,9 +1968,15 @@ class Compositor extends SceneCompositor {
|
|
|
1950
1968
|
});
|
|
1951
1969
|
if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
|
|
1952
1970
|
this._fbos.altZOnly.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
|
|
1971
|
+
if (undefined === this._fbos.volClassCreateBlend) {
|
|
1972
|
+
throw new Error("this._fbos.volClassCreateBlend is undefined");
|
|
1973
|
+
}
|
|
1953
1974
|
fbStack.execute(this._fbos.volClassCreateBlend, false, this.useMsBuffers, () => {
|
|
1975
|
+
if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
|
|
1976
|
+
throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
|
|
1977
|
+
}
|
|
1954
1978
|
this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Selected;
|
|
1955
|
-
this._geom.volClassSetBlend.texture = this._vcAltDepthStencil
|
|
1979
|
+
this._geom.volClassSetBlend.texture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle()); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
|
|
1956
1980
|
this.target.pushState(this.target.decorationsState);
|
|
1957
1981
|
this._vcColorRenderState.flags.blend = false;
|
|
1958
1982
|
System_1.System.instance.applyRenderState(this._vcColorRenderState);
|
|
@@ -1968,6 +1992,9 @@ class Compositor extends SceneCompositor {
|
|
|
1968
1992
|
volClassBlendFbo.blitMsBuffersToTextures(false); // make sure the volClassBlend texture that we are about to read has been blitted
|
|
1969
1993
|
}
|
|
1970
1994
|
fbStack.execute(fboColorAndZ, false, this.useMsBuffers, () => {
|
|
1995
|
+
if (undefined === this._vcBlendRenderState || undefined === this._geom.volClassBlend) {
|
|
1996
|
+
throw new Error("this._vcBlendRenderState or this._geom.volClassBlend is undefined");
|
|
1997
|
+
}
|
|
1971
1998
|
this.target.pushState(this.target.decorationsState);
|
|
1972
1999
|
this._vcBlendRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.SrcAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.OneMinusSrcAlpha, GL_1.GL.BlendFactor.One);
|
|
1973
2000
|
System_1.System.instance.applyRenderState(this._vcBlendRenderState);
|
|
@@ -1982,13 +2009,16 @@ class Compositor extends SceneCompositor {
|
|
|
1982
2009
|
if (undefined !== flashedClassifierCmds && !doColorByElement) {
|
|
1983
2010
|
// Set the stencil for this one classifier.
|
|
1984
2011
|
fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
|
|
1985
|
-
this.target.pushState(this._vcBranchState);
|
|
1986
|
-
System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
|
|
2012
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
2013
|
+
System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
1987
2014
|
this.target.techniques.executeForIndexedClassifier(this.target, flashedClassifierCmds, 5 /* RenderPass.OpaqueGeneral */);
|
|
1988
2015
|
this.target.popBranch();
|
|
1989
2016
|
});
|
|
1990
2017
|
// Process the stencil to flash the contents.
|
|
1991
2018
|
fbStack.execute(fboColorAndZ, true, this.useMsBuffers, () => {
|
|
2019
|
+
if (undefined === this._vcColorRenderState || undefined === this._geom.volClassColorStencil) {
|
|
2020
|
+
throw new Error("this._vcColorRenderState or this._geom.volClassColorStencil is undefined");
|
|
2021
|
+
}
|
|
1992
2022
|
this.target.pushState(this.target.decorationsState);
|
|
1993
2023
|
this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, this.target.flashIntensity * 0.2];
|
|
1994
2024
|
this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.One);
|
|
@@ -2001,7 +2031,7 @@ class Compositor extends SceneCompositor {
|
|
|
2001
2031
|
}
|
|
2002
2032
|
renderHilite(commands) {
|
|
2003
2033
|
const system = System_1.System.instance;
|
|
2004
|
-
system.frameBufferStack.execute(this._fbos.hilite, true, false, () => {
|
|
2034
|
+
system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hilite), true, false, () => {
|
|
2005
2035
|
// Clear the hilite buffer.
|
|
2006
2036
|
system.context.clearColor(0, 0, 0, 0);
|
|
2007
2037
|
system.context.clear(GL_1.GL.BufferBit.Color);
|
|
@@ -2011,7 +2041,7 @@ class Compositor extends SceneCompositor {
|
|
|
2011
2041
|
// Process planar classifiers
|
|
2012
2042
|
const planarClassifierCmds = commands.getCommands(18 /* RenderPass.HilitePlanarClassification */);
|
|
2013
2043
|
if (0 !== planarClassifierCmds.length) {
|
|
2014
|
-
system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
|
|
2044
|
+
system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
|
|
2015
2045
|
system.applyRenderState(this._opaqueRenderState);
|
|
2016
2046
|
this.target.techniques.execute(this.target, planarClassifierCmds, 18 /* RenderPass.HilitePlanarClassification */);
|
|
2017
2047
|
});
|
|
@@ -2020,22 +2050,22 @@ class Compositor extends SceneCompositor {
|
|
|
2020
2050
|
const vcHiliteCmds = commands.getCommands(16 /* RenderPass.HiliteClassification */);
|
|
2021
2051
|
if (0 !== vcHiliteCmds.length && undefined !== this._vcBranchState) {
|
|
2022
2052
|
// Set the stencil for the given classifier stencil volume.
|
|
2023
|
-
system.frameBufferStack.execute(this._fbos.stencilSet, false, false, () => {
|
|
2024
|
-
this.target.pushState(this._vcBranchState);
|
|
2025
|
-
system.applyRenderState(this._vcSetStencilRenderState);
|
|
2053
|
+
system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, false, () => {
|
|
2054
|
+
this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
|
|
2055
|
+
system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
|
|
2026
2056
|
this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
|
|
2027
2057
|
this.target.popBranch();
|
|
2028
2058
|
});
|
|
2029
2059
|
// Process the stencil for the hilite data.
|
|
2030
|
-
system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
|
|
2031
|
-
system.applyRenderState(this._vcPickDataRenderState);
|
|
2060
|
+
system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
|
|
2061
|
+
system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcPickDataRenderState));
|
|
2032
2062
|
this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
|
|
2033
2063
|
});
|
|
2034
2064
|
}
|
|
2035
2065
|
}
|
|
2036
2066
|
composite() {
|
|
2037
2067
|
System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
|
|
2038
|
-
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.composite);
|
|
2068
|
+
const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.composite));
|
|
2039
2069
|
this.target.techniques.draw(params);
|
|
2040
2070
|
}
|
|
2041
2071
|
getRenderState(pass) {
|