@itwin/core-frontend 5.0.0-dev.90 → 5.0.0-dev.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ContextRealityModelState.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModelState.js +2 -0
- package/lib/cjs/ContextRealityModelState.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +4 -0
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts +1 -1
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +1 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +1 -0
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +4 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/internal/render/MeshParams.d.ts +2 -0
- package/lib/cjs/common/internal/render/MeshParams.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/MeshParams.js.map +1 -1
- package/lib/cjs/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
- package/lib/cjs/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
- package/lib/cjs/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
- package/lib/cjs/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +54 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +198 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -0
- package/lib/cjs/internal/render/webgl/Mesh.js +1 -1
- package/lib/cjs/internal/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.d.ts +6 -35
- package/lib/cjs/internal/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js +41 -154
- package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.d.ts +7 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.js +7 -0
- package/lib/cjs/internal/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +12 -11
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +13 -8
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +49 -3
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/System.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +11 -2
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Blur.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Clipping.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyColor.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +5 -5
- package/lib/cjs/internal/render/webgl/glsl/EDL.js +4 -4
- package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Edge.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +9 -9
- package/lib/cjs/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js +116 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/cjs/internal/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +6 -91
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +73 -7
- package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Translucency.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js +1 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts +2 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js +5 -5
- package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/I3dmReader.d.ts +2 -1
- package/lib/cjs/internal/tile/I3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/I3dmReader.js +4 -4
- package/lib/cjs/internal/tile/I3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +1 -0
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +14 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +51 -11
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +8 -2
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +3 -0
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +4 -3
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +2 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +8 -2
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +11 -2
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +2 -1
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts +47 -0
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/cjs/tile/LayerTileTreeHandler.js +54 -0
- package/lib/cjs/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js +150 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/cjs/tile/Tile.d.ts +2 -0
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +7 -0
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +3 -1
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +2 -0
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +2 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +2 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.d.ts +8 -2
- package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +10 -16
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +8 -36
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +47 -176
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +9 -9
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/esm/ContextRealityModelState.d.ts.map +1 -1
- package/lib/esm/ContextRealityModelState.js +2 -0
- package/lib/esm/ContextRealityModelState.js.map +1 -1
- package/lib/esm/ModelState.d.ts.map +1 -1
- package/lib/esm/ModelState.js +4 -0
- package/lib/esm/ModelState.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts +1 -1
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +1 -1
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/Viewport.d.ts +1 -0
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +4 -1
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/internal/render/MeshParams.d.ts +2 -0
- package/lib/esm/common/internal/render/MeshParams.d.ts.map +1 -1
- package/lib/esm/common/internal/render/MeshParams.js.map +1 -1
- package/lib/esm/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
- package/lib/esm/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
- package/lib/esm/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
- package/lib/esm/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
- package/lib/esm/internal/render/webgl/BackgroundMapDrape.js +1 -1
- package/lib/esm/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +54 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.js +192 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -0
- package/lib/esm/internal/render/webgl/Mesh.js +1 -1
- package/lib/esm/internal/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/internal/render/webgl/RealityMesh.d.ts +6 -35
- package/lib/esm/internal/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RealityMesh.js +41 -153
- package/lib/esm/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/RenderFlags.d.ts +7 -1
- package/lib/esm/internal/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RenderFlags.js +7 -0
- package/lib/esm/internal/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +12 -11
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +13 -8
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js +50 -4
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/internal/render/webgl/System.d.ts +2 -2
- package/lib/esm/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/System.js.map +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Target.js +11 -2
- package/lib/esm/internal/render/webgl/Target.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Blur.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Clipping.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyColor.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyStencil.js +5 -5
- package/lib/esm/internal/render/webgl/glsl/EDL.js +4 -4
- package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Edge.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +9 -9
- package/lib/esm/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js +111 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
- package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/esm/internal/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/esm/internal/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +5 -90
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.d.ts +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +73 -7
- package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Translucency.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Wiremesh.js +1 -1
- package/lib/esm/internal/tile/B3dmReader.d.ts +2 -1
- package/lib/esm/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/esm/internal/tile/B3dmReader.js +5 -5
- package/lib/esm/internal/tile/B3dmReader.js.map +1 -1
- package/lib/esm/internal/tile/I3dmReader.d.ts +2 -1
- package/lib/esm/internal/tile/I3dmReader.d.ts.map +1 -1
- package/lib/esm/internal/tile/I3dmReader.js +4 -4
- package/lib/esm/internal/tile/I3dmReader.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +2 -2
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js +1 -0
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts +14 -3
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.js +53 -13
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.js +8 -2
- package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +3 -0
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +4 -3
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +2 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -1
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +8 -2
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +11 -2
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +2 -1
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/LayerTileTreeHandler.d.ts +47 -0
- package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/esm/tile/LayerTileTreeHandler.js +50 -0
- package/lib/esm/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js +146 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/esm/tile/Tile.d.ts +2 -0
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +7 -0
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileTree.d.ts +3 -1
- package/lib/esm/tile/TileTree.d.ts.map +1 -1
- package/lib/esm/tile/TileTree.js +2 -0
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +2 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +2 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/MapTile.d.ts +8 -2
- package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTile.js +9 -16
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +8 -36
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +49 -178
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js +9 -9
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/package.json +16 -16
- package/lib/cjs/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
- package/lib/cjs/internal/render/RealityMeshGraphicParams.js.map +0 -1
- package/lib/esm/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
- package/lib/esm/internal/render/RealityMeshGraphicParams.js.map +0 -1
|
@@ -219,7 +219,7 @@ function createAmbientOcclusionProgram(context) {
|
|
|
219
219
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, shouldUseDB ?
|
|
220
220
|
computeAmbientOcclusionPrefixDB + computeAmbientOcclusion :
|
|
221
221
|
computeAmbientOcclusionPrefixPB + computeAmbientOcclusion);
|
|
222
|
-
frag.set(
|
|
222
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
223
223
|
frag.addUniform("u_pickDepthAndOrder", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
224
224
|
prog.addGraphicUniform("u_pickDepthAndOrder", (uniform, params) => {
|
|
225
225
|
const geom = params.geometry;
|
|
@@ -456,6 +456,6 @@ function addAtmosphericScatteringEffect(builder, isSkyBox, perFragmentCompute) {
|
|
|
456
456
|
});
|
|
457
457
|
}, 3 /* VariablePrecision.High */);
|
|
458
458
|
builder.frag.addFunction(applyHdr);
|
|
459
|
-
builder.frag.set(
|
|
459
|
+
builder.frag.set(23 /* FragmentShaderComponent.ApplyAtmosphericScattering */, applyAtmosphericScattering);
|
|
460
460
|
}
|
|
461
461
|
//# sourceMappingURL=Atmosphere.js.map
|
|
@@ -68,7 +68,7 @@ function createBlurProgram(context, type) {
|
|
|
68
68
|
else {
|
|
69
69
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBlur);
|
|
70
70
|
}
|
|
71
|
-
frag.set(
|
|
71
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
72
72
|
(0, Viewport_1.addViewport)(frag);
|
|
73
73
|
frag.addUniform("u_textureToBlur", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
74
74
|
prog.addGraphicUniform("u_textureToBlur", (uniform, params) => {
|
|
@@ -26,7 +26,7 @@ function createClearPickAndColorProgram(context) {
|
|
|
26
26
|
});
|
|
27
27
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
|
|
28
28
|
frag.addDrawBuffersExtension(3);
|
|
29
|
-
frag.set(
|
|
29
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
30
30
|
builder.vert.headerComment = "//!V! ClearPickAndColor";
|
|
31
31
|
builder.frag.headerComment = "//!F! ClearPickAndColor";
|
|
32
32
|
return builder.buildProgram(context);
|
|
@@ -20,7 +20,7 @@ function createClearTranslucentProgram(context) {
|
|
|
20
20
|
const frag = builder.frag;
|
|
21
21
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
|
|
22
22
|
frag.addDrawBuffersExtension(2);
|
|
23
|
-
frag.set(
|
|
23
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
24
24
|
builder.vert.headerComment = "//!V! ClearTranslucent";
|
|
25
25
|
builder.frag.headerComment = "//!F! ClearTranslucent";
|
|
26
26
|
return builder.buildProgram(context);
|
|
@@ -179,6 +179,6 @@ function addClipping(prog) {
|
|
|
179
179
|
frag.set(10 /* FragmentShaderComponent.ApplyClipping */, applyClipPlanes);
|
|
180
180
|
// modify translucent shaders
|
|
181
181
|
if (frag.findFunction(Translucency_1.computeAlphaWeight))
|
|
182
|
-
frag.set(
|
|
182
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
183
183
|
}
|
|
184
184
|
//# sourceMappingURL=Clipping.js.map
|
|
@@ -40,7 +40,7 @@ function createCombine3TexturesProgram(context) {
|
|
|
40
40
|
Texture_1.Texture2DHandle.bindSampler(uniform, params.geometry.texture2, RenderFlags_1.TextureUnit.Two);
|
|
41
41
|
});
|
|
42
42
|
}, 3 /* VariablePrecision.High */);
|
|
43
|
-
frag.set(
|
|
43
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
44
44
|
builder.vert.headerComment = "//!V! Combine3Textures";
|
|
45
45
|
builder.frag.headerComment = "//!F! Combine3Textures";
|
|
46
46
|
return builder.buildProgram(context);
|
|
@@ -33,7 +33,7 @@ function createCombineTexturesProgram(context) {
|
|
|
33
33
|
Texture_1.Texture2DHandle.bindSampler(uniform, params.geometry.texture1, RenderFlags_1.TextureUnit.One);
|
|
34
34
|
});
|
|
35
35
|
}, 3 /* VariablePrecision.High */);
|
|
36
|
-
frag.set(
|
|
36
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
37
37
|
builder.vert.headerComment = "//!V! CombineTextures";
|
|
38
38
|
builder.frag.headerComment = "//!F! CombineTextures";
|
|
39
39
|
return builder.buildProgram(context);
|
|
@@ -116,7 +116,7 @@ function createCompositeProgram(flags, context) {
|
|
|
116
116
|
const frag = builder.frag;
|
|
117
117
|
frag.addFunction(wantOcclusion ? computeAmbientOcclusion : computeDefaultAmbientOcclusion);
|
|
118
118
|
frag.addFunction(computeOpaqueColor);
|
|
119
|
-
frag.set(
|
|
119
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
120
120
|
frag.addUniform("u_opaque", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
121
121
|
prog.addGraphicUniform("u_opaque", (uniform, params) => {
|
|
122
122
|
Texture_1.Texture2DHandle.bindSampler(uniform, params.geometry.opaque, RenderFlags_1.TextureUnit.Zero);
|
|
@@ -27,7 +27,7 @@ function createCopyColorProgram(context, copyAlpha = true) {
|
|
|
27
27
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(true);
|
|
28
28
|
const frag = builder.frag;
|
|
29
29
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, copyAlpha ? computeColor : computeColorNoAlpha);
|
|
30
|
-
frag.set(
|
|
30
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
31
31
|
frag.addUniform("u_color", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
32
32
|
prog.addGraphicUniform("u_color", (uniform, params) => {
|
|
33
33
|
const geom = params.geometry;
|
|
@@ -32,7 +32,7 @@ function createCopyPickBuffersProgram(context) {
|
|
|
32
32
|
});
|
|
33
33
|
}, 3 /* VariablePrecision.High */);
|
|
34
34
|
frag.addDrawBuffersExtension(2);
|
|
35
|
-
frag.set(
|
|
35
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
36
36
|
builder.vert.headerComment = "//!V! CopyPickBuffers";
|
|
37
37
|
builder.frag.headerComment = "//!F! CopyPickBuffers";
|
|
38
38
|
return builder.buildProgram(context);
|
|
@@ -58,7 +58,7 @@ function createVolClassColorUsingStencilProgram(context) {
|
|
|
58
58
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(false);
|
|
59
59
|
const frag = builder.frag;
|
|
60
60
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computehiliteColor);
|
|
61
|
-
frag.set(
|
|
61
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
62
62
|
frag.addUniform("u_hilite_color", 5 /* VariableType.Vec4 */, (prog) => {
|
|
63
63
|
prog.addGraphicUniform("u_hilite_color", (uniform, params) => {
|
|
64
64
|
const useLighting = params.geometry.getFlashMode(params);
|
|
@@ -81,7 +81,7 @@ function createVolClassCopyZProgram(context) {
|
|
|
81
81
|
builder.addInlineComputedVarying("v_texCoord", 3 /* VariableType.Vec2 */, computeTexCoord); // TODO: I think this is not necessary because it's already added from the create above
|
|
82
82
|
const frag = builder.frag;
|
|
83
83
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeSetBlendColor);
|
|
84
|
-
frag.set(
|
|
84
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
85
85
|
frag.addUniform("u_blend_color", 5 /* VariableType.Vec4 */, (prog) => {
|
|
86
86
|
prog.addGraphicUniform("u_blend_color", (uniform, _params) => {
|
|
87
87
|
scratchColor.set(0.0, 0.0, 0.0, 0.0);
|
|
@@ -94,7 +94,7 @@ function createVolClassCopyZProgram(context) {
|
|
|
94
94
|
Texture_1.Texture2DHandle.bindSampler(uniform, geom.texture, RenderFlags_1.TextureUnit.Zero);
|
|
95
95
|
});
|
|
96
96
|
});
|
|
97
|
-
frag.set(
|
|
97
|
+
frag.set(20 /* FragmentShaderComponent.FinalizeDepth */, depthFromTexture);
|
|
98
98
|
builder.vert.headerComment = "//!V! VolClassCopyZ";
|
|
99
99
|
builder.frag.headerComment = "//!F! VolClassCopyZ";
|
|
100
100
|
return builder.buildProgram(context);
|
|
@@ -107,7 +107,7 @@ function createVolClassSetBlendProgram(context) {
|
|
|
107
107
|
addBoundaryTypeConstants(frag);
|
|
108
108
|
frag.set(0 /* FragmentShaderComponent.CheckForEarlyDiscard */, checkDiscardBackgroundByZ);
|
|
109
109
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeSetBlendColor);
|
|
110
|
-
frag.set(
|
|
110
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
111
111
|
frag.addUniform("u_boundaryType", 1 /* VariableType.Int */, (prog) => {
|
|
112
112
|
prog.addGraphicUniform("u_boundaryType", (uniform, params) => {
|
|
113
113
|
const geom = params.geometry;
|
|
@@ -150,7 +150,7 @@ function createVolClassBlendProgram(context) {
|
|
|
150
150
|
builder.addInlineComputedVarying("v_texCoord", 3 /* VariableType.Vec2 */, computeTexCoord);
|
|
151
151
|
const frag = builder.frag;
|
|
152
152
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBlendTextureColor);
|
|
153
|
-
frag.set(
|
|
153
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
154
154
|
frag.addUniform("u_blendTexture", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
155
155
|
prog.addGraphicUniform("u_blendTexture", (uniform, params) => {
|
|
156
156
|
const geom = params.geometry;
|
|
@@ -51,7 +51,7 @@ function createEDLCalcBasicProgram(context) {
|
|
|
51
51
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(true);
|
|
52
52
|
const frag = builder.frag;
|
|
53
53
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, calcBasicEDL);
|
|
54
|
-
frag.set(
|
|
54
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
55
55
|
frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
|
|
56
56
|
prog.addGraphicUniform("u_texInfo", (uniform, params) => {
|
|
57
57
|
const geom = params.geometry;
|
|
@@ -117,7 +117,7 @@ function createEDLCalcFullProgram(context) {
|
|
|
117
117
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(true);
|
|
118
118
|
const frag = builder.frag;
|
|
119
119
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, calcFullEDL);
|
|
120
|
-
frag.set(
|
|
120
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
121
121
|
frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
|
|
122
122
|
prog.addGraphicUniform("u_texInfo", (uniform, params) => {
|
|
123
123
|
const geom = params.geometry;
|
|
@@ -188,7 +188,7 @@ function createEDLFilterProgram(context) {
|
|
|
188
188
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(true);
|
|
189
189
|
const frag = builder.frag;
|
|
190
190
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, filterEDL);
|
|
191
|
-
frag.set(
|
|
191
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
192
192
|
frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
|
|
193
193
|
prog.addGraphicUniform("u_texInfo", (uniform, params) => {
|
|
194
194
|
const geom = params.geometry;
|
|
@@ -227,7 +227,7 @@ function createEDLMixProgram(context) {
|
|
|
227
227
|
const builder = (0, ViewportQuad_1.createViewportQuadBuilder)(true);
|
|
228
228
|
const frag = builder.frag;
|
|
229
229
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, mixEDL);
|
|
230
|
-
frag.set(
|
|
230
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
231
231
|
frag.addUniform("u_colorTexture1", 8 /* VariableType.Sampler2D */, (prog) => {
|
|
232
232
|
prog.addGraphicUniform("u_colorTexture1", (uniform, params) => {
|
|
233
233
|
const geom = params.geometry;
|
|
@@ -66,7 +66,7 @@ function createEVSMProgram(context) {
|
|
|
66
66
|
(0, SolarShadowMapping_1.addEvsmExponent)(frag);
|
|
67
67
|
frag.addFunction(SolarShadowMapping_1.warpDepth);
|
|
68
68
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeEVSM);
|
|
69
|
-
frag.set(
|
|
69
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
70
70
|
builder.vert.headerComment = "//!V! EVSMFromDepth";
|
|
71
71
|
builder.frag.headerComment = "//!F! EVSMFromDepth";
|
|
72
72
|
return builder.buildProgram(context);
|
|
@@ -241,7 +241,7 @@ function createBase(type, instanced, isAnimated, positionType) {
|
|
|
241
241
|
(0, FeatureSymbology_1.addRenderOrder)(vert);
|
|
242
242
|
(0, FeatureSymbology_1.addRenderOrderConstants)(vert);
|
|
243
243
|
builder.addInlineComputedVarying("v_renderOrder", 2 /* VariableType.Float */, computeIndexedRenderOrder);
|
|
244
|
-
builder.frag.set(
|
|
244
|
+
builder.frag.set(22 /* FragmentShaderComponent.OverrideRenderOrder */, "return v_renderOrder;");
|
|
245
245
|
}
|
|
246
246
|
else {
|
|
247
247
|
vert.addInitializer(decodeEndPointAndQuadIndices);
|
|
@@ -314,7 +314,7 @@ function addHiliter(builder, wantWeight = false) {
|
|
|
314
314
|
addEmphasisFlags(builder.frag);
|
|
315
315
|
(0, Common_1.addExtractNthBit)(builder.frag);
|
|
316
316
|
builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeHiliteColor);
|
|
317
|
-
builder.frag.set(
|
|
317
|
+
builder.frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
318
318
|
}
|
|
319
319
|
function addSamplers(frag, testFeatureId) {
|
|
320
320
|
if (testFeatureId) {
|
|
@@ -680,7 +680,7 @@ function addUniformHiliter(builder) {
|
|
|
680
680
|
addEmphasisFlags(builder.frag);
|
|
681
681
|
(0, Common_1.addExtractNthBit)(builder.frag);
|
|
682
682
|
builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeHiliteColor);
|
|
683
|
-
builder.frag.set(
|
|
683
|
+
builder.frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
684
684
|
}
|
|
685
685
|
/** For a uniform feature table, the feature ID output to pick buffers is equal to the batch ID.
|
|
686
686
|
* The following symbology overrides are supported:
|
|
@@ -76,7 +76,7 @@ function addPickBufferOutputs(frag) {
|
|
|
76
76
|
frag.addFunction(Decode_1.encodeDepthRgb);
|
|
77
77
|
frag.addFunction(exports.computeLinearDepth);
|
|
78
78
|
const prelude = new ShaderBuilder_1.SourceBuilder();
|
|
79
|
-
const overrideOrder = frag.get(
|
|
79
|
+
const overrideOrder = frag.get(22 /* FragmentShaderComponent.OverrideRenderOrder */);
|
|
80
80
|
if (overrideOrder) {
|
|
81
81
|
frag.addFunction("float overrideRenderOrder(float currentOrder)", overrideOrder);
|
|
82
82
|
prelude.addline(" float renderOrder = overrideRenderOrder(u_renderOrder);");
|
|
@@ -85,43 +85,43 @@ function addPickBufferOutputs(frag) {
|
|
|
85
85
|
prelude.addline(" float renderOrder = u_renderOrder;");
|
|
86
86
|
}
|
|
87
87
|
prelude.add(computePickBufferOutputs);
|
|
88
|
-
const overrideColor = frag.get(
|
|
88
|
+
const overrideColor = frag.get(21 /* FragmentShaderComponent.OverrideColor */);
|
|
89
89
|
if (undefined !== overrideColor) {
|
|
90
90
|
frag.addFunction("vec4 overrideColor(vec4 currentColor)", overrideColor);
|
|
91
91
|
prelude.addline(" output0 = overrideColor(output0);");
|
|
92
92
|
}
|
|
93
|
-
const overrideFeatureId = frag.get(
|
|
93
|
+
const overrideFeatureId = frag.get(19 /* FragmentShaderComponent.OverrideFeatureId */);
|
|
94
94
|
if (undefined !== overrideFeatureId) {
|
|
95
95
|
frag.addFunction("vec4 overrideFeatureId(vec4 currentId)", overrideFeatureId);
|
|
96
96
|
prelude.addline(reassignFeatureId);
|
|
97
97
|
}
|
|
98
98
|
(0, RenderPass_1.addRenderPass)(frag);
|
|
99
99
|
frag.addDrawBuffersExtension(3);
|
|
100
|
-
frag.set(
|
|
100
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, prelude.source + assignPickBufferOutputsMRT);
|
|
101
101
|
}
|
|
102
102
|
/** @internal */
|
|
103
103
|
function addAltPickBufferOutputs(frag) {
|
|
104
104
|
const prelude = new ShaderBuilder_1.SourceBuilder();
|
|
105
105
|
prelude.add(computeAltPickBufferOutputs);
|
|
106
|
-
const overrideColor = frag.get(
|
|
106
|
+
const overrideColor = frag.get(21 /* FragmentShaderComponent.OverrideColor */);
|
|
107
107
|
if (undefined !== overrideColor) {
|
|
108
108
|
frag.addFunction("vec4 overrideColor(vec4 currentColor)", overrideColor);
|
|
109
109
|
prelude.addline(" output0 = overrideColor(output0);");
|
|
110
110
|
}
|
|
111
111
|
(0, RenderPass_1.addRenderPass)(frag);
|
|
112
112
|
frag.addDrawBuffersExtension(3);
|
|
113
|
-
frag.set(
|
|
113
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, prelude.source + assignPickBufferOutputsMRT);
|
|
114
114
|
}
|
|
115
115
|
/** @internal */
|
|
116
116
|
function addFragColorWithPreMultipliedAlpha(frag) {
|
|
117
117
|
(0, RenderPass_1.addRenderPass)(frag);
|
|
118
|
-
const overrideColor = frag.get(
|
|
118
|
+
const overrideColor = frag.get(21 /* FragmentShaderComponent.OverrideColor */);
|
|
119
119
|
if (undefined === overrideColor) {
|
|
120
|
-
frag.set(
|
|
120
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragColorWithPreMultipliedAlpha);
|
|
121
121
|
}
|
|
122
122
|
else {
|
|
123
123
|
frag.addFunction("vec4 overrideColor(vec4 currentColor)", overrideColor);
|
|
124
|
-
frag.set(
|
|
124
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, overrideAndAssignFragColorWithPreMultipliedAlpha);
|
|
125
125
|
}
|
|
126
126
|
}
|
|
127
127
|
/** @internal */
|
|
@@ -25,6 +25,6 @@ function addLogDepth(builder) {
|
|
|
25
25
|
uniform.setUniform2fv(params.target.uniforms.frustum.logZ);
|
|
26
26
|
});
|
|
27
27
|
});
|
|
28
|
-
frag.set(
|
|
28
|
+
frag.set(20 /* FragmentShaderComponent.FinalizeDepth */, finalizeDepth);
|
|
29
29
|
}
|
|
30
30
|
//# sourceMappingURL=LogarithmicDepthBuffer.js.map
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @packageDocumentation
|
|
2
|
+
* @module WebGL
|
|
3
|
+
*/
|
|
4
|
+
import { FragmentShaderBuilder } from "../ShaderBuilder";
|
|
5
|
+
export declare const testInside = "\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\n return dot >= -0.001;\n}\n";
|
|
6
|
+
export declare const applyTexture: (isRealityTile: boolean) => string;
|
|
7
|
+
export declare const overrideFeatureId = "return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;";
|
|
8
|
+
/**
|
|
9
|
+
* @internal
|
|
10
|
+
*/
|
|
11
|
+
export declare function addApplySurfaceDraping(frag: FragmentShaderBuilder): void;
|
|
12
|
+
//# sourceMappingURL=MaplayerDraping.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MaplayerDraping.d.ts","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/MaplayerDraping.ts"],"names":[],"mappings":"AAIA;;GAEG;AACH,OAAO,EAAE,qBAAqB,EAAyC,MAAM,kBAAkB,CAAC;AAIhG,eAAO,MAAM,UAAU,kRAMtB,CAAC;AAEF,eAAO,MAAM,YAAY,kBAAmB,OAAO,WAoElD,CAAC;AAEF,eAAO,MAAM,iBAAiB,uIAAuI,CAAC;AAwBtK;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,qBAAqB,QAQjE"}
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.overrideFeatureId = exports.applyTexture = exports.testInside = void 0;
|
|
4
|
+
exports.addApplySurfaceDraping = addApplySurfaceDraping;
|
|
5
|
+
const System_1 = require("../System");
|
|
6
|
+
const Common_1 = require("./Common");
|
|
7
|
+
exports.testInside = `
|
|
8
|
+
bool testInside(float x0, float y0, float x1, float y1, float x, float y) {
|
|
9
|
+
vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);
|
|
10
|
+
float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);
|
|
11
|
+
return dot >= -0.001;
|
|
12
|
+
}
|
|
13
|
+
`;
|
|
14
|
+
const applyTexture = (isRealityTile) => `
|
|
15
|
+
bool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {
|
|
16
|
+
vec2 uv;
|
|
17
|
+
float layerAlpha;
|
|
18
|
+
bool isProjected = params[0][0] != 0.0;
|
|
19
|
+
float imageCount = params[0][1];
|
|
20
|
+
vec2 classPos;
|
|
21
|
+
|
|
22
|
+
if (isProjected) {
|
|
23
|
+
vec4 eye4 = vec4(v_eyeSpace, 1.0);
|
|
24
|
+
vec4 classPos4 = matrix * eye4;
|
|
25
|
+
classPos = classPos4.xy / classPos4.w;
|
|
26
|
+
|
|
27
|
+
if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y)
|
|
28
|
+
${isRealityTile ? "||" : "&&"}
|
|
29
|
+
!testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y)
|
|
30
|
+
${isRealityTile ? "||" : "&&"}
|
|
31
|
+
!testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y)
|
|
32
|
+
${isRealityTile ? "||" : "&&"}
|
|
33
|
+
!testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))
|
|
34
|
+
return false;
|
|
35
|
+
|
|
36
|
+
uv.x = classPos.x;
|
|
37
|
+
uv.y = classPos.y / imageCount;
|
|
38
|
+
layerAlpha = params[0][2];
|
|
39
|
+
|
|
40
|
+
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)
|
|
41
|
+
return false;
|
|
42
|
+
|
|
43
|
+
} else {
|
|
44
|
+
vec4 texTransform = matrix[0].xyzw;
|
|
45
|
+
vec4 texClip = matrix[1].xyzw;
|
|
46
|
+
layerAlpha = matrix[2].x;
|
|
47
|
+
uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);
|
|
48
|
+
|
|
49
|
+
if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])
|
|
50
|
+
return false;
|
|
51
|
+
|
|
52
|
+
uv.y = 1.0 - uv.y;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
vec4 texCol = TEXTURE(sampler, uv);
|
|
56
|
+
float alpha = layerAlpha * texCol.a;
|
|
57
|
+
|
|
58
|
+
if (alpha > 0.05) {
|
|
59
|
+
vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // If projected, undo premultiplication
|
|
60
|
+
// Texture color is premultiplied earlier by alpha only if projected (from classification).
|
|
61
|
+
|
|
62
|
+
col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;
|
|
63
|
+
|
|
64
|
+
if (isProjected) {
|
|
65
|
+
vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));
|
|
66
|
+
classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;
|
|
67
|
+
} else {
|
|
68
|
+
featureIncrement = matrix[2].y;
|
|
69
|
+
classifierId = vec4(0);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
if (alpha > col.a)
|
|
73
|
+
col.a = alpha;
|
|
74
|
+
|
|
75
|
+
return true;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// If texture color is transparent but base color is not, return true (don't discard)
|
|
79
|
+
// Else return false (discard) if both the texture and base color are transparent
|
|
80
|
+
return (col.a > 0.05);
|
|
81
|
+
}
|
|
82
|
+
`;
|
|
83
|
+
exports.applyTexture = applyTexture;
|
|
84
|
+
exports.overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;
|
|
85
|
+
function applyDraping() {
|
|
86
|
+
const applyTextureStrings = [];
|
|
87
|
+
for (let i = 0; i < System_1.System.instance.maxRealityImageryLayers; i++)
|
|
88
|
+
applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);
|
|
89
|
+
return `
|
|
90
|
+
if (!u_texturesPresent) {
|
|
91
|
+
vec4 col = baseColor;
|
|
92
|
+
return col;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
bool doDiscard = baseColor.a < 0.05;
|
|
96
|
+
vec4 col = baseColor;
|
|
97
|
+
${applyTextureStrings.join("\n ")}
|
|
98
|
+
if (doDiscard)
|
|
99
|
+
discard;
|
|
100
|
+
|
|
101
|
+
return col;
|
|
102
|
+
`;
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* @internal
|
|
106
|
+
*/
|
|
107
|
+
function addApplySurfaceDraping(frag) {
|
|
108
|
+
frag.addGlobal("featureIncrement", 2 /* VariableType.Float */, "0.0");
|
|
109
|
+
frag.addGlobal("classifierId", 5 /* VariableType.Vec4 */);
|
|
110
|
+
frag.addFunction(Common_1.addUInt32s);
|
|
111
|
+
frag.addFunction(exports.testInside);
|
|
112
|
+
frag.addFunction((0, exports.applyTexture)(false));
|
|
113
|
+
frag.set(14 /* FragmentShaderComponent.ApplyDraping */, applyDraping());
|
|
114
|
+
frag.set(19 /* FragmentShaderComponent.OverrideFeatureId */, exports.overrideFeatureId);
|
|
115
|
+
}
|
|
116
|
+
//# sourceMappingURL=MaplayerDraping.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MaplayerDraping.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/MaplayerDraping.ts"],"names":[],"mappings":";;;AAoHA,wDAQC;AApHD,sCAAmC;AACnC,qCAAsC;AAEzB,QAAA,UAAU,GAAG;;;;;;CAMzB,CAAC;AAEK,MAAM,YAAY,GAAG,CAAC,aAAsB,EAAE,EAAE,CAAC;;;;;;;;;;;;;;UAc9C,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI;;UAE3B,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI;;UAE3B,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkDpC,CAAC;AApEW,QAAA,YAAY,gBAoEvB;AAEW,QAAA,iBAAiB,GAAG,oIAAoI,CAAC;AAEtK,SAAS,YAAY;IACnB,MAAM,mBAAmB,GAAG,EAAE,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,EAAE,CAAC,EAAE;QAC9D,mBAAmB,CAAC,IAAI,CAAC,kCAAkC,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,CAAC;IAE1H,OAAO;;;;;;;;IAQL,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC;;;;;GAKjC,CAAC;AACJ,CAAC;AAED;;GAEG;AACH,SAAgB,sBAAsB,CAAC,IAA2B;IAChE,IAAI,CAAC,SAAS,CAAC,kBAAkB,8BAAsB,KAAK,CAAC,CAAC;IAC9D,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC;IAClD,IAAI,CAAC,WAAW,CAAC,mBAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,kBAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,IAAA,oBAAY,EAAC,KAAK,CAAC,CAAC,CAAC;IACtC,IAAI,CAAC,GAAG,gDAAuC,YAAY,EAAE,CAAC,CAAC;IAC/D,IAAI,CAAC,GAAG,qDAA4C,yBAAiB,CAAC,CAAC;AACzE,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\nimport { FragmentShaderBuilder, FragmentShaderComponent, VariableType } from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport { addUInt32s } from \"./Common\";\n\nexport const testInside = `\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\n return dot >= -0.001;\n}\n`;\n\nexport const applyTexture = (isRealityTile: boolean) => `\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {\n vec2 uv;\n float layerAlpha;\n bool isProjected = params[0][0] != 0.0;\n float imageCount = params[0][1];\n vec2 classPos;\n\n if (isProjected) {\n vec4 eye4 = vec4(v_eyeSpace, 1.0);\n vec4 classPos4 = matrix * eye4;\n classPos = classPos4.xy / classPos4.w;\n\n if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y)\n ${isRealityTile ? \"||\" : \"&&\"}\n !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y)\n ${isRealityTile ? \"||\" : \"&&\"}\n !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y)\n ${isRealityTile ? \"||\" : \"&&\"}\n !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))\n return false;\n\n uv.x = classPos.x;\n uv.y = classPos.y / imageCount;\n layerAlpha = params[0][2];\n\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\n return false;\n\n } else {\n vec4 texTransform = matrix[0].xyzw;\n vec4 texClip = matrix[1].xyzw;\n layerAlpha = matrix[2].x;\n uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\n\n if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])\n return false;\n\n uv.y = 1.0 - uv.y;\n }\n\n vec4 texCol = TEXTURE(sampler, uv);\n float alpha = layerAlpha * texCol.a;\n\n if (alpha > 0.05) {\n vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // If projected, undo premultiplication\n // Texture color is premultiplied earlier by alpha only if projected (from classification).\n\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;\n\n if (isProjected) {\n vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));\n classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;\n } else {\n featureIncrement = matrix[2].y;\n classifierId = vec4(0);\n }\n\n if (alpha > col.a)\n col.a = alpha;\n\n return true;\n }\n\n // If texture color is transparent but base color is not, return true (don't discard)\n // Else return false (discard) if both the texture and base color are transparent\n return (col.a > 0.05);\n}\n`;\n\nexport const overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;\n\nfunction applyDraping(){\n const applyTextureStrings = [];\n\n for (let i = 0; i < System.instance.maxRealityImageryLayers; i++)\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\n\n return `\n if (!u_texturesPresent) {\n vec4 col = baseColor;\n return col;\n }\n\n bool doDiscard = baseColor.a < 0.05;\n vec4 col = baseColor;\n ${applyTextureStrings.join(\"\\n \")}\n if (doDiscard)\n discard;\n\n return col;\n `;\n}\n\n/**\n * @internal\n */\nexport function addApplySurfaceDraping(frag: FragmentShaderBuilder) {\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\n frag.addFunction(addUInt32s);\n frag.addFunction(testInside);\n frag.addFunction(applyTexture(false));\n frag.set(FragmentShaderComponent.ApplyDraping, applyDraping());\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\n}"]}
|
|
@@ -297,7 +297,7 @@ function addFeaturePlanarClassifier(builder) {
|
|
|
297
297
|
uniform.setUniform4fv(scratchBatchBaseComponents);
|
|
298
298
|
});
|
|
299
299
|
});
|
|
300
|
-
frag.set(
|
|
300
|
+
frag.set(19 /* FragmentShaderComponent.OverrideFeatureId */, overrideFeatureId);
|
|
301
301
|
frag.addFunction(Common_1.addUInt32s);
|
|
302
302
|
}
|
|
303
303
|
/** @internal */
|
|
@@ -386,8 +386,8 @@ function addOverrideClassifierColor(builder, isThematic) {
|
|
|
386
386
|
const haveOverrides = undefined !== builder.frag.find("v_feature_emphasis");
|
|
387
387
|
builder.frag.addFunction(haveOverrides ? encodeNonLocatableWithFeatures : encodeNonLocatable);
|
|
388
388
|
if (isThematic === 0 /* IsThematic.No */)
|
|
389
|
-
builder.frag.set(
|
|
389
|
+
builder.frag.set(21 /* FragmentShaderComponent.OverrideColor */, haveOverrides ? overrideClassifierWithFeatures : overrideClassifierForClip);
|
|
390
390
|
else
|
|
391
|
-
builder.frag.set(
|
|
391
|
+
builder.frag.set(21 /* FragmentShaderComponent.OverrideColor */, haveOverrides ? overrideClassifierWithFeaturesForThematic : overrideClassifierForClipForThematic);
|
|
392
392
|
}
|
|
393
393
|
//# sourceMappingURL=PlanarClassification.js.map
|
|
@@ -93,7 +93,7 @@ function createPointCloudBuilder(classified, featureMode, thematic) {
|
|
|
93
93
|
}
|
|
94
94
|
if (1 /* IsThematic.Yes */ === thematic) {
|
|
95
95
|
(0, Thematic_1.addThematicDisplay)(builder, true);
|
|
96
|
-
(0, Surface_1.addTexture)(builder, 0 /* IsAnimated.No */, 1 /* IsThematic.Yes */, true, false);
|
|
96
|
+
(0, Surface_1.addTexture)(builder, 0 /* IsAnimated.No */, 1 /* IsThematic.Yes */, true, false, false);
|
|
97
97
|
}
|
|
98
98
|
return builder;
|
|
99
99
|
}
|
|
@@ -102,7 +102,7 @@ function createPointCloudHiliter(classified) {
|
|
|
102
102
|
const builder = createBuilder();
|
|
103
103
|
if (classified) {
|
|
104
104
|
(0, PlanarClassification_1.addHilitePlanarClassifier)(builder, false);
|
|
105
|
-
builder.frag.set(
|
|
105
|
+
builder.frag.set(18 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
|
|
106
106
|
}
|
|
107
107
|
else {
|
|
108
108
|
(0, FeatureSymbology_1.addUniformHiliter)(builder);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/PointCloud.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAuFH,0DAqBC;AAGD,0DAUC;AAvHD,sDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAGhH,yDAAuD;AACvD,iEAAyH;AACzH,qCAAwD;AACxD,yCAAuD;AACvD,yCAAgD;AAChD,uCAAuC;AACvC,yCAA6C;AAE7C,2DAA2D;AAC3D,MAAM,YAAY,GAAG;;CAEpB,CAAC;AAEF,MAAM,gBAAgB,GAAG,iBAAiB,CAAC;AAE3C,gDAAgD;AAChD,MAAM,iBAAiB,GAAG;;;;;;CAMzB,CAAC;AAEF,MAAM,yBAAyB,GAAG,4BAA4B,CAAC;AAE/D,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;CAoBvB,CAAC;AAEF,SAAS,aAAa;IACpB,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,oCAAyB,EAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,iBAAiB,CAAC,CAAC;IAElF,mDAAmD;IACnD,OAAO,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACrE,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,4CAA4C;IAC5C,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAA,qBAAM,EAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC;YAC9D,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,iBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEnD,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB,EAAE,WAAwB,EAAE,QAAoB;IAC9G,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAEhC,OAAO,CAAC,UAAU,CAAC,SAAS,4BAAoB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,YAAY,CAAC,CAAC;IAEvE,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC7E,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;QAErF,IAAI,6BAAqB,WAAW;YAClC,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,2BAAmB,QAAQ,EAAE,CAAC;QAChC,IAAA,6BAAkB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAClC,IAAA,oBAAU,EAAC,OAAO,iDAAiC,IAAI,EAAE,KAAK,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/PointCloud.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAuFH,0DAqBC;AAGD,0DAUC;AAvHD,sDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAGhH,yDAAuD;AACvD,iEAAyH;AACzH,qCAAwD;AACxD,yCAAuD;AACvD,yCAAgD;AAChD,uCAAuC;AACvC,yCAA6C;AAE7C,2DAA2D;AAC3D,MAAM,YAAY,GAAG;;CAEpB,CAAC;AAEF,MAAM,gBAAgB,GAAG,iBAAiB,CAAC;AAE3C,gDAAgD;AAChD,MAAM,iBAAiB,GAAG;;;;;;CAMzB,CAAC;AAEF,MAAM,yBAAyB,GAAG,4BAA4B,CAAC;AAE/D,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;CAoBvB,CAAC;AAEF,SAAS,aAAa;IACpB,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,oCAAyB,EAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,iBAAiB,CAAC,CAAC;IAElF,mDAAmD;IACnD,OAAO,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACrE,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,4CAA4C;IAC5C,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAA,qBAAM,EAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC;YAC9D,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,iBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEnD,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB,EAAE,WAAwB,EAAE,QAAoB;IAC9G,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAEhC,OAAO,CAAC,UAAU,CAAC,SAAS,4BAAoB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,YAAY,CAAC,CAAC;IAEvE,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC7E,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;QAErF,IAAI,6BAAqB,WAAW;YAClC,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,2BAAmB,QAAQ,EAAE,CAAC;QAChC,IAAA,6BAAkB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAClC,IAAA,oBAAU,EAAC,OAAO,iDAAiC,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACzE,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB;IAC9D,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAChC,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,gDAAyB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,IAAA,oCAAiB,EAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\nimport { FeatureMode, IsAnimated, IsClassified, IsThematic } from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { addUniformHiliter } from \"./FeatureSymbology\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\nimport { addModelViewProjectionMatrix } from \"./Vertex\";\nimport { addViewportTransformation } from \"./Viewport\";\nimport { addThematicDisplay } from \"./Thematic\";\nimport { addTexture } from \"./Surface\";\nimport { assignFragColor } from \"./Fragment\";\n\n// Revert components if color format is BGR instead of RGB.\nconst computeColor = `\n return u_pointCloud.y == 1.0 ? vec4(a_color.b, a_color.g, a_color.r, 1.0) : vec4(a_color, 1.0);\n`;\n\nconst computeBaseColor = \"return v_color;\";\n\n// Round the point unless drawing square points.\nconst roundPointDiscard = `\n if (u_pointCloudSettings.w == 1.0)\n return false;\n\n vec2 pointXY = (2.0 * gl_PointCoord - 1.0);\n return dot(pointXY, pointXY) > 1.0;\n`;\n\nconst checkForClassifiedDiscard = \"return baseColor.a == 0.0;\";\n\nconst computePosition = `\n gl_PointSize = 1.0;\n vec4 pos = MAT_MVP * rawPos;\n if (u_pointCloudSettings.x > 0.0) {\n // Size is specified in pixels.\n gl_PointSize = u_pointCloudSettings.x;\n return pos;\n }\n\n // Point size is in meters (voxel size).\n if (pos.w <= 0.0) {\n // Cannot perform perspective divide below.\n return pos;\n }\n\n // Convert voxel size in meters into pixel size, then compute pixel size, taking perspective into account.\n mat4 toView = u_viewportTransformation * MAT_MVP;\n float scale = length(toView[0].xyz);\n gl_PointSize = -u_pointCloudSettings.x * clamp(u_pointCloud.x * scale / pos.w, u_pointCloudSettings.y, u_pointCloudSettings.z);\n return pos;\n`;\n\nfunction createBuilder(): ProgramBuilder {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.PointCloud, false));\n const vert = builder.vert;\n addViewportTransformation(vert);\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n addModelViewProjectionMatrix(vert);\n\n builder.frag.set(FragmentShaderComponent.CheckForEarlyDiscard, roundPointDiscard);\n\n // Uniforms based on the PointCloudDisplaySettings.\n builder.addUniform(\"u_pointCloudSettings\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_pointCloudSettings\", (uniform, params) => {\n params.target.uniforms.realityModel.pointCloud.bind(uniform);\n });\n });\n\n // Uniforms based on the PointCloudGeometry.\n builder.vert.addUniform(\"u_pointCloud\", VariableType.Vec2, (prog) => {\n prog.addGraphicUniform(\"u_pointCloud\", (uniform, params) => {\n assert(params.geometry.asPointCloud !== undefined);\n scratchPointCloud[0] = params.geometry.asPointCloud.voxelSize;\n scratchPointCloud[1] = params.geometry.asPointCloud.colorIsBgr ? 1 : 0;\n uniform.setUniform2fv(scratchPointCloud);\n });\n });\n\n return builder;\n}\n\nconst scratchPointCloud = new Float32Array([0, 0]);\n\n/** @internal */\nexport function createPointCloudBuilder(classified: IsClassified, featureMode: FeatureMode, thematic: IsThematic): ProgramBuilder {\n const builder = createBuilder();\n\n builder.addVarying(\"v_color\", VariableType.Vec4);\n builder.vert.set(VertexShaderComponent.ComputeBaseColor, computeColor);\n\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\n if (classified) {\n addColorPlanarClassifier(builder, false, thematic);\n builder.frag.set(FragmentShaderComponent.CheckForDiscard, checkForClassifiedDiscard);\n\n if (FeatureMode.None !== featureMode)\n addFeaturePlanarClassifier(builder);\n }\n\n if (IsThematic.Yes === thematic) {\n addThematicDisplay(builder, true);\n addTexture(builder, IsAnimated.No, IsThematic.Yes, true, false, false);\n }\n\n return builder;\n}\n\n/** @internal */\nexport function createPointCloudHiliter(classified: IsClassified): ProgramBuilder {\n const builder = createBuilder();\n if (classified) {\n addHilitePlanarClassifier(builder, false);\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n } else {\n addUniformHiliter(builder);\n }\n\n return builder;\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":"AAIA;;GAEG;AAQH,OAAO,EAA2B,cAAc,EAAE,aAAa,EAAuC,MAAM,kBAAkB,CAAC;AAE/H,OAAO,EAAyC,cAAc,EAAE,MAAM,mBAAmB,CAAC;
|
|
1
|
+
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":"AAIA;;GAEG;AAQH,OAAO,EAA2B,cAAc,EAAE,aAAa,EAAuC,MAAM,kBAAkB,CAAC;AAE/H,OAAO,EAAyC,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAwB1F,eAAO,MAAM,cAAc,uEAE1B,CAAC;AA0HF,gBAAgB;AAChB,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,aAAa,QAMtD;AAYD,gBAAgB;AAChB,wBAAgB,kCAAkC,IAAI,cAAc,CAInE;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,cAAc,CAIzD;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,CAyE9E"}
|