@itwin/core-frontend 5.0.0-dev.90 → 5.0.0-dev.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/lib/cjs/ContextRealityModelState.d.ts.map +1 -1
  2. package/lib/cjs/ContextRealityModelState.js +2 -0
  3. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  4. package/lib/cjs/ModelState.d.ts.map +1 -1
  5. package/lib/cjs/ModelState.js +4 -0
  6. package/lib/cjs/ModelState.js.map +1 -1
  7. package/lib/cjs/NoRenderApp.d.ts +1 -1
  8. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  9. package/lib/cjs/NoRenderApp.js +1 -1
  10. package/lib/cjs/NoRenderApp.js.map +1 -1
  11. package/lib/cjs/Viewport.d.ts +1 -0
  12. package/lib/cjs/Viewport.d.ts.map +1 -1
  13. package/lib/cjs/Viewport.js +4 -1
  14. package/lib/cjs/Viewport.js.map +1 -1
  15. package/lib/cjs/common/internal/render/MeshParams.d.ts +2 -0
  16. package/lib/cjs/common/internal/render/MeshParams.d.ts.map +1 -1
  17. package/lib/cjs/common/internal/render/MeshParams.js.map +1 -1
  18. package/lib/cjs/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
  19. package/lib/cjs/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
  20. package/lib/cjs/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
  21. package/lib/cjs/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
  22. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +1 -1
  23. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  24. package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +54 -0
  25. package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
  26. package/lib/cjs/internal/render/webgl/MapLayerParams.js +198 -0
  27. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -0
  28. package/lib/cjs/internal/render/webgl/Mesh.js +1 -1
  29. package/lib/cjs/internal/render/webgl/Mesh.js.map +1 -1
  30. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  31. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  32. package/lib/cjs/internal/render/webgl/RealityMesh.d.ts +6 -35
  33. package/lib/cjs/internal/render/webgl/RealityMesh.d.ts.map +1 -1
  34. package/lib/cjs/internal/render/webgl/RealityMesh.js +41 -154
  35. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  36. package/lib/cjs/internal/render/webgl/RenderFlags.d.ts +7 -1
  37. package/lib/cjs/internal/render/webgl/RenderFlags.d.ts.map +1 -1
  38. package/lib/cjs/internal/render/webgl/RenderFlags.js +7 -0
  39. package/lib/cjs/internal/render/webgl/RenderFlags.js.map +1 -1
  40. package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +12 -11
  41. package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
  42. package/lib/cjs/internal/render/webgl/ShaderBuilder.js +13 -8
  43. package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
  44. package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
  45. package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  46. package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +49 -3
  47. package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  48. package/lib/cjs/internal/render/webgl/System.d.ts +2 -2
  49. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  50. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  51. package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
  52. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  53. package/lib/cjs/internal/render/webgl/Target.js +11 -2
  54. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  55. package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
  56. package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
  57. package/lib/cjs/internal/render/webgl/glsl/Blur.js +1 -1
  58. package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
  59. package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
  60. package/lib/cjs/internal/render/webgl/glsl/Clipping.js +1 -1
  61. package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js +1 -1
  62. package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js +1 -1
  63. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  64. package/lib/cjs/internal/render/webgl/glsl/CopyColor.js +1 -1
  65. package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
  66. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +5 -5
  67. package/lib/cjs/internal/render/webgl/glsl/EDL.js +4 -4
  68. package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
  69. package/lib/cjs/internal/render/webgl/glsl/Edge.js +1 -1
  70. package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
  71. package/lib/cjs/internal/render/webgl/glsl/Fragment.js +9 -9
  72. package/lib/cjs/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  73. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
  74. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
  75. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js +116 -0
  76. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
  77. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  78. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js +2 -2
  79. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  80. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  81. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +6 -91
  82. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  83. package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  84. package/lib/cjs/internal/render/webgl/glsl/SkyBox.js +1 -1
  85. package/lib/cjs/internal/render/webgl/glsl/SkySphere.js +1 -1
  86. package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
  87. package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts +1 -1
  88. package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
  89. package/lib/cjs/internal/render/webgl/glsl/Surface.js +73 -7
  90. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  91. package/lib/cjs/internal/render/webgl/glsl/Translucency.js +1 -1
  92. package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js +1 -1
  93. package/lib/cjs/internal/tile/B3dmReader.d.ts +2 -1
  94. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  95. package/lib/cjs/internal/tile/B3dmReader.js +5 -5
  96. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  97. package/lib/cjs/internal/tile/I3dmReader.d.ts +2 -1
  98. package/lib/cjs/internal/tile/I3dmReader.d.ts.map +1 -1
  99. package/lib/cjs/internal/tile/I3dmReader.js +4 -4
  100. package/lib/cjs/internal/tile/I3dmReader.js.map +1 -1
  101. package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
  102. package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
  103. package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
  104. package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  105. package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +1 -0
  106. package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  107. package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
  108. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +14 -3
  109. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  110. package/lib/cjs/internal/tile/RealityModelTileTree.js +51 -11
  111. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  112. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  113. package/lib/cjs/internal/tile/RealityTileLoader.js +8 -2
  114. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  115. package/lib/cjs/render/RealityMeshParams.d.ts +3 -0
  116. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  117. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  118. package/lib/cjs/render/RenderSystem.d.ts +4 -3
  119. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  120. package/lib/cjs/render/RenderSystem.js +2 -1
  121. package/lib/cjs/render/RenderSystem.js.map +1 -1
  122. package/lib/cjs/render/RenderTarget.d.ts +1 -1
  123. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  124. package/lib/cjs/render/RenderTarget.js +1 -1
  125. package/lib/cjs/render/RenderTarget.js.map +1 -1
  126. package/lib/cjs/tile/GltfReader.d.ts +8 -2
  127. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  128. package/lib/cjs/tile/GltfReader.js +11 -2
  129. package/lib/cjs/tile/GltfReader.js.map +1 -1
  130. package/lib/cjs/tile/ImdlReader.d.ts +2 -1
  131. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  132. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  133. package/lib/cjs/tile/LayerTileTreeHandler.d.ts +47 -0
  134. package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +1 -0
  135. package/lib/cjs/tile/LayerTileTreeHandler.js +54 -0
  136. package/lib/cjs/tile/LayerTileTreeHandler.js.map +1 -0
  137. package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
  138. package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
  139. package/lib/cjs/tile/LayerTileTreeReferenceHandler.js +150 -0
  140. package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +1 -0
  141. package/lib/cjs/tile/Tile.d.ts +2 -0
  142. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  143. package/lib/cjs/tile/Tile.js +7 -0
  144. package/lib/cjs/tile/Tile.js.map +1 -1
  145. package/lib/cjs/tile/TileTree.d.ts +3 -1
  146. package/lib/cjs/tile/TileTree.d.ts.map +1 -1
  147. package/lib/cjs/tile/TileTree.js +2 -0
  148. package/lib/cjs/tile/TileTree.js.map +1 -1
  149. package/lib/cjs/tile/internal.d.ts +2 -0
  150. package/lib/cjs/tile/internal.d.ts.map +1 -1
  151. package/lib/cjs/tile/internal.js +2 -0
  152. package/lib/cjs/tile/internal.js.map +1 -1
  153. package/lib/cjs/tile/map/MapTile.d.ts +8 -2
  154. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  155. package/lib/cjs/tile/map/MapTile.js +10 -16
  156. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  157. package/lib/cjs/tile/map/MapTileTree.d.ts +8 -36
  158. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  159. package/lib/cjs/tile/map/MapTileTree.js +47 -176
  160. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  161. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +9 -9
  162. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  163. package/lib/esm/ContextRealityModelState.d.ts.map +1 -1
  164. package/lib/esm/ContextRealityModelState.js +2 -0
  165. package/lib/esm/ContextRealityModelState.js.map +1 -1
  166. package/lib/esm/ModelState.d.ts.map +1 -1
  167. package/lib/esm/ModelState.js +4 -0
  168. package/lib/esm/ModelState.js.map +1 -1
  169. package/lib/esm/NoRenderApp.d.ts +1 -1
  170. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  171. package/lib/esm/NoRenderApp.js +1 -1
  172. package/lib/esm/NoRenderApp.js.map +1 -1
  173. package/lib/esm/Viewport.d.ts +1 -0
  174. package/lib/esm/Viewport.d.ts.map +1 -1
  175. package/lib/esm/Viewport.js +4 -1
  176. package/lib/esm/Viewport.js.map +1 -1
  177. package/lib/esm/common/internal/render/MeshParams.d.ts +2 -0
  178. package/lib/esm/common/internal/render/MeshParams.d.ts.map +1 -1
  179. package/lib/esm/common/internal/render/MeshParams.js.map +1 -1
  180. package/lib/esm/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
  181. package/lib/esm/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
  182. package/lib/esm/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
  183. package/lib/esm/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
  184. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js +1 -1
  185. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  186. package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +54 -0
  187. package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
  188. package/lib/esm/internal/render/webgl/MapLayerParams.js +192 -0
  189. package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -0
  190. package/lib/esm/internal/render/webgl/Mesh.js +1 -1
  191. package/lib/esm/internal/render/webgl/Mesh.js.map +1 -1
  192. package/lib/esm/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  193. package/lib/esm/internal/render/webgl/PlanarClassifier.js.map +1 -1
  194. package/lib/esm/internal/render/webgl/RealityMesh.d.ts +6 -35
  195. package/lib/esm/internal/render/webgl/RealityMesh.d.ts.map +1 -1
  196. package/lib/esm/internal/render/webgl/RealityMesh.js +41 -153
  197. package/lib/esm/internal/render/webgl/RealityMesh.js.map +1 -1
  198. package/lib/esm/internal/render/webgl/RenderFlags.d.ts +7 -1
  199. package/lib/esm/internal/render/webgl/RenderFlags.d.ts.map +1 -1
  200. package/lib/esm/internal/render/webgl/RenderFlags.js +7 -0
  201. package/lib/esm/internal/render/webgl/RenderFlags.js.map +1 -1
  202. package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +12 -11
  203. package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
  204. package/lib/esm/internal/render/webgl/ShaderBuilder.js +13 -8
  205. package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
  206. package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
  207. package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  208. package/lib/esm/internal/render/webgl/SurfaceGeometry.js +50 -4
  209. package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  210. package/lib/esm/internal/render/webgl/System.d.ts +2 -2
  211. package/lib/esm/internal/render/webgl/System.d.ts.map +1 -1
  212. package/lib/esm/internal/render/webgl/System.js.map +1 -1
  213. package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
  214. package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
  215. package/lib/esm/internal/render/webgl/Target.js +11 -2
  216. package/lib/esm/internal/render/webgl/Target.js.map +1 -1
  217. package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
  218. package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
  219. package/lib/esm/internal/render/webgl/glsl/Blur.js +1 -1
  220. package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
  221. package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
  222. package/lib/esm/internal/render/webgl/glsl/Clipping.js +1 -1
  223. package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js +1 -1
  224. package/lib/esm/internal/render/webgl/glsl/CombineTextures.js +1 -1
  225. package/lib/esm/internal/render/webgl/glsl/Composite.js +1 -1
  226. package/lib/esm/internal/render/webgl/glsl/CopyColor.js +1 -1
  227. package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
  228. package/lib/esm/internal/render/webgl/glsl/CopyStencil.js +5 -5
  229. package/lib/esm/internal/render/webgl/glsl/EDL.js +4 -4
  230. package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
  231. package/lib/esm/internal/render/webgl/glsl/Edge.js +1 -1
  232. package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
  233. package/lib/esm/internal/render/webgl/glsl/Fragment.js +9 -9
  234. package/lib/esm/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  235. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
  236. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
  237. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js +111 -0
  238. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
  239. package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  240. package/lib/esm/internal/render/webgl/glsl/PointCloud.js +2 -2
  241. package/lib/esm/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  242. package/lib/esm/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  243. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +5 -90
  244. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  245. package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  246. package/lib/esm/internal/render/webgl/glsl/SkyBox.js +1 -1
  247. package/lib/esm/internal/render/webgl/glsl/SkySphere.js +1 -1
  248. package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
  249. package/lib/esm/internal/render/webgl/glsl/Surface.d.ts +1 -1
  250. package/lib/esm/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
  251. package/lib/esm/internal/render/webgl/glsl/Surface.js +73 -7
  252. package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
  253. package/lib/esm/internal/render/webgl/glsl/Translucency.js +1 -1
  254. package/lib/esm/internal/render/webgl/glsl/Wiremesh.js +1 -1
  255. package/lib/esm/internal/tile/B3dmReader.d.ts +2 -1
  256. package/lib/esm/internal/tile/B3dmReader.d.ts.map +1 -1
  257. package/lib/esm/internal/tile/B3dmReader.js +5 -5
  258. package/lib/esm/internal/tile/B3dmReader.js.map +1 -1
  259. package/lib/esm/internal/tile/I3dmReader.d.ts +2 -1
  260. package/lib/esm/internal/tile/I3dmReader.d.ts.map +1 -1
  261. package/lib/esm/internal/tile/I3dmReader.js +4 -4
  262. package/lib/esm/internal/tile/I3dmReader.js.map +1 -1
  263. package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
  264. package/lib/esm/internal/tile/IModelTileTree.js +2 -2
  265. package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
  266. package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
  267. package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  268. package/lib/esm/internal/tile/ImdlGraphicsCreator.js +1 -0
  269. package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  270. package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
  271. package/lib/esm/internal/tile/RealityModelTileTree.d.ts +14 -3
  272. package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  273. package/lib/esm/internal/tile/RealityModelTileTree.js +53 -13
  274. package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
  275. package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
  276. package/lib/esm/internal/tile/RealityTileLoader.js +8 -2
  277. package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
  278. package/lib/esm/render/RealityMeshParams.d.ts +3 -0
  279. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  280. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  281. package/lib/esm/render/RenderSystem.d.ts +4 -3
  282. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  283. package/lib/esm/render/RenderSystem.js +2 -1
  284. package/lib/esm/render/RenderSystem.js.map +1 -1
  285. package/lib/esm/render/RenderTarget.d.ts +1 -1
  286. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  287. package/lib/esm/render/RenderTarget.js +1 -1
  288. package/lib/esm/render/RenderTarget.js.map +1 -1
  289. package/lib/esm/tile/GltfReader.d.ts +8 -2
  290. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  291. package/lib/esm/tile/GltfReader.js +11 -2
  292. package/lib/esm/tile/GltfReader.js.map +1 -1
  293. package/lib/esm/tile/ImdlReader.d.ts +2 -1
  294. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  295. package/lib/esm/tile/ImdlReader.js.map +1 -1
  296. package/lib/esm/tile/LayerTileTreeHandler.d.ts +47 -0
  297. package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +1 -0
  298. package/lib/esm/tile/LayerTileTreeHandler.js +50 -0
  299. package/lib/esm/tile/LayerTileTreeHandler.js.map +1 -0
  300. package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
  301. package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
  302. package/lib/esm/tile/LayerTileTreeReferenceHandler.js +146 -0
  303. package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +1 -0
  304. package/lib/esm/tile/Tile.d.ts +2 -0
  305. package/lib/esm/tile/Tile.d.ts.map +1 -1
  306. package/lib/esm/tile/Tile.js +7 -0
  307. package/lib/esm/tile/Tile.js.map +1 -1
  308. package/lib/esm/tile/TileTree.d.ts +3 -1
  309. package/lib/esm/tile/TileTree.d.ts.map +1 -1
  310. package/lib/esm/tile/TileTree.js +2 -0
  311. package/lib/esm/tile/TileTree.js.map +1 -1
  312. package/lib/esm/tile/internal.d.ts +2 -0
  313. package/lib/esm/tile/internal.d.ts.map +1 -1
  314. package/lib/esm/tile/internal.js +2 -0
  315. package/lib/esm/tile/internal.js.map +1 -1
  316. package/lib/esm/tile/map/MapTile.d.ts +8 -2
  317. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  318. package/lib/esm/tile/map/MapTile.js +9 -16
  319. package/lib/esm/tile/map/MapTile.js.map +1 -1
  320. package/lib/esm/tile/map/MapTileTree.d.ts +8 -36
  321. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  322. package/lib/esm/tile/map/MapTileTree.js +49 -178
  323. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  324. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +9 -9
  325. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  326. package/package.json +16 -16
  327. package/lib/cjs/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
  328. package/lib/cjs/internal/render/RealityMeshGraphicParams.js.map +0 -1
  329. package/lib/esm/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
  330. package/lib/esm/internal/render/RealityMeshGraphicParams.js.map +0 -1
@@ -5,6 +5,7 @@ import { AuxChannelTable } from "./AuxChannelTable";
5
5
  import { VertexTable } from "./VertexTable";
6
6
  import { SurfaceParams } from "./SurfaceParams";
7
7
  import { EdgeParams } from "./EdgeParams";
8
+ import { LayerTileData } from "../../../internal/render/webgl/MapLayerParams";
8
9
  /** Describes mesh geometry to be submitted to the rendering system.
9
10
  * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.
10
11
  * The surface and edges all refer to the same vertex table.
@@ -16,5 +17,6 @@ export interface MeshParams {
16
17
  edges?: EdgeParams;
17
18
  isPlanar: boolean;
18
19
  auxChannels?: AuxChannelTable;
20
+ tileData?: LayerTileData;
19
21
  }
20
22
  //# sourceMappingURL=MeshParams.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"MeshParams.d.ts","sourceRoot":"","sources":["../../../../../src/common/internal/render/MeshParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,QAAQ,EAAE,WAAW,CAAC;IACtB,OAAO,EAAE,aAAa,CAAC;IACvB,KAAK,CAAC,EAAE,UAAU,CAAC;IACnB,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,EAAE,eAAe,CAAC;CAC/B"}
1
+ {"version":3,"file":"MeshParams.d.ts","sourceRoot":"","sources":["../../../../../src/common/internal/render/MeshParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,+CAA+C,CAAC;AAE9E;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,QAAQ,EAAE,WAAW,CAAC;IACtB,OAAO,EAAE,aAAa,CAAC;IACvB,KAAK,CAAC,EAAE,UAAU,CAAC;IACnB,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,EAAE,eAAe,CAAC;IAC9B,QAAQ,CAAC,EAAE,aAAa,CAAC;CAC1B"}
@@ -1 +1 @@
1
- {"version":3,"file":"MeshParams.js","sourceRoot":"","sources":["../../../../../src/common/internal/render/MeshParams.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { AuxChannelTable } from \"./AuxChannelTable\";\nimport { VertexTable } from \"./VertexTable\";\nimport { SurfaceParams } from \"./SurfaceParams\";\nimport { EdgeParams } from \"./EdgeParams\";\n\n/** Describes mesh geometry to be submitted to the rendering system.\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\n * The surface and edges all refer to the same vertex table.\n * @internal\n */\nexport interface MeshParams {\n vertices: VertexTable;\n surface: SurfaceParams;\n edges?: EdgeParams;\n isPlanar: boolean;\n auxChannels?: AuxChannelTable;\n}\n"]}
1
+ {"version":3,"file":"MeshParams.js","sourceRoot":"","sources":["../../../../../src/common/internal/render/MeshParams.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { AuxChannelTable } from \"./AuxChannelTable\";\nimport { VertexTable } from \"./VertexTable\";\nimport { SurfaceParams } from \"./SurfaceParams\";\nimport { EdgeParams } from \"./EdgeParams\";\nimport { LayerTileData } from \"../../../internal/render/webgl/MapLayerParams\";\n\n/** Describes mesh geometry to be submitted to the rendering system.\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\n * The surface and edges all refer to the same vertex table.\n * @internal\n */\nexport interface MeshParams {\n vertices: VertexTable;\n surface: SurfaceParams;\n edges?: EdgeParams;\n isPlanar: boolean;\n auxChannels?: AuxChannelTable;\n tileData?: LayerTileData;\n}\n"]}
@@ -6,11 +6,11 @@ import { MapCartoRectangle, MapTileProjection } from "../../tile/internal";
6
6
  import { RenderTerrainGeometry, TerrainTexture } from "./RenderTerrain";
7
7
  import { RenderPlanarClassifier } from "./RenderPlanarClassifier";
8
8
  export type MapLayerClassifiers = Map<number, RenderPlanarClassifier>;
9
- export interface RealityMeshGraphicParams {
10
- readonly realityMesh: RenderTerrainGeometry;
9
+ export interface MeshMapLayerGraphicParams {
10
+ readonly realityMesh?: RenderTerrainGeometry;
11
11
  readonly projection: MapTileProjection;
12
12
  readonly tileRectangle: MapCartoRectangle;
13
- readonly featureTable: PackedFeatureTable;
13
+ readonly featureTable?: PackedFeatureTable;
14
14
  readonly tileId: string | undefined;
15
15
  readonly baseColor: ColorDef | undefined;
16
16
  readonly baseTransparent: boolean;
@@ -18,4 +18,4 @@ export interface RealityMeshGraphicParams {
18
18
  readonly layerClassifiers?: MapLayerClassifiers;
19
19
  readonly disableClipStyle?: true;
20
20
  }
21
- //# sourceMappingURL=RealityMeshGraphicParams.d.ts.map
21
+ //# sourceMappingURL=MeshMapLayerGraphicParams.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshMapLayerGraphicParams.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/MeshMapLayerGraphicParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC3E,OAAO,EAAE,qBAAqB,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACxE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAElE,MAAM,MAAM,mBAAmB,GAAG,GAAG,CAAC,MAAM,EAAE,sBAAsB,CAAC,CAAC;AAEtE,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,WAAW,CAAC,EAAE,qBAAqB,CAAC;IAC7C,QAAQ,CAAC,UAAU,EAAE,iBAAiB,CAAC;IACvC,QAAQ,CAAC,aAAa,EAAE,iBAAiB,CAAC;IAC1C,QAAQ,CAAC,YAAY,CAAC,EAAE,kBAAkB,CAAC;IAC3C,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IACzC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,cAAc,EAAE,CAAC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,mBAAmB,CAAC;IAChD,QAAQ,CAAC,gBAAgB,CAAC,EAAE,IAAI,CAAC;CAClC"}
@@ -7,4 +7,4 @@
7
7
  * @module Rendering
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- //# sourceMappingURL=RealityMeshGraphicParams.js.map
10
+ //# sourceMappingURL=MeshMapLayerGraphicParams.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshMapLayerGraphicParams.js","sourceRoot":"","sources":["../../../../src/internal/render/MeshMapLayerGraphicParams.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { ColorDef, PackedFeatureTable } from \"@itwin/core-common\";\nimport { MapCartoRectangle, MapTileProjection } from \"../../tile/internal\";\nimport { RenderTerrainGeometry, TerrainTexture } from \"./RenderTerrain\";\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\n\nexport type MapLayerClassifiers = Map<number, RenderPlanarClassifier>;\n\nexport interface MeshMapLayerGraphicParams {\n readonly realityMesh?: RenderTerrainGeometry;\n readonly projection: MapTileProjection;\n readonly tileRectangle: MapCartoRectangle;\n readonly featureTable?: PackedFeatureTable;\n readonly tileId: string | undefined;\n readonly baseColor: ColorDef | undefined;\n readonly baseTransparent: boolean;\n readonly textures?: TerrainTexture[];\n readonly layerClassifiers?: MapLayerClassifiers;\n readonly disableClipStyle?: true;\n}\n"]}
@@ -61,7 +61,7 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
61
61
  if (undefined === viewState)
62
62
  return;
63
63
  const tileTree = this._mapTree.treeOwner.load();
64
- if (undefined === tileTree || !this._mapTree.initializeLayers(context))
64
+ if (undefined === tileTree || !this._mapTree.layerRefHandler.initializeLayers(context))
65
65
  return;
66
66
  const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.
67
67
  const requiredHeight = requiredWidth;
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../../tile/internal\";\nimport { SceneContext } from \"../../../ViewContext\";\nimport { ViewState3d } from \"../../../ViewState\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\nimport { TextureDrape } from \"./TextureDrape\";\n\n/** @internal */\nexport class BackgroundMapDrape extends TextureDrape {\n private _fbo?: FrameBuffer;\n private readonly _graphics: RenderGraphic[] = [];\n private _frustum?: Frustum;\n private _width = 0;\n private _height = 0;\n private _mapTree: MapTileTreeReference;\n private _drapedTree: TileTreeReference;\n private static _postProjectionMatrix = Matrix4d.createRowValues(\n 0, 1, 0, 0,\n 0, 0, -1, 0,\n 1, 0, 0, 0,\n 0, 0, 0, 1);\n private _debugFrustum?: Frustum;\n private _debugFrustumGraphic?: RenderGraphic = undefined;\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\n\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\n super();\n this._drapedTree = drapedTree;\n this._mapTree = mapTree;\n }\n\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\n\n public override[Symbol.dispose]() {\n super[Symbol.dispose]();\n this._fbo = dispose(this._fbo);\n }\n\n public addGraphic(graphic: RenderGraphic) {\n this._graphics.push(graphic);\n }\n\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\n return new BackgroundMapDrape(draped, map);\n }\n\n public collectGraphics(context: SceneContext) {\n this._graphics.length = 0;\n if (undefined === context.viewingSpace)\n return;\n\n const viewState = context.viewingSpace.view as ViewState3d;\n if (undefined === viewState)\n return;\n\n const tileTree = this._mapTree.treeOwner.load();\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\n return;\n\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\n const requiredHeight = requiredWidth;\n\n if (requiredWidth !== this._width || requiredHeight !== this._height)\n this[Symbol.dispose]();\n\n this._width = requiredWidth;\n this._height = requiredHeight;\n\n const targetTree = this._drapedTree.treeOwner.tileTree;\n const args = this._drapedTree.createDrawArgs(context);\n if (!targetTree || !args)\n return;\n\n const targetTiles = targetTree.selectTiles(args);\n\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height, Range3d.createNull());\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\n return;\n\n this._frustum = projection.textureFrustum;\n this._debugFrustum = projection.debugFrustum;\n this._projectionMatrix = projection.projectionMatrix;\n\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\n if (undefined !== drawArgs)\n tileTree.draw(drawArgs);\n\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\n const builder = context.createSceneGraphicBuilder();\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\n builder.addFrustum(context.viewingSpace.getFrustum());\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\n builder.addFrustum(this._debugFrustum!);\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\n builder.addFrustum(this._frustum);\n this._debugFrustumGraphic = builder.finish();\n }\n }\n\n public draw(target: Target) {\n if (undefined !== this._debugFrustumGraphic)\n target.graphics.foreground.push(this._debugFrustumGraphic);\n\n if (undefined === this._frustum || this._graphics.length === 0)\n return;\n\n if (undefined === this._fbo) {\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\n if (undefined === colorTextureHandle) {\n assert(false, \"Failed to create planar texture\");\n return;\n }\n\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\n this._fbo = FrameBuffer.create([colorTextureHandle]);\n }\n if (undefined === this._fbo) {\n assert(false, \"unable to create frame buffer object\");\n return;\n }\n\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\n\n const prevState = System.instance.currentRenderState.clone();\n System.instance.context.viewport(0, 0, this._width, this._height);\n\n const prevPlan = target.plan;\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\n const stack = new BranchStack();\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\n stack.setSymbologyOverrides(this._symbologyOverrides);\n\n const batchState = new BatchState(stack);\n System.instance.applyRenderState(drawingParams.state);\n\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\n\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\n\n target.uniforms.branch.pushState(stack.top);\n\n const renderCommands = new RenderCommands(target, stack, batchState);\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\n\n const system = System.instance;\n const gl = system.context;\n\n system.frameBufferStack.execute(this._fbo, true, false, () => {\n gl.clearColor(0, 0, 0, 0);\n gl.clear(GL.BufferBit.Color);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n target.uniforms.branch.pop();\n\n batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n system.applyRenderState(prevState);\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n system.glTimer.endOperation();\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../../tile/internal\";\nimport { SceneContext } from \"../../../ViewContext\";\nimport { ViewState3d } from \"../../../ViewState\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\nimport { TextureDrape } from \"./TextureDrape\";\n\n/** @internal */\nexport class BackgroundMapDrape extends TextureDrape {\n private _fbo?: FrameBuffer;\n private readonly _graphics: RenderGraphic[] = [];\n private _frustum?: Frustum;\n private _width = 0;\n private _height = 0;\n private _mapTree: MapTileTreeReference;\n private _drapedTree: TileTreeReference;\n private static _postProjectionMatrix = Matrix4d.createRowValues(\n 0, 1, 0, 0,\n 0, 0, -1, 0,\n 1, 0, 0, 0,\n 0, 0, 0, 1);\n private _debugFrustum?: Frustum;\n private _debugFrustumGraphic?: RenderGraphic = undefined;\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\n\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\n super();\n this._drapedTree = drapedTree;\n this._mapTree = mapTree;\n }\n\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\n\n public override[Symbol.dispose]() {\n super[Symbol.dispose]();\n this._fbo = dispose(this._fbo);\n }\n\n public addGraphic(graphic: RenderGraphic) {\n this._graphics.push(graphic);\n }\n\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\n return new BackgroundMapDrape(draped, map);\n }\n\n public collectGraphics(context: SceneContext) {\n this._graphics.length = 0;\n if (undefined === context.viewingSpace)\n return;\n\n const viewState = context.viewingSpace.view as ViewState3d;\n if (undefined === viewState)\n return;\n\n const tileTree = this._mapTree.treeOwner.load();\n if (undefined === tileTree || !this._mapTree.layerRefHandler.initializeLayers(context))\n return;\n\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\n const requiredHeight = requiredWidth;\n\n if (requiredWidth !== this._width || requiredHeight !== this._height)\n this[Symbol.dispose]();\n\n this._width = requiredWidth;\n this._height = requiredHeight;\n\n const targetTree = this._drapedTree.treeOwner.tileTree;\n const args = this._drapedTree.createDrawArgs(context);\n if (!targetTree || !args)\n return;\n\n const targetTiles = targetTree.selectTiles(args);\n\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height, Range3d.createNull());\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\n return;\n\n this._frustum = projection.textureFrustum;\n this._debugFrustum = projection.debugFrustum;\n this._projectionMatrix = projection.projectionMatrix;\n\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\n if (undefined !== drawArgs)\n tileTree.draw(drawArgs);\n\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\n const builder = context.createSceneGraphicBuilder();\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\n builder.addFrustum(context.viewingSpace.getFrustum());\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\n builder.addFrustum(this._debugFrustum!);\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\n builder.addFrustum(this._frustum);\n this._debugFrustumGraphic = builder.finish();\n }\n }\n\n public draw(target: Target) {\n if (undefined !== this._debugFrustumGraphic)\n target.graphics.foreground.push(this._debugFrustumGraphic);\n\n if (undefined === this._frustum || this._graphics.length === 0)\n return;\n\n if (undefined === this._fbo) {\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\n if (undefined === colorTextureHandle) {\n assert(false, \"Failed to create planar texture\");\n return;\n }\n\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\n this._fbo = FrameBuffer.create([colorTextureHandle]);\n }\n if (undefined === this._fbo) {\n assert(false, \"unable to create frame buffer object\");\n return;\n }\n\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\n\n const prevState = System.instance.currentRenderState.clone();\n System.instance.context.viewport(0, 0, this._width, this._height);\n\n const prevPlan = target.plan;\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\n const stack = new BranchStack();\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\n stack.setSymbologyOverrides(this._symbologyOverrides);\n\n const batchState = new BatchState(stack);\n System.instance.applyRenderState(drawingParams.state);\n\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\n\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\n\n target.uniforms.branch.pushState(stack.top);\n\n const renderCommands = new RenderCommands(target, stack, batchState);\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\n\n const system = System.instance;\n const gl = system.context;\n\n system.frameBufferStack.execute(this._fbo, true, false, () => {\n gl.clearColor(0, 0, 0, 0);\n gl.clear(GL.BufferBit.Color);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n target.uniforms.branch.pop();\n\n batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n system.applyRenderState(prevState);\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n system.glTimer.endOperation();\n }\n}\n"]}
@@ -0,0 +1,54 @@
1
+ /** @packageDocumentation
2
+ * @module WebGL
3
+ */
4
+ import { Matrix4d, Range2d, Range3d, Transform } from "@itwin/core-geometry";
5
+ import { RenderPlanarClassifier } from "../RenderPlanarClassifier";
6
+ import { PlanarClassifier } from "./PlanarClassifier";
7
+ import { TerrainTexture } from "../RenderTerrain";
8
+ import { Matrix4 } from "./Matrix";
9
+ import { RenderTexture } from "@itwin/core-common";
10
+ import { MeshMapLayerGraphicParams } from "../MeshMapLayerGraphicParams";
11
+ import { ViewState } from "../../../ViewState";
12
+ export declare class ProjectedTexture {
13
+ meshParams: MeshMapLayerGraphicParams;
14
+ targetRectangle: Range2d;
15
+ classifier: PlanarClassifier;
16
+ constructor(classifier: RenderPlanarClassifier, meshParams: MeshMapLayerGraphicParams, targetRectangle: Range2d);
17
+ clone(targetRectangle: Range2d): ProjectedTexture;
18
+ }
19
+ type TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;
20
+ declare class LayerTextureParam implements Disposable {
21
+ texture: RenderTexture | undefined;
22
+ private _projectedTextureOrMatrix;
23
+ constructor(texture: RenderTexture | undefined, _projectedTextureOrMatrix: ProjectedTexture | Matrix4);
24
+ get isProjected(): boolean;
25
+ [Symbol.dispose](): void;
26
+ getProjectionMatrix(): Matrix4d | undefined;
27
+ getTerrainMatrix(): Matrix4 | undefined;
28
+ getParams(result: Matrix4): Matrix4;
29
+ }
30
+ /** @internal */
31
+ export declare class LayerTextureParams implements Disposable {
32
+ params: LayerTextureParam[];
33
+ constructor(params: LayerTextureParam[]);
34
+ static create(textures: TerrainOrProjectedTexture[]): LayerTextureParams;
35
+ [Symbol.dispose](): void;
36
+ }
37
+ export interface LayerTileData {
38
+ ecefTransform: Transform;
39
+ range: Range3d;
40
+ layerClassifiers?: Map<number, RenderPlanarClassifier> | undefined;
41
+ }
42
+ /**
43
+ * Compares the map layers of two view states, ensuring both the number of layers
44
+ * and their order remain unchanged.
45
+ * Returns true if the map layers differ in count, order, or model IDs; otherwise, returns false.
46
+ *
47
+ * @param prevView The previous view state.
48
+ * @param newView The new view state.
49
+ * @returns {boolean} True if there is any difference in the model layer configuration; false otherwise.
50
+ * @internal
51
+ */
52
+ export declare function compareMapLayer(prevView: ViewState, newView: ViewState): boolean;
53
+ export {};
54
+ //# sourceMappingURL=MapLayerParams.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MapLayerParams.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/MapLayerParams.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAmD,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAEpG,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAE/C,qBAAa,gBAAgB;IAE4B,UAAU,EAAE,yBAAyB;IAAS,eAAe,EAAE,OAAO;IADtH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,yBAAyB,EAAS,eAAe,EAAE,OAAO;IAGtH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AAMD,KAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,iBAAkB,YAAW,UAAU;IACxB,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAexB,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,YAAW,UAAU;IAChC,MAAM,EAAE,iBAAiB,EAAE;gBAA3B,MAAM,EAAE,iBAAiB,EAAE;WAChC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;CAGhC;AAED,MAAM,WAAW,aAAa;IAC5B,aAAa,EAAE,SAAS,CAAC;IACzB,KAAK,EAAE,OAAO,CAAC;IACf,gBAAgB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,sBAAsB,CAAC,GAAG,SAAS,CAAC;CACpE;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,GAAG,OAAO,CA8BhF"}
@@ -0,0 +1,198 @@
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.LayerTextureParams = exports.ProjectedTexture = void 0;
8
+ exports.compareMapLayer = compareMapLayer;
9
+ /** @packageDocumentation
10
+ * @module WebGL
11
+ */
12
+ const core_geometry_1 = require("@itwin/core-geometry");
13
+ const RenderTerrain_1 = require("../RenderTerrain");
14
+ const Matrix_1 = require("./Matrix");
15
+ const core_common_1 = require("@itwin/core-common");
16
+ const core_bentley_1 = require("@itwin/core-bentley");
17
+ const System_1 = require("./System");
18
+ class ProjectedTexture {
19
+ meshParams;
20
+ targetRectangle;
21
+ classifier;
22
+ constructor(classifier, meshParams, targetRectangle) {
23
+ this.meshParams = meshParams;
24
+ this.targetRectangle = targetRectangle;
25
+ this.classifier = classifier;
26
+ }
27
+ clone(targetRectangle) {
28
+ return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());
29
+ }
30
+ }
31
+ exports.ProjectedTexture = ProjectedTexture;
32
+ const scratchBytes = new Uint8Array(4);
33
+ const scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);
34
+ const scratchRange2d = core_geometry_1.Range2d.createNull();
35
+ class LayerTextureParam {
36
+ texture;
37
+ _projectedTextureOrMatrix;
38
+ constructor(texture, _projectedTextureOrMatrix) {
39
+ this.texture = texture;
40
+ this._projectedTextureOrMatrix = _projectedTextureOrMatrix;
41
+ }
42
+ get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }
43
+ [Symbol.dispose]() {
44
+ this.texture = (0, core_bentley_1.dispose)(this.texture);
45
+ }
46
+ /* There are two methods of applying a texture to a reality mesh. the first member of "params" denotes which
47
+ method is to be used. A value of zero indicates a standard texture and one represents a classified texture.
48
+
49
+ A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row
50
+ of "matrix". A clip rectangle is packed into second row of "matrix".
51
+
52
+ A "classified" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates
53
+ are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position
54
+ so the matrix in this case is a real transform matrix that contains a mapping from eye to model position
55
+ followed by the model to texture projection.
56
+ */
57
+ getProjectionMatrix() {
58
+ return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;
59
+ }
60
+ getTerrainMatrix() {
61
+ return this._projectedTextureOrMatrix instanceof Matrix_1.Matrix4 ? this._projectedTextureOrMatrix : undefined;
62
+ }
63
+ getParams(result) {
64
+ /** Entry 0 is 0 for */
65
+ if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {
66
+ const projectedTexture = this._projectedTextureOrMatrix;
67
+ result.data[0] = 1;
68
+ result.data[1] = projectedTexture.classifier.textureImageCount;
69
+ result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);
70
+ scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;
71
+ result.data[4] = scratchBytes[0];
72
+ result.data[5] = scratchBytes[1];
73
+ result.data[6] = scratchBytes[2];
74
+ result.data[7] = scratchBytes[3];
75
+ const points = [];
76
+ const meshParams = projectedTexture.meshParams;
77
+ // Calculate range in the tiles local coordinates.
78
+ const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low);
79
+ const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high);
80
+ points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));
81
+ points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));
82
+ points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));
83
+ points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));
84
+ for (let i = 0, j = 8; i < 4; i++) {
85
+ const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);
86
+ result.data[j++] = projectedPoint.x;
87
+ result.data[j++] = projectedPoint.y;
88
+ }
89
+ const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];
90
+ const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];
91
+ if (x0 * y1 - x1 * y0 < 0) {
92
+ const swap = ((i, j) => {
93
+ const temp = result.data[i];
94
+ result.data[i] = result.data[j];
95
+ result.data[j] = temp;
96
+ });
97
+ for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {
98
+ swap(i, j);
99
+ swap(i + 1, j + 1);
100
+ }
101
+ }
102
+ }
103
+ else {
104
+ result.data[0] = 0;
105
+ }
106
+ return result;
107
+ }
108
+ }
109
+ /** @internal */
110
+ class LayerTextureParams {
111
+ params;
112
+ constructor(params) {
113
+ this.params = params;
114
+ }
115
+ static create(textures) {
116
+ const maxTexturesPerMesh = System_1.System.instance.maxRealityImageryLayers;
117
+ (0, core_bentley_1.assert)(textures.length <= maxTexturesPerMesh);
118
+ const textureParams = new Array();
119
+ for (const texture of textures) {
120
+ if (texture instanceof RenderTerrain_1.TerrainTexture) {
121
+ const terrainTexture = texture;
122
+ const matrix = new Matrix_1.Matrix4(); // Published as Mat4.
123
+ (0, core_bentley_1.assert)(terrainTexture.texture !== undefined, "Texture not defined in TerrainTextureParams constructor");
124
+ matrix.data[0] = terrainTexture.translate.x;
125
+ matrix.data[1] = terrainTexture.translate.y;
126
+ matrix.data[2] = terrainTexture.scale.x;
127
+ matrix.data[3] = terrainTexture.scale.y;
128
+ if (terrainTexture.clipRectangle) {
129
+ matrix.data[4] = terrainTexture.clipRectangle.low.x;
130
+ matrix.data[5] = terrainTexture.clipRectangle.low.y;
131
+ matrix.data[6] = terrainTexture.clipRectangle.high.x;
132
+ matrix.data[7] = terrainTexture.clipRectangle.high.y;
133
+ }
134
+ else {
135
+ matrix.data[4] = matrix.data[5] = 0;
136
+ matrix.data[6] = matrix.data[7] = 1;
137
+ }
138
+ matrix.data[8] = (1.0 - terrainTexture.transparency);
139
+ matrix.data[9] = terrainTexture.featureId;
140
+ textureParams.push(new LayerTextureParam(terrainTexture.texture, matrix));
141
+ }
142
+ else {
143
+ const classifier = texture.classifier;
144
+ textureParams.push(new LayerTextureParam(classifier.getOrCreateClassifierTexture(), texture));
145
+ }
146
+ }
147
+ for (let i = textures.length; i < maxTexturesPerMesh; i++) {
148
+ const matrix = new Matrix_1.Matrix4();
149
+ matrix.data[0] = matrix.data[1] = 0.0;
150
+ matrix.data[2] = matrix.data[3] = 1.0;
151
+ matrix.data[4] = matrix.data[5] = 1;
152
+ matrix.data[6] = matrix.data[7] = -1;
153
+ matrix.data[15] = 0; // Denotes a terrain texture.
154
+ textureParams.push(new LayerTextureParam(undefined, matrix));
155
+ }
156
+ return new LayerTextureParams(textureParams);
157
+ }
158
+ [Symbol.dispose]() {
159
+ (0, core_bentley_1.disposeArray)(this.params);
160
+ }
161
+ }
162
+ exports.LayerTextureParams = LayerTextureParams;
163
+ /**
164
+ * Compares the map layers of two view states, ensuring both the number of layers
165
+ * and their order remain unchanged.
166
+ * Returns true if the map layers differ in count, order, or model IDs; otherwise, returns false.
167
+ *
168
+ * @param prevView The previous view state.
169
+ * @param newView The new view state.
170
+ * @returns {boolean} True if there is any difference in the model layer configuration; false otherwise.
171
+ * @internal
172
+ */
173
+ function compareMapLayer(prevView, newView) {
174
+ const prevLayers = prevView.displayStyle.getMapLayers(false);
175
+ const newLayers = newView.displayStyle.getMapLayers(false);
176
+ const prevModelIds = [];
177
+ const newModelIds = [];
178
+ for (const layer of prevLayers) {
179
+ if (layer instanceof core_common_1.ModelMapLayerSettings && layer.drapeTarget === core_common_1.ModelMapLayerDrapeTarget.RealityData) {
180
+ prevModelIds.push(layer.modelId);
181
+ }
182
+ }
183
+ for (const layer of newLayers) {
184
+ if (layer instanceof core_common_1.ModelMapLayerSettings && layer.drapeTarget === core_common_1.ModelMapLayerDrapeTarget.RealityData) {
185
+ newModelIds.push(layer.modelId);
186
+ }
187
+ }
188
+ if (prevModelIds.length !== newModelIds.length) {
189
+ return true;
190
+ }
191
+ for (let i = 0; i < prevModelIds.length; i++) {
192
+ if (prevModelIds[i] !== newModelIds[i]) {
193
+ return true;
194
+ }
195
+ }
196
+ return false;
197
+ }
198
+ //# sourceMappingURL=MapLayerParams.js.map
@@ -0,0 +1 @@
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Matrix4d, Range2d, Range3d, Transform } from \"@itwin/core-geometry\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TerrainTexture } from \"../RenderTerrain\";\nimport { Matrix4 } from \"./Matrix\";\nimport { ModelMapLayerDrapeTarget, ModelMapLayerSettings, RenderTexture } from \"@itwin/core-common\";\nimport { assert, dispose, disposeArray } from \"@itwin/core-bentley\";\nimport { MeshMapLayerGraphicParams } from \"../MeshMapLayerGraphicParams\";\nimport { System } from \"./System\";\nimport { ViewState } from \"../../../ViewState\";\n\nexport class ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: MeshMapLayerGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\n\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\n\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass LayerTextureParam implements Disposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public [Symbol.dispose](): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class LayerTextureParams implements Disposable {\n constructor(public params: LayerTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<LayerTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new LayerTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new LayerTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new LayerTextureParam(undefined, matrix));\n }\n return new LayerTextureParams(textureParams);\n }\n\n public [Symbol.dispose](): void {\n disposeArray(this.params);\n }\n}\n\nexport interface LayerTileData {\n ecefTransform: Transform;\n range: Range3d;\n layerClassifiers?: Map<number, RenderPlanarClassifier> | undefined;\n}\n\n/**\n * Compares the map layers of two view states, ensuring both the number of layers\n * and their order remain unchanged.\n * Returns true if the map layers differ in count, order, or model IDs; otherwise, returns false.\n *\n * @param prevView The previous view state.\n * @param newView The new view state.\n * @returns {boolean} True if there is any difference in the model layer configuration; false otherwise.\n * @internal\n */\nexport function compareMapLayer(prevView: ViewState, newView: ViewState): boolean {\n const prevLayers = prevView.displayStyle.getMapLayers(false);\n const newLayers = newView.displayStyle.getMapLayers(false);\n\n const prevModelIds: string[] = [];\n const newModelIds: string[] = [];\n\n for (const layer of prevLayers) {\n if (layer instanceof ModelMapLayerSettings && layer.drapeTarget === ModelMapLayerDrapeTarget.RealityData) {\n prevModelIds.push(layer.modelId);\n }\n }\n\n for (const layer of newLayers) {\n if (layer instanceof ModelMapLayerSettings && layer.drapeTarget === ModelMapLayerDrapeTarget.RealityData) {\n newModelIds.push(layer.modelId);\n }\n }\n\n if (prevModelIds.length !== newModelIds.length) {\n return true;\n }\n\n for (let i = 0; i < prevModelIds.length; i++) {\n if (prevModelIds[i] !== newModelIds[i]) {\n return true;\n }\n }\n\n return false;\n}"]}
@@ -32,7 +32,7 @@ class MeshRenderGeometry {
32
32
  this.data = data;
33
33
  this.isInstanceable = data.viewIndependentOrigin === undefined;
34
34
  this.range = params.vertices.qparams.computeRange();
35
- this.surface = SurfaceGeometry_1.SurfaceGeometry.create(data, params.surface.indices);
35
+ this.surface = SurfaceGeometry_1.SurfaceGeometry.create(data, params);
36
36
  const edges = params.edges;
37
37
  if (!edges || data.type === SurfaceParams_1.SurfaceType.VolumeClassifier)
38
38
  return;
@@ -1 +1 @@
1
- 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--------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Point3d, Range3d } from \"@itwin/core-geometry\";\nimport { MeshParams } from \"../../../common/internal/render/MeshParams\";\nimport { SurfaceType } from \"../../../common/internal/render/SurfaceParams\";\nimport { RenderMemory } from \"../../../render/RenderMemory\";\nimport { CachedGeometry } from \"./CachedGeometry\";\nimport { Graphic } from \"./Graphic\";\nimport { InstanceBuffers, PatternBuffers } from \"./InstancedGeometry\";\nimport { Primitive } from \"./Primitive\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from \"./EdgeGeometry\";\nimport { IndexedEdgeGeometry } from \"./IndexedEdgeGeometry\";\nimport { SurfaceGeometry } from \"./SurfaceGeometry\";\nimport { MeshData } from \"./MeshData\";\nimport { RenderGeometry } from \"../../../internal/render/RenderGeometry\";\n\n/** @internal */\nexport class MeshRenderGeometry implements RenderGeometry {\n public readonly renderGeometryType: \"mesh\" = \"mesh\" as const;\n public readonly isInstanceable: boolean;\n public noDispose = false;\n public readonly data: MeshData;\n public readonly surface?: SurfaceGeometry;\n public readonly segmentEdges?: EdgeGeometry;\n public readonly silhouetteEdges?: SilhouetteEdgeGeometry;\n public readonly polylineEdges?: PolylineEdgeGeometry;\n public readonly indexedEdges?: IndexedEdgeGeometry;\n public readonly range: Range3d;\n\n private constructor(data: MeshData, params: MeshParams) {\n this.data = data;\n this.isInstanceable = data.viewIndependentOrigin === undefined;\n this.range = params.vertices.qparams.computeRange();\n this.surface = SurfaceGeometry.create(data, params.surface.indices);\n const edges = params.edges;\n if (!edges || data.type === SurfaceType.VolumeClassifier)\n return;\n\n if (edges.silhouettes)\n this.silhouetteEdges = SilhouetteEdgeGeometry.createSilhouettes(data, edges.silhouettes);\n\n if (edges.segments)\n this.segmentEdges = EdgeGeometry.create(data, edges.segments);\n\n if (edges.polylines)\n this.polylineEdges = PolylineEdgeGeometry.create(data, edges.polylines);\n\n if (edges.indexed)\n this.indexedEdges = IndexedEdgeGeometry.create(data, edges.indexed);\n }\n\n public static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined {\n const data = MeshData.create(params, viewIndependentOrigin);\n return data ? new this(data, params) : undefined;\n }\n\n public [Symbol.dispose]() {\n if (this.noDispose) {\n return;\n }\n\n dispose(this.data);\n dispose(this.surface);\n dispose(this.segmentEdges);\n dispose(this.silhouetteEdges);\n dispose(this.polylineEdges);\n dispose(this.indexedEdges);\n }\n\n public get isDisposed() {\n return this.data.isDisposed &&\n (!this.surface || this.surface.isDisposed) &&\n (!this.segmentEdges || this.segmentEdges.isDisposed) &&\n (!this.silhouetteEdges || this.silhouetteEdges.isDisposed) &&\n (!this.polylineEdges || this.polylineEdges.isDisposed) &&\n (!this.indexedEdges || this.indexedEdges.isDisposed);\n }\n\n public collectStatistics(stats: RenderMemory.Statistics) {\n this.data.collectStatistics(stats);\n this.surface?.collectStatistics(stats);\n this.segmentEdges?.collectStatistics(stats);\n this.silhouetteEdges?.collectStatistics(stats);\n this.polylineEdges?.collectStatistics(stats);\n this.indexedEdges?.collectStatistics(stats);\n }\n\n public computeRange(out?: Range3d): Range3d {\n return this.range.clone(out);\n }\n}\n\n/** @internal */\nexport class MeshGraphic extends Graphic {\n public readonly meshData: MeshData;\n private readonly _primitives: Primitive[] = [];\n private readonly _instances?: InstanceBuffers | PatternBuffers;\n private readonly _meshRange: Range3d;\n\n public get primitives(): readonly Primitive[] { return this._primitives; }\n public get meshRange(): Readonly<Range3d> { return this._meshRange; }\n\n public static create(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers): MeshGraphic | undefined {\n return new MeshGraphic(geometry, instances);\n }\n\n private addPrimitive(geometry: CachedGeometry | undefined) {\n if (!geometry)\n return;\n\n const primitive = Primitive.createShared(geometry, this._instances);\n if (primitive)\n this._primitives.push(primitive);\n }\n\n private constructor(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers) {\n super();\n this.meshData = geometry.data;\n this._meshRange = geometry.range;\n this._instances = instances;\n\n this.addPrimitive(geometry.surface);\n this.addPrimitive(geometry.segmentEdges);\n this.addPrimitive(geometry.silhouetteEdges);\n this.addPrimitive(geometry.polylineEdges);\n this.addPrimitive(geometry.indexedEdges);\n }\n\n public get isDisposed(): boolean { return this.meshData.isDisposed && 0 === this._primitives.length; }\n public get isPickable() { return false; }\n\n public dispose() {\n for (const primitive of this._primitives)\n dispose(primitive);\n\n dispose(this.meshData);\n dispose(this._instances);\n this._primitives.length = 0;\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n this.meshData.collectStatistics(stats);\n this._primitives.forEach((prim) => prim.collectStatistics(stats));\n this._instances?.collectStatistics(stats);\n }\n\n public override unionRange(range: Range3d) {\n if (this._instances)\n range.extendRange(range);\n else\n range.extendRange(this._meshRange);\n }\n\n public addCommands(cmds: RenderCommands): void { this._primitives.forEach((prim) => prim.addCommands(cmds)); }\n public override addHiliteCommands(cmds: RenderCommands, pass: RenderPass): void { this._primitives.forEach((prim) => prim.addHiliteCommands(cmds, pass)); }\n\n public get surfaceType(): SurfaceType { return this.meshData.type; }\n}\n"]}
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------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Point3d, Range3d } from \"@itwin/core-geometry\";\nimport { MeshParams } from \"../../../common/internal/render/MeshParams\";\nimport { SurfaceType } from \"../../../common/internal/render/SurfaceParams\";\nimport { RenderMemory } from \"../../../render/RenderMemory\";\nimport { CachedGeometry } from \"./CachedGeometry\";\nimport { Graphic } from \"./Graphic\";\nimport { InstanceBuffers, PatternBuffers } from \"./InstancedGeometry\";\nimport { Primitive } from \"./Primitive\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from \"./EdgeGeometry\";\nimport { IndexedEdgeGeometry } from \"./IndexedEdgeGeometry\";\nimport { SurfaceGeometry } from \"./SurfaceGeometry\";\nimport { MeshData } from \"./MeshData\";\nimport { RenderGeometry } from \"../../../internal/render/RenderGeometry\";\n\n/** @internal */\nexport class MeshRenderGeometry implements RenderGeometry {\n public readonly renderGeometryType: \"mesh\" = \"mesh\" as const;\n public readonly isInstanceable: boolean;\n public noDispose = false;\n public readonly data: MeshData;\n public readonly surface?: SurfaceGeometry;\n public readonly segmentEdges?: EdgeGeometry;\n public readonly silhouetteEdges?: SilhouetteEdgeGeometry;\n public readonly polylineEdges?: PolylineEdgeGeometry;\n public readonly indexedEdges?: IndexedEdgeGeometry;\n public readonly range: Range3d;\n\n private constructor(data: MeshData, params: MeshParams) {\n this.data = data;\n this.isInstanceable = data.viewIndependentOrigin === undefined;\n this.range = params.vertices.qparams.computeRange();\n this.surface = SurfaceGeometry.create(data, params);\n const edges = params.edges;\n if (!edges || data.type === SurfaceType.VolumeClassifier)\n return;\n\n if (edges.silhouettes)\n this.silhouetteEdges = SilhouetteEdgeGeometry.createSilhouettes(data, edges.silhouettes);\n\n if (edges.segments)\n this.segmentEdges = EdgeGeometry.create(data, edges.segments);\n\n if (edges.polylines)\n this.polylineEdges = PolylineEdgeGeometry.create(data, edges.polylines);\n\n if (edges.indexed)\n this.indexedEdges = IndexedEdgeGeometry.create(data, edges.indexed);\n }\n\n public static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined {\n const data = MeshData.create(params, viewIndependentOrigin);\n return data ? new this(data, params) : undefined;\n }\n\n public [Symbol.dispose]() {\n if (this.noDispose) {\n return;\n }\n\n dispose(this.data);\n dispose(this.surface);\n dispose(this.segmentEdges);\n dispose(this.silhouetteEdges);\n dispose(this.polylineEdges);\n dispose(this.indexedEdges);\n }\n\n public get isDisposed() {\n return this.data.isDisposed &&\n (!this.surface || this.surface.isDisposed) &&\n (!this.segmentEdges || this.segmentEdges.isDisposed) &&\n (!this.silhouetteEdges || this.silhouetteEdges.isDisposed) &&\n (!this.polylineEdges || this.polylineEdges.isDisposed) &&\n (!this.indexedEdges || this.indexedEdges.isDisposed);\n }\n\n public collectStatistics(stats: RenderMemory.Statistics) {\n this.data.collectStatistics(stats);\n this.surface?.collectStatistics(stats);\n this.segmentEdges?.collectStatistics(stats);\n this.silhouetteEdges?.collectStatistics(stats);\n this.polylineEdges?.collectStatistics(stats);\n this.indexedEdges?.collectStatistics(stats);\n }\n\n public computeRange(out?: Range3d): Range3d {\n return this.range.clone(out);\n }\n}\n\n/** @internal */\nexport class MeshGraphic extends Graphic {\n public readonly meshData: MeshData;\n private readonly _primitives: Primitive[] = [];\n private readonly _instances?: InstanceBuffers | PatternBuffers;\n private readonly _meshRange: Range3d;\n\n public get primitives(): readonly Primitive[] { return this._primitives; }\n public get meshRange(): Readonly<Range3d> { return this._meshRange; }\n\n public static create(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers): MeshGraphic | undefined {\n return new MeshGraphic(geometry, instances);\n }\n\n private addPrimitive(geometry: CachedGeometry | undefined) {\n if (!geometry)\n return;\n\n const primitive = Primitive.createShared(geometry, this._instances);\n if (primitive)\n this._primitives.push(primitive);\n }\n\n private constructor(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers) {\n super();\n this.meshData = geometry.data;\n this._meshRange = geometry.range;\n this._instances = instances;\n\n this.addPrimitive(geometry.surface);\n this.addPrimitive(geometry.segmentEdges);\n this.addPrimitive(geometry.silhouetteEdges);\n this.addPrimitive(geometry.polylineEdges);\n this.addPrimitive(geometry.indexedEdges);\n }\n\n public get isDisposed(): boolean { return this.meshData.isDisposed && 0 === this._primitives.length; }\n public get isPickable() { return false; }\n\n public dispose() {\n for (const primitive of this._primitives)\n dispose(primitive);\n\n dispose(this.meshData);\n dispose(this._instances);\n this._primitives.length = 0;\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n this.meshData.collectStatistics(stats);\n this._primitives.forEach((prim) => prim.collectStatistics(stats));\n this._instances?.collectStatistics(stats);\n }\n\n public override unionRange(range: Range3d) {\n if (this._instances)\n range.extendRange(range);\n else\n range.extendRange(this._meshRange);\n }\n\n public addCommands(cmds: RenderCommands): void { this._primitives.forEach((prim) => prim.addCommands(cmds)); }\n public override addHiliteCommands(cmds: RenderCommands, pass: RenderPass): void { this._primitives.forEach((prim) => prim.addHiliteCommands(cmds, pass)); }\n\n public get surfaceType(): SurfaceType { return this.meshData.type; }\n}\n"]}
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