@itwin/core-frontend 5.0.0-dev.90 → 5.0.0-dev.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ContextRealityModelState.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModelState.js +2 -0
- package/lib/cjs/ContextRealityModelState.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +4 -0
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts +1 -1
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +1 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +1 -0
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +4 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/internal/render/MeshParams.d.ts +2 -0
- package/lib/cjs/common/internal/render/MeshParams.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/MeshParams.js.map +1 -1
- package/lib/cjs/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
- package/lib/cjs/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
- package/lib/cjs/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
- package/lib/cjs/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +54 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +198 -0
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -0
- package/lib/cjs/internal/render/webgl/Mesh.js +1 -1
- package/lib/cjs/internal/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.d.ts +6 -35
- package/lib/cjs/internal/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js +41 -154
- package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.d.ts +7 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderFlags.js +7 -0
- package/lib/cjs/internal/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +12 -11
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +13 -8
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +49 -3
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/System.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +11 -2
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Blur.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Clipping.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyColor.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +5 -5
- package/lib/cjs/internal/render/webgl/glsl/EDL.js +4 -4
- package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Edge.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +9 -9
- package/lib/cjs/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js +116 -0
- package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/cjs/internal/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +6 -91
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +73 -7
- package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Translucency.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js +1 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts +2 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js +5 -5
- package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/I3dmReader.d.ts +2 -1
- package/lib/cjs/internal/tile/I3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/I3dmReader.js +4 -4
- package/lib/cjs/internal/tile/I3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +1 -0
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +14 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +51 -11
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +8 -2
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +3 -0
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +4 -3
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +2 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +8 -2
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +11 -2
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +2 -1
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts +47 -0
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/cjs/tile/LayerTileTreeHandler.js +54 -0
- package/lib/cjs/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js +150 -0
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/cjs/tile/Tile.d.ts +2 -0
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +7 -0
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +3 -1
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +2 -0
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +2 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +2 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.d.ts +8 -2
- package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +10 -16
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +8 -36
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +47 -176
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +9 -9
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/esm/ContextRealityModelState.d.ts.map +1 -1
- package/lib/esm/ContextRealityModelState.js +2 -0
- package/lib/esm/ContextRealityModelState.js.map +1 -1
- package/lib/esm/ModelState.d.ts.map +1 -1
- package/lib/esm/ModelState.js +4 -0
- package/lib/esm/ModelState.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts +1 -1
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +1 -1
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/Viewport.d.ts +1 -0
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +4 -1
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/internal/render/MeshParams.d.ts +2 -0
- package/lib/esm/common/internal/render/MeshParams.d.ts.map +1 -1
- package/lib/esm/common/internal/render/MeshParams.js.map +1 -1
- package/lib/esm/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
- package/lib/esm/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
- package/lib/esm/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
- package/lib/esm/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
- package/lib/esm/internal/render/webgl/BackgroundMapDrape.js +1 -1
- package/lib/esm/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +54 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.js +192 -0
- package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -0
- package/lib/esm/internal/render/webgl/Mesh.js +1 -1
- package/lib/esm/internal/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/internal/render/webgl/RealityMesh.d.ts +6 -35
- package/lib/esm/internal/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RealityMesh.js +41 -153
- package/lib/esm/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/RenderFlags.d.ts +7 -1
- package/lib/esm/internal/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RenderFlags.js +7 -0
- package/lib/esm/internal/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +12 -11
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +13 -8
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js +50 -4
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/internal/render/webgl/System.d.ts +2 -2
- package/lib/esm/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/System.js.map +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Target.js +11 -2
- package/lib/esm/internal/render/webgl/Target.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Blur.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Clipping.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyColor.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/CopyStencil.js +5 -5
- package/lib/esm/internal/render/webgl/glsl/EDL.js +4 -4
- package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Edge.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +9 -9
- package/lib/esm/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js +111 -0
- package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
- package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/esm/internal/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/esm/internal/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +5 -90
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.d.ts +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +73 -7
- package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Translucency.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Wiremesh.js +1 -1
- package/lib/esm/internal/tile/B3dmReader.d.ts +2 -1
- package/lib/esm/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/esm/internal/tile/B3dmReader.js +5 -5
- package/lib/esm/internal/tile/B3dmReader.js.map +1 -1
- package/lib/esm/internal/tile/I3dmReader.d.ts +2 -1
- package/lib/esm/internal/tile/I3dmReader.d.ts.map +1 -1
- package/lib/esm/internal/tile/I3dmReader.js +4 -4
- package/lib/esm/internal/tile/I3dmReader.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +2 -2
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js +1 -0
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts +14 -3
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.js +53 -13
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.js +8 -2
- package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +3 -0
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +4 -3
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +2 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -1
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +8 -2
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +11 -2
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +2 -1
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/LayerTileTreeHandler.d.ts +47 -0
- package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/esm/tile/LayerTileTreeHandler.js +50 -0
- package/lib/esm/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js +146 -0
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/esm/tile/Tile.d.ts +2 -0
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +7 -0
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileTree.d.ts +3 -1
- package/lib/esm/tile/TileTree.d.ts.map +1 -1
- package/lib/esm/tile/TileTree.js +2 -0
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +2 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +2 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/MapTile.d.ts +8 -2
- package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTile.js +9 -16
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +8 -36
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +49 -178
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js +9 -9
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/package.json +16 -16
- package/lib/cjs/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
- package/lib/cjs/internal/render/RealityMeshGraphicParams.js.map +0 -1
- package/lib/esm/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
- package/lib/esm/internal/render/RealityMeshGraphicParams.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAA2B,cAAc,EAAsD,MAAM,kBAAkB,CAAC;AAC/H,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAInC,OAAO,EAAE,8BAA8B,EAAE,MAAM,cAAc,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAA2B,MAAM,oBAAoB,CAAC;AAC9F,OAAO,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC5F,OAAO,EAAE,wBAAwB,EAAE,0BAA0B,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AACzH,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,oCAAoC,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAClF,OAAO,EAAE,kBAAkB,EAAE,uBAAuB,EAAE,MAAM,YAAY,CAAC;AACzE,OAAO,EAAE,4BAA4B,EAAE,eAAe,EAAE,MAAM,UAAU,CAAC;AACzE,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,aAAa,GAAG;;;;CAIrB,CAAC;AAEF,MAAM,CAAC,MAAM,cAAc,GAAG;;CAE7B,CAAC;AAEF,MAAM,UAAU,GAAG;;;;;;CAMlB,CAAC;AAEF;;;;;;;;;;EAUE;AACF,MAAM,YAAY,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiEpB,CAAC;AAEF,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAC7E,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;AAEpC,MAAM,iBAAiB,GAAG,oIAAoI,CAAC;AAE/J,SAAS,WAAW,CAAC,OAAuB,EAAE,kBAA0B;IACtE,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IACvC,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,IAAI,SAAS,KAAK,WAAW,CAAC,SAAS,EAAE,CAAC;gBACxC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YAC/C,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;QAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACvD,MAAM,YAAY,GAAG,CAAC,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,iBAAiB,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,CAAC,CAAC;gBACjP,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,cAAc,GAAG,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;gBAC3G,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;oBACjC,MAAM,OAAO,GAAG,cAAyB,CAAC;oBAC1C,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACN,6EAA6E;oBAC7E,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;QACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;oBAC5D,IAAI,gBAAgB,EAAE,CAAC;wBACrB,MAAM,UAAU,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;wBACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;wBACzF,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;oBACxE,CAAC;;wBACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;gBACzD,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC5D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AACD,SAAS,qBAAqB,CAAC,YAAoB,EAAE,iBAAyB;IAC5E,MAAM,mBAAmB,GAAG,EAAE,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE;QACnC,mBAAmB,CAAC,IAAI,CAAC,kCAAkC,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,CAAC;IAE1H,OAAO;;;MAGH,iBAAiB;;;;;;IAMnB,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC;;;;IAIhC,iBAAiB;;;CAGpB,CAAC;AACF,CAAC;AAED,gEAAgE;AAChE,4DAA4D;AAC5D,MAAM,eAAe,GAAG;;;GAGrB,CAAC;AAEJ,SAAS,wBAAwB,CAAC,OAAuB,EAAE,mBAAgC;IACzF,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,kBAAkB,6BAAqB,CAAC;IAC/D,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,aAAa,CAAC,CAAC;IACrG,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IACzE,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzC,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;IACnJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC3F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACnM,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,mBAAmB,CAAC,IAAmB;IACrD,IAAI,CAAC,UAAU,CAAC,oBAAoB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,+BAA+B;IACtC,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,YAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACnC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,eAAe,CAAC,CAAC;IAC1E,OAAO,OAAO,CAAC;AAEjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,kCAAkC;IAChD,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC1C,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB;IACtC,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC3B,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB,CAAC,KAAqB;IAC5D,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,YAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,4BAA4B,CAAC,IAAI,CAAC,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,6BAAqB;QACzC,iBAAiB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,kBAAkB,8BAAsB,KAAK,CAAC,CAAC;IAC9D,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC;IAClD,IAAI,CAAC,GAAG,qDAA4C,iBAAiB,CAAC,CAAC;IACvE,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;IAC7D,MAAM,mBAAmB,GAAG,WAAW,CAAC,2BAA2B,CAAC;IAEpE,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,yBAAyB,GAAG,EAAE,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;QACzE,oCAAoC,CAAC,OAAO,CAAC,CAAC;IAChD,CAAC;IAED,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,IAAI,IAAI,kCAA0B,EAAE,CAAC;QACnC,cAAc,CAAC,OAAO,CAAC,CAAC;QACxB,eAAe,CAAC,OAAO,EAAE,sCAAsC,CAAC,CAAC;QACjE,yBAAyB,GAAG,eAAe,CAAC;QAC5C,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IACD,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;IAEhG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,WAAW,CAAC,OAAO,CAAC,CAAC;IACrB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IAC/B,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,MAAM,SAAS,GAAG,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC1G,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IACrF,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;QACzB,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,YAAY;gBACpB,0BAA0B,CAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,YAAY;gBACpB,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAEnC,IAAI,2BAAmB,KAAK,CAAC,UAAU;QACrC,wBAAwB,CAAC,OAAO,EAAE,mBAAmB,CAAC,CAAC;IAEzD,IAAI,KAAK,CAAC,UAAU;QAClB,WAAW,CAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,KAAK,CAAC,gBAAgB;QACxB,8BAA8B,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAExD,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"@itwin/core-common\";\nimport { Matrix4d } from \"@itwin/core-geometry\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Matrix4 } from \"../Matrix\";\nimport { TextureUnit } from \"../RenderFlags\";\nimport { FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport { FeatureMode, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAtmosphericScatteringEffect } from \"./Atmosphere\";\nimport { addVaryingColor } from \"./Color\";\nimport { addEyeSpace, addShaderFlags, addUInt32s } from \"./Common\";\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\nimport { addWiremesh } from \"./Wiremesh\";\n\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\nconst computeNormal = `\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\n return normalize(u_worldToViewN * normal);\n`;\n\nexport const finalizeNormal = `\n return normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst testInside = `\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\n return dot >= -0.001;\n}\n`;\n\n/* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a projected texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"projected\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\nconst applyTexture = `\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {\n vec2 uv;\n float layerAlpha;\n bool isProjected = params[0][0] != 0.0;\n float imageCount = params[0][1];\n vec2 classPos;\n\n if (isProjected) {\n vec4 eye4 = vec4(v_eyeSpace, 1.0);\n vec4 classPos4 = matrix * eye4;\n classPos = classPos4.xy / classPos4.w;\n\n if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y) ||\n !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y) ||\n !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y) ||\n !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))\n return false;\n\n uv.x = classPos.x;\n uv.y = classPos.y / imageCount;\n layerAlpha = params[0][2];\n\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\n return false;\n\n } else {\n vec4 texTransform = matrix[0].xyzw;\n vec4 texClip = matrix[1].xyzw;\n layerAlpha = matrix[2].x;\n uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\n\n if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])\n return false;\n\n uv.y = 1.0 - uv.y;\n }\n\n vec4 texCol = TEXTURE(sampler, uv);\n float alpha = layerAlpha * texCol.a;\n\n if (alpha > 0.05) {\n vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // If projected, undo premultiplication\n // Texture color is premultiplied earlier by alpha only if projected (from classification).\n\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;\n\n if (isProjected) {\n vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));\n classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;\n } else {\n featureIncrement = matrix[2].y;\n classifierId = vec4(0);\n }\n\n if (alpha > col.a)\n col.a = alpha;\n\n return true;\n }\n\n // If texture color is transparent but base color is not, return true (don't discard)\n // Else return false (discard) if both the texture and base color are transparent\n return (col.a > 0.05);\n}\n`;\n\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\nconst scratchMatrix = new Matrix4();\n\nconst overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;\n\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\n builder.vert.addFunction(unquantize2d);\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n if (undefined !== realityMesh.uvQParams) {\n uniform.setUniform4fv(realityMesh.uvQParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\n uniform.setUniform1i(params.geometry.asRealityMesh!.hasTextures ? 1 : 0);\n });\n });\n\n for (let i = 0; i < maxTexturesPerMesh; i++) {\n const textureLabel = `s_texture${i}`;\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\n const realityMesh = params.geometry.asRealityMesh!;\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;\n if (realityTexture !== undefined) {\n const texture = realityTexture as Texture;\n texture.texture.bindSampler(uniform, textureUnits[i]);\n } else {\n // assert(false, \"Terrain Mesh texture not defined when beginning texture.\");\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\n }\n });\n });\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const textureParam = realityMesh.textureParams?.params[i];\n assert(undefined !== textureParam);\n if (undefined !== textureParam) {\n const projectionMatrix = textureParam.getProjectionMatrix();\n if (projectionMatrix) {\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\n } else\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\n }\n });\n });\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const textureParam = realityMesh.textureParams?.params[i];\n assert(undefined !== textureParam);\n if (undefined !== textureParam) {\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\n }\n });\n });\n }\n}\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\n const applyTextureStrings = [];\n\n for (let i = 0; i < textureCount; i++)\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\n\n return `\n if (!u_texturesPresent) {\n vec4 col = u_baseColor;\n ${applyFeatureColor}\n return col;\n }\n\n bool doDiscard = true;\n vec4 col = u_baseColor;\n ${applyTextureStrings.join(\"\\n \")}\n if (doDiscard)\n discard;\n\n ${applyFeatureColor}\n\n return col;\n`;\n}\n\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\n// feature_alpha = -1.0 if alpha not overridden for feature.\nconst mixFeatureColor = `\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\n `;\n\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\n addNormalMatrix(builder.vert);\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n addThematicDisplay(builder, false, true);\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\n });\n });\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\n });\n });\n}\n\n/** @internal */\nexport function addColorOverrideMix(frag: ShaderBuilder) {\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\n params.target.uniforms.realityModel.bindOverrideColorMix(uniform);\n });\n });\n}\n\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\n const vert = builder.vert;\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n addModelViewProjectionMatrix(vert);\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n return builder;\n\n}\n\n/** @internal */\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\n const builder = createRealityMeshHiliterBuilder();\n addHilitePlanarClassifier(builder, false);\n return builder;\n}\n\n/** @internal */\nexport function createRealityMeshHiliter(): ProgramBuilder {\n const builder = createRealityMeshHiliterBuilder();\n addHiliter(builder, false);\n return builder;\n}\n\n/** @internal */\nexport function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\n const vert = builder.vert;\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n addModelViewProjectionMatrix(vert);\n\n if (flags.isShadowable === IsShadowable.Yes)\n addSolarShadowMap(builder, true);\n\n const frag = builder.frag;\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\n const textureCount = System.instance.maxRealityImageryLayers;\n const gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n let applyFragmentFeatureColor = \"\";\n\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n addClassificationTranslucencyDiscard(builder);\n }\n\n addFeatureSymbology(builder, feat, opts);\n if (feat === FeatureMode.Overrides) {\n addShaderFlags(builder);\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\n applyFragmentFeatureColor = mixFeatureColor;\n addColorOverrideMix(builder.frag);\n }\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\n\n frag.addFunction(addUInt32s);\n frag.addFunction(testInside);\n addEyeSpace(builder);\n frag.addFunction(applyTexture);\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\n });\n });\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\n if (!flags.isTranslucent) {\n if (FeatureMode.None !== feat) {\n if (flags.isClassified)\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n addTextures(builder, textureCount);\n\n if (IsThematic.Yes === flags.isThematic)\n addThematicToRealityMesh(builder, gradientTextureUnit);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n if (flags.enableAtmosphere)\n addAtmosphericScatteringEffect(builder, false, false);\n\n return builder;\n}\n"]}
|
|
1
|
+
{"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAA2B,cAAc,EAAsD,MAAM,kBAAkB,CAAC;AAC/H,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAInC,OAAO,EAAE,8BAA8B,EAAE,MAAM,cAAc,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAA2B,MAAM,oBAAoB,CAAC;AAC9F,OAAO,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC5F,OAAO,EAAE,wBAAwB,EAAE,0BAA0B,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AACzH,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,oCAAoC,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAClF,OAAO,EAAE,kBAAkB,EAAE,uBAAuB,EAAE,MAAM,YAAY,CAAC;AACzE,OAAO,EAAE,4BAA4B,EAAE,eAAe,EAAE,MAAM,UAAU,CAAC;AACzE,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAEhF,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,aAAa,GAAG;;;;CAIrB,CAAC;AAEF,MAAM,CAAC,MAAM,cAAc,GAAG;;CAE7B,CAAC;AAEF,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAC7E,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;AAEpC,SAAS,WAAW,CAAC,OAAuB,EAAE,kBAA0B;IACtE,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IACvC,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,IAAI,SAAS,KAAK,WAAW,CAAC,SAAS,EAAE,CAAC;gBACxC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YAC/C,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;QAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACvD,MAAM,YAAY,GAAG,CAAC,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,iBAAiB,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,EAAE,WAAW,CAAC,YAAY,CAAC,CAAC;gBACjP,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,cAAc,GAAG,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;gBAC3G,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;oBACjC,MAAM,OAAO,GAAG,cAAyB,CAAC;oBAC1C,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;QACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;oBAC5D,IAAI,gBAAgB,EAAE,CAAC;wBACrB,MAAM,UAAU,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;wBACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;wBACzF,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;oBACxE,CAAC;;wBACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;gBACzD,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC5D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AACD,SAAS,qBAAqB,CAAC,YAAoB,EAAE,iBAAyB;IAC5E,MAAM,mBAAmB,GAAG,EAAE,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE;QACnC,mBAAmB,CAAC,IAAI,CAAC,kCAAkC,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,CAAC;IAE1H,OAAO;;;MAGH,iBAAiB;;;;;;IAMnB,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC;;;;IAIhC,iBAAiB;;;CAGpB,CAAC;AACF,CAAC;AAED,gEAAgE;AAChE,4DAA4D;AAC5D,MAAM,eAAe,GAAG;;;GAGrB,CAAC;AAEJ,SAAS,wBAAwB,CAAC,OAAuB,EAAE,mBAAgC;IACzF,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,kBAAkB,6BAAqB,CAAC;IAC/D,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,aAAa,CAAC,CAAC;IACrG,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IACzE,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzC,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;IACnJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC3F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACnM,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,mBAAmB,CAAC,IAAmB;IACrD,IAAI,CAAC,UAAU,CAAC,oBAAoB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,+BAA+B;IACtC,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,YAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACnC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,eAAe,CAAC,CAAC;IAC1E,OAAO,OAAO,CAAC;AAEjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,kCAAkC;IAChD,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC1C,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB;IACtC,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC3B,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB,CAAC,KAAqB;IAC5D,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,YAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,4BAA4B,CAAC,IAAI,CAAC,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,6BAAqB;QACzC,iBAAiB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,kBAAkB,8BAAsB,KAAK,CAAC,CAAC;IAC9D,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC;IAClD,IAAI,CAAC,GAAG,qDAA4C,iBAAiB,CAAC,CAAC;IACvE,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;IAC7D,MAAM,mBAAmB,GAAG,WAAW,CAAC,2BAA2B,CAAC;IAEpE,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,yBAAyB,GAAG,EAAE,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;QACzE,oCAAoC,CAAC,OAAO,CAAC,CAAC;IAChD,CAAC;IAED,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,IAAI,IAAI,kCAA0B,EAAE,CAAC;QACnC,cAAc,CAAC,OAAO,CAAC,CAAC;QACxB,eAAe,CAAC,OAAO,EAAE,sCAAsC,CAAC,CAAC;QACjE,yBAAyB,GAAG,eAAe,CAAC;QAC5C,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IACD,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;IAEhG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,WAAW,CAAC,OAAO,CAAC,CAAC;IACrB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;IACrC,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,MAAM,SAAS,GAAG,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC1G,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IACrF,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;QACzB,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,YAAY;gBACpB,0BAA0B,CAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,YAAY;gBACpB,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAEnC,IAAI,2BAAmB,KAAK,CAAC,UAAU;QACrC,wBAAwB,CAAC,OAAO,EAAE,mBAAmB,CAAC,CAAC;IAEzD,IAAI,KAAK,CAAC,UAAU;QAClB,WAAW,CAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,KAAK,CAAC,gBAAgB;QACxB,8BAA8B,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAExD,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"@itwin/core-common\";\nimport { Matrix4d } from \"@itwin/core-geometry\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Matrix4 } from \"../Matrix\";\nimport { TextureUnit } from \"../RenderFlags\";\nimport { FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport { FeatureMode, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAtmosphericScatteringEffect } from \"./Atmosphere\";\nimport { addVaryingColor } from \"./Color\";\nimport { addEyeSpace, addShaderFlags, addUInt32s } from \"./Common\";\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\nimport { addWiremesh } from \"./Wiremesh\";\nimport { applyTexture, overrideFeatureId, testInside } from \"./MaplayerDraping\";\n\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\nconst computeNormal = `\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\n return normalize(u_worldToViewN * normal);\n`;\n\nexport const finalizeNormal = `\n return normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\nconst scratchMatrix = new Matrix4();\n\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\n builder.vert.addFunction(unquantize2d);\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n if (undefined !== realityMesh.uvQParams) {\n uniform.setUniform4fv(realityMesh.uvQParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\n uniform.setUniform1i(params.geometry.asRealityMesh!.hasTextures ? 1 : 0);\n });\n });\n\n for (let i = 0; i < maxTexturesPerMesh; i++) {\n const textureLabel = `s_texture${i}`;\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\n const realityMesh = params.geometry.asRealityMesh!;\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;\n if (realityTexture !== undefined) {\n const texture = realityTexture as Texture;\n texture.texture.bindSampler(uniform, textureUnits[i]);\n } else {\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\n }\n });\n });\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const textureParam = realityMesh.textureParams?.params[i];\n assert(undefined !== textureParam);\n if (undefined !== textureParam) {\n const projectionMatrix = textureParam.getProjectionMatrix();\n if (projectionMatrix) {\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\n } else\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\n }\n });\n });\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const textureParam = realityMesh.textureParams?.params[i];\n assert(undefined !== textureParam);\n if (undefined !== textureParam) {\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\n }\n });\n });\n }\n}\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\n const applyTextureStrings = [];\n\n for (let i = 0; i < textureCount; i++)\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\n\n return `\n if (!u_texturesPresent) {\n vec4 col = u_baseColor;\n ${applyFeatureColor}\n return col;\n }\n\n bool doDiscard = true;\n vec4 col = u_baseColor;\n ${applyTextureStrings.join(\"\\n \")}\n if (doDiscard)\n discard;\n\n ${applyFeatureColor}\n\n return col;\n`;\n}\n\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\n// feature_alpha = -1.0 if alpha not overridden for feature.\nconst mixFeatureColor = `\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\n `;\n\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\n addNormalMatrix(builder.vert);\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n addThematicDisplay(builder, false, true);\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\n });\n });\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\n });\n });\n}\n\n/** @internal */\nexport function addColorOverrideMix(frag: ShaderBuilder) {\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\n params.target.uniforms.realityModel.bindOverrideColorMix(uniform);\n });\n });\n}\n\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\n const vert = builder.vert;\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n addModelViewProjectionMatrix(vert);\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n return builder;\n\n}\n\n/** @internal */\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\n const builder = createRealityMeshHiliterBuilder();\n addHilitePlanarClassifier(builder, false);\n return builder;\n}\n\n/** @internal */\nexport function createRealityMeshHiliter(): ProgramBuilder {\n const builder = createRealityMeshHiliterBuilder();\n addHiliter(builder, false);\n return builder;\n}\n\n/** @internal */\nexport function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\n const vert = builder.vert;\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n addModelViewProjectionMatrix(vert);\n\n if (flags.isShadowable === IsShadowable.Yes)\n addSolarShadowMap(builder, true);\n\n const frag = builder.frag;\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\n const textureCount = System.instance.maxRealityImageryLayers;\n const gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n let applyFragmentFeatureColor = \"\";\n\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n addClassificationTranslucencyDiscard(builder);\n }\n\n addFeatureSymbology(builder, feat, opts);\n if (feat === FeatureMode.Overrides) {\n addShaderFlags(builder);\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\n applyFragmentFeatureColor = mixFeatureColor;\n addColorOverrideMix(builder.frag);\n }\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\n\n frag.addFunction(addUInt32s);\n frag.addFunction(testInside);\n addEyeSpace(builder);\n frag.addFunction(applyTexture(true));\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\n const realityMesh = params.geometry.asRealityMesh!;\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\n });\n });\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\n if (!flags.isTranslucent) {\n if (FeatureMode.None !== feat) {\n if (flags.isClassified)\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n addTextures(builder, textureCount);\n\n if (IsThematic.Yes === flags.isThematic)\n addThematicToRealityMesh(builder, gradientTextureUnit);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n if (flags.enableAtmosphere)\n addAtmosphericScatteringEffect(builder, false, false);\n\n return builder;\n}\n"]}
|
|
@@ -38,7 +38,7 @@ export function createScreenSpaceEffectProgramBuilder(params) {
|
|
|
38
38
|
texture.bindSampler(uniform, TextureUnit.Zero);
|
|
39
39
|
});
|
|
40
40
|
});
|
|
41
|
-
builder.frag.set(
|
|
41
|
+
builder.frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
|
|
42
42
|
if (!params.source.sampleSourcePixel) {
|
|
43
43
|
builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
|
|
44
44
|
}
|
|
@@ -18,7 +18,7 @@ const scratchRotMatrix = new Matrix3();
|
|
|
18
18
|
export function createSkyBoxProgram(context) {
|
|
19
19
|
const prog = new ProgramBuilder(AttributeMap.findAttributeMap(undefined, false));
|
|
20
20
|
prog.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
|
|
21
|
-
prog.frag.set(
|
|
21
|
+
prog.frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
22
22
|
prog.vert.set(10 /* VertexShaderComponent.ComputePosition */, computePosition);
|
|
23
23
|
prog.vert.addUniform("u_rot", 6 /* VariableType.Mat3 */, (prg) => {
|
|
24
24
|
prg.addGraphicUniform("u_rot", (uniform, params) => {
|
|
@@ -211,7 +211,7 @@ export function createSkySphereBuilder(isGradient, flags) {
|
|
|
211
211
|
uniform.setUniform3fv(params.target.uniforms.frustum.frustum); // { near, far, type }
|
|
212
212
|
});
|
|
213
213
|
});
|
|
214
|
-
frag.set(
|
|
214
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
|
|
215
215
|
if (flags.enableAtmosphere) {
|
|
216
216
|
frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeSkySphereColorAtmosphere);
|
|
217
217
|
addAtmosphericScatteringEffect(builder, true, true);
|
|
@@ -120,6 +120,6 @@ export function addSolarShadowMap(builder, toTerrain = false) {
|
|
|
120
120
|
frag.addFunction(warpDepth);
|
|
121
121
|
frag.addFunction(chebyshevUpperBound);
|
|
122
122
|
frag.addFunction(shadowMapEVSM);
|
|
123
|
-
frag.set(
|
|
123
|
+
frag.set(15 /* FragmentShaderComponent.ApplySolarShadowMap */, toTerrain ? applySolarShadowMapTerrain : applySolarShadowMap);
|
|
124
124
|
}
|
|
125
125
|
//# sourceMappingURL=SolarShadowMapping.js.map
|
|
@@ -10,7 +10,7 @@ export declare const octDecodeNormal = "\nvec3 octDecodeNormal(vec2 e) {\n e =
|
|
|
10
10
|
/** @internal */
|
|
11
11
|
export declare function addSurfaceFlags(builder: ProgramBuilder, withFeatureOverrides: boolean, withFeatureColor: boolean): void;
|
|
12
12
|
/** @internal */
|
|
13
|
-
export declare function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean): void;
|
|
13
|
+
export declare function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean, isMaplayer: boolean): void;
|
|
14
14
|
export declare const discardClassifiedByAlpha = "\n if (u_no_classifier_discard)\n return false;\n\n bool hasAlpha = alpha <= s_maxAlpha;\n bool isOpaquePass = (kRenderPass_OpaqueLinear <= u_renderPass && kRenderPass_OpaqueGeneral >= u_renderPass);\n bool isTranslucentPass = kRenderPass_Translucent == u_renderPass;\n return (isOpaquePass && hasAlpha) || (isTranslucentPass && !hasAlpha);\n";
|
|
15
15
|
/** @internal */
|
|
16
16
|
export declare function createSurfaceBuilder(flags: TechniqueFlags): ProgramBuilder;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Surface.d.ts","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":"AAIA;;GAEG;AAMH,OAAO,EAC2C,cAAc,EAC/D,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EACQ,UAAU,EAAE,YAAY,EAAE,WAAW,EAAgB,UAAU,EAAE,YAAY,EAAE,cAAc,EAC3G,MAAM,mBAAmB,CAAC;
|
|
1
|
+
{"version":3,"file":"Surface.d.ts","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":"AAIA;;GAEG;AAMH,OAAO,EAC2C,cAAc,EAC/D,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EACQ,UAAU,EAAE,YAAY,EAAE,WAAW,EAAgB,UAAU,EAAE,YAAY,EAAE,cAAc,EAC3G,MAAM,mBAAmB,CAAC;AAsR3B,gBAAgB;AAChB,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG,cAAc,CAc5H;AAsED,gBAAgB;AAChB,eAAO,MAAM,eAAe,+SAW3B,CAAC;AAgHF,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,oBAAoB,EAAE,OAAO,EAAE,gBAAgB,EAAE,OAAO,QAoBhH;AA2CD,gBAAgB;AAChB,wBAAgB,UAAU,CAAC,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAC,OAAO,QAoH7J;AAED,eAAO,MAAM,wBAAwB,mWAQpC,CAAC;AA2BF,gBAAgB;AAChB,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,CA8G1E;AAED,wBAAgB,oCAAoC,CAAC,OAAO,EAAE,cAAc,QAgB3E"}
|
|
@@ -30,6 +30,9 @@ import { wantMaterials } from "../SurfaceGeometry";
|
|
|
30
30
|
import { addWiremesh } from "./Wiremesh";
|
|
31
31
|
import { Npc } from "@itwin/core-common";
|
|
32
32
|
import { addApplyContours } from "./Contours";
|
|
33
|
+
import { Matrix4d } from "@itwin/core-geometry";
|
|
34
|
+
import { Matrix4 } from "../Matrix";
|
|
35
|
+
import { addApplySurfaceDraping } from "./MaplayerDraping";
|
|
33
36
|
const constantLodTextureLookup = `
|
|
34
37
|
vec4 constantLodTextureLookup(sampler2D textureSampler) {
|
|
35
38
|
float logDepth = log2(v_uvCustom.z);
|
|
@@ -253,11 +256,11 @@ function createCommon(isInstanced, animated, shadowable, isHiliter, positionType
|
|
|
253
256
|
export function createSurfaceHiliter(instanced, classified, posType) {
|
|
254
257
|
const builder = createCommon(instanced, 0 /* IsAnimated.No */, 0 /* IsShadowable.No */, true, posType);
|
|
255
258
|
addSurfaceFlags(builder, true, false);
|
|
256
|
-
addTexture(builder, 0 /* IsAnimated.No */, 0 /* IsThematic.No */, false, true);
|
|
259
|
+
addTexture(builder, 0 /* IsAnimated.No */, 0 /* IsThematic.No */, false, true, false);
|
|
257
260
|
if (classified) {
|
|
258
261
|
addHilitePlanarClassifier(builder);
|
|
259
262
|
builder.vert.addGlobal("feature_ignore_material", 0 /* VariableType.Boolean */, "false");
|
|
260
|
-
builder.frag.set(
|
|
263
|
+
builder.frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
|
|
261
264
|
}
|
|
262
265
|
else {
|
|
263
266
|
addSurfaceHiliter(builder);
|
|
@@ -426,7 +429,7 @@ const computeBaseColor = `
|
|
|
426
429
|
// Compute color for raster glyph.
|
|
427
430
|
const vec3 white = vec3(1.0);
|
|
428
431
|
const vec3 epsilon = vec3(0.0001);
|
|
429
|
-
|
|
432
|
+
vec3 almostWhite = white - epsilon;
|
|
430
433
|
|
|
431
434
|
// set to black if almost white and reverse white-on-white is on
|
|
432
435
|
bvec3 isAlmostWhite = greaterThan(surfaceColor.rgb, almostWhite);
|
|
@@ -478,17 +481,20 @@ function addNormal(builder, animated) {
|
|
|
478
481
|
});
|
|
479
482
|
});
|
|
480
483
|
finalizeNormal += finalizeNormalPostlude;
|
|
481
|
-
builder.frag.set(
|
|
484
|
+
builder.frag.set(24 /* FragmentShaderComponent.FinalizeNormal */, finalizeNormal);
|
|
482
485
|
// Set to true to colorize surfaces based on normals (in world space).
|
|
483
486
|
// You must also set checkMaxVarying to false in ProgramBuilder.buildProgram to avoid assertions, if using a non-optimized build.
|
|
484
487
|
const debugNormals = false;
|
|
485
488
|
if (debugNormals) {
|
|
486
|
-
builder.frag.set(
|
|
489
|
+
builder.frag.set(17 /* FragmentShaderComponent.ApplyDebugColor */, "return vec4(vec3(v_normal / 2.0 + 0.5), baseColor.a);");
|
|
487
490
|
builder.addInlineComputedVarying("v_normal", 4 /* VariableType.Vec3 */, "v_normal = computeSurfaceNormal();");
|
|
488
491
|
}
|
|
489
492
|
}
|
|
493
|
+
const scratchMatrix4d1 = Matrix4d.createIdentity();
|
|
494
|
+
const scratchMatrix4d2 = Matrix4d.createIdentity();
|
|
495
|
+
const scratchMatrix = new Matrix4();
|
|
490
496
|
/** @internal */
|
|
491
|
-
export function addTexture(builder, animated, isThematic, isPointCloud, isHilite) {
|
|
497
|
+
export function addTexture(builder, animated, isThematic, isPointCloud, isHilite, isMaplayer) {
|
|
492
498
|
if (isThematic) {
|
|
493
499
|
builder.addInlineComputedVarying("v_thematicIndex", 2 /* VariableType.Float */, getComputeThematicIndex(builder.vert.usesInstancedGeometry, isPointCloud, true));
|
|
494
500
|
}
|
|
@@ -542,6 +548,65 @@ export function addTexture(builder, animated, isThematic, isPointCloud, isHilite
|
|
|
542
548
|
});
|
|
543
549
|
});
|
|
544
550
|
}
|
|
551
|
+
if (isMaplayer) {
|
|
552
|
+
builder.frag.addUniform("u_texturesPresent", 0 /* VariableType.Boolean */, (program) => {
|
|
553
|
+
program.addGraphicUniform("u_texturesPresent", (uniform, params) => {
|
|
554
|
+
uniform.setUniform1i(params.geometry.asSurface.hasTextures ? 1 : 0);
|
|
555
|
+
});
|
|
556
|
+
});
|
|
557
|
+
const textureUnits = [
|
|
558
|
+
TextureUnit.SurfaceDraping0,
|
|
559
|
+
TextureUnit.SurfaceDraping1,
|
|
560
|
+
TextureUnit.SurfaceDraping2,
|
|
561
|
+
TextureUnit.SurfaceDraping3,
|
|
562
|
+
TextureUnit.SurfaceDraping4,
|
|
563
|
+
TextureUnit.SurfaceDraping5,
|
|
564
|
+
];
|
|
565
|
+
for (let i = 0; i < textureUnits.length; i++) {
|
|
566
|
+
const textureLabel = `s_texture${i}`;
|
|
567
|
+
builder.frag.addUniform(textureLabel, 8 /* VariableType.Sampler2D */, (prog) => {
|
|
568
|
+
prog.addGraphicUniform(textureLabel, (uniform, params) => {
|
|
569
|
+
const textureUnit = textureUnits[i];
|
|
570
|
+
const mesh = params.geometry.asSurface;
|
|
571
|
+
const drapeTexture = mesh.textureParams ? mesh.textureParams.params[i].texture : undefined;
|
|
572
|
+
if (drapeTexture !== undefined) {
|
|
573
|
+
const texture = drapeTexture;
|
|
574
|
+
texture.texture.bindSampler(uniform, textureUnit);
|
|
575
|
+
params.context;
|
|
576
|
+
}
|
|
577
|
+
else {
|
|
578
|
+
System.instance.ensureSamplerBound(uniform, textureUnit);
|
|
579
|
+
}
|
|
580
|
+
});
|
|
581
|
+
});
|
|
582
|
+
const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;
|
|
583
|
+
builder.frag.addUniform(matrixLabel, 7 /* VariableType.Mat4 */, (prog) => {
|
|
584
|
+
prog.addGraphicUniform(matrixLabel, (uniform, params) => {
|
|
585
|
+
const mesh = params.geometry.asSurface;
|
|
586
|
+
const textureParam = mesh.textureParams?.params[i];
|
|
587
|
+
if (undefined !== textureParam) {
|
|
588
|
+
const projectionMatrix = textureParam.getProjectionMatrix();
|
|
589
|
+
if (projectionMatrix) {
|
|
590
|
+
const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse(), scratchMatrix4d1);
|
|
591
|
+
const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);
|
|
592
|
+
uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));
|
|
593
|
+
}
|
|
594
|
+
else
|
|
595
|
+
uniform.setMatrix4(textureParam.getTerrainMatrix());
|
|
596
|
+
}
|
|
597
|
+
});
|
|
598
|
+
});
|
|
599
|
+
builder.frag.addUniform(paramsLabel, 7 /* VariableType.Mat4 */, (prog) => {
|
|
600
|
+
prog.addGraphicUniform(paramsLabel, (uniform, params) => {
|
|
601
|
+
const mesh = params.geometry.asSurface;
|
|
602
|
+
const textureParam = mesh.textureParams?.params[i];
|
|
603
|
+
if (undefined !== textureParam) {
|
|
604
|
+
uniform.setMatrix4(textureParam.getParams(scratchMatrix));
|
|
605
|
+
}
|
|
606
|
+
});
|
|
607
|
+
});
|
|
608
|
+
}
|
|
609
|
+
}
|
|
545
610
|
}
|
|
546
611
|
export const discardClassifiedByAlpha = `
|
|
547
612
|
if (u_no_classifier_discard)
|
|
@@ -606,7 +671,7 @@ export function createSurfaceBuilder(flags) {
|
|
|
606
671
|
params.target.uniforms.style.bindBackgroundRgb(uniform);
|
|
607
672
|
});
|
|
608
673
|
});
|
|
609
|
-
addTexture(builder, flags.isAnimated, flags.isThematic, false, false);
|
|
674
|
+
addTexture(builder, flags.isAnimated, flags.isThematic, false, false, true);
|
|
610
675
|
builder.frag.addUniform("u_applyGlyphTex", 0 /* VariableType.Boolean */, (prog) => {
|
|
611
676
|
prog.addGraphicUniform("u_applyGlyphTex", (uniform, params) => {
|
|
612
677
|
const surfGeom = params.geometry.asSurface;
|
|
@@ -620,6 +685,7 @@ export function createSurfaceBuilder(flags) {
|
|
|
620
685
|
addLighting(builder);
|
|
621
686
|
addWhiteOnWhiteReversal(builder.frag);
|
|
622
687
|
addApplyContours(builder);
|
|
688
|
+
addApplySurfaceDraping(builder.frag);
|
|
623
689
|
if (flags.isTranslucent) {
|
|
624
690
|
addTranslucency(builder);
|
|
625
691
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Surface.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,IAAI,EAAiC,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClF,OAAO,EAC2C,cAAc,GAC/D,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAMnC,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAAE,iCAAiC,EAAE,gCAAgC,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAC7I,OAAO,EAAE,2BAA2B,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACrF,OAAO,EACL,mBAAmB,EAAE,WAAW,EAAE,cAAc,EAAE,uBAAuB,EAAE,iBAAiB,EAAE,iBAAiB,GAChH,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACL,uBAAuB,EAAE,kCAAkC,EAAE,oBAAoB,EAAE,uBAAuB,EAAE,eAAe,GAC5H,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AACpD,OAAO,EAAE,wBAAwB,EAAE,0BAA0B,EAAE,yBAAyB,EAAE,0BAA0B,EAAE,MAAM,wBAAwB,CAAC;AACrJ,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,uBAAuB,EAAE,MAAM,YAAY,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AACpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,GAAG,EAAE,MAAM,oBAAoB,CAAC;AACzC,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAE9C,MAAM,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BhC,CAAC;AAEF,oDAAoD;AACpD,MAAM,oBAAoB,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEF,MAAM,kBAAkB,GAAG;;;;;CAK1B,CAAC;AAEF,kGAAkG;AAClG,wDAAwD;AACxD,8CAA8C;AAC9C,kDAAkD;AAClD,wDAAwD;AACxD,MAAM,kBAAkB,GAAG;;;;;;;;;CAS1B,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;;;;;;;CAUhC,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;CAK3B,CAAC;AAEF,2CAA2C;AAC3C,MAAM,qBAAqB,GAAG;;;CAG7B,CAAC;AAEF,sFAAsF;AACtF,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BzB,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;CAOvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,SAAS,WAAW,CAAC,OAAuB,EAAE,SAAkB;IAC9D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAElD,IAAI,CAAC,SAAS,CAAC,oBAAoB,6BAAqB,CAAC;IACzD,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC,CAAC,oBAAoB;IACtE,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC,CAAC,gBAAgB;IAEnE,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAClC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAC3C,IAAI,CAAC,cAAc,CAAC,yCAAyC,CAAC,CAAC;IAE/D,gCAAgC,CAAC,IAAI,CAAC,CAAC;IACvC,IAAI,CAAC,GAAG,yDAAiD,kBAAkB,CAAC,CAAC;IAE7E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC,CAAC,kCAAkC;IAChF,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC,CAAC,kCAAkC;IAClF,IAAI,CAAC,SAAS,CAAC,cAAc,+BAAuB,CAAC;IACrD,IAAI,CAAC,cAAc,CAAC,kEAAkE,CAAC,CAAC;IAExF,mBAAmB;IACnB,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;IACtC,IAAI,CAAC,UAAU,CAAC,iBAAiB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,8BAAsB,CAAC,IAAI,EAAE,EAAE;YAC1D,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC;gBAC1C,MAAM,SAAS,GAAG,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,SAAS,CAAC,kBAAkB,4BAAoB,CAAC;IACtD,IAAI,CAAC,GAAG,gDAAwC,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,OAAO,CAAC,0BAA0B,CAAC,kBAAkB,6BAAqB,uBAAuB,EAAE,qBAAqB,CAAC,CAAC;AAC5H,CAAC;AAED,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,mIAAmI;AACnI,uHAAuH;AACvH,mIAAmI;AACnI,kJAAkJ;AAClJ,4FAA4F;AAC5F,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,0BAA0B,GAAG;;;CAGlC,CAAC;AAEF,MAAM,uBAAuB,GAAG;;CAE/B,CAAC;AAEF,SAAS,YAAY,CAAC,WAAwB,EAAE,QAAoB,EAAE,UAAwB,EAAE,SAAkB,EAAE,YAA0B;IAC5I,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,YAAY,CAAC,gBAAgB,8BAAsB,SAAS,CAAC,CAAC;IAC9E,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IACzE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,QAAQ;QACV,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE3B,IAAI,UAAU;QACZ,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAE7B,mBAAmB,CAAC,IAAI,CAAC,CAAC;IAC1B,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAEzB,IAAI,eAAe,GAAG,sBAAsB,CAAC;IAC7C,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QACrD,UAAU,CAAC,OAAO,CAAC,CAAC;QACpB,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;QACpD,eAAe,IAAI,cAAc,CAAC;IACpC,CAAC;IACD,IAAI,CAAC,SAAS;QACZ,eAAe,IAAI,0BAA0B,CAAC;IAChD,eAAe,IAAI,uBAAuB,CAAC;IAE3C,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEjE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,oBAAoB,CAAC,SAAsB,EAAE,UAAwB,EAAE,OAAqB;IAC1G,MAAM,OAAO,GAAG,YAAY,CAAC,SAAS,kDAAkC,IAAI,EAAE,OAAO,CAAC,CAAC;IAEvF,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,UAAU,CAAC,OAAO,gDAAgC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC/D,IAAI,UAAU,EAAE,CAAC;QACf,yBAAyB,CAAC,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,gCAAwB,OAAO,CAAC,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,eAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,gBAAgB;AAChB,SAAS,qBAAqB,CAAC,OAAsB;IACnD,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,gCAAgC,4BAAoB,sCAA8B,QAAQ,EAAE,CAAC,CAAC;IAClH,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,wCAAwC,4BAAoB,8CAAsC,QAAQ,EAAE,CAAC,CAAC;IAClI,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,oCAAoC,4BAAoB,0CAAkC,QAAQ,EAAE,CAAC,CAAC;IAC1H,OAAO,CAAC,WAAW,CAAC,8BAA8B,4BAAoB,oCAA4B,QAAQ,EAAE,CAAC,CAAC;IAC9G,OAAO,CAAC,WAAW,CAAC,+BAA+B,4BAAoB,qCAA6B,QAAQ,EAAE,CAAC,CAAC;IAChH,OAAO,CAAC,WAAW,CAAC,mCAAmC,4BAAoB,yCAAiC,QAAQ,EAAE,CAAC,CAAC;IACxH,OAAO,CAAC,WAAW,CAAC,+CAA+C,4BAAoB,sDAA6C,QAAQ,EAAE,CAAC,CAAC;IAChJ,OAAO,CAAC,WAAW,CAAC,iDAAiD,4BAAoB,wDAA+C,QAAQ,EAAE,CAAC,CAAC;IAEpJ,qHAAqH;IACrH,gGAAgG;IAChG,OAAO,CAAC,kBAAkB,CAAC,wBAAwB,qCAA6B,CAAC;IACjF,OAAO,CAAC,kBAAkB,CAAC,4BAA4B,yCAAiC,CAAC;IACzF,OAAO,CAAC,kBAAkB,CAAC,yBAAyB,sCAA8B,CAAC;IACnF,OAAO,CAAC,kBAAkB,CAAC,0BAA0B,uCAA+B,CAAC;IAErF,sDAAsD;IACtD,MAAM,MAAM,GAAG,GAAG,CAAC;IACnB,MAAM,IAAI,6BAAoB,CAAC;IAC/B,OAAO,CAAC,WAAW,CAAC,yBAAyB,EAAE,IAAI,EAAE,gCAAwB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAClG,OAAO,CAAC,WAAW,CAAC,6BAA6B,EAAE,IAAI,EAAE,oCAA4B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAC1G,OAAO,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,EAAE,mCAAyB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IACpG,OAAO,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,EAAE,oCAA0B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAEtG,gBAAgB,CAAC,OAAO,CAAC,CAAC;IAC1B,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IACrC,OAAO,CAAC,SAAS,CAAC,cAAc,6BAAoB,CAAC;AACvD,CAAC;AAED,MAAM,gBAAgB,GAAG;;;;;CAKxB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;CAS/B,CAAC;AAEF,yGAAyG;AACzG,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,MAAM,kBAAkB,GAAG,iCAAiC,CAAC;AAE7D,MAAM,mBAAmB,GAAG,uBAAuB,CAAC;AACpD,MAAM,4BAA4B,GAAG,uBAAuB,GAAG,wBAAwB,CAAC;AAExF,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG;;;;;;;;;;;CAW9B,CAAC;AAEF,SAAS,gBAAgB,CAAC,SAAkB;IAC1C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,OAAO;;;;yEAIgE,CAAC,MAAM,CAAC;;CAEhF,CAAC;AACF,CAAC;AAED,MAAM,qBAAqB,GAAG;;CAE7B,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8B/B,CAAC;AAEF,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,SAAS,wBAAwB,CAAC,SAAkB;IAClD,OAAO;;;;IAIL,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,oBAAoB,GAAG;;CAE5B,CAAC;AAEF,SAAS,kBAAkB,CAAC,SAAkB;IAC5C,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC;IACjE,OAAO;gBACO,QAAQ;;;CAGvB,CAAC;AACF,CAAC;AAED,SAAS,0BAA0B,CAAC,SAAkB;IACpD,OAAO;;;;IAIL,kBAAkB,CAAC,SAAS,CAAC;CAChC,CAAC;AACF,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,+GAA+G;AAC/G,gHAAgH;AAChH,+GAA+G;AAC/G,mHAAmH;AACnH,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;CAgBxB,CAAC;AAEF,MAAM,gBAAgB,GAAG,IAAI,UAAU,gCAAuB,CAAC;AAE/D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,OAAuB,EAAE,oBAA6B,EAAE,gBAAyB;IAC/G,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEpC,IAAI,OAAO,GAAG,gBAAgB,CAAC;IAC/B,IAAI,oBAAoB;QACtB,OAAO,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC,4BAA4B,CAAC,CAAC,CAAC,mBAAmB,IAAI,CAAC;IAC1F,OAAO,IAAI,kBAAkB,CAAC;IAC9B,OAAO,CAAC,0BAA0B,CAAC,gBAAgB,8BAAsB,qBAAqB,EAAE,OAAO,CAAC,CAAC;IAEzG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,mDAAmD,CAAC,CAAC;IAEjF,OAAO,CAAC,eAAe,CAAC,gBAAgB,gEAA+C,CAAC,IAAI,EAAE,EAAE;QAC9F,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;YACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YACjE,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,SAAS,CAAC,OAAuB,EAAE,QAAoB;IAC9D,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;IACrF,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,gCAAgC,CAAC,CAAC;IACzK,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,IAAI,cAAc,GAAG,qBAAqB,CAAC;IAE3C,cAAc,IAAI,uBAAuB,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBACxF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,cAAc,EAAE,eAAe,CAAC;gBACrF,IAAI,SAAS,KAAK,eAAe,EAAE,CAAC;oBAClC,IAAI,cAAc,GAAG,GAAG,CAAC;oBACzB,cAAc,GAAG,eAAe,CAAC,KAAK,IAAI,GAAG,CAAC;oBAC9C,IAAI,eAAe,CAAC,OAAO;wBACzB,cAAc,GAAG,CAAC,cAAc,CAAC;oBACnC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;gBACvC,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,cAAc,IAAI,sBAAsB,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IAEzE,sEAAsE;IACtE,iIAAiI;IACjI,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA0C,uDAAuD,CAAC,CAAC;QACnH,OAAO,CAAC,wBAAwB,CAAC,UAAU,6BAAqB,oCAAoC,CAAC,CAAC;IACxG,CAAC;AACH,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,OAAuB,EAAE,QAAoB,EAAE,UAAsB,EAAE,YAAqB,EAAE,QAAiB;IACxI,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3J,CAAC;IAED,oHAAoH;IACpH,0FAA0F;IAC1F,IAAI,CAAC,YAAY,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QACvC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5D,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,QAAQ,CAAC,CAAC,CAAC,0BAA0B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC;QACzK,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC9D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;oBAChH,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC;oBACzC,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;wBAC5B,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;oBACnC,CAAC;gBACH,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,IAAI,MAAM,CAAC,QAAQ,CAAC,uBAAuB,IAAI,MAAM,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC,wGAAwG;gBAC1L,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YACnF,CAAC;iBAAM,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAE,MAAM,CAAC,MAAM,CAAC,eAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;gBAChJ,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;gBAC9B,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACtE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;oBACrC,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC;oBAChC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;gBAChE,CAAC;qBAAM,CAAC;oBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;gBACrE,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,MAAM,CAAC,MAAM,wBAAwB,GAAG;;;;;;;;CAQvC,CAAC;AAEF,MAAM,oBAAoB,GAAG;;;;;;CAM5B,CAAC;AAEF,SAAS,sBAAsB,CAAC,IAA2B;IACzD,aAAa,CAAC,IAAI,CAAC,CAAC;IACpB,IAAI,CAAC,UAAU,CAAC,eAAe,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,mGAAmG;YACnG,wFAAwF;YACxF,oLAAoL;YACpL,iHAAiH;YACjH,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,sBAAsB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC;YACxK,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAyC,oBAAoB,CAAC,CAAC;AACzE,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,oBAAoB,CAAC,KAAqB;IACxD,MAAM,OAAO,GAAG,YAAY,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;IACjH,cAAc,CAAC,OAAO,CAAC,CAAC;IAExB,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACrB,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB;oBAClE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7F,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,eAAe,CAAC,OAAO,EAAE,kCAA0B,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/D,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAErC,wMAAwM;IACxM,OAAO,CAAC,IAAI,CAAC,GAAG,oDAA4C,oBAAoB,CAAC,CAAC;IAClF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAEtE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,sBAAsB;IACtB,QAAQ,CAAC,OAAO,CAAC,CAAC;IAElB,WAAW;IACX,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,WAAW,CAAC,OAAO,CAAC,CAAC;IACrB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,gBAAgB,CAAC,OAAO,CAAC,CAAC;IAE1B,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;QACxB,eAAe,CAAC,OAAO,CAAC,CAAC;IAC3B,CAAC;SAAM,CAAC;QACN,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,kCAAkC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,KAAK,CAAC,YAAY;gBACrB,0BAA0B,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;;gBAEtD,0BAA0B,CAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY;gBAC9C,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IAEpD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;gBAC1B,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC;gBAC5H,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACjC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO;gBACvB,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;IAE/C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,4BAAoB,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,CAAC,KAAK,CAAC,UAAU,0BAAkB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IAElJ,IAAI,KAAK,CAAC,YAAY;QACpB,oCAAoC,CAAC,OAAO,CAAC,CAAC;;QAE9C,sBAAsB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEvC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,4BAAoB,CAAC,CAAC;IAE5D,IAAI,KAAK,CAAC,UAAU;QAClB,WAAW,CAAC,OAAO,CAAC,CAAC;IAEvB,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,oCAAoC,CAAC,OAAuB;IAC1E,2LAA2L;IAC3L,+GAA+G;IAC/G,iMAAiM;IACjM,4GAA4G;IAC5G,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1B,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE5B,iFAAiF;IACjF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,yBAAyB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QAChF,IAAI,CAAC,iBAAiB,CAAC,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,wBAAwB,CAAC,CAAC;AACrF,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Material } from \"../Material\";\nimport { Pass, SurfaceBitIndex, SurfaceFlags, TextureUnit } from \"../RenderFlags\";\nimport {\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent,\n} from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport {\n FeatureMode, IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, PositionType, TechniqueFlags,\n} from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAnimation } from \"./Animation\";\nimport { unpackFloat } from \"./Clipping\";\nimport { addColor } from \"./Color\";\nimport { addChooseVec2WithBitFlagsFunction, addChooseVec3WithBitFlagFunction, addExtractNthBit, addFrustum, addShaderFlags } from \"./Common\";\nimport { addUnpackAndNormalize2Bytes, decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport {\n addFeatureSymbology, addMaxAlpha, addRenderOrder, addRenderOrderConstants, addSurfaceDiscard, addSurfaceHiliter, FeatureSymbologyOptions,\n} from \"./FeatureSymbology\";\nimport {\n addAltPickBufferOutputs, addFragColorWithPreMultipliedAlpha, addPickBufferOutputs, addWhiteOnWhiteReversal, assignFragColor,\n} from \"./Fragment\";\nimport { addLighting } from \"./Lighting\";\nimport { addSurfaceMonochrome } from \"./Monochrome\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier, addOverrideClassifierColor } from \"./PlanarClassification\";\nimport { addRenderPass } from \"./RenderPass\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addTranslucency } from \"./Translucency\";\nimport { addModelViewMatrix, addNormalMatrix, addProjectionMatrix } from \"./Vertex\";\nimport { wantMaterials } from \"../SurfaceGeometry\";\nimport { addWiremesh } from \"./Wiremesh\";\nimport { Npc } from \"@itwin/core-common\";\nimport { addApplyContours } from \"./Contours\";\n\nconst constantLodTextureLookup = `\nvec4 constantLodTextureLookup(sampler2D textureSampler) {\n float logDepth = log2(v_uvCustom.z);\n float f = fract(logDepth);\n float p = floor(logDepth);\n // When p changes, both tc1 and tc2 jumped by a power of 2 at that transition (and f goes from ~1 to 0).\n // This caused a line to show up with incorrect tex coords, we believe due to a problem with the derivative\n // that is auto calculated on the tex coords for the mip-map. The below approach attempts to \"smooth\"\n // the transition of the coord in use at the transition by only changing the coord that is not in use\n // (but by 2 powers of 2) and switching the mix selector to account for it. It does this by using whether\n // p is odd or even to select which way it is going, so it alternates at the boundaries. This fixes the\n // line problem.\n float p1, p2;\n if (0u == (uint(p) & 1u)) { // p is even\n p1 = p;\n p2 = p + 1.0;\n } else { // p is odd\n p1 = p + 1.0;\n p2 = p;\n f = 1.0 - f;\n }\n\n vec2 tc1 = v_uvCustom.xy / clamp(pow(2.0, p1), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n vec2 tc2 = v_uvCustom.xy / clamp(pow(2.0, p2), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n return mix(TEXTURE(textureSampler, tc1), TEXTURE(textureSampler, tc2), f);\n}\n`;\n\n// NB: Textures do not contain pre-multiplied alpha.\nconst sampleSurfaceTexture = `\nvec4 sampleSurfaceTexture() {\n vec4 clr;\n if (!isSurfaceBitSet(kSurfaceBit_HasTexture))\n clr = vec4(1.0, 1.0, 1.0, 1.0);\n else if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodTextureMapping])\n clr = constantLodTextureLookup(s_texture);\n else\n clr = TEXTURE(s_texture, v_texCoord);\n return clr;\n}\n`;\n\nconst applyMaterialColor = `\n float useMatColor = float(use_material);\n vec3 rgb = mix(baseColor.rgb, mat_rgb.rgb, useMatColor * mat_rgb.a);\n float a = mix(baseColor.a, mat_alpha.x, useMatColor * mat_alpha.y);\n return vec4(rgb, a);\n`;\n\n// if this is a raster glyph, the sampled color has already been modified - do not modify further.\n// Mix diffuse color with texel based on texture weight.\n// Replace with diffuse RGB if RGB overridden.\n// Replace with diffuse alpha if alpha overridden.\n// Multiply texel alpha with diffuse alpha if specified.\nconst applyTextureWeight = `\n bool applyTexture = !u_applyGlyphTex && isSurfaceBitSet(kSurfaceBit_HasTexture);\n float textureWeight = applyTexture ? mat_texture_weight : 0.0;\n vec3 rgb = mix(baseColor.rgb, g_surfaceTexel.rgb, textureWeight);\n rgb = chooseVec3WithBitFlag(rgb, baseColor.rgb, surfaceFlags, kSurfaceBit_OverrideRgb);\n\n float a = applyTexture ? baseColor.a * g_surfaceTexel.a : baseColor.a;\n\n return vec4(rgb, a);\n`;\n\nconst decodeFragMaterialParams = `\nvoid decodeMaterialParams(vec4 params) {\n mat_weights = unpackAndNormalize2Bytes(params.x);\n\n vec2 texAndSpecR = unpackAndNormalize2Bytes(params.y);\n mat_texture_weight = texAndSpecR.x;\n\n vec2 specGB = unpackAndNormalize2Bytes(params.z);\n mat_specular = vec4(texAndSpecR.y, specGB, params.w);\n}\n`;\n\nconst decodeMaterialColor = `\nvoid decodeMaterialColor(vec4 rgba) {\n mat_rgb = vec4(rgba.rgb, float(rgba.r >= 0.0));\n mat_alpha = vec2(rgba.a, float(rgba.a >= 0.0));\n}\n`;\n\n// defaults: (0x6699, 0xffff, 0xffff, 13.5)\nconst computeMaterialParams = `\n const vec4 defaults = vec4(26265.0, 65535.0, 65535.0, 13.5);\n return use_material ? g_materialParams : defaults;\n`;\n\n// The 8-bit material index is stored with the 24-bit feature index, in the high byte.\nconst readMaterialAtlas = `\nvoid readMaterialAtlas() {\n float materialAtlasStart = u_vertParams.z * u_vertParams.w + u_numColors;\n float materialIndex = g_featureAndMaterialIndex.w * 4.0 + materialAtlasStart;\n\n vec2 tc = computeLUTCoords(materialIndex, u_vertParams.xy, g_vert_center, 1.0);\n vec4 rgba = TEXTURE(u_vertLUT, tc);\n\n tc = computeLUTCoords(materialIndex + 1.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 weightsAndFlags = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\n\n tc = computeLUTCoords(materialIndex + 2.0, u_vertParams.xy, g_vert_center, 1.0);\n vec3 specularRgb = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5).rgb;\n\n tc = computeLUTCoords(materialIndex + 3.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 packedSpecularExponent = TEXTURE(u_vertLUT, tc);\n\n float flags = weightsAndFlags.w;\n mat_rgb = vec4(rgba.rgb, float(flags == 1.0 || flags == 3.0));\n mat_alpha = vec2(rgba.a, float(flags == 2.0 || flags == 3.0));\n\n float specularExponent = unpackFloat(packedSpecularExponent);\n g_materialParams.x = weightsAndFlags.y + weightsAndFlags.z * 256.0;\n g_materialParams.y = 255.0 + specularRgb.r * 256.0;\n g_materialParams.z = specularRgb.g + specularRgb.b * 256.0;\n g_materialParams.w = specularExponent;\n}\n`;\n\nconst computeMaterial = `\n if (u_surfaceFlags[kSurfaceBitIndex_HasMaterialAtlas]) {\n readMaterialAtlas();\n } else {\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n }\n`;\n\nconst computeMaterialInstanced = `\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n`;\n\nfunction addMaterial(builder: ProgramBuilder, instanced: boolean): void {\n const frag = builder.frag;\n assert(undefined !== frag.find(\"v_surfaceFlags\"));\n\n frag.addGlobal(\"mat_texture_weight\", VariableType.Float);\n frag.addGlobal(\"mat_weights\", VariableType.Vec2); // diffuse, specular\n frag.addGlobal(\"mat_specular\", VariableType.Vec4); // rgb, exponent\n\n addUnpackAndNormalize2Bytes(frag);\n frag.addFunction(decodeFragMaterialParams);\n frag.addInitializer(\"decodeMaterialParams(v_materialParams);\");\n\n addChooseVec3WithBitFlagFunction(frag);\n frag.set(FragmentShaderComponent.ApplyMaterialOverrides, applyTextureWeight);\n\n const vert = builder.vert;\n vert.addGlobal(\"mat_rgb\", VariableType.Vec4); // a = 0 if not overridden, else 1\n vert.addGlobal(\"mat_alpha\", VariableType.Vec2); // a = 0 if not overridden, else 1\n vert.addGlobal(\"use_material\", VariableType.Boolean);\n vert.addInitializer(\"use_material = !u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial];\");\n\n // Uniform material\n vert.addFunction(decodeMaterialColor);\n vert.addUniform(\"u_materialColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialColor\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.rgba);\n });\n });\n\n vert.addUniform(\"u_materialParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialParams\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.fragUniforms);\n });\n });\n\n if (!instanced) {\n // Material atlas\n vert.addFunction(unpackFloat);\n vert.addFunction(readMaterialAtlas);\n vert.addUniform(\"u_numColors\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_numColors\", (uniform, params) => {\n const info = params.geometry.materialInfo;\n const numColors = undefined !== info && info.isAtlas ? info.vertexTableOffset : 0;\n uniform.setUniform1f(numColors);\n });\n });\n }\n vert.addGlobal(\"g_materialParams\", VariableType.Vec4);\n vert.set(VertexShaderComponent.ComputeMaterial, instanced ? computeMaterialInstanced : computeMaterial);\n vert.set(VertexShaderComponent.ApplyMaterialColor, applyMaterialColor);\n builder.addFunctionComputedVarying(\"v_materialParams\", VariableType.Vec4, \"computeMaterialParams\", computeMaterialParams);\n}\n\nconst computePositionPrelude = `\n vec4 pos = MAT_MV * rawPos;\n`;\n\n// We used to use gl.polygonOffset() for blanking regions, but that doesn't work with logarithmic depth buffer which overwrites the\n// computed Z. Instead we must manually offset in vertex shader. We do this even if log depth is not enabled/supported.\n// NOTE: If log depth is *not* supported, then the hilite surface vertex shaders previously would still include this logic, but the\n// fragment shaders would not use v_eyeSpace. Some Ubuntu 20.04 graphics drivers cleverly and correctly optimized out the varying and the uniform,\n// causing an exception when gl.getProgramLocation() failed. So, omit this bit in that case.\nconst adjustEyeSpace = `\n v_eyeSpace = pos.xyz;\n const float blankingRegionOffset = 2.0 / 65536.0;\n if (kRenderOrder_BlankingRegion == u_renderOrder)\n v_eyeSpace.z -= blankingRegionOffset * (u_frustum.y - u_frustum.x);\n`;\n\nconst computeConstantLodUvCustom = `\n vec2 worldpos = (u_modelToWorld * vec4(rawPos.xyz, 0.0)).xy;\n v_uvCustom = vec3((u_constantLodVParams.xy + worldpos) * vec2(1.0, -1.0), kFrustumType_Perspective == u_frustum.z ? -v_eyeSpace.z : u_constantLodVParams.z);\n`;\n\nconst computePositionPostlude = `\n return u_proj * pos;\n`;\n\nfunction createCommon(isInstanced: IsInstanced, animated: IsAnimated, shadowable: IsShadowable, isHiliter: boolean, positionType: PositionType): ProgramBuilder {\n const instanced = IsInstanced.Yes === isInstanced;\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Surface, instanced);\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\n const vert = builder.vert;\n\n if (animated)\n addAnimation(vert, true);\n\n if (shadowable)\n addSolarShadowMap(builder);\n\n addProjectionMatrix(vert);\n addModelViewMatrix(vert);\n\n let computePosition = computePositionPrelude;\n if (!isHiliter || System.instance.supportsLogZBuffer) {\n addFrustum(builder);\n addRenderOrder(builder.vert);\n addRenderOrderConstants(builder.vert);\n builder.addVarying(\"v_eyeSpace\", VariableType.Vec3);\n computePosition += adjustEyeSpace;\n }\n if (!isHiliter)\n computePosition += computeConstantLodUvCustom;\n computePosition += computePositionPostlude;\n\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n\n return builder;\n}\n\n/** @internal */\nexport function createSurfaceHiliter(instanced: IsInstanced, classified: IsClassified, posType: PositionType): ProgramBuilder {\n const builder = createCommon(instanced, IsAnimated.No, IsShadowable.No, true, posType);\n\n addSurfaceFlags(builder, true, false);\n addTexture(builder, IsAnimated.No, IsThematic.No, false, true);\n if (classified) {\n addHilitePlanarClassifier(builder);\n builder.vert.addGlobal(\"feature_ignore_material\", VariableType.Boolean, \"false\");\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n } else {\n addSurfaceHiliter(builder);\n }\n\n return builder;\n}\n\nconst isSurfaceBitSet = `\nbool isSurfaceBitSet(uint flag) { return 0u != (surfaceFlags & flag); }\n`;\n\n/** @internal */\nfunction addSurfaceFlagsLookup(builder: ShaderBuilder) {\n builder.addConstant(\"kSurfaceBitIndex_HasTexture\", VariableType.Int, SurfaceBitIndex.HasTexture.toString());\n builder.addConstant(\"kSurfaceBitIndex_ApplyLighting\", VariableType.Int, SurfaceBitIndex.ApplyLighting.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormals\", VariableType.Int, SurfaceBitIndex.HasNormals.toString());\n builder.addConstant(\"kSurfaceBitIndex_IgnoreMaterial\", VariableType.Int, SurfaceBitIndex.IgnoreMaterial.toString());\n builder.addConstant(\"kSurfaceBitIndex_TransparencyThreshold\", VariableType.Int, SurfaceBitIndex.TransparencyThreshold.toString());\n builder.addConstant(\"kSurfaceBitIndex_BackgroundFill\", VariableType.Int, SurfaceBitIndex.BackgroundFill.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasColorAndNormal\", VariableType.Int, SurfaceBitIndex.HasColorAndNormal.toString());\n builder.addConstant(\"kSurfaceBitIndex_OverrideRgb\", VariableType.Int, SurfaceBitIndex.OverrideRgb.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormalMap\", VariableType.Int, SurfaceBitIndex.HasNormalMap.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasMaterialAtlas\", VariableType.Int, SurfaceBitIndex.HasMaterialAtlas.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodTextureMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodTextureMapping.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodNormalMapMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodNormalMapMapping.toString());\n\n // Surface flags which get modified in vertex shader are still passed to fragment shader as a single float & are thus\n // used differently there & so require different constants. Unused constants are commented out.\n builder.addBitFlagConstant(\"kSurfaceBit_HasTexture\", SurfaceBitIndex.HasTexture);\n builder.addBitFlagConstant(\"kSurfaceBit_IgnoreMaterial\", SurfaceBitIndex.IgnoreMaterial);\n builder.addBitFlagConstant(\"kSurfaceBit_OverrideRgb\", SurfaceBitIndex.OverrideRgb);\n builder.addBitFlagConstant(\"kSurfaceBit_HasNormalMap\", SurfaceBitIndex.HasNormalMap);\n\n // Only need masks for flags modified in vertex shader\n const suffix = \"u\";\n const type = VariableType.Uint;\n builder.addConstant(\"kSurfaceMask_HasTexture\", type, SurfaceFlags.HasTexture.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_IgnoreMaterial\", type, SurfaceFlags.IgnoreMaterial.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_OverrideRgb\", type, SurfaceFlags.OverrideRgb.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_HasNormalMap\", type, SurfaceFlags.HasNormalMap.toString() + suffix);\n\n addExtractNthBit(builder);\n builder.addFunction(isSurfaceBitSet);\n builder.addGlobal(\"surfaceFlags\", VariableType.Uint);\n}\n\nconst initSurfaceFlags = `\n surfaceFlags = u_surfaceFlags[kSurfaceBitIndex_HasTexture] ? kSurfaceMask_HasTexture : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial] ? kSurfaceMask_IgnoreMaterial : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_OverrideRgb] ? kSurfaceMask_OverrideRgb : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_HasNormalMap] ? kSurfaceMask_HasNormalMap : 0u;\n`;\n\nconst computeBaseSurfaceFlags = `\n if (feature_ignore_material) {\n if (u_surfaceFlags[kSurfaceBitIndex_HasTexture])\n surfaceFlags -= kSurfaceMask_HasTexture;\n if (u_surfaceFlags[kSurfaceBitIndex_HasNormalMap])\n surfaceFlags -= kSurfaceMask_HasNormalMap;\n\n surfaceFlags += kSurfaceMask_IgnoreMaterial;\n }\n`;\n\n// Textured surfaces (including raster glyphs) always *multiply* the sampled alpha by the alpha override.\nconst computeColorSurfaceFlags = `\n if (feature_rgb.r >= 0.0)\n surfaceFlags += kSurfaceMask_OverrideRgb;\n`;\n\nconst returnSurfaceFlags = \" return float(surfaceFlags);\\n\";\n\nconst computeSurfaceFlags = computeBaseSurfaceFlags;\nconst computeSurfaceFlagsWithColor = computeBaseSurfaceFlags + computeColorSurfaceFlags;\n\n/** @internal */\nexport const octDecodeNormal = `\nvec3 octDecodeNormal(vec2 e) {\n e = e / 255.0 * 2.0 - 1.0;\n vec3 n = vec3(e.x, e.y, 1.0 - abs(e.x) - abs(e.y));\n if (n.z < 0.0) {\n vec2 signNotZero = vec2(n.x >= 0.0 ? 1.0 : -1.0, n.y >= 0.0 ? 1.0 : -1.0);\n n.xy = (1.0 - abs(n.yx)) * signNotZero;\n }\n\n return normalize(n);\n}\n`;\n\nfunction getComputeNormal(quantized: boolean): string {\n const a = quantized ? \"g_vertLutData3.xy\" : \"g_vertLutData4.zw\";\n const b = quantized ? \"g_vertLutData1.zw\" : \"g_vertLutData5.xy\";\n return `\n if (!u_surfaceFlags[kSurfaceBitIndex_HasNormals])\n return vec3(0.0);\n\n vec2 normal = (u_surfaceFlags[kSurfaceBitIndex_HasColorAndNormal]) ? ${a} : ${b};\n return normalize(MAT_NORM * octDecodeNormal(normal));\n`;\n}\n\nconst finalizeNormalPrelude = `\n vec3 normal = normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst finalizeNormalNormalMap = `\n if (isSurfaceBitSet(kSurfaceBit_HasNormalMap)) {\n // Modify the normal with the normal map texture.\n // First calculate the tangent.\n vec3 dp1 = dFdx(v_eyeSpace);\n vec3 dp2 = dFdy(v_eyeSpace);\n vec2 duv1 = dFdx(v_texCoord);\n vec2 duv2 = dFdy(v_texCoord);\n vec3 tangent = normalize(duv2.y * dp1 - duv1.y * dp2);\n tangent = normalize (tangent - normal * dot (normal, tangent)); // re-orthogonalize with normal\n bool flip = (duv1.x * duv2.y - duv2.x * duv1.y) < 0.0;\n if (flip)\n tangent = -tangent;\n vec3 biTangent = cross (normal, tangent);\n if (flip)\n biTangent = -biTangent;\n vec3 normM;\n if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodNormalMapMapping])\n normM = constantLodTextureLookup(s_normalMap).xyz;\n else\n normM = TEXTURE(s_normalMap, v_texCoord).xyz;\n if (length (normM) > 0.0001) { // check for empty normal texture\n normM = (normM - 0.5) * 2.0;\n normM = normalize (normM);\n normM.x *= abs(u_normalMapScale);\n normM.y *= u_normalMapScale;\n normM = normalize (normM);\n normal = normalize (normM.x * tangent + normM.y * biTangent + normM.z * normal);\n }\n }\n`;\n\nconst finalizeNormalPostlude = `\n return normal;\n`;\n\nfunction getComputeAnimatedNormal(quantized: boolean): string {\n return `\n if (u_animNormalParams.x >= 0.0)\n return normalize(MAT_NORM * computeAnimationNormal(u_animNormalParams.x, u_animNormalParams.y, u_animNormalParams.z));\n\n ${getComputeNormal(quantized)}`;\n}\n\nconst applyBackgroundColor = `\n return u_surfaceFlags[kSurfaceBitIndex_BackgroundFill] ? vec4(u_bgColor.rgb, baseColor.a) : baseColor;\n`;\n\nfunction getComputeTexCoord(quantized: boolean): string {\n const vertData = quantized ? \"g_vertLutData3\" : \"g_vertLutData4\";\n return `\n vec4 rgba = ${vertData};\n vec2 qcoords = vec2(decodeUInt16(rgba.xy), decodeUInt16(rgba.zw));\n return chooseVec2With2BitFlags(vec2(0.0), unquantize2d(qcoords, u_qTexCoordParams), surfaceFlags, kSurfaceBit_HasTexture, kSurfaceBit_HasNormalMap);\n`;\n}\n\nfunction getComputeAnimatedTexCoord(quantized: boolean): string {\n return `\n if (u_animScalarQParams.x >= 0.0)\n return computeAnimationParam(u_animScalarParams.x, u_animScalarParams.y, u_animScalarParams.z, u_animScalarQParams.x, u_animScalarQParams.y);\n\n ${getComputeTexCoord(quantized)}\n`;\n}\n\nconst getSurfaceColor = `\nvec4 getSurfaceColor() { return v_color; }\n`;\n\n// If we have texture weight < 1.0 we must compute the element/material color first then mix with texture color\n// in ApplyMaterialOverrides(). Do the sample once, here, and store in a global variable for possible later use.\n// If a glyph texture, must mix getSurfaceColor() with texture color so texture color alpha is applied 100% and\n// surface color rgb is scaled by texture color rgb (latter is full white originally but stretched via mipmapping).\nconst computeBaseColor = `\n g_surfaceTexel = sampleSurfaceTexture();\n vec4 surfaceColor = getSurfaceColor();\n\n if (!u_applyGlyphTex)\n return surfaceColor;\n\n // Compute color for raster glyph.\n const vec3 white = vec3(1.0);\n const vec3 epsilon = vec3(0.0001);\n const vec3 almostWhite = white - epsilon;\n\n // set to black if almost white and reverse white-on-white is on\n bvec3 isAlmostWhite = greaterThan(surfaceColor.rgb, almostWhite);\n surfaceColor.rgb = (u_reverseWhiteOnWhite && isAlmostWhite.r && isAlmostWhite.g && isAlmostWhite.b ? vec3(0.0, 0.0, 0.0) : surfaceColor.rgb);\n return vec4(surfaceColor.rgb * g_surfaceTexel.rgb, g_surfaceTexel.a * surfaceColor.a);\n`;\n\nconst surfaceFlagArray = new Int32Array(SurfaceBitIndex.Count);\n\n/** @internal */\nexport function addSurfaceFlags(builder: ProgramBuilder, withFeatureOverrides: boolean, withFeatureColor: boolean) {\n addSurfaceFlagsLookup(builder.vert);\n addSurfaceFlagsLookup(builder.frag);\n\n let compute = initSurfaceFlags;\n if (withFeatureOverrides)\n compute += `${withFeatureColor ? computeSurfaceFlagsWithColor : computeSurfaceFlags}\\n`;\n compute += returnSurfaceFlags;\n builder.addFunctionComputedVarying(\"v_surfaceFlags\", VariableType.Float, \"computeSurfaceFlags\", compute);\n\n builder.frag.addInitializer(\"surfaceFlags = uint(floor(v_surfaceFlags + 0.5));\");\n\n builder.addUniformArray(\"u_surfaceFlags\", VariableType.Boolean, SurfaceBitIndex.Count, (prog) => {\n prog.addGraphicUniform(\"u_surfaceFlags\", (uniform, params) => {\n assert(undefined !== params.geometry.asSurface);\n const mesh = params.geometry.asSurface;\n mesh.computeSurfaceFlags(params.programParams, surfaceFlagArray);\n uniform.setUniform1iv(surfaceFlagArray);\n });\n });\n}\n\nfunction addNormal(builder: ProgramBuilder, animated: IsAnimated) {\n addNormalMatrix(builder.vert);\n\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addFunction(\"vec3 computeSurfaceNormal()\", getComputeNormal(quantized));\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", animated ? getComputeAnimatedNormal(quantized) : \"return computeSurfaceNormal();\");\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n let finalizeNormal = finalizeNormalPrelude;\n\n finalizeNormal += finalizeNormalNormalMap;\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addUniform(\"u_normalMapScale\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_normalMapScale\", (uniform, params) => {\n if (undefined !== params.geometry.materialInfo && !params.geometry.materialInfo.isAtlas) {\n const normalMapParams = params.geometry.materialInfo.textureMapping?.normalMapParams;\n if (undefined !== normalMapParams) {\n let normalMapScale = 1.0;\n normalMapScale = normalMapParams.scale ?? 1.0;\n if (normalMapParams.greenUp)\n normalMapScale = -normalMapScale;\n uniform.setUniform1f(normalMapScale);\n }\n }\n });\n });\n\n finalizeNormal += finalizeNormalPostlude;\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n\n // Set to true to colorize surfaces based on normals (in world space).\n // You must also set checkMaxVarying to false in ProgramBuilder.buildProgram to avoid assertions, if using a non-optimized build.\n const debugNormals = false;\n if (debugNormals) {\n builder.frag.set(FragmentShaderComponent.ApplyDebugColor, \"return vec4(vec3(v_normal / 2.0 + 0.5), baseColor.a);\");\n builder.addInlineComputedVarying(\"v_normal\", VariableType.Vec3, \"v_normal = computeSurfaceNormal();\");\n }\n}\n\n/** @internal */\nexport function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean) {\n if (isThematic) {\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, isPointCloud, true));\n }\n\n // Point clouds do not need to compute texture coordinates since the only texture they use is the thematic gradient.\n // Surfaces now need texture coordinates even for thematic in case they have a normal map.\n if (!isPointCloud) {\n builder.vert.addFunction(unquantize2d);\n addChooseVec2WithBitFlagsFunction(builder.vert);\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", animated ? getComputeAnimatedTexCoord(quantized) : getComputeTexCoord(quantized));\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useTexture(params.programParams) || (surfGeom.useNormalMap(params.programParams) && !isPointCloud)) {\n const uvQParams = surfGeom.lut.uvQParams;\n if (undefined !== uvQParams) {\n uniform.setUniform4fv(uvQParams);\n }\n }\n });\n });\n }\n\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (params.geometry.supportsThematicDisplay && params.target.wantThematicDisplay) { // NB: if thematic display is enabled, bind the thematic texture and ignore any applied surface textures\n params.target.uniforms.thematic.bindTexture(uniform, TextureUnit.SurfaceTexture);\n } else if (surfGeom.useTexture(params.programParams)) {\n const texture = (params.geometry.hasAnimation && params.target.analysisTexture) ? (params.target.analysisTexture as Texture) : surfGeom.texture;\n assert(undefined !== texture);\n texture.texture.bindSampler(uniform, TextureUnit.SurfaceTexture);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.SurfaceTexture);\n }\n });\n });\n\n if (!isHilite && !isPointCloud) {\n builder.frag.addUniform(\"s_normalMap\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_normalMap\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useNormalMap(params.programParams)) {\n const normalMap = surfGeom.normalMap;\n assert(undefined !== normalMap);\n normalMap.texture.bindSampler(uniform, TextureUnit.NormalMap);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.NormalMap);\n }\n });\n });\n }\n}\n\nexport const discardClassifiedByAlpha = `\n if (u_no_classifier_discard)\n return false;\n\n bool hasAlpha = alpha <= s_maxAlpha;\n bool isOpaquePass = (kRenderPass_OpaqueLinear <= u_renderPass && kRenderPass_OpaqueGeneral >= u_renderPass);\n bool isTranslucentPass = kRenderPass_Translucent == u_renderPass;\n return (isOpaquePass && hasAlpha) || (isTranslucentPass && !hasAlpha);\n`;\n\nconst discardByAlphaCutoff = `\n float cutoff = abs(u_alphaCutoff);\n if (kRenderPass_Translucent == u_renderPass)\n return u_alphaCutoff > 0.0 && alpha >= cutoff;\n else\n return alpha < cutoff;\n`;\n\nfunction addTransparencyDiscard(frag: FragmentShaderBuilder): void {\n addRenderPass(frag);\n frag.addUniform(\"u_alphaCutoff\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_alphaCutoff\", (uniform, params) => {\n // This cutoff is used to discard pixels based on the alpha value sampled from the surface texture.\n // During readPixels, or when transparency is disabled, only discard 100% opaque pixels.\n // Otherwise, if the geometry draws in both opaque and translucent passes, use DisplayParams.minTransparency to filter pixels into appropriate pass to produce appropriate blending.\n // Negative cutoff applies only during opaque pass; positive cutoff applies during opaque and translucent passes.\n const pass = params.geometry.getPass(params.target);\n const cutoff = (!Pass.rendersOpaqueAndTranslucent(pass) || params.target.isReadPixelsInProgress || !params.target.currentViewFlags.transparency) ? -1 / 255 : 241 / 255;\n uniform.setUniform1f(cutoff);\n });\n });\n\n frag.set(FragmentShaderComponent.DiscardByAlpha, discardByAlphaCutoff);\n}\n\n/** @internal */\nexport function createSurfaceBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = createCommon(flags.isInstanced, flags.isAnimated, flags.isShadowable, false, flags.positionType);\n addShaderFlags(builder);\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n }\n\n if (flags.isThematic) {\n addThematicDisplay(builder);\n } else {\n builder.vert.addUniform(\"u_modelToWorld\", VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(\"u_modelToWorld\", (uniform, params) => {\n if (undefined !== params.geometry.asSurface?.mesh.constantLodVParams)\n params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);\n });\n });\n }\n\n addFeatureSymbology(builder, feat, opts);\n addSurfaceFlags(builder, FeatureMode.Overrides === feat, true);\n addSurfaceDiscard(builder, flags);\n addNormal(builder, flags.isAnimated);\n\n // In HiddenLine mode, we must compute the base color (plus feature overrides etc) in order to get the alpha, then replace with background color (preserving alpha for the transparency threshold test).\n builder.frag.set(FragmentShaderComponent.FinalizeBaseColor, applyBackgroundColor);\n builder.frag.addUniform(\"u_bgColor\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_bgColor\", (uniform, params) => {\n params.target.uniforms.style.bindBackgroundRgb(uniform);\n });\n });\n\n addTexture(builder, flags.isAnimated, flags.isThematic, false, false);\n\n builder.frag.addUniform(\"u_applyGlyphTex\", VariableType.Boolean, (prog) => {\n prog.addGraphicUniform(\"u_applyGlyphTex\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n uniform.setUniform1i(surfGeom.useTexture(params.programParams) && surfGeom.isGlyph ? 1 : 0);\n });\n });\n\n // Fragment and Vertex\n addColor(builder);\n\n // Fragment\n builder.frag.addFunction(getSurfaceColor);\n addLighting(builder);\n addWhiteOnWhiteReversal(builder.frag);\n addApplyContours(builder);\n\n if (flags.isTranslucent) {\n addTranslucency(builder);\n } else {\n if (FeatureMode.None === feat) {\n addFragColorWithPreMultipliedAlpha(builder.frag);\n } else {\n if (!flags.isClassified)\n addOverrideClassifierColor(builder, flags.isThematic);\n else\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isEdgeTestNeeded || flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n builder.addVarying(\"v_uvCustom\", VariableType.Vec3);\n\n builder.vert.addUniform(\"u_constantLodVParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodVParams\", (uniform, params) => {\n const vParams = params.geometry.asSurface?.mesh.constantLodVParams;\n if (undefined !== vParams) {\n vParams[2] = params.target.planFrustum.points[Npc.LeftTopRear].distance(params.target.planFrustum.points[Npc.RightTopRear]);\n uniform.setUniform3fv(vParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_constantLodFParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodFParams\", (uniform, params) => {\n const fParams = params.geometry.asSurface?.mesh.constantLodFParams;\n if (undefined !== fParams)\n uniform.setUniform3fv(fParams);\n });\n });\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addFunction(sampleSurfaceTexture);\n\n builder.frag.addGlobal(\"g_surfaceTexel\", VariableType.Vec4);\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, (flags.isThematic === IsThematic.No) ? computeBaseColor : \"return getSurfaceColor();\");\n\n if (flags.isClassified)\n addClassificationTranslucencyDiscard(builder);\n else\n addTransparencyDiscard(builder.frag);\n\n addSurfaceMonochrome(builder.frag);\n addMaterial(builder, flags.isInstanced === IsInstanced.Yes);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n return builder;\n}\n\nexport function addClassificationTranslucencyDiscard(builder: ProgramBuilder) {\n // For unclassified geometry, we need to render in both the translucent and opaque passes if any feature transparency overrides are applied that would change the default render pass used.\n // Those shaders compute the transparency in the vertex shader and discard the vertex in one pass or the other.\n // For classified geometry, the transparency comes from the classifier geometry (when using Display.ElementColor), so even if there are no feature overrides, we may need to draw in both passes.\n // Since the transparency is not known until the fragment shader, we must perform the discard there instead.\n addMaxAlpha(builder.frag);\n addRenderPass(builder.frag);\n\n // Do not discard transparent classified geometry if we're trying to do a pick...\n builder.frag.addUniform(\"u_no_classifier_discard\", VariableType.Boolean, (prog) => {\n prog.addProgramUniform(\"u_no_classifier_discard\", (uniform, params) => {\n uniform.setUniform1i(params.target.isReadPixelsInProgress ? 1 : 0);\n });\n });\n\n builder.frag.set(FragmentShaderComponent.DiscardByAlpha, discardClassifiedByAlpha);\n}\n"]}
|
|
1
|
+
{"version":3,"file":"Surface.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,IAAI,EAAiC,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClF,OAAO,EAC2C,cAAc,GAC/D,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAMnC,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAAE,iCAAiC,EAAE,gCAAgC,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAC7I,OAAO,EAAE,2BAA2B,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACrF,OAAO,EACL,mBAAmB,EAAE,WAAW,EAAE,cAAc,EAAE,uBAAuB,EAAE,iBAAiB,EAAE,iBAAiB,GAChH,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACL,uBAAuB,EAAE,kCAAkC,EAAE,oBAAoB,EAAE,uBAAuB,EAAE,eAAe,GAC5H,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AACpD,OAAO,EAAE,wBAAwB,EAAE,0BAA0B,EAAE,yBAAyB,EAAE,0BAA0B,EAAE,MAAM,wBAAwB,CAAC;AACrJ,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,uBAAuB,EAAE,MAAM,YAAY,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AACpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,GAAG,EAAE,MAAM,oBAAoB,CAAC;AACzC,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AAE3D,MAAM,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BhC,CAAC;AAEF,oDAAoD;AACpD,MAAM,oBAAoB,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEF,MAAM,kBAAkB,GAAG;;;;;CAK1B,CAAC;AAEF,kGAAkG;AAClG,wDAAwD;AACxD,8CAA8C;AAC9C,kDAAkD;AAClD,wDAAwD;AACxD,MAAM,kBAAkB,GAAG;;;;;;;;;CAS1B,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;;;;;;;CAUhC,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;CAK3B,CAAC;AAEF,2CAA2C;AAC3C,MAAM,qBAAqB,GAAG;;;CAG7B,CAAC;AAEF,sFAAsF;AACtF,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BzB,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;CAOvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,SAAS,WAAW,CAAC,OAAuB,EAAE,SAAkB;IAC9D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAElD,IAAI,CAAC,SAAS,CAAC,oBAAoB,6BAAqB,CAAC;IACzD,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC,CAAC,oBAAoB;IACtE,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC,CAAC,gBAAgB;IAEnE,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAClC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAC3C,IAAI,CAAC,cAAc,CAAC,yCAAyC,CAAC,CAAC;IAE/D,gCAAgC,CAAC,IAAI,CAAC,CAAC;IACvC,IAAI,CAAC,GAAG,yDAAiD,kBAAkB,CAAC,CAAC;IAE7E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC,CAAC,kCAAkC;IAChF,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC,CAAC,kCAAkC;IAClF,IAAI,CAAC,SAAS,CAAC,cAAc,+BAAuB,CAAC;IACrD,IAAI,CAAC,cAAc,CAAC,kEAAkE,CAAC,CAAC;IAExF,mBAAmB;IACnB,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;IACtC,IAAI,CAAC,UAAU,CAAC,iBAAiB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,8BAAsB,CAAC,IAAI,EAAE,EAAE;YAC1D,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC;gBAC1C,MAAM,SAAS,GAAG,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,SAAS,CAAC,kBAAkB,4BAAoB,CAAC;IACtD,IAAI,CAAC,GAAG,gDAAwC,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,OAAO,CAAC,0BAA0B,CAAC,kBAAkB,6BAAqB,uBAAuB,EAAE,qBAAqB,CAAC,CAAC;AAC5H,CAAC;AAED,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,mIAAmI;AACnI,uHAAuH;AACvH,mIAAmI;AACnI,kJAAkJ;AAClJ,4FAA4F;AAC5F,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,0BAA0B,GAAG;;;CAGlC,CAAC;AAEF,MAAM,uBAAuB,GAAG;;CAE/B,CAAC;AAEF,SAAS,YAAY,CAAC,WAAwB,EAAE,QAAoB,EAAE,UAAwB,EAAE,SAAkB,EAAE,YAA0B;IAC5I,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,YAAY,CAAC,gBAAgB,8BAAsB,SAAS,CAAC,CAAC;IAC9E,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IACzE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,QAAQ;QACV,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE3B,IAAI,UAAU;QACZ,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAE7B,mBAAmB,CAAC,IAAI,CAAC,CAAC;IAC1B,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAEzB,IAAI,eAAe,GAAG,sBAAsB,CAAC;IAC7C,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QACrD,UAAU,CAAC,OAAO,CAAC,CAAC;QACpB,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;QACpD,eAAe,IAAI,cAAc,CAAC;IACpC,CAAC;IACD,IAAI,CAAC,SAAS;QACZ,eAAe,IAAI,0BAA0B,CAAC;IAChD,eAAe,IAAI,uBAAuB,CAAC;IAE3C,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEjE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,oBAAoB,CAAC,SAAsB,EAAE,UAAwB,EAAE,OAAqB;IAC1G,MAAM,OAAO,GAAG,YAAY,CAAC,SAAS,kDAAkC,IAAI,EAAE,OAAO,CAAC,CAAC;IAEvF,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,UAAU,CAAC,OAAO,gDAAgC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtE,IAAI,UAAU,EAAE,CAAC;QACf,yBAAyB,CAAC,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,gCAAwB,OAAO,CAAC,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,eAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,gBAAgB;AAChB,SAAS,qBAAqB,CAAC,OAAsB;IACnD,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,gCAAgC,4BAAoB,sCAA8B,QAAQ,EAAE,CAAC,CAAC;IAClH,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,wCAAwC,4BAAoB,8CAAsC,QAAQ,EAAE,CAAC,CAAC;IAClI,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,oCAAoC,4BAAoB,0CAAkC,QAAQ,EAAE,CAAC,CAAC;IAC1H,OAAO,CAAC,WAAW,CAAC,8BAA8B,4BAAoB,oCAA4B,QAAQ,EAAE,CAAC,CAAC;IAC9G,OAAO,CAAC,WAAW,CAAC,+BAA+B,4BAAoB,qCAA6B,QAAQ,EAAE,CAAC,CAAC;IAChH,OAAO,CAAC,WAAW,CAAC,mCAAmC,4BAAoB,yCAAiC,QAAQ,EAAE,CAAC,CAAC;IACxH,OAAO,CAAC,WAAW,CAAC,+CAA+C,4BAAoB,sDAA6C,QAAQ,EAAE,CAAC,CAAC;IAChJ,OAAO,CAAC,WAAW,CAAC,iDAAiD,4BAAoB,wDAA+C,QAAQ,EAAE,CAAC,CAAC;IAEpJ,qHAAqH;IACrH,gGAAgG;IAChG,OAAO,CAAC,kBAAkB,CAAC,wBAAwB,qCAA6B,CAAC;IACjF,OAAO,CAAC,kBAAkB,CAAC,4BAA4B,yCAAiC,CAAC;IACzF,OAAO,CAAC,kBAAkB,CAAC,yBAAyB,sCAA8B,CAAC;IACnF,OAAO,CAAC,kBAAkB,CAAC,0BAA0B,uCAA+B,CAAC;IAErF,sDAAsD;IACtD,MAAM,MAAM,GAAG,GAAG,CAAC;IACnB,MAAM,IAAI,6BAAoB,CAAC;IAC/B,OAAO,CAAC,WAAW,CAAC,yBAAyB,EAAE,IAAI,EAAE,gCAAwB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAClG,OAAO,CAAC,WAAW,CAAC,6BAA6B,EAAE,IAAI,EAAE,oCAA4B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAC1G,OAAO,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,EAAE,mCAAyB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IACpG,OAAO,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,EAAE,oCAA0B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAEtG,gBAAgB,CAAC,OAAO,CAAC,CAAC;IAC1B,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IACrC,OAAO,CAAC,SAAS,CAAC,cAAc,6BAAoB,CAAC;AACvD,CAAC;AAED,MAAM,gBAAgB,GAAG;;;;;CAKxB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;CAS/B,CAAC;AAEF,yGAAyG;AACzG,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,MAAM,kBAAkB,GAAG,iCAAiC,CAAC;AAE7D,MAAM,mBAAmB,GAAG,uBAAuB,CAAC;AACpD,MAAM,4BAA4B,GAAG,uBAAuB,GAAG,wBAAwB,CAAC;AAExF,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG;;;;;;;;;;;CAW9B,CAAC;AAEF,SAAS,gBAAgB,CAAC,SAAkB;IAC1C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,OAAO;;;;yEAIgE,CAAC,MAAM,CAAC;;CAEhF,CAAC;AACF,CAAC;AAED,MAAM,qBAAqB,GAAG;;CAE7B,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8B/B,CAAC;AAEF,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,SAAS,wBAAwB,CAAC,SAAkB;IAClD,OAAO;;;;IAIL,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,oBAAoB,GAAG;;CAE5B,CAAC;AAEF,SAAS,kBAAkB,CAAC,SAAkB;IAC5C,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC;IACjE,OAAO;gBACO,QAAQ;;;CAGvB,CAAC;AACF,CAAC;AAED,SAAS,0BAA0B,CAAC,SAAkB;IACpD,OAAO;;;;IAIL,kBAAkB,CAAC,SAAS,CAAC;CAChC,CAAC;AACF,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,+GAA+G;AAC/G,gHAAgH;AAChH,+GAA+G;AAC/G,mHAAmH;AACnH,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;CAgBxB,CAAC;AAEF,MAAM,gBAAgB,GAAG,IAAI,UAAU,gCAAuB,CAAC;AAE/D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,OAAuB,EAAE,oBAA6B,EAAE,gBAAyB;IAC/G,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEpC,IAAI,OAAO,GAAG,gBAAgB,CAAC;IAC/B,IAAI,oBAAoB;QACtB,OAAO,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC,4BAA4B,CAAC,CAAC,CAAC,mBAAmB,IAAI,CAAC;IAC1F,OAAO,IAAI,kBAAkB,CAAC;IAC9B,OAAO,CAAC,0BAA0B,CAAC,gBAAgB,8BAAsB,qBAAqB,EAAE,OAAO,CAAC,CAAC;IAEzG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,mDAAmD,CAAC,CAAC;IAEjF,OAAO,CAAC,eAAe,CAAC,gBAAgB,gEAA+C,CAAC,IAAI,EAAE,EAAE;QAC9F,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;YACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YACjE,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,SAAS,CAAC,OAAuB,EAAE,QAAoB;IAC9D,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;IACrF,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,gCAAgC,CAAC,CAAC;IACzK,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,IAAI,cAAc,GAAG,qBAAqB,CAAC;IAE3C,cAAc,IAAI,uBAAuB,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBACxF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,cAAc,EAAE,eAAe,CAAC;gBACrF,IAAI,SAAS,KAAK,eAAe,EAAE,CAAC;oBAClC,IAAI,cAAc,GAAG,GAAG,CAAC;oBACzB,cAAc,GAAG,eAAe,CAAC,KAAK,IAAI,GAAG,CAAC;oBAC9C,IAAI,eAAe,CAAC,OAAO;wBACzB,cAAc,GAAG,CAAC,cAAc,CAAC;oBACnC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;gBACvC,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,cAAc,IAAI,sBAAsB,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IAEzE,sEAAsE;IACtE,iIAAiI;IACjI,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA0C,uDAAuD,CAAC,CAAC;QACnH,OAAO,CAAC,wBAAwB,CAAC,UAAU,6BAAqB,oCAAoC,CAAC,CAAC;IACxG,CAAC;AACH,CAAC;AACD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;AACpC,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,OAAuB,EAAE,QAAoB,EAAE,UAAsB,EAAE,YAAqB,EAAE,QAAiB,EAAE,UAAkB;IAC5J,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3J,CAAC;IAED,oHAAoH;IACpH,0FAA0F;IAC1F,IAAI,CAAC,YAAY,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QACvC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5D,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,QAAQ,CAAC,CAAC,CAAC,0BAA0B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC;QACzK,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC9D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;oBAChH,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC;oBACzC,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;wBAC5B,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;oBACnC,CAAC;gBACH,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,IAAI,MAAM,CAAC,QAAQ,CAAC,uBAAuB,IAAI,MAAM,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC,wGAAwG;gBAC1L,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YACnF,CAAC;iBAAM,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAE,MAAM,CAAC,MAAM,CAAC,eAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;gBAChJ,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;gBAC9B,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACtE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;oBACrC,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC;oBAChC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;gBAChE,CAAC;qBAAM,CAAC;oBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;gBACrE,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;YAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG;YACnB,WAAW,CAAC,eAAe;YAC3B,WAAW,CAAC,eAAe;YAC3B,WAAW,CAAC,eAAe;YAC3B,WAAW,CAAC,eAAe;YAC3B,WAAW,CAAC,eAAe;YAC3B,WAAW,CAAC,eAAe;SAC5B,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;YAErC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;gBACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACvD,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBACpC,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;oBAC3F,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;wBAC/B,MAAM,OAAO,GAAG,YAAuB,CAAC;wBACxC,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;wBAClD,MAAM,CAAC,OAAO,CAAA;oBAChB,CAAC;yBAAM,CAAC;wBACN,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;oBAC3D,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;YACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;gBAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACnD,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;wBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;wBAC5D,IAAI,gBAAgB,EAAE,CAAC;4BACrB,MAAM,UAAU,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;4BACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;4BACzF,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;wBACxE,CAAC;;4BACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;oBACzD,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;gBAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACnD,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;wBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;oBAC5D,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;AAEH,CAAC;AAED,MAAM,CAAC,MAAM,wBAAwB,GAAG;;;;;;;;CAQvC,CAAC;AAEF,MAAM,oBAAoB,GAAG;;;;;;CAM5B,CAAC;AAEF,SAAS,sBAAsB,CAAC,IAA2B;IACzD,aAAa,CAAC,IAAI,CAAC,CAAC;IACpB,IAAI,CAAC,UAAU,CAAC,eAAe,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,mGAAmG;YACnG,wFAAwF;YACxF,oLAAoL;YACpL,iHAAiH;YACjH,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,sBAAsB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC;YACxK,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAyC,oBAAoB,CAAC,CAAC;AACzE,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,oBAAoB,CAAC,KAAqB;IACxD,MAAM,OAAO,GAAG,YAAY,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;IACjH,cAAc,CAAC,OAAO,CAAC,CAAC;IAExB,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACrB,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB;oBAClE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7F,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,eAAe,CAAC,OAAO,EAAE,kCAA0B,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/D,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAErC,wMAAwM;IACxM,OAAO,CAAC,IAAI,CAAC,GAAG,oDAA4C,oBAAoB,CAAC,CAAC;IAClF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE5E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,sBAAsB;IACtB,QAAQ,CAAC,OAAO,CAAC,CAAC;IAElB,WAAW;IACX,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,WAAW,CAAC,OAAO,CAAC,CAAC;IACrB,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,gBAAgB,CAAC,OAAO,CAAC,CAAC;IAC1B,sBAAsB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAErC,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;QACxB,eAAe,CAAC,OAAO,CAAC,CAAC;IAC3B,CAAC;SAAM,CAAC;QACN,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,kCAAkC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,KAAK,CAAC,YAAY;gBACrB,0BAA0B,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;;gBAEtD,0BAA0B,CAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY;gBAC9C,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IAEpD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;gBAC1B,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC;gBAC5H,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACjC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO;gBACvB,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;IAE/C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,4BAAoB,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,CAAC,KAAK,CAAC,UAAU,0BAAkB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IAElJ,IAAI,KAAK,CAAC,YAAY;QACpB,oCAAoC,CAAC,OAAO,CAAC,CAAC;;QAE9C,sBAAsB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEvC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,4BAAoB,CAAC,CAAC;IAE5D,IAAI,KAAK,CAAC,UAAU;QAClB,WAAW,CAAC,OAAO,CAAC,CAAC;IAEvB,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,oCAAoC,CAAC,OAAuB;IAC1E,2LAA2L;IAC3L,+GAA+G;IAC/G,iMAAiM;IACjM,4GAA4G;IAC5G,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1B,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE5B,iFAAiF;IACjF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,yBAAyB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QAChF,IAAI,CAAC,iBAAiB,CAAC,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,wBAAwB,CAAC,CAAC;AACrF,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Material } from \"../Material\";\nimport { Pass, SurfaceBitIndex, SurfaceFlags, TextureUnit } from \"../RenderFlags\";\nimport {\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent,\n} from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport {\n FeatureMode, IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, PositionType, TechniqueFlags,\n} from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAnimation } from \"./Animation\";\nimport { unpackFloat } from \"./Clipping\";\nimport { addColor } from \"./Color\";\nimport { addChooseVec2WithBitFlagsFunction, addChooseVec3WithBitFlagFunction, addExtractNthBit, addFrustum, addShaderFlags } from \"./Common\";\nimport { addUnpackAndNormalize2Bytes, decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport {\n addFeatureSymbology, addMaxAlpha, addRenderOrder, addRenderOrderConstants, addSurfaceDiscard, addSurfaceHiliter, FeatureSymbologyOptions,\n} from \"./FeatureSymbology\";\nimport {\n addAltPickBufferOutputs, addFragColorWithPreMultipliedAlpha, addPickBufferOutputs, addWhiteOnWhiteReversal, assignFragColor,\n} from \"./Fragment\";\nimport { addLighting } from \"./Lighting\";\nimport { addSurfaceMonochrome } from \"./Monochrome\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier, addOverrideClassifierColor } from \"./PlanarClassification\";\nimport { addRenderPass } from \"./RenderPass\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addTranslucency } from \"./Translucency\";\nimport { addModelViewMatrix, addNormalMatrix, addProjectionMatrix } from \"./Vertex\";\nimport { wantMaterials } from \"../SurfaceGeometry\";\nimport { addWiremesh } from \"./Wiremesh\";\nimport { Npc } from \"@itwin/core-common\";\nimport { addApplyContours } from \"./Contours\";\nimport { Matrix4d } from \"@itwin/core-geometry\";\nimport { Matrix4 } from \"../Matrix\";\nimport { addApplySurfaceDraping } from \"./MaplayerDraping\";\n\nconst constantLodTextureLookup = `\nvec4 constantLodTextureLookup(sampler2D textureSampler) {\n float logDepth = log2(v_uvCustom.z);\n float f = fract(logDepth);\n float p = floor(logDepth);\n // When p changes, both tc1 and tc2 jumped by a power of 2 at that transition (and f goes from ~1 to 0).\n // This caused a line to show up with incorrect tex coords, we believe due to a problem with the derivative\n // that is auto calculated on the tex coords for the mip-map. The below approach attempts to \"smooth\"\n // the transition of the coord in use at the transition by only changing the coord that is not in use\n // (but by 2 powers of 2) and switching the mix selector to account for it. It does this by using whether\n // p is odd or even to select which way it is going, so it alternates at the boundaries. This fixes the\n // line problem.\n float p1, p2;\n if (0u == (uint(p) & 1u)) { // p is even\n p1 = p;\n p2 = p + 1.0;\n } else { // p is odd\n p1 = p + 1.0;\n p2 = p;\n f = 1.0 - f;\n }\n\n vec2 tc1 = v_uvCustom.xy / clamp(pow(2.0, p1), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n vec2 tc2 = v_uvCustom.xy / clamp(pow(2.0, p2), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n return mix(TEXTURE(textureSampler, tc1), TEXTURE(textureSampler, tc2), f);\n}\n`;\n\n// NB: Textures do not contain pre-multiplied alpha.\nconst sampleSurfaceTexture = `\nvec4 sampleSurfaceTexture() {\n vec4 clr;\n if (!isSurfaceBitSet(kSurfaceBit_HasTexture))\n clr = vec4(1.0, 1.0, 1.0, 1.0);\n else if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodTextureMapping])\n clr = constantLodTextureLookup(s_texture);\n else\n clr = TEXTURE(s_texture, v_texCoord);\n return clr;\n}\n`;\n\nconst applyMaterialColor = `\n float useMatColor = float(use_material);\n vec3 rgb = mix(baseColor.rgb, mat_rgb.rgb, useMatColor * mat_rgb.a);\n float a = mix(baseColor.a, mat_alpha.x, useMatColor * mat_alpha.y);\n return vec4(rgb, a);\n`;\n\n// if this is a raster glyph, the sampled color has already been modified - do not modify further.\n// Mix diffuse color with texel based on texture weight.\n// Replace with diffuse RGB if RGB overridden.\n// Replace with diffuse alpha if alpha overridden.\n// Multiply texel alpha with diffuse alpha if specified.\nconst applyTextureWeight = `\n bool applyTexture = !u_applyGlyphTex && isSurfaceBitSet(kSurfaceBit_HasTexture);\n float textureWeight = applyTexture ? mat_texture_weight : 0.0;\n vec3 rgb = mix(baseColor.rgb, g_surfaceTexel.rgb, textureWeight);\n rgb = chooseVec3WithBitFlag(rgb, baseColor.rgb, surfaceFlags, kSurfaceBit_OverrideRgb);\n\n float a = applyTexture ? baseColor.a * g_surfaceTexel.a : baseColor.a;\n\n return vec4(rgb, a);\n`;\n\nconst decodeFragMaterialParams = `\nvoid decodeMaterialParams(vec4 params) {\n mat_weights = unpackAndNormalize2Bytes(params.x);\n\n vec2 texAndSpecR = unpackAndNormalize2Bytes(params.y);\n mat_texture_weight = texAndSpecR.x;\n\n vec2 specGB = unpackAndNormalize2Bytes(params.z);\n mat_specular = vec4(texAndSpecR.y, specGB, params.w);\n}\n`;\n\nconst decodeMaterialColor = `\nvoid decodeMaterialColor(vec4 rgba) {\n mat_rgb = vec4(rgba.rgb, float(rgba.r >= 0.0));\n mat_alpha = vec2(rgba.a, float(rgba.a >= 0.0));\n}\n`;\n\n// defaults: (0x6699, 0xffff, 0xffff, 13.5)\nconst computeMaterialParams = `\n const vec4 defaults = vec4(26265.0, 65535.0, 65535.0, 13.5);\n return use_material ? g_materialParams : defaults;\n`;\n\n// The 8-bit material index is stored with the 24-bit feature index, in the high byte.\nconst readMaterialAtlas = `\nvoid readMaterialAtlas() {\n float materialAtlasStart = u_vertParams.z * u_vertParams.w + u_numColors;\n float materialIndex = g_featureAndMaterialIndex.w * 4.0 + materialAtlasStart;\n\n vec2 tc = computeLUTCoords(materialIndex, u_vertParams.xy, g_vert_center, 1.0);\n vec4 rgba = TEXTURE(u_vertLUT, tc);\n\n tc = computeLUTCoords(materialIndex + 1.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 weightsAndFlags = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\n\n tc = computeLUTCoords(materialIndex + 2.0, u_vertParams.xy, g_vert_center, 1.0);\n vec3 specularRgb = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5).rgb;\n\n tc = computeLUTCoords(materialIndex + 3.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 packedSpecularExponent = TEXTURE(u_vertLUT, tc);\n\n float flags = weightsAndFlags.w;\n mat_rgb = vec4(rgba.rgb, float(flags == 1.0 || flags == 3.0));\n mat_alpha = vec2(rgba.a, float(flags == 2.0 || flags == 3.0));\n\n float specularExponent = unpackFloat(packedSpecularExponent);\n g_materialParams.x = weightsAndFlags.y + weightsAndFlags.z * 256.0;\n g_materialParams.y = 255.0 + specularRgb.r * 256.0;\n g_materialParams.z = specularRgb.g + specularRgb.b * 256.0;\n g_materialParams.w = specularExponent;\n}\n`;\n\nconst computeMaterial = `\n if (u_surfaceFlags[kSurfaceBitIndex_HasMaterialAtlas]) {\n readMaterialAtlas();\n } else {\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n }\n`;\n\nconst computeMaterialInstanced = `\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n`;\n\nfunction addMaterial(builder: ProgramBuilder, instanced: boolean): void {\n const frag = builder.frag;\n assert(undefined !== frag.find(\"v_surfaceFlags\"));\n\n frag.addGlobal(\"mat_texture_weight\", VariableType.Float);\n frag.addGlobal(\"mat_weights\", VariableType.Vec2); // diffuse, specular\n frag.addGlobal(\"mat_specular\", VariableType.Vec4); // rgb, exponent\n\n addUnpackAndNormalize2Bytes(frag);\n frag.addFunction(decodeFragMaterialParams);\n frag.addInitializer(\"decodeMaterialParams(v_materialParams);\");\n\n addChooseVec3WithBitFlagFunction(frag);\n frag.set(FragmentShaderComponent.ApplyMaterialOverrides, applyTextureWeight);\n\n const vert = builder.vert;\n vert.addGlobal(\"mat_rgb\", VariableType.Vec4); // a = 0 if not overridden, else 1\n vert.addGlobal(\"mat_alpha\", VariableType.Vec2); // a = 0 if not overridden, else 1\n vert.addGlobal(\"use_material\", VariableType.Boolean);\n vert.addInitializer(\"use_material = !u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial];\");\n\n // Uniform material\n vert.addFunction(decodeMaterialColor);\n vert.addUniform(\"u_materialColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialColor\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.rgba);\n });\n });\n\n vert.addUniform(\"u_materialParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialParams\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.fragUniforms);\n });\n });\n\n if (!instanced) {\n // Material atlas\n vert.addFunction(unpackFloat);\n vert.addFunction(readMaterialAtlas);\n vert.addUniform(\"u_numColors\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_numColors\", (uniform, params) => {\n const info = params.geometry.materialInfo;\n const numColors = undefined !== info && info.isAtlas ? info.vertexTableOffset : 0;\n uniform.setUniform1f(numColors);\n });\n });\n }\n vert.addGlobal(\"g_materialParams\", VariableType.Vec4);\n vert.set(VertexShaderComponent.ComputeMaterial, instanced ? computeMaterialInstanced : computeMaterial);\n vert.set(VertexShaderComponent.ApplyMaterialColor, applyMaterialColor);\n builder.addFunctionComputedVarying(\"v_materialParams\", VariableType.Vec4, \"computeMaterialParams\", computeMaterialParams);\n}\n\nconst computePositionPrelude = `\n vec4 pos = MAT_MV * rawPos;\n`;\n\n// We used to use gl.polygonOffset() for blanking regions, but that doesn't work with logarithmic depth buffer which overwrites the\n// computed Z. Instead we must manually offset in vertex shader. We do this even if log depth is not enabled/supported.\n// NOTE: If log depth is *not* supported, then the hilite surface vertex shaders previously would still include this logic, but the\n// fragment shaders would not use v_eyeSpace. Some Ubuntu 20.04 graphics drivers cleverly and correctly optimized out the varying and the uniform,\n// causing an exception when gl.getProgramLocation() failed. So, omit this bit in that case.\nconst adjustEyeSpace = `\n v_eyeSpace = pos.xyz;\n const float blankingRegionOffset = 2.0 / 65536.0;\n if (kRenderOrder_BlankingRegion == u_renderOrder)\n v_eyeSpace.z -= blankingRegionOffset * (u_frustum.y - u_frustum.x);\n`;\n\nconst computeConstantLodUvCustom = `\n vec2 worldpos = (u_modelToWorld * vec4(rawPos.xyz, 0.0)).xy;\n v_uvCustom = vec3((u_constantLodVParams.xy + worldpos) * vec2(1.0, -1.0), kFrustumType_Perspective == u_frustum.z ? -v_eyeSpace.z : u_constantLodVParams.z);\n`;\n\nconst computePositionPostlude = `\n return u_proj * pos;\n`;\n\nfunction createCommon(isInstanced: IsInstanced, animated: IsAnimated, shadowable: IsShadowable, isHiliter: boolean, positionType: PositionType): ProgramBuilder {\n const instanced = IsInstanced.Yes === isInstanced;\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Surface, instanced);\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\n const vert = builder.vert;\n\n if (animated)\n addAnimation(vert, true);\n\n if (shadowable)\n addSolarShadowMap(builder);\n\n addProjectionMatrix(vert);\n addModelViewMatrix(vert);\n\n let computePosition = computePositionPrelude;\n if (!isHiliter || System.instance.supportsLogZBuffer) {\n addFrustum(builder);\n addRenderOrder(builder.vert);\n addRenderOrderConstants(builder.vert);\n builder.addVarying(\"v_eyeSpace\", VariableType.Vec3);\n computePosition += adjustEyeSpace;\n }\n if (!isHiliter)\n computePosition += computeConstantLodUvCustom;\n computePosition += computePositionPostlude;\n\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n\n return builder;\n}\n\n/** @internal */\nexport function createSurfaceHiliter(instanced: IsInstanced, classified: IsClassified, posType: PositionType): ProgramBuilder {\n const builder = createCommon(instanced, IsAnimated.No, IsShadowable.No, true, posType);\n\n addSurfaceFlags(builder, true, false);\n addTexture(builder, IsAnimated.No, IsThematic.No, false, true, false);\n if (classified) {\n addHilitePlanarClassifier(builder);\n builder.vert.addGlobal(\"feature_ignore_material\", VariableType.Boolean, \"false\");\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n } else {\n addSurfaceHiliter(builder);\n }\n\n return builder;\n}\n\nconst isSurfaceBitSet = `\nbool isSurfaceBitSet(uint flag) { return 0u != (surfaceFlags & flag); }\n`;\n\n/** @internal */\nfunction addSurfaceFlagsLookup(builder: ShaderBuilder) {\n builder.addConstant(\"kSurfaceBitIndex_HasTexture\", VariableType.Int, SurfaceBitIndex.HasTexture.toString());\n builder.addConstant(\"kSurfaceBitIndex_ApplyLighting\", VariableType.Int, SurfaceBitIndex.ApplyLighting.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormals\", VariableType.Int, SurfaceBitIndex.HasNormals.toString());\n builder.addConstant(\"kSurfaceBitIndex_IgnoreMaterial\", VariableType.Int, SurfaceBitIndex.IgnoreMaterial.toString());\n builder.addConstant(\"kSurfaceBitIndex_TransparencyThreshold\", VariableType.Int, SurfaceBitIndex.TransparencyThreshold.toString());\n builder.addConstant(\"kSurfaceBitIndex_BackgroundFill\", VariableType.Int, SurfaceBitIndex.BackgroundFill.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasColorAndNormal\", VariableType.Int, SurfaceBitIndex.HasColorAndNormal.toString());\n builder.addConstant(\"kSurfaceBitIndex_OverrideRgb\", VariableType.Int, SurfaceBitIndex.OverrideRgb.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormalMap\", VariableType.Int, SurfaceBitIndex.HasNormalMap.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasMaterialAtlas\", VariableType.Int, SurfaceBitIndex.HasMaterialAtlas.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodTextureMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodTextureMapping.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodNormalMapMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodNormalMapMapping.toString());\n\n // Surface flags which get modified in vertex shader are still passed to fragment shader as a single float & are thus\n // used differently there & so require different constants. Unused constants are commented out.\n builder.addBitFlagConstant(\"kSurfaceBit_HasTexture\", SurfaceBitIndex.HasTexture);\n builder.addBitFlagConstant(\"kSurfaceBit_IgnoreMaterial\", SurfaceBitIndex.IgnoreMaterial);\n builder.addBitFlagConstant(\"kSurfaceBit_OverrideRgb\", SurfaceBitIndex.OverrideRgb);\n builder.addBitFlagConstant(\"kSurfaceBit_HasNormalMap\", SurfaceBitIndex.HasNormalMap);\n\n // Only need masks for flags modified in vertex shader\n const suffix = \"u\";\n const type = VariableType.Uint;\n builder.addConstant(\"kSurfaceMask_HasTexture\", type, SurfaceFlags.HasTexture.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_IgnoreMaterial\", type, SurfaceFlags.IgnoreMaterial.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_OverrideRgb\", type, SurfaceFlags.OverrideRgb.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_HasNormalMap\", type, SurfaceFlags.HasNormalMap.toString() + suffix);\n\n addExtractNthBit(builder);\n builder.addFunction(isSurfaceBitSet);\n builder.addGlobal(\"surfaceFlags\", VariableType.Uint);\n}\n\nconst initSurfaceFlags = `\n surfaceFlags = u_surfaceFlags[kSurfaceBitIndex_HasTexture] ? kSurfaceMask_HasTexture : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial] ? kSurfaceMask_IgnoreMaterial : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_OverrideRgb] ? kSurfaceMask_OverrideRgb : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_HasNormalMap] ? kSurfaceMask_HasNormalMap : 0u;\n`;\n\nconst computeBaseSurfaceFlags = `\n if (feature_ignore_material) {\n if (u_surfaceFlags[kSurfaceBitIndex_HasTexture])\n surfaceFlags -= kSurfaceMask_HasTexture;\n if (u_surfaceFlags[kSurfaceBitIndex_HasNormalMap])\n surfaceFlags -= kSurfaceMask_HasNormalMap;\n\n surfaceFlags += kSurfaceMask_IgnoreMaterial;\n }\n`;\n\n// Textured surfaces (including raster glyphs) always *multiply* the sampled alpha by the alpha override.\nconst computeColorSurfaceFlags = `\n if (feature_rgb.r >= 0.0)\n surfaceFlags += kSurfaceMask_OverrideRgb;\n`;\n\nconst returnSurfaceFlags = \" return float(surfaceFlags);\\n\";\n\nconst computeSurfaceFlags = computeBaseSurfaceFlags;\nconst computeSurfaceFlagsWithColor = computeBaseSurfaceFlags + computeColorSurfaceFlags;\n\n/** @internal */\nexport const octDecodeNormal = `\nvec3 octDecodeNormal(vec2 e) {\n e = e / 255.0 * 2.0 - 1.0;\n vec3 n = vec3(e.x, e.y, 1.0 - abs(e.x) - abs(e.y));\n if (n.z < 0.0) {\n vec2 signNotZero = vec2(n.x >= 0.0 ? 1.0 : -1.0, n.y >= 0.0 ? 1.0 : -1.0);\n n.xy = (1.0 - abs(n.yx)) * signNotZero;\n }\n\n return normalize(n);\n}\n`;\n\nfunction getComputeNormal(quantized: boolean): string {\n const a = quantized ? \"g_vertLutData3.xy\" : \"g_vertLutData4.zw\";\n const b = quantized ? \"g_vertLutData1.zw\" : \"g_vertLutData5.xy\";\n return `\n if (!u_surfaceFlags[kSurfaceBitIndex_HasNormals])\n return vec3(0.0);\n\n vec2 normal = (u_surfaceFlags[kSurfaceBitIndex_HasColorAndNormal]) ? ${a} : ${b};\n return normalize(MAT_NORM * octDecodeNormal(normal));\n`;\n}\n\nconst finalizeNormalPrelude = `\n vec3 normal = normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst finalizeNormalNormalMap = `\n if (isSurfaceBitSet(kSurfaceBit_HasNormalMap)) {\n // Modify the normal with the normal map texture.\n // First calculate the tangent.\n vec3 dp1 = dFdx(v_eyeSpace);\n vec3 dp2 = dFdy(v_eyeSpace);\n vec2 duv1 = dFdx(v_texCoord);\n vec2 duv2 = dFdy(v_texCoord);\n vec3 tangent = normalize(duv2.y * dp1 - duv1.y * dp2);\n tangent = normalize (tangent - normal * dot (normal, tangent)); // re-orthogonalize with normal\n bool flip = (duv1.x * duv2.y - duv2.x * duv1.y) < 0.0;\n if (flip)\n tangent = -tangent;\n vec3 biTangent = cross (normal, tangent);\n if (flip)\n biTangent = -biTangent;\n vec3 normM;\n if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodNormalMapMapping])\n normM = constantLodTextureLookup(s_normalMap).xyz;\n else\n normM = TEXTURE(s_normalMap, v_texCoord).xyz;\n if (length (normM) > 0.0001) { // check for empty normal texture\n normM = (normM - 0.5) * 2.0;\n normM = normalize (normM);\n normM.x *= abs(u_normalMapScale);\n normM.y *= u_normalMapScale;\n normM = normalize (normM);\n normal = normalize (normM.x * tangent + normM.y * biTangent + normM.z * normal);\n }\n }\n`;\n\nconst finalizeNormalPostlude = `\n return normal;\n`;\n\nfunction getComputeAnimatedNormal(quantized: boolean): string {\n return `\n if (u_animNormalParams.x >= 0.0)\n return normalize(MAT_NORM * computeAnimationNormal(u_animNormalParams.x, u_animNormalParams.y, u_animNormalParams.z));\n\n ${getComputeNormal(quantized)}`;\n}\n\nconst applyBackgroundColor = `\n return u_surfaceFlags[kSurfaceBitIndex_BackgroundFill] ? vec4(u_bgColor.rgb, baseColor.a) : baseColor;\n`;\n\nfunction getComputeTexCoord(quantized: boolean): string {\n const vertData = quantized ? \"g_vertLutData3\" : \"g_vertLutData4\";\n return `\n vec4 rgba = ${vertData};\n vec2 qcoords = vec2(decodeUInt16(rgba.xy), decodeUInt16(rgba.zw));\n return chooseVec2With2BitFlags(vec2(0.0), unquantize2d(qcoords, u_qTexCoordParams), surfaceFlags, kSurfaceBit_HasTexture, kSurfaceBit_HasNormalMap);\n`;\n}\n\nfunction getComputeAnimatedTexCoord(quantized: boolean): string {\n return `\n if (u_animScalarQParams.x >= 0.0)\n return computeAnimationParam(u_animScalarParams.x, u_animScalarParams.y, u_animScalarParams.z, u_animScalarQParams.x, u_animScalarQParams.y);\n\n ${getComputeTexCoord(quantized)}\n`;\n}\n\nconst getSurfaceColor = `\nvec4 getSurfaceColor() { return v_color; }\n`;\n\n// If we have texture weight < 1.0 we must compute the element/material color first then mix with texture color\n// in ApplyMaterialOverrides(). Do the sample once, here, and store in a global variable for possible later use.\n// If a glyph texture, must mix getSurfaceColor() with texture color so texture color alpha is applied 100% and\n// surface color rgb is scaled by texture color rgb (latter is full white originally but stretched via mipmapping).\nconst computeBaseColor = `\n g_surfaceTexel = sampleSurfaceTexture();\n vec4 surfaceColor = getSurfaceColor();\n\n if (!u_applyGlyphTex)\n return surfaceColor;\n\n // Compute color for raster glyph.\n const vec3 white = vec3(1.0);\n const vec3 epsilon = vec3(0.0001);\n vec3 almostWhite = white - epsilon;\n\n // set to black if almost white and reverse white-on-white is on\n bvec3 isAlmostWhite = greaterThan(surfaceColor.rgb, almostWhite);\n surfaceColor.rgb = (u_reverseWhiteOnWhite && isAlmostWhite.r && isAlmostWhite.g && isAlmostWhite.b ? vec3(0.0, 0.0, 0.0) : surfaceColor.rgb);\n return vec4(surfaceColor.rgb * g_surfaceTexel.rgb, g_surfaceTexel.a * surfaceColor.a);\n`;\n\nconst surfaceFlagArray = new Int32Array(SurfaceBitIndex.Count);\n\n/** @internal */\nexport function addSurfaceFlags(builder: ProgramBuilder, withFeatureOverrides: boolean, withFeatureColor: boolean) {\n addSurfaceFlagsLookup(builder.vert);\n addSurfaceFlagsLookup(builder.frag);\n\n let compute = initSurfaceFlags;\n if (withFeatureOverrides)\n compute += `${withFeatureColor ? computeSurfaceFlagsWithColor : computeSurfaceFlags}\\n`;\n compute += returnSurfaceFlags;\n builder.addFunctionComputedVarying(\"v_surfaceFlags\", VariableType.Float, \"computeSurfaceFlags\", compute);\n\n builder.frag.addInitializer(\"surfaceFlags = uint(floor(v_surfaceFlags + 0.5));\");\n\n builder.addUniformArray(\"u_surfaceFlags\", VariableType.Boolean, SurfaceBitIndex.Count, (prog) => {\n prog.addGraphicUniform(\"u_surfaceFlags\", (uniform, params) => {\n assert(undefined !== params.geometry.asSurface);\n const mesh = params.geometry.asSurface;\n mesh.computeSurfaceFlags(params.programParams, surfaceFlagArray);\n uniform.setUniform1iv(surfaceFlagArray);\n });\n });\n}\n\nfunction addNormal(builder: ProgramBuilder, animated: IsAnimated) {\n addNormalMatrix(builder.vert);\n\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addFunction(\"vec3 computeSurfaceNormal()\", getComputeNormal(quantized));\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", animated ? getComputeAnimatedNormal(quantized) : \"return computeSurfaceNormal();\");\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n let finalizeNormal = finalizeNormalPrelude;\n\n finalizeNormal += finalizeNormalNormalMap;\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addUniform(\"u_normalMapScale\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_normalMapScale\", (uniform, params) => {\n if (undefined !== params.geometry.materialInfo && !params.geometry.materialInfo.isAtlas) {\n const normalMapParams = params.geometry.materialInfo.textureMapping?.normalMapParams;\n if (undefined !== normalMapParams) {\n let normalMapScale = 1.0;\n normalMapScale = normalMapParams.scale ?? 1.0;\n if (normalMapParams.greenUp)\n normalMapScale = -normalMapScale;\n uniform.setUniform1f(normalMapScale);\n }\n }\n });\n });\n\n finalizeNormal += finalizeNormalPostlude;\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n\n // Set to true to colorize surfaces based on normals (in world space).\n // You must also set checkMaxVarying to false in ProgramBuilder.buildProgram to avoid assertions, if using a non-optimized build.\n const debugNormals = false;\n if (debugNormals) {\n builder.frag.set(FragmentShaderComponent.ApplyDebugColor, \"return vec4(vec3(v_normal / 2.0 + 0.5), baseColor.a);\");\n builder.addInlineComputedVarying(\"v_normal\", VariableType.Vec3, \"v_normal = computeSurfaceNormal();\");\n }\n}\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\nconst scratchMatrix = new Matrix4();\n/** @internal */\nexport function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean, isMaplayer:boolean) {\n if (isThematic) {\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, isPointCloud, true));\n }\n\n // Point clouds do not need to compute texture coordinates since the only texture they use is the thematic gradient.\n // Surfaces now need texture coordinates even for thematic in case they have a normal map.\n if (!isPointCloud) {\n builder.vert.addFunction(unquantize2d);\n addChooseVec2WithBitFlagsFunction(builder.vert);\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", animated ? getComputeAnimatedTexCoord(quantized) : getComputeTexCoord(quantized));\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useTexture(params.programParams) || (surfGeom.useNormalMap(params.programParams) && !isPointCloud)) {\n const uvQParams = surfGeom.lut.uvQParams;\n if (undefined !== uvQParams) {\n uniform.setUniform4fv(uvQParams);\n }\n }\n });\n });\n }\n\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (params.geometry.supportsThematicDisplay && params.target.wantThematicDisplay) { // NB: if thematic display is enabled, bind the thematic texture and ignore any applied surface textures\n params.target.uniforms.thematic.bindTexture(uniform, TextureUnit.SurfaceTexture);\n } else if (surfGeom.useTexture(params.programParams)) {\n const texture = (params.geometry.hasAnimation && params.target.analysisTexture) ? (params.target.analysisTexture as Texture) : surfGeom.texture;\n assert(undefined !== texture);\n texture.texture.bindSampler(uniform, TextureUnit.SurfaceTexture);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.SurfaceTexture);\n }\n });\n });\n\n if (!isHilite && !isPointCloud) {\n builder.frag.addUniform(\"s_normalMap\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_normalMap\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useNormalMap(params.programParams)) {\n const normalMap = surfGeom.normalMap;\n assert(undefined !== normalMap);\n normalMap.texture.bindSampler(uniform, TextureUnit.NormalMap);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.NormalMap);\n }\n });\n });\n }\n\n if (isMaplayer) {\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\n uniform.setUniform1i(params.geometry.asSurface!.hasTextures ? 1 : 0);\n });\n });\n\n const textureUnits = [\n TextureUnit.SurfaceDraping0,\n TextureUnit.SurfaceDraping1,\n TextureUnit.SurfaceDraping2,\n TextureUnit.SurfaceDraping3,\n TextureUnit.SurfaceDraping4,\n TextureUnit.SurfaceDraping5,\n ];\n\n for (let i = 0; i < textureUnits.length; i++) {\n const textureLabel = `s_texture${i}`;\n\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\n const textureUnit = textureUnits[i];\n const mesh = params.geometry.asSurface!;\n const drapeTexture = mesh.textureParams ? mesh.textureParams.params[i].texture : undefined;\n if (drapeTexture !== undefined) {\n const texture = drapeTexture as Texture;\n texture.texture.bindSampler(uniform, textureUnit);\n params.context\n } else {\n System.instance.ensureSamplerBound(uniform, textureUnit);\n }\n });\n });\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\n const mesh = params.geometry.asSurface!;\n const textureParam = mesh.textureParams?.params[i];\n if (undefined !== textureParam) {\n const projectionMatrix = textureParam.getProjectionMatrix();\n if (projectionMatrix) {\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\n } else\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\n }\n });\n });\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\n const mesh = params.geometry.asSurface!;\n const textureParam = mesh.textureParams?.params[i];\n if (undefined !== textureParam) {\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\n }\n });\n });\n }\n }\n\n}\n\nexport const discardClassifiedByAlpha = `\n if (u_no_classifier_discard)\n return false;\n\n bool hasAlpha = alpha <= s_maxAlpha;\n bool isOpaquePass = (kRenderPass_OpaqueLinear <= u_renderPass && kRenderPass_OpaqueGeneral >= u_renderPass);\n bool isTranslucentPass = kRenderPass_Translucent == u_renderPass;\n return (isOpaquePass && hasAlpha) || (isTranslucentPass && !hasAlpha);\n`;\n\nconst discardByAlphaCutoff = `\n float cutoff = abs(u_alphaCutoff);\n if (kRenderPass_Translucent == u_renderPass)\n return u_alphaCutoff > 0.0 && alpha >= cutoff;\n else\n return alpha < cutoff;\n`;\n\nfunction addTransparencyDiscard(frag: FragmentShaderBuilder): void {\n addRenderPass(frag);\n frag.addUniform(\"u_alphaCutoff\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_alphaCutoff\", (uniform, params) => {\n // This cutoff is used to discard pixels based on the alpha value sampled from the surface texture.\n // During readPixels, or when transparency is disabled, only discard 100% opaque pixels.\n // Otherwise, if the geometry draws in both opaque and translucent passes, use DisplayParams.minTransparency to filter pixels into appropriate pass to produce appropriate blending.\n // Negative cutoff applies only during opaque pass; positive cutoff applies during opaque and translucent passes.\n const pass = params.geometry.getPass(params.target);\n const cutoff = (!Pass.rendersOpaqueAndTranslucent(pass) || params.target.isReadPixelsInProgress || !params.target.currentViewFlags.transparency) ? -1 / 255 : 241 / 255;\n uniform.setUniform1f(cutoff);\n });\n });\n\n frag.set(FragmentShaderComponent.DiscardByAlpha, discardByAlphaCutoff);\n}\n\n/** @internal */\nexport function createSurfaceBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = createCommon(flags.isInstanced, flags.isAnimated, flags.isShadowable, false, flags.positionType);\n addShaderFlags(builder);\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n }\n\n if (flags.isThematic) {\n addThematicDisplay(builder);\n } else {\n builder.vert.addUniform(\"u_modelToWorld\", VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(\"u_modelToWorld\", (uniform, params) => {\n if (undefined !== params.geometry.asSurface?.mesh.constantLodVParams)\n params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);\n });\n });\n }\n\n addFeatureSymbology(builder, feat, opts);\n addSurfaceFlags(builder, FeatureMode.Overrides === feat, true);\n addSurfaceDiscard(builder, flags);\n addNormal(builder, flags.isAnimated);\n\n // In HiddenLine mode, we must compute the base color (plus feature overrides etc) in order to get the alpha, then replace with background color (preserving alpha for the transparency threshold test).\n builder.frag.set(FragmentShaderComponent.FinalizeBaseColor, applyBackgroundColor);\n builder.frag.addUniform(\"u_bgColor\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_bgColor\", (uniform, params) => {\n params.target.uniforms.style.bindBackgroundRgb(uniform);\n });\n });\n\n addTexture(builder, flags.isAnimated, flags.isThematic, false, false, true);\n\n builder.frag.addUniform(\"u_applyGlyphTex\", VariableType.Boolean, (prog) => {\n prog.addGraphicUniform(\"u_applyGlyphTex\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n uniform.setUniform1i(surfGeom.useTexture(params.programParams) && surfGeom.isGlyph ? 1 : 0);\n });\n });\n\n // Fragment and Vertex\n addColor(builder);\n\n // Fragment\n builder.frag.addFunction(getSurfaceColor);\n addLighting(builder);\n addWhiteOnWhiteReversal(builder.frag);\n addApplyContours(builder);\n addApplySurfaceDraping(builder.frag);\n\n if (flags.isTranslucent) {\n addTranslucency(builder);\n } else {\n if (FeatureMode.None === feat) {\n addFragColorWithPreMultipliedAlpha(builder.frag);\n } else {\n if (!flags.isClassified)\n addOverrideClassifierColor(builder, flags.isThematic);\n else\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isEdgeTestNeeded || flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n builder.addVarying(\"v_uvCustom\", VariableType.Vec3);\n\n builder.vert.addUniform(\"u_constantLodVParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodVParams\", (uniform, params) => {\n const vParams = params.geometry.asSurface?.mesh.constantLodVParams;\n if (undefined !== vParams) {\n vParams[2] = params.target.planFrustum.points[Npc.LeftTopRear].distance(params.target.planFrustum.points[Npc.RightTopRear]);\n uniform.setUniform3fv(vParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_constantLodFParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodFParams\", (uniform, params) => {\n const fParams = params.geometry.asSurface?.mesh.constantLodFParams;\n if (undefined !== fParams)\n uniform.setUniform3fv(fParams);\n });\n });\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addFunction(sampleSurfaceTexture);\n\n builder.frag.addGlobal(\"g_surfaceTexel\", VariableType.Vec4);\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, (flags.isThematic === IsThematic.No) ? computeBaseColor : \"return getSurfaceColor();\");\n\n if (flags.isClassified)\n addClassificationTranslucencyDiscard(builder);\n else\n addTransparencyDiscard(builder.frag);\n\n addSurfaceMonochrome(builder.frag);\n addMaterial(builder, flags.isInstanced === IsInstanced.Yes);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n return builder;\n}\n\nexport function addClassificationTranslucencyDiscard(builder: ProgramBuilder) {\n // For unclassified geometry, we need to render in both the translucent and opaque passes if any feature transparency overrides are applied that would change the default render pass used.\n // Those shaders compute the transparency in the vertex shader and discard the vertex in one pass or the other.\n // For classified geometry, the transparency comes from the classifier geometry (when using Display.ElementColor), so even if there are no feature overrides, we may need to draw in both passes.\n // Since the transparency is not known until the fragment shader, we must perform the discard there instead.\n addMaxAlpha(builder.frag);\n addRenderPass(builder.frag);\n\n // Do not discard transparent classified geometry if we're trying to do a pick...\n builder.frag.addUniform(\"u_no_classifier_discard\", VariableType.Boolean, (prog) => {\n prog.addProgramUniform(\"u_no_classifier_discard\", (uniform, params) => {\n uniform.setUniform1i(params.target.isReadPixelsInProgress ? 1 : 0);\n });\n });\n\n builder.frag.set(FragmentShaderComponent.DiscardByAlpha, discardClassifiedByAlpha);\n}\n"]}
|
|
@@ -46,6 +46,6 @@ export function addTranslucency(prog) {
|
|
|
46
46
|
frag.addFunction(computeLinearDepth);
|
|
47
47
|
frag.addFunction(computeAlphaWeight);
|
|
48
48
|
frag.addDrawBuffersExtension(2);
|
|
49
|
-
frag.set(
|
|
49
|
+
frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
|
|
50
50
|
}
|
|
51
51
|
//# sourceMappingURL=Translucency.js.map
|