@itwin/core-frontend 5.0.0-dev.90 → 5.0.0-dev.92

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/lib/cjs/ContextRealityModelState.d.ts.map +1 -1
  2. package/lib/cjs/ContextRealityModelState.js +2 -0
  3. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  4. package/lib/cjs/ModelState.d.ts.map +1 -1
  5. package/lib/cjs/ModelState.js +4 -0
  6. package/lib/cjs/ModelState.js.map +1 -1
  7. package/lib/cjs/NoRenderApp.d.ts +1 -1
  8. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  9. package/lib/cjs/NoRenderApp.js +1 -1
  10. package/lib/cjs/NoRenderApp.js.map +1 -1
  11. package/lib/cjs/Viewport.d.ts +1 -0
  12. package/lib/cjs/Viewport.d.ts.map +1 -1
  13. package/lib/cjs/Viewport.js +4 -1
  14. package/lib/cjs/Viewport.js.map +1 -1
  15. package/lib/cjs/common/internal/render/MeshParams.d.ts +2 -0
  16. package/lib/cjs/common/internal/render/MeshParams.d.ts.map +1 -1
  17. package/lib/cjs/common/internal/render/MeshParams.js.map +1 -1
  18. package/lib/cjs/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
  19. package/lib/cjs/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
  20. package/lib/cjs/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
  21. package/lib/cjs/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
  22. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +1 -1
  23. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  24. package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +54 -0
  25. package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
  26. package/lib/cjs/internal/render/webgl/MapLayerParams.js +198 -0
  27. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -0
  28. package/lib/cjs/internal/render/webgl/Mesh.js +1 -1
  29. package/lib/cjs/internal/render/webgl/Mesh.js.map +1 -1
  30. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  31. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  32. package/lib/cjs/internal/render/webgl/RealityMesh.d.ts +6 -35
  33. package/lib/cjs/internal/render/webgl/RealityMesh.d.ts.map +1 -1
  34. package/lib/cjs/internal/render/webgl/RealityMesh.js +41 -154
  35. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  36. package/lib/cjs/internal/render/webgl/RenderFlags.d.ts +7 -1
  37. package/lib/cjs/internal/render/webgl/RenderFlags.d.ts.map +1 -1
  38. package/lib/cjs/internal/render/webgl/RenderFlags.js +7 -0
  39. package/lib/cjs/internal/render/webgl/RenderFlags.js.map +1 -1
  40. package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +12 -11
  41. package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
  42. package/lib/cjs/internal/render/webgl/ShaderBuilder.js +13 -8
  43. package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
  44. package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
  45. package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  46. package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +49 -3
  47. package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  48. package/lib/cjs/internal/render/webgl/System.d.ts +2 -2
  49. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  50. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  51. package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
  52. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  53. package/lib/cjs/internal/render/webgl/Target.js +11 -2
  54. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  55. package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
  56. package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
  57. package/lib/cjs/internal/render/webgl/glsl/Blur.js +1 -1
  58. package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
  59. package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
  60. package/lib/cjs/internal/render/webgl/glsl/Clipping.js +1 -1
  61. package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js +1 -1
  62. package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js +1 -1
  63. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  64. package/lib/cjs/internal/render/webgl/glsl/CopyColor.js +1 -1
  65. package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
  66. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +5 -5
  67. package/lib/cjs/internal/render/webgl/glsl/EDL.js +4 -4
  68. package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
  69. package/lib/cjs/internal/render/webgl/glsl/Edge.js +1 -1
  70. package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
  71. package/lib/cjs/internal/render/webgl/glsl/Fragment.js +9 -9
  72. package/lib/cjs/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  73. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
  74. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
  75. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js +116 -0
  76. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
  77. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  78. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js +2 -2
  79. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  80. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  81. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +6 -91
  82. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  83. package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  84. package/lib/cjs/internal/render/webgl/glsl/SkyBox.js +1 -1
  85. package/lib/cjs/internal/render/webgl/glsl/SkySphere.js +1 -1
  86. package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
  87. package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts +1 -1
  88. package/lib/cjs/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
  89. package/lib/cjs/internal/render/webgl/glsl/Surface.js +73 -7
  90. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  91. package/lib/cjs/internal/render/webgl/glsl/Translucency.js +1 -1
  92. package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js +1 -1
  93. package/lib/cjs/internal/tile/B3dmReader.d.ts +2 -1
  94. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  95. package/lib/cjs/internal/tile/B3dmReader.js +5 -5
  96. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  97. package/lib/cjs/internal/tile/I3dmReader.d.ts +2 -1
  98. package/lib/cjs/internal/tile/I3dmReader.d.ts.map +1 -1
  99. package/lib/cjs/internal/tile/I3dmReader.js +4 -4
  100. package/lib/cjs/internal/tile/I3dmReader.js.map +1 -1
  101. package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
  102. package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
  103. package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
  104. package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  105. package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +1 -0
  106. package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  107. package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
  108. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +14 -3
  109. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  110. package/lib/cjs/internal/tile/RealityModelTileTree.js +51 -11
  111. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  112. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  113. package/lib/cjs/internal/tile/RealityTileLoader.js +8 -2
  114. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  115. package/lib/cjs/render/RealityMeshParams.d.ts +3 -0
  116. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  117. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  118. package/lib/cjs/render/RenderSystem.d.ts +4 -3
  119. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  120. package/lib/cjs/render/RenderSystem.js +2 -1
  121. package/lib/cjs/render/RenderSystem.js.map +1 -1
  122. package/lib/cjs/render/RenderTarget.d.ts +1 -1
  123. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  124. package/lib/cjs/render/RenderTarget.js +1 -1
  125. package/lib/cjs/render/RenderTarget.js.map +1 -1
  126. package/lib/cjs/tile/GltfReader.d.ts +8 -2
  127. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  128. package/lib/cjs/tile/GltfReader.js +11 -2
  129. package/lib/cjs/tile/GltfReader.js.map +1 -1
  130. package/lib/cjs/tile/ImdlReader.d.ts +2 -1
  131. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  132. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  133. package/lib/cjs/tile/LayerTileTreeHandler.d.ts +47 -0
  134. package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +1 -0
  135. package/lib/cjs/tile/LayerTileTreeHandler.js +54 -0
  136. package/lib/cjs/tile/LayerTileTreeHandler.js.map +1 -0
  137. package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
  138. package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
  139. package/lib/cjs/tile/LayerTileTreeReferenceHandler.js +150 -0
  140. package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +1 -0
  141. package/lib/cjs/tile/Tile.d.ts +2 -0
  142. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  143. package/lib/cjs/tile/Tile.js +7 -0
  144. package/lib/cjs/tile/Tile.js.map +1 -1
  145. package/lib/cjs/tile/TileTree.d.ts +3 -1
  146. package/lib/cjs/tile/TileTree.d.ts.map +1 -1
  147. package/lib/cjs/tile/TileTree.js +2 -0
  148. package/lib/cjs/tile/TileTree.js.map +1 -1
  149. package/lib/cjs/tile/internal.d.ts +2 -0
  150. package/lib/cjs/tile/internal.d.ts.map +1 -1
  151. package/lib/cjs/tile/internal.js +2 -0
  152. package/lib/cjs/tile/internal.js.map +1 -1
  153. package/lib/cjs/tile/map/MapTile.d.ts +8 -2
  154. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  155. package/lib/cjs/tile/map/MapTile.js +10 -16
  156. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  157. package/lib/cjs/tile/map/MapTileTree.d.ts +8 -36
  158. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  159. package/lib/cjs/tile/map/MapTileTree.js +47 -176
  160. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  161. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +9 -9
  162. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  163. package/lib/esm/ContextRealityModelState.d.ts.map +1 -1
  164. package/lib/esm/ContextRealityModelState.js +2 -0
  165. package/lib/esm/ContextRealityModelState.js.map +1 -1
  166. package/lib/esm/ModelState.d.ts.map +1 -1
  167. package/lib/esm/ModelState.js +4 -0
  168. package/lib/esm/ModelState.js.map +1 -1
  169. package/lib/esm/NoRenderApp.d.ts +1 -1
  170. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  171. package/lib/esm/NoRenderApp.js +1 -1
  172. package/lib/esm/NoRenderApp.js.map +1 -1
  173. package/lib/esm/Viewport.d.ts +1 -0
  174. package/lib/esm/Viewport.d.ts.map +1 -1
  175. package/lib/esm/Viewport.js +4 -1
  176. package/lib/esm/Viewport.js.map +1 -1
  177. package/lib/esm/common/internal/render/MeshParams.d.ts +2 -0
  178. package/lib/esm/common/internal/render/MeshParams.d.ts.map +1 -1
  179. package/lib/esm/common/internal/render/MeshParams.js.map +1 -1
  180. package/lib/esm/internal/render/{RealityMeshGraphicParams.d.ts → MeshMapLayerGraphicParams.d.ts} +4 -4
  181. package/lib/esm/internal/render/MeshMapLayerGraphicParams.d.ts.map +1 -0
  182. package/lib/esm/internal/render/{RealityMeshGraphicParams.js → MeshMapLayerGraphicParams.js} +1 -1
  183. package/lib/esm/internal/render/MeshMapLayerGraphicParams.js.map +1 -0
  184. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js +1 -1
  185. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  186. package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +54 -0
  187. package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -0
  188. package/lib/esm/internal/render/webgl/MapLayerParams.js +192 -0
  189. package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -0
  190. package/lib/esm/internal/render/webgl/Mesh.js +1 -1
  191. package/lib/esm/internal/render/webgl/Mesh.js.map +1 -1
  192. package/lib/esm/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  193. package/lib/esm/internal/render/webgl/PlanarClassifier.js.map +1 -1
  194. package/lib/esm/internal/render/webgl/RealityMesh.d.ts +6 -35
  195. package/lib/esm/internal/render/webgl/RealityMesh.d.ts.map +1 -1
  196. package/lib/esm/internal/render/webgl/RealityMesh.js +41 -153
  197. package/lib/esm/internal/render/webgl/RealityMesh.js.map +1 -1
  198. package/lib/esm/internal/render/webgl/RenderFlags.d.ts +7 -1
  199. package/lib/esm/internal/render/webgl/RenderFlags.d.ts.map +1 -1
  200. package/lib/esm/internal/render/webgl/RenderFlags.js +7 -0
  201. package/lib/esm/internal/render/webgl/RenderFlags.js.map +1 -1
  202. package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +12 -11
  203. package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
  204. package/lib/esm/internal/render/webgl/ShaderBuilder.js +13 -8
  205. package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
  206. package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts +5 -2
  207. package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  208. package/lib/esm/internal/render/webgl/SurfaceGeometry.js +50 -4
  209. package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  210. package/lib/esm/internal/render/webgl/System.d.ts +2 -2
  211. package/lib/esm/internal/render/webgl/System.d.ts.map +1 -1
  212. package/lib/esm/internal/render/webgl/System.js.map +1 -1
  213. package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
  214. package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
  215. package/lib/esm/internal/render/webgl/Target.js +11 -2
  216. package/lib/esm/internal/render/webgl/Target.js.map +1 -1
  217. package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js +1 -1
  218. package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
  219. package/lib/esm/internal/render/webgl/glsl/Blur.js +1 -1
  220. package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +1 -1
  221. package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js +1 -1
  222. package/lib/esm/internal/render/webgl/glsl/Clipping.js +1 -1
  223. package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js +1 -1
  224. package/lib/esm/internal/render/webgl/glsl/CombineTextures.js +1 -1
  225. package/lib/esm/internal/render/webgl/glsl/Composite.js +1 -1
  226. package/lib/esm/internal/render/webgl/glsl/CopyColor.js +1 -1
  227. package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js +1 -1
  228. package/lib/esm/internal/render/webgl/glsl/CopyStencil.js +5 -5
  229. package/lib/esm/internal/render/webgl/glsl/EDL.js +4 -4
  230. package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js +1 -1
  231. package/lib/esm/internal/render/webgl/glsl/Edge.js +1 -1
  232. package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js +2 -2
  233. package/lib/esm/internal/render/webgl/glsl/Fragment.js +9 -9
  234. package/lib/esm/internal/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  235. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts +12 -0
  236. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.d.ts.map +1 -0
  237. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js +111 -0
  238. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -0
  239. package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  240. package/lib/esm/internal/render/webgl/glsl/PointCloud.js +2 -2
  241. package/lib/esm/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  242. package/lib/esm/internal/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  243. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +5 -90
  244. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  245. package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  246. package/lib/esm/internal/render/webgl/glsl/SkyBox.js +1 -1
  247. package/lib/esm/internal/render/webgl/glsl/SkySphere.js +1 -1
  248. package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js +1 -1
  249. package/lib/esm/internal/render/webgl/glsl/Surface.d.ts +1 -1
  250. package/lib/esm/internal/render/webgl/glsl/Surface.d.ts.map +1 -1
  251. package/lib/esm/internal/render/webgl/glsl/Surface.js +73 -7
  252. package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
  253. package/lib/esm/internal/render/webgl/glsl/Translucency.js +1 -1
  254. package/lib/esm/internal/render/webgl/glsl/Wiremesh.js +1 -1
  255. package/lib/esm/internal/tile/B3dmReader.d.ts +2 -1
  256. package/lib/esm/internal/tile/B3dmReader.d.ts.map +1 -1
  257. package/lib/esm/internal/tile/B3dmReader.js +5 -5
  258. package/lib/esm/internal/tile/B3dmReader.js.map +1 -1
  259. package/lib/esm/internal/tile/I3dmReader.d.ts +2 -1
  260. package/lib/esm/internal/tile/I3dmReader.d.ts.map +1 -1
  261. package/lib/esm/internal/tile/I3dmReader.js +4 -4
  262. package/lib/esm/internal/tile/I3dmReader.js.map +1 -1
  263. package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
  264. package/lib/esm/internal/tile/IModelTileTree.js +2 -2
  265. package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
  266. package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -0
  267. package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  268. package/lib/esm/internal/tile/ImdlGraphicsCreator.js +1 -0
  269. package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  270. package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
  271. package/lib/esm/internal/tile/RealityModelTileTree.d.ts +14 -3
  272. package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  273. package/lib/esm/internal/tile/RealityModelTileTree.js +53 -13
  274. package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
  275. package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
  276. package/lib/esm/internal/tile/RealityTileLoader.js +8 -2
  277. package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
  278. package/lib/esm/render/RealityMeshParams.d.ts +3 -0
  279. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  280. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  281. package/lib/esm/render/RenderSystem.d.ts +4 -3
  282. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  283. package/lib/esm/render/RenderSystem.js +2 -1
  284. package/lib/esm/render/RenderSystem.js.map +1 -1
  285. package/lib/esm/render/RenderTarget.d.ts +1 -1
  286. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  287. package/lib/esm/render/RenderTarget.js +1 -1
  288. package/lib/esm/render/RenderTarget.js.map +1 -1
  289. package/lib/esm/tile/GltfReader.d.ts +8 -2
  290. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  291. package/lib/esm/tile/GltfReader.js +11 -2
  292. package/lib/esm/tile/GltfReader.js.map +1 -1
  293. package/lib/esm/tile/ImdlReader.d.ts +2 -1
  294. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  295. package/lib/esm/tile/ImdlReader.js.map +1 -1
  296. package/lib/esm/tile/LayerTileTreeHandler.d.ts +47 -0
  297. package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +1 -0
  298. package/lib/esm/tile/LayerTileTreeHandler.js +50 -0
  299. package/lib/esm/tile/LayerTileTreeHandler.js.map +1 -0
  300. package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts +36 -0
  301. package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
  302. package/lib/esm/tile/LayerTileTreeReferenceHandler.js +146 -0
  303. package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +1 -0
  304. package/lib/esm/tile/Tile.d.ts +2 -0
  305. package/lib/esm/tile/Tile.d.ts.map +1 -1
  306. package/lib/esm/tile/Tile.js +7 -0
  307. package/lib/esm/tile/Tile.js.map +1 -1
  308. package/lib/esm/tile/TileTree.d.ts +3 -1
  309. package/lib/esm/tile/TileTree.d.ts.map +1 -1
  310. package/lib/esm/tile/TileTree.js +2 -0
  311. package/lib/esm/tile/TileTree.js.map +1 -1
  312. package/lib/esm/tile/internal.d.ts +2 -0
  313. package/lib/esm/tile/internal.d.ts.map +1 -1
  314. package/lib/esm/tile/internal.js +2 -0
  315. package/lib/esm/tile/internal.js.map +1 -1
  316. package/lib/esm/tile/map/MapTile.d.ts +8 -2
  317. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  318. package/lib/esm/tile/map/MapTile.js +9 -16
  319. package/lib/esm/tile/map/MapTile.js.map +1 -1
  320. package/lib/esm/tile/map/MapTileTree.d.ts +8 -36
  321. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  322. package/lib/esm/tile/map/MapTileTree.js +49 -178
  323. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  324. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +9 -9
  325. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  326. package/package.json +16 -16
  327. package/lib/cjs/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
  328. package/lib/cjs/internal/render/RealityMeshGraphicParams.js.map +0 -1
  329. package/lib/esm/internal/render/RealityMeshGraphicParams.d.ts.map +0 -1
  330. package/lib/esm/internal/render/RealityMeshGraphicParams.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"Surface.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAgSH,oDAcC;AAmMD,0CAoBC;AA0CD,gCAsDC;AAsCD,oDA6GC;AAED,oFAgBC;AAxwBD,sDAA6C;AAC7C,kDAA+C;AAC/C,0CAAuC;AACvC,gDAAkF;AAClF,oDAE0B;AAC1B,sCAAmC;AAMnC,2CAA2C;AAC3C,yCAAyC;AACzC,mCAAmC;AACnC,qCAA6I;AAC7I,qCAAqF;AACrF,yDAE4B;AAC5B,yCAEoB;AACpB,yCAAyC;AACzC,6CAAoD;AACpD,iEAAqJ;AACrJ,6CAA6C;AAC7C,6DAAyD;AACzD,yCAAyE;AACzE,iDAAiD;AACjD,qCAAoF;AACpF,wDAAmD;AACnD,yCAAyC;AACzC,oDAAyC;AACzC,yCAA8C;AAE9C,MAAM,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BhC,CAAC;AAEF,oDAAoD;AACpD,MAAM,oBAAoB,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEF,MAAM,kBAAkB,GAAG;;;;;CAK1B,CAAC;AAEF,kGAAkG;AAClG,wDAAwD;AACxD,8CAA8C;AAC9C,kDAAkD;AAClD,wDAAwD;AACxD,MAAM,kBAAkB,GAAG;;;;;;;;;CAS1B,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;;;;;;;CAUhC,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;CAK3B,CAAC;AAEF,2CAA2C;AAC3C,MAAM,qBAAqB,GAAG;;;CAG7B,CAAC;AAEF,sFAAsF;AACtF,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BzB,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;CAOvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,SAAS,WAAW,CAAC,OAAuB,EAAE,SAAkB;IAC9D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAElD,IAAI,CAAC,SAAS,CAAC,oBAAoB,6BAAqB,CAAC;IACzD,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC,CAAC,oBAAoB;IACtE,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC,CAAC,gBAAgB;IAEnE,IAAA,oCAA2B,EAAC,IAAI,CAAC,CAAC;IAClC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAC3C,IAAI,CAAC,cAAc,CAAC,yCAAyC,CAAC,CAAC;IAE/D,IAAA,yCAAgC,EAAC,IAAI,CAAC,CAAC;IACvC,IAAI,CAAC,GAAG,yDAAiD,kBAAkB,CAAC,CAAC;IAE7E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC,CAAC,kCAAkC;IAChF,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC,CAAC,kCAAkC;IAClF,IAAI,CAAC,SAAS,CAAC,cAAc,+BAAuB,CAAC;IACrD,IAAI,CAAC,cAAc,CAAC,kEAAkE,CAAC,CAAC;IAExF,mBAAmB;IACnB,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;IACtC,IAAI,CAAC,UAAU,CAAC,iBAAiB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,IAAA,+BAAa,EAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,mBAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,IAAI,GAAG,IAAA,+BAAa,EAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,mBAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,sBAAW,CAAC,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,8BAAsB,CAAC,IAAI,EAAE,EAAE;YAC1D,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC;gBAC1C,MAAM,SAAS,GAAG,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,SAAS,CAAC,kBAAkB,4BAAoB,CAAC;IACtD,IAAI,CAAC,GAAG,gDAAwC,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,OAAO,CAAC,0BAA0B,CAAC,kBAAkB,6BAAqB,uBAAuB,EAAE,qBAAqB,CAAC,CAAC;AAC5H,CAAC;AAED,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,mIAAmI;AACnI,uHAAuH;AACvH,mIAAmI;AACnI,kJAAkJ;AAClJ,4FAA4F;AAC5F,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,0BAA0B,GAAG;;;CAGlC,CAAC;AAEF,MAAM,uBAAuB,GAAG;;CAE/B,CAAC;AAEF,SAAS,YAAY,CAAC,WAAwB,EAAE,QAAoB,EAAE,UAAwB,EAAE,SAAkB,EAAE,YAA0B;IAC5I,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,8BAAsB,SAAS,CAAC,CAAC;IAC9E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IACzE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,QAAQ;QACV,IAAA,wBAAY,EAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE3B,IAAI,UAAU;QACZ,IAAA,sCAAiB,EAAC,OAAO,CAAC,CAAC;IAE7B,IAAA,4BAAmB,EAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,2BAAkB,EAAC,IAAI,CAAC,CAAC;IAEzB,IAAI,eAAe,GAAG,sBAAsB,CAAC;IAC7C,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QACrD,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;QACpB,IAAA,iCAAc,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAA,0CAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;QACpD,eAAe,IAAI,cAAc,CAAC;IACpC,CAAC;IACD,IAAI,CAAC,SAAS;QACZ,eAAe,IAAI,0BAA0B,CAAC;IAChD,eAAe,IAAI,uBAAuB,CAAC;IAE3C,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEjE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,SAAsB,EAAE,UAAwB,EAAE,OAAqB;IAC1G,MAAM,OAAO,GAAG,YAAY,CAAC,SAAS,kDAAkC,IAAI,EAAE,OAAO,CAAC,CAAC;IAEvF,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,UAAU,CAAC,OAAO,gDAAgC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC/D,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,gDAAyB,EAAC,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,gCAAwB,OAAO,CAAC,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,IAAA,oCAAiB,EAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,gBAAgB;AAChB,SAAS,qBAAqB,CAAC,OAAsB;IACnD,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,gCAAgC,4BAAoB,sCAA8B,QAAQ,EAAE,CAAC,CAAC;IAClH,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,wCAAwC,4BAAoB,8CAAsC,QAAQ,EAAE,CAAC,CAAC;IAClI,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,oCAAoC,4BAAoB,0CAAkC,QAAQ,EAAE,CAAC,CAAC;IAC1H,OAAO,CAAC,WAAW,CAAC,8BAA8B,4BAAoB,oCAA4B,QAAQ,EAAE,CAAC,CAAC;IAC9G,OAAO,CAAC,WAAW,CAAC,+BAA+B,4BAAoB,qCAA6B,QAAQ,EAAE,CAAC,CAAC;IAChH,OAAO,CAAC,WAAW,CAAC,mCAAmC,4BAAoB,yCAAiC,QAAQ,EAAE,CAAC,CAAC;IACxH,OAAO,CAAC,WAAW,CAAC,+CAA+C,4BAAoB,sDAA6C,QAAQ,EAAE,CAAC,CAAC;IAChJ,OAAO,CAAC,WAAW,CAAC,iDAAiD,4BAAoB,wDAA+C,QAAQ,EAAE,CAAC,CAAC;IAEpJ,qHAAqH;IACrH,gGAAgG;IAChG,OAAO,CAAC,kBAAkB,CAAC,wBAAwB,qCAA6B,CAAC;IACjF,OAAO,CAAC,kBAAkB,CAAC,4BAA4B,yCAAiC,CAAC;IACzF,OAAO,CAAC,kBAAkB,CAAC,yBAAyB,sCAA8B,CAAC;IACnF,OAAO,CAAC,kBAAkB,CAAC,0BAA0B,uCAA+B,CAAC;IAErF,sDAAsD;IACtD,MAAM,MAAM,GAAG,GAAG,CAAC;IACnB,MAAM,IAAI,6BAAoB,CAAC;IAC/B,OAAO,CAAC,WAAW,CAAC,yBAAyB,EAAE,IAAI,EAAE,gCAAwB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAClG,OAAO,CAAC,WAAW,CAAC,6BAA6B,EAAE,IAAI,EAAE,oCAA4B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAC1G,OAAO,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,EAAE,mCAAyB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IACpG,OAAO,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,EAAE,oCAA0B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAEtG,IAAA,yBAAgB,EAAC,OAAO,CAAC,CAAC;IAC1B,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IACrC,OAAO,CAAC,SAAS,CAAC,cAAc,6BAAoB,CAAC;AACvD,CAAC;AAED,MAAM,gBAAgB,GAAG;;;;;CAKxB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;CAS/B,CAAC;AAEF,yGAAyG;AACzG,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,MAAM,kBAAkB,GAAG,iCAAiC,CAAC;AAE7D,MAAM,mBAAmB,GAAG,uBAAuB,CAAC;AACpD,MAAM,4BAA4B,GAAG,uBAAuB,GAAG,wBAAwB,CAAC;AAExF,gBAAgB;AACH,QAAA,eAAe,GAAG;;;;;;;;;;;CAW9B,CAAC;AAEF,SAAS,gBAAgB,CAAC,SAAkB;IAC1C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,OAAO;;;;yEAIgE,CAAC,MAAM,CAAC;;CAEhF,CAAC;AACF,CAAC;AAED,MAAM,qBAAqB,GAAG;;CAE7B,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8B/B,CAAC;AAEF,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,SAAS,wBAAwB,CAAC,SAAkB;IAClD,OAAO;;;;IAIL,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,oBAAoB,GAAG;;CAE5B,CAAC;AAEF,SAAS,kBAAkB,CAAC,SAAkB;IAC5C,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC;IACjE,OAAO;gBACO,QAAQ;;;CAGvB,CAAC;AACF,CAAC;AAED,SAAS,0BAA0B,CAAC,SAAkB;IACpD,OAAO;;;;IAIL,kBAAkB,CAAC,SAAS,CAAC;CAChC,CAAC;AACF,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,+GAA+G;AAC/G,gHAAgH;AAChH,+GAA+G;AAC/G,mHAAmH;AACnH,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;CAgBxB,CAAC;AAEF,MAAM,gBAAgB,GAAG,IAAI,UAAU,gCAAuB,CAAC;AAE/D,gBAAgB;AAChB,SAAgB,eAAe,CAAC,OAAuB,EAAE,oBAA6B,EAAE,gBAAyB;IAC/G,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEpC,IAAI,OAAO,GAAG,gBAAgB,CAAC;IAC/B,IAAI,oBAAoB;QACtB,OAAO,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC,4BAA4B,CAAC,CAAC,CAAC,mBAAmB,IAAI,CAAC;IAC1F,OAAO,IAAI,kBAAkB,CAAC;IAC9B,OAAO,CAAC,0BAA0B,CAAC,gBAAgB,8BAAsB,qBAAqB,EAAE,OAAO,CAAC,CAAC;IAEzG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,mDAAmD,CAAC,CAAC;IAEjF,OAAO,CAAC,eAAe,CAAC,gBAAgB,gEAA+C,CAAC,IAAI,EAAE,EAAE;QAC9F,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,IAAA,qBAAM,EAAC,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;YACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YACjE,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,SAAS,CAAC,OAAuB,EAAE,QAAoB;IAC9D,IAAA,wBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;IACrF,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,gCAAgC,CAAC,CAAC;IACzK,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,IAAI,cAAc,GAAG,qBAAqB,CAAC;IAE3C,cAAc,IAAI,uBAAuB,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBACxF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,cAAc,EAAE,eAAe,CAAC;gBACrF,IAAI,SAAS,KAAK,eAAe,EAAE,CAAC;oBAClC,IAAI,cAAc,GAAG,GAAG,CAAC;oBACzB,cAAc,GAAG,eAAe,CAAC,KAAK,IAAI,GAAG,CAAC;oBAC9C,IAAI,eAAe,CAAC,OAAO;wBACzB,cAAc,GAAG,CAAC,cAAc,CAAC;oBACnC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;gBACvC,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,cAAc,IAAI,sBAAsB,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IAEzE,sEAAsE;IACtE,iIAAiI;IACjI,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA0C,uDAAuD,CAAC,CAAC;QACnH,OAAO,CAAC,wBAAwB,CAAC,UAAU,6BAAqB,oCAAoC,CAAC,CAAC;IACxG,CAAC;AACH,CAAC;AAED,gBAAgB;AAChB,SAAgB,UAAU,CAAC,OAAuB,EAAE,QAAoB,EAAE,UAAsB,EAAE,YAAqB,EAAE,QAAiB;IACxI,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3J,CAAC;IAED,oHAAoH;IACpH,0FAA0F;IAC1F,IAAI,CAAC,YAAY,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;QACvC,IAAA,0CAAiC,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5D,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,QAAQ,CAAC,CAAC,CAAC,0BAA0B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC;QACzK,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC9D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;oBAChH,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC;oBACzC,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;wBAC5B,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;oBACnC,CAAC;gBACH,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,IAAI,MAAM,CAAC,QAAQ,CAAC,uBAAuB,IAAI,MAAM,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC,wGAAwG;gBAC1L,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YACnF,CAAC;iBAAM,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAE,MAAM,CAAC,MAAM,CAAC,eAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;gBAChJ,IAAA,qBAAM,EAAC,SAAS,KAAK,OAAO,CAAC,CAAC;gBAC9B,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACN,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACtE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;oBACrC,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;oBAChC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,SAAS,CAAC,CAAC;gBAChE,CAAC;qBAAM,CAAC;oBACN,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,yBAAW,CAAC,SAAS,CAAC,CAAC;gBACrE,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAEY,QAAA,wBAAwB,GAAG;;;;;;;;CAQvC,CAAC;AAEF,MAAM,oBAAoB,GAAG;;;;;;CAM5B,CAAC;AAEF,SAAS,sBAAsB,CAAC,IAA2B;IACzD,IAAA,0BAAa,EAAC,IAAI,CAAC,CAAC;IACpB,IAAI,CAAC,UAAU,CAAC,eAAe,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,mGAAmG;YACnG,wFAAwF;YACxF,oLAAoL;YACpL,iHAAiH;YACjH,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,MAAM,GAAG,CAAC,CAAC,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,sBAAsB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC;YACxK,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAyC,oBAAoB,CAAC,CAAC;AACzE,CAAC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,KAAqB;IACxD,MAAM,OAAO,GAAG,YAAY,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;IACjH,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACrB,IAAA,6BAAkB,EAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB;oBAClE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7F,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAA,sCAAmB,EAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,eAAe,CAAC,OAAO,EAAE,kCAA0B,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/D,IAAA,oCAAiB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAErC,wMAAwM;IACxM,OAAO,CAAC,IAAI,CAAC,GAAG,oDAA4C,oBAAoB,CAAC,CAAC;IAClF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAEtE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,sBAAsB;IACtB,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAElB,WAAW;IACX,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IACrB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,IAAA,2BAAgB,EAAC,OAAO,CAAC,CAAC;IAE1B,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;QACxB,IAAA,8BAAe,EAAC,OAAO,CAAC,CAAC;IAC3B,CAAC;SAAM,CAAC;QACN,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAA,6CAAkC,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,KAAK,CAAC,YAAY;gBACrB,IAAA,iDAA0B,EAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;;gBAEtD,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY;gBAC9C,IAAA,+BAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IAEpD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;gBAC1B,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,iBAAG,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,iBAAG,CAAC,YAAY,CAAC,CAAC,CAAC;gBAC5H,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACjC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO;gBACvB,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;IAE/C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,4BAAoB,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,CAAC,KAAK,CAAC,UAAU,0BAAkB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IAElJ,IAAI,KAAK,CAAC,YAAY;QACpB,oCAAoC,CAAC,OAAO,CAAC,CAAC;;QAE9C,sBAAsB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEvC,IAAA,iCAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,4BAAoB,CAAC,CAAC;IAE5D,IAAI,KAAK,CAAC,UAAU;QAClB,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAgB,oCAAoC,CAAC,OAAuB;IAC1E,2LAA2L;IAC3L,+GAA+G;IAC/G,iMAAiM;IACjM,4GAA4G;IAC5G,IAAA,8BAAW,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,0BAAa,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE5B,iFAAiF;IACjF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,yBAAyB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QAChF,IAAI,CAAC,iBAAiB,CAAC,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,gCAAwB,CAAC,CAAC;AACrF,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Material } from \"../Material\";\nimport { Pass, SurfaceBitIndex, SurfaceFlags, TextureUnit } from \"../RenderFlags\";\nimport {\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent,\n} from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport {\n FeatureMode, IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, PositionType, TechniqueFlags,\n} from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAnimation } from \"./Animation\";\nimport { unpackFloat } from \"./Clipping\";\nimport { addColor } from \"./Color\";\nimport { addChooseVec2WithBitFlagsFunction, addChooseVec3WithBitFlagFunction, addExtractNthBit, addFrustum, addShaderFlags } from \"./Common\";\nimport { addUnpackAndNormalize2Bytes, decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport {\n addFeatureSymbology, addMaxAlpha, addRenderOrder, addRenderOrderConstants, addSurfaceDiscard, addSurfaceHiliter, FeatureSymbologyOptions,\n} from \"./FeatureSymbology\";\nimport {\n addAltPickBufferOutputs, addFragColorWithPreMultipliedAlpha, addPickBufferOutputs, addWhiteOnWhiteReversal, assignFragColor,\n} from \"./Fragment\";\nimport { addLighting } from \"./Lighting\";\nimport { addSurfaceMonochrome } from \"./Monochrome\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier, addOverrideClassifierColor } from \"./PlanarClassification\";\nimport { addRenderPass } from \"./RenderPass\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addTranslucency } from \"./Translucency\";\nimport { addModelViewMatrix, addNormalMatrix, addProjectionMatrix } from \"./Vertex\";\nimport { wantMaterials } from \"../SurfaceGeometry\";\nimport { addWiremesh } from \"./Wiremesh\";\nimport { Npc } from \"@itwin/core-common\";\nimport { addApplyContours } from \"./Contours\";\n\nconst constantLodTextureLookup = `\nvec4 constantLodTextureLookup(sampler2D textureSampler) {\n float logDepth = log2(v_uvCustom.z);\n float f = fract(logDepth);\n float p = floor(logDepth);\n // When p changes, both tc1 and tc2 jumped by a power of 2 at that transition (and f goes from ~1 to 0).\n // This caused a line to show up with incorrect tex coords, we believe due to a problem with the derivative\n // that is auto calculated on the tex coords for the mip-map. The below approach attempts to \"smooth\"\n // the transition of the coord in use at the transition by only changing the coord that is not in use\n // (but by 2 powers of 2) and switching the mix selector to account for it. It does this by using whether\n // p is odd or even to select which way it is going, so it alternates at the boundaries. This fixes the\n // line problem.\n float p1, p2;\n if (0u == (uint(p) & 1u)) { // p is even\n p1 = p;\n p2 = p + 1.0;\n } else { // p is odd\n p1 = p + 1.0;\n p2 = p;\n f = 1.0 - f;\n }\n\n vec2 tc1 = v_uvCustom.xy / clamp(pow(2.0, p1), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n vec2 tc2 = v_uvCustom.xy / clamp(pow(2.0, p2), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n return mix(TEXTURE(textureSampler, tc1), TEXTURE(textureSampler, tc2), f);\n}\n`;\n\n// NB: Textures do not contain pre-multiplied alpha.\nconst sampleSurfaceTexture = `\nvec4 sampleSurfaceTexture() {\n vec4 clr;\n if (!isSurfaceBitSet(kSurfaceBit_HasTexture))\n clr = vec4(1.0, 1.0, 1.0, 1.0);\n else if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodTextureMapping])\n clr = constantLodTextureLookup(s_texture);\n else\n clr = TEXTURE(s_texture, v_texCoord);\n return clr;\n}\n`;\n\nconst applyMaterialColor = `\n float useMatColor = float(use_material);\n vec3 rgb = mix(baseColor.rgb, mat_rgb.rgb, useMatColor * mat_rgb.a);\n float a = mix(baseColor.a, mat_alpha.x, useMatColor * mat_alpha.y);\n return vec4(rgb, a);\n`;\n\n// if this is a raster glyph, the sampled color has already been modified - do not modify further.\n// Mix diffuse color with texel based on texture weight.\n// Replace with diffuse RGB if RGB overridden.\n// Replace with diffuse alpha if alpha overridden.\n// Multiply texel alpha with diffuse alpha if specified.\nconst applyTextureWeight = `\n bool applyTexture = !u_applyGlyphTex && isSurfaceBitSet(kSurfaceBit_HasTexture);\n float textureWeight = applyTexture ? mat_texture_weight : 0.0;\n vec3 rgb = mix(baseColor.rgb, g_surfaceTexel.rgb, textureWeight);\n rgb = chooseVec3WithBitFlag(rgb, baseColor.rgb, surfaceFlags, kSurfaceBit_OverrideRgb);\n\n float a = applyTexture ? baseColor.a * g_surfaceTexel.a : baseColor.a;\n\n return vec4(rgb, a);\n`;\n\nconst decodeFragMaterialParams = `\nvoid decodeMaterialParams(vec4 params) {\n mat_weights = unpackAndNormalize2Bytes(params.x);\n\n vec2 texAndSpecR = unpackAndNormalize2Bytes(params.y);\n mat_texture_weight = texAndSpecR.x;\n\n vec2 specGB = unpackAndNormalize2Bytes(params.z);\n mat_specular = vec4(texAndSpecR.y, specGB, params.w);\n}\n`;\n\nconst decodeMaterialColor = `\nvoid decodeMaterialColor(vec4 rgba) {\n mat_rgb = vec4(rgba.rgb, float(rgba.r >= 0.0));\n mat_alpha = vec2(rgba.a, float(rgba.a >= 0.0));\n}\n`;\n\n// defaults: (0x6699, 0xffff, 0xffff, 13.5)\nconst computeMaterialParams = `\n const vec4 defaults = vec4(26265.0, 65535.0, 65535.0, 13.5);\n return use_material ? g_materialParams : defaults;\n`;\n\n// The 8-bit material index is stored with the 24-bit feature index, in the high byte.\nconst readMaterialAtlas = `\nvoid readMaterialAtlas() {\n float materialAtlasStart = u_vertParams.z * u_vertParams.w + u_numColors;\n float materialIndex = g_featureAndMaterialIndex.w * 4.0 + materialAtlasStart;\n\n vec2 tc = computeLUTCoords(materialIndex, u_vertParams.xy, g_vert_center, 1.0);\n vec4 rgba = TEXTURE(u_vertLUT, tc);\n\n tc = computeLUTCoords(materialIndex + 1.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 weightsAndFlags = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\n\n tc = computeLUTCoords(materialIndex + 2.0, u_vertParams.xy, g_vert_center, 1.0);\n vec3 specularRgb = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5).rgb;\n\n tc = computeLUTCoords(materialIndex + 3.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 packedSpecularExponent = TEXTURE(u_vertLUT, tc);\n\n float flags = weightsAndFlags.w;\n mat_rgb = vec4(rgba.rgb, float(flags == 1.0 || flags == 3.0));\n mat_alpha = vec2(rgba.a, float(flags == 2.0 || flags == 3.0));\n\n float specularExponent = unpackFloat(packedSpecularExponent);\n g_materialParams.x = weightsAndFlags.y + weightsAndFlags.z * 256.0;\n g_materialParams.y = 255.0 + specularRgb.r * 256.0;\n g_materialParams.z = specularRgb.g + specularRgb.b * 256.0;\n g_materialParams.w = specularExponent;\n}\n`;\n\nconst computeMaterial = `\n if (u_surfaceFlags[kSurfaceBitIndex_HasMaterialAtlas]) {\n readMaterialAtlas();\n } else {\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n }\n`;\n\nconst computeMaterialInstanced = `\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n`;\n\nfunction addMaterial(builder: ProgramBuilder, instanced: boolean): void {\n const frag = builder.frag;\n assert(undefined !== frag.find(\"v_surfaceFlags\"));\n\n frag.addGlobal(\"mat_texture_weight\", VariableType.Float);\n frag.addGlobal(\"mat_weights\", VariableType.Vec2); // diffuse, specular\n frag.addGlobal(\"mat_specular\", VariableType.Vec4); // rgb, exponent\n\n addUnpackAndNormalize2Bytes(frag);\n frag.addFunction(decodeFragMaterialParams);\n frag.addInitializer(\"decodeMaterialParams(v_materialParams);\");\n\n addChooseVec3WithBitFlagFunction(frag);\n frag.set(FragmentShaderComponent.ApplyMaterialOverrides, applyTextureWeight);\n\n const vert = builder.vert;\n vert.addGlobal(\"mat_rgb\", VariableType.Vec4); // a = 0 if not overridden, else 1\n vert.addGlobal(\"mat_alpha\", VariableType.Vec2); // a = 0 if not overridden, else 1\n vert.addGlobal(\"use_material\", VariableType.Boolean);\n vert.addInitializer(\"use_material = !u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial];\");\n\n // Uniform material\n vert.addFunction(decodeMaterialColor);\n vert.addUniform(\"u_materialColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialColor\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.rgba);\n });\n });\n\n vert.addUniform(\"u_materialParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialParams\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.fragUniforms);\n });\n });\n\n if (!instanced) {\n // Material atlas\n vert.addFunction(unpackFloat);\n vert.addFunction(readMaterialAtlas);\n vert.addUniform(\"u_numColors\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_numColors\", (uniform, params) => {\n const info = params.geometry.materialInfo;\n const numColors = undefined !== info && info.isAtlas ? info.vertexTableOffset : 0;\n uniform.setUniform1f(numColors);\n });\n });\n }\n vert.addGlobal(\"g_materialParams\", VariableType.Vec4);\n vert.set(VertexShaderComponent.ComputeMaterial, instanced ? computeMaterialInstanced : computeMaterial);\n vert.set(VertexShaderComponent.ApplyMaterialColor, applyMaterialColor);\n builder.addFunctionComputedVarying(\"v_materialParams\", VariableType.Vec4, \"computeMaterialParams\", computeMaterialParams);\n}\n\nconst computePositionPrelude = `\n vec4 pos = MAT_MV * rawPos;\n`;\n\n// We used to use gl.polygonOffset() for blanking regions, but that doesn't work with logarithmic depth buffer which overwrites the\n// computed Z. Instead we must manually offset in vertex shader. We do this even if log depth is not enabled/supported.\n// NOTE: If log depth is *not* supported, then the hilite surface vertex shaders previously would still include this logic, but the\n// fragment shaders would not use v_eyeSpace. Some Ubuntu 20.04 graphics drivers cleverly and correctly optimized out the varying and the uniform,\n// causing an exception when gl.getProgramLocation() failed. So, omit this bit in that case.\nconst adjustEyeSpace = `\n v_eyeSpace = pos.xyz;\n const float blankingRegionOffset = 2.0 / 65536.0;\n if (kRenderOrder_BlankingRegion == u_renderOrder)\n v_eyeSpace.z -= blankingRegionOffset * (u_frustum.y - u_frustum.x);\n`;\n\nconst computeConstantLodUvCustom = `\n vec2 worldpos = (u_modelToWorld * vec4(rawPos.xyz, 0.0)).xy;\n v_uvCustom = vec3((u_constantLodVParams.xy + worldpos) * vec2(1.0, -1.0), kFrustumType_Perspective == u_frustum.z ? -v_eyeSpace.z : u_constantLodVParams.z);\n`;\n\nconst computePositionPostlude = `\n return u_proj * pos;\n`;\n\nfunction createCommon(isInstanced: IsInstanced, animated: IsAnimated, shadowable: IsShadowable, isHiliter: boolean, positionType: PositionType): ProgramBuilder {\n const instanced = IsInstanced.Yes === isInstanced;\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Surface, instanced);\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\n const vert = builder.vert;\n\n if (animated)\n addAnimation(vert, true);\n\n if (shadowable)\n addSolarShadowMap(builder);\n\n addProjectionMatrix(vert);\n addModelViewMatrix(vert);\n\n let computePosition = computePositionPrelude;\n if (!isHiliter || System.instance.supportsLogZBuffer) {\n addFrustum(builder);\n addRenderOrder(builder.vert);\n addRenderOrderConstants(builder.vert);\n builder.addVarying(\"v_eyeSpace\", VariableType.Vec3);\n computePosition += adjustEyeSpace;\n }\n if (!isHiliter)\n computePosition += computeConstantLodUvCustom;\n computePosition += computePositionPostlude;\n\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n\n return builder;\n}\n\n/** @internal */\nexport function createSurfaceHiliter(instanced: IsInstanced, classified: IsClassified, posType: PositionType): ProgramBuilder {\n const builder = createCommon(instanced, IsAnimated.No, IsShadowable.No, true, posType);\n\n addSurfaceFlags(builder, true, false);\n addTexture(builder, IsAnimated.No, IsThematic.No, false, true);\n if (classified) {\n addHilitePlanarClassifier(builder);\n builder.vert.addGlobal(\"feature_ignore_material\", VariableType.Boolean, \"false\");\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n } else {\n addSurfaceHiliter(builder);\n }\n\n return builder;\n}\n\nconst isSurfaceBitSet = `\nbool isSurfaceBitSet(uint flag) { return 0u != (surfaceFlags & flag); }\n`;\n\n/** @internal */\nfunction addSurfaceFlagsLookup(builder: ShaderBuilder) {\n builder.addConstant(\"kSurfaceBitIndex_HasTexture\", VariableType.Int, SurfaceBitIndex.HasTexture.toString());\n builder.addConstant(\"kSurfaceBitIndex_ApplyLighting\", VariableType.Int, SurfaceBitIndex.ApplyLighting.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormals\", VariableType.Int, SurfaceBitIndex.HasNormals.toString());\n builder.addConstant(\"kSurfaceBitIndex_IgnoreMaterial\", VariableType.Int, SurfaceBitIndex.IgnoreMaterial.toString());\n builder.addConstant(\"kSurfaceBitIndex_TransparencyThreshold\", VariableType.Int, SurfaceBitIndex.TransparencyThreshold.toString());\n builder.addConstant(\"kSurfaceBitIndex_BackgroundFill\", VariableType.Int, SurfaceBitIndex.BackgroundFill.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasColorAndNormal\", VariableType.Int, SurfaceBitIndex.HasColorAndNormal.toString());\n builder.addConstant(\"kSurfaceBitIndex_OverrideRgb\", VariableType.Int, SurfaceBitIndex.OverrideRgb.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormalMap\", VariableType.Int, SurfaceBitIndex.HasNormalMap.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasMaterialAtlas\", VariableType.Int, SurfaceBitIndex.HasMaterialAtlas.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodTextureMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodTextureMapping.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodNormalMapMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodNormalMapMapping.toString());\n\n // Surface flags which get modified in vertex shader are still passed to fragment shader as a single float & are thus\n // used differently there & so require different constants. Unused constants are commented out.\n builder.addBitFlagConstant(\"kSurfaceBit_HasTexture\", SurfaceBitIndex.HasTexture);\n builder.addBitFlagConstant(\"kSurfaceBit_IgnoreMaterial\", SurfaceBitIndex.IgnoreMaterial);\n builder.addBitFlagConstant(\"kSurfaceBit_OverrideRgb\", SurfaceBitIndex.OverrideRgb);\n builder.addBitFlagConstant(\"kSurfaceBit_HasNormalMap\", SurfaceBitIndex.HasNormalMap);\n\n // Only need masks for flags modified in vertex shader\n const suffix = \"u\";\n const type = VariableType.Uint;\n builder.addConstant(\"kSurfaceMask_HasTexture\", type, SurfaceFlags.HasTexture.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_IgnoreMaterial\", type, SurfaceFlags.IgnoreMaterial.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_OverrideRgb\", type, SurfaceFlags.OverrideRgb.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_HasNormalMap\", type, SurfaceFlags.HasNormalMap.toString() + suffix);\n\n addExtractNthBit(builder);\n builder.addFunction(isSurfaceBitSet);\n builder.addGlobal(\"surfaceFlags\", VariableType.Uint);\n}\n\nconst initSurfaceFlags = `\n surfaceFlags = u_surfaceFlags[kSurfaceBitIndex_HasTexture] ? kSurfaceMask_HasTexture : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial] ? kSurfaceMask_IgnoreMaterial : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_OverrideRgb] ? kSurfaceMask_OverrideRgb : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_HasNormalMap] ? kSurfaceMask_HasNormalMap : 0u;\n`;\n\nconst computeBaseSurfaceFlags = `\n if (feature_ignore_material) {\n if (u_surfaceFlags[kSurfaceBitIndex_HasTexture])\n surfaceFlags -= kSurfaceMask_HasTexture;\n if (u_surfaceFlags[kSurfaceBitIndex_HasNormalMap])\n surfaceFlags -= kSurfaceMask_HasNormalMap;\n\n surfaceFlags += kSurfaceMask_IgnoreMaterial;\n }\n`;\n\n// Textured surfaces (including raster glyphs) always *multiply* the sampled alpha by the alpha override.\nconst computeColorSurfaceFlags = `\n if (feature_rgb.r >= 0.0)\n surfaceFlags += kSurfaceMask_OverrideRgb;\n`;\n\nconst returnSurfaceFlags = \" return float(surfaceFlags);\\n\";\n\nconst computeSurfaceFlags = computeBaseSurfaceFlags;\nconst computeSurfaceFlagsWithColor = computeBaseSurfaceFlags + computeColorSurfaceFlags;\n\n/** @internal */\nexport const octDecodeNormal = `\nvec3 octDecodeNormal(vec2 e) {\n e = e / 255.0 * 2.0 - 1.0;\n vec3 n = vec3(e.x, e.y, 1.0 - abs(e.x) - abs(e.y));\n if (n.z < 0.0) {\n vec2 signNotZero = vec2(n.x >= 0.0 ? 1.0 : -1.0, n.y >= 0.0 ? 1.0 : -1.0);\n n.xy = (1.0 - abs(n.yx)) * signNotZero;\n }\n\n return normalize(n);\n}\n`;\n\nfunction getComputeNormal(quantized: boolean): string {\n const a = quantized ? \"g_vertLutData3.xy\" : \"g_vertLutData4.zw\";\n const b = quantized ? \"g_vertLutData1.zw\" : \"g_vertLutData5.xy\";\n return `\n if (!u_surfaceFlags[kSurfaceBitIndex_HasNormals])\n return vec3(0.0);\n\n vec2 normal = (u_surfaceFlags[kSurfaceBitIndex_HasColorAndNormal]) ? ${a} : ${b};\n return normalize(MAT_NORM * octDecodeNormal(normal));\n`;\n}\n\nconst finalizeNormalPrelude = `\n vec3 normal = normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst finalizeNormalNormalMap = `\n if (isSurfaceBitSet(kSurfaceBit_HasNormalMap)) {\n // Modify the normal with the normal map texture.\n // First calculate the tangent.\n vec3 dp1 = dFdx(v_eyeSpace);\n vec3 dp2 = dFdy(v_eyeSpace);\n vec2 duv1 = dFdx(v_texCoord);\n vec2 duv2 = dFdy(v_texCoord);\n vec3 tangent = normalize(duv2.y * dp1 - duv1.y * dp2);\n tangent = normalize (tangent - normal * dot (normal, tangent)); // re-orthogonalize with normal\n bool flip = (duv1.x * duv2.y - duv2.x * duv1.y) < 0.0;\n if (flip)\n tangent = -tangent;\n vec3 biTangent = cross (normal, tangent);\n if (flip)\n biTangent = -biTangent;\n vec3 normM;\n if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodNormalMapMapping])\n normM = constantLodTextureLookup(s_normalMap).xyz;\n else\n normM = TEXTURE(s_normalMap, v_texCoord).xyz;\n if (length (normM) > 0.0001) { // check for empty normal texture\n normM = (normM - 0.5) * 2.0;\n normM = normalize (normM);\n normM.x *= abs(u_normalMapScale);\n normM.y *= u_normalMapScale;\n normM = normalize (normM);\n normal = normalize (normM.x * tangent + normM.y * biTangent + normM.z * normal);\n }\n }\n`;\n\nconst finalizeNormalPostlude = `\n return normal;\n`;\n\nfunction getComputeAnimatedNormal(quantized: boolean): string {\n return `\n if (u_animNormalParams.x >= 0.0)\n return normalize(MAT_NORM * computeAnimationNormal(u_animNormalParams.x, u_animNormalParams.y, u_animNormalParams.z));\n\n ${getComputeNormal(quantized)}`;\n}\n\nconst applyBackgroundColor = `\n return u_surfaceFlags[kSurfaceBitIndex_BackgroundFill] ? vec4(u_bgColor.rgb, baseColor.a) : baseColor;\n`;\n\nfunction getComputeTexCoord(quantized: boolean): string {\n const vertData = quantized ? \"g_vertLutData3\" : \"g_vertLutData4\";\n return `\n vec4 rgba = ${vertData};\n vec2 qcoords = vec2(decodeUInt16(rgba.xy), decodeUInt16(rgba.zw));\n return chooseVec2With2BitFlags(vec2(0.0), unquantize2d(qcoords, u_qTexCoordParams), surfaceFlags, kSurfaceBit_HasTexture, kSurfaceBit_HasNormalMap);\n`;\n}\n\nfunction getComputeAnimatedTexCoord(quantized: boolean): string {\n return `\n if (u_animScalarQParams.x >= 0.0)\n return computeAnimationParam(u_animScalarParams.x, u_animScalarParams.y, u_animScalarParams.z, u_animScalarQParams.x, u_animScalarQParams.y);\n\n ${getComputeTexCoord(quantized)}\n`;\n}\n\nconst getSurfaceColor = `\nvec4 getSurfaceColor() { return v_color; }\n`;\n\n// If we have texture weight < 1.0 we must compute the element/material color first then mix with texture color\n// in ApplyMaterialOverrides(). Do the sample once, here, and store in a global variable for possible later use.\n// If a glyph texture, must mix getSurfaceColor() with texture color so texture color alpha is applied 100% and\n// surface color rgb is scaled by texture color rgb (latter is full white originally but stretched via mipmapping).\nconst computeBaseColor = `\n g_surfaceTexel = sampleSurfaceTexture();\n vec4 surfaceColor = getSurfaceColor();\n\n if (!u_applyGlyphTex)\n return surfaceColor;\n\n // Compute color for raster glyph.\n const vec3 white = vec3(1.0);\n const vec3 epsilon = vec3(0.0001);\n const vec3 almostWhite = white - epsilon;\n\n // set to black if almost white and reverse white-on-white is on\n bvec3 isAlmostWhite = greaterThan(surfaceColor.rgb, almostWhite);\n surfaceColor.rgb = (u_reverseWhiteOnWhite && isAlmostWhite.r && isAlmostWhite.g && isAlmostWhite.b ? vec3(0.0, 0.0, 0.0) : surfaceColor.rgb);\n return vec4(surfaceColor.rgb * g_surfaceTexel.rgb, g_surfaceTexel.a * surfaceColor.a);\n`;\n\nconst surfaceFlagArray = new Int32Array(SurfaceBitIndex.Count);\n\n/** @internal */\nexport function addSurfaceFlags(builder: ProgramBuilder, withFeatureOverrides: boolean, withFeatureColor: boolean) {\n addSurfaceFlagsLookup(builder.vert);\n addSurfaceFlagsLookup(builder.frag);\n\n let compute = initSurfaceFlags;\n if (withFeatureOverrides)\n compute += `${withFeatureColor ? computeSurfaceFlagsWithColor : computeSurfaceFlags}\\n`;\n compute += returnSurfaceFlags;\n builder.addFunctionComputedVarying(\"v_surfaceFlags\", VariableType.Float, \"computeSurfaceFlags\", compute);\n\n builder.frag.addInitializer(\"surfaceFlags = uint(floor(v_surfaceFlags + 0.5));\");\n\n builder.addUniformArray(\"u_surfaceFlags\", VariableType.Boolean, SurfaceBitIndex.Count, (prog) => {\n prog.addGraphicUniform(\"u_surfaceFlags\", (uniform, params) => {\n assert(undefined !== params.geometry.asSurface);\n const mesh = params.geometry.asSurface;\n mesh.computeSurfaceFlags(params.programParams, surfaceFlagArray);\n uniform.setUniform1iv(surfaceFlagArray);\n });\n });\n}\n\nfunction addNormal(builder: ProgramBuilder, animated: IsAnimated) {\n addNormalMatrix(builder.vert);\n\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addFunction(\"vec3 computeSurfaceNormal()\", getComputeNormal(quantized));\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", animated ? getComputeAnimatedNormal(quantized) : \"return computeSurfaceNormal();\");\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n let finalizeNormal = finalizeNormalPrelude;\n\n finalizeNormal += finalizeNormalNormalMap;\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addUniform(\"u_normalMapScale\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_normalMapScale\", (uniform, params) => {\n if (undefined !== params.geometry.materialInfo && !params.geometry.materialInfo.isAtlas) {\n const normalMapParams = params.geometry.materialInfo.textureMapping?.normalMapParams;\n if (undefined !== normalMapParams) {\n let normalMapScale = 1.0;\n normalMapScale = normalMapParams.scale ?? 1.0;\n if (normalMapParams.greenUp)\n normalMapScale = -normalMapScale;\n uniform.setUniform1f(normalMapScale);\n }\n }\n });\n });\n\n finalizeNormal += finalizeNormalPostlude;\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n\n // Set to true to colorize surfaces based on normals (in world space).\n // You must also set checkMaxVarying to false in ProgramBuilder.buildProgram to avoid assertions, if using a non-optimized build.\n const debugNormals = false;\n if (debugNormals) {\n builder.frag.set(FragmentShaderComponent.ApplyDebugColor, \"return vec4(vec3(v_normal / 2.0 + 0.5), baseColor.a);\");\n builder.addInlineComputedVarying(\"v_normal\", VariableType.Vec3, \"v_normal = computeSurfaceNormal();\");\n }\n}\n\n/** @internal */\nexport function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean) {\n if (isThematic) {\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, isPointCloud, true));\n }\n\n // Point clouds do not need to compute texture coordinates since the only texture they use is the thematic gradient.\n // Surfaces now need texture coordinates even for thematic in case they have a normal map.\n if (!isPointCloud) {\n builder.vert.addFunction(unquantize2d);\n addChooseVec2WithBitFlagsFunction(builder.vert);\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", animated ? getComputeAnimatedTexCoord(quantized) : getComputeTexCoord(quantized));\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useTexture(params.programParams) || (surfGeom.useNormalMap(params.programParams) && !isPointCloud)) {\n const uvQParams = surfGeom.lut.uvQParams;\n if (undefined !== uvQParams) {\n uniform.setUniform4fv(uvQParams);\n }\n }\n });\n });\n }\n\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (params.geometry.supportsThematicDisplay && params.target.wantThematicDisplay) { // NB: if thematic display is enabled, bind the thematic texture and ignore any applied surface textures\n params.target.uniforms.thematic.bindTexture(uniform, TextureUnit.SurfaceTexture);\n } else if (surfGeom.useTexture(params.programParams)) {\n const texture = (params.geometry.hasAnimation && params.target.analysisTexture) ? (params.target.analysisTexture as Texture) : surfGeom.texture;\n assert(undefined !== texture);\n texture.texture.bindSampler(uniform, TextureUnit.SurfaceTexture);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.SurfaceTexture);\n }\n });\n });\n\n if (!isHilite && !isPointCloud) {\n builder.frag.addUniform(\"s_normalMap\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_normalMap\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useNormalMap(params.programParams)) {\n const normalMap = surfGeom.normalMap;\n assert(undefined !== normalMap);\n normalMap.texture.bindSampler(uniform, TextureUnit.NormalMap);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.NormalMap);\n }\n });\n });\n }\n}\n\nexport const discardClassifiedByAlpha = `\n if (u_no_classifier_discard)\n return false;\n\n bool hasAlpha = alpha <= s_maxAlpha;\n bool isOpaquePass = (kRenderPass_OpaqueLinear <= u_renderPass && kRenderPass_OpaqueGeneral >= u_renderPass);\n bool isTranslucentPass = kRenderPass_Translucent == u_renderPass;\n return (isOpaquePass && hasAlpha) || (isTranslucentPass && !hasAlpha);\n`;\n\nconst discardByAlphaCutoff = `\n float cutoff = abs(u_alphaCutoff);\n if (kRenderPass_Translucent == u_renderPass)\n return u_alphaCutoff > 0.0 && alpha >= cutoff;\n else\n return alpha < cutoff;\n`;\n\nfunction addTransparencyDiscard(frag: FragmentShaderBuilder): void {\n addRenderPass(frag);\n frag.addUniform(\"u_alphaCutoff\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_alphaCutoff\", (uniform, params) => {\n // This cutoff is used to discard pixels based on the alpha value sampled from the surface texture.\n // During readPixels, or when transparency is disabled, only discard 100% opaque pixels.\n // Otherwise, if the geometry draws in both opaque and translucent passes, use DisplayParams.minTransparency to filter pixels into appropriate pass to produce appropriate blending.\n // Negative cutoff applies only during opaque pass; positive cutoff applies during opaque and translucent passes.\n const pass = params.geometry.getPass(params.target);\n const cutoff = (!Pass.rendersOpaqueAndTranslucent(pass) || params.target.isReadPixelsInProgress || !params.target.currentViewFlags.transparency) ? -1 / 255 : 241 / 255;\n uniform.setUniform1f(cutoff);\n });\n });\n\n frag.set(FragmentShaderComponent.DiscardByAlpha, discardByAlphaCutoff);\n}\n\n/** @internal */\nexport function createSurfaceBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = createCommon(flags.isInstanced, flags.isAnimated, flags.isShadowable, false, flags.positionType);\n addShaderFlags(builder);\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n }\n\n if (flags.isThematic) {\n addThematicDisplay(builder);\n } else {\n builder.vert.addUniform(\"u_modelToWorld\", VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(\"u_modelToWorld\", (uniform, params) => {\n if (undefined !== params.geometry.asSurface?.mesh.constantLodVParams)\n params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);\n });\n });\n }\n\n addFeatureSymbology(builder, feat, opts);\n addSurfaceFlags(builder, FeatureMode.Overrides === feat, true);\n addSurfaceDiscard(builder, flags);\n addNormal(builder, flags.isAnimated);\n\n // In HiddenLine mode, we must compute the base color (plus feature overrides etc) in order to get the alpha, then replace with background color (preserving alpha for the transparency threshold test).\n builder.frag.set(FragmentShaderComponent.FinalizeBaseColor, applyBackgroundColor);\n builder.frag.addUniform(\"u_bgColor\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_bgColor\", (uniform, params) => {\n params.target.uniforms.style.bindBackgroundRgb(uniform);\n });\n });\n\n addTexture(builder, flags.isAnimated, flags.isThematic, false, false);\n\n builder.frag.addUniform(\"u_applyGlyphTex\", VariableType.Boolean, (prog) => {\n prog.addGraphicUniform(\"u_applyGlyphTex\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n uniform.setUniform1i(surfGeom.useTexture(params.programParams) && surfGeom.isGlyph ? 1 : 0);\n });\n });\n\n // Fragment and Vertex\n addColor(builder);\n\n // Fragment\n builder.frag.addFunction(getSurfaceColor);\n addLighting(builder);\n addWhiteOnWhiteReversal(builder.frag);\n addApplyContours(builder);\n\n if (flags.isTranslucent) {\n addTranslucency(builder);\n } else {\n if (FeatureMode.None === feat) {\n addFragColorWithPreMultipliedAlpha(builder.frag);\n } else {\n if (!flags.isClassified)\n addOverrideClassifierColor(builder, flags.isThematic);\n else\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isEdgeTestNeeded || flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n builder.addVarying(\"v_uvCustom\", VariableType.Vec3);\n\n builder.vert.addUniform(\"u_constantLodVParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodVParams\", (uniform, params) => {\n const vParams = params.geometry.asSurface?.mesh.constantLodVParams;\n if (undefined !== vParams) {\n vParams[2] = params.target.planFrustum.points[Npc.LeftTopRear].distance(params.target.planFrustum.points[Npc.RightTopRear]);\n uniform.setUniform3fv(vParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_constantLodFParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodFParams\", (uniform, params) => {\n const fParams = params.geometry.asSurface?.mesh.constantLodFParams;\n if (undefined !== fParams)\n uniform.setUniform3fv(fParams);\n });\n });\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addFunction(sampleSurfaceTexture);\n\n builder.frag.addGlobal(\"g_surfaceTexel\", VariableType.Vec4);\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, (flags.isThematic === IsThematic.No) ? computeBaseColor : \"return getSurfaceColor();\");\n\n if (flags.isClassified)\n addClassificationTranslucencyDiscard(builder);\n else\n addTransparencyDiscard(builder.frag);\n\n addSurfaceMonochrome(builder.frag);\n addMaterial(builder, flags.isInstanced === IsInstanced.Yes);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n return builder;\n}\n\nexport function addClassificationTranslucencyDiscard(builder: ProgramBuilder) {\n // For unclassified geometry, we need to render in both the translucent and opaque passes if any feature transparency overrides are applied that would change the default render pass used.\n // Those shaders compute the transparency in the vertex shader and discard the vertex in one pass or the other.\n // For classified geometry, the transparency comes from the classifier geometry (when using Display.ElementColor), so even if there are no feature overrides, we may need to draw in both passes.\n // Since the transparency is not known until the fragment shader, we must perform the discard there instead.\n addMaxAlpha(builder.frag);\n addRenderPass(builder.frag);\n\n // Do not discard transparent classified geometry if we're trying to do a pick...\n builder.frag.addUniform(\"u_no_classifier_discard\", VariableType.Boolean, (prog) => {\n prog.addProgramUniform(\"u_no_classifier_discard\", (uniform, params) => {\n uniform.setUniform1i(params.target.isReadPixelsInProgress ? 1 : 0);\n });\n });\n\n builder.frag.set(FragmentShaderComponent.DiscardByAlpha, discardClassifiedByAlpha);\n}\n"]}
1
+ {"version":3,"file":"Surface.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Surface.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAmSH,oDAcC;AAmMD,0CAoBC;AA4CD,gCAoHC;AAsCD,oDA8GC;AAED,oFAgBC;AA50BD,sDAA6C;AAC7C,kDAA+C;AAC/C,0CAAuC;AACvC,gDAAkF;AAClF,oDAE0B;AAC1B,sCAAmC;AAMnC,2CAA2C;AAC3C,yCAAyC;AACzC,mCAAmC;AACnC,qCAA6I;AAC7I,qCAAqF;AACrF,yDAE4B;AAC5B,yCAEoB;AACpB,yCAAyC;AACzC,6CAAoD;AACpD,iEAAqJ;AACrJ,6CAA6C;AAC7C,6DAAyD;AACzD,yCAAyE;AACzE,iDAAiD;AACjD,qCAAoF;AACpF,wDAAmD;AACnD,yCAAyC;AACzC,oDAAyC;AACzC,yCAA8C;AAC9C,wDAAgD;AAChD,sCAAoC;AACpC,uDAA2D;AAE3D,MAAM,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BhC,CAAC;AAEF,oDAAoD;AACpD,MAAM,oBAAoB,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEF,MAAM,kBAAkB,GAAG;;;;;CAK1B,CAAC;AAEF,kGAAkG;AAClG,wDAAwD;AACxD,8CAA8C;AAC9C,kDAAkD;AAClD,wDAAwD;AACxD,MAAM,kBAAkB,GAAG;;;;;;;;;CAS1B,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;;;;;;;CAUhC,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;CAK3B,CAAC;AAEF,2CAA2C;AAC3C,MAAM,qBAAqB,GAAG;;;CAG7B,CAAC;AAEF,sFAAsF;AACtF,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BzB,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;CAOvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,SAAS,WAAW,CAAC,OAAuB,EAAE,SAAkB;IAC9D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAElD,IAAI,CAAC,SAAS,CAAC,oBAAoB,6BAAqB,CAAC;IACzD,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC,CAAC,oBAAoB;IACtE,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC,CAAC,gBAAgB;IAEnE,IAAA,oCAA2B,EAAC,IAAI,CAAC,CAAC;IAClC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAC3C,IAAI,CAAC,cAAc,CAAC,yCAAyC,CAAC,CAAC;IAE/D,IAAA,yCAAgC,EAAC,IAAI,CAAC,CAAC;IACvC,IAAI,CAAC,GAAG,yDAAiD,kBAAkB,CAAC,CAAC;IAE7E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC,CAAC,kCAAkC;IAChF,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC,CAAC,kCAAkC;IAClF,IAAI,CAAC,SAAS,CAAC,cAAc,+BAAuB,CAAC;IACrD,IAAI,CAAC,cAAc,CAAC,kEAAkE,CAAC,CAAC;IAExF,mBAAmB;IACnB,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;IACtC,IAAI,CAAC,UAAU,CAAC,iBAAiB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,IAAA,+BAAa,EAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,mBAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,IAAI,GAAG,IAAA,+BAAa,EAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtG,MAAM,GAAG,GAAG,SAAS,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,mBAAQ,CAAC,OAAO,CAAC;YAC1E,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,sBAAW,CAAC,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,8BAAsB,CAAC,IAAI,EAAE,EAAE;YAC1D,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC;gBAC1C,MAAM,SAAS,GAAG,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,SAAS,CAAC,kBAAkB,4BAAoB,CAAC;IACtD,IAAI,CAAC,GAAG,gDAAwC,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,OAAO,CAAC,0BAA0B,CAAC,kBAAkB,6BAAqB,uBAAuB,EAAE,qBAAqB,CAAC,CAAC;AAC5H,CAAC;AAED,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,mIAAmI;AACnI,uHAAuH;AACvH,mIAAmI;AACnI,kJAAkJ;AAClJ,4FAA4F;AAC5F,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,0BAA0B,GAAG;;;CAGlC,CAAC;AAEF,MAAM,uBAAuB,GAAG;;CAE/B,CAAC;AAEF,SAAS,YAAY,CAAC,WAAwB,EAAE,QAAoB,EAAE,UAAwB,EAAE,SAAkB,EAAE,YAA0B;IAC5I,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,8BAAsB,SAAS,CAAC,CAAC;IAC9E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IACzE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,QAAQ;QACV,IAAA,wBAAY,EAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE3B,IAAI,UAAU;QACZ,IAAA,sCAAiB,EAAC,OAAO,CAAC,CAAC;IAE7B,IAAA,4BAAmB,EAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,2BAAkB,EAAC,IAAI,CAAC,CAAC;IAEzB,IAAI,eAAe,GAAG,sBAAsB,CAAC;IAC7C,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QACrD,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;QACpB,IAAA,iCAAc,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAA,0CAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;QACpD,eAAe,IAAI,cAAc,CAAC;IACpC,CAAC;IACD,IAAI,CAAC,SAAS;QACZ,eAAe,IAAI,0BAA0B,CAAC;IAChD,eAAe,IAAI,uBAAuB,CAAC;IAE3C,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEjE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,SAAsB,EAAE,UAAwB,EAAE,OAAqB;IAC1G,MAAM,OAAO,GAAG,YAAY,CAAC,SAAS,kDAAkC,IAAI,EAAE,OAAO,CAAC,CAAC;IAEvF,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,UAAU,CAAC,OAAO,gDAAgC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACtE,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,gDAAyB,EAAC,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,gCAAwB,OAAO,CAAC,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,IAAA,oCAAiB,EAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,gBAAgB;AAChB,SAAS,qBAAqB,CAAC,OAAsB;IACnD,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,gCAAgC,4BAAoB,sCAA8B,QAAQ,EAAE,CAAC,CAAC;IAClH,OAAO,CAAC,WAAW,CAAC,6BAA6B,4BAAoB,mCAA2B,QAAQ,EAAE,CAAC,CAAC;IAC5G,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,wCAAwC,4BAAoB,8CAAsC,QAAQ,EAAE,CAAC,CAAC;IAClI,OAAO,CAAC,WAAW,CAAC,iCAAiC,4BAAoB,uCAA+B,QAAQ,EAAE,CAAC,CAAC;IACpH,OAAO,CAAC,WAAW,CAAC,oCAAoC,4BAAoB,0CAAkC,QAAQ,EAAE,CAAC,CAAC;IAC1H,OAAO,CAAC,WAAW,CAAC,8BAA8B,4BAAoB,oCAA4B,QAAQ,EAAE,CAAC,CAAC;IAC9G,OAAO,CAAC,WAAW,CAAC,+BAA+B,4BAAoB,qCAA6B,QAAQ,EAAE,CAAC,CAAC;IAChH,OAAO,CAAC,WAAW,CAAC,mCAAmC,4BAAoB,yCAAiC,QAAQ,EAAE,CAAC,CAAC;IACxH,OAAO,CAAC,WAAW,CAAC,+CAA+C,4BAAoB,sDAA6C,QAAQ,EAAE,CAAC,CAAC;IAChJ,OAAO,CAAC,WAAW,CAAC,iDAAiD,4BAAoB,wDAA+C,QAAQ,EAAE,CAAC,CAAC;IAEpJ,qHAAqH;IACrH,gGAAgG;IAChG,OAAO,CAAC,kBAAkB,CAAC,wBAAwB,qCAA6B,CAAC;IACjF,OAAO,CAAC,kBAAkB,CAAC,4BAA4B,yCAAiC,CAAC;IACzF,OAAO,CAAC,kBAAkB,CAAC,yBAAyB,sCAA8B,CAAC;IACnF,OAAO,CAAC,kBAAkB,CAAC,0BAA0B,uCAA+B,CAAC;IAErF,sDAAsD;IACtD,MAAM,MAAM,GAAG,GAAG,CAAC;IACnB,MAAM,IAAI,6BAAoB,CAAC;IAC/B,OAAO,CAAC,WAAW,CAAC,yBAAyB,EAAE,IAAI,EAAE,gCAAwB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAClG,OAAO,CAAC,WAAW,CAAC,6BAA6B,EAAE,IAAI,EAAE,oCAA4B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAC1G,OAAO,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,EAAE,mCAAyB,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IACpG,OAAO,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,EAAE,oCAA0B,QAAQ,EAAE,GAAG,MAAM,CAAC,CAAC;IAEtG,IAAA,yBAAgB,EAAC,OAAO,CAAC,CAAC;IAC1B,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IACrC,OAAO,CAAC,SAAS,CAAC,cAAc,6BAAoB,CAAC;AACvD,CAAC;AAED,MAAM,gBAAgB,GAAG;;;;;CAKxB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;CAS/B,CAAC;AAEF,yGAAyG;AACzG,MAAM,wBAAwB,GAAG;;;CAGhC,CAAC;AAEF,MAAM,kBAAkB,GAAG,iCAAiC,CAAC;AAE7D,MAAM,mBAAmB,GAAG,uBAAuB,CAAC;AACpD,MAAM,4BAA4B,GAAG,uBAAuB,GAAG,wBAAwB,CAAC;AAExF,gBAAgB;AACH,QAAA,eAAe,GAAG;;;;;;;;;;;CAW9B,CAAC;AAEF,SAAS,gBAAgB,CAAC,SAAkB;IAC1C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAChE,OAAO;;;;yEAIgE,CAAC,MAAM,CAAC;;CAEhF,CAAC;AACF,CAAC;AAED,MAAM,qBAAqB,GAAG;;CAE7B,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8B/B,CAAC;AAEF,MAAM,sBAAsB,GAAG;;CAE9B,CAAC;AAEF,SAAS,wBAAwB,CAAC,SAAkB;IAClD,OAAO;;;;IAIL,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,oBAAoB,GAAG;;CAE5B,CAAC;AAEF,SAAS,kBAAkB,CAAC,SAAkB;IAC5C,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC;IACjE,OAAO;gBACO,QAAQ;;;CAGvB,CAAC;AACF,CAAC;AAED,SAAS,0BAA0B,CAAC,SAAkB;IACpD,OAAO;;;;IAIL,kBAAkB,CAAC,SAAS,CAAC;CAChC,CAAC;AACF,CAAC;AAED,MAAM,eAAe,GAAG;;CAEvB,CAAC;AAEF,+GAA+G;AAC/G,gHAAgH;AAChH,+GAA+G;AAC/G,mHAAmH;AACnH,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;CAgBxB,CAAC;AAEF,MAAM,gBAAgB,GAAG,IAAI,UAAU,gCAAuB,CAAC;AAE/D,gBAAgB;AAChB,SAAgB,eAAe,CAAC,OAAuB,EAAE,oBAA6B,EAAE,gBAAyB;IAC/G,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEpC,IAAI,OAAO,GAAG,gBAAgB,CAAC;IAC/B,IAAI,oBAAoB;QACtB,OAAO,IAAI,GAAG,gBAAgB,CAAC,CAAC,CAAC,4BAA4B,CAAC,CAAC,CAAC,mBAAmB,IAAI,CAAC;IAC1F,OAAO,IAAI,kBAAkB,CAAC;IAC9B,OAAO,CAAC,0BAA0B,CAAC,gBAAgB,8BAAsB,qBAAqB,EAAE,OAAO,CAAC,CAAC;IAEzG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,mDAAmD,CAAC,CAAC;IAEjF,OAAO,CAAC,eAAe,CAAC,gBAAgB,gEAA+C,CAAC,IAAI,EAAE,EAAE;QAC9F,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,IAAA,qBAAM,EAAC,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;YACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YACjE,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,SAAS,CAAC,OAAuB,EAAE,QAAoB;IAC9D,IAAA,wBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;IACrF,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,gCAAgC,CAAC,CAAC;IACzK,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,IAAI,cAAc,GAAG,qBAAqB,CAAC;IAE3C,cAAc,IAAI,uBAAuB,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBACxF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,cAAc,EAAE,eAAe,CAAC;gBACrF,IAAI,SAAS,KAAK,eAAe,EAAE,CAAC;oBAClC,IAAI,cAAc,GAAG,GAAG,CAAC;oBACzB,cAAc,GAAG,eAAe,CAAC,KAAK,IAAI,GAAG,CAAC;oBAC9C,IAAI,eAAe,CAAC,OAAO;wBACzB,cAAc,GAAG,CAAC,cAAc,CAAC;oBACnC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;gBACvC,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,cAAc,IAAI,sBAAsB,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,cAAc,CAAC,CAAC;IAEzE,sEAAsE;IACtE,iIAAiI;IACjI,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA0C,uDAAuD,CAAC,CAAC;QACnH,OAAO,CAAC,wBAAwB,CAAC,UAAU,6BAAqB,oCAAoC,CAAC,CAAC;IACxG,CAAC;AACH,CAAC;AACD,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,gBAAO,EAAE,CAAC;AACpC,gBAAgB;AAChB,SAAgB,UAAU,CAAC,OAAuB,EAAE,QAAoB,EAAE,UAAsB,EAAE,YAAqB,EAAE,QAAiB,EAAE,UAAkB;IAC5J,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3J,CAAC;IAED,oHAAoH;IACpH,0FAA0F;IAC1F,IAAI,CAAC,YAAY,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;QACvC,IAAA,0CAAiC,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,WAAW,KAAK,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5D,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,QAAQ,CAAC,CAAC,CAAC,0BAA0B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC;QACzK,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC9D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;oBAChH,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC;oBACzC,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;wBAC5B,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;oBACnC,CAAC;gBACH,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,IAAI,MAAM,CAAC,QAAQ,CAAC,uBAAuB,IAAI,MAAM,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC,wGAAwG;gBAC1L,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YACnF,CAAC;iBAAM,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAE,MAAM,CAAC,MAAM,CAAC,eAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;gBAChJ,IAAA,qBAAM,EAAC,SAAS,KAAK,OAAO,CAAC,CAAC;gBAC9B,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACN,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,yBAAW,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACtE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;gBAC5C,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;oBACrC,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;oBAChC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,SAAS,CAAC,CAAC;gBAChE,CAAC;qBAAM,CAAC;oBACN,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,yBAAW,CAAC,SAAS,CAAC,CAAC;gBACrE,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,UAAU,EAAE,CAAC;QACf,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;YAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG;YACnB,yBAAW,CAAC,eAAe;YAC3B,yBAAW,CAAC,eAAe;YAC3B,yBAAW,CAAC,eAAe;YAC3B,yBAAW,CAAC,eAAe;YAC3B,yBAAW,CAAC,eAAe;YAC3B,yBAAW,CAAC,eAAe;SAC5B,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;YAErC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;gBACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACvD,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBACpC,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;oBAC3F,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;wBAC/B,MAAM,OAAO,GAAG,YAAuB,CAAC;wBACxC,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;wBAClD,MAAM,CAAC,OAAO,CAAA;oBAChB,CAAC;yBAAM,CAAC;wBACN,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;oBAC3D,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;YACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;gBAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACnD,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;wBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;wBAC5D,IAAI,gBAAgB,EAAE,CAAC;4BACrB,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;4BACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;4BACzF,OAAO,CAAC,UAAU,CAAC,gBAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;wBACxE,CAAC;;4BACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;oBACzD,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;gBAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;oBACxC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACnD,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;wBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;oBAC5D,CAAC;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;AAEH,CAAC;AAEY,QAAA,wBAAwB,GAAG;;;;;;;;CAQvC,CAAC;AAEF,MAAM,oBAAoB,GAAG;;;;;;CAM5B,CAAC;AAEF,SAAS,sBAAsB,CAAC,IAA2B;IACzD,IAAA,0BAAa,EAAC,IAAI,CAAC,CAAC;IACpB,IAAI,CAAC,UAAU,CAAC,eAAe,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,mGAAmG;YACnG,wFAAwF;YACxF,oLAAoL;YACpL,iHAAiH;YACjH,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,MAAM,GAAG,CAAC,CAAC,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,sBAAsB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC;YACxK,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAyC,oBAAoB,CAAC,CAAC;AACzE,CAAC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,KAAqB;IACxD,MAAM,OAAO,GAAG,YAAY,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;IACjH,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACrB,IAAA,6BAAkB,EAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;YACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3D,IAAI,SAAS,KAAK,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB;oBAClE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7F,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAA,sCAAmB,EAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,eAAe,CAAC,OAAO,EAAE,kCAA0B,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/D,IAAA,oCAAiB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAErC,wMAAwM;IACxM,OAAO,CAAC,IAAI,CAAC,GAAG,oDAA4C,oBAAoB,CAAC,CAAC;IAClF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE5E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAU,CAAC;YAC5C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,sBAAsB;IACtB,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAElB,WAAW;IACX,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;IAC1C,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IACrB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,IAAA,2BAAgB,EAAC,OAAO,CAAC,CAAC;IAC1B,IAAA,wCAAsB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAErC,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;QACxB,IAAA,8BAAe,EAAC,OAAO,CAAC,CAAC;IAC3B,CAAC;SAAM,CAAC;QACN,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAA,6CAAkC,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,KAAK,CAAC,YAAY;gBACrB,IAAA,iDAA0B,EAAC,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;;gBAEtD,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY;gBAC9C,IAAA,+BAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,OAAO,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IAEpD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;gBAC1B,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,iBAAG,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,iBAAG,CAAC,YAAY,CAAC,CAAC,CAAC;gBAC5H,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACjC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC1E,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,SAAS,KAAK,OAAO;gBACvB,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;IAE/C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,4BAAoB,CAAC;IAC5D,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,CAAC,KAAK,CAAC,UAAU,0BAAkB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IAElJ,IAAI,KAAK,CAAC,YAAY;QACpB,oCAAoC,CAAC,OAAO,CAAC,CAAC;;QAE9C,sBAAsB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEvC,IAAA,iCAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,4BAAoB,CAAC,CAAC;IAE5D,IAAI,KAAK,CAAC,UAAU;QAClB,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAgB,oCAAoC,CAAC,OAAuB;IAC1E,2LAA2L;IAC3L,+GAA+G;IAC/G,iMAAiM;IACjM,4GAA4G;IAC5G,IAAA,8BAAW,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,0BAAa,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE5B,iFAAiF;IACjF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,yBAAyB,gCAAwB,CAAC,IAAI,EAAE,EAAE;QAChF,IAAI,CAAC,iBAAiB,CAAC,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,gCAAwB,CAAC,CAAC;AACrF,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { AttributeMap } from \"../AttributeMap\";\nimport { Material } from \"../Material\";\nimport { Pass, SurfaceBitIndex, SurfaceFlags, TextureUnit } from \"../RenderFlags\";\nimport {\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent,\n} from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport {\n FeatureMode, IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, PositionType, TechniqueFlags,\n} from \"../TechniqueFlags\";\nimport { TechniqueId } from \"../TechniqueId\";\nimport { Texture } from \"../Texture\";\nimport { addAnimation } from \"./Animation\";\nimport { unpackFloat } from \"./Clipping\";\nimport { addColor } from \"./Color\";\nimport { addChooseVec2WithBitFlagsFunction, addChooseVec3WithBitFlagFunction, addExtractNthBit, addFrustum, addShaderFlags } from \"./Common\";\nimport { addUnpackAndNormalize2Bytes, decodeDepthRgb, unquantize2d } from \"./Decode\";\nimport {\n addFeatureSymbology, addMaxAlpha, addRenderOrder, addRenderOrderConstants, addSurfaceDiscard, addSurfaceHiliter, FeatureSymbologyOptions,\n} from \"./FeatureSymbology\";\nimport {\n addAltPickBufferOutputs, addFragColorWithPreMultipliedAlpha, addPickBufferOutputs, addWhiteOnWhiteReversal, assignFragColor,\n} from \"./Fragment\";\nimport { addLighting } from \"./Lighting\";\nimport { addSurfaceMonochrome } from \"./Monochrome\";\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier, addOverrideClassifierColor } from \"./PlanarClassification\";\nimport { addRenderPass } from \"./RenderPass\";\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\nimport { addTranslucency } from \"./Translucency\";\nimport { addModelViewMatrix, addNormalMatrix, addProjectionMatrix } from \"./Vertex\";\nimport { wantMaterials } from \"../SurfaceGeometry\";\nimport { addWiremesh } from \"./Wiremesh\";\nimport { Npc } from \"@itwin/core-common\";\nimport { addApplyContours } from \"./Contours\";\nimport { Matrix4d } from \"@itwin/core-geometry\";\nimport { Matrix4 } from \"../Matrix\";\nimport { addApplySurfaceDraping } from \"./MaplayerDraping\";\n\nconst constantLodTextureLookup = `\nvec4 constantLodTextureLookup(sampler2D textureSampler) {\n float logDepth = log2(v_uvCustom.z);\n float f = fract(logDepth);\n float p = floor(logDepth);\n // When p changes, both tc1 and tc2 jumped by a power of 2 at that transition (and f goes from ~1 to 0).\n // This caused a line to show up with incorrect tex coords, we believe due to a problem with the derivative\n // that is auto calculated on the tex coords for the mip-map. The below approach attempts to \"smooth\"\n // the transition of the coord in use at the transition by only changing the coord that is not in use\n // (but by 2 powers of 2) and switching the mix selector to account for it. It does this by using whether\n // p is odd or even to select which way it is going, so it alternates at the boundaries. This fixes the\n // line problem.\n float p1, p2;\n if (0u == (uint(p) & 1u)) { // p is even\n p1 = p;\n p2 = p + 1.0;\n } else { // p is odd\n p1 = p + 1.0;\n p2 = p;\n f = 1.0 - f;\n }\n\n vec2 tc1 = v_uvCustom.xy / clamp(pow(2.0, p1), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n vec2 tc2 = v_uvCustom.xy / clamp(pow(2.0, p2), float(u_constantLodFParams.x), float(u_constantLodFParams.y)) * u_constantLodFParams.z;\n return mix(TEXTURE(textureSampler, tc1), TEXTURE(textureSampler, tc2), f);\n}\n`;\n\n// NB: Textures do not contain pre-multiplied alpha.\nconst sampleSurfaceTexture = `\nvec4 sampleSurfaceTexture() {\n vec4 clr;\n if (!isSurfaceBitSet(kSurfaceBit_HasTexture))\n clr = vec4(1.0, 1.0, 1.0, 1.0);\n else if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodTextureMapping])\n clr = constantLodTextureLookup(s_texture);\n else\n clr = TEXTURE(s_texture, v_texCoord);\n return clr;\n}\n`;\n\nconst applyMaterialColor = `\n float useMatColor = float(use_material);\n vec3 rgb = mix(baseColor.rgb, mat_rgb.rgb, useMatColor * mat_rgb.a);\n float a = mix(baseColor.a, mat_alpha.x, useMatColor * mat_alpha.y);\n return vec4(rgb, a);\n`;\n\n// if this is a raster glyph, the sampled color has already been modified - do not modify further.\n// Mix diffuse color with texel based on texture weight.\n// Replace with diffuse RGB if RGB overridden.\n// Replace with diffuse alpha if alpha overridden.\n// Multiply texel alpha with diffuse alpha if specified.\nconst applyTextureWeight = `\n bool applyTexture = !u_applyGlyphTex && isSurfaceBitSet(kSurfaceBit_HasTexture);\n float textureWeight = applyTexture ? mat_texture_weight : 0.0;\n vec3 rgb = mix(baseColor.rgb, g_surfaceTexel.rgb, textureWeight);\n rgb = chooseVec3WithBitFlag(rgb, baseColor.rgb, surfaceFlags, kSurfaceBit_OverrideRgb);\n\n float a = applyTexture ? baseColor.a * g_surfaceTexel.a : baseColor.a;\n\n return vec4(rgb, a);\n`;\n\nconst decodeFragMaterialParams = `\nvoid decodeMaterialParams(vec4 params) {\n mat_weights = unpackAndNormalize2Bytes(params.x);\n\n vec2 texAndSpecR = unpackAndNormalize2Bytes(params.y);\n mat_texture_weight = texAndSpecR.x;\n\n vec2 specGB = unpackAndNormalize2Bytes(params.z);\n mat_specular = vec4(texAndSpecR.y, specGB, params.w);\n}\n`;\n\nconst decodeMaterialColor = `\nvoid decodeMaterialColor(vec4 rgba) {\n mat_rgb = vec4(rgba.rgb, float(rgba.r >= 0.0));\n mat_alpha = vec2(rgba.a, float(rgba.a >= 0.0));\n}\n`;\n\n// defaults: (0x6699, 0xffff, 0xffff, 13.5)\nconst computeMaterialParams = `\n const vec4 defaults = vec4(26265.0, 65535.0, 65535.0, 13.5);\n return use_material ? g_materialParams : defaults;\n`;\n\n// The 8-bit material index is stored with the 24-bit feature index, in the high byte.\nconst readMaterialAtlas = `\nvoid readMaterialAtlas() {\n float materialAtlasStart = u_vertParams.z * u_vertParams.w + u_numColors;\n float materialIndex = g_featureAndMaterialIndex.w * 4.0 + materialAtlasStart;\n\n vec2 tc = computeLUTCoords(materialIndex, u_vertParams.xy, g_vert_center, 1.0);\n vec4 rgba = TEXTURE(u_vertLUT, tc);\n\n tc = computeLUTCoords(materialIndex + 1.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 weightsAndFlags = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\n\n tc = computeLUTCoords(materialIndex + 2.0, u_vertParams.xy, g_vert_center, 1.0);\n vec3 specularRgb = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5).rgb;\n\n tc = computeLUTCoords(materialIndex + 3.0, u_vertParams.xy, g_vert_center, 1.0);\n vec4 packedSpecularExponent = TEXTURE(u_vertLUT, tc);\n\n float flags = weightsAndFlags.w;\n mat_rgb = vec4(rgba.rgb, float(flags == 1.0 || flags == 3.0));\n mat_alpha = vec2(rgba.a, float(flags == 2.0 || flags == 3.0));\n\n float specularExponent = unpackFloat(packedSpecularExponent);\n g_materialParams.x = weightsAndFlags.y + weightsAndFlags.z * 256.0;\n g_materialParams.y = 255.0 + specularRgb.r * 256.0;\n g_materialParams.z = specularRgb.g + specularRgb.b * 256.0;\n g_materialParams.w = specularExponent;\n}\n`;\n\nconst computeMaterial = `\n if (u_surfaceFlags[kSurfaceBitIndex_HasMaterialAtlas]) {\n readMaterialAtlas();\n } else {\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n }\n`;\n\nconst computeMaterialInstanced = `\n decodeMaterialColor(u_materialColor);\n g_materialParams = u_materialParams;\n`;\n\nfunction addMaterial(builder: ProgramBuilder, instanced: boolean): void {\n const frag = builder.frag;\n assert(undefined !== frag.find(\"v_surfaceFlags\"));\n\n frag.addGlobal(\"mat_texture_weight\", VariableType.Float);\n frag.addGlobal(\"mat_weights\", VariableType.Vec2); // diffuse, specular\n frag.addGlobal(\"mat_specular\", VariableType.Vec4); // rgb, exponent\n\n addUnpackAndNormalize2Bytes(frag);\n frag.addFunction(decodeFragMaterialParams);\n frag.addInitializer(\"decodeMaterialParams(v_materialParams);\");\n\n addChooseVec3WithBitFlagFunction(frag);\n frag.set(FragmentShaderComponent.ApplyMaterialOverrides, applyTextureWeight);\n\n const vert = builder.vert;\n vert.addGlobal(\"mat_rgb\", VariableType.Vec4); // a = 0 if not overridden, else 1\n vert.addGlobal(\"mat_alpha\", VariableType.Vec2); // a = 0 if not overridden, else 1\n vert.addGlobal(\"use_material\", VariableType.Boolean);\n vert.addInitializer(\"use_material = !u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial];\");\n\n // Uniform material\n vert.addFunction(decodeMaterialColor);\n vert.addUniform(\"u_materialColor\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialColor\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.rgba);\n });\n });\n\n vert.addUniform(\"u_materialParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_materialParams\", (uniform, params) => {\n const info = wantMaterials(params.target.currentViewFlags) ? params.geometry.materialInfo : undefined;\n const mat = undefined !== info && !info.isAtlas ? info : Material.default;\n uniform.setUniform4fv(mat.fragUniforms);\n });\n });\n\n if (!instanced) {\n // Material atlas\n vert.addFunction(unpackFloat);\n vert.addFunction(readMaterialAtlas);\n vert.addUniform(\"u_numColors\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_numColors\", (uniform, params) => {\n const info = params.geometry.materialInfo;\n const numColors = undefined !== info && info.isAtlas ? info.vertexTableOffset : 0;\n uniform.setUniform1f(numColors);\n });\n });\n }\n vert.addGlobal(\"g_materialParams\", VariableType.Vec4);\n vert.set(VertexShaderComponent.ComputeMaterial, instanced ? computeMaterialInstanced : computeMaterial);\n vert.set(VertexShaderComponent.ApplyMaterialColor, applyMaterialColor);\n builder.addFunctionComputedVarying(\"v_materialParams\", VariableType.Vec4, \"computeMaterialParams\", computeMaterialParams);\n}\n\nconst computePositionPrelude = `\n vec4 pos = MAT_MV * rawPos;\n`;\n\n// We used to use gl.polygonOffset() for blanking regions, but that doesn't work with logarithmic depth buffer which overwrites the\n// computed Z. Instead we must manually offset in vertex shader. We do this even if log depth is not enabled/supported.\n// NOTE: If log depth is *not* supported, then the hilite surface vertex shaders previously would still include this logic, but the\n// fragment shaders would not use v_eyeSpace. Some Ubuntu 20.04 graphics drivers cleverly and correctly optimized out the varying and the uniform,\n// causing an exception when gl.getProgramLocation() failed. So, omit this bit in that case.\nconst adjustEyeSpace = `\n v_eyeSpace = pos.xyz;\n const float blankingRegionOffset = 2.0 / 65536.0;\n if (kRenderOrder_BlankingRegion == u_renderOrder)\n v_eyeSpace.z -= blankingRegionOffset * (u_frustum.y - u_frustum.x);\n`;\n\nconst computeConstantLodUvCustom = `\n vec2 worldpos = (u_modelToWorld * vec4(rawPos.xyz, 0.0)).xy;\n v_uvCustom = vec3((u_constantLodVParams.xy + worldpos) * vec2(1.0, -1.0), kFrustumType_Perspective == u_frustum.z ? -v_eyeSpace.z : u_constantLodVParams.z);\n`;\n\nconst computePositionPostlude = `\n return u_proj * pos;\n`;\n\nfunction createCommon(isInstanced: IsInstanced, animated: IsAnimated, shadowable: IsShadowable, isHiliter: boolean, positionType: PositionType): ProgramBuilder {\n const instanced = IsInstanced.Yes === isInstanced;\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Surface, instanced);\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\n const vert = builder.vert;\n\n if (animated)\n addAnimation(vert, true);\n\n if (shadowable)\n addSolarShadowMap(builder);\n\n addProjectionMatrix(vert);\n addModelViewMatrix(vert);\n\n let computePosition = computePositionPrelude;\n if (!isHiliter || System.instance.supportsLogZBuffer) {\n addFrustum(builder);\n addRenderOrder(builder.vert);\n addRenderOrderConstants(builder.vert);\n builder.addVarying(\"v_eyeSpace\", VariableType.Vec3);\n computePosition += adjustEyeSpace;\n }\n if (!isHiliter)\n computePosition += computeConstantLodUvCustom;\n computePosition += computePositionPostlude;\n\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n\n return builder;\n}\n\n/** @internal */\nexport function createSurfaceHiliter(instanced: IsInstanced, classified: IsClassified, posType: PositionType): ProgramBuilder {\n const builder = createCommon(instanced, IsAnimated.No, IsShadowable.No, true, posType);\n\n addSurfaceFlags(builder, true, false);\n addTexture(builder, IsAnimated.No, IsThematic.No, false, true, false);\n if (classified) {\n addHilitePlanarClassifier(builder);\n builder.vert.addGlobal(\"feature_ignore_material\", VariableType.Boolean, \"false\");\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n } else {\n addSurfaceHiliter(builder);\n }\n\n return builder;\n}\n\nconst isSurfaceBitSet = `\nbool isSurfaceBitSet(uint flag) { return 0u != (surfaceFlags & flag); }\n`;\n\n/** @internal */\nfunction addSurfaceFlagsLookup(builder: ShaderBuilder) {\n builder.addConstant(\"kSurfaceBitIndex_HasTexture\", VariableType.Int, SurfaceBitIndex.HasTexture.toString());\n builder.addConstant(\"kSurfaceBitIndex_ApplyLighting\", VariableType.Int, SurfaceBitIndex.ApplyLighting.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormals\", VariableType.Int, SurfaceBitIndex.HasNormals.toString());\n builder.addConstant(\"kSurfaceBitIndex_IgnoreMaterial\", VariableType.Int, SurfaceBitIndex.IgnoreMaterial.toString());\n builder.addConstant(\"kSurfaceBitIndex_TransparencyThreshold\", VariableType.Int, SurfaceBitIndex.TransparencyThreshold.toString());\n builder.addConstant(\"kSurfaceBitIndex_BackgroundFill\", VariableType.Int, SurfaceBitIndex.BackgroundFill.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasColorAndNormal\", VariableType.Int, SurfaceBitIndex.HasColorAndNormal.toString());\n builder.addConstant(\"kSurfaceBitIndex_OverrideRgb\", VariableType.Int, SurfaceBitIndex.OverrideRgb.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasNormalMap\", VariableType.Int, SurfaceBitIndex.HasNormalMap.toString());\n builder.addConstant(\"kSurfaceBitIndex_HasMaterialAtlas\", VariableType.Int, SurfaceBitIndex.HasMaterialAtlas.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodTextureMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodTextureMapping.toString());\n builder.addConstant(\"kSurfaceBitIndex_UseConstantLodNormalMapMapping\", VariableType.Int, SurfaceBitIndex.UseConstantLodNormalMapMapping.toString());\n\n // Surface flags which get modified in vertex shader are still passed to fragment shader as a single float & are thus\n // used differently there & so require different constants. Unused constants are commented out.\n builder.addBitFlagConstant(\"kSurfaceBit_HasTexture\", SurfaceBitIndex.HasTexture);\n builder.addBitFlagConstant(\"kSurfaceBit_IgnoreMaterial\", SurfaceBitIndex.IgnoreMaterial);\n builder.addBitFlagConstant(\"kSurfaceBit_OverrideRgb\", SurfaceBitIndex.OverrideRgb);\n builder.addBitFlagConstant(\"kSurfaceBit_HasNormalMap\", SurfaceBitIndex.HasNormalMap);\n\n // Only need masks for flags modified in vertex shader\n const suffix = \"u\";\n const type = VariableType.Uint;\n builder.addConstant(\"kSurfaceMask_HasTexture\", type, SurfaceFlags.HasTexture.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_IgnoreMaterial\", type, SurfaceFlags.IgnoreMaterial.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_OverrideRgb\", type, SurfaceFlags.OverrideRgb.toString() + suffix);\n builder.addConstant(\"kSurfaceMask_HasNormalMap\", type, SurfaceFlags.HasNormalMap.toString() + suffix);\n\n addExtractNthBit(builder);\n builder.addFunction(isSurfaceBitSet);\n builder.addGlobal(\"surfaceFlags\", VariableType.Uint);\n}\n\nconst initSurfaceFlags = `\n surfaceFlags = u_surfaceFlags[kSurfaceBitIndex_HasTexture] ? kSurfaceMask_HasTexture : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial] ? kSurfaceMask_IgnoreMaterial : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_OverrideRgb] ? kSurfaceMask_OverrideRgb : 0u;\n surfaceFlags += u_surfaceFlags[kSurfaceBitIndex_HasNormalMap] ? kSurfaceMask_HasNormalMap : 0u;\n`;\n\nconst computeBaseSurfaceFlags = `\n if (feature_ignore_material) {\n if (u_surfaceFlags[kSurfaceBitIndex_HasTexture])\n surfaceFlags -= kSurfaceMask_HasTexture;\n if (u_surfaceFlags[kSurfaceBitIndex_HasNormalMap])\n surfaceFlags -= kSurfaceMask_HasNormalMap;\n\n surfaceFlags += kSurfaceMask_IgnoreMaterial;\n }\n`;\n\n// Textured surfaces (including raster glyphs) always *multiply* the sampled alpha by the alpha override.\nconst computeColorSurfaceFlags = `\n if (feature_rgb.r >= 0.0)\n surfaceFlags += kSurfaceMask_OverrideRgb;\n`;\n\nconst returnSurfaceFlags = \" return float(surfaceFlags);\\n\";\n\nconst computeSurfaceFlags = computeBaseSurfaceFlags;\nconst computeSurfaceFlagsWithColor = computeBaseSurfaceFlags + computeColorSurfaceFlags;\n\n/** @internal */\nexport const octDecodeNormal = `\nvec3 octDecodeNormal(vec2 e) {\n e = e / 255.0 * 2.0 - 1.0;\n vec3 n = vec3(e.x, e.y, 1.0 - abs(e.x) - abs(e.y));\n if (n.z < 0.0) {\n vec2 signNotZero = vec2(n.x >= 0.0 ? 1.0 : -1.0, n.y >= 0.0 ? 1.0 : -1.0);\n n.xy = (1.0 - abs(n.yx)) * signNotZero;\n }\n\n return normalize(n);\n}\n`;\n\nfunction getComputeNormal(quantized: boolean): string {\n const a = quantized ? \"g_vertLutData3.xy\" : \"g_vertLutData4.zw\";\n const b = quantized ? \"g_vertLutData1.zw\" : \"g_vertLutData5.xy\";\n return `\n if (!u_surfaceFlags[kSurfaceBitIndex_HasNormals])\n return vec3(0.0);\n\n vec2 normal = (u_surfaceFlags[kSurfaceBitIndex_HasColorAndNormal]) ? ${a} : ${b};\n return normalize(MAT_NORM * octDecodeNormal(normal));\n`;\n}\n\nconst finalizeNormalPrelude = `\n vec3 normal = normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\n`;\n\nconst finalizeNormalNormalMap = `\n if (isSurfaceBitSet(kSurfaceBit_HasNormalMap)) {\n // Modify the normal with the normal map texture.\n // First calculate the tangent.\n vec3 dp1 = dFdx(v_eyeSpace);\n vec3 dp2 = dFdy(v_eyeSpace);\n vec2 duv1 = dFdx(v_texCoord);\n vec2 duv2 = dFdy(v_texCoord);\n vec3 tangent = normalize(duv2.y * dp1 - duv1.y * dp2);\n tangent = normalize (tangent - normal * dot (normal, tangent)); // re-orthogonalize with normal\n bool flip = (duv1.x * duv2.y - duv2.x * duv1.y) < 0.0;\n if (flip)\n tangent = -tangent;\n vec3 biTangent = cross (normal, tangent);\n if (flip)\n biTangent = -biTangent;\n vec3 normM;\n if (u_surfaceFlags[kSurfaceBitIndex_UseConstantLodNormalMapMapping])\n normM = constantLodTextureLookup(s_normalMap).xyz;\n else\n normM = TEXTURE(s_normalMap, v_texCoord).xyz;\n if (length (normM) > 0.0001) { // check for empty normal texture\n normM = (normM - 0.5) * 2.0;\n normM = normalize (normM);\n normM.x *= abs(u_normalMapScale);\n normM.y *= u_normalMapScale;\n normM = normalize (normM);\n normal = normalize (normM.x * tangent + normM.y * biTangent + normM.z * normal);\n }\n }\n`;\n\nconst finalizeNormalPostlude = `\n return normal;\n`;\n\nfunction getComputeAnimatedNormal(quantized: boolean): string {\n return `\n if (u_animNormalParams.x >= 0.0)\n return normalize(MAT_NORM * computeAnimationNormal(u_animNormalParams.x, u_animNormalParams.y, u_animNormalParams.z));\n\n ${getComputeNormal(quantized)}`;\n}\n\nconst applyBackgroundColor = `\n return u_surfaceFlags[kSurfaceBitIndex_BackgroundFill] ? vec4(u_bgColor.rgb, baseColor.a) : baseColor;\n`;\n\nfunction getComputeTexCoord(quantized: boolean): string {\n const vertData = quantized ? \"g_vertLutData3\" : \"g_vertLutData4\";\n return `\n vec4 rgba = ${vertData};\n vec2 qcoords = vec2(decodeUInt16(rgba.xy), decodeUInt16(rgba.zw));\n return chooseVec2With2BitFlags(vec2(0.0), unquantize2d(qcoords, u_qTexCoordParams), surfaceFlags, kSurfaceBit_HasTexture, kSurfaceBit_HasNormalMap);\n`;\n}\n\nfunction getComputeAnimatedTexCoord(quantized: boolean): string {\n return `\n if (u_animScalarQParams.x >= 0.0)\n return computeAnimationParam(u_animScalarParams.x, u_animScalarParams.y, u_animScalarParams.z, u_animScalarQParams.x, u_animScalarQParams.y);\n\n ${getComputeTexCoord(quantized)}\n`;\n}\n\nconst getSurfaceColor = `\nvec4 getSurfaceColor() { return v_color; }\n`;\n\n// If we have texture weight < 1.0 we must compute the element/material color first then mix with texture color\n// in ApplyMaterialOverrides(). Do the sample once, here, and store in a global variable for possible later use.\n// If a glyph texture, must mix getSurfaceColor() with texture color so texture color alpha is applied 100% and\n// surface color rgb is scaled by texture color rgb (latter is full white originally but stretched via mipmapping).\nconst computeBaseColor = `\n g_surfaceTexel = sampleSurfaceTexture();\n vec4 surfaceColor = getSurfaceColor();\n\n if (!u_applyGlyphTex)\n return surfaceColor;\n\n // Compute color for raster glyph.\n const vec3 white = vec3(1.0);\n const vec3 epsilon = vec3(0.0001);\n vec3 almostWhite = white - epsilon;\n\n // set to black if almost white and reverse white-on-white is on\n bvec3 isAlmostWhite = greaterThan(surfaceColor.rgb, almostWhite);\n surfaceColor.rgb = (u_reverseWhiteOnWhite && isAlmostWhite.r && isAlmostWhite.g && isAlmostWhite.b ? vec3(0.0, 0.0, 0.0) : surfaceColor.rgb);\n return vec4(surfaceColor.rgb * g_surfaceTexel.rgb, g_surfaceTexel.a * surfaceColor.a);\n`;\n\nconst surfaceFlagArray = new Int32Array(SurfaceBitIndex.Count);\n\n/** @internal */\nexport function addSurfaceFlags(builder: ProgramBuilder, withFeatureOverrides: boolean, withFeatureColor: boolean) {\n addSurfaceFlagsLookup(builder.vert);\n addSurfaceFlagsLookup(builder.frag);\n\n let compute = initSurfaceFlags;\n if (withFeatureOverrides)\n compute += `${withFeatureColor ? computeSurfaceFlagsWithColor : computeSurfaceFlags}\\n`;\n compute += returnSurfaceFlags;\n builder.addFunctionComputedVarying(\"v_surfaceFlags\", VariableType.Float, \"computeSurfaceFlags\", compute);\n\n builder.frag.addInitializer(\"surfaceFlags = uint(floor(v_surfaceFlags + 0.5));\");\n\n builder.addUniformArray(\"u_surfaceFlags\", VariableType.Boolean, SurfaceBitIndex.Count, (prog) => {\n prog.addGraphicUniform(\"u_surfaceFlags\", (uniform, params) => {\n assert(undefined !== params.geometry.asSurface);\n const mesh = params.geometry.asSurface;\n mesh.computeSurfaceFlags(params.programParams, surfaceFlagArray);\n uniform.setUniform1iv(surfaceFlagArray);\n });\n });\n}\n\nfunction addNormal(builder: ProgramBuilder, animated: IsAnimated) {\n addNormalMatrix(builder.vert);\n\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.vert.addFunction(octDecodeNormal);\n builder.vert.addFunction(\"vec3 computeSurfaceNormal()\", getComputeNormal(quantized));\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", animated ? getComputeAnimatedNormal(quantized) : \"return computeSurfaceNormal();\");\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\n let finalizeNormal = finalizeNormalPrelude;\n\n finalizeNormal += finalizeNormalNormalMap;\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addUniform(\"u_normalMapScale\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_normalMapScale\", (uniform, params) => {\n if (undefined !== params.geometry.materialInfo && !params.geometry.materialInfo.isAtlas) {\n const normalMapParams = params.geometry.materialInfo.textureMapping?.normalMapParams;\n if (undefined !== normalMapParams) {\n let normalMapScale = 1.0;\n normalMapScale = normalMapParams.scale ?? 1.0;\n if (normalMapParams.greenUp)\n normalMapScale = -normalMapScale;\n uniform.setUniform1f(normalMapScale);\n }\n }\n });\n });\n\n finalizeNormal += finalizeNormalPostlude;\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\n\n // Set to true to colorize surfaces based on normals (in world space).\n // You must also set checkMaxVarying to false in ProgramBuilder.buildProgram to avoid assertions, if using a non-optimized build.\n const debugNormals = false;\n if (debugNormals) {\n builder.frag.set(FragmentShaderComponent.ApplyDebugColor, \"return vec4(vec3(v_normal / 2.0 + 0.5), baseColor.a);\");\n builder.addInlineComputedVarying(\"v_normal\", VariableType.Vec3, \"v_normal = computeSurfaceNormal();\");\n }\n}\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\nconst scratchMatrix = new Matrix4();\n/** @internal */\nexport function addTexture(builder: ProgramBuilder, animated: IsAnimated, isThematic: IsThematic, isPointCloud: boolean, isHilite: boolean, isMaplayer:boolean) {\n if (isThematic) {\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, isPointCloud, true));\n }\n\n // Point clouds do not need to compute texture coordinates since the only texture they use is the thematic gradient.\n // Surfaces now need texture coordinates even for thematic in case they have a normal map.\n if (!isPointCloud) {\n builder.vert.addFunction(unquantize2d);\n addChooseVec2WithBitFlagsFunction(builder.vert);\n const quantized = \"quantized\" === builder.vert.positionType;\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", animated ? getComputeAnimatedTexCoord(quantized) : getComputeTexCoord(quantized));\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useTexture(params.programParams) || (surfGeom.useNormalMap(params.programParams) && !isPointCloud)) {\n const uvQParams = surfGeom.lut.uvQParams;\n if (undefined !== uvQParams) {\n uniform.setUniform4fv(uvQParams);\n }\n }\n });\n });\n }\n\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (params.geometry.supportsThematicDisplay && params.target.wantThematicDisplay) { // NB: if thematic display is enabled, bind the thematic texture and ignore any applied surface textures\n params.target.uniforms.thematic.bindTexture(uniform, TextureUnit.SurfaceTexture);\n } else if (surfGeom.useTexture(params.programParams)) {\n const texture = (params.geometry.hasAnimation && params.target.analysisTexture) ? (params.target.analysisTexture as Texture) : surfGeom.texture;\n assert(undefined !== texture);\n texture.texture.bindSampler(uniform, TextureUnit.SurfaceTexture);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.SurfaceTexture);\n }\n });\n });\n\n if (!isHilite && !isPointCloud) {\n builder.frag.addUniform(\"s_normalMap\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"s_normalMap\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n if (surfGeom.useNormalMap(params.programParams)) {\n const normalMap = surfGeom.normalMap;\n assert(undefined !== normalMap);\n normalMap.texture.bindSampler(uniform, TextureUnit.NormalMap);\n } else {\n System.instance.ensureSamplerBound(uniform, TextureUnit.NormalMap);\n }\n });\n });\n }\n\n if (isMaplayer) {\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\n uniform.setUniform1i(params.geometry.asSurface!.hasTextures ? 1 : 0);\n });\n });\n\n const textureUnits = [\n TextureUnit.SurfaceDraping0,\n TextureUnit.SurfaceDraping1,\n TextureUnit.SurfaceDraping2,\n TextureUnit.SurfaceDraping3,\n TextureUnit.SurfaceDraping4,\n TextureUnit.SurfaceDraping5,\n ];\n\n for (let i = 0; i < textureUnits.length; i++) {\n const textureLabel = `s_texture${i}`;\n\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\n const textureUnit = textureUnits[i];\n const mesh = params.geometry.asSurface!;\n const drapeTexture = mesh.textureParams ? mesh.textureParams.params[i].texture : undefined;\n if (drapeTexture !== undefined) {\n const texture = drapeTexture as Texture;\n texture.texture.bindSampler(uniform, textureUnit);\n params.context\n } else {\n System.instance.ensureSamplerBound(uniform, textureUnit);\n }\n });\n });\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\n const mesh = params.geometry.asSurface!;\n const textureParam = mesh.textureParams?.params[i];\n if (undefined !== textureParam) {\n const projectionMatrix = textureParam.getProjectionMatrix();\n if (projectionMatrix) {\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\n } else\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\n }\n });\n });\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\n const mesh = params.geometry.asSurface!;\n const textureParam = mesh.textureParams?.params[i];\n if (undefined !== textureParam) {\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\n }\n });\n });\n }\n }\n\n}\n\nexport const discardClassifiedByAlpha = `\n if (u_no_classifier_discard)\n return false;\n\n bool hasAlpha = alpha <= s_maxAlpha;\n bool isOpaquePass = (kRenderPass_OpaqueLinear <= u_renderPass && kRenderPass_OpaqueGeneral >= u_renderPass);\n bool isTranslucentPass = kRenderPass_Translucent == u_renderPass;\n return (isOpaquePass && hasAlpha) || (isTranslucentPass && !hasAlpha);\n`;\n\nconst discardByAlphaCutoff = `\n float cutoff = abs(u_alphaCutoff);\n if (kRenderPass_Translucent == u_renderPass)\n return u_alphaCutoff > 0.0 && alpha >= cutoff;\n else\n return alpha < cutoff;\n`;\n\nfunction addTransparencyDiscard(frag: FragmentShaderBuilder): void {\n addRenderPass(frag);\n frag.addUniform(\"u_alphaCutoff\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_alphaCutoff\", (uniform, params) => {\n // This cutoff is used to discard pixels based on the alpha value sampled from the surface texture.\n // During readPixels, or when transparency is disabled, only discard 100% opaque pixels.\n // Otherwise, if the geometry draws in both opaque and translucent passes, use DisplayParams.minTransparency to filter pixels into appropriate pass to produce appropriate blending.\n // Negative cutoff applies only during opaque pass; positive cutoff applies during opaque and translucent passes.\n const pass = params.geometry.getPass(params.target);\n const cutoff = (!Pass.rendersOpaqueAndTranslucent(pass) || params.target.isReadPixelsInProgress || !params.target.currentViewFlags.transparency) ? -1 / 255 : 241 / 255;\n uniform.setUniform1f(cutoff);\n });\n });\n\n frag.set(FragmentShaderComponent.DiscardByAlpha, discardByAlphaCutoff);\n}\n\n/** @internal */\nexport function createSurfaceBuilder(flags: TechniqueFlags): ProgramBuilder {\n const builder = createCommon(flags.isInstanced, flags.isAnimated, flags.isShadowable, false, flags.positionType);\n addShaderFlags(builder);\n\n const feat = flags.featureMode;\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\n if (flags.isClassified) {\n opts &= ~FeatureSymbologyOptions.Alpha;\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\n }\n\n if (flags.isThematic) {\n addThematicDisplay(builder);\n } else {\n builder.vert.addUniform(\"u_modelToWorld\", VariableType.Mat4, (prog) => {\n prog.addGraphicUniform(\"u_modelToWorld\", (uniform, params) => {\n if (undefined !== params.geometry.asSurface?.mesh.constantLodVParams)\n params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);\n });\n });\n }\n\n addFeatureSymbology(builder, feat, opts);\n addSurfaceFlags(builder, FeatureMode.Overrides === feat, true);\n addSurfaceDiscard(builder, flags);\n addNormal(builder, flags.isAnimated);\n\n // In HiddenLine mode, we must compute the base color (plus feature overrides etc) in order to get the alpha, then replace with background color (preserving alpha for the transparency threshold test).\n builder.frag.set(FragmentShaderComponent.FinalizeBaseColor, applyBackgroundColor);\n builder.frag.addUniform(\"u_bgColor\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_bgColor\", (uniform, params) => {\n params.target.uniforms.style.bindBackgroundRgb(uniform);\n });\n });\n\n addTexture(builder, flags.isAnimated, flags.isThematic, false, false, true);\n\n builder.frag.addUniform(\"u_applyGlyphTex\", VariableType.Boolean, (prog) => {\n prog.addGraphicUniform(\"u_applyGlyphTex\", (uniform, params) => {\n const surfGeom = params.geometry.asSurface!;\n uniform.setUniform1i(surfGeom.useTexture(params.programParams) && surfGeom.isGlyph ? 1 : 0);\n });\n });\n\n // Fragment and Vertex\n addColor(builder);\n\n // Fragment\n builder.frag.addFunction(getSurfaceColor);\n addLighting(builder);\n addWhiteOnWhiteReversal(builder.frag);\n addApplyContours(builder);\n addApplySurfaceDraping(builder.frag);\n\n if (flags.isTranslucent) {\n addTranslucency(builder);\n } else {\n if (FeatureMode.None === feat) {\n addFragColorWithPreMultipliedAlpha(builder.frag);\n } else {\n if (!flags.isClassified)\n addOverrideClassifierColor(builder, flags.isThematic);\n else\n addFeaturePlanarClassifier(builder);\n\n builder.frag.addFunction(decodeDepthRgb);\n if (flags.isEdgeTestNeeded || flags.isClassified)\n addPickBufferOutputs(builder.frag);\n else\n addAltPickBufferOutputs(builder.frag);\n }\n }\n\n builder.addVarying(\"v_uvCustom\", VariableType.Vec3);\n\n builder.vert.addUniform(\"u_constantLodVParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodVParams\", (uniform, params) => {\n const vParams = params.geometry.asSurface?.mesh.constantLodVParams;\n if (undefined !== vParams) {\n vParams[2] = params.target.planFrustum.points[Npc.LeftTopRear].distance(params.target.planFrustum.points[Npc.RightTopRear]);\n uniform.setUniform3fv(vParams);\n }\n });\n });\n\n builder.frag.addUniform(\"u_constantLodFParams\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_constantLodFParams\", (uniform, params) => {\n const fParams = params.geometry.asSurface?.mesh.constantLodFParams;\n if (undefined !== fParams)\n uniform.setUniform3fv(fParams);\n });\n });\n builder.frag.addFunction(constantLodTextureLookup);\n builder.frag.addFunction(sampleSurfaceTexture);\n\n builder.frag.addGlobal(\"g_surfaceTexel\", VariableType.Vec4);\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, (flags.isThematic === IsThematic.No) ? computeBaseColor : \"return getSurfaceColor();\");\n\n if (flags.isClassified)\n addClassificationTranslucencyDiscard(builder);\n else\n addTransparencyDiscard(builder.frag);\n\n addSurfaceMonochrome(builder.frag);\n addMaterial(builder, flags.isInstanced === IsInstanced.Yes);\n\n if (flags.isWiremesh)\n addWiremesh(builder);\n\n return builder;\n}\n\nexport function addClassificationTranslucencyDiscard(builder: ProgramBuilder) {\n // For unclassified geometry, we need to render in both the translucent and opaque passes if any feature transparency overrides are applied that would change the default render pass used.\n // Those shaders compute the transparency in the vertex shader and discard the vertex in one pass or the other.\n // For classified geometry, the transparency comes from the classifier geometry (when using Display.ElementColor), so even if there are no feature overrides, we may need to draw in both passes.\n // Since the transparency is not known until the fragment shader, we must perform the discard there instead.\n addMaxAlpha(builder.frag);\n addRenderPass(builder.frag);\n\n // Do not discard transparent classified geometry if we're trying to do a pick...\n builder.frag.addUniform(\"u_no_classifier_discard\", VariableType.Boolean, (prog) => {\n prog.addProgramUniform(\"u_no_classifier_discard\", (uniform, params) => {\n uniform.setUniform1i(params.target.isReadPixelsInProgress ? 1 : 0);\n });\n });\n\n builder.frag.set(FragmentShaderComponent.DiscardByAlpha, discardClassifiedByAlpha);\n}\n"]}
@@ -50,6 +50,6 @@ function addTranslucency(prog) {
50
50
  frag.addFunction(Fragment_1.computeLinearDepth);
51
51
  frag.addFunction(exports.computeAlphaWeight);
52
52
  frag.addDrawBuffersExtension(2);
53
- frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragData);
53
+ frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData);
54
54
  }
55
55
  //# sourceMappingURL=Translucency.js.map
@@ -31,6 +31,6 @@ const applyWiremesh = `
31
31
  */
32
32
  function addWiremesh(builder) {
33
33
  builder.addInlineComputedVarying("v_barycentric", 4 /* VariableType.Vec3 */, computeBarycentric);
34
- builder.frag.set(15 /* FragmentShaderComponent.ApplyWiremesh */, applyWiremesh);
34
+ builder.frag.set(16 /* FragmentShaderComponent.ApplyWiremesh */, applyWiremesh);
35
35
  }
36
36
  //# sourceMappingURL=Wiremesh.js.map
@@ -9,6 +9,7 @@ import { Mesh } from "../../common/internal/render/MeshPrimitives";
9
9
  import { RenderSystem } from "../../render/RenderSystem";
10
10
  import { GltfMeshPrimitive } from "../../common/gltf/GltfSchema";
11
11
  import { BatchedTileIdMap, GltfReader, GltfReaderResult, ShouldAbortReadGltf } from "../../tile/internal";
12
+ import { LayerTileData } from "../render/webgl/MapLayerParams";
12
13
  /**
13
14
  * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.
14
15
  */
@@ -22,7 +23,7 @@ export declare class B3dmReader extends GltfReader {
22
23
  private _batchIdRemap;
23
24
  private _colors?;
24
25
  private readonly _modelId;
25
- static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d, system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices?: boolean): B3dmReader | undefined;
26
+ static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d, system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices?: boolean, tileData?: LayerTileData): B3dmReader | undefined;
26
27
  private constructor();
27
28
  read(): Promise<GltfReaderResult>;
28
29
  protected readBatchTable(mesh: Mesh, json: GltfMeshPrimitive): void;
@@ -1 +1 @@
1
- {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAgB,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAAkB,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACrG,MAAM,qBAAqB,CAAC;AAE7B;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAChG,OAAO,CAAC,cAAc,CAAC;IAtCzF,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,GAAG,UAAU,GAAG,SAAS;IA8BhH,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB;CA+BtE"}
1
+ {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAgB,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAAkB,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACrG,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAChG,OAAO,CAAC,cAAc,CAAC;IAtCzF,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,EAAE,QAAQ,CAAC,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IA8B1I,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB;CA+BtE"}
@@ -26,7 +26,7 @@ class B3dmReader extends internal_1.GltfReader {
26
26
  _batchIdRemap = new Map();
27
27
  _colors;
28
28
  _modelId;
29
- static create(stream, iModel, modelId, is3d, range, system, yAxisUp, isLeaf, tileCenter, transformToRoot, isCanceled, idMap, deduplicateVertices = false) {
29
+ static create(stream, iModel, modelId, is3d, range, system, yAxisUp, isLeaf, tileCenter, transformToRoot, isCanceled, idMap, deduplicateVertices = false, tileData) {
30
30
  const header = new core_common_1.B3dmHeader(stream);
31
31
  if (!header.isValid)
32
32
  return undefined;
@@ -49,12 +49,12 @@ class B3dmReader extends internal_1.GltfReader {
49
49
  transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;
50
50
  const props = internal_1.GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);
51
51
  const batchTableLength = header.featureTableJson ? core_bentley_1.JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;
52
- return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength, transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices) : undefined;
52
+ return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength, transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices, tileData) : undefined;
53
53
  }
54
- constructor(props, iModel, modelId, is3d, system, _range, _isLeaf, _batchTableLength, _transformToRoot, _batchTableJson, shouldAbort, _idMap, _pseudoRtcBias, deduplicateVertices = false) {
54
+ constructor(props, iModel, modelId, is3d, system, _range, _isLeaf, _batchTableLength, _transformToRoot, _batchTableJson, shouldAbort, _idMap, _pseudoRtcBias, deduplicateVertices = false, tileData) {
55
55
  super({
56
56
  props, iModel, system, shouldAbort, deduplicateVertices,
57
- is2d: !is3d, idMap: _idMap,
57
+ is2d: !is3d, idMap: _idMap, tileData
58
58
  });
59
59
  this._range = _range;
60
60
  this._isLeaf = _isLeaf;
@@ -137,7 +137,7 @@ class B3dmReader extends internal_1.GltfReader {
137
137
  await this.resolveResources();
138
138
  if (this._isCanceled)
139
139
  return { readStatus: core_common_1.TileReadStatus.Canceled, isLeaf: this._isLeaf };
140
- return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias);
140
+ return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias, undefined);
141
141
  }
142
142
  readBatchTable(mesh, json) {
143
143
  if (mesh.features !== undefined) {
@@ -1 +1 @@
1
- {"version":3,"file":"B3dmReader.js","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAwE;AACxE,wDAAoE;AACpE,oDAAsH;AAItH,6DAA+E;AAC/E,kDAE6B;AAE7B;;GAEG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAsC9B;IAAqC;IAA0B;IAAmC;IAAsC;IACxE;IAtClE,aAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;IAC1C,OAAO,CAAiB;IACf,QAAQ,CAAa;IAE/B,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAmB,EAAE,eAA2B,EACzG,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK;QACrF,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,IAAI,uBAAuB,EAAE,aAAa,CAAC;QAC3C,IAAI,MAAM,CAAC,gBAAgB,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,EAAE,CAAC;YACjF,uBAAuB,GAAG,yBAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAChL,CAAC;aAAM,CAAC;YACN;;;;;;;eAOG;YACH,aAAa,GAAG,wBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;QAC5E,CAAC;QAED,IAAI,SAAS,KAAK,uBAAuB;YACvC,eAAe,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,0BAA0B,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC;QAEpI,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,MAAM,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAS,CAAC,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhH,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAC/G,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC/G,CAAC;IAED,YAAoB,KAAsB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EACpH,MAA2B,EAAU,OAAgB,EAAU,iBAAyB,EAAU,gBAA4B,EAAU,eAAqB,EACnK,WAAiC,EAAE,MAAyB,EAAU,cAAyB,EAAE,mBAAmB,GAAC,KAAK;QAC5H,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM;SAC3B,CAAC,CAAC;QALK,WAAM,GAAN,MAAM,CAAqB;QAAU,YAAO,GAAP,OAAO,CAAS;QAAU,sBAAiB,GAAjB,iBAAiB,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAY;QAAU,oBAAe,GAAf,eAAe,CAAM;QAC7F,mBAAc,GAAd,cAAc,CAAW;QAKjG,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAEM,KAAK,CAAC,IAAI;QACf,wFAAwF;QACxF,MAAM,YAAY,GAAiB,IAAI,0BAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACpI,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YAClG,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,EAAE,CAAC;gBACxG,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,CAAC;gBACnF,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,eAAe,EAAE,GAAG,SAAS,CAAC;gBAClF,IAAI,OAAO,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,eAAe,KAAK,CAAC,EAAE,CAAC;oBAC7E,MAAM,WAAW,GAAG,IAAI,KAAK,CAAS,OAAO,CAAC,MAAM,CAAC,CAAC;oBACtD,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACpB,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;oBACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,EAAE,CAAC,EAAE,CAAC;wBACzC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;wBAC5B,YAAY,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC3C,CAAC;oBAED,IAAI,SAA2B,CAAC;oBAChC,IAAI,SAAS,EAAE,CAAC;wBACd,SAAS,GAAG,IAAI,KAAK,EAAM,CAAC;wBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;4BAC1D,MAAM,WAAW,GAAG,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;4BACrE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,IAAI,WAAW,CAAC,CAAC;wBAC1E,CAAC;oBACH,CAAC;oBAED,MAAM,aAAa,GAAG,CAAC,QAAa,EAAE,aAAqB,EAAE,EAAE;wBAC7D,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;wBACxC,MAAM,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;wBACvC,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;wBAC1C,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;wBACjD,KAAK,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC,CAAC,mCAAmC;4BAChE,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;4BAC3C,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI;gCACvC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;wBAC1B,CAAC;wBACD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;4BAC5B,MAAM,WAAW,GAAG,SAAU,CAAC,aAAa,CAAC,CAAC;4BAC9C,KAAK,MAAM,QAAQ,IAAI,WAAW,EAAE,CAAC;gCACnC,IAAI,QAAQ,KAAK,aAAa;oCAC5B,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;4BACtC,CAAC;wBACH,CAAC;oBACH,CAAC,CAAC;oBACF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,eAAe,EAAE,OAAO,EAAE,EAAE,CAAC;wBAC3D,MAAM,QAAQ,GAAQ,EAAE,CAAC;wBACzB,aAAa,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;wBACjC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpG,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;wBAC7C,IAAI,SAAS,KAAK,WAAW,EAAE,CAAC;4BAC9B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gCAClB,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAS,eAAe,CAAC,CAAC;gCAClD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;4BACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,sBAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC;wBAC5D,CAAC;oBACH,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;oBAChD,MAAM,OAAO,GAAQ,EAAE,CAAC;oBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;wBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,CAAC;YACH,CAAC;QACH,CAAC;QAED,IAAI,YAAY,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC/B,CAAC;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC7H,CAAC;IAEkB,cAAc,CAAC,IAAU,EAAE,IAAuB;QACnE,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE,CAAC;gBACtG,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7D,IAAI,QAAoC,CAAC;gBACzC,IAAI,SAAS,KAAK,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,MAAM,CAAC,CAAC,IAAI,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;oBAClK,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;oBAClC,IAAI,UAAmC,CAAC;oBACxC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACnE,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE;4BAC7C,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrD,CAAC;oBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;wBACxC,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;wBACjD,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAChD,OAAO,CAAC,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;wBAClD,IAAI,UAAU;4BACZ,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;oBACrC,CAAC;oBACD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;gBAEpC,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;YACnD,CAAC;QACH,CAAC;IACH,CAAC;CACF;AA/JD,gCA+JC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { ByteStream, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { GltfDataType, GltfMeshPrimitive } from \"../../common/gltf/GltfSchema\";\nimport {\n BatchedTileIdMap, GltfBufferData, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\n} from \"../../tile/internal\";\n\n/**\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\n */\nexport class B3dmReader extends GltfReader {\n private _batchIdRemap = new Map<number, number>();\n private _colors?: Array<number>;\n private readonly _modelId: Id64String;\n\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false): B3dmReader | undefined {\n const header = new B3dmHeader(stream);\n if (!header.isValid)\n return undefined;\n\n let returnToCenterTransform, pseudoRtcBias;\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\n } else {\n /**\n * This is a workaround for tiles generated by\n * context capture which have a large offset from the tileset origin that exceeds the\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\n * as the vertices are supplied in a quantized format, applying the RTC bias to\n * quantization origin will make these tiles work correctly.\n */\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\n }\n\n if (undefined !== returnToCenterTransform)\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\n\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\n\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices) : undefined;\n }\n\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\n , shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false) {\n super({\n props, iModel, system, shouldAbort, deduplicateVertices,\n is2d: !is3d, idMap: _idMap,\n });\n this._modelId = modelId;\n }\n\n public async read(): Promise<GltfReaderResult> {\n // NB: For reality models with no batch table, we want the model ID in the feature table\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\n const classCounts = new Array<number>(classes.length);\n classCounts.fill(0);\n const classIndexes = new Uint16Array(instancesLength);\n for (let i = 0; i < instancesLength; ++i) {\n const classId = classIds[i];\n classIndexes[i] = classCounts[classId]++;\n }\n\n let parentMap: [][] | undefined;\n if (parentIds) {\n parentMap = new Array<[]>();\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\n }\n }\n\n const getProperties = (instance: any, instanceIndex: number) => {\n const classId = classIds[instanceIndex];\n const instanceClass = classes[classId];\n const instances = instanceClass.instances;\n const indexInClass = classIndexes[instanceIndex];\n for (const key in instances) { // eslint-disable-line guard-for-in\n const value = instances[key][indexInClass];\n if (value !== undefined && value !== null)\n instance[key] = value;\n }\n if (parentIds !== undefined) {\n const thisParents = parentMap![instanceIndex];\n for (const parentId of thisParents) {\n if (parentId !== instanceIndex)\n getProperties(instance, parentId);\n }\n }\n };\n for (let batchId = 0; batchId < instancesLength; batchId++) {\n const instance: any = {};\n getProperties(instance, batchId);\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\n const cesiumColor = instance[\"cesium#color\"];\n if (undefined !== cesiumColor) {\n if (!this._colors) {\n this._colors = new Array<number>(instancesLength);\n this._colors.fill(ColorDef.white.tbgr);\n }\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\n }\n }\n }\n } else {\n for (let i = 0; i < this._batchTableLength; i++) {\n const feature: any = {};\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\n feature[key] = this._batchTableJson[key][i];\n\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\n }\n }\n }\n\n if (featureTable.isEmpty) {\n this._batchIdRemap.set(0, 0);\n const feature = new Feature(this._modelId);\n featureTable.insert(feature);\n }\n\n await this.resolveResources();\n if (this._isCanceled)\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\n\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias);\n }\n\n protected override readBatchTable(mesh: Mesh, json: GltfMeshPrimitive) {\n if (mesh.features !== undefined) {\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\n let batchIds: undefined | GltfBufferData;\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\n const indices = [];\n const { colors, colorMap } = mesh;\n let colorRemap: Uint32Array | undefined;\n if (this._colors && this._colors.length === this._batchTableLength) {\n colorRemap = new Uint32Array(this._batchTableLength);\n\n for (let i = 0; i < this._batchTableLength; i++)\n colorRemap[i] = colorMap.insert(this._colors[i]);\n }\n\n for (let i = 0; i < batchIds.count; i++) {\n const batchId = batchIds.buffer[i * view.stride];\n const remapId = this._batchIdRemap.get(batchId);\n indices.push(remapId === undefined ? 0 : remapId);\n if (colorRemap)\n colors.push(colorRemap[batchId]);\n }\n mesh.features.setIndices(indices);\n\n }\n } else {\n mesh.features.add(new Feature(this._modelId), 1);\n }\n }\n }\n}\n"]}
1
+ {"version":3,"file":"B3dmReader.js","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAwE;AACxE,wDAAoE;AACpE,oDAAsH;AAItH,6DAA+E;AAC/E,kDAE6B;AAI7B;;GAEG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAsC9B;IAAqC;IAA0B;IAAmC;IAAsC;IACxE;IAtClE,aAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;IAC1C,OAAO,CAAiB;IACf,QAAQ,CAAa;IAE/B,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAmB,EAAE,eAA2B,EACzG,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK,EAAE,QAAwB;QAC/G,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,IAAI,uBAAuB,EAAE,aAAa,CAAC;QAC3C,IAAI,MAAM,CAAC,gBAAgB,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,EAAE,CAAC;YACjF,uBAAuB,GAAG,yBAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAChL,CAAC;aAAM,CAAC;YACN;;;;;;;eAOG;YACH,aAAa,GAAG,wBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;QAC5E,CAAC;QAED,IAAI,SAAS,KAAK,uBAAuB;YACvC,eAAe,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,0BAA0B,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC;QAEpI,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,MAAM,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAS,CAAC,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhH,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAC/G,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACzH,CAAC;IAED,YAAoB,KAAsB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EACpH,MAA2B,EAAU,OAAgB,EAAU,iBAAyB,EAAU,gBAA4B,EAAU,eAAqB,EACnK,WAAiC,EAAE,MAAyB,EAAU,cAAyB,EAAE,mBAAmB,GAAC,KAAK,EAAE,QAAwB;QACtJ,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ;SACrC,CAAC,CAAC;QALK,WAAM,GAAN,MAAM,CAAqB;QAAU,YAAO,GAAP,OAAO,CAAS;QAAU,sBAAiB,GAAjB,iBAAiB,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAY;QAAU,oBAAe,GAAf,eAAe,CAAM;QAC7F,mBAAc,GAAd,cAAc,CAAW;QAKjG,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAEM,KAAK,CAAC,IAAI;QACf,wFAAwF;QACxF,MAAM,YAAY,GAAiB,IAAI,0BAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACpI,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YAClG,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,EAAE,CAAC;gBACxG,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,CAAC;gBACnF,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,eAAe,EAAE,GAAG,SAAS,CAAC;gBAClF,IAAI,OAAO,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,eAAe,KAAK,CAAC,EAAE,CAAC;oBAC7E,MAAM,WAAW,GAAG,IAAI,KAAK,CAAS,OAAO,CAAC,MAAM,CAAC,CAAC;oBACtD,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACpB,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;oBACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,EAAE,CAAC,EAAE,CAAC;wBACzC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;wBAC5B,YAAY,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC3C,CAAC;oBAED,IAAI,SAA2B,CAAC;oBAChC,IAAI,SAAS,EAAE,CAAC;wBACd,SAAS,GAAG,IAAI,KAAK,EAAM,CAAC;wBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;4BAC1D,MAAM,WAAW,GAAG,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;4BACrE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,IAAI,WAAW,CAAC,CAAC;wBAC1E,CAAC;oBACH,CAAC;oBAED,MAAM,aAAa,GAAG,CAAC,QAAa,EAAE,aAAqB,EAAE,EAAE;wBAC7D,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;wBACxC,MAAM,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;wBACvC,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;wBAC1C,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;wBACjD,KAAK,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC,CAAC,mCAAmC;4BAChE,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;4BAC3C,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI;gCACvC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;wBAC1B,CAAC;wBACD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;4BAC5B,MAAM,WAAW,GAAG,SAAU,CAAC,aAAa,CAAC,CAAC;4BAC9C,KAAK,MAAM,QAAQ,IAAI,WAAW,EAAE,CAAC;gCACnC,IAAI,QAAQ,KAAK,aAAa;oCAC5B,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;4BACtC,CAAC;wBACH,CAAC;oBACH,CAAC,CAAC;oBACF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,eAAe,EAAE,OAAO,EAAE,EAAE,CAAC;wBAC3D,MAAM,QAAQ,GAAQ,EAAE,CAAC;wBACzB,aAAa,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;wBACjC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpG,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;wBAC7C,IAAI,SAAS,KAAK,WAAW,EAAE,CAAC;4BAC9B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gCAClB,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAS,eAAe,CAAC,CAAC;gCAClD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;4BACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,sBAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC;wBAC5D,CAAC;oBACH,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;oBAChD,MAAM,OAAO,GAAQ,EAAE,CAAC;oBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;wBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,CAAC;YACH,CAAC;QACH,CAAC;QAED,IAAI,YAAY,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC/B,CAAC;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;IACxI,CAAC;IAEkB,cAAc,CAAC,IAAU,EAAE,IAAuB;QACnE,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE,CAAC;gBACtG,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7D,IAAI,QAAoC,CAAC;gBACzC,IAAI,SAAS,KAAK,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,MAAM,CAAC,CAAC,IAAI,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;oBAClK,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;oBAClC,IAAI,UAAmC,CAAC;oBACxC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACnE,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE;4BAC7C,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrD,CAAC;oBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;wBACxC,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;wBACjD,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAChD,OAAO,CAAC,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;wBAClD,IAAI,UAAU;4BACZ,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;oBACrC,CAAC;oBACD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;gBAEpC,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;YACnD,CAAC;QACH,CAAC;IACH,CAAC;CACF;AA/JD,gCA+JC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { ByteStream, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { GltfDataType, GltfMeshPrimitive } from \"../../common/gltf/GltfSchema\";\nimport {\n BatchedTileIdMap, GltfBufferData, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\n} from \"../../tile/internal\";\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\n\n\n/**\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\n */\nexport class B3dmReader extends GltfReader {\n private _batchIdRemap = new Map<number, number>();\n private _colors?: Array<number>;\n private readonly _modelId: Id64String;\n\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false, tileData?: LayerTileData): B3dmReader | undefined {\n const header = new B3dmHeader(stream);\n if (!header.isValid)\n return undefined;\n\n let returnToCenterTransform, pseudoRtcBias;\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\n } else {\n /**\n * This is a workaround for tiles generated by\n * context capture which have a large offset from the tileset origin that exceeds the\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\n * as the vertices are supplied in a quantized format, applying the RTC bias to\n * quantization origin will make these tiles work correctly.\n */\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\n }\n\n if (undefined !== returnToCenterTransform)\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\n\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\n\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices, tileData) : undefined;\n }\n\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\n , shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false, tileData?: LayerTileData) {\n super({\n props, iModel, system, shouldAbort, deduplicateVertices,\n is2d: !is3d, idMap: _idMap, tileData\n });\n this._modelId = modelId;\n }\n\n public async read(): Promise<GltfReaderResult> {\n // NB: For reality models with no batch table, we want the model ID in the feature table\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\n const classCounts = new Array<number>(classes.length);\n classCounts.fill(0);\n const classIndexes = new Uint16Array(instancesLength);\n for (let i = 0; i < instancesLength; ++i) {\n const classId = classIds[i];\n classIndexes[i] = classCounts[classId]++;\n }\n\n let parentMap: [][] | undefined;\n if (parentIds) {\n parentMap = new Array<[]>();\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\n }\n }\n\n const getProperties = (instance: any, instanceIndex: number) => {\n const classId = classIds[instanceIndex];\n const instanceClass = classes[classId];\n const instances = instanceClass.instances;\n const indexInClass = classIndexes[instanceIndex];\n for (const key in instances) { // eslint-disable-line guard-for-in\n const value = instances[key][indexInClass];\n if (value !== undefined && value !== null)\n instance[key] = value;\n }\n if (parentIds !== undefined) {\n const thisParents = parentMap![instanceIndex];\n for (const parentId of thisParents) {\n if (parentId !== instanceIndex)\n getProperties(instance, parentId);\n }\n }\n };\n for (let batchId = 0; batchId < instancesLength; batchId++) {\n const instance: any = {};\n getProperties(instance, batchId);\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\n const cesiumColor = instance[\"cesium#color\"];\n if (undefined !== cesiumColor) {\n if (!this._colors) {\n this._colors = new Array<number>(instancesLength);\n this._colors.fill(ColorDef.white.tbgr);\n }\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\n }\n }\n }\n } else {\n for (let i = 0; i < this._batchTableLength; i++) {\n const feature: any = {};\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\n feature[key] = this._batchTableJson[key][i];\n\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\n }\n }\n }\n\n if (featureTable.isEmpty) {\n this._batchIdRemap.set(0, 0);\n const feature = new Feature(this._modelId);\n featureTable.insert(feature);\n }\n\n await this.resolveResources();\n if (this._isCanceled)\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\n\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias, undefined);\n }\n\n protected override readBatchTable(mesh: Mesh, json: GltfMeshPrimitive) {\n if (mesh.features !== undefined) {\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\n let batchIds: undefined | GltfBufferData;\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\n const indices = [];\n const { colors, colorMap } = mesh;\n let colorRemap: Uint32Array | undefined;\n if (this._colors && this._colors.length === this._batchTableLength) {\n colorRemap = new Uint32Array(this._batchTableLength);\n\n for (let i = 0; i < this._batchTableLength; i++)\n colorRemap[i] = colorMap.insert(this._colors[i]);\n }\n\n for (let i = 0; i < batchIds.count; i++) {\n const batchId = batchIds.buffer[i * view.stride];\n const remapId = this._batchIdRemap.get(batchId);\n indices.push(remapId === undefined ? 0 : remapId);\n if (colorRemap)\n colors.push(colorRemap[batchId]);\n }\n mesh.features.setIndices(indices);\n\n }\n } else {\n mesh.features.add(new Feature(this._modelId), 1);\n }\n }\n }\n}\n"]}
@@ -7,6 +7,7 @@ import { IModelConnection } from "../../IModelConnection";
7
7
  import { Mesh } from "../../common/internal/render/MeshPrimitives";
8
8
  import { RenderSystem } from "../../render/RenderSystem";
9
9
  import { BatchedTileIdMap, GltfReader, GltfReaderResult, ShouldAbortReadGltf } from "../../tile/internal";
10
+ import { LayerTileData } from "../render/webgl/MapLayerParams";
10
11
  /**
11
12
  * Deserializes a tile in [i3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Instanced3DModel) format.
12
13
  */
@@ -19,7 +20,7 @@ export declare class I3dmReader extends GltfReader {
19
20
  private _instanceCount;
20
21
  private _featureTable?;
21
22
  private readonly _modelId;
22
- static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d, system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices?: boolean): I3dmReader | undefined;
23
+ static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d, system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices?: boolean, tileData?: LayerTileData): I3dmReader | undefined;
23
24
  private constructor();
24
25
  read(): Promise<GltfReaderResult>;
25
26
  protected readFeatures(_features: Mesh.Features, _json: any): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"I3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/I3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AACH,OAAO,EAAE,UAAU,EAAE,UAAU,EAA2B,MAAM,qBAAqB,CAAC;AAEtF,OAAO,EAAE,mBAAmB,EAAqD,MAAM,oBAAoB,CAAC;AAC5G,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AA8B3H;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAyBpB,OAAO,CAAC,cAAc;IAAc,OAAO,CAAC,YAAY;IAAO,OAAO,CAAC,eAAe;IACpB,OAAO,CAAC,MAAM;IAClG,OAAO,CAAC,OAAO;IA1BjB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,aAAa,CAAC,CAAe;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,GAAG,UAAU,GAAG,SAAS;IAmBzK,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;IA8B9C,SAAS,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,GAAG,GAAG,OAAO;IAIrE,OAAO,CAAC,aAAa;CAkEtB"}
1
+ {"version":3,"file":"I3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/I3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AACH,OAAO,EAAE,UAAU,EAAE,UAAU,EAA2B,MAAM,qBAAqB,CAAC;AAEtF,OAAO,EAAE,mBAAmB,EAAqD,MAAM,oBAAoB,CAAC;AAC5G,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAC3H,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AA8B/D;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAyBpB,OAAO,CAAC,cAAc;IAAc,OAAO,CAAC,YAAY;IAAO,OAAO,CAAC,eAAe;IACpB,OAAO,CAAC,MAAM;IAClG,OAAO,CAAC,OAAO;IA1BjB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,aAAa,CAAC,CAAe;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,EAAE,QAAQ,CAAC,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IAmBnM,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;IA8B9C,SAAS,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,GAAG,GAAG,OAAO;IAIrE,OAAO,CAAC,aAAa;CAkEtB"}
@@ -46,7 +46,7 @@ class I3dmReader extends internal_1.GltfReader {
46
46
  _instanceCount = 0;
47
47
  _featureTable;
48
48
  _modelId;
49
- static create(stream, iModel, modelId, is3d, range, system, yAxisUp, isLeaf, isCanceled, idMap, deduplicateVertices = false) {
49
+ static create(stream, iModel, modelId, is3d, range, system, yAxisUp, isLeaf, isCanceled, idMap, deduplicateVertices = false, tileData) {
50
50
  const header = new core_common_1.I3dmHeader(stream);
51
51
  if (!header.isValid)
52
52
  return undefined;
@@ -58,12 +58,12 @@ class I3dmReader extends internal_1.GltfReader {
58
58
  if (undefined === featureStr)
59
59
  return undefined;
60
60
  const featureBinary = new Uint8Array(stream.arrayBuffer, header.featureTableJsonPosition + header.featureTableJsonLength, header.featureTableBinaryLength);
61
- return new I3dmReader(featureBinary, JSON.parse(featureStr), header.batchTableJson, props, iModel, modelId, is3d, system, range, isLeaf, isCanceled, idMap, deduplicateVertices);
61
+ return new I3dmReader(featureBinary, JSON.parse(featureStr), header.batchTableJson, props, iModel, modelId, is3d, system, range, isLeaf, isCanceled, idMap, deduplicateVertices, tileData);
62
62
  }
63
- constructor(_featureBinary, _featureJson, _batchTableJson, props, iModel, modelId, is3d, system, _range, _isLeaf, shouldAbort, _idMap, deduplicateVertices = false) {
63
+ constructor(_featureBinary, _featureJson, _batchTableJson, props, iModel, modelId, is3d, system, _range, _isLeaf, shouldAbort, _idMap, deduplicateVertices = false, tileData) {
64
64
  super({
65
65
  props, iModel, system, shouldAbort, deduplicateVertices,
66
- is2d: !is3d, idMap: _idMap,
66
+ is2d: !is3d, idMap: _idMap, tileData
67
67
  });
68
68
  this._featureBinary = _featureBinary;
69
69
  this._featureJson = _featureJson;
@@ -1 +1 @@
1
- {"version":3,"file":"I3dmReader.js","sourceRoot":"","sources":["../../../../src/internal/tile/I3dmReader.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,sDAAsF;AACtF,wDAA8E;AAC9E,oDAA4G;AAK5G,kDAA2H;AAE3H,SAAS,YAAY,CAAC,UAAwB,EAAE,KAAa,EAAE,QAAkB,EAAE,MAAe;IAChG,MAAM,CAAC,GAAG,KAAK,GAAG,EAAE,CAAC;IACrB,IAAI,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC;IAEzB,MAAM,cAAc,GAAG,KAAK,CAAC;IAC7B,IAAI,cAAc;QAChB,GAAG,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtD,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY;QACd,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;IAErC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5B,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AAChC,CAAC;AAED;;GAEG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAyBZ;IAAoC;IAA2B;IACG;IACpF;IA1BF,cAAc,GAAG,CAAC,CAAC;IACnB,aAAa,CAAgB;IACpB,QAAQ,CAAa;IAE/B,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK;QAC9I,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,wBAAwB,CAAC;QAChD,MAAM,UAAU,GAAG,IAAA,2BAAY,EAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC;QACjF,IAAI,SAAS,KAAK,UAAU;YAC1B,OAAO,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,wBAAwB,GAAG,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC;QAC3J,OAAO,IAAI,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EACtH,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,mBAAmB,CAAC,CAAC;IAC3D,CAAC;IAED,YAA4B,cAA0B,EAAU,YAAiB,EAAU,eAAoB,EAAE,KAAsB,EACrI,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EAAU,MAA2B,EAC/G,OAAgB,EAAE,WAAiC,EAAE,MAAyB,EAAE,mBAAmB,GAAC,KAAK;QACjH,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM;SAC3B,CAAC,CAAC;QANuB,mBAAc,GAAd,cAAc,CAAY;QAAU,iBAAY,GAAZ,YAAY,CAAK;QAAU,oBAAe,GAAf,eAAe,CAAK;QACjB,WAAM,GAAN,MAAM,CAAqB;QAC/G,YAAO,GAAP,OAAO,CAAS;QAKxB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAEM,KAAK,CAAC,IAAI;QACf,IAAI,CAAC,cAAc,GAAG,wBAAS,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;QAE7E,wFAAwF;QACxF,IAAI,CAAC,aAAa,GAAG,IAAI,0BAAY,CAAC,SAAS,KAAK,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/H,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7C,MAAM,OAAO,GAAQ,EAAE,CAAC;gBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;oBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC;aAAM,CAAC;YACN,wFAAwF;YACxF,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC;QACvC,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,eAAe,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAE9E,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;IACxH,CAAC;IAES,YAAY,CAAC,SAAwB,EAAE,KAAU;QACzD,OAAO,KAAK,CAAC;IACf,CAAC;IAEO,aAAa;QACnB,MAAM,KAAK,GAAG,wBAAS,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,KAAK,IAAI,CAAC;YACZ,OAAO,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;QAEnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAChI,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvI,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACzI,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAClJ,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1H,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAEhK,MAAM,MAAM,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtC,MAAM,QAAQ,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,MAAM,WAAW,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvC,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAC3C,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC;QAChD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,SAAS;gBACX,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;YAEzI,IAAI,SAAS,IAAI,YAAY,EAAE,CAAC;gBAC9B,IAAI,SAAS;oBACX,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBAE7E,IAAI,YAAY;oBACd,WAAW,CAAC,GAAG,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBAEzF,IAAI,MAAM;oBACR,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBAE1C,IAAI,gBAAgB,EAAE,CAAC;oBACrB,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBACvC,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBACvC,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBACzC,CAAC;gBAED,wBAAQ,CAAC,sBAAsB,CAAC,WAAW,EAAE,QAAQ,EAAE,yBAAS,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;gBAC9E,IAAI,MAAM,IAAI,gBAAgB;oBAC5B,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBAExD,YAAY,CAAC,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;QAED,IAAI,UAAU,CAAC;QACf,IAAI,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC3B,UAAU,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAChD,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC5B,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;gBACvC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC9C,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC;YACjD,CAAC;QACH,CAAC;QACD,MAAM,kBAAkB,GAAG,SAAS,CAAC;QAErC,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,kBAAkB,EAAE,UAAU,EAAE,eAAe,EAAE,CAAC;IAChF,CAAC;CACF;AAvID,gCAuIC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\nimport { ByteStream, Id64String, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\nimport { AxisOrder, Matrix3d, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ElementAlignedBox3d, Feature, FeatureTable, I3dmHeader, TileReadStatus } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { InstancedGraphicParams } from \"../../common/render/InstancedGraphicParams\";\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { BatchedTileIdMap, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf } from \"../../tile/internal\";\n\nfunction setTransform(transforms: Float32Array, index: number, rotation: Matrix3d, origin: Point3d): void {\n const i = index * 12;\n let rot = rotation.coffs;\n\n const ignoreRotation = false;\n if (ignoreRotation)\n rot = new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);\n\n const ignoreOrigin = false;\n if (ignoreOrigin)\n origin.x = origin.y = origin.z = 0;\n\n transforms[i + 0] = rot[0];\n transforms[i + 1] = rot[1];\n transforms[i + 2] = rot[2];\n transforms[i + 3] = origin.x;\n\n transforms[i + 4] = rot[3];\n transforms[i + 5] = rot[4];\n transforms[i + 6] = rot[5];\n transforms[i + 7] = origin.y;\n\n transforms[i + 8] = rot[6];\n transforms[i + 9] = rot[7];\n transforms[i + 10] = rot[8];\n transforms[i + 11] = origin.z;\n}\n\n/**\n * Deserializes a tile in [i3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Instanced3DModel) format.\n */\nexport class I3dmReader extends GltfReader {\n private _instanceCount = 0;\n private _featureTable?: FeatureTable;\n private readonly _modelId: Id64String;\n\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false): I3dmReader | undefined {\n const header = new I3dmHeader(stream);\n if (!header.isValid)\n return undefined;\n\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\n if (undefined === props)\n return undefined;\n\n stream.curPos = header.featureTableJsonPosition;\n const featureStr = utf8ToString(stream.nextBytes(header.featureTableJsonLength));\n if (undefined === featureStr)\n return undefined;\n\n const featureBinary = new Uint8Array(stream.arrayBuffer, header.featureTableJsonPosition + header.featureTableJsonLength, header.featureTableBinaryLength);\n return new I3dmReader(featureBinary, JSON.parse(featureStr), header.batchTableJson, props, iModel, modelId, is3d, system,\n range, isLeaf, isCanceled, idMap, deduplicateVertices);\n }\n\n private constructor(private _featureBinary: Uint8Array, private _featureJson: any, private _batchTableJson: any, props: GltfReaderProps,\n iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem, private _range: ElementAlignedBox3d,\n private _isLeaf: boolean, shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, deduplicateVertices=false) {\n super({\n props, iModel, system, shouldAbort, deduplicateVertices,\n is2d: !is3d, idMap: _idMap,\n });\n this._modelId = modelId;\n }\n\n public async read(): Promise<GltfReaderResult> {\n this._instanceCount = JsonUtils.asInt(this._featureJson.INSTANCES_LENGTH, 0);\n\n // NB: For reality models with no batch table, we want the model ID in the feature table\n this._featureTable = new FeatureTable(undefined === this._batchTableJson ? this._instanceCount : 1, this._modelId, this._type);\n if (this._idMap !== undefined && this._batchTableJson !== undefined) {\n for (let i = 0; i < this._instanceCount; i++) {\n const feature: any = {};\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\n feature[key] = this._batchTableJson[key][i];\n\n this._featureTable.insert(new Feature(this._idMap.getBatchId(feature)));\n }\n } else {\n // NB: For reality models with no batch table, we want the model ID in the feature table\n const feature = new Feature(this._modelId);\n this._featureTable.insert(feature);\n }\n\n await this.resolveResources();\n if (this._isCanceled)\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\n\n const instances = this.readInstances();\n if (undefined === instances)\n return { readStatus: TileReadStatus.InvalidTileData, isLeaf: this._isLeaf };\n\n return this.readGltfAndCreateGraphics(this._isLeaf, this._featureTable, this._range, undefined, undefined, instances);\n }\n\n protected readFeatures(_features: Mesh.Features, _json: any): boolean {\n return false;\n }\n\n private readInstances(): InstancedGraphicParams | undefined {\n const count = JsonUtils.asInt(this._featureJson.INSTANCES_LENGTH, 0);\n if (count <= 0)\n return undefined;\n\n const json = this._featureJson;\n const binary = this._featureBinary;\n\n const batchIds = json.BATCH_ID ? new Int32Array(binary.buffer, binary.byteOffset + json.BATCH_ID.byteOffset, count) : undefined;\n const positions = json.POSITION ? new Float32Array(binary.buffer, binary.byteOffset + json.POSITION.byteOffset, count * 3) : undefined;\n const upNormals = json.NORMAL_UP ? new Float32Array(binary.buffer, binary.byteOffset + json.NORMAL_UP.byteOffset, count * 3) : undefined;\n const rightNormals = json.NORMAL_RIGHT ? new Float32Array(binary.buffer, binary.byteOffset + json.NORMAL_RIGHT.byteOffset, count * 3) : undefined;\n const scales = json.SCALE ? new Float32Array(binary.buffer, binary.byteOffset + json.SCALE.byteOffset, count) : undefined;\n const nonUniformScales = json.SCALE_NON_UNIFORM ? new Float32Array(binary.buffer, binary.byteOffset + json.SCALE_NON_UNIFORM.byteOffset, count * 3) : undefined;\n\n const matrix = Matrix3d.createIdentity();\n const position = Point3d.createZero();\n const upNormal = Vector3d.create(0, 0, 1);\n const rightNormal = Vector3d.create(1, 0, 0);\n const scale = Vector3d.create(1, 1, 1);\n\n const transformCenter = this._range.center;\n const transforms = new Float32Array(12 * count);\n for (let i = 0; i < count; i++) {\n const index = i * 3;\n if (positions)\n position.set(positions[index] - transformCenter.x, positions[index + 1] - transformCenter.y, positions[index + 2] - transformCenter.z);\n\n if (upNormals || rightNormals) {\n if (upNormals)\n upNormal.set(upNormals[index], upNormals[index + 1], upNormals[index + 2]);\n\n if (rightNormals)\n rightNormal.set(rightNormals[index], rightNormals[index + 1], rightNormals[index + 2]);\n\n if (scales)\n scale.x = scale.y = scale.z = scales[i];\n\n if (nonUniformScales) {\n scale.x *= nonUniformScales[index + 0];\n scale.y *= nonUniformScales[index + 1];\n scale.z *= nonUniformScales[index + 2];\n }\n\n Matrix3d.createRigidFromColumns(rightNormal, upNormal, AxisOrder.XYZ, matrix);\n if (scales || nonUniformScales)\n matrix.scaleColumnsInPlace(scale.x, scale.y, scale.z);\n\n setTransform(transforms, i, matrix, position);\n }\n }\n\n let featureIds;\n if (undefined !== batchIds) {\n featureIds = new Uint8Array(3 * batchIds.length);\n for (let i = 0, j = 0; i < batchIds.length; i++) {\n const batchId = batchIds[i];\n featureIds[j++] = batchId & 0x000000ff;\n featureIds[j++] = (batchId & 0x0000ff00) >> 8;\n featureIds[j++] = (batchId & 0x00ff0000) >> 16;\n }\n }\n const symbologyOverrides = undefined;\n\n return { count, transforms, symbologyOverrides, featureIds, transformCenter };\n }\n}\n"]}
1
+ {"version":3,"file":"I3dmReader.js","sourceRoot":"","sources":["../../../../src/internal/tile/I3dmReader.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,sDAAsF;AACtF,wDAA8E;AAC9E,oDAA4G;AAK5G,kDAA2H;AAG3H,SAAS,YAAY,CAAC,UAAwB,EAAE,KAAa,EAAE,QAAkB,EAAE,MAAe;IAChG,MAAM,CAAC,GAAG,KAAK,GAAG,EAAE,CAAC;IACrB,IAAI,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC;IAEzB,MAAM,cAAc,GAAG,KAAK,CAAC;IAC7B,IAAI,cAAc;QAChB,GAAG,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtD,MAAM,YAAY,GAAG,KAAK,CAAC;IAC3B,IAAI,YAAY;QACd,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;IAErC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5B,UAAU,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AAChC,CAAC;AAED;;GAEG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAyBZ;IAAoC;IAA2B;IACG;IACpF;IA1BF,cAAc,GAAG,CAAC,CAAC;IACnB,aAAa,CAAgB;IACpB,QAAQ,CAAa;IAE/B,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK,EAAE,QAAwB;QACxK,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,wBAAwB,CAAC;QAChD,MAAM,UAAU,GAAG,IAAA,2BAAY,EAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC;QACjF,IAAI,SAAS,KAAK,UAAU;YAC1B,OAAO,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,wBAAwB,GAAG,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC;QAC3J,OAAO,IAAI,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EACtH,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;IACrE,CAAC;IAED,YAA4B,cAA0B,EAAU,YAAiB,EAAU,eAAoB,EAAE,KAAsB,EACrI,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EAAU,MAA2B,EAC/G,OAAgB,EAAE,WAAiC,EAAE,MAAyB,EAAE,mBAAmB,GAAC,KAAK,EAAE,QAAwB;QAC3I,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ;SACrC,CAAC,CAAC;QANuB,mBAAc,GAAd,cAAc,CAAY;QAAU,iBAAY,GAAZ,YAAY,CAAK;QAAU,oBAAe,GAAf,eAAe,CAAK;QACjB,WAAM,GAAN,MAAM,CAAqB;QAC/G,YAAO,GAAP,OAAO,CAAS;QAKxB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAEM,KAAK,CAAC,IAAI;QACf,IAAI,CAAC,cAAc,GAAG,wBAAS,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;QAE7E,wFAAwF;QACxF,IAAI,CAAC,aAAa,GAAG,IAAI,0BAAY,CAAC,SAAS,KAAK,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/H,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7C,MAAM,OAAO,GAAQ,EAAE,CAAC;gBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;oBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC;aAAM,CAAC;YACN,wFAAwF;YACxF,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC;QACvC,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,eAAe,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAE9E,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;IACxH,CAAC;IAES,YAAY,CAAC,SAAwB,EAAE,KAAU;QACzD,OAAO,KAAK,CAAC;IACf,CAAC;IAEO,aAAa;QACnB,MAAM,KAAK,GAAG,wBAAS,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,KAAK,IAAI,CAAC;YACZ,OAAO,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;QAEnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAChI,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvI,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACzI,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAClJ,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1H,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAEhK,MAAM,MAAM,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtC,MAAM,QAAQ,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,MAAM,WAAW,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvC,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAC3C,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC;QAChD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,SAAS;gBACX,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;YAEzI,IAAI,SAAS,IAAI,YAAY,EAAE,CAAC;gBAC9B,IAAI,SAAS;oBACX,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBAE7E,IAAI,YAAY;oBACd,WAAW,CAAC,GAAG,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBAEzF,IAAI,MAAM;oBACR,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBAE1C,IAAI,gBAAgB,EAAE,CAAC;oBACrB,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBACvC,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBACvC,KAAK,CAAC,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBACzC,CAAC;gBAED,wBAAQ,CAAC,sBAAsB,CAAC,WAAW,EAAE,QAAQ,EAAE,yBAAS,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;gBAC9E,IAAI,MAAM,IAAI,gBAAgB;oBAC5B,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBAExD,YAAY,CAAC,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;QAED,IAAI,UAAU,CAAC;QACf,IAAI,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC3B,UAAU,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAChD,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC5B,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;gBACvC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC9C,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC;YACjD,CAAC;QACH,CAAC;QACD,MAAM,kBAAkB,GAAG,SAAS,CAAC;QAErC,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,kBAAkB,EAAE,UAAU,EAAE,eAAe,EAAE,CAAC;IAChF,CAAC;CACF;AAvID,gCAuIC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\nimport { ByteStream, Id64String, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\nimport { AxisOrder, Matrix3d, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ElementAlignedBox3d, Feature, FeatureTable, I3dmHeader, TileReadStatus } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { InstancedGraphicParams } from \"../../common/render/InstancedGraphicParams\";\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { BatchedTileIdMap, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf } from \"../../tile/internal\";\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\n\nfunction setTransform(transforms: Float32Array, index: number, rotation: Matrix3d, origin: Point3d): void {\n const i = index * 12;\n let rot = rotation.coffs;\n\n const ignoreRotation = false;\n if (ignoreRotation)\n rot = new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);\n\n const ignoreOrigin = false;\n if (ignoreOrigin)\n origin.x = origin.y = origin.z = 0;\n\n transforms[i + 0] = rot[0];\n transforms[i + 1] = rot[1];\n transforms[i + 2] = rot[2];\n transforms[i + 3] = origin.x;\n\n transforms[i + 4] = rot[3];\n transforms[i + 5] = rot[4];\n transforms[i + 6] = rot[5];\n transforms[i + 7] = origin.y;\n\n transforms[i + 8] = rot[6];\n transforms[i + 9] = rot[7];\n transforms[i + 10] = rot[8];\n transforms[i + 11] = origin.z;\n}\n\n/**\n * Deserializes a tile in [i3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Instanced3DModel) format.\n */\nexport class I3dmReader extends GltfReader {\n private _instanceCount = 0;\n private _featureTable?: FeatureTable;\n private readonly _modelId: Id64String;\n\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false, tileData?: LayerTileData): I3dmReader | undefined {\n const header = new I3dmHeader(stream);\n if (!header.isValid)\n return undefined;\n\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\n if (undefined === props)\n return undefined;\n\n stream.curPos = header.featureTableJsonPosition;\n const featureStr = utf8ToString(stream.nextBytes(header.featureTableJsonLength));\n if (undefined === featureStr)\n return undefined;\n\n const featureBinary = new Uint8Array(stream.arrayBuffer, header.featureTableJsonPosition + header.featureTableJsonLength, header.featureTableBinaryLength);\n return new I3dmReader(featureBinary, JSON.parse(featureStr), header.batchTableJson, props, iModel, modelId, is3d, system,\n range, isLeaf, isCanceled, idMap, deduplicateVertices, tileData);\n }\n\n private constructor(private _featureBinary: Uint8Array, private _featureJson: any, private _batchTableJson: any, props: GltfReaderProps,\n iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem, private _range: ElementAlignedBox3d,\n private _isLeaf: boolean, shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, deduplicateVertices=false, tileData?: LayerTileData) {\n super({\n props, iModel, system, shouldAbort, deduplicateVertices,\n is2d: !is3d, idMap: _idMap, tileData\n });\n this._modelId = modelId;\n }\n\n public async read(): Promise<GltfReaderResult> {\n this._instanceCount = JsonUtils.asInt(this._featureJson.INSTANCES_LENGTH, 0);\n\n // NB: For reality models with no batch table, we want the model ID in the feature table\n this._featureTable = new FeatureTable(undefined === this._batchTableJson ? this._instanceCount : 1, this._modelId, this._type);\n if (this._idMap !== undefined && this._batchTableJson !== undefined) {\n for (let i = 0; i < this._instanceCount; i++) {\n const feature: any = {};\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\n feature[key] = this._batchTableJson[key][i];\n\n this._featureTable.insert(new Feature(this._idMap.getBatchId(feature)));\n }\n } else {\n // NB: For reality models with no batch table, we want the model ID in the feature table\n const feature = new Feature(this._modelId);\n this._featureTable.insert(feature);\n }\n\n await this.resolveResources();\n if (this._isCanceled)\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\n\n const instances = this.readInstances();\n if (undefined === instances)\n return { readStatus: TileReadStatus.InvalidTileData, isLeaf: this._isLeaf };\n\n return this.readGltfAndCreateGraphics(this._isLeaf, this._featureTable, this._range, undefined, undefined, instances);\n }\n\n protected readFeatures(_features: Mesh.Features, _json: any): boolean {\n return false;\n }\n\n private readInstances(): InstancedGraphicParams | undefined {\n const count = JsonUtils.asInt(this._featureJson.INSTANCES_LENGTH, 0);\n if (count <= 0)\n return undefined;\n\n const json = this._featureJson;\n const binary = this._featureBinary;\n\n const batchIds = json.BATCH_ID ? new Int32Array(binary.buffer, binary.byteOffset + json.BATCH_ID.byteOffset, count) : undefined;\n const positions = json.POSITION ? new Float32Array(binary.buffer, binary.byteOffset + json.POSITION.byteOffset, count * 3) : undefined;\n const upNormals = json.NORMAL_UP ? new Float32Array(binary.buffer, binary.byteOffset + json.NORMAL_UP.byteOffset, count * 3) : undefined;\n const rightNormals = json.NORMAL_RIGHT ? new Float32Array(binary.buffer, binary.byteOffset + json.NORMAL_RIGHT.byteOffset, count * 3) : undefined;\n const scales = json.SCALE ? new Float32Array(binary.buffer, binary.byteOffset + json.SCALE.byteOffset, count) : undefined;\n const nonUniformScales = json.SCALE_NON_UNIFORM ? new Float32Array(binary.buffer, binary.byteOffset + json.SCALE_NON_UNIFORM.byteOffset, count * 3) : undefined;\n\n const matrix = Matrix3d.createIdentity();\n const position = Point3d.createZero();\n const upNormal = Vector3d.create(0, 0, 1);\n const rightNormal = Vector3d.create(1, 0, 0);\n const scale = Vector3d.create(1, 1, 1);\n\n const transformCenter = this._range.center;\n const transforms = new Float32Array(12 * count);\n for (let i = 0; i < count; i++) {\n const index = i * 3;\n if (positions)\n position.set(positions[index] - transformCenter.x, positions[index + 1] - transformCenter.y, positions[index + 2] - transformCenter.z);\n\n if (upNormals || rightNormals) {\n if (upNormals)\n upNormal.set(upNormals[index], upNormals[index + 1], upNormals[index + 2]);\n\n if (rightNormals)\n rightNormal.set(rightNormals[index], rightNormals[index + 1], rightNormals[index + 2]);\n\n if (scales)\n scale.x = scale.y = scale.z = scales[i];\n\n if (nonUniformScales) {\n scale.x *= nonUniformScales[index + 0];\n scale.y *= nonUniformScales[index + 1];\n scale.z *= nonUniformScales[index + 2];\n }\n\n Matrix3d.createRigidFromColumns(rightNormal, upNormal, AxisOrder.XYZ, matrix);\n if (scales || nonUniformScales)\n matrix.scaleColumnsInPlace(scale.x, scale.y, scale.z);\n\n setTransform(transforms, i, matrix, position);\n }\n }\n\n let featureIds;\n if (undefined !== batchIds) {\n featureIds = new Uint8Array(3 * batchIds.length);\n for (let i = 0, j = 0; i < batchIds.length; i++) {\n const batchId = batchIds[i];\n featureIds[j++] = batchId & 0x000000ff;\n featureIds[j++] = (batchId & 0x0000ff00) >> 8;\n featureIds[j++] = (batchId & 0x00ff0000) >> 16;\n }\n }\n const symbologyOverrides = undefined;\n\n return { count, transforms, symbologyOverrides, featureIds, transformCenter };\n }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"IModelTileTree.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/IModelTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAuB,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC7F,OAAO,EAAE,OAAO,EAAa,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,WAAW,EACzC,gBAAgB,EAAE,mBAAmB,EAAwB,cAAc,EAAE,SAAS,EACvF,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAI1D,OAAO,EACkC,WAAW,EAAE,UAAU,EAA8C,IAAI,EAAe,YAAY,EAAE,gBAAgB,EACzI,QAAQ,EAAE,cAAc,EAC7C,MAAM,qBAAqB,CAAC;AAE7B,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,KAAK,CAAC;IACpC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,cAAc,CAAC,aAAa,GAAG,SAAS,CAAC;CAC7D;AAKD;GACG;AACH,MAAM,WAAW,oBAAqB,SAAQ,cAAc;IAC1D,QAAQ,EAAE,SAAS,CAAC;IACpB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,qBAAqB,CAAC;IAC/B,mBAAmB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC5C;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,qBAAqB,GAAG,oBAAoB,CAiC5K;AAyFD;GACG;AACH,MAAM,MAAM,cAAc,GAAG,IAAI,GAAG;IAAE,cAAc,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,CAAC,SAAS,EAAE,IAAI,KAAK,IAAI,CAAA;CAAE,CAAC;AAiK9G;;GAEG;AACH,qBAAa,cAAe,SAAQ,QAAQ;IAC1C,SAAgB,OAAO,EAAE,WAAW,CAAC;IACrC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAW;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAwB;IACjD,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAuB;IAC7D,SAAgB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5C,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,qBAAqB,EAAE,MAAM,CAAC;IAC9C,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IACrD,SAAgB,sBAAsB,CAAC,EAAE,MAAM,CAAC;IAChD,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,gBAAgB,EAAE,gBAAgB,CAAC;IACnD,6FAA6F;IACtF,aAAa,CAAC,EAAE,MAAM,CAAC;IAC9B;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAK;gBAEjB,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,gBAAgB;IAiC1D,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAKvC,IAAW,QAAQ,WAAiB;IACpC,IAAW,QAAQ,IAAI,IAAI,CAA2B;IACtD,iCAAiC;IACjC,IAAW,YAAY,IAAI,UAAU,CAAwC;IAC7E,IAAW,IAAI,YAAiC;IAChD,IAAoB,kBAAkB,YAAoB;IAC1D,IAAW,iBAAiB,OAAgC;IAE5D,IAAW,SAAS,IAAI,SAAS,CAAoC;IACrE,IAAW,WAAW,IAAI,WAAW,GAAG,KAAK,CAAgC;IAC7E,IAAW,QAAQ,IAAI,cAAc,CAAC,aAAa,GAAG,SAAS,CAAmC;IAElG,IAAoB,YAAY,IAAI,gBAAgB,CAGnD;IAED,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAY3C,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAK9B,KAAK,IAAI,IAAI;IAKpB,kCAAkC;IAClC,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,GAAG,aAAa,GAAG,UAAU,CAExE;IAED,kCAAkC;IAClC,IAAW,cAAc,IAAI,SAAS,CAGrC;IAEM,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAIjE,IAAW,sBAAsB,IAAI,OAAO,CAE3C;CACF"}
1
+ {"version":3,"file":"IModelTileTree.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/IModelTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAuB,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC7F,OAAO,EAAE,OAAO,EAAa,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,WAAW,EACzC,gBAAgB,EAAE,mBAAmB,EAAwB,cAAc,EAAE,SAAS,EACvF,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAI1D,OAAO,EACkC,WAAW,EAAE,UAAU,EAA8C,IAAI,EACnG,YAAY,EAAE,gBAAgB,EAA+C,QAAQ,EAAE,cAAc,EACnH,MAAM,qBAAqB,CAAC;AAE7B,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,KAAK,CAAC;IACpC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,cAAc,CAAC,aAAa,GAAG,SAAS,CAAC;CAC7D;AAKD;GACG;AACH,MAAM,WAAW,oBAAqB,SAAQ,cAAc;IAC1D,QAAQ,EAAE,SAAS,CAAC;IACpB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,qBAAqB,CAAC;IAC/B,mBAAmB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC5C;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,qBAAqB,GAAG,oBAAoB,CAiC5K;AAyFD;GACG;AACH,MAAM,MAAM,cAAc,GAAG,IAAI,GAAG;IAAE,cAAc,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,CAAC,SAAS,EAAE,IAAI,KAAK,IAAI,CAAA;CAAE,CAAC;AAiK9G;;GAEG;AACH,qBAAa,cAAe,SAAQ,QAAQ;IAC1C,SAAgB,OAAO,EAAE,WAAW,CAAC;IACrC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAW;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAwB;IACjD,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAuB;IAC7D,SAAgB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5C,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,qBAAqB,EAAE,MAAM,CAAC;IAC9C,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IACrD,SAAgB,sBAAsB,CAAC,EAAE,MAAM,CAAC;IAChD,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,gBAAgB,EAAE,gBAAgB,CAAC;IACnD,6FAA6F;IACtF,aAAa,CAAC,EAAE,MAAM,CAAC;IAC9B;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAK;gBAEjB,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,gBAAgB;IAiC1D,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAKvC,IAAW,QAAQ,WAAiB;IACpC,IAAW,QAAQ,IAAI,IAAI,CAA2B;IACtD,iCAAiC;IACjC,IAAW,YAAY,IAAI,UAAU,CAAwC;IAC7E,IAAW,IAAI,YAAiC;IAChD,IAAoB,kBAAkB,YAAoB;IAC1D,IAAW,iBAAiB,OAAgC;IAE5D,IAAW,SAAS,IAAI,SAAS,CAAoC;IACrE,IAAW,WAAW,IAAI,WAAW,GAAG,KAAK,CAAgC;IAC7E,IAAW,QAAQ,IAAI,cAAc,CAAC,aAAa,GAAG,SAAS,CAAmC;IAElG,IAAoB,YAAY,IAAI,gBAAgB,CAGnD;IAED,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAY3C,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAK9B,KAAK,IAAI,IAAI;IAKpB,kCAAkC;IAClC,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,GAAG,aAAa,GAAG,UAAU,CAExE;IAED,kCAAkC;IAClC,IAAW,cAAc,IAAI,SAAS,CAGrC;IAEM,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAIjE,IAAW,sBAAsB,IAAI,OAAO,CAE3C;CACF"}