@itwin/core-frontend 4.10.0-dev.11 → 4.10.0-dev.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -1
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +9 -5
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +4 -0
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +3 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts +0 -1
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +0 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +6 -1
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +6 -0
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +2 -0
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +2 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts +3 -0
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +4 -0
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +12 -3
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +3 -0
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +9 -5
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +4 -0
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +3 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/SheetViewState.d.ts +0 -1
- package/lib/esm/SheetViewState.d.ts.map +1 -1
- package/lib/esm/SheetViewState.js +0 -1
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +6 -1
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +6 -0
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +2 -0
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.d.ts +2 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +2 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/Graphic.d.ts +3 -0
- package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/esm/render/webgl/Graphic.js +4 -0
- package/lib/esm/render/webgl/Graphic.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +12 -3
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +4 -0
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -0
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +2 -0
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +3 -0
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +18 -18
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@@ -53,6 +53,8 @@ export interface TileDrawArgParams {
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boundingRange?: Range3d;
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/** @alpha */
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maximumScreenSpaceError?: number;
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/** @alpha */
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transformFromIModel?: Transform;
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}
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/**
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* Provides context used when selecting and drawing [[Tile]]s.
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@@ -114,6 +116,8 @@ export declare class TileDrawArgs {
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readonly groupNodeId?: number;
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/** @alpha */
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maximumScreenSpaceError: number;
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/** @alpha */
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transformFromIModel?: Transform;
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/** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */
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getPixelSize(tile: Tile): number;
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/** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */
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@@ -1 +1 @@
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1
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-
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+
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@@ -159,6 +159,7 @@ class TileDrawArgs {
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this.groupNodeId = params.groupNodeId;
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this.boundingRange = params.boundingRange;
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this.maximumScreenSpaceError = params.maximumScreenSpaceError ?? 16; // 16 is Cesium's default.
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this.transformFromIModel = params.transformFromIModel;
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// Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.
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return undefined;
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const opts = {
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iModel: this.tree.iModel,
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transformFromIModel: this.transformFromIModel,
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clipVolume: this.clipVolume,
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classifierOrDrape: this.planarClassifier ?? this.drape,
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appearanceProvider: this.appearanceProvider,
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** See [[GraphicBranch.groupNodeId]].\r\n * @internal\r\n */\r\n groupNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n /** @alpha */\r\n maximumScreenSpaceError?: number;\r\n}\r\n\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** Tiles whose contents should be kept in memory regardless of whether or not they are selected for display.\r\n * @internal\r\n */\r\n public readonly touchedTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n /** @internal */\r\n public readonly groupNodeId?: number;\r\n /** @alpha */\r\n public maximumScreenSpaceError;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n public computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const mat = this.context.viewport.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.tree.modelId)?.transform.matrix;\r\n if (!mat)\r\n return 1;\r\n\r\n const scale = [0, 1, 2].map((x) => mat.getColumn(x).magnitude());\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1])\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n else\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n\r\n if (rangeDiag.x > rangeDiag.y)\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n else\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n\r\n return maxS !== maxR ? scale[maxS] : 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.groupNodeId = params.groupNodeId;\r\n this.boundingRange = params.boundingRange;\r\n this.maximumScreenSpaceError = params.maximumScreenSpaceError ?? 16; // 16 is Cesium's default.\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = FrustumPlanes.fromFrustum(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n /** @internal */\r\n public get secondaryClassifiers(): Map<number, RenderPlanarClassifier>| undefined {\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts = {\r\n iModel: this.tree.iModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n secondaryClassifiers: this.secondaryClassifiers,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n if (undefined !== this.groupNodeId) {\r\n const branch = new GraphicBranch();\r\n branch.add(graphic);\r\n branch.groupNodeId = this.groupNodeId;\r\n graphic = this.context.createGraphicBranch(branch, Transform.identity);\r\n }\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** See [[GraphicBranch.groupNodeId]].\r\n * @internal\r\n */\r\n groupNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n /** @alpha */\r\n maximumScreenSpaceError?: number;\r\n /** @alpha */\r\n transformFromIModel?: Transform;\r\n}\r\n\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** Tiles whose contents should be kept in memory regardless of whether or not they are selected for display.\r\n * @internal\r\n */\r\n public readonly touchedTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n /** @internal */\r\n public readonly groupNodeId?: number;\r\n /** @alpha */\r\n public maximumScreenSpaceError;\r\n /** @alpha */\r\n public transformFromIModel?: Transform;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n public computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const mat = this.context.viewport.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.tree.modelId)?.transform.matrix;\r\n if (!mat)\r\n return 1;\r\n\r\n const scale = [0, 1, 2].map((x) => mat.getColumn(x).magnitude());\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1])\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n else\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n\r\n if (rangeDiag.x > rangeDiag.y)\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n else\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n\r\n return maxS !== maxR ? scale[maxS] : 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.groupNodeId = params.groupNodeId;\r\n this.boundingRange = params.boundingRange;\r\n this.maximumScreenSpaceError = params.maximumScreenSpaceError ?? 16; // 16 is Cesium's default.\r\n this.transformFromIModel = params.transformFromIModel;\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = FrustumPlanes.fromFrustum(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n /** @internal */\r\n public get secondaryClassifiers(): Map<number, RenderPlanarClassifier>| undefined {\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts: GraphicBranchOptions = {\r\n iModel: this.tree.iModel,\r\n transformFromIModel: this.transformFromIModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n secondaryClassifiers: this.secondaryClassifiers,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n if (undefined !== this.groupNodeId) {\r\n const branch = new GraphicBranch();\r\n branch.add(graphic);\r\n branch.groupNodeId = this.groupNodeId;\r\n graphic = this.context.createGraphicBranch(branch, Transform.identity);\r\n }\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
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@@ -91,6 +91,8 @@ export declare abstract class TileTreeReference {
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* Returns undefined if, e.g., the tile tree is not yet loaded.
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createDrawArgs(context: SceneContext): TileDrawArgs | undefined;
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getTransformFromIModel(): Transform | undefined;
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protected getAnimationTransformNodeId(_tree: TileTree): number | undefined;
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+
{"version":3,"file":"TileTreeReference.d.ts","sourceRoot":"","sources":["../../../src/tile/TileTreeReference.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAA0B,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC1J,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAC7C,OAAO,EACL,oBAAoB,EAAE,yBAAyB,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,YAAY,EAAE,qBAAqB,EAAE,QAAQ,EAAsB,aAAa,EACzM,MAAM,YAAY,CAAC;AAEpB;;;GAGG;AACH,oBAAY,eAAe;IACzB,wDAAwD;IACxD,aAAa,IAAI;IACjB,2CAA2C;IAC3C,KAAK,IAAI;IACT,+CAA+C;IAC/C,OAAO,IAAI;CACZ;AAED;;;;;;;;;;GAUG;AACH,8BAAsB,iBAAiB;IACrC,uJAAuJ;IACvJ,aAAoB,SAAS,IAAI,aAAa,CAAC;IAE/C;;OAEG;IACI,cAAc;IAErB;;;OAGG;IACI,iBAAiB,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;IAM3D,qFAAqF;IAC9E,UAAU,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IAM9C,0IAA0I;IACnI,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAIrC;;;;OAIG;IACU,UAAU,CAAC,IAAI,EAAE,SAAS,GAAG,OAAO,CAAC,WAAW,GAAG,MAAM,GAAG,SAAS,CAAC;IAEnF;;;OAGG;IACI,gBAAgB,CAAC,IAAI,EAAE,SAAS,GAAG,OAAO;IAIjD,uIAAuI;IAChI,iBAAiB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAAC,WAAW,GAAG,MAAM,GAAG,SAAS,CAAC,GAAG,SAAS;IAI/F;;OAEG;IACU,iBAAiB,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,EAAE,qBAAqB,GAAG,OAAO,CAAC,mBAAmB,EAAE,GAAG,SAAS,CAAC;IAE7H;;OAEG;IACI,QAAQ,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI;IAEhD;;OAEG;IACI,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM1C,mEAAmE;IAC5D,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAM9D;;;;OAIG;IACH,IAAW,iBAAiB,IAAI,OAAO,CAUtC;IAED;;OAEG;IACH,SAAS,KAAK,kBAAkB,IAAI,OAAO,CAE1C;IAED;;;OAGG;IACI,cAAc,CAAC,OAAO,EAAE,YAAY,GAAG,YAAY,GAAG,SAAS;IAsBtE,YAAY;IACL,sBAAsB,IAAI,SAAS,GAAG,SAAS;IAEtD,gBAAgB;IAChB,SAAS,CAAC,2BAA2B,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM,GAAG,SAAS;IAG1E,gBAAgB;IAChB,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM,GAAG,SAAS;IAI7D;;OAEG;IACI,WAAW,IAAI,SAAS,GAAG,SAAS;IAK3C,2HAA2H;IAC3H,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,QAAQ,GAAG,SAAS;IAIrD;;OAEG;IACI,wBAAwB,IAAI,mBAAmB;IAStD,4EAA4E;IAC5E,SAAS,CAAC,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,gBAAgB,GAAG,SAAS;IAIrE,iIAAiI;IACjI,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,QAAQ,GAAG,iBAAiB;IAIjE,gEAAgE;IAChE,SAAS,CAAC,qBAAqB,CAAC,KAAK,EAAE,QAAQ,GAAG,gBAAgB,CAAC,SAAS,GAAG,SAAS;IAIxF,4EAA4E;IAC5E,SAAS,CAAC,qBAAqB,CAAC,KAAK,EAAE,QAAQ,GAAG,yBAAyB,GAAG,SAAS;IAIvF,yEAAyE;IACzE,SAAS,CAAC,qBAAqB,CAAC,KAAK,EAAE,QAAQ,GAAG,UAAU,CAAC,QAAQ,GAAG,SAAS;IAO1E,0BAA0B,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,CAAC,EAAE,aAAa;IASjG,gBAAgB;IACT,gBAAgB,CAAC,eAAe,EAAE,OAAO,GAAG,IAAI;IAEvD,6GAA6G;IAC7G,IAAW,YAAY,IAAI,OAAO,CAEjC;IAED,iKAAiK;IACjK,IAAW,QAAQ,IAAI,OAAO,CAAkB;IAEhD;;;OAGG;IACH,IAAW,sBAAsB,IAAI,MAAM,CAA+C;IAE1F,iGAAiG;IAC1F,YAAY,CAAC,MAAM,EAAE,gBAAgB,EAAE,GAAG,EAAE,cAAc,GAAG,IAAI;IAExE;;;OAGG;IACH,SAAS,CAAC,4BAA4B,IAAI,yBAAyB,GAAG,SAAS;IAI/E;OACG;IACI,mBAAmB,CAAC,EAAE,CAAC,SAAS,EAAE,qBAAqB,KAAK,IAAI,CAAC;IAExE;OACG;IACH,SAAS,CAAC,oBAAoB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAatE;;;;OAIG;IACI,2BAA2B,IAAI,yBAAyB,GAAG,SAAS;IAS3E;;;;;;;;;;;;;;OAcG;WACW,uBAAuB,CAAC,IAAI,EAAE,yBAAyB,GAAG,iBAAiB;CAG1F"}
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@@ -142,8 +142,11 @@ class TileTreeReference /* implements RenderMemory.Consumer */ {
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142
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hiddenLineSettings: this.getHiddenLineSettings(tree),
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animationTransformNodeId: this.getAnimationTransformNodeId(tree),
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groupNodeId: this.getGroupNodeId(tree),
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+
transformFromIModel: this.getTransformFromIModel(),
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});
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}
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+
/** @beta */
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149
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getTransformFromIModel() { return undefined; }
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/** @internal */
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148
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getAnimationTransformNodeId(_tree) {
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return undefined;
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Range1d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, FrustumPlanes, HiddenLine, PlanarClipMaskPriority, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { HitDetail } from \"../HitDetail\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { DecorateContext, SceneContext } from \"../ViewContext\";\r\nimport { ScreenViewport } from \"../Viewport\";\r\nimport {\r\n DisclosedTileTreeSet, GeometryTileTreeReference, MapFeatureInfoOptions, MapLayerFeatureInfo, RenderGraphicTileTreeArgs, TileDrawArgs, TileGeometryCollector, TileTree, TileTreeLoadStatus, TileTreeOwner, tileTreeReferenceFromRenderGraphic,\r\n} from \"./internal\";\r\n\r\n/** Describes the type of graphics produced by a [[TileTreeReference]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileGraphicType {\r\n /** Rendered behind all other geometry without depth. */\r\n BackgroundMap = 0,\r\n /** Rendered with normal scene graphics. */\r\n Scene = 1,\r\n /** Rendered in front of all other geometry. */\r\n Overlay = 2,\r\n}\r\n\r\n/** A reference to a [[TileTree]] suitable for drawing within a [[Viewport]]. The reference does not *own* its tile tree - it merely refers to it by\r\n * way of the tree's [[TileTreeOwner]].\r\n * The specific [[TileTree]] referenced by this object may change based on the current state of the Viewport in which it is drawn - for example,\r\n * as a result of changing the RenderMode, or animation settings, or classification settings, etc.\r\n * A reference to a TileTree is typically associated with a [[ViewState]], a [[DisplayStyleState]], or a [[Viewport]].\r\n * Multiple TileTreeReferences can refer to the same TileTree with different parameters and logic - for example, the same background map tiles can be displayed in two viewports with\r\n * differing levels of transparency.\r\n * @see [[TiledGraphicsProvider]] to supply custom [[TileTreeReference]]s to be drawn within a [[Viewport]].\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class TileTreeReference /* implements RenderMemory.Consumer */ {\r\n /** The owner of the currently-referenced [[TileTree]]. Do not store a direct reference to it, because it may change or become disposed at any time. */\r\n public abstract get treeOwner(): TileTreeOwner;\r\n\r\n /** Force a new tree owner / tile tree to be created for the current tile tree reference\r\n * @internal\r\n */\r\n public resetTreeOwner() {}\r\n\r\n /** Disclose *all* TileTrees use by this reference. This may include things like map tiles used for draping on terrain.\r\n * Override this and call super if you have such auxiliary trees.\r\n * @note Any tree *NOT* disclosed becomes a candidate for *purging* (being unloaded from memory along with all of its tiles and graphics).\r\n */\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n trees.add(tree);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[draw]]. */\r\n public addToScene(context: SceneContext): void {\r\n const args = this.createDrawArgs(context);\r\n if (undefined !== args)\r\n this.draw(args);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[TileTree.draw]] on the referenced TileTree, if it is loaded. */\r\n public draw(args: TileDrawArgs): void {\r\n args.tree.draw(args);\r\n }\r\n\r\n /** Return a tooltip describing the hit, or `undefined` if no tooltip can be supplied.\r\n * If you override this method, make sure to check that `hit` represents an entity belonging to your tile tree, e.g., by checking `hit.modelId` and `hit.sourceId`.\r\n * If you *don't* override this method, override [[canSupplyToolTip]] to return false.\r\n * Callers who want to obtain a tooltip should prefer [[getToolTipPromise]].\r\n */\r\n public async getToolTip(_hit: HitDetail): Promise<HTMLElement | string | undefined> { return undefined; }\r\n\r\n /** Return whether this TileTreeReference can supply a tooltip describing the entity represented by the specified hit.\r\n * [[getToolTipPromise]] calls [[getToolTip]] if and only if `canSupplyToolTip` returns `true`.\r\n * If your tile tree never supplies tooltips, override this to return `false`.\r\n */\r\n public canSupplyToolTip(_hit: HitDetail): boolean {\r\n return true;\r\n }\r\n\r\n /** Obtain a tooltip describing the specified `hit`, or `undefined` if this tile tree reference cannot supply a tooltip for the hit. */\r\n public getToolTipPromise(hit: HitDetail): Promise<HTMLElement | string | undefined> | undefined {\r\n return this.canSupplyToolTip(hit) ? this.getToolTip(hit).catch(() => undefined) : undefined;\r\n }\r\n\r\n /** Optionally return a MapLayerFeatureInfo object describing the hit.].\r\n * @alpha\r\n */\r\n public async getMapFeatureInfo(_hit: HitDetail, _options?: MapFeatureInfoOptions): Promise<MapLayerFeatureInfo[] | undefined> { return undefined; }\r\n\r\n /** Optionally add any decorations specific to this reference. For example, map tile trees may add a logo image and/or copyright attributions.\r\n * @note This is currently only invoked for background maps and TiledGraphicsProviders - others have no decorations, but if they did implement this it would not be called.\r\n */\r\n public decorate(_context: DecorateContext): void { }\r\n\r\n /** Unions this reference's range with the supplied range to help compute a volume in world space for fitting a viewport to its contents.\r\n * Override this function if a reference's range should not be included in the fit range, or a range different from its tile tree's range should be used.\r\n */\r\n public unionFitRange(union: Range3d): void {\r\n const contentRange = this.computeWorldContentRange();\r\n if (!contentRange.isNull)\r\n union.extendRange(contentRange);\r\n }\r\n\r\n /** Record graphics memory consumed by this tile tree reference. */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n }\r\n\r\n /** Return true if the tile tree is fully loaded and ready to draw.\r\n * The default implementation returns true if the tile tree loading process completed (whether it resulted in success or failure).\r\n * @note Do *not* override this property - override [[_isLoadingComplete]] instead..\r\n * @public\r\n */\r\n public get isLoadingComplete(): boolean {\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.NotLoaded:\r\n case TileTreeLoadStatus.Loading:\r\n return false;\r\n case TileTreeLoadStatus.NotFound:\r\n return true; // we tried, and failed, to load.\r\n case TileTreeLoadStatus.Loaded:\r\n return this._isLoadingComplete;\r\n }\r\n }\r\n\r\n /** Override if additional asynchronous loading is required after the tile tree is successfully loaded, to indicate when that loading has completed.\r\n * @public\r\n */\r\n protected get _isLoadingComplete(): boolean {\r\n return true;\r\n }\r\n\r\n /** Create context for drawing the tile tree, if it is ready for drawing.\r\n * TileTreeReferences can override individual portions of the context, e.g. apply their own transform.\r\n * Returns undefined if, e.g., the tile tree is not yet loaded.\r\n */\r\n public createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const tree = this.treeOwner.load();\r\n if (undefined === tree)\r\n return undefined;\r\n\r\n return new TileDrawArgs({\r\n context,\r\n tree,\r\n now: BeTimePoint.now(),\r\n location: this.computeTransform(tree),\r\n viewFlagOverrides: this.getViewFlagOverrides(tree),\r\n clipVolume: this.getClipVolume(tree),\r\n parentsAndChildrenExclusive: tree.parentsAndChildrenExclusive,\r\n symbologyOverrides: this.getSymbologyOverrides(tree),\r\n appearanceProvider: this.getAppearanceProvider(tree),\r\n hiddenLineSettings: this.getHiddenLineSettings(tree),\r\n animationTransformNodeId: this.getAnimationTransformNodeId(tree),\r\n groupNodeId: this.getGroupNodeId(tree),\r\n });\r\n }\r\n\r\n /** @internal */\r\n protected getAnimationTransformNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n /** @internal */\r\n protected getGroupNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Supply transform from this tile tree reference's location to iModel coordinate space.\r\n * @returns undefined if the TileTree is not yet loaded.\r\n */\r\n public getLocation(): Transform | undefined {\r\n const tree = this.treeOwner.load();\r\n return undefined !== tree ? this.computeTransform(tree) : undefined;\r\n }\r\n\r\n /** Compute a transform from this tile tree reference's coordinate space to the [[IModelConnection]]'s coordinate space. */\r\n protected computeTransform(tree: TileTree): Transform {\r\n return tree.iModelTransform.clone();\r\n }\r\n\r\n /** Compute the range of this tile tree's contents in world coordinates.\r\n * @returns The content range in world coodinates, or a null range if the tile tree is not loaded or has a null content range.\r\n */\r\n public computeWorldContentRange(): ElementAlignedBox3d {\r\n const range = new Range3d();\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree && !tree.rootTile.contentRange.isNull)\r\n this.computeTransform(tree).multiplyRange(tree.rootTile.contentRange, range);\r\n\r\n return range;\r\n }\r\n\r\n /** Return the clip volume applied to this reference's tile tree, if any. */\r\n protected getClipVolume(tree: TileTree): RenderClipVolume | undefined {\r\n return tree.clipVolume;\r\n }\r\n\r\n /** Supply overrides that should be applied to the [[ViewState]]'s [ViewFlags]($common) when drawing this tile tree reference. */\r\n protected getViewFlagOverrides(tree: TileTree): ViewFlagOverrides {\r\n return tree.viewFlagOverrides;\r\n }\r\n\r\n /** Return overrides that *replace* any defined for the view. */\r\n protected getSymbologyOverrides(_tree: TileTree): FeatureSymbology.Overrides | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return a provider that can supplement the view's symbology overrides. */\r\n protected getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return hidden line settings to replace those defined for the view. */\r\n protected getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return undefined;\r\n }\r\n\r\n /* Extend range to include transformed range of this tile tree.\r\n * @internal\r\n */\r\n public accumulateTransformedRange(range: Range3d, matrix: Matrix4d, frustumPlanes?: FrustumPlanes) {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined === tree)\r\n return;\r\n\r\n const location = this.computeTransform(tree);\r\n tree.accumulateTransformedRange(range, matrix, location, frustumPlanes);\r\n }\r\n\r\n /** @internal */\r\n public getTerrainHeight(_terrainHeights: Range1d): void { }\r\n\r\n /** Return whether the geometry exposed by this tile tree reference should cast shadows on other geometry. */\r\n public get castsShadows(): boolean {\r\n return true;\r\n }\r\n\r\n /** Return whether this reference has global coverage. Mapping data is global and some non-primary models such as the OSM building layer have global coverage */\r\n public get isGlobal(): boolean { return false; }\r\n\r\n /** The [PlanarClipMaskPriority]($common) of this tile tree used to determine which tile trees contribute to a clip mask when\r\n * using [PlanarClipMaskMode.Priority]($common).\r\n * @beta\r\n */\r\n public get planarClipMaskPriority(): number { return PlanarClipMaskPriority.DesignModel; }\r\n\r\n /** Add attribution logo cards for the tile tree source logo cards to the viewport's logo div. */\r\n public addLogoCards(_cards: HTMLTableElement, _vp: ScreenViewport): void { }\r\n\r\n /** Create a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n * Return `undefined` if geometry collection is not supported.\r\n * @see [[createGeometryTreeReference]].\r\n */\r\n protected _createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n return undefined;\r\n }\r\n\r\n /** If defined, supplies the implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n */\r\n public collectTileGeometry?: (collector: TileGeometryCollector) => void;\r\n\r\n /** A function that can be assigned to [[collectTileGeometry]] to enable geometry collection for references to tile trees that support geometry collection.\r\n */\r\n protected _collectTileGeometry(collector: TileGeometryCollector): void {\r\n const tree = this.treeOwner.load();\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.Loaded:\r\n assert(undefined !== tree);\r\n tree.collectTileGeometry(collector);\r\n break;\r\n case TileTreeLoadStatus.Loading:\r\n collector.markLoading();\r\n break;\r\n }\r\n }\r\n\r\n /** Obtain a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]], or\r\n * undefined if geometry collection is not supported.\r\n * Currently, only terrain and reality model tiles support geometry collection.\r\n * @note Do not override this method - override [[_createGeometryTreeReference]] instead.\r\n */\r\n public createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n if (this.collectTileGeometry) {\r\n // Unclear why compiler doesn't detect that `this` satisfies the GeometryTileTreeReference interface...it must be looking only at the types, not this particular instance.\r\n return this as GeometryTileTreeReference;\r\n }\r\n\r\n return this._createGeometryTreeReference();\r\n }\r\n\r\n /** Create a [[TileTreeReference]] that displays a pre-defined [[RenderGraphic]].\r\n * The reference can be used to add dynamic content to a [[Viewport]]'s scene as a [[TiledGraphicsProvider]], as in the following example:\r\n * ```ts\r\n * [[include:TileTreeReference_createFromRenderGraphic]]\r\n *```\r\n * Or, it can be used as a [[DynamicSpatialClassifier]] to contextualize a reality model, like so:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClassifier]]\r\n * ```\r\n * It can also be used to mask out portions of the background map or terrain via [PlanarClipMaskSettings]($common), as shown below:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClipMask]]\r\n * ```\r\n * @beta\r\n */\r\n public static createFromRenderGraphic(args: RenderGraphicTileTreeArgs): TileTreeReference {\r\n return tileTreeReferenceFromRenderGraphic(args);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Range1d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, FrustumPlanes, HiddenLine, PlanarClipMaskPriority, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { HitDetail } from \"../HitDetail\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { DecorateContext, SceneContext } from \"../ViewContext\";\r\nimport { ScreenViewport } from \"../Viewport\";\r\nimport {\r\n DisclosedTileTreeSet, GeometryTileTreeReference, MapFeatureInfoOptions, MapLayerFeatureInfo, RenderGraphicTileTreeArgs, TileDrawArgs, TileGeometryCollector, TileTree, TileTreeLoadStatus, TileTreeOwner, tileTreeReferenceFromRenderGraphic,\r\n} from \"./internal\";\r\n\r\n/** Describes the type of graphics produced by a [[TileTreeReference]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileGraphicType {\r\n /** Rendered behind all other geometry without depth. */\r\n BackgroundMap = 0,\r\n /** Rendered with normal scene graphics. */\r\n Scene = 1,\r\n /** Rendered in front of all other geometry. */\r\n Overlay = 2,\r\n}\r\n\r\n/** A reference to a [[TileTree]] suitable for drawing within a [[Viewport]]. The reference does not *own* its tile tree - it merely refers to it by\r\n * way of the tree's [[TileTreeOwner]].\r\n * The specific [[TileTree]] referenced by this object may change based on the current state of the Viewport in which it is drawn - for example,\r\n * as a result of changing the RenderMode, or animation settings, or classification settings, etc.\r\n * A reference to a TileTree is typically associated with a [[ViewState]], a [[DisplayStyleState]], or a [[Viewport]].\r\n * Multiple TileTreeReferences can refer to the same TileTree with different parameters and logic - for example, the same background map tiles can be displayed in two viewports with\r\n * differing levels of transparency.\r\n * @see [[TiledGraphicsProvider]] to supply custom [[TileTreeReference]]s to be drawn within a [[Viewport]].\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class TileTreeReference /* implements RenderMemory.Consumer */ {\r\n /** The owner of the currently-referenced [[TileTree]]. Do not store a direct reference to it, because it may change or become disposed at any time. */\r\n public abstract get treeOwner(): TileTreeOwner;\r\n\r\n /** Force a new tree owner / tile tree to be created for the current tile tree reference\r\n * @internal\r\n */\r\n public resetTreeOwner() {}\r\n\r\n /** Disclose *all* TileTrees use by this reference. This may include things like map tiles used for draping on terrain.\r\n * Override this and call super if you have such auxiliary trees.\r\n * @note Any tree *NOT* disclosed becomes a candidate for *purging* (being unloaded from memory along with all of its tiles and graphics).\r\n */\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n trees.add(tree);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[draw]]. */\r\n public addToScene(context: SceneContext): void {\r\n const args = this.createDrawArgs(context);\r\n if (undefined !== args)\r\n this.draw(args);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[TileTree.draw]] on the referenced TileTree, if it is loaded. */\r\n public draw(args: TileDrawArgs): void {\r\n args.tree.draw(args);\r\n }\r\n\r\n /** Return a tooltip describing the hit, or `undefined` if no tooltip can be supplied.\r\n * If you override this method, make sure to check that `hit` represents an entity belonging to your tile tree, e.g., by checking `hit.modelId` and `hit.sourceId`.\r\n * If you *don't* override this method, override [[canSupplyToolTip]] to return false.\r\n * Callers who want to obtain a tooltip should prefer [[getToolTipPromise]].\r\n */\r\n public async getToolTip(_hit: HitDetail): Promise<HTMLElement | string | undefined> { return undefined; }\r\n\r\n /** Return whether this TileTreeReference can supply a tooltip describing the entity represented by the specified hit.\r\n * [[getToolTipPromise]] calls [[getToolTip]] if and only if `canSupplyToolTip` returns `true`.\r\n * If your tile tree never supplies tooltips, override this to return `false`.\r\n */\r\n public canSupplyToolTip(_hit: HitDetail): boolean {\r\n return true;\r\n }\r\n\r\n /** Obtain a tooltip describing the specified `hit`, or `undefined` if this tile tree reference cannot supply a tooltip for the hit. */\r\n public getToolTipPromise(hit: HitDetail): Promise<HTMLElement | string | undefined> | undefined {\r\n return this.canSupplyToolTip(hit) ? this.getToolTip(hit).catch(() => undefined) : undefined;\r\n }\r\n\r\n /** Optionally return a MapLayerFeatureInfo object describing the hit.].\r\n * @alpha\r\n */\r\n public async getMapFeatureInfo(_hit: HitDetail, _options?: MapFeatureInfoOptions): Promise<MapLayerFeatureInfo[] | undefined> { return undefined; }\r\n\r\n /** Optionally add any decorations specific to this reference. For example, map tile trees may add a logo image and/or copyright attributions.\r\n * @note This is currently only invoked for background maps and TiledGraphicsProviders - others have no decorations, but if they did implement this it would not be called.\r\n */\r\n public decorate(_context: DecorateContext): void { }\r\n\r\n /** Unions this reference's range with the supplied range to help compute a volume in world space for fitting a viewport to its contents.\r\n * Override this function if a reference's range should not be included in the fit range, or a range different from its tile tree's range should be used.\r\n */\r\n public unionFitRange(union: Range3d): void {\r\n const contentRange = this.computeWorldContentRange();\r\n if (!contentRange.isNull)\r\n union.extendRange(contentRange);\r\n }\r\n\r\n /** Record graphics memory consumed by this tile tree reference. */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n }\r\n\r\n /** Return true if the tile tree is fully loaded and ready to draw.\r\n * The default implementation returns true if the tile tree loading process completed (whether it resulted in success or failure).\r\n * @note Do *not* override this property - override [[_isLoadingComplete]] instead..\r\n * @public\r\n */\r\n public get isLoadingComplete(): boolean {\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.NotLoaded:\r\n case TileTreeLoadStatus.Loading:\r\n return false;\r\n case TileTreeLoadStatus.NotFound:\r\n return true; // we tried, and failed, to load.\r\n case TileTreeLoadStatus.Loaded:\r\n return this._isLoadingComplete;\r\n }\r\n }\r\n\r\n /** Override if additional asynchronous loading is required after the tile tree is successfully loaded, to indicate when that loading has completed.\r\n * @public\r\n */\r\n protected get _isLoadingComplete(): boolean {\r\n return true;\r\n }\r\n\r\n /** Create context for drawing the tile tree, if it is ready for drawing.\r\n * TileTreeReferences can override individual portions of the context, e.g. apply their own transform.\r\n * Returns undefined if, e.g., the tile tree is not yet loaded.\r\n */\r\n public createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const tree = this.treeOwner.load();\r\n if (undefined === tree)\r\n return undefined;\r\n\r\n return new TileDrawArgs({\r\n context,\r\n tree,\r\n now: BeTimePoint.now(),\r\n location: this.computeTransform(tree),\r\n viewFlagOverrides: this.getViewFlagOverrides(tree),\r\n clipVolume: this.getClipVolume(tree),\r\n parentsAndChildrenExclusive: tree.parentsAndChildrenExclusive,\r\n symbologyOverrides: this.getSymbologyOverrides(tree),\r\n appearanceProvider: this.getAppearanceProvider(tree),\r\n hiddenLineSettings: this.getHiddenLineSettings(tree),\r\n animationTransformNodeId: this.getAnimationTransformNodeId(tree),\r\n groupNodeId: this.getGroupNodeId(tree),\r\n transformFromIModel: this.getTransformFromIModel(),\r\n });\r\n }\r\n\r\n /** @beta */\r\n public getTransformFromIModel(): Transform | undefined { return undefined; }\r\n\r\n /** @internal */\r\n protected getAnimationTransformNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n /** @internal */\r\n protected getGroupNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Supply transform from this tile tree reference's location to iModel coordinate space.\r\n * @returns undefined if the TileTree is not yet loaded.\r\n */\r\n public getLocation(): Transform | undefined {\r\n const tree = this.treeOwner.load();\r\n return undefined !== tree ? this.computeTransform(tree) : undefined;\r\n }\r\n\r\n /** Compute a transform from this tile tree reference's coordinate space to the [[IModelConnection]]'s coordinate space. */\r\n protected computeTransform(tree: TileTree): Transform {\r\n return tree.iModelTransform.clone();\r\n }\r\n\r\n /** Compute the range of this tile tree's contents in world coordinates.\r\n * @returns The content range in world coodinates, or a null range if the tile tree is not loaded or has a null content range.\r\n */\r\n public computeWorldContentRange(): ElementAlignedBox3d {\r\n const range = new Range3d();\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree && !tree.rootTile.contentRange.isNull)\r\n this.computeTransform(tree).multiplyRange(tree.rootTile.contentRange, range);\r\n\r\n return range;\r\n }\r\n\r\n /** Return the clip volume applied to this reference's tile tree, if any. */\r\n protected getClipVolume(tree: TileTree): RenderClipVolume | undefined {\r\n return tree.clipVolume;\r\n }\r\n\r\n /** Supply overrides that should be applied to the [[ViewState]]'s [ViewFlags]($common) when drawing this tile tree reference. */\r\n protected getViewFlagOverrides(tree: TileTree): ViewFlagOverrides {\r\n return tree.viewFlagOverrides;\r\n }\r\n\r\n /** Return overrides that *replace* any defined for the view. */\r\n protected getSymbologyOverrides(_tree: TileTree): FeatureSymbology.Overrides | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return a provider that can supplement the view's symbology overrides. */\r\n protected getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return hidden line settings to replace those defined for the view. */\r\n protected getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return undefined;\r\n }\r\n\r\n /* Extend range to include transformed range of this tile tree.\r\n * @internal\r\n */\r\n public accumulateTransformedRange(range: Range3d, matrix: Matrix4d, frustumPlanes?: FrustumPlanes) {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined === tree)\r\n return;\r\n\r\n const location = this.computeTransform(tree);\r\n tree.accumulateTransformedRange(range, matrix, location, frustumPlanes);\r\n }\r\n\r\n /** @internal */\r\n public getTerrainHeight(_terrainHeights: Range1d): void { }\r\n\r\n /** Return whether the geometry exposed by this tile tree reference should cast shadows on other geometry. */\r\n public get castsShadows(): boolean {\r\n return true;\r\n }\r\n\r\n /** Return whether this reference has global coverage. Mapping data is global and some non-primary models such as the OSM building layer have global coverage */\r\n public get isGlobal(): boolean { return false; }\r\n\r\n /** The [PlanarClipMaskPriority]($common) of this tile tree used to determine which tile trees contribute to a clip mask when\r\n * using [PlanarClipMaskMode.Priority]($common).\r\n * @beta\r\n */\r\n public get planarClipMaskPriority(): number { return PlanarClipMaskPriority.DesignModel; }\r\n\r\n /** Add attribution logo cards for the tile tree source logo cards to the viewport's logo div. */\r\n public addLogoCards(_cards: HTMLTableElement, _vp: ScreenViewport): void { }\r\n\r\n /** Create a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n * Return `undefined` if geometry collection is not supported.\r\n * @see [[createGeometryTreeReference]].\r\n */\r\n protected _createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n return undefined;\r\n }\r\n\r\n /** If defined, supplies the implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n */\r\n public collectTileGeometry?: (collector: TileGeometryCollector) => void;\r\n\r\n /** A function that can be assigned to [[collectTileGeometry]] to enable geometry collection for references to tile trees that support geometry collection.\r\n */\r\n protected _collectTileGeometry(collector: TileGeometryCollector): void {\r\n const tree = this.treeOwner.load();\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.Loaded:\r\n assert(undefined !== tree);\r\n tree.collectTileGeometry(collector);\r\n break;\r\n case TileTreeLoadStatus.Loading:\r\n collector.markLoading();\r\n break;\r\n }\r\n }\r\n\r\n /** Obtain a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]], or\r\n * undefined if geometry collection is not supported.\r\n * Currently, only terrain and reality model tiles support geometry collection.\r\n * @note Do not override this method - override [[_createGeometryTreeReference]] instead.\r\n */\r\n public createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n if (this.collectTileGeometry) {\r\n // Unclear why compiler doesn't detect that `this` satisfies the GeometryTileTreeReference interface...it must be looking only at the types, not this particular instance.\r\n return this as GeometryTileTreeReference;\r\n }\r\n\r\n return this._createGeometryTreeReference();\r\n }\r\n\r\n /** Create a [[TileTreeReference]] that displays a pre-defined [[RenderGraphic]].\r\n * The reference can be used to add dynamic content to a [[Viewport]]'s scene as a [[TiledGraphicsProvider]], as in the following example:\r\n * ```ts\r\n * [[include:TileTreeReference_createFromRenderGraphic]]\r\n *```\r\n * Or, it can be used as a [[DynamicSpatialClassifier]] to contextualize a reality model, like so:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClassifier]]\r\n * ```\r\n * It can also be used to mask out portions of the background map or terrain via [PlanarClipMaskSettings]($common), as shown below:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClipMask]]\r\n * ```\r\n * @beta\r\n */\r\n public static createFromRenderGraphic(args: RenderGraphicTileTreeArgs): TileTreeReference {\r\n return tileTreeReferenceFromRenderGraphic(args);\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"AccuSnap.d.ts","sourceRoot":"","sources":["../../src/AccuSnap.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAQ,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACzE,OAAO,EAA8E,OAAO,EAAY,KAAK,EAAE,MAAM,sBAAsB,CAAC;AAE5I,OAAO,EAAwB,aAAa,EAAoC,cAAc,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAC3I,OAAO,EAAE,SAAS,EAA8B,OAAO,EAA0B,eAAe,EAAE,UAAU,EAAY,QAAQ,EAAE,MAAM,aAAa,CAAC;AAEtJ,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAuB,cAAc,EAAE,MAAM,WAAW,CAAC;AAChE,OAAO,EAAY,aAAa,EAAE,YAAY,EAAe,MAAM,cAAc,CAAC;AAElF,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAKtD;;GAEG;AACH,qBAAa,WAAY,YAAW,gBAAgB;IAC3C,QAAQ,UAAiB;IACzB,QAAQ,EAAE,QAAQ,CAAC;IAC1B,SAAS,CAAC,eAAe,UAAiB;IAC1C,SAAS,CAAC,KAAK,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,WAAW,UAAS;IAC9B,SAAS,CAAC,WAAW,UAAS;IAC9B,SAAS,CAAC,WAAW,UAAS;IAE9B,SAAS,aAAa,EAAE,EAAE,cAAc;IAMxC,SAAS,CAAC,WAAW,CAAC,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,OAAO,GAAG,OAAO;IA0BpE,SAAS,CAAC,UAAU,CAAC,GAAG,EAAE,wBAAwB,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI;IAuBnE,cAAc,CAAC,GAAG,EAAE,wBAAwB,GAAG,IAAI;IAoB1D,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,KAAK,GAAG,OAAO;IACjC,eAAe,CAAC,EAAE,EAAE,aAAa,GAAG,OAAO;IAE3C,WAAW,CAAC,EAAE,EAAE,YAAY,GAAG,OAAO;IAUtC,gBAAgB,CAAC,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO;IAMlE,YAAY,CAAC,EAAE,EAAE,YAAY,GAAG,IAAI;IAMpC,UAAU,CAAC,EAAE,EAAE,YAAY,GAAG,IAAI;IAQ5B,UAAU,CAAC,EAAE,EAAE,YAAY,GAAG,OAAO,CAAC,OAAO,CAAC;WAiB7C,kBAAkB,CAAC,EAAE,EAAE,YAAY,GAAG,WAAW,GAAG,SAAS;CAU5E;AAED;;;;GAIG;AACH,qBAAa,QAAS,YAAW,SAAS;IACxC,2BAA2B;IACpB,OAAO,CAAC,EAAE,SAAS,CAAC;IAC3B,4BAA4B;IACrB,SAAS,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACtC,oCAAoC;IACpC,SAAgB,SAAS,gBAAuB;IAChD,qCAAqC;IACrC,SAAgB,UAAU,gBAAuB;IACjD,qDAAqD;IACrD,SAAgB,KAAK,iBAAwB;IAC7C,0DAA0D;IAC1D,SAAgB,IAAI,iBAAwB;IAC5C,uCAAuC;IACvC,SAAgB,SAAS,iBAAwB;IACjD,gCAAgC;IACzB,QAAQ,CAAC,EAAE,MAAM,CAAC;IACzB,iEAAiE;IAC1D,WAAW,CAAC,EAAE,MAAM,CAAC;IAC5B,8GAA8G;IAC9G,OAAO,CAAC,WAAW,CAAK;IACxB,yDAAyD;IACzD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,gBAAgB;IAChB,SAAgB,SAAS,qBAA4B;IACrD,gBAAgB;IAChB,SAAS,CAAC,SAAS,oBAA2B;IAC9C,gBAAgB;IACT,WAAW,CAAC,EAAE,WAAW,CAAC;IACjC,2CAA2C;IAC3C,OAAO,CAAC,eAAe,CAAC,CAAyB;IAEjD,gBAAgB;IACT,aAAa;IACpB,OAAO,KAAK,eAAe,GAAiF;IAC5G,OAAO,KAAK,kBAAkB,GAAgG;IAC9H,6FAA6F;IAC7F,IAAW,eAAe,IAAI,OAAO,CAAkC;IACvE,+FAA+F;IAC/F,IAAW,aAAa,IAAI,OAAO,CAAmC;IACtE,8IAA8I;IAC9I,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,6BAA6B;IAC7B,IAAW,YAAY,sBAA6B;IAEpD,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,UAAU;IAClB,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,MAAM,CAAC,YAAY;IAC3B,4BAA4B;IACrB,iBAAiB,IAAI,UAAU,GAAG,SAAS;IAClD,8DAA8D;IAC9D,IAAW,KAAK,IAAI,OAAO,CAG1B;IAED;;;OAGG;IACI,UAAU,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,IAAI;IAatC,gBAAgB;IACT,OAAO,IAAI,IAAI;IAKtB,OAAO,KAAK,WAAW,GAAgG;IACvH,OAAO,KAAK,gBAAgB,GAAkF;IAE9G;;OAEG;IACH,IAAW,eAAe,WAA6C;IAEvE;;OAEG;IACI,kBAAkB,IAAI,QAAQ,EAAE;IAMvC;;;OAGG;IACI,aAAa,IAAI,IAAI;IAE5B,wGAAwG;IACxG,OAAO,KAAK,+BAA+B,GAG1C;IAED;;;OAGG;IACH,IAAW,QAAQ,IAAI,OAAO,CAgB7B;IAED,OAAO,CAAC,wBAAwB;IAIhC,uCAAuC;IAChC,KAAK,IAAI,IAAI;IACpB,gBAAgB;IACT,UAAU,CAAC,MAAM,CAAC,EAAE,SAAS,GAAG,IAAI;IAmC3C,oCAAoC;IACpC,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,iBAAiB;IAKzB,+BAA+B;IAC/B,OAAO,CAAC,WAAW;IAKnB,gBAAgB;IACT,KAAK,IAAI,IAAI;IAKpB,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,iBAAiB;IAKzB,gBAAgB;IACT,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,EAAE,cAAc,EAAE,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAkD/E,gBAAgB;IACT,YAAY,CAAC,EAAE,CAAC,EAAE,aAAa,GAAG,IAAI;IAY7C,wHAAwH;IACxH,OAAO,CAAC,cAAc;IAgBtB,OAAO,CAAC,MAAM,CAAC,kBAAkB;IAOjC,oFAAoF;IACpF,OAAO,CAAC,aAAa;IA+BrB,OAAO,CAAC,YAAY;IAMpB,wDAAwD;IACxD,OAAO,CAAC,kBAAkB;IAc1B,OAAO,CAAC,YAAY;IAQpB,gBAAgB;IACT,gBAAgB,CAAC,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,GAAG,IAAI;IAS1D;;OAEG;IACI,oBAAoB,CAAC,UAAU,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO;IAErE,gBAAgB;IACT,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,SAAS,GAAG,SAAS;IASlE,OAAO,CAAC,YAAY;IAKpB,gBAAgB;IACT,OAAO,CAAC,SAAS,EAAE,OAAO;IAUjC,gBAAgB;IACT,QAAQ,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;IAW5C,8BAA8B;IACvB,UAAU,CAAC,KAAK,EAAE,OAAO;IAahC,gBAAgB;IACT,WAAW,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,GAAG,eAAe,GAAG,SAAS;IAoCvF,gBAAgB;WACI,WAAW,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,EAAE,iBAAiB,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,EAAE,GAAG,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,UAAU,GAAG,SAAS,CAAC;YA8JrM,iBAAiB;IAuC/B;;;;OAIG;IACU,aAAa,CAAC,GAAG,EAAE,SAAS,EAAE,QAAQ,CAAC,EAAE,QAAQ,GAAG,OAAO,CAAC,UAAU,GAAG,SAAS,CAAC;IAUhG,OAAO,CAAC,QAAQ;YA0CF,gBAAgB;IAuC9B;;OAEG;IACU,WAAW,IAAI,OAAO,CAAC,UAAU,CAAC;IAqC/C;;OAEG;IACU,QAAQ,CAAC,EAAE,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IAiCvD,gBAAgB;IACT,gBAAgB,CAAC,EAAE,EAAE,aAAa,GAAG,OAAO;IACnD,gBAAgB;IACT,YAAY,CAAC,EAAE,EAAE,YAAY,GAAG,IAAI;IAK3C,gBAAgB;IACT,UAAU,CAAC,EAAE,EAAE,YAAY,GAAG,IAAI;IAKzC,gBAAgB;IACT,aAAa,CAAC,EAAE,EAAE,YAAY,GAAG,IAAI;IAK5C,gBAAgB;IACT,WAAW,CAAC,EAAE,EAAE,YAAY,GAAG,OAAO;IAI7C,gBAAgB;IACT,gBAAgB,CAAC,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO;IAIzE,gBAAgB;IAChB,IAAW,iBAAiB,IAAI,OAAO,CAEtC;IAED,gBAAgB;IACH,UAAU,CAAC,EAAE,EAAE,YAAY,GA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|
package/lib/esm/AccuSnap.js
CHANGED
|
@@ -582,6 +582,7 @@ export class AccuSnap {
|
|
|
582
582
|
snapDivisor: keypointDivisor,
|
|
583
583
|
subCategoryId: thisHit.subCategoryId,
|
|
584
584
|
geometryClass: thisHit.geometryClass,
|
|
585
|
+
modelToWorld: thisHit.transformFromSourceIModel?.toJSON(),
|
|
585
586
|
};
|
|
586
587
|
const thisGeom = (thisHit.isElementHit ? IModelApp.viewManager.overrideElementGeometry(thisHit) : IModelApp.viewManager.getDecorationGeometry(thisHit));
|
|
587
588
|
if (undefined !== thisGeom) {
|
|
@@ -631,12 +632,15 @@ export class AccuSnap {
|
|
|
631
632
|
const parsed = undefined !== json ? GeomJson.Reader.parse(json) : undefined;
|
|
632
633
|
return parsed instanceof GeometryQuery && "curvePrimitive" === parsed.geometryCategory ? parsed : undefined;
|
|
633
634
|
};
|
|
635
|
+
let displayTransform;
|
|
636
|
+
if (undefined !== thisHit.modelId) {
|
|
637
|
+
displayTransform = thisHit.viewport.view.computeDisplayTransform({
|
|
638
|
+
modelId: thisHit.modelId,
|
|
639
|
+
elementId: thisHit.sourceId,
|
|
640
|
+
viewAttachmentId: thisHit.viewAttachment?.id,
|
|
641
|
+
});
|
|
642
|
+
}
|
|
634
643
|
const snapPoint = Point3d.fromJSON(result.snapPoint);
|
|
635
|
-
const displayTransform = undefined !== thisHit.modelId ? thisHit.viewport.view.computeDisplayTransform({
|
|
636
|
-
modelId: thisHit.modelId,
|
|
637
|
-
elementId: thisHit.sourceId,
|
|
638
|
-
viewAttachmentId: thisHit.viewAttachment?.id,
|
|
639
|
-
}) : undefined;
|
|
640
644
|
displayTransform?.multiplyPoint3d(snapPoint, snapPoint);
|
|
641
645
|
const snap = new SnapDetail(thisHit, result.snapMode, result.heat, snapPoint);
|
|
642
646
|
snap.setCurvePrimitive(parseCurve(result.curve), displayTransform, result.geomType);
|