@itwin/core-frontend 4.10.0-dev.11 → 4.10.0-dev.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -1
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +9 -5
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +4 -0
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +3 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts +0 -1
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +0 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +6 -1
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +6 -0
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +2 -0
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +2 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts +3 -0
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +4 -0
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +12 -3
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +3 -0
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +9 -5
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +4 -0
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +3 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/SheetViewState.d.ts +0 -1
- package/lib/esm/SheetViewState.d.ts.map +1 -1
- package/lib/esm/SheetViewState.js +0 -1
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +6 -1
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +6 -0
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +2 -0
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.d.ts +2 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +2 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/Graphic.d.ts +3 -0
- package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/esm/render/webgl/Graphic.js +4 -0
- package/lib/esm/render/webgl/Graphic.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +12 -3
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +4 -0
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -0
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +2 -0
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +3 -0
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +18 -18
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { assert, CompressedId64Set, dispose, Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { Angle, ClipShape, ClipVector, Constant, Matrix3d, Point2d, Point3d, PolyfaceBuilder, Range2d, Range3d, StrokeOptions, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n AxisAlignedBox3d, ColorDef, Feature, FeatureTable, Frustum, Gradient, GraphicParams, HiddenLine, HydrateViewStateRequestProps, HydrateViewStateResponseProps, PackedFeatureTable, Placement2d, SheetProps,\r\n TextureTransparency, ViewAttachmentProps, ViewDefinition2dProps, ViewFlagOverrides, ViewStateProps,\r\n} from \"@itwin/core-common\";\r\nimport { CategorySelectorState } from \"./CategorySelectorState\";\r\nimport { DisplayStyle2dState } from \"./DisplayStyleState\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { GraphicBuilder } from \"./render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"./render/RenderGraphic\";\r\nimport { GraphicBranch } from \"./render/GraphicBranch\";\r\nimport { Frustum2d } from \"./Frustum2d\";\r\nimport { Scene } from \"./render/Scene\";\r\nimport { Decorations } from \"./render/Decorations\";\r\nimport { MockRender } from \"./render/MockRender\";\r\nimport { RenderClipVolume } from \"./render/RenderClipVolume\";\r\nimport { RenderMemory } from \"./render/RenderMemory\";\r\nimport { FeatureSymbology } from \"./render/FeatureSymbology\";\r\nimport { DecorateContext, SceneContext } from \"./ViewContext\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { CoordSystem } from \"./CoordSystem\";\r\nimport { OffScreenViewport, Viewport } from \"./Viewport\";\r\nimport { AttachToViewportArgs, ComputeDisplayTransformArgs, ViewState, ViewState2d } from \"./ViewState\";\r\nimport { DrawingViewState } from \"./DrawingViewState\";\r\nimport { createDefaultViewFlagOverrides, DisclosedTileTreeSet, TileGraphicType } from \"./tile/internal\";\r\nimport { imageBufferToPngDataUrl, openImageDataUrlInNewWindow } from \"./common/ImageUtil\";\r\nimport { ViewRect } from \"./common/ViewRect\";\r\nimport { GraphicType } from \"./common/render/GraphicType\";\r\n\r\n// cSpell:ignore ovrs\r\n\r\n/** Describes the geometry and styling of a sheet border decoration.\r\n * The sheet border decoration mimics a sheet of paper with a drop shadow.\r\n */\r\nclass SheetBorder {\r\n private _rect: Point2d[];\r\n private _shadow: Point2d[];\r\n private _gradient: Gradient.Symb;\r\n\r\n private constructor(rect: Point2d[], shadow: Point2d[], gradient: Gradient.Symb) {\r\n this._rect = rect;\r\n this._shadow = shadow;\r\n this._gradient = gradient;\r\n }\r\n\r\n /** Create a new sheet border. If a context is supplied, points are transformed to view coordinates. */\r\n public static create(width: number, height: number, context?: DecorateContext) {\r\n // Rect\r\n const rect: Point3d[] = [\r\n Point3d.create(0, height),\r\n Point3d.create(0, 0),\r\n Point3d.create(width, 0),\r\n Point3d.create(width, height),\r\n Point3d.create(0, height)];\r\n if (context) {\r\n context.viewport.worldToViewArray(rect);\r\n }\r\n\r\n // Shadow\r\n const shadowWidth = .01 * Math.sqrt(width * width + height * height);\r\n const shadow: Point3d[] = [\r\n Point3d.create(shadowWidth, 0),\r\n Point3d.create(shadowWidth, -shadowWidth),\r\n Point3d.create(width + shadowWidth, -shadowWidth),\r\n Point3d.create(width + shadowWidth, height - shadowWidth),\r\n Point3d.create(width, height - shadowWidth),\r\n Point3d.create(width, 0),\r\n Point3d.create(shadowWidth, 0),\r\n ];\r\n if (context) {\r\n context.viewport.worldToViewArray(shadow);\r\n }\r\n\r\n // Gradient\r\n const gradient = new Gradient.Symb();\r\n gradient.mode = Gradient.Mode.Linear;\r\n gradient.angle = Angle.createDegrees(-45);\r\n gradient.keys = [{ value: 0, color: ColorDef.from(25, 25, 25) }, { value: 0.5, color: ColorDef.from(150, 150, 150) }];\r\n\r\n // Copy over points\r\n const rect2d: Point2d[] = [];\r\n for (const point of rect)\r\n rect2d.push(Point2d.createFrom(point));\r\n const shadow2d: Point2d[] = [];\r\n for (const point of shadow)\r\n shadow2d.push(Point2d.createFrom(point));\r\n\r\n return new SheetBorder(rect2d, shadow2d, gradient);\r\n }\r\n\r\n public getRange(): Range2d {\r\n const range = Range2d.createArray(this._rect);\r\n const shadowRange = Range2d.createArray(this._shadow);\r\n range.extendRange(shadowRange);\r\n return range;\r\n }\r\n\r\n /** Add this border to the given GraphicBuilder. */\r\n public addToBuilder(builder: GraphicBuilder) {\r\n const lineColor = ColorDef.black;\r\n const fillColor = ColorDef.black;\r\n\r\n const params = new GraphicParams();\r\n params.fillColor = fillColor;\r\n params.gradient = this._gradient;\r\n\r\n builder.activateGraphicParams(params);\r\n builder.addShape2d(this._shadow, Frustum2d.minimumZDistance);\r\n\r\n builder.setSymbology(lineColor, fillColor, 2);\r\n builder.addLineString2d(this._rect, 0);\r\n }\r\n}\r\n\r\n/** The information required to instantiate an Attachment object. See ViewAttachmentsInfo */\r\ninterface ViewAttachmentInfo extends ViewAttachmentProps {\r\n attachedView: ViewState;\r\n}\r\n\r\n/** The information required to instantiate an ViewAttachments object to draw ViewAttachments into a sheet. The list of view attachment Ids is\r\n * supplied to SheetViewState via the constructor. The corresponding ViewAttachmentProps for each attachment are obtained asynchronously in\r\n * SheetViewState.load(). The Attachments object is created in SheetViewState.attachToViewport and disposed of in SheetViewState.detachFromViewport.\r\n */\r\nclass ViewAttachmentsInfo {\r\n private _attachments: Id64Array | ViewAttachmentInfo[];\r\n\r\n public get attachments() { return this._attachments; }\r\n\r\n private constructor(attachments: Id64Array | ViewAttachmentInfo[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n public get isLoaded(): boolean {\r\n return 0 === this._attachments.length || \"string\" !== typeof this._attachments[0];\r\n }\r\n\r\n public get viewAttachmentProps(): Array<Readonly<ViewAttachmentProps>> {\r\n return this.isLoaded ? this._props : [];\r\n }\r\n\r\n private get _props(): ViewAttachmentInfo[] {\r\n assert(this.isLoaded);\r\n return this._attachments as ViewAttachmentInfo[];\r\n }\r\n\r\n private get _ids(): Id64Array {\r\n assert(!this.isLoaded);\r\n return this._attachments as Id64Array;\r\n }\r\n\r\n public static fromJSON(ids: Id64Array = []): ViewAttachmentsInfo {\r\n return new ViewAttachmentsInfo(ids);\r\n }\r\n\r\n public toJSON(): Id64Array {\r\n return this.isLoaded ? this._props.map((x) => x.id!) : [...this._ids];\r\n }\r\n\r\n public clone(iModel: IModelConnection): ViewAttachmentsInfo {\r\n let attachments = this._attachments;\r\n if (this.isLoaded) {\r\n // Need to clone the attached ViewStates.\r\n attachments = attachments.map((attachment) => {\r\n assert(typeof attachment !== \"string\");\r\n return {\r\n ...attachment,\r\n attachedView: attachment.attachedView.clone(iModel),\r\n };\r\n });\r\n }\r\n\r\n return new ViewAttachmentsInfo(attachments);\r\n }\r\n\r\n public preload(options: HydrateViewStateRequestProps) {\r\n if (this.isLoaded)\r\n return;\r\n options.sheetViewAttachmentIds = CompressedId64Set.sortAndCompress(this._ids);\r\n options.viewStateLoadProps = {\r\n displayStyle: {\r\n omitScheduleScriptElementIds: !IModelApp.tileAdmin.enableFrontendScheduleScripts,\r\n compressExcludedElementIds: true,\r\n },\r\n };\r\n }\r\n\r\n public async postload(options: HydrateViewStateResponseProps, iModel: IModelConnection) {\r\n if (options.sheetViewViews === undefined)\r\n return;\r\n if (options.sheetViewAttachmentProps === undefined)\r\n return;\r\n\r\n const viewStateProps = options.sheetViewViews; // This is viewstateProps, need to turn this into ViewState\r\n const promises = [];\r\n for (const viewProps of viewStateProps) {\r\n const loadView = async () => {\r\n try {\r\n if (viewProps === undefined)\r\n return undefined;\r\n const view = await iModel.views.convertViewStatePropsToViewState(viewProps);\r\n return view;\r\n } catch {\r\n return undefined;\r\n }\r\n };\r\n promises.push(loadView());\r\n }\r\n const views = await Promise.all(promises);\r\n\r\n const attachmentProps = options.sheetViewAttachmentProps as ViewAttachmentInfo[];\r\n assert(views.length === attachmentProps.length);\r\n const attachments = [];\r\n for (let i = 0; i < views.length; i++) {\r\n const view = views[i];\r\n if (view && !(view instanceof SheetViewState)) {\r\n const props = attachmentProps[i];\r\n props.attachedView = view;\r\n attachments.push(props);\r\n }\r\n }\r\n\r\n this._attachments = attachments;\r\n }\r\n\r\n public async load(iModel: IModelConnection): Promise<void> {\r\n if (this.isLoaded)\r\n return;\r\n\r\n const attachmentProps = await iModel.elements.getProps(this._ids) as ViewAttachmentInfo[];\r\n const promises = [];\r\n for (const attachment of attachmentProps) {\r\n const loadView = async () => {\r\n try {\r\n const view = await iModel.views.load(attachment.view.id);\r\n return view;\r\n } catch {\r\n return undefined;\r\n }\r\n };\r\n\r\n promises.push(loadView());\r\n }\r\n\r\n const views = await Promise.all(promises);\r\n assert(views.length === attachmentProps.length);\r\n\r\n const attachments = [];\r\n for (let i = 0; i < views.length; i++) {\r\n const view = views[i];\r\n if (view && !(view instanceof SheetViewState)) {\r\n const props = attachmentProps[i];\r\n props.attachedView = view;\r\n attachments.push(props);\r\n }\r\n }\r\n\r\n this._attachments = attachments;\r\n }\r\n\r\n public createAttachments(sheetView: SheetViewState): ViewAttachments | undefined {\r\n return this.isLoaded ? new ViewAttachments(this._props, sheetView) : undefined;\r\n }\r\n}\r\n\r\n/** The set of view attachments to be displayed in a Viewport via a SheetViewState. Allocated when the view becomes attached to a Viewport;\r\n * disposed of when it becomes detached from the viewport.\r\n */\r\nclass ViewAttachments {\r\n private readonly _attachments: Attachment[] = [];\r\n public maxDepth = Frustum2d.minimumZDistance;\r\n\r\n public constructor(infos: ViewAttachmentInfo[], sheetView: SheetViewState) {\r\n for (const info of infos) {\r\n const drawAsRaster = info.jsonProperties?.displayOptions?.drawAsRaster || (info.attachedView.is3d() && info.attachedView.isCameraOn);\r\n const ctor = drawAsRaster ? RasterAttachment : OrthographicAttachment;\r\n const attachment = new ctor(info.attachedView, info, sheetView);\r\n this._attachments.push(attachment);\r\n this.maxDepth = Math.max(this.maxDepth, attachment.zDepth);\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n for (const attachment of this._attachments)\r\n attachment.dispose();\r\n\r\n this._attachments.length = 0;\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<Attachment> {\r\n return this._attachments[Symbol.iterator]();\r\n }\r\n\r\n /** For tests. */\r\n public get attachments(): Object[] {\r\n return this._attachments;\r\n }\r\n\r\n public get isEmpty(): boolean {\r\n return 0 === this._attachments.length;\r\n }\r\n\r\n public get areAllTileTreesLoaded(): boolean {\r\n return this._attachments.every((x) => x.areAllTileTreesLoaded);\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n for (const attachment of this._attachments)\r\n trees.disclose(attachment);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const attachment of this._attachments)\r\n attachment.collectStatistics(stats);\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n for (const attachment of this._attachments)\r\n attachment.addToScene(context);\r\n }\r\n\r\n public findById(attachmentId: Id64String): Attachment | undefined {\r\n return this._attachments.find((attachment: Attachment) => attachment.viewAttachmentProps.id === attachmentId);\r\n }\r\n}\r\n\r\n/** A view of a [SheetModel]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport class SheetViewState extends ViewState2d {\r\n /** The width and height of the sheet in world coordinates. */\r\n public readonly sheetSize: Point2d;\r\n private _attachmentsInfo: ViewAttachmentsInfo;\r\n private _attachments?: ViewAttachments;\r\n private readonly _viewedExtents: AxisAlignedBox3d;\r\n\r\n public get attachmentIds(): Id64Array {\r\n return this._attachmentsInfo.toJSON();\r\n }\r\n\r\n public static override get className() { return \"SheetViewDefinition\"; }\r\n\r\n public static override createFromProps(viewStateData: ViewStateProps, iModel: IModelConnection): SheetViewState {\r\n const cat = new CategorySelectorState(viewStateData.categorySelectorProps, iModel);\r\n const displayStyleState = new DisplayStyle2dState(viewStateData.displayStyleProps, iModel);\r\n\r\n // use \"new this\" so subclasses are correct\r\n return new this(viewStateData.viewDefinitionProps as ViewDefinition2dProps, iModel, cat, displayStyleState, viewStateData.sheetProps!, viewStateData.sheetAttachments!);\r\n }\r\n\r\n public override toProps(): ViewStateProps {\r\n const props = super.toProps();\r\n\r\n props.sheetAttachments = this._attachmentsInfo.toJSON();\r\n\r\n // For sheetProps all that is actually used is the size, so just null out everything else.\r\n const codeProps = { spec: \"\", scope: \"\", value: \"\" };\r\n props.sheetProps = {\r\n model: \"\",\r\n code: codeProps,\r\n classFullName: \"\",\r\n width: this.sheetSize.x,\r\n height: this.sheetSize.y,\r\n scale: 1,\r\n };\r\n\r\n return props;\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get viewAttachmentProps(): Array<Readonly<ViewAttachmentProps>> {\r\n return this._attachmentsInfo.viewAttachmentProps.map((x) => {\r\n return {\r\n ...x,\r\n attachedView: undefined,\r\n };\r\n });\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get viewAttachmentInfos(): Id64Array | Array<{ attachedView: ViewState }> {\r\n return this._attachmentsInfo.attachments;\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get attachments(): Object[] | undefined {\r\n return this._attachments?.attachments;\r\n }\r\n\r\n /** @internal */\r\n public override isDrawingView(): this is DrawingViewState { return false; }\r\n /** @internal */\r\n public override isSheetView(): this is SheetViewState { return true; }\r\n\r\n public constructor(props: ViewDefinition2dProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle2dState, sheetProps: SheetProps, attachments: Id64Array) {\r\n super(props, iModel, categories, displayStyle);\r\n if (categories instanceof SheetViewState) {\r\n // we are coming from clone...\r\n this.sheetSize = categories.sheetSize.clone();\r\n this._attachmentsInfo = categories._attachmentsInfo.clone(iModel);\r\n this._viewedExtents = categories._viewedExtents.clone();\r\n } else {\r\n this.sheetSize = Point2d.create(sheetProps.width, sheetProps.height);\r\n this._attachmentsInfo = ViewAttachmentsInfo.fromJSON(attachments);\r\n\r\n const extents = new Range3d(0, 0, 0, this.sheetSize.x, this.sheetSize.y, 0);\r\n const margin = 1.1;\r\n extents.scaleAboutCenterInPlace(margin);\r\n this._viewedExtents = extents;\r\n }\r\n }\r\n\r\n public override getOrigin() {\r\n const origin = super.getOrigin();\r\n if (this._attachments)\r\n origin.z = -this._attachments.maxDepth;\r\n\r\n return origin;\r\n }\r\n\r\n public override getExtents() {\r\n const extents = super.getExtents();\r\n if (this._attachments)\r\n extents.z = this._attachments.maxDepth + Frustum2d.minimumZDistance;\r\n\r\n return extents;\r\n }\r\n\r\n /** Overrides [[ViewState.discloseTileTrees]] to include tile trees associated with [ViewAttachment]($backend)s displayed on this sheet. */\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n super.discloseTileTrees(trees);\r\n if (this._attachments)\r\n trees.disclose(this._attachments);\r\n }\r\n\r\n /** @internal */\r\n public override collectNonTileTreeStatistics(stats: RenderMemory.Statistics): void {\r\n super.collectNonTileTreeStatistics(stats);\r\n if (this._attachments)\r\n this._attachments.collectStatistics(stats);\r\n }\r\n\r\n /** @internal */\r\n public override get defaultExtentLimits() {\r\n return { min: Constant.oneMillimeter, max: this.sheetSize.magnitude() * 10 };\r\n }\r\n\r\n /** @internal */\r\n public override getViewedExtents(): AxisAlignedBox3d {\r\n return this._viewedExtents;\r\n }\r\n\r\n /** @internal */\r\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\r\n super.preload(hydrateRequest);\r\n this._attachmentsInfo.preload(hydrateRequest);\r\n }\r\n\r\n /** @internal */\r\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\r\n const promises = [];\r\n promises.push(super.postload(hydrateResponse));\r\n promises.push(this._attachmentsInfo.postload(hydrateResponse, this.iModel));\r\n await Promise.all(promises);\r\n }\r\n\r\n /** @internal */\r\n public override createScene(context: SceneContext): void {\r\n super.createScene(context);\r\n if (this._attachments)\r\n this._attachments.addToScene(context);\r\n }\r\n\r\n /** @internal */\r\n public override get secondaryViewports(): Iterable<Viewport> {\r\n const attachments = this._attachments;\r\n if (!attachments)\r\n return super.secondaryViewports;\r\n\r\n function* iterator() {\r\n for (const attachment of attachments!) {\r\n const vp = attachment.viewport;\r\n if (vp)\r\n yield vp;\r\n }\r\n }\r\n\r\n return {\r\n [Symbol.iterator]: () => iterator(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n private async queryAttachmentIds(): Promise<Id64Array> {\r\n const ecsql = `SELECT ECInstanceId as attachmentId FROM bis.ViewAttachment WHERE model.Id=${this.baseModelId}`;\r\n const ids: string[] = [];\r\n for await (const row of this.iModel.createQueryReader(ecsql))\r\n ids.push(row[0]);\r\n\r\n return ids;\r\n }\r\n\r\n /** @internal */\r\n public override async changeViewedModel(modelId: Id64String): Promise<void> {\r\n await super.changeViewedModel(modelId);\r\n const attachmentIds = await this.queryAttachmentIds();\r\n this._attachmentsInfo = ViewAttachmentsInfo.fromJSON(attachmentIds);\r\n\r\n assert(undefined === this._attachments);\r\n }\r\n\r\n /** See [[ViewState.attachToViewport]]. */\r\n public override attachToViewport(args: AttachToViewportArgs): void {\r\n super.attachToViewport(args);\r\n assert(undefined === this._attachments);\r\n this._attachments = this._attachmentsInfo.createAttachments(this);\r\n }\r\n\r\n /** See [[ViewState.detachFromViewport]]. */\r\n public override detachFromViewport(): void {\r\n super.detachFromViewport();\r\n this._attachments = dispose(this._attachments);\r\n }\r\n\r\n /** @internal */\r\n public override get areAllTileTreesLoaded(): boolean {\r\n return super.areAllTileTreesLoaded && (!this._attachments || this._attachments.areAllTileTreesLoaded);\r\n }\r\n\r\n /** Create a sheet border decoration graphic. */\r\n private createBorder(width: number, height: number, context: DecorateContext): RenderGraphic {\r\n const border = SheetBorder.create(width, height, context);\r\n const builder = context.createGraphicBuilder(GraphicType.ViewBackground);\r\n border.addToBuilder(builder);\r\n return builder.finish();\r\n }\r\n\r\n /** @internal */\r\n public override decorate(context: DecorateContext): void {\r\n super.decorate(context);\r\n if (this.sheetSize !== undefined) {\r\n const border = this.createBorder(this.sheetSize.x, this.sheetSize.y, context);\r\n context.setViewBackground(border);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override computeFitRange(): Range3d {\r\n const size = this.sheetSize;\r\n if (0 >= size.x || 0 >= size.y)\r\n return super.computeFitRange();\r\n return new Range3d(0, 0, -1, size.x, size.y, 1);\r\n }\r\n\r\n /** @internal */\r\n public override getAttachmentViewport(id: Id64String): Viewport | undefined {\r\n return this._attachments?.findById(id)?.viewport;\r\n }\r\n\r\n /** @internal */\r\n public override computeDisplayTransform(args: ComputeDisplayTransformArgs): Transform | undefined {\r\n // ###TODO check if the attached view has a display transform...\r\n const attachment = undefined !== args.viewAttachmentId ? this._attachments?.findById(args.viewAttachmentId) : undefined;\r\n return attachment && attachment instanceof OrthographicAttachment ? attachment.toSheet.clone() : undefined;\r\n }\r\n}\r\n\r\n/** A mostly no-op RenderTarget for an Attachment.\r\n * its Scene and symbology overrides.\r\n */\r\nclass AttachmentTarget extends MockRender.OffScreenTarget {\r\n private readonly _attachment: OrthographicAttachment;\r\n\r\n public constructor(attachment: OrthographicAttachment) {\r\n // The dimensions don't matter - we're not drawing anything.\r\n const rect = new ViewRect(1, 1);\r\n super(IModelApp.renderSystem, rect);\r\n this._attachment = attachment;\r\n }\r\n\r\n public override changeScene(scene: Scene): void {\r\n this._attachment.scene = scene;\r\n }\r\n\r\n public override overrideFeatureSymbology(ovrs: FeatureSymbology.Overrides): void {\r\n this._attachment.symbologyOverrides = ovrs;\r\n }\r\n}\r\n\r\n/** Draws the contents of a view attachment into a sheet view. */\r\ninterface Attachment {\r\n readonly areAllTileTreesLoaded: boolean;\r\n addToScene: (context: SceneContext) => void;\r\n discloseTileTrees: (trees: DisclosedTileTreeSet) => void;\r\n readonly zDepth: number;\r\n collectStatistics: (stats: RenderMemory.Statistics) => void;\r\n viewAttachmentProps: ViewAttachmentProps;\r\n dispose(): void;\r\n readonly viewport?: Viewport;\r\n}\r\n\r\n/** Draws the contents a 2d or orthographic 3d view directly into a sheet view.\r\n * We select tiles for the view in the context of a light-weight offscreen viewport with a no-op RenderTarget, then\r\n * collect the resultant graphics and add them to the sheet view's scene.\r\n */\r\nclass OrthographicAttachment {\r\n private readonly _viewport: OffScreenViewport;\r\n private readonly _props: ViewAttachmentProps;\r\n private readonly _sheetModelId: Id64String;\r\n private readonly _viewFlagOverrides: ViewFlagOverrides;\r\n private readonly _toSheet: Transform;\r\n private readonly _fromSheet: Transform;\r\n private readonly _sizeInMeters: Point2d;\r\n private readonly _range: Range3d;\r\n private readonly _viewRect = new ViewRect(0, 0, 1, 1);\r\n private readonly _originalFrustum = new Frustum();\r\n private readonly _clipVolume?: RenderClipVolume;\r\n private readonly _hiddenLineSettings?: HiddenLine.Settings;\r\n private readonly _scale: { x: number, y: number };\r\n private _debugFeatureTable?: PackedFeatureTable;\r\n public scene?: Scene;\r\n public symbologyOverrides: FeatureSymbology.Overrides;\r\n public readonly zDepth: number;\r\n\r\n public get view(): ViewState {\r\n return this._viewport.view;\r\n }\r\n\r\n public get viewAttachmentProps() {\r\n return this._props;\r\n }\r\n\r\n public get viewport(): Viewport {\r\n return this._viewport;\r\n }\r\n\r\n public constructor(view: ViewState, props: ViewAttachmentProps, sheetView: SheetViewState) {\r\n this.symbologyOverrides = new FeatureSymbology.Overrides(view);\r\n const target = new AttachmentTarget(this);\r\n this._viewport = OffScreenViewport.createViewport(view, target, true);\r\n\r\n this._props = props;\r\n this._sheetModelId = sheetView.baseModelId;\r\n\r\n const applyClip = true; // set to false for debugging\r\n this._viewFlagOverrides = {\r\n ...view.viewFlags,\r\n clipVolume: applyClip,\r\n lighting: false,\r\n shadows: false,\r\n };\r\n\r\n const placement = Placement2d.fromJSON(props.placement);\r\n const range = placement.calculateRange();\r\n this._range = range;\r\n this._sizeInMeters = new Point2d(range.xLength(), range.yLength());\r\n\r\n // Compute transform from attached view's world coordinates to sheet's world coordinates.\r\n // NB: We obtain the extents and origin from the *viewport* not the *view* - they may have been adjusted by the viewport.\r\n const applySkew = true; // set to false for debugging\r\n const skew = applySkew ? view.getAspectRatioSkew() : 1;\r\n const extents = this._viewport.viewingSpace.viewDelta.clone();\r\n const zDepth = Math.abs(extents.z);\r\n const scaleX = this._sizeInMeters.x / Math.abs(extents.x);\r\n const scaleY = skew * this._sizeInMeters.y / Math.abs(extents.y);\r\n this._scale = { x: 1 / scaleX, y: 1 / scaleY };\r\n\r\n const zBias = Frustum2d.depthFromDisplayPriority(props.jsonProperties?.displayPriority ?? 0);\r\n this.zDepth = 1.01 * (zDepth - zBias); // give a little padding so that geometry right up against far plane doesn't get clipped.\r\n\r\n // View origin is at the *back* of the view. Align *front* of view based on display priority.\r\n const viewRot = view.getRotation();\r\n const viewOrg = viewRot.multiplyVector(this._viewport.viewingSpace.viewOrigin);\r\n viewOrg.z += zDepth;\r\n viewRot.multiplyTransposeVectorInPlace(viewOrg);\r\n\r\n const matrix = Matrix3d.createScale(scaleX, scaleY, 1);\r\n matrix.multiplyMatrixMatrix(viewRot, matrix);\r\n const origin = Matrix3d.xyzMinusMatrixTimesXYZ(viewOrg, matrix, viewOrg);\r\n const attachmentOrigin = Point3d.createFrom(placement.origin);\r\n attachmentOrigin.z = zBias;\r\n const viewOrgToAttachment = attachmentOrigin.minus(viewOrg);\r\n origin.addInPlace(viewOrgToAttachment);\r\n this._toSheet = Transform.createRefs(origin, matrix);\r\n this._fromSheet = this._toSheet.inverse()!;\r\n\r\n // If the attached view is a section drawing, it may itself have an attached spatial view with a clip.\r\n // The clip needs to be transformed into sheet space.\r\n if (view.isDrawingView())\r\n this._viewport.drawingToSheetTransform = this._toSheet;\r\n\r\n // ###TODO? If we also apply the attachment's clip to the attached view, we may get additional culling during tile selection.\r\n // However the attached view's frustum is already clipped by intersection with sheet view's frustum, and additional clipping planes\r\n // introduce additional computation, so possibly not worth it.\r\n\r\n // Transform the view's clip (if any) to sheet space\r\n let viewClip = view.viewFlags.clipVolume ? view.getViewClip()?.clone() : undefined;\r\n if (viewClip)\r\n viewClip.transformInPlace(this._toSheet);\r\n else\r\n viewClip = ClipVector.createEmpty();\r\n\r\n let sheetClip;\r\n if (undefined !== props.jsonProperties?.clip)\r\n sheetClip = ClipVector.fromJSON(props.jsonProperties?.clip);\r\n\r\n if (sheetClip && sheetClip.isValid) {\r\n // Clip to view attachment's clip. NB: clip is in sheet coordinate space.\r\n for (const clip of sheetClip.clips)\r\n viewClip.clips.push(clip);\r\n } else {\r\n // Clip to view attachment's bounding box\r\n viewClip.appendShape([\r\n Point3d.create(this._range.low.x, this._range.low.y),\r\n Point3d.create(this._range.high.x, this._range.low.y),\r\n Point3d.create(this._range.high.x, this._range.high.y),\r\n Point3d.create(this._range.low.x, this._range.high.y),\r\n ]);\r\n }\r\n\r\n this._clipVolume = IModelApp.renderSystem.createClipVolume(viewClip);\r\n\r\n // Save off the original frustum (potentially adjusted by viewport).\r\n this._viewport.setupFromView();\r\n this._viewport.viewingSpace.getFrustum(CoordSystem.World, true, this._originalFrustum);\r\n\r\n const applyHiddenLineSettings = true; // for debugging edge display, set to false...\r\n const style = view.displayStyle;\r\n if (style.is3d() && applyHiddenLineSettings)\r\n this._hiddenLineSettings = style.settings.hiddenLineSettings;\r\n }\r\n\r\n public dispose(): void {\r\n this._viewport.dispose();\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n trees.disclose(this._viewport);\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n if (context.viewport.freezeScene)\r\n return;\r\n\r\n if (!context.viewport.view.viewsCategory(this._props.category))\r\n return;\r\n\r\n const wantBounds = context.viewport.wantViewAttachmentBoundaries;\r\n const wantClipShapes = context.viewport.wantViewAttachmentClipShapes;\r\n if (wantBounds || wantClipShapes) {\r\n const builder = context.createSceneGraphicBuilder();\r\n if (wantBounds) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addRangeBox(this._range);\r\n }\r\n\r\n if (wantClipShapes && this._clipVolume) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);\r\n for (const prim of this._clipVolume.clipVector.clips) {\r\n if (!(prim instanceof ClipShape))\r\n continue; // ###TODO handle non-shape primitives, if any such ever encountered\r\n\r\n const pts = [];\r\n const tf = prim.transformFromClip;\r\n for (const pt of prim.polygon) {\r\n const tfPt = tf ? tf.multiplyPoint3d(pt) : pt;\r\n pts.push(new Point2d(tfPt.x, tfPt.y));\r\n }\r\n\r\n builder.addLineString2d(pts, 0);\r\n }\r\n }\r\n\r\n // Put into a Batch so that we can see tooltip with attachment Id on mouseover.\r\n const batch = context.target.renderSystem.createBatch(builder.finish(), this.getDebugFeatureTable(), this._range);\r\n context.outputGraphic(batch);\r\n }\r\n\r\n if (!context.viewport.wantViewAttachments)\r\n return;\r\n\r\n // Pixel size used to compute size of ViewRect so that tiles of appropriate LOD are selected.\r\n const pixelSize = context.viewport.getPixelSizeAtPoint();\r\n if (0 === pixelSize)\r\n return;\r\n\r\n // Adjust attached view frustum based on intersection with sheet view frustum.\r\n const attachFrustum = this._originalFrustum.transformBy(this._toSheet);\r\n const attachFrustumRange = attachFrustum.toRange();\r\n const sheetFrustum = context.viewport.getWorldFrustum();\r\n const sheetFrustumRange = sheetFrustum.toRange();\r\n const intersect = attachFrustumRange.intersect(sheetFrustumRange);\r\n if (intersect.isNull)\r\n return;\r\n\r\n attachFrustum.initFromRange(intersect);\r\n attachFrustum.transformBy(this._fromSheet, attachFrustum);\r\n this._viewport.setupViewFromFrustum(attachFrustum);\r\n\r\n // Adjust view rect based on size of attachment on screen so that tiles of appropriate LOD are selected.\r\n const width = this._sizeInMeters.x * intersect.xLength() / attachFrustumRange.xLength();\r\n const height = this._sizeInMeters.y * intersect.yLength() / attachFrustumRange.yLength();\r\n this._viewRect.width = Math.max(1, Math.round(width / pixelSize));\r\n this._viewRect.height = Math.max(1, Math.round(height / pixelSize));\r\n this._viewport.setRect(this._viewRect);\r\n\r\n // Propagate settings from on-screen viewport.\r\n this._viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\r\n this._viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\r\n\r\n // Create the scene.\r\n this._viewport.renderFrame();\r\n\r\n const scene = this.scene;\r\n if (!scene)\r\n return;\r\n\r\n // Extract scene graphics and insert into on-screen scene context.\r\n const options = {\r\n viewAttachmentId: this._props.id,\r\n clipVolume: this._clipVolume,\r\n hline: this._hiddenLineSettings,\r\n frustum: {\r\n is3d: this.view.is3d(),\r\n scale: this._scale,\r\n },\r\n };\r\n\r\n const outputGraphics = (source: RenderGraphic[]) => {\r\n if (0 === source.length)\r\n return;\r\n\r\n const graphics = new GraphicBranch();\r\n graphics.setViewFlagOverrides(this._viewFlagOverrides);\r\n graphics.symbologyOverrides = this.symbologyOverrides;\r\n\r\n for (const graphic of source)\r\n graphics.entries.push(graphic);\r\n\r\n const branch = context.createGraphicBranch(graphics, this._toSheet, options);\r\n context.outputGraphic(branch);\r\n };\r\n\r\n outputGraphics(scene.foreground);\r\n context.withGraphicType(TileGraphicType.BackgroundMap, () => outputGraphics(scene.background));\r\n context.withGraphicType(TileGraphicType.Overlay, () => outputGraphics(scene.overlay));\r\n\r\n // Report tile statistics to sheet view's viewport.\r\n const tileAdmin = IModelApp.tileAdmin;\r\n const selectedAndReady = tileAdmin.getTilesForUser(this._viewport);\r\n const requested = tileAdmin.getRequestsForUser(this._viewport);\r\n tileAdmin.addExternalTilesForUser(context.viewport, {\r\n requested: requested?.size ?? 0,\r\n selected: selectedAndReady?.selected.size ?? 0,\r\n ready: selectedAndReady?.ready.size ?? 0,\r\n });\r\n }\r\n\r\n private getDebugFeatureTable(): PackedFeatureTable {\r\n if (this._debugFeatureTable)\r\n return this._debugFeatureTable;\r\n\r\n const featureTable = new FeatureTable(1, this._sheetModelId);\r\n featureTable.insert(new Feature(this._props.id));\r\n this._debugFeatureTable = PackedFeatureTable.pack(featureTable);\r\n return this._debugFeatureTable;\r\n }\r\n\r\n public get areAllTileTreesLoaded(): boolean {\r\n return this.view.areAllTileTreesLoaded;\r\n }\r\n\r\n public collectStatistics(_stats: RenderMemory.Statistics): void {\r\n // Handled by discloseTileTrees()\r\n }\r\n\r\n public get toSheet(): Transform {\r\n return this._toSheet;\r\n }\r\n}\r\n\r\nfunction createRasterAttachmentViewport(_view: ViewState, _rect: ViewRect, _attachment: RasterAttachment): OffScreenViewport {\r\n class RasterAttachmentViewport extends OffScreenViewport {\r\n private _sceneContext?: SceneContext;\r\n private _isSceneReady = false;\r\n private readonly _attachment: RasterAttachment;\r\n\r\n public constructor(view: ViewState, rect: ViewRect, attachment: RasterAttachment) {\r\n super(IModelApp.renderSystem.createOffscreenTarget(rect));\r\n this._attachment = attachment;\r\n this._isAspectRatioLocked = true;\r\n this.changeView(view);\r\n }\r\n\r\n public override createSceneContext(): SceneContext {\r\n assert(!this._isSceneReady);\r\n\r\n this._sceneContext = super.createSceneContext();\r\n return this._sceneContext;\r\n }\r\n\r\n public override renderFrame(): void {\r\n assert(!this._isSceneReady);\r\n\r\n this.clearSceneContext();\r\n super.renderFrame();\r\n\r\n if (undefined !== this._sceneContext) {\r\n this._isSceneReady = !this._sceneContext.hasMissingTiles && this.view.areAllTileTreesLoaded;\r\n if (this._isSceneReady)\r\n this._attachment.produceGraphics(this._sceneContext);\r\n\r\n this._sceneContext = undefined;\r\n }\r\n }\r\n\r\n private clearSceneContext(): void {\r\n this._sceneContext = undefined;\r\n }\r\n\r\n public override addDecorations(_decorations: Decorations): void {\r\n // ###TODO: skybox, ground plane, possibly grid. DecorateContext requires a ScreenViewport...\r\n }\r\n }\r\n\r\n return new RasterAttachmentViewport(_view, _rect, _attachment);\r\n}\r\n\r\n/** Draws a 3d view with camera enabled into a sheet view by producing an image of the view's contents offscreen. */\r\nclass RasterAttachment {\r\n private readonly _props: ViewAttachmentProps;\r\n private readonly _placement: Placement2d;\r\n private readonly _transform: Transform;\r\n public readonly zDepth: number;\r\n private _viewport?: OffScreenViewport;\r\n private _graphics?: RenderGraphic;\r\n\r\n public constructor(view: ViewState, props: ViewAttachmentProps, sheetView: SheetViewState) {\r\n // Render to a 2048x2048 view rect. Scale in Y to preserve aspect ratio.\r\n const maxSize = 2048;\r\n const rect = new ViewRect(0, 0, maxSize, maxSize);\r\n const height = maxSize * view.getAspectRatio() * view.getAspectRatioSkew();\r\n const skew = maxSize / height;\r\n view.setAspectRatioSkew(skew);\r\n\r\n if (true !== props.jsonProperties?.displayOptions?.preserveBackground) {\r\n // Make background color 100% transparent so that Viewport.readImageBuffer() will discard transparent pixels.\r\n const bgColor = sheetView.displayStyle.backgroundColor.withAlpha(0);\r\n view.displayStyle.backgroundColor = bgColor;\r\n }\r\n\r\n this._viewport = createRasterAttachmentViewport(view, rect, this);\r\n this._props = props;\r\n this._placement = Placement2d.fromJSON(props.placement);\r\n this._transform = this._placement.transform;\r\n this.zDepth = Frustum2d.depthFromDisplayPriority(props.jsonProperties?.displayPriority ?? 0);\r\n }\r\n\r\n public dispose(): void {\r\n this._viewport?.dispose();\r\n }\r\n\r\n public get viewAttachmentProps() {\r\n return this._props;\r\n }\r\n\r\n public get viewport(): Viewport | undefined {\r\n return this._viewport;\r\n }\r\n\r\n public get areAllTileTreesLoaded() {\r\n return this._viewport?.areAllTileTreesLoaded ?? true;\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n // ###TODO: check viewport.wantViewAttachmentClipShapes\r\n if (!context.viewport.view.viewsCategory(this._props.category))\r\n return;\r\n\r\n if (context.viewport.wantViewAttachmentBoundaries) {\r\n const builder = context.createSceneGraphicBuilder(this._transform);\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addRangeBox(Range3d.createRange2d(this._placement.bbox));\r\n context.outputGraphic(builder.finish());\r\n }\r\n\r\n if (!context.viewport.wantViewAttachments)\r\n return;\r\n\r\n if (this._graphics) {\r\n context.outputGraphic(this._graphics);\r\n return;\r\n }\r\n\r\n if (undefined === this._viewport)\r\n return;\r\n\r\n this._viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\r\n this._viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\r\n\r\n this._viewport.renderFrame();\r\n if (this._graphics)\r\n context.outputGraphic(this._graphics);\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet) {\r\n if (this._viewport)\r\n trees.disclose(this._viewport);\r\n }\r\n\r\n public produceGraphics(context: SceneContext): void {\r\n assert(context.viewport === this._viewport);\r\n this._graphics = this.createGraphics(this._viewport);\r\n this._viewport = dispose(this._viewport);\r\n\r\n if (undefined !== this._graphics)\r\n context.outputGraphic(this._graphics);\r\n }\r\n\r\n private createGraphics(vp: Viewport): RenderGraphic | undefined {\r\n // Create a texture from the contents of the view.\r\n const image = vp.readImageBuffer({ upsideDown: true });\r\n if (undefined === image)\r\n return undefined;\r\n\r\n const debugImage = false; // set to true to open a window displaying the captured image.\r\n if (debugImage) {\r\n const url = imageBufferToPngDataUrl(image, false);\r\n if (url)\r\n openImageDataUrlInNewWindow(url, \"Attachment\");\r\n }\r\n\r\n const texture = IModelApp.renderSystem.createTexture({\r\n image: { source: image, transparency: TextureTransparency.Opaque },\r\n });\r\n if (!texture)\r\n return undefined;\r\n\r\n // Create a material for the texture\r\n const graphicParams = new GraphicParams();\r\n graphicParams.material = IModelApp.renderSystem.createRenderMaterial({ textureMapping: { texture } });\r\n\r\n // Apply the texture to a rectangular polyface.\r\n const depth = this.zDepth;\r\n const east = this._placement.bbox.low.x;\r\n const west = this._placement.bbox.high.x;\r\n const north = this._placement.bbox.low.y;\r\n const south = this._placement.bbox.high.y;\r\n const corners = [\r\n Point3d.create(east, north, depth),\r\n Point3d.create(west, north, depth),\r\n Point3d.create(west, south, depth),\r\n Point3d.create(east, south, depth),\r\n ];\r\n const params = [\r\n Point2d.create(0, 0),\r\n Point2d.create(1, 0),\r\n Point2d.create(1, 1),\r\n Point2d.create(0, 1),\r\n ];\r\n\r\n const strokeOptions = new StrokeOptions();\r\n strokeOptions.needParams = strokeOptions.shouldTriangulate = true;\r\n const polyfaceBuilder = PolyfaceBuilder.create(strokeOptions);\r\n polyfaceBuilder.addQuadFacet(corners, params);\r\n const polyface = polyfaceBuilder.claimPolyface();\r\n\r\n const graphicBuilder = IModelApp.renderSystem.createGraphicBuilder(Transform.createIdentity(), GraphicType.Scene, vp, this._props.id);\r\n graphicBuilder.activateGraphicParams(graphicParams);\r\n graphicBuilder.addPolyface(polyface, false);\r\n const graphic = graphicBuilder.finish();\r\n\r\n // Wrap the polyface in a GraphicBranch.\r\n const branch = new GraphicBranch(true);\r\n const vfOvrs = createDefaultViewFlagOverrides({ clipVolume: true, shadows: false, lighting: false, thematic: false });\r\n\r\n // Disable transparency - background pixels are 100% transparent so they will be discarded anyway. Other pixels are 100% opaque.\r\n vfOvrs.transparency = false;\r\n branch.setViewFlagOverrides(vfOvrs);\r\n branch.symbologyOverrides = new FeatureSymbology.Overrides();\r\n branch.entries.push(graphic);\r\n\r\n // Apply the attachment's clip, if any.\r\n let clipVolume;\r\n if (this._props.jsonProperties?.clip) {\r\n const clipVector = ClipVector.fromJSON(this._props.jsonProperties?.clip);\r\n if (clipVector.isValid)\r\n clipVolume = IModelApp.renderSystem.createClipVolume(clipVector);\r\n }\r\n\r\n return IModelApp.renderSystem.createGraphicBranch(branch, this._transform, { clipVolume });\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (this._graphics)\r\n this._graphics.collectStatistics(stats);\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { assert, CompressedId64Set, dispose, Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { Angle, ClipShape, ClipVector, Constant, Matrix3d, Point2d, Point3d, PolyfaceBuilder, Range2d, Range3d, StrokeOptions, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n AxisAlignedBox3d, ColorDef, Feature, FeatureTable, Frustum, Gradient, GraphicParams, HiddenLine, HydrateViewStateRequestProps, HydrateViewStateResponseProps, PackedFeatureTable, Placement2d, SheetProps,\r\n TextureTransparency, ViewAttachmentProps, ViewDefinition2dProps, ViewFlagOverrides, ViewStateProps,\r\n} from \"@itwin/core-common\";\r\nimport { CategorySelectorState } from \"./CategorySelectorState\";\r\nimport { DisplayStyle2dState } from \"./DisplayStyleState\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { GraphicBuilder } from \"./render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"./render/RenderGraphic\";\r\nimport { GraphicBranch } from \"./render/GraphicBranch\";\r\nimport { Frustum2d } from \"./Frustum2d\";\r\nimport { Scene } from \"./render/Scene\";\r\nimport { Decorations } from \"./render/Decorations\";\r\nimport { MockRender } from \"./render/MockRender\";\r\nimport { RenderClipVolume } from \"./render/RenderClipVolume\";\r\nimport { RenderMemory } from \"./render/RenderMemory\";\r\nimport { FeatureSymbology } from \"./render/FeatureSymbology\";\r\nimport { DecorateContext, SceneContext } from \"./ViewContext\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { CoordSystem } from \"./CoordSystem\";\r\nimport { OffScreenViewport, Viewport } from \"./Viewport\";\r\nimport { AttachToViewportArgs, ComputeDisplayTransformArgs, ViewState, ViewState2d } from \"./ViewState\";\r\nimport { DrawingViewState } from \"./DrawingViewState\";\r\nimport { createDefaultViewFlagOverrides, DisclosedTileTreeSet, TileGraphicType } from \"./tile/internal\";\r\nimport { imageBufferToPngDataUrl, openImageDataUrlInNewWindow } from \"./common/ImageUtil\";\r\nimport { ViewRect } from \"./common/ViewRect\";\r\nimport { GraphicType } from \"./common/render/GraphicType\";\r\n\r\n// cSpell:ignore ovrs\r\n\r\n/** Describes the geometry and styling of a sheet border decoration.\r\n * The sheet border decoration mimics a sheet of paper with a drop shadow.\r\n */\r\nclass SheetBorder {\r\n private _rect: Point2d[];\r\n private _shadow: Point2d[];\r\n private _gradient: Gradient.Symb;\r\n\r\n private constructor(rect: Point2d[], shadow: Point2d[], gradient: Gradient.Symb) {\r\n this._rect = rect;\r\n this._shadow = shadow;\r\n this._gradient = gradient;\r\n }\r\n\r\n /** Create a new sheet border. If a context is supplied, points are transformed to view coordinates. */\r\n public static create(width: number, height: number, context?: DecorateContext) {\r\n // Rect\r\n const rect: Point3d[] = [\r\n Point3d.create(0, height),\r\n Point3d.create(0, 0),\r\n Point3d.create(width, 0),\r\n Point3d.create(width, height),\r\n Point3d.create(0, height)];\r\n if (context) {\r\n context.viewport.worldToViewArray(rect);\r\n }\r\n\r\n // Shadow\r\n const shadowWidth = .01 * Math.sqrt(width * width + height * height);\r\n const shadow: Point3d[] = [\r\n Point3d.create(shadowWidth, 0),\r\n Point3d.create(shadowWidth, -shadowWidth),\r\n Point3d.create(width + shadowWidth, -shadowWidth),\r\n Point3d.create(width + shadowWidth, height - shadowWidth),\r\n Point3d.create(width, height - shadowWidth),\r\n Point3d.create(width, 0),\r\n Point3d.create(shadowWidth, 0),\r\n ];\r\n if (context) {\r\n context.viewport.worldToViewArray(shadow);\r\n }\r\n\r\n // Gradient\r\n const gradient = new Gradient.Symb();\r\n gradient.mode = Gradient.Mode.Linear;\r\n gradient.angle = Angle.createDegrees(-45);\r\n gradient.keys = [{ value: 0, color: ColorDef.from(25, 25, 25) }, { value: 0.5, color: ColorDef.from(150, 150, 150) }];\r\n\r\n // Copy over points\r\n const rect2d: Point2d[] = [];\r\n for (const point of rect)\r\n rect2d.push(Point2d.createFrom(point));\r\n const shadow2d: Point2d[] = [];\r\n for (const point of shadow)\r\n shadow2d.push(Point2d.createFrom(point));\r\n\r\n return new SheetBorder(rect2d, shadow2d, gradient);\r\n }\r\n\r\n public getRange(): Range2d {\r\n const range = Range2d.createArray(this._rect);\r\n const shadowRange = Range2d.createArray(this._shadow);\r\n range.extendRange(shadowRange);\r\n return range;\r\n }\r\n\r\n /** Add this border to the given GraphicBuilder. */\r\n public addToBuilder(builder: GraphicBuilder) {\r\n const lineColor = ColorDef.black;\r\n const fillColor = ColorDef.black;\r\n\r\n const params = new GraphicParams();\r\n params.fillColor = fillColor;\r\n params.gradient = this._gradient;\r\n\r\n builder.activateGraphicParams(params);\r\n builder.addShape2d(this._shadow, Frustum2d.minimumZDistance);\r\n\r\n builder.setSymbology(lineColor, fillColor, 2);\r\n builder.addLineString2d(this._rect, 0);\r\n }\r\n}\r\n\r\n/** The information required to instantiate an Attachment object. See ViewAttachmentsInfo */\r\ninterface ViewAttachmentInfo extends ViewAttachmentProps {\r\n attachedView: ViewState;\r\n}\r\n\r\n/** The information required to instantiate an ViewAttachments object to draw ViewAttachments into a sheet. The list of view attachment Ids is\r\n * supplied to SheetViewState via the constructor. The corresponding ViewAttachmentProps for each attachment are obtained asynchronously in\r\n * SheetViewState.load(). The Attachments object is created in SheetViewState.attachToViewport and disposed of in SheetViewState.detachFromViewport.\r\n */\r\nclass ViewAttachmentsInfo {\r\n private _attachments: Id64Array | ViewAttachmentInfo[];\r\n\r\n public get attachments() { return this._attachments; }\r\n\r\n private constructor(attachments: Id64Array | ViewAttachmentInfo[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n public get isLoaded(): boolean {\r\n return 0 === this._attachments.length || \"string\" !== typeof this._attachments[0];\r\n }\r\n\r\n public get viewAttachmentProps(): Array<Readonly<ViewAttachmentProps>> {\r\n return this.isLoaded ? this._props : [];\r\n }\r\n\r\n private get _props(): ViewAttachmentInfo[] {\r\n assert(this.isLoaded);\r\n return this._attachments as ViewAttachmentInfo[];\r\n }\r\n\r\n private get _ids(): Id64Array {\r\n assert(!this.isLoaded);\r\n return this._attachments as Id64Array;\r\n }\r\n\r\n public static fromJSON(ids: Id64Array = []): ViewAttachmentsInfo {\r\n return new ViewAttachmentsInfo(ids);\r\n }\r\n\r\n public toJSON(): Id64Array {\r\n return this.isLoaded ? this._props.map((x) => x.id!) : [...this._ids];\r\n }\r\n\r\n public clone(iModel: IModelConnection): ViewAttachmentsInfo {\r\n let attachments = this._attachments;\r\n if (this.isLoaded) {\r\n // Need to clone the attached ViewStates.\r\n attachments = attachments.map((attachment) => {\r\n assert(typeof attachment !== \"string\");\r\n return {\r\n ...attachment,\r\n attachedView: attachment.attachedView.clone(iModel),\r\n };\r\n });\r\n }\r\n\r\n return new ViewAttachmentsInfo(attachments);\r\n }\r\n\r\n public preload(options: HydrateViewStateRequestProps) {\r\n if (this.isLoaded)\r\n return;\r\n options.sheetViewAttachmentIds = CompressedId64Set.sortAndCompress(this._ids);\r\n options.viewStateLoadProps = {\r\n displayStyle: {\r\n omitScheduleScriptElementIds: !IModelApp.tileAdmin.enableFrontendScheduleScripts,\r\n compressExcludedElementIds: true,\r\n },\r\n };\r\n }\r\n\r\n public async postload(options: HydrateViewStateResponseProps, iModel: IModelConnection) {\r\n if (options.sheetViewViews === undefined)\r\n return;\r\n if (options.sheetViewAttachmentProps === undefined)\r\n return;\r\n\r\n const viewStateProps = options.sheetViewViews; // This is viewstateProps, need to turn this into ViewState\r\n const promises = [];\r\n for (const viewProps of viewStateProps) {\r\n const loadView = async () => {\r\n try {\r\n if (viewProps === undefined)\r\n return undefined;\r\n const view = await iModel.views.convertViewStatePropsToViewState(viewProps);\r\n return view;\r\n } catch {\r\n return undefined;\r\n }\r\n };\r\n promises.push(loadView());\r\n }\r\n const views = await Promise.all(promises);\r\n\r\n const attachmentProps = options.sheetViewAttachmentProps as ViewAttachmentInfo[];\r\n assert(views.length === attachmentProps.length);\r\n const attachments = [];\r\n for (let i = 0; i < views.length; i++) {\r\n const view = views[i];\r\n if (view && !(view instanceof SheetViewState)) {\r\n const props = attachmentProps[i];\r\n props.attachedView = view;\r\n attachments.push(props);\r\n }\r\n }\r\n\r\n this._attachments = attachments;\r\n }\r\n\r\n public async load(iModel: IModelConnection): Promise<void> {\r\n if (this.isLoaded)\r\n return;\r\n\r\n const attachmentProps = await iModel.elements.getProps(this._ids) as ViewAttachmentInfo[];\r\n const promises = [];\r\n for (const attachment of attachmentProps) {\r\n const loadView = async () => {\r\n try {\r\n const view = await iModel.views.load(attachment.view.id);\r\n return view;\r\n } catch {\r\n return undefined;\r\n }\r\n };\r\n\r\n promises.push(loadView());\r\n }\r\n\r\n const views = await Promise.all(promises);\r\n assert(views.length === attachmentProps.length);\r\n\r\n const attachments = [];\r\n for (let i = 0; i < views.length; i++) {\r\n const view = views[i];\r\n if (view && !(view instanceof SheetViewState)) {\r\n const props = attachmentProps[i];\r\n props.attachedView = view;\r\n attachments.push(props);\r\n }\r\n }\r\n\r\n this._attachments = attachments;\r\n }\r\n\r\n public createAttachments(sheetView: SheetViewState): ViewAttachments | undefined {\r\n return this.isLoaded ? new ViewAttachments(this._props, sheetView) : undefined;\r\n }\r\n}\r\n\r\n/** The set of view attachments to be displayed in a Viewport via a SheetViewState. Allocated when the view becomes attached to a Viewport;\r\n * disposed of when it becomes detached from the viewport.\r\n */\r\nclass ViewAttachments {\r\n private readonly _attachments: Attachment[] = [];\r\n public maxDepth = Frustum2d.minimumZDistance;\r\n\r\n public constructor(infos: ViewAttachmentInfo[], sheetView: SheetViewState) {\r\n for (const info of infos) {\r\n const drawAsRaster = info.jsonProperties?.displayOptions?.drawAsRaster || (info.attachedView.is3d() && info.attachedView.isCameraOn);\r\n const ctor = drawAsRaster ? RasterAttachment : OrthographicAttachment;\r\n const attachment = new ctor(info.attachedView, info, sheetView);\r\n this._attachments.push(attachment);\r\n this.maxDepth = Math.max(this.maxDepth, attachment.zDepth);\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n for (const attachment of this._attachments)\r\n attachment.dispose();\r\n\r\n this._attachments.length = 0;\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<Attachment> {\r\n return this._attachments[Symbol.iterator]();\r\n }\r\n\r\n /** For tests. */\r\n public get attachments(): Object[] {\r\n return this._attachments;\r\n }\r\n\r\n public get isEmpty(): boolean {\r\n return 0 === this._attachments.length;\r\n }\r\n\r\n public get areAllTileTreesLoaded(): boolean {\r\n return this._attachments.every((x) => x.areAllTileTreesLoaded);\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n for (const attachment of this._attachments)\r\n trees.disclose(attachment);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const attachment of this._attachments)\r\n attachment.collectStatistics(stats);\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n for (const attachment of this._attachments)\r\n attachment.addToScene(context);\r\n }\r\n\r\n public findById(attachmentId: Id64String): Attachment | undefined {\r\n return this._attachments.find((attachment: Attachment) => attachment.viewAttachmentProps.id === attachmentId);\r\n }\r\n}\r\n\r\n/** A view of a [SheetModel]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport class SheetViewState extends ViewState2d {\r\n /** The width and height of the sheet in world coordinates. */\r\n public readonly sheetSize: Point2d;\r\n private _attachmentsInfo: ViewAttachmentsInfo;\r\n private _attachments?: ViewAttachments;\r\n private readonly _viewedExtents: AxisAlignedBox3d;\r\n\r\n public get attachmentIds(): Id64Array {\r\n return this._attachmentsInfo.toJSON();\r\n }\r\n\r\n public static override get className() { return \"SheetViewDefinition\"; }\r\n\r\n public static override createFromProps(viewStateData: ViewStateProps, iModel: IModelConnection): SheetViewState {\r\n const cat = new CategorySelectorState(viewStateData.categorySelectorProps, iModel);\r\n const displayStyleState = new DisplayStyle2dState(viewStateData.displayStyleProps, iModel);\r\n\r\n // use \"new this\" so subclasses are correct\r\n return new this(viewStateData.viewDefinitionProps as ViewDefinition2dProps, iModel, cat, displayStyleState, viewStateData.sheetProps!, viewStateData.sheetAttachments!);\r\n }\r\n\r\n public override toProps(): ViewStateProps {\r\n const props = super.toProps();\r\n\r\n props.sheetAttachments = this._attachmentsInfo.toJSON();\r\n\r\n // For sheetProps all that is actually used is the size, so just null out everything else.\r\n const codeProps = { spec: \"\", scope: \"\", value: \"\" };\r\n props.sheetProps = {\r\n model: \"\",\r\n code: codeProps,\r\n classFullName: \"\",\r\n width: this.sheetSize.x,\r\n height: this.sheetSize.y,\r\n scale: 1,\r\n };\r\n\r\n return props;\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get viewAttachmentProps(): Array<Readonly<ViewAttachmentProps>> {\r\n return this._attachmentsInfo.viewAttachmentProps.map((x) => {\r\n return {\r\n ...x,\r\n attachedView: undefined,\r\n };\r\n });\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get viewAttachmentInfos(): Id64Array | Array<{ attachedView: ViewState }> {\r\n return this._attachmentsInfo.attachments;\r\n }\r\n\r\n /** Strictly for testing. @internal */\r\n public get attachments(): Object[] | undefined {\r\n return this._attachments?.attachments;\r\n }\r\n\r\n /** @internal */\r\n public override isDrawingView(): this is DrawingViewState { return false; }\r\n /** @internal */\r\n public override isSheetView(): this is SheetViewState { return true; }\r\n\r\n public constructor(props: ViewDefinition2dProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle2dState, sheetProps: SheetProps, attachments: Id64Array) {\r\n super(props, iModel, categories, displayStyle);\r\n if (categories instanceof SheetViewState) {\r\n // we are coming from clone...\r\n this.sheetSize = categories.sheetSize.clone();\r\n this._attachmentsInfo = categories._attachmentsInfo.clone(iModel);\r\n this._viewedExtents = categories._viewedExtents.clone();\r\n } else {\r\n this.sheetSize = Point2d.create(sheetProps.width, sheetProps.height);\r\n this._attachmentsInfo = ViewAttachmentsInfo.fromJSON(attachments);\r\n\r\n const extents = new Range3d(0, 0, 0, this.sheetSize.x, this.sheetSize.y, 0);\r\n const margin = 1.1;\r\n extents.scaleAboutCenterInPlace(margin);\r\n this._viewedExtents = extents;\r\n }\r\n }\r\n\r\n public override getOrigin() {\r\n const origin = super.getOrigin();\r\n if (this._attachments)\r\n origin.z = -this._attachments.maxDepth;\r\n\r\n return origin;\r\n }\r\n\r\n public override getExtents() {\r\n const extents = super.getExtents();\r\n if (this._attachments)\r\n extents.z = this._attachments.maxDepth + Frustum2d.minimumZDistance;\r\n\r\n return extents;\r\n }\r\n\r\n /** Overrides [[ViewState.discloseTileTrees]] to include tile trees associated with [ViewAttachment]($backend)s displayed on this sheet. */\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n super.discloseTileTrees(trees);\r\n if (this._attachments)\r\n trees.disclose(this._attachments);\r\n }\r\n\r\n /** @internal */\r\n public override collectNonTileTreeStatistics(stats: RenderMemory.Statistics): void {\r\n super.collectNonTileTreeStatistics(stats);\r\n if (this._attachments)\r\n this._attachments.collectStatistics(stats);\r\n }\r\n\r\n /** @internal */\r\n public override get defaultExtentLimits() {\r\n return { min: Constant.oneMillimeter, max: this.sheetSize.magnitude() * 10 };\r\n }\r\n\r\n /** @internal */\r\n public override getViewedExtents(): AxisAlignedBox3d {\r\n return this._viewedExtents;\r\n }\r\n\r\n /** @internal */\r\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\r\n super.preload(hydrateRequest);\r\n this._attachmentsInfo.preload(hydrateRequest);\r\n }\r\n\r\n /** @internal */\r\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\r\n const promises = [];\r\n promises.push(super.postload(hydrateResponse));\r\n promises.push(this._attachmentsInfo.postload(hydrateResponse, this.iModel));\r\n await Promise.all(promises);\r\n }\r\n\r\n /** @internal */\r\n public override createScene(context: SceneContext): void {\r\n super.createScene(context);\r\n if (this._attachments)\r\n this._attachments.addToScene(context);\r\n }\r\n\r\n /** @internal */\r\n public override get secondaryViewports(): Iterable<Viewport> {\r\n const attachments = this._attachments;\r\n if (!attachments)\r\n return super.secondaryViewports;\r\n\r\n function* iterator() {\r\n for (const attachment of attachments!) {\r\n const vp = attachment.viewport;\r\n if (vp)\r\n yield vp;\r\n }\r\n }\r\n\r\n return {\r\n [Symbol.iterator]: () => iterator(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n private async queryAttachmentIds(): Promise<Id64Array> {\r\n const ecsql = `SELECT ECInstanceId as attachmentId FROM bis.ViewAttachment WHERE model.Id=${this.baseModelId}`;\r\n const ids: string[] = [];\r\n for await (const row of this.iModel.createQueryReader(ecsql))\r\n ids.push(row[0]);\r\n\r\n return ids;\r\n }\r\n\r\n /** @internal */\r\n public override async changeViewedModel(modelId: Id64String): Promise<void> {\r\n await super.changeViewedModel(modelId);\r\n const attachmentIds = await this.queryAttachmentIds();\r\n this._attachmentsInfo = ViewAttachmentsInfo.fromJSON(attachmentIds);\r\n\r\n assert(undefined === this._attachments);\r\n }\r\n\r\n /** See [[ViewState.attachToViewport]]. */\r\n public override attachToViewport(args: AttachToViewportArgs): void {\r\n super.attachToViewport(args);\r\n assert(undefined === this._attachments);\r\n this._attachments = this._attachmentsInfo.createAttachments(this);\r\n }\r\n\r\n /** See [[ViewState.detachFromViewport]]. */\r\n public override detachFromViewport(): void {\r\n super.detachFromViewport();\r\n this._attachments = dispose(this._attachments);\r\n }\r\n\r\n /** @internal */\r\n public override get areAllTileTreesLoaded(): boolean {\r\n return super.areAllTileTreesLoaded && (!this._attachments || this._attachments.areAllTileTreesLoaded);\r\n }\r\n\r\n /** Create a sheet border decoration graphic. */\r\n private createBorder(width: number, height: number, context: DecorateContext): RenderGraphic {\r\n const border = SheetBorder.create(width, height, context);\r\n const builder = context.createGraphicBuilder(GraphicType.ViewBackground);\r\n border.addToBuilder(builder);\r\n return builder.finish();\r\n }\r\n\r\n /** @internal */\r\n public override decorate(context: DecorateContext): void {\r\n super.decorate(context);\r\n if (this.sheetSize !== undefined) {\r\n const border = this.createBorder(this.sheetSize.x, this.sheetSize.y, context);\r\n context.setViewBackground(border);\r\n }\r\n }\r\n\r\n public override computeFitRange(): Range3d {\r\n const size = this.sheetSize;\r\n if (0 >= size.x || 0 >= size.y)\r\n return super.computeFitRange();\r\n return new Range3d(0, 0, -1, size.x, size.y, 1);\r\n }\r\n\r\n /** @internal */\r\n public override getAttachmentViewport(id: Id64String): Viewport | undefined {\r\n return this._attachments?.findById(id)?.viewport;\r\n }\r\n\r\n /** @internal */\r\n public override computeDisplayTransform(args: ComputeDisplayTransformArgs): Transform | undefined {\r\n // ###TODO check if the attached view has a display transform...\r\n const attachment = undefined !== args.viewAttachmentId ? this._attachments?.findById(args.viewAttachmentId) : undefined;\r\n return attachment && attachment instanceof OrthographicAttachment ? attachment.toSheet.clone() : undefined;\r\n }\r\n}\r\n\r\n/** A mostly no-op RenderTarget for an Attachment.\r\n * its Scene and symbology overrides.\r\n */\r\nclass AttachmentTarget extends MockRender.OffScreenTarget {\r\n private readonly _attachment: OrthographicAttachment;\r\n\r\n public constructor(attachment: OrthographicAttachment) {\r\n // The dimensions don't matter - we're not drawing anything.\r\n const rect = new ViewRect(1, 1);\r\n super(IModelApp.renderSystem, rect);\r\n this._attachment = attachment;\r\n }\r\n\r\n public override changeScene(scene: Scene): void {\r\n this._attachment.scene = scene;\r\n }\r\n\r\n public override overrideFeatureSymbology(ovrs: FeatureSymbology.Overrides): void {\r\n this._attachment.symbologyOverrides = ovrs;\r\n }\r\n}\r\n\r\n/** Draws the contents of a view attachment into a sheet view. */\r\ninterface Attachment {\r\n readonly areAllTileTreesLoaded: boolean;\r\n addToScene: (context: SceneContext) => void;\r\n discloseTileTrees: (trees: DisclosedTileTreeSet) => void;\r\n readonly zDepth: number;\r\n collectStatistics: (stats: RenderMemory.Statistics) => void;\r\n viewAttachmentProps: ViewAttachmentProps;\r\n dispose(): void;\r\n readonly viewport?: Viewport;\r\n}\r\n\r\n/** Draws the contents a 2d or orthographic 3d view directly into a sheet view.\r\n * We select tiles for the view in the context of a light-weight offscreen viewport with a no-op RenderTarget, then\r\n * collect the resultant graphics and add them to the sheet view's scene.\r\n */\r\nclass OrthographicAttachment {\r\n private readonly _viewport: OffScreenViewport;\r\n private readonly _props: ViewAttachmentProps;\r\n private readonly _sheetModelId: Id64String;\r\n private readonly _viewFlagOverrides: ViewFlagOverrides;\r\n private readonly _toSheet: Transform;\r\n private readonly _fromSheet: Transform;\r\n private readonly _sizeInMeters: Point2d;\r\n private readonly _range: Range3d;\r\n private readonly _viewRect = new ViewRect(0, 0, 1, 1);\r\n private readonly _originalFrustum = new Frustum();\r\n private readonly _clipVolume?: RenderClipVolume;\r\n private readonly _hiddenLineSettings?: HiddenLine.Settings;\r\n private readonly _scale: { x: number, y: number };\r\n private _debugFeatureTable?: PackedFeatureTable;\r\n public scene?: Scene;\r\n public symbologyOverrides: FeatureSymbology.Overrides;\r\n public readonly zDepth: number;\r\n\r\n public get view(): ViewState {\r\n return this._viewport.view;\r\n }\r\n\r\n public get viewAttachmentProps() {\r\n return this._props;\r\n }\r\n\r\n public get viewport(): Viewport {\r\n return this._viewport;\r\n }\r\n\r\n public constructor(view: ViewState, props: ViewAttachmentProps, sheetView: SheetViewState) {\r\n this.symbologyOverrides = new FeatureSymbology.Overrides(view);\r\n const target = new AttachmentTarget(this);\r\n this._viewport = OffScreenViewport.createViewport(view, target, true);\r\n\r\n this._props = props;\r\n this._sheetModelId = sheetView.baseModelId;\r\n\r\n const applyClip = true; // set to false for debugging\r\n this._viewFlagOverrides = {\r\n ...view.viewFlags,\r\n clipVolume: applyClip,\r\n lighting: false,\r\n shadows: false,\r\n };\r\n\r\n const placement = Placement2d.fromJSON(props.placement);\r\n const range = placement.calculateRange();\r\n this._range = range;\r\n this._sizeInMeters = new Point2d(range.xLength(), range.yLength());\r\n\r\n // Compute transform from attached view's world coordinates to sheet's world coordinates.\r\n // NB: We obtain the extents and origin from the *viewport* not the *view* - they may have been adjusted by the viewport.\r\n const applySkew = true; // set to false for debugging\r\n const skew = applySkew ? view.getAspectRatioSkew() : 1;\r\n const extents = this._viewport.viewingSpace.viewDelta.clone();\r\n const zDepth = Math.abs(extents.z);\r\n const scaleX = this._sizeInMeters.x / Math.abs(extents.x);\r\n const scaleY = skew * this._sizeInMeters.y / Math.abs(extents.y);\r\n this._scale = { x: 1 / scaleX, y: 1 / scaleY };\r\n\r\n const zBias = Frustum2d.depthFromDisplayPriority(props.jsonProperties?.displayPriority ?? 0);\r\n this.zDepth = 1.01 * (zDepth - zBias); // give a little padding so that geometry right up against far plane doesn't get clipped.\r\n\r\n // View origin is at the *back* of the view. Align *front* of view based on display priority.\r\n const viewRot = view.getRotation();\r\n const viewOrg = viewRot.multiplyVector(this._viewport.viewingSpace.viewOrigin);\r\n viewOrg.z += zDepth;\r\n viewRot.multiplyTransposeVectorInPlace(viewOrg);\r\n\r\n const matrix = Matrix3d.createScale(scaleX, scaleY, 1);\r\n matrix.multiplyMatrixMatrix(viewRot, matrix);\r\n const origin = Matrix3d.xyzMinusMatrixTimesXYZ(viewOrg, matrix, viewOrg);\r\n const attachmentOrigin = Point3d.createFrom(placement.origin);\r\n attachmentOrigin.z = zBias;\r\n const viewOrgToAttachment = attachmentOrigin.minus(viewOrg);\r\n origin.addInPlace(viewOrgToAttachment);\r\n this._toSheet = Transform.createRefs(origin, matrix);\r\n this._fromSheet = this._toSheet.inverse()!;\r\n\r\n // If the attached view is a section drawing, it may itself have an attached spatial view with a clip.\r\n // The clip needs to be transformed into sheet space.\r\n if (view.isDrawingView())\r\n this._viewport.drawingToSheetTransform = this._toSheet;\r\n\r\n // ###TODO? If we also apply the attachment's clip to the attached view, we may get additional culling during tile selection.\r\n // However the attached view's frustum is already clipped by intersection with sheet view's frustum, and additional clipping planes\r\n // introduce additional computation, so possibly not worth it.\r\n\r\n // Transform the view's clip (if any) to sheet space\r\n let viewClip = view.viewFlags.clipVolume ? view.getViewClip()?.clone() : undefined;\r\n if (viewClip)\r\n viewClip.transformInPlace(this._toSheet);\r\n else\r\n viewClip = ClipVector.createEmpty();\r\n\r\n let sheetClip;\r\n if (undefined !== props.jsonProperties?.clip)\r\n sheetClip = ClipVector.fromJSON(props.jsonProperties?.clip);\r\n\r\n if (sheetClip && sheetClip.isValid) {\r\n // Clip to view attachment's clip. NB: clip is in sheet coordinate space.\r\n for (const clip of sheetClip.clips)\r\n viewClip.clips.push(clip);\r\n } else {\r\n // Clip to view attachment's bounding box\r\n viewClip.appendShape([\r\n Point3d.create(this._range.low.x, this._range.low.y),\r\n Point3d.create(this._range.high.x, this._range.low.y),\r\n Point3d.create(this._range.high.x, this._range.high.y),\r\n Point3d.create(this._range.low.x, this._range.high.y),\r\n ]);\r\n }\r\n\r\n this._clipVolume = IModelApp.renderSystem.createClipVolume(viewClip);\r\n\r\n // Save off the original frustum (potentially adjusted by viewport).\r\n this._viewport.setupFromView();\r\n this._viewport.viewingSpace.getFrustum(CoordSystem.World, true, this._originalFrustum);\r\n\r\n const applyHiddenLineSettings = true; // for debugging edge display, set to false...\r\n const style = view.displayStyle;\r\n if (style.is3d() && applyHiddenLineSettings)\r\n this._hiddenLineSettings = style.settings.hiddenLineSettings;\r\n }\r\n\r\n public dispose(): void {\r\n this._viewport.dispose();\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n trees.disclose(this._viewport);\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n if (context.viewport.freezeScene)\r\n return;\r\n\r\n if (!context.viewport.view.viewsCategory(this._props.category))\r\n return;\r\n\r\n const wantBounds = context.viewport.wantViewAttachmentBoundaries;\r\n const wantClipShapes = context.viewport.wantViewAttachmentClipShapes;\r\n if (wantBounds || wantClipShapes) {\r\n const builder = context.createSceneGraphicBuilder();\r\n if (wantBounds) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addRangeBox(this._range);\r\n }\r\n\r\n if (wantClipShapes && this._clipVolume) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);\r\n for (const prim of this._clipVolume.clipVector.clips) {\r\n if (!(prim instanceof ClipShape))\r\n continue; // ###TODO handle non-shape primitives, if any such ever encountered\r\n\r\n const pts = [];\r\n const tf = prim.transformFromClip;\r\n for (const pt of prim.polygon) {\r\n const tfPt = tf ? tf.multiplyPoint3d(pt) : pt;\r\n pts.push(new Point2d(tfPt.x, tfPt.y));\r\n }\r\n\r\n builder.addLineString2d(pts, 0);\r\n }\r\n }\r\n\r\n // Put into a Batch so that we can see tooltip with attachment Id on mouseover.\r\n const batch = context.target.renderSystem.createBatch(builder.finish(), this.getDebugFeatureTable(), this._range);\r\n context.outputGraphic(batch);\r\n }\r\n\r\n if (!context.viewport.wantViewAttachments)\r\n return;\r\n\r\n // Pixel size used to compute size of ViewRect so that tiles of appropriate LOD are selected.\r\n const pixelSize = context.viewport.getPixelSizeAtPoint();\r\n if (0 === pixelSize)\r\n return;\r\n\r\n // Adjust attached view frustum based on intersection with sheet view frustum.\r\n const attachFrustum = this._originalFrustum.transformBy(this._toSheet);\r\n const attachFrustumRange = attachFrustum.toRange();\r\n const sheetFrustum = context.viewport.getWorldFrustum();\r\n const sheetFrustumRange = sheetFrustum.toRange();\r\n const intersect = attachFrustumRange.intersect(sheetFrustumRange);\r\n if (intersect.isNull)\r\n return;\r\n\r\n attachFrustum.initFromRange(intersect);\r\n attachFrustum.transformBy(this._fromSheet, attachFrustum);\r\n this._viewport.setupViewFromFrustum(attachFrustum);\r\n\r\n // Adjust view rect based on size of attachment on screen so that tiles of appropriate LOD are selected.\r\n const width = this._sizeInMeters.x * intersect.xLength() / attachFrustumRange.xLength();\r\n const height = this._sizeInMeters.y * intersect.yLength() / attachFrustumRange.yLength();\r\n this._viewRect.width = Math.max(1, Math.round(width / pixelSize));\r\n this._viewRect.height = Math.max(1, Math.round(height / pixelSize));\r\n this._viewport.setRect(this._viewRect);\r\n\r\n // Propagate settings from on-screen viewport.\r\n this._viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\r\n this._viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\r\n\r\n // Create the scene.\r\n this._viewport.renderFrame();\r\n\r\n const scene = this.scene;\r\n if (!scene)\r\n return;\r\n\r\n // Extract scene graphics and insert into on-screen scene context.\r\n const options = {\r\n viewAttachmentId: this._props.id,\r\n clipVolume: this._clipVolume,\r\n hline: this._hiddenLineSettings,\r\n frustum: {\r\n is3d: this.view.is3d(),\r\n scale: this._scale,\r\n },\r\n };\r\n\r\n const outputGraphics = (source: RenderGraphic[]) => {\r\n if (0 === source.length)\r\n return;\r\n\r\n const graphics = new GraphicBranch();\r\n graphics.setViewFlagOverrides(this._viewFlagOverrides);\r\n graphics.symbologyOverrides = this.symbologyOverrides;\r\n\r\n for (const graphic of source)\r\n graphics.entries.push(graphic);\r\n\r\n const branch = context.createGraphicBranch(graphics, this._toSheet, options);\r\n context.outputGraphic(branch);\r\n };\r\n\r\n outputGraphics(scene.foreground);\r\n context.withGraphicType(TileGraphicType.BackgroundMap, () => outputGraphics(scene.background));\r\n context.withGraphicType(TileGraphicType.Overlay, () => outputGraphics(scene.overlay));\r\n\r\n // Report tile statistics to sheet view's viewport.\r\n const tileAdmin = IModelApp.tileAdmin;\r\n const selectedAndReady = tileAdmin.getTilesForUser(this._viewport);\r\n const requested = tileAdmin.getRequestsForUser(this._viewport);\r\n tileAdmin.addExternalTilesForUser(context.viewport, {\r\n requested: requested?.size ?? 0,\r\n selected: selectedAndReady?.selected.size ?? 0,\r\n ready: selectedAndReady?.ready.size ?? 0,\r\n });\r\n }\r\n\r\n private getDebugFeatureTable(): PackedFeatureTable {\r\n if (this._debugFeatureTable)\r\n return this._debugFeatureTable;\r\n\r\n const featureTable = new FeatureTable(1, this._sheetModelId);\r\n featureTable.insert(new Feature(this._props.id));\r\n this._debugFeatureTable = PackedFeatureTable.pack(featureTable);\r\n return this._debugFeatureTable;\r\n }\r\n\r\n public get areAllTileTreesLoaded(): boolean {\r\n return this.view.areAllTileTreesLoaded;\r\n }\r\n\r\n public collectStatistics(_stats: RenderMemory.Statistics): void {\r\n // Handled by discloseTileTrees()\r\n }\r\n\r\n public get toSheet(): Transform {\r\n return this._toSheet;\r\n }\r\n}\r\n\r\nfunction createRasterAttachmentViewport(_view: ViewState, _rect: ViewRect, _attachment: RasterAttachment): OffScreenViewport {\r\n class RasterAttachmentViewport extends OffScreenViewport {\r\n private _sceneContext?: SceneContext;\r\n private _isSceneReady = false;\r\n private readonly _attachment: RasterAttachment;\r\n\r\n public constructor(view: ViewState, rect: ViewRect, attachment: RasterAttachment) {\r\n super(IModelApp.renderSystem.createOffscreenTarget(rect));\r\n this._attachment = attachment;\r\n this._isAspectRatioLocked = true;\r\n this.changeView(view);\r\n }\r\n\r\n public override createSceneContext(): SceneContext {\r\n assert(!this._isSceneReady);\r\n\r\n this._sceneContext = super.createSceneContext();\r\n return this._sceneContext;\r\n }\r\n\r\n public override renderFrame(): void {\r\n assert(!this._isSceneReady);\r\n\r\n this.clearSceneContext();\r\n super.renderFrame();\r\n\r\n if (undefined !== this._sceneContext) {\r\n this._isSceneReady = !this._sceneContext.hasMissingTiles && this.view.areAllTileTreesLoaded;\r\n if (this._isSceneReady)\r\n this._attachment.produceGraphics(this._sceneContext);\r\n\r\n this._sceneContext = undefined;\r\n }\r\n }\r\n\r\n private clearSceneContext(): void {\r\n this._sceneContext = undefined;\r\n }\r\n\r\n public override addDecorations(_decorations: Decorations): void {\r\n // ###TODO: skybox, ground plane, possibly grid. DecorateContext requires a ScreenViewport...\r\n }\r\n }\r\n\r\n return new RasterAttachmentViewport(_view, _rect, _attachment);\r\n}\r\n\r\n/** Draws a 3d view with camera enabled into a sheet view by producing an image of the view's contents offscreen. */\r\nclass RasterAttachment {\r\n private readonly _props: ViewAttachmentProps;\r\n private readonly _placement: Placement2d;\r\n private readonly _transform: Transform;\r\n public readonly zDepth: number;\r\n private _viewport?: OffScreenViewport;\r\n private _graphics?: RenderGraphic;\r\n\r\n public constructor(view: ViewState, props: ViewAttachmentProps, sheetView: SheetViewState) {\r\n // Render to a 2048x2048 view rect. Scale in Y to preserve aspect ratio.\r\n const maxSize = 2048;\r\n const rect = new ViewRect(0, 0, maxSize, maxSize);\r\n const height = maxSize * view.getAspectRatio() * view.getAspectRatioSkew();\r\n const skew = maxSize / height;\r\n view.setAspectRatioSkew(skew);\r\n\r\n if (true !== props.jsonProperties?.displayOptions?.preserveBackground) {\r\n // Make background color 100% transparent so that Viewport.readImageBuffer() will discard transparent pixels.\r\n const bgColor = sheetView.displayStyle.backgroundColor.withAlpha(0);\r\n view.displayStyle.backgroundColor = bgColor;\r\n }\r\n\r\n this._viewport = createRasterAttachmentViewport(view, rect, this);\r\n this._props = props;\r\n this._placement = Placement2d.fromJSON(props.placement);\r\n this._transform = this._placement.transform;\r\n this.zDepth = Frustum2d.depthFromDisplayPriority(props.jsonProperties?.displayPriority ?? 0);\r\n }\r\n\r\n public dispose(): void {\r\n this._viewport?.dispose();\r\n }\r\n\r\n public get viewAttachmentProps() {\r\n return this._props;\r\n }\r\n\r\n public get viewport(): Viewport | undefined {\r\n return this._viewport;\r\n }\r\n\r\n public get areAllTileTreesLoaded() {\r\n return this._viewport?.areAllTileTreesLoaded ?? true;\r\n }\r\n\r\n public addToScene(context: SceneContext): void {\r\n // ###TODO: check viewport.wantViewAttachmentClipShapes\r\n if (!context.viewport.view.viewsCategory(this._props.category))\r\n return;\r\n\r\n if (context.viewport.wantViewAttachmentBoundaries) {\r\n const builder = context.createSceneGraphicBuilder(this._transform);\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addRangeBox(Range3d.createRange2d(this._placement.bbox));\r\n context.outputGraphic(builder.finish());\r\n }\r\n\r\n if (!context.viewport.wantViewAttachments)\r\n return;\r\n\r\n if (this._graphics) {\r\n context.outputGraphic(this._graphics);\r\n return;\r\n }\r\n\r\n if (undefined === this._viewport)\r\n return;\r\n\r\n this._viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\r\n this._viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\r\n\r\n this._viewport.renderFrame();\r\n if (this._graphics)\r\n context.outputGraphic(this._graphics);\r\n }\r\n\r\n public discloseTileTrees(trees: DisclosedTileTreeSet) {\r\n if (this._viewport)\r\n trees.disclose(this._viewport);\r\n }\r\n\r\n public produceGraphics(context: SceneContext): void {\r\n assert(context.viewport === this._viewport);\r\n this._graphics = this.createGraphics(this._viewport);\r\n this._viewport = dispose(this._viewport);\r\n\r\n if (undefined !== this._graphics)\r\n context.outputGraphic(this._graphics);\r\n }\r\n\r\n private createGraphics(vp: Viewport): RenderGraphic | undefined {\r\n // Create a texture from the contents of the view.\r\n const image = vp.readImageBuffer({ upsideDown: true });\r\n if (undefined === image)\r\n return undefined;\r\n\r\n const debugImage = false; // set to true to open a window displaying the captured image.\r\n if (debugImage) {\r\n const url = imageBufferToPngDataUrl(image, false);\r\n if (url)\r\n openImageDataUrlInNewWindow(url, \"Attachment\");\r\n }\r\n\r\n const texture = IModelApp.renderSystem.createTexture({\r\n image: { source: image, transparency: TextureTransparency.Opaque },\r\n });\r\n if (!texture)\r\n return undefined;\r\n\r\n // Create a material for the texture\r\n const graphicParams = new GraphicParams();\r\n graphicParams.material = IModelApp.renderSystem.createRenderMaterial({ textureMapping: { texture } });\r\n\r\n // Apply the texture to a rectangular polyface.\r\n const depth = this.zDepth;\r\n const east = this._placement.bbox.low.x;\r\n const west = this._placement.bbox.high.x;\r\n const north = this._placement.bbox.low.y;\r\n const south = this._placement.bbox.high.y;\r\n const corners = [\r\n Point3d.create(east, north, depth),\r\n Point3d.create(west, north, depth),\r\n Point3d.create(west, south, depth),\r\n Point3d.create(east, south, depth),\r\n ];\r\n const params = [\r\n Point2d.create(0, 0),\r\n Point2d.create(1, 0),\r\n Point2d.create(1, 1),\r\n Point2d.create(0, 1),\r\n ];\r\n\r\n const strokeOptions = new StrokeOptions();\r\n strokeOptions.needParams = strokeOptions.shouldTriangulate = true;\r\n const polyfaceBuilder = PolyfaceBuilder.create(strokeOptions);\r\n polyfaceBuilder.addQuadFacet(corners, params);\r\n const polyface = polyfaceBuilder.claimPolyface();\r\n\r\n const graphicBuilder = IModelApp.renderSystem.createGraphicBuilder(Transform.createIdentity(), GraphicType.Scene, vp, this._props.id);\r\n graphicBuilder.activateGraphicParams(graphicParams);\r\n graphicBuilder.addPolyface(polyface, false);\r\n const graphic = graphicBuilder.finish();\r\n\r\n // Wrap the polyface in a GraphicBranch.\r\n const branch = new GraphicBranch(true);\r\n const vfOvrs = createDefaultViewFlagOverrides({ clipVolume: true, shadows: false, lighting: false, thematic: false });\r\n\r\n // Disable transparency - background pixels are 100% transparent so they will be discarded anyway. Other pixels are 100% opaque.\r\n vfOvrs.transparency = false;\r\n branch.setViewFlagOverrides(vfOvrs);\r\n branch.symbologyOverrides = new FeatureSymbology.Overrides();\r\n branch.entries.push(graphic);\r\n\r\n // Apply the attachment's clip, if any.\r\n let clipVolume;\r\n if (this._props.jsonProperties?.clip) {\r\n const clipVector = ClipVector.fromJSON(this._props.jsonProperties?.clip);\r\n if (clipVector.isValid)\r\n clipVolume = IModelApp.renderSystem.createClipVolume(clipVector);\r\n }\r\n\r\n return IModelApp.renderSystem.createGraphicBranch(branch, this._transform, { clipVolume });\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (this._graphics)\r\n this._graphics.collectStatistics(stats);\r\n }\r\n}\r\n"]}
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@@ -10,7 +10,7 @@ import { RenderGraphic } from "./RenderGraphic";
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10
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import { RenderMemory } from "./RenderMemory";
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import { RenderPlanarClassifier } from "./RenderPlanarClassifier";
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import { RenderTextureDrape } from "./RenderSystem";
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-
import { Range3d } from "@itwin/core-geometry";
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+
import { Range3d, Transform } from "@itwin/core-geometry";
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import { AnimationNodeId } from "../common/internal/render/AnimationNodeId";
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/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.
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* @internal
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@@ -102,6 +102,11 @@ export interface GraphicBranchOptions {
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hline?: HiddenLine.Settings;
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/** The iModel from which the graphics originate, if different than that associated with the view. */
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iModel?: IModelConnection;
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+
/** An optional transform from the coordinate system of [[iModel]] to those of a different [[IModelConnection]].
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* This is used by [[AccuSnap]] when displaying one iModel in the context of another iModel (i.e., the iModel associated
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* with the [[Viewport]]).
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*/
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+
transformFromIModel?: Transform;
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/** @internal */
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frustum?: GraphicBranchFrustum;
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/** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GraphicBranch.d.ts","sourceRoot":"","sources":["../../../src/render/GraphicBranch.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAgB,UAAU,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAC5E,OAAO,EACL,yBAAyB,EAAE,UAAU,EAAE,2BAA2B,EAAE,cAAc,EAAE,iBAAiB,EAAE,SAAS,EACjH,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;
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1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { AnimationNodeId } from \"../common/internal/render/AnimationNodeId\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Identifies the \"group\" to which this branch belongs.\r\n * Groups represent cross-cutting subsets of a tile tree's contents.\r\n * For example, if a tile tree contains geometry from multiple models, each model (or smaller groups of multiple models) could be considered a group.\r\n * The top-level branches containing graphics from multiple tiles will each specify the group they represent, and the child branches within each\r\n * tile will likewise specify the group to which they belong.\r\n * When drawing, only the graphics within a tile that correlate with the current group will be drawn.\r\n * Groups cannot nest.\r\n * @internal\r\n */\r\n public groupNodeId?: number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n /** The Id of the [ViewAttachment]($backend) from which this branch's graphics originated.\r\n * @internal\r\n */\r\n viewAttachmentId?: Id64String;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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{"version":3,"file":"GraphicBranch.js","sourceRoot":"","sources":["../../../src/render/GraphicBranch.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA4E;AAK5E,4CAAyC;AAqBzC;;;;;;;GAOG;AACH,MAAa,aAAa;IAqCxB;;OAEG;IACH,YAAmB,cAAuB,KAAK;QAvC/C,qCAAqC;QACrB,YAAO,GAAoB,EAAE,CAAC;QAG9C;;WAEG;QACI,sBAAiB,GAAsB,EAAE,CAAC;QAiC/C,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACjC,CAAC;IAED,oCAAoC;IAC7B,GAAG,CAAC,OAAsB;QAC/B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,KAAgB;QAClC,OAAO,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAChD,CAAC;IAED,uFAAuF;IAChF,YAAY,CAAC,KAAgB;QAClC,IAAI,CAAC,iBAAiB,GAAG,EAAE,GAAG,KAAK,EAAE,CAAC;IACxC,CAAC;IAED,oCAAoC;IAC7B,oBAAoB,CAAC,GAAsB;QAChD,IAAI,CAAC,iBAAiB,GAAG,EAAE,GAAG,GAAG,EAAE,CAAC;IACtC,CAAC;IAED,uFAAuF;IAChF,OAAO;QACZ,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,wDAAwD;IACxD,IAAW,OAAO;QAChB,OAAO,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;IACnC,CAAC;IAED,sIAAsI;IAC/H,KAAK;QACV,IAAI,IAAI,CAAC,WAAW;YAClB,IAAA,2BAAY,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;;YAE3B,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,KAA8B;QACrD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO;YAC9B,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;CACF;AA1FD,sCA0FC;AAwCD,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,OAAmB,EAAE,QAAgB;IAC3E,IAAI,QAAQ,GAAG,CAAC;QACd,OAAO,OAAO,CAAC;IAEjB,OAAO,GAAG,OAAO,SAAS,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC;AAClD,CAAC;AALD,0DAKC;AAED,SAAS,kBAAkB,CAAC,OAAmB,EAAE,QAAiC,EAAE,QAAgB,EAAE,QAA2C,EAAE,IAAY;IAC7J,MAAM,UAAU,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,qBAAS,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC1F,IAAI,IAAI;QACN,QAAQ,CAAC,GAAG,CAAC,uBAAuB,CAAC,OAAO,EAAE,QAAQ,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC;AACvE,CAAC;AAYD,gBAAgB;AAChB,IAAiB,qBAAqB,CAqBrC;AArBD,WAAiB,qBAAqB;IACpC,SAAgB,UAAU,CAAC,MAA6B,EAAE,IAAY;QACpE,IAAI,CAAC,MAAM,CAAC,qBAAqB,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC3D,OAAO,SAAS,CAAC;QAEnB,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAgC,CAAC;QACzD,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,cAAc,EAAE,CAAC;YAC1C,kBAAkB,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;YAC7D,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC;gBAC1C,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC;oBAC/B,QAAQ,CAAC,GAAG,CAAC,uBAAuB,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;;oBAEnF,kBAAkB,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;YAC1E,CAAC;QACH,CAAC;QAED,OAAO;YACL,YAAY,EAAE,QAAQ;YACtB,gBAAgB,EAAE,MAAM,CAAC,iBAAiB;SAC3C,CAAC;IACJ,CAAC;IAnBe,gCAAU,aAmBzB,CAAA;AACH,CAAC,EArBgB,qBAAqB,qCAArB,qBAAqB,QAqBrC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { AnimationNodeId } from \"../common/internal/render/AnimationNodeId\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Identifies the \"group\" to which this branch belongs.\r\n * Groups represent cross-cutting subsets of a tile tree's contents.\r\n * For example, if a tile tree contains geometry from multiple models, each model (or smaller groups of multiple models) could be considered a group.\r\n * The top-level branches containing graphics from multiple tiles will each specify the group they represent, and the child branches within each\r\n * tile will likewise specify the group to which they belong.\r\n * When drawing, only the graphics within a tile that correlate with the current group will be drawn.\r\n * Groups cannot nest.\r\n * @internal\r\n */\r\n public groupNodeId?: number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** An optional transform from the coordinate system of [[iModel]] to those of a different [[IModelConnection]].\r\n * This is used by [[AccuSnap]] when displaying one iModel in the context of another iModel (i.e., the iModel associated\r\n * with the [[Viewport]]).\r\n */\r\n transformFromIModel?: Transform;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n /** The Id of the [ViewAttachment]($backend) from which this branch's graphics originated.\r\n * @internal\r\n */\r\n viewAttachmentId?: Id64String;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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@@ -6,6 +6,7 @@ import { BatchType, Feature, GeometryClass, ModelFeature } from "@itwin/core-com
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6
6
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import { HitPriority, ViewAttachmentHitInfo } from "../HitDetail";
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7
7
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import { IModelConnection } from "../IModelConnection";
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8
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import type { Viewport } from "../Viewport";
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9
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+
import { Transform } from "@itwin/core-geometry";
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/** Describes aspects of a pixel as read from a [[Viewport]].
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* @see [[Viewport.readPixels]].
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* @public
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@@ -28,6 +29,8 @@ export declare namespace Pixel {
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/** The iModel from which the geometry producing the pixel originated. */
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readonly iModel?: IModelConnection;
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/** @internal */
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readonly transformFromIModel?: Transform;
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/** @internal */
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readonly tileId?: string;
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/** The Id of the [ViewAttachment]($backend), if any, from which the pixel originated.
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* @beta
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@@ -45,6 +48,7 @@ export declare namespace Pixel {
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iModel?: IModelConnection;
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tileId?: string;
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viewAttachmentId?: string;
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transformFromIModel?: Transform;
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});
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/** The Id of the element that produced the pixel. */
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get elementId(): Id64String | undefined;
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@@ -91,6 +95,8 @@ export declare namespace Pixel {
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* @internal
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*/
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sourceIModel?: IModelConnection;
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/** @internal */
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transformFromSourceIModel?: Transform;
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/** @internal chiefly for debugging */
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tileId?: string;
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/** True if the hit originated from a reality model classifier.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Pixel.d.ts","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAQ,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACrF,OAAO,EAAE,WAAW,EAAE,qBAAqB,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;
|
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1
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+
{"version":3,"file":"Pixel.d.ts","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAQ,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACrF,OAAO,EAAE,WAAW,EAAE,qBAAqB,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;;;GAIG;AACH,yBAAiB,KAAK,CAAC;IACrB,0DAA0D;IAC1D,MAAa,IAAI;QACf,2CAA2C;QAC3C,SAAgB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClC,SAAgB,OAAO,CAAC,EAAE,UAAU,CAAC;QACrC,sHAAsH;QACtH,SAAgB,gBAAgB,EAAE,MAAM,CAAC;QACzC,oDAAoD;QACpD,SAAgB,IAAI,EAAE,YAAY,CAAC;QACnC,6DAA6D;QAC7D,SAAgB,SAAS,EAAE,SAAS,CAAC;QACrC,gBAAgB;QAChB,SAAgB,SAAS,CAAC,EAAE,SAAS,CAAC;QACtC,yEAAyE;QACzE,SAAgB,MAAM,CAAC,EAAE,gBAAgB,CAAC;QAC1C,gBAAgB;QAChB,SAAgB,mBAAmB,CAAC,EAAE,SAAS,CAAC;QAChD,gBAAgB;QAChB,SAAgB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChC;;WAEG;QACH,SAAgB,gBAAgB,CAAC,EAAE,UAAU,CAAC;QAC9C,gBAAgB;QAChB,IAAW,YAAY,IAAI,OAAO,CAEjC;QAED,gBAAgB;oBACG,IAAI,CAAC,EAAE;YACxB,OAAO,CAAC,EAAE,YAAY,CAAC;YACvB,gBAAgB,CAAC,EAAE,MAAM,CAAC;YAC1B,IAAI,CAAC,EAAE,YAAY,CAAC;YACpB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,MAAM,CAAC,EAAE,gBAAgB,CAAC;YAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;YAChB,gBAAgB,CAAC,EAAE,MAAM,CAAC;YAC1B,mBAAmB,CAAC,EAAE,SAAS,CAAC;SACjC;QAcD,qDAAqD;QACrD,IAAW,SAAS,IAAI,UAAU,GAAG,SAAS,CAE7C;QAED,qEAAqE;QACrE,IAAW,aAAa,IAAI,UAAU,GAAG,SAAS,CAEjD;QAED,qDAAqD;QACrD,IAAW,aAAa,IAAI,aAAa,GAAG,SAAS,CAEpD;QAED,0FAA0F;QACnF,kBAAkB,IAAI,WAAW;QAexC;;WAEG;QACI,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,KAAK,CAAC,QAAQ;KAsBtD;IAED;;;;;;;;;;;;OAYG;IACH,UAAiB,QAAQ;QACvB,+HAA+H;QAC/H,QAAQ,EAAE,UAAU,CAAC;QACrB,gDAAgD;QAChD,QAAQ,EAAE,WAAW,CAAC;QACtB,2EAA2E;QAC3E,YAAY,EAAE,MAAM,CAAC;QACrB,qEAAqE;QACrE,aAAa,CAAC,EAAE,UAAU,CAAC;QAC3B,qCAAqC;QACrC,aAAa,CAAC,EAAE,aAAa,CAAC;QAC9B,kEAAkE;QAClE,OAAO,CAAC,EAAE,UAAU,CAAC;QACrB;;;;WAIG;QACH,YAAY,CAAC,EAAE,gBAAgB,CAAC;QAChC,gBAAgB;QAChB,yBAAyB,CAAC,EAAE,SAAS,CAAC;QACtC,sCAAsC;QACtC,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB;;WAEG;QACH,YAAY,CAAC,EAAE,OAAO,CAAC;QACvB;;;WAGG;QACH,cAAc,CAAC,EAAE,qBAAqB,CAAC;KACxC;IAED,uEAAuE;IACvE,KAAY,YAAY;QACtB,qGAAqG;QACrG,OAAO,IAAA,CAAE,6DAA6D;QACtE,8CAA8C;QAC9C,IAAI,IAAA;QACJ,qCAAqC;QACrC,OAAO,IAAA;QACP,yDAAyD;QACzD,MAAM,IAAA;QACN,uDAAuD;QACvD,IAAI,IAAA;QACJ,wEAAwE;QACxE,UAAU,IAAA;KACX;IAED,iFAAiF;IACjF,KAAY,SAAS;QACnB,0GAA0G;QAC1G,OAAO,IAAA;QACP,8CAA8C;QAC9C,IAAI,IAAA;QACJ,2CAA2C;QAC3C,MAAM,IAAA;QACN,+CAA+C;QAC/C,SAAS,IAAA;KACV;IAED;;;OAGG;IACH,KAAY,QAAQ;QAClB,IAAI,IAAI;QACR,wDAAwD;QACxD,OAAO,IAAS,CAAE,mDAAmD;QACrE,mJAAmJ;QACnJ,mBAAmB,IAAS;QAC5B,wCAAwC;QACxC,GAAG,IAAgC;KACpC;IAED;;;OAGG;IACH,UAAiB,MAAM;QACrB,gFAAgF;QAChF,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;KACtC;IAED;;OAEG;IACH,KAAY,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC;CAC7D"}
|
package/lib/cjs/render/Pixel.js
CHANGED
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@@ -35,6 +35,7 @@ var Pixel;
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35
35
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this.iModel = args?.iModel;
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36
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this.tileId = args?.tileId;
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37
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this.viewAttachmentId = args?.viewAttachmentId;
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+
this.transformFromIModel = args?.transformFromIModel;
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|
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|
}
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/** The Id of the element that produced the pixel. */
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get elementId() {
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@@ -83,6 +84,7 @@ var Pixel;
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tileId: this.tileId,
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isClassifier: this.isClassifier,
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sourceIModel: this.iModel,
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transformFromSourceIModel: this.transformFromIModel,
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature, GeometryClass, ModelFeature } from \"@itwin/core-common\";\r\nimport { HitPriority, ViewAttachmentHitInfo } from \"../HitDetail\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport type { Viewport } from \"../Viewport\";\r\n\r\n/** Describes aspects of a pixel as read from a [[Viewport]].\r\n * @see [[Viewport.readPixels]].\r\n * @public\r\n * @extensions\r\n */\r\nexport namespace Pixel {\r\n /** Describes a single pixel within a [[Pixel.Buffer]]. */\r\n export class Data {\r\n /** The feature that produced the pixel. */\r\n public readonly feature?: Feature;\r\n public readonly modelId?: Id64String;\r\n /** The pixel's depth in [[CoordSystem.Npc]] coordinates (0 to 1), or -1 if depth was not written or not requested. */\r\n public readonly distanceFraction: number;\r\n /** The type of geometry that produced the pixel. */\r\n public readonly type: GeometryType;\r\n /** The planarity of the geometry that produced the pixel. */\r\n public readonly planarity: Planarity;\r\n /** @internal */\r\n public readonly batchType?: BatchType;\r\n /** The iModel from which the geometry producing the pixel originated. */\r\n public readonly iModel?: IModelConnection;\r\n /** @internal */\r\n public readonly tileId?: string;\r\n /** The Id of the [ViewAttachment]($backend), if any, from which the pixel originated.\r\n * @beta\r\n */\r\n public readonly viewAttachmentId?: Id64String;\r\n /** @internal */\r\n public get isClassifier(): boolean {\r\n return undefined !== this.batchType && BatchType.Primary !== this.batchType;\r\n }\r\n\r\n /** @internal */\r\n public constructor(args?: {\r\n feature?: ModelFeature;\r\n distanceFraction?: number;\r\n type?: GeometryType;\r\n planarity?: Planarity;\r\n batchType?: BatchType;\r\n iModel?: IModelConnection;\r\n tileId?: string;\r\n viewAttachmentId?: string;\r\n }) {\r\n if (args?.feature)\r\n this.feature = new Feature(args.feature.elementId, args.feature.subCategoryId, args.feature.geometryClass);\r\n\r\n this.modelId = args?.feature?.modelId;\r\n this.distanceFraction = args?.distanceFraction ?? -1;\r\n this.type = args?.type ?? GeometryType.Unknown;\r\n this.planarity = args?.planarity ?? Planarity.Unknown;\r\n this.iModel = args?.iModel;\r\n this.tileId = args?.tileId;\r\n this.viewAttachmentId = args?.viewAttachmentId;\r\n }\r\n\r\n /** The Id of the element that produced the pixel. */\r\n public get elementId(): Id64String | undefined {\r\n return this.feature?.elementId;\r\n }\r\n\r\n /** The Id of the [SubCategory]($backend) that produced the pixel. */\r\n public get subCategoryId(): Id64String | undefined {\r\n return this.feature?.subCategoryId;\r\n }\r\n\r\n /** The class of geometry that produced the pixel. */\r\n public get geometryClass(): GeometryClass | undefined {\r\n return this.feature?.geometryClass;\r\n }\r\n\r\n /** Computes the [[HitPriority]] of this pixel based on its [[type]] and [[planarity]]. */\r\n public computeHitPriority(): HitPriority {\r\n switch (this.type) {\r\n case Pixel.GeometryType.Surface:\r\n return Pixel.Planarity.Planar === this.planarity ? HitPriority.PlanarSurface : HitPriority.NonPlanarSurface;\r\n case Pixel.GeometryType.Linear:\r\n return HitPriority.WireEdge;\r\n case Pixel.GeometryType.Edge:\r\n return Pixel.Planarity.Planar === this.planarity ? HitPriority.PlanarEdge : HitPriority.NonPlanarEdge;\r\n case Pixel.GeometryType.Silhouette:\r\n return HitPriority.SilhouetteEdge;\r\n default:\r\n return HitPriority.Unknown;\r\n }\r\n }\r\n\r\n /** Convert this pixel to a [[Pixel.HitProps]] suitable for constructing a [[HitDetail]].\r\n * @param viewport The viewport in which the hit originated.\r\n */\r\n public toHitProps(viewport: Viewport): Pixel.HitProps {\r\n let viewAttachment: ViewAttachmentHitInfo | undefined;\r\n if (this.viewAttachmentId) {\r\n const attachmentViewport = viewport.view.getAttachmentViewport(this.viewAttachmentId);\r\n if (attachmentViewport)\r\n viewAttachment = { viewport: attachmentViewport, id: this.viewAttachmentId };\r\n }\r\n\r\n return {\r\n sourceId: this.elementId ?? Id64.invalid,\r\n priority: this.computeHitPriority(),\r\n distFraction: this.distanceFraction,\r\n subCategoryId: this.subCategoryId,\r\n geometryClass: this.geometryClass,\r\n modelId: this.modelId,\r\n tileId: this.tileId,\r\n isClassifier: this.isClassifier,\r\n sourceIModel: this.iModel,\r\n viewAttachment,\r\n };\r\n }\r\n }\r\n\r\n /** Describes a subset of [[HitDetailProps]] computed from a [[Pixel.Data]], suitable for constructing a [[HitDetail]].\r\n * For example, the following function creates a `HitDetail` from a `Pixel.Data` and other hit information:\r\n * ```ts\r\n * function makeHitDetail(pixel: Pixel.Data, viewport: ScreenViewport, testPoint: Point3d, hitSource: HitSource, hitPoint: Point3d, distXY: number): HitDetail {\r\n * return new HitDetail({\r\n * ...pixel.toHitProps(viewport),\r\n * viewport, testPoint, hitSource, hitPoint, distXY,\r\n * };\r\n * }\r\n * ```\r\n * @see [[Data.toHitProps]] to convert a [[Pixel.Data]] to a `HitProps`.\r\n * @public\r\n */\r\n export interface HitProps {\r\n /** The source of the geometry. This may be a persistent element Id, or a transient Id used for, e.g., pickable decorations. */\r\n sourceId: Id64String;\r\n /** The hit geometry priority/classification. */\r\n priority: HitPriority;\r\n /** The distance in view coordinates between the hit and the near plane. */\r\n distFraction: number;\r\n /** The [SubCategory]($backend) to which the hit geometry belongs. */\r\n subCategoryId?: Id64String;\r\n /** The class of the hit geometry. */\r\n geometryClass?: GeometryClass;\r\n /** The Id of the [[ModelState]] from which the hit originated. */\r\n modelId?: Id64String;\r\n /** The IModelConnection from which the hit originated.\r\n * This should almost always be left undefined, unless the hit is known to have originated from an iModel\r\n * other than the one associated with the viewport.\r\n * @internal\r\n */\r\n sourceIModel?: IModelConnection;\r\n /** @internal chiefly for debugging */\r\n tileId?: string;\r\n /** True if the hit originated from a reality model classifier.\r\n * @alpha\r\n */\r\n isClassifier?: boolean;\r\n /** Information about the [ViewAttachment]($backend) within which the hit geometry resides, if any.\r\n * @note Only [[SheetViewState]]s can have view attachments.\r\n * @beta\r\n */\r\n viewAttachment?: ViewAttachmentHitInfo;\r\n }\r\n\r\n /** Describes the type of geometry that produced the [[Pixel.Data]]. */\r\n export enum GeometryType {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the type could not be determined. */\r\n Unknown, // Geometry was not selected, or type could not be determined\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** A surface produced this pixel. */\r\n Surface,\r\n /** A point primitive or polyline produced this pixel. */\r\n Linear,\r\n /** This pixel was produced by an edge of a surface. */\r\n Edge,\r\n /** This pixel was produced by a silhouette edge of a curved surface. */\r\n Silhouette,\r\n }\r\n\r\n /** Describes the planarity of the foremost geometry which produced the pixel. */\r\n export enum Planarity {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the planarity could not be determined. */\r\n Unknown,\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** Planar geometry produced this pixel. */\r\n Planar,\r\n /** Non-planar geometry produced this pixel. */\r\n NonPlanar,\r\n }\r\n\r\n /**\r\n * Bit-mask by which callers of [[Viewport.readPixels]] specify which aspects are of interest.\r\n * Aspects not specified will be omitted from the returned data.\r\n */\r\n export enum Selector {\r\n None = 0,\r\n /** Select the [[Feature]] which produced each pixel. */\r\n Feature = 1 << 0, // eslint-disable-line @typescript-eslint/no-shadow\r\n /** Select the type and planarity of geometry which produced each pixel as well as the fraction of its distance between the near and far planes. */\r\n GeometryAndDistance = 1 << 2,\r\n /** Select all aspects of each pixel. */\r\n All = GeometryAndDistance | Feature,\r\n }\r\n\r\n /** A rectangular array of pixels as read from a [[Viewport]]'s frame buffer. Each pixel is represented as a [[Pixel.Data]] object.\r\n * The contents of the pixel buffer will be specified using device pixels, not CSS pixels. See [[Viewport.devicePixelRatio]] and [[Viewport.cssPixelsToDevicePixels]].\r\n * @see [[Viewport.readPixels]].\r\n */\r\n export interface Buffer {\r\n /** Retrieve the data associated with the pixel at (x,y) in view coordinates. */\r\n getPixel(x: number, y: number): Data;\r\n }\r\n\r\n /** A function which receives the results of a call to [[Viewport.readPixels]].\r\n * @note The contents of the buffer become invalid once the Receiver function returns. Do not store a reference to it.\r\n */\r\n export type Receiver = (pixels: Buffer | undefined) => void;\r\n}\r\n"]}
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1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature, GeometryClass, ModelFeature } from \"@itwin/core-common\";\r\nimport { HitPriority, ViewAttachmentHitInfo } from \"../HitDetail\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport type { Viewport } from \"../Viewport\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\n\r\n/** Describes aspects of a pixel as read from a [[Viewport]].\r\n * @see [[Viewport.readPixels]].\r\n * @public\r\n * @extensions\r\n */\r\nexport namespace Pixel {\r\n /** Describes a single pixel within a [[Pixel.Buffer]]. */\r\n export class Data {\r\n /** The feature that produced the pixel. */\r\n public readonly feature?: Feature;\r\n public readonly modelId?: Id64String;\r\n /** The pixel's depth in [[CoordSystem.Npc]] coordinates (0 to 1), or -1 if depth was not written or not requested. */\r\n public readonly distanceFraction: number;\r\n /** The type of geometry that produced the pixel. */\r\n public readonly type: GeometryType;\r\n /** The planarity of the geometry that produced the pixel. */\r\n public readonly planarity: Planarity;\r\n /** @internal */\r\n public readonly batchType?: BatchType;\r\n /** The iModel from which the geometry producing the pixel originated. */\r\n public readonly iModel?: IModelConnection;\r\n /** @internal */\r\n public readonly transformFromIModel?: Transform;\r\n /** @internal */\r\n public readonly tileId?: string;\r\n /** The Id of the [ViewAttachment]($backend), if any, from which the pixel originated.\r\n * @beta\r\n */\r\n public readonly viewAttachmentId?: Id64String;\r\n /** @internal */\r\n public get isClassifier(): boolean {\r\n return undefined !== this.batchType && BatchType.Primary !== this.batchType;\r\n }\r\n\r\n /** @internal */\r\n public constructor(args?: {\r\n feature?: ModelFeature;\r\n distanceFraction?: number;\r\n type?: GeometryType;\r\n planarity?: Planarity;\r\n batchType?: BatchType;\r\n iModel?: IModelConnection;\r\n tileId?: string;\r\n viewAttachmentId?: string;\r\n transformFromIModel?: Transform;\r\n }) {\r\n if (args?.feature)\r\n this.feature = new Feature(args.feature.elementId, args.feature.subCategoryId, args.feature.geometryClass);\r\n\r\n this.modelId = args?.feature?.modelId;\r\n this.distanceFraction = args?.distanceFraction ?? -1;\r\n this.type = args?.type ?? GeometryType.Unknown;\r\n this.planarity = args?.planarity ?? Planarity.Unknown;\r\n this.iModel = args?.iModel;\r\n this.tileId = args?.tileId;\r\n this.viewAttachmentId = args?.viewAttachmentId;\r\n this.transformFromIModel = args?.transformFromIModel;\r\n }\r\n\r\n /** The Id of the element that produced the pixel. */\r\n public get elementId(): Id64String | undefined {\r\n return this.feature?.elementId;\r\n }\r\n\r\n /** The Id of the [SubCategory]($backend) that produced the pixel. */\r\n public get subCategoryId(): Id64String | undefined {\r\n return this.feature?.subCategoryId;\r\n }\r\n\r\n /** The class of geometry that produced the pixel. */\r\n public get geometryClass(): GeometryClass | undefined {\r\n return this.feature?.geometryClass;\r\n }\r\n\r\n /** Computes the [[HitPriority]] of this pixel based on its [[type]] and [[planarity]]. */\r\n public computeHitPriority(): HitPriority {\r\n switch (this.type) {\r\n case Pixel.GeometryType.Surface:\r\n return Pixel.Planarity.Planar === this.planarity ? HitPriority.PlanarSurface : HitPriority.NonPlanarSurface;\r\n case Pixel.GeometryType.Linear:\r\n return HitPriority.WireEdge;\r\n case Pixel.GeometryType.Edge:\r\n return Pixel.Planarity.Planar === this.planarity ? HitPriority.PlanarEdge : HitPriority.NonPlanarEdge;\r\n case Pixel.GeometryType.Silhouette:\r\n return HitPriority.SilhouetteEdge;\r\n default:\r\n return HitPriority.Unknown;\r\n }\r\n }\r\n\r\n /** Convert this pixel to a [[Pixel.HitProps]] suitable for constructing a [[HitDetail]].\r\n * @param viewport The viewport in which the hit originated.\r\n */\r\n public toHitProps(viewport: Viewport): Pixel.HitProps {\r\n let viewAttachment: ViewAttachmentHitInfo | undefined;\r\n if (this.viewAttachmentId) {\r\n const attachmentViewport = viewport.view.getAttachmentViewport(this.viewAttachmentId);\r\n if (attachmentViewport)\r\n viewAttachment = { viewport: attachmentViewport, id: this.viewAttachmentId };\r\n }\r\n\r\n return {\r\n sourceId: this.elementId ?? Id64.invalid,\r\n priority: this.computeHitPriority(),\r\n distFraction: this.distanceFraction,\r\n subCategoryId: this.subCategoryId,\r\n geometryClass: this.geometryClass,\r\n modelId: this.modelId,\r\n tileId: this.tileId,\r\n isClassifier: this.isClassifier,\r\n sourceIModel: this.iModel,\r\n transformFromSourceIModel: this.transformFromIModel,\r\n viewAttachment,\r\n };\r\n }\r\n }\r\n\r\n /** Describes a subset of [[HitDetailProps]] computed from a [[Pixel.Data]], suitable for constructing a [[HitDetail]].\r\n * For example, the following function creates a `HitDetail` from a `Pixel.Data` and other hit information:\r\n * ```ts\r\n * function makeHitDetail(pixel: Pixel.Data, viewport: ScreenViewport, testPoint: Point3d, hitSource: HitSource, hitPoint: Point3d, distXY: number): HitDetail {\r\n * return new HitDetail({\r\n * ...pixel.toHitProps(viewport),\r\n * viewport, testPoint, hitSource, hitPoint, distXY,\r\n * };\r\n * }\r\n * ```\r\n * @see [[Data.toHitProps]] to convert a [[Pixel.Data]] to a `HitProps`.\r\n * @public\r\n */\r\n export interface HitProps {\r\n /** The source of the geometry. This may be a persistent element Id, or a transient Id used for, e.g., pickable decorations. */\r\n sourceId: Id64String;\r\n /** The hit geometry priority/classification. */\r\n priority: HitPriority;\r\n /** The distance in view coordinates between the hit and the near plane. */\r\n distFraction: number;\r\n /** The [SubCategory]($backend) to which the hit geometry belongs. */\r\n subCategoryId?: Id64String;\r\n /** The class of the hit geometry. */\r\n geometryClass?: GeometryClass;\r\n /** The Id of the [[ModelState]] from which the hit originated. */\r\n modelId?: Id64String;\r\n /** The IModelConnection from which the hit originated.\r\n * This should almost always be left undefined, unless the hit is known to have originated from an iModel\r\n * other than the one associated with the viewport.\r\n * @internal\r\n */\r\n sourceIModel?: IModelConnection;\r\n /** @internal */\r\n transformFromSourceIModel?: Transform;\r\n /** @internal chiefly for debugging */\r\n tileId?: string;\r\n /** True if the hit originated from a reality model classifier.\r\n * @alpha\r\n */\r\n isClassifier?: boolean;\r\n /** Information about the [ViewAttachment]($backend) within which the hit geometry resides, if any.\r\n * @note Only [[SheetViewState]]s can have view attachments.\r\n * @beta\r\n */\r\n viewAttachment?: ViewAttachmentHitInfo;\r\n }\r\n\r\n /** Describes the type of geometry that produced the [[Pixel.Data]]. */\r\n export enum GeometryType {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the type could not be determined. */\r\n Unknown, // Geometry was not selected, or type could not be determined\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** A surface produced this pixel. */\r\n Surface,\r\n /** A point primitive or polyline produced this pixel. */\r\n Linear,\r\n /** This pixel was produced by an edge of a surface. */\r\n Edge,\r\n /** This pixel was produced by a silhouette edge of a curved surface. */\r\n Silhouette,\r\n }\r\n\r\n /** Describes the planarity of the foremost geometry which produced the pixel. */\r\n export enum Planarity {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the planarity could not be determined. */\r\n Unknown,\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** Planar geometry produced this pixel. */\r\n Planar,\r\n /** Non-planar geometry produced this pixel. */\r\n NonPlanar,\r\n }\r\n\r\n /**\r\n * Bit-mask by which callers of [[Viewport.readPixels]] specify which aspects are of interest.\r\n * Aspects not specified will be omitted from the returned data.\r\n */\r\n export enum Selector {\r\n None = 0,\r\n /** Select the [[Feature]] which produced each pixel. */\r\n Feature = 1 << 0, // eslint-disable-line @typescript-eslint/no-shadow\r\n /** Select the type and planarity of geometry which produced each pixel as well as the fraction of its distance between the near and far planes. */\r\n GeometryAndDistance = 1 << 2,\r\n /** Select all aspects of each pixel. */\r\n All = GeometryAndDistance | Feature,\r\n }\r\n\r\n /** A rectangular array of pixels as read from a [[Viewport]]'s frame buffer. Each pixel is represented as a [[Pixel.Data]] object.\r\n * The contents of the pixel buffer will be specified using device pixels, not CSS pixels. See [[Viewport.devicePixelRatio]] and [[Viewport.cssPixelsToDevicePixels]].\r\n * @see [[Viewport.readPixels]].\r\n */\r\n export interface Buffer {\r\n /** Retrieve the data associated with the pixel at (x,y) in view coordinates. */\r\n getPixel(x: number, y: number): Data;\r\n }\r\n\r\n /** A function which receives the results of a call to [[Viewport.readPixels]].\r\n * @note The contents of the buffer become invalid once the Receiver function returns. Do not store a reference to it.\r\n */\r\n export type Receiver = (pixels: Buffer | undefined) => void;\r\n}\r\n"]}
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