@itwin/core-frontend 4.1.0-dev.35 → 4.1.0-dev.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (851) hide show
  1. package/lib/cjs/AccuDraw.js.map +1 -1
  2. package/lib/cjs/AccuSnap.js.map +1 -1
  3. package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
  4. package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -1
  5. package/lib/cjs/AuxCoordSys.js.map +1 -1
  6. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  7. package/lib/cjs/BingLocation.js.map +1 -1
  8. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  9. package/lib/cjs/BriefcaseTxns.js.map +1 -1
  10. package/lib/cjs/CategorySelectorState.js.map +1 -1
  11. package/lib/cjs/ChangeFlags.js.map +1 -1
  12. package/lib/cjs/CheckpointConnection.js.map +1 -1
  13. package/lib/cjs/CoordSystem.js.map +1 -1
  14. package/lib/cjs/DecorationsCache.js.map +1 -1
  15. package/lib/cjs/DevTools.js.map +1 -1
  16. package/lib/cjs/DisplayStyleState.js.map +1 -1
  17. package/lib/cjs/DrawingViewState.js +5 -5
  18. package/lib/cjs/DrawingViewState.js.map +1 -1
  19. package/lib/cjs/ElementLocateManager.js.map +1 -1
  20. package/lib/cjs/EmphasizeElements.js.map +1 -1
  21. package/lib/cjs/EntityState.js.map +1 -1
  22. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  23. package/lib/cjs/FeatureOverrideProvider.js.map +1 -1
  24. package/lib/cjs/FlashSettings.js.map +1 -1
  25. package/lib/cjs/FrontendHubAccess.js.map +1 -1
  26. package/lib/cjs/Frustum2d.js.map +1 -1
  27. package/lib/cjs/FrustumAnimator.js.map +1 -1
  28. package/lib/cjs/FuzzySearch.js.map +1 -1
  29. package/lib/cjs/GeoServices.js.map +1 -1
  30. package/lib/cjs/GlobeAnimator.js.map +1 -1
  31. package/lib/cjs/GraphicalEditingScope.js.map +1 -1
  32. package/lib/cjs/HitDetail.js.map +1 -1
  33. package/lib/cjs/IModelApp.js.map +1 -1
  34. package/lib/cjs/IModelConnection.js +23 -23
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/IModelRoutingContext.js.map +1 -1
  37. package/lib/cjs/IModeljs-css.js +133 -133
  38. package/lib/cjs/IModeljs-css.js.map +1 -1
  39. package/lib/cjs/IpcApp.js.map +1 -1
  40. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  41. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  42. package/lib/cjs/MarginPercent.js.map +1 -1
  43. package/lib/cjs/Marker.js.map +1 -1
  44. package/lib/cjs/ModelSelectorState.js.map +1 -1
  45. package/lib/cjs/NativeApp.js.map +1 -1
  46. package/lib/cjs/NativeAppLogger.js.map +1 -1
  47. package/lib/cjs/NoRenderApp.js.map +1 -1
  48. package/lib/cjs/NotificationManager.js.map +1 -1
  49. package/lib/cjs/PerModelCategoryVisibility.js.map +1 -1
  50. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  51. package/lib/cjs/RealityDataSource.js.map +1 -1
  52. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  53. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  54. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  55. package/lib/cjs/SelectionSet.js.map +1 -1
  56. package/lib/cjs/SheetViewState.js.map +1 -1
  57. package/lib/cjs/SpatialViewState.js.map +1 -1
  58. package/lib/cjs/Sprites.js.map +1 -1
  59. package/lib/cjs/StandardView.js.map +1 -1
  60. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  61. package/lib/cjs/TentativePoint.js.map +1 -1
  62. package/lib/cjs/Tiles.js.map +1 -1
  63. package/lib/cjs/UserPreferences.js.map +1 -1
  64. package/lib/cjs/ViewAnimation.js.map +1 -1
  65. package/lib/cjs/ViewContext.js.map +1 -1
  66. package/lib/cjs/ViewCreator2d.js.map +1 -1
  67. package/lib/cjs/ViewCreator3d.js.map +1 -1
  68. package/lib/cjs/ViewGlobalLocation.js.map +1 -1
  69. package/lib/cjs/ViewManager.js.map +1 -1
  70. package/lib/cjs/ViewPose.js.map +1 -1
  71. package/lib/cjs/ViewState.js.map +1 -1
  72. package/lib/cjs/ViewStatus.js.map +1 -1
  73. package/lib/cjs/ViewingSpace.js.map +1 -1
  74. package/lib/cjs/Viewport.js.map +1 -1
  75. package/lib/cjs/ViewportSync.js.map +1 -1
  76. package/lib/cjs/common/FrontendLoggerCategory.js.map +1 -1
  77. package/lib/cjs/common/ImageUtil.js.map +1 -1
  78. package/lib/cjs/common/ViewRect.js.map +1 -1
  79. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  80. package/lib/cjs/common/gltf/GltfModel.js.map +1 -1
  81. package/lib/cjs/common/gltf/GltfParser.js.map +1 -1
  82. package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
  83. package/lib/cjs/common/imdl/CompactEdges.js.map +1 -1
  84. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  85. package/lib/cjs/common/imdl/ImdlSchema.js.map +1 -1
  86. package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
  87. package/lib/cjs/common/render/AnimationNodeId.js.map +1 -1
  88. package/lib/cjs/common/render/MaterialParams.js.map +1 -1
  89. package/lib/cjs/common/render/TextureParams.js.map +1 -1
  90. package/lib/cjs/common/render/primitives/AuxChannelTable.js.map +1 -1
  91. package/lib/cjs/common/render/primitives/DisplayParams.js.map +1 -1
  92. package/lib/cjs/common/render/primitives/EdgeParams.js.map +1 -1
  93. package/lib/cjs/common/render/primitives/MeshParams.js.map +1 -1
  94. package/lib/cjs/common/render/primitives/MeshPrimitive.js.map +1 -1
  95. package/lib/cjs/common/render/primitives/PointStringParams.js.map +1 -1
  96. package/lib/cjs/common/render/primitives/PolylineParams.js.map +1 -1
  97. package/lib/cjs/common/render/primitives/SurfaceParams.js.map +1 -1
  98. package/lib/cjs/common/render/primitives/VertexIndices.js.map +1 -1
  99. package/lib/cjs/common/render/primitives/VertexTable.js.map +1 -1
  100. package/lib/cjs/common/render/primitives/VertexTableSplitter.js.map +1 -1
  101. package/lib/cjs/core-frontend.js.map +1 -1
  102. package/lib/cjs/extension/Extension.js.map +1 -1
  103. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  104. package/lib/cjs/extension/ExtensionHost.js.map +1 -1
  105. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
  106. package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
  107. package/lib/cjs/extension/providers/LocalExtensionProvider.js.map +1 -1
  108. package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
  109. package/lib/cjs/properties/AngleDescription.js.map +1 -1
  110. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  111. package/lib/cjs/properties/LengthDescription.js.map +1 -1
  112. package/lib/cjs/public/scripts/checkbrowser.js +24 -24
  113. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  114. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  115. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  116. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  117. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
  118. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -1
  119. package/lib/cjs/render/CanvasDecoration.js.map +1 -1
  120. package/lib/cjs/render/CreateRenderMaterialArgs.js.map +1 -1
  121. package/lib/cjs/render/CreateTextureArgs.js.map +1 -1
  122. package/lib/cjs/render/Decorations.js.map +1 -1
  123. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  124. package/lib/cjs/render/FrameStats.js.map +1 -1
  125. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  126. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  127. package/lib/cjs/render/GraphicPrimitive.js.map +1 -1
  128. package/lib/cjs/render/InstancedGraphicParams.js.map +1 -1
  129. package/lib/cjs/render/MockRender.js.map +1 -1
  130. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  131. package/lib/cjs/render/Pixel.js.map +1 -1
  132. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
  133. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  134. package/lib/cjs/render/RenderClipVolume.js.map +1 -1
  135. package/lib/cjs/render/RenderGraphic.js.map +1 -1
  136. package/lib/cjs/render/RenderMemory.js.map +1 -1
  137. package/lib/cjs/render/RenderPlan.js.map +1 -1
  138. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  139. package/lib/cjs/render/RenderSystem.js.map +1 -1
  140. package/lib/cjs/render/RenderTarget.js.map +1 -1
  141. package/lib/cjs/render/Scene.js.map +1 -1
  142. package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
  143. package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
  144. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  145. package/lib/cjs/render/primitives/ColorMap.js.map +1 -1
  146. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  147. package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
  148. package/lib/cjs/render/primitives/PointStringParams.js.map +1 -1
  149. package/lib/cjs/render/primitives/Polyface.js.map +1 -1
  150. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
  151. package/lib/cjs/render/primitives/Primitives.js.map +1 -1
  152. package/lib/cjs/render/primitives/Strokes.js.map +1 -1
  153. package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
  154. package/lib/cjs/render/primitives/VertexTableBuilder.js.map +1 -1
  155. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  156. package/lib/cjs/render/primitives/geometry/GeometryList.js.map +1 -1
  157. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  158. package/lib/cjs/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
  159. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  160. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
  161. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  162. package/lib/cjs/render/webgl/AtmosphereUniforms.js.map +1 -1
  163. package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
  164. package/lib/cjs/render/webgl/AttributeMap.js.map +1 -1
  165. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  166. package/lib/cjs/render/webgl/BatchState.js.map +1 -1
  167. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  168. package/lib/cjs/render/webgl/BranchStack.js.map +1 -1
  169. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  170. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  171. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  172. package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
  173. package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
  174. package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
  175. package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
  176. package/lib/cjs/render/webgl/Diagnostics.js.map +1 -1
  177. package/lib/cjs/render/webgl/Disposable.js.map +1 -1
  178. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  179. package/lib/cjs/render/webgl/EDL.js.map +1 -1
  180. package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
  181. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  182. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  183. package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
  184. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  185. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  186. package/lib/cjs/render/webgl/GL.js.map +1 -1
  187. package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
  188. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  189. package/lib/cjs/render/webgl/HiliteUniforms.js.map +1 -1
  190. package/lib/cjs/render/webgl/IModelFrameLifecycle.js.map +1 -1
  191. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  192. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  193. package/lib/cjs/render/webgl/Layer.js.map +1 -1
  194. package/lib/cjs/render/webgl/LayerCommands.js.map +1 -1
  195. package/lib/cjs/render/webgl/LightingUniforms.js.map +1 -1
  196. package/lib/cjs/render/webgl/LineCode.js.map +1 -1
  197. package/lib/cjs/render/webgl/Material.js.map +1 -1
  198. package/lib/cjs/render/webgl/Matrix.js.map +1 -1
  199. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  200. package/lib/cjs/render/webgl/MeshData.js.map +1 -1
  201. package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
  202. package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
  203. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  204. package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
  205. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  206. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  207. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  208. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  209. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  210. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  211. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  212. package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
  213. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  214. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  215. package/lib/cjs/render/webgl/RenderState.js.map +1 -1
  216. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  217. package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
  218. package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
  219. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  220. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  221. package/lib/cjs/render/webgl/ShadowUniforms.js.map +1 -1
  222. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  223. package/lib/cjs/render/webgl/StyleUniforms.js.map +1 -1
  224. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  225. package/lib/cjs/render/webgl/Sync.js.map +1 -1
  226. package/lib/cjs/render/webgl/System.js.map +1 -1
  227. package/lib/cjs/render/webgl/Target.js.map +1 -1
  228. package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
  229. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  230. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  231. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  232. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  233. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  234. package/lib/cjs/render/webgl/TextureDrape.js.map +1 -1
  235. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  236. package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
  237. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  238. package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
  239. package/lib/cjs/render/webgl/ViewRectUniforms.js.map +1 -1
  240. package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
  241. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +154 -154
  242. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  243. package/lib/cjs/render/webgl/glsl/Animation.js +83 -83
  244. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  245. package/lib/cjs/render/webgl/glsl/Atmosphere.js +266 -266
  246. package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -1
  247. package/lib/cjs/render/webgl/glsl/Blur.js +37 -37
  248. package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
  249. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +4 -4
  250. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  251. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +3 -3
  252. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  253. package/lib/cjs/render/webgl/glsl/Clipping.js +60 -60
  254. package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
  255. package/lib/cjs/render/webgl/glsl/Color.js +12 -12
  256. package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
  257. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +7 -7
  258. package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
  259. package/lib/cjs/render/webgl/glsl/CombineTextures.js +5 -5
  260. package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
  261. package/lib/cjs/render/webgl/glsl/Common.js +16 -16
  262. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  263. package/lib/cjs/render/webgl/glsl/Composite.js +71 -71
  264. package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
  265. package/lib/cjs/render/webgl/glsl/CopyColor.js +6 -6
  266. package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
  267. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +3 -3
  268. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  269. package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -4
  270. package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
  271. package/lib/cjs/render/webgl/glsl/Decode.js +65 -65
  272. package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
  273. package/lib/cjs/render/webgl/glsl/EDL.js +103 -103
  274. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
  275. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +25 -25
  276. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  277. package/lib/cjs/render/webgl/glsl/Edge.js +146 -146
  278. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  279. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +232 -232
  280. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  281. package/lib/cjs/render/webgl/glsl/Fragment.js +41 -41
  282. package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
  283. package/lib/cjs/render/webgl/glsl/Instancing.js +21 -21
  284. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  285. package/lib/cjs/render/webgl/glsl/Lighting.js +92 -92
  286. package/lib/cjs/render/webgl/glsl/Lighting.js.map +1 -1
  287. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  288. package/lib/cjs/render/webgl/glsl/LookupTable.js +19 -19
  289. package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
  290. package/lib/cjs/render/webgl/glsl/Monochrome.js +13 -13
  291. package/lib/cjs/render/webgl/glsl/Monochrome.js.map +1 -1
  292. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +188 -188
  293. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  294. package/lib/cjs/render/webgl/glsl/PlanarGrid.js +22 -22
  295. package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
  296. package/lib/cjs/render/webgl/glsl/PointCloud.js +28 -28
  297. package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
  298. package/lib/cjs/render/webgl/glsl/PointString.js +9 -9
  299. package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
  300. package/lib/cjs/render/webgl/glsl/Polyline.js +213 -213
  301. package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
  302. package/lib/cjs/render/webgl/glsl/RealityMesh.js +83 -83
  303. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  304. package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
  305. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
  306. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  307. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  308. package/lib/cjs/render/webgl/glsl/SkySphere.js +49 -49
  309. package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
  310. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +51 -51
  311. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  312. package/lib/cjs/render/webgl/glsl/Surface.js +239 -239
  313. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  314. package/lib/cjs/render/webgl/glsl/Thematic.js +134 -134
  315. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  316. package/lib/cjs/render/webgl/glsl/Translucency.js +19 -19
  317. package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
  318. package/lib/cjs/render/webgl/glsl/Vertex.js +73 -73
  319. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  320. package/lib/cjs/render/webgl/glsl/Viewport.js +38 -38
  321. package/lib/cjs/render/webgl/glsl/Viewport.js.map +1 -1
  322. package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
  323. package/lib/cjs/render/webgl/glsl/Wiremesh.js +10 -10
  324. package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
  325. package/lib/cjs/render-primitives.js.map +1 -1
  326. package/lib/cjs/request/Request.js.map +1 -1
  327. package/lib/cjs/tile/B3dmReader.js.map +1 -1
  328. package/lib/cjs/tile/BatchedTileIdMap.js.map +1 -1
  329. package/lib/cjs/tile/CesiumAssetProvider.js.map +1 -1
  330. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  331. package/lib/cjs/tile/ContextShareProvider.js.map +1 -1
  332. package/lib/cjs/tile/DisclosedTileTreeSet.js.map +1 -1
  333. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  334. package/lib/cjs/tile/GltfReader.js.map +1 -1
  335. package/lib/cjs/tile/GraphicsCollector.js.map +1 -1
  336. package/lib/cjs/tile/I3dmReader.js.map +1 -1
  337. package/lib/cjs/tile/IModelTile.js.map +1 -1
  338. package/lib/cjs/tile/IModelTileRequestChannels.js.map +1 -1
  339. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  340. package/lib/cjs/tile/ImdlDecoder.js.map +1 -1
  341. package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
  342. package/lib/cjs/tile/ImdlParser.js.map +1 -1
  343. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  344. package/lib/cjs/tile/LRUTileList.js.map +1 -1
  345. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -1
  346. package/lib/cjs/tile/PntsReader.js.map +1 -1
  347. package/lib/cjs/tile/RealityTile.js.map +1 -1
  348. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  349. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  350. package/lib/cjs/tile/RealityTileTree.js +1 -1
  351. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  352. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  353. package/lib/cjs/tile/Tile.js.map +1 -1
  354. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  355. package/lib/cjs/tile/TileContent.js.map +1 -1
  356. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  357. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -1
  358. package/lib/cjs/tile/TileParams.js.map +1 -1
  359. package/lib/cjs/tile/TileRequest.js.map +1 -1
  360. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  361. package/lib/cjs/tile/TileRequestChannels.js.map +1 -1
  362. package/lib/cjs/tile/TileStorage.js.map +1 -1
  363. package/lib/cjs/tile/TileTree.js.map +1 -1
  364. package/lib/cjs/tile/TileTreeOwner.js.map +1 -1
  365. package/lib/cjs/tile/TileTreeParams.js.map +1 -1
  366. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  367. package/lib/cjs/tile/TileTreeSupplier.js.map +1 -1
  368. package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
  369. package/lib/cjs/tile/TileUser.js.map +1 -1
  370. package/lib/cjs/tile/TileUserSet.js.map +1 -1
  371. package/lib/cjs/tile/TiledGraphicsProvider.js.map +1 -1
  372. package/lib/cjs/tile/ViewFlagOverrides.js.map +1 -1
  373. package/lib/cjs/tile/internal.js.map +1 -1
  374. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  375. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  376. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  377. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  378. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  379. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  380. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  381. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  382. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  383. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  384. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  385. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  386. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  387. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  388. package/lib/cjs/tile/map/MapFeatureInfo.js.map +1 -1
  389. package/lib/cjs/tile/map/MapLayerAuthentication.js.map +1 -1
  390. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  391. package/lib/cjs/tile/map/MapLayerImageryProvider.js +2 -2
  392. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  393. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  394. package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
  395. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  396. package/lib/cjs/tile/map/MapTileAvailability.js.map +1 -1
  397. package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
  398. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  399. package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
  400. package/lib/cjs/tile/map/QuadId.js.map +1 -1
  401. package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
  402. package/lib/cjs/tile/map/TerrainProvider.js.map +1 -1
  403. package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
  404. package/lib/cjs/tile/map/WmsUtilities.js.map +1 -1
  405. package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
  406. package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
  407. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  408. package/lib/cjs/tools/EditManipulator.js.map +1 -1
  409. package/lib/cjs/tools/ElementSetTool.js.map +1 -1
  410. package/lib/cjs/tools/EventController.js.map +1 -1
  411. package/lib/cjs/tools/IdleTool.js.map +1 -1
  412. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  413. package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
  414. package/lib/cjs/tools/SelectTool.js.map +1 -1
  415. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  416. package/lib/cjs/tools/ToolAssistance.js.map +1 -1
  417. package/lib/cjs/tools/ToolSettings.js.map +1 -1
  418. package/lib/cjs/tools/ViewTool.js.map +1 -1
  419. package/lib/cjs/webgl.js.map +1 -1
  420. package/lib/cjs/workers/ImdlParser/Worker.js.map +1 -1
  421. package/lib/cjs/workers/ImdlParser/webpack.config.js +40 -40
  422. package/lib/cjs/workers/RegisterWorker.js.map +1 -1
  423. package/lib/esm/AccuDraw.js.map +1 -1
  424. package/lib/esm/AccuSnap.js.map +1 -1
  425. package/lib/esm/ApproximateTerrainHeights.js.map +1 -1
  426. package/lib/esm/ApproximateTerrainHeightsProps.js.map +1 -1
  427. package/lib/esm/AuxCoordSys.js.map +1 -1
  428. package/lib/esm/BackgroundMapGeometry.js.map +1 -1
  429. package/lib/esm/BingLocation.js.map +1 -1
  430. package/lib/esm/BriefcaseConnection.js.map +1 -1
  431. package/lib/esm/BriefcaseTxns.js.map +1 -1
  432. package/lib/esm/CategorySelectorState.js.map +1 -1
  433. package/lib/esm/ChangeFlags.js.map +1 -1
  434. package/lib/esm/CheckpointConnection.js.map +1 -1
  435. package/lib/esm/CoordSystem.js.map +1 -1
  436. package/lib/esm/DecorationsCache.js.map +1 -1
  437. package/lib/esm/DevTools.js.map +1 -1
  438. package/lib/esm/DisplayStyleState.js.map +1 -1
  439. package/lib/esm/DrawingViewState.js +5 -5
  440. package/lib/esm/DrawingViewState.js.map +1 -1
  441. package/lib/esm/ElementLocateManager.js.map +1 -1
  442. package/lib/esm/EmphasizeElements.js.map +1 -1
  443. package/lib/esm/EntityState.js.map +1 -1
  444. package/lib/esm/EnvironmentDecorations.js.map +1 -1
  445. package/lib/esm/FeatureOverrideProvider.js.map +1 -1
  446. package/lib/esm/FlashSettings.js.map +1 -1
  447. package/lib/esm/FrontendHubAccess.js.map +1 -1
  448. package/lib/esm/Frustum2d.js.map +1 -1
  449. package/lib/esm/FrustumAnimator.js.map +1 -1
  450. package/lib/esm/FuzzySearch.js.map +1 -1
  451. package/lib/esm/GeoServices.js.map +1 -1
  452. package/lib/esm/GlobeAnimator.js.map +1 -1
  453. package/lib/esm/GraphicalEditingScope.js.map +1 -1
  454. package/lib/esm/HitDetail.js.map +1 -1
  455. package/lib/esm/IModelApp.js.map +1 -1
  456. package/lib/esm/IModelConnection.js +23 -23
  457. package/lib/esm/IModelConnection.js.map +1 -1
  458. package/lib/esm/IModelRoutingContext.js.map +1 -1
  459. package/lib/esm/IModeljs-css.js +133 -133
  460. package/lib/esm/IModeljs-css.js.map +1 -1
  461. package/lib/esm/IpcApp.js.map +1 -1
  462. package/lib/esm/LinePlaneIntersect.js.map +1 -1
  463. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  464. package/lib/esm/MarginPercent.js.map +1 -1
  465. package/lib/esm/Marker.js.map +1 -1
  466. package/lib/esm/ModelSelectorState.js.map +1 -1
  467. package/lib/esm/NativeApp.js.map +1 -1
  468. package/lib/esm/NativeAppLogger.js.map +1 -1
  469. package/lib/esm/NoRenderApp.js.map +1 -1
  470. package/lib/esm/NotificationManager.js.map +1 -1
  471. package/lib/esm/PerModelCategoryVisibility.js.map +1 -1
  472. package/lib/esm/PlanarClipMaskState.js.map +1 -1
  473. package/lib/esm/RealityDataSource.js.map +1 -1
  474. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  475. package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
  476. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  477. package/lib/esm/SelectionSet.js.map +1 -1
  478. package/lib/esm/SheetViewState.js.map +1 -1
  479. package/lib/esm/SpatialViewState.js.map +1 -1
  480. package/lib/esm/Sprites.js.map +1 -1
  481. package/lib/esm/StandardView.js.map +1 -1
  482. package/lib/esm/SubCategoriesCache.js.map +1 -1
  483. package/lib/esm/TentativePoint.js.map +1 -1
  484. package/lib/esm/Tiles.js.map +1 -1
  485. package/lib/esm/UserPreferences.js.map +1 -1
  486. package/lib/esm/ViewAnimation.js.map +1 -1
  487. package/lib/esm/ViewContext.js.map +1 -1
  488. package/lib/esm/ViewCreator2d.js.map +1 -1
  489. package/lib/esm/ViewCreator3d.js.map +1 -1
  490. package/lib/esm/ViewGlobalLocation.js.map +1 -1
  491. package/lib/esm/ViewManager.js.map +1 -1
  492. package/lib/esm/ViewPose.js.map +1 -1
  493. package/lib/esm/ViewState.js.map +1 -1
  494. package/lib/esm/ViewStatus.js.map +1 -1
  495. package/lib/esm/ViewingSpace.js.map +1 -1
  496. package/lib/esm/Viewport.js.map +1 -1
  497. package/lib/esm/ViewportSync.js.map +1 -1
  498. package/lib/esm/common/FrontendLoggerCategory.js.map +1 -1
  499. package/lib/esm/common/ImageUtil.js.map +1 -1
  500. package/lib/esm/common/ViewRect.js.map +1 -1
  501. package/lib/esm/common/WorkerProxy.js.map +1 -1
  502. package/lib/esm/common/gltf/GltfModel.js.map +1 -1
  503. package/lib/esm/common/gltf/GltfParser.js.map +1 -1
  504. package/lib/esm/common/gltf/GltfSchema.js.map +1 -1
  505. package/lib/esm/common/imdl/CompactEdges.js.map +1 -1
  506. package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
  507. package/lib/esm/common/imdl/ImdlSchema.js.map +1 -1
  508. package/lib/esm/common/imdl/ParseImdlDocument.js.map +1 -1
  509. package/lib/esm/common/render/AnimationNodeId.js.map +1 -1
  510. package/lib/esm/common/render/MaterialParams.js.map +1 -1
  511. package/lib/esm/common/render/TextureParams.js.map +1 -1
  512. package/lib/esm/common/render/primitives/AuxChannelTable.js.map +1 -1
  513. package/lib/esm/common/render/primitives/DisplayParams.js.map +1 -1
  514. package/lib/esm/common/render/primitives/EdgeParams.js.map +1 -1
  515. package/lib/esm/common/render/primitives/MeshParams.js.map +1 -1
  516. package/lib/esm/common/render/primitives/MeshPrimitive.js.map +1 -1
  517. package/lib/esm/common/render/primitives/PointStringParams.js.map +1 -1
  518. package/lib/esm/common/render/primitives/PolylineParams.js.map +1 -1
  519. package/lib/esm/common/render/primitives/SurfaceParams.js.map +1 -1
  520. package/lib/esm/common/render/primitives/VertexIndices.js.map +1 -1
  521. package/lib/esm/common/render/primitives/VertexTable.js.map +1 -1
  522. package/lib/esm/common/render/primitives/VertexTableSplitter.js.map +1 -1
  523. package/lib/esm/core-frontend.js.map +1 -1
  524. package/lib/esm/extension/Extension.js.map +1 -1
  525. package/lib/esm/extension/ExtensionAdmin.js.map +1 -1
  526. package/lib/esm/extension/ExtensionHost.js.map +1 -1
  527. package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
  528. package/lib/esm/extension/providers/ExtensionLoadScript.js.map +1 -1
  529. package/lib/esm/extension/providers/LocalExtensionProvider.js.map +1 -1
  530. package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
  531. package/lib/esm/properties/AngleDescription.js.map +1 -1
  532. package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
  533. package/lib/esm/properties/LengthDescription.js.map +1 -1
  534. package/lib/esm/public/scripts/checkbrowser.js +24 -24
  535. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  536. package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  537. package/lib/esm/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  538. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  539. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
  540. package/lib/esm/quantity-formatting/UnitsData.js.map +1 -1
  541. package/lib/esm/render/CanvasDecoration.js.map +1 -1
  542. package/lib/esm/render/CreateRenderMaterialArgs.js.map +1 -1
  543. package/lib/esm/render/CreateTextureArgs.js.map +1 -1
  544. package/lib/esm/render/Decorations.js.map +1 -1
  545. package/lib/esm/render/FeatureSymbology.js.map +1 -1
  546. package/lib/esm/render/FrameStats.js.map +1 -1
  547. package/lib/esm/render/GraphicBranch.js.map +1 -1
  548. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  549. package/lib/esm/render/GraphicPrimitive.js.map +1 -1
  550. package/lib/esm/render/InstancedGraphicParams.js.map +1 -1
  551. package/lib/esm/render/MockRender.js.map +1 -1
  552. package/lib/esm/render/ParticleCollectionBuilder.js.map +1 -1
  553. package/lib/esm/render/Pixel.js.map +1 -1
  554. package/lib/esm/render/RealityMeshGraphicParams.js.map +1 -1
  555. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  556. package/lib/esm/render/RenderClipVolume.js.map +1 -1
  557. package/lib/esm/render/RenderGraphic.js.map +1 -1
  558. package/lib/esm/render/RenderMemory.js.map +1 -1
  559. package/lib/esm/render/RenderPlan.js.map +1 -1
  560. package/lib/esm/render/RenderPlanarClassifier.js.map +1 -1
  561. package/lib/esm/render/RenderSystem.js.map +1 -1
  562. package/lib/esm/render/RenderTarget.js.map +1 -1
  563. package/lib/esm/render/Scene.js.map +1 -1
  564. package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
  565. package/lib/esm/render/UpsampleRealityMeshParams.js.map +1 -1
  566. package/lib/esm/render/VisibleFeature.js.map +1 -1
  567. package/lib/esm/render/primitives/ColorMap.js.map +1 -1
  568. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  569. package/lib/esm/render/primitives/PointCloudPrimitive.js.map +1 -1
  570. package/lib/esm/render/primitives/PointStringParams.js.map +1 -1
  571. package/lib/esm/render/primitives/Polyface.js.map +1 -1
  572. package/lib/esm/render/primitives/PolylineParams.js.map +1 -1
  573. package/lib/esm/render/primitives/Primitives.js.map +1 -1
  574. package/lib/esm/render/primitives/Strokes.js.map +1 -1
  575. package/lib/esm/render/primitives/VertexKey.js.map +1 -1
  576. package/lib/esm/render/primitives/VertexTableBuilder.js.map +1 -1
  577. package/lib/esm/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  578. package/lib/esm/render/primitives/geometry/GeometryList.js.map +1 -1
  579. package/lib/esm/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  580. package/lib/esm/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
  581. package/lib/esm/render/primitives/mesh/MeshBuilder.js.map +1 -1
  582. package/lib/esm/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
  583. package/lib/esm/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  584. package/lib/esm/render/webgl/AtmosphereUniforms.js.map +1 -1
  585. package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
  586. package/lib/esm/render/webgl/AttributeMap.js.map +1 -1
  587. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  588. package/lib/esm/render/webgl/BatchState.js.map +1 -1
  589. package/lib/esm/render/webgl/BatchUniforms.js.map +1 -1
  590. package/lib/esm/render/webgl/BranchStack.js.map +1 -1
  591. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  592. package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
  593. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  594. package/lib/esm/render/webgl/ClipStack.js.map +1 -1
  595. package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
  596. package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
  597. package/lib/esm/render/webgl/ColorInfo.js.map +1 -1
  598. package/lib/esm/render/webgl/Diagnostics.js.map +1 -1
  599. package/lib/esm/render/webgl/Disposable.js.map +1 -1
  600. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  601. package/lib/esm/render/webgl/EDL.js.map +1 -1
  602. package/lib/esm/render/webgl/EdgeGeometry.js.map +1 -1
  603. package/lib/esm/render/webgl/EdgeSettings.js.map +1 -1
  604. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  605. package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
  606. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  607. package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
  608. package/lib/esm/render/webgl/GL.js.map +1 -1
  609. package/lib/esm/render/webgl/GLTimer.js.map +1 -1
  610. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  611. package/lib/esm/render/webgl/HiliteUniforms.js.map +1 -1
  612. package/lib/esm/render/webgl/IModelFrameLifecycle.js.map +1 -1
  613. package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  614. package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
  615. package/lib/esm/render/webgl/Layer.js.map +1 -1
  616. package/lib/esm/render/webgl/LayerCommands.js.map +1 -1
  617. package/lib/esm/render/webgl/LightingUniforms.js.map +1 -1
  618. package/lib/esm/render/webgl/LineCode.js.map +1 -1
  619. package/lib/esm/render/webgl/Material.js.map +1 -1
  620. package/lib/esm/render/webgl/Matrix.js.map +1 -1
  621. package/lib/esm/render/webgl/Mesh.js.map +1 -1
  622. package/lib/esm/render/webgl/MeshData.js.map +1 -1
  623. package/lib/esm/render/webgl/MeshGeometry.js.map +1 -1
  624. package/lib/esm/render/webgl/PerformanceMetrics.js.map +1 -1
  625. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  626. package/lib/esm/render/webgl/PlanarGrid.js.map +1 -1
  627. package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
  628. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  629. package/lib/esm/render/webgl/PointString.js.map +1 -1
  630. package/lib/esm/render/webgl/Polyline.js.map +1 -1
  631. package/lib/esm/render/webgl/Primitive.js.map +1 -1
  632. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  633. package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
  634. package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
  635. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  636. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  637. package/lib/esm/render/webgl/RenderState.js.map +1 -1
  638. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  639. package/lib/esm/render/webgl/ScratchDrawParams.js.map +1 -1
  640. package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
  641. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  642. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  643. package/lib/esm/render/webgl/ShadowUniforms.js.map +1 -1
  644. package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
  645. package/lib/esm/render/webgl/StyleUniforms.js.map +1 -1
  646. package/lib/esm/render/webgl/SurfaceGeometry.js.map +1 -1
  647. package/lib/esm/render/webgl/Sync.js.map +1 -1
  648. package/lib/esm/render/webgl/System.js.map +1 -1
  649. package/lib/esm/render/webgl/Target.js.map +1 -1
  650. package/lib/esm/render/webgl/TargetGraphics.js.map +1 -1
  651. package/lib/esm/render/webgl/TargetUniforms.js.map +1 -1
  652. package/lib/esm/render/webgl/Technique.js.map +1 -1
  653. package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
  654. package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
  655. package/lib/esm/render/webgl/Texture.js.map +1 -1
  656. package/lib/esm/render/webgl/TextureDrape.js.map +1 -1
  657. package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
  658. package/lib/esm/render/webgl/ThematicUniforms.js.map +1 -1
  659. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  660. package/lib/esm/render/webgl/VertexLUT.js.map +1 -1
  661. package/lib/esm/render/webgl/ViewRectUniforms.js.map +1 -1
  662. package/lib/esm/render/webgl/VisibleTileFeatures.js.map +1 -1
  663. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +154 -154
  664. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  665. package/lib/esm/render/webgl/glsl/Animation.js +83 -83
  666. package/lib/esm/render/webgl/glsl/Animation.js.map +1 -1
  667. package/lib/esm/render/webgl/glsl/Atmosphere.js +266 -266
  668. package/lib/esm/render/webgl/glsl/Atmosphere.js.map +1 -1
  669. package/lib/esm/render/webgl/glsl/Blur.js +37 -37
  670. package/lib/esm/render/webgl/glsl/Blur.js.map +1 -1
  671. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +4 -4
  672. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  673. package/lib/esm/render/webgl/glsl/ClearTranslucent.js +3 -3
  674. package/lib/esm/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  675. package/lib/esm/render/webgl/glsl/Clipping.js +60 -60
  676. package/lib/esm/render/webgl/glsl/Clipping.js.map +1 -1
  677. package/lib/esm/render/webgl/glsl/Color.js +12 -12
  678. package/lib/esm/render/webgl/glsl/Color.js.map +1 -1
  679. package/lib/esm/render/webgl/glsl/Combine3Textures.js +7 -7
  680. package/lib/esm/render/webgl/glsl/Combine3Textures.js.map +1 -1
  681. package/lib/esm/render/webgl/glsl/CombineTextures.js +5 -5
  682. package/lib/esm/render/webgl/glsl/CombineTextures.js.map +1 -1
  683. package/lib/esm/render/webgl/glsl/Common.js +16 -16
  684. package/lib/esm/render/webgl/glsl/Common.js.map +1 -1
  685. package/lib/esm/render/webgl/glsl/Composite.js +71 -71
  686. package/lib/esm/render/webgl/glsl/Composite.js.map +1 -1
  687. package/lib/esm/render/webgl/glsl/CopyColor.js +6 -6
  688. package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
  689. package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +3 -3
  690. package/lib/esm/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  691. package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -4
  692. package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
  693. package/lib/esm/render/webgl/glsl/Decode.js +65 -65
  694. package/lib/esm/render/webgl/glsl/Decode.js.map +1 -1
  695. package/lib/esm/render/webgl/glsl/EDL.js +103 -103
  696. package/lib/esm/render/webgl/glsl/EDL.js.map +1 -1
  697. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +25 -25
  698. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  699. package/lib/esm/render/webgl/glsl/Edge.js +146 -146
  700. package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
  701. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +232 -232
  702. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  703. package/lib/esm/render/webgl/glsl/Fragment.js +41 -41
  704. package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
  705. package/lib/esm/render/webgl/glsl/Instancing.js +21 -21
  706. package/lib/esm/render/webgl/glsl/Instancing.js.map +1 -1
  707. package/lib/esm/render/webgl/glsl/Lighting.js +92 -92
  708. package/lib/esm/render/webgl/glsl/Lighting.js.map +1 -1
  709. package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  710. package/lib/esm/render/webgl/glsl/LookupTable.js +19 -19
  711. package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
  712. package/lib/esm/render/webgl/glsl/Monochrome.js +13 -13
  713. package/lib/esm/render/webgl/glsl/Monochrome.js.map +1 -1
  714. package/lib/esm/render/webgl/glsl/PlanarClassification.js +188 -188
  715. package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
  716. package/lib/esm/render/webgl/glsl/PlanarGrid.js +22 -22
  717. package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
  718. package/lib/esm/render/webgl/glsl/PointCloud.js +28 -28
  719. package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
  720. package/lib/esm/render/webgl/glsl/PointString.js +9 -9
  721. package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
  722. package/lib/esm/render/webgl/glsl/Polyline.js +213 -213
  723. package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
  724. package/lib/esm/render/webgl/glsl/RealityMesh.js +83 -83
  725. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  726. package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
  727. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
  728. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  729. package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
  730. package/lib/esm/render/webgl/glsl/SkySphere.js +49 -49
  731. package/lib/esm/render/webgl/glsl/SkySphere.js.map +1 -1
  732. package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +51 -51
  733. package/lib/esm/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  734. package/lib/esm/render/webgl/glsl/Surface.js +239 -239
  735. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  736. package/lib/esm/render/webgl/glsl/Thematic.js +134 -134
  737. package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
  738. package/lib/esm/render/webgl/glsl/Translucency.js +19 -19
  739. package/lib/esm/render/webgl/glsl/Translucency.js.map +1 -1
  740. package/lib/esm/render/webgl/glsl/Vertex.js +73 -73
  741. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  742. package/lib/esm/render/webgl/glsl/Viewport.js +38 -38
  743. package/lib/esm/render/webgl/glsl/Viewport.js.map +1 -1
  744. package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
  745. package/lib/esm/render/webgl/glsl/Wiremesh.js +10 -10
  746. package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -1
  747. package/lib/esm/render-primitives.js.map +1 -1
  748. package/lib/esm/request/Request.js.map +1 -1
  749. package/lib/esm/tile/B3dmReader.js.map +1 -1
  750. package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
  751. package/lib/esm/tile/CesiumAssetProvider.js.map +1 -1
  752. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  753. package/lib/esm/tile/ContextShareProvider.js.map +1 -1
  754. package/lib/esm/tile/DisclosedTileTreeSet.js.map +1 -1
  755. package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
  756. package/lib/esm/tile/GltfReader.js.map +1 -1
  757. package/lib/esm/tile/GraphicsCollector.js.map +1 -1
  758. package/lib/esm/tile/I3dmReader.js.map +1 -1
  759. package/lib/esm/tile/IModelTile.js.map +1 -1
  760. package/lib/esm/tile/IModelTileRequestChannels.js.map +1 -1
  761. package/lib/esm/tile/IModelTileTree.js.map +1 -1
  762. package/lib/esm/tile/ImdlDecoder.js.map +1 -1
  763. package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
  764. package/lib/esm/tile/ImdlParser.js.map +1 -1
  765. package/lib/esm/tile/ImdlReader.js.map +1 -1
  766. package/lib/esm/tile/LRUTileList.js.map +1 -1
  767. package/lib/esm/tile/OPCFormatInterpreter.js.map +1 -1
  768. package/lib/esm/tile/PntsReader.js.map +1 -1
  769. package/lib/esm/tile/RealityTile.js.map +1 -1
  770. package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
  771. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  772. package/lib/esm/tile/RealityTileTree.js +1 -1
  773. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  774. package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  775. package/lib/esm/tile/Tile.js.map +1 -1
  776. package/lib/esm/tile/TileAdmin.js.map +1 -1
  777. package/lib/esm/tile/TileContent.js.map +1 -1
  778. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  779. package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
  780. package/lib/esm/tile/TileParams.js.map +1 -1
  781. package/lib/esm/tile/TileRequest.js.map +1 -1
  782. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  783. package/lib/esm/tile/TileRequestChannels.js.map +1 -1
  784. package/lib/esm/tile/TileStorage.js.map +1 -1
  785. package/lib/esm/tile/TileTree.js.map +1 -1
  786. package/lib/esm/tile/TileTreeOwner.js.map +1 -1
  787. package/lib/esm/tile/TileTreeParams.js.map +1 -1
  788. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  789. package/lib/esm/tile/TileTreeSupplier.js.map +1 -1
  790. package/lib/esm/tile/TileUsageMarker.js.map +1 -1
  791. package/lib/esm/tile/TileUser.js.map +1 -1
  792. package/lib/esm/tile/TileUserSet.js.map +1 -1
  793. package/lib/esm/tile/TiledGraphicsProvider.js.map +1 -1
  794. package/lib/esm/tile/ViewFlagOverrides.js.map +1 -1
  795. package/lib/esm/tile/internal.js.map +1 -1
  796. package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
  797. package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
  798. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  799. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  800. package/lib/esm/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  801. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  802. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  803. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  804. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  805. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  806. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  807. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  808. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  809. package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
  810. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -1
  811. package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -1
  812. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  813. package/lib/esm/tile/map/MapLayerImageryProvider.js +2 -2
  814. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  815. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  816. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  817. package/lib/esm/tile/map/MapTile.js.map +1 -1
  818. package/lib/esm/tile/map/MapTileAvailability.js.map +1 -1
  819. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  820. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  821. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  822. package/lib/esm/tile/map/QuadId.js.map +1 -1
  823. package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
  824. package/lib/esm/tile/map/TerrainProvider.js.map +1 -1
  825. package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
  826. package/lib/esm/tile/map/WmsUtilities.js.map +1 -1
  827. package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
  828. package/lib/esm/tools/AccuDrawTool.js.map +1 -1
  829. package/lib/esm/tools/ClipViewTool.js.map +1 -1
  830. package/lib/esm/tools/EditManipulator.js.map +1 -1
  831. package/lib/esm/tools/ElementSetTool.js.map +1 -1
  832. package/lib/esm/tools/EventController.js.map +1 -1
  833. package/lib/esm/tools/IdleTool.js.map +1 -1
  834. package/lib/esm/tools/MeasureTool.js.map +1 -1
  835. package/lib/esm/tools/PrimitiveTool.js.map +1 -1
  836. package/lib/esm/tools/SelectTool.js.map +1 -1
  837. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  838. package/lib/esm/tools/ToolAssistance.js.map +1 -1
  839. package/lib/esm/tools/ToolSettings.js.map +1 -1
  840. package/lib/esm/tools/ViewTool.js.map +1 -1
  841. package/lib/esm/webgl.js.map +1 -1
  842. package/lib/esm/workers/ImdlParser/Worker.js.map +1 -1
  843. package/lib/esm/workers/ImdlParser/webpack.config.js +40 -40
  844. package/lib/esm/workers/RegisterWorker.js.map +1 -1
  845. package/lib/public/assets/MapLayerSources.json +25 -25
  846. package/lib/public/images/cesium-ion.svg +92 -92
  847. package/lib/public/images/imodeljs-icon.svg +2 -2
  848. package/lib/public/locales/en/CoreTools.json +477 -477
  849. package/lib/public/locales/en/iModelJs.json +170 -170
  850. package/lib/public/scripts/checkbrowser.js +24 -24
  851. package/package.json +23 -22
@@ -1 +1 @@
1
- {"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAA0B,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAY,YAAY,EAAiB,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAY,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvF,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAMjD,OAAO,EAAgB,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtG,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,MAAM,mBAAmB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AACjD,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AAC5C,MAAM,gBAAgB;IAEpB,YAAY,UAAkC,EAAS,UAAoC,EAAS,eAAwB;QAArE,eAAU,GAAV,UAAU,CAA0B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC1H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAGD,MAAM,mBAAmB;IACvB,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAI,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC9G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAE,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;aACrC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzB,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpB;aACF;SACF;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAC/B,YAAmB,MAA6B;QAA7B,WAAM,GAAN,MAAM,CAAuB;IAAI,CAAC;IAC9C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAuB,CAAC;QACvD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,YAAY,cAAc,EAAE;gBACrC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,MAAM,CAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;iBACtD;qBAAM;oBACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;iBACrC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;aACjG;SACF;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;YACzD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;SAChE;QACD,OAAO,IAAI,oBAAoB,CAAC,aAAa,CAAC,CAAC;IACjD,CAAC;IAEM,OAAO;QACZ,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AACD,gBAAgB;AAEhB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAMlE,YAAsB,SAA0B,EAAE,OAAiC,EAAE,QAAyB,EAAE,OAAqB,EAAE,UAAkB,EAAE,gBAA2B,EAAE,SAAkB;QACxM,KAAK,CAAC,SAAS,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACtC,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC,WAAW,mCAA2B,KAAK,CAAC,CAAC;QACzF,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACnI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC,QAAQ,mCAA2B,KAAK,CAAC,CAAC;YAClF,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC;YACjC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnI,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SACxB;QACD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAuB,EAAE,UAA2B,EAAE,OAAkB,EAAE,OAAiC,EAAE,SAAiB;QAC7J,MAAM,MAAM,GAAG,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAEvF,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAChD,MAAM,CAAC,CAAC,KAAK,aAAa,IAAI,CAAC,KAAK,aAAa,IAAI,CAAC,KAAK,aAAa,CAAC,CAAC;QAC1E,OAAO,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC;IAEtH,CAAC;IAEM,MAAM,CAAC,eAAe,CAAC,MAAyB;QACrD,MAAM,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACxF,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChF,MAAM,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC9F,OAAO,CAAC,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC;IACvK,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAElK,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAEtD,IAAoB,aAAa,KAAsC,OAAO,IAAI,CAAC,CAAC,CAAC;IACrF,IAAoB,UAAU,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC;IACxF,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAoB,WAAW,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC;IACtG,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAC7H,IAAW,SAAS,KAA4B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAWzE,YAAoB,KAQnB;QACC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,WAAW,GAAG,SAAS,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC;QAEtH,MAAM,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,CAAC;QAC/D,IAAI,CAAC,UAAU,GAAG,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACjJ,CAAC;IAEe,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACjC,IAAI,IAAI,KAAK,IAAI,CAAC,uBAAuB;YACvC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,gBAAgB,CAAC,IAAuB,EAAE,SAAgC,EAAE,sBAAsB,GAAG,KAAK;QACtH,MAAM,MAAM,GAAG,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/D,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,mBAAmB,CAAC;YAC7B,iBAAiB,EAAE,MAAM;YACzB,SAAS;YACT,iBAAiB,EAAE,KAAK;YACxB,SAAS,EAAE,IAAI;YACf,sBAAsB;SACvB,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAA8B,EAAE,sBAAsB,GAAG,KAAK;QAChG,MAAM,MAAM,GAAG,yBAAyB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QACnB,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,IAAI,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAEnN,OAAO,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,sBAAsB,EAAC,CAAC,CAAC;IAC/M,CAAC;IAEM,QAAQ;QACb,OAAO,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3Q,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,MAAgC,EAAE,sBAAsB,GAAG,KAAK;QAChH,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,MAAM,CAAC,WAAkC,CAAC;QAC9D,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,MAAM,CAAC;QAEtF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QAChE,MAAM,MAAM,GAAG,IAAI,KAAK,EAAyC,CAAC;QAClE,mEAAmE;QACnE,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YACzC,IAAI,KAAK,EAAE;gBACR,KAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC3C;iBAAM;gBACL,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;aACxC;SACF;QACD,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC,eAAe,EAAE,UAAU,EAAE,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,gBAAgB,CAAC,eAAe,EAAE,MAAM,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAE9J,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,IAAI,QAAQ,CAAC,MAAM,GAAG,eAAe,EAAE;YACrF,0GAA0G;YAC1G,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;SAC9R;aAAM;YACL,IAAI,YAAY,CAAC;YACjB,OAAO,YAAY,KAAK,SAAS;gBAC/B,YAAY,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,YAAY;gBACf,OAAO,SAAS,CAAC;YACnB,KAAK,MAAM,cAAc,IAAI,YAAY,EAAE;gBACzC,MAAM,eAAe,GAAI,cAAc,CAAC,eAAe,CAAC;gBACxD,MAAM,cAAc,GAAG,MAAM,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpI,IAAI,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC;gBACrC,KAAK,MAAM,cAAc,IAAI,MAAM,EAAE;oBACnC,IAAI,CAAC,cAAc;wBACjB,SAAS;oBACX,KAAK,MAAM,gBAAgB,IAAI,cAAc,EAAE;wBAC7C,IAAI,gBAAgB,YAAY,gBAAgB,EAAE;4BAChD,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;yBAC7D;6BAAM;4BACL,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,eAAe,CAAC;4BAC5D,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;4BACnF,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE;gCAC3G,MAAM,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACtG,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;gCACpE,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,CAAC;gCAEtE,IAAI,gBAAgB,CAAC,aAAa;oCAChC,YAAY,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;gCAEvE,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,YAAY,EAAE;oCACxC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC;iCAClE;6BACF;yBACF;qBACF;iBACF;gBACD,OAAO,aAAa,CAAC,MAAM,GAAG,eAAe,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;oBAC5T,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;iBACtD;gBACD,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;aACnS;SACF;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC;QACvC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACzB,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACzC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,SAAU,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;SACvF;QAED,OAAO,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,CAAC;IACnH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;IAClI,CAAC;IAED,IAAW,WAAW,KAAkB,uCAA+B,CAAC,CAAC;IAEzD,OAAO,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC;YAClG,OAAO,aAAa,CAAC;QAEvB,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,IAAW,WAAW,KAAkB,wCAAgC,CAAC,CAAC;IAE1D,IAAI;QAClB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\r\nimport { RealityMeshParams } from \"../RealityMeshParams\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n public readonly numBytesPerIndex: 1 | 2 | 4;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n this.numBytesPerIndex = numBytesPerIndex;\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\r\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\r\n\r\n }\r\n\r\n public static fromRealityMesh(params: RealityMeshParams) {\r\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\r\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\r\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n private readonly _indexType: GL.DataType;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n\r\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\r\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\r\n if (!params)\r\n return undefined;\r\n\r\n return new RealityMeshGeometry({\r\n realityMeshParams: params,\r\n transform,\r\n baseIsTransparent: false,\r\n isTerrain: true,\r\n disableTextureDisposal,\r\n });\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAA0B,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAY,YAAY,EAAiB,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAY,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvF,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAMjD,OAAO,EAAgB,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtG,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,MAAM,mBAAmB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AACjD,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AAC5C,MAAM,gBAAgB;IAEpB,YAAY,UAAkC,EAAS,UAAoC,EAAS,eAAwB;QAArE,eAAU,GAAV,UAAU,CAA0B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC1H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAGD,MAAM,mBAAmB;IACvB,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAI,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC9G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAE,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;aACrC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzB,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpB;aACF;SACF;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAC/B,YAAmB,MAA6B;QAA7B,WAAM,GAAN,MAAM,CAAuB;IAAI,CAAC;IAC9C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAuB,CAAC;QACvD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,YAAY,cAAc,EAAE;gBACrC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,MAAM,CAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;iBACtD;qBAAM;oBACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;iBACrC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;aACjG;SACF;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;YACzD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;SAChE;QACD,OAAO,IAAI,oBAAoB,CAAC,aAAa,CAAC,CAAC;IACjD,CAAC;IAEM,OAAO;QACZ,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AACD,gBAAgB;AAEhB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAMlE,YAAsB,SAA0B,EAAE,OAAiC,EAAE,QAAyB,EAAE,OAAqB,EAAE,UAAkB,EAAE,gBAA2B,EAAE,SAAkB;QACxM,KAAK,CAAC,SAAS,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACtC,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC,WAAW,mCAA2B,KAAK,CAAC,CAAC;QACzF,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACnI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC,QAAQ,mCAA2B,KAAK,CAAC,CAAC;YAClF,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC;YACjC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnI,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SACxB;QACD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAuB,EAAE,UAA2B,EAAE,OAAkB,EAAE,OAAiC,EAAE,SAAiB;QAC7J,MAAM,MAAM,GAAG,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAEvF,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAChD,MAAM,CAAC,CAAC,KAAK,aAAa,IAAI,CAAC,KAAK,aAAa,IAAI,CAAC,KAAK,aAAa,CAAC,CAAC;QAC1E,OAAO,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC;IAEtH,CAAC;IAEM,MAAM,CAAC,eAAe,CAAC,MAAyB;QACrD,MAAM,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACxF,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChF,MAAM,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC9F,OAAO,CAAC,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC;IACvK,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAElK,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAEtD,IAAoB,aAAa,KAAsC,OAAO,IAAI,CAAC,CAAC,CAAC;IACrF,IAAoB,UAAU,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC;IACxF,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAoB,WAAW,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC;IACtG,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAC7H,IAAW,SAAS,KAA4B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAWzE,YAAoB,KAQnB;QACC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,WAAW,GAAG,SAAS,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC;QAEtH,MAAM,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,CAAC;QAC/D,IAAI,CAAC,UAAU,GAAG,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACjJ,CAAC;IAEe,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACjC,IAAI,IAAI,KAAK,IAAI,CAAC,uBAAuB;YACvC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,gBAAgB,CAAC,IAAuB,EAAE,SAAgC,EAAE,sBAAsB,GAAG,KAAK;QACtH,MAAM,MAAM,GAAG,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/D,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,mBAAmB,CAAC;YAC7B,iBAAiB,EAAE,MAAM;YACzB,SAAS;YACT,iBAAiB,EAAE,KAAK;YACxB,SAAS,EAAE,IAAI;YACf,sBAAsB;SACvB,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAA8B,EAAE,sBAAsB,GAAG,KAAK;QAChG,MAAM,MAAM,GAAG,yBAAyB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QACnB,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,IAAI,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAEnN,OAAO,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,sBAAsB,EAAC,CAAC,CAAC;IAC/M,CAAC;IAEM,QAAQ;QACb,OAAO,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3Q,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,MAAgC,EAAE,sBAAsB,GAAG,KAAK;QAChH,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,MAAM,CAAC,WAAkC,CAAC;QAC9D,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,MAAM,CAAC;QAEtF,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QAChE,MAAM,MAAM,GAAG,IAAI,KAAK,EAAyC,CAAC;QAClE,mEAAmE;QACnE,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YACzC,IAAI,KAAK,EAAE;gBACR,KAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC3C;iBAAM;gBACL,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;aACxC;SACF;QACD,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC,eAAe,EAAE,UAAU,EAAE,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,gBAAgB,CAAC,eAAe,EAAE,MAAM,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAE9J,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,IAAI,QAAQ,CAAC,MAAM,GAAG,eAAe,EAAE;YACrF,0GAA0G;YAC1G,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;SAC9R;aAAM;YACL,IAAI,YAAY,CAAC;YACjB,OAAO,YAAY,KAAK,SAAS;gBAC/B,YAAY,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,YAAY;gBACf,OAAO,SAAS,CAAC;YACnB,KAAK,MAAM,cAAc,IAAI,YAAY,EAAE;gBACzC,MAAM,eAAe,GAAI,cAAc,CAAC,eAAe,CAAC;gBACxD,MAAM,cAAc,GAAG,MAAM,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpI,IAAI,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC;gBACrC,KAAK,MAAM,cAAc,IAAI,MAAM,EAAE;oBACnC,IAAI,CAAC,cAAc;wBACjB,SAAS;oBACX,KAAK,MAAM,gBAAgB,IAAI,cAAc,EAAE;wBAC7C,IAAI,gBAAgB,YAAY,gBAAgB,EAAE;4BAChD,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;yBAC7D;6BAAM;4BACL,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,eAAe,CAAC;4BAC5D,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;4BACnF,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE;gCAC3G,MAAM,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACtG,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;gCACpE,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,CAAC;gCAEtE,IAAI,gBAAgB,CAAC,aAAa;oCAChC,YAAY,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;gCAEvE,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,YAAY,EAAE;oCACxC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC;iCAClE;6BACF;yBACF;qBACF;iBACF;gBACD,OAAO,aAAa,CAAC,MAAM,GAAG,eAAe,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;oBAC5T,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;iBACtD;gBACD,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;aACnS;SACF;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC;QACvC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACzB,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACzC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,SAAU,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;SACvF;QAED,OAAO,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,CAAC;IACnH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;IAClI,CAAC;IAED,IAAW,WAAW,KAAkB,uCAA+B,CAAC,CAAC;IAEzD,OAAO,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC;YAClG,OAAO,aAAa,CAAC;QAEvB,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,IAAW,WAAW,KAAkB,wCAAgC,CAAC,CAAC;IAE1D,IAAI;QAClB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\nimport { GraphicBranch } from \"../GraphicBranch\";\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\nimport { RealityMeshParams } from \"../RealityMeshParams\";\nimport { RenderGraphic } from \"../RenderGraphic\";\nimport { RenderMemory } from \"../RenderMemory\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\nimport { AttributeMap } from \"./AttributeMap\";\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\nimport { GL } from \"./GL\";\nimport { Matrix4 } from \"./Matrix\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { Primitive } from \"./Primitive\";\nimport { RenderOrder } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { TechniqueId } from \"./TechniqueId\";\n\nconst scratchOverlapRange = Range2d.createNull();\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\nclass ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass RealityTextureParam implements IDisposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public dispose(): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class RealityTextureParams implements IDisposable {\n constructor(public params: RealityTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<RealityTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new RealityTextureParam(undefined, matrix));\n }\n return new RealityTextureParams(textureParams);\n }\n\n public dispose(): void {\n disposeArray(this.params);\n }\n}\n/** @internal */\n\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\n public readonly uvParams: QBufferHandle2d;\n public readonly featureID?: number;\n public readonly normals?: BufferHandle;\n public readonly numBytesPerIndex: 1 | 2 | 4;\n\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\n super(positions, indices, numIndices);\n this.numBytesPerIndex = numBytesPerIndex;\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\n this.uvParams = uvParams;\n\n if (undefined !== normals) {\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n if (normals.bytesUsed > 0)\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\n this.normals = normals;\n }\n this.featureID = featureID;\n }\n\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\n\n if (undefined === indBuf)\n return undefined;\n\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\n\n }\n\n public static fromRealityMesh(params: RealityMeshParams) {\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\n }\n\n public override get isDisposed(): boolean {\n return super.isDisposed && this.uvParams.isDisposed;\n }\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\n\n public override dispose() {\n super.dispose();\n dispose(this.uvParams);\n }\n}\n\n/** @internal */\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\n public readonly hasTextures: boolean;\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\n public override get supportsThematicDisplay() { return true; }\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\n public get transform(): Transform | undefined { return this._transform; }\n\n private _realityMeshParams: RealityMeshGeometryParams;\n private readonly _indexType: GL.DataType;\n public textureParams: RealityTextureParams | undefined;\n private readonly _transform: Transform | undefined;\n public readonly baseColor: ColorDef | undefined;\n private _baseIsTransparent: boolean;\n private _isTerrain: boolean;\n private _disableTextureDisposal: boolean;\n\n private constructor(props: {\n realityMeshParams: RealityMeshGeometryParams;\n textureParams?: RealityTextureParams;\n transform?: Transform;\n baseColor?: ColorDef;\n baseIsTransparent: boolean;\n isTerrain: boolean;\n disableTextureDisposal: boolean;\n }) {\n super(props.realityMeshParams);\n this._realityMeshParams = props.realityMeshParams;\n this.textureParams = props.textureParams;\n this._transform = props.transform;\n this.baseColor = props.baseColor;\n this._baseIsTransparent = props.baseIsTransparent;\n this._isTerrain = props.isTerrain;\n this._disableTextureDisposal = props.disableTextureDisposal;\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\n\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\n }\n\n public override dispose() {\n super.dispose();\n dispose(this._realityMeshParams);\n if (true !== this._disableTextureDisposal)\n dispose(this.textureParams);\n }\n\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\n if (!params)\n return undefined;\n\n return new RealityMeshGeometry({\n realityMeshParams: params,\n transform,\n baseIsTransparent: false,\n isTerrain: true,\n disableTextureDisposal,\n });\n }\n\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\n if (!params)\n return undefined;\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\n\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\n }\n\n public getRange(): Range3d {\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\n }\n\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\n const meshes = [];\n const textures = params.textures ?? [];\n const realityMesh = params.realityMesh as RealityMeshGeometry;\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\n\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\n // Collate the textures and classifiers layers into a single array.\n for (const texture of textures) {\n const layer = layers[texture.layerIndex];\n if (layer) {\n (layer as TerrainTexture[]).push(texture);\n } else {\n layers[texture.layerIndex] = [texture];\n }\n }\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\n\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\n } else {\n let primaryLayer;\n while (primaryLayer === undefined)\n primaryLayer = layers.shift();\n if (!primaryLayer)\n return undefined;\n for (const primaryTexture of primaryLayer) {\n const targetRectangle = primaryTexture.targetRectangle;\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\n let layerTextures = [primaryTexture];\n for (const secondaryLayer of layers) {\n if (!secondaryLayer)\n continue;\n for (const secondaryTexture of secondaryLayer) {\n if (secondaryTexture instanceof ProjectedTexture) {\n layerTextures.push(secondaryTexture.clone(targetRectangle));\n } else {\n const secondaryRectangle = secondaryTexture.targetRectangle;\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\n\n if (secondaryTexture.clipRectangle)\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\n\n if (!textureRange.isNull && textureRange) {\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\n }\n }\n }\n }\n }\n while (layerTextures.length > texturesPerMesh) {\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\n layerTextures = layerTextures.slice(texturesPerMesh);\n }\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\n }\n }\n\n if (meshes.length === 0)\n return undefined;\n\n const branch = new GraphicBranch(true);\n for (const mesh of meshes) {\n const primitive = Primitive.create(mesh);\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\n }\n\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\n }\n\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\n\n public override getPass(target: Target) {\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\n return \"translucent\";\n\n return \"opaque\";\n }\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\n\n public override draw(): void {\n this._params.buffers.bind();\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\n this._params.buffers.unbind();\n }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"RealityModelUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityModelUniforms.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAA+B,MAAM,oBAAoB,CAAC;AAE5F,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AACtC,OAAO,EAAsB,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGpE;;;;;;GAMG;AACH,MAAM,OAAO,kBAAkB;IAoB7B;QAnBO,YAAO,GAAG,CAAC,CAAC;QACX,cAAS,GAAG,yBAAyB,CAAC,QAAQ,CAAC;QAC/C,iBAAY,GAAG,GAAG,CAAC;QACnB,UAAK,GAAG,IAAI,CAAC;QAErB,mBAAmB;QACnB,qFAAqF;QACrF,kDAAkD;QAClD,iDAAiD;QACjD,kDAAkD;QACjC,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAE7C,kCAAkC;QAClC,aAAa;QACb,MAAM;QACN,MAAM;QACW,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAC5B,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAG3C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;IAEM,MAAM,CAAC,QAAmC;QAC/C,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC;YACjC,OAAO;QAET,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC;IAEM,WAAW,CAAC,KAA0B,EAAE,MAAc,EAAE,KAAgB,EAAE,IAAa;QAC5F,IAAI,WAAW,GAAG,GAAG,CAAC,CAAE,mCAAmC;QAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC;QAC/C,MAAM,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC;QAC7C,MAAM,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC;QAC7B,IAAI,KAAK,KAAK,SAAS,EAAE;YACvB,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;YAC3B,iHAAiH;YACjH,oGAAoG;YACpG,2FAA2F;YAC3F,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;YAClJ,uHAAuH;YACvH,WAAW,GAAG,IAAI,CAAC,GAAG,CAAE,IAAI,CAAC,GAAG,CAAE,EAAE,EAAE,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC;SAChE;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAE,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,4BAA4B;QACtE,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAE,SAAS,EAAE,IAAI,CAAC,IAAI,CAAE,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,6BAA6B;QAC5H,MAAM,WAAW,GAAG,CAAC,WAAW,GAAG,UAAU,CAAC,GAAG,aAAa,CAAC;QAE/D,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI;YAC1D,OAAO;QACT,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;IAEM,IAAI,CAAC,OAAsB;QAChC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEM,QAAQ,CAAC,OAAsB;QACpC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEM,QAAQ,CAAC,OAAsB;QACpC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEO,UAAU,CAAC,QAAmC;QACpD,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC;QAC1F,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,KAAK,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEpD,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,GAAG,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,GAAG,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,IAAI,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;CACF;AAED;;;;;;GAMG;AACH,MAAM,OAAO,oBAAoB;IAAjC;QACE,6EAA6E;QAC7D,eAAU,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC9C,sBAAiB,GAAG,GAAG,CAAC;IAUlC,CAAC;IARQ,MAAM,CAAC,QAAqC;QACjD,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC9C,CAAC;IAEM,oBAAoB,CAAC,OAAsB;QAChD,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAC/C,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { PointCloudDisplaySettings, RealityModelDisplaySettings } from \"@itwin/core-common\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { desync, sync } from \"./Sync\";\r\nimport { Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Target } from \"./Target\";\r\n\r\n/** A Target keeps track of the current settings for drawing point clouds.\r\n * Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing\r\n * a point cloud will also specify the settings for drawing that point cloud.\r\n * This permits the same point cloud graphics to be rendered differently in different viewports.\r\n * In future these uniforms will include eye-dome lighting.\r\n * @internal\r\n */\r\nexport class PointCloudUniforms {\r\n public syncKey = 0;\r\n private _settings = PointCloudDisplaySettings.defaults;\r\n private _scaleFactor = 8.0;\r\n private _is3d = true;\r\n\r\n // vec3 u_pointSize\r\n // x = fixed point size in pixels if > 0, else scale applied to voxel size (negated).\r\n // y = minimum size in pixels if using voxel size.\r\n // z = maximum size in pixels if using voxel size\r\n // w = 1.0 if drawing square points, 0.0 if round.\r\n private readonly _vec4 = new Float32Array(4);\r\n\r\n // x = strength - 0.0 disables EDL\r\n // y = radius\r\n // z =\r\n // w =\r\n private readonly _edl1 = new Float32Array(4);\r\n private readonly _edl2 = new Float32Array(4);\r\n\r\n public constructor() {\r\n this.initialize(this._settings);\r\n }\r\n\r\n public update(settings: PointCloudDisplaySettings): void {\r\n if (this._settings.equals(settings))\r\n return;\r\n\r\n this._settings = settings;\r\n desync(this);\r\n this.initialize(settings);\r\n }\r\n\r\n public updateRange(range: Range3d | undefined, target: Target, xform: Transform, is3d: boolean): void {\r\n let rangeFactor = 8.0; // default to min scale factor of 8\r\n const near = target.uniforms.frustum.nearPlane;\r\n const far = target.uniforms.frustum.farPlane;\r\n const viewDepth = far - near;\r\n if (range !== undefined) {\r\n const scale = xform.matrix;\r\n // calculate a \"normalized\" strength factor based on the size of the point cloud versus the current viewing depth\r\n // from the matrix, only care about scaling factor here (entries 0,4,8) to scale the range lengths\r\n // then use the largest length component as the reference for the size of the point cloud\r\n const rangeScale = Vector3d.create(scale.coffs[0] * range.xLength(), scale.coffs[4] * range.xLength(), scale.coffs[8] * range.xLength()).maxAbs();\r\n // limit the viewDepth/rangeScale ratio to min of 10 to still get reasonable factors when close to and inside the model\r\n rangeFactor = Math.log (Math.max (10, viewDepth / rangeScale));\r\n }\r\n const zoomFactor = Math.log (far / near); // compensate for zoom level\r\n const winSizeFactor = Math.pow (1.8440033, Math.log2 (2226 / target.uniforms.viewRect.width)); // compensate for window size\r\n const scaleFactor = (rangeFactor + zoomFactor) / winSizeFactor;\r\n\r\n if (this._scaleFactor === scaleFactor && this._is3d === is3d)\r\n return;\r\n this._scaleFactor = scaleFactor;\r\n this._is3d = is3d;\r\n desync(this);\r\n this.initialize(this._settings);\r\n }\r\n\r\n public bind(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._vec4);\r\n }\r\n\r\n public bindEDL1(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._edl1);\r\n }\r\n\r\n public bindEDL2(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._edl2);\r\n }\r\n\r\n private initialize(settings: PointCloudDisplaySettings): void {\r\n this._vec4[0] = \"pixel\" === settings.sizeMode ? settings.pixelSize : -settings.voxelScale;\r\n this._vec4[1] = settings.minPixelsPerVoxel;\r\n this._vec4[2] = settings.maxPixelsPerVoxel;\r\n this._vec4[3] = \"square\" === settings.shape ? 1 : 0;\r\n\r\n this._edl1[0] = settings.edlStrength;\r\n this._edl1[1] = settings.edlRadius;\r\n this._edl1[2] = this._scaleFactor;\r\n this._edl1[3] = this._is3d ? 1 : 0;\r\n\r\n this._edl2[0] = settings?.edlMixWts1 ?? 1.0;\r\n this._edl2[1] = settings?.edlMixWts2 ?? 0.5;\r\n this._edl2[2] = settings?.edlMixWts4 ?? 0.25;\r\n this._edl2[3] = 0;\r\n }\r\n}\r\n\r\n/** Uniforms affecting how reality models are drawn.\r\n * Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing\r\n * a reality model will also specify the settings for drawing that reality model.\r\n * This permits the same reality model graphics to be rendered differently in different viewports.\r\n * In future these uniforms may include additional settings for reality meshes - currently only the override color ratio applies to them.\r\n * @internal\r\n */\r\nexport class RealityModelUniforms {\r\n // ###TODO when we need it: public readonly mesh = new RealityMeshUniforms();\r\n public readonly pointCloud = new PointCloudUniforms();\r\n private _overrideColorMix = 0.5;\r\n\r\n public update(settings: RealityModelDisplaySettings): void {\r\n this._overrideColorMix = settings.overrideColorRatio;\r\n this.pointCloud.update(settings.pointCloud);\r\n }\r\n\r\n public bindOverrideColorMix(uniform: UniformHandle): void {\r\n uniform.setUniform1f(this._overrideColorMix);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"RealityModelUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityModelUniforms.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAA+B,MAAM,oBAAoB,CAAC;AAE5F,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AACtC,OAAO,EAAsB,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGpE;;;;;;GAMG;AACH,MAAM,OAAO,kBAAkB;IAoB7B;QAnBO,YAAO,GAAG,CAAC,CAAC;QACX,cAAS,GAAG,yBAAyB,CAAC,QAAQ,CAAC;QAC/C,iBAAY,GAAG,GAAG,CAAC;QACnB,UAAK,GAAG,IAAI,CAAC;QAErB,mBAAmB;QACnB,qFAAqF;QACrF,kDAAkD;QAClD,iDAAiD;QACjD,kDAAkD;QACjC,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAE7C,kCAAkC;QAClC,aAAa;QACb,MAAM;QACN,MAAM;QACW,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAC5B,UAAK,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAG3C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;IAEM,MAAM,CAAC,QAAmC;QAC/C,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC;YACjC,OAAO;QAET,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC;IAEM,WAAW,CAAC,KAA0B,EAAE,MAAc,EAAE,KAAgB,EAAE,IAAa;QAC5F,IAAI,WAAW,GAAG,GAAG,CAAC,CAAE,mCAAmC;QAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC;QAC/C,MAAM,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC;QAC7C,MAAM,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC;QAC7B,IAAI,KAAK,KAAK,SAAS,EAAE;YACvB,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC;YAC3B,iHAAiH;YACjH,oGAAoG;YACpG,2FAA2F;YAC3F,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;YAClJ,uHAAuH;YACvH,WAAW,GAAG,IAAI,CAAC,GAAG,CAAE,IAAI,CAAC,GAAG,CAAE,EAAE,EAAE,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC;SAChE;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAE,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,4BAA4B;QACtE,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAE,SAAS,EAAE,IAAI,CAAC,IAAI,CAAE,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,6BAA6B;QAC5H,MAAM,WAAW,GAAG,CAAC,WAAW,GAAG,UAAU,CAAC,GAAG,aAAa,CAAC;QAE/D,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI;YAC1D,OAAO;QACT,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;IAEM,IAAI,CAAC,OAAsB;QAChC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEM,QAAQ,CAAC,OAAsB;QACpC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEM,QAAQ,CAAC,OAAsB;QACpC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAEO,UAAU,CAAC,QAAmC;QACpD,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,OAAO,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC;QAC1F,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,KAAK,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEpD,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,GAAG,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,GAAG,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,UAAU,IAAI,IAAI,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;CACF;AAED;;;;;;GAMG;AACH,MAAM,OAAO,oBAAoB;IAAjC;QACE,6EAA6E;QAC7D,eAAU,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC9C,sBAAiB,GAAG,GAAG,CAAC;IAUlC,CAAC;IARQ,MAAM,CAAC,QAAqC;QACjD,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC9C,CAAC;IAEM,oBAAoB,CAAC,OAAsB;QAChD,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAC/C,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { PointCloudDisplaySettings, RealityModelDisplaySettings } from \"@itwin/core-common\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { desync, sync } from \"./Sync\";\nimport { Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { Target } from \"./Target\";\n\n/** A Target keeps track of the current settings for drawing point clouds.\n * Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing\n * a point cloud will also specify the settings for drawing that point cloud.\n * This permits the same point cloud graphics to be rendered differently in different viewports.\n * In future these uniforms will include eye-dome lighting.\n * @internal\n */\nexport class PointCloudUniforms {\n public syncKey = 0;\n private _settings = PointCloudDisplaySettings.defaults;\n private _scaleFactor = 8.0;\n private _is3d = true;\n\n // vec3 u_pointSize\n // x = fixed point size in pixels if > 0, else scale applied to voxel size (negated).\n // y = minimum size in pixels if using voxel size.\n // z = maximum size in pixels if using voxel size\n // w = 1.0 if drawing square points, 0.0 if round.\n private readonly _vec4 = new Float32Array(4);\n\n // x = strength - 0.0 disables EDL\n // y = radius\n // z =\n // w =\n private readonly _edl1 = new Float32Array(4);\n private readonly _edl2 = new Float32Array(4);\n\n public constructor() {\n this.initialize(this._settings);\n }\n\n public update(settings: PointCloudDisplaySettings): void {\n if (this._settings.equals(settings))\n return;\n\n this._settings = settings;\n desync(this);\n this.initialize(settings);\n }\n\n public updateRange(range: Range3d | undefined, target: Target, xform: Transform, is3d: boolean): void {\n let rangeFactor = 8.0; // default to min scale factor of 8\n const near = target.uniforms.frustum.nearPlane;\n const far = target.uniforms.frustum.farPlane;\n const viewDepth = far - near;\n if (range !== undefined) {\n const scale = xform.matrix;\n // calculate a \"normalized\" strength factor based on the size of the point cloud versus the current viewing depth\n // from the matrix, only care about scaling factor here (entries 0,4,8) to scale the range lengths\n // then use the largest length component as the reference for the size of the point cloud\n const rangeScale = Vector3d.create(scale.coffs[0] * range.xLength(), scale.coffs[4] * range.xLength(), scale.coffs[8] * range.xLength()).maxAbs();\n // limit the viewDepth/rangeScale ratio to min of 10 to still get reasonable factors when close to and inside the model\n rangeFactor = Math.log (Math.max (10, viewDepth / rangeScale));\n }\n const zoomFactor = Math.log (far / near); // compensate for zoom level\n const winSizeFactor = Math.pow (1.8440033, Math.log2 (2226 / target.uniforms.viewRect.width)); // compensate for window size\n const scaleFactor = (rangeFactor + zoomFactor) / winSizeFactor;\n\n if (this._scaleFactor === scaleFactor && this._is3d === is3d)\n return;\n this._scaleFactor = scaleFactor;\n this._is3d = is3d;\n desync(this);\n this.initialize(this._settings);\n }\n\n public bind(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._vec4);\n }\n\n public bindEDL1(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._edl1);\n }\n\n public bindEDL2(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._edl2);\n }\n\n private initialize(settings: PointCloudDisplaySettings): void {\n this._vec4[0] = \"pixel\" === settings.sizeMode ? settings.pixelSize : -settings.voxelScale;\n this._vec4[1] = settings.minPixelsPerVoxel;\n this._vec4[2] = settings.maxPixelsPerVoxel;\n this._vec4[3] = \"square\" === settings.shape ? 1 : 0;\n\n this._edl1[0] = settings.edlStrength;\n this._edl1[1] = settings.edlRadius;\n this._edl1[2] = this._scaleFactor;\n this._edl1[3] = this._is3d ? 1 : 0;\n\n this._edl2[0] = settings?.edlMixWts1 ?? 1.0;\n this._edl2[1] = settings?.edlMixWts2 ?? 0.5;\n this._edl2[2] = settings?.edlMixWts4 ?? 0.25;\n this._edl2[3] = 0;\n }\n}\n\n/** Uniforms affecting how reality models are drawn.\n * Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing\n * a reality model will also specify the settings for drawing that reality model.\n * This permits the same reality model graphics to be rendered differently in different viewports.\n * In future these uniforms may include additional settings for reality meshes - currently only the override color ratio applies to them.\n * @internal\n */\nexport class RealityModelUniforms {\n // ###TODO when we need it: public readonly mesh = new RealityMeshUniforms();\n public readonly pointCloud = new PointCloudUniforms();\n private _overrideColorMix = 0.5;\n\n public update(settings: RealityModelDisplaySettings): void {\n this._overrideColorMix = settings.overrideColorRatio;\n this.pointCloud.update(settings.pointCloud);\n }\n\n public bindOverrideColorMix(uniform: UniformHandle): void {\n uniform.setUniform1f(this._overrideColorMix);\n }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"RenderBuffer.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderBuffer.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,SAAS,gBAAgB,CAAC,KAAa,EAAE,MAAc,EAAE,MAA8B,EAAE,UAAkB;IACzG,MAAM,aAAa,GAAG,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnF,OAAO,KAAK,GAAG,MAAM,GAAG,aAAa,GAAG,UAAU,CAAC;AACrD,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAMvB,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,SAAS,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEtC,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB;QAClG,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEnC,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,IAAI,KAAK,QAAQ,EAAE;YACrB,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;QAChC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAClC,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACtE,YAAY,CAAC,MAAM,EAAE,CAAC;QAEtB,OAAO,IAAI,YAAY,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC;IAE7F,OAAO;QACZ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;YAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;SACrB;IACH,CAAC;IAEM,IAAI;QACT,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE;YAChC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACzC;IACH,CAAC;IAED,YAAoB,QAA2B,EAAE,KAAa,EAAE,MAAc,EAAE,SAAiB;QA3CzF,eAAU,GAAG,CAAC,CAAC;QA4CrB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,QAAkC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACrI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;CACnD;AAED;;;GAGG;AACH,MAAM,OAAO,uBAAuB;IAOlC,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACpD,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,eAAe,CAAC,KAAc;QACnC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,SAAS,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEtC,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,MAAc,EAAE,UAAkB;QACpF,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,IAAI,KAAK,QAAQ;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;QAChC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC7C,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC7F,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEjC,OAAO,IAAI,uBAAuB,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;IACnH,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC;IAE7F,OAAO;QACZ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;SAC5B;IACH,CAAC;IAEM,IAAI;QACT,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE;YAChC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACpD;IACH,CAAC;IAED,YAAoB,QAA2B,EAAE,KAAa,EAAE,MAAc,EAAE,SAAiB;QA7CzF,eAAU,GAAG,CAAC,CAAC;QAGf,aAAQ,GAAY,KAAK,CAAC;QA2ChC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,QAAkC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACrI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;CACnD","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\nfunction computeBytesUsed(width: number, height: number, format: GL.RenderBuffer.Format, numSamples: number): number {\r\n const bytesPerPixel = (GL.RenderBuffer.Format.DepthComponent16 === format ? 2 : 4);\r\n return width * height * bytesPerPixel * numSamples;\r\n}\r\n\r\n/** @internal */\r\nexport class RenderBuffer implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format = GL.RenderBuffer.Format.DepthComponent16) {\r\n const gl = System.instance.context;\r\n\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer) {\r\n return undefined;\r\n }\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBuffer.bindBuffer(glBuffer);\r\n gl.renderbufferStorage(GL.RenderBuffer.TARGET, format, width, height);\r\n RenderBuffer.unbind();\r\n\r\n return new RenderBuffer(glBuffer, width, height, computeBytesUsed(width, height, format, 1));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBuffer.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n\r\n/**\r\n * A RenderBuffer for doing antialiasing (multisampling).\r\n * @internal\r\n */\r\nexport class RenderBufferMultiSample implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n private _isDirty: boolean = false;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n public get isDirty(): boolean { return this._isDirty; }\r\n public markBufferDirty(dirty: boolean) {\r\n this._isDirty = dirty;\r\n }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format: number, numSamples: number) {\r\n const gl = System.instance.context;\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer)\r\n return undefined;\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBufferMultiSample.bindBuffer(glBuffer);\r\n gl.renderbufferStorageMultisample(GL.RenderBuffer.TARGET, numSamples, format, width, height);\r\n RenderBufferMultiSample.unbind();\r\n\r\n return new RenderBufferMultiSample(glBuffer, width, height, computeBytesUsed(width, height, format, numSamples));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBufferMultiSample.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n"]}
1
+ {"version":3,"file":"RenderBuffer.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderBuffer.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,SAAS,gBAAgB,CAAC,KAAa,EAAE,MAAc,EAAE,MAA8B,EAAE,UAAkB;IACzG,MAAM,aAAa,GAAG,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnF,OAAO,KAAK,GAAG,MAAM,GAAG,aAAa,GAAG,UAAU,CAAC;AACrD,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAMvB,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,SAAS,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEtC,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB;QAClG,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEnC,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,IAAI,KAAK,QAAQ,EAAE;YACrB,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;QAChC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAClC,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACtE,YAAY,CAAC,MAAM,EAAE,CAAC;QAEtB,OAAO,IAAI,YAAY,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC;IAE7F,OAAO;QACZ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;YAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;SACrB;IACH,CAAC;IAEM,IAAI;QACT,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE;YAChC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACzC;IACH,CAAC;IAED,YAAoB,QAA2B,EAAE,KAAa,EAAE,MAAc,EAAE,SAAiB;QA3CzF,eAAU,GAAG,CAAC,CAAC;QA4CrB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,QAAkC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACrI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;CACnD;AAED;;;GAGG;AACH,MAAM,OAAO,uBAAuB;IAOlC,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACpD,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,eAAe,CAAC,KAAc;QACnC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,SAAS,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEtC,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,MAAc,EAAE,UAAkB;QACpF,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,IAAI,KAAK,QAAQ;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;QAChC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC7C,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC7F,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEjC,OAAO,IAAI,uBAAuB,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;IACnH,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC;IAE7F,OAAO;QACZ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;SAC5B;IACH,CAAC;IAEM,IAAI;QACT,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE;YAChC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACpD;IACH,CAAC;IAED,YAAoB,QAA2B,EAAE,KAAa,EAAE,MAAc,EAAE,SAAiB;QA7CzF,eAAU,GAAG,CAAC,CAAC;QAGf,aAAQ,GAAY,KAAK,CAAC;QA2ChC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,QAAkC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACrI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;CACnD","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { GL } from \"./GL\";\nimport { System } from \"./System\";\n\nfunction computeBytesUsed(width: number, height: number, format: GL.RenderBuffer.Format, numSamples: number): number {\n const bytesPerPixel = (GL.RenderBuffer.Format.DepthComponent16 === format ? 2 : 4);\n return width * height * bytesPerPixel * numSamples;\n}\n\n/** @internal */\nexport class RenderBuffer implements WebGLDisposable {\n private _glBuffer?: WebGLRenderbuffer;\n private _bytesUsed = 0;\n private _width: number;\n private _height: number;\n\n public get bytesUsed(): number { return this._bytesUsed; }\n public get width(): number { return this._width; }\n public get height(): number { return this._height; }\n\n public getHandle() { return this._glBuffer; }\n\n public static create(width: number, height: number, format = GL.RenderBuffer.Format.DepthComponent16) {\n const gl = System.instance.context;\n\n const glBuffer = gl.createRenderbuffer();\n if (null === glBuffer) {\n return undefined;\n }\n\n assert(0 < width && 0 < height);\n RenderBuffer.bindBuffer(glBuffer);\n gl.renderbufferStorage(GL.RenderBuffer.TARGET, format, width, height);\n RenderBuffer.unbind();\n\n return new RenderBuffer(glBuffer, width, height, computeBytesUsed(width, height, format, 1));\n }\n\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\n\n public dispose(): void {\n if (!this.isDisposed) {\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\n this._glBuffer = undefined;\n this._bytesUsed = 0;\n }\n }\n\n public bind() {\n assert(undefined !== this._glBuffer);\n if (undefined !== this._glBuffer) {\n RenderBuffer.bindBuffer(this._glBuffer);\n }\n }\n\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\n this._glBuffer = glBuffer;\n this._bytesUsed = bytesUsed;\n this._width = width;\n this._height = height;\n }\n\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\n private static unbind() { this.bindBuffer(null); }\n}\n\n/**\n * A RenderBuffer for doing antialiasing (multisampling).\n * @internal\n */\nexport class RenderBufferMultiSample implements WebGLDisposable {\n private _glBuffer?: WebGLRenderbuffer;\n private _bytesUsed = 0;\n private _width: number;\n private _height: number;\n private _isDirty: boolean = false;\n\n public get bytesUsed(): number { return this._bytesUsed; }\n public get width(): number { return this._width; }\n public get height(): number { return this._height; }\n public get isDirty(): boolean { return this._isDirty; }\n public markBufferDirty(dirty: boolean) {\n this._isDirty = dirty;\n }\n\n public getHandle() { return this._glBuffer; }\n\n public static create(width: number, height: number, format: number, numSamples: number) {\n const gl = System.instance.context;\n const glBuffer = gl.createRenderbuffer();\n if (null === glBuffer)\n return undefined;\n\n assert(0 < width && 0 < height);\n RenderBufferMultiSample.bindBuffer(glBuffer);\n gl.renderbufferStorageMultisample(GL.RenderBuffer.TARGET, numSamples, format, width, height);\n RenderBufferMultiSample.unbind();\n\n return new RenderBufferMultiSample(glBuffer, width, height, computeBytesUsed(width, height, format, numSamples));\n }\n\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\n\n public dispose(): void {\n if (!this.isDisposed) {\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\n this._glBuffer = undefined;\n }\n }\n\n public bind() {\n assert(undefined !== this._glBuffer);\n if (undefined !== this._glBuffer) {\n RenderBufferMultiSample.bindBuffer(this._glBuffer);\n }\n }\n\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\n this._glBuffer = glBuffer;\n this._bytesUsed = bytesUsed;\n this._width = width;\n this._height = height;\n }\n\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\n private static unbind() { this.bindBuffer(null); }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,UAAU,EAAa,MAAM,oBAAoB,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,MAAM,8CAA8C,CAAC;AAM3E,OAAO,EACS,eAAe,EAAE,gBAAgB,EAAE,cAAc,EAAc,gBAAgB,EAAE,gBAAgB,EAC/G,iBAAiB,EAAE,eAAe,EAAe,gBAAgB,GAClE,MAAM,eAAe,CAAC;AACvB,OAAO,EAAS,MAAM,EAAW,aAAa,EAAE,MAAM,WAAW,CAAC;AAElE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AAErC,OAAO,EAAkB,IAAI,EAA2B,MAAM,eAAe,CAAC;AAK9E;;GAEG;AACH,MAAM,OAAO,cAAc;IAezB,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE;YAC9B,qCAA6B;YAC7B,0CAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;SAChB;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,8BAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,gCAAwB;YAC1C,KAAK,sCAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,4BAAmB,IAAI,IAAI,CAAC,WAAW,0CAAiC,IAAI,IAAI,CAAC,WAAW,gDAAuC;YACrJ,KAAK,iCAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,2CAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,mCAA2B,IAAI,IAAI,oCAA4B,CAAC,CAAC,CAAC;IAE9H,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QA1DrD,oBAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAChC,kBAAa,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,cAAS,GAAG,IAAI,KAAK,2BAAgC,CAAC;QAI/D,sBAAiB,6BAA+B;QAChD,+BAA0B,GAAG,KAAK,CAAC;QACnC,qBAAgB,GAAG,KAAK,CAAC;QACzB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;QAiDpI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,4BAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IAEM,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;QACnD,MAAM,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,sCAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,oCAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,mCAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,sCAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;YACtB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gBACvC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACtC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE;gBAChC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACxB;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;oBACrC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;iBACrC;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,gCAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,6BAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YACxB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE;gBACZ,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;aACT;SACF;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE;YACjE,QAAQ,OAAO,CAAC,WAAW,EAAE;gBAC3B,2CAAkC;gBAClC,6CAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,oCAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;aACT;SACF;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE;YAC/H,IAAI,UAAsB,CAAC;YAC3B,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE;gBAC1C,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM;gBACL,QAAQ,OAAO,CAAC,WAAW,EAAE;oBAC3B,2CAAkC;oBAClC,6CAAoC;oBACpC;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;oBACR,oCAA4B;oBAC5B;wBACE,UAAU,mCAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;iBACT;aACF;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5C;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,gCAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,8BAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACnC,yFAAyF;YACzF,sHAAsH;YACtH,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,mCAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;YACzC,OAAO;SACR;QAED,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,MAAM,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,MAAM,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,EAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;SACtC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;SACR;QAED,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnB;aAAM;YACL,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;gBACjC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aAClB;SACF;aAAM;YACL,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAClB;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,EAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,cAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEO,6BAA6B,CAAC,QAAqB;QACzD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,EAAE,GAAG,OAAkB,CAAC;YAC9B,IAAI,EAAE,CAAC,UAAU;gBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACxB;IACH,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,uBAAgD,EAAE,sBAA+C;QACtJ,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,uBAAuB,EAAE,MAAM,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,sBAAsB,EAAE,MAAM,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,EAAE,EAAE,GAAG,EAAE;gBACvE,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;QAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,kCAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,mCAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,EAAE,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBAClD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,UAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,+BAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzD;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,6BAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,WAAW,EAAE;YACxC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,2CAAkC,CAAC;SAC1C;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,aAAa,EAAE;YACjD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE;gBACzC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,2CAAkC,CAAC;aAC1C;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,MAAM,EAAE;gBAC3C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE;oBAC7E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,2CAAkC,CAAC;iBAC1C;aACF;SACF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,MAAM,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE;YACvB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE;gBACjF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE;oBAC5B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;iBACtF;aACF;YAED,kIAAkI;YAClI,IAAI,qBAAqB,4BAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE;gBAC5I,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,kDAAyC,CAAC;aACjE;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,oDAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,gDAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACpG,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,mCAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,2CAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE;YAC7B,QAAQ,GAAG,CAAC,MAAM,EAAE;gBAClB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;wBAClC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;qBAC3B;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE;wBACjD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;qBAC/C;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;aACT;SACF;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YACjC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;gBACtB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE;oBAClB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;aACrB;SACF;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { Decorations } from \"../Decorations\";\r\nimport { SurfaceType } from \"../../common/render/primitives/SurfaceParams\";\r\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\r\nimport { AnimationBranchState } from \"../GraphicBranch\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport {\r\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\r\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\r\n} from \"./DrawCommand\";\r\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\r\nimport { Layer, LayerContainer } from \"./Layer\";\r\nimport { LayerCommandLists } from \"./LayerCommands\";\r\nimport { MeshGraphic } from \"./Mesh\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { TargetGraphics } from \"./TargetGraphics\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\n\r\n/** A list of DrawCommands to be rendered, ordered by render pass.\r\n * @internal\r\n */\r\nexport class RenderCommands implements Iterable<DrawCommands> {\r\n private _frustumPlanes?: FrustumPlanes;\r\n private readonly _scratchFrustum = new Frustum();\r\n private readonly _scratchRange = new Range3d();\r\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\r\n private _target: Target;\r\n private _stack: BranchStack; // refers to the Target's BranchStack\r\n private _batchState: BatchState; // refers to the Target's BatchState\r\n private _forcedRenderPass: RenderPass = RenderPass.None;\r\n private _addLayersAsNormalGraphics = false;\r\n private _opaqueOverrides = false;\r\n private _translucentOverrides = false;\r\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\r\n private readonly _layers: LayerCommandLists;\r\n\r\n public get target(): Target { return this._target; }\r\n\r\n public [Symbol.iterator](): Iterator<DrawCommands> {\r\n return this._commands[Symbol.iterator]();\r\n }\r\n\r\n public get isEmpty(): boolean {\r\n for (const commands of this._commands)\r\n if (0 < commands.length)\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public get isDrawingLayers() {\r\n switch (this._forcedRenderPass) {\r\n case RenderPass.OpaqueLayers:\r\n case RenderPass.TranslucentLayers:\r\n case RenderPass.OverlayLayers:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\r\n public get compositeFlags(): CompositeFlags {\r\n let flags = CompositeFlags.None;\r\n if (this.hasCommands(RenderPass.Translucent))\r\n flags |= CompositeFlags.Translucent;\r\n\r\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\r\n flags |= CompositeFlags.Hilite;\r\n\r\n if (this.target.wantAmbientOcclusion)\r\n flags |= CompositeFlags.AmbientOcclusion;\r\n\r\n return flags;\r\n }\r\n\r\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\r\n\r\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\r\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\r\n\r\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this._layers = new LayerCommandLists(this);\r\n\r\n for (let i = 0; i < RenderPass.COUNT; ++i)\r\n this._commands[i] = [];\r\n }\r\n\r\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this.clear();\r\n }\r\n\r\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n assert(!this._addLayersAsNormalGraphics);\r\n\r\n this._addLayersAsNormalGraphics = true;\r\n this.addGraphics(scene);\r\n this._addLayersAsNormalGraphics = false;\r\n }\r\n\r\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n /** Add backgroundMap graphics to their own render pass. */\r\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.BackgroundMap;\r\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n /** Add overlay graphics to the world overlay pass */\r\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.WorldOverlay;\r\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n for (const entry of dec) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addWorldDecorations(decs: GraphicList): void {\r\n const world = this.target.getWorldDecorations(decs);\r\n this.pushAndPopBranch(world, () => {\r\n for (const entry of world.branch.entries) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n\r\n private addPickableDecorations(decs: Decorations): void {\r\n if (undefined !== decs.normal) {\r\n for (const normal of decs.normal) {\r\n const gf = normal as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n }\r\n\r\n if (undefined !== decs.world) {\r\n const world = this.target.getWorldDecorations(decs.world);\r\n this.pushAndPopBranch(world, () => {\r\n for (const gf of world.branch.entries) {\r\n if ((gf as Graphic).isPickable)\r\n (gf as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n }\r\n\r\n public addBackground(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.Background;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addSkyBox(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.SkyBox;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\r\n if (undefined === pass)\r\n pass = command.getPass(this.target);\r\n\r\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\r\n return;\r\n\r\n if (RenderPass.None !== this._forcedRenderPass) {\r\n // Add the command to the forced render pass (background).\r\n this.getCommands(this._forcedRenderPass).push(command);\r\n return;\r\n }\r\n\r\n if (!command.hasFeatures) {\r\n // Draw in general opaque pass so they are not in pick data.\r\n switch (pass) {\r\n case \"opaque-linear\":\r\n case \"opaque-planar\":\r\n pass = \"opaque\";\r\n break;\r\n case \"opaque-planar-translucent\":\r\n pass = \"opaque-translucent\";\r\n break;\r\n }\r\n }\r\n\r\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\r\n\r\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n pass = \"opaque-planar\";\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n pass = \"opaque\";\r\n break;\r\n default:\r\n pass = \"opaque-linear\";\r\n break;\r\n }\r\n }\r\n\r\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\r\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\r\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\r\n let opaquePass: RenderPass;\r\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\r\n opaquePass = Pass.toOpaquePass(pass);\r\n } else {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n opaquePass = RenderPass.OpaquePlanar;\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n opaquePass = RenderPass.OpaqueGeneral;\r\n break;\r\n default:\r\n opaquePass = RenderPass.OpaqueLinear;\r\n break;\r\n }\r\n }\r\n\r\n this.getCommands(opaquePass).push(command);\r\n }\r\n\r\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\r\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\r\n this.getCommands(RenderPass.Translucent).push(command);\r\n\r\n if (!Pass.rendersOpaqueAndTranslucent(pass))\r\n this.getCommands(Pass.toRenderPass(pass)).push(command);\r\n }\r\n\r\n public getCommands(pass: RenderPass): DrawCommands {\r\n let idx = pass as number;\r\n assert(idx < this._commands.length);\r\n if (idx >= this._commands.length)\r\n idx -= 1;\r\n\r\n return this._commands[idx];\r\n }\r\n\r\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\r\n const idx = pass as number;\r\n this._commands[idx].splice(0);\r\n this._commands[idx] = cmds;\r\n }\r\n\r\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\r\n this.pushAndPopBranchForPass(pass, branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\r\n });\r\n }\r\n\r\n public processLayers(container: LayerContainer): void {\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n if (RenderPass.None !== this._forcedRenderPass)\r\n return;\r\n\r\n this._forcedRenderPass = container.renderPass;\r\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addLayerCommands(layer: Layer): void {\r\n if (this._addLayersAsNormalGraphics) {\r\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\r\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\r\n layer.graphic.addCommands(this);\r\n this._forcedRenderPass = RenderPass.None;\r\n return;\r\n }\r\n\r\n assert(this.isDrawingLayers);\r\n if (!this.isDrawingLayers)\r\n return;\r\n\r\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\r\n this._layers.currentLayer = layer;\r\n layer.graphic.addCommands(this);\r\n\r\n const cmds = this.getCommands(this._forcedRenderPass);\r\n this._layers.addCommands(cmds);\r\n\r\n cmds.length = 0;\r\n this._layers.currentLayer = undefined;\r\n }\r\n\r\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\r\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\r\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\r\n return;\r\n\r\n const prevPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.None;\r\n\r\n graphic.addHiliteCommands(this, pass);\r\n\r\n this._forcedRenderPass = prevPass;\r\n }\r\n\r\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\r\n const animId = branch.branch.animationId;\r\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\r\n }\r\n\r\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\r\n assert(!this.isDrawingLayers);\r\n\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n assert(RenderPass.None !== pass);\r\n\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n const cmds = this.getCommands(pass);\r\n const clip = animState?.clip as ClipVolume | undefined;\r\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\r\n if (pushClip)\r\n cmds.push(pushClip);\r\n\r\n const push = new PushBranchCommand(branch);\r\n cmds.push(push);\r\n\r\n func();\r\n\r\n this._stack.pop();\r\n if (cmds[cmds.length - 1] === push) {\r\n cmds.pop();\r\n if (pushClip)\r\n cmds.pop();\r\n } else {\r\n cmds.push(PopBranchCommand.instance);\r\n if (pushClip)\r\n cmds.push(PopClipCommand.instance);\r\n }\r\n }\r\n\r\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\r\n if (this.isDrawingLayers) {\r\n this._commands[RenderPass.Hilite].push(push);\r\n this._layers.pushAndPop(push, pop, func);\r\n\r\n const cmds = this._commands[RenderPass.Hilite];\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n return;\r\n }\r\n\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\r\n for (const cmds of this._commands)\r\n cmds.push(push);\r\n } else {\r\n // May want to add hilite commands as well - add the push command to that pass.\r\n this._commands[this._forcedRenderPass].push(push);\r\n this._commands[RenderPass.Hilite].push(push);\r\n }\r\n\r\n func();\r\n\r\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n for (const cmds of this._commands) {\r\n assert(0 < cmds.length);\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n } else {\r\n assert(0 < this._commands[this._forcedRenderPass].length);\r\n assert(0 < this._commands[RenderPass.Hilite].length);\r\n\r\n let cmds = this._commands[this._forcedRenderPass];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n cmds = this._commands[RenderPass.Hilite];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n }\r\n\r\n public pushAndPopBranch(branch: Branch, func: () => void): void {\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n if (animState?.clip)\r\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\r\n else\r\n this._pushAndPopBranch(branch, func);\r\n }\r\n\r\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushAndPopState(state: BranchState, func: () => void): void {\r\n this._stack.pushState(state);\r\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\r\n this._stack.pop();\r\n }\r\n\r\n public clear(): void {\r\n assert(this._batchState.isEmpty);\r\n this._clearCommands();\r\n }\r\n\r\n private _clearCommands(): void {\r\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\r\n this._layers.clear();\r\n }\r\n\r\n private initForPickOverlayDecorations(overlays: GraphicList): void {\r\n for (const overlay of overlays) {\r\n const gf = overlay as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n }\r\n\r\n public initForPickOverlays(sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void {\r\n this._clearCommands();\r\n\r\n this._addTranslucentAsOpaque = true;\r\n\r\n for (const sceneGf of sceneOverlays)\r\n (sceneGf as Graphic).addCommands(this);\r\n\r\n if (worldOverlayDecorations?.length) {\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n this.initForPickOverlayDecorations(worldOverlayDecorations);\r\n });\r\n }\r\n\r\n if (viewOverlayDecorations?.length) {\r\n this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {\r\n this.initForPickOverlayDecorations(viewOverlayDecorations);\r\n });\r\n }\r\n\r\n this._addTranslucentAsOpaque = false;\r\n }\r\n\r\n public initForReadPixels(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n // Set flag to force translucent geometry to be put into the opaque pass.\r\n this._addTranslucentAsOpaque = true;\r\n\r\n // Add the scene graphics.\r\n this.addGraphics(gfx.foreground);\r\n\r\n // Also add any pickable decorations.\r\n if (undefined !== gfx.decorations)\r\n this.addPickableDecorations(gfx.decorations);\r\n\r\n // Also background map is pickable\r\n this.addBackgroundMapGraphics(gfx.background);\r\n\r\n this._addTranslucentAsOpaque = false;\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public initForRender(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n this.addGraphics(gfx.foreground);\r\n this.addBackgroundMapGraphics(gfx.background);\r\n this.addOverlayGraphics(gfx.overlays);\r\n\r\n const dynamics = gfx.dynamics;\r\n if (dynamics && dynamics.length > 0)\r\n this.addDecorations(dynamics);\r\n\r\n const dec = gfx.decorations;\r\n if (undefined !== dec) {\r\n this.addBackground(dec.viewBackground as Graphic);\r\n\r\n this.addSkyBox(dec.skyBox as Graphic);\r\n\r\n if (undefined !== dec.normal && 0 < dec.normal.length)\r\n this.addGraphics(dec.normal);\r\n\r\n if (undefined !== dec.world && 0 < dec.world.length)\r\n this.addWorldDecorations(dec.world);\r\n\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\r\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\r\n\r\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\r\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\r\n });\r\n }\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public addPrimitive(prim: Primitive): void {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\r\n if (\"classification\" === prim.getPass(this.target)) {\r\n const geom = prim.cachedGeometry;\r\n geom.computeRange(this._scratchRange);\r\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const command = new PrimitiveCommand(prim);\r\n this.addPrimitiveCommand(command);\r\n\r\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\r\n const vf: ViewFlags = this.target.currentViewFlags;\r\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\r\n this.getCommands(RenderPass.HiddenEdge).push(command);\r\n }\r\n }\r\n\r\n public addBranch(branch: Branch): void {\r\n this.pushAndPopBranch(branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n });\r\n }\r\n\r\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\r\n let pass = RenderPass.Hilite;\r\n if (batch.graphic instanceof MeshGraphic) {\r\n const mg = batch.graphic;\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (batch.graphic instanceof GraphicsArray) {\r\n const ga = batch.graphic;\r\n if (ga.graphics[0] instanceof MeshGraphic) {\r\n const mg = ga.graphics[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (ga.graphics[0] instanceof Branch) {\r\n const b = ga.graphics[0];\r\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\r\n const mg = b.branch.entries[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n }\r\n }\r\n }\r\n return pass;\r\n }\r\n\r\n public addBatch(batch: Batch): void {\r\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\r\n return;\r\n\r\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\r\n // They may draw during both, or neither.\r\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\r\n // assert(RenderPass.None === this._forcedRenderPass);\r\n assert(!this._opaqueOverrides && !this._translucentOverrides);\r\n assert(undefined === this._curBatch);\r\n\r\n // If all features are overridden to be invisible, draw no graphics in this batch\r\n const overrides = batch.getOverrides(this.target);\r\n if (overrides.allHidden)\r\n return;\r\n\r\n if (!batch.range.isNull) {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) {\r\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const classifier = this._stack.top.planarClassifier;\r\n\r\n this._batchState.push(batch, true);\r\n\r\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\r\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\r\n this._opaqueOverrides = overrides.anyOpaque;\r\n this._translucentOverrides = overrides.anyTranslucent;\r\n\r\n if (undefined !== classifier) {\r\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\r\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\r\n }\r\n }\r\n\r\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\r\n let savedForcedRenderPass = RenderPass.None;\r\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.batchModelId === this.target.activeVolumeClassifierModelId) {\r\n savedForcedRenderPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\r\n }\r\n\r\n (batch.graphic as Graphic).addCommands(this);\r\n\r\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\r\n this._forcedRenderPass = savedForcedRenderPass;\r\n\r\n // If the batch contains hilited features, need to render them in the hilite pass\r\n const anyHilited = overrides.anyHilited;\r\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\r\n if (anyHilited || planarClassifierHilited)\r\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\r\n\r\n });\r\n\r\n this._opaqueOverrides = this._translucentOverrides = false;\r\n this._batchState.pop();\r\n }\r\n\r\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\r\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = FrustumPlanes.fromFrustum(frustum); }\r\n // Clear the culling frustum.\r\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\r\n\r\n private setupClassificationByVolume(): void {\r\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\r\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\r\n // nested branches and batches.\r\n const groupedCmds = this._commands[RenderPass.Classification];\r\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\r\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\r\n for (const cmd of groupedCmds) {\r\n switch (cmd.opcode) {\r\n case \"pushBranch\":\r\n case \"pushBatch\":\r\n case \"pushState\":\r\n pushCommands.push(cmd);\r\n break;\r\n case \"drawPrimitive\":\r\n for (const pushCmd of pushCommands) {\r\n byIndexCmds.push(pushCmd);\r\n }\r\n byIndexCmds.push(cmd);\r\n for (let i = pushCommands.length - 1; i >= 0; --i) {\r\n if (\"pushBatch\" === pushCommands[i].opcode)\r\n byIndexCmds.push(PopBatchCommand.instance);\r\n else // should be eith pushBranch or pushState opcode\r\n byIndexCmds.push(PopBranchCommand.instance);\r\n }\r\n break;\r\n case \"popBatch\":\r\n case \"popBranch\":\r\n pushCommands.pop();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n public dump(): Array<{ name: string, count: number }> {\r\n const dump = [\r\n { name: \"Primitives\", count: 0 },\r\n { name: \"Batches\", count: 0 },\r\n { name: \"Branches\", count: 0 },\r\n ];\r\n\r\n for (const cmds of this._commands) {\r\n for (const cmd of cmds) {\r\n let index;\r\n switch (cmd.opcode) {\r\n case \"drawPrimitive\":\r\n index = 0;\r\n break;\r\n case \"pushBatch\":\r\n index = 1;\r\n break;\r\n case \"pushBranch\":\r\n index = 2;\r\n break;\r\n default:\r\n continue;\r\n }\r\n\r\n dump[index].count++;\r\n }\r\n }\r\n\r\n return dump;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,UAAU,EAAa,MAAM,oBAAoB,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,MAAM,8CAA8C,CAAC;AAM3E,OAAO,EACS,eAAe,EAAE,gBAAgB,EAAE,cAAc,EAAc,gBAAgB,EAAE,gBAAgB,EAC/G,iBAAiB,EAAE,eAAe,EAAe,gBAAgB,GAClE,MAAM,eAAe,CAAC;AACvB,OAAO,EAAS,MAAM,EAAW,aAAa,EAAE,MAAM,WAAW,CAAC;AAElE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AAErC,OAAO,EAAkB,IAAI,EAA2B,MAAM,eAAe,CAAC;AAK9E;;GAEG;AACH,MAAM,OAAO,cAAc;IAezB,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE;YAC9B,qCAA6B;YAC7B,0CAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;SAChB;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,8BAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,gCAAwB;YAC1C,KAAK,sCAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,4BAAmB,IAAI,IAAI,CAAC,WAAW,0CAAiC,IAAI,IAAI,CAAC,WAAW,gDAAuC;YACrJ,KAAK,iCAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,2CAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,mCAA2B,IAAI,IAAI,oCAA4B,CAAC,CAAC,CAAC;IAE9H,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QA1DrD,oBAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAChC,kBAAa,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,cAAS,GAAG,IAAI,KAAK,2BAAgC,CAAC;QAI/D,sBAAiB,6BAA+B;QAChD,+BAA0B,GAAG,KAAK,CAAC;QACnC,qBAAgB,GAAG,KAAK,CAAC;QACzB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;QAiDpI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,4BAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IAEM,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;QACnD,MAAM,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,sCAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,oCAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,mCAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,sCAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;YACtB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gBACvC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACtC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE;gBAChC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACxB;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;oBACrC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;iBACrC;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,gCAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,6BAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YACxB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE;gBACZ,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;aACT;SACF;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE;YACjE,QAAQ,OAAO,CAAC,WAAW,EAAE;gBAC3B,2CAAkC;gBAClC,6CAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,oCAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;aACT;SACF;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE;YAC/H,IAAI,UAAsB,CAAC;YAC3B,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE;gBAC1C,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM;gBACL,QAAQ,OAAO,CAAC,WAAW,EAAE;oBAC3B,2CAAkC;oBAClC,6CAAoC;oBACpC;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;oBACR,oCAA4B;oBAC5B;wBACE,UAAU,mCAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;iBACT;aACF;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5C;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,gCAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,8BAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACnC,yFAAyF;YACzF,sHAAsH;YACtH,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,mCAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;YACzC,OAAO;SACR;QAED,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,MAAM,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,MAAM,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,EAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;SACtC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;SACR;QAED,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnB;aAAM;YACL,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;gBACjC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aAClB;SACF;aAAM;YACL,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAClB;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,EAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,cAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEO,6BAA6B,CAAC,QAAqB;QACzD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,EAAE,GAAG,OAAkB,CAAC;YAC9B,IAAI,EAAE,CAAC,UAAU;gBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACxB;IACH,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,uBAAgD,EAAE,sBAA+C;QACtJ,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,uBAAuB,EAAE,MAAM,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,sBAAsB,EAAE,MAAM,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,EAAE,EAAE,GAAG,EAAE;gBACvE,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;QAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,kCAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,mCAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,EAAE,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBAClD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,UAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,+BAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzD;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,6BAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,WAAW,EAAE;YACxC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,2CAAkC,CAAC;SAC1C;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,aAAa,EAAE;YACjD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE;gBACzC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,2CAAkC,CAAC;aAC1C;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,MAAM,EAAE;gBAC3C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE;oBAC7E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,2CAAkC,CAAC;iBAC1C;aACF;SACF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,MAAM,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE;YACvB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE;gBACjF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE;oBAC5B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;iBACtF;aACF;YAED,kIAAkI;YAClI,IAAI,qBAAqB,4BAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE;gBAC5I,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,kDAAyC,CAAC;aACjE;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,oDAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,gDAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACpG,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,mCAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,2CAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE;YAC7B,QAAQ,GAAG,CAAC,MAAM,EAAE;gBAClB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;wBAClC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;qBAC3B;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE;wBACjD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;qBAC/C;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;aACT;SACF;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YACjC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;gBACtB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE;oBAClB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;aACrB;SACF;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Range3d } from \"@itwin/core-geometry\";\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\nimport { Decorations } from \"../Decorations\";\nimport { SurfaceType } from \"../../common/render/primitives/SurfaceParams\";\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\nimport { AnimationBranchState } from \"../GraphicBranch\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchState } from \"./BranchState\";\nimport {\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\n} from \"./DrawCommand\";\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\nimport { Layer, LayerContainer } from \"./Layer\";\nimport { LayerCommandLists } from \"./LayerCommands\";\nimport { MeshGraphic } from \"./Mesh\";\nimport { Primitive } from \"./Primitive\";\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\nimport { TargetGraphics } from \"./TargetGraphics\";\nimport { Target } from \"./Target\";\nimport { ClipVolume } from \"./ClipVolume\";\n\n/** A list of DrawCommands to be rendered, ordered by render pass.\n * @internal\n */\nexport class RenderCommands implements Iterable<DrawCommands> {\n private _frustumPlanes?: FrustumPlanes;\n private readonly _scratchFrustum = new Frustum();\n private readonly _scratchRange = new Range3d();\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\n private _target: Target;\n private _stack: BranchStack; // refers to the Target's BranchStack\n private _batchState: BatchState; // refers to the Target's BatchState\n private _forcedRenderPass: RenderPass = RenderPass.None;\n private _addLayersAsNormalGraphics = false;\n private _opaqueOverrides = false;\n private _translucentOverrides = false;\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\n private readonly _layers: LayerCommandLists;\n\n public get target(): Target { return this._target; }\n\n public [Symbol.iterator](): Iterator<DrawCommands> {\n return this._commands[Symbol.iterator]();\n }\n\n public get isEmpty(): boolean {\n for (const commands of this._commands)\n if (0 < commands.length)\n return false;\n\n return true;\n }\n\n public get isDrawingLayers() {\n switch (this._forcedRenderPass) {\n case RenderPass.OpaqueLayers:\n case RenderPass.TranslucentLayers:\n case RenderPass.OverlayLayers:\n return true;\n default:\n return false;\n }\n }\n\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\n public get compositeFlags(): CompositeFlags {\n let flags = CompositeFlags.None;\n if (this.hasCommands(RenderPass.Translucent))\n flags |= CompositeFlags.Translucent;\n\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\n flags |= CompositeFlags.Hilite;\n\n if (this.target.wantAmbientOcclusion)\n flags |= CompositeFlags.AmbientOcclusion;\n\n return flags;\n }\n\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\n\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\n\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this._layers = new LayerCommandLists(this);\n\n for (let i = 0; i < RenderPass.COUNT; ++i)\n this._commands[i] = [];\n }\n\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this.clear();\n }\n\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\n assert(this._forcedRenderPass === RenderPass.None);\n assert(!this._addLayersAsNormalGraphics);\n\n this._addLayersAsNormalGraphics = true;\n this.addGraphics(scene);\n this._addLayersAsNormalGraphics = false;\n }\n\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n /** Add backgroundMap graphics to their own render pass. */\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.BackgroundMap;\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n /** Add overlay graphics to the world overlay pass */\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.WorldOverlay;\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n for (const entry of dec) {\n (entry as Graphic).addCommands(this);\n }\n\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addWorldDecorations(decs: GraphicList): void {\n const world = this.target.getWorldDecorations(decs);\n this.pushAndPopBranch(world, () => {\n for (const entry of world.branch.entries) {\n (entry as Graphic).addCommands(this);\n }\n });\n }\n\n private addPickableDecorations(decs: Decorations): void {\n if (undefined !== decs.normal) {\n for (const normal of decs.normal) {\n const gf = normal as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n if (undefined !== decs.world) {\n const world = this.target.getWorldDecorations(decs.world);\n this.pushAndPopBranch(world, () => {\n for (const gf of world.branch.entries) {\n if ((gf as Graphic).isPickable)\n (gf as Graphic).addCommands(this);\n }\n });\n }\n }\n\n public addBackground(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.Background;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addSkyBox(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.SkyBox;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\n if (undefined === pass)\n pass = command.getPass(this.target);\n\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\n return;\n\n if (RenderPass.None !== this._forcedRenderPass) {\n // Add the command to the forced render pass (background).\n this.getCommands(this._forcedRenderPass).push(command);\n return;\n }\n\n if (!command.hasFeatures) {\n // Draw in general opaque pass so they are not in pick data.\n switch (pass) {\n case \"opaque-linear\":\n case \"opaque-planar\":\n pass = \"opaque\";\n break;\n case \"opaque-planar-translucent\":\n pass = \"opaque-translucent\";\n break;\n }\n }\n\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\n\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n pass = \"opaque-planar\";\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n pass = \"opaque\";\n break;\n default:\n pass = \"opaque-linear\";\n break;\n }\n }\n\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\n let opaquePass: RenderPass;\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\n opaquePass = Pass.toOpaquePass(pass);\n } else {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n opaquePass = RenderPass.OpaquePlanar;\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n opaquePass = RenderPass.OpaqueGeneral;\n break;\n default:\n opaquePass = RenderPass.OpaqueLinear;\n break;\n }\n }\n\n this.getCommands(opaquePass).push(command);\n }\n\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\n this.getCommands(RenderPass.Translucent).push(command);\n\n if (!Pass.rendersOpaqueAndTranslucent(pass))\n this.getCommands(Pass.toRenderPass(pass)).push(command);\n }\n\n public getCommands(pass: RenderPass): DrawCommands {\n let idx = pass as number;\n assert(idx < this._commands.length);\n if (idx >= this._commands.length)\n idx -= 1;\n\n return this._commands[idx];\n }\n\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\n const idx = pass as number;\n this._commands[idx].splice(0);\n this._commands[idx] = cmds;\n }\n\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\n this.pushAndPopBranchForPass(pass, branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\n });\n }\n\n public processLayers(container: LayerContainer): void {\n assert(RenderPass.None === this._forcedRenderPass);\n if (RenderPass.None !== this._forcedRenderPass)\n return;\n\n this._forcedRenderPass = container.renderPass;\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addLayerCommands(layer: Layer): void {\n if (this._addLayersAsNormalGraphics) {\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\n assert(this._forcedRenderPass === RenderPass.None);\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\n layer.graphic.addCommands(this);\n this._forcedRenderPass = RenderPass.None;\n return;\n }\n\n assert(this.isDrawingLayers);\n if (!this.isDrawingLayers)\n return;\n\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\n this._layers.currentLayer = layer;\n layer.graphic.addCommands(this);\n\n const cmds = this.getCommands(this._forcedRenderPass);\n this._layers.addCommands(cmds);\n\n cmds.length = 0;\n this._layers.currentLayer = undefined;\n }\n\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\n return;\n\n const prevPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.None;\n\n graphic.addHiliteCommands(this, pass);\n\n this._forcedRenderPass = prevPass;\n }\n\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\n const animId = branch.branch.animationId;\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\n }\n\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\n assert(!this.isDrawingLayers);\n\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n assert(RenderPass.None !== pass);\n\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n const cmds = this.getCommands(pass);\n const clip = animState?.clip as ClipVolume | undefined;\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\n if (pushClip)\n cmds.push(pushClip);\n\n const push = new PushBranchCommand(branch);\n cmds.push(push);\n\n func();\n\n this._stack.pop();\n if (cmds[cmds.length - 1] === push) {\n cmds.pop();\n if (pushClip)\n cmds.pop();\n } else {\n cmds.push(PopBranchCommand.instance);\n if (pushClip)\n cmds.push(PopClipCommand.instance);\n }\n }\n\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\n if (this.isDrawingLayers) {\n this._commands[RenderPass.Hilite].push(push);\n this._layers.pushAndPop(push, pop, func);\n\n const cmds = this._commands[RenderPass.Hilite];\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n return;\n }\n\n if (RenderPass.None === this._forcedRenderPass) {\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\n for (const cmds of this._commands)\n cmds.push(push);\n } else {\n // May want to add hilite commands as well - add the push command to that pass.\n this._commands[this._forcedRenderPass].push(push);\n this._commands[RenderPass.Hilite].push(push);\n }\n\n func();\n\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\n if (RenderPass.None === this._forcedRenderPass) {\n for (const cmds of this._commands) {\n assert(0 < cmds.length);\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n } else {\n assert(0 < this._commands[this._forcedRenderPass].length);\n assert(0 < this._commands[RenderPass.Hilite].length);\n\n let cmds = this._commands[this._forcedRenderPass];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n cmds = this._commands[RenderPass.Hilite];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n }\n\n public pushAndPopBranch(branch: Branch, func: () => void): void {\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n if (animState?.clip)\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\n else\n this._pushAndPopBranch(branch, func);\n }\n\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\n\n this._stack.pop();\n }\n\n public pushAndPopState(state: BranchState, func: () => void): void {\n this._stack.pushState(state);\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\n this._stack.pop();\n }\n\n public clear(): void {\n assert(this._batchState.isEmpty);\n this._clearCommands();\n }\n\n private _clearCommands(): void {\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\n this._layers.clear();\n }\n\n private initForPickOverlayDecorations(overlays: GraphicList): void {\n for (const overlay of overlays) {\n const gf = overlay as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n public initForPickOverlays(sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void {\n this._clearCommands();\n\n this._addTranslucentAsOpaque = true;\n\n for (const sceneGf of sceneOverlays)\n (sceneGf as Graphic).addCommands(this);\n\n if (worldOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState, () => {\n this.initForPickOverlayDecorations(worldOverlayDecorations);\n });\n }\n\n if (viewOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {\n this.initForPickOverlayDecorations(viewOverlayDecorations);\n });\n }\n\n this._addTranslucentAsOpaque = false;\n }\n\n public initForReadPixels(gfx: TargetGraphics): void {\n this.clear();\n\n // Set flag to force translucent geometry to be put into the opaque pass.\n this._addTranslucentAsOpaque = true;\n\n // Add the scene graphics.\n this.addGraphics(gfx.foreground);\n\n // Also add any pickable decorations.\n if (undefined !== gfx.decorations)\n this.addPickableDecorations(gfx.decorations);\n\n // Also background map is pickable\n this.addBackgroundMapGraphics(gfx.background);\n\n this._addTranslucentAsOpaque = false;\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public initForRender(gfx: TargetGraphics): void {\n this.clear();\n\n this.addGraphics(gfx.foreground);\n this.addBackgroundMapGraphics(gfx.background);\n this.addOverlayGraphics(gfx.overlays);\n\n const dynamics = gfx.dynamics;\n if (dynamics && dynamics.length > 0)\n this.addDecorations(dynamics);\n\n const dec = gfx.decorations;\n if (undefined !== dec) {\n this.addBackground(dec.viewBackground as Graphic);\n\n this.addSkyBox(dec.skyBox as Graphic);\n\n if (undefined !== dec.normal && 0 < dec.normal.length)\n this.addGraphics(dec.normal);\n\n if (undefined !== dec.world && 0 < dec.world.length)\n this.addWorldDecorations(dec.world);\n\n this.pushAndPopState(this.target.decorationsState, () => {\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\n\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\n });\n }\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public addPrimitive(prim: Primitive): void {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\n // return;\n\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\n if (\"classification\" === prim.getPass(this.target)) {\n const geom = prim.cachedGeometry;\n geom.computeRange(this._scratchRange);\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const command = new PrimitiveCommand(prim);\n this.addPrimitiveCommand(command);\n\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\n const vf: ViewFlags = this.target.currentViewFlags;\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\n this.getCommands(RenderPass.HiddenEdge).push(command);\n }\n }\n\n public addBranch(branch: Branch): void {\n this.pushAndPopBranch(branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n });\n }\n\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\n let pass = RenderPass.Hilite;\n if (batch.graphic instanceof MeshGraphic) {\n const mg = batch.graphic;\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (batch.graphic instanceof GraphicsArray) {\n const ga = batch.graphic;\n if (ga.graphics[0] instanceof MeshGraphic) {\n const mg = ga.graphics[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (ga.graphics[0] instanceof Branch) {\n const b = ga.graphics[0];\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\n const mg = b.branch.entries[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n }\n }\n }\n return pass;\n }\n\n public addBatch(batch: Batch): void {\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\n return;\n\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\n // They may draw during both, or neither.\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\n // assert(RenderPass.None === this._forcedRenderPass);\n assert(!this._opaqueOverrides && !this._translucentOverrides);\n assert(undefined === this._curBatch);\n\n // If all features are overridden to be invisible, draw no graphics in this batch\n const overrides = batch.getOverrides(this.target);\n if (overrides.allHidden)\n return;\n\n if (!batch.range.isNull) {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\n // return;\n\n if (undefined !== this._frustumPlanes) {\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const classifier = this._stack.top.planarClassifier;\n\n this._batchState.push(batch, true);\n\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\n this._opaqueOverrides = overrides.anyOpaque;\n this._translucentOverrides = overrides.anyTranslucent;\n\n if (undefined !== classifier) {\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\n }\n }\n\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\n let savedForcedRenderPass = RenderPass.None;\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.batchModelId === this.target.activeVolumeClassifierModelId) {\n savedForcedRenderPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\n }\n\n (batch.graphic as Graphic).addCommands(this);\n\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\n this._forcedRenderPass = savedForcedRenderPass;\n\n // If the batch contains hilited features, need to render them in the hilite pass\n const anyHilited = overrides.anyHilited;\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\n if (anyHilited || planarClassifierHilited)\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\n\n });\n\n this._opaqueOverrides = this._translucentOverrides = false;\n this._batchState.pop();\n }\n\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = FrustumPlanes.fromFrustum(frustum); }\n // Clear the culling frustum.\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\n\n private setupClassificationByVolume(): void {\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\n // nested branches and batches.\n const groupedCmds = this._commands[RenderPass.Classification];\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\n for (const cmd of groupedCmds) {\n switch (cmd.opcode) {\n case \"pushBranch\":\n case \"pushBatch\":\n case \"pushState\":\n pushCommands.push(cmd);\n break;\n case \"drawPrimitive\":\n for (const pushCmd of pushCommands) {\n byIndexCmds.push(pushCmd);\n }\n byIndexCmds.push(cmd);\n for (let i = pushCommands.length - 1; i >= 0; --i) {\n if (\"pushBatch\" === pushCommands[i].opcode)\n byIndexCmds.push(PopBatchCommand.instance);\n else // should be eith pushBranch or pushState opcode\n byIndexCmds.push(PopBranchCommand.instance);\n }\n break;\n case \"popBatch\":\n case \"popBranch\":\n pushCommands.pop();\n break;\n }\n }\n }\n\n public dump(): Array<{ name: string, count: number }> {\n const dump = [\n { name: \"Primitives\", count: 0 },\n { name: \"Batches\", count: 0 },\n { name: \"Branches\", count: 0 },\n ];\n\n for (const cmds of this._commands) {\n for (const cmd of cmds) {\n let index;\n switch (cmd.opcode) {\n case \"drawPrimitive\":\n index = 0;\n break;\n case \"pushBatch\":\n index = 1;\n break;\n case \"pushBranch\":\n index = 2;\n break;\n default:\n continue;\n }\n\n dump[index].count++;\n }\n }\n\n return dump;\n }\n}\n"]}