@itwin/core-frontend 4.0.0-dev.77 → 4.0.0-dev.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -1
- package/lib/cjs/AuxCoordSys.js.map +1 -1
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/BingLocation.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/BriefcaseTxns.js.map +1 -1
- package/lib/cjs/CategorySelectorState.js.map +1 -1
- package/lib/cjs/ChangeFlags.js.map +1 -1
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/CoordSystem.js.map +1 -1
- package/lib/cjs/DecorationsCache.js.map +1 -1
- package/lib/cjs/DevTools.js.map +1 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +5 -5
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/EmphasizeElements.js.map +1 -1
- package/lib/cjs/EntityState.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts +2 -2
- package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js +10 -6
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/FeatureOverrideProvider.js.map +1 -1
- package/lib/cjs/FlashSettings.js.map +1 -1
- package/lib/cjs/FrontendHubAccess.js.map +1 -1
- package/lib/cjs/FrontendLoggerCategory.js.map +1 -1
- package/lib/cjs/Frustum2d.js.map +1 -1
- package/lib/cjs/FrustumAnimator.js.map +1 -1
- package/lib/cjs/FuzzySearch.js.map +1 -1
- package/lib/cjs/GeoServices.js.map +1 -1
- package/lib/cjs/GlobeAnimator.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.js +23 -23
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IModelRoutingContext.js.map +1 -1
- package/lib/cjs/IModeljs-css.js +133 -133
- package/lib/cjs/IModeljs-css.js.map +1 -1
- package/lib/cjs/ImageUtil.js.map +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LinePlaneIntersect.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/MarginPercent.js.map +1 -1
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/ModelSelectorState.js.map +1 -1
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NativeAppLogger.js.map +1 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/NotificationManager.js.map +1 -1
- package/lib/cjs/PerModelCategoryVisibility.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/Sprites.js.map +1 -1
- package/lib/cjs/StandardView.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/UserPreferences.js.map +1 -1
- package/lib/cjs/ViewAnimation.js.map +1 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewCreator2d.js.map +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewGlobalLocation.js.map +1 -1
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewPose.js.map +1 -1
- package/lib/cjs/ViewRect.js.map +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/ViewStatus.js.map +1 -1
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/ViewportSync.js.map +1 -1
- package/lib/cjs/WebWorkerManager.js.map +1 -1
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/extension/Extension.js.map +1 -1
- package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
- package/lib/cjs/extension/ExtensionHost.js.map +1 -1
- package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/cjs/extension/providers/LocalExtensionProvider.js.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/cjs/gltf/GltfModel.js.map +1 -1
- package/lib/cjs/gltf/GltfParser.js.map +1 -1
- package/lib/cjs/gltf/GltfSchema.js.map +1 -1
- package/lib/cjs/properties/AngleDescription.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/properties/LengthDescription.js.map +1 -1
- package/lib/cjs/public/scripts/checkbrowser.js +24 -24
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
- package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -1
- package/lib/cjs/render/CanvasDecoration.js.map +1 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/FrameStats.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/GraphicPrimitive.js.map +1 -1
- package/lib/cjs/render/InstancedGraphicParams.js.map +1 -1
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderClipVolume.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderMaterial.js.map +1 -1
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderPlan.d.ts +14 -2
- package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
- package/lib/cjs/render/RenderPlan.js +33 -4
- package/lib/cjs/render/RenderPlan.js.map +1 -1
- package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/RenderTexture.js.map +1 -1
- package/lib/cjs/render/Scene.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/cjs/render/VisibleFeature.js.map +1 -1
- package/lib/cjs/render/primitives/AuxChannelTable.js.map +1 -1
- package/lib/cjs/render/primitives/ColorMap.js.map +1 -1
- package/lib/cjs/render/primitives/DisplayParams.js.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/cjs/render/primitives/PointStringParams.js.map +1 -1
- package/lib/cjs/render/primitives/Polyface.js.map +1 -1
- package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
- package/lib/cjs/render/primitives/Primitives.js.map +1 -1
- package/lib/cjs/render/primitives/Strokes.js.map +1 -1
- package/lib/cjs/render/primitives/SurfaceParams.js.map +1 -1
- package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryList.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts +48 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts.map +1 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.js +152 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.js.map +1 -0
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeMap.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/BatchState.js.map +1 -1
- package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/BranchStack.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
- package/lib/cjs/render/webgl/Diagnostics.js.map +1 -1
- package/lib/cjs/render/webgl/Disposable.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +2 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/GL.js.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/HiliteUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/IModelFrameLifecycle.js.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js.map +1 -1
- package/lib/cjs/render/webgl/LayerCommands.js.map +1 -1
- package/lib/cjs/render/webgl/LightingUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/LineCode.js.map +1 -1
- package/lib/cjs/render/webgl/Material.js.map +1 -1
- package/lib/cjs/render/webgl/Matrix.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/Primitive.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/RenderState.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +7 -5
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +15 -5
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/StyleUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Sync.js.map +1 -1
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +1 -0
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +4 -0
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +109 -16
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts +7 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +10 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/TextureDrape.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
- package/lib/cjs/render/webgl/ViewRectUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +154 -154
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +83 -83
- package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Atmosphere.d.ts +7 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.js +462 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/Blur.js +37 -37
- package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +4 -4
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +3 -3
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +60 -60
- package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Color.js +12 -12
- package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js +7 -7
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js +5 -5
- package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.js +16 -16
- package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js +71 -71
- package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js +6 -6
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +3 -3
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -4
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Decode.js +65 -65
- package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.js +103 -103
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +25 -25
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +146 -146
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +233 -233
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +41 -41
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.js +21 -21
- package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Lighting.js +92 -92
- package/lib/cjs/render/webgl/glsl/Lighting.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.js +19 -19
- package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Monochrome.js +13 -13
- package/lib/cjs/render/webgl/glsl/Monochrome.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js +188 -188
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +22 -22
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointCloud.js +28 -28
- package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js +9 -9
- package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js +213 -213
- package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +87 -84
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +3 -2
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +195 -153
- package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +51 -51
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +240 -240
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.js +134 -134
- package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +19 -19
- package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +73 -73
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Viewport.js +38 -38
- package/lib/cjs/render/webgl/glsl/Viewport.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +10 -10
- package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/cjs/render-primitives.js.map +1 -1
- package/lib/cjs/request/Request.js.map +1 -1
- package/lib/cjs/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/cjs/tile/CesiumAssetProvider.js.map +1 -1
- package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
- package/lib/cjs/tile/ContextShareProvider.js.map +1 -1
- package/lib/cjs/tile/DisclosedTileTreeSet.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/GraphicsCollector.js.map +1 -1
- package/lib/cjs/tile/I3dmReader.js.map +1 -1
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/IModelTileRequestChannels.js.map +1 -1
- package/lib/cjs/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -1
- package/lib/cjs/tile/PntsReader.d.ts +2 -2
- package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
- package/lib/cjs/tile/PntsReader.js +10 -2
- package/lib/cjs/tile/PntsReader.js.map +1 -1
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +1 -1
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileContent.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileGeometryCollector.js.map +1 -1
- package/lib/cjs/tile/TileParams.js.map +1 -1
- package/lib/cjs/tile/TileRequest.js.map +1 -1
- package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
- package/lib/cjs/tile/TileRequestChannels.js.map +1 -1
- package/lib/cjs/tile/TileStorage.js.map +1 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeOwner.js.map +1 -1
- package/lib/cjs/tile/TileTreeParams.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/TileTreeSupplier.js.map +1 -1
- package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
- package/lib/cjs/tile/TileUser.js.map +1 -1
- package/lib/cjs/tile/TileUserSet.js.map +1 -1
- package/lib/cjs/tile/TiledGraphicsProvider.js.map +1 -1
- package/lib/cjs/tile/ViewFlagOverrides.js.map +1 -1
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/BingElevation.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/cjs/tile/map/MapFeatureInfo.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerAuthentication.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +2 -2
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
- package/lib/cjs/tile/map/QuadId.js.map +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/cjs/tile/map/TerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/cjs/tile/map/WmsUtilities.js.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
- package/lib/cjs/tools/ClipViewTool.js.map +1 -1
- package/lib/cjs/tools/EditManipulator.js.map +1 -1
- package/lib/cjs/tools/ElementSetTool.js.map +1 -1
- package/lib/cjs/tools/EventController.js.map +1 -1
- package/lib/cjs/tools/IdleTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTool.js.map +1 -1
- package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
- package/lib/cjs/tools/SelectTool.js.map +1 -1
- package/lib/cjs/tools/ToolAdmin.js.map +1 -1
- package/lib/cjs/tools/ToolAssistance.js.map +1 -1
- package/lib/cjs/tools/ToolSettings.js.map +1 -1
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/cjs/webgl.js.map +1 -1
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/ApproximateTerrainHeights.js.map +1 -1
- package/lib/esm/ApproximateTerrainHeightsProps.js.map +1 -1
- package/lib/esm/AuxCoordSys.js.map +1 -1
- package/lib/esm/BackgroundMapGeometry.js.map +1 -1
- package/lib/esm/BingLocation.js.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/BriefcaseTxns.js.map +1 -1
- package/lib/esm/CategorySelectorState.js.map +1 -1
- package/lib/esm/ChangeFlags.js.map +1 -1
- package/lib/esm/CheckpointConnection.js.map +1 -1
- package/lib/esm/CoordSystem.js.map +1 -1
- package/lib/esm/DecorationsCache.js.map +1 -1
- package/lib/esm/DevTools.js.map +1 -1
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/DrawingViewState.js +5 -5
- package/lib/esm/DrawingViewState.js.map +1 -1
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/EmphasizeElements.js.map +1 -1
- package/lib/esm/EntityState.js.map +1 -1
- package/lib/esm/EnvironmentDecorations.d.ts +2 -2
- package/lib/esm/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/esm/EnvironmentDecorations.js +10 -6
- package/lib/esm/EnvironmentDecorations.js.map +1 -1
- package/lib/esm/FeatureOverrideProvider.js.map +1 -1
- package/lib/esm/FlashSettings.js.map +1 -1
- package/lib/esm/FrontendHubAccess.js.map +1 -1
- package/lib/esm/FrontendLoggerCategory.js.map +1 -1
- package/lib/esm/Frustum2d.js.map +1 -1
- package/lib/esm/FrustumAnimator.js.map +1 -1
- package/lib/esm/FuzzySearch.js.map +1 -1
- package/lib/esm/GeoServices.js.map +1 -1
- package/lib/esm/GlobeAnimator.js.map +1 -1
- package/lib/esm/GraphicalEditingScope.js.map +1 -1
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.js +23 -23
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/IModelRoutingContext.js.map +1 -1
- package/lib/esm/IModeljs-css.js +133 -133
- package/lib/esm/IModeljs-css.js.map +1 -1
- package/lib/esm/ImageUtil.js.map +1 -1
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/LinePlaneIntersect.js.map +1 -1
- package/lib/esm/LocalhostIpcApp.js.map +1 -1
- package/lib/esm/MarginPercent.js.map +1 -1
- package/lib/esm/Marker.js.map +1 -1
- package/lib/esm/ModelSelectorState.js.map +1 -1
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/NativeAppLogger.js.map +1 -1
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/NotificationManager.js.map +1 -1
- package/lib/esm/PerModelCategoryVisibility.js.map +1 -1
- package/lib/esm/PlanarClipMaskState.js.map +1 -1
- package/lib/esm/RealityDataSource.js.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/esm/SelectionSet.js.map +1 -1
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/SpatialViewState.js.map +1 -1
- package/lib/esm/Sprites.js.map +1 -1
- package/lib/esm/StandardView.js.map +1 -1
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/TentativePoint.js.map +1 -1
- package/lib/esm/Tiles.js.map +1 -1
- package/lib/esm/UserPreferences.js.map +1 -1
- package/lib/esm/ViewAnimation.js.map +1 -1
- package/lib/esm/ViewContext.js.map +1 -1
- package/lib/esm/ViewCreator2d.js.map +1 -1
- package/lib/esm/ViewCreator3d.js.map +1 -1
- package/lib/esm/ViewGlobalLocation.js.map +1 -1
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewPose.js.map +1 -1
- package/lib/esm/ViewRect.js.map +1 -1
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/ViewStatus.js.map +1 -1
- package/lib/esm/ViewingSpace.js.map +1 -1
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/ViewportSync.js.map +1 -1
- package/lib/esm/WebWorkerManager.js.map +1 -1
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/extension/Extension.js.map +1 -1
- package/lib/esm/extension/ExtensionAdmin.js.map +1 -1
- package/lib/esm/extension/ExtensionHost.js.map +1 -1
- package/lib/esm/extension/ExtensionImpl.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/esm/extension/providers/LocalExtensionProvider.js.map +1 -1
- package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/esm/gltf/GltfModel.js.map +1 -1
- package/lib/esm/gltf/GltfParser.js.map +1 -1
- package/lib/esm/gltf/GltfSchema.js.map +1 -1
- package/lib/esm/properties/AngleDescription.js.map +1 -1
- package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/esm/properties/LengthDescription.js.map +1 -1
- package/lib/esm/public/scripts/checkbrowser.js +24 -24
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
- package/lib/esm/quantity-formatting/UnitsData.js.map +1 -1
- package/lib/esm/render/CanvasDecoration.js.map +1 -1
- package/lib/esm/render/Decorations.js.map +1 -1
- package/lib/esm/render/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/FrameStats.js.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/GraphicBuilder.js.map +1 -1
- package/lib/esm/render/GraphicPrimitive.js.map +1 -1
- package/lib/esm/render/InstancedGraphicParams.js.map +1 -1
- package/lib/esm/render/MockRender.js.map +1 -1
- package/lib/esm/render/ParticleCollectionBuilder.js.map +1 -1
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/RealityMeshGraphicParams.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/RenderClipVolume.js.map +1 -1
- package/lib/esm/render/RenderGraphic.js.map +1 -1
- package/lib/esm/render/RenderMaterial.js.map +1 -1
- package/lib/esm/render/RenderMemory.js.map +1 -1
- package/lib/esm/render/RenderPlan.d.ts +14 -2
- package/lib/esm/render/RenderPlan.d.ts.map +1 -1
- package/lib/esm/render/RenderPlan.js +31 -3
- package/lib/esm/render/RenderPlan.js.map +1 -1
- package/lib/esm/render/RenderPlanarClassifier.js.map +1 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/RenderTexture.js.map +1 -1
- package/lib/esm/render/Scene.js.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/esm/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/esm/render/VisibleFeature.js.map +1 -1
- package/lib/esm/render/primitives/AuxChannelTable.js.map +1 -1
- package/lib/esm/render/primitives/ColorMap.js.map +1 -1
- package/lib/esm/render/primitives/DisplayParams.js.map +1 -1
- package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/esm/render/primitives/PointStringParams.js.map +1 -1
- package/lib/esm/render/primitives/Polyface.js.map +1 -1
- package/lib/esm/render/primitives/PolylineParams.js.map +1 -1
- package/lib/esm/render/primitives/Primitives.js.map +1 -1
- package/lib/esm/render/primitives/Strokes.js.map +1 -1
- package/lib/esm/render/primitives/SurfaceParams.js.map +1 -1
- package/lib/esm/render/primitives/VertexKey.js.map +1 -1
- package/lib/esm/render/primitives/VertexTable.js.map +1 -1
- package/lib/esm/render/primitives/VertexTableSplitter.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryList.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
- package/lib/esm/render/primitives/mesh/MeshBuilder.js.map +1 -1
- package/lib/esm/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
- package/lib/esm/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/esm/render/webgl/AtmosphereUniforms.d.ts +48 -0
- package/lib/esm/render/webgl/AtmosphereUniforms.d.ts.map +1 -0
- package/lib/esm/render/webgl/AtmosphereUniforms.js +148 -0
- package/lib/esm/render/webgl/AtmosphereUniforms.js.map +1 -0
- package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/render/webgl/AttributeMap.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/render/webgl/BatchState.js.map +1 -1
- package/lib/esm/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/esm/render/webgl/BranchStack.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/ClipStack.js.map +1 -1
- package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
- package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/esm/render/webgl/ColorInfo.js.map +1 -1
- package/lib/esm/render/webgl/Diagnostics.js.map +1 -1
- package/lib/esm/render/webgl/Disposable.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +2 -1
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/EDL.js.map +1 -1
- package/lib/esm/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/esm/render/webgl/EdgeSettings.js.map +1 -1
- package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/render/webgl/GL.js.map +1 -1
- package/lib/esm/render/webgl/GLTimer.js.map +1 -1
- package/lib/esm/render/webgl/Graphic.js.map +1 -1
- package/lib/esm/render/webgl/HiliteUniforms.js.map +1 -1
- package/lib/esm/render/webgl/IModelFrameLifecycle.js.map +1 -1
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/Layer.js.map +1 -1
- package/lib/esm/render/webgl/LayerCommands.js.map +1 -1
- package/lib/esm/render/webgl/LightingUniforms.js.map +1 -1
- package/lib/esm/render/webgl/LineCode.js.map +1 -1
- package/lib/esm/render/webgl/Material.js.map +1 -1
- package/lib/esm/render/webgl/Matrix.js.map +1 -1
- package/lib/esm/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/render/webgl/MeshData.js.map +1 -1
- package/lib/esm/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/esm/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/Primitive.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/RenderState.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +7 -5
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +15 -5
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/StyleUniforms.js.map +1 -1
- package/lib/esm/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/render/webgl/Sync.js.map +1 -1
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Target.d.ts +1 -0
- package/lib/esm/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/render/webgl/Target.js +4 -0
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/esm/render/webgl/TargetUniforms.d.ts +2 -0
- package/lib/esm/render/webgl/TargetUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/TargetUniforms.js +2 -0
- package/lib/esm/render/webgl/TargetUniforms.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +110 -17
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.d.ts +7 -1
- package/lib/esm/render/webgl/TechniqueFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.js +10 -1
- package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/Texture.js.map +1 -1
- package/lib/esm/render/webgl/TextureDrape.js.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
- package/lib/esm/render/webgl/VertexLUT.js.map +1 -1
- package/lib/esm/render/webgl/ViewRectUniforms.js.map +1 -1
- package/lib/esm/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +154 -154
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Animation.js +83 -83
- package/lib/esm/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Atmosphere.d.ts +7 -0
- package/lib/esm/render/webgl/glsl/Atmosphere.d.ts.map +1 -0
- package/lib/esm/render/webgl/glsl/Atmosphere.js +458 -0
- package/lib/esm/render/webgl/glsl/Atmosphere.js.map +1 -0
- package/lib/esm/render/webgl/glsl/Blur.js +37 -37
- package/lib/esm/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +4 -4
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearTranslucent.js +3 -3
- package/lib/esm/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Clipping.js +60 -60
- package/lib/esm/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Color.js +12 -12
- package/lib/esm/render/webgl/glsl/Color.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Combine3Textures.js +7 -7
- package/lib/esm/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CombineTextures.js +5 -5
- package/lib/esm/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Common.js +16 -16
- package/lib/esm/render/webgl/glsl/Common.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Composite.js +71 -71
- package/lib/esm/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.js +6 -6
- package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +3 -3
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -4
- package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Decode.js +65 -65
- package/lib/esm/render/webgl/glsl/Decode.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EDL.js +103 -103
- package/lib/esm/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +25 -25
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.js +146 -146
- package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +233 -233
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.js +41 -41
- package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Instancing.js +21 -21
- package/lib/esm/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Lighting.js +92 -92
- package/lib/esm/render/webgl/glsl/Lighting.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.js +19 -19
- package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Monochrome.js +13 -13
- package/lib/esm/render/webgl/glsl/Monochrome.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarClassification.js +188 -188
- package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.js +22 -22
- package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointCloud.js +28 -28
- package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js +9 -9
- package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js +213 -213
- package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +87 -84
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.d.ts +3 -2
- package/lib/esm/render/webgl/glsl/SkySphere.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js +193 -151
- package/lib/esm/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +51 -51
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +240 -240
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Thematic.js +134 -134
- package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Translucency.js +19 -19
- package/lib/esm/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +73 -73
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Viewport.js +38 -38
- package/lib/esm/render/webgl/glsl/Viewport.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Wiremesh.js +10 -10
- package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/esm/render-primitives.js.map +1 -1
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/B3dmReader.js.map +1 -1
- package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/esm/tile/CesiumAssetProvider.js.map +1 -1
- package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
- package/lib/esm/tile/ContextShareProvider.js.map +1 -1
- package/lib/esm/tile/DisclosedTileTreeSet.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/tile/I3dmReader.js.map +1 -1
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/IModelTileRequestChannels.js.map +1 -1
- package/lib/esm/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/LRUTileList.js.map +1 -1
- package/lib/esm/tile/OPCFormatInterpreter.js.map +1 -1
- package/lib/esm/tile/PntsReader.d.ts +2 -2
- package/lib/esm/tile/PntsReader.d.ts.map +1 -1
- package/lib/esm/tile/PntsReader.js +10 -2
- package/lib/esm/tile/PntsReader.js.map +1 -1
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +1 -1
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileContent.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
- package/lib/esm/tile/TileParams.js.map +1 -1
- package/lib/esm/tile/TileRequest.js.map +1 -1
- package/lib/esm/tile/TileRequestChannel.js.map +1 -1
- package/lib/esm/tile/TileRequestChannels.js.map +1 -1
- package/lib/esm/tile/TileStorage.js.map +1 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeOwner.js.map +1 -1
- package/lib/esm/tile/TileTreeParams.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/TileTreeSupplier.js.map +1 -1
- package/lib/esm/tile/TileUsageMarker.js.map +1 -1
- package/lib/esm/tile/TileUser.js.map +1 -1
- package/lib/esm/tile/TileUserSet.js.map +1 -1
- package/lib/esm/tile/TiledGraphicsProvider.js.map +1 -1
- package/lib/esm/tile/ViewFlagOverrides.js.map +1 -1
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/BingElevation.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/EllipsoidTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -1
- package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +2 -2
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
- package/lib/esm/tile/map/QuadId.js.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/esm/tile/map/TerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/tile/map/WmsUtilities.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/AccuDrawTool.js.map +1 -1
- package/lib/esm/tools/ClipViewTool.js.map +1 -1
- package/lib/esm/tools/EditManipulator.js.map +1 -1
- package/lib/esm/tools/ElementSetTool.js.map +1 -1
- package/lib/esm/tools/EventController.js.map +1 -1
- package/lib/esm/tools/IdleTool.js.map +1 -1
- package/lib/esm/tools/MeasureTool.js.map +1 -1
- package/lib/esm/tools/PrimitiveTool.js.map +1 -1
- package/lib/esm/tools/SelectTool.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/tools/ToolAssistance.js.map +1 -1
- package/lib/esm/tools/ToolSettings.js.map +1 -1
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/lib/esm/webgl.js.map +1 -1
- package/lib/public/assets/MapLayerSources.json +25 -25
- package/lib/public/images/cesium-ion.svg +92 -92
- package/lib/public/images/imodeljs-icon.svg +2 -2
- package/lib/public/locales/en/CoreTools.json +477 -477
- package/lib/public/locales/en/iModelJs.json +170 -170
- package/lib/public/scripts/checkbrowser.js +24 -24
- package/package.json +18 -18
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BatchState.js","sourceRoot":"","sources":["../../../../src/render/webgl/BatchState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA2E;AAM3E;;;;;;;;;;;;;;GAcG;AACH,MAAa,UAAU;IAKrB,YAAmB,KAAkB;QAH7B,aAAQ,GAAY,EAAE,CAAC,CAAC,8DAA8D;QAI5F,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,YAAY,KAAwB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACvE,IAAW,cAAc,KAAa,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzG,IAAW,kBAAkB,KAAmC,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC/I,IAAW,OAAO,KAAc,OAAO,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAE7D,IAAI,CAAC,KAAY,EAAE,QAAiB;QACzC,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,EAAE,qBAAqB,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IACzB,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEM,KAAK;QACV,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ;YAC/B,KAAK,CAAC,YAAY,EAAE,CAAC;QAEvB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAGM,YAAY,CAAC,SAAiB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,mBAAI,CAAC,OAAO,CAAC;QAEtB,MAAM,YAAY,GAAG,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC;QAC/C,IAAA,qBAAM,EAAC,YAAY,IAAI,CAAC,CAAC,CAAC;QAE1B,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,CAAC,qBAAqB,CAAC,CAAC;QAClG,OAAO,mBAAI,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IAEM,UAAU,CAAC,SAAiB,EAAE,MAAoB;QACvD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC;QAC/C,IAAA,qBAAM,EAAC,YAAY,IAAI,CAAC,CAAC,CAAC;QAE1B,OAAO,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,IAAW,aAAa,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACvD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAEjD,WAAW,CAAC,SAAiB;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,IAAW,WAAW;QACpB,IAAI,IAAI,CAAC,OAAO;YACd,OAAO,CAAC,CAAC;QAEX,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACrD,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;QACpD,IAAI,CAAC,KAAK,eAAe;YACvB,eAAe,GAAG,CAAC,CAAC;QAEtB,OAAO,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;IACxC,CAAC;IAEO,UAAU,CAAC,KAAY,EAAE,QAAiB;QAChD,IAAI,QAAQ,IAAI,CAAC,KAAK,KAAK,CAAC,OAAO,EAAE;YACnC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAC3D,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3B;QAED,OAAO,KAAK,CAAC,OAAO,CAAC;IACvB,CAAC;IAEO,OAAO,CAAC,SAAiB;QAC/B,IAAI,SAAS,IAAI,CAAC;YAChB,OAAO,CAAC,CAAC,CAAC;QAEZ,MAAM,KAAK,GAAG,IAAA,yBAAU,EAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAW,EAAE,GAAU,EAAE,EAAE;YAC7E,2EAA2E;YAC3E,IAAI,GAAG,GAAG,GAAG,CAAC,OAAO;gBACnB,OAAO,CAAC,CAAC,CAAC;YAEZ,MAAM,WAAW,GAAG,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC;YACjD,MAAM,WAAW,GAAG,GAAG,CAAC,OAAO,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,OAAO,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QAEH,OAAO,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAEM,IAAI,CAAC,SAAiB;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACtC,OAAO,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACzD,CAAC;;AA3EuB,gCAAqB,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,AAAzB,CAA0B;AAlC5D,gCAAU","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, Id64, Id64String, lowerBound } from \"@itwin/core-bentley\";\nimport { ModelFeature } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { BranchStack } from \"./BranchStack\";\nimport { Batch } from \"./Graphic\";\n\n/**\n * Assigns a transient, unique 32-bit integer ID to each Batch in a RenderCommands.\n * A batch ID of 0 means \"no batch\".\n * The first batch gets batch ID of 1.\n * The next batch gets the previous batch's ID plus the number of features in the previous batch's feature table\n * (or 1, if empty feature table).\n * The IDs are set temporarily as members on the Batch objects and reset to 0 immediately after rendering.\n * The currentBatch member identifies the batch containing primitives currently being drawn.\n * The combination of the current batch's ID (passed as uniform to shader) and the index of a given Feature within\n * its batch's FeatureTable (stored in vertex table) produce a unique ID for every feature rendered during a frame.\n * During rendering, the feature IDs are written to the \"feature ID\" color attachment.\n * The batch IDs remain valid during a call to Target.readPixels() so that they can be used to extract\n * Features from the Batch's FeatureTables.\n * @internal\n */\nexport class BatchState {\n private readonly _stack: BranchStack;\n private _batches: Batch[] = []; // NB: this list is ordered - but *not* indexed - by batch ID.\n private _curBatch?: Batch;\n\n public constructor(stack: BranchStack) {\n this._stack = stack;\n }\n\n public get currentBatch(): Batch | undefined { return this._curBatch; }\n public get currentBatchId(): number { return undefined !== this._curBatch ? this._curBatch.batchId : 0; }\n public get currentBatchIModel(): IModelConnection | undefined { return undefined !== this._curBatch ? this._curBatch.batchIModel : undefined; }\n public get isEmpty(): boolean { return 0 === this._batches.length; }\n\n public push(batch: Batch, allowAdd: boolean): void {\n assert(undefined === this.currentBatch, \"batches cannot nest\");\n this.getBatchId(batch, allowAdd);\n this._curBatch = batch;\n }\n\n public pop(): void {\n assert(undefined !== this.currentBatch);\n this._curBatch = undefined;\n }\n\n public reset(): void {\n assert(undefined === this.currentBatch);\n for (const batch of this._batches)\n batch.resetContext();\n\n this._batches.length = 0;\n this._curBatch = undefined;\n }\n\n private static readonly _scratchElementIdPair = { lower: 0, upper: 0 };\n public getElementId(featureId: number): Id64String {\n const batch = this.find(featureId);\n if (undefined === batch)\n return Id64.invalid;\n\n const featureIndex = featureId - batch.batchId;\n assert(featureIndex >= 0);\n\n const parts = batch.featureTable.getElementIdPair(featureIndex, BatchState._scratchElementIdPair);\n return Id64.fromUint32Pair(parts.lower, parts.upper);\n }\n\n public getFeature(featureId: number, result: ModelFeature): ModelFeature | undefined {\n const batch = this.find(featureId);\n if (undefined === batch)\n return undefined;\n\n const featureIndex = featureId - batch.batchId;\n assert(featureIndex >= 0);\n\n return batch.featureTable.findFeature(featureIndex, result);\n }\n\n public get numFeatureIds() { return this.nextBatchId; }\n public get numBatches() { return this._batches.length; }\n\n public findBatchId(featureId: number) {\n const batch = this.find(featureId);\n return undefined !== batch ? batch.batchId : 0;\n }\n\n public get nextBatchId(): number {\n if (this.isEmpty)\n return 1;\n\n const prev = this._batches[this._batches.length - 1];\n assert(0 !== prev.batchId);\n\n let prevNumFeatures = prev.featureTable.numFeatures;\n if (0 === prevNumFeatures)\n prevNumFeatures = 1;\n\n return prev.batchId + prevNumFeatures;\n }\n\n private getBatchId(batch: Batch, allowAdd: boolean): number {\n if (allowAdd && 0 === batch.batchId) {\n batch.setContext(this.nextBatchId, this._stack.top.iModel);\n this._batches.push(batch);\n }\n\n return batch.batchId;\n }\n\n private indexOf(featureId: number): number {\n if (featureId <= 0)\n return -1;\n\n const found = lowerBound(featureId, this._batches, (lhs: number, rhs: Batch) => {\n // Determine if the requested feature ID is within the range of this batch.\n if (lhs < rhs.batchId)\n return -1;\n\n const numFeatures = rhs.featureTable.numFeatures;\n const nextBatchId = rhs.batchId + (numFeatures > 0 ? numFeatures : 1);\n return lhs < nextBatchId ? 0 : 1;\n });\n\n return found.index < this._batches.length ? found.index : -1;\n }\n\n public find(featureId: number): Batch | undefined {\n const index = this.indexOf(featureId);\n return -1 !== index ? this._batches[index] : undefined;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"BatchState.js","sourceRoot":"","sources":["../../../../src/render/webgl/BatchState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA2E;AAM3E;;;;;;;;;;;;;;GAcG;AACH,MAAa,UAAU;IAKrB,YAAmB,KAAkB;QAH7B,aAAQ,GAAY,EAAE,CAAC,CAAC,8DAA8D;QAI5F,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,YAAY,KAAwB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACvE,IAAW,cAAc,KAAa,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzG,IAAW,kBAAkB,KAAmC,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC/I,IAAW,OAAO,KAAc,OAAO,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAE7D,IAAI,CAAC,KAAY,EAAE,QAAiB;QACzC,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,EAAE,qBAAqB,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IACzB,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEM,KAAK;QACV,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ;YAC/B,KAAK,CAAC,YAAY,EAAE,CAAC;QAEvB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAGM,YAAY,CAAC,SAAiB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,mBAAI,CAAC,OAAO,CAAC;QAEtB,MAAM,YAAY,GAAG,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC;QAC/C,IAAA,qBAAM,EAAC,YAAY,IAAI,CAAC,CAAC,CAAC;QAE1B,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,CAAC,qBAAqB,CAAC,CAAC;QAClG,OAAO,mBAAI,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IAEM,UAAU,CAAC,SAAiB,EAAE,MAAoB;QACvD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC;QAC/C,IAAA,qBAAM,EAAC,YAAY,IAAI,CAAC,CAAC,CAAC;QAE1B,OAAO,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,IAAW,aAAa,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACvD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAEjD,WAAW,CAAC,SAAiB;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,IAAW,WAAW;QACpB,IAAI,IAAI,CAAC,OAAO;YACd,OAAO,CAAC,CAAC;QAEX,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACrD,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;QACpD,IAAI,CAAC,KAAK,eAAe;YACvB,eAAe,GAAG,CAAC,CAAC;QAEtB,OAAO,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;IACxC,CAAC;IAEO,UAAU,CAAC,KAAY,EAAE,QAAiB;QAChD,IAAI,QAAQ,IAAI,CAAC,KAAK,KAAK,CAAC,OAAO,EAAE;YACnC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAC3D,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3B;QAED,OAAO,KAAK,CAAC,OAAO,CAAC;IACvB,CAAC;IAEO,OAAO,CAAC,SAAiB;QAC/B,IAAI,SAAS,IAAI,CAAC;YAChB,OAAO,CAAC,CAAC,CAAC;QAEZ,MAAM,KAAK,GAAG,IAAA,yBAAU,EAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAW,EAAE,GAAU,EAAE,EAAE;YAC7E,2EAA2E;YAC3E,IAAI,GAAG,GAAG,GAAG,CAAC,OAAO;gBACnB,OAAO,CAAC,CAAC,CAAC;YAEZ,MAAM,WAAW,GAAG,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC;YACjD,MAAM,WAAW,GAAG,GAAG,CAAC,OAAO,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,OAAO,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QAEH,OAAO,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAEM,IAAI,CAAC,SAAiB;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACtC,OAAO,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACzD,CAAC;;AA3EuB,gCAAqB,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,AAAzB,CAA0B;AAlC5D,gCAAU","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, Id64, Id64String, lowerBound } from \"@itwin/core-bentley\";\r\nimport { ModelFeature } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { Batch } from \"./Graphic\";\r\n\r\n/**\r\n * Assigns a transient, unique 32-bit integer ID to each Batch in a RenderCommands.\r\n * A batch ID of 0 means \"no batch\".\r\n * The first batch gets batch ID of 1.\r\n * The next batch gets the previous batch's ID plus the number of features in the previous batch's feature table\r\n * (or 1, if empty feature table).\r\n * The IDs are set temporarily as members on the Batch objects and reset to 0 immediately after rendering.\r\n * The currentBatch member identifies the batch containing primitives currently being drawn.\r\n * The combination of the current batch's ID (passed as uniform to shader) and the index of a given Feature within\r\n * its batch's FeatureTable (stored in vertex table) produce a unique ID for every feature rendered during a frame.\r\n * During rendering, the feature IDs are written to the \"feature ID\" color attachment.\r\n * The batch IDs remain valid during a call to Target.readPixels() so that they can be used to extract\r\n * Features from the Batch's FeatureTables.\r\n * @internal\r\n */\r\nexport class BatchState {\r\n private readonly _stack: BranchStack;\r\n private _batches: Batch[] = []; // NB: this list is ordered - but *not* indexed - by batch ID.\r\n private _curBatch?: Batch;\r\n\r\n public constructor(stack: BranchStack) {\r\n this._stack = stack;\r\n }\r\n\r\n public get currentBatch(): Batch | undefined { return this._curBatch; }\r\n public get currentBatchId(): number { return undefined !== this._curBatch ? this._curBatch.batchId : 0; }\r\n public get currentBatchIModel(): IModelConnection | undefined { return undefined !== this._curBatch ? this._curBatch.batchIModel : undefined; }\r\n public get isEmpty(): boolean { return 0 === this._batches.length; }\r\n\r\n public push(batch: Batch, allowAdd: boolean): void {\r\n assert(undefined === this.currentBatch, \"batches cannot nest\");\r\n this.getBatchId(batch, allowAdd);\r\n this._curBatch = batch;\r\n }\r\n\r\n public pop(): void {\r\n assert(undefined !== this.currentBatch);\r\n this._curBatch = undefined;\r\n }\r\n\r\n public reset(): void {\r\n assert(undefined === this.currentBatch);\r\n for (const batch of this._batches)\r\n batch.resetContext();\r\n\r\n this._batches.length = 0;\r\n this._curBatch = undefined;\r\n }\r\n\r\n private static readonly _scratchElementIdPair = { lower: 0, upper: 0 };\r\n public getElementId(featureId: number): Id64String {\r\n const batch = this.find(featureId);\r\n if (undefined === batch)\r\n return Id64.invalid;\r\n\r\n const featureIndex = featureId - batch.batchId;\r\n assert(featureIndex >= 0);\r\n\r\n const parts = batch.featureTable.getElementIdPair(featureIndex, BatchState._scratchElementIdPair);\r\n return Id64.fromUint32Pair(parts.lower, parts.upper);\r\n }\r\n\r\n public getFeature(featureId: number, result: ModelFeature): ModelFeature | undefined {\r\n const batch = this.find(featureId);\r\n if (undefined === batch)\r\n return undefined;\r\n\r\n const featureIndex = featureId - batch.batchId;\r\n assert(featureIndex >= 0);\r\n\r\n return batch.featureTable.findFeature(featureIndex, result);\r\n }\r\n\r\n public get numFeatureIds() { return this.nextBatchId; }\r\n public get numBatches() { return this._batches.length; }\r\n\r\n public findBatchId(featureId: number) {\r\n const batch = this.find(featureId);\r\n return undefined !== batch ? batch.batchId : 0;\r\n }\r\n\r\n public get nextBatchId(): number {\r\n if (this.isEmpty)\r\n return 1;\r\n\r\n const prev = this._batches[this._batches.length - 1];\r\n assert(0 !== prev.batchId);\r\n\r\n let prevNumFeatures = prev.featureTable.numFeatures;\r\n if (0 === prevNumFeatures)\r\n prevNumFeatures = 1;\r\n\r\n return prev.batchId + prevNumFeatures;\r\n }\r\n\r\n private getBatchId(batch: Batch, allowAdd: boolean): number {\r\n if (allowAdd && 0 === batch.batchId) {\r\n batch.setContext(this.nextBatchId, this._stack.top.iModel);\r\n this._batches.push(batch);\r\n }\r\n\r\n return batch.batchId;\r\n }\r\n\r\n private indexOf(featureId: number): number {\r\n if (featureId <= 0)\r\n return -1;\r\n\r\n const found = lowerBound(featureId, this._batches, (lhs: number, rhs: Batch) => {\r\n // Determine if the requested feature ID is within the range of this batch.\r\n if (lhs < rhs.batchId)\r\n return -1;\r\n\r\n const numFeatures = rhs.featureTable.numFeatures;\r\n const nextBatchId = rhs.batchId + (numFeatures > 0 ? numFeatures : 1);\r\n return lhs < nextBatchId ? 0 : 1;\r\n });\r\n\r\n return found.index < this._batches.length ? found.index : -1;\r\n }\r\n\r\n public find(featureId: number): Batch | undefined {\r\n const index = this.indexOf(featureId);\r\n return -1 !== index ? this._batches[index] : undefined;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BatchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BatchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAMH,iCAAsC;AAMtC,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AAE3D;;GAEG;AACH,MAAa,aAAa;IAaxB,YAAmB,MAAc,EAAE,UAAsB;QAVjD,iBAAY,4BAAoB;QACjC,YAAO,GAAG,CAAC,CAAC;QAIX,aAAQ,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAE/B,kBAAa,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,mBAAc,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAGlE,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEM,eAAe,CAAC,KAAwB;QAC7C,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEb,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;;YAE9B,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAEzC,MAAM,SAAS,GAAG,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACrF,IAAI,CAAC,UAAU,GAAG,CAAC,SAAS,KAAK,SAAS,IAAI,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;QAE/F,IAAI,OAAoC,CAAC;QACzC,IAAI,SAAS,KAAK,KAAK,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC3D,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAS,CAAC,cAAc,CAAC,cAAc,CAAC;YACjF,IAAI,cAAc,GAAG,CAAC,EAAE,4EAA4E;gBAClG,OAAO,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACpD;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,YAAY,gCAAwB,CAAC;aACvC,IAAI,CAAC,KAAK,OAAO;YACpB,IAAI,CAAC,YAAY,2BAAmB,CAAC;;YAErC,IAAI,CAAC,YAAY,2BAAmB,CAAC;IACzC,CAAC;IAEM,eAAe;QACpB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;IAED,IAAW,WAAW,KAAkB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAE5D,sBAAsB,CAAC,OAAsB;QAClD,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IAC1C,CAAC;IAEM,mBAAmB,CAAC,OAAsB;QAC/C,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAEM,OAAO,CAAC,OAAsB;QACnC,+GAA+G;QAC/G,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACrC,CAAC;IAEM,aAAa,CAAC,OAAsB;QACzC,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,IAAI,CAAC,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACvD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC3C,CAAC;IAEM,yBAAyB,CAAC,OAAsB;QACrD,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,UAAU,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;;YAEnD,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,WAAW,CAAC,OAAsB;QACvC,IAAI,CAAC,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzC,CAAC;IAEM,wBAAwB,CAAC,OAAsB;QACpD,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACjC,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,CAAC,CAAC,uBAAe,EAAE;gBACxB,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;aACnC;iBAAM;gBACL,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;aACtC;SACF;aAAM;YACL,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;SACtC;IACH,CAAC;IAEM,+BAA+B,CAAC,OAAsB;QAC3D,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACjC,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,CAAC,CAAC,yBAAiB,EAAE;gBAC1B,OAAO,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,CAAC;aACnC;iBAAM;gBACL,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5B;SACF;aAAM;YACL,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5B;IACH,CAAC;IAEM,uBAAuB,CAAC,OAAsB,EAAE,kBAA2B;QAChF,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,kBAAkB,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACxD,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,iCAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACrC,CAAC;CACF;AA5ID,sCA4IC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { BatchState } from \"./BatchState\";\nimport { FeatureOverrides } from \"./FeatureOverrides\";\nimport { Batch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { desync, sync } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { FeatureMode } from \"./TechniqueFlags\";\nimport { ThematicSensors } from \"./ThematicSensors\";\nimport { OvrFlags } from \"./RenderFlags\";\n\nconst scratchRgb = new Float32Array(3);\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\n\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\n * @internal\n */\nexport class BatchUniforms {\n public readonly state: BatchState;\n private readonly _target: Target;\n private _featureMode = FeatureMode.None;\n public syncKey = 0;\n\n private _overrides?: FeatureOverrides;\n private _sensors?: ThematicSensors;\n private _batchId = new Float32Array(4);\n\n private _scratchBytes = new Uint8Array(4);\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\n\n public constructor(target: Target, batchState: BatchState) {\n this.state = batchState;\n this._target = target;\n }\n\n public setCurrentBatch(batch: Batch | undefined): void {\n desync(this);\n\n if (undefined !== batch)\n this.state.push(batch, false);\n else\n this.state.pop();\n\n const batchId = this.state.currentBatchId;\n this._scratchUint32[0] = batchId;\n this._batchId[0] = this._scratchBytes[0];\n this._batchId[1] = this._scratchBytes[1];\n this._batchId[2] = this._scratchBytes[2];\n this._batchId[3] = this._scratchBytes[3];\n\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\n\n let sensors: ThematicSensors | undefined;\n if (undefined !== batch && this._target.wantThematicSensors) {\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\n sensors = batch.getThematicSensors(this._target);\n }\n this._sensors = sensors;\n\n if (undefined !== this._overrides)\n this._featureMode = FeatureMode.Overrides;\n else if (0 !== batchId)\n this._featureMode = FeatureMode.Pick;\n else\n this._featureMode = FeatureMode.None;\n }\n\n public resetBatchState(): void {\n this.state.reset();\n }\n\n public get featureMode(): FeatureMode { return this._featureMode; }\n\n public bindNumThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindNumSensors(uniform);\n }\n\n public bindThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindTexture(uniform);\n }\n\n public bindLUT(uniform: UniformHandle): void {\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\n if (undefined !== this._overrides)\n this._overrides.bindLUT(uniform);\n }\n\n public bindLUTParams(uniform: UniformHandle): void {\n if (undefined !== this._overrides && !sync(this, uniform))\n this._overrides.bindLUTParams(uniform);\n }\n\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides)\n this._overrides.bindUniformSymbologyFlags(uniform);\n else\n uniform.setUniform1f(0);\n }\n\n public bindBatchId(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._batchId);\n }\n\n public bindUniformColorOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Rgb) {\n scratchRgb[0] = uo[4] / 255.0;\n scratchRgb[1] = uo[5] / 255.0;\n scratchRgb[2] = uo[6] / 255.0;\n uniform.setUniform3fv(scratchRgb);\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n }\n\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Alpha) {\n uniform.setUniform1f(uo[7]/255.0);\n } else {\n uniform.setUniform1f(-1.0);\n }\n } else {\n uniform.setUniform1f(-1.0);\n }\n }\n\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\n if (sync(this, uniform))\n return;\n\n let nonLocatable = 0;\n if (!ignoreNonLocatable && undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\n }\n uniform.setUniform1i(nonLocatable);\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"BatchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BatchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAMH,iCAAsC;AAMtC,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AAE3D;;GAEG;AACH,MAAa,aAAa;IAaxB,YAAmB,MAAc,EAAE,UAAsB;QAVjD,iBAAY,4BAAoB;QACjC,YAAO,GAAG,CAAC,CAAC;QAIX,aAAQ,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAE/B,kBAAa,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,mBAAc,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAGlE,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEM,eAAe,CAAC,KAAwB;QAC7C,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEb,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;;YAE9B,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAEzC,MAAM,SAAS,GAAG,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACrF,IAAI,CAAC,UAAU,GAAG,CAAC,SAAS,KAAK,SAAS,IAAI,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;QAE/F,IAAI,OAAoC,CAAC;QACzC,IAAI,SAAS,KAAK,KAAK,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC3D,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAS,CAAC,cAAc,CAAC,cAAc,CAAC;YACjF,IAAI,cAAc,GAAG,CAAC,EAAE,4EAA4E;gBAClG,OAAO,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACpD;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,YAAY,gCAAwB,CAAC;aACvC,IAAI,CAAC,KAAK,OAAO;YACpB,IAAI,CAAC,YAAY,2BAAmB,CAAC;;YAErC,IAAI,CAAC,YAAY,2BAAmB,CAAC;IACzC,CAAC;IAEM,eAAe;QACpB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;IAED,IAAW,WAAW,KAAkB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAE5D,sBAAsB,CAAC,OAAsB;QAClD,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IAC1C,CAAC;IAEM,mBAAmB,CAAC,OAAsB;QAC/C,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAEM,OAAO,CAAC,OAAsB;QACnC,+GAA+G;QAC/G,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACrC,CAAC;IAEM,aAAa,CAAC,OAAsB;QACzC,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,IAAI,CAAC,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACvD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC3C,CAAC;IAEM,yBAAyB,CAAC,OAAsB;QACrD,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC/B,IAAI,CAAC,UAAU,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;;YAEnD,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,WAAW,CAAC,OAAsB;QACvC,IAAI,CAAC,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzC,CAAC;IAEM,wBAAwB,CAAC,OAAsB;QACpD,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACjC,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,CAAC,CAAC,uBAAe,EAAE;gBACxB,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC9B,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;aACnC;iBAAM;gBACL,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;aACtC;SACF;aAAM;YACL,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;SACtC;IACH,CAAC;IAEM,+BAA+B,CAAC,OAAsB;QAC3D,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACjC,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,CAAC,CAAC,yBAAiB,EAAE;gBAC1B,OAAO,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,CAAC;aACnC;iBAAM;gBACL,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5B;SACF;aAAM;YACL,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5B;IACH,CAAC;IAEM,uBAAuB,CAAC,OAAsB,EAAE,kBAA2B;QAChF,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO;QAET,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,kBAAkB,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;YACxD,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACjD,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,iCAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACrC,CAAC;CACF;AA5ID,sCA4IC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { BatchState } from \"./BatchState\";\r\nimport { FeatureOverrides } from \"./FeatureOverrides\";\r\nimport { Batch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { desync, sync } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { FeatureMode } from \"./TechniqueFlags\";\r\nimport { ThematicSensors } from \"./ThematicSensors\";\r\nimport { OvrFlags } from \"./RenderFlags\";\r\n\r\nconst scratchRgb = new Float32Array(3);\r\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\r\n\r\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BatchUniforms {\r\n public readonly state: BatchState;\r\n private readonly _target: Target;\r\n private _featureMode = FeatureMode.None;\r\n public syncKey = 0;\r\n\r\n private _overrides?: FeatureOverrides;\r\n private _sensors?: ThematicSensors;\r\n private _batchId = new Float32Array(4);\r\n\r\n private _scratchBytes = new Uint8Array(4);\r\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\r\n\r\n public constructor(target: Target, batchState: BatchState) {\r\n this.state = batchState;\r\n this._target = target;\r\n }\r\n\r\n public setCurrentBatch(batch: Batch | undefined): void {\r\n desync(this);\r\n\r\n if (undefined !== batch)\r\n this.state.push(batch, false);\r\n else\r\n this.state.pop();\r\n\r\n const batchId = this.state.currentBatchId;\r\n this._scratchUint32[0] = batchId;\r\n this._batchId[0] = this._scratchBytes[0];\r\n this._batchId[1] = this._scratchBytes[1];\r\n this._batchId[2] = this._scratchBytes[2];\r\n this._batchId[3] = this._scratchBytes[3];\r\n\r\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\r\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\r\n\r\n let sensors: ThematicSensors | undefined;\r\n if (undefined !== batch && this._target.wantThematicSensors) {\r\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\r\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\r\n sensors = batch.getThematicSensors(this._target);\r\n }\r\n this._sensors = sensors;\r\n\r\n if (undefined !== this._overrides)\r\n this._featureMode = FeatureMode.Overrides;\r\n else if (0 !== batchId)\r\n this._featureMode = FeatureMode.Pick;\r\n else\r\n this._featureMode = FeatureMode.None;\r\n }\r\n\r\n public resetBatchState(): void {\r\n this.state.reset();\r\n }\r\n\r\n public get featureMode(): FeatureMode { return this._featureMode; }\r\n\r\n public bindNumThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindNumSensors(uniform);\r\n }\r\n\r\n public bindThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindTexture(uniform);\r\n }\r\n\r\n public bindLUT(uniform: UniformHandle): void {\r\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\r\n if (undefined !== this._overrides)\r\n this._overrides.bindLUT(uniform);\r\n }\r\n\r\n public bindLUTParams(uniform: UniformHandle): void {\r\n if (undefined !== this._overrides && !sync(this, uniform))\r\n this._overrides.bindLUTParams(uniform);\r\n }\r\n\r\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides)\r\n this._overrides.bindUniformSymbologyFlags(uniform);\r\n else\r\n uniform.setUniform1f(0);\r\n }\r\n\r\n public bindBatchId(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._batchId);\r\n }\r\n\r\n public bindUniformColorOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Rgb) {\r\n scratchRgb[0] = uo[4] / 255.0;\r\n scratchRgb[1] = uo[5] / 255.0;\r\n scratchRgb[2] = uo[6] / 255.0;\r\n uniform.setUniform3fv(scratchRgb);\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n }\r\n\r\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Alpha) {\r\n uniform.setUniform1f(uo[7]/255.0);\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n }\r\n\r\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n let nonLocatable = 0;\r\n if (!ignoreNonLocatable && undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\r\n }\r\n uniform.setUniform1i(nonLocatable);\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BranchStack.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchStack.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiD;AACjD,oDAA2D;AAC3D,0DAAuD;AACvD,+CAA4C;AAE5C,iDAA8C;AAE9C;;;;;;;GAOG;AACH,MAAa,WAAW;IAGtB;QAFiB,WAAM,GAAkB,EAAE,CAAC;QAG1C,MAAM,KAAK,GAAG,IAAI,yBAAW,CAAC;YAC5B,SAAS,EAAE,IAAI,uBAAS,EAAE;YAC1B,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE;YACrC,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC;YAC5C,IAAI,EAAE,IAAI;YACV,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE;SACrD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,GAAG;QACZ,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM;QACf,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEzC,UAAU,CAAC,MAAc;QAC9B,IAAA,qBAAM,EAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,yBAAW,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;SACnB;IACH,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEM,qBAAqB,CAAC,IAAgC;QAC3D,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACrC,CAAC;CACF;AArDD,kCAqDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { HiddenLine, ViewFlags } from \"@itwin/core-common\";\nimport { FeatureSymbology } from \"../FeatureSymbology\";\nimport { BranchState } from \"./BranchState\";\nimport { Branch } from \"./Graphic\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/**\n * Represents the current state of the scene graph. As the scene graph is traversed,\n * branch states are pushed and popped. Pushing a branch state replaces the current view flags\n * and multiplies the current transform with the branch's transform. Popping it inverts this\n * operation. The state at the top of the stack applies to the rendering of all primitives.\n * The stack does not store the scene graph itself.\n * @internal\n */\nexport class BranchStack {\n private readonly _stack: BranchState[] = [];\n\n public constructor() {\n const state = new BranchState({\n viewFlags: new ViewFlags(),\n transform: Transform.createIdentity(),\n edgeSettings: EdgeSettings.create(undefined),\n is3d: true,\n symbologyOverrides: new FeatureSymbology.Overrides(),\n });\n\n this.pushState(state);\n }\n\n public get top(): BranchState {\n assert(!this.empty);\n return this._stack[this._stack.length - 1];\n }\n\n public get bottom(): BranchState {\n assert(!this.empty);\n return this._stack[0];\n }\n\n public get length() { return this._stack.length; }\n public get empty() { return 0 === this.length; }\n\n public pushBranch(branch: Branch): void {\n assert(this.length > 0);\n this.pushState(BranchState.fromBranch(this.top, branch));\n }\n\n public pushState(state: BranchState) {\n this._stack.push(state);\n }\n\n public pop(): void {\n assert(!this.empty);\n if (!this.empty) {\n this._stack.pop();\n }\n }\n\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\n assert(1 === this.length);\n this.top.changeRenderPlan(vf, is3d, hline);\n }\n\n public setSymbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n assert(1 === this.length);\n this.top.symbologyOverrides = ovrs;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"BranchStack.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchStack.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiD;AACjD,oDAA2D;AAC3D,0DAAuD;AACvD,+CAA4C;AAE5C,iDAA8C;AAE9C;;;;;;;GAOG;AACH,MAAa,WAAW;IAGtB;QAFiB,WAAM,GAAkB,EAAE,CAAC;QAG1C,MAAM,KAAK,GAAG,IAAI,yBAAW,CAAC;YAC5B,SAAS,EAAE,IAAI,uBAAS,EAAE;YAC1B,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE;YACrC,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC;YAC5C,IAAI,EAAE,IAAI;YACV,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE;SACrD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,GAAG;QACZ,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM;QACf,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEzC,UAAU,CAAC,MAAc;QAC9B,IAAA,qBAAM,EAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,yBAAW,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;SACnB;IACH,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEM,qBAAqB,CAAC,IAAgC;QAC3D,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACrC,CAAC;CACF;AArDD,kCAqDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport { HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/**\r\n * Represents the current state of the scene graph. As the scene graph is traversed,\r\n * branch states are pushed and popped. Pushing a branch state replaces the current view flags\r\n * and multiplies the current transform with the branch's transform. Popping it inverts this\r\n * operation. The state at the top of the stack applies to the rendering of all primitives.\r\n * The stack does not store the scene graph itself.\r\n * @internal\r\n */\r\nexport class BranchStack {\r\n private readonly _stack: BranchState[] = [];\r\n\r\n public constructor() {\r\n const state = new BranchState({\r\n viewFlags: new ViewFlags(),\r\n transform: Transform.createIdentity(),\r\n edgeSettings: EdgeSettings.create(undefined),\r\n is3d: true,\r\n symbologyOverrides: new FeatureSymbology.Overrides(),\r\n });\r\n\r\n this.pushState(state);\r\n }\r\n\r\n public get top(): BranchState {\r\n assert(!this.empty);\r\n return this._stack[this._stack.length - 1];\r\n }\r\n\r\n public get bottom(): BranchState {\r\n assert(!this.empty);\r\n return this._stack[0];\r\n }\r\n\r\n public get length() { return this._stack.length; }\r\n public get empty() { return 0 === this.length; }\r\n\r\n public pushBranch(branch: Branch): void {\r\n assert(this.length > 0);\r\n this.pushState(BranchState.fromBranch(this.top, branch));\r\n }\r\n\r\n public pushState(state: BranchState) {\r\n this._stack.push(state);\r\n }\r\n\r\n public pop(): void {\r\n assert(!this.empty);\r\n if (!this.empty) {\r\n this._stack.pop();\r\n }\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n assert(1 === this.length);\r\n this.top.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public setSymbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n assert(1 === this.length);\r\n this.top.symbologyOverrides = ovrs;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BranchState.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiD;AACjD,oDAE4B;AAE5B,0DAAuD;AAKvD,iDAA8C;AA4B9C;;;;GAIG;AACH,MAAa,WAAW;IAGtB,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,CAAC,EAAa,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC9E,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;IACzD,IAAW,eAAe,KAAc,OAAO,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;IACrF,IAAW,gBAAgB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;IACrE,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjD,IAAW,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IAC7C,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC,CAAC;IAC9D,IAAW,kBAAkB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC;IACzE,IAAW,oBAAoB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC;IAC7E,IAAW,2BAA2B,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,2BAA2B,CAAC,CAAC,CAAC;IAE3F,IAAW,kBAAkB;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;IACvC,CAAC;IACD,IAAW,kBAAkB,CAAC,IAAgC;QAC5D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACvC,CAAC;IAEM,gBAAgB,CAAC,SAAoB,EAAE,IAAa,EAAE,KAAsC;QACjG,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,iJAAiJ;IAC1I,MAAM,CAAC,UAAU,CAAC,IAAiB,EAAE,MAAc;QACxD,OAAO,IAAI,WAAW,CAAC;YACrB,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC;YACrD,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,0BAA0B,CAAC,MAAM,CAAC,qBAAqB,CAAC;YAClF,kBAAkB,EAAE,MAAM,CAAC,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB;YAC/E,MAAM,EAAE,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM;YACpC,gBAAgB,EAAE,CAAC,SAAS,KAAK,MAAM,CAAC,gBAAgB,IAAI,SAAS,KAAK,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB;YAC5J,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,UAAU,EAAE,MAAM,CAAC,KAAK;YACxB,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI;YACvC,YAAY,EAAE,MAAM,CAAC,OAAO,EAAE,KAAK,IAAI,IAAI,CAAC,YAAY;YACxD,oBAAoB,EAAE,MAAM,CAAC,oBAAoB,IAAG,IAAI,CAAC,oBAAoB;YAC7E,6JAA6J;YAC7J,kBAAkB,EAAE,MAAM,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;YACzH,2BAA2B,EAAE,MAAM,CAAC,MAAM,CAAC,2BAA2B,IAAI,IAAI,CAAC,2BAA2B;SAC3G,CAAC,CAAC;IACL,CAAC;IAEM,oBAAoB,CAAC,SAAqC,EAAE,MAAc,EAAE,MAAc,EAAE,QAAgB,EAAE,QAAgB,EAAE,SAAwB,EAAE,OAAe,EAAE,OAAe,EAAE,IAAe,EAAE,eAAuB;QACzO,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB;YAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;QAE/J,OAAO,SAAS,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;IACzH,CAAC;IAEM,MAAM,CAAC,oBAAoB;QAChC,MAAM,EAAE,GAAG,IAAI,uBAAS,CAAC,EAAE,UAAU,EAAE,wBAAU,CAAC,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,oBAAoB,EAAE,KAAK,EAAE,CAAC,CAAC;QAE/G,OAAO,IAAI,WAAW,CAAC,EAAE,SAAS,EAAE,EAAE,EAAE,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE,EAAE,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE,EAAE,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IACnM,CAAC;IAEM,cAAc;QACnB,OAAO,IAAI,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,CAAC;IACnE,CAAC;IAED,YAAmB,IAAwB;QACzC,IAAI,CAAC,IAAI,CAAC,YAAY;YACpB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC1D,CAAC;CACF;AA5ED,kCA4EC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Transform } from \"@itwin/core-geometry\";\nimport {\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\n} from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { FeatureSymbology } from \"../FeatureSymbology\";\nimport { ClipVolume } from \"./ClipVolume\";\nimport { Branch } from \"./Graphic\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TextureDrape } from \"./TextureDrape\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/** Options used to construct a BranchState.\n * @internal\n */\nexport interface BranchStateOptions {\n readonly transform: Transform;\n viewFlags: ViewFlags;\n symbologyOverrides: FeatureSymbology.Overrides;\n clipVolume?: ClipVolume;\n readonly planarClassifier?: PlanarClassifier;\n readonly secondaryClassifiers?: PlanarClassifier[];\n readonly textureDrape?: TextureDrape;\n readonly edgeSettings: EdgeSettings;\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\n readonly iModel?: IModelConnection;\n /** Whether the graphics in this branch are 2d or 3d.\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\n * in 3d we use the pick buffers.\n */\n is3d: boolean;\n frustumScale?: { x: number, y: number };\n readonly appearanceProvider?: FeatureAppearanceProvider;\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\n forceViewCoords?: boolean;\n}\n\n/**\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\n * all sub-nodes of the branch.\n * @internal\n */\nexport class BranchState {\n private readonly _opts: BranchStateOptions;\n\n public get transform() { return this._opts.transform; }\n public get viewFlags() { return this._opts.viewFlags; }\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\n public get clipVolume() { return this._opts.clipVolume; }\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\n public get planarClassifier() { return this._opts.planarClassifier; }\n public get textureDrape() { return this._opts.textureDrape; }\n public get edgeSettings() { return this._opts.edgeSettings; }\n public get iModel() { return this._opts.iModel; }\n public get is3d() { return this._opts.is3d; }\n public get frustumScale() { return this._opts.frustumScale!; }\n public get appearanceProvider() { return this._opts.appearanceProvider; }\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\n\n public get symbologyOverrides() {\n return this._opts.symbologyOverrides;\n }\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n this._opts.symbologyOverrides = ovrs;\n }\n\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\n this.viewFlags = viewFlags;\n this._opts.is3d = is3d;\n this.edgeSettings.init(hline);\n }\n\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\n return new BranchState({\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\n iModel: branch.iModel ?? prev.iModel,\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\n textureDrape: branch.textureDrape ?? prev.textureDrape,\n clipVolume: branch.clips,\n forceViewCoords: prev.forceViewCoords,\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\n is3d: branch.frustum?.is3d ?? prev.is3d,\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\n });\n }\n\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\n if (this._opts.appearanceProvider)\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n }\n\n public static createForDecorations(): BranchState {\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\n\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\n }\n\n public withViewCoords(): BranchState {\n return new BranchState({ ...this._opts, forceViewCoords: true });\n }\n\n public constructor(opts: BranchStateOptions) {\n if (!opts.frustumScale)\n opts.frustumScale = { x: 1, y: 1 };\n\n this._opts = opts;\n this._opts.viewFlags = this._opts.viewFlags.normalize();\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"BranchState.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiD;AACjD,oDAE4B;AAE5B,0DAAuD;AAKvD,iDAA8C;AA4B9C;;;;GAIG;AACH,MAAa,WAAW;IAGtB,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,CAAC,EAAa,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC9E,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;IACzD,IAAW,eAAe,KAAc,OAAO,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;IACrF,IAAW,gBAAgB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;IACrE,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjD,IAAW,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IAC7C,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC,CAAC;IAC9D,IAAW,kBAAkB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC;IACzE,IAAW,oBAAoB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC;IAC7E,IAAW,2BAA2B,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,2BAA2B,CAAC,CAAC,CAAC;IAE3F,IAAW,kBAAkB;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;IACvC,CAAC;IACD,IAAW,kBAAkB,CAAC,IAAgC;QAC5D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACvC,CAAC;IAEM,gBAAgB,CAAC,SAAoB,EAAE,IAAa,EAAE,KAAsC;QACjG,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,iJAAiJ;IAC1I,MAAM,CAAC,UAAU,CAAC,IAAiB,EAAE,MAAc;QACxD,OAAO,IAAI,WAAW,CAAC;YACrB,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC;YACrD,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,0BAA0B,CAAC,MAAM,CAAC,qBAAqB,CAAC;YAClF,kBAAkB,EAAE,MAAM,CAAC,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB;YAC/E,MAAM,EAAE,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM;YACpC,gBAAgB,EAAE,CAAC,SAAS,KAAK,MAAM,CAAC,gBAAgB,IAAI,SAAS,KAAK,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB;YAC5J,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,UAAU,EAAE,MAAM,CAAC,KAAK;YACxB,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI;YACvC,YAAY,EAAE,MAAM,CAAC,OAAO,EAAE,KAAK,IAAI,IAAI,CAAC,YAAY;YACxD,oBAAoB,EAAE,MAAM,CAAC,oBAAoB,IAAG,IAAI,CAAC,oBAAoB;YAC7E,6JAA6J;YAC7J,kBAAkB,EAAE,MAAM,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;YACzH,2BAA2B,EAAE,MAAM,CAAC,MAAM,CAAC,2BAA2B,IAAI,IAAI,CAAC,2BAA2B;SAC3G,CAAC,CAAC;IACL,CAAC;IAEM,oBAAoB,CAAC,SAAqC,EAAE,MAAc,EAAE,MAAc,EAAE,QAAgB,EAAE,QAAgB,EAAE,SAAwB,EAAE,OAAe,EAAE,OAAe,EAAE,IAAe,EAAE,eAAuB;QACzO,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB;YAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;QAE/J,OAAO,SAAS,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;IACzH,CAAC;IAEM,MAAM,CAAC,oBAAoB;QAChC,MAAM,EAAE,GAAG,IAAI,uBAAS,CAAC,EAAE,UAAU,EAAE,wBAAU,CAAC,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,oBAAoB,EAAE,KAAK,EAAE,CAAC,CAAC;QAE/G,OAAO,IAAI,WAAW,CAAC,EAAE,SAAS,EAAE,EAAE,EAAE,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE,EAAE,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE,EAAE,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IACnM,CAAC;IAEM,cAAc;QACnB,OAAO,IAAI,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,CAAC;IACnE,CAAC;IAED,YAAmB,IAAwB;QACzC,IAAI,CAAC,IAAI,CAAC,YAAY;YACpB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC1D,CAAC;CACF;AA5ED,kCA4EC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n\r\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BranchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+F;AAI/F,+CAA4C;AAC5C,6CAA0C;AAI1C,qCAA4C;AAC5C,qDAAkD;AAClD,iCAAiD;AAEjD,2CAAwC;AAExC,SAAS,SAAS,CAAC,CAAkB,EAAE,CAAkB;IACvD,IAAI,CAAC,KAAK,CAAC;QACT,OAAO,IAAI,CAAC;IAEd,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,KAAK,CAAC,CAAC;QACzC,OAAO,KAAK,CAAC;IAEf,IAAI,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC;QACpC,OAAO,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAE3B,IAAA,qBAAM,EAAC,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;IAC3C,OAAO,IAAI,CAAC;AACd,CAAC;AAED;;GAEG;AACH,MAAa,cAAc;IA+BzB,IAAW,KAAK,KAAkB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEvD,YAAmB,MAAc;QA/BzB,qBAAgB,GAAG,KAAK,CAAC;QAI1B,YAAO,GAAG,CAAC,CAAC;QACF,WAAM,GAAG,IAAI,yBAAW,EAAE,CAAC;QAG5C,0CAA0C;QAClC,iBAAY,GAAG,KAAK,CAAC;QAG7B,YAAY;QACK,QAAG,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChC,SAAI,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAElD,YAAY;QACK,UAAK,GAAG,IAAI,gBAAO,EAAE,CAAC;QACtB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QACvB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QAEtC,gBAAgB;QACC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAC/C,uBAAkB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAChD,wBAAmB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChD,0BAAqB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QACnD,eAAU,GAAG,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKjD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAS,CAC5B,GAAG,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,EACxC,GAAG,EAAE,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAC7D,CAAC;IACJ,CAAC;IAEM,gBAAgB;QACrB,OAAO,IAAI,uBAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,UAAsB;QAChD,OAAO,IAAI,+BAAc,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,CAAC,2BAA2B;YAC3C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC;IACzF,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE3C,IAAI,KAAK,CAAC,2BAA2B;YACnC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,2BAA2B,CAAC,CAAC;IACjF,CAAC;IAEM,GAAG;QACR,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,YAAY;QACjB,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,6EAA6E;QAC7E,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,WAAW;QAChB,IAAA,qBAAM,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAEM,cAAc,CAAC,IAA4B,EAAE,KAAgB;QAClE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,wBAAwB,CAAC,GAA+B;QAC7D,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAC5F,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,6BAA6B,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QACtG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,MAAM,CAAC,OAAsB,EAAE,QAAwB,EAAE,YAAqB;QACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAA,WAAI,EAAC,QAAQ,EAAE,IAAI,CAAC;YACvB,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEf,MAAM,aAAa,GAAG,QAAQ,CAAC,WAAW,CAAC;QAC3C,IAAI,SAAS,KAAK,aAAa,IAAI,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,CAAC,YAAY,GAAG,SAAS,KAAK,aAAa,CAAC;YAChD,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,MAAM,GAAG,GAAG,QAAQ,CAAC,qBAAqB,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,EAAE;YAChD,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;YAClC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO,KAAK,CAAC;QAEf,IAAI,EAAE,CAAC;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAClD,IAAI,YAAY,EAAE;YAChB,yCAAyC;YACzC,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC/C,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACnE,IAAI,aAAa;gBACf,EAAE,GAAG,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;YAE9C,qCAAqC;YACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;YAC5C,MAAM,UAAU,GAAG,yBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACpG,UAAU,CAAC,0BAA0B,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;SAC/C;aAAM;YACL,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YAE5D,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,yHAAyH;gBACzH,4FAA4F;gBAC5F,IAAI,GAAG,EAAE;oBACP,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAChJ,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACnF;qBAAM;oBACL,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACrH;aACF;iBAAM;gBACL,IAAI,SAAS,KAAK,GAAG,EAAE;oBACrB,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC5G,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACnF;qBAAM;oBACL,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACjF;aACF;SACF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC7E;aAAM,IAAI,SAAS,KAAK,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE;YACpE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;SAC1C;QAED,wBAAQ,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC;QAEjC,qEAAqE;QACrE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,QAAQ,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACpE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AApND,wCAoNC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\nimport { FeatureSymbology } from \"../FeatureSymbology\";\nimport { BranchState } from \"./BranchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { CachedGeometry } from \"./CachedGeometry\";\nimport { Branch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { Matrix3, Matrix4 } from \"./Matrix\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { desync, sync, SyncToken } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { ClipStack } from \"./ClipStack\";\n\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\n if (a === b)\n return true;\n\n if ((undefined === a) !== (undefined === b))\n return false;\n\n if (undefined !== a && undefined !== b)\n return a.isExactEqual(b);\n\n assert(undefined === a && undefined === b);\n return true;\n}\n\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\n * @internal\n */\nexport class BranchUniforms {\n public readonly clipStack: ClipStack;\n private _viewClipEnabled = false;\n\n // The model-view and model-view-projection matrices depend on the frustum.\n public syncToken?: SyncToken;\n public syncKey = 0;\n private readonly _stack = new BranchStack();\n private readonly _target: Target;\n\n // Parameters that affect synchronization.\n private _isInstanced = false;\n private _viewIndependentOrigin?: Point3d;\n\n // CPU state\n private readonly _mv = Matrix4d.createIdentity();\n private readonly _mvp = Matrix4d.createIdentity();\n\n // GPU state\n private readonly _mv32 = new Matrix4();\n private readonly _mvp32 = new Matrix4();\n private readonly _m32 = new Matrix4();\n private readonly _v32 = new Matrix3();\n\n // Working state\n private readonly _scratchTransform = Transform.createIdentity();\n private readonly _scratchTransform2 = Transform.createIdentity();\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\n private readonly _zeroPoint = new Point3d(0, 0, 0);\n\n public get stack(): BranchStack { return this._stack; }\n\n public constructor(target: Target) {\n this._target = target;\n this.clipStack = new ClipStack(\n () => target.uniforms.frustum.viewMatrix,\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\n );\n }\n\n public createBatchState(): BatchState {\n return new BatchState(this._stack);\n }\n\n public createRenderCommands(batchState: BatchState): RenderCommands {\n return new RenderCommands(this._target, this._stack, batchState);\n }\n\n public get modelViewMatrix(): Matrix4d {\n return this._mv;\n }\n\n public get top(): BranchState {\n return this._stack.top;\n }\n\n public get length(): number {\n return this._stack.length;\n }\n\n public pushBranch(branch: Branch): void {\n desync(this);\n this._stack.pushBranch(branch);\n if (this.top.clipVolume)\n this.clipStack.push(this.top.clipVolume);\n\n if (branch.branch.realityModelDisplaySettings)\n this._target.uniforms.realityModel.update(branch.branch.realityModelDisplaySettings);\n }\n\n public pushState(state: BranchState): void {\n desync(this);\n this._stack.pushState(state);\n if (this.top.clipVolume)\n this.clipStack.push(this.top.clipVolume);\n\n if (state.realityModelDisplaySettings)\n this._target.uniforms.realityModel.update(state.realityModelDisplaySettings);\n }\n\n public pop(): void {\n desync(this);\n if (this.top.clipVolume)\n this.clipStack.pop();\n\n this._stack.pop();\n }\n\n public pushViewClip(): void {\n assert(!this._viewClipEnabled);\n this._viewClipEnabled = true;\n\n // Target.readPixels() pushes another BranchState before pushing view clip...\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\n }\n\n public popViewClip(): void {\n assert(this._viewClipEnabled);\n this._viewClipEnabled = false;\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\n }\n\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\n this._stack.changeRenderPlan(vf, is3d, hline);\n }\n\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\n this.clipStack.setViewClip(clip, style);\n }\n\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\n this._stack.setSymbologyOverrides(ovr);\n }\n\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\n if (this.update(uniform, geom, isViewCoords))\n uniform.setMatrix4(this._mv32);\n }\n\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\n if (this.update(uniform, geom, isViewCoords))\n uniform.setMatrix4(this._mvp32);\n }\n\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\n if (this.update(uniform, geom, isViewCoords))\n uniform.setMatrix4(this._m32);\n }\n\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\n if (this.update(uniform, geom, isViewCoords))\n uniform.setMatrix3(this._v32);\n }\n\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\n if (!sync(uniforms, this))\n desync(this);\n\n const instancedGeom = geometry.asInstanced;\n if (undefined !== instancedGeom || this._isInstanced) {\n this._isInstanced = undefined !== instancedGeom;\n desync(this);\n }\n\n const vio = geometry.viewIndependentOrigin;\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\n this._viewIndependentOrigin = vio;\n desync(this);\n }\n\n if (sync(this, uniform))\n return false;\n\n let mv;\n const modelMatrix = this._target.currentTransform;\n if (isViewCoords) {\n // Zero out Z for silly clipping tools...\n mv = modelMatrix.clone(this._scratchTransform);\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\n if (instancedGeom)\n mv = instancedGeom.getRtcModelTransform(mv);\n\n // Scale based on device-pixel ratio.\n const scale = this._target.devicePixelRatio;\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\n viewMatrix.multiplyTransformTransform(mv, mv);\n } else {\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\n\n if (undefined !== instancedGeom) {\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\n // Shader will compute final model-view matrix based on this and the per-instance transform.\n if (vio) {\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\n } else {\n mv = viewMatrix.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchTransform);\n }\n } else {\n if (undefined !== vio) {\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\n } else {\n mv = viewMatrix.multiplyTransformTransform(modelMatrix, this._scratchTransform);\n }\n }\n }\n\n if (this._target.wantThematicDisplay) {\n this._m32.initFromTransform(modelMatrix);\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\n } else if (undefined !== geometry.asSurface?.mesh.constantLodVParams) {\n this._m32.initFromTransform(modelMatrix);\n }\n\n Matrix4d.createTransform(mv, this._mv);\n this._mv32.initFromTransform(mv);\n\n // Don't bother computing mvp for instanced geometry - it's not used.\n if (!this._isInstanced) {\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\n this._mvp32.initFromMatrix4d(this._mvp);\n }\n\n return true;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"BranchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+F;AAI/F,+CAA4C;AAC5C,6CAA0C;AAI1C,qCAA4C;AAC5C,qDAAkD;AAClD,iCAAiD;AAEjD,2CAAwC;AAExC,SAAS,SAAS,CAAC,CAAkB,EAAE,CAAkB;IACvD,IAAI,CAAC,KAAK,CAAC;QACT,OAAO,IAAI,CAAC;IAEd,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,KAAK,CAAC,CAAC;QACzC,OAAO,KAAK,CAAC;IAEf,IAAI,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC;QACpC,OAAO,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAE3B,IAAA,qBAAM,EAAC,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;IAC3C,OAAO,IAAI,CAAC;AACd,CAAC;AAED;;GAEG;AACH,MAAa,cAAc;IA+BzB,IAAW,KAAK,KAAkB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEvD,YAAmB,MAAc;QA/BzB,qBAAgB,GAAG,KAAK,CAAC;QAI1B,YAAO,GAAG,CAAC,CAAC;QACF,WAAM,GAAG,IAAI,yBAAW,EAAE,CAAC;QAG5C,0CAA0C;QAClC,iBAAY,GAAG,KAAK,CAAC;QAG7B,YAAY;QACK,QAAG,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChC,SAAI,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAElD,YAAY;QACK,UAAK,GAAG,IAAI,gBAAO,EAAE,CAAC;QACtB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QACvB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QAEtC,gBAAgB;QACC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAC/C,uBAAkB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAChD,wBAAmB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChD,0BAAqB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QACnD,eAAU,GAAG,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKjD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAS,CAC5B,GAAG,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,EACxC,GAAG,EAAE,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAC7D,CAAC;IACJ,CAAC;IAEM,gBAAgB;QACrB,OAAO,IAAI,uBAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,UAAsB;QAChD,OAAO,IAAI,+BAAc,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,CAAC,2BAA2B;YAC3C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC;IACzF,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE3C,IAAI,KAAK,CAAC,2BAA2B;YACnC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,2BAA2B,CAAC,CAAC;IACjF,CAAC;IAEM,GAAG;QACR,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,YAAY;QACjB,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,6EAA6E;QAC7E,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,WAAW;QAChB,IAAA,qBAAM,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAEM,cAAc,CAAC,IAA4B,EAAE,KAAgB;QAClE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,wBAAwB,CAAC,GAA+B;QAC7D,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAC5F,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,6BAA6B,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QACtG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,MAAM,CAAC,OAAsB,EAAE,QAAwB,EAAE,YAAqB;QACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAA,WAAI,EAAC,QAAQ,EAAE,IAAI,CAAC;YACvB,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEf,MAAM,aAAa,GAAG,QAAQ,CAAC,WAAW,CAAC;QAC3C,IAAI,SAAS,KAAK,aAAa,IAAI,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,CAAC,YAAY,GAAG,SAAS,KAAK,aAAa,CAAC;YAChD,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,MAAM,GAAG,GAAG,QAAQ,CAAC,qBAAqB,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,EAAE;YAChD,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;YAClC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO,KAAK,CAAC;QAEf,IAAI,EAAE,CAAC;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAClD,IAAI,YAAY,EAAE;YAChB,yCAAyC;YACzC,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC/C,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACnE,IAAI,aAAa;gBACf,EAAE,GAAG,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;YAE9C,qCAAqC;YACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;YAC5C,MAAM,UAAU,GAAG,yBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACpG,UAAU,CAAC,0BAA0B,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;SAC/C;aAAM;YACL,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YAE5D,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,yHAAyH;gBACzH,4FAA4F;gBAC5F,IAAI,GAAG,EAAE;oBACP,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAChJ,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACnF;qBAAM;oBACL,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACrH;aACF;iBAAM;gBACL,IAAI,SAAS,KAAK,GAAG,EAAE;oBACrB,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC5G,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACnF;qBAAM;oBACL,EAAE,GAAG,UAAU,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;iBACjF;aACF;SACF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC7E;aAAM,IAAI,SAAS,KAAK,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE;YACpE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;SAC1C;QAED,wBAAQ,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC;QAEjC,qEAAqE;QACrE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,QAAQ,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACpE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AApND,wCAoNC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\r\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Matrix3, Matrix4 } from \"./Matrix\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { desync, sync, SyncToken } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipStack } from \"./ClipStack\";\r\n\r\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\r\n if (a === b)\r\n return true;\r\n\r\n if ((undefined === a) !== (undefined === b))\r\n return false;\r\n\r\n if (undefined !== a && undefined !== b)\r\n return a.isExactEqual(b);\r\n\r\n assert(undefined === a && undefined === b);\r\n return true;\r\n}\r\n\r\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BranchUniforms {\r\n public readonly clipStack: ClipStack;\r\n private _viewClipEnabled = false;\r\n\r\n // The model-view and model-view-projection matrices depend on the frustum.\r\n public syncToken?: SyncToken;\r\n public syncKey = 0;\r\n private readonly _stack = new BranchStack();\r\n private readonly _target: Target;\r\n\r\n // Parameters that affect synchronization.\r\n private _isInstanced = false;\r\n private _viewIndependentOrigin?: Point3d;\r\n\r\n // CPU state\r\n private readonly _mv = Matrix4d.createIdentity();\r\n private readonly _mvp = Matrix4d.createIdentity();\r\n\r\n // GPU state\r\n private readonly _mv32 = new Matrix4();\r\n private readonly _mvp32 = new Matrix4();\r\n private readonly _m32 = new Matrix4();\r\n private readonly _v32 = new Matrix3();\r\n\r\n // Working state\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n private readonly _scratchTransform2 = Transform.createIdentity();\r\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\r\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\r\n private readonly _zeroPoint = new Point3d(0, 0, 0);\r\n\r\n public get stack(): BranchStack { return this._stack; }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this.clipStack = new ClipStack(\r\n () => target.uniforms.frustum.viewMatrix,\r\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\r\n );\r\n }\r\n\r\n public createBatchState(): BatchState {\r\n return new BatchState(this._stack);\r\n }\r\n\r\n public createRenderCommands(batchState: BatchState): RenderCommands {\r\n return new RenderCommands(this._target, this._stack, batchState);\r\n }\r\n\r\n public get modelViewMatrix(): Matrix4d {\r\n return this._mv;\r\n }\r\n\r\n public get top(): BranchState {\r\n return this._stack.top;\r\n }\r\n\r\n public get length(): number {\r\n return this._stack.length;\r\n }\r\n\r\n public pushBranch(branch: Branch): void {\r\n desync(this);\r\n this._stack.pushBranch(branch);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (branch.branch.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(branch.branch.realityModelDisplaySettings);\r\n }\r\n\r\n public pushState(state: BranchState): void {\r\n desync(this);\r\n this._stack.pushState(state);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (state.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(state.realityModelDisplaySettings);\r\n }\r\n\r\n public pop(): void {\r\n desync(this);\r\n if (this.top.clipVolume)\r\n this.clipStack.pop();\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushViewClip(): void {\r\n assert(!this._viewClipEnabled);\r\n this._viewClipEnabled = true;\r\n\r\n // Target.readPixels() pushes another BranchState before pushing view clip...\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public popViewClip(): void {\r\n assert(this._viewClipEnabled);\r\n this._viewClipEnabled = false;\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this._stack.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\r\n this.clipStack.setViewClip(clip, style);\r\n }\r\n\r\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\r\n this._stack.setSymbologyOverrides(ovr);\r\n }\r\n\r\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mv32);\r\n }\r\n\r\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mvp32);\r\n }\r\n\r\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._m32);\r\n }\r\n\r\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._v32);\r\n }\r\n\r\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\r\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\r\n if (!sync(uniforms, this))\r\n desync(this);\r\n\r\n const instancedGeom = geometry.asInstanced;\r\n if (undefined !== instancedGeom || this._isInstanced) {\r\n this._isInstanced = undefined !== instancedGeom;\r\n desync(this);\r\n }\r\n\r\n const vio = geometry.viewIndependentOrigin;\r\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\r\n this._viewIndependentOrigin = vio;\r\n desync(this);\r\n }\r\n\r\n if (sync(this, uniform))\r\n return false;\r\n\r\n let mv;\r\n const modelMatrix = this._target.currentTransform;\r\n if (isViewCoords) {\r\n // Zero out Z for silly clipping tools...\r\n mv = modelMatrix.clone(this._scratchTransform);\r\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\r\n if (instancedGeom)\r\n mv = instancedGeom.getRtcModelTransform(mv);\r\n\r\n // Scale based on device-pixel ratio.\r\n const scale = this._target.devicePixelRatio;\r\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\r\n viewMatrix.multiplyTransformTransform(mv, mv);\r\n } else {\r\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\r\n\r\n if (undefined !== instancedGeom) {\r\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\r\n // Shader will compute final model-view matrix based on this and the per-instance transform.\r\n if (vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchTransform);\r\n }\r\n } else {\r\n if (undefined !== vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(modelMatrix, this._scratchTransform);\r\n }\r\n }\r\n }\r\n\r\n if (this._target.wantThematicDisplay) {\r\n this._m32.initFromTransform(modelMatrix);\r\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\r\n } else if (undefined !== geometry.asSurface?.mesh.constantLodVParams) {\r\n this._m32.initFromTransform(modelMatrix);\r\n }\r\n\r\n Matrix4d.createTransform(mv, this._mv);\r\n this._mv32.initFromTransform(mv);\r\n\r\n // Don't bother computing mvp for instanced geometry - it's not used.\r\n if (!this._isInstanced) {\r\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\r\n this._mvp32.initFromMatrix4d(this._mvp);\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|