@itwin/core-frontend 4.0.0-dev.77 → 4.0.0-dev.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -1
- package/lib/cjs/AuxCoordSys.js.map +1 -1
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/BingLocation.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/BriefcaseTxns.js.map +1 -1
- package/lib/cjs/CategorySelectorState.js.map +1 -1
- package/lib/cjs/ChangeFlags.js.map +1 -1
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/CoordSystem.js.map +1 -1
- package/lib/cjs/DecorationsCache.js.map +1 -1
- package/lib/cjs/DevTools.js.map +1 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +5 -5
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/EmphasizeElements.js.map +1 -1
- package/lib/cjs/EntityState.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts +2 -2
- package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js +10 -6
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/FeatureOverrideProvider.js.map +1 -1
- package/lib/cjs/FlashSettings.js.map +1 -1
- package/lib/cjs/FrontendHubAccess.js.map +1 -1
- package/lib/cjs/FrontendLoggerCategory.js.map +1 -1
- package/lib/cjs/Frustum2d.js.map +1 -1
- package/lib/cjs/FrustumAnimator.js.map +1 -1
- package/lib/cjs/FuzzySearch.js.map +1 -1
- package/lib/cjs/GeoServices.js.map +1 -1
- package/lib/cjs/GlobeAnimator.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.js +23 -23
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IModelRoutingContext.js.map +1 -1
- package/lib/cjs/IModeljs-css.js +133 -133
- package/lib/cjs/IModeljs-css.js.map +1 -1
- package/lib/cjs/ImageUtil.js.map +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LinePlaneIntersect.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/MarginPercent.js.map +1 -1
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/ModelSelectorState.js.map +1 -1
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NativeAppLogger.js.map +1 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/NotificationManager.js.map +1 -1
- package/lib/cjs/PerModelCategoryVisibility.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/Sprites.js.map +1 -1
- package/lib/cjs/StandardView.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/UserPreferences.js.map +1 -1
- package/lib/cjs/ViewAnimation.js.map +1 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewCreator2d.js.map +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewGlobalLocation.js.map +1 -1
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewPose.js.map +1 -1
- package/lib/cjs/ViewRect.js.map +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/ViewStatus.js.map +1 -1
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/ViewportSync.js.map +1 -1
- package/lib/cjs/WebWorkerManager.js.map +1 -1
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/extension/Extension.js.map +1 -1
- package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
- package/lib/cjs/extension/ExtensionHost.js.map +1 -1
- package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/cjs/extension/providers/LocalExtensionProvider.js.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/cjs/gltf/GltfModel.js.map +1 -1
- package/lib/cjs/gltf/GltfParser.js.map +1 -1
- package/lib/cjs/gltf/GltfSchema.js.map +1 -1
- package/lib/cjs/properties/AngleDescription.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/properties/LengthDescription.js.map +1 -1
- package/lib/cjs/public/scripts/checkbrowser.js +24 -24
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
- package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -1
- package/lib/cjs/render/CanvasDecoration.js.map +1 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/FrameStats.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/GraphicPrimitive.js.map +1 -1
- package/lib/cjs/render/InstancedGraphicParams.js.map +1 -1
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderClipVolume.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderMaterial.js.map +1 -1
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderPlan.d.ts +14 -2
- package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
- package/lib/cjs/render/RenderPlan.js +33 -4
- package/lib/cjs/render/RenderPlan.js.map +1 -1
- package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/RenderTexture.js.map +1 -1
- package/lib/cjs/render/Scene.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/cjs/render/VisibleFeature.js.map +1 -1
- package/lib/cjs/render/primitives/AuxChannelTable.js.map +1 -1
- package/lib/cjs/render/primitives/ColorMap.js.map +1 -1
- package/lib/cjs/render/primitives/DisplayParams.js.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/cjs/render/primitives/PointStringParams.js.map +1 -1
- package/lib/cjs/render/primitives/Polyface.js.map +1 -1
- package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
- package/lib/cjs/render/primitives/Primitives.js.map +1 -1
- package/lib/cjs/render/primitives/Strokes.js.map +1 -1
- package/lib/cjs/render/primitives/SurfaceParams.js.map +1 -1
- package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryList.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts +48 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts.map +1 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.js +152 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.js.map +1 -0
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeMap.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/BatchState.js.map +1 -1
- package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/BranchStack.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
- package/lib/cjs/render/webgl/Diagnostics.js.map +1 -1
- package/lib/cjs/render/webgl/Disposable.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +2 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/GL.js.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/HiliteUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/IModelFrameLifecycle.js.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js.map +1 -1
- package/lib/cjs/render/webgl/LayerCommands.js.map +1 -1
- package/lib/cjs/render/webgl/LightingUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/LineCode.js.map +1 -1
- package/lib/cjs/render/webgl/Material.js.map +1 -1
- package/lib/cjs/render/webgl/Matrix.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/Primitive.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/RenderState.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +7 -5
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +15 -5
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/StyleUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Sync.js.map +1 -1
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +1 -0
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +4 -0
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +109 -16
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts +7 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +10 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/TextureDrape.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
- package/lib/cjs/render/webgl/ViewRectUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +154 -154
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +83 -83
- package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Atmosphere.d.ts +7 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.js +462 -0
- package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/Blur.js +37 -37
- package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +4 -4
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +3 -3
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +60 -60
- package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Color.js +12 -12
- package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js +7 -7
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js +5 -5
- package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.js +16 -16
- package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js +71 -71
- package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js +6 -6
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +3 -3
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -4
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Decode.js +65 -65
- package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.js +103 -103
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +25 -25
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +146 -146
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +233 -233
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +41 -41
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.js +21 -21
- package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Lighting.js +92 -92
- package/lib/cjs/render/webgl/glsl/Lighting.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.js +19 -19
- package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Monochrome.js +13 -13
- package/lib/cjs/render/webgl/glsl/Monochrome.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js +188 -188
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +22 -22
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointCloud.js +28 -28
- package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js +9 -9
- package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js +213 -213
- package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +87 -84
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +3 -2
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport {\n Range1d, Range2d, Vector3d,\n} from \"@itwin/core-geometry\";\nimport {\n OctEncodedNormal, QParams2d, QPoint2d, QPoint3d, Quantization,\n} from \"@itwin/core-common\";\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"./RealityMeshParams\";\n\nclass UpsampleIndexMap extends Map<number, number> {\n private _next = 0;\n public indices = new Array<number>();\n\n public addTriangle(indices: number[]) {\n for (const index of indices) {\n let mapIndex = this.get(index);\n if (undefined === mapIndex)\n this.set(index, mapIndex = this._next++);\n\n this.indices.push(mapIndex);\n }\n }\n}\n\nexport interface UpsampledRealityMeshParams {\n heightRange: Range1d;\n mesh: RealityMeshParams;\n}\n\nclass ClipAxis {\n constructor(public vertical: boolean, public lessThan: boolean, public value: number) { }\n}\n\nexport function upsampleRealityMeshParams(params: RealityMeshParams, uvSampleRange: Range2d): UpsampledRealityMeshParams {\n const indexMap = new UpsampleIndexMap();\n const uvParams = QParams2d.fromZeroToOne();\n const uvLow = QPoint2d.create(uvSampleRange.low, uvParams);\n const uvHigh = QPoint2d.create(uvSampleRange.high, uvParams);\n const uvRange = Range2d.createXYXY(uvLow.x, uvLow.y, uvHigh.x, uvHigh.y);\n\n const clipAxes = new Array<ClipAxis>();\n const addedPoints = new Array<QPoint3d>(), addedParams = new Array<QPoint2d>(), addedNormals = new Array<number>();\n if (uvLow.x > 0)\n clipAxes.push(new ClipAxis(true, false, uvLow.x));\n if (uvHigh.x < Quantization.rangeScale16)\n clipAxes.push(new ClipAxis(true, true, uvHigh.x));\n if (uvLow.y > 0)\n clipAxes.push(new ClipAxis(false, false, uvLow.y));\n if (uvHigh.y < Quantization.rangeScale16)\n clipAxes.push(new ClipAxis(false, true, uvHigh.y));\n\n const triangleRange = Range2d.createNull();\n for (let i = 0; i < params.indices.length;) {\n const triangleIndices = [params.indices[i++], params.indices[i++], params.indices[i++]];\n\n Range2d.createNull(triangleRange);\n for (const index of triangleIndices) {\n const paramIndex = 2 * index;\n triangleRange.extendXY(params.uvs.points[paramIndex], params.uvs.points[paramIndex + 1]);\n }\n\n if (uvRange.intersectsRange(triangleRange)) {\n if (uvRange.containsRange(triangleRange)) {\n indexMap.addTriangle(triangleIndices);\n } else {\n addClipped(params, triangleIndices, indexMap, clipAxes, 0, addedPoints, addedParams, addedNormals);\n }\n }\n }\n\n const parentPoints = params.positions;\n const parentParams = params.uvs;\n const parentNormals = params.normals;\n const parentPointCount = parentPoints.points.length / 3;\n\n const zRange = Range1d.createNull();\n const builder = new RealityMeshParamsBuilder({\n positionRange: parentPoints.params.computeRange(),\n initialVertexCapacity: indexMap.size,\n initialIndexCapacity: indexMap.indices.length,\n wantNormals: parentNormals !== undefined,\n });\n\n const pos = new QPoint3d();\n const uv = new QPoint2d();\n for (const entry of indexMap.entries()) {\n const parentIndex = entry[0];\n let normal: number | undefined;\n if (parentIndex < parentPointCount) {\n const pointIndex = 3 * parentIndex;\n pos.setFromScalars(parentPoints.points[pointIndex], parentPoints.points[pointIndex + 1], parentPoints.points[pointIndex + 2]);\n const paramIndex = 2 * parentIndex;\n uv.setFromScalars(parentParams.points[paramIndex], parentParams.points[paramIndex + 1]);\n if (parentNormals)\n normal = parentNormals[parentIndex];\n } else {\n const addedIndex = parentIndex - parentPointCount;\n addedPoints[addedIndex].clone(pos);\n addedParams[addedIndex].clone(uv);\n if (addedNormals.length > 0)\n normal = addedNormals[addedIndex];\n }\n\n builder.addQuantizedVertex(pos, uv, normal);\n zRange.extendX(pos.z);\n }\n\n builder.addIndices(indexMap.indices);\n\n const mesh = builder.finish();\n const qParams = mesh.positions.params;\n return {\n mesh: builder.finish(),\n heightRange: Range1d.createXX(\n Quantization.unquantize(zRange.low, qParams.origin.z, qParams.scale.z),\n Quantization.unquantize(zRange.high, qParams.origin.z, qParams.scale.z)\n ),\n };\n}\n\nfunction interpolate(value0: number, value1: number, fraction: number) {\n return value0 + (value1 - value0) * fraction;\n}\n\nfunction interpolateInt(value0: number, value1: number, fraction: number) {\n return Math.floor(.5 + interpolate(value0, value1, fraction));\n}\n\nfunction interpolateQPoint3d(qPoint: QPoint3d, qNext: QPoint3d, fraction: number): QPoint3d {\n return QPoint3d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction), interpolateInt(qPoint.z, qNext.z, fraction));\n}\n\nfunction interpolateQPoint2d(qPoint: QPoint2d, qNext: QPoint2d, fraction: number): QPoint2d {\n return QPoint2d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction));\n}\n\nfunction interpolateOctEncodedNormal(normal0: number, normal1: number, fraction: number): number {\n const n0 = OctEncodedNormal.decodeValue(normal0);\n const n1 = OctEncodedNormal.decodeValue(normal1);\n if (undefined !== n0 && undefined !== n1) {\n const n = Vector3d.create(interpolate(n0.x, n1.x, fraction), interpolate(n0.y, n1.y, fraction), interpolate(n0.z, n1.z, fraction));\n n.normalizeInPlace();\n return OctEncodedNormal.encode(n);\n } else {\n return OctEncodedNormal.encode(Vector3d.create(0, 0, 1));\n }\n}\n\nfunction addClipped(params: RealityMeshParams, triangleIndices: number[], indexMap: UpsampleIndexMap, clipAxes: ClipAxis[], clipIndex: number, addedPoints: QPoint3d[], addedParams: QPoint2d[], addedNormals: number[]) {\n if (clipIndex === clipAxes.length) {\n indexMap.addTriangle(triangleIndices);\n return;\n }\n\n const inside = [false, false, false];\n const values = [0, 0, 0];\n const clipOutput: number[] = [];\n\n const parentPoints = params.positions.points;\n const parentParams = params.uvs.points;\n const parentNormals = params.normals;\n\n const clipAxis = clipAxes[clipIndex++];\n const clipValue = clipAxis.value;\n\n const parentPointCount = parentPoints.length / 3;\n const scratchQPoint3d = new QPoint3d(), scratchQPoint3d1 = new QPoint3d();\n const scratchQPoint2d = new QPoint2d(), scratchQPoint2d1 = new QPoint2d();\n\n const getPoint = (index: number, result: QPoint3d): QPoint3d => {\n if (index < parentPointCount) {\n const pointIndex = index * 3;\n result.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\n } else {\n addedPoints[index - parentPointCount].clone(result);\n }\n\n return result;\n };\n\n const getParam = (index: number, result: QPoint2d): QPoint2d => {\n if (index < parentPointCount) {\n const pointIndex = index * 2;\n result.setFromScalars(parentParams[pointIndex], parentParams[pointIndex + 1]);\n } else {\n addedParams[index - parentPointCount].clone(result);\n }\n return result;\n };\n\n const getNormal = (index: number): number | undefined => {\n if (!parentNormals)\n return undefined;\n\n return (index < parentPointCount) ? parentNormals[index] : addedNormals[index - parentPointCount];\n };\n\n for (let i = 0; i < 3; i++) {\n const index = triangleIndices[i];\n const thisParam = getParam(index, scratchQPoint2d);\n const thisValue = clipAxis.vertical ? thisParam.x : thisParam.y;\n values[i] = thisValue;\n inside[i] = clipAxis.lessThan ? (thisValue < clipValue) : (thisValue > clipValue);\n }\n\n for (let i = 0; i < 3; i++) {\n const index = triangleIndices[i];\n const next = (i + 1) % 3;\n if (inside[i])\n clipOutput.push(index);\n if (inside[i] !== inside[next]) {\n const nextIndex = triangleIndices[next];\n const fraction = (clipValue - values[i]) / (values[next] - values[i]);\n\n clipOutput.push(parentPointCount + addedPoints.length);\n addedPoints.push(interpolateQPoint3d(getPoint(index, scratchQPoint3d), getPoint(nextIndex, scratchQPoint3d1), fraction));\n addedParams.push(interpolateQPoint2d(getParam(index, scratchQPoint2d), getParam(nextIndex, scratchQPoint2d1), fraction));\n if (parentNormals)\n addedNormals.push(interpolateOctEncodedNormal(getNormal(index)!, getNormal(nextIndex)!, fraction));\n\n }\n }\n\n if (clipOutput.length > 2) {\n addClipped(params, clipOutput.slice(0, 3), indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\n if (clipOutput.length > 3)\n addClipped(params, [clipOutput[0], clipOutput[2], clipOutput[3]], indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\n }\n}\n\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n Range1d, Range2d, Vector3d,\r\n} from \"@itwin/core-geometry\";\r\nimport {\r\n OctEncodedNormal, QParams2d, QPoint2d, QPoint3d, Quantization,\r\n} from \"@itwin/core-common\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"./RealityMeshParams\";\r\n\r\nclass UpsampleIndexMap extends Map<number, number> {\r\n private _next = 0;\r\n public indices = new Array<number>();\r\n\r\n public addTriangle(indices: number[]) {\r\n for (const index of indices) {\r\n let mapIndex = this.get(index);\r\n if (undefined === mapIndex)\r\n this.set(index, mapIndex = this._next++);\r\n\r\n this.indices.push(mapIndex);\r\n }\r\n }\r\n}\r\n\r\nexport interface UpsampledRealityMeshParams {\r\n heightRange: Range1d;\r\n mesh: RealityMeshParams;\r\n}\r\n\r\nclass ClipAxis {\r\n constructor(public vertical: boolean, public lessThan: boolean, public value: number) { }\r\n}\r\n\r\nexport function upsampleRealityMeshParams(params: RealityMeshParams, uvSampleRange: Range2d): UpsampledRealityMeshParams {\r\n const indexMap = new UpsampleIndexMap();\r\n const uvParams = QParams2d.fromZeroToOne();\r\n const uvLow = QPoint2d.create(uvSampleRange.low, uvParams);\r\n const uvHigh = QPoint2d.create(uvSampleRange.high, uvParams);\r\n const uvRange = Range2d.createXYXY(uvLow.x, uvLow.y, uvHigh.x, uvHigh.y);\r\n\r\n const clipAxes = new Array<ClipAxis>();\r\n const addedPoints = new Array<QPoint3d>(), addedParams = new Array<QPoint2d>(), addedNormals = new Array<number>();\r\n if (uvLow.x > 0)\r\n clipAxes.push(new ClipAxis(true, false, uvLow.x));\r\n if (uvHigh.x < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(true, true, uvHigh.x));\r\n if (uvLow.y > 0)\r\n clipAxes.push(new ClipAxis(false, false, uvLow.y));\r\n if (uvHigh.y < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(false, true, uvHigh.y));\r\n\r\n const triangleRange = Range2d.createNull();\r\n for (let i = 0; i < params.indices.length;) {\r\n const triangleIndices = [params.indices[i++], params.indices[i++], params.indices[i++]];\r\n\r\n Range2d.createNull(triangleRange);\r\n for (const index of triangleIndices) {\r\n const paramIndex = 2 * index;\r\n triangleRange.extendXY(params.uvs.points[paramIndex], params.uvs.points[paramIndex + 1]);\r\n }\r\n\r\n if (uvRange.intersectsRange(triangleRange)) {\r\n if (uvRange.containsRange(triangleRange)) {\r\n indexMap.addTriangle(triangleIndices);\r\n } else {\r\n addClipped(params, triangleIndices, indexMap, clipAxes, 0, addedPoints, addedParams, addedNormals);\r\n }\r\n }\r\n }\r\n\r\n const parentPoints = params.positions;\r\n const parentParams = params.uvs;\r\n const parentNormals = params.normals;\r\n const parentPointCount = parentPoints.points.length / 3;\r\n\r\n const zRange = Range1d.createNull();\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: parentPoints.params.computeRange(),\r\n initialVertexCapacity: indexMap.size,\r\n initialIndexCapacity: indexMap.indices.length,\r\n wantNormals: parentNormals !== undefined,\r\n });\r\n\r\n const pos = new QPoint3d();\r\n const uv = new QPoint2d();\r\n for (const entry of indexMap.entries()) {\r\n const parentIndex = entry[0];\r\n let normal: number | undefined;\r\n if (parentIndex < parentPointCount) {\r\n const pointIndex = 3 * parentIndex;\r\n pos.setFromScalars(parentPoints.points[pointIndex], parentPoints.points[pointIndex + 1], parentPoints.points[pointIndex + 2]);\r\n const paramIndex = 2 * parentIndex;\r\n uv.setFromScalars(parentParams.points[paramIndex], parentParams.points[paramIndex + 1]);\r\n if (parentNormals)\r\n normal = parentNormals[parentIndex];\r\n } else {\r\n const addedIndex = parentIndex - parentPointCount;\r\n addedPoints[addedIndex].clone(pos);\r\n addedParams[addedIndex].clone(uv);\r\n if (addedNormals.length > 0)\r\n normal = addedNormals[addedIndex];\r\n }\r\n\r\n builder.addQuantizedVertex(pos, uv, normal);\r\n zRange.extendX(pos.z);\r\n }\r\n\r\n builder.addIndices(indexMap.indices);\r\n\r\n const mesh = builder.finish();\r\n const qParams = mesh.positions.params;\r\n return {\r\n mesh: builder.finish(),\r\n heightRange: Range1d.createXX(\r\n Quantization.unquantize(zRange.low, qParams.origin.z, qParams.scale.z),\r\n Quantization.unquantize(zRange.high, qParams.origin.z, qParams.scale.z)\r\n ),\r\n };\r\n}\r\n\r\nfunction interpolate(value0: number, value1: number, fraction: number) {\r\n return value0 + (value1 - value0) * fraction;\r\n}\r\n\r\nfunction interpolateInt(value0: number, value1: number, fraction: number) {\r\n return Math.floor(.5 + interpolate(value0, value1, fraction));\r\n}\r\n\r\nfunction interpolateQPoint3d(qPoint: QPoint3d, qNext: QPoint3d, fraction: number): QPoint3d {\r\n return QPoint3d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction), interpolateInt(qPoint.z, qNext.z, fraction));\r\n}\r\n\r\nfunction interpolateQPoint2d(qPoint: QPoint2d, qNext: QPoint2d, fraction: number): QPoint2d {\r\n return QPoint2d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction));\r\n}\r\n\r\nfunction interpolateOctEncodedNormal(normal0: number, normal1: number, fraction: number): number {\r\n const n0 = OctEncodedNormal.decodeValue(normal0);\r\n const n1 = OctEncodedNormal.decodeValue(normal1);\r\n if (undefined !== n0 && undefined !== n1) {\r\n const n = Vector3d.create(interpolate(n0.x, n1.x, fraction), interpolate(n0.y, n1.y, fraction), interpolate(n0.z, n1.z, fraction));\r\n n.normalizeInPlace();\r\n return OctEncodedNormal.encode(n);\r\n } else {\r\n return OctEncodedNormal.encode(Vector3d.create(0, 0, 1));\r\n }\r\n}\r\n\r\nfunction addClipped(params: RealityMeshParams, triangleIndices: number[], indexMap: UpsampleIndexMap, clipAxes: ClipAxis[], clipIndex: number, addedPoints: QPoint3d[], addedParams: QPoint2d[], addedNormals: number[]) {\r\n if (clipIndex === clipAxes.length) {\r\n indexMap.addTriangle(triangleIndices);\r\n return;\r\n }\r\n\r\n const inside = [false, false, false];\r\n const values = [0, 0, 0];\r\n const clipOutput: number[] = [];\r\n\r\n const parentPoints = params.positions.points;\r\n const parentParams = params.uvs.points;\r\n const parentNormals = params.normals;\r\n\r\n const clipAxis = clipAxes[clipIndex++];\r\n const clipValue = clipAxis.value;\r\n\r\n const parentPointCount = parentPoints.length / 3;\r\n const scratchQPoint3d = new QPoint3d(), scratchQPoint3d1 = new QPoint3d();\r\n const scratchQPoint2d = new QPoint2d(), scratchQPoint2d1 = new QPoint2d();\r\n\r\n const getPoint = (index: number, result: QPoint3d): QPoint3d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 3;\r\n result.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\r\n } else {\r\n addedPoints[index - parentPointCount].clone(result);\r\n }\r\n\r\n return result;\r\n };\r\n\r\n const getParam = (index: number, result: QPoint2d): QPoint2d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 2;\r\n result.setFromScalars(parentParams[pointIndex], parentParams[pointIndex + 1]);\r\n } else {\r\n addedParams[index - parentPointCount].clone(result);\r\n }\r\n return result;\r\n };\r\n\r\n const getNormal = (index: number): number | undefined => {\r\n if (!parentNormals)\r\n return undefined;\r\n\r\n return (index < parentPointCount) ? parentNormals[index] : addedNormals[index - parentPointCount];\r\n };\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const thisParam = getParam(index, scratchQPoint2d);\r\n const thisValue = clipAxis.vertical ? thisParam.x : thisParam.y;\r\n values[i] = thisValue;\r\n inside[i] = clipAxis.lessThan ? (thisValue < clipValue) : (thisValue > clipValue);\r\n }\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const next = (i + 1) % 3;\r\n if (inside[i])\r\n clipOutput.push(index);\r\n if (inside[i] !== inside[next]) {\r\n const nextIndex = triangleIndices[next];\r\n const fraction = (clipValue - values[i]) / (values[next] - values[i]);\r\n\r\n clipOutput.push(parentPointCount + addedPoints.length);\r\n addedPoints.push(interpolateQPoint3d(getPoint(index, scratchQPoint3d), getPoint(nextIndex, scratchQPoint3d1), fraction));\r\n addedParams.push(interpolateQPoint2d(getParam(index, scratchQPoint2d), getParam(nextIndex, scratchQPoint2d1), fraction));\r\n if (parentNormals)\r\n addedNormals.push(interpolateOctEncodedNormal(getNormal(index)!, getNormal(nextIndex)!, fraction));\r\n\r\n }\r\n }\r\n\r\n if (clipOutput.length > 2) {\r\n addClipped(params, clipOutput.slice(0, 3), indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n if (clipOutput.length > 3)\r\n addClipped(params, [clipOutput[0], clipOutput[2], clipOutput[3]], indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n }\r\n}\r\n\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\nimport { GeometryClass } from \"@itwin/core-common\";\nimport { ViewRect } from \"../ViewRect\";\nimport { Viewport } from \"../Viewport\";\nimport { IModelConnection } from \"../IModelConnection\";\nimport { Pixel } from \"./Pixel\";\n\n/** Represents a [Feature]($common) determined to be visible within a [[Viewport]].\n * @see [[Viewport.queryVisibleFeatures]].\n * @public\n */\nexport interface VisibleFeature {\n /** The Id of the [Element]($backend) associated with the feature. May be invalid or transient. */\n readonly elementId: Id64String;\n /** The Id of the [SubCategory]($backend) associated with the feature. May be invalid or transient. */\n readonly subCategoryId: Id64String;\n /** The class of geometry associated with the feature. */\n readonly geometryClass: GeometryClass;\n /** The Id of the [GeometricModel]($backend) associated with the feature. May be invalid or transient. */\n readonly modelId: Id64String;\n /** The iModel associated with the feature. In some cases this may differ from the [[Viewport]]'s iModel. */\n iModel: IModelConnection;\n}\n\n/** Options specifying how to query for visible [Feature]($common)s by reading pixels rendered by a [[Viewport]].\n * This method of determining visibility considers a feature \"visible\" if it lit up at least one pixel.\n * @note A pixel that is behind another, transparent pixel is not considered visible.\n * @see [[QueryVisibleFeaturesOptions]].\n * @public\n */\nexport interface QueryScreenFeaturesOptions {\n /** Union discriminator for [[QueryVisibleFeaturesOptions]]. */\n source: \"screen\";\n /** If true, non-locatable features are considered visible. */\n includeNonLocatable?: boolean;\n /** If specified, a sub-region of the [[Viewport]] to which to constrain the query. */\n rect?: ViewRect;\n}\n\n/** Options specifying how to query for visible [Feature]($common)s by inspecting the [[Tile]]s selected for display by a [[Viewport]].\n * This method of determining visibility considers a feature \"visible\" if it is included in at least one tile selected for display and is\n * not otherwise rendered invisible by the view's [[CategorySelectorState]], [SubCategoryAppearance]($common) overrides, [FeatureOverrides]($common), or\n * other means.\n * @note If a clip volume is applied to the view, features contained in tiles that *intersect* the clip volume are considered visible regardless of whether\n * their geometry would actually be entirely clipped out by the clip volume.\n * @see [[QueryVisibleFeaturesOptions]].\n * @public\n */\nexport interface QueryTileFeaturesOptions {\n /** Union discriminator for [[QueryVisibleFeaturesOptions]]. */\n source: \"tiles\";\n /** If true, non-locatable features are considered visible. */\n includeNonLocatable?: boolean;\n}\n\n/** Options specifying how to query for visible [Feature]($common)s.\n * @see [[Viewport.queryVisibleFeatures]].\n * @public\n */\nexport type QueryVisibleFeaturesOptions = QueryScreenFeaturesOptions | QueryTileFeaturesOptions;\n\n/** A function supplied to [[Viewport.queryVisibleFeatures]] to process the results. The iterable supplied to the callback consists of all of the\n * [Feature]($common)s determined to be visible. The same feature may recur multiple times.\n * @note The iterable supplied to the callback is usable only within the callback. Once the callback exits, the iterable becomes empty.\n * @public\n */\nexport type QueryVisibleFeaturesCallback = (features: Iterable<VisibleFeature>) => void;\n\n/** Ensures that the iterable supplied to QueryVisibleFeaturesCallback becomes invalidated once the callback exits.\n * The iterable relies on RenderTarget state that changes from one frame to another.\n */\nclass ExpiringIterable implements Iterable<VisibleFeature> {\n private _features: Iterable<VisibleFeature>;\n private _disposed = false;\n\n public constructor(features: Iterable<VisibleFeature>) {\n this._features = features;\n }\n\n public dispose(): void {\n this._disposed = true;\n this._features = [];\n }\n\n public [Symbol.iterator](): Iterator<VisibleFeature> {\n assert(!this._disposed, \"The iterable supplied to QueryVisibleFeaturesCallback is valid only for the duration of the callback.\");\n return this._features[Symbol.iterator]();\n }\n}\n\nfunction invokeCallback(features: Iterable<VisibleFeature>, callback: QueryVisibleFeaturesCallback): void {\n const iterable = new ExpiringIterable(features);\n try {\n callback(iterable);\n } finally {\n iterable.dispose();\n }\n}\n\n/** Features read from pixels rendered by a viewport. */\nclass ScreenFeatures implements Iterable<VisibleFeature> {\n private readonly _pixels: Pixel.Buffer;\n private readonly _rect: ViewRect;\n private readonly _iModel: IModelConnection;\n\n public constructor(pixels: Pixel.Buffer, rect: ViewRect, viewport: Viewport) {\n this._pixels = pixels;\n this._rect = rect.clone();\n this._rect.right = viewport.cssPixelsToDevicePixels(this._rect.right);\n this._rect.bottom = viewport.cssPixelsToDevicePixels(this._rect.bottom);\n this._iModel = viewport.iModel;\n }\n\n public [Symbol.iterator](): Iterator<VisibleFeature> {\n function* iterator(pixels: Pixel.Buffer, rect: ViewRect, iModel: IModelConnection) {\n for (let x = rect.left; x < rect.right; x++) {\n for (let y = rect.top; y < rect.bottom; y++) {\n const pixel = pixels.getPixel(x, y);\n if (pixel.feature && pixel.modelId) {\n yield {\n elementId: pixel.feature.elementId,\n subCategoryId: pixel.feature.subCategoryId,\n geometryClass: pixel.feature.geometryClass,\n modelId: pixel.modelId,\n iModel: pixel.iModel ?? iModel,\n };\n }\n }\n }\n }\n\n return iterator(this._pixels, this._rect, this._iModel);\n }\n}\n\n/** Implementation of [[Viewport.queryVisibleFeatures]].\n * @internal\n */\nexport function queryVisibleFeatures(viewport: Viewport, options: QueryVisibleFeaturesOptions, callback: QueryVisibleFeaturesCallback): void {\n assert(\"screen\" === options.source || \"tiles\" === options.source);\n switch (options.source) {\n case \"screen\":\n const rect = options.rect ?? viewport.viewRect;\n viewport.readPixels(rect, Pixel.Selector.Feature, (pixels) => invokeCallback(pixels ? new ScreenFeatures(pixels, rect, viewport) : [], callback), true !== options.includeNonLocatable);\n break;\n case \"tiles\":\n viewport.target.queryVisibleTileFeatures(options, viewport.iModel, (features) => invokeCallback(features, callback));\n break;\n default:\n invokeCallback([], callback);\n break;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"@itwin/core-common\";\r\nimport { ViewRect } from \"../ViewRect\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { Pixel } from \"./Pixel\";\r\n\r\n/** Represents a [Feature]($common) determined to be visible within a [[Viewport]].\r\n * @see [[Viewport.queryVisibleFeatures]].\r\n * @public\r\n */\r\nexport interface VisibleFeature {\r\n /** The Id of the [Element]($backend) associated with the feature. May be invalid or transient. */\r\n readonly elementId: Id64String;\r\n /** The Id of the [SubCategory]($backend) associated with the feature. May be invalid or transient. */\r\n readonly subCategoryId: Id64String;\r\n /** The class of geometry associated with the feature. */\r\n readonly geometryClass: GeometryClass;\r\n /** The Id of the [GeometricModel]($backend) associated with the feature. May be invalid or transient. */\r\n readonly modelId: Id64String;\r\n /** The iModel associated with the feature. In some cases this may differ from the [[Viewport]]'s iModel. */\r\n iModel: IModelConnection;\r\n}\r\n\r\n/** Options specifying how to query for visible [Feature]($common)s by reading pixels rendered by a [[Viewport]].\r\n * This method of determining visibility considers a feature \"visible\" if it lit up at least one pixel.\r\n * @note A pixel that is behind another, transparent pixel is not considered visible.\r\n * @see [[QueryVisibleFeaturesOptions]].\r\n * @public\r\n */\r\nexport interface QueryScreenFeaturesOptions {\r\n /** Union discriminator for [[QueryVisibleFeaturesOptions]]. */\r\n source: \"screen\";\r\n /** If true, non-locatable features are considered visible. */\r\n includeNonLocatable?: boolean;\r\n /** If specified, a sub-region of the [[Viewport]] to which to constrain the query. */\r\n rect?: ViewRect;\r\n}\r\n\r\n/** Options specifying how to query for visible [Feature]($common)s by inspecting the [[Tile]]s selected for display by a [[Viewport]].\r\n * This method of determining visibility considers a feature \"visible\" if it is included in at least one tile selected for display and is\r\n * not otherwise rendered invisible by the view's [[CategorySelectorState]], [SubCategoryAppearance]($common) overrides, [FeatureOverrides]($common), or\r\n * other means.\r\n * @note If a clip volume is applied to the view, features contained in tiles that *intersect* the clip volume are considered visible regardless of whether\r\n * their geometry would actually be entirely clipped out by the clip volume.\r\n * @see [[QueryVisibleFeaturesOptions]].\r\n * @public\r\n */\r\nexport interface QueryTileFeaturesOptions {\r\n /** Union discriminator for [[QueryVisibleFeaturesOptions]]. */\r\n source: \"tiles\";\r\n /** If true, non-locatable features are considered visible. */\r\n includeNonLocatable?: boolean;\r\n}\r\n\r\n/** Options specifying how to query for visible [Feature]($common)s.\r\n * @see [[Viewport.queryVisibleFeatures]].\r\n * @public\r\n */\r\nexport type QueryVisibleFeaturesOptions = QueryScreenFeaturesOptions | QueryTileFeaturesOptions;\r\n\r\n/** A function supplied to [[Viewport.queryVisibleFeatures]] to process the results. The iterable supplied to the callback consists of all of the\r\n * [Feature]($common)s determined to be visible. The same feature may recur multiple times.\r\n * @note The iterable supplied to the callback is usable only within the callback. Once the callback exits, the iterable becomes empty.\r\n * @public\r\n */\r\nexport type QueryVisibleFeaturesCallback = (features: Iterable<VisibleFeature>) => void;\r\n\r\n/** Ensures that the iterable supplied to QueryVisibleFeaturesCallback becomes invalidated once the callback exits.\r\n * The iterable relies on RenderTarget state that changes from one frame to another.\r\n */\r\nclass ExpiringIterable implements Iterable<VisibleFeature> {\r\n private _features: Iterable<VisibleFeature>;\r\n private _disposed = false;\r\n\r\n public constructor(features: Iterable<VisibleFeature>) {\r\n this._features = features;\r\n }\r\n\r\n public dispose(): void {\r\n this._disposed = true;\r\n this._features = [];\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<VisibleFeature> {\r\n assert(!this._disposed, \"The iterable supplied to QueryVisibleFeaturesCallback is valid only for the duration of the callback.\");\r\n return this._features[Symbol.iterator]();\r\n }\r\n}\r\n\r\nfunction invokeCallback(features: Iterable<VisibleFeature>, callback: QueryVisibleFeaturesCallback): void {\r\n const iterable = new ExpiringIterable(features);\r\n try {\r\n callback(iterable);\r\n } finally {\r\n iterable.dispose();\r\n }\r\n}\r\n\r\n/** Features read from pixels rendered by a viewport. */\r\nclass ScreenFeatures implements Iterable<VisibleFeature> {\r\n private readonly _pixels: Pixel.Buffer;\r\n private readonly _rect: ViewRect;\r\n private readonly _iModel: IModelConnection;\r\n\r\n public constructor(pixels: Pixel.Buffer, rect: ViewRect, viewport: Viewport) {\r\n this._pixels = pixels;\r\n this._rect = rect.clone();\r\n this._rect.right = viewport.cssPixelsToDevicePixels(this._rect.right);\r\n this._rect.bottom = viewport.cssPixelsToDevicePixels(this._rect.bottom);\r\n this._iModel = viewport.iModel;\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<VisibleFeature> {\r\n function* iterator(pixels: Pixel.Buffer, rect: ViewRect, iModel: IModelConnection) {\r\n for (let x = rect.left; x < rect.right; x++) {\r\n for (let y = rect.top; y < rect.bottom; y++) {\r\n const pixel = pixels.getPixel(x, y);\r\n if (pixel.feature && pixel.modelId) {\r\n yield {\r\n elementId: pixel.feature.elementId,\r\n subCategoryId: pixel.feature.subCategoryId,\r\n geometryClass: pixel.feature.geometryClass,\r\n modelId: pixel.modelId,\r\n iModel: pixel.iModel ?? iModel,\r\n };\r\n }\r\n }\r\n }\r\n }\r\n\r\n return iterator(this._pixels, this._rect, this._iModel);\r\n }\r\n}\r\n\r\n/** Implementation of [[Viewport.queryVisibleFeatures]].\r\n * @internal\r\n */\r\nexport function queryVisibleFeatures(viewport: Viewport, options: QueryVisibleFeaturesOptions, callback: QueryVisibleFeaturesCallback): void {\r\n assert(\"screen\" === options.source || \"tiles\" === options.source);\r\n switch (options.source) {\r\n case \"screen\":\r\n const rect = options.rect ?? viewport.viewRect;\r\n viewport.readPixels(rect, Pixel.Selector.Feature, (pixels) => invokeCallback(pixels ? new ScreenFeatures(pixels, rect, viewport) : [], callback), true !== options.includeNonLocatable);\r\n break;\r\n case \"tiles\":\r\n viewport.target.queryVisibleTileFeatures(options, viewport.iModel, (features) => invokeCallback(features, callback));\r\n break;\r\n default:\r\n invokeCallback([], callback);\r\n break;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert, Mutable } from \"@itwin/core-bentley\";\nimport {\n AuxChannelDataType, Point3d, AuxChannel as PolyfaceAuxChannel, Range1d, Range3d, Vector3d,\n} from \"@itwin/core-geometry\";\nimport { OctEncodedNormal, QParams3d, QPoint3d, Quantization } from \"@itwin/core-common\";\nimport { computeDimensions } from \"./VertexTable\";\n\n/** @internal */\nexport interface AuxChannelProps {\n readonly name: string;\n readonly inputs: number[];\n readonly indices: number[];\n}\n\n/** @internal */\nexport interface QuantizedAuxChannelProps extends AuxChannelProps {\n readonly qOrigin: number[];\n readonly qScale: number[];\n}\n\n/** @internal */\nexport class AuxChannel implements AuxChannelProps {\n public readonly name: string;\n public readonly inputs: number[];\n public readonly indices: number[];\n\n public constructor(props: AuxChannelProps) {\n this.name = props.name;\n this.inputs = props.inputs;\n this.indices = props.indices;\n }\n}\n\n/** @internal */\nexport class AuxDisplacementChannel extends AuxChannel {\n public readonly qOrigin: Float32Array;\n public readonly qScale: Float32Array;\n\n public constructor(props: QuantizedAuxChannelProps) {\n super(props);\n this.qOrigin = Float32Array.from(props.qOrigin);\n this.qScale = Float32Array.from(props.qScale);\n }\n}\n\n/** @internal */\nexport class AuxParamChannel extends AuxChannel {\n public readonly qOrigin: number;\n public readonly qScale: number;\n\n public constructor(props: QuantizedAuxChannelProps) {\n super(props);\n this.qOrigin = props.qOrigin[0];\n this.qScale = props.qScale[0];\n }\n}\n\n/** @internal */\nexport interface AuxChannelTableProps {\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\n readonly data: Uint8Array;\n /** The number of 4-byte RGBA columns in each row of the array. */\n readonly width: number;\n /** The number of rows in the array. */\n readonly height: number;\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\n readonly count: number;\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\n readonly numBytesPerVertex: number;\n /** Displacements used for animations. */\n readonly displacements?: QuantizedAuxChannelProps[];\n /** Normals used for animations. */\n readonly normals?: AuxChannelProps[];\n /** Scalar params used for animations. */\n readonly params?: QuantizedAuxChannelProps[];\n}\n\n/**\n * Represents one or more channels of auxiliary per-vertex data which can be used to animate and resymbolize a mesh in various ways.\n * Each channel holds a fixed number of bytes for each vertex (typically 2 bytes for normals and params, 6 bytes for displacements).\n * The channels are interleaved in a rectangular array such that the data for each vertex is stored contiguously; that is, if a displacement and\n * a normal channel exist, then the first vertex's displacement is followed by the first vertex's normal, which is followed by the second\n * vertex's displacement and normal; and so on.\n * @internal\n */\nexport class AuxChannelTable {\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\n public readonly data: Uint8Array;\n /** The number of 4-byte RGBA columns in each row of the array. */\n public readonly width: number;\n /** The number of rows in the array. */\n public readonly height: number;\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\n public readonly numVertices: number;\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\n public readonly numBytesPerVertex: number;\n /** Displacements used for animations. */\n public readonly displacements?: AuxDisplacementChannel[];\n /** Normals used for animations. */\n public readonly normals?: AuxChannel[];\n /** Scalar params used for animations. */\n public readonly params?: AuxParamChannel[];\n\n private constructor(props: AuxChannelTableProps, displacements?: AuxDisplacementChannel[], normals?: AuxChannel[], params?: AuxParamChannel[]) {\n this.data = props.data;\n this.width = props.width;\n this.height = props.height;\n this.numVertices = props.count;\n this.numBytesPerVertex = props.numBytesPerVertex;\n this.displacements = displacements;\n this.normals = normals;\n this.params = params;\n }\n\n public static fromJSON(props: AuxChannelTableProps): AuxChannelTable | undefined {\n let displacements: AuxDisplacementChannel[] | undefined;\n let normals: AuxChannel[] | undefined;\n let params: AuxParamChannel[] | undefined;\n\n if (undefined !== props.displacements && 0 < props.displacements.length) {\n displacements = [];\n for (const displacement of props.displacements)\n displacements.push(new AuxDisplacementChannel(displacement));\n }\n\n if (undefined !== props.normals && 0 < props.normals.length) {\n normals = [];\n for (const normal of props.normals)\n normals.push(new AuxChannel(normal));\n }\n\n if (undefined !== props.params && 0 < props.params.length) {\n params = [];\n for (const param of props.params)\n params.push(new AuxParamChannel(param));\n }\n\n return undefined !== displacements || undefined !== normals || undefined !== params ? new AuxChannelTable(props, displacements, normals, params) : undefined;\n }\n\n public static fromChannels(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\n return AuxChannelTableBuilder.buildAuxChannelTable(channels, numVertices);\n }\n}\n\nfunction invert(num: number): number {\n if (0 !== num)\n num = 1 / num;\n\n return num;\n}\n\nclass AuxChannelTableBuilder {\n private readonly _view: DataView;\n private readonly _props: Mutable<AuxChannelTableProps>;\n private readonly _numBytesPerVertex: number;\n\n private constructor(props: Mutable<AuxChannelTableProps>, numBytesPerVertex: number) {\n this._props = props;\n this._numBytesPerVertex = numBytesPerVertex;\n this._view = new DataView(props.data.buffer);\n }\n\n public static buildAuxChannelTable(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\n const numBytesPerVertex = channels.reduce((accum, channel) => accum + computeNumBytesPerVertex(channel), 0);\n if (!numBytesPerVertex)\n return undefined;\n\n const nRgbaPerVertex = Math.floor((numBytesPerVertex + 3) / 4);\n const nUnusedBytesPerVertex = nRgbaPerVertex * 4 - numBytesPerVertex;\n assert(0 === nUnusedBytesPerVertex || 2 === nUnusedBytesPerVertex);\n\n // We don't want any unused bytes. If we've got 2 extra, make every other vertex's channel start in the middle of the first texel.\n let dimensions;\n if (0 !== nUnusedBytesPerVertex)\n dimensions = computeDimensions(Math.floor((numVertices + 1) / 2), numBytesPerVertex / 2, 0); // twice as many RGBA for half as many vertices.\n else\n dimensions = computeDimensions(numVertices, nRgbaPerVertex, 0);\n\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\n const props: Mutable<AuxChannelTableProps> = {\n data,\n width: dimensions.width,\n height: dimensions.height,\n count: numVertices,\n numBytesPerVertex,\n };\n\n const builder = new AuxChannelTableBuilder(props, numBytesPerVertex);\n builder.build(channels);\n return AuxChannelTable.fromJSON(props);\n }\n\n private build(channels: ReadonlyArray<PolyfaceAuxChannel>): void {\n let byteOffset = 0;\n for (const channel of channels) {\n if (AuxChannelDataType.Normal === channel.dataType)\n this.addNormals(channel, byteOffset);\n else if (AuxChannelDataType.Vector === channel.dataType)\n this.addDisplacements(channel, byteOffset);\n else\n this.addParams(channel, byteOffset);\n\n byteOffset += computeNumBytesPerVertex(channel);\n }\n }\n\n private addNormals(channel: PolyfaceAuxChannel, byteOffset: number): void {\n const inputs = [];\n const indices = [];\n\n const normal = new Vector3d();\n for (let i = 0; i < channel.data.length; i++) {\n let byteIndex = byteOffset + i * 2; // 2 bytes per normal\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\n\n const data = channel.data[i];\n inputs.push(data.input);\n\n for (let j = 0; j < data.values.length; j += 3) {\n normal.x = data.values[j];\n normal.y = data.values[j + 1];\n normal.z = data.values[j + 2];\n normal.normalizeInPlace();\n\n const encodedNormal = OctEncodedNormal.encode(normal);\n this._view.setUint16(byteIndex, encodedNormal, true);\n byteIndex += this._numBytesPerVertex;\n }\n }\n\n const normals = this._props.normals ?? (this._props.normals = []);\n normals.push({\n name: channel.name ?? \"\",\n inputs,\n indices,\n });\n }\n\n private addParams(channel: PolyfaceAuxChannel, byteOffset: number): void {\n const inputs = [];\n const indices = [];\n\n const range = Range1d.createNull();\n for (const data of channel.data) {\n inputs.push(data.input);\n range.extendArray(data.values);\n }\n\n const qScale = Quantization.computeScale(range.high - range.low);\n\n for (let i = 0; i < channel.data.length; i++) {\n let byteIndex = byteOffset + i * 2; // 2 bytes per double\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\n\n for (const value of channel.data[i].values) {\n const quantized = Quantization.quantize(value, range.low, qScale);\n this._view.setUint16(byteIndex, quantized, true);\n byteIndex += this._numBytesPerVertex;\n }\n }\n\n const params = this._props.params ?? (this._props.params = []);\n params.push({\n inputs,\n indices,\n name: channel.name ?? \"\",\n qOrigin: [range.low],\n qScale: [invert(qScale)],\n });\n }\n\n private addDisplacements(channel: PolyfaceAuxChannel, byteOffset: number): void {\n const inputs = [];\n const indices = [];\n\n const point = new Point3d();\n const range = Range3d.createNull();\n for (const data of channel.data) {\n inputs.push(data.input);\n for (let i = 0; i < data.values.length; i += 3) {\n point.set(data.values[i], data.values[i + 1], data.values[i + 2]);\n range.extend(point);\n }\n }\n\n const qParams = QParams3d.fromRange(range);\n const qPoint = new QPoint3d();\n for (let i = 0; i < channel.data.length; i++) {\n let byteIndex = byteOffset + i * 6; // 2 bytes per coordinate\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\n\n const data = channel.data[i];\n for (let j = 0; j < data.values.length; j += 3) {\n point.set(data.values[j], data.values[j + 1], data.values[j + 2]);\n qPoint.init(point, qParams);\n\n this._view.setUint16(byteIndex + 0, qPoint.x, true);\n this._view.setUint16(byteIndex + 2, qPoint.y, true);\n this._view.setUint16(byteIndex + 4, qPoint.z, true);\n byteIndex += this._numBytesPerVertex;\n }\n }\n\n const displacements = this._props.displacements ?? (this._props.displacements = []);\n displacements.push({\n inputs,\n indices,\n name: channel.name ?? \"\",\n qOrigin: qParams.origin.toArray(),\n qScale: qParams.scale.toArray().map((x) => invert(x)),\n });\n }\n}\n\nfunction computeNumBytesPerVertex(channel: PolyfaceAuxChannel): number {\n const nEntries = channel.data.length;\n switch (channel.dataType) {\n case AuxChannelDataType.Vector:\n return 6 * nEntries; // 3 16-bit quantized coordinate values per entry.\n case AuxChannelDataType.Normal:\n case AuxChannelDataType.Distance:\n case AuxChannelDataType.Scalar:\n return 2 * nEntries; // 1 16-bit quantized value per entry.\n }\n}\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Mutable } from \"@itwin/core-bentley\";\r\nimport {\r\n AuxChannelDataType, Point3d, AuxChannel as PolyfaceAuxChannel, Range1d, Range3d, Vector3d,\r\n} from \"@itwin/core-geometry\";\r\nimport { OctEncodedNormal, QParams3d, QPoint3d, Quantization } from \"@itwin/core-common\";\r\nimport { computeDimensions } from \"./VertexTable\";\r\n\r\n/** @internal */\r\nexport interface AuxChannelProps {\r\n readonly name: string;\r\n readonly inputs: number[];\r\n readonly indices: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface QuantizedAuxChannelProps extends AuxChannelProps {\r\n readonly qOrigin: number[];\r\n readonly qScale: number[];\r\n}\r\n\r\n/** @internal */\r\nexport class AuxChannel implements AuxChannelProps {\r\n public readonly name: string;\r\n public readonly inputs: number[];\r\n public readonly indices: number[];\r\n\r\n public constructor(props: AuxChannelProps) {\r\n this.name = props.name;\r\n this.inputs = props.inputs;\r\n this.indices = props.indices;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxDisplacementChannel extends AuxChannel {\r\n public readonly qOrigin: Float32Array;\r\n public readonly qScale: Float32Array;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = Float32Array.from(props.qOrigin);\r\n this.qScale = Float32Array.from(props.qScale);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxParamChannel extends AuxChannel {\r\n public readonly qOrigin: number;\r\n public readonly qScale: number;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = props.qOrigin[0];\r\n this.qScale = props.qScale[0];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface AuxChannelTableProps {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n readonly count: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n readonly displacements?: QuantizedAuxChannelProps[];\r\n /** Normals used for animations. */\r\n readonly normals?: AuxChannelProps[];\r\n /** Scalar params used for animations. */\r\n readonly params?: QuantizedAuxChannelProps[];\r\n}\r\n\r\n/**\r\n * Represents one or more channels of auxiliary per-vertex data which can be used to animate and resymbolize a mesh in various ways.\r\n * Each channel holds a fixed number of bytes for each vertex (typically 2 bytes for normals and params, 6 bytes for displacements).\r\n * The channels are interleaved in a rectangular array such that the data for each vertex is stored contiguously; that is, if a displacement and\r\n * a normal channel exist, then the first vertex's displacement is followed by the first vertex's normal, which is followed by the second\r\n * vertex's displacement and normal; and so on.\r\n * @internal\r\n */\r\nexport class AuxChannelTable {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n public readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n public readonly displacements?: AuxDisplacementChannel[];\r\n /** Normals used for animations. */\r\n public readonly normals?: AuxChannel[];\r\n /** Scalar params used for animations. */\r\n public readonly params?: AuxParamChannel[];\r\n\r\n private constructor(props: AuxChannelTableProps, displacements?: AuxDisplacementChannel[], normals?: AuxChannel[], params?: AuxParamChannel[]) {\r\n this.data = props.data;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.numVertices = props.count;\r\n this.numBytesPerVertex = props.numBytesPerVertex;\r\n this.displacements = displacements;\r\n this.normals = normals;\r\n this.params = params;\r\n }\r\n\r\n public static fromJSON(props: AuxChannelTableProps): AuxChannelTable | undefined {\r\n let displacements: AuxDisplacementChannel[] | undefined;\r\n let normals: AuxChannel[] | undefined;\r\n let params: AuxParamChannel[] | undefined;\r\n\r\n if (undefined !== props.displacements && 0 < props.displacements.length) {\r\n displacements = [];\r\n for (const displacement of props.displacements)\r\n displacements.push(new AuxDisplacementChannel(displacement));\r\n }\r\n\r\n if (undefined !== props.normals && 0 < props.normals.length) {\r\n normals = [];\r\n for (const normal of props.normals)\r\n normals.push(new AuxChannel(normal));\r\n }\r\n\r\n if (undefined !== props.params && 0 < props.params.length) {\r\n params = [];\r\n for (const param of props.params)\r\n params.push(new AuxParamChannel(param));\r\n }\r\n\r\n return undefined !== displacements || undefined !== normals || undefined !== params ? new AuxChannelTable(props, displacements, normals, params) : undefined;\r\n }\r\n\r\n public static fromChannels(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n return AuxChannelTableBuilder.buildAuxChannelTable(channels, numVertices);\r\n }\r\n}\r\n\r\nfunction invert(num: number): number {\r\n if (0 !== num)\r\n num = 1 / num;\r\n\r\n return num;\r\n}\r\n\r\nclass AuxChannelTableBuilder {\r\n private readonly _view: DataView;\r\n private readonly _props: Mutable<AuxChannelTableProps>;\r\n private readonly _numBytesPerVertex: number;\r\n\r\n private constructor(props: Mutable<AuxChannelTableProps>, numBytesPerVertex: number) {\r\n this._props = props;\r\n this._numBytesPerVertex = numBytesPerVertex;\r\n this._view = new DataView(props.data.buffer);\r\n }\r\n\r\n public static buildAuxChannelTable(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n const numBytesPerVertex = channels.reduce((accum, channel) => accum + computeNumBytesPerVertex(channel), 0);\r\n if (!numBytesPerVertex)\r\n return undefined;\r\n\r\n const nRgbaPerVertex = Math.floor((numBytesPerVertex + 3) / 4);\r\n const nUnusedBytesPerVertex = nRgbaPerVertex * 4 - numBytesPerVertex;\r\n assert(0 === nUnusedBytesPerVertex || 2 === nUnusedBytesPerVertex);\r\n\r\n // We don't want any unused bytes. If we've got 2 extra, make every other vertex's channel start in the middle of the first texel.\r\n let dimensions;\r\n if (0 !== nUnusedBytesPerVertex)\r\n dimensions = computeDimensions(Math.floor((numVertices + 1) / 2), numBytesPerVertex / 2, 0); // twice as many RGBA for half as many vertices.\r\n else\r\n dimensions = computeDimensions(numVertices, nRgbaPerVertex, 0);\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n const props: Mutable<AuxChannelTableProps> = {\r\n data,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n count: numVertices,\r\n numBytesPerVertex,\r\n };\r\n\r\n const builder = new AuxChannelTableBuilder(props, numBytesPerVertex);\r\n builder.build(channels);\r\n return AuxChannelTable.fromJSON(props);\r\n }\r\n\r\n private build(channels: ReadonlyArray<PolyfaceAuxChannel>): void {\r\n let byteOffset = 0;\r\n for (const channel of channels) {\r\n if (AuxChannelDataType.Normal === channel.dataType)\r\n this.addNormals(channel, byteOffset);\r\n else if (AuxChannelDataType.Vector === channel.dataType)\r\n this.addDisplacements(channel, byteOffset);\r\n else\r\n this.addParams(channel, byteOffset);\r\n\r\n byteOffset += computeNumBytesPerVertex(channel);\r\n }\r\n }\r\n\r\n private addNormals(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const normal = new Vector3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per normal\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n inputs.push(data.input);\r\n\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n normal.x = data.values[j];\r\n normal.y = data.values[j + 1];\r\n normal.z = data.values[j + 2];\r\n normal.normalizeInPlace();\r\n\r\n const encodedNormal = OctEncodedNormal.encode(normal);\r\n this._view.setUint16(byteIndex, encodedNormal, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const normals = this._props.normals ?? (this._props.normals = []);\r\n normals.push({\r\n name: channel.name ?? \"\",\r\n inputs,\r\n indices,\r\n });\r\n }\r\n\r\n private addParams(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const range = Range1d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n range.extendArray(data.values);\r\n }\r\n\r\n const qScale = Quantization.computeScale(range.high - range.low);\r\n\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per double\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n for (const value of channel.data[i].values) {\r\n const quantized = Quantization.quantize(value, range.low, qScale);\r\n this._view.setUint16(byteIndex, quantized, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const params = this._props.params ?? (this._props.params = []);\r\n params.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: [range.low],\r\n qScale: [invert(qScale)],\r\n });\r\n }\r\n\r\n private addDisplacements(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const point = new Point3d();\r\n const range = Range3d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n for (let i = 0; i < data.values.length; i += 3) {\r\n point.set(data.values[i], data.values[i + 1], data.values[i + 2]);\r\n range.extend(point);\r\n }\r\n }\r\n\r\n const qParams = QParams3d.fromRange(range);\r\n const qPoint = new QPoint3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 6; // 2 bytes per coordinate\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n point.set(data.values[j], data.values[j + 1], data.values[j + 2]);\r\n qPoint.init(point, qParams);\r\n\r\n this._view.setUint16(byteIndex + 0, qPoint.x, true);\r\n this._view.setUint16(byteIndex + 2, qPoint.y, true);\r\n this._view.setUint16(byteIndex + 4, qPoint.z, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const displacements = this._props.displacements ?? (this._props.displacements = []);\r\n displacements.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: qParams.origin.toArray(),\r\n qScale: qParams.scale.toArray().map((x) => invert(x)),\r\n });\r\n }\r\n}\r\n\r\nfunction computeNumBytesPerVertex(channel: PolyfaceAuxChannel): number {\r\n const nEntries = channel.data.length;\r\n switch (channel.dataType) {\r\n case AuxChannelDataType.Vector:\r\n return 6 * nEntries; // 3 16-bit quantized coordinate values per entry.\r\n case AuxChannelDataType.Normal:\r\n case AuxChannelDataType.Distance:\r\n case AuxChannelDataType.Scalar:\r\n return 2 * nEntries; // 1 16-bit quantized value per entry.\r\n }\r\n}\r\n"]}
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{"version":3,"file":"ColorMap.js","sourceRoot":"","sources":["../../../../src/render/primitives/ColorMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAc,MAAM,oBAAoB,CAAC;AAE1D,gBAAgB;AAChB,MAAM,OAAO,QAAS,SAAQ,QAAgB;IAG5C;QAAuB,KAAK,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;QAF7C,qBAAgB,GAAY,KAAK,CAAC;IAEY,CAAC;IAEhD,QAAQ,CAAC,KAAa,IAAa,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAE9D,MAAM,CAAC,KAAa;QAClC,yEAAyE;QACzE,IAAI,IAAI,CAAC,OAAO;YACd,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;;YAEtD,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,eAAe,CAAC,CAAC;QAEjE,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED,IAAW,eAAe,KAAc,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IACvE,IAAW,SAAS,KAAc,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEtD,YAAY,CAAC,KAAiB,EAAE,OAAiB;QACtD,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE;YACrB,MAAM,CAAC,KAAK,EAAE,iBAAiB,CAAC,CAAC;YACjC,OAAO;SACR;aAAM,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE;YAC5B,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;SACzC;aAAM;YACL,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC5C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;gBAC7B,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;YAEpC,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SAC7D;IACH,CAAC;IAEO,MAAM,CAAC,aAAa,CAAC,IAAY;QACvC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert, compareNumbers, IndexMap } from \"@itwin/core-bentley\";\nimport { ColorDef, ColorIndex } from \"@itwin/core-common\";\n\n/** @internal */\nexport class ColorMap extends IndexMap<number> {\n private _hasTransparency: boolean = false;\n\n public constructor() { super(compareNumbers, 0xffff); }\n\n public hasColor(color: number): boolean { return -1 !== this.indexOf(color); }\n\n public override insert(color: number): number {\n // The table should never contain a mix of opaque and translucent colors.\n if (this.isEmpty)\n this._hasTransparency = ColorMap.isTranslucent(color);\n else\n assert(ColorMap.isTranslucent(color) === this.hasTransparency);\n\n return super.insert(color);\n }\n\n public get hasTransparency(): boolean { return this._hasTransparency; }\n public get isUniform(): boolean { return 1 === this.length; }\n\n public toColorIndex(index: ColorIndex, indices: number[]): void {\n index.reset();\n if (0 === this.length) {\n assert(false, \"empty color map\");\n return;\n } else if (1 === this.length) {\n index.initUniform(this._array[0].value);\n } else {\n const colors = new Uint32Array(this.length);\n for (const entry of this._array)\n colors[entry.index] = entry.value;\n\n index.initNonUniform(colors, indices, this.hasTransparency);\n }\n }\n\n private static isTranslucent(tbgr: number) {\n return !ColorDef.isOpaque(tbgr);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert, compareBooleans, compareNumbers, comparePossiblyUndefined, compareStringsOrUndefined } from \"@itwin/core-bentley\";\nimport { ColorDef, FillFlags, Gradient, GraphicParams, LinePixels, RenderMaterial, RenderTexture, TextureMapping } from \"@itwin/core-common\";\n\nfunction compareMaterials(lhs?: RenderMaterial, rhs?: RenderMaterial): number {\n return comparePossiblyUndefined((lhMat: RenderMaterial, rhMat: RenderMaterial) => lhMat === rhMat ? 0 : compareStringsOrUndefined(lhMat.key, rhMat.key), lhs, rhs);\n}\n\nfunction compareTextureMappings(_lhs?: TextureMapping, _rhs?: TextureMapping): number {\n // ###TODO we don't have a way of ordering the textures from the pattern/normal map(s) - not all textures have keys defined.\n // For now this will only work if the GraphicBuilder uses a single material for all geometry.\n // return comparePossiblyUndefined((lhTex: TextureMapping, rhTex: TextureMapping) => lhTex === rhTex ? 0 : compareStringsOrUndefined(lhTex.texture.key, rhTex.texture.key), lhs, rhs);\n return 0;\n}\n\n/** This class is used to determine if things can be batched together for display.\n * @internal\n */\nexport class DisplayParams {\n public static readonly minTransparency: number = 15; // Threshold below which we consider a color fully opaque\n public readonly type: DisplayParams.Type = DisplayParams.Type.Mesh;\n public readonly material?: RenderMaterial; // meshes only\n public readonly gradient?: Gradient.Symb;\n private readonly _textureMapping?: TextureMapping; // only if material is undefined - e.g. glyphs, gradients\n public readonly lineColor: ColorDef; // all types of geometry (edge color for meshes)\n public readonly fillColor: ColorDef; // meshes only\n public readonly width: number; // linear and mesh (edges)\n public readonly linePixels: LinePixels; // linear and mesh (edges)\n public readonly fillFlags: FillFlags; // meshes only\n public readonly ignoreLighting: boolean; // always true for text and linear geometry; true for meshes only if normals not desired\n\n public constructor(type: DisplayParams.Type, lineColor: ColorDef, fillColor: ColorDef, width: number = 0, linePixels: LinePixels = LinePixels.Solid,\n fillFlags: FillFlags = FillFlags.None, material?: RenderMaterial, gradient?: Gradient.Symb, ignoreLighting: boolean = false, textureMapping?: TextureMapping) {\n this.type = type;\n this.material = material;\n this.gradient = gradient;\n this.lineColor = DisplayParams.adjustTransparency(lineColor);\n this.fillColor = DisplayParams.adjustTransparency(fillColor);\n this.width = width;\n this.linePixels = linePixels;\n this.fillFlags = fillFlags;\n this.ignoreLighting = ignoreLighting;\n this._textureMapping = textureMapping;\n\n assert(undefined === material || undefined === textureMapping);\n }\n\n /** Creates a DisplayParams object for a particular type (mesh, linear, text) based on the specified GraphicParams. */\n public static createForType(type: DisplayParams.Type, gf: GraphicParams, resolveGradient?: (grad: Gradient.Symb) => RenderTexture | undefined, ignoreLighting = false): DisplayParams {\n const lineColor = DisplayParams.adjustTransparency(gf.lineColor);\n switch (type) {\n case DisplayParams.Type.Mesh: {\n let gradientMapping: TextureMapping | undefined;\n if (undefined !== gf.gradient && undefined !== resolveGradient) {\n const gradientTexture = resolveGradient(gf.gradient);\n if (undefined !== gradientTexture)\n gradientMapping = new TextureMapping(gradientTexture, new TextureMapping.Params());\n }\n return new DisplayParams(type, lineColor, DisplayParams.adjustTransparency(gf.fillColor), gf.rasterWidth, gf.linePixels, gf.fillFlags, gf.material, gf.gradient, ignoreLighting, gradientMapping);\n }\n case DisplayParams.Type.Linear:\n return new DisplayParams(type, lineColor, lineColor, gf.rasterWidth, gf.linePixels);\n default: // DisplayParams.Type.Text\n return new DisplayParams(type, lineColor, lineColor, 0, LinePixels.Solid, FillFlags.Always, undefined, undefined, true);\n }\n }\n\n /** Creates a DisplayParams object that describes mesh geometry based on the specified GraphicParams. */\n public static createForMesh(gf: GraphicParams, ignoreLighting: boolean, resolveGradient?: (grad: Gradient.Symb) => RenderTexture | undefined): DisplayParams {\n return DisplayParams.createForType(DisplayParams.Type.Mesh, gf, resolveGradient, ignoreLighting);\n }\n\n /** Creates a DisplayParams object that describes linear geometry based on the specified GraphicParams. */\n public static createForLinear(gf: GraphicParams): DisplayParams {\n return DisplayParams.createForType(DisplayParams.Type.Linear, gf);\n }\n\n /** Creates a DisplayParams object that describes text geometry based on the specified GraphicParams. */\n public static createForText(gf: GraphicParams): DisplayParams {\n return DisplayParams.createForType(DisplayParams.Type.Text, gf);\n }\n\n public get regionEdgeType(): DisplayParams.RegionEdgeType {\n if (this.hasBlankingFill)\n return DisplayParams.RegionEdgeType.None;\n\n if (this.gradient !== undefined && undefined !== this.gradient.flags) {\n // Even if the gradient is not outlined, produce an outline to be displayed as the region's edges when fill ViewFlag is off.\n const gradFlags: Gradient.Flags = this.gradient.flags;\n if (0 !== (gradFlags & Gradient.Flags.Outline) || FillFlags.None === (this.fillFlags & FillFlags.Always))\n return DisplayParams.RegionEdgeType.Outline;\n return DisplayParams.RegionEdgeType.None;\n }\n return (!this.fillColor.equals(this.lineColor)) ? DisplayParams.RegionEdgeType.Outline : DisplayParams.RegionEdgeType.Default;\n }\n\n public get wantRegionOutline(): boolean {\n return DisplayParams.RegionEdgeType.Outline === this.regionEdgeType;\n }\n\n public get hasBlankingFill(): boolean { return FillFlags.Blanking === (this.fillFlags & FillFlags.Blanking); }\n public get hasFillTransparency(): boolean { return 255 !== this.fillColor.getAlpha(); }\n public get hasLineTransparency(): boolean { return 255 !== this.lineColor.getAlpha(); }\n public get textureMapping(): TextureMapping | undefined { return undefined !== this.material ? this.material.textureMapping : this._textureMapping; }\n public get isTextured(): boolean { return undefined !== this.textureMapping; }\n\n /** Determines if the properties of this DisplayParams object are equal to those of another DisplayParams object. */\n public equals(rhs: DisplayParams, purpose: DisplayParams.ComparePurpose = DisplayParams.ComparePurpose.Strict): boolean {\n if (DisplayParams.ComparePurpose.Merge === purpose)\n return 0 === this.compareForMerge(rhs);\n else if (rhs === this)\n return true;\n\n if (this.type !== rhs.type)\n return false;\n if (this.ignoreLighting !== rhs.ignoreLighting)\n return false;\n if (this.width !== rhs.width)\n return false;\n if (this.linePixels !== rhs.linePixels)\n return false;\n if (this.fillFlags !== rhs.fillFlags)\n return false;\n if (this.wantRegionOutline !== rhs.wantRegionOutline)\n return false;\n if (this.material !== rhs.material)\n return false;\n if (this.textureMapping !== rhs.textureMapping)\n return false;\n\n if (!this.fillColor.equals(rhs.fillColor))\n return false;\n if (!this.lineColor.equals(rhs.lineColor))\n return false;\n\n return true;\n }\n\n public compareForMerge(rhs: DisplayParams): number {\n if (rhs === this)\n return 0;\n\n let diff = compareNumbers(this.type, rhs.type);\n if (0 === diff) {\n diff = compareBooleans(this.ignoreLighting, rhs.ignoreLighting);\n if (0 === diff) {\n diff = compareNumbers(this.width, rhs.width);\n if (0 === diff) {\n diff = compareNumbers(this.linePixels, rhs.linePixels);\n if (0 === diff) {\n diff = compareNumbers(this.fillFlags, rhs.fillFlags);\n if (0 === diff) {\n diff = compareBooleans(this.wantRegionOutline, rhs.wantRegionOutline);\n if (0 === diff) {\n diff = compareBooleans(this.hasFillTransparency, rhs.hasFillTransparency);\n if (0 === diff) {\n diff = compareBooleans(this.hasLineTransparency, rhs.hasLineTransparency);\n if (0 === diff) {\n diff = compareMaterials(this.material, rhs.material);\n if (0 === diff && undefined === this.material && this.isTextured) {\n diff = compareTextureMappings(this.textureMapping, rhs.textureMapping);\n }\n }\n }\n }\n }\n }\n }\n }\n }\n\n return diff;\n }\n\n /**\n * Given a ColorDef object, check its transparency and if it falls below the minimum, mark the color as fully opaque.\n * @return The original reference to the color provided, which has possibly been modified.\n */\n public static adjustTransparency(color: ColorDef): ColorDef {\n return (color.colors.t < DisplayParams.minTransparency) ? color.withTransparency(0) : color;\n }\n}\n\n/** @internal */\nexport namespace DisplayParams { // eslint-disable-line no-redeclare\n export enum Type {\n Mesh,\n Linear,\n Text,\n }\n\n export enum RegionEdgeType {\n None,\n Default,\n Outline,\n }\n\n export enum ComparePurpose {\n Merge, // considers colors equivalent if both have or both lack transparency\n Strict, // compares all members\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareBooleans, compareNumbers, comparePossiblyUndefined, compareStringsOrUndefined } from \"@itwin/core-bentley\";\r\nimport { ColorDef, FillFlags, Gradient, GraphicParams, LinePixels, RenderMaterial, RenderTexture, TextureMapping } from \"@itwin/core-common\";\r\n\r\nfunction compareMaterials(lhs?: RenderMaterial, rhs?: RenderMaterial): number {\r\n return comparePossiblyUndefined((lhMat: RenderMaterial, rhMat: RenderMaterial) => lhMat === rhMat ? 0 : compareStringsOrUndefined(lhMat.key, rhMat.key), lhs, rhs);\r\n}\r\n\r\nfunction compareTextureMappings(_lhs?: TextureMapping, _rhs?: TextureMapping): number {\r\n // ###TODO we don't have a way of ordering the textures from the pattern/normal map(s) - not all textures have keys defined.\r\n // For now this will only work if the GraphicBuilder uses a single material for all geometry.\r\n // return comparePossiblyUndefined((lhTex: TextureMapping, rhTex: TextureMapping) => lhTex === rhTex ? 0 : compareStringsOrUndefined(lhTex.texture.key, rhTex.texture.key), lhs, rhs);\r\n return 0;\r\n}\r\n\r\n/** This class is used to determine if things can be batched together for display.\r\n * @internal\r\n */\r\nexport class DisplayParams {\r\n public static readonly minTransparency: number = 15; // Threshold below which we consider a color fully opaque\r\n public readonly type: DisplayParams.Type = DisplayParams.Type.Mesh;\r\n public readonly material?: RenderMaterial; // meshes only\r\n public readonly gradient?: Gradient.Symb;\r\n private readonly _textureMapping?: TextureMapping; // only if material is undefined - e.g. glyphs, gradients\r\n public readonly lineColor: ColorDef; // all types of geometry (edge color for meshes)\r\n public readonly fillColor: ColorDef; // meshes only\r\n public readonly width: number; // linear and mesh (edges)\r\n public readonly linePixels: LinePixels; // linear and mesh (edges)\r\n public readonly fillFlags: FillFlags; // meshes only\r\n public readonly ignoreLighting: boolean; // always true for text and linear geometry; true for meshes only if normals not desired\r\n\r\n public constructor(type: DisplayParams.Type, lineColor: ColorDef, fillColor: ColorDef, width: number = 0, linePixels: LinePixels = LinePixels.Solid,\r\n fillFlags: FillFlags = FillFlags.None, material?: RenderMaterial, gradient?: Gradient.Symb, ignoreLighting: boolean = false, textureMapping?: TextureMapping) {\r\n this.type = type;\r\n this.material = material;\r\n this.gradient = gradient;\r\n this.lineColor = DisplayParams.adjustTransparency(lineColor);\r\n this.fillColor = DisplayParams.adjustTransparency(fillColor);\r\n this.width = width;\r\n this.linePixels = linePixels;\r\n this.fillFlags = fillFlags;\r\n this.ignoreLighting = ignoreLighting;\r\n this._textureMapping = textureMapping;\r\n\r\n assert(undefined === material || undefined === textureMapping);\r\n }\r\n\r\n /** Creates a DisplayParams object for a particular type (mesh, linear, text) based on the specified GraphicParams. */\r\n public static createForType(type: DisplayParams.Type, gf: GraphicParams, resolveGradient?: (grad: Gradient.Symb) => RenderTexture | undefined, ignoreLighting = false): DisplayParams {\r\n const lineColor = DisplayParams.adjustTransparency(gf.lineColor);\r\n switch (type) {\r\n case DisplayParams.Type.Mesh: {\r\n let gradientMapping: TextureMapping | undefined;\r\n if (undefined !== gf.gradient && undefined !== resolveGradient) {\r\n const gradientTexture = resolveGradient(gf.gradient);\r\n if (undefined !== gradientTexture)\r\n gradientMapping = new TextureMapping(gradientTexture, new TextureMapping.Params());\r\n }\r\n return new DisplayParams(type, lineColor, DisplayParams.adjustTransparency(gf.fillColor), gf.rasterWidth, gf.linePixels, gf.fillFlags, gf.material, gf.gradient, ignoreLighting, gradientMapping);\r\n }\r\n case DisplayParams.Type.Linear:\r\n return new DisplayParams(type, lineColor, lineColor, gf.rasterWidth, gf.linePixels);\r\n default: // DisplayParams.Type.Text\r\n return new DisplayParams(type, lineColor, lineColor, 0, LinePixels.Solid, FillFlags.Always, undefined, undefined, true);\r\n }\r\n }\r\n\r\n /** Creates a DisplayParams object that describes mesh geometry based on the specified GraphicParams. */\r\n public static createForMesh(gf: GraphicParams, ignoreLighting: boolean, resolveGradient?: (grad: Gradient.Symb) => RenderTexture | undefined): DisplayParams {\r\n return DisplayParams.createForType(DisplayParams.Type.Mesh, gf, resolveGradient, ignoreLighting);\r\n }\r\n\r\n /** Creates a DisplayParams object that describes linear geometry based on the specified GraphicParams. */\r\n public static createForLinear(gf: GraphicParams): DisplayParams {\r\n return DisplayParams.createForType(DisplayParams.Type.Linear, gf);\r\n }\r\n\r\n /** Creates a DisplayParams object that describes text geometry based on the specified GraphicParams. */\r\n public static createForText(gf: GraphicParams): DisplayParams {\r\n return DisplayParams.createForType(DisplayParams.Type.Text, gf);\r\n }\r\n\r\n public get regionEdgeType(): DisplayParams.RegionEdgeType {\r\n if (this.hasBlankingFill)\r\n return DisplayParams.RegionEdgeType.None;\r\n\r\n if (this.gradient !== undefined && undefined !== this.gradient.flags) {\r\n // Even if the gradient is not outlined, produce an outline to be displayed as the region's edges when fill ViewFlag is off.\r\n const gradFlags: Gradient.Flags = this.gradient.flags;\r\n if (0 !== (gradFlags & Gradient.Flags.Outline) || FillFlags.None === (this.fillFlags & FillFlags.Always))\r\n return DisplayParams.RegionEdgeType.Outline;\r\n return DisplayParams.RegionEdgeType.None;\r\n }\r\n return (!this.fillColor.equals(this.lineColor)) ? DisplayParams.RegionEdgeType.Outline : DisplayParams.RegionEdgeType.Default;\r\n }\r\n\r\n public get wantRegionOutline(): boolean {\r\n return DisplayParams.RegionEdgeType.Outline === this.regionEdgeType;\r\n }\r\n\r\n public get hasBlankingFill(): boolean { return FillFlags.Blanking === (this.fillFlags & FillFlags.Blanking); }\r\n public get hasFillTransparency(): boolean { return 255 !== this.fillColor.getAlpha(); }\r\n public get hasLineTransparency(): boolean { return 255 !== this.lineColor.getAlpha(); }\r\n public get textureMapping(): TextureMapping | undefined { return undefined !== this.material ? this.material.textureMapping : this._textureMapping; }\r\n public get isTextured(): boolean { return undefined !== this.textureMapping; }\r\n\r\n /** Determines if the properties of this DisplayParams object are equal to those of another DisplayParams object. */\r\n public equals(rhs: DisplayParams, purpose: DisplayParams.ComparePurpose = DisplayParams.ComparePurpose.Strict): boolean {\r\n if (DisplayParams.ComparePurpose.Merge === purpose)\r\n return 0 === this.compareForMerge(rhs);\r\n else if (rhs === this)\r\n return true;\r\n\r\n if (this.type !== rhs.type)\r\n return false;\r\n if (this.ignoreLighting !== rhs.ignoreLighting)\r\n return false;\r\n if (this.width !== rhs.width)\r\n return false;\r\n if (this.linePixels !== rhs.linePixels)\r\n return false;\r\n if (this.fillFlags !== rhs.fillFlags)\r\n return false;\r\n if (this.wantRegionOutline !== rhs.wantRegionOutline)\r\n return false;\r\n if (this.material !== rhs.material)\r\n return false;\r\n if (this.textureMapping !== rhs.textureMapping)\r\n return false;\r\n\r\n if (!this.fillColor.equals(rhs.fillColor))\r\n return false;\r\n if (!this.lineColor.equals(rhs.lineColor))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public compareForMerge(rhs: DisplayParams): number {\r\n if (rhs === this)\r\n return 0;\r\n\r\n let diff = compareNumbers(this.type, rhs.type);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.ignoreLighting, rhs.ignoreLighting);\r\n if (0 === diff) {\r\n diff = compareNumbers(this.width, rhs.width);\r\n if (0 === diff) {\r\n diff = compareNumbers(this.linePixels, rhs.linePixels);\r\n if (0 === diff) {\r\n diff = compareNumbers(this.fillFlags, rhs.fillFlags);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.wantRegionOutline, rhs.wantRegionOutline);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.hasFillTransparency, rhs.hasFillTransparency);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.hasLineTransparency, rhs.hasLineTransparency);\r\n if (0 === diff) {\r\n diff = compareMaterials(this.material, rhs.material);\r\n if (0 === diff && undefined === this.material && this.isTextured) {\r\n diff = compareTextureMappings(this.textureMapping, rhs.textureMapping);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n /**\r\n * Given a ColorDef object, check its transparency and if it falls below the minimum, mark the color as fully opaque.\r\n * @return The original reference to the color provided, which has possibly been modified.\r\n */\r\n public static adjustTransparency(color: ColorDef): ColorDef {\r\n return (color.colors.t < DisplayParams.minTransparency) ? color.withTransparency(0) : color;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace DisplayParams { // eslint-disable-line no-redeclare\r\n export enum Type {\r\n Mesh,\r\n Linear,\r\n Text,\r\n }\r\n\r\n export enum RegionEdgeType {\r\n None,\r\n Default,\r\n Outline,\r\n }\r\n\r\n export enum ComparePurpose {\r\n Merge, // considers colors equivalent if both have or both lack transparency\r\n Strict, // compares all members\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { LinePixels, MeshEdge, OctEncodedNormalPair, PolylineData } from \"@itwin/core-common\";\nimport { MeshArgs, MeshArgsEdges } from \"./mesh/MeshPrimitives\";\nimport { VertexIndices } from \"./VertexTable\";\nimport { TesselatedPolyline, wantJointTriangles } from \"./PolylineParams\";\nimport { IModelApp } from \"../../IModelApp\";\n\n/**\n * Describes a set of line segments representing edges of a mesh.\n * Each segment is expanded into a quad defined by two triangles.\n * The positions are adjusted in the shader to account for the edge width.\n * @internal\n */\nexport interface SegmentEdgeParams {\n /** The 24-bit indices of the tesselated line segment */\n readonly indices: VertexIndices;\n /**\n * For each 24-bit index, 4 bytes:\n * the 24-bit index of the vertex at the other end of the segment, followed by\n * an 8-bit 'quad index' in [0..3] indicating which point in the expanded quad the vertex represents.\n */\n readonly endPointAndQuadIndices: Uint8Array;\n}\n\nfunction convertPolylinesAndEdges(polylines?: PolylineData[], edges?: MeshEdge[]): SegmentEdgeParams | undefined {\n let numIndices = undefined !== edges ? edges.length : 0;\n if (undefined !== polylines)\n for (const pd of polylines)\n numIndices += (pd.vertIndices.length - 1);\n\n if (0 === numIndices)\n return undefined;\n\n numIndices *= 6;\n const indexBytes = new Uint8Array(numIndices * 3);\n const endPointAndQuadIndexBytes = new Uint8Array(numIndices * 4);\n\n let ndx: number = 0;\n let ndx2: number = 0;\n\n const addPoint = (p0: number, p1: number, quadIndex: number) => {\n VertexIndices.encodeIndex(p0, indexBytes, ndx);\n ndx += 3;\n VertexIndices.encodeIndex(p1, endPointAndQuadIndexBytes, ndx2);\n endPointAndQuadIndexBytes[ndx2 + 3] = quadIndex;\n ndx2 += 4;\n };\n\n if (undefined !== polylines) {\n for (const pd of polylines) {\n const num = pd.vertIndices.length - 1;\n for (let i = 0; i < num; ++i) {\n let p0 = pd.vertIndices[i];\n let p1 = pd.vertIndices[i + 1];\n if (p1 < p0) { // swap so that lower index is first.\n p0 = p1;\n p1 = pd.vertIndices[i];\n }\n addPoint(p0, p1, 0);\n addPoint(p1, p0, 2);\n addPoint(p0, p1, 1);\n addPoint(p0, p1, 1);\n addPoint(p1, p0, 2);\n addPoint(p1, p0, 3);\n }\n }\n }\n\n if (undefined !== edges) {\n for (const meshEdge of edges) {\n const p0 = meshEdge.indices[0];\n const p1 = meshEdge.indices[1];\n addPoint(p0, p1, 0);\n addPoint(p1, p0, 2);\n addPoint(p0, p1, 1);\n addPoint(p0, p1, 1);\n addPoint(p1, p0, 2);\n addPoint(p1, p0, 3);\n }\n }\n\n return {\n indices: new VertexIndices(indexBytes),\n endPointAndQuadIndices: endPointAndQuadIndexBytes,\n };\n}\n\n/**\n * A set of line segments representing edges of curved portions of a mesh.\n * Each vertex is augmented with a pair of oct-encoded normals used in the shader\n * to determine whether or not the edge should be displayed.\n * @internal\n */\nexport interface SilhouetteParams extends SegmentEdgeParams {\n /** Per index, 2 16-bit oct-encoded normals */\n readonly normalPairs: Uint8Array;\n}\n\nfunction convertSilhouettes(edges: MeshEdge[], normalPairs: OctEncodedNormalPair[]): SilhouetteParams | undefined {\n const base = convertPolylinesAndEdges(undefined, edges);\n if (undefined === base)\n return undefined;\n\n const normalPairBytes = new Uint8Array(normalPairs.length * 6 * 4);\n const normalPair16 = new Uint16Array(normalPairBytes.buffer);\n\n let ndx = 0;\n for (const pair of normalPairs) {\n for (let i = 0; i < 6; i++) {\n normalPair16[ndx++] = pair.first.value;\n normalPair16[ndx++] = pair.second.value;\n }\n }\n\n return {\n indices: base.indices,\n endPointAndQuadIndices: base.endPointAndQuadIndices,\n normalPairs: normalPairBytes,\n };\n}\n\n/** A lookup table of edges for a mesh. The table is partitioned such that the lower partition contains simple segment edges\n * and the upper partition contains silhouette edges. Each entry in the lower partition consists of 2 24-bit indices into\n * a [[VertexTable]] from which to obtain the endpoints of the edge. Each entry in the upper partition consists of 2 24-bit\n * vertex indices followed by two 16-bit [[OctEncodedNormal]]s.\n * If both partitions exist then one row may exist between them containing a mix of segments and silhouettes; in this case a handful\n * of padding bytes may exist between the last segment and the first silhouette.\n * @see [[IndexedEdgeParams.edges]].\n * @internal\n */\nexport interface EdgeTable {\n /** The rectangular lookup table. */\n readonly data: Uint8Array;\n /** Width of the table. */\n readonly width: number;\n /** Height of the table. */\n readonly height: number;\n /** The number of segments in the lower partition. */\n readonly numSegments: number;\n /** The number of padding bytes inserted between the partitions to preserve alignment of data. */\n readonly silhouettePadding: number;\n}\n\n/** Describes the edges of a surface as a lookup table. Each edge consists of six identical indices into the lookup table, forming a quad.\n * @see [[EdgeParams.indexed]].\n * @internal\n */\nexport interface IndexedEdgeParams {\n /** The indices into [[edges]]. */\n readonly indices: VertexIndices;\n /** The lookup table indexed by [[indices]]. */\n readonly edges: EdgeTable;\n}\n\nexport interface EdgeTableInfo {\n /** Width of the table. */\n readonly width: number;\n /** Height of the table. */\n readonly height: number;\n /** The number of segments in the lower partition. */\n readonly silhouettePadding: number;\n /** The starting byte index of silhouettes */\n readonly silhouetteStartByteIndex: number;\n}\n\nexport function calculateEdgeTableParams(numSegmentEdges: number, numSilhouettes: number, maxSize: number): EdgeTableInfo {\n // Each segment edge requires 2 24-bit indices = 6 bytes = 1.5 RGBA values.\n // Each silhouette requires the same as segment edge plus 2 16-bit oct-encoded normals = 10 bytes = 2.5 RGBA values.\n let nRgbaRequired = Math.ceil(1.5 * numSegmentEdges + 2.5 * numSilhouettes);\n const silhouetteStartByteIndex = numSegmentEdges * 6;\n let silhouettePadding = 0;\n let width = nRgbaRequired;\n let height = 1;\n if (nRgbaRequired >= maxSize) {\n // Make roughly square to reduce unused space in last row.\n width = Math.ceil(Math.sqrt(nRgbaRequired));\n // Each entry's data must fit on the same row. 15 RGBA = 60 bytes = lowest common multiple of 6, 10, and 4.\n const remainder = width % 15;\n if (0 !== remainder)\n width += 15 - remainder;\n\n // If the table contains both segments and silhouettes, there may be one row containing a mix of the two where padding\n // is required between them.\n if (numSilhouettes > 0 && numSegmentEdges > 0) {\n const silOffset = silhouetteStartByteIndex % 60; // some multiple of 6.\n silhouettePadding = (60 - silOffset) % 10;\n nRgbaRequired += Math.ceil(silhouettePadding / 4);\n }\n\n height = Math.ceil(nRgbaRequired / width);\n if (width * height < nRgbaRequired)\n height++;\n }\n\n return {\n width,\n height,\n silhouettePadding,\n silhouetteStartByteIndex,\n };\n}\n\nfunction buildIndexedEdges(args: MeshArgsEdges, doPolylines: boolean, maxSize: number): IndexedEdgeParams | undefined {\n const hardEdges = args.edges?.edges;\n const silhouettes = args.silhouettes;\n const polylines = doPolylines ? args.polylines?.lines : undefined;\n\n const numHardEdges = hardEdges?.length ?? 0;\n const numSilhouettes = silhouettes?.edges?.length ?? 0;\n const numPolylines = polylines ? polylines.reduce((count: number, pd: PolylineData) => count + Math.max(0, pd.vertIndices.length - 1), 0) : 0;\n const numSegmentEdges = numHardEdges + numPolylines;\n const numTotalEdges = numSegmentEdges + numSilhouettes;\n if (numTotalEdges === 0)\n return undefined;\n\n // Each edge is a quad consisting of six vertices. Each vertex is an identical 24-bit index into the lookup table.\n const indices = new VertexIndices(new Uint8Array(numTotalEdges * 6 * 3));\n for (let i = 0; i < numTotalEdges; i++)\n for (let j = 0; j < 6; j++)\n indices.setNthIndex(i * 6 + j, i);\n\n const {width, height, silhouettePadding, silhouetteStartByteIndex } = calculateEdgeTableParams (numSegmentEdges, numSilhouettes, maxSize);\n\n const data = new Uint8Array(width * height * 4);\n function setUint24(byteIndex: number, value: number): void {\n data[byteIndex + 0] = value & 0x0000ff;\n data[byteIndex + 1] = (value & 0x00ff00) >>> 8;\n data[byteIndex + 2] = (value & 0xff0000) >>> 16;\n }\n\n function setEdge(index: number, startPointIndex: number, endPointIndex: number): void {\n const byteIndex = index * 6;\n setUint24(byteIndex, startPointIndex);\n setUint24(byteIndex + 3, endPointIndex);\n }\n\n let curIndex = 0;\n if (hardEdges)\n for (const edge of hardEdges)\n setEdge(curIndex++, edge.indices[0], edge.indices[1]);\n\n if (polylines) {\n for (const pd of polylines) {\n const num = pd.vertIndices.length - 1;\n for (let i = 0; i < num; i++) {\n const p0 = pd.vertIndices[i];\n const p1 = pd.vertIndices[i + 1];\n // Ensure lower index is first.\n if (p0 < p1)\n setEdge(curIndex++, p0, p1);\n else\n setEdge(curIndex++, p1, p0);\n }\n }\n }\n\n if (silhouettes?.edges) {\n assert(undefined !== silhouettes.normals);\n assert(silhouettes.normals.length === silhouettes.edges.length);\n function setSilhouette(index: number, start: number, end: number, normals: OctEncodedNormalPair): void {\n const byteIndex = silhouetteStartByteIndex + silhouettePadding + index * 10;\n setUint24(byteIndex, start);\n setUint24(byteIndex + 3, end);\n data[byteIndex + 6] = normals.first.value & 0xff;\n data[byteIndex + 7] = (normals.first.value & 0xff00) >>> 8;\n data[byteIndex + 8] = normals.second.value & 0xff;\n data[byteIndex + 9] = (normals.second.value & 0xff00) >>> 8;\n }\n\n curIndex = 0;\n for (let i = 0; i < silhouettes.edges.length; i++)\n setSilhouette(curIndex++, silhouettes.edges[i].indices[0], silhouettes.edges[i].indices[1], silhouettes.normals[i]);\n }\n\n return {\n indices,\n edges: {\n data,\n width,\n height,\n numSegments: numSegmentEdges,\n silhouettePadding,\n },\n };\n}\n\n/** Describes the edges of a mesh. */\nexport interface EdgeParams {\n /** The edge width in pixels. */\n readonly weight: number;\n /** The line pattern in which edges are drawn. */\n readonly linePixels: LinePixels;\n /** Simple single-segment edges, always displayed when edge display is enabled. */\n readonly segments?: SegmentEdgeParams;\n /** Single-segment edges of curved surfaces, displayed based on edge normal relative to eye. */\n readonly silhouettes?: SilhouetteParams;\n /** Polyline edges, always displayed when edge display is enabled. */\n readonly polylines?: TesselatedPolyline;\n /** Silhouettes and simple-segment edges, compactly represented as indices into a lookup table. */\n readonly indexed?: IndexedEdgeParams;\n}\n\n/** @internal */\nexport namespace EdgeParams {\n export function fromMeshArgs(meshArgs: MeshArgs, maxWidth?: number): EdgeParams | undefined {\n const args = meshArgs.edges;\n if (!args)\n return undefined;\n\n const doJoints = wantJointTriangles(args.width, true === meshArgs.is2d);\n const polylines = doJoints ? TesselatedPolyline.fromMesh(meshArgs) : undefined;\n\n let segments: SegmentEdgeParams | undefined;\n let silhouettes: SilhouetteParams | undefined;\n let indexed: IndexedEdgeParams | undefined;\n\n if (IModelApp.tileAdmin.enableIndexedEdges) {\n indexed = buildIndexedEdges(args, !doJoints, maxWidth ?? IModelApp.renderSystem.maxTextureSize);\n } else {\n segments = convertPolylinesAndEdges(undefined, args.edges.edges);\n silhouettes = args.silhouettes.edges && args.silhouettes.normals ? convertSilhouettes(args.silhouettes.edges, args.silhouettes.normals) : undefined;\n }\n\n if (!segments && !silhouettes && !polylines && !indexed)\n return undefined;\n\n return {\n weight: args.width,\n linePixels: args.linePixels,\n segments,\n silhouettes,\n polylines,\n indexed,\n };\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { LinePixels, MeshEdge, OctEncodedNormalPair, PolylineData } from \"@itwin/core-common\";\r\nimport { MeshArgs, MeshArgsEdges } from \"./mesh/MeshPrimitives\";\r\nimport { VertexIndices } from \"./VertexTable\";\r\nimport { TesselatedPolyline, wantJointTriangles } from \"./PolylineParams\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\n\r\n/**\r\n * Describes a set of line segments representing edges of a mesh.\r\n * Each segment is expanded into a quad defined by two triangles.\r\n * The positions are adjusted in the shader to account for the edge width.\r\n * @internal\r\n */\r\nexport interface SegmentEdgeParams {\r\n /** The 24-bit indices of the tesselated line segment */\r\n readonly indices: VertexIndices;\r\n /**\r\n * For each 24-bit index, 4 bytes:\r\n * the 24-bit index of the vertex at the other end of the segment, followed by\r\n * an 8-bit 'quad index' in [0..3] indicating which point in the expanded quad the vertex represents.\r\n */\r\n readonly endPointAndQuadIndices: Uint8Array;\r\n}\r\n\r\nfunction convertPolylinesAndEdges(polylines?: PolylineData[], edges?: MeshEdge[]): SegmentEdgeParams | undefined {\r\n let numIndices = undefined !== edges ? edges.length : 0;\r\n if (undefined !== polylines)\r\n for (const pd of polylines)\r\n numIndices += (pd.vertIndices.length - 1);\r\n\r\n if (0 === numIndices)\r\n return undefined;\r\n\r\n numIndices *= 6;\r\n const indexBytes = new Uint8Array(numIndices * 3);\r\n const endPointAndQuadIndexBytes = new Uint8Array(numIndices * 4);\r\n\r\n let ndx: number = 0;\r\n let ndx2: number = 0;\r\n\r\n const addPoint = (p0: number, p1: number, quadIndex: number) => {\r\n VertexIndices.encodeIndex(p0, indexBytes, ndx);\r\n ndx += 3;\r\n VertexIndices.encodeIndex(p1, endPointAndQuadIndexBytes, ndx2);\r\n endPointAndQuadIndexBytes[ndx2 + 3] = quadIndex;\r\n ndx2 += 4;\r\n };\r\n\r\n if (undefined !== polylines) {\r\n for (const pd of polylines) {\r\n const num = pd.vertIndices.length - 1;\r\n for (let i = 0; i < num; ++i) {\r\n let p0 = pd.vertIndices[i];\r\n let p1 = pd.vertIndices[i + 1];\r\n if (p1 < p0) { // swap so that lower index is first.\r\n p0 = p1;\r\n p1 = pd.vertIndices[i];\r\n }\r\n addPoint(p0, p1, 0);\r\n addPoint(p1, p0, 2);\r\n addPoint(p0, p1, 1);\r\n addPoint(p0, p1, 1);\r\n addPoint(p1, p0, 2);\r\n addPoint(p1, p0, 3);\r\n }\r\n }\r\n }\r\n\r\n if (undefined !== edges) {\r\n for (const meshEdge of edges) {\r\n const p0 = meshEdge.indices[0];\r\n const p1 = meshEdge.indices[1];\r\n addPoint(p0, p1, 0);\r\n addPoint(p1, p0, 2);\r\n addPoint(p0, p1, 1);\r\n addPoint(p0, p1, 1);\r\n addPoint(p1, p0, 2);\r\n addPoint(p1, p0, 3);\r\n }\r\n }\r\n\r\n return {\r\n indices: new VertexIndices(indexBytes),\r\n endPointAndQuadIndices: endPointAndQuadIndexBytes,\r\n };\r\n}\r\n\r\n/**\r\n * A set of line segments representing edges of curved portions of a mesh.\r\n * Each vertex is augmented with a pair of oct-encoded normals used in the shader\r\n * to determine whether or not the edge should be displayed.\r\n * @internal\r\n */\r\nexport interface SilhouetteParams extends SegmentEdgeParams {\r\n /** Per index, 2 16-bit oct-encoded normals */\r\n readonly normalPairs: Uint8Array;\r\n}\r\n\r\nfunction convertSilhouettes(edges: MeshEdge[], normalPairs: OctEncodedNormalPair[]): SilhouetteParams | undefined {\r\n const base = convertPolylinesAndEdges(undefined, edges);\r\n if (undefined === base)\r\n return undefined;\r\n\r\n const normalPairBytes = new Uint8Array(normalPairs.length * 6 * 4);\r\n const normalPair16 = new Uint16Array(normalPairBytes.buffer);\r\n\r\n let ndx = 0;\r\n for (const pair of normalPairs) {\r\n for (let i = 0; i < 6; i++) {\r\n normalPair16[ndx++] = pair.first.value;\r\n normalPair16[ndx++] = pair.second.value;\r\n }\r\n }\r\n\r\n return {\r\n indices: base.indices,\r\n endPointAndQuadIndices: base.endPointAndQuadIndices,\r\n normalPairs: normalPairBytes,\r\n };\r\n}\r\n\r\n/** A lookup table of edges for a mesh. The table is partitioned such that the lower partition contains simple segment edges\r\n * and the upper partition contains silhouette edges. Each entry in the lower partition consists of 2 24-bit indices into\r\n * a [[VertexTable]] from which to obtain the endpoints of the edge. Each entry in the upper partition consists of 2 24-bit\r\n * vertex indices followed by two 16-bit [[OctEncodedNormal]]s.\r\n * If both partitions exist then one row may exist between them containing a mix of segments and silhouettes; in this case a handful\r\n * of padding bytes may exist between the last segment and the first silhouette.\r\n * @see [[IndexedEdgeParams.edges]].\r\n * @internal\r\n */\r\nexport interface EdgeTable {\r\n /** The rectangular lookup table. */\r\n readonly data: Uint8Array;\r\n /** Width of the table. */\r\n readonly width: number;\r\n /** Height of the table. */\r\n readonly height: number;\r\n /** The number of segments in the lower partition. */\r\n readonly numSegments: number;\r\n /** The number of padding bytes inserted between the partitions to preserve alignment of data. */\r\n readonly silhouettePadding: number;\r\n}\r\n\r\n/** Describes the edges of a surface as a lookup table. Each edge consists of six identical indices into the lookup table, forming a quad.\r\n * @see [[EdgeParams.indexed]].\r\n * @internal\r\n */\r\nexport interface IndexedEdgeParams {\r\n /** The indices into [[edges]]. */\r\n readonly indices: VertexIndices;\r\n /** The lookup table indexed by [[indices]]. */\r\n readonly edges: EdgeTable;\r\n}\r\n\r\nexport interface EdgeTableInfo {\r\n /** Width of the table. */\r\n readonly width: number;\r\n /** Height of the table. */\r\n readonly height: number;\r\n /** The number of segments in the lower partition. */\r\n readonly silhouettePadding: number;\r\n /** The starting byte index of silhouettes */\r\n readonly silhouetteStartByteIndex: number;\r\n}\r\n\r\nexport function calculateEdgeTableParams(numSegmentEdges: number, numSilhouettes: number, maxSize: number): EdgeTableInfo {\r\n // Each segment edge requires 2 24-bit indices = 6 bytes = 1.5 RGBA values.\r\n // Each silhouette requires the same as segment edge plus 2 16-bit oct-encoded normals = 10 bytes = 2.5 RGBA values.\r\n let nRgbaRequired = Math.ceil(1.5 * numSegmentEdges + 2.5 * numSilhouettes);\r\n const silhouetteStartByteIndex = numSegmentEdges * 6;\r\n let silhouettePadding = 0;\r\n let width = nRgbaRequired;\r\n let height = 1;\r\n if (nRgbaRequired >= maxSize) {\r\n // Make roughly square to reduce unused space in last row.\r\n width = Math.ceil(Math.sqrt(nRgbaRequired));\r\n // Each entry's data must fit on the same row. 15 RGBA = 60 bytes = lowest common multiple of 6, 10, and 4.\r\n const remainder = width % 15;\r\n if (0 !== remainder)\r\n width += 15 - remainder;\r\n\r\n // If the table contains both segments and silhouettes, there may be one row containing a mix of the two where padding\r\n // is required between them.\r\n if (numSilhouettes > 0 && numSegmentEdges > 0) {\r\n const silOffset = silhouetteStartByteIndex % 60; // some multiple of 6.\r\n silhouettePadding = (60 - silOffset) % 10;\r\n nRgbaRequired += Math.ceil(silhouettePadding / 4);\r\n }\r\n\r\n height = Math.ceil(nRgbaRequired / width);\r\n if (width * height < nRgbaRequired)\r\n height++;\r\n }\r\n\r\n return {\r\n width,\r\n height,\r\n silhouettePadding,\r\n silhouetteStartByteIndex,\r\n };\r\n}\r\n\r\nfunction buildIndexedEdges(args: MeshArgsEdges, doPolylines: boolean, maxSize: number): IndexedEdgeParams | undefined {\r\n const hardEdges = args.edges?.edges;\r\n const silhouettes = args.silhouettes;\r\n const polylines = doPolylines ? args.polylines?.lines : undefined;\r\n\r\n const numHardEdges = hardEdges?.length ?? 0;\r\n const numSilhouettes = silhouettes?.edges?.length ?? 0;\r\n const numPolylines = polylines ? polylines.reduce((count: number, pd: PolylineData) => count + Math.max(0, pd.vertIndices.length - 1), 0) : 0;\r\n const numSegmentEdges = numHardEdges + numPolylines;\r\n const numTotalEdges = numSegmentEdges + numSilhouettes;\r\n if (numTotalEdges === 0)\r\n return undefined;\r\n\r\n // Each edge is a quad consisting of six vertices. Each vertex is an identical 24-bit index into the lookup table.\r\n const indices = new VertexIndices(new Uint8Array(numTotalEdges * 6 * 3));\r\n for (let i = 0; i < numTotalEdges; i++)\r\n for (let j = 0; j < 6; j++)\r\n indices.setNthIndex(i * 6 + j, i);\r\n\r\n const {width, height, silhouettePadding, silhouetteStartByteIndex } = calculateEdgeTableParams (numSegmentEdges, numSilhouettes, maxSize);\r\n\r\n const data = new Uint8Array(width * height * 4);\r\n function setUint24(byteIndex: number, value: number): void {\r\n data[byteIndex + 0] = value & 0x0000ff;\r\n data[byteIndex + 1] = (value & 0x00ff00) >>> 8;\r\n data[byteIndex + 2] = (value & 0xff0000) >>> 16;\r\n }\r\n\r\n function setEdge(index: number, startPointIndex: number, endPointIndex: number): void {\r\n const byteIndex = index * 6;\r\n setUint24(byteIndex, startPointIndex);\r\n setUint24(byteIndex + 3, endPointIndex);\r\n }\r\n\r\n let curIndex = 0;\r\n if (hardEdges)\r\n for (const edge of hardEdges)\r\n setEdge(curIndex++, edge.indices[0], edge.indices[1]);\r\n\r\n if (polylines) {\r\n for (const pd of polylines) {\r\n const num = pd.vertIndices.length - 1;\r\n for (let i = 0; i < num; i++) {\r\n const p0 = pd.vertIndices[i];\r\n const p1 = pd.vertIndices[i + 1];\r\n // Ensure lower index is first.\r\n if (p0 < p1)\r\n setEdge(curIndex++, p0, p1);\r\n else\r\n setEdge(curIndex++, p1, p0);\r\n }\r\n }\r\n }\r\n\r\n if (silhouettes?.edges) {\r\n assert(undefined !== silhouettes.normals);\r\n assert(silhouettes.normals.length === silhouettes.edges.length);\r\n function setSilhouette(index: number, start: number, end: number, normals: OctEncodedNormalPair): void {\r\n const byteIndex = silhouetteStartByteIndex + silhouettePadding + index * 10;\r\n setUint24(byteIndex, start);\r\n setUint24(byteIndex + 3, end);\r\n data[byteIndex + 6] = normals.first.value & 0xff;\r\n data[byteIndex + 7] = (normals.first.value & 0xff00) >>> 8;\r\n data[byteIndex + 8] = normals.second.value & 0xff;\r\n data[byteIndex + 9] = (normals.second.value & 0xff00) >>> 8;\r\n }\r\n\r\n curIndex = 0;\r\n for (let i = 0; i < silhouettes.edges.length; i++)\r\n setSilhouette(curIndex++, silhouettes.edges[i].indices[0], silhouettes.edges[i].indices[1], silhouettes.normals[i]);\r\n }\r\n\r\n return {\r\n indices,\r\n edges: {\r\n data,\r\n width,\r\n height,\r\n numSegments: numSegmentEdges,\r\n silhouettePadding,\r\n },\r\n };\r\n}\r\n\r\n/** Describes the edges of a mesh. */\r\nexport interface EdgeParams {\r\n /** The edge width in pixels. */\r\n readonly weight: number;\r\n /** The line pattern in which edges are drawn. */\r\n readonly linePixels: LinePixels;\r\n /** Simple single-segment edges, always displayed when edge display is enabled. */\r\n readonly segments?: SegmentEdgeParams;\r\n /** Single-segment edges of curved surfaces, displayed based on edge normal relative to eye. */\r\n readonly silhouettes?: SilhouetteParams;\r\n /** Polyline edges, always displayed when edge display is enabled. */\r\n readonly polylines?: TesselatedPolyline;\r\n /** Silhouettes and simple-segment edges, compactly represented as indices into a lookup table. */\r\n readonly indexed?: IndexedEdgeParams;\r\n}\r\n\r\n/** @internal */\r\nexport namespace EdgeParams {\r\n export function fromMeshArgs(meshArgs: MeshArgs, maxWidth?: number): EdgeParams | undefined {\r\n const args = meshArgs.edges;\r\n if (!args)\r\n return undefined;\r\n\r\n const doJoints = wantJointTriangles(args.width, true === meshArgs.is2d);\r\n const polylines = doJoints ? TesselatedPolyline.fromMesh(meshArgs) : undefined;\r\n\r\n let segments: SegmentEdgeParams | undefined;\r\n let silhouettes: SilhouetteParams | undefined;\r\n let indexed: IndexedEdgeParams | undefined;\r\n\r\n if (IModelApp.tileAdmin.enableIndexedEdges) {\r\n indexed = buildIndexedEdges(args, !doJoints, maxWidth ?? IModelApp.renderSystem.maxTextureSize);\r\n } else {\r\n segments = convertPolylinesAndEdges(undefined, args.edges.edges);\r\n silhouettes = args.silhouettes.edges && args.silhouettes.normals ? convertSilhouettes(args.silhouettes.edges, args.silhouettes.normals) : undefined;\r\n }\r\n\r\n if (!segments && !silhouettes && !polylines && !indexed)\r\n return undefined;\r\n\r\n return {\r\n weight: args.width,\r\n linePixels: args.linePixels,\r\n segments,\r\n silhouettes,\r\n polylines,\r\n indexed,\r\n };\r\n }\r\n}\r\n"]}
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{"version":3,"file":"PointCloudPrimitive.js","sourceRoot":"","sources":["../../../../src/render/primitives/PointCloudPrimitive.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { FeatureIndex, QParams3d } from \"@itwin/core-common\";\n\nexport interface PointCloudArgs {\n positions: Uint8Array | Uint16Array | Float32Array;\n qparams: QParams3d;\n colors: Uint8Array;\n features: FeatureIndex;\n voxelSize: number;\n colorFormat: \"bgr\" | \"rgb\";\n}\n"]}
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{"version":3,"file":"PointCloudPrimitive.js","sourceRoot":"","sources":["../../../../src/render/primitives/PointCloudPrimitive.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { FeatureIndex, QParams3d } from \"@itwin/core-common\";\r\n\r\nexport interface PointCloudArgs {\r\n positions: Uint8Array | Uint16Array | Float32Array;\r\n qparams: QParams3d;\r\n colors: Uint8Array;\r\n features: FeatureIndex;\r\n voxelSize: number;\r\n colorFormat: \"bgr\" | \"rgb\";\r\n}\r\n"]}
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{"version":3,"file":"PointStringParams.js","sourceRoot":"","sources":["../../../../src/render/primitives/PointStringParams.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAK5B,YAAmB,QAAqB,EAAE,OAAsB,EAAE,MAAc;QAC9E,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,IAAkB;QACrC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,QAAQ,GAAG,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACtD,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,WAAW,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;YACxB,iEAAiE;YACjE,WAAW,GAAG,EAAE,CAAC;YACjB,KAAK,MAAM,QAAQ,IAAI,SAAS;gBAC9B,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,WAAW;oBAC1C,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACjC;QAED,MAAM,aAAa,GAAG,aAAa,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAC3D,MAAM,CAAC,aAAa,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,CAAC,CAAC;QAEpD,OAAO,IAAI,iBAAiB,CAAC,QAAQ,EAAE,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { PolylineArgs } from \"./mesh/MeshPrimitives\";\nimport { VertexIndices, VertexTable } from \"./VertexTable\";\n\n/** Describes point string geometry to be submitted to the rendering system.\n * @internal\n */\nexport class PointStringParams {\n public readonly vertices: VertexTable;\n public readonly indices: VertexIndices;\n public readonly weight: number;\n\n public constructor(vertices: VertexTable, indices: VertexIndices, weight: number) {\n this.vertices = vertices;\n this.indices = indices;\n this.weight = weight;\n }\n\n public static create(args: PolylineArgs): PointStringParams | undefined {\n if (!args.flags.isDisjoint)\n return undefined;\n\n const vertices = VertexTable.createForPolylines(args);\n if (undefined === vertices)\n return undefined;\n\n const polylines = args.polylines;\n let vertIndices = polylines[0].vertIndices;\n if (1 < polylines.length) {\n // We used to assert this wouldn't happen - apparently it does...\n vertIndices = [];\n for (const polyline of polylines)\n for (const vertIndex of polyline.vertIndices)\n vertIndices.push(vertIndex);\n }\n\n const vertexIndices = VertexIndices.fromArray(vertIndices);\n assert(vertexIndices.length === vertIndices.length);\n\n return new PointStringParams(vertices, vertexIndices, args.width);\n }\n}\n"]}
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{"version":3,"file":"PointStringParams.js","sourceRoot":"","sources":["../../../../src/render/primitives/PointStringParams.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAK5B,YAAmB,QAAqB,EAAE,OAAsB,EAAE,MAAc;QAC9E,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,IAAkB;QACrC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,QAAQ,GAAG,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACtD,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,WAAW,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;YACxB,iEAAiE;YACjE,WAAW,GAAG,EAAE,CAAC;YACjB,KAAK,MAAM,QAAQ,IAAI,SAAS;gBAC9B,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,WAAW;oBAC1C,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACjC;QAED,MAAM,aAAa,GAAG,aAAa,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAC3D,MAAM,CAAC,aAAa,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,CAAC,CAAC;QAEpD,OAAO,IAAI,iBAAiB,CAAC,QAAQ,EAAE,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { PolylineArgs } from \"./mesh/MeshPrimitives\";\r\nimport { VertexIndices, VertexTable } from \"./VertexTable\";\r\n\r\n/** Describes point string geometry to be submitted to the rendering system.\r\n * @internal\r\n */\r\nexport class PointStringParams {\r\n public readonly vertices: VertexTable;\r\n public readonly indices: VertexIndices;\r\n public readonly weight: number;\r\n\r\n public constructor(vertices: VertexTable, indices: VertexIndices, weight: number) {\r\n this.vertices = vertices;\r\n this.indices = indices;\r\n this.weight = weight;\r\n }\r\n\r\n public static create(args: PolylineArgs): PointStringParams | undefined {\r\n if (!args.flags.isDisjoint)\r\n return undefined;\r\n\r\n const vertices = VertexTable.createForPolylines(args);\r\n if (undefined === vertices)\r\n return undefined;\r\n\r\n const polylines = args.polylines;\r\n let vertIndices = polylines[0].vertIndices;\r\n if (1 < polylines.length) {\r\n // We used to assert this wouldn't happen - apparently it does...\r\n vertIndices = [];\r\n for (const polyline of polylines)\r\n for (const vertIndex of polyline.vertIndices)\r\n vertIndices.push(vertIndex);\r\n }\r\n\r\n const vertexIndices = VertexIndices.fromArray(vertIndices);\r\n assert(vertexIndices.length === vertIndices.length);\r\n\r\n return new PointStringParams(vertices, vertexIndices, args.width);\r\n }\r\n}\r\n"]}
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{"version":3,"file":"Polyface.js","sourceRoot":"","sources":["../../../../src/render/primitives/Polyface.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAKH,gBAAgB;AAChB,MAAM,OAAO,iBAAiB;IAM5B,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEhD,MAAM,CAAC,MAAM,CAAC,MAAqB,EAAE,EAAmB,EAAE,eAAwB,IAAI,EAAE,WAAoB,KAAK;QACtH,OAAO,IAAI,iBAAiB,CAAC,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;IACnE,CAAC;IAED,YAAoB,MAAqB,EAAE,EAAmB,EAAE,YAAqB,EAAE,QAAiB;QACtG,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,KAAK,KAAwB,OAAO,IAAI,iBAAiB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC1I,SAAS,CAAC,KAAgB,IAAa,OAAO,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;CAClG;AAED,gBAAgB;AAChB,MAAM,OAAO,qBAAsB,SAAQ,KAAwB;IACjE,YAAY,GAAG,IAAyB;QACtC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC;IACjB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyface, Transform } from \"@itwin/core-geometry\";\nimport { DisplayParams } from \"./DisplayParams\";\n\n/** @internal */\nexport class PolyfacePrimitive {\n public readonly displayParams: DisplayParams;\n private _polyface: IndexedPolyface;\n public readonly displayEdges: boolean;\n public readonly isPlanar: boolean;\n\n public get indexedPolyface() { return this._polyface; }\n\n public static create(params: DisplayParams, pf: IndexedPolyface, displayEdges: boolean = true, isPlanar: boolean = false) {\n return new PolyfacePrimitive(params, pf, displayEdges, isPlanar);\n }\n\n private constructor(params: DisplayParams, pf: IndexedPolyface, displayEdges: boolean, isPlanar: boolean) {\n this.displayParams = params;\n this._polyface = pf;\n this.displayEdges = displayEdges;\n this.isPlanar = isPlanar;\n }\n\n public clone(): PolyfacePrimitive { return new PolyfacePrimitive(this.displayParams, this._polyface.clone(), this.displayEdges, this.isPlanar); }\n public transform(trans: Transform): boolean { return this._polyface.tryTransformInPlace(trans); }\n}\n\n/** @internal */\nexport class PolyfacePrimitiveList extends Array<PolyfacePrimitive> {\n constructor(...args: PolyfacePrimitive[]) {\n super(...args);\n }\n}\n"]}
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{"version":3,"file":"Polyface.js","sourceRoot":"","sources":["../../../../src/render/primitives/Polyface.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAKH,gBAAgB;AAChB,MAAM,OAAO,iBAAiB;IAM5B,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEhD,MAAM,CAAC,MAAM,CAAC,MAAqB,EAAE,EAAmB,EAAE,eAAwB,IAAI,EAAE,WAAoB,KAAK;QACtH,OAAO,IAAI,iBAAiB,CAAC,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;IACnE,CAAC;IAED,YAAoB,MAAqB,EAAE,EAAmB,EAAE,YAAqB,EAAE,QAAiB;QACtG,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,KAAK,KAAwB,OAAO,IAAI,iBAAiB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC1I,SAAS,CAAC,KAAgB,IAAa,OAAO,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;CAClG;AAED,gBAAgB;AAChB,MAAM,OAAO,qBAAsB,SAAQ,KAAwB;IACjE,YAAY,GAAG,IAAyB;QACtC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC;IACjB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyface, Transform } from \"@itwin/core-geometry\";\r\nimport { DisplayParams } from \"./DisplayParams\";\r\n\r\n/** @internal */\r\nexport class PolyfacePrimitive {\r\n public readonly displayParams: DisplayParams;\r\n private _polyface: IndexedPolyface;\r\n public readonly displayEdges: boolean;\r\n public readonly isPlanar: boolean;\r\n\r\n public get indexedPolyface() { return this._polyface; }\r\n\r\n public static create(params: DisplayParams, pf: IndexedPolyface, displayEdges: boolean = true, isPlanar: boolean = false) {\r\n return new PolyfacePrimitive(params, pf, displayEdges, isPlanar);\r\n }\r\n\r\n private constructor(params: DisplayParams, pf: IndexedPolyface, displayEdges: boolean, isPlanar: boolean) {\r\n this.displayParams = params;\r\n this._polyface = pf;\r\n this.displayEdges = displayEdges;\r\n this.isPlanar = isPlanar;\r\n }\r\n\r\n public clone(): PolyfacePrimitive { return new PolyfacePrimitive(this.displayParams, this._polyface.clone(), this.displayEdges, this.isPlanar); }\r\n public transform(trans: Transform): boolean { return this._polyface.tryTransformInPlace(trans); }\r\n}\r\n\r\n/** @internal */\r\nexport class PolyfacePrimitiveList extends Array<PolyfacePrimitive> {\r\n constructor(...args: PolyfacePrimitive[]) {\r\n super(...args);\r\n }\r\n}\r\n"]}
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