@itwin/core-frontend 4.0.0-dev.70 → 4.0.0-dev.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -37
- package/lib/cjs/BingLocation.d.ts.map +1 -1
- package/lib/cjs/BingLocation.js +4 -5
- package/lib/cjs/BingLocation.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +0 -3
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -2
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +6 -20
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -11
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +4 -2
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +4 -12
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js +1 -8
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/request/Request.d.ts +17 -143
- package/lib/cjs/request/Request.d.ts.map +1 -1
- package/lib/cjs/request/Request.js +46 -303
- package/lib/cjs/request/Request.js.map +1 -1
- package/lib/cjs/tile/PntsReader.d.ts +5 -1
- package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
- package/lib/cjs/tile/PntsReader.js +28 -25
- package/lib/cjs/tile/PntsReader.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +14 -3
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.js +1 -5
- package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/tile/map/BingElevation.d.ts.map +1 -1
- package/lib/cjs/tile/map/BingElevation.js +6 -16
- package/lib/cjs/tile/map/BingElevation.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +12 -18
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -3
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.js +3 -6
- package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.js +3 -6
- package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
- package/lib/cjs/tools/ViewTool.js +0 -3
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/BingLocation.d.ts.map +1 -1
- package/lib/esm/BingLocation.js +4 -5
- package/lib/esm/BingLocation.js.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +0 -3
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -2
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +6 -20
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.js +2 -11
- package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts +4 -2
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js +4 -12
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/esm/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
- package/lib/esm/extension/providers/RemoteExtensionProvider.js +1 -8
- package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.d.ts +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.d.ts.map +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +1 -1
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/request/Request.d.ts +17 -143
- package/lib/esm/request/Request.d.ts.map +1 -1
- package/lib/esm/request/Request.js +42 -275
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/PntsReader.d.ts +5 -1
- package/lib/esm/tile/PntsReader.d.ts.map +1 -1
- package/lib/esm/tile/PntsReader.js +29 -26
- package/lib/esm/tile/PntsReader.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +14 -3
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.js +1 -5
- package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/tile/map/BingElevation.d.ts.map +1 -1
- package/lib/esm/tile/map/BingElevation.js +6 -16
- package/lib/esm/tile/map/BingElevation.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +12 -18
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -3
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +2 -2
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js +3 -6
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js +3 -6
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/ViewTool.d.ts.map +1 -1
- package/lib/esm/tools/ViewTool.js +0 -3
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/package.json +21 -27
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\r\ninterface BufferHandleLinkage {\r\n buffer: BufferHandle;\r\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\r\n}\r\n\r\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\r\nclass BufferHandleLinkage {\r\n private constructor() { }\r\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\r\n return { buffer, params };\r\n }\r\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\r\n const clonedParams: BufferParameters[] = [];\r\n for (const param of linkage.params) {\r\n clonedParams.push(BufferParameters.clone(param));\r\n }\r\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\r\n }\r\n}\r\n\r\n/**\r\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\r\n * @internal\r\n */\r\nexport interface BufferParameters {\r\n /** Index used for binding attribute location for the associated BufferHandle. */\r\n glAttribLoc: number;\r\n /** Number of components for the attribute (1, 2, 3, or 4). */\r\n glSize: number;\r\n /** Data type of each component. */\r\n glType: number;\r\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\r\n glNormalized: boolean;\r\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\r\n glStride: number;\r\n /** Offset in bytes of the first component in the vertex attribute array. */\r\n glOffset: number;\r\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\r\n glInstanced: boolean;\r\n}\r\n\r\n/**\r\n * Provides convenience methods for creating a BuffersParameter interface.\r\n * @internal\r\n */\r\nexport namespace BufferParameters {\r\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\r\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\r\n }\r\n\r\n export function clone(params: BufferParameters): BufferParameters {\r\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\r\n }\r\n}\r\n\r\n/**\r\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\r\n * @internal\r\n */\r\nexport class BuffersContainer implements WebGLDisposable {\r\n public readonly linkages: BufferHandleLinkage[] = [];\r\n protected readonly _vao: VAOHandle;\r\n private readonly _context: WebGL2RenderingContext;\r\n\r\n public static create(): BuffersContainer {\r\n return new BuffersContainer(System.instance.context);\r\n }\r\n\r\n private constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n this._vao = new VAOHandle(this._context);\r\n }\r\n\r\n // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\r\n public dispose(): void {\r\n this._vao.dispose();\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._vao.isDisposed;\r\n }\r\n\r\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\r\n const linkage = BufferHandleLinkage.create(buffer, params);\r\n this.linkages.push(linkage);\r\n this._bindLinkage(linkage);\r\n }\r\n\r\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\r\n for (const linkage of linkages) {\r\n this.linkages.push(BufferHandleLinkage.clone(linkage));\r\n this._bindLinkage(linkage);\r\n }\r\n }\r\n\r\n private _bindLinkage(linkage: BufferHandleLinkage) {\r\n this.bind();\r\n linkage.buffer.bind();\r\n for (const p of linkage.params) {\r\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\r\n if (p.glInstanced) {\r\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\r\n }\r\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\r\n }\r\n this.unbind();\r\n }\r\n\r\n public bind(): void {\r\n this._vao.bind();\r\n }\r\n\r\n public unbind(): void {\r\n VAOHandle.unbind(this._context);\r\n }\r\n}\r\n\r\n/** A handle to a WebGLVertexArrayObjectOES.\r\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class VAOHandle implements WebGLDisposable {\r\n private _context: WebGL2RenderingContext;\r\n private _arrayObject?: WebGLVertexArrayObjectOES;\r\n\r\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\r\n public constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n const arrayObject = this._context.createVertexArray();\r\n\r\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\r\n if (null !== arrayObject) {\r\n this._arrayObject = arrayObject;\r\n } else {\r\n this._arrayObject = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\r\n\r\n /** Frees the WebGL vertex array object */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n this._context.deleteVertexArray(this._arrayObject!);\r\n this._arrayObject = undefined;\r\n }\r\n }\r\n\r\n /** Binds this vertex array object */\r\n public bind(): void {\r\n if (undefined !== this._arrayObject) {\r\n this._context.bindVertexArray(this._arrayObject);\r\n }\r\n }\r\n\r\n /** Ensures no vertex array object is bound */\r\n public static unbind(context: WebGL2RenderingContext): void {\r\n context.bindVertexArray(null);\r\n }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\r\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class BufferHandle implements WebGLDisposable {\r\n private _target: GL.Buffer.Target;\r\n private _glBuffer?: WebGLBuffer;\r\n private _bytesUsed = 0;\r\n\r\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\r\n public constructor(target: GL.Buffer.Target) {\r\n this._target = target;\r\n const glBuffer = System.instance.context.createBuffer();\r\n\r\n // gl.createBuffer() returns WebGLBuffer | null...\r\n if (null !== glBuffer) {\r\n this._glBuffer = glBuffer;\r\n } else {\r\n this._glBuffer = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n\r\n /** Frees the WebGL buffer */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteBuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n /** Binds this buffer to the target specified during construction */\r\n public bind(): void {\r\n if (undefined !== this._glBuffer) {\r\n System.instance.context.bindBuffer(this._target, this._glBuffer);\r\n }\r\n }\r\n\r\n /** Sets the specified target to be bound to no buffer */\r\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\r\n\r\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\r\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\r\n this.bind();\r\n System.instance.context.bufferData(this._target, data, usage);\r\n this.unbind();\r\n this._bytesUsed = data.byteLength;\r\n }\r\n\r\n /** Creates a BufferHandle and binds its data */\r\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\r\n const handle = new BufferHandle(target);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data, usage);\r\n return handle;\r\n }\r\n /** Creates a BufferHandle and binds its data */\r\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\r\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\r\n }\r\n\r\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\r\n}\r\n\r\nfunction setScale(index: number, value: number, array: Float32Array) {\r\n array[index] = 0.0 !== value ? 1.0 / value : value;\r\n}\r\n\r\n/**\r\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\r\n * params[0] = origin.x\r\n * params[1] = origin.y\r\n * params[2] = scale.x\r\n * params[3] = scale.y\r\n * @internal\r\n */\r\nexport function qparams2dToArray(params: QParams2d): Float32Array {\r\n const arr = new Float32Array(4);\r\n\r\n arr[0] = params.origin.x;\r\n arr[1] = params.origin.y;\r\n setScale(2, params.scale.x, arr);\r\n setScale(3, params.scale.y, arr);\r\n\r\n return arr;\r\n}\r\n\r\n/** @internal */\r\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\r\n const origin = new Float32Array(3);\r\n origin[0] = qorigin.x;\r\n origin[1] = qorigin.y;\r\n origin[2] = qorigin.z;\r\n return origin;\r\n}\r\n\r\n/** @internal */\r\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\r\n const scale = new Float32Array(3);\r\n setScale(0, qscale.x, scale);\r\n setScale(1, qscale.y, scale);\r\n setScale(2, qscale.z, scale);\r\n return scale;\r\n}\r\n\r\n/** Converts 3d quantization params to a pair of Float32Arrays\r\n * @internal\r\n */\r\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\r\n const origin = qorigin3dToArray(params.origin);\r\n const scale = qscale3dToArray(params.scale);\r\n return { origin, scale };\r\n}\r\n\r\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\r\n * @internal\r\n */\r\nexport class QBufferHandle2d extends BufferHandle {\r\n public readonly params: Float32Array;\r\n\r\n public constructor(qParams: QParams2d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.params = qparams2dToArray(qParams);\r\n }\r\n\r\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\r\n const handle = new QBufferHandle2d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n\r\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\r\n * @internal\r\n */\r\nexport class QBufferHandle3d extends BufferHandle {\r\n /** The quantization origin in x, y, and z */\r\n public readonly origin: Float32Array;\r\n /** The quantization scale in x, y, and z */\r\n public readonly scale: Float32Array;\r\n\r\n public constructor(qParams: QParams3d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.origin = qorigin3dToArray(qParams.origin);\r\n this.scale = qscale3dToArray(qParams.scale);\r\n }\r\n\r\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array): QBufferHandle3d | undefined {\r\n const handle = new QBufferHandle3d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n"]}
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\r\ninterface BufferHandleLinkage {\r\n buffer: BufferHandle;\r\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\r\n}\r\n\r\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\r\nclass BufferHandleLinkage {\r\n private constructor() { }\r\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\r\n return { buffer, params };\r\n }\r\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\r\n const clonedParams: BufferParameters[] = [];\r\n for (const param of linkage.params) {\r\n clonedParams.push(BufferParameters.clone(param));\r\n }\r\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\r\n }\r\n}\r\n\r\n/**\r\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\r\n * @internal\r\n */\r\nexport interface BufferParameters {\r\n /** Index used for binding attribute location for the associated BufferHandle. */\r\n glAttribLoc: number;\r\n /** Number of components for the attribute (1, 2, 3, or 4). */\r\n glSize: number;\r\n /** Data type of each component. */\r\n glType: number;\r\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\r\n glNormalized: boolean;\r\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\r\n glStride: number;\r\n /** Offset in bytes of the first component in the vertex attribute array. */\r\n glOffset: number;\r\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\r\n glInstanced: boolean;\r\n}\r\n\r\n/**\r\n * Provides convenience methods for creating a BuffersParameter interface.\r\n * @internal\r\n */\r\nexport namespace BufferParameters {\r\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\r\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\r\n }\r\n\r\n export function clone(params: BufferParameters): BufferParameters {\r\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\r\n }\r\n}\r\n\r\n/**\r\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\r\n * @internal\r\n */\r\nexport class BuffersContainer implements WebGLDisposable {\r\n public readonly linkages: BufferHandleLinkage[] = [];\r\n protected readonly _vao: VAOHandle;\r\n private readonly _context: WebGL2RenderingContext;\r\n\r\n public static create(): BuffersContainer {\r\n return new BuffersContainer(System.instance.context);\r\n }\r\n\r\n private constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n this._vao = new VAOHandle(this._context);\r\n }\r\n\r\n // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\r\n public dispose(): void {\r\n this._vao.dispose();\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._vao.isDisposed;\r\n }\r\n\r\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\r\n const linkage = BufferHandleLinkage.create(buffer, params);\r\n this.linkages.push(linkage);\r\n this._bindLinkage(linkage);\r\n }\r\n\r\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\r\n for (const linkage of linkages) {\r\n this.linkages.push(BufferHandleLinkage.clone(linkage));\r\n this._bindLinkage(linkage);\r\n }\r\n }\r\n\r\n private _bindLinkage(linkage: BufferHandleLinkage) {\r\n this.bind();\r\n linkage.buffer.bind();\r\n for (const p of linkage.params) {\r\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\r\n if (p.glInstanced) {\r\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\r\n }\r\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\r\n }\r\n this.unbind();\r\n }\r\n\r\n public bind(): void {\r\n this._vao.bind();\r\n }\r\n\r\n public unbind(): void {\r\n VAOHandle.unbind(this._context);\r\n }\r\n}\r\n\r\n/** A handle to a WebGLVertexArrayObjectOES.\r\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class VAOHandle implements WebGLDisposable {\r\n private _context: WebGL2RenderingContext;\r\n private _arrayObject?: WebGLVertexArrayObjectOES;\r\n\r\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\r\n public constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n const arrayObject = this._context.createVertexArray();\r\n\r\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\r\n if (null !== arrayObject) {\r\n this._arrayObject = arrayObject;\r\n } else {\r\n this._arrayObject = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\r\n\r\n /** Frees the WebGL vertex array object */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n this._context.deleteVertexArray(this._arrayObject!);\r\n this._arrayObject = undefined;\r\n }\r\n }\r\n\r\n /** Binds this vertex array object */\r\n public bind(): void {\r\n if (undefined !== this._arrayObject) {\r\n this._context.bindVertexArray(this._arrayObject);\r\n }\r\n }\r\n\r\n /** Ensures no vertex array object is bound */\r\n public static unbind(context: WebGL2RenderingContext): void {\r\n context.bindVertexArray(null);\r\n }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\r\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class BufferHandle implements WebGLDisposable {\r\n private _target: GL.Buffer.Target;\r\n private _glBuffer?: WebGLBuffer;\r\n private _bytesUsed = 0;\r\n\r\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\r\n public constructor(target: GL.Buffer.Target) {\r\n this._target = target;\r\n const glBuffer = System.instance.context.createBuffer();\r\n\r\n // gl.createBuffer() returns WebGLBuffer | null...\r\n if (null !== glBuffer) {\r\n this._glBuffer = glBuffer;\r\n } else {\r\n this._glBuffer = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n\r\n /** Frees the WebGL buffer */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteBuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n /** Binds this buffer to the target specified during construction */\r\n public bind(): void {\r\n if (undefined !== this._glBuffer) {\r\n System.instance.context.bindBuffer(this._target, this._glBuffer);\r\n }\r\n }\r\n\r\n /** Sets the specified target to be bound to no buffer */\r\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\r\n\r\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\r\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\r\n this.bind();\r\n System.instance.context.bufferData(this._target, data, usage);\r\n this.unbind();\r\n this._bytesUsed = data.byteLength;\r\n }\r\n\r\n /** Creates a BufferHandle and binds its data */\r\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\r\n const handle = new BufferHandle(target);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data, usage);\r\n return handle;\r\n }\r\n /** Creates a BufferHandle and binds its data */\r\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\r\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\r\n }\r\n\r\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\r\n}\r\n\r\nfunction setScale(index: number, value: number, array: Float32Array) {\r\n array[index] = 0.0 !== value ? 1.0 / value : value;\r\n}\r\n\r\n/**\r\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\r\n * params[0] = origin.x\r\n * params[1] = origin.y\r\n * params[2] = scale.x\r\n * params[3] = scale.y\r\n * @internal\r\n */\r\nexport function qparams2dToArray(params: QParams2d): Float32Array {\r\n const arr = new Float32Array(4);\r\n\r\n arr[0] = params.origin.x;\r\n arr[1] = params.origin.y;\r\n setScale(2, params.scale.x, arr);\r\n setScale(3, params.scale.y, arr);\r\n\r\n return arr;\r\n}\r\n\r\n/** @internal */\r\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\r\n const origin = new Float32Array(3);\r\n origin[0] = qorigin.x;\r\n origin[1] = qorigin.y;\r\n origin[2] = qorigin.z;\r\n return origin;\r\n}\r\n\r\n/** @internal */\r\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\r\n const scale = new Float32Array(3);\r\n setScale(0, qscale.x, scale);\r\n setScale(1, qscale.y, scale);\r\n setScale(2, qscale.z, scale);\r\n return scale;\r\n}\r\n\r\n/** Converts 3d quantization params to a pair of Float32Arrays\r\n * @internal\r\n */\r\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\r\n const origin = qorigin3dToArray(params.origin);\r\n const scale = qscale3dToArray(params.scale);\r\n return { origin, scale };\r\n}\r\n\r\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\r\n * @internal\r\n */\r\nexport class QBufferHandle2d extends BufferHandle {\r\n public readonly params: Float32Array;\r\n\r\n public constructor(qParams: QParams2d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.params = qparams2dToArray(qParams);\r\n }\r\n\r\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\r\n const handle = new QBufferHandle2d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n\r\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\r\n * @internal\r\n */\r\nexport class QBufferHandle3d extends BufferHandle {\r\n /** The quantization origin in x, y, and z */\r\n public readonly origin: Float32Array;\r\n /** The quantization scale in x, y, and z */\r\n public readonly scale: Float32Array;\r\n\r\n public constructor(qParams: QParams3d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.origin = qorigin3dToArray(qParams.origin);\r\n this.scale = qscale3dToArray(qParams.scale);\r\n }\r\n\r\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array | Float32Array): QBufferHandle3d | undefined {\r\n const handle = new QBufferHandle3d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n"]}
|
|
@@ -32,7 +32,7 @@ class PointCloudGeometry extends CachedGeometry_1.CachedGeometry {
|
|
|
32
32
|
this._vertices = AttributeBuffers_1.QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions);
|
|
33
33
|
const attrPos = AttributeMap_1.AttributeMap.findAttribute("a_pos", 2 /* TechniqueId.PointCloud */, false);
|
|
34
34
|
(0, core_bentley_1.assert)(undefined !== attrPos);
|
|
35
|
-
const vertexDataType = (pointCloud.positions instanceof Uint8Array) ? GL_1.GL.DataType.UnsignedByte : GL_1.GL.DataType.UnsignedShort;
|
|
35
|
+
const vertexDataType = (pointCloud.positions instanceof Float32Array) ? GL_1.GL.DataType.Float : ((pointCloud.positions instanceof Uint8Array) ? GL_1.GL.DataType.UnsignedByte : GL_1.GL.DataType.UnsignedShort);
|
|
36
36
|
this.buffers.addBuffer(this._vertices, [AttributeBuffers_1.BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);
|
|
37
37
|
this._vertexCount = pointCloud.positions.length / 3;
|
|
38
38
|
this._hasFeatures = core_common_1.FeatureIndexType.Empty !== pointCloud.features.type;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Float32Array) ? GL.DataType.Float : ((pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort);\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target): Pass {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? \"none\" : \"point-clouds\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
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/// <reference types="node" />
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import { BentleyError, GetMetaDataFunction, HttpStatus } from "@itwin/core-bentley";
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export declare const requestIdHeaderName = "X-Correlation-Id";
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/** @internal */
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export interface RequestBasicCredentials {
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export interface RequestQueryOptions {
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export interface RequestQueryStringifyOptions {
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/** Error object that's thrown/rejected if the Request fails due to a network error, or if the status is *not* in the range of 200-299 (inclusive)
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/** Wrapper around making HTTP requests with the specific options.
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//# sourceMappingURL=Request.d.ts.map
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{"version":3,"file":"Request.d.ts","sourceRoot":"","sources":["../../../src/request/Request.ts"],"names":[],"mappings":"
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{"version":3,"file":"Request.d.ts","sourceRoot":"","sources":["../../../src/request/Request.ts"],"names":[],"mappings":"AAKA,gBAAgB;AAChB,MAAM,WAAW,uBAAuB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED;;GAEG;AACH,qBAAa,iBAAkB,SAAQ,KAAK;IAGjC,MAAM,EAAE,MAAM;IACd,YAAY,CAAC;gBADb,MAAM,EAAE,MAAM,EACd,YAAY,CAAC,oBAAQ;CAQ/B;AAED,gBAAgB;AAChB,MAAM,WAAW,cAAc;IAC7B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,GAAG,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,uBAAuB,CAAC;CAChC;AAED,gBAAgB;AAChB,wBAAsB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,EAAE,aAAa,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,WAAW,CAAC,CAAC;AAExH,gBAAgB;AAChB,wBAAsB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;AAEzG,gBAAgB;AAChB,wBAAsB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;AAkD5G;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;;GAGG;AAEH,MAAM,MAAM,gBAAgB,GAAG,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC"}
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