@itwin/core-frontend 4.0.0-dev.70 → 4.0.0-dev.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -37
- package/lib/cjs/BingLocation.d.ts.map +1 -1
- package/lib/cjs/BingLocation.js +4 -5
- package/lib/cjs/BingLocation.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +0 -3
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -2
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +6 -20
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -11
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +4 -2
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +4 -12
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js +1 -8
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/request/Request.d.ts +17 -143
- package/lib/cjs/request/Request.d.ts.map +1 -1
- package/lib/cjs/request/Request.js +46 -303
- package/lib/cjs/request/Request.js.map +1 -1
- package/lib/cjs/tile/PntsReader.d.ts +5 -1
- package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
- package/lib/cjs/tile/PntsReader.js +28 -25
- package/lib/cjs/tile/PntsReader.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +14 -3
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.js +1 -5
- package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/tile/map/BingElevation.d.ts.map +1 -1
- package/lib/cjs/tile/map/BingElevation.js +6 -16
- package/lib/cjs/tile/map/BingElevation.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +12 -18
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -3
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.js +3 -6
- package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.js +3 -6
- package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
- package/lib/cjs/tools/ViewTool.js +0 -3
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/BingLocation.d.ts.map +1 -1
- package/lib/esm/BingLocation.js +4 -5
- package/lib/esm/BingLocation.js.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +0 -3
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -2
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +6 -20
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.js +2 -11
- package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts +4 -2
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js +4 -12
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/esm/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
- package/lib/esm/extension/providers/RemoteExtensionProvider.js +1 -8
- package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.d.ts +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.d.ts.map +1 -1
- package/lib/esm/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +1 -1
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/request/Request.d.ts +17 -143
- package/lib/esm/request/Request.d.ts.map +1 -1
- package/lib/esm/request/Request.js +42 -275
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/PntsReader.d.ts +5 -1
- package/lib/esm/tile/PntsReader.d.ts.map +1 -1
- package/lib/esm/tile/PntsReader.js +29 -26
- package/lib/esm/tile/PntsReader.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +14 -3
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.js +1 -5
- package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/tile/map/BingElevation.d.ts.map +1 -1
- package/lib/esm/tile/map/BingElevation.js +6 -16
- package/lib/esm/tile/map/BingElevation.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +12 -18
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -3
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +2 -2
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js +3 -6
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js +3 -6
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/ViewTool.d.ts.map +1 -1
- package/lib/esm/tools/ViewTool.js +0 -3
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/package.json +21 -27
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@@ -1 +1 @@
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-
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+
{"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAoB,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAkB,QAAQ,EAAE,MAAM,aAAa,CAAC;AAEvD,OAAO,EACO,gBAAgB,EAC5B,WAAW,EAAE,kBAAkB,EAAE,IAAI,EAAe,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAC9H,MAAM,YAAY,CAAC;AAOpB;;GAEG;AACH,8BAAsB,iBAAiB;IAKlB,OAAO,CAAC,gBAAgB,CAAC;IAJ5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,SAAgB,yBAAyB,EAAE,MAAM,CAAC;IAClD,SAAgB,wBAAwB,EAAE,MAAM,CAAC;gBAEtB,gBAAgB,CAAC,qBAAS;IAK9C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;aAKzF,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;aAC5D,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,kBAAkB;aACjD,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAAkB;IAChE,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,gBAAgB,CAAC;IACjD,SAAS,KAAK,UAAU,IAAI,SAAS,CAA8B;IACnE,SAAS,KAAK,UAAU,IAAI,OAAO,CAAiB;IAC7C,aAAa,IAAI,gBAAgB,GAAG,SAAS;IACpD,IAAW,kBAAkB,IAAI,OAAO,CAAkB;IAC1D,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,IAAW,2BAA2B,IAAI,OAAO,CAAiB;IAC3D,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAC1C,IAAW,uBAAuB,IAAI,MAAM,GAAG,SAAS,CAAsB;IAEvE,oBAAoB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAG7D,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAQvJ,OAAO,CAAC,UAAU;IAQL,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAarH,sBAAsB;IAkGpC,IAAW,iBAAiB,IAAI,iBAAiB,CAAqC;WAExE,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM;CA4ClH"}
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@@ -83,11 +83,22 @@ export class RealityTileLoader {
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break;
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case TileFormat.Pnts:
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this._containsPointClouds = true;
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const res = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);
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let graphic = res.graphic;
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const rtcCenter = res.rtcCenter;
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if (graphic && (rtcCenter || tile.transformToRoot && !tile.transformToRoot.isIdentity)) {
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const transformBranch = new GraphicBranch(true);
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transformBranch.add(graphic);
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let xform;
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if (!tile.transformToRoot && rtcCenter)
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xform = Transform.createTranslation(rtcCenter);
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else {
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if (rtcCenter)
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xform = Transform.createOriginAndMatrix(rtcCenter.plus(tile.transformToRoot.origin), tile.transformToRoot.matrix);
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else
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xform = tile.transformToRoot;
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}
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graphic = system.createBranch(transformBranch, xform);
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}
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return { graphic };
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case TileFormat.B3dm:
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport { GltfWrapMode } from \"../gltf/GltfSchema\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | ImdlReader | undefined;\r\n switch (format) {\r\n case TileFormat.IModel:\r\n reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n iModel,\r\n modelId,\r\n is3d,\r\n system,\r\n isCanceled,\r\n });\r\n break;\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Gltf:\r\n const props = GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n });\r\n }\r\n\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n if (reader instanceof GltfReader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport { GltfWrapMode } from \"../gltf/GltfSchema\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | ImdlReader | undefined;\r\n switch (format) {\r\n case TileFormat.IModel:\r\n reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n iModel,\r\n modelId,\r\n is3d,\r\n system,\r\n isCanceled,\r\n });\r\n break;\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n const res = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n let graphic = res.graphic;\r\n const rtcCenter = res.rtcCenter;\r\n if (graphic && (rtcCenter || tile.transformToRoot && !tile.transformToRoot.isIdentity)) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n let xform: Transform;\r\n if (!tile.transformToRoot && rtcCenter)\r\n xform = Transform.createTranslation(rtcCenter);\r\n else {\r\n if (rtcCenter)\r\n xform = Transform.createOriginAndMatrix(rtcCenter.plus(tile.transformToRoot!.origin), tile.transformToRoot!.matrix);\r\n else\r\n xform = tile.transformToRoot!;\r\n }\r\n graphic = system.createBranch(transformBranch, xform);\r\n }\r\n\r\n return { graphic };\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Gltf:\r\n const props = GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n });\r\n }\r\n\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n if (reader instanceof GltfReader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const { lastWheelEvent } = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"ArcGISTileMap.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ArcGISTileMap.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAmB,oBAAoB,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAC5E,OAAO,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAG3D,gBAAgB;AAChB,qBAAa,aAAa;IAChB,kBAAkB,SAAM;IACxB,0BAA0B,SAAK;IAEvC,OAAO,CAAC,WAAW,CAAwC;IAC3D,OAAO,CAAC,WAAW,CAA2E;IAC9F,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,SAAS,CAAwB;gBAE7B,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,oBAAoB;cAStG,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC;
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{"version":3,"file":"ArcGISTileMap.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ArcGISTileMap.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAmB,oBAAoB,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAC5E,OAAO,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAG3D,gBAAgB;AAChB,qBAAa,aAAa;IAChB,kBAAkB,SAAM;IACxB,0BAA0B,SAAK;IAEvC,OAAO,CAAC,WAAW,CAAwC;IAC3D,OAAO,CAAC,WAAW,CAA2E;IAC9F,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,SAAS,CAAwB;gBAE7B,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,oBAAoB;cAStG,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC;IAkB/H,SAAS,CAAC,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG;QAAC,aAAa,EAAE,OAAO,CAAC;QAAC,SAAS,EAAE,OAAO,EAAE,CAAA;KAAC;IAexF,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;cA4B5D,mBAAmB,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;cA6E7E,iCAAiC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;CAkC1F"}
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { request } from \"../../request/Request\";\r\nimport { assert, compareStrings, Dictionary } from \"@itwin/core-bentley\";\r\nimport { ArcGisUtilities, MapLayerAccessClient, QuadId } from \"../internal\";\r\nimport { ImageMapLayerSettings } from \"@itwin/core-common\";\r\n\r\nconst nonVisibleChildren = [false, false, false, false];\r\n/** @internal */\r\nexport class ArcGISTileMap {\r\n public tileMapRequestSize = 32;\r\n public fallbackTileMapRequestSize = 2;\r\n\r\n private _callQueues: Array<Promise<boolean[]>> | undefined;\r\n private _tilesCache = new Dictionary<string, boolean>((lhs, rhs) => compareStrings(lhs, rhs));\r\n private _restBaseUrl: string;\r\n private _accessClient: MapLayerAccessClient|undefined;\r\n private _settings: ImageMapLayerSettings;\r\n\r\n constructor(restBaseUrl: string, settings: ImageMapLayerSettings, nbLods?: number, accessClient?: MapLayerAccessClient) {\r\n this._restBaseUrl = restBaseUrl;\r\n this._accessClient = accessClient;\r\n this._settings = settings;\r\n if (nbLods !== undefined && nbLods > 0) {\r\n this._callQueues = new Array<Promise<boolean[]>>(nbLods).fill(Promise.resolve<boolean[]>(nonVisibleChildren));\r\n }\r\n\r\n }\r\n protected async fetchTileMapFromServer(level: number, row: number, column: number, width: number, height: number): Promise<any> {\r\n const tmpUrl = `${this._restBaseUrl}/tilemap/${level}/${row}/${column}/${width}/${height}?f=json`;\r\n const urlObj = new URL(tmpUrl);\r\n try {\r\n if (this._accessClient) {\r\n await ArcGisUtilities.appendSecurityToken(urlObj, this._accessClient, {\r\n mapLayerUrl: new URL(this._settings.url),\r\n userName: this._settings.userName,\r\n password: this._settings.password,\r\n });\r\n }\r\n\r\n } catch {\r\n }\r\n\r\n const data = await request(urlObj.toString() , {\r\n method: \"GET\",\r\n responseType: \"json\",\r\n });\r\n return data.body;\r\n }\r\n\r\n protected getAvailableTilesFromCache(tiles: QuadId[]): {allTilesFound: boolean, available: boolean[]} {\r\n let allTilesFound = true;\r\n\r\n // Check children visibility from cache\r\n const available = tiles.map((tileId) => {\r\n const avail = this._tilesCache.get(tileId.contentId);\r\n if (undefined === avail) {\r\n allTilesFound = false;\r\n }\r\n return avail ?? false;\r\n });\r\n\r\n return {allTilesFound, available};\r\n }\r\n\r\n public async getChildrenAvailability(childIds: QuadId[]): Promise<boolean[]> {\r\n if (!childIds.length)\r\n return [];\r\n\r\n // We need to check cache again:\r\n // Tiles we are looking for may have been added to cache while we were waiting in the call queue.\r\n const cacheInfo = this.getAvailableTilesFromCache(childIds);\r\n if (cacheInfo.allTilesFound) {\r\n return cacheInfo.available;\r\n }\r\n\r\n // If we never encountered this tile level before, then a tilemap request must be made to get tiles visibility.\r\n // However, we dont want several overlapping large tilemap request being made simultaneously for tiles on the same level.\r\n // To avoid this from happening, we 'serialize' async calls so that we wait until the first tilemap request has completed\r\n // before making another one.\r\n const childLevel = childIds[0].level+1;\r\n if (this._callQueues && childLevel < this._callQueues.length ) {\r\n const res = this._callQueues[childLevel].then(async () => this.getChildrenAvailabilityFromServer(childIds));\r\n this._callQueues[childLevel] = res.catch(() => nonVisibleChildren);\r\n return res;\r\n } else {\r\n // We should not be in this case, probably because server info is missing LODs in the capabilities?!\r\n return this.getChildrenAvailabilityFromServer(childIds);\r\n }\r\n }\r\n\r\n // Query tiles are tiles that we need to check availability\r\n // The array is assumed to be in in row major orientation, i.e.: [TileRow0Col0, TileRow0Col1, TileRow1Col0, TileRow1Col1,]\r\n protected async fetchAndReadTilemap(queryTiles: QuadId[], reqWidth: number, reqHeight: number) {\r\n let available: boolean[] = [];\r\n if (queryTiles.length === 0) {\r\n return available;\r\n }\r\n\r\n const row = queryTiles[0].row;\r\n const column = queryTiles[0].column;\r\n const level = queryTiles[0].level;\r\n\r\n let reqRow, reqColumn;\r\n if (reqWidth === this.fallbackTileMapRequestSize && reqHeight === this.fallbackTileMapRequestSize){\r\n reqRow = row;\r\n reqColumn = column;\r\n } else {\r\n // If tile map if big enough. create offset that will place the current tile in the middle of the tilemap.\r\n // If we place the first query tile in the top-left corner (i.e. without offset), any query for a tile located above or on the left\r\n // will trigger a new request.\r\n const offsetRow = (reqHeight/2.0)-1;\r\n const offsetColumn = (reqWidth/2.0)-1;\r\n reqRow = Math.max(row - offsetRow, 0);\r\n reqColumn = Math.max(column - offsetColumn, 0);\r\n }\r\n\r\n try {\r\n // console.log(`Tilemap request: ${level},${reqRow},${reqColumn},${reqWidth},${reqHeight}`);\r\n const json = await this.fetchTileMapFromServer(level, reqRow, reqColumn, reqWidth, reqHeight);\r\n let tileMapWidth = reqWidth;\r\n let tileMapHeight = reqHeight;\r\n if (Array.isArray(json.data)){\r\n\r\n // The response width and height might be different than the requested dimensions.\r\n // Ref: https://developers.arcgis.com/rest/services-reference/enterprise/tile-map.htm\r\n if (json.adjusted) {\r\n // If tilemap size got adjusted, I'm expecting to get adjusted size...\r\n // otherwise there is something really odd with this server.\r\n assert(json.location?.width !== undefined && json.location?.height !== undefined);\r\n if (json.location?.width !== undefined && json.location?.height !== undefined) {\r\n tileMapWidth = json.location?.width;\r\n tileMapHeight = json.location?.height;\r\n }\r\n }\r\n let k = 0;\r\n for (let j = 0; j < tileMapWidth; j++) {\r\n for (let i = 0; i < tileMapHeight; i++) {\r\n const avail = json.data[(j*tileMapWidth)+i] !== 0;\r\n const curColumn = reqColumn + i;\r\n const curRow = reqRow + j;\r\n // console.log(`Tilemap tile:: ${level},${curRow},${curColumn} => ${avail}`);\r\n this._tilesCache.set(QuadId.getTileContentId(level, curColumn, curRow), avail);\r\n\r\n // Check if actual tile is among the children we are looking for, if so update the availability array.\r\n if ( curColumn >= queryTiles[0].column && curColumn <= queryTiles[queryTiles.length-1].column\r\n && curRow >= queryTiles[0].row && curRow <= queryTiles[queryTiles.length-1].row ) {\r\n available[k++] = avail;\r\n }\r\n\r\n }\r\n }\r\n } else {\r\n // If server returns data (i.e. error 422), thats fine we assume all tiles of tilemap are not available.\r\n available = queryTiles.map(()=>false);\r\n\r\n // Mark all tilemap tiles to non-available in the cache too\r\n for (let j = 0; j < tileMapWidth; j++) {\r\n for (let i = 0; i < tileMapHeight; i++) {\r\n this._tilesCache.set(QuadId.getTileContentId(level, reqColumn + i, reqRow + j), false);\r\n }\r\n }\r\n }\r\n } catch (_error) {\r\n available = queryTiles.map(()=>false);\r\n }\r\n\r\n return available;\r\n }\r\n\r\n protected async getChildrenAvailabilityFromServer(childIds: QuadId[]): Promise<boolean[]> {\r\n // We need to check cache again:\r\n // Tiles we are looking for may have been added to cache while we were waiting in the call queue.\r\n const cacheInfo = this.getAvailableTilesFromCache(childIds);\r\n if (cacheInfo.allTilesFound) {\r\n return cacheInfo.available;\r\n }\r\n\r\n let available;\r\n try {\r\n available = await this.fetchAndReadTilemap(childIds, this.tileMapRequestSize, this.tileMapRequestSize);\r\n if (available.length !== childIds.length) {\r\n if (this.tileMapRequestSize > this.fallbackTileMapRequestSize) {\r\n // Maybe we were unlucky and the tilemap got adjusted our the tiles we are looking for got clipped,\r\n // so let try we a smaller tilemap\r\n available = await this.fetchAndReadTilemap(childIds, this.fallbackTileMapRequestSize, this.fallbackTileMapRequestSize);\r\n }\r\n\r\n if (available.length < childIds.length) {\r\n // Could not all tiles children tiles, returns what we got and fill any gaps with false.\r\n const tmpAvail = childIds.map(()=>false);\r\n for (let i=0; i<available.length;i++ ) {\r\n tmpAvail[i] = available[i];\r\n }\r\n available = tmpAvail;\r\n }\r\n }\r\n } catch (_error) {\r\n // if any error occurs, we assume tiles not to be visible\r\n available = childIds.map(()=>false);\r\n }\r\n\r\n return available;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { request } from \"../../request/Request\";\r\nimport { assert, compareStrings, Dictionary } from \"@itwin/core-bentley\";\r\nimport { ArcGisUtilities, MapLayerAccessClient, QuadId } from \"../internal\";\r\nimport { ImageMapLayerSettings } from \"@itwin/core-common\";\r\n\r\nconst nonVisibleChildren = [false, false, false, false];\r\n/** @internal */\r\nexport class ArcGISTileMap {\r\n public tileMapRequestSize = 32;\r\n public fallbackTileMapRequestSize = 2;\r\n\r\n private _callQueues: Array<Promise<boolean[]>> | undefined;\r\n private _tilesCache = new Dictionary<string, boolean>((lhs, rhs) => compareStrings(lhs, rhs));\r\n private _restBaseUrl: string;\r\n private _accessClient: MapLayerAccessClient|undefined;\r\n private _settings: ImageMapLayerSettings;\r\n\r\n constructor(restBaseUrl: string, settings: ImageMapLayerSettings, nbLods?: number, accessClient?: MapLayerAccessClient) {\r\n this._restBaseUrl = restBaseUrl;\r\n this._accessClient = accessClient;\r\n this._settings = settings;\r\n if (nbLods !== undefined && nbLods > 0) {\r\n this._callQueues = new Array<Promise<boolean[]>>(nbLods).fill(Promise.resolve<boolean[]>(nonVisibleChildren));\r\n }\r\n\r\n }\r\n protected async fetchTileMapFromServer(level: number, row: number, column: number, width: number, height: number): Promise<any> {\r\n const tmpUrl = `${this._restBaseUrl}/tilemap/${level}/${row}/${column}/${width}/${height}?f=json`;\r\n const urlObj = new URL(tmpUrl);\r\n try {\r\n if (this._accessClient) {\r\n await ArcGisUtilities.appendSecurityToken(urlObj, this._accessClient, {\r\n mapLayerUrl: new URL(this._settings.url),\r\n userName: this._settings.userName,\r\n password: this._settings.password,\r\n });\r\n }\r\n\r\n } catch {\r\n }\r\n\r\n return request(urlObj.toString(), \"json\");\r\n }\r\n\r\n protected getAvailableTilesFromCache(tiles: QuadId[]): {allTilesFound: boolean, available: boolean[]} {\r\n let allTilesFound = true;\r\n\r\n // Check children visibility from cache\r\n const available = tiles.map((tileId) => {\r\n const avail = this._tilesCache.get(tileId.contentId);\r\n if (undefined === avail) {\r\n allTilesFound = false;\r\n }\r\n return avail ?? false;\r\n });\r\n\r\n return {allTilesFound, available};\r\n }\r\n\r\n public async getChildrenAvailability(childIds: QuadId[]): Promise<boolean[]> {\r\n if (!childIds.length)\r\n return [];\r\n\r\n // We need to check cache again:\r\n // Tiles we are looking for may have been added to cache while we were waiting in the call queue.\r\n const cacheInfo = this.getAvailableTilesFromCache(childIds);\r\n if (cacheInfo.allTilesFound) {\r\n return cacheInfo.available;\r\n }\r\n\r\n // If we never encountered this tile level before, then a tilemap request must be made to get tiles visibility.\r\n // However, we dont want several overlapping large tilemap request being made simultaneously for tiles on the same level.\r\n // To avoid this from happening, we 'serialize' async calls so that we wait until the first tilemap request has completed\r\n // before making another one.\r\n const childLevel = childIds[0].level+1;\r\n if (this._callQueues && childLevel < this._callQueues.length ) {\r\n const res = this._callQueues[childLevel].then(async () => this.getChildrenAvailabilityFromServer(childIds));\r\n this._callQueues[childLevel] = res.catch(() => nonVisibleChildren);\r\n return res;\r\n } else {\r\n // We should not be in this case, probably because server info is missing LODs in the capabilities?!\r\n return this.getChildrenAvailabilityFromServer(childIds);\r\n }\r\n }\r\n\r\n // Query tiles are tiles that we need to check availability\r\n // The array is assumed to be in in row major orientation, i.e.: [TileRow0Col0, TileRow0Col1, TileRow1Col0, TileRow1Col1,]\r\n protected async fetchAndReadTilemap(queryTiles: QuadId[], reqWidth: number, reqHeight: number) {\r\n let available: boolean[] = [];\r\n if (queryTiles.length === 0) {\r\n return available;\r\n }\r\n\r\n const row = queryTiles[0].row;\r\n const column = queryTiles[0].column;\r\n const level = queryTiles[0].level;\r\n\r\n let reqRow, reqColumn;\r\n if (reqWidth === this.fallbackTileMapRequestSize && reqHeight === this.fallbackTileMapRequestSize){\r\n reqRow = row;\r\n reqColumn = column;\r\n } else {\r\n // If tile map if big enough. create offset that will place the current tile in the middle of the tilemap.\r\n // If we place the first query tile in the top-left corner (i.e. without offset), any query for a tile located above or on the left\r\n // will trigger a new request.\r\n const offsetRow = (reqHeight/2.0)-1;\r\n const offsetColumn = (reqWidth/2.0)-1;\r\n reqRow = Math.max(row - offsetRow, 0);\r\n reqColumn = Math.max(column - offsetColumn, 0);\r\n }\r\n\r\n try {\r\n // console.log(`Tilemap request: ${level},${reqRow},${reqColumn},${reqWidth},${reqHeight}`);\r\n const json = await this.fetchTileMapFromServer(level, reqRow, reqColumn, reqWidth, reqHeight);\r\n let tileMapWidth = reqWidth;\r\n let tileMapHeight = reqHeight;\r\n if (Array.isArray(json.data)){\r\n\r\n // The response width and height might be different than the requested dimensions.\r\n // Ref: https://developers.arcgis.com/rest/services-reference/enterprise/tile-map.htm\r\n if (json.adjusted) {\r\n // If tilemap size got adjusted, I'm expecting to get adjusted size...\r\n // otherwise there is something really odd with this server.\r\n assert(json.location?.width !== undefined && json.location?.height !== undefined);\r\n if (json.location?.width !== undefined && json.location?.height !== undefined) {\r\n tileMapWidth = json.location?.width;\r\n tileMapHeight = json.location?.height;\r\n }\r\n }\r\n let k = 0;\r\n for (let j = 0; j < tileMapWidth; j++) {\r\n for (let i = 0; i < tileMapHeight; i++) {\r\n const avail = json.data[(j*tileMapWidth)+i] !== 0;\r\n const curColumn = reqColumn + i;\r\n const curRow = reqRow + j;\r\n // console.log(`Tilemap tile:: ${level},${curRow},${curColumn} => ${avail}`);\r\n this._tilesCache.set(QuadId.getTileContentId(level, curColumn, curRow), avail);\r\n\r\n // Check if actual tile is among the children we are looking for, if so update the availability array.\r\n if ( curColumn >= queryTiles[0].column && curColumn <= queryTiles[queryTiles.length-1].column\r\n && curRow >= queryTiles[0].row && curRow <= queryTiles[queryTiles.length-1].row ) {\r\n available[k++] = avail;\r\n }\r\n\r\n }\r\n }\r\n } else {\r\n // If server returns data (i.e. error 422), thats fine we assume all tiles of tilemap are not available.\r\n available = queryTiles.map(()=>false);\r\n\r\n // Mark all tilemap tiles to non-available in the cache too\r\n for (let j = 0; j < tileMapWidth; j++) {\r\n for (let i = 0; i < tileMapHeight; i++) {\r\n this._tilesCache.set(QuadId.getTileContentId(level, reqColumn + i, reqRow + j), false);\r\n }\r\n }\r\n }\r\n } catch (_error) {\r\n available = queryTiles.map(()=>false);\r\n }\r\n\r\n return available;\r\n }\r\n\r\n protected async getChildrenAvailabilityFromServer(childIds: QuadId[]): Promise<boolean[]> {\r\n // We need to check cache again:\r\n // Tiles we are looking for may have been added to cache while we were waiting in the call queue.\r\n const cacheInfo = this.getAvailableTilesFromCache(childIds);\r\n if (cacheInfo.allTilesFound) {\r\n return cacheInfo.available;\r\n }\r\n\r\n let available;\r\n try {\r\n available = await this.fetchAndReadTilemap(childIds, this.tileMapRequestSize, this.tileMapRequestSize);\r\n if (available.length !== childIds.length) {\r\n if (this.tileMapRequestSize > this.fallbackTileMapRequestSize) {\r\n // Maybe we were unlucky and the tilemap got adjusted our the tiles we are looking for got clipped,\r\n // so let try we a smaller tilemap\r\n available = await this.fetchAndReadTilemap(childIds, this.fallbackTileMapRequestSize, this.fallbackTileMapRequestSize);\r\n }\r\n\r\n if (available.length < childIds.length) {\r\n // Could not all tiles children tiles, returns what we got and fill any gaps with false.\r\n const tmpAvail = childIds.map(()=>false);\r\n for (let i=0; i<available.length;i++ ) {\r\n tmpAvail[i] = available[i];\r\n }\r\n available = tmpAvail;\r\n }\r\n }\r\n } catch (_error) {\r\n // if any error occurs, we assume tiles not to be visible\r\n available = childIds.map(()=>false);\r\n }\r\n\r\n return available;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"BingElevation.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/BingElevation.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAIjE;;;;;GAKG;AACH,qBAAa,qBAAqB;IAChC,OAAO,CAAC,2BAA2B,CAAS;IAC5C,OAAO,CAAC,8BAA8B,CAAS;IAC/C,OAAO,CAAC,0BAA0B,CAAS;IAE3C,cAAc;;IAiBd;;;OAGG;IACU,SAAS,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,UAAO;IAiB3D;;;OAGG;IACU,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC;IAYtE,gBAAgB;IACH,2BAA2B,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,gBAAgB,GAAG,OAAO,CAAC,MAAM,CAAC;IAanG;;;;OAIG;IACU,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,gBAAgB,EAAE,QAAQ,UAAO,GAAG,OAAO,CAAC,MAAM,CAAC;IAIvG;;OAEG;IACU,cAAc,CAAC,MAAM,EAAE,gBAAgB;IAepD;;OAEG;IACU,gBAAgB,CAAC,MAAM,EAAE,gBAAgB;CAiBvD"}
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@@ -42,11 +42,8 @@ export class BingElevationProvider {
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.replace("{points}", `${carto.latitudeDegrees},${carto.longitudeDegrees}`)
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.replace("{heights}", geodetic ? "ellipsoid" : "sealevel");
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return tileResponse.body.resourceSets[0].resources[0].elevations[0];
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const tileResponseBody = await request(requestUrl, "json");
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return tileResponseBody.resourceSets[0].resources[0].elevations[0];
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async getHeights(range) {
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const boundingBox = `${range.low.y},${range.low.x},${range.high.y},${range.high.x}`;
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const requestUrl = this._heightRangeRequestTemplate.replace("{boundingBox}", boundingBox);
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const tileResponseBody = await request(requestUrl, "json");
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return tileResponseBody.resourceSets[0].resources[0].elevations;
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catch (error) {
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return 0.0;
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const requestUrl = this._seaLevelOffsetRequestTemplate.replace("{points}", `${carto.latitudeDegrees},${carto.longitudeDegrees}`);
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return tileResponse.body.resourceSets[0].resources[0].offsets[0];
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const tileResponseBody = await request(requestUrl, "json");
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return tileResponseBody.resourceSets[0].resources[0].offsets[0];
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request, RequestOptions, Response } from \"../../request/Request\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { Cartographic } from \"@itwin/core-common\";\r\nimport { Point3d, Range1d, Range2d } from \"@itwin/core-geometry\";\r\n\r\n// cspell:ignore atae qdng uyzv auje sealevel\r\n\r\n/** Provides an interface to the [Bing Maps elevation services](https://docs.microsoft.com/en-us/bingmaps/rest-services/elevations/).\r\n * Use of these services requires an API key to be supplied via [[MapLayerOptions.BingMaps]] in the [[IModelAppOptions.mapLayerOptions]]\r\n * passed to [[IModelApp.startup]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class BingElevationProvider {\r\n private _heightRangeRequestTemplate: string;\r\n private _seaLevelOffsetRequestTemplate: string;\r\n private _heightListRequestTemplate: string;\r\n\r\n /** @public */\r\n constructor() {\r\n let bingKey = \"\";\r\n if (IModelApp.mapLayerFormatRegistry.configOptions.BingMaps)\r\n bingKey = IModelApp.mapLayerFormatRegistry.configOptions.BingMaps.value;\r\n\r\n this._heightRangeRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/Bounds?bounds={boundingBox}&rows=16&cols=16&heights=ellipsoid&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n this._seaLevelOffsetRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/SeaLevel?points={points}&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n this._heightListRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/List?points={points}&heights={heights}&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n }\r\n\r\n /** Return the height (altitude) at a given cartographic location.\r\n * If geodetic is true (the default) then height is returned in the Ellipsoidal WGS84 datum. If geodetic is false then the sea level height id returned using the Earth Gravitational Model 2008 (EGM2008 2.5’).\r\n * @public\r\n */\r\n public async getHeight(carto: Cartographic, geodetic = true) {\r\n if (undefined === carto)\r\n return 0.0;\r\n\r\n const requestUrl =\r\n this._heightListRequestTemplate\r\n .replace(\"{points}\", `${carto.latitudeDegrees},${carto.longitudeDegrees}`)\r\n .replace(\"{heights}\", geodetic ? \"ellipsoid\" : \"sealevel\");\r\n\r\n try {\r\n const tileResponse: Response = await request(requestUrl, {\r\n method: \"GET\",\r\n responseType: \"json\",\r\n });\r\n\r\n return tileResponse.body.resourceSets[0].resources[0].elevations[0];\r\n } catch (error) {\r\n return 0.0;\r\n }\r\n }\r\n\r\n /** Returns 256 elevations in the specified range - 16 rows and 16 columns.\r\n * The elevations are ordered starting with the southwest corner, then proceeding west to east and south to north.\r\n * @beta\r\n */\r\n public async getHeights(range: Range2d): Promise<number[] | undefined> {\r\n const boundingBox = `${range.low.y},${range.low.x},${range.high.y},${range.high.x}`;\r\n const requestUrl = this._heightRangeRequestTemplate.replace(\"{boundingBox}\", boundingBox);\r\n const tileRequestOptions: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"json\",\r\n };\r\n\r\n try {\r\n const tileResponse: Response = await request(requestUrl, tileRequestOptions);\r\n return tileResponse.body.resourceSets[0].resources[0].elevations;\r\n } catch (error) {\r\n return undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public async getGeodeticToSeaLevelOffset(point: Point3d, iModel: IModelConnection): Promise<number> {\r\n const carto = iModel.spatialToCartographicFromEcef(point);\r\n if (carto === undefined)\r\n return 0.0;\r\n\r\n const requestUrl = this._seaLevelOffsetRequestTemplate.replace(\"{points}\", `${carto.latitudeDegrees},${carto.longitudeDegrees}`);\r\n try {\r\n const tileResponse: Response = await request(requestUrl, {\r\n method: \"GET\",\r\n responseType: \"json\",\r\n });\r\n\r\n return tileResponse.body.resourceSets[0].resources[0].offsets[0];\r\n } catch (error) {\r\n return 0.0;\r\n }\r\n }\r\n /** Get the height (altitude) at a given iModel coordinate. The height is geodetic (WGS84 ellipsoid)\r\n * If geodetic is true (the default) then height is returned in the Ellipsoidal WGS84 datum. If geodetic is false then sea level height is returned using the Earth Gravitational Model 2008 (EGM2008 2.5’).\r\n *\r\n * @public\r\n */\r\n public async getHeightValue(point: Point3d, iModel: IModelConnection, geodetic = true): Promise<number> {\r\n return this.getHeight(iModel.spatialToCartographicFromEcef(point), geodetic);\r\n }\r\n\r\n /** Get the height (altitude) range for a given iModel project extents. The height values are geodetic (WGS84 ellipsoid).\r\n * @public\r\n */\r\n public async getHeightRange(iModel: IModelConnection) {\r\n const latLongRange = Range2d.createNull();\r\n const range = iModel.projectExtents.clone();\r\n\r\n // Expand for project surroundings.\r\n range.expandInPlace(1000);\r\n for (const corner of range.corners()) {\r\n const carto = iModel.spatialToCartographicFromEcef(corner);\r\n latLongRange.extendXY(carto.longitudeDegrees, carto.latitudeDegrees);\r\n }\r\n\r\n const heights = await this.getHeights(latLongRange);\r\n return heights ? Range1d.createArray(heights) : Range1d.createNull();\r\n }\r\n\r\n /** Get the average height (altitude) for a given iModel project extents. The height values are geodetic (WGS84 ellipsoid).\r\n * @public\r\n */\r\n public async getHeightAverage(iModel: IModelConnection) {\r\n const latLongRange = Range2d.createNull();\r\n for (const corner of iModel.projectExtents.corners()) {\r\n const carto = iModel.spatialToCartographicFromEcef(corner);\r\n latLongRange.extendXY(carto.longitudeDegrees, carto.latitudeDegrees);\r\n }\r\n\r\n const heights = await this.getHeights(latLongRange);\r\n if (!heights || !heights.length)\r\n return 0;\r\n\r\n let total = 0.0;\r\n for (const height of heights)\r\n total += height;\r\n\r\n return total / heights.length;\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"BingElevation.js","sourceRoot":"","sources":["../../../../src/tile/map/BingElevation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAEjE,6CAA6C;AAE7C;;;;;GAKG;AACH,MAAM,OAAO,qBAAqB;IAKhC,cAAc;IACd;QACE,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,IAAI,SAAS,CAAC,sBAAsB,CAAC,aAAa,CAAC,QAAQ;YACzD,OAAO,GAAG,SAAS,CAAC,sBAAsB,CAAC,aAAa,CAAC,QAAQ,CAAC,KAAK,CAAC;QAE1E,IAAI,CAAC,2BAA2B;YAC9B,mIAAmI;iBAChI,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAC1C,IAAI,CAAC,8BAA8B;YACjC,8FAA8F;iBAC3F,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAC1C,IAAI,CAAC,0BAA0B;YAC7B,4GAA4G;iBACzG,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,SAAS,CAAC,KAAmB,EAAE,QAAQ,GAAG,IAAI;QACzD,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,GAAG,CAAC;QAEb,MAAM,UAAU,GACd,IAAI,CAAC,0BAA0B;aAC5B,OAAO,CAAC,UAAU,EAAE,GAAG,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC;aACzE,OAAO,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAE/D,IAAI;YACF,MAAM,gBAAgB,GAAG,MAAM,OAAO,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;YAC3D,OAAO,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SACpE;QAAC,OAAO,KAAK,EAAE;YACd,OAAO,GAAG,CAAC;SACZ;IACH,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,UAAU,CAAC,KAAc;QACpC,MAAM,WAAW,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;QACpF,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC,OAAO,CAAC,eAAe,EAAE,WAAW,CAAC,CAAC;QAE1F,IAAI;YACF,MAAM,gBAAgB,GAAG,MAAM,OAAO,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;YAC3D,OAAO,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;SACjE;QAAC,OAAO,KAAK,EAAE;YACd,OAAO,SAAS,CAAC;SAClB;IACH,CAAC;IAED,gBAAgB;IACT,KAAK,CAAC,2BAA2B,CAAC,KAAc,EAAE,MAAwB;QAC/E,MAAM,KAAK,GAAG,MAAM,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,KAAK,KAAK,SAAS;YACrB,OAAO,GAAG,CAAC;QAEb,MAAM,UAAU,GAAG,IAAI,CAAC,8BAA8B,CAAC,OAAO,CAAC,UAAU,EAAE,GAAG,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC,CAAC;QACjI,IAAI;YACF,MAAM,gBAAgB,GAAG,MAAM,OAAO,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;YAC3D,OAAO,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;SACjE;QAAC,OAAO,KAAK,EAAE;YACd,OAAO,GAAG,CAAC;SACZ;IACH,CAAC;IACD;;;;OAIG;IACI,KAAK,CAAC,cAAc,CAAC,KAAc,EAAE,MAAwB,EAAE,QAAQ,GAAG,IAAI;QACnF,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,6BAA6B,CAAC,KAAK,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC/E,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,cAAc,CAAC,MAAwB;QAClD,MAAM,YAAY,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QAC1C,MAAM,KAAK,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5C,mCAAmC;QACnC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC1B,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,OAAO,EAAE,EAAE;YACpC,MAAM,KAAK,GAAG,MAAM,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC;YAC3D,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;SACtE;QAED,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;QACpD,OAAO,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;IACvE,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,gBAAgB,CAAC,MAAwB;QACpD,MAAM,YAAY,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QAC1C,KAAK,MAAM,MAAM,IAAI,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,EAAE;YACpD,MAAM,KAAK,GAAG,MAAM,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC;YAC3D,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;SACtE;QAED,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;QACpD,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM;YAC7B,OAAO,CAAC,CAAC;QAEX,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,KAAK,MAAM,MAAM,IAAI,OAAO;YAC1B,KAAK,IAAI,MAAM,CAAC;QAElB,OAAO,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;IAChC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request } from \"../../request/Request\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { Cartographic } from \"@itwin/core-common\";\r\nimport { Point3d, Range1d, Range2d } from \"@itwin/core-geometry\";\r\n\r\n// cspell:ignore atae qdng uyzv auje sealevel\r\n\r\n/** Provides an interface to the [Bing Maps elevation services](https://docs.microsoft.com/en-us/bingmaps/rest-services/elevations/).\r\n * Use of these services requires an API key to be supplied via [[MapLayerOptions.BingMaps]] in the [[IModelAppOptions.mapLayerOptions]]\r\n * passed to [[IModelApp.startup]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class BingElevationProvider {\r\n private _heightRangeRequestTemplate: string;\r\n private _seaLevelOffsetRequestTemplate: string;\r\n private _heightListRequestTemplate: string;\r\n\r\n /** @public */\r\n constructor() {\r\n let bingKey = \"\";\r\n if (IModelApp.mapLayerFormatRegistry.configOptions.BingMaps)\r\n bingKey = IModelApp.mapLayerFormatRegistry.configOptions.BingMaps.value;\r\n\r\n this._heightRangeRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/Bounds?bounds={boundingBox}&rows=16&cols=16&heights=ellipsoid&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n this._seaLevelOffsetRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/SeaLevel?points={points}&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n this._heightListRequestTemplate =\r\n \"https://dev.virtualearth.net/REST/v1/Elevation/List?points={points}&heights={heights}&key={BingMapsAPIKey}\"\r\n .replace(\"{BingMapsAPIKey}\", bingKey);\r\n }\r\n\r\n /** Return the height (altitude) at a given cartographic location.\r\n * If geodetic is true (the default) then height is returned in the Ellipsoidal WGS84 datum. If geodetic is false then the sea level height id returned using the Earth Gravitational Model 2008 (EGM2008 2.5’).\r\n * @public\r\n */\r\n public async getHeight(carto: Cartographic, geodetic = true) {\r\n if (undefined === carto)\r\n return 0.0;\r\n\r\n const requestUrl =\r\n this._heightListRequestTemplate\r\n .replace(\"{points}\", `${carto.latitudeDegrees},${carto.longitudeDegrees}`)\r\n .replace(\"{heights}\", geodetic ? \"ellipsoid\" : \"sealevel\");\r\n\r\n try {\r\n const tileResponseBody = await request(requestUrl, \"json\");\r\n return tileResponseBody.resourceSets[0].resources[0].elevations[0];\r\n } catch (error) {\r\n return 0.0;\r\n }\r\n }\r\n\r\n /** Returns 256 elevations in the specified range - 16 rows and 16 columns.\r\n * The elevations are ordered starting with the southwest corner, then proceeding west to east and south to north.\r\n * @beta\r\n */\r\n public async getHeights(range: Range2d): Promise<number[] | undefined> {\r\n const boundingBox = `${range.low.y},${range.low.x},${range.high.y},${range.high.x}`;\r\n const requestUrl = this._heightRangeRequestTemplate.replace(\"{boundingBox}\", boundingBox);\r\n\r\n try {\r\n const tileResponseBody = await request(requestUrl, \"json\");\r\n return tileResponseBody.resourceSets[0].resources[0].elevations;\r\n } catch (error) {\r\n return undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public async getGeodeticToSeaLevelOffset(point: Point3d, iModel: IModelConnection): Promise<number> {\r\n const carto = iModel.spatialToCartographicFromEcef(point);\r\n if (carto === undefined)\r\n return 0.0;\r\n\r\n const requestUrl = this._seaLevelOffsetRequestTemplate.replace(\"{points}\", `${carto.latitudeDegrees},${carto.longitudeDegrees}`);\r\n try {\r\n const tileResponseBody = await request(requestUrl, \"json\");\r\n return tileResponseBody.resourceSets[0].resources[0].offsets[0];\r\n } catch (error) {\r\n return 0.0;\r\n }\r\n }\r\n /** Get the height (altitude) at a given iModel coordinate. The height is geodetic (WGS84 ellipsoid)\r\n * If geodetic is true (the default) then height is returned in the Ellipsoidal WGS84 datum. If geodetic is false then sea level height is returned using the Earth Gravitational Model 2008 (EGM2008 2.5’).\r\n *\r\n * @public\r\n */\r\n public async getHeightValue(point: Point3d, iModel: IModelConnection, geodetic = true): Promise<number> {\r\n return this.getHeight(iModel.spatialToCartographicFromEcef(point), geodetic);\r\n }\r\n\r\n /** Get the height (altitude) range for a given iModel project extents. The height values are geodetic (WGS84 ellipsoid).\r\n * @public\r\n */\r\n public async getHeightRange(iModel: IModelConnection) {\r\n const latLongRange = Range2d.createNull();\r\n const range = iModel.projectExtents.clone();\r\n\r\n // Expand for project surroundings.\r\n range.expandInPlace(1000);\r\n for (const corner of range.corners()) {\r\n const carto = iModel.spatialToCartographicFromEcef(corner);\r\n latLongRange.extendXY(carto.longitudeDegrees, carto.latitudeDegrees);\r\n }\r\n\r\n const heights = await this.getHeights(latLongRange);\r\n return heights ? Range1d.createArray(heights) : Range1d.createNull();\r\n }\r\n\r\n /** Get the average height (altitude) for a given iModel project extents. The height values are geodetic (WGS84 ellipsoid).\r\n * @public\r\n */\r\n public async getHeightAverage(iModel: IModelConnection) {\r\n const latLongRange = Range2d.createNull();\r\n for (const corner of iModel.projectExtents.corners()) {\r\n const carto = iModel.spatialToCartographicFromEcef(corner);\r\n latLongRange.extendXY(carto.longitudeDegrees, carto.latitudeDegrees);\r\n }\r\n\r\n const heights = await this.getHeights(latLongRange);\r\n if (!heights || !heights.length)\r\n return 0;\r\n\r\n let total = 0.0;\r\n for (const height of heights)\r\n total += height;\r\n\r\n return total / heights.length;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAgBA,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AASrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AACD,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAO7D;AAED,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,SAAI,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IAAE,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,
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{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAgBA,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AASrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AACD,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAO7D;AAED,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,SAAI,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IAAE,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,CAsBpI;AAaD,gBAAgB;AAChB,wBAAsB,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,GAAG,OAAO,CAAC,mBAAmB,GAAG,SAAS,CAAC,CA2CzH"}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n const apiRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\" };\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, apiRequestOptions);\r\n if (undefined === apiResponse || undefined === apiResponse.body || undefined === apiResponse.body.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.body.accessToken, url: apiResponse.body.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\", headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n const layerResponse = await request(layerUrl, layerRequestOptions);\r\n if (undefined === layerResponse) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n layers = layerResponse.body;\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n cards.appendChild(card);\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"arraybuffer\",\r\n headers: { authorization: `Bearer ${this._accessToken}` },\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, requestOptions);\r\n return response.status === 200 ? new Uint8Array(response.body) : undefined;\r\n } catch (_) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n if (undefined === apiResponse || undefined === apiResponse.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.accessToken, url: apiResponse.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers || undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n cards.appendChild(card);\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch (_) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
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