@itwin/core-frontend 4.0.0-dev.41 → 4.0.0-dev.46

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Files changed (71) hide show
  1. package/lib/cjs/core-frontend.d.ts +1 -0
  2. package/lib/cjs/core-frontend.d.ts.map +1 -1
  3. package/lib/cjs/core-frontend.js +1 -0
  4. package/lib/cjs/core-frontend.js.map +1 -1
  5. package/lib/cjs/gltf/GltfModel.d.ts +91 -0
  6. package/lib/cjs/gltf/GltfModel.d.ts.map +1 -0
  7. package/lib/cjs/gltf/GltfModel.js +10 -0
  8. package/lib/cjs/gltf/GltfModel.js.map +1 -0
  9. package/lib/cjs/gltf/GltfParser.d.ts +26 -0
  10. package/lib/cjs/gltf/GltfParser.d.ts.map +1 -0
  11. package/lib/cjs/gltf/GltfParser.js +352 -0
  12. package/lib/cjs/gltf/GltfParser.js.map +1 -0
  13. package/lib/cjs/gltf/GltfSchema.d.ts +557 -0
  14. package/lib/cjs/gltf/GltfSchema.d.ts.map +1 -0
  15. package/lib/cjs/gltf/GltfSchema.js +138 -0
  16. package/lib/cjs/gltf/GltfSchema.js.map +1 -0
  17. package/lib/cjs/render/GraphicBuilder.d.ts +5 -2
  18. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  19. package/lib/cjs/render/GraphicBuilder.js +12 -3
  20. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  21. package/lib/cjs/tile/B3dmReader.d.ts +2 -1
  22. package/lib/cjs/tile/B3dmReader.d.ts.map +1 -1
  23. package/lib/cjs/tile/B3dmReader.js +2 -1
  24. package/lib/cjs/tile/B3dmReader.js.map +1 -1
  25. package/lib/cjs/tile/GltfReader.d.ts +13 -420
  26. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  27. package/lib/cjs/tile/GltfReader.js +118 -192
  28. package/lib/cjs/tile/GltfReader.js.map +1 -1
  29. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  30. package/lib/cjs/tile/RealityTileLoader.js +14 -2
  31. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  32. package/lib/cjs/tile/Tile.d.ts +10 -1
  33. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  34. package/lib/cjs/tile/Tile.js +22 -2
  35. package/lib/cjs/tile/Tile.js.map +1 -1
  36. package/lib/esm/core-frontend.d.ts +1 -0
  37. package/lib/esm/core-frontend.d.ts.map +1 -1
  38. package/lib/esm/core-frontend.js +1 -0
  39. package/lib/esm/core-frontend.js.map +1 -1
  40. package/lib/esm/gltf/GltfModel.d.ts +91 -0
  41. package/lib/esm/gltf/GltfModel.d.ts.map +1 -0
  42. package/lib/esm/gltf/GltfModel.js +9 -0
  43. package/lib/esm/gltf/GltfModel.js.map +1 -0
  44. package/lib/esm/gltf/GltfParser.d.ts +26 -0
  45. package/lib/esm/gltf/GltfParser.d.ts.map +1 -0
  46. package/lib/esm/gltf/GltfParser.js +329 -0
  47. package/lib/esm/gltf/GltfParser.js.map +1 -0
  48. package/lib/esm/gltf/GltfSchema.d.ts +557 -0
  49. package/lib/esm/gltf/GltfSchema.d.ts.map +1 -0
  50. package/lib/esm/gltf/GltfSchema.js +131 -0
  51. package/lib/esm/gltf/GltfSchema.js.map +1 -0
  52. package/lib/esm/render/GraphicBuilder.d.ts +5 -2
  53. package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
  54. package/lib/esm/render/GraphicBuilder.js +13 -4
  55. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  56. package/lib/esm/tile/B3dmReader.d.ts +2 -1
  57. package/lib/esm/tile/B3dmReader.d.ts.map +1 -1
  58. package/lib/esm/tile/B3dmReader.js +2 -1
  59. package/lib/esm/tile/B3dmReader.js.map +1 -1
  60. package/lib/esm/tile/GltfReader.d.ts +13 -420
  61. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  62. package/lib/esm/tile/GltfReader.js +75 -149
  63. package/lib/esm/tile/GltfReader.js.map +1 -1
  64. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  65. package/lib/esm/tile/RealityTileLoader.js +14 -2
  66. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  67. package/lib/esm/tile/Tile.d.ts +10 -1
  68. package/lib/esm/tile/Tile.d.ts.map +1 -1
  69. package/lib/esm/tile/Tile.js +22 -2
  70. package/lib/esm/tile/Tile.js.map +1 -1
  71. package/package.json +22 -22
@@ -1 +1 @@
1
- {"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAoB,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAkB,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EACO,gBAAgB,EAC5B,WAAW,EAAE,kBAAkB,EAAE,IAAI,EAAe,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAC9H,MAAM,YAAY,CAAC;AAOpB;;GAEG;AACH,8BAAsB,iBAAiB;IAKlB,OAAO,CAAC,gBAAgB,CAAC;IAJ5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,SAAgB,yBAAyB,EAAE,MAAM,CAAC;IAClD,SAAgB,wBAAwB,EAAE,MAAM,CAAC;gBAEtB,gBAAgB,CAAC,qBAAS;IAK9C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;aAKzF,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;aAC5D,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,kBAAkB;aACjD,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAAkB;IAChE,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,gBAAgB,CAAC;IACjD,SAAS,KAAK,UAAU,IAAI,SAAS,CAA8B;IACnE,SAAS,KAAK,UAAU,IAAI,OAAO,CAAiB;IAC7C,aAAa,IAAI,gBAAgB,GAAG,SAAS;IACpD,IAAW,kBAAkB,IAAI,OAAO,CAAkB;IAC1D,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,IAAW,2BAA2B,IAAI,OAAO,CAAiB;IAC3D,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAC1C,IAAW,uBAAuB,IAAI,MAAM,GAAG,SAAS,CAAsB;IAEvE,oBAAoB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAG7D,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAQvJ,OAAO,CAAC,UAAU;IAQL,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAG,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAatH,sBAAsB;IA6EpC,IAAW,iBAAiB,IAAI,iBAAiB,CAAqC;WAExE,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM;CA4ClH"}
1
+ {"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAoB,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAkB,QAAQ,EAAE,MAAM,aAAa,CAAC;AAEvD,OAAO,EACO,gBAAgB,EAC5B,WAAW,EAAE,kBAAkB,EAAE,IAAI,EAAe,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAC9H,MAAM,YAAY,CAAC;AAOpB;;GAEG;AACH,8BAAsB,iBAAiB;IAKlB,OAAO,CAAC,gBAAgB,CAAC;IAJ5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,SAAgB,yBAAyB,EAAE,MAAM,CAAC;IAClD,SAAgB,wBAAwB,EAAE,MAAM,CAAC;gBAEtB,gBAAgB,CAAC,qBAAS;IAK9C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;aAKzF,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;aAC5D,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,kBAAkB;aACjD,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAAkB;IAChE,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,gBAAgB,CAAC;IACjD,SAAS,KAAK,UAAU,IAAI,SAAS,CAA8B;IACnE,SAAS,KAAK,UAAU,IAAI,OAAO,CAAiB;IAC7C,aAAa,IAAI,gBAAgB,GAAG,SAAS;IACpD,IAAW,kBAAkB,IAAI,OAAO,CAAkB;IAC1D,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,IAAW,2BAA2B,IAAI,OAAO,CAAiB;IAC3D,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAC1C,IAAW,uBAAuB,IAAI,MAAM,GAAG,SAAS,CAAsB;IAEvE,oBAAoB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAG7D,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAQvJ,OAAO,CAAC,UAAU;IAQL,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAG,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAatH,sBAAsB;IAuFpC,IAAW,iBAAiB,IAAI,iBAAiB,CAAqC;WAExE,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM;CA4ClH"}
@@ -11,7 +11,8 @@ import { BatchType, CompositeTileHeader, TileFormat } from "@itwin/core-common";
11
11
  import { IModelApp } from "../IModelApp";
12
12
  import { GraphicBranch } from "../render/GraphicBranch";
13
13
  import { ScreenViewport } from "../Viewport";
14
- import { B3dmReader, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReaderProps, GltfWrapMode, I3dmReader, readPointCloudTileContent, } from "./internal";
14
+ import { GltfWrapMode } from "../gltf/GltfSchema";
15
+ import { B3dmReader, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, readPointCloudTileContent, } from "./internal";
15
16
  const defaultViewFlagOverrides = createDefaultViewFlagOverrides({});
16
17
  const scratchTileCenterWorld = new Point3d();
17
18
  const scratchTileCenterView = new Point3d();
@@ -70,6 +71,16 @@ export class RealityTileLoader {
70
71
  const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;
71
72
  let reader;
72
73
  switch (format) {
74
+ case TileFormat.IModel:
75
+ reader = ImdlReader.create({
76
+ stream: streamBuffer,
77
+ iModel,
78
+ modelId,
79
+ is3d,
80
+ system,
81
+ isCanceled,
82
+ });
83
+ break;
73
84
  case TileFormat.Pnts:
74
85
  this._containsPointClouds = true;
75
86
  let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);
@@ -121,7 +132,8 @@ export class RealityTileLoader {
121
132
  if (undefined !== reader) {
122
133
  // glTF spec defaults wrap mode to "repeat" but many reality tiles omit the wrap mode and should not repeat.
123
134
  // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.
124
- reader.defaultWrapMode = GltfWrapMode.ClampToEdge;
135
+ if (reader instanceof GltfReader)
136
+ reader.defaultWrapMode = GltfWrapMode.ClampToEdge;
125
137
  try {
126
138
  content = await reader.read();
127
139
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, GltfWrapMode, I3dmReader, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Gltf:\r\n const props = GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n });\r\n }\r\n\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport { GltfWrapMode } from \"../gltf/GltfSchema\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | ImdlReader | undefined;\r\n switch (format) {\r\n case TileFormat.IModel:\r\n reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n iModel,\r\n modelId,\r\n is3d,\r\n system,\r\n isCanceled,\r\n });\r\n break;\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Gltf:\r\n const props = GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n });\r\n }\r\n\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n if (reader instanceof GltfReader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
@@ -184,6 +184,11 @@ export declare abstract class Tile {
184
184
  protected isFrustumCulled(box: Frustum, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere): boolean;
185
185
  /** Determine the visibility of this tile according to the specified args. */
186
186
  computeVisibility(args: TileDrawArgs): TileVisibility;
187
+ /** Returns true if this tile is of at least high enough resolution to be displayed, per the supplied [[TileDrawArgs]]; or false if
188
+ * a higher-resolution tile should be substituted for it.
189
+ * This method is called by [[computeVisibility]] if the tile has passed all culling checks.
190
+ */
191
+ protected meetsScreenSpaceError(args: TileDrawArgs): boolean;
187
192
  /** @internal */
188
193
  extendRangeForContent(range: Range3d, matrix: Matrix4d, treeTransform: Transform, frustumPlanes?: FrustumPlanes): void;
189
194
  /** Primarily for debugging purposes, compute the number of tiles below this one in the [[TileTree]]. */
@@ -276,6 +281,10 @@ export declare enum TileBoundingBoxes {
276
281
  /** Display boxes for direct children, where blue boxes indicate empty volumes. */
277
282
  ChildVolumes = 4,
278
283
  /** Display bounding sphere. */
279
- Sphere = 5
284
+ Sphere = 5,
285
+ /** Display a transparent solid box representing the tile's full volume.
286
+ * @alpha To be replaced with a separate option that applies to any of the other TileBoundingBoxes modes.
287
+ */
288
+ SolidBox = 6
280
289
  }
281
290
  //# sourceMappingURL=Tile.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../../src/tile/Tile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAA+B,QAAQ,EAAW,OAAO,EAAW,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACtI,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAE3G,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,eAAe,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,kBAAkB,EAAE,eAAe,EAAE,QAAQ,EAAE,aAAa,EAChK,MAAM,YAAY,CAAC;AAMpB,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CAa5F;AAQD;;;;;;;;;;;;GAYG;AACH,8BAAsB,IAAI;IACxB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,SAAS,CAAqB;IACtC,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,iBAAiB,CAA6C;IACtE,sCAAsC;IACtC,SAAS,CAAC,QAAQ,CAAC,EAAE,aAAa,CAAC;IACnC,gIAAgI;IAChI,SAAS,CAAC,YAAY,UAAS;IAC/B,0EAA0E;IAC1E,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC;IAC7B,uHAAuH;IACvH,SAAS,CAAC,mBAAmB,EAAE,kBAAkB,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,SAAS,CAAC,aAAa,CAAC,EAAE,mBAAmB,CAAC;IAC9C,wKAAwK;IACxK,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC;IAC/B,mDAAmD;IACnD,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,sHAAsH;IACtH,SAAgB,KAAK,EAAE,mBAAmB,CAAC;IAC3C,mFAAmF;IACnF,SAAgB,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC;IACzC,yFAAyF;IACzF,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,yCAAyC;IACzC,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,qDAAqD;IACrD,IAAW,MAAM,IAAI,OAAO,CAAuC;IACnE,uFAAuF;IACvF,IAAW,MAAM,IAAI,MAAM,CAAuC;IAClE,6GAA6G;IAC7G,SAAgB,WAAW,kBAAyB;IAEpD,oDAAoD;IAC7C,QAAQ,CAAC,EAAE,eAAe,CAAC;IAClC,oDAAoD;IAC7C,IAAI,CAAC,EAAE,eAAe,CAAC;IAC9B,oDAAoD;IAC7C,SAAS,SAAK;IACrB,oDAAoD;IAC7C,WAAW,CAAC,EAAE,aAAa,CAAC;IAEnC,2GAA2G;IAC3G,SAAS,CAAC,QAAQ,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAEvH;;;;;OAKG;IACH,aAAoB,OAAO,IAAI,kBAAkB,CAAC;IAElD,uFAAuF;aACvE,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAExF,6GAA6G;aAC7F,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAEnI,kBAAkB;IAClB,SAAS,aAAa,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ;IAoBxD;;;;OAIG;IACI,UAAU,IAAI,IAAI;IAIzB,8CAA8C;IACvC,eAAe,IAAI,IAAI;IAQ9B,yHAAyH;IAClH,OAAO,IAAI,IAAI;IAMtB;;OAEG;IACH,IAAW,QAAQ,IAAI,IAAI,EAAE,GAAG,SAAS,CAA2B;IACpE,2DAA2D;IAC3D,IAAW,MAAM,IAAI,gBAAgB,CAA6B;IAClE,+CAA+C;IAC/C,IAAW,SAAS,IAAI,MAAM,CAA4B;IAE1D,6DAA6D;IAC7D,IAAW,SAAS,IAAI,OAAO,CAAuD;IACtF,mEAAmE;IACnE,IAAW,QAAQ,IAAI,OAAO,CAAsD;IACpF,6DAA6D;IAC7D,IAAW,UAAU,IAAI,OAAO,CAAwD;IACxF,4EAA4E;IAC5E,IAAW,OAAO,IAAI,OAAO,CAAqD;IAElF;;;OAGG;IACH,IAAW,eAAe,IAAI,OAAO,CAAiB;IAEtD,cAAc;IACP,WAAW,IAAI,IAAI;IAI1B,cAAc;IACP,UAAU,IAAI,IAAI;IAQzB,cAAc;IACP,OAAO,IAAI,IAAI;IAOtB,4CAA4C;IAC5C,IAAW,MAAM,IAAI,OAAO,CAAyB;IACrD,gBAAgB;IAChB,IAAW,OAAO,IAAI,OAAO,CAA6D;IAC1F,gBAAgB;IAChB,IAAW,aAAa,IAAI,OAAO,CAAiC;IACpE,wKAAwK;IACxK,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,gBAAgB;IAChB,IAAW,mBAAmB,IAAI,OAAO,CAAmE;IAC5G,gBAAgB;IAChB,IAAW,uBAAuB,IAAI,OAAO,CAA6D;IAE1G,gBAAgB;IAChB,IAAW,OAAO,IAAI,WAAW,GAAG,SAAS,CAA0B;IACvE,IAAW,OAAO,CAAC,OAAO,EAAE,WAAW,GAAG,SAAS,EAGlD;IAED;;;;;OAKG;IACI,mBAAmB,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAI9F,oDAAoD;IACpD,IAAW,WAAW,IAAI,OAAO,CAAwC;IACzE,8EAA8E;IAC9E,IAAW,eAAe,IAAI,OAAO,CAA6C;IAClF,0IAA0I;IAC1I,IAAW,YAAY,IAAI,mBAAmB,CAO7C;IAED,gIAAgI;IAChI,IAAW,UAAU,IAAI,cAAc,CAwBtC;IAED,iDAAiD;IAC1C,eAAe,IAAI,aAAa,GAAG,SAAS;IAInD,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,GAAG,IAAI;IAM9D,+DAA+D;IACxD,UAAU,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI;IAiB7C;;OAEG;IACH,SAAS,CAAC,kBAAkB,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAEnE;;;OAGG;IACI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,EAAE,eAAe,UAAO,GAAG,IAAI;IActF;;;OAGG;IACH,SAAS,CAAC,YAAY,IAAI,kBAAkB;IAwB5C,wEAAwE;IACxE,SAAS,CAAC,eAAe,IAAI,IAAI;IAYjC,gHAAgH;IAChH,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAIrD,wHAAwH;IACxH,SAAS,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAItD,OAAO,CAAC,QAAQ;IAKhB,SAAS,CAAC,eAAe,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,cAAc;IAuBlH,6EAA6E;IACtE,iBAAiB,CAAC,IAAI,EAAE,YAAY,GAAG,cAAc;IA0B5D;;;OAGG;IACH,SAAS,CAAC,qBAAqB,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAM5D,gBAAgB;IACT,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,EAAE,SAAS,EAAE,aAAa,CAAC,EAAE,aAAa,GAAG,IAAI;IAuB7H,wGAAwG;IACjG,gBAAgB,IAAI,MAAM;IAYjC,mCAAmC;IAC5B,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAW7C,gBAAgB;IAChB,SAAS,KAAK,iBAAiB,IAAI,QAAQ,CAE1C;IAED,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,YAAY,GAAG,aAAa,GAAG,SAAS;IAgBxE,gBAAgB;IAChB,SAAS,CAAC,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI;IAmCjF;;OAEG;IACI,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;CACzD;AAED;;;;GAIG;AACH,oBAAY,cAAc;IACxB,8HAA8H;IAC9H,SAAS,IAAI;IACb,4FAA4F;IAC5F,MAAM,IAAI;IACV,4GAA4G;IAC5G,OAAO,IAAI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@@ -68,7 +68,7 @@ export class Tile {
68
68
  if (params.maximumSize <= 0)
69
69
  this.setIsReady();
70
70
  this._isLeaf = true === params.isLeaf;
71
- this._childrenLoadStatus = (undefined !== tree.maxDepth && this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;
71
+ this._childrenLoadStatus = (undefined === tree.maxDepth || this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;
72
72
  }
73
73
  /** The point at the center of this tile's volume. */
74
74
  get center() { return this.boundingSphere.center; }
@@ -321,9 +321,16 @@ export class Tile {
321
321
  else
322
322
  return TileVisibility.Visible;
323
323
  }
324
+ return this.meetsScreenSpaceError(args) ? TileVisibility.Visible : TileVisibility.TooCoarse;
325
+ }
326
+ /** Returns true if this tile is of at least high enough resolution to be displayed, per the supplied [[TileDrawArgs]]; or false if
327
+ * a higher-resolution tile should be substituted for it.
328
+ * This method is called by [[computeVisibility]] if the tile has passed all culling checks.
329
+ */
330
+ meetsScreenSpaceError(args) {
324
331
  const pixelSize = args.getPixelSize(this) * args.pixelSizeScaleFactor;
325
332
  const maxSize = this.maximumSize * args.tileSizeModifier;
326
- return pixelSize > maxSize ? TileVisibility.TooCoarse : TileVisibility.Visible;
333
+ return pixelSize <= maxSize;
327
334
  }
328
335
  /** @internal */
329
336
  extendRangeForContent(range, matrix, treeTransform, frustumPlanes) {
@@ -404,6 +411,15 @@ export class Tile {
404
411
  builder.addArc(Arc3d.create(this.center, x, z), false, false);
405
412
  builder.addArc(Arc3d.create(this.center, y, z), false, false);
406
413
  }
414
+ else if (TileBoundingBoxes.SolidBox === type) {
415
+ const range = this.range;
416
+ let color = this.rangeGraphicColor;
417
+ builder.setSymbology(color, color, 1);
418
+ addRangeGraphic(builder, range, this.tree.is2d);
419
+ color = color.withTransparency(0xcf);
420
+ builder.setSymbology(color, color, 1);
421
+ builder.addRangeBox(range, true);
422
+ }
407
423
  else {
408
424
  const color = this.rangeGraphicColor;
409
425
  builder.setSymbology(color, color, 1);
@@ -496,5 +512,9 @@ export var TileBoundingBoxes;
496
512
  TileBoundingBoxes[TileBoundingBoxes["ChildVolumes"] = 4] = "ChildVolumes";
497
513
  /** Display bounding sphere. */
498
514
  TileBoundingBoxes[TileBoundingBoxes["Sphere"] = 5] = "Sphere";
515
+ /** Display a transparent solid box representing the tile's full volume.
516
+ * @alpha To be replaced with a separate option that applies to any of the other TileBoundingBoxes modes.
517
+ */
518
+ TileBoundingBoxes[TileBoundingBoxes["SolidBox"] = 6] = "SolidBox";
499
519
  })(TileBoundingBoxes || (TileBoundingBoxes = {}));
500
520
  //# sourceMappingURL=Tile.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Arc3d, ClipPlaneContainment, Matrix4d, Point2d, Point3d, Point4d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { BoundingSphere, ColorDef, ElementAlignedBox3d, Frustum, FrustumPlanes } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker, TileUser, TileUserIdSet,\r\n} from \"./internal\";\r\n\r\n// cSpell:ignore undisplayable bitfield\r\n\r\nconst scratchRange2d = [new Point2d(), new Point2d(), new Point2d(), new Point2d()];\r\n\r\n/** @internal */\r\nexport function addRangeGraphic(builder: GraphicBuilder, range: Range3d, is2d: boolean): void {\r\n if (!is2d) {\r\n builder.addRangeBox(range);\r\n return;\r\n }\r\n\r\n // 3d box is useless in 2d and will be clipped by near/far planes anyway\r\n const pts = scratchRange2d;\r\n pts[0].set(range.low.x, range.low.y);\r\n pts[1].set(range.high.x, range.low.y);\r\n pts[2].set(range.high.x, range.high.y);\r\n pts[3].set(range.low.x, range.high.y);\r\n builder.addLineString2d(pts, 0);\r\n}\r\n\r\nconst scratchWorldFrustum = new Frustum();\r\nconst scratchRootFrustum = new Frustum();\r\nconst scratchWorldSphere = new BoundingSphere();\r\nconst scratchPoint4d = Point4d.createZero();\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A 3d tile within a [[TileTree]].\r\n *\r\n * A tile represents the contents of some sub-volume of the tile tree's volume. It may produce graphics representing those contents, or may have no graphics.\r\n * A tile can have child tiles that further sub-divide its own volume, providing higher-resolution representations of its contents. A tile that has no children is\r\n * referred to as a \"leaf\" of the tile tree. A non-leaf tile's children are produced when they are needed, and discarded when no longer needed.\r\n * A tile's contents can be discarded at any time by [[TileAdmin]] when GPU memory needs to be reclaimed; or when the Tile itself is discarded via\r\n * [[Tile.dispose]].\r\n *\r\n * Several public [[Tile]] methods carry a warning that they should **not** be overridden by subclasses; typically a protected method exists that can be overridden instead.\r\n * For example, [[loadChildren]] should not be overridden, but it calls [[_loadChildren]], which must be overridden because it is abstract.\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class Tile {\r\n private _state: TileState = TileState.NotReady;\r\n private _children: Tile[] | undefined;\r\n private _rangeGraphic?: RenderGraphic;\r\n private _rangeGraphicType: TileBoundingBoxes = TileBoundingBoxes.None;\r\n /** This tile's renderable content. */\r\n protected _graphic?: RenderGraphic;\r\n /** True if this tile ever had graphics loaded. Used to determine when a tile's graphics were later freed to conserve memory. */\r\n protected _hadGraphics = false;\r\n /** Uniquely identifies this tile's content in the context of its tree. */\r\n protected _contentId: string;\r\n /** The current loading state of this tile's children. Child tiles are loaded on-demand, potentially asynchronously. */\r\n protected _childrenLoadStatus: TileTreeLoadStatus;\r\n /** @internal */\r\n protected _request?: TileRequest;\r\n /** @internal */\r\n protected _isLeaf: boolean;\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling.\r\n * [[contentRange]] uses this range if defined; otherwise it uses [[range]].\r\n */\r\n protected _contentRange?: ElementAlignedBox3d;\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n protected _maximumSize: number;\r\n /** The [[TileTree]] to which this tile belongs. */\r\n public readonly tree: TileTree;\r\n /** The volume of space occupied by this tile. Its children are guaranteed to also be contained within this volume. */\r\n public readonly range: ElementAlignedBox3d;\r\n /** The parent of this tile, or undefined if it is the [[TileTree]]'s root tile. */\r\n public readonly parent: Tile | undefined;\r\n /** The depth of this tile within its [[TileTree]]. The root tile has a depth of zero. */\r\n public readonly depth: number;\r\n /** The bounding sphere for this tile. */\r\n public readonly boundingSphere: BoundingSphere;\r\n /** The point at the center of this tile's volume. */\r\n public get center(): Point3d { return this.boundingSphere.center; }\r\n /** The radius of a sphere fully encompassing this tile's volume - used for culling. */\r\n public get radius(): number { return this.boundingSphere.radius; }\r\n /** Tracks the usage of this tile. After a period of disuse, the tile may be [[prune]]d to free up memory. */\r\n public readonly usageMarker = new TileUsageMarker();\r\n\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public previous?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public next?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public bytesUsed = 0;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public tileUserIds?: TileUserIdSet;\r\n\r\n /** Load this tile's children, possibly asynchronously. Pass them to `resolve`, or an error to `reject`. */\r\n protected abstract _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void;\r\n\r\n /** Return the channel via which this tile's content should be requested.\r\n * @note The channel *must* be registered with `IModelApp.tileAdmin.channels`.\r\n * @see [[TileRequestChannels.getForHttp]] to create a channel that requests content over HTTP.\r\n * @see [[TileAdmin.channels]].\r\n * @public\r\n */\r\n public abstract get channel(): TileRequestChannel;\r\n\r\n /** Return a Promise that resolves to the raw data representing this tile's content. */\r\n public abstract requestContent(isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n\r\n /** Return a Promise that deserializes this tile's content from raw format produced by [[requestContent]]. */\r\n public abstract readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent>;\r\n\r\n /** Constructor */\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n this.tree = tree;\r\n this.parent = params.parent;\r\n this.depth = undefined !== this.parent ? this.parent.depth + 1 : 0;\r\n this.range = params.range;\r\n this._maximumSize = params.maximumSize;\r\n this._contentRange = params.contentRange;\r\n this._contentId = params.contentId;\r\n\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere = new BoundingSphere(center, radius);\r\n\r\n if (params.maximumSize <= 0)\r\n this.setIsReady();\r\n\r\n this._isLeaf = true === params.isLeaf;\r\n this._childrenLoadStatus = (undefined !== tree.maxDepth && this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** Free memory-consuming resources owned by this tile to reduce memory pressure.\r\n * By default, this calls [[disposeContents]]. Problematic subclasses (MapTile, ImageryMapTile) may opt out for now by overriding this method to do nothing.\r\n * That option may be removed in the future.\r\n * @alpha\r\n */\r\n public freeMemory(): void {\r\n this.disposeContents();\r\n }\r\n\r\n /** Dispose of resources held by this tile. */\r\n public disposeContents(): void {\r\n this._state = TileState.NotReady;\r\n this._graphic = dispose(this._graphic);\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = TileBoundingBoxes.None;\r\n IModelApp.tileAdmin.onTileContentDisposed(this);\r\n }\r\n\r\n /** Dispose of resources held by this tile and all of its children, marking it and all of its children as \"abandoned\". */\r\n public dispose(): void {\r\n this.disposeContents();\r\n this._state = TileState.Abandoned;\r\n this.disposeChildren();\r\n }\r\n\r\n /** This tile's child tiles, if they exist and are loaded. The children are fully contained within this tile's volume and provide higher-resolution graphics than this tile.\r\n * @see [[loadChildren]]\r\n */\r\n public get children(): Tile[] | undefined { return this._children; }\r\n /** The [[IModelConnection]] to which this tile belongs. */\r\n public get iModel(): IModelConnection { return this.tree.iModel; }\r\n /** Uniquely identifies this tile's content. */\r\n public get contentId(): string { return this._contentId; }\r\n\r\n /** True if this tile's content is currently being loaded. */\r\n public get isLoading(): boolean { return TileLoadStatus.Loading === this.loadStatus; }\r\n /** True if a request for this tile's content has been enqueued. */\r\n public get isQueued(): boolean { return TileLoadStatus.Queued === this.loadStatus; }\r\n /** True if an attempt to load this tile's content failed. */\r\n public get isNotFound(): boolean { return TileLoadStatus.NotFound === this.loadStatus; }\r\n /** True if this tile's content has been loaded and is ready to be drawn. */\r\n public get isReady(): boolean { return TileLoadStatus.Ready === this.loadStatus; }\r\n\r\n /** Indicates the tile should not be selected for display because it is out of the range of LODs supported by the tile provider.\r\n * @see [[ImageryMapTile.isOutOfLodRange]].\r\n * @alpha\r\n */\r\n public get isOutOfLodRange(): boolean { return false;}\r\n\r\n /** @public */\r\n public setNotFound(): void {\r\n this._state = TileState.NotFound;\r\n }\r\n\r\n /** @public */\r\n public setIsReady(): void {\r\n if (this.hasGraphics)\r\n this._hadGraphics = true;\r\n\r\n this._state = TileState.Ready;\r\n IModelApp.tileAdmin.onTileContentLoaded(this);\r\n }\r\n\r\n /** @public */\r\n public setLeaf(): void {\r\n // Don't potentially re-request the children later.\r\n this.disposeChildren();\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** True if this tile has no child tiles. */\r\n public get isLeaf(): boolean { return this._isLeaf; }\r\n /** @internal */\r\n public get isEmpty(): boolean { return this.isReady && !this.hasGraphics && this.isLeaf; }\r\n /** @internal */\r\n public get isDisplayable(): boolean { return 0 < this.maximumSize; }\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n public get maximumSize(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get isParentDisplayable(): boolean { return undefined !== this.parent && this.parent.isDisplayable; }\r\n /** @internal */\r\n public get isUndisplayableRootTile(): boolean { return undefined === this.parent && !this.isDisplayable; }\r\n\r\n /** @internal */\r\n public get request(): TileRequest | undefined { return this._request; }\r\n public set request(request: TileRequest | undefined) {\r\n assert(undefined === request || undefined === this.request);\r\n this._request = request;\r\n }\r\n\r\n /** Compute the load priority of this tile. This determines which tiles' contents are requested first.\r\n * @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.\r\n * @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.\r\n * @returns The priority.\r\n * @see [[TileLoadPriority]] for suggested priority values.\r\n */\r\n public computeLoadPriority(_viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n return this.depth;\r\n }\r\n\r\n /** True if this tile has graphics ready to draw. */\r\n public get hasGraphics(): boolean { return undefined !== this._graphic; }\r\n /** True if this tile has a known volume tightly encompassing its graphics. */\r\n public get hasContentRange(): boolean { return undefined !== this._contentRange; }\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling. */\r\n public get contentRange(): ElementAlignedBox3d {\r\n if (undefined !== this._contentRange)\r\n return this._contentRange;\r\n else if (undefined === this.parent && undefined !== this.tree.contentRange)\r\n return this.tree.contentRange;\r\n else\r\n return this.range;\r\n }\r\n\r\n /** Tile contents are loaded asynchronously on demand. This member tracks the current loading status of this tile's contents. */\r\n public get loadStatus(): TileLoadStatus {\r\n switch (this._state) {\r\n case TileState.NotReady: {\r\n if (undefined === this.request)\r\n return TileLoadStatus.NotLoaded;\r\n else if (TileRequest.State.Loading === this.request.state)\r\n return TileLoadStatus.Loading;\r\n\r\n assert(TileRequest.State.Completed !== this.request.state && TileRequest.State.Failed !== this.request.state); // this.request should be undefined in these cases...\r\n return TileLoadStatus.Queued;\r\n }\r\n case TileState.Ready: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.Ready;\r\n }\r\n case TileState.NotFound: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.NotFound;\r\n }\r\n default: {\r\n assert(TileState.Abandoned === this._state);\r\n return TileLoadStatus.Abandoned;\r\n }\r\n }\r\n }\r\n\r\n /** Produce the graphics that should be drawn. */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n protected setGraphic(graphic: RenderGraphic | undefined): void {\r\n dispose(this._graphic);\r\n this._graphic = graphic;\r\n this.setIsReady();\r\n }\r\n\r\n /** Set this tile's content to the result of [[readContent]] */\r\n public setContent(content: TileContent): void {\r\n const { graphic, isLeaf, contentRange } = content;\r\n this.setGraphic(graphic);\r\n\r\n if (undefined !== isLeaf && isLeaf !== this._isLeaf) {\r\n if (isLeaf)\r\n this.setLeaf();\r\n else\r\n this._isLeaf = false;\r\n }\r\n\r\n if (undefined !== contentRange)\r\n this._contentRange = contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** Disclose any resources owned by this tile, other than its [[RenderGraphic]].\r\n * @internal\r\n */\r\n protected _collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Disclose resources owned by this tile and (by default) all of its child tiles.\r\n * @note Do not override this method! Override `_collectStatistics` instead.\r\n * @internal\r\n */\r\n public collectStatistics(stats: RenderMemory.Statistics, includeChildren = true): void {\r\n if (undefined !== this._graphic)\r\n this._graphic.collectStatistics(stats);\r\n\r\n this._collectStatistics(stats);\r\n if (!includeChildren)\r\n return;\r\n\r\n const children = this.children;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.collectStatistics(stats);\r\n }\r\n\r\n /** If this tile's child tiles have not yet been requested, enqueue an asynchronous request to load them.\r\n * @note This function itself is *not* asynchronous - it immediately returns the current loading status.\r\n * @note Do not override this method - implement [[_loadChildren]].\r\n */\r\n protected loadChildren(): TileTreeLoadStatus {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.NotLoaded)\r\n return this._childrenLoadStatus;\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loading;\r\n\r\n this._loadChildren((children: Tile[] | undefined) => {\r\n this._children = children;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n\r\n if (undefined === children || 0 === children.length)\r\n this._isLeaf = true;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n }, (_error: Error) => {\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotFound;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n });\r\n\r\n return this._childrenLoadStatus;\r\n }\r\n\r\n /** Dispose of this tile's child tiles and mark them as \"not loaded\". */\r\n protected disposeChildren(): void {\r\n const children = this.children;\r\n if (undefined === children)\r\n return;\r\n\r\n for (const child of children)\r\n child.dispose();\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n this._children = undefined;\r\n }\r\n\r\n /** Returns true if this tile's bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.range, args, true, this.boundingSphere);\r\n }\r\n\r\n /** Returns true if this tile's content bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isContentCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.contentRange, args, false);\r\n }\r\n\r\n private isCulled(range: ElementAlignedBox3d, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const box = Frustum.fromRange(range, scratchRootFrustum);\r\n return this.isFrustumCulled(box, args, testClipIntersection, sphere);\r\n }\r\n\r\n protected isFrustumCulled(box: Frustum, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const worldBox = box.transformBy(args.location, scratchWorldFrustum);\r\n const worldSphere = sphere?.transformBy(args.location, scratchWorldSphere);\r\n\r\n // Test against frustum.\r\n if (FrustumPlanes.Containment.Outside === args.frustumPlanes.computeFrustumContainment(worldBox, worldSphere))\r\n return true;\r\n\r\n // Test against TileTree's own clip volume, if any.\r\n if (undefined !== args.clip && ClipPlaneContainment.StronglyOutside === args.clip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against view clip, if any (will be undefined if TileTree does not want view clip applied to it).\r\n if (undefined !== args.viewClip && ClipPlaneContainment.StronglyOutside === args.viewClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against intersection clip - reject if tile doesn't intersect (used for section-cut graphics).\r\n if (testClipIntersection && undefined !== args.intersectionClip && ClipPlaneContainment.Ambiguous !== args.intersectionClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n return false;\r\n }\r\n\r\n /** Determine the visibility of this tile according to the specified args. */\r\n public computeVisibility(args: TileDrawArgs): TileVisibility {\r\n if (this.isEmpty)\r\n return TileVisibility.OutsideFrustum;\r\n\r\n if (args.boundingRange && !args.boundingRange.intersectsRange(this.range))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // NB: We test for region culling before isDisplayable - otherwise we will never unload children of undisplayed tiles when\r\n // they are outside frustum\r\n if (this.isRegionCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (!this.isDisplayable)\r\n return TileVisibility.TooCoarse;\r\n\r\n if (this.isLeaf) {\r\n if (this.hasContentRange && this.isContentCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n else\r\n return TileVisibility.Visible;\r\n }\r\n\r\n const pixelSize = args.getPixelSize(this) * args.pixelSizeScaleFactor;\r\n const maxSize = this.maximumSize * args.tileSizeModifier;\r\n\r\n return pixelSize > maxSize ? TileVisibility.TooCoarse : TileVisibility.Visible;\r\n }\r\n\r\n /** @internal */\r\n public extendRangeForContent(range: Range3d, matrix: Matrix4d, treeTransform: Transform, frustumPlanes?: FrustumPlanes): void {\r\n if (this.isEmpty || this.contentRange.isNull)\r\n return;\r\n\r\n const box = Frustum.fromRange(this.contentRange, scratchFrustum);\r\n box.transformBy(treeTransform, box);\r\n if (frustumPlanes !== undefined && FrustumPlanes.Containment.Outside === frustumPlanes.computeFrustumContainment(box))\r\n return;\r\n\r\n if (this.children === undefined) {\r\n for (const boxPoint of box.points) {\r\n const pt = matrix.multiplyPoint3d(boxPoint, 1, scratchPoint4d);\r\n if (pt.w > .0001)\r\n range.extendXYZW(pt.x, pt.y, pt.z, pt.w);\r\n else\r\n range.high.z = Math.max(1.0, range.high.z); // behind eye plane...\r\n }\r\n } else {\r\n for (const child of this.children)\r\n child.extendRangeForContent(range, matrix, treeTransform, frustumPlanes);\r\n }\r\n }\r\n\r\n /** Primarily for debugging purposes, compute the number of tiles below this one in the [[TileTree]]. */\r\n public countDescendants(): number {\r\n const children = this.children;\r\n if (undefined === children || 0 === children.length)\r\n return 0;\r\n\r\n let count = 0;\r\n for (const child of children)\r\n count += child.countDescendants();\r\n\r\n return count;\r\n }\r\n\r\n /** Output this tile's graphics. */\r\n public drawGraphics(args: TileDrawArgs): void {\r\n const gfx = this.produceGraphics();\r\n if (undefined === gfx)\r\n return;\r\n\r\n args.graphics.add(gfx);\r\n const rangeGfx = this.getRangeGraphic(args.context);\r\n if (undefined !== rangeGfx)\r\n args.graphics.add(rangeGfx);\r\n }\r\n\r\n /** @internal */\r\n protected get rangeGraphicColor(): ColorDef {\r\n return this.isLeaf ? ColorDef.blue : ColorDef.green;\r\n }\r\n\r\n /** @internal */\r\n public getRangeGraphic(context: SceneContext): RenderGraphic | undefined {\r\n const type = context.viewport.debugBoundingBoxes;\r\n if (type === this._rangeGraphicType)\r\n return this._rangeGraphic;\r\n\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = type;\r\n if (TileBoundingBoxes.None !== type) {\r\n const builder = context.createSceneGraphicBuilder();\r\n this.addRangeGraphic(builder, type);\r\n this._rangeGraphic = builder.finish();\r\n }\r\n\r\n return this._rangeGraphic;\r\n }\r\n\r\n /** @internal */\r\n protected addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.Both === type) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 1);\r\n addRangeGraphic(builder, this.range, this.tree.is2d);\r\n\r\n if (this.hasContentRange) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n addRangeGraphic(builder, this.contentRange, this.tree.is2d);\r\n }\r\n } else if (TileBoundingBoxes.Sphere === type) {\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n\r\n const x = new Vector3d(this.radius, 0, 0);\r\n const y = new Vector3d(0, this.radius, 0);\r\n const z = new Vector3d(0, 0, this.radius);\r\n\r\n builder.addArc(Arc3d.create(this.center, x, y), false, false);\r\n builder.addArc(Arc3d.create(this.center, x, z), false, false);\r\n builder.addArc(Arc3d.create(this.center, y, z), false, false);\r\n } else {\r\n const color = this.rangeGraphicColor;\r\n builder.setSymbology(color, color, 1);\r\n const range = TileBoundingBoxes.Content === type ? this.contentRange : this.range;\r\n addRangeGraphic(builder, range, this.tree.is2d);\r\n }\r\n }\r\n\r\n /** Optional corners used to compute the screen size of the tile. These are used, e.g., by reality tiles with oriented bounding boxes to\r\n * produce more accurate size calculation.\r\n */\r\n public getSizeProjectionCorners(): Point3d[] | undefined { return undefined; }\r\n}\r\n\r\n/** Describes the current status of a [[Tile]]'s content. Tile content is loaded via an asynchronous [[TileRequest]].\r\n * @see [[Tile.loadStatus]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadStatus {\r\n /** No attempt to load the tile's content has been made, or the tile has since been unloaded. It currently has no graphics. */\r\n NotLoaded = 0,\r\n /** A request has been dispatched to load the tile's contents, and a response is pending. */\r\n Queued = 1,\r\n /** A response has been received and the tile's graphics and other data are being loaded on the frontend. */\r\n Loading = 2,\r\n /** The tile has been loaded, and if the tile is displayable it has graphics. */\r\n Ready = 3,\r\n /** A request to load the tile's contents failed. */\r\n NotFound = 4,\r\n /** The tile has been disposed. */\r\n Abandoned = 5,\r\n}\r\n\r\n/**\r\n * Describes the visibility of a tile based on its size and a view frustum.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileVisibility {\r\n /** The tile is entirely outside of the viewing frustum. */\r\n OutsideFrustum,\r\n /** The tile's graphics are of too low a resolution for the viewing frustum. */\r\n TooCoarse,\r\n /** The tile's graphics are of appropriate resolution for the viewing frustum. */\r\n Visible,\r\n}\r\n\r\n/**\r\n * Loosely describes the \"importance\" of a [[Tile]]. Requests for tiles of greater \"importance\" are prioritized for loading.\r\n * @note A lower priority value indicates higher importance.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadPriority {\r\n /** Contents of geometric models that are being interactively edited. */\r\n Dynamic = 5,\r\n /** Background map tiles. */\r\n Map = 15,\r\n /** Typically, tiles generated from the contents of geometric models. */\r\n Primary = 20,\r\n /** 3d terrain tiles onto which background map imagery is draped. */\r\n Terrain = 10,\r\n /** Typically, reality models. */\r\n Context = 40,\r\n /** Supplementary tiles used to classify the contents of geometric or reality models. */\r\n Classifier = 50,\r\n}\r\n\r\n/**\r\n * Options for displaying tile bounding boxes for debugging purposes.\r\n *\r\n * Bounding boxes are color-coded based on refinement strategy:\r\n * - Blue: A leaf tile (has no child tiles).\r\n * - Green: An ordinary tile (sub-divides into 4 or 8 child tiles).\r\n * - Red: A tile which refines to a single higher-resolution child occupying the same volume.\r\n * @see [[Viewport.debugBoundingBoxes]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileBoundingBoxes {\r\n /** Display no bounding boxes */\r\n None = 0,\r\n /** Display boxes representing the tile's full volume. */\r\n Volume,\r\n /** Display boxes representing the range of the tile's contents, which may be tighter than (but never larger than) the tile's full volume. */\r\n Content,\r\n /** Display both volume and content boxes. */\r\n Both,\r\n /** Display boxes for direct children, where blue boxes indicate empty volumes. */\r\n ChildVolumes,\r\n /** Display bounding sphere. */\r\n Sphere,\r\n}\r\n\r\n// TileLoadStatus is computed from the combination of Tile._state and, if Tile.request is defined, Tile.request.state.\r\nconst enum TileState {// eslint-disable-line no-restricted-syntax\r\n NotReady = TileLoadStatus.NotLoaded, // Tile requires loading, but no request has yet completed.\r\n Ready = TileLoadStatus.Ready, // request completed successfully, or no loading was required.\r\n NotFound = TileLoadStatus.NotFound, // request failed.\r\n Abandoned = TileLoadStatus.Abandoned, // tile was abandoned.\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Arc3d, ClipPlaneContainment, Matrix4d, Point2d, Point3d, Point4d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { BoundingSphere, ColorDef, ElementAlignedBox3d, Frustum, FrustumPlanes } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker, TileUser, TileUserIdSet,\r\n} from \"./internal\";\r\n\r\n// cSpell:ignore undisplayable bitfield\r\n\r\nconst scratchRange2d = [new Point2d(), new Point2d(), new Point2d(), new Point2d()];\r\n\r\n/** @internal */\r\nexport function addRangeGraphic(builder: GraphicBuilder, range: Range3d, is2d: boolean): void {\r\n if (!is2d) {\r\n builder.addRangeBox(range);\r\n return;\r\n }\r\n\r\n // 3d box is useless in 2d and will be clipped by near/far planes anyway\r\n const pts = scratchRange2d;\r\n pts[0].set(range.low.x, range.low.y);\r\n pts[1].set(range.high.x, range.low.y);\r\n pts[2].set(range.high.x, range.high.y);\r\n pts[3].set(range.low.x, range.high.y);\r\n builder.addLineString2d(pts, 0);\r\n}\r\n\r\nconst scratchWorldFrustum = new Frustum();\r\nconst scratchRootFrustum = new Frustum();\r\nconst scratchWorldSphere = new BoundingSphere();\r\nconst scratchPoint4d = Point4d.createZero();\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A 3d tile within a [[TileTree]].\r\n *\r\n * A tile represents the contents of some sub-volume of the tile tree's volume. It may produce graphics representing those contents, or may have no graphics.\r\n * A tile can have child tiles that further sub-divide its own volume, providing higher-resolution representations of its contents. A tile that has no children is\r\n * referred to as a \"leaf\" of the tile tree. A non-leaf tile's children are produced when they are needed, and discarded when no longer needed.\r\n * A tile's contents can be discarded at any time by [[TileAdmin]] when GPU memory needs to be reclaimed; or when the Tile itself is discarded via\r\n * [[Tile.dispose]].\r\n *\r\n * Several public [[Tile]] methods carry a warning that they should **not** be overridden by subclasses; typically a protected method exists that can be overridden instead.\r\n * For example, [[loadChildren]] should not be overridden, but it calls [[_loadChildren]], which must be overridden because it is abstract.\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class Tile {\r\n private _state: TileState = TileState.NotReady;\r\n private _children: Tile[] | undefined;\r\n private _rangeGraphic?: RenderGraphic;\r\n private _rangeGraphicType: TileBoundingBoxes = TileBoundingBoxes.None;\r\n /** This tile's renderable content. */\r\n protected _graphic?: RenderGraphic;\r\n /** True if this tile ever had graphics loaded. Used to determine when a tile's graphics were later freed to conserve memory. */\r\n protected _hadGraphics = false;\r\n /** Uniquely identifies this tile's content in the context of its tree. */\r\n protected _contentId: string;\r\n /** The current loading state of this tile's children. Child tiles are loaded on-demand, potentially asynchronously. */\r\n protected _childrenLoadStatus: TileTreeLoadStatus;\r\n /** @internal */\r\n protected _request?: TileRequest;\r\n /** @internal */\r\n protected _isLeaf: boolean;\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling.\r\n * [[contentRange]] uses this range if defined; otherwise it uses [[range]].\r\n */\r\n protected _contentRange?: ElementAlignedBox3d;\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n protected _maximumSize: number;\r\n /** The [[TileTree]] to which this tile belongs. */\r\n public readonly tree: TileTree;\r\n /** The volume of space occupied by this tile. Its children are guaranteed to also be contained within this volume. */\r\n public readonly range: ElementAlignedBox3d;\r\n /** The parent of this tile, or undefined if it is the [[TileTree]]'s root tile. */\r\n public readonly parent: Tile | undefined;\r\n /** The depth of this tile within its [[TileTree]]. The root tile has a depth of zero. */\r\n public readonly depth: number;\r\n /** The bounding sphere for this tile. */\r\n public readonly boundingSphere: BoundingSphere;\r\n /** The point at the center of this tile's volume. */\r\n public get center(): Point3d { return this.boundingSphere.center; }\r\n /** The radius of a sphere fully encompassing this tile's volume - used for culling. */\r\n public get radius(): number { return this.boundingSphere.radius; }\r\n /** Tracks the usage of this tile. After a period of disuse, the tile may be [[prune]]d to free up memory. */\r\n public readonly usageMarker = new TileUsageMarker();\r\n\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public previous?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public next?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public bytesUsed = 0;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public tileUserIds?: TileUserIdSet;\r\n\r\n /** Load this tile's children, possibly asynchronously. Pass them to `resolve`, or an error to `reject`. */\r\n protected abstract _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void;\r\n\r\n /** Return the channel via which this tile's content should be requested.\r\n * @note The channel *must* be registered with `IModelApp.tileAdmin.channels`.\r\n * @see [[TileRequestChannels.getForHttp]] to create a channel that requests content over HTTP.\r\n * @see [[TileAdmin.channels]].\r\n * @public\r\n */\r\n public abstract get channel(): TileRequestChannel;\r\n\r\n /** Return a Promise that resolves to the raw data representing this tile's content. */\r\n public abstract requestContent(isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n\r\n /** Return a Promise that deserializes this tile's content from raw format produced by [[requestContent]]. */\r\n public abstract readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent>;\r\n\r\n /** Constructor */\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n this.tree = tree;\r\n this.parent = params.parent;\r\n this.depth = undefined !== this.parent ? this.parent.depth + 1 : 0;\r\n this.range = params.range;\r\n this._maximumSize = params.maximumSize;\r\n this._contentRange = params.contentRange;\r\n this._contentId = params.contentId;\r\n\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere = new BoundingSphere(center, radius);\r\n\r\n if (params.maximumSize <= 0)\r\n this.setIsReady();\r\n\r\n this._isLeaf = true === params.isLeaf;\r\n this._childrenLoadStatus = (undefined === tree.maxDepth || this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** Free memory-consuming resources owned by this tile to reduce memory pressure.\r\n * By default, this calls [[disposeContents]]. Problematic subclasses (MapTile, ImageryMapTile) may opt out for now by overriding this method to do nothing.\r\n * That option may be removed in the future.\r\n * @alpha\r\n */\r\n public freeMemory(): void {\r\n this.disposeContents();\r\n }\r\n\r\n /** Dispose of resources held by this tile. */\r\n public disposeContents(): void {\r\n this._state = TileState.NotReady;\r\n this._graphic = dispose(this._graphic);\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = TileBoundingBoxes.None;\r\n IModelApp.tileAdmin.onTileContentDisposed(this);\r\n }\r\n\r\n /** Dispose of resources held by this tile and all of its children, marking it and all of its children as \"abandoned\". */\r\n public dispose(): void {\r\n this.disposeContents();\r\n this._state = TileState.Abandoned;\r\n this.disposeChildren();\r\n }\r\n\r\n /** This tile's child tiles, if they exist and are loaded. The children are fully contained within this tile's volume and provide higher-resolution graphics than this tile.\r\n * @see [[loadChildren]]\r\n */\r\n public get children(): Tile[] | undefined { return this._children; }\r\n /** The [[IModelConnection]] to which this tile belongs. */\r\n public get iModel(): IModelConnection { return this.tree.iModel; }\r\n /** Uniquely identifies this tile's content. */\r\n public get contentId(): string { return this._contentId; }\r\n\r\n /** True if this tile's content is currently being loaded. */\r\n public get isLoading(): boolean { return TileLoadStatus.Loading === this.loadStatus; }\r\n /** True if a request for this tile's content has been enqueued. */\r\n public get isQueued(): boolean { return TileLoadStatus.Queued === this.loadStatus; }\r\n /** True if an attempt to load this tile's content failed. */\r\n public get isNotFound(): boolean { return TileLoadStatus.NotFound === this.loadStatus; }\r\n /** True if this tile's content has been loaded and is ready to be drawn. */\r\n public get isReady(): boolean { return TileLoadStatus.Ready === this.loadStatus; }\r\n\r\n /** Indicates the tile should not be selected for display because it is out of the range of LODs supported by the tile provider.\r\n * @see [[ImageryMapTile.isOutOfLodRange]].\r\n * @alpha\r\n */\r\n public get isOutOfLodRange(): boolean { return false;}\r\n\r\n /** @public */\r\n public setNotFound(): void {\r\n this._state = TileState.NotFound;\r\n }\r\n\r\n /** @public */\r\n public setIsReady(): void {\r\n if (this.hasGraphics)\r\n this._hadGraphics = true;\r\n\r\n this._state = TileState.Ready;\r\n IModelApp.tileAdmin.onTileContentLoaded(this);\r\n }\r\n\r\n /** @public */\r\n public setLeaf(): void {\r\n // Don't potentially re-request the children later.\r\n this.disposeChildren();\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** True if this tile has no child tiles. */\r\n public get isLeaf(): boolean { return this._isLeaf; }\r\n /** @internal */\r\n public get isEmpty(): boolean { return this.isReady && !this.hasGraphics && this.isLeaf; }\r\n /** @internal */\r\n public get isDisplayable(): boolean { return 0 < this.maximumSize; }\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n public get maximumSize(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get isParentDisplayable(): boolean { return undefined !== this.parent && this.parent.isDisplayable; }\r\n /** @internal */\r\n public get isUndisplayableRootTile(): boolean { return undefined === this.parent && !this.isDisplayable; }\r\n\r\n /** @internal */\r\n public get request(): TileRequest | undefined { return this._request; }\r\n public set request(request: TileRequest | undefined) {\r\n assert(undefined === request || undefined === this.request);\r\n this._request = request;\r\n }\r\n\r\n /** Compute the load priority of this tile. This determines which tiles' contents are requested first.\r\n * @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.\r\n * @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.\r\n * @returns The priority.\r\n * @see [[TileLoadPriority]] for suggested priority values.\r\n */\r\n public computeLoadPriority(_viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n return this.depth;\r\n }\r\n\r\n /** True if this tile has graphics ready to draw. */\r\n public get hasGraphics(): boolean { return undefined !== this._graphic; }\r\n /** True if this tile has a known volume tightly encompassing its graphics. */\r\n public get hasContentRange(): boolean { return undefined !== this._contentRange; }\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling. */\r\n public get contentRange(): ElementAlignedBox3d {\r\n if (undefined !== this._contentRange)\r\n return this._contentRange;\r\n else if (undefined === this.parent && undefined !== this.tree.contentRange)\r\n return this.tree.contentRange;\r\n else\r\n return this.range;\r\n }\r\n\r\n /** Tile contents are loaded asynchronously on demand. This member tracks the current loading status of this tile's contents. */\r\n public get loadStatus(): TileLoadStatus {\r\n switch (this._state) {\r\n case TileState.NotReady: {\r\n if (undefined === this.request)\r\n return TileLoadStatus.NotLoaded;\r\n else if (TileRequest.State.Loading === this.request.state)\r\n return TileLoadStatus.Loading;\r\n\r\n assert(TileRequest.State.Completed !== this.request.state && TileRequest.State.Failed !== this.request.state); // this.request should be undefined in these cases...\r\n return TileLoadStatus.Queued;\r\n }\r\n case TileState.Ready: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.Ready;\r\n }\r\n case TileState.NotFound: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.NotFound;\r\n }\r\n default: {\r\n assert(TileState.Abandoned === this._state);\r\n return TileLoadStatus.Abandoned;\r\n }\r\n }\r\n }\r\n\r\n /** Produce the graphics that should be drawn. */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n protected setGraphic(graphic: RenderGraphic | undefined): void {\r\n dispose(this._graphic);\r\n this._graphic = graphic;\r\n this.setIsReady();\r\n }\r\n\r\n /** Set this tile's content to the result of [[readContent]] */\r\n public setContent(content: TileContent): void {\r\n const { graphic, isLeaf, contentRange } = content;\r\n this.setGraphic(graphic);\r\n\r\n if (undefined !== isLeaf && isLeaf !== this._isLeaf) {\r\n if (isLeaf)\r\n this.setLeaf();\r\n else\r\n this._isLeaf = false;\r\n }\r\n\r\n if (undefined !== contentRange)\r\n this._contentRange = contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** Disclose any resources owned by this tile, other than its [[RenderGraphic]].\r\n * @internal\r\n */\r\n protected _collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Disclose resources owned by this tile and (by default) all of its child tiles.\r\n * @note Do not override this method! Override `_collectStatistics` instead.\r\n * @internal\r\n */\r\n public collectStatistics(stats: RenderMemory.Statistics, includeChildren = true): void {\r\n if (undefined !== this._graphic)\r\n this._graphic.collectStatistics(stats);\r\n\r\n this._collectStatistics(stats);\r\n if (!includeChildren)\r\n return;\r\n\r\n const children = this.children;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.collectStatistics(stats);\r\n }\r\n\r\n /** If this tile's child tiles have not yet been requested, enqueue an asynchronous request to load them.\r\n * @note This function itself is *not* asynchronous - it immediately returns the current loading status.\r\n * @note Do not override this method - implement [[_loadChildren]].\r\n */\r\n protected loadChildren(): TileTreeLoadStatus {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.NotLoaded)\r\n return this._childrenLoadStatus;\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loading;\r\n\r\n this._loadChildren((children: Tile[] | undefined) => {\r\n this._children = children;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n\r\n if (undefined === children || 0 === children.length)\r\n this._isLeaf = true;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n }, (_error: Error) => {\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotFound;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n });\r\n\r\n return this._childrenLoadStatus;\r\n }\r\n\r\n /** Dispose of this tile's child tiles and mark them as \"not loaded\". */\r\n protected disposeChildren(): void {\r\n const children = this.children;\r\n if (undefined === children)\r\n return;\r\n\r\n for (const child of children)\r\n child.dispose();\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n this._children = undefined;\r\n }\r\n\r\n /** Returns true if this tile's bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.range, args, true, this.boundingSphere);\r\n }\r\n\r\n /** Returns true if this tile's content bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isContentCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.contentRange, args, false);\r\n }\r\n\r\n private isCulled(range: ElementAlignedBox3d, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const box = Frustum.fromRange(range, scratchRootFrustum);\r\n return this.isFrustumCulled(box, args, testClipIntersection, sphere);\r\n }\r\n\r\n protected isFrustumCulled(box: Frustum, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const worldBox = box.transformBy(args.location, scratchWorldFrustum);\r\n const worldSphere = sphere?.transformBy(args.location, scratchWorldSphere);\r\n\r\n // Test against frustum.\r\n if (FrustumPlanes.Containment.Outside === args.frustumPlanes.computeFrustumContainment(worldBox, worldSphere))\r\n return true;\r\n\r\n // Test against TileTree's own clip volume, if any.\r\n if (undefined !== args.clip && ClipPlaneContainment.StronglyOutside === args.clip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against view clip, if any (will be undefined if TileTree does not want view clip applied to it).\r\n if (undefined !== args.viewClip && ClipPlaneContainment.StronglyOutside === args.viewClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against intersection clip - reject if tile doesn't intersect (used for section-cut graphics).\r\n if (testClipIntersection && undefined !== args.intersectionClip && ClipPlaneContainment.Ambiguous !== args.intersectionClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n return false;\r\n }\r\n\r\n /** Determine the visibility of this tile according to the specified args. */\r\n public computeVisibility(args: TileDrawArgs): TileVisibility {\r\n if (this.isEmpty)\r\n return TileVisibility.OutsideFrustum;\r\n\r\n if (args.boundingRange && !args.boundingRange.intersectsRange(this.range))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // NB: We test for region culling before isDisplayable - otherwise we will never unload children of undisplayed tiles when\r\n // they are outside frustum\r\n if (this.isRegionCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (!this.isDisplayable)\r\n return TileVisibility.TooCoarse;\r\n\r\n if (this.isLeaf) {\r\n if (this.hasContentRange && this.isContentCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n else\r\n return TileVisibility.Visible;\r\n }\r\n\r\n return this.meetsScreenSpaceError(args) ? TileVisibility.Visible : TileVisibility.TooCoarse;\r\n }\r\n\r\n /** Returns true if this tile is of at least high enough resolution to be displayed, per the supplied [[TileDrawArgs]]; or false if\r\n * a higher-resolution tile should be substituted for it.\r\n * This method is called by [[computeVisibility]] if the tile has passed all culling checks.\r\n */\r\n protected meetsScreenSpaceError(args: TileDrawArgs): boolean {\r\n const pixelSize = args.getPixelSize(this) * args.pixelSizeScaleFactor;\r\n const maxSize = this.maximumSize * args.tileSizeModifier;\r\n return pixelSize <= maxSize;\r\n }\r\n\r\n /** @internal */\r\n public extendRangeForContent(range: Range3d, matrix: Matrix4d, treeTransform: Transform, frustumPlanes?: FrustumPlanes): void {\r\n if (this.isEmpty || this.contentRange.isNull)\r\n return;\r\n\r\n const box = Frustum.fromRange(this.contentRange, scratchFrustum);\r\n box.transformBy(treeTransform, box);\r\n if (frustumPlanes !== undefined && FrustumPlanes.Containment.Outside === frustumPlanes.computeFrustumContainment(box))\r\n return;\r\n\r\n if (this.children === undefined) {\r\n for (const boxPoint of box.points) {\r\n const pt = matrix.multiplyPoint3d(boxPoint, 1, scratchPoint4d);\r\n if (pt.w > .0001)\r\n range.extendXYZW(pt.x, pt.y, pt.z, pt.w);\r\n else\r\n range.high.z = Math.max(1.0, range.high.z); // behind eye plane...\r\n }\r\n } else {\r\n for (const child of this.children)\r\n child.extendRangeForContent(range, matrix, treeTransform, frustumPlanes);\r\n }\r\n }\r\n\r\n /** Primarily for debugging purposes, compute the number of tiles below this one in the [[TileTree]]. */\r\n public countDescendants(): number {\r\n const children = this.children;\r\n if (undefined === children || 0 === children.length)\r\n return 0;\r\n\r\n let count = 0;\r\n for (const child of children)\r\n count += child.countDescendants();\r\n\r\n return count;\r\n }\r\n\r\n /** Output this tile's graphics. */\r\n public drawGraphics(args: TileDrawArgs): void {\r\n const gfx = this.produceGraphics();\r\n if (undefined === gfx)\r\n return;\r\n\r\n args.graphics.add(gfx);\r\n const rangeGfx = this.getRangeGraphic(args.context);\r\n if (undefined !== rangeGfx)\r\n args.graphics.add(rangeGfx);\r\n }\r\n\r\n /** @internal */\r\n protected get rangeGraphicColor(): ColorDef {\r\n return this.isLeaf ? ColorDef.blue : ColorDef.green;\r\n }\r\n\r\n /** @internal */\r\n public getRangeGraphic(context: SceneContext): RenderGraphic | undefined {\r\n const type = context.viewport.debugBoundingBoxes;\r\n if (type === this._rangeGraphicType)\r\n return this._rangeGraphic;\r\n\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = type;\r\n if (TileBoundingBoxes.None !== type) {\r\n const builder = context.createSceneGraphicBuilder();\r\n this.addRangeGraphic(builder, type);\r\n this._rangeGraphic = builder.finish();\r\n }\r\n\r\n return this._rangeGraphic;\r\n }\r\n\r\n /** @internal */\r\n protected addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.Both === type) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 1);\r\n addRangeGraphic(builder, this.range, this.tree.is2d);\r\n\r\n if (this.hasContentRange) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n addRangeGraphic(builder, this.contentRange, this.tree.is2d);\r\n }\r\n } else if (TileBoundingBoxes.Sphere === type) {\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n\r\n const x = new Vector3d(this.radius, 0, 0);\r\n const y = new Vector3d(0, this.radius, 0);\r\n const z = new Vector3d(0, 0, this.radius);\r\n\r\n builder.addArc(Arc3d.create(this.center, x, y), false, false);\r\n builder.addArc(Arc3d.create(this.center, x, z), false, false);\r\n builder.addArc(Arc3d.create(this.center, y, z), false, false);\r\n } else if (TileBoundingBoxes.SolidBox === type) {\r\n const range = this.range;\r\n let color = this.rangeGraphicColor;\r\n builder.setSymbology(color, color, 1);\r\n addRangeGraphic(builder, range, this.tree.is2d);\r\n color = color.withTransparency(0xcf);\r\n builder.setSymbology(color, color, 1);\r\n builder.addRangeBox(range, true);\r\n } else {\r\n const color = this.rangeGraphicColor;\r\n builder.setSymbology(color, color, 1);\r\n const range = TileBoundingBoxes.Content === type ? this.contentRange : this.range;\r\n addRangeGraphic(builder, range, this.tree.is2d);\r\n }\r\n }\r\n\r\n /** Optional corners used to compute the screen size of the tile. These are used, e.g., by reality tiles with oriented bounding boxes to\r\n * produce more accurate size calculation.\r\n */\r\n public getSizeProjectionCorners(): Point3d[] | undefined { return undefined; }\r\n}\r\n\r\n/** Describes the current status of a [[Tile]]'s content. Tile content is loaded via an asynchronous [[TileRequest]].\r\n * @see [[Tile.loadStatus]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadStatus {\r\n /** No attempt to load the tile's content has been made, or the tile has since been unloaded. It currently has no graphics. */\r\n NotLoaded = 0,\r\n /** A request has been dispatched to load the tile's contents, and a response is pending. */\r\n Queued = 1,\r\n /** A response has been received and the tile's graphics and other data are being loaded on the frontend. */\r\n Loading = 2,\r\n /** The tile has been loaded, and if the tile is displayable it has graphics. */\r\n Ready = 3,\r\n /** A request to load the tile's contents failed. */\r\n NotFound = 4,\r\n /** The tile has been disposed. */\r\n Abandoned = 5,\r\n}\r\n\r\n/**\r\n * Describes the visibility of a tile based on its size and a view frustum.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileVisibility {\r\n /** The tile is entirely outside of the viewing frustum. */\r\n OutsideFrustum,\r\n /** The tile's graphics are of too low a resolution for the viewing frustum. */\r\n TooCoarse,\r\n /** The tile's graphics are of appropriate resolution for the viewing frustum. */\r\n Visible,\r\n}\r\n\r\n/**\r\n * Loosely describes the \"importance\" of a [[Tile]]. Requests for tiles of greater \"importance\" are prioritized for loading.\r\n * @note A lower priority value indicates higher importance.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadPriority {\r\n /** Contents of geometric models that are being interactively edited. */\r\n Dynamic = 5,\r\n /** Background map tiles. */\r\n Map = 15,\r\n /** Typically, tiles generated from the contents of geometric models. */\r\n Primary = 20,\r\n /** 3d terrain tiles onto which background map imagery is draped. */\r\n Terrain = 10,\r\n /** Typically, reality models. */\r\n Context = 40,\r\n /** Supplementary tiles used to classify the contents of geometric or reality models. */\r\n Classifier = 50,\r\n}\r\n\r\n/**\r\n * Options for displaying tile bounding boxes for debugging purposes.\r\n *\r\n * Bounding boxes are color-coded based on refinement strategy:\r\n * - Blue: A leaf tile (has no child tiles).\r\n * - Green: An ordinary tile (sub-divides into 4 or 8 child tiles).\r\n * - Red: A tile which refines to a single higher-resolution child occupying the same volume.\r\n * @see [[Viewport.debugBoundingBoxes]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileBoundingBoxes {\r\n /** Display no bounding boxes */\r\n None = 0,\r\n /** Display boxes representing the tile's full volume. */\r\n Volume,\r\n /** Display boxes representing the range of the tile's contents, which may be tighter than (but never larger than) the tile's full volume. */\r\n Content,\r\n /** Display both volume and content boxes. */\r\n Both,\r\n /** Display boxes for direct children, where blue boxes indicate empty volumes. */\r\n ChildVolumes,\r\n /** Display bounding sphere. */\r\n Sphere,\r\n /** Display a transparent solid box representing the tile's full volume.\r\n * @alpha To be replaced with a separate option that applies to any of the other TileBoundingBoxes modes.\r\n */\r\n SolidBox,\r\n}\r\n\r\n// TileLoadStatus is computed from the combination of Tile._state and, if Tile.request is defined, Tile.request.state.\r\nconst enum TileState {// eslint-disable-line no-restricted-syntax\r\n NotReady = TileLoadStatus.NotLoaded, // Tile requires loading, but no request has yet completed.\r\n Ready = TileLoadStatus.Ready, // request completed successfully, or no loading was required.\r\n NotFound = TileLoadStatus.NotFound, // request failed.\r\n Abandoned = TileLoadStatus.Abandoned, // tile was abandoned.\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-frontend",
3
- "version": "4.0.0-dev.41",
3
+ "version": "4.0.0-dev.46",
4
4
  "description": "iTwin.js frontend components",
5
5
  "main": "lib/cjs/core-frontend.js",
6
6
  "module": "lib/esm/core-frontend.js",
@@ -22,28 +22,28 @@
22
22
  "url": "http://www.bentley.com"
23
23
  },
24
24
  "peerDependencies": {
25
- "@itwin/appui-abstract": "^4.0.0-dev.41",
26
- "@itwin/core-bentley": "^4.0.0-dev.41",
27
- "@itwin/core-common": "^4.0.0-dev.41",
28
- "@itwin/core-geometry": "^4.0.0-dev.41",
29
- "@itwin/core-orbitgt": "^4.0.0-dev.41",
30
- "@itwin/core-quantity": "^4.0.0-dev.41"
25
+ "@itwin/appui-abstract": "^4.0.0-dev.46",
26
+ "@itwin/core-bentley": "^4.0.0-dev.46",
27
+ "@itwin/core-common": "^4.0.0-dev.46",
28
+ "@itwin/core-geometry": "^4.0.0-dev.46",
29
+ "@itwin/core-orbitgt": "^4.0.0-dev.46",
30
+ "@itwin/core-quantity": "^4.0.0-dev.46"
31
31
  },
32
32
  "//devDependencies": [
33
33
  "NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install",
34
34
  "NOTE: All tools used by scripts in this package must be listed as devDependencies"
35
35
  ],
36
36
  "devDependencies": {
37
- "@itwin/appui-abstract": "4.0.0-dev.41",
38
- "@itwin/build-tools": "4.0.0-dev.41",
39
- "@itwin/core-bentley": "4.0.0-dev.41",
40
- "@itwin/core-common": "4.0.0-dev.41",
41
- "@itwin/core-geometry": "4.0.0-dev.41",
42
- "@itwin/core-orbitgt": "4.0.0-dev.41",
43
- "@itwin/core-quantity": "4.0.0-dev.41",
44
- "@itwin/certa": "4.0.0-dev.41",
45
- "@itwin/eslint-plugin": "4.0.0-dev.31",
46
- "@itwin/webgl-compatibility": "4.0.0-dev.41",
37
+ "@itwin/appui-abstract": "4.0.0-dev.46",
38
+ "@itwin/build-tools": "4.0.0-dev.46",
39
+ "@itwin/core-bentley": "4.0.0-dev.46",
40
+ "@itwin/core-common": "4.0.0-dev.46",
41
+ "@itwin/core-geometry": "4.0.0-dev.46",
42
+ "@itwin/core-orbitgt": "4.0.0-dev.46",
43
+ "@itwin/core-quantity": "4.0.0-dev.46",
44
+ "@itwin/certa": "4.0.0-dev.46",
45
+ "@itwin/eslint-plugin": "nightly",
46
+ "@itwin/webgl-compatibility": "4.0.0-dev.46",
47
47
  "@types/chai": "4.3.1",
48
48
  "@types/chai-as-promised": "^7",
49
49
  "@types/deep-assign": "^0.1.0",
@@ -66,7 +66,7 @@
66
66
  "sinon": "^9.0.2",
67
67
  "source-map-loader": "^4.0.0",
68
68
  "typescript": "~4.4.0",
69
- "webpack": "^5.64.4"
69
+ "webpack": "^5.76.0"
70
70
  },
71
71
  "//dependencies": [
72
72
  "NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API",
@@ -76,9 +76,9 @@
76
76
  "@itwin/object-storage-azure": "^1.5.0",
77
77
  "@itwin/cloud-agnostic-core": "^1.5.0",
78
78
  "@itwin/object-storage-core": "^1.5.0",
79
- "@itwin/core-i18n": "4.0.0-dev.41",
80
- "@itwin/core-telemetry": "4.0.0-dev.41",
81
- "@itwin/webgl-compatibility": "4.0.0-dev.41",
79
+ "@itwin/core-i18n": "4.0.0-dev.46",
80
+ "@itwin/core-telemetry": "4.0.0-dev.46",
81
+ "@itwin/webgl-compatibility": "4.0.0-dev.46",
82
82
  "@loaders.gl/core": "^3.1.6",
83
83
  "@loaders.gl/draco": "^3.1.6",
84
84
  "deep-assign": "^2.0.0",
@@ -141,7 +141,7 @@
141
141
  "copy:js:esm": "cpx \"./src/**/*.js\" ./lib/esm",
142
142
  "docs": "betools docs --includes=../../generated-docs/extract --json=../../generated-docs/core/core-frontend/file.json --tsIndexFile=./core-frontend.ts --onlyJson --excludes=webgl/**/*,**/primitives,**/map/*.d.ts,**/tile/*.d.ts,**/*-css.ts",
143
143
  "extract-api": "betools extract-api --entry=core-frontend && npm run extract-extension-api",
144
- "extract-extension-api": "eslint --no-eslintrc -c \"../../tools/eslint-plugin/dist/configs/extension-exports-config.js\" \"./src/**/*.ts\" 1>&2",
144
+ "extract-extension-api": "eslint --no-eslintrc -c \"./node_modules/@itwin/eslint-plugin/dist/configs/extension-exports-config.js\" \"./src/**/*.ts\" 1>&2",
145
145
  "lint": "eslint -f visualstudio \"./src/**/*.ts\" 1>&2",
146
146
  "pseudolocalize": "betools pseudolocalize --englishDir ./src/public/locales/en --out ./public/locales/en-PSEUDO",
147
147
  "test": "npm run -s webpackTests && certa -r chrome",