@itwin/core-frontend 3.6.0-dev.8 → 4.0.0-dev.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +35 -1
- package/LICENSE.md +1 -1
- package/lib/cjs/AccuDraw.js +1 -1
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts +23 -3
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +11 -3
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CheckpointConnection.js +1 -1
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/DisplayStyleState.d.ts +2 -2
- package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleState.js +12 -4
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +4 -3
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +4 -6
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +4 -6
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +6 -7
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts +1 -1
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts +8 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +10 -6
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +3 -0
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/SpatialViewState.d.ts +4 -1
- package/lib/cjs/SpatialViewState.d.ts.map +1 -1
- package/lib/cjs/SpatialViewState.js +19 -5
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
- package/lib/cjs/SubCategoriesCache.js +0 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/Tiles.d.ts +4 -0
- package/lib/cjs/Tiles.d.ts.map +1 -1
- package/lib/cjs/Tiles.js +11 -0
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/ViewContext.js +1 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewManager.d.ts.map +1 -1
- package/lib/cjs/ViewManager.js +2 -3
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewState.d.ts +4 -5
- package/lib/cjs/ViewState.d.ts.map +1 -1
- package/lib/cjs/ViewState.js +0 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +53 -4
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +82 -34
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/extension/ExtensionImpl.js +2 -2
- package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js +3 -0
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +3 -0
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.d.ts +1 -1
- package/lib/cjs/render/GraphicBuilder.js +1 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/MockRender.d.ts.map +1 -1
- package/lib/cjs/render/MockRender.js +3 -0
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +7 -5
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js +23 -9
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderMaterial.d.ts +1 -1
- package/lib/cjs/render/RenderMaterial.d.ts.map +1 -1
- package/lib/cjs/render/RenderMaterial.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +9 -20
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +4 -10
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +3 -4
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/render/VisibleFeature.d.ts +5 -5
- package/lib/cjs/render/VisibleFeature.js.map +1 -1
- package/lib/cjs/render/primitives/DisplayParams.d.ts.map +1 -1
- package/lib/cjs/render/primitives/DisplayParams.js +2 -1
- package/lib/cjs/render/primitives/DisplayParams.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts +9 -79
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js +19 -152
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +3 -6
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +5 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js +0 -8
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.d.ts +0 -1
- package/lib/cjs/render/webgl/ClipStack.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.js +2 -6
- package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.js +1 -5
- package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.d.ts +3 -2
- package/lib/cjs/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js +10 -37
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +7 -5
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.d.ts +40 -0
- package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/EDL.js +264 -0
- package/lib/cjs/render/webgl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
- package/lib/cjs/render/webgl/FeatureOverrides.js +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.js +0 -4
- package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.js +2 -35
- package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js +2 -2
- package/lib/cjs/render/webgl/LayerCommands.js +2 -2
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +20 -77
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +8 -3
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.d.ts +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js +2 -3
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -1
- package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js +46 -38
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +20 -19
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +12 -12
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +6 -3
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +626 -888
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +1 -2
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +13 -48
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -2
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +8 -29
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/cjs/render/webgl/System.d.ts +10 -10
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +39 -122
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.js +7 -7
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts +4 -5
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +16 -25
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js +14 -18
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.d.ts +4 -3
- package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js +9 -50
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js +2 -6
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Animation.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +23 -26
- package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Blur.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -9
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -10
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.d.ts +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +5 -36
- package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.js +9 -55
- package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Composite.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +12 -19
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts +4 -7
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +2 -39
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.d.ts +13 -0
- package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +2 -2
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +3 -24
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts +0 -7
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +5 -40
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.js +1 -5
- package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +0 -2
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -12
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -8
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +33 -57
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.js +3 -36
- package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +2 -12
- package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +15 -78
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +2 -5
- package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/cjs/tile/BatchedTileIdMap.js +1 -1
- package/lib/cjs/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +4 -2
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/IModelTile.js +1 -1
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +6 -0
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +20 -7
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.d.ts +14 -1
- package/lib/cjs/tile/OrbitGtTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js +30 -11
- package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.d.ts +0 -3
- package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +6 -28
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts +4 -3
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +61 -53
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +2 -2
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts +5 -0
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +8 -4
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +17 -9
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +1 -1
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +3 -0
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +3 -0
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts +14 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js +57 -27
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts +14 -2
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +77 -37
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +65 -52
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +1 -0
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +2 -0
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +28 -3
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +63 -8
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.js +3 -2
- package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +12 -2
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +16 -4
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.d.ts +3 -1
- package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +2 -0
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.d.ts +13 -0
- package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +57 -14
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +44 -4
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +131 -11
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts +17 -0
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +26 -0
- package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.d.ts +23 -68
- package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.js +269 -260
- package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/tools/ClipViewTool.js +2 -2
- package/lib/cjs/tools/ClipViewTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTool.js +2 -2
- package/lib/cjs/tools/MeasureTool.js.map +1 -1
- package/lib/esm/AccuDraw.js +1 -1
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts +23 -3
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js +11 -3
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/CheckpointConnection.js +1 -1
- package/lib/esm/CheckpointConnection.js.map +1 -1
- package/lib/esm/DisplayStyleState.d.ts +2 -2
- package/lib/esm/DisplayStyleState.d.ts.map +1 -1
- package/lib/esm/DisplayStyleState.js +12 -4
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +4 -3
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +4 -6
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.d.ts +4 -6
- package/lib/esm/IModelConnection.d.ts.map +1 -1
- package/lib/esm/IModelConnection.js +6 -7
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/IpcApp.d.ts +1 -1
- package/lib/esm/IpcApp.d.ts.map +1 -1
- package/lib/esm/IpcApp.js +1 -1
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/NativeApp.d.ts +8 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +10 -6
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +3 -0
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/SpatialViewState.d.ts +4 -1
- package/lib/esm/SpatialViewState.d.ts.map +1 -1
- package/lib/esm/SpatialViewState.js +19 -5
- package/lib/esm/SpatialViewState.js.map +1 -1
- package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
- package/lib/esm/SubCategoriesCache.js +0 -1
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/Tiles.d.ts +4 -0
- package/lib/esm/Tiles.d.ts.map +1 -1
- package/lib/esm/Tiles.js +11 -0
- package/lib/esm/Tiles.js.map +1 -1
- package/lib/esm/ViewContext.js +1 -1
- package/lib/esm/ViewContext.js.map +1 -1
- package/lib/esm/ViewManager.d.ts.map +1 -1
- package/lib/esm/ViewManager.js +2 -3
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewState.d.ts +4 -5
- package/lib/esm/ViewState.d.ts.map +1 -1
- package/lib/esm/ViewState.js +0 -1
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +53 -4
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +83 -35
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/extension/ExtensionImpl.js +2 -2
- package/lib/esm/extension/ExtensionImpl.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js +5 -2
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +3 -0
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/GraphicBuilder.d.ts +1 -1
- package/lib/esm/render/GraphicBuilder.js +1 -1
- package/lib/esm/render/GraphicBuilder.js.map +1 -1
- package/lib/esm/render/MockRender.d.ts.map +1 -1
- package/lib/esm/render/MockRender.js +3 -0
- package/lib/esm/render/MockRender.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +7 -5
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js +24 -10
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/RenderMaterial.d.ts +1 -1
- package/lib/esm/render/RenderMaterial.d.ts.map +1 -1
- package/lib/esm/render/RenderMaterial.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +9 -20
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +4 -10
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -1
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +3 -4
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/esm/render/VisibleFeature.d.ts +5 -5
- package/lib/esm/render/VisibleFeature.js.map +1 -1
- package/lib/esm/render/primitives/DisplayParams.d.ts.map +1 -1
- package/lib/esm/render/primitives/DisplayParams.js +2 -1
- package/lib/esm/render/primitives/DisplayParams.js.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts +9 -79
- package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.js +16 -144
- package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js +3 -6
- package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.d.ts +3 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +5 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.js +0 -8
- package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +69 -0
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/ClipStack.d.ts +0 -1
- package/lib/esm/render/webgl/ClipStack.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClipStack.js +2 -6
- package/lib/esm/render/webgl/ClipStack.js.map +1 -1
- package/lib/esm/render/webgl/ClipVolume.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClipVolume.js +1 -5
- package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
- package/lib/esm/render/webgl/ClippingProgram.d.ts +3 -2
- package/lib/esm/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClippingProgram.js +10 -37
- package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +7 -5
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/EDL.d.ts +40 -0
- package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/EDL.js +260 -0
- package/lib/esm/render/webgl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/EdgeSettings.js +2 -2
- package/lib/esm/render/webgl/FeatureOverrides.js +1 -1
- package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/esm/render/webgl/FloatRGBA.d.ts.map +1 -1
- package/lib/esm/render/webgl/FloatRGBA.js +0 -4
- package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.js +9 -0
- package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/esm/render/webgl/GLTimer.js +2 -35
- package/lib/esm/render/webgl/GLTimer.js.map +1 -1
- package/lib/esm/render/webgl/Layer.js +2 -2
- package/lib/esm/render/webgl/LayerCommands.js +2 -2
- package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +20 -77
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.js +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
- package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +1 -1
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +8 -3
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/esm/render/webgl/RenderBuffer.d.ts +1 -1
- package/lib/esm/render/webgl/RenderBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderBuffer.js +2 -3
- package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.d.ts +2 -1
- package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.js +46 -38
- package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +20 -19
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +12 -12
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts +6 -3
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +627 -891
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +1 -2
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +13 -48
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -2
- package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +8 -29
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/esm/render/webgl/System.d.ts +10 -10
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +41 -124
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Target.js +7 -7
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts +4 -5
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +17 -26
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
- package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
- package/lib/esm/render/webgl/Texture.js +14 -18
- package/lib/esm/render/webgl/Texture.js.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.d.ts +4 -3
- package/lib/esm/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.js +9 -50
- package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.js +2 -6
- package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
- package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Animation.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/Animation.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Animation.js +23 -26
- package/lib/esm/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Blur.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/Blur.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +2 -9
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/ClearTranslucent.js +2 -10
- package/lib/esm/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Clipping.d.ts +1 -1
- package/lib/esm/render/webgl/glsl/Clipping.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Clipping.js +5 -36
- package/lib/esm/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Combine3Textures.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/Combine3Textures.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CombineTextures.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/CombineTextures.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Common.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Common.js +9 -55
- package/lib/esm/render/webgl/glsl/Common.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Composite.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/Composite.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/CopyColor.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +12 -19
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.d.ts +4 -7
- package/lib/esm/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.js +1 -37
- package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EDL.d.ts +13 -0
- package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/glsl/EDL.js +253 -0
- package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.js +2 -2
- package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +3 -24
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.d.ts +0 -7
- package/lib/esm/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.js +4 -38
- package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Instancing.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Instancing.js +1 -5
- package/lib/esm/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js +0 -2
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.js +2 -12
- package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +3 -8
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/SkyBox.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/SkySphere.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +33 -57
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Thematic.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Thematic.js +3 -36
- package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Translucency.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Translucency.js +3 -13
- package/lib/esm/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.d.ts +1 -2
- package/lib/esm/render/webgl/glsl/Vertex.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +16 -79
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Wiremesh.js +2 -5
- package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/esm/tile/BatchedTileIdMap.js +1 -1
- package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +4 -2
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/IModelTile.js +1 -1
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +6 -0
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +20 -7
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/OrbitGtTileTree.d.ts +14 -1
- package/lib/esm/tile/OrbitGtTileTree.d.ts.map +1 -1
- package/lib/esm/tile/OrbitGtTileTree.js +30 -12
- package/lib/esm/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.d.ts +0 -3
- package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.js +8 -30
- package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts +4 -3
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +62 -54
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +2 -2
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts +5 -0
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +8 -4
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +17 -9
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +1 -1
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +3 -0
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +3 -0
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts +14 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js +57 -27
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts +14 -2
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +77 -37
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +65 -52
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +1 -0
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +2 -0
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +2 -2
- package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.d.ts +28 -3
- package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +62 -8
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.js +3 -2
- package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +12 -2
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +16 -4
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.d.ts +3 -1
- package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +2 -0
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/MapTile.d.ts +13 -0
- package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTile.js +57 -14
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +44 -4
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +131 -11
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts +17 -0
- package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js +26 -0
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.d.ts +23 -68
- package/lib/esm/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js +268 -259
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/ClipViewTool.js +2 -2
- package/lib/esm/tools/ClipViewTool.js.map +1 -1
- package/lib/esm/tools/MeasureTool.js +2 -2
- package/lib/esm/tools/MeasureTool.js.map +1 -1
- package/lib/public/locales/en/iModelJs.json +2 -2
- package/package.json +20 -21
|
@@ -24,7 +24,7 @@ class RenderCommands {
|
|
|
24
24
|
constructor(target, stack, batchState) {
|
|
25
25
|
this._scratchFrustum = new core_common_1.Frustum();
|
|
26
26
|
this._scratchRange = new core_geometry_1.Range3d();
|
|
27
|
-
this._commands = new Array(
|
|
27
|
+
this._commands = new Array(21 /* COUNT */);
|
|
28
28
|
this._forcedRenderPass = 255 /* None */;
|
|
29
29
|
this._addLayersAsNormalGraphics = false;
|
|
30
30
|
this._opaqueOverrides = false;
|
|
@@ -34,7 +34,7 @@ class RenderCommands {
|
|
|
34
34
|
this._stack = stack;
|
|
35
35
|
this._batchState = batchState;
|
|
36
36
|
this._layers = new LayerCommands_1.LayerCommandLists(this);
|
|
37
|
-
for (let i = 0; i <
|
|
37
|
+
for (let i = 0; i < 21 /* COUNT */; ++i)
|
|
38
38
|
this._commands[i] = [];
|
|
39
39
|
}
|
|
40
40
|
get target() { return this._target; }
|
|
@@ -50,8 +50,8 @@ class RenderCommands {
|
|
|
50
50
|
get isDrawingLayers() {
|
|
51
51
|
switch (this._forcedRenderPass) {
|
|
52
52
|
case 1 /* OpaqueLayers */:
|
|
53
|
-
case
|
|
54
|
-
case
|
|
53
|
+
case 7 /* TranslucentLayers */:
|
|
54
|
+
case 11 /* OverlayLayers */:
|
|
55
55
|
return true;
|
|
56
56
|
default:
|
|
57
57
|
return false;
|
|
@@ -60,9 +60,9 @@ class RenderCommands {
|
|
|
60
60
|
get currentViewFlags() { return this._stack.top.viewFlags; }
|
|
61
61
|
get compositeFlags() {
|
|
62
62
|
let flags = 0 /* None */;
|
|
63
|
-
if (this.hasCommands(
|
|
63
|
+
if (this.hasCommands(8 /* Translucent */))
|
|
64
64
|
flags |= 1 /* Translucent */;
|
|
65
|
-
if (this.hasCommands(
|
|
65
|
+
if (this.hasCommands(10 /* Hilite */) || this.hasCommands(16 /* HiliteClassification */) || this.hasCommands(18 /* HilitePlanarClassification */))
|
|
66
66
|
flags |= 2 /* Hilite */;
|
|
67
67
|
if (this.target.wantAmbientOcclusion)
|
|
68
68
|
flags |= 4 /* AmbientOcclusion */;
|
|
@@ -70,7 +70,7 @@ class RenderCommands {
|
|
|
70
70
|
}
|
|
71
71
|
get _curBatch() { return this._batchState.currentBatch; }
|
|
72
72
|
hasCommands(pass) { return 0 !== this.getCommands(pass).length; }
|
|
73
|
-
isOpaquePass(pass) { return pass >= 2 /* OpaqueLinear */ && pass <=
|
|
73
|
+
isOpaquePass(pass) { return pass >= 2 /* OpaqueLinear */ && pass <= 5 /* OpaqueGeneral */; }
|
|
74
74
|
reset(target, stack, batchState) {
|
|
75
75
|
this._target = target;
|
|
76
76
|
this._stack = stack;
|
|
@@ -91,13 +91,13 @@ class RenderCommands {
|
|
|
91
91
|
}
|
|
92
92
|
/** Add backgroundMap graphics to their own render pass. */
|
|
93
93
|
addBackgroundMapGraphics(backgroundMapGraphics) {
|
|
94
|
-
this._forcedRenderPass =
|
|
94
|
+
this._forcedRenderPass = 15 /* BackgroundMap */;
|
|
95
95
|
backgroundMapGraphics.forEach((entry) => entry.addCommands(this));
|
|
96
96
|
this._forcedRenderPass = 255 /* None */;
|
|
97
97
|
}
|
|
98
98
|
/** Add overlay graphics to the world overlay pass */
|
|
99
99
|
addOverlayGraphics(overlayGraphics) {
|
|
100
|
-
this._forcedRenderPass =
|
|
100
|
+
this._forcedRenderPass = 12 /* WorldOverlay */;
|
|
101
101
|
overlayGraphics.forEach((entry) => entry.addCommands(this));
|
|
102
102
|
this._forcedRenderPass = 255 /* None */;
|
|
103
103
|
}
|
|
@@ -146,7 +146,7 @@ class RenderCommands {
|
|
|
146
146
|
if (undefined === gf)
|
|
147
147
|
return;
|
|
148
148
|
(0, core_bentley_1.assert)(255 /* None */ === this._forcedRenderPass);
|
|
149
|
-
this._forcedRenderPass =
|
|
149
|
+
this._forcedRenderPass = 14 /* SkyBox */;
|
|
150
150
|
this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));
|
|
151
151
|
this._forcedRenderPass = 255 /* None */;
|
|
152
152
|
}
|
|
@@ -205,7 +205,7 @@ class RenderCommands {
|
|
|
205
205
|
break;
|
|
206
206
|
case 4 /* LitSurface */:
|
|
207
207
|
case 3 /* UnlitSurface */:
|
|
208
|
-
opaquePass =
|
|
208
|
+
opaquePass = 5 /* OpaqueGeneral */;
|
|
209
209
|
break;
|
|
210
210
|
default:
|
|
211
211
|
opaquePass = 2 /* OpaqueLinear */;
|
|
@@ -216,7 +216,7 @@ class RenderCommands {
|
|
|
216
216
|
}
|
|
217
217
|
const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);
|
|
218
218
|
if (renderOpaqueDuringTranslucent && RenderFlags_1.Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)
|
|
219
|
-
this.getCommands(
|
|
219
|
+
this.getCommands(8 /* Translucent */).push(command);
|
|
220
220
|
if (!RenderFlags_1.Pass.rendersOpaqueAndTranslucent(pass))
|
|
221
221
|
this.getCommands(RenderFlags_1.Pass.toRenderPass(pass)).push(command);
|
|
222
222
|
}
|
|
@@ -250,7 +250,7 @@ class RenderCommands {
|
|
|
250
250
|
// GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.
|
|
251
251
|
// It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.
|
|
252
252
|
(0, core_bentley_1.assert)(this._forcedRenderPass === 255 /* None */);
|
|
253
|
-
this._forcedRenderPass =
|
|
253
|
+
this._forcedRenderPass = 5 /* OpaqueGeneral */;
|
|
254
254
|
layer.graphic.addCommands(this);
|
|
255
255
|
this._forcedRenderPass = 255 /* None */;
|
|
256
256
|
return;
|
|
@@ -313,9 +313,9 @@ class RenderCommands {
|
|
|
313
313
|
}
|
|
314
314
|
pushAndPop(push, pop, func) {
|
|
315
315
|
if (this.isDrawingLayers) {
|
|
316
|
-
this._commands[
|
|
316
|
+
this._commands[10 /* Hilite */].push(push);
|
|
317
317
|
this._layers.pushAndPop(push, pop, func);
|
|
318
|
-
const cmds = this._commands[
|
|
318
|
+
const cmds = this._commands[10 /* Hilite */];
|
|
319
319
|
if (0 < cmds.length && cmds[cmds.length - 1] === push)
|
|
320
320
|
cmds.pop();
|
|
321
321
|
else
|
|
@@ -330,7 +330,7 @@ class RenderCommands {
|
|
|
330
330
|
else {
|
|
331
331
|
// May want to add hilite commands as well - add the push command to that pass.
|
|
332
332
|
this._commands[this._forcedRenderPass].push(push);
|
|
333
|
-
this._commands[
|
|
333
|
+
this._commands[10 /* Hilite */].push(push);
|
|
334
334
|
}
|
|
335
335
|
func();
|
|
336
336
|
// Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.
|
|
@@ -345,13 +345,13 @@ class RenderCommands {
|
|
|
345
345
|
}
|
|
346
346
|
else {
|
|
347
347
|
(0, core_bentley_1.assert)(0 < this._commands[this._forcedRenderPass].length);
|
|
348
|
-
(0, core_bentley_1.assert)(0 < this._commands[
|
|
348
|
+
(0, core_bentley_1.assert)(0 < this._commands[10 /* Hilite */].length);
|
|
349
349
|
let cmds = this._commands[this._forcedRenderPass];
|
|
350
350
|
if (cmds[cmds.length - 1] === push)
|
|
351
351
|
cmds.pop();
|
|
352
352
|
else
|
|
353
353
|
cmds.push(pop);
|
|
354
|
-
cmds = this._commands[
|
|
354
|
+
cmds = this._commands[10 /* Hilite */];
|
|
355
355
|
if (cmds[cmds.length - 1] === push)
|
|
356
356
|
cmds.pop();
|
|
357
357
|
else
|
|
@@ -389,18 +389,26 @@ class RenderCommands {
|
|
|
389
389
|
this._commands.forEach((cmds) => cmds.splice(0));
|
|
390
390
|
this._layers.clear();
|
|
391
391
|
}
|
|
392
|
-
|
|
392
|
+
initForPickOverlayDecorations(overlays) {
|
|
393
|
+
for (const overlay of overlays) {
|
|
394
|
+
const gf = overlay;
|
|
395
|
+
if (gf.isPickable)
|
|
396
|
+
gf.addCommands(this);
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
initForPickOverlays(sceneOverlays, worldOverlayDecorations, viewOverlayDecorations) {
|
|
393
400
|
this._clearCommands();
|
|
394
401
|
this._addTranslucentAsOpaque = true;
|
|
395
402
|
for (const sceneGf of sceneOverlays)
|
|
396
403
|
sceneGf.addCommands(this);
|
|
397
|
-
if (
|
|
404
|
+
if (worldOverlayDecorations === null || worldOverlayDecorations === void 0 ? void 0 : worldOverlayDecorations.length) {
|
|
398
405
|
this.pushAndPopState(this.target.decorationsState, () => {
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
406
|
+
this.initForPickOverlayDecorations(worldOverlayDecorations);
|
|
407
|
+
});
|
|
408
|
+
}
|
|
409
|
+
if (viewOverlayDecorations === null || viewOverlayDecorations === void 0 ? void 0 : viewOverlayDecorations.length) {
|
|
410
|
+
this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {
|
|
411
|
+
this.initForPickOverlayDecorations(viewOverlayDecorations);
|
|
404
412
|
});
|
|
405
413
|
}
|
|
406
414
|
this._addTranslucentAsOpaque = false;
|
|
@@ -438,9 +446,9 @@ class RenderCommands {
|
|
|
438
446
|
this.addWorldDecorations(dec.world);
|
|
439
447
|
this.pushAndPopState(this.target.decorationsState, () => {
|
|
440
448
|
if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)
|
|
441
|
-
this.addDecorations(dec.viewOverlay,
|
|
449
|
+
this.addDecorations(dec.viewOverlay, 13 /* ViewOverlay */);
|
|
442
450
|
if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)
|
|
443
|
-
this.addDecorations(dec.worldOverlay,
|
|
451
|
+
this.addDecorations(dec.worldOverlay, 12 /* WorldOverlay */);
|
|
444
452
|
});
|
|
445
453
|
}
|
|
446
454
|
this.setupClassificationByVolume();
|
|
@@ -466,7 +474,7 @@ class RenderCommands {
|
|
|
466
474
|
if (255 /* None */ === this._forcedRenderPass && prim.isEdge) {
|
|
467
475
|
const vf = this.target.currentViewFlags;
|
|
468
476
|
if (vf.renderMode !== core_common_1.RenderMode.Wireframe && vf.hiddenEdges)
|
|
469
|
-
this.getCommands(
|
|
477
|
+
this.getCommands(9 /* HiddenEdge */).push(command);
|
|
470
478
|
}
|
|
471
479
|
}
|
|
472
480
|
addBranch(branch) {
|
|
@@ -475,25 +483,25 @@ class RenderCommands {
|
|
|
475
483
|
});
|
|
476
484
|
}
|
|
477
485
|
computeBatchHiliteRenderPass(batch) {
|
|
478
|
-
let pass =
|
|
486
|
+
let pass = 10 /* Hilite */;
|
|
479
487
|
if (batch.graphic instanceof Mesh_1.MeshGraphic) {
|
|
480
488
|
const mg = batch.graphic;
|
|
481
489
|
if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
|
|
482
|
-
pass =
|
|
490
|
+
pass = 16 /* HiliteClassification */;
|
|
483
491
|
}
|
|
484
492
|
else if (batch.graphic instanceof Graphic_1.GraphicsArray) {
|
|
485
493
|
const ga = batch.graphic;
|
|
486
494
|
if (ga.graphics[0] instanceof Mesh_1.MeshGraphic) {
|
|
487
495
|
const mg = ga.graphics[0];
|
|
488
496
|
if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
|
|
489
|
-
pass =
|
|
497
|
+
pass = 16 /* HiliteClassification */;
|
|
490
498
|
}
|
|
491
499
|
else if (ga.graphics[0] instanceof Graphic_1.Branch) {
|
|
492
500
|
const b = ga.graphics[0];
|
|
493
501
|
if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof Mesh_1.MeshGraphic) {
|
|
494
502
|
const mg = b.branch.entries[0];
|
|
495
503
|
if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
|
|
496
|
-
pass =
|
|
504
|
+
pass = 16 /* HiliteClassification */;
|
|
497
505
|
}
|
|
498
506
|
}
|
|
499
507
|
}
|
|
@@ -539,30 +547,30 @@ class RenderCommands {
|
|
|
539
547
|
let savedForcedRenderPass = 255 /* None */;
|
|
540
548
|
if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.modelId === this.target.activeVolumeClassifierModelId) {
|
|
541
549
|
savedForcedRenderPass = this._forcedRenderPass;
|
|
542
|
-
this._forcedRenderPass =
|
|
550
|
+
this._forcedRenderPass = 20 /* VolumeClassifiedRealityData */;
|
|
543
551
|
}
|
|
544
552
|
batch.graphic.addCommands(this);
|
|
545
|
-
if (
|
|
553
|
+
if (20 /* VolumeClassifiedRealityData */ === this._forcedRenderPass)
|
|
546
554
|
this._forcedRenderPass = savedForcedRenderPass;
|
|
547
555
|
// If the batch contains hilited features, need to render them in the hilite pass
|
|
548
556
|
const anyHilited = overrides.anyHilited;
|
|
549
557
|
const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;
|
|
550
558
|
if (anyHilited || planarClassifierHilited)
|
|
551
|
-
batch.graphic.addHiliteCommands(this, planarClassifierHilited ?
|
|
559
|
+
batch.graphic.addHiliteCommands(this, planarClassifierHilited ? 18 /* HilitePlanarClassification */ : this.computeBatchHiliteRenderPass(batch));
|
|
552
560
|
});
|
|
553
561
|
this._opaqueOverrides = this._translucentOverrides = false;
|
|
554
562
|
this._batchState.pop();
|
|
555
563
|
}
|
|
556
564
|
// Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.
|
|
557
|
-
setCheckRange(frustum) { this._frustumPlanes =
|
|
565
|
+
setCheckRange(frustum) { this._frustumPlanes = core_common_1.FrustumPlanes.fromFrustum(frustum); }
|
|
558
566
|
// Clear the culling frustum.
|
|
559
567
|
clearCheckRange() { this._frustumPlanes = undefined; }
|
|
560
568
|
setupClassificationByVolume() {
|
|
561
569
|
// To make it easier to process the classifiers individually, set up a secondary command list for them where they
|
|
562
570
|
// are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports
|
|
563
571
|
// nested branches and batches.
|
|
564
|
-
const groupedCmds = this._commands[
|
|
565
|
-
const byIndexCmds = this._commands[
|
|
572
|
+
const groupedCmds = this._commands[6 /* Classification */];
|
|
573
|
+
const byIndexCmds = this._commands[17 /* ClassificationByIndex */];
|
|
566
574
|
const pushCommands = []; // will contain current set of pushes ahead of a primitive
|
|
567
575
|
for (const cmd of groupedCmds) {
|
|
568
576
|
switch (cmd.opcode) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderCommands.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+C;AAC/C,oDAAmF;AAEnF,+DAA0D;AAM1D,+CAGuB;AACvB,uCAAkE;AAElE,mDAAoD;AACpD,iCAAqC;AAErC,+CAA8E;AAK9E;;GAEG;AACH,MAAa,cAAc;IA4DzB,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QA1DrD,oBAAe,GAAG,IAAI,qBAAO,EAAE,CAAC;QAChC,kBAAa,GAAG,IAAI,uBAAO,EAAE,CAAC;QAC9B,cAAS,GAAG,IAAI,KAAK,gBAAgC,CAAC;QAI/D,sBAAiB,kBAA+B;QAChD,+BAA0B,GAAG,KAAK,CAAC;QACnC,qBAAgB,GAAG,KAAK,CAAC;QACzB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;QAiDpI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iCAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,iBAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IArDD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE;YAC9B,0BAA6B;YAC7B,+BAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;SAChB;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,eAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,qBAAwB;YAC1C,KAAK,uBAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,gBAAmB,IAAI,IAAI,CAAC,WAAW,+BAAiC,IAAI,IAAI,CAAC,WAAW,qCAAuC;YACrJ,KAAK,kBAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,4BAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,wBAA2B,IAAI,IAAI,yBAA4B,CAAC,CAAC,CAAC;IAYvH,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,IAAA,qBAAM,EAAC,IAAI,CAAC,iBAAiB,mBAAoB,CAAC,CAAC;QACnD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,2BAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,yBAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,wBAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,2BAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;YACtB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gBACvC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACtC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE;gBAChC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACxB;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;oBACrC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;iBACrC;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,qBAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,kBAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YACxB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE;gBACZ,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;aACT;SACF;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,kBAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE;YACjE,QAAQ,OAAO,CAAC,WAAW,EAAE;gBAC3B,+BAAkC;gBAClC,iCAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,wBAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;aACT;SACF;QAED,MAAM,YAAY,GAAG,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,kBAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE;YAC/H,IAAI,UAAsB,CAAC;YAC3B,IAAI,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE;gBAC1C,UAAU,GAAG,kBAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM;gBACL,QAAQ,OAAO,CAAC,WAAW,EAAE;oBAC3B,+BAAkC;oBAClC,iCAAoC;oBACpC;wBACE,UAAU,uBAA0B,CAAC;wBACrC,MAAM;oBACR,wBAA4B;oBAC5B;wBACE,UAAU,wBAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,uBAA0B,CAAC;wBACrC,MAAM;iBACT;aACF;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5C;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,kBAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,qBAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,kBAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,IAAA,qBAAM,EAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,mBAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACnC,yFAAyF;YACzF,sHAAsH;YACtH,IAAA,qBAAM,EAAC,IAAI,CAAC,iBAAiB,mBAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,wBAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;YACzC,OAAO;SACR;QAED,IAAA,qBAAM,EAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,IAAA,qBAAM,EAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,iBAAiB,0CAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,6BAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,+BAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,IAAI,CAAC,8BAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,4BAAc,CAAC,QAAQ,CAAC,CAAC;SACtC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,SAAS,gBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,gBAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;SACR;QAED,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnB;aAAM;YACL,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,gBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;gBACjC,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aAClB;SACF;aAAM;YACL,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,SAAS,gBAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,gBAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAClB;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,6BAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,4BAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,+BAAiB,CAAC,MAAM,CAAC,EAAE,8BAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,8BAAgB,CAAC,KAAK,CAAC,EAAE,8BAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,IAAA,qBAAM,EAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,kBAA2C;QAChG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,SAAS,KAAK,kBAAkB,EAAE;YACpC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,KAAK,MAAM,OAAO,IAAI,kBAAkB,EAAE;oBACxC,MAAM,EAAE,GAAG,OAAkB,CAAC;oBAC9B,IAAI,EAAE,CAAC,UAAU;wBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;iBACxB;YACH,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;QAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,uBAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,wBAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,EAAE,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBAClD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,qBAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,2BAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,OAAO,GAAG,IAAI,8BAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,wBAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,oBAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzD;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,iBAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,kBAAW,EAAE;YACxC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,gCAAkC,CAAC;SAC1C;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,uBAAa,EAAE;YACjD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,kBAAW,EAAE;gBACzC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,gCAAkC,CAAC;aAC1C;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,gBAAM,EAAE;gBAC3C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,kBAAW,EAAE;oBAC7E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,gCAAkC,CAAC;iBAC1C;aACF;SACF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE;YACvB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,OAAO,GAAG,qBAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,2BAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,8BAAgB,CAAC,KAAK,CAAC,EAAE,6BAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE;gBACjF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE;oBAC5B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;iBACtF;aACF;YAED,kIAAkI;YAClI,IAAI,qBAAqB,iBAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE;gBACvI,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,uCAAyC,CAAC;aACjE;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,yCAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,qCAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,2BAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5F,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,wBAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,gCAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE;YAC7B,QAAQ,GAAG,CAAC,MAAM,EAAE;gBAClB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;wBAClC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;qBAC3B;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE;wBACjD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,6BAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,8BAAgB,CAAC,QAAQ,CAAC,CAAC;qBAC/C;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;aACT;SACF;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YACjC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;gBACtB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE;oBAClB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;aACrB;SACF;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AArtBD,wCAqtBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { Decorations } from \"../Decorations\";\r\nimport { SurfaceType } from \"../primitives/SurfaceParams\";\r\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\r\nimport { AnimationBranchState } from \"../GraphicBranch\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport {\r\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\r\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\r\n} from \"./DrawCommand\";\r\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\r\nimport { Layer, LayerContainer } from \"./Layer\";\r\nimport { LayerCommandLists } from \"./LayerCommands\";\r\nimport { MeshGraphic } from \"./Mesh\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { TargetGraphics } from \"./TargetGraphics\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\n\r\n/** A list of DrawCommands to be rendered, ordered by render pass.\r\n * @internal\r\n */\r\nexport class RenderCommands implements Iterable<DrawCommands> {\r\n private _frustumPlanes?: FrustumPlanes;\r\n private readonly _scratchFrustum = new Frustum();\r\n private readonly _scratchRange = new Range3d();\r\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\r\n private _target: Target;\r\n private _stack: BranchStack; // refers to the Target's BranchStack\r\n private _batchState: BatchState; // refers to the Target's BatchState\r\n private _forcedRenderPass: RenderPass = RenderPass.None;\r\n private _addLayersAsNormalGraphics = false;\r\n private _opaqueOverrides = false;\r\n private _translucentOverrides = false;\r\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\r\n private readonly _layers: LayerCommandLists;\r\n\r\n public get target(): Target { return this._target; }\r\n\r\n public [Symbol.iterator](): Iterator<DrawCommands> {\r\n return this._commands[Symbol.iterator]();\r\n }\r\n\r\n public get isEmpty(): boolean {\r\n for (const commands of this._commands)\r\n if (0 < commands.length)\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public get isDrawingLayers() {\r\n switch (this._forcedRenderPass) {\r\n case RenderPass.OpaqueLayers:\r\n case RenderPass.TranslucentLayers:\r\n case RenderPass.OverlayLayers:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\r\n public get compositeFlags(): CompositeFlags {\r\n let flags = CompositeFlags.None;\r\n if (this.hasCommands(RenderPass.Translucent))\r\n flags |= CompositeFlags.Translucent;\r\n\r\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\r\n flags |= CompositeFlags.Hilite;\r\n\r\n if (this.target.wantAmbientOcclusion)\r\n flags |= CompositeFlags.AmbientOcclusion;\r\n\r\n return flags;\r\n }\r\n\r\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\r\n\r\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\r\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\r\n\r\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this._layers = new LayerCommandLists(this);\r\n\r\n for (let i = 0; i < RenderPass.COUNT; ++i)\r\n this._commands[i] = [];\r\n }\r\n\r\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this.clear();\r\n }\r\n\r\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n assert(!this._addLayersAsNormalGraphics);\r\n\r\n this._addLayersAsNormalGraphics = true;\r\n this.addGraphics(scene);\r\n this._addLayersAsNormalGraphics = false;\r\n }\r\n\r\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n /** Add backgroundMap graphics to their own render pass. */\r\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.BackgroundMap;\r\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n /** Add overlay graphics to the world overlay pass */\r\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.WorldOverlay;\r\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n for (const entry of dec) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addWorldDecorations(decs: GraphicList): void {\r\n const world = this.target.getWorldDecorations(decs);\r\n this.pushAndPopBranch(world, () => {\r\n for (const entry of world.branch.entries) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n\r\n private addPickableDecorations(decs: Decorations): void {\r\n if (undefined !== decs.normal) {\r\n for (const normal of decs.normal) {\r\n const gf = normal as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n }\r\n\r\n if (undefined !== decs.world) {\r\n const world = this.target.getWorldDecorations(decs.world);\r\n this.pushAndPopBranch(world, () => {\r\n for (const gf of world.branch.entries) {\r\n if ((gf as Graphic).isPickable)\r\n (gf as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n }\r\n\r\n public addBackground(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.Background;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addSkyBox(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.SkyBox;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\r\n if (undefined === pass)\r\n pass = command.getPass(this.target);\r\n\r\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\r\n return;\r\n\r\n if (RenderPass.None !== this._forcedRenderPass) {\r\n // Add the command to the forced render pass (background).\r\n this.getCommands(this._forcedRenderPass).push(command);\r\n return;\r\n }\r\n\r\n if (!command.hasFeatures) {\r\n // Draw in general opaque pass so they are not in pick data.\r\n switch (pass) {\r\n case \"opaque-linear\":\r\n case \"opaque-planar\":\r\n pass = \"opaque\";\r\n break;\r\n case \"opaque-planar-translucent\":\r\n pass = \"opaque-translucent\";\r\n break;\r\n }\r\n }\r\n\r\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\r\n\r\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n pass = \"opaque-planar\";\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n pass = \"opaque\";\r\n break;\r\n default:\r\n pass = \"opaque-linear\";\r\n break;\r\n }\r\n }\r\n\r\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\r\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\r\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\r\n let opaquePass: RenderPass;\r\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\r\n opaquePass = Pass.toOpaquePass(pass);\r\n } else {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n opaquePass = RenderPass.OpaquePlanar;\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n opaquePass = RenderPass.OpaqueGeneral;\r\n break;\r\n default:\r\n opaquePass = RenderPass.OpaqueLinear;\r\n break;\r\n }\r\n }\r\n\r\n this.getCommands(opaquePass).push(command);\r\n }\r\n\r\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\r\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\r\n this.getCommands(RenderPass.Translucent).push(command);\r\n\r\n if (!Pass.rendersOpaqueAndTranslucent(pass))\r\n this.getCommands(Pass.toRenderPass(pass)).push(command);\r\n }\r\n\r\n public getCommands(pass: RenderPass): DrawCommands {\r\n let idx = pass as number;\r\n assert(idx < this._commands.length);\r\n if (idx >= this._commands.length)\r\n idx -= 1;\r\n\r\n return this._commands[idx];\r\n }\r\n\r\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\r\n const idx = pass as number;\r\n this._commands[idx].splice(0);\r\n this._commands[idx] = cmds;\r\n }\r\n\r\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\r\n this.pushAndPopBranchForPass(pass, branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\r\n });\r\n }\r\n\r\n public processLayers(container: LayerContainer): void {\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n if (RenderPass.None !== this._forcedRenderPass)\r\n return;\r\n\r\n this._forcedRenderPass = container.renderPass;\r\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addLayerCommands(layer: Layer): void {\r\n if (this._addLayersAsNormalGraphics) {\r\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\r\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\r\n layer.graphic.addCommands(this);\r\n this._forcedRenderPass = RenderPass.None;\r\n return;\r\n }\r\n\r\n assert(this.isDrawingLayers);\r\n if (!this.isDrawingLayers)\r\n return;\r\n\r\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\r\n this._layers.currentLayer = layer;\r\n layer.graphic.addCommands(this);\r\n\r\n const cmds = this.getCommands(this._forcedRenderPass);\r\n this._layers.addCommands(cmds);\r\n\r\n cmds.length = 0;\r\n this._layers.currentLayer = undefined;\r\n }\r\n\r\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\r\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\r\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\r\n return;\r\n\r\n const prevPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.None;\r\n\r\n graphic.addHiliteCommands(this, pass);\r\n\r\n this._forcedRenderPass = prevPass;\r\n }\r\n\r\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\r\n const animId = branch.branch.animationId;\r\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\r\n }\r\n\r\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\r\n assert(!this.isDrawingLayers);\r\n\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n assert(RenderPass.None !== pass);\r\n\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n const cmds = this.getCommands(pass);\r\n const clip = animState?.clip as ClipVolume | undefined;\r\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\r\n if (pushClip)\r\n cmds.push(pushClip);\r\n\r\n const push = new PushBranchCommand(branch);\r\n cmds.push(push);\r\n\r\n func();\r\n\r\n this._stack.pop();\r\n if (cmds[cmds.length - 1] === push) {\r\n cmds.pop();\r\n if (pushClip)\r\n cmds.pop();\r\n } else {\r\n cmds.push(PopBranchCommand.instance);\r\n if (pushClip)\r\n cmds.push(PopClipCommand.instance);\r\n }\r\n }\r\n\r\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\r\n if (this.isDrawingLayers) {\r\n this._commands[RenderPass.Hilite].push(push);\r\n this._layers.pushAndPop(push, pop, func);\r\n\r\n const cmds = this._commands[RenderPass.Hilite];\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n return;\r\n }\r\n\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\r\n for (const cmds of this._commands)\r\n cmds.push(push);\r\n } else {\r\n // May want to add hilite commands as well - add the push command to that pass.\r\n this._commands[this._forcedRenderPass].push(push);\r\n this._commands[RenderPass.Hilite].push(push);\r\n }\r\n\r\n func();\r\n\r\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n for (const cmds of this._commands) {\r\n assert(0 < cmds.length);\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n } else {\r\n assert(0 < this._commands[this._forcedRenderPass].length);\r\n assert(0 < this._commands[RenderPass.Hilite].length);\r\n\r\n let cmds = this._commands[this._forcedRenderPass];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n cmds = this._commands[RenderPass.Hilite];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n }\r\n\r\n public pushAndPopBranch(branch: Branch, func: () => void): void {\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n if (animState?.clip)\r\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\r\n else\r\n this._pushAndPopBranch(branch, func);\r\n }\r\n\r\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushAndPopState(state: BranchState, func: () => void): void {\r\n this._stack.pushState(state);\r\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\r\n this._stack.pop();\r\n }\r\n\r\n public clear(): void {\r\n assert(this._batchState.isEmpty);\r\n this._clearCommands();\r\n }\r\n\r\n private _clearCommands(): void {\r\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\r\n this._layers.clear();\r\n }\r\n\r\n public initForPickOverlays(sceneOverlays: GraphicList, overlayDecorations: GraphicList | undefined): void {\r\n this._clearCommands();\r\n\r\n this._addTranslucentAsOpaque = true;\r\n\r\n for (const sceneGf of sceneOverlays)\r\n (sceneGf as Graphic).addCommands(this);\r\n\r\n if (undefined !== overlayDecorations) {\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n for (const overlay of overlayDecorations) {\r\n const gf = overlay as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n });\r\n }\r\n\r\n this._addTranslucentAsOpaque = false;\r\n }\r\n\r\n public initForReadPixels(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n // Set flag to force translucent geometry to be put into the opaque pass.\r\n this._addTranslucentAsOpaque = true;\r\n\r\n // Add the scene graphics.\r\n this.addGraphics(gfx.foreground);\r\n\r\n // Also add any pickable decorations.\r\n if (undefined !== gfx.decorations)\r\n this.addPickableDecorations(gfx.decorations);\r\n\r\n // Also background map is pickable\r\n this.addBackgroundMapGraphics(gfx.background);\r\n\r\n this._addTranslucentAsOpaque = false;\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public initForRender(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n this.addGraphics(gfx.foreground);\r\n this.addBackgroundMapGraphics(gfx.background);\r\n this.addOverlayGraphics(gfx.overlays);\r\n\r\n const dynamics = gfx.dynamics;\r\n if (dynamics && dynamics.length > 0)\r\n this.addDecorations(dynamics);\r\n\r\n const dec = gfx.decorations;\r\n if (undefined !== dec) {\r\n this.addBackground(dec.viewBackground as Graphic);\r\n\r\n this.addSkyBox(dec.skyBox as Graphic);\r\n\r\n if (undefined !== dec.normal && 0 < dec.normal.length)\r\n this.addGraphics(dec.normal);\r\n\r\n if (undefined !== dec.world && 0 < dec.world.length)\r\n this.addWorldDecorations(dec.world);\r\n\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\r\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\r\n\r\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\r\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\r\n });\r\n }\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public addPrimitive(prim: Primitive): void {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\r\n if (\"classification\" === prim.getPass(this.target)) {\r\n const geom = prim.cachedGeometry;\r\n geom.computeRange(this._scratchRange);\r\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const command = new PrimitiveCommand(prim);\r\n this.addPrimitiveCommand(command);\r\n\r\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\r\n const vf: ViewFlags = this.target.currentViewFlags;\r\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\r\n this.getCommands(RenderPass.HiddenEdge).push(command);\r\n }\r\n }\r\n\r\n public addBranch(branch: Branch): void {\r\n this.pushAndPopBranch(branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n });\r\n }\r\n\r\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\r\n let pass = RenderPass.Hilite;\r\n if (batch.graphic instanceof MeshGraphic) {\r\n const mg = batch.graphic;\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (batch.graphic instanceof GraphicsArray) {\r\n const ga = batch.graphic;\r\n if (ga.graphics[0] instanceof MeshGraphic) {\r\n const mg = ga.graphics[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (ga.graphics[0] instanceof Branch) {\r\n const b = ga.graphics[0];\r\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\r\n const mg = b.branch.entries[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n }\r\n }\r\n }\r\n return pass;\r\n }\r\n\r\n public addBatch(batch: Batch): void {\r\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\r\n return;\r\n\r\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\r\n // They may draw during both, or neither.\r\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\r\n // assert(RenderPass.None === this._forcedRenderPass);\r\n assert(!this._opaqueOverrides && !this._translucentOverrides);\r\n assert(undefined === this._curBatch);\r\n\r\n // If all features are overridden to be invisible, draw no graphics in this batch\r\n const overrides = batch.getOverrides(this.target);\r\n if (overrides.allHidden)\r\n return;\r\n\r\n if (!batch.range.isNull) {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) {\r\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const classifier = this._stack.top.planarClassifier;\r\n\r\n this._batchState.push(batch, true);\r\n\r\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\r\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\r\n this._opaqueOverrides = overrides.anyOpaque;\r\n this._translucentOverrides = overrides.anyTranslucent;\r\n\r\n if (undefined !== classifier) {\r\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\r\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\r\n }\r\n }\r\n\r\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\r\n let savedForcedRenderPass = RenderPass.None;\r\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.modelId === this.target.activeVolumeClassifierModelId) {\r\n savedForcedRenderPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\r\n }\r\n\r\n (batch.graphic as Graphic).addCommands(this);\r\n\r\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\r\n this._forcedRenderPass = savedForcedRenderPass;\r\n\r\n // If the batch contains hilited features, need to render them in the hilite pass\r\n const anyHilited = overrides.anyHilited;\r\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\r\n if (anyHilited || planarClassifierHilited)\r\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\r\n\r\n });\r\n\r\n this._opaqueOverrides = this._translucentOverrides = false;\r\n this._batchState.pop();\r\n }\r\n\r\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\r\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = new FrustumPlanes(frustum); }\r\n // Clear the culling frustum.\r\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\r\n\r\n private setupClassificationByVolume(): void {\r\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\r\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\r\n // nested branches and batches.\r\n const groupedCmds = this._commands[RenderPass.Classification];\r\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\r\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\r\n for (const cmd of groupedCmds) {\r\n switch (cmd.opcode) {\r\n case \"pushBranch\":\r\n case \"pushBatch\":\r\n case \"pushState\":\r\n pushCommands.push(cmd);\r\n break;\r\n case \"drawPrimitive\":\r\n for (const pushCmd of pushCommands) {\r\n byIndexCmds.push(pushCmd);\r\n }\r\n byIndexCmds.push(cmd);\r\n for (let i = pushCommands.length - 1; i >= 0; --i) {\r\n if (\"pushBatch\" === pushCommands[i].opcode)\r\n byIndexCmds.push(PopBatchCommand.instance);\r\n else // should be eith pushBranch or pushState opcode\r\n byIndexCmds.push(PopBranchCommand.instance);\r\n }\r\n break;\r\n case \"popBatch\":\r\n case \"popBranch\":\r\n pushCommands.pop();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n public dump(): Array<{ name: string, count: number }> {\r\n const dump = [\r\n { name: \"Primitives\", count: 0 },\r\n { name: \"Batches\", count: 0 },\r\n { name: \"Branches\", count: 0 },\r\n ];\r\n\r\n for (const cmds of this._commands) {\r\n for (const cmd of cmds) {\r\n let index;\r\n switch (cmd.opcode) {\r\n case \"drawPrimitive\":\r\n index = 0;\r\n break;\r\n case \"pushBatch\":\r\n index = 1;\r\n break;\r\n case \"pushBranch\":\r\n index = 2;\r\n break;\r\n default:\r\n continue;\r\n }\r\n\r\n dump[index].count++;\r\n }\r\n }\r\n\r\n return dump;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../src/render/webgl/RenderCommands.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+C;AAC/C,oDAAmF;AAEnF,+DAA0D;AAM1D,+CAGuB;AACvB,uCAAkE;AAElE,mDAAoD;AACpD,iCAAqC;AAErC,+CAA8E;AAK9E;;GAEG;AACH,MAAa,cAAc;IA4DzB,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QA1DrD,oBAAe,GAAG,IAAI,qBAAO,EAAE,CAAC;QAChC,kBAAa,GAAG,IAAI,uBAAO,EAAE,CAAC;QAC9B,cAAS,GAAG,IAAI,KAAK,gBAAgC,CAAC;QAI/D,sBAAiB,kBAA+B;QAChD,+BAA0B,GAAG,KAAK,CAAC;QACnC,qBAAgB,GAAG,KAAK,CAAC;QACzB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;QAiDpI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iCAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,iBAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IArDD,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE;YAC9B,0BAA6B;YAC7B,+BAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;SAChB;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,eAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,qBAAwB;YAC1C,KAAK,uBAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,iBAAmB,IAAI,IAAI,CAAC,WAAW,+BAAiC,IAAI,IAAI,CAAC,WAAW,qCAAuC;YACrJ,KAAK,kBAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,4BAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,wBAA2B,IAAI,IAAI,yBAA4B,CAAC,CAAC,CAAC;IAYvH,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,IAAA,qBAAM,EAAC,IAAI,CAAC,iBAAiB,mBAAoB,CAAC,CAAC;QACnD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,2BAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,yBAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,wBAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,2BAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;YACtB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gBACvC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACtC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE;gBAChC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aACxB;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;oBACrC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;iBACrC;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,qBAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,kBAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YACxB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE;gBACZ,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;aACT;SACF;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,kBAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE;YACjE,QAAQ,OAAO,CAAC,WAAW,EAAE;gBAC3B,+BAAkC;gBAClC,iCAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,wBAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;aACT;SACF;QAED,MAAM,YAAY,GAAG,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,kBAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE;YAC/H,IAAI,UAAsB,CAAC;YAC3B,IAAI,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE;gBAC1C,UAAU,GAAG,kBAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM;gBACL,QAAQ,OAAO,CAAC,WAAW,EAAE;oBAC3B,+BAAkC;oBAClC,iCAAoC;oBACpC;wBACE,UAAU,uBAA0B,CAAC;wBACrC,MAAM;oBACR,wBAA4B;oBAC5B;wBACE,UAAU,wBAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,uBAA0B,CAAC;wBACrC,MAAM;iBACT;aACF;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5C;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,kBAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,qBAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,kBAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,kBAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,IAAA,qBAAM,EAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,mBAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACnC,yFAAyF;YACzF,sHAAsH;YACtH,IAAA,qBAAM,EAAC,IAAI,CAAC,iBAAiB,mBAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,wBAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;YACzC,OAAO;SACR;QAED,IAAA,qBAAM,EAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,IAAA,qBAAM,EAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,iBAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,iBAAiB,0CAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,OAAO;QAET,IAAA,qBAAM,EAAC,mBAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,6BAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,+BAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,IAAI,CAAC,8BAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,4BAAc,CAAC,QAAQ,CAAC,CAAC;SACtC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,SAAS,iBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,iBAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;SACR;QAED,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnB;aAAM;YACL,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,iBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,EAAE;YAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;gBACjC,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aAClB;SACF;aAAM;YACL,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,SAAS,iBAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,iBAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAClB;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,6BAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,4BAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,+BAAiB,CAAC,MAAM,CAAC,EAAE,8BAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,8BAAgB,CAAC,KAAK,CAAC,EAAE,8BAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,IAAA,qBAAM,EAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEO,6BAA6B,CAAC,QAAqB;QACzD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,EAAE,GAAG,OAAkB,CAAC;YAC9B,IAAI,EAAE,CAAC,UAAU;gBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACxB;IACH,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,uBAAgD,EAAE,sBAA+C;QACtJ,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,uBAAuB,aAAvB,uBAAuB,uBAAvB,uBAAuB,CAAE,MAAM,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,sBAAsB,aAAtB,sBAAsB,uBAAtB,sBAAsB,CAAE,MAAM,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,EAAE,EAAE,GAAG,EAAE;gBACvE,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;QAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,uBAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,wBAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,EAAE,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBAClD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,qBAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,2BAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,OAAO,GAAG,IAAI,8BAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,mBAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,wBAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,oBAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzD;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,kBAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,kBAAW,EAAE;YACxC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,gCAAkC,CAAC;SAC1C;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,uBAAa,EAAE;YACjD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,kBAAW,EAAE;gBACzC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,gCAAkC,CAAC;aAC1C;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,gBAAM,EAAE;gBAC3C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,kBAAW,EAAE;oBAC7E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,2BAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,gCAAkC,CAAC;iBAC1C;aACF;SACF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE;YACvB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,OAAO,GAAG,qBAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,2BAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE;oBAChG,OAAO;iBACR;aACF;SACF;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,8BAAgB,CAAC,KAAK,CAAC,EAAE,6BAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE;gBACjF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE;oBAC5B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;iBACtF;aACF;YAED,kIAAkI;YAClI,IAAI,qBAAqB,iBAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE;gBACvI,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,uCAAyC,CAAC;aACjE;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,yCAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,qCAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,2BAAa,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACpG,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,wBAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,gCAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE;YAC7B,QAAQ,GAAG,CAAC,MAAM,EAAE;gBAClB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;wBAClC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;qBAC3B;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE;wBACjD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,6BAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,8BAAgB,CAAC,QAAQ,CAAC,CAAC;qBAC/C;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;aACT;SACF;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YACjC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;gBACtB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE;oBAClB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;aACrB;SACF;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AA/tBD,wCA+tBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { Decorations } from \"../Decorations\";\r\nimport { SurfaceType } from \"../primitives/SurfaceParams\";\r\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\r\nimport { AnimationBranchState } from \"../GraphicBranch\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport {\r\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\r\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\r\n} from \"./DrawCommand\";\r\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\r\nimport { Layer, LayerContainer } from \"./Layer\";\r\nimport { LayerCommandLists } from \"./LayerCommands\";\r\nimport { MeshGraphic } from \"./Mesh\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { TargetGraphics } from \"./TargetGraphics\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\n\r\n/** A list of DrawCommands to be rendered, ordered by render pass.\r\n * @internal\r\n */\r\nexport class RenderCommands implements Iterable<DrawCommands> {\r\n private _frustumPlanes?: FrustumPlanes;\r\n private readonly _scratchFrustum = new Frustum();\r\n private readonly _scratchRange = new Range3d();\r\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\r\n private _target: Target;\r\n private _stack: BranchStack; // refers to the Target's BranchStack\r\n private _batchState: BatchState; // refers to the Target's BatchState\r\n private _forcedRenderPass: RenderPass = RenderPass.None;\r\n private _addLayersAsNormalGraphics = false;\r\n private _opaqueOverrides = false;\r\n private _translucentOverrides = false;\r\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\r\n private readonly _layers: LayerCommandLists;\r\n\r\n public get target(): Target { return this._target; }\r\n\r\n public [Symbol.iterator](): Iterator<DrawCommands> {\r\n return this._commands[Symbol.iterator]();\r\n }\r\n\r\n public get isEmpty(): boolean {\r\n for (const commands of this._commands)\r\n if (0 < commands.length)\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public get isDrawingLayers() {\r\n switch (this._forcedRenderPass) {\r\n case RenderPass.OpaqueLayers:\r\n case RenderPass.TranslucentLayers:\r\n case RenderPass.OverlayLayers:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\r\n public get compositeFlags(): CompositeFlags {\r\n let flags = CompositeFlags.None;\r\n if (this.hasCommands(RenderPass.Translucent))\r\n flags |= CompositeFlags.Translucent;\r\n\r\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\r\n flags |= CompositeFlags.Hilite;\r\n\r\n if (this.target.wantAmbientOcclusion)\r\n flags |= CompositeFlags.AmbientOcclusion;\r\n\r\n return flags;\r\n }\r\n\r\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\r\n\r\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\r\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\r\n\r\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this._layers = new LayerCommandLists(this);\r\n\r\n for (let i = 0; i < RenderPass.COUNT; ++i)\r\n this._commands[i] = [];\r\n }\r\n\r\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\r\n this._target = target;\r\n this._stack = stack;\r\n this._batchState = batchState;\r\n this.clear();\r\n }\r\n\r\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n assert(!this._addLayersAsNormalGraphics);\r\n\r\n this._addLayersAsNormalGraphics = true;\r\n this.addGraphics(scene);\r\n this._addLayersAsNormalGraphics = false;\r\n }\r\n\r\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n /** Add backgroundMap graphics to their own render pass. */\r\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.BackgroundMap;\r\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n /** Add overlay graphics to the world overlay pass */\r\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\r\n this._forcedRenderPass = RenderPass.WorldOverlay;\r\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\r\n this._forcedRenderPass = forcedPass;\r\n for (const entry of dec) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addWorldDecorations(decs: GraphicList): void {\r\n const world = this.target.getWorldDecorations(decs);\r\n this.pushAndPopBranch(world, () => {\r\n for (const entry of world.branch.entries) {\r\n (entry as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n\r\n private addPickableDecorations(decs: Decorations): void {\r\n if (undefined !== decs.normal) {\r\n for (const normal of decs.normal) {\r\n const gf = normal as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n }\r\n\r\n if (undefined !== decs.world) {\r\n const world = this.target.getWorldDecorations(decs.world);\r\n this.pushAndPopBranch(world, () => {\r\n for (const gf of world.branch.entries) {\r\n if ((gf as Graphic).isPickable)\r\n (gf as Graphic).addCommands(this);\r\n }\r\n });\r\n }\r\n }\r\n\r\n public addBackground(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.Background;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addSkyBox(gf?: Graphic): void {\r\n if (undefined === gf)\r\n return;\r\n\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n\r\n this._forcedRenderPass = RenderPass.SkyBox;\r\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\r\n if (undefined === pass)\r\n pass = command.getPass(this.target);\r\n\r\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\r\n return;\r\n\r\n if (RenderPass.None !== this._forcedRenderPass) {\r\n // Add the command to the forced render pass (background).\r\n this.getCommands(this._forcedRenderPass).push(command);\r\n return;\r\n }\r\n\r\n if (!command.hasFeatures) {\r\n // Draw in general opaque pass so they are not in pick data.\r\n switch (pass) {\r\n case \"opaque-linear\":\r\n case \"opaque-planar\":\r\n pass = \"opaque\";\r\n break;\r\n case \"opaque-planar-translucent\":\r\n pass = \"opaque-translucent\";\r\n break;\r\n }\r\n }\r\n\r\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\r\n\r\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n pass = \"opaque-planar\";\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n pass = \"opaque\";\r\n break;\r\n default:\r\n pass = \"opaque-linear\";\r\n break;\r\n }\r\n }\r\n\r\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\r\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\r\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\r\n let opaquePass: RenderPass;\r\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\r\n opaquePass = Pass.toOpaquePass(pass);\r\n } else {\r\n switch (command.renderOrder) {\r\n case RenderOrder.PlanarLitSurface:\r\n case RenderOrder.PlanarUnlitSurface:\r\n case RenderOrder.BlankingRegion:\r\n opaquePass = RenderPass.OpaquePlanar;\r\n break;\r\n case RenderOrder.LitSurface:\r\n case RenderOrder.UnlitSurface:\r\n opaquePass = RenderPass.OpaqueGeneral;\r\n break;\r\n default:\r\n opaquePass = RenderPass.OpaqueLinear;\r\n break;\r\n }\r\n }\r\n\r\n this.getCommands(opaquePass).push(command);\r\n }\r\n\r\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\r\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\r\n this.getCommands(RenderPass.Translucent).push(command);\r\n\r\n if (!Pass.rendersOpaqueAndTranslucent(pass))\r\n this.getCommands(Pass.toRenderPass(pass)).push(command);\r\n }\r\n\r\n public getCommands(pass: RenderPass): DrawCommands {\r\n let idx = pass as number;\r\n assert(idx < this._commands.length);\r\n if (idx >= this._commands.length)\r\n idx -= 1;\r\n\r\n return this._commands[idx];\r\n }\r\n\r\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\r\n const idx = pass as number;\r\n this._commands[idx].splice(0);\r\n this._commands[idx] = cmds;\r\n }\r\n\r\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\r\n this.pushAndPopBranchForPass(pass, branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\r\n });\r\n }\r\n\r\n public processLayers(container: LayerContainer): void {\r\n assert(RenderPass.None === this._forcedRenderPass);\r\n if (RenderPass.None !== this._forcedRenderPass)\r\n return;\r\n\r\n this._forcedRenderPass = container.renderPass;\r\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\r\n this._forcedRenderPass = RenderPass.None;\r\n }\r\n\r\n public addLayerCommands(layer: Layer): void {\r\n if (this._addLayersAsNormalGraphics) {\r\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\r\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\r\n assert(this._forcedRenderPass === RenderPass.None);\r\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\r\n layer.graphic.addCommands(this);\r\n this._forcedRenderPass = RenderPass.None;\r\n return;\r\n }\r\n\r\n assert(this.isDrawingLayers);\r\n if (!this.isDrawingLayers)\r\n return;\r\n\r\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\r\n this._layers.currentLayer = layer;\r\n layer.graphic.addCommands(this);\r\n\r\n const cmds = this.getCommands(this._forcedRenderPass);\r\n this._layers.addCommands(cmds);\r\n\r\n cmds.length = 0;\r\n this._layers.currentLayer = undefined;\r\n }\r\n\r\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\r\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\r\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\r\n return;\r\n\r\n const prevPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.None;\r\n\r\n graphic.addHiliteCommands(this, pass);\r\n\r\n this._forcedRenderPass = prevPass;\r\n }\r\n\r\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\r\n const animId = branch.branch.animationId;\r\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\r\n }\r\n\r\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\r\n assert(!this.isDrawingLayers);\r\n\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n assert(RenderPass.None !== pass);\r\n\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n const cmds = this.getCommands(pass);\r\n const clip = animState?.clip as ClipVolume | undefined;\r\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\r\n if (pushClip)\r\n cmds.push(pushClip);\r\n\r\n const push = new PushBranchCommand(branch);\r\n cmds.push(push);\r\n\r\n func();\r\n\r\n this._stack.pop();\r\n if (cmds[cmds.length - 1] === push) {\r\n cmds.pop();\r\n if (pushClip)\r\n cmds.pop();\r\n } else {\r\n cmds.push(PopBranchCommand.instance);\r\n if (pushClip)\r\n cmds.push(PopClipCommand.instance);\r\n }\r\n }\r\n\r\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\r\n if (this.isDrawingLayers) {\r\n this._commands[RenderPass.Hilite].push(push);\r\n this._layers.pushAndPop(push, pop, func);\r\n\r\n const cmds = this._commands[RenderPass.Hilite];\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n return;\r\n }\r\n\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\r\n for (const cmds of this._commands)\r\n cmds.push(push);\r\n } else {\r\n // May want to add hilite commands as well - add the push command to that pass.\r\n this._commands[this._forcedRenderPass].push(push);\r\n this._commands[RenderPass.Hilite].push(push);\r\n }\r\n\r\n func();\r\n\r\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\r\n if (RenderPass.None === this._forcedRenderPass) {\r\n for (const cmds of this._commands) {\r\n assert(0 < cmds.length);\r\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n } else {\r\n assert(0 < this._commands[this._forcedRenderPass].length);\r\n assert(0 < this._commands[RenderPass.Hilite].length);\r\n\r\n let cmds = this._commands[this._forcedRenderPass];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n\r\n cmds = this._commands[RenderPass.Hilite];\r\n if (cmds[cmds.length - 1] === push)\r\n cmds.pop();\r\n else\r\n cmds.push(pop);\r\n }\r\n }\r\n\r\n public pushAndPopBranch(branch: Branch, func: () => void): void {\r\n const animState = this.getAnimationBranchState(branch);\r\n if (animState?.omit)\r\n return;\r\n\r\n if (animState?.clip)\r\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\r\n else\r\n this._pushAndPopBranch(branch, func);\r\n }\r\n\r\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\r\n this._stack.pushBranch(branch);\r\n if (branch.planarClassifier)\r\n branch.planarClassifier.pushBatchState(this._batchState);\r\n\r\n if (branch.secondaryClassifiers)\r\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\r\n\r\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushAndPopState(state: BranchState, func: () => void): void {\r\n this._stack.pushState(state);\r\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\r\n this._stack.pop();\r\n }\r\n\r\n public clear(): void {\r\n assert(this._batchState.isEmpty);\r\n this._clearCommands();\r\n }\r\n\r\n private _clearCommands(): void {\r\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\r\n this._layers.clear();\r\n }\r\n\r\n private initForPickOverlayDecorations(overlays: GraphicList): void {\r\n for (const overlay of overlays) {\r\n const gf = overlay as Graphic;\r\n if (gf.isPickable)\r\n gf.addCommands(this);\r\n }\r\n }\r\n\r\n public initForPickOverlays(sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void {\r\n this._clearCommands();\r\n\r\n this._addTranslucentAsOpaque = true;\r\n\r\n for (const sceneGf of sceneOverlays)\r\n (sceneGf as Graphic).addCommands(this);\r\n\r\n if (worldOverlayDecorations?.length) {\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n this.initForPickOverlayDecorations(worldOverlayDecorations);\r\n });\r\n }\r\n\r\n if (viewOverlayDecorations?.length) {\r\n this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {\r\n this.initForPickOverlayDecorations(viewOverlayDecorations);\r\n });\r\n }\r\n\r\n this._addTranslucentAsOpaque = false;\r\n }\r\n\r\n public initForReadPixels(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n // Set flag to force translucent geometry to be put into the opaque pass.\r\n this._addTranslucentAsOpaque = true;\r\n\r\n // Add the scene graphics.\r\n this.addGraphics(gfx.foreground);\r\n\r\n // Also add any pickable decorations.\r\n if (undefined !== gfx.decorations)\r\n this.addPickableDecorations(gfx.decorations);\r\n\r\n // Also background map is pickable\r\n this.addBackgroundMapGraphics(gfx.background);\r\n\r\n this._addTranslucentAsOpaque = false;\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public initForRender(gfx: TargetGraphics): void {\r\n this.clear();\r\n\r\n this.addGraphics(gfx.foreground);\r\n this.addBackgroundMapGraphics(gfx.background);\r\n this.addOverlayGraphics(gfx.overlays);\r\n\r\n const dynamics = gfx.dynamics;\r\n if (dynamics && dynamics.length > 0)\r\n this.addDecorations(dynamics);\r\n\r\n const dec = gfx.decorations;\r\n if (undefined !== dec) {\r\n this.addBackground(dec.viewBackground as Graphic);\r\n\r\n this.addSkyBox(dec.skyBox as Graphic);\r\n\r\n if (undefined !== dec.normal && 0 < dec.normal.length)\r\n this.addGraphics(dec.normal);\r\n\r\n if (undefined !== dec.world && 0 < dec.world.length)\r\n this.addWorldDecorations(dec.world);\r\n\r\n this.pushAndPopState(this.target.decorationsState, () => {\r\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\r\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\r\n\r\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\r\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\r\n });\r\n }\r\n\r\n this.setupClassificationByVolume();\r\n this._layers.outputCommands();\r\n }\r\n\r\n public addPrimitive(prim: Primitive): void {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\r\n if (\"classification\" === prim.getPass(this.target)) {\r\n const geom = prim.cachedGeometry;\r\n geom.computeRange(this._scratchRange);\r\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const command = new PrimitiveCommand(prim);\r\n this.addPrimitiveCommand(command);\r\n\r\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\r\n const vf: ViewFlags = this.target.currentViewFlags;\r\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\r\n this.getCommands(RenderPass.HiddenEdge).push(command);\r\n }\r\n }\r\n\r\n public addBranch(branch: Branch): void {\r\n this.pushAndPopBranch(branch, () => {\r\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\r\n });\r\n }\r\n\r\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\r\n let pass = RenderPass.Hilite;\r\n if (batch.graphic instanceof MeshGraphic) {\r\n const mg = batch.graphic;\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (batch.graphic instanceof GraphicsArray) {\r\n const ga = batch.graphic;\r\n if (ga.graphics[0] instanceof MeshGraphic) {\r\n const mg = ga.graphics[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n } else if (ga.graphics[0] instanceof Branch) {\r\n const b = ga.graphics[0];\r\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\r\n const mg = b.branch.entries[0];\r\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\r\n pass = RenderPass.HiliteClassification;\r\n }\r\n }\r\n }\r\n return pass;\r\n }\r\n\r\n public addBatch(batch: Batch): void {\r\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\r\n return;\r\n\r\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\r\n // They may draw during both, or neither.\r\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\r\n // assert(RenderPass.None === this._forcedRenderPass);\r\n assert(!this._opaqueOverrides && !this._translucentOverrides);\r\n assert(undefined === this._curBatch);\r\n\r\n // If all features are overridden to be invisible, draw no graphics in this batch\r\n const overrides = batch.getOverrides(this.target);\r\n if (overrides.allHidden)\r\n return;\r\n\r\n if (!batch.range.isNull) {\r\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\r\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\r\n // return;\r\n\r\n if (undefined !== this._frustumPlanes) {\r\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\r\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\r\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n const classifier = this._stack.top.planarClassifier;\r\n\r\n this._batchState.push(batch, true);\r\n\r\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\r\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\r\n this._opaqueOverrides = overrides.anyOpaque;\r\n this._translucentOverrides = overrides.anyTranslucent;\r\n\r\n if (undefined !== classifier) {\r\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\r\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\r\n }\r\n }\r\n\r\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\r\n let savedForcedRenderPass = RenderPass.None;\r\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.modelId === this.target.activeVolumeClassifierModelId) {\r\n savedForcedRenderPass = this._forcedRenderPass;\r\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\r\n }\r\n\r\n (batch.graphic as Graphic).addCommands(this);\r\n\r\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\r\n this._forcedRenderPass = savedForcedRenderPass;\r\n\r\n // If the batch contains hilited features, need to render them in the hilite pass\r\n const anyHilited = overrides.anyHilited;\r\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\r\n if (anyHilited || planarClassifierHilited)\r\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\r\n\r\n });\r\n\r\n this._opaqueOverrides = this._translucentOverrides = false;\r\n this._batchState.pop();\r\n }\r\n\r\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\r\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = FrustumPlanes.fromFrustum(frustum); }\r\n // Clear the culling frustum.\r\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\r\n\r\n private setupClassificationByVolume(): void {\r\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\r\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\r\n // nested branches and batches.\r\n const groupedCmds = this._commands[RenderPass.Classification];\r\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\r\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\r\n for (const cmd of groupedCmds) {\r\n switch (cmd.opcode) {\r\n case \"pushBranch\":\r\n case \"pushBatch\":\r\n case \"pushState\":\r\n pushCommands.push(cmd);\r\n break;\r\n case \"drawPrimitive\":\r\n for (const pushCmd of pushCommands) {\r\n byIndexCmds.push(pushCmd);\r\n }\r\n byIndexCmds.push(cmd);\r\n for (let i = pushCommands.length - 1; i >= 0; --i) {\r\n if (\"pushBatch\" === pushCommands[i].opcode)\r\n byIndexCmds.push(PopBatchCommand.instance);\r\n else // should be eith pushBranch or pushState opcode\r\n byIndexCmds.push(PopBranchCommand.instance);\r\n }\r\n break;\r\n case \"popBatch\":\r\n case \"popBranch\":\r\n pushCommands.pop();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n public dump(): Array<{ name: string, count: number }> {\r\n const dump = [\r\n { name: \"Primitives\", count: 0 },\r\n { name: \"Batches\", count: 0 },\r\n { name: \"Branches\", count: 0 },\r\n ];\r\n\r\n for (const cmds of this._commands) {\r\n for (const cmd of cmds) {\r\n let index;\r\n switch (cmd.opcode) {\r\n case \"drawPrimitive\":\r\n index = 0;\r\n break;\r\n case \"pushBatch\":\r\n index = 1;\r\n break;\r\n case \"pushBranch\":\r\n index = 2;\r\n break;\r\n default:\r\n continue;\r\n }\r\n\r\n dump[index].count++;\r\n }\r\n }\r\n\r\n return dump;\r\n }\r\n}\r\n"]}
|
|
@@ -12,23 +12,24 @@ export declare const enum RenderPass {
|
|
|
12
12
|
OpaqueLayers = 1,
|
|
13
13
|
OpaqueLinear = 2,
|
|
14
14
|
OpaquePlanar = 3,
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
15
|
+
PointClouds = 4,
|
|
16
|
+
OpaqueGeneral = 5,
|
|
17
|
+
Classification = 6,
|
|
18
|
+
TranslucentLayers = 7,
|
|
19
|
+
Translucent = 8,
|
|
20
|
+
HiddenEdge = 9,
|
|
21
|
+
Hilite = 10,
|
|
22
|
+
OverlayLayers = 11,
|
|
23
|
+
WorldOverlay = 12,
|
|
24
|
+
ViewOverlay = 13,
|
|
25
|
+
SkyBox = 14,
|
|
26
|
+
BackgroundMap = 15,
|
|
27
|
+
HiliteClassification = 16,
|
|
28
|
+
ClassificationByIndex = 17,
|
|
29
|
+
HilitePlanarClassification = 18,
|
|
30
|
+
PlanarClassification = 19,
|
|
31
|
+
VolumeClassifiedRealityData = 20,
|
|
32
|
+
COUNT = 21
|
|
32
33
|
}
|
|
33
34
|
/** Describes the [[RenderPass]]es in which a [[Primitive]] wants to be rendered.
|
|
34
35
|
* Generally, each Pass corresponds to a single RenderPass. However a couple of passes specify that the primitive should be rendered
|
|
@@ -43,6 +44,7 @@ export declare type Pass = "skybox" | // SkyBox
|
|
|
43
44
|
"opaque-linear" | // OpaqueLinear
|
|
44
45
|
"opaque-planar" | // OpaquePlanar
|
|
45
46
|
"translucent" | // Translucent
|
|
47
|
+
"point-clouds" | // PointClouds
|
|
46
48
|
"view-overlay" | // ViewOverlay
|
|
47
49
|
"classification" | // Classification
|
|
48
50
|
"none" | // None
|
|
@@ -80,8 +82,7 @@ export declare namespace Pass {
|
|
|
80
82
|
function toOpaquePass(pass: DoublePass): RenderPass;
|
|
81
83
|
}
|
|
82
84
|
/** Reserved texture units for specific sampler variables, to avoid conflicts between shader components which each have their own textures.
|
|
83
|
-
* WebGL
|
|
84
|
-
* WebGL 2 guarantees a minimum of 15 vertex texture units.
|
|
85
|
+
* WebGL 2 guarantees a minimum of 16 vertex texture units.
|
|
85
86
|
* @internal
|
|
86
87
|
*/
|
|
87
88
|
export declare enum TextureUnit {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderFlags.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RenderFlags.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH;;;;GAIG;AACH,0BAAkB,UAAU;IAC1B,IAAI,MAAO;IACX,UAAU,IAAI;IACd,YAAY,IAAA;IACZ,YAAY,IAAA;IACZ,YAAY,IAAA;IACZ,aAAa,IAAA;IACb,cAAc,IAAA;IACd,iBAAiB,IAAA;IACjB,WAAW,IAAA;IACX,UAAU,IAAA;IACV,MAAM,
|
|
1
|
+
{"version":3,"file":"RenderFlags.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RenderFlags.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH;;;;GAIG;AACH,0BAAkB,UAAU;IAC1B,IAAI,MAAO;IACX,UAAU,IAAI;IACd,YAAY,IAAA;IACZ,YAAY,IAAA;IACZ,YAAY,IAAA;IACZ,WAAW,IAAA;IACX,aAAa,IAAA;IACb,cAAc,IAAA;IACd,iBAAiB,IAAA;IACjB,WAAW,IAAA;IACX,UAAU,IAAA;IACV,MAAM,KAAA;IACN,aAAa,KAAA;IACb,YAAY,KAAA;IACZ,WAAW,KAAA;IACX,MAAM,KAAA;IACN,aAAa,KAAA;IACb,oBAAoB,KAAA;IACpB,qBAAqB,KAAA;IACrB,0BAA0B,KAAA;IAC1B,oBAAoB,KAAA;IACpB,2BAA2B,KAAA;IAC3B,KAAK,KAAA;CACN;AAED;;;;;;;GAOG;AACH,oBAAY,IAAI,GACd,QAAQ,GAAG,SAAS;AACpB,QAAQ,GAAG,gBAAgB;AAC3B,eAAe,GAAG,eAAe;AACjC,eAAe,GAAG,eAAe;AACjC,aAAa,GAAG,cAAc;AAC9B,cAAc,GAAG,cAAc;AAC/B,cAAc,GAAG,cAAc;AAC/B,gBAAgB,GAAG,iBAAiB;AACpC,MAAM,GAAG,OAAO;AAIhB,oBAAoB,GAAG,gCAAgC;AACvD,2BAA2B,CAAC;AAE9B;;GAEG;AACH,oBAAY,UAAU,GAAG,oBAAoB,GAAG,2BAA2B,CAAC;AAE5E;eACe;AACf,oBAAY,UAAU,GAAG,OAAO,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAEnD;;GAEG;AACH,0BAAkB,YAAY;IAC5B,gBAAgB,IAAA;IAChB,aAAa,IAAA;IACb,aAAa,IAAA;CACd;AAED,gBAAgB;AAChB,yBAAiB,IAAI,CAAC;IACpB,iEAAiE;IACjE,SAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,UAAU,CAYzD;IAED;;OAEG;IACH,SAAgB,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAStD;IAED;;OAEG;IACH,SAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAYjD;IAED,uHAAuH;IACvH,SAAgB,2BAA2B,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,UAAU,CAE1E;IAED,SAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,UAAU,CAEzD;CACF;AAED;;;GAGG;AACH,oBAAY,WAAW;IAErB,IAAqC;IACrC,GAAoC;IACpC,GAAoC;IACpC,KAAsC;IACtC,IAAqC;IACrC,IAAqC;IACrC,GAAoC;IACpC,KAAsC;IAEtC,UAAiB;IACjB,gBAAsB;IACtB,cAAoB;IACpB,QAAc;IAEd,aAAqB;IACrB,iBAAwB;IAExB,SAAgB;IAGhB,aAAmB;IACnB,oBAA0B;IAC1B,0BAAgC;IAGhC,SAAiB;IACjB,eAAuB;IAGvB,YAAkB;IAClB,YAAwB;IACxB,YAAwB;IACxB,YAA6C;IAC7C,YAA6C;IAC7C,YAA8C;IAE9C,2BAA6D;IAG7D,OAAyC;IAGzC,SAA2C;CAC5C;AAED;;;;;;;;;;GAUG;AACH,0BAAkB,WAAW;IAC3B,IAAI,IAAI;IACR,UAAU,IAAI;IACd,cAAc,IAAI;IAClB,YAAY,IAAI;IAChB,UAAU,IAAI;IACd,MAAM,IAAI;IACV,IAAI,IAAI;IACR,UAAU,IAAI;IAEd,SAAS,IAAI;IAEb,kBAAkB,KAA2B;IAC7C,gBAAgB,KAAyB;IACzC,YAAY,KAAqB;IACjC,UAAU,KAAmB;IAC7B,gBAAgB,KAAyB;CAC1C;AAED,gBAAgB;AAChB,wBAAgB,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAEpD;AAED;;GAEG;AACH,0BAAkB,cAAc;IAC9B,IAAI,IAAI;IACR,WAAW,IAAS;IACpB,MAAM,IAAS;IACf,gBAAgB,IAAS;CAC1B;AAED;;GAEG;AACH,0BAAkB,eAAe;IAC/B,UAAU,IAAA;IACV,aAAa,IAAA;IACb,UAAU,IAAA;IACV,cAAc,IAAA;IACd,qBAAqB,IAAA;IACrB,cAAc,IAAA;IACd,iBAAiB,IAAA;IACjB,WAAW,IAAA;IACX,YAAY,IAAA;IACZ,gBAAgB,IAAA;IAChB,KAAK,KAAA;CACN;AAED;;GAEG;AACH,0BAAkB,YAAY;IAC5B,IAAI,IAAI;IACR,UAAU,IAAkC;IAC5C,aAAa,IAAqC;IAClD,UAAU,IAAkC;IAI5C,cAAc,IAAsC;IAGpD,qBAAqB,KAA6C;IAGlE,cAAc,KAAsC;IAIpD,iBAAiB,KAAyC;IAE1D,WAAW,MAAmC;IAE9C,YAAY,MAAoC;IAChD,gBAAgB,MAAwC;CACzD;AAED;;GAEG;AACH,0BAAkB,QAAQ;IACxB,IAAI,IAAI;IACR,UAAU,IAAS;IACnB,GAAG,IAAS;IACZ,KAAK,IAAS;IACd,cAAc,IAAS;IACvB,OAAO,KAAS;IAChB,YAAY,KAAS;IACrB,QAAQ,KAAS;IACjB,MAAM,MAAS;IACf,OAAO,MAAS;IAChB,UAAU,MAAS;IACnB,2BAA2B,OAAU;IAErC,IAAI,IAAc;CACnB;AAED;;GAEG;AACH,0BAAkB,aAAa;IAC7B,IAAI,IAAI;IACR,MAAM,IAAI;IACV,UAAU,IAAI;IACd,OAAO,IAAI;IACX,YAAY,IAAI;CACjB;AAED,gBAAgB;AAChB,0BAAkB,aAAa;IAAG,EAAE,IAAA;IAAE,GAAG,IAAA;IAAE,KAAK,IAAA;CAAE"}
|