@itwin/core-frontend 3.5.0 → 3.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/extension/ExtensionRuntime.js +2 -0
  3. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
  4. package/lib/cjs/render/GraphicBranch.d.ts +3 -0
  5. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  6. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  7. package/lib/cjs/render/RealityMeshParams.d.ts +3 -4
  8. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  9. package/lib/cjs/render/RealityMeshParams.js +9 -5
  10. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  11. package/lib/cjs/render/webgl/BackgroundMapDrape.js +2 -2
  12. package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
  13. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  14. package/lib/cjs/render/webgl/BranchState.js +5 -0
  15. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  16. package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
  17. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  18. package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
  19. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  20. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  21. package/lib/cjs/render/webgl/DrawCommand.js +6 -4
  22. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  23. package/lib/cjs/render/webgl/EDL.d.ts +40 -0
  24. package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
  25. package/lib/cjs/render/webgl/EDL.js +264 -0
  26. package/lib/cjs/render/webgl/EDL.js.map +1 -0
  27. package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
  28. package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
  29. package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
  30. package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
  31. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  32. package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
  33. package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
  34. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  35. package/lib/cjs/render/webgl/Layer.js +2 -2
  36. package/lib/cjs/render/webgl/LayerCommands.js +2 -2
  37. package/lib/cjs/render/webgl/PlanarClassifier.js +7 -7
  38. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  39. package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
  40. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  41. package/lib/cjs/render/webgl/PointCloud.js +2 -0
  42. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  43. package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
  44. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  45. package/lib/cjs/render/webgl/RealityMesh.js +8 -3
  46. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  47. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
  48. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  49. package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
  50. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  51. package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -1
  52. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/RenderCommands.js +45 -37
  54. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  55. package/lib/cjs/render/webgl/RenderFlags.d.ts +19 -17
  56. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/RenderFlags.js +8 -6
  58. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  59. package/lib/cjs/render/webgl/SceneCompositor.d.ts +6 -1
  60. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/SceneCompositor.js +195 -76
  62. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  63. package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
  64. package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
  65. package/lib/cjs/render/webgl/Target.js +7 -7
  66. package/lib/cjs/render/webgl/Target.js.map +1 -1
  67. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  68. package/lib/cjs/render/webgl/Technique.js +18 -3
  69. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  70. package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
  71. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  72. package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
  73. package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
  74. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  75. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  76. package/lib/cjs/render/webgl/UniformHandle.js +1 -2
  77. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  78. package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
  79. package/lib/cjs/render/webgl/glsl/EDL.d.ts +14 -0
  80. package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
  81. package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
  82. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
  83. package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
  84. package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
  85. package/lib/cjs/tile/DynamicIModelTile.js +1 -1
  86. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  87. package/lib/cjs/tile/GltfReader.js +1 -1
  88. package/lib/cjs/tile/GltfReader.js.map +1 -1
  89. package/lib/cjs/tile/IModelTile.js +1 -1
  90. package/lib/cjs/tile/IModelTile.js.map +1 -1
  91. package/lib/cjs/tile/ImdlReader.js +5 -5
  92. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  93. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  94. package/lib/cjs/tile/RealityModelTileTree.js +1 -0
  95. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  96. package/lib/cjs/tile/RealityTileLoader.js +2 -2
  97. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  98. package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
  99. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  100. package/lib/esm/extension/ExtensionRuntime.js +3 -1
  101. package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
  102. package/lib/esm/render/GraphicBranch.d.ts +3 -0
  103. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  104. package/lib/esm/render/GraphicBranch.js.map +1 -1
  105. package/lib/esm/render/RealityMeshParams.d.ts +3 -4
  106. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  107. package/lib/esm/render/RealityMeshParams.js +10 -6
  108. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  109. package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
  110. package/lib/esm/render/webgl/BranchState.d.ts +3 -0
  111. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  112. package/lib/esm/render/webgl/BranchState.js +5 -0
  113. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  114. package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
  115. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  116. package/lib/esm/render/webgl/CachedGeometry.js +69 -0
  117. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  118. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  119. package/lib/esm/render/webgl/DrawCommand.js +6 -4
  120. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  121. package/lib/esm/render/webgl/EDL.d.ts +40 -0
  122. package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
  123. package/lib/esm/render/webgl/EDL.js +260 -0
  124. package/lib/esm/render/webgl/EDL.js.map +1 -0
  125. package/lib/esm/render/webgl/EdgeSettings.js +2 -2
  126. package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
  127. package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
  128. package/lib/esm/render/webgl/FrameBuffer.js +9 -0
  129. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  130. package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
  131. package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
  132. package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
  133. package/lib/esm/render/webgl/Layer.js +2 -2
  134. package/lib/esm/render/webgl/LayerCommands.js +2 -2
  135. package/lib/esm/render/webgl/PlanarClassifier.js +7 -7
  136. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  137. package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
  138. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  139. package/lib/esm/render/webgl/PointCloud.js +2 -0
  140. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  141. package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
  142. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  143. package/lib/esm/render/webgl/RealityMesh.js +8 -3
  144. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  145. package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
  146. package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  147. package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
  148. package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
  149. package/lib/esm/render/webgl/RenderCommands.d.ts +2 -1
  150. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  151. package/lib/esm/render/webgl/RenderCommands.js +45 -37
  152. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  153. package/lib/esm/render/webgl/RenderFlags.d.ts +19 -17
  154. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  155. package/lib/esm/render/webgl/RenderFlags.js +8 -6
  156. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  157. package/lib/esm/render/webgl/SceneCompositor.d.ts +6 -1
  158. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  159. package/lib/esm/render/webgl/SceneCompositor.js +194 -77
  160. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  161. package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
  162. package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
  163. package/lib/esm/render/webgl/Target.js +7 -7
  164. package/lib/esm/render/webgl/Target.js.map +1 -1
  165. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  166. package/lib/esm/render/webgl/Technique.js +18 -3
  167. package/lib/esm/render/webgl/Technique.js.map +1 -1
  168. package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
  169. package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
  170. package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
  171. package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
  172. package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
  173. package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
  174. package/lib/esm/render/webgl/UniformHandle.js +1 -2
  175. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  176. package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
  177. package/lib/esm/render/webgl/glsl/EDL.d.ts +14 -0
  178. package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
  179. package/lib/esm/render/webgl/glsl/EDL.js +253 -0
  180. package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
  181. package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
  182. package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
  183. package/lib/esm/tile/DynamicIModelTile.js +1 -1
  184. package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
  185. package/lib/esm/tile/GltfReader.js +1 -1
  186. package/lib/esm/tile/GltfReader.js.map +1 -1
  187. package/lib/esm/tile/IModelTile.js +1 -1
  188. package/lib/esm/tile/IModelTile.js.map +1 -1
  189. package/lib/esm/tile/ImdlReader.js +5 -5
  190. package/lib/esm/tile/ImdlReader.js.map +1 -1
  191. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  192. package/lib/esm/tile/RealityModelTileTree.js +1 -0
  193. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  194. package/lib/esm/tile/RealityTileLoader.js +2 -2
  195. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  196. package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
  197. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  198. package/package.json +20 -20
@@ -394,8 +394,8 @@ class SolarShadowMap {
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  System_1.System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {
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  System_1.System.instance.context.clearDepth(1.0);
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  System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
397
- target.techniques.execute(target, renderCommands.getCommands(3 /* OpaquePlanar */), 18 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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- target.techniques.execute(target, renderCommands.getCommands(4 /* OpaqueGeneral */), 18 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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+ target.techniques.execute(target, renderCommands.getCommands(3 /* OpaquePlanar */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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+ target.techniques.execute(target, renderCommands.getCommands(5 /* OpaqueGeneral */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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  });
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  // copy depth buffer to EVSM shadow buffer and average down for AA effect
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  gl.viewport(0, 0, evsmWidth, evsmHeight);
@@ -204,12 +204,12 @@ class SurfaceGeometry extends MeshGeometry_1.MeshGeometry {
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  // NB: We need this for opaque pass due to SolidFill (must compute transparency, discard below threshold, render opaque at or above threshold)
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  case 2 /* OpaqueLinear */:
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  case 3 /* OpaquePlanar */:
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- case 4 /* OpaqueGeneral */:
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- case 7 /* Translucent */:
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- case 11 /* WorldOverlay */:
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+ case 5 /* OpaqueGeneral */:
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+ case 8 /* Translucent */:
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+ case 12 /* WorldOverlay */:
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  case 1 /* OpaqueLayers */:
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- case 6 /* TranslucentLayers */:
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- case 10 /* OverlayLayers */: {
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+ case 7 /* TranslucentLayers */:
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+ case 11 /* OverlayLayers */: {
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  const mode = vf.renderMode;
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  if (!this.isGlyph && (core_common_1.RenderMode.HiddenLine === mode || core_common_1.RenderMode.SolidFill === mode)) {
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  flags[4 /* TransparencyThreshold */] = 1;
@@ -471,7 +471,7 @@ class Target extends RenderTarget_1.RenderTarget {
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  get frameStatsCollector() { return this._frameStatsCollector; }
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  assignFrameStatsCollector(collector) { this._frameStatsCollector = collector; }
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  paintScene(sceneMilSecElapsed) {
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- var _a;
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+ var _a, _b;
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  if (!this._dcAssigned)
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  return;
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  this._frameStatsCollector.beginTime("totalFrameTime");
@@ -486,7 +486,7 @@ class Target extends RenderTarget_1.RenderTarget {
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  // Set this to true to visualize the output of readPixels()...useful for debugging pick.
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  if (this.drawForReadPixels) {
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  this.beginReadPixels(Pixel_1.Pixel.Selector.Feature);
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- this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay);
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+ this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay, (_b = this.graphics.decorations) === null || _b === void 0 ? void 0 : _b.viewOverlay);
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  this.endReadPixels();
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  }
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  else {
@@ -515,10 +515,10 @@ class Target extends RenderTarget_1.RenderTarget {
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  this._frameStatsCollector.beginTime("overlaysTime");
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  this.beginPerfMetricRecord("Overlay Draws");
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  this.beginPerfMetricRecord("World Overlays");
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- this.drawPass(11 /* WorldOverlay */);
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+ this.drawPass(12 /* WorldOverlay */);
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  this.endPerfMetricRecord();
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  this.beginPerfMetricRecord("View Overlays");
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- this.drawPass(12 /* ViewOverlay */);
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+ this.drawPass(13 /* ViewOverlay */);
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  this.endPerfMetricRecord();
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  this.endPerfMetricRecord(); // End "Overlay Draws"
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  this._frameStatsCollector.endTime("overlaysTime");
@@ -544,7 +544,7 @@ class Target extends RenderTarget_1.RenderTarget {
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  }
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  getRenderState(pass) {
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  // the other passes are handled by SceneCompositor
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- (0, core_bentley_1.assert)(12 /* ViewOverlay */ === pass || 11 /* WorldOverlay */ === pass);
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+ (0, core_bentley_1.assert)(13 /* ViewOverlay */ === pass || 12 /* WorldOverlay */ === pass);
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  return this._overlayRenderState;
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  }
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  assignDC() {
@@ -672,7 +672,7 @@ class Target extends RenderTarget_1.RenderTarget {
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  this._isReadPixelsInProgress = false;
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  }
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  readPixelsFromFbo(rect, selector) {
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- var _a;
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+ var _a, _b;
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  // Create a culling frustum based on the input rect. We can't do this if a screen-space effect is going to move pixels around.
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  let rectFrust;
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  if (!this.renderSystem.screenSpaceEffects.shouldApply(this)) {
@@ -703,7 +703,7 @@ class Target extends RenderTarget_1.RenderTarget {
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  }
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  this.beginReadPixels(selector, rectFrust);
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  // Draw the scene
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- this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay);
706
+ this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay, (_b = this.graphics.decorations) === null || _b === void 0 ? void 0 : _b.viewOverlay);
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  if (this.performanceMetrics && !this.performanceMetrics.gatherCurPerformanceMetrics) { // Only collect readPixels data if in disp-perf-test-app
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  this.performanceMetrics.endOperation(); // End the 'CPU Total Time' operation
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  if (this.performanceMetrics.gatherGlFinish && !this.renderSystem.isGLTimerSupported) {