@itwin/core-frontend 3.5.0 → 3.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -1
- package/lib/cjs/extension/ExtensionRuntime.js +2 -0
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +3 -0
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +3 -4
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js +9 -5
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +5 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +6 -4
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.d.ts +40 -0
- package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/EDL.js +264 -0
- package/lib/cjs/render/webgl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
- package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js +2 -2
- package/lib/cjs/render/webgl/LayerCommands.js +2 -2
- package/lib/cjs/render/webgl/PlanarClassifier.js +7 -7
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +2 -0
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +8 -3
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -1
- package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js +45 -37
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +19 -17
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +8 -6
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +6 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +195 -76
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/cjs/render/webgl/Target.js +7 -7
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +18 -3
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js +1 -2
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/cjs/render/webgl/glsl/EDL.d.ts +14 -0
- package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/GltfReader.js +1 -1
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/IModelTile.js +1 -1
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +5 -5
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +1 -0
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +2 -2
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js +3 -1
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +3 -0
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +3 -4
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js +10 -6
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/esm/render/webgl/BranchState.d.ts +3 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +5 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +69 -0
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +6 -4
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/EDL.d.ts +40 -0
- package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/EDL.js +260 -0
- package/lib/esm/render/webgl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/EdgeSettings.js +2 -2
- package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.js +9 -0
- package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/render/webgl/Layer.js +2 -2
- package/lib/esm/render/webgl/LayerCommands.js +2 -2
- package/lib/esm/render/webgl/PlanarClassifier.js +7 -7
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
- package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +2 -0
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +8 -3
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.d.ts +2 -1
- package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.js +45 -37
- package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +19 -17
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +8 -6
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts +6 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +194 -77
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/esm/render/webgl/Target.js +7 -7
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +18 -3
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
- package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.js +1 -2
- package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
- package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/esm/render/webgl/glsl/EDL.d.ts +14 -0
- package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/glsl/EDL.js +253 -0
- package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.js +1 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/IModelTile.js +1 -1
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/ImdlReader.js +5 -5
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +1 -0
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +2 -2
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/package.json +20 -20
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@@ -394,8 +394,8 @@ class SolarShadowMap {
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System_1.System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {
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System_1.System.instance.context.clearDepth(1.0);
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System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
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target.techniques.execute(target, renderCommands.getCommands(3 /* OpaquePlanar */),
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target.techniques.execute(target, renderCommands.getCommands(
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target.techniques.execute(target, renderCommands.getCommands(3 /* OpaquePlanar */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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target.techniques.execute(target, renderCommands.getCommands(5 /* OpaqueGeneral */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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});
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// copy depth buffer to EVSM shadow buffer and average down for AA effect
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gl.viewport(0, 0, evsmWidth, evsmHeight);
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// NB: We need this for opaque pass due to SolidFill (must compute transparency, discard below threshold, render opaque at or above threshold)
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case 2 /* OpaqueLinear */:
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case 3 /* OpaquePlanar */:
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case
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case
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case
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case 5 /* OpaqueGeneral */:
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case 8 /* Translucent */:
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case 12 /* WorldOverlay */:
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case 1 /* OpaqueLayers */:
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case
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case
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case 7 /* TranslucentLayers */:
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case 11 /* OverlayLayers */: {
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const mode = vf.renderMode;
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if (!this.isGlyph && (core_common_1.RenderMode.HiddenLine === mode || core_common_1.RenderMode.SolidFill === mode)) {
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flags[4 /* TransparencyThreshold */] = 1;
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get frameStatsCollector() { return this._frameStatsCollector; }
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assignFrameStatsCollector(collector) { this._frameStatsCollector = collector; }
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paintScene(sceneMilSecElapsed) {
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var _a;
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var _a, _b;
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if (!this._dcAssigned)
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return;
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this._frameStatsCollector.beginTime("totalFrameTime");
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// Set this to true to visualize the output of readPixels()...useful for debugging pick.
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if (this.drawForReadPixels) {
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this.beginReadPixels(Pixel_1.Pixel.Selector.Feature);
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this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay);
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this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay, (_b = this.graphics.decorations) === null || _b === void 0 ? void 0 : _b.viewOverlay);
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this.endReadPixels();
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}
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else {
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this._frameStatsCollector.beginTime("overlaysTime");
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this.beginPerfMetricRecord("Overlay Draws");
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this.beginPerfMetricRecord("World Overlays");
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this.drawPass(
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this.drawPass(12 /* WorldOverlay */);
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this.endPerfMetricRecord();
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this.beginPerfMetricRecord("View Overlays");
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this.drawPass(
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this.drawPass(13 /* ViewOverlay */);
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this.endPerfMetricRecord();
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this.endPerfMetricRecord(); // End "Overlay Draws"
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this._frameStatsCollector.endTime("overlaysTime");
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}
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getRenderState(pass) {
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// the other passes are handled by SceneCompositor
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(0, core_bentley_1.assert)(
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(0, core_bentley_1.assert)(13 /* ViewOverlay */ === pass || 12 /* WorldOverlay */ === pass);
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return this._overlayRenderState;
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}
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assignDC() {
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this._isReadPixelsInProgress = false;
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}
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readPixelsFromFbo(rect, selector) {
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var _a, _b;
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// Create a culling frustum based on the input rect. We can't do this if a screen-space effect is going to move pixels around.
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let rectFrust;
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if (!this.renderSystem.screenSpaceEffects.shouldApply(this)) {
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this.beginReadPixels(selector, rectFrust);
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// Draw the scene
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this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay);
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this.compositor.drawForReadPixels(this._renderCommands, this.graphics.overlays, (_a = this.graphics.decorations) === null || _a === void 0 ? void 0 : _a.worldOverlay, (_b = this.graphics.decorations) === null || _b === void 0 ? void 0 : _b.viewOverlay);
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if (this.performanceMetrics && !this.performanceMetrics.gatherCurPerformanceMetrics) { // Only collect readPixels data if in disp-perf-test-app
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this.performanceMetrics.endOperation(); // End the 'CPU Total Time' operation
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if (this.performanceMetrics.gatherGlFinish && !this.renderSystem.isGLTimerSupported) {
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