@itwin/core-frontend 3.5.0 → 3.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/extension/ExtensionRuntime.js +2 -0
  3. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
  4. package/lib/cjs/render/GraphicBranch.d.ts +3 -0
  5. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  6. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  7. package/lib/cjs/render/RealityMeshParams.d.ts +3 -4
  8. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  9. package/lib/cjs/render/RealityMeshParams.js +9 -5
  10. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  11. package/lib/cjs/render/webgl/BackgroundMapDrape.js +2 -2
  12. package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
  13. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  14. package/lib/cjs/render/webgl/BranchState.js +5 -0
  15. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  16. package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
  17. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  18. package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
  19. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  20. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  21. package/lib/cjs/render/webgl/DrawCommand.js +6 -4
  22. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  23. package/lib/cjs/render/webgl/EDL.d.ts +40 -0
  24. package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
  25. package/lib/cjs/render/webgl/EDL.js +264 -0
  26. package/lib/cjs/render/webgl/EDL.js.map +1 -0
  27. package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
  28. package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
  29. package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
  30. package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
  31. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  32. package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
  33. package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
  34. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  35. package/lib/cjs/render/webgl/Layer.js +2 -2
  36. package/lib/cjs/render/webgl/LayerCommands.js +2 -2
  37. package/lib/cjs/render/webgl/PlanarClassifier.js +7 -7
  38. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  39. package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
  40. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  41. package/lib/cjs/render/webgl/PointCloud.js +2 -0
  42. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  43. package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
  44. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  45. package/lib/cjs/render/webgl/RealityMesh.js +8 -3
  46. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  47. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
  48. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  49. package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
  50. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  51. package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -1
  52. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/RenderCommands.js +45 -37
  54. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  55. package/lib/cjs/render/webgl/RenderFlags.d.ts +19 -17
  56. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/RenderFlags.js +8 -6
  58. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  59. package/lib/cjs/render/webgl/SceneCompositor.d.ts +6 -1
  60. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/SceneCompositor.js +195 -76
  62. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  63. package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
  64. package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
  65. package/lib/cjs/render/webgl/Target.js +7 -7
  66. package/lib/cjs/render/webgl/Target.js.map +1 -1
  67. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  68. package/lib/cjs/render/webgl/Technique.js +18 -3
  69. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  70. package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
  71. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  72. package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
  73. package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
  74. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  75. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  76. package/lib/cjs/render/webgl/UniformHandle.js +1 -2
  77. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  78. package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
  79. package/lib/cjs/render/webgl/glsl/EDL.d.ts +14 -0
  80. package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
  81. package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
  82. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
  83. package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
  84. package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
  85. package/lib/cjs/tile/DynamicIModelTile.js +1 -1
  86. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  87. package/lib/cjs/tile/GltfReader.js +1 -1
  88. package/lib/cjs/tile/GltfReader.js.map +1 -1
  89. package/lib/cjs/tile/IModelTile.js +1 -1
  90. package/lib/cjs/tile/IModelTile.js.map +1 -1
  91. package/lib/cjs/tile/ImdlReader.js +5 -5
  92. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  93. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  94. package/lib/cjs/tile/RealityModelTileTree.js +1 -0
  95. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  96. package/lib/cjs/tile/RealityTileLoader.js +2 -2
  97. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  98. package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
  99. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  100. package/lib/esm/extension/ExtensionRuntime.js +3 -1
  101. package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
  102. package/lib/esm/render/GraphicBranch.d.ts +3 -0
  103. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  104. package/lib/esm/render/GraphicBranch.js.map +1 -1
  105. package/lib/esm/render/RealityMeshParams.d.ts +3 -4
  106. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  107. package/lib/esm/render/RealityMeshParams.js +10 -6
  108. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  109. package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
  110. package/lib/esm/render/webgl/BranchState.d.ts +3 -0
  111. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  112. package/lib/esm/render/webgl/BranchState.js +5 -0
  113. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  114. package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
  115. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  116. package/lib/esm/render/webgl/CachedGeometry.js +69 -0
  117. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  118. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  119. package/lib/esm/render/webgl/DrawCommand.js +6 -4
  120. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  121. package/lib/esm/render/webgl/EDL.d.ts +40 -0
  122. package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
  123. package/lib/esm/render/webgl/EDL.js +260 -0
  124. package/lib/esm/render/webgl/EDL.js.map +1 -0
  125. package/lib/esm/render/webgl/EdgeSettings.js +2 -2
  126. package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
  127. package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
  128. package/lib/esm/render/webgl/FrameBuffer.js +9 -0
  129. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  130. package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
  131. package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
  132. package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
  133. package/lib/esm/render/webgl/Layer.js +2 -2
  134. package/lib/esm/render/webgl/LayerCommands.js +2 -2
  135. package/lib/esm/render/webgl/PlanarClassifier.js +7 -7
  136. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  137. package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
  138. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  139. package/lib/esm/render/webgl/PointCloud.js +2 -0
  140. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  141. package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
  142. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  143. package/lib/esm/render/webgl/RealityMesh.js +8 -3
  144. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  145. package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
  146. package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  147. package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
  148. package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
  149. package/lib/esm/render/webgl/RenderCommands.d.ts +2 -1
  150. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  151. package/lib/esm/render/webgl/RenderCommands.js +45 -37
  152. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  153. package/lib/esm/render/webgl/RenderFlags.d.ts +19 -17
  154. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  155. package/lib/esm/render/webgl/RenderFlags.js +8 -6
  156. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  157. package/lib/esm/render/webgl/SceneCompositor.d.ts +6 -1
  158. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  159. package/lib/esm/render/webgl/SceneCompositor.js +194 -77
  160. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  161. package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
  162. package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
  163. package/lib/esm/render/webgl/Target.js +7 -7
  164. package/lib/esm/render/webgl/Target.js.map +1 -1
  165. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  166. package/lib/esm/render/webgl/Technique.js +18 -3
  167. package/lib/esm/render/webgl/Technique.js.map +1 -1
  168. package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
  169. package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
  170. package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
  171. package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
  172. package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
  173. package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
  174. package/lib/esm/render/webgl/UniformHandle.js +1 -2
  175. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  176. package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
  177. package/lib/esm/render/webgl/glsl/EDL.d.ts +14 -0
  178. package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
  179. package/lib/esm/render/webgl/glsl/EDL.js +253 -0
  180. package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
  181. package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
  182. package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
  183. package/lib/esm/tile/DynamicIModelTile.js +1 -1
  184. package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
  185. package/lib/esm/tile/GltfReader.js +1 -1
  186. package/lib/esm/tile/GltfReader.js.map +1 -1
  187. package/lib/esm/tile/IModelTile.js +1 -1
  188. package/lib/esm/tile/IModelTile.js.map +1 -1
  189. package/lib/esm/tile/ImdlReader.js +5 -5
  190. package/lib/esm/tile/ImdlReader.js.map +1 -1
  191. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  192. package/lib/esm/tile/RealityModelTileTree.js +1 -0
  193. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  194. package/lib/esm/tile/RealityTileLoader.js +2 -2
  195. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  196. package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
  197. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  198. package/package.json +20 -20
package/CHANGELOG.md CHANGED
@@ -1,6 +1,21 @@
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  # Change Log - @itwin/core-frontend
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- This log was last generated on Wed, 07 Dec 2022 19:12:37 GMT and should not be manually modified.
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+ This log was last generated on Wed, 11 Jan 2023 16:46:30 GMT and should not be manually modified.
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+
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+ ## 3.5.2
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+ Wed, 11 Jan 2023 16:46:30 GMT
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+
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+ ### Updates
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+
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+ - Add support for pickable view overlay decorations.
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+ ## 3.5.1
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+ Thu, 15 Dec 2022 16:38:28 GMT
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+
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+ ### Updates
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+
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+ - realityModelRange
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+ - Support reality meshes with 8- or 32-bit indices.
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  ## 3.5.0
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  Wed, 07 Dec 2022 19:12:37 GMT
@@ -232,6 +232,8 @@ const extensionExports = {
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  ViewManager: core_frontend_1.ViewManager,
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  ViewManip: core_frontend_1.ViewManip,
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  ViewPose: core_frontend_1.ViewPose,
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+ ViewPose2d: core_frontend_1.ViewPose2d,
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+ ViewPose3d: core_frontend_1.ViewPose3d,
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  ViewRect: core_frontend_1.ViewRect,
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  ViewState: core_frontend_1.ViewState,
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  ViewState2d: core_frontend_1.ViewState2d,
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1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Extensions\r\n */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable @itwin/no-internal-barrel-imports */\r\n/* eslint-disable sort-imports */\r\n\r\nimport { ExtensionImpl } from \"./ExtensionImpl\";\r\nimport { ExtensionHost } from \"./ExtensionHost\";\r\n\r\nconst globalSymbol = Symbol.for(\"itwin.core.frontend.globals\");\r\nif ((globalThis as any)[globalSymbol])\r\n throw new Error(\"Multiple @itwin/core-frontend imports detected!\");\r\n\r\n// BEGIN GENERATED CODE\r\nimport {\r\n // @public enum(s) from @itwin/core-frontend\r\n ACSDisplayOptions,\r\n ACSType,\r\n ActivityMessageEndReason,\r\n BeButton,\r\n BeModifierKeys,\r\n ClipEventType,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n EventHandled,\r\n FlashMode,\r\n FrontendLoggerCategory,\r\n GraphicType,\r\n HitDetailType,\r\n HitGeomType,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n InputSource,\r\n KeyinParseError,\r\n LocateAction,\r\n LocateFilterStatus,\r\n ManipulatorToolEvent,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSetEventType,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n StandardViewId,\r\n StartOrResume,\r\n TileBoundingBoxes,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileTreeLoadStatus,\r\n TileVisibility,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n UniformType,\r\n VaryingType,\r\n ViewStatus,\r\n // @public real(s) from @itwin/core-frontend\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n Cluster,\r\n ContextRealityModelState,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n EditManipulator,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n FeatureSymbology,\r\n FlashSettings,\r\n FrustumAnimator,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GlobeAnimator,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n HiliteSet,\r\n HitDetail,\r\n HitList,\r\n IModelConnection,\r\n IconSprites,\r\n InputCollector,\r\n InteractiveTool,\r\n IntersectDetail,\r\n LocateOptions,\r\n LocateResponse,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n ModelSelectorState,\r\n ModelState,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n OrthographicViewState,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PrimitiveTool,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SelectionSet,\r\n SheetModelState,\r\n SheetViewState,\r\n SnapDetail,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n TentativePoint,\r\n Tile,\r\n TileAdmin,\r\n TileDrawArgs,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n} from \"../core-frontend\";\r\n\r\nimport {\r\n // @public enum(s) from @itwin/core-common\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n CommonLoggerCategory,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n ElementGeometryOpcode,\r\n FeatureOverrideType,\r\n FillDisplay,\r\n FillFlags,\r\n FontType,\r\n GeoCoordStatus,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeMode,\r\n GridOrientationType,\r\n HSVConstants,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n LinePixels,\r\n MassPropertiesOperation,\r\n MonochromeMode,\r\n Npc,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n QueryRowFormat,\r\n Rank,\r\n RenderMode,\r\n SectionType,\r\n SkyBoxImageType,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SyncMode,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n TxnAction,\r\n TypeOfChange,\r\n // @public real(s) from @itwin/core-common\r\n ColorByName,\r\n ColorDef,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n} from \"@itwin/core-common\";\r\n\r\nconst extensionExports = {\r\n ACSDisplayOptions,\r\n ACSType,\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n ActivityMessageEndReason,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BeButton,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeModifierKeys,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n ClipEventType,\r\n Cluster,\r\n ColorByName,\r\n ColorDef,\r\n CommonLoggerCategory,\r\n ContextRealityModelState,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n EditManipulator,\r\n ElementGeometryOpcode,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n EventHandled,\r\n FeatureOverrideType,\r\n FeatureSymbology,\r\n FillDisplay,\r\n FillFlags,\r\n FlashMode,\r\n FlashSettings,\r\n FontType,\r\n FrontendLoggerCategory,\r\n FrustumAnimator,\r\n GeoCoordStatus,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeAnimator,\r\n GlobeMode,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n GraphicType,\r\n GridOrientationType,\r\n HSVConstants,\r\n HiliteSet,\r\n HitDetail,\r\n HitDetailType,\r\n HitGeomType,\r\n HitList,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n IModelConnection,\r\n IconSprites,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n InputCollector,\r\n InputSource,\r\n InteractiveTool,\r\n IntersectDetail,\r\n KeyinParseError,\r\n LinePixels,\r\n LocateAction,\r\n LocateFilterStatus,\r\n LocateOptions,\r\n LocateResponse,\r\n ManipulatorToolEvent,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n MassPropertiesOperation,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n ModelSelectorState,\r\n ModelState,\r\n MonochromeMode,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n Npc,\r\n OrthographicViewState,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n PrimitiveTool,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n QueryRowFormat,\r\n Rank,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderMode,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SectionType,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSet,\r\n SelectionSetEventType,\r\n SheetModelState,\r\n SheetViewState,\r\n SkyBoxImageType,\r\n SnapDetail,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n StandardViewId,\r\n StartOrResume,\r\n SyncMode,\r\n TentativePoint,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n Tile,\r\n TileAdmin,\r\n TileBoundingBoxes,\r\n TileDrawArgs,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeLoadStatus,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n TileVisibility,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n TxnAction,\r\n TypeOfChange,\r\n UniformType,\r\n VaryingType,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewStatus,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n};\r\n\r\n// END GENERATED CODE\r\n\r\nconst getExtensionApi = (id: string) => {\r\n return {\r\n exports: {\r\n // exceptions\r\n ExtensionHost,\r\n // automated\r\n ...extensionExports,\r\n },\r\n api: new ExtensionImpl(id),\r\n };\r\n};\r\n\r\n(globalThis as any)[globalSymbol] = {\r\n getExtensionApi,\r\n};\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Extensions\r\n */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable @itwin/no-internal-barrel-imports */\r\n/* eslint-disable sort-imports */\r\n\r\nimport { ExtensionImpl } from \"./ExtensionImpl\";\r\nimport { ExtensionHost } from \"./ExtensionHost\";\r\n\r\nconst globalSymbol = Symbol.for(\"itwin.core.frontend.globals\");\r\nif ((globalThis as any)[globalSymbol])\r\n throw new Error(\"Multiple @itwin/core-frontend imports detected!\");\r\n\r\n// BEGIN GENERATED CODE\r\nimport {\r\n // @public enum(s) from @itwin/core-frontend\r\n ACSDisplayOptions,\r\n ACSType,\r\n ActivityMessageEndReason,\r\n BeButton,\r\n BeModifierKeys,\r\n ClipEventType,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n EventHandled,\r\n FlashMode,\r\n FrontendLoggerCategory,\r\n GraphicType,\r\n HitDetailType,\r\n HitGeomType,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n InputSource,\r\n KeyinParseError,\r\n LocateAction,\r\n LocateFilterStatus,\r\n ManipulatorToolEvent,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSetEventType,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n StandardViewId,\r\n StartOrResume,\r\n TileBoundingBoxes,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileTreeLoadStatus,\r\n TileVisibility,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n UniformType,\r\n VaryingType,\r\n ViewStatus,\r\n // @public real(s) from @itwin/core-frontend\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n Cluster,\r\n ContextRealityModelState,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n EditManipulator,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n FeatureSymbology,\r\n FlashSettings,\r\n FrustumAnimator,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GlobeAnimator,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n HiliteSet,\r\n HitDetail,\r\n HitList,\r\n IModelConnection,\r\n IconSprites,\r\n InputCollector,\r\n InteractiveTool,\r\n IntersectDetail,\r\n LocateOptions,\r\n LocateResponse,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n ModelSelectorState,\r\n ModelState,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n OrthographicViewState,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PrimitiveTool,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SelectionSet,\r\n SheetModelState,\r\n SheetViewState,\r\n SnapDetail,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n TentativePoint,\r\n Tile,\r\n TileAdmin,\r\n TileDrawArgs,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewPose2d,\r\n ViewPose3d,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n} from \"../core-frontend\";\r\n\r\nimport {\r\n // @public enum(s) from @itwin/core-common\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n CommonLoggerCategory,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n ElementGeometryOpcode,\r\n FeatureOverrideType,\r\n FillDisplay,\r\n FillFlags,\r\n FontType,\r\n GeoCoordStatus,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeMode,\r\n GridOrientationType,\r\n HSVConstants,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n LinePixels,\r\n MassPropertiesOperation,\r\n MonochromeMode,\r\n Npc,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n QueryRowFormat,\r\n Rank,\r\n RenderMode,\r\n SectionType,\r\n SkyBoxImageType,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SyncMode,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n TxnAction,\r\n TypeOfChange,\r\n // @public real(s) from @itwin/core-common\r\n ColorByName,\r\n ColorDef,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n} from \"@itwin/core-common\";\r\n\r\nconst extensionExports = {\r\n ACSDisplayOptions,\r\n ACSType,\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n ActivityMessageEndReason,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BeButton,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeModifierKeys,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n ClipEventType,\r\n Cluster,\r\n ColorByName,\r\n ColorDef,\r\n CommonLoggerCategory,\r\n ContextRealityModelState,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n EditManipulator,\r\n ElementGeometryOpcode,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n EventHandled,\r\n FeatureOverrideType,\r\n FeatureSymbology,\r\n FillDisplay,\r\n FillFlags,\r\n FlashMode,\r\n FlashSettings,\r\n FontType,\r\n FrontendLoggerCategory,\r\n FrustumAnimator,\r\n GeoCoordStatus,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeAnimator,\r\n GlobeMode,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n GraphicType,\r\n GridOrientationType,\r\n HSVConstants,\r\n HiliteSet,\r\n HitDetail,\r\n HitDetailType,\r\n HitGeomType,\r\n HitList,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n IModelConnection,\r\n IconSprites,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n InputCollector,\r\n InputSource,\r\n InteractiveTool,\r\n IntersectDetail,\r\n KeyinParseError,\r\n LinePixels,\r\n LocateAction,\r\n LocateFilterStatus,\r\n LocateOptions,\r\n LocateResponse,\r\n ManipulatorToolEvent,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n MassPropertiesOperation,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n ModelSelectorState,\r\n ModelState,\r\n MonochromeMode,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n Npc,\r\n OrthographicViewState,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n PrimitiveTool,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n QueryRowFormat,\r\n Rank,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderMode,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SectionType,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSet,\r\n SelectionSetEventType,\r\n SheetModelState,\r\n SheetViewState,\r\n SkyBoxImageType,\r\n SnapDetail,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n StandardViewId,\r\n StartOrResume,\r\n SyncMode,\r\n TentativePoint,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n Tile,\r\n TileAdmin,\r\n TileBoundingBoxes,\r\n TileDrawArgs,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeLoadStatus,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n TileVisibility,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n TxnAction,\r\n TypeOfChange,\r\n UniformType,\r\n VaryingType,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewPose2d,\r\n ViewPose3d,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewStatus,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n};\r\n\r\n// END GENERATED CODE\r\n\r\nconst getExtensionApi = (id: string) => {\r\n return {\r\n exports: {\r\n // exceptions\r\n ExtensionHost,\r\n // automated\r\n ...extensionExports,\r\n },\r\n api: new ExtensionImpl(id),\r\n };\r\n};\r\n\r\n(globalThis as any)[globalSymbol] = {\r\n getExtensionApi,\r\n};\r\n"]}
@@ -10,6 +10,7 @@ import { RenderGraphic } from "./RenderGraphic";
10
10
  import { RenderMemory } from "./RenderMemory";
11
11
  import { RenderPlanarClassifier } from "./RenderPlanarClassifier";
12
12
  import { RenderTextureDrape } from "./RenderSystem";
13
+ import { Range3d } from "@itwin/core-geometry";
13
14
  /** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.
14
15
  * @internal
15
16
  */
@@ -48,6 +49,8 @@ export declare class GraphicBranch implements IDisposable {
48
49
  * @beta
49
50
  */
50
51
  realityModelDisplaySettings?: RealityModelDisplaySettings;
52
+ /** @internal */
53
+ realityModelRange?: Range3d;
51
54
  /** Optional symbology overrides to be applied to all graphics in this branch */
52
55
  symbologyOverrides?: FeatureSymbology.Overrides;
53
56
  /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.
@@ -1 +1 @@
1
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@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/** Special values of [[GraphicBranch.animationNodeId]].\r\n * All other values refer to an [ElementTimeline.batchId]($common) that applies a transform to the graphics in the branch.\r\n * @internal\r\n */\r\nexport enum AnimationNodeId {\r\n Untransformed = 0xffffffff,\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/** Special values of [[GraphicBranch.animationNodeId]].\r\n * All other values refer to an [ElementTimeline.batchId]($common) that applies a transform to the graphics in the branch.\r\n * @internal\r\n */\r\nexport enum AnimationNodeId {\r\n Untransformed = 0xffffffff,\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module Rendering
3
3
  */
4
- import { Uint16ArrayBuilder } from "@itwin/core-bentley";
4
+ import { Uint16ArrayBuilder, UintArray, UintArrayBuilder } from "@itwin/core-bentley";
5
5
  import { Polyface, Range2d, Range3d, Transform, XAndY, XYAndZ } from "@itwin/core-geometry";
6
6
  import { QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture } from "@itwin/core-common";
7
7
  import { GltfMeshData } from "../tile/internal";
@@ -9,7 +9,6 @@ import { GltfMeshData } from "../tile/internal";
9
9
  * A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes
10
10
  * include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using
11
11
  * [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).
12
- * @note Currently, reality meshes cannot contain more than 65,535 vertices.
13
12
  * @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.
14
13
  * @beta
15
14
  */
@@ -21,7 +20,7 @@ export interface RealityMeshParams {
21
20
  /** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */
22
21
  normals?: Uint16Array;
23
22
  /** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */
24
- indices: Uint16Array;
23
+ indices: UintArray;
25
24
  /** @alpha unused by terrain meshes */
26
25
  featureID?: number;
27
26
  /** @alpha unused by terrain meshes */
@@ -77,7 +76,7 @@ export declare class RealityMeshParamsBuilder {
77
76
  * @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.
78
77
  * @see [[addIndices]] to add any number of indices.
79
78
  */
80
- readonly indices: Uint16ArrayBuilder;
79
+ readonly indices: UintArrayBuilder;
81
80
  /** The 3d position of each vertex in the mesh.
82
81
  * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.
83
82
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"RealityMeshParams.d.ts","sourceRoot":"","sources":["../../../src/render/RealityMeshParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC9F,OAAO,EAC8B,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,KAAK,EAAE,MAAM,EAClG,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACuB,cAAc,EAAE,qBAAqB,EAAY,cAAc,EAAE,qBAAqB,EAAE,aAAa,EAClI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAGhD;;;;;;GAMG;AACH,MAAM,WAAW,iBAAiB;IAChC,0EAA0E;IAC1E,SAAS,EAAE,cAAc,CAAC;IAC1B,qFAAqF;IACrF,GAAG,EAAE,cAAc,CAAC;IACpB,8HAA8H;IAC9H,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,oGAAoG;IACpG,OAAO,EAAE,SAAS,CAAC;IACnB,sCAAsC;IACtC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,sCAAsC;IACtC,OAAO,CAAC,EAAE,aAAa,CAAC;CACzB;AAED,YAAY;AACZ,yBAAiB,iBAAiB,CAAC;IACjC,gBAAgB;IAChB,SAAgB,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,iBAAiB,GAAG,SAAS,CAmB9E;IAED,aAAa;IACb,SAAgB,UAAU,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,SAAS,CAAC;QAAC,WAAW,CAAC,EAAE,OAAO,CAAC;QAAC,UAAU,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,QAAQ,GAAG,SAAS,CAyC5J;CACF;AAED;;GAEG;AACH,MAAM,WAAW,+BAA+B;IAC9C;;OAEG;IACH,aAAa,EAAE,OAAO,CAAC;IACvB;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;OAEG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB;;OAEG;IACH,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,oBAAoB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED;;;;;;GAMG;AACH,qBAAa,wBAAwB;IACnC;;;;OAIG;IACH,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C;;OAEG;IACH,SAAgB,SAAS,EAAE,qBAAqB,CAAC;IACjD;;OAEG;IACH,SAAgB,GAAG,EAAE,qBAAqB,CAAC;IAC3C;;;;OAIG;IACI,OAAO,CAAC,EAAE,kBAAkB,CAAC;IAGpC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IACvC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IAEvC,sDAAsD;gBACnC,OAAO,EAAE,+BAA+B;IAwB3D;;;;;;OAMG;IACI,oBAAoB,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM;IAOjF;;OAEG;IACI,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAKpE;;;;;;;OAOG;IACI,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM;IAa/E,oEAAoE;IAC7D,WAAW,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAM5D,4HAA4H;IACrH,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAKpE,+DAA+D;IACxD,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI;IAKlD,OAAO,CAAC,QAAQ;IAIhB,kDAAkD;IAC3C,MAAM,IAAI,iBAAiB;CASnC"}
@@ -18,8 +18,8 @@ var RealityMeshParams;
18
18
  /** @internal */
19
19
  function fromGltfMesh(mesh) {
20
20
  var _a;
21
- // The specialized reality mesh shaders expect a mesh with 16-bit indices, uvs, and no edges.
22
- if (mesh.primitive.type !== MeshPrimitives_1.Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices || !(mesh.indices instanceof Uint16Array))
21
+ // The specialized reality mesh shaders expect a mesh with uvs and no edges.
22
+ if (mesh.primitive.type !== MeshPrimitives_1.Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices)
23
23
  return undefined;
24
24
  return {
25
25
  indices: mesh.indices,
@@ -89,7 +89,13 @@ class RealityMeshParamsBuilder {
89
89
  // Scratch variables
90
90
  this._q3d = new core_common_1.QPoint3d();
91
91
  this._q2d = new core_common_1.QPoint2d();
92
- this.indices = new core_bentley_1.Uint16ArrayBuilder({ initialCapacity: options.initialIndexCapacity });
92
+ let initialType;
93
+ if (undefined !== options.initialVertexCapacity && options.initialVertexCapacity > 0xff)
94
+ initialType = options.initialVertexCapacity > 0xffff ? Uint32Array : Uint16Array;
95
+ this.indices = new core_bentley_1.UintArrayBuilder({
96
+ initialCapacity: options.initialIndexCapacity,
97
+ initialType,
98
+ });
93
99
  if (options.wantNormals)
94
100
  this.normals = new core_bentley_1.Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });
95
101
  this.positions = new core_common_1.QPoint3dBufferBuilder({
@@ -130,7 +136,6 @@ class RealityMeshParamsBuilder {
130
136
  * @returns the index of the new vertex in [[positions]].
131
137
  */
132
138
  addQuantizedVertex(position, uv, normal) {
133
- (0, core_bentley_1.assert)(this.positions.length < 0xffff, "RealityMeshParams supports no more than 64k vertices");
134
139
  (0, core_bentley_1.assert)((undefined === normal) === (undefined === this.normals), "RealityMeshParams requires all vertices to have normals, or none.");
135
140
  this.positions.push(position);
136
141
  this.uvs.push(uv);
@@ -157,7 +162,6 @@ class RealityMeshParamsBuilder {
157
162
  this.addIndex(index);
158
163
  }
159
164
  addIndex(index) {
160
- (0, core_bentley_1.assert)(index <= 0xffff, "RealityMeshParams supports no more than 64k vertices");
161
165
  this.indices.push(index);
162
166
  }
163
167
  /** Extract the finished [[RealityMeshParams]]. */
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n IndexedPolyface, Point2d, Point3d, Polyface, Range2d, Range3d, Transform, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\nimport {\r\n OctEncodedNormal, QPoint2d, QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3d, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture,\r\n} from \"@itwin/core-common\";\r\nimport { GltfMeshData } from \"../tile/internal\";\r\nimport { Mesh } from \"./primitives/mesh/MeshPrimitives\";\r\n\r\n/** Geometry for a reality mesh to be submitted to the [[RenderSystem]] for conversion to a [[RenderGraphic]].\r\n * A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes\r\n * include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using\r\n * [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).\r\n * @note Currently, reality meshes cannot contain more than 65,535 vertices.\r\n * @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.\r\n * @beta\r\n */\r\nexport interface RealityMeshParams {\r\n /** The 3d position of each vertex in the mesh, indexed by [[indices]]. */\r\n positions: QPoint3dBuffer;\r\n /** The 2d texture coordinates of each vertex in the mesh, indexed by [[indices]]. */\r\n uvs: QPoint2dBuffer;\r\n /** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */\r\n normals?: Uint16Array;\r\n /** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */\r\n indices: Uint16Array;\r\n /** @alpha unused by terrain meshes */\r\n featureID?: number; // default 0\r\n /** @alpha unused by terrain meshes */\r\n texture?: RenderTexture;\r\n}\r\n\r\n/** @beta */\r\nexport namespace RealityMeshParams {\r\n /** @internal */\r\n export function fromGltfMesh(mesh: GltfMeshData): RealityMeshParams | undefined {\r\n // The specialized reality mesh shaders expect a mesh with 16-bit indices, uvs, and no edges.\r\n if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices || !(mesh.indices instanceof Uint16Array))\r\n return undefined;\r\n\r\n return {\r\n indices: mesh.indices,\r\n positions: {\r\n params: mesh.pointQParams,\r\n points: mesh.points,\r\n },\r\n uvs: {\r\n params: mesh.uvQParams,\r\n points: mesh.uvs,\r\n },\r\n normals: mesh.normals,\r\n // featureID: 0,\r\n texture: mesh.primitive.displayParams.textureMapping?.texture,\r\n };\r\n }\r\n\r\n /** @alpha */\r\n export function toPolyface(params: RealityMeshParams, options?: { transform?: Transform, wantNormals?: boolean, wantParams?: boolean }): Polyface | undefined {\r\n const { positions, normals, uvs, indices } = params;\r\n const includeNormals = options?.wantNormals && undefined !== normals;\r\n const includeParams = options?.wantParams;\r\n\r\n const polyface = IndexedPolyface.create(includeNormals, includeParams);\r\n const points = positions.points;\r\n const point = new Point3d();\r\n const transform = options?.transform;\r\n for (let i = 0; i < positions.points.length; i += 3) {\r\n positions.params.unquantize(points[i], points[i + 1], points[i + 2], point);\r\n transform?.multiplyPoint3d(point, point);\r\n polyface.addPoint(point);\r\n }\r\n\r\n if (includeNormals) {\r\n const normal = new Vector3d();\r\n for (const oen of normals)\r\n polyface.addNormal(OctEncodedNormal.decodeValue(oen, normal));\r\n }\r\n\r\n if (includeParams) {\r\n const uv = new Point2d();\r\n for (let i = 0; i < uvs.points.length; i += 2)\r\n polyface.addParam(uvs.params.unquantize(uvs.points[i], uvs.points[i + 1], uv));\r\n }\r\n\r\n let j = 0;\r\n indices.forEach((index: number) => {\r\n polyface.addPointIndex(index);\r\n if (includeNormals)\r\n polyface.addNormalIndex(index);\r\n\r\n if (includeParams)\r\n polyface.addParamIndex(index);\r\n\r\n if (0 === (++j % 3))\r\n polyface.terminateFacet();\r\n });\r\n\r\n return polyface;\r\n }\r\n}\r\n\r\n/** Options used to construct a [[RealityMeshParamsBuilder]].\r\n * @beta\r\n */\r\nexport interface RealityMeshParamsBuilderOptions {\r\n /** A bounding box fully containing the positions of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.positions]].\r\n */\r\n positionRange: Range3d;\r\n /** A range fully containing the texture coordinates of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.uvs]].\r\n * Default: [0.0, 1.0].\r\n */\r\n uvRange?: Range2d;\r\n /** If true, [[RealityMeshParams.normals]] will be populated.\r\n * If you set this to true, you must supply a normal for every vertex when calling [[RealityMeshParamsBuilder.addQuantizedVertex]] or [[RealityMeshParamsBuilder.addUnquantizedVertex]].\r\n */\r\n wantNormals?: boolean;\r\n /** If defined, memory for this number of vertices will be allocated up-front. Set this if you know the minimum number of vertices in the mesh, to\r\n * avoid unnecessary reallocations when adding vertices.\r\n */\r\n initialVertexCapacity?: number;\r\n /** If defined, memory for this number of indices will be allocated up-front. Set this if you know the minimum number of triangles in the mesh, to avoid\r\n * unnecessary reallocations when adding triangles. The number of indices is equal to three times the number of triangles.\r\n */\r\n initialIndexCapacity?: number;\r\n}\r\n\r\n/** Incrementally constructs a [[RealityMeshParams]].\r\n * The following simple example produces a rectangular mesh containing two triangles.\r\n * ```ts\r\n * [[include:Build_Reality_Mesh_Params]]\r\n * ```\r\n * @beta\r\n */\r\nexport class RealityMeshParamsBuilder {\r\n /** The indices of the vertices in each triangle of the mesh.\r\n * @see [[addTriangle]] to add 3 indices describing a single triangle.\r\n * @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.\r\n * @see [[addIndices]] to add any number of indices.\r\n */\r\n public readonly indices: Uint16ArrayBuilder;\r\n /** The 3d position of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly positions: QPoint3dBufferBuilder;\r\n /** The 2d texture coordinates of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly uvs: QPoint2dBufferBuilder;\r\n /** The normal vector of each vertex in the mesh, or `undefined` if [[RealityMeshParamsBuilderOptions.wantNormals]] was not `true` when constructing the builder.\r\n * A normal vector must be supplied to [[addQuantizedVertex]] and [[addUnquantizedVertex]] if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was\r\n * specified as `true`.\r\n * The vectors are stored as [OctEncodedNormal]($common)s.\r\n */\r\n public normals?: Uint16ArrayBuilder;\r\n\r\n // Scratch variables\r\n private readonly _q3d = new QPoint3d();\r\n private readonly _q2d = new QPoint2d();\r\n\r\n /** Construct a builder from the specified options. */\r\n public constructor(options: RealityMeshParamsBuilderOptions) {\r\n this.indices = new Uint16ArrayBuilder({ initialCapacity: options.initialIndexCapacity });\r\n if (options.wantNormals)\r\n this.normals = new Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });\r\n\r\n this.positions = new QPoint3dBufferBuilder({\r\n range: options.positionRange,\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n\r\n this.uvs = new QPoint2dBufferBuilder({\r\n range: options.uvRange ?? new Range2d(0, 0, 1, 1),\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, which will be quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, which will be quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param the normal vector, to be supplied if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addQuantizedVertex]] if your vertex data is already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addUnquantizedVertex(position: XYAndZ, uv: XAndY, normal?: XYAndZ): number {\r\n this._q3d.init(position, this.positions.params);\r\n this._q2d.init(uv, this.uvs.params);\r\n const oen = normal ? OctEncodedNormal.encode(normal) : undefined;\r\n return this.addQuantizedVertex(this._q3d, this._q2d, oen);\r\n }\r\n\r\n /** Original API had weird mix of quantized and unquantized, used by CesiumTerrainProvider.\r\n * @internal\r\n */\r\n public addVertex(position: XYAndZ, uv: XAndY, normal?: number): void {\r\n this._q3d.init(position, this.positions.params);\r\n this.addQuantizedVertex(this._q3d, uv, normal);\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param normal The unsigned 16-bit [OctEncodedNormal]($common) integer representation of the normal vector, to be supplied if and only if\r\n * [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addUnquantizedVertex]] if your vertex data is not already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addQuantizedVertex(position: XYAndZ, uv: XAndY, normal?: number): number {\r\n assert(this.positions.length < 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n assert((undefined === normal) === (undefined === this.normals), \"RealityMeshParams requires all vertices to have normals, or none.\");\r\n\r\n this.positions.push(position);\r\n this.uvs.push(uv);\r\n if (undefined !== normal) {\r\n assert(undefined !== this.normals, \"Set RealityMeshParamsBuilderOptions.wantNormals\");\r\n this.normals.push(normal);\r\n }\r\n\r\n return this.positions.length - 1;\r\n }\r\n\r\n /** Add a triangle corresponding to the three specified vertices. */\r\n public addTriangle(i0: number, i1: number, i2: number): void {\r\n this.addIndex(i0);\r\n this.addIndex(i1);\r\n this.addIndex(i2);\r\n }\r\n\r\n /** Add two triangles sharing an edge. This is equivalent to calling `addTriangle(i0, i1, i2); addTriangle(i1, i3, i2);`. */\r\n public addQuad(i0: number, i1: number, i2: number, i3: number): void {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n /** Add all of the indices in `indices` to the index buffer. */\r\n public addIndices(indices: Iterable<number>): void {\r\n for (const index of indices)\r\n this.addIndex(index);\r\n }\r\n\r\n private addIndex(index: number): void {\r\n assert(index <= 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n this.indices.push(index);\r\n }\r\n\r\n /** Extract the finished [[RealityMeshParams]]. */\r\n public finish(): RealityMeshParams {\r\n assert(this.positions.length >= 3 && this.indices.length >= 3, \"RealityMeshParams requires at least one triangle\");\r\n return {\r\n positions: this.positions.finish(),\r\n uvs: this.uvs.finish(),\r\n normals: this.normals?.toTypedArray(),\r\n indices: this.indices.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder, UintArray, UintArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n IndexedPolyface, Point2d, Point3d, Polyface, Range2d, Range3d, Transform, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\nimport {\r\n OctEncodedNormal, QPoint2d, QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3d, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture,\r\n} from \"@itwin/core-common\";\r\nimport { GltfMeshData } from \"../tile/internal\";\r\nimport { Mesh } from \"./primitives/mesh/MeshPrimitives\";\r\n\r\n/** Geometry for a reality mesh to be submitted to the [[RenderSystem]] for conversion to a [[RenderGraphic]].\r\n * A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes\r\n * include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using\r\n * [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).\r\n * @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.\r\n * @beta\r\n */\r\nexport interface RealityMeshParams {\r\n /** The 3d position of each vertex in the mesh, indexed by [[indices]]. */\r\n positions: QPoint3dBuffer;\r\n /** The 2d texture coordinates of each vertex in the mesh, indexed by [[indices]]. */\r\n uvs: QPoint2dBuffer;\r\n /** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */\r\n normals?: Uint16Array;\r\n /** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */\r\n indices: UintArray;\r\n /** @alpha unused by terrain meshes */\r\n featureID?: number; // default 0\r\n /** @alpha unused by terrain meshes */\r\n texture?: RenderTexture;\r\n}\r\n\r\n/** @beta */\r\nexport namespace RealityMeshParams {\r\n /** @internal */\r\n export function fromGltfMesh(mesh: GltfMeshData): RealityMeshParams | undefined {\r\n // The specialized reality mesh shaders expect a mesh with uvs and no edges.\r\n if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices)\r\n return undefined;\r\n\r\n return {\r\n indices: mesh.indices,\r\n positions: {\r\n params: mesh.pointQParams,\r\n points: mesh.points,\r\n },\r\n uvs: {\r\n params: mesh.uvQParams,\r\n points: mesh.uvs,\r\n },\r\n normals: mesh.normals,\r\n // featureID: 0,\r\n texture: mesh.primitive.displayParams.textureMapping?.texture,\r\n };\r\n }\r\n\r\n /** @alpha */\r\n export function toPolyface(params: RealityMeshParams, options?: { transform?: Transform, wantNormals?: boolean, wantParams?: boolean }): Polyface | undefined {\r\n const { positions, normals, uvs, indices } = params;\r\n const includeNormals = options?.wantNormals && undefined !== normals;\r\n const includeParams = options?.wantParams;\r\n\r\n const polyface = IndexedPolyface.create(includeNormals, includeParams);\r\n const points = positions.points;\r\n const point = new Point3d();\r\n const transform = options?.transform;\r\n for (let i = 0; i < positions.points.length; i += 3) {\r\n positions.params.unquantize(points[i], points[i + 1], points[i + 2], point);\r\n transform?.multiplyPoint3d(point, point);\r\n polyface.addPoint(point);\r\n }\r\n\r\n if (includeNormals) {\r\n const normal = new Vector3d();\r\n for (const oen of normals)\r\n polyface.addNormal(OctEncodedNormal.decodeValue(oen, normal));\r\n }\r\n\r\n if (includeParams) {\r\n const uv = new Point2d();\r\n for (let i = 0; i < uvs.points.length; i += 2)\r\n polyface.addParam(uvs.params.unquantize(uvs.points[i], uvs.points[i + 1], uv));\r\n }\r\n\r\n let j = 0;\r\n indices.forEach((index: number) => {\r\n polyface.addPointIndex(index);\r\n if (includeNormals)\r\n polyface.addNormalIndex(index);\r\n\r\n if (includeParams)\r\n polyface.addParamIndex(index);\r\n\r\n if (0 === (++j % 3))\r\n polyface.terminateFacet();\r\n });\r\n\r\n return polyface;\r\n }\r\n}\r\n\r\n/** Options used to construct a [[RealityMeshParamsBuilder]].\r\n * @beta\r\n */\r\nexport interface RealityMeshParamsBuilderOptions {\r\n /** A bounding box fully containing the positions of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.positions]].\r\n */\r\n positionRange: Range3d;\r\n /** A range fully containing the texture coordinates of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.uvs]].\r\n * Default: [0.0, 1.0].\r\n */\r\n uvRange?: Range2d;\r\n /** If true, [[RealityMeshParams.normals]] will be populated.\r\n * If you set this to true, you must supply a normal for every vertex when calling [[RealityMeshParamsBuilder.addQuantizedVertex]] or [[RealityMeshParamsBuilder.addUnquantizedVertex]].\r\n */\r\n wantNormals?: boolean;\r\n /** If defined, memory for this number of vertices will be allocated up-front. Set this if you know the minimum number of vertices in the mesh, to\r\n * avoid unnecessary reallocations when adding vertices.\r\n */\r\n initialVertexCapacity?: number;\r\n /** If defined, memory for this number of indices will be allocated up-front. Set this if you know the minimum number of triangles in the mesh, to avoid\r\n * unnecessary reallocations when adding triangles. The number of indices is equal to three times the number of triangles.\r\n */\r\n initialIndexCapacity?: number;\r\n}\r\n\r\n/** Incrementally constructs a [[RealityMeshParams]].\r\n * The following simple example produces a rectangular mesh containing two triangles.\r\n * ```ts\r\n * [[include:Build_Reality_Mesh_Params]]\r\n * ```\r\n * @beta\r\n */\r\nexport class RealityMeshParamsBuilder {\r\n /** The indices of the vertices in each triangle of the mesh.\r\n * @see [[addTriangle]] to add 3 indices describing a single triangle.\r\n * @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.\r\n * @see [[addIndices]] to add any number of indices.\r\n */\r\n public readonly indices: UintArrayBuilder;\r\n /** The 3d position of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly positions: QPoint3dBufferBuilder;\r\n /** The 2d texture coordinates of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly uvs: QPoint2dBufferBuilder;\r\n /** The normal vector of each vertex in the mesh, or `undefined` if [[RealityMeshParamsBuilderOptions.wantNormals]] was not `true` when constructing the builder.\r\n * A normal vector must be supplied to [[addQuantizedVertex]] and [[addUnquantizedVertex]] if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was\r\n * specified as `true`.\r\n * The vectors are stored as [OctEncodedNormal]($common)s.\r\n */\r\n public normals?: Uint16ArrayBuilder;\r\n\r\n // Scratch variables\r\n private readonly _q3d = new QPoint3d();\r\n private readonly _q2d = new QPoint2d();\r\n\r\n /** Construct a builder from the specified options. */\r\n public constructor(options: RealityMeshParamsBuilderOptions) {\r\n let initialType;\r\n if (undefined !== options.initialVertexCapacity && options.initialVertexCapacity > 0xff)\r\n initialType = options.initialVertexCapacity > 0xffff ? Uint32Array : Uint16Array;\r\n\r\n this.indices = new UintArrayBuilder({\r\n initialCapacity: options.initialIndexCapacity,\r\n initialType,\r\n });\r\n\r\n if (options.wantNormals)\r\n this.normals = new Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });\r\n\r\n this.positions = new QPoint3dBufferBuilder({\r\n range: options.positionRange,\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n\r\n this.uvs = new QPoint2dBufferBuilder({\r\n range: options.uvRange ?? new Range2d(0, 0, 1, 1),\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, which will be quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, which will be quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param the normal vector, to be supplied if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addQuantizedVertex]] if your vertex data is already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addUnquantizedVertex(position: XYAndZ, uv: XAndY, normal?: XYAndZ): number {\r\n this._q3d.init(position, this.positions.params);\r\n this._q2d.init(uv, this.uvs.params);\r\n const oen = normal ? OctEncodedNormal.encode(normal) : undefined;\r\n return this.addQuantizedVertex(this._q3d, this._q2d, oen);\r\n }\r\n\r\n /** Original API had weird mix of quantized and unquantized, used by CesiumTerrainProvider.\r\n * @internal\r\n */\r\n public addVertex(position: XYAndZ, uv: XAndY, normal?: number): void {\r\n this._q3d.init(position, this.positions.params);\r\n this.addQuantizedVertex(this._q3d, uv, normal);\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param normal The unsigned 16-bit [OctEncodedNormal]($common) integer representation of the normal vector, to be supplied if and only if\r\n * [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addUnquantizedVertex]] if your vertex data is not already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addQuantizedVertex(position: XYAndZ, uv: XAndY, normal?: number): number {\r\n assert((undefined === normal) === (undefined === this.normals), \"RealityMeshParams requires all vertices to have normals, or none.\");\r\n\r\n this.positions.push(position);\r\n this.uvs.push(uv);\r\n if (undefined !== normal) {\r\n assert(undefined !== this.normals, \"Set RealityMeshParamsBuilderOptions.wantNormals\");\r\n this.normals.push(normal);\r\n }\r\n\r\n return this.positions.length - 1;\r\n }\r\n\r\n /** Add a triangle corresponding to the three specified vertices. */\r\n public addTriangle(i0: number, i1: number, i2: number): void {\r\n this.addIndex(i0);\r\n this.addIndex(i1);\r\n this.addIndex(i2);\r\n }\r\n\r\n /** Add two triangles sharing an edge. This is equivalent to calling `addTriangle(i0, i1, i2); addTriangle(i1, i3, i2);`. */\r\n public addQuad(i0: number, i1: number, i2: number, i3: number): void {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n /** Add all of the indices in `indices` to the index buffer. */\r\n public addIndices(indices: Iterable<number>): void {\r\n for (const index of indices)\r\n this.addIndex(index);\r\n }\r\n\r\n private addIndex(index: number): void {\r\n this.indices.push(index);\r\n }\r\n\r\n /** Extract the finished [[RealityMeshParams]]. */\r\n public finish(): RealityMeshParams {\r\n assert(this.positions.length >= 3 && this.indices.length >= 3, \"RealityMeshParams requires at least one triangle\");\r\n return {\r\n positions: this.positions.finish(),\r\n uvs: this.uvs.finish(),\r\n normals: this.normals?.toTypedArray(),\r\n indices: this.indices.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
@@ -123,7 +123,7 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
123
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  target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));
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  target.uniforms.branch.pushState(stack.top);
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  const renderCommands = new RenderCommands_1.RenderCommands(target, stack, batchState);
126
- renderCommands.addGraphics(this._graphics, 4 /* OpaqueGeneral */);
126
+ renderCommands.addGraphics(this._graphics, 5 /* OpaqueGeneral */);
127
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  const system = System_1.System.instance;
128
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  const gl = system.context;
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  const useMRT = System_1.System.instance.capabilities.supportsDrawBuffers;
@@ -132,7 +132,7 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
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  gl.clear(GL_1.GL.BufferBit.Color);
133
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  if (!useMRT)
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  target.compositor.currentRenderTargetIndex = 0;
135
- target.techniques.execute(target, renderCommands.getCommands(4 /* OpaqueGeneral */), 18 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
135
+ target.techniques.execute(target, renderCommands.getCommands(5 /* OpaqueGeneral */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
136
136
  });
137
137
  target.uniforms.branch.pop();
138
138
  batchState.reset(); // Reset the batch Ids...
@@ -36,6 +36,7 @@ export interface BranchStateOptions {
36
36
  };
37
37
  readonly appearanceProvider?: FeatureAppearanceProvider;
38
38
  readonly realityModelDisplaySettings?: RealityModelDisplaySettings;
39
+ forceViewCoords?: boolean;
39
40
  }
40
41
  /**
41
42
  * Represents a branch node in the scene graph, with associated view flags and transform to be applied to
@@ -48,6 +49,7 @@ export declare class BranchState {
48
49
  get viewFlags(): ViewFlags;
49
50
  set viewFlags(vf: ViewFlags);
50
51
  get clipVolume(): ClipVolume | undefined;
52
+ get forceViewCoords(): boolean;
51
53
  get planarClassifier(): PlanarClassifier | undefined;
52
54
  get textureDrape(): TextureDrape | undefined;
53
55
  get edgeSettings(): EdgeSettings;
@@ -67,6 +69,7 @@ export declare class BranchState {
67
69
  static fromBranch(prev: BranchState, branch: Branch): BranchState;
68
70
  getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;
69
71
  static createForDecorations(): BranchState;
72
+ withViewCoords(): BranchState;
70
73
  constructor(opts: BranchStateOptions);
71
74
  }
72
75
  //# sourceMappingURL=BranchState.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;CACpE;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;;;MAAuC;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAE3F,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAM1G,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IAmBjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;gBAM9B,IAAI,EAAE,kBAAkB;CAO5C"}
1
+ {"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,eAAe,IAAI,OAAO,CAAgD;IACrF,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;;;MAAuC;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAE3F,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAM1G,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IAoBjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;IAM1C,cAAc,IAAI,WAAW;gBAIjB,IAAI,EAAE,kBAAkB;CAO5C"}
@@ -28,6 +28,7 @@ class BranchState {
28
28
  get viewFlags() { return this._opts.viewFlags; }
29
29
  set viewFlags(vf) { this._opts.viewFlags = vf.normalize(); }
30
30
  get clipVolume() { return this._opts.clipVolume; }
31
+ get forceViewCoords() { return true === this._opts.forceViewCoords; }
31
32
  get planarClassifier() { return this._opts.planarClassifier; }
32
33
  get textureDrape() { return this._opts.textureDrape; }
33
34
  get edgeSettings() { return this._opts.edgeSettings; }
@@ -59,6 +60,7 @@ class BranchState {
59
60
  planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,
60
61
  textureDrape: (_c = branch.textureDrape) !== null && _c !== void 0 ? _c : prev.textureDrape,
61
62
  clipVolume: branch.clips,
63
+ forceViewCoords: prev.forceViewCoords,
62
64
  edgeSettings: (_d = branch.edgeSettings) !== null && _d !== void 0 ? _d : prev.edgeSettings,
63
65
  is3d: (_f = (_e = branch.frustum) === null || _e === void 0 ? void 0 : _e.is3d) !== null && _f !== void 0 ? _f : prev.is3d,
64
66
  frustumScale: (_h = (_g = branch.frustum) === null || _g === void 0 ? void 0 : _g.scale) !== null && _h !== void 0 ? _h : prev.frustumScale,
@@ -77,6 +79,9 @@ class BranchState {
77
79
  const vf = new core_common_1.ViewFlags({ renderMode: core_common_1.RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });
78
80
  return new BranchState({ viewFlags: vf, transform: core_geometry_1.Transform.createIdentity(), symbologyOverrides: new FeatureSymbology_1.FeatureSymbology.Overrides(), edgeSettings: EdgeSettings_1.EdgeSettings.create(undefined), is3d: true });
79
81
  }
82
+ withViewCoords() {
83
+ return new BranchState({ ...this._opts, forceViewCoords: true });
84
+ }
80
85
  }
81
86
  exports.BranchState = BranchState;
82
87
  //# sourceMappingURL=BranchState.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n\r\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n\r\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
@@ -230,6 +230,38 @@ export declare class BlurGeometry extends TexturedViewportQuadGeometry {
230
230
  private constructor();
231
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  }
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  /** @internal */
233
+ export declare class EDLCalcBasicGeometry extends TexturedViewportQuadGeometry {
234
+ readonly texInfo: Float32Array;
235
+ static createGeometry(colorBuffer: WebGLTexture, depthBuffer: WebGLTexture, width: number, height: number): EDLCalcBasicGeometry | undefined;
236
+ get colorTexture(): WebGLTexture;
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+ get depthTexture(): WebGLTexture;
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+ private constructor();
239
+ }
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+ /** @internal */
241
+ export declare class EDLCalcFullGeometry extends TexturedViewportQuadGeometry {
242
+ readonly texInfo: Float32Array;
243
+ static createGeometry(colorBuffer: WebGLTexture, depthBuffer: WebGLTexture, scale: number, width: number, height: number): EDLCalcFullGeometry | undefined;
244
+ get colorTexture(): WebGLTexture;
245
+ get depthTexture(): WebGLTexture;
246
+ private constructor();
247
+ }
248
+ /** @internal */
249
+ export declare class EDLFilterGeometry extends TexturedViewportQuadGeometry {
250
+ readonly texInfo: Float32Array;
251
+ static createGeometry(colorBuffer: WebGLTexture, depthBuffer: WebGLTexture, scale: number, width: number, height: number): EDLFilterGeometry | undefined;
252
+ get colorTexture(): WebGLTexture;
253
+ get depthTexture(): WebGLTexture;
254
+ private constructor();
255
+ }
256
+ /** @internal */
257
+ export declare class EDLMixGeometry extends TexturedViewportQuadGeometry {
258
+ static createGeometry(colorTexture1: WebGLTexture, colorTexture2: WebGLTexture, colorTexture4: WebGLTexture): EDLMixGeometry | undefined;
259
+ get colorTexture1(): WebGLTexture;
260
+ get colorTexture2(): WebGLTexture;
261
+ get colorTexture4(): WebGLTexture;
262
+ private constructor();
263
+ }
264
+ /** @internal */
233
265
  export declare class EVSMGeometry extends TexturedViewportQuadGeometry {
234
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  readonly stepSize: Float32Array;
235
267
  static createGeometry(depthBuffer: WebGLTexture, width: number, height: number): EVSMGeometry | undefined;