@itwin/core-frontend 3.1.0-dev.8 → 3.2.0-dev.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (789) hide show
  1. package/CHANGELOG.md +163 -35
  2. package/lib/cjs/AccuSnap.js +2 -2
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/ApproximateTerrainHeights.d.ts +1 -1
  5. package/lib/cjs/ApproximateTerrainHeights.d.ts.map +1 -1
  6. package/lib/cjs/ApproximateTerrainHeights.js +21 -9
  7. package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
  8. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts +12 -0
  9. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts.map +1 -0
  10. package/lib/cjs/ApproximateTerrainHeightsProps.js +13 -0
  11. package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -0
  12. package/lib/cjs/CategorySelectorState.js +1 -1
  13. package/lib/cjs/CategorySelectorState.js.map +1 -1
  14. package/lib/cjs/DisplayStyleState.d.ts +4 -3
  15. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  16. package/lib/cjs/DisplayStyleState.js +32 -8
  17. package/lib/cjs/DisplayStyleState.js.map +1 -1
  18. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  19. package/lib/cjs/DrawingViewState.js +6 -5
  20. package/lib/cjs/DrawingViewState.js.map +1 -1
  21. package/lib/cjs/FrontendLoggerCategory.d.ts +3 -1
  22. package/lib/cjs/FrontendLoggerCategory.d.ts.map +1 -1
  23. package/lib/cjs/FrontendLoggerCategory.js +2 -0
  24. package/lib/cjs/FrontendLoggerCategory.js.map +1 -1
  25. package/lib/cjs/HitDetail.js.map +1 -1
  26. package/lib/cjs/IModelApp.d.ts +8 -4
  27. package/lib/cjs/IModelApp.d.ts.map +1 -1
  28. package/lib/cjs/IModelApp.js +20 -10
  29. package/lib/cjs/IModelApp.js.map +1 -1
  30. package/lib/cjs/IModelConnection.d.ts +3 -5
  31. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  32. package/lib/cjs/IModelConnection.js +4 -10
  33. package/lib/cjs/IModelConnection.js.map +1 -1
  34. package/lib/cjs/ImageUtil.d.ts.map +1 -1
  35. package/lib/cjs/ImageUtil.js +8 -14
  36. package/lib/cjs/ImageUtil.js.map +1 -1
  37. package/lib/cjs/LocalhostIpcApp.d.ts +2 -0
  38. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  39. package/lib/cjs/LocalhostIpcApp.js +10 -4
  40. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  41. package/lib/cjs/RealityDataSource.d.ts +60 -14
  42. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  43. package/lib/cjs/RealityDataSource.js +36 -235
  44. package/lib/cjs/RealityDataSource.js.map +1 -1
  45. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +67 -0
  46. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -0
  47. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +166 -0
  48. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -0
  49. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +83 -0
  50. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -0
  51. package/lib/cjs/RealityDataSourceContextShareImpl.js +234 -0
  52. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -0
  53. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +65 -0
  54. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -0
  55. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +135 -0
  56. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -0
  57. package/lib/cjs/SheetViewState.js +4 -0
  58. package/lib/cjs/SheetViewState.js.map +1 -1
  59. package/lib/cjs/ViewState.d.ts +8 -0
  60. package/lib/cjs/ViewState.d.ts.map +1 -1
  61. package/lib/cjs/ViewState.js +1 -1
  62. package/lib/cjs/ViewState.js.map +1 -1
  63. package/lib/cjs/Viewport.d.ts +30 -12
  64. package/lib/cjs/Viewport.d.ts.map +1 -1
  65. package/lib/cjs/Viewport.js +43 -1
  66. package/lib/cjs/Viewport.js.map +1 -1
  67. package/lib/cjs/core-frontend.d.ts +6 -4
  68. package/lib/cjs/core-frontend.d.ts.map +1 -1
  69. package/lib/cjs/core-frontend.js +6 -4
  70. package/lib/cjs/core-frontend.js.map +1 -1
  71. package/lib/cjs/extension/Extension.d.ts +48 -0
  72. package/lib/cjs/extension/Extension.d.ts.map +1 -0
  73. package/lib/cjs/extension/Extension.js +18 -0
  74. package/lib/cjs/extension/Extension.js.map +1 -0
  75. package/lib/cjs/extension/ExtensionAdmin.d.ts +64 -0
  76. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -0
  77. package/lib/cjs/extension/ExtensionAdmin.js +106 -0
  78. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -0
  79. package/lib/cjs/extension/ExtensionHost.d.ts +23 -0
  80. package/lib/cjs/extension/ExtensionHost.d.ts.map +1 -0
  81. package/lib/cjs/extension/ExtensionHost.js +26 -0
  82. package/lib/cjs/extension/ExtensionHost.js.map +1 -0
  83. package/lib/cjs/extension/ExtensionImpl.d.ts +21 -0
  84. package/lib/cjs/extension/ExtensionImpl.d.ts.map +1 -0
  85. package/lib/cjs/extension/ExtensionImpl.js +45 -0
  86. package/lib/cjs/extension/ExtensionImpl.js.map +1 -0
  87. package/lib/cjs/extension/ExtensionLoader.d.ts +26 -0
  88. package/lib/cjs/extension/ExtensionLoader.d.ts.map +1 -0
  89. package/lib/cjs/extension/ExtensionLoader.js +10 -0
  90. package/lib/cjs/extension/ExtensionLoader.js.map +1 -0
  91. package/lib/cjs/extension/ExtensionRuntime.d.ts +5 -0
  92. package/lib/cjs/extension/ExtensionRuntime.d.ts.map +1 -0
  93. package/lib/cjs/extension/ExtensionRuntime.js +86 -0
  94. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -0
  95. package/lib/cjs/extension/extensions.d.ts +19 -0
  96. package/lib/cjs/extension/extensions.d.ts.map +1 -0
  97. package/lib/cjs/extension/extensions.js +36 -0
  98. package/lib/cjs/extension/extensions.js.map +1 -0
  99. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +2 -2
  100. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  101. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +48 -44
  102. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  103. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +90 -80
  104. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  105. package/lib/cjs/quantity-formatting/QuantityFormatter.js +85 -45
  106. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  107. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts +54 -0
  108. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -0
  109. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js +32 -0
  110. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -0
  111. package/lib/cjs/quantity-formatting/UnitsData.d.ts +11 -0
  112. package/lib/cjs/quantity-formatting/UnitsData.d.ts.map +1 -0
  113. package/lib/cjs/quantity-formatting/UnitsData.js +59 -0
  114. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -0
  115. package/lib/cjs/render/GraphicBranch.d.ts +2 -0
  116. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  117. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  118. package/lib/cjs/render/ParticleCollectionBuilder.d.ts.map +1 -1
  119. package/lib/cjs/render/ParticleCollectionBuilder.js +16 -9
  120. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  121. package/lib/cjs/render/RenderPlanarClassifier.d.ts +1 -1
  122. package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
  123. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  124. package/lib/cjs/render/RenderSystem.d.ts +12 -7
  125. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  126. package/lib/cjs/render/RenderSystem.js +27 -22
  127. package/lib/cjs/render/RenderSystem.js.map +1 -1
  128. package/lib/cjs/render/RenderTarget.d.ts +4 -4
  129. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  130. package/lib/cjs/render/RenderTarget.js.map +1 -1
  131. package/lib/cjs/render/Scene.d.ts.map +1 -1
  132. package/lib/cjs/render/Scene.js.map +1 -1
  133. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
  134. package/lib/cjs/render/primitives/EdgeParams.js +3 -1
  135. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  136. package/lib/cjs/render/primitives/PolylineParams.d.ts.map +1 -1
  137. package/lib/cjs/render/primitives/PolylineParams.js +10 -5
  138. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
  139. package/lib/cjs/render/primitives/VertexKey.d.ts +11 -8
  140. package/lib/cjs/render/primitives/VertexKey.d.ts.map +1 -1
  141. package/lib/cjs/render/primitives/VertexKey.js +24 -6
  142. package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
  143. package/lib/cjs/render/primitives/VertexTable.d.ts +15 -2
  144. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  145. package/lib/cjs/render/primitives/VertexTable.js +273 -108
  146. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  147. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
  148. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +22 -10
  149. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  150. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts +4 -6
  151. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts.map +1 -1
  152. package/lib/cjs/render/primitives/mesh/MeshBuilder.js +16 -13
  153. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  154. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.d.ts.map +1 -1
  155. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js +12 -1
  156. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
  157. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts +45 -28
  158. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
  159. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +107 -146
  160. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  161. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +17 -2
  162. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  163. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js +39 -2
  164. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  165. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  166. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  167. package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
  168. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  169. package/lib/cjs/render/webgl/BranchState.js +5 -3
  170. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  171. package/lib/cjs/render/webgl/CachedGeometry.d.ts +6 -0
  172. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/CachedGeometry.js +6 -0
  174. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  175. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  176. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  177. package/lib/cjs/render/webgl/Graphic.d.ts +5 -3
  178. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  179. package/lib/cjs/render/webgl/Graphic.js +7 -2
  180. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  181. package/lib/cjs/render/webgl/PlanarClassifier.d.ts +4 -1
  182. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
  184. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  185. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +2 -2
  186. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  187. package/lib/cjs/render/webgl/PlanarTextureProjection.js +5 -3
  188. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  189. package/lib/cjs/render/webgl/RealityMesh.d.ts +31 -11
  190. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  191. package/lib/cjs/render/webgl/RealityMesh.js +155 -52
  192. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  193. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  194. package/lib/cjs/render/webgl/RenderCommands.js +4 -0
  195. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  196. package/lib/cjs/render/webgl/SceneCompositor.d.ts +3 -0
  197. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  198. package/lib/cjs/render/webgl/SceneCompositor.js +45 -19
  199. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  200. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +8 -7
  201. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  202. package/lib/cjs/render/webgl/ShaderBuilder.js +12 -5
  203. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  204. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -0
  205. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  206. package/lib/cjs/render/webgl/ShaderProgram.js +1 -0
  207. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  208. package/lib/cjs/render/webgl/System.d.ts +9 -9
  209. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  210. package/lib/cjs/render/webgl/System.js +5 -5
  211. package/lib/cjs/render/webgl/System.js.map +1 -1
  212. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  213. package/lib/cjs/render/webgl/Target.js.map +1 -1
  214. package/lib/cjs/render/webgl/VertexLUT.d.ts +2 -1
  215. package/lib/cjs/render/webgl/VertexLUT.d.ts.map +1 -1
  216. package/lib/cjs/render/webgl/VertexLUT.js +4 -3
  217. package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
  218. package/lib/cjs/render/webgl/glsl/Color.js +1 -1
  219. package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
  220. package/lib/cjs/render/webgl/glsl/Decode.d.ts +6 -0
  221. package/lib/cjs/render/webgl/glsl/Decode.d.ts.map +1 -1
  222. package/lib/cjs/render/webgl/glsl/Decode.js +18 -1
  223. package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
  224. package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
  225. package/lib/cjs/render/webgl/glsl/Edge.js +15 -6
  226. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  227. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +1 -1
  228. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  229. package/lib/cjs/render/webgl/glsl/PointString.d.ts.map +1 -1
  230. package/lib/cjs/render/webgl/glsl/PointString.js +1 -1
  231. package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
  232. package/lib/cjs/render/webgl/glsl/Polyline.d.ts +2 -2
  233. package/lib/cjs/render/webgl/glsl/Polyline.d.ts.map +1 -1
  234. package/lib/cjs/render/webgl/glsl/Polyline.js +24 -9
  235. package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
  236. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  237. package/lib/cjs/render/webgl/glsl/RealityMesh.js +102 -27
  238. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  239. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  240. package/lib/cjs/render/webgl/glsl/Surface.js +18 -19
  241. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  242. package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
  243. package/lib/cjs/render/webgl/glsl/Thematic.js +1 -6
  244. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  245. package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
  246. package/lib/cjs/render/webgl/glsl/Vertex.js +31 -14
  247. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  248. package/lib/cjs/tile/ClassifierTileTree.d.ts +4 -2
  249. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  250. package/lib/cjs/tile/ClassifierTileTree.js +31 -16
  251. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  252. package/lib/cjs/tile/GltfReader.d.ts +22 -3
  253. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  254. package/lib/cjs/tile/GltfReader.js +231 -45
  255. package/lib/cjs/tile/GltfReader.js.map +1 -1
  256. package/lib/cjs/tile/OPCFormatInterpreter.d.ts +22 -0
  257. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -0
  258. package/lib/cjs/tile/OPCFormatInterpreter.js +92 -0
  259. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -0
  260. package/lib/cjs/tile/PntsReader.d.ts +1 -1
  261. package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
  262. package/lib/cjs/tile/PntsReader.js +170 -36
  263. package/lib/cjs/tile/PntsReader.js.map +1 -1
  264. package/lib/cjs/tile/PrimaryTileTree.d.ts +18 -2
  265. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  266. package/lib/cjs/tile/PrimaryTileTree.js +53 -2
  267. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  268. package/lib/cjs/tile/RealityModelTileTree.d.ts +24 -3
  269. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  270. package/lib/cjs/tile/RealityModelTileTree.js +36 -11
  271. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  272. package/lib/cjs/tile/RealityTile.d.ts +16 -2
  273. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  274. package/lib/cjs/tile/RealityTile.js +32 -0
  275. package/lib/cjs/tile/RealityTile.js.map +1 -1
  276. package/lib/cjs/tile/RealityTileDrawArgs.d.ts +4 -1
  277. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  278. package/lib/cjs/tile/RealityTileDrawArgs.js +3 -1
  279. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  280. package/lib/cjs/tile/RealityTileLoader.d.ts +7 -4
  281. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  282. package/lib/cjs/tile/RealityTileLoader.js +19 -5
  283. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  284. package/lib/cjs/tile/RealityTileTree.d.ts +4 -1
  285. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  286. package/lib/cjs/tile/RealityTileTree.js +11 -3
  287. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  288. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  289. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  290. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +179 -0
  291. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  292. package/lib/cjs/tile/TileDrawArgs.d.ts +2 -0
  293. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  294. package/lib/cjs/tile/TileDrawArgs.js +5 -0
  295. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  296. package/lib/cjs/tile/TileGeometryCollector.d.ts +80 -0
  297. package/lib/cjs/tile/TileGeometryCollector.d.ts.map +1 -0
  298. package/lib/cjs/tile/TileGeometryCollector.js +71 -0
  299. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -0
  300. package/lib/cjs/tile/TileTree.d.ts +7 -1
  301. package/lib/cjs/tile/TileTree.d.ts.map +1 -1
  302. package/lib/cjs/tile/TileTree.js +7 -0
  303. package/lib/cjs/tile/TileTree.js.map +1 -1
  304. package/lib/cjs/tile/TileTreeReference.d.ts +26 -1
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  604. package/lib/esm/render/webgl/VertexLUT.d.ts.map +1 -1
  605. package/lib/esm/render/webgl/VertexLUT.js +4 -3
  606. package/lib/esm/render/webgl/VertexLUT.js.map +1 -1
  607. package/lib/esm/render/webgl/glsl/Color.js +1 -1
  608. package/lib/esm/render/webgl/glsl/Color.js.map +1 -1
  609. package/lib/esm/render/webgl/glsl/Decode.d.ts +6 -0
  610. package/lib/esm/render/webgl/glsl/Decode.d.ts.map +1 -1
  611. package/lib/esm/render/webgl/glsl/Decode.js +17 -0
  612. package/lib/esm/render/webgl/glsl/Decode.js.map +1 -1
  613. package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
  614. package/lib/esm/render/webgl/glsl/Edge.js +15 -6
  615. package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
  616. package/lib/esm/render/webgl/glsl/PlanarClassification.js +1 -1
  617. package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
  618. package/lib/esm/render/webgl/glsl/PointString.d.ts.map +1 -1
  619. package/lib/esm/render/webgl/glsl/PointString.js +1 -1
  620. package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
  621. package/lib/esm/render/webgl/glsl/Polyline.d.ts +2 -2
  622. package/lib/esm/render/webgl/glsl/Polyline.d.ts.map +1 -1
  623. package/lib/esm/render/webgl/glsl/Polyline.js +24 -9
  624. package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
  625. package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  626. package/lib/esm/render/webgl/glsl/RealityMesh.js +103 -28
  627. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  628. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  629. package/lib/esm/render/webgl/glsl/Surface.js +18 -19
  630. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  631. package/lib/esm/render/webgl/glsl/Thematic.d.ts.map +1 -1
  632. package/lib/esm/render/webgl/glsl/Thematic.js +1 -6
  633. package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
  634. package/lib/esm/render/webgl/glsl/Vertex.d.ts.map +1 -1
  635. package/lib/esm/render/webgl/glsl/Vertex.js +32 -15
  636. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  637. package/lib/esm/tile/ClassifierTileTree.d.ts +4 -2
  638. package/lib/esm/tile/ClassifierTileTree.d.ts.map +1 -1
  639. package/lib/esm/tile/ClassifierTileTree.js +32 -17
  640. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  641. package/lib/esm/tile/GltfReader.d.ts +22 -3
  642. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  643. package/lib/esm/tile/GltfReader.js +215 -48
  644. package/lib/esm/tile/GltfReader.js.map +1 -1
  645. package/lib/esm/tile/OPCFormatInterpreter.d.ts +22 -0
  646. package/lib/esm/tile/OPCFormatInterpreter.d.ts.map +1 -0
  647. package/lib/esm/tile/OPCFormatInterpreter.js +88 -0
  648. package/lib/esm/tile/OPCFormatInterpreter.js.map +1 -0
  649. package/lib/esm/tile/PntsReader.d.ts +1 -1
  650. package/lib/esm/tile/PntsReader.d.ts.map +1 -1
  651. package/lib/esm/tile/PntsReader.js +154 -39
  652. package/lib/esm/tile/PntsReader.js.map +1 -1
  653. package/lib/esm/tile/PrimaryTileTree.d.ts +18 -2
  654. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  655. package/lib/esm/tile/PrimaryTileTree.js +51 -2
  656. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  657. package/lib/esm/tile/RealityModelTileTree.d.ts +24 -3
  658. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  659. package/lib/esm/tile/RealityModelTileTree.js +36 -12
  660. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  661. package/lib/esm/tile/RealityTile.d.ts +16 -2
  662. package/lib/esm/tile/RealityTile.d.ts.map +1 -1
  663. package/lib/esm/tile/RealityTile.js +32 -0
  664. package/lib/esm/tile/RealityTile.js.map +1 -1
  665. package/lib/esm/tile/RealityTileDrawArgs.d.ts +4 -1
  666. package/lib/esm/tile/RealityTileDrawArgs.d.ts.map +1 -1
  667. package/lib/esm/tile/RealityTileDrawArgs.js +3 -1
  668. package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
  669. package/lib/esm/tile/RealityTileLoader.d.ts +7 -4
  670. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  671. package/lib/esm/tile/RealityTileLoader.js +19 -5
  672. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  673. package/lib/esm/tile/RealityTileTree.d.ts +4 -1
  674. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  675. package/lib/esm/tile/RealityTileTree.js +13 -5
  676. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  677. package/lib/esm/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  678. package/lib/esm/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  679. package/lib/esm/tile/ThreeDTileFormatInterpreter.js +175 -0
  680. package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  681. package/lib/esm/tile/TileDrawArgs.d.ts +2 -0
  682. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  683. package/lib/esm/tile/TileDrawArgs.js +5 -0
  684. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  685. package/lib/esm/tile/TileGeometryCollector.d.ts +80 -0
  686. package/lib/esm/tile/TileGeometryCollector.d.ts.map +1 -0
  687. package/lib/esm/tile/TileGeometryCollector.js +67 -0
  688. package/lib/esm/tile/TileGeometryCollector.js.map +1 -0
  689. package/lib/esm/tile/TileTree.d.ts +7 -1
  690. package/lib/esm/tile/TileTree.d.ts.map +1 -1
  691. package/lib/esm/tile/TileTree.js +7 -0
  692. package/lib/esm/tile/TileTree.js.map +1 -1
  693. package/lib/esm/tile/TileTreeReference.d.ts +26 -1
  694. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  695. package/lib/esm/tile/TileTreeReference.js +42 -2
  696. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  697. package/lib/esm/tile/internal.d.ts +4 -0
  698. package/lib/esm/tile/internal.d.ts.map +1 -1
  699. package/lib/esm/tile/internal.js +4 -0
  700. package/lib/esm/tile/internal.js.map +1 -1
  701. package/lib/esm/tile/map/BingElevation.d.ts +2 -16
  702. package/lib/esm/tile/map/BingElevation.d.ts.map +1 -1
  703. package/lib/esm/tile/map/BingElevation.js +1 -63
  704. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  705. package/lib/esm/tile/map/CesiumTerrainProvider.js +2 -2
  706. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  707. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +5 -3
  708. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  709. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +46 -13
  710. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  711. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +2 -2
  712. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  713. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  714. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  715. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  716. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  717. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +2 -2
  718. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  719. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +4 -3
  720. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  721. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  722. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  723. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  724. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  725. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  726. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  727. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  728. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  729. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  730. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  731. package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -3
  732. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  733. package/lib/esm/tile/map/ImageryTileTree.js +4 -3
  734. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  735. package/lib/esm/tile/map/MapFeatureInfo.d.ts +26 -0
  736. package/lib/esm/tile/map/MapFeatureInfo.d.ts.map +1 -0
  737. package/lib/esm/tile/map/MapFeatureInfo.js +15 -0
  738. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -0
  739. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +4 -4
  740. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  741. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  742. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +3 -3
  743. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  744. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  745. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +5 -4
  746. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  747. package/lib/esm/tile/map/MapLayerImageryProvider.js +5 -1
  748. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  749. package/lib/esm/tile/map/MapLayerSources.d.ts +2 -2
  750. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  751. package/lib/esm/tile/map/MapLayerSources.js +6 -4
  752. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  753. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  754. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  755. package/lib/esm/tile/map/MapLayerTileTreeReference.js +25 -3
  756. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  757. package/lib/esm/tile/map/MapTile.d.ts +12 -10
  758. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  759. package/lib/esm/tile/map/MapTile.js +60 -39
  760. package/lib/esm/tile/map/MapTile.js.map +1 -1
  761. package/lib/esm/tile/map/MapTileLoader.d.ts +2 -1
  762. package/lib/esm/tile/map/MapTileLoader.d.ts.map +1 -1
  763. package/lib/esm/tile/map/MapTileLoader.js +4 -1
  764. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  765. package/lib/esm/tile/map/MapTileTree.d.ts +18 -8
  766. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  767. package/lib/esm/tile/map/MapTileTree.js +150 -63
  768. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  769. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  770. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +2 -2
  771. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  772. package/lib/esm/tools/ToolAdmin.d.ts +2 -3
  773. package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
  774. package/lib/esm/tools/ToolAdmin.js +8 -3
  775. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  776. package/lib/esm/tools/ViewTool.d.ts +4 -4
  777. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  778. package/lib/esm/tools/ViewTool.js +1 -1
  779. package/lib/esm/tools/ViewTool.js.map +1 -1
  780. package/package.json +22 -20
  781. package/lib/cjs/tile/DracoDecoder.d.ts +0 -20
  782. package/lib/cjs/tile/DracoDecoder.d.ts.map +0 -1
  783. package/lib/cjs/tile/DracoDecoder.js +0 -169
  784. package/lib/cjs/tile/DracoDecoder.js.map +0 -1
  785. package/lib/esm/tile/DracoDecoder.d.ts +0 -20
  786. package/lib/esm/tile/DracoDecoder.d.ts.map +0 -1
  787. package/lib/esm/tile/DracoDecoder.js +0 -165
  788. package/lib/esm/tile/DracoDecoder.js.map +0 -1
  789. package/lib/public/assets/approximateTerrainHeights.json +0 -1
@@ -9,8 +9,8 @@
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
10
  exports.UpsampledMapTile = exports.MapTile = exports.MapTileProjection = exports.PlanarTilePatch = void 0;
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_geometry_1 = require("@itwin/core-geometry");
13
12
  const core_common_1 = require("@itwin/core-common");
13
+ const core_geometry_1 = require("@itwin/core-geometry");
14
14
  const IModelApp_1 = require("../../IModelApp");
15
15
  const RenderSystem_1 = require("../../render/RenderSystem");
16
16
  const internal_1 = require("../internal");
@@ -37,6 +37,10 @@ exports.PlanarTilePatch = PlanarTilePatch;
37
37
  /** @internal */
38
38
  class MapTileProjection {
39
39
  get ellipsoidPatch() { return undefined; }
40
+ getGlobalPoint(u, v, z, result) {
41
+ const point = this.getPoint(u, v, z, result);
42
+ return this.transformFromLocal.multiplyPoint3d(point, point);
43
+ }
40
44
  }
41
45
  exports.MapTileProjection = MapTileProjection;
42
46
  /** @internal */
@@ -96,10 +100,10 @@ class MapTile extends internal_1.RealityTile {
96
100
  this._heightRange = heightRange ? heightRange.clone() : undefined;
97
101
  }
98
102
  get isReady() { return super.isReady && this.baseImageryIsReady; }
99
- get geometry() { return this._geometry; }
103
+ get hasGraphics() { return this._renderGeometry !== undefined; }
104
+ get renderGeometry() { return this._renderGeometry; }
100
105
  get mesh() { return this._mesh; }
101
106
  get loadableTerrainTile() { return this.loadableTile; }
102
- get hasGraphics() { return undefined !== this.geometry; }
103
107
  get isPlanar() { return this._patch instanceof PlanarTilePatch; }
104
108
  get imageryTiles() { return this._imageryTiles; }
105
109
  getRangeCorners(result) { return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange, result) : this.range.corners(result); }
@@ -281,8 +285,11 @@ class MapTile extends internal_1.RealityTile {
281
285
  const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);
282
286
  const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;
283
287
  const chordHeight = globeMode === core_common_1.GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + core_geometry_1.Constant.earthRadiusWGS84.equator * core_geometry_1.Constant.earthRadiusWGS84.equator) - core_geometry_1.Constant.earthRadiusWGS84.equator : 0.0;
284
- const range = core_geometry_1.Range3d.createArray(MapTile.computeRangeCorners(corners, normal, chordHeight, scratchCorners, heightRange));
285
- children.push(this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange));
288
+ const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);
289
+ const range = core_geometry_1.Range3d.createArray(rangeCorners);
290
+ const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);
291
+ if (child)
292
+ children.push(child);
286
293
  }
287
294
  }
288
295
  resolveChildren(children);
@@ -349,14 +356,15 @@ class MapTile extends internal_1.RealityTile {
349
356
  produceGraphics() {
350
357
  if (undefined !== this._graphic && this.imageryIsReady)
351
358
  return this._graphic;
352
- const geometry = this.geometry;
359
+ const geometry = this.renderGeometry;
353
360
  (0, core_bentley_1.assert)(undefined !== geometry);
354
361
  if (undefined === geometry)
355
362
  return undefined;
356
363
  const textures = this.getDrapeTextures();
357
- const graphic = IModelApp_1.IModelApp.renderSystem.createRealityMeshGraphic(geometry, core_common_1.PackedFeatureTable.pack(this.mapLoader.featureTable), this.contentId, this.mapTree.baseColor, this.mapTree.baseTransparent, textures);
358
- // We no longer need the drape tiles.
359
- if (this.imageryIsReady)
364
+ const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;
365
+ const graphic = IModelApp_1.IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: core_common_1.PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers });
366
+ // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.
367
+ if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)
360
368
  this._graphic = graphic;
361
369
  return graphic;
362
370
  }
@@ -364,11 +372,10 @@ class MapTile extends internal_1.RealityTile {
364
372
  return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays[0].origin, this._cornerRays[1].origin, this._cornerRays[3].origin, this._cornerRays[2].origin];
365
373
  }
366
374
  _collectStatistics(stats) {
375
+ var _a, _b;
367
376
  super._collectStatistics(stats);
368
- if (undefined !== this._geometry)
369
- this._geometry.collectStatistics(stats);
370
- if (undefined !== this._mesh)
371
- this._mesh.collectStatistics(stats);
377
+ (_a = this._renderGeometry) === null || _a === void 0 ? void 0 : _a.collectStatistics(stats);
378
+ (_b = this._mesh) === null || _b === void 0 ? void 0 : _b.collectStatistics(stats);
372
379
  }
373
380
  /** Height range is along with the tile corners to detect if tile intersects view frustum.
374
381
  * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will
@@ -396,6 +403,8 @@ class MapTile extends internal_1.RealityTile {
396
403
  this._heightRange.low = Math.max(this.heightRange.low, minHeight);
397
404
  this._heightRange.high = Math.min(this.heightRange.high, maxHeight);
398
405
  }
406
+ if (this.rangeCorners && this._patch instanceof PlanarTilePatch)
407
+ this._patch.getRangeCorners(this.heightRange, this.rangeCorners);
399
408
  }
400
409
  getProjection(heightRange) {
401
410
  return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);
@@ -506,10 +515,19 @@ class MapTile extends internal_1.RealityTile {
506
515
  return new RenderSystem_1.TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);
507
516
  }
508
517
  setContent(content) {
509
- var _a, _b;
510
- (0, core_bentley_1.dispose)(this._geometry); // This should never happen but paranoia.
511
- this._geometry = (_a = content.terrain) === null || _a === void 0 ? void 0 : _a.geometry;
512
- this._mesh = (_b = content.terrain) === null || _b === void 0 ? void 0 : _b.mesh;
518
+ var _a, _b, _c, _d, _e, _f;
519
+ this._mesh = (_a = content.terrain) === null || _a === void 0 ? void 0 : _a.mesh;
520
+ if (this.mapTree.produceGeometry) {
521
+ const iModelTransform = this.mapTree.iModelTransform;
522
+ const geometryTransform = (_c = (_b = content.terrain) === null || _b === void 0 ? void 0 : _b.renderGeometry) === null || _c === void 0 ? void 0 : _c.transform;
523
+ const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;
524
+ const polyface = (_e = (_d = content.terrain) === null || _d === void 0 ? void 0 : _d.mesh) === null || _e === void 0 ? void 0 : _e.createPolyface(transform);
525
+ this._geometry = polyface ? { polyfaces: [polyface] } : undefined;
526
+ }
527
+ else {
528
+ (0, core_bentley_1.dispose)(this._renderGeometry);
529
+ this._renderGeometry = (_f = content.terrain) === null || _f === void 0 ? void 0 : _f.renderGeometry;
530
+ }
513
531
  this.everLoaded = true;
514
532
  if (undefined !== content.contentRange)
515
533
  this._contentRange = content.contentRange;
@@ -520,7 +538,7 @@ class MapTile extends internal_1.RealityTile {
520
538
  }
521
539
  disposeContents() {
522
540
  super.disposeContents();
523
- this._geometry = (0, core_bentley_1.dispose)(this._geometry);
541
+ this._renderGeometry = (0, core_bentley_1.dispose)(this._renderGeometry);
524
542
  this.clearImageryTiles();
525
543
  // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.
526
544
  }
@@ -542,32 +560,35 @@ class UpsampledMapTile extends MapTile {
542
560
  ;
543
561
  return parent;
544
562
  }
545
- get geometry() {
546
- if (undefined === this._geometry) {
547
- const parent = this.loadableTerrainTile;
548
- const parentMesh = parent.mesh;
549
- if (undefined === parentMesh) {
550
- return undefined;
551
- }
552
- const thisId = this.quadId, parentId = parent.quadId;
553
- const levelDelta = thisId.level - parentId.level;
554
- const thisColumn = thisId.column - (parentId.column << levelDelta);
555
- const thisRow = thisId.row - (parentId.row << levelDelta);
556
- const scale = 1.0 / (1 << levelDelta);
557
- const parentParameterRange = core_geometry_1.Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));
558
- const upsample = parentMesh.upsample(parentParameterRange);
559
- if (undefined === upsample)
560
- return undefined;
561
- this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);
562
- const projection = parent.getProjection(this.heightRange);
563
- this._geometry = IModelApp_1.IModelApp.renderSystem.createRealityMeshFromTerrain(upsample.mesh, projection.transformFromLocal);
563
+ upsampleFromParent() {
564
+ const parent = this.loadableTerrainTile;
565
+ const parentMesh = parent.mesh;
566
+ if (undefined === parentMesh) {
567
+ return undefined;
568
+ }
569
+ const thisId = this.quadId, parentId = parent.quadId;
570
+ const levelDelta = thisId.level - parentId.level;
571
+ const thisColumn = thisId.column - (parentId.column << levelDelta);
572
+ const thisRow = thisId.row - (parentId.row << levelDelta);
573
+ const scale = 1.0 / (1 << levelDelta);
574
+ const parentParameterRange = core_geometry_1.Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));
575
+ const upsample = parentMesh.upsample(parentParameterRange);
576
+ this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);
577
+ return upsample;
578
+ }
579
+ get renderGeometry() {
580
+ if (undefined === this._renderGeometry) {
581
+ const upsample = this.upsampleFromParent();
582
+ const projection = this.loadableTerrainTile.getProjection(this.heightRange);
583
+ if (upsample)
584
+ this._renderGeometry = IModelApp_1.IModelApp.renderSystem.createRealityMeshFromTerrain(upsample.mesh, projection.transformFromLocal);
564
585
  }
565
- return this._geometry;
586
+ return this._renderGeometry;
566
587
  }
567
588
  get isLoading() { return this.loadableTile.isLoading; }
568
589
  get isQueued() { return this.loadableTile.isQueued; }
569
590
  get isNotFound() { return this.loadableTile.isNotFound; }
570
- get isReady() { return (this._geometry !== undefined || this.loadableTile.loadStatus === internal_1.TileLoadStatus.Ready) && this.baseImageryIsReady; }
591
+ get isReady() { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === internal_1.TileLoadStatus.Ready) && this.baseImageryIsReady; }
571
592
  markUsed(args) {
572
593
  args.markUsed(this);
573
594
  args.markUsed(this.loadableTile);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\r\nimport { TerrainMeshPrimitive } from \"../../render/primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { RenderRealityMeshGeometry, RenderSystem, TerrainTexture } from \"../../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../../ViewingSpace\";\r\nimport {\r\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, Tile, TileContent, TileDrawArgs, TileGraphicType,\r\n TileLoadStatus, TileParams, TileTreeLoadStatus, TraversalSelectionContext,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nexport class PlanarTilePatch {\r\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\r\n }\r\n\r\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\r\n let index = 0;\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\r\n\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\r\n\r\n return result;\r\n }\r\n public getClipShape(): Point3d[] {\r\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\r\n\r\n/** @internal */\r\nexport abstract class MapTileProjection {\r\n abstract get localRange(): Range3d;\r\n abstract get transformFromLocal(): Transform;\r\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\r\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\r\n}\r\n\r\n/** @internal */\r\nclass EllipsoidProjection extends MapTileProjection {\r\n public transformFromLocal = Transform.createIdentity();\r\n public localRange: Range3d;\r\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\r\n super();\r\n this.localRange = _patch.range();\r\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\r\n }\r\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\r\n private static _scratchRay = Ray3d.createZero();\r\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\r\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\r\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\r\n return Point3d.createFrom(ray!.origin, result);\r\n }\r\n public override get ellipsoidPatch() { return this._patch; }\r\n}\r\n\r\n/** @internal */\r\nclass PlanarProjection extends MapTileProjection {\r\n private _bilinearPatch: BilinearPatch;\r\n public transformFromLocal: Transform;\r\n public localRange: Range3d;\r\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\r\n super();\r\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\r\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\r\n this.localRange = Range3d.createArray(planeCorners);\r\n this.localRange.low.z += heightRange ? heightRange.low : 0;\r\n this.localRange.high.z += heightRange ? heightRange.high : 0;\r\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\r\n }\r\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\r\n result.z += z;\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface TerrainTileContent extends TileContent {\r\n terrain?: {\r\n geometry?: RenderRealityMeshGeometry;\r\n /** Used on leaves to support up-sampling. */\r\n mesh?: TerrainMeshPrimitive;\r\n };\r\n}\r\n\r\nconst scratchNormal = Vector3d.create();\r\nconst scratchViewZ = Vector3d.create();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\n\r\n/**\r\n * A specialization of Tile for maps imagery. Holds the corners (possibly reprojected) as well as the height range.\r\n * @internal\r\n */\r\n\r\n/** @internal */\r\nexport class MapTile extends RealityTile {\r\n private static _maxParentHeightDepth = 4;\r\n private _imageryTiles?: ImageryMapTile[];\r\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\r\n protected _heightRange: Range1d | undefined;\r\n protected _geometry?: RenderRealityMeshGeometry;\r\n protected _mesh?: TerrainMeshPrimitive; // Primitive retained on leaves only for upsampling.\r\n public override get isReady(): boolean { return super.isReady && this.baseImageryIsReady; }\r\n public get geometry() { return this._geometry; }\r\n public get mesh() { return this._mesh; }\r\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\r\n public override get hasGraphics(): boolean { return undefined !== this.geometry; }\r\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\r\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\r\n\r\n public getRangeCorners(result: Point3d[]): Point3d[] { return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result); }\r\n constructor(params: TileParams, public readonly mapTree: MapTileTree, public quadId: QuadId, private _patch: TilePatch, public readonly rectangle: MapCartoRectangle, heightRange: Range1d | undefined, protected _cornerRays: Ray3d[] | undefined) {\r\n super(params, mapTree);\r\n this._heightRange = heightRange ? heightRange.clone() : undefined;\r\n }\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\r\n const rangeCorners = this.getRangeCorners(scratchCorners);\r\n return rangeCorners.slice(0, 4);\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs) {\r\n super.markUsed(args);\r\n if (this._imageryTiles)\r\n for (const imageryTile of this._imageryTiles)\r\n imageryTile.markUsed(args);\r\n }\r\n\r\n public override get graphicType() {\r\n return this.mapTree.isOverlay ? TileGraphicType.Overlay : ((this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap);\r\n }\r\n\r\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\r\n public get isUpsampled() { return false; }\r\n\r\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\r\n if (0 === quadId.compare(this.quadId))\r\n return this;\r\n\r\n if (quadId.level <= this.quadId.level) {\r\n assert(false);\r\n return undefined;\r\n }\r\n if (this.children) {\r\n const shift = quadId.level - this.quadId.level - 1;\r\n const childRow = quadId.row >> shift;\r\n const childColumn = quadId.column >> shift;\r\n for (const child of this.children) {\r\n const mapChild = child as MapTile;\r\n const childQuadId = mapChild.quadId;\r\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\r\n return mapChild.tileFromQuadId(quadId);\r\n }\r\n }\r\n return undefined;\r\n }\r\n private get _forceDepthBuffer() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8; // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon. These are large enough that they\r\n }\r\n\r\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n if (!this.isDisplayable)\r\n return;\r\n\r\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\r\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\r\n const cornerRays = this._cornerRays!;\r\n if (this._patch instanceof PlanarTilePatch) {\r\n const normal = this._patch.normal;\r\n for (let i = 0; i < 5; i++) {\r\n const corner = this._patch.corners[reorder[i]];\r\n lows.push(corner.plusScaled(normal, heightRange.low));\r\n highs.push(corner.plusScaled(normal, heightRange.high));\r\n }\r\n } else {\r\n for (let i = 0; i < 5; i++) {\r\n const cornerRay = cornerRays[reorder[i]];\r\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\r\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\r\n }\r\n }\r\n builder.setSymbology(color, color, 1);\r\n builder.addLineString(lows);\r\n builder.addLineString(highs);\r\n for (let i = 0; i < 4; i++)\r\n builder.addLineString([lows[i], highs[i]]);\r\n\r\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\r\n const outColor = ColorDef.create(ColorByName.chartreuse);\r\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\r\n\r\n const inPoints = [], outPoints = [], transitionPoints = [];\r\n\r\n for (const point of highs)\r\n if (this.mapTree.cartesianRange.containsPoint(point))\r\n inPoints.push(point);\r\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\r\n transitionPoints.push(point);\r\n else\r\n outPoints.push(point);\r\n\r\n builder.setSymbology(inColor, inColor, 15);\r\n builder.addPointString(inPoints);\r\n builder.setSymbology(outColor, outColor, 15);\r\n builder.addPointString(outPoints);\r\n builder.setSymbology(transitionColor, transitionColor, 31);\r\n builder.addPointString(transitionPoints);\r\n }\r\n\r\n public override getContentClip(): ClipVector | undefined {\r\n const points = this.getClipShape();\r\n if (points.length < 3)\r\n return undefined;\r\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\r\n const normal = PolygonOps.areaNormal(points);\r\n const globeOrigin = this.mapTree.globeOrigin;\r\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\r\n const negate = normal.dotProduct(globeNormal) < 0;\r\n const clipPlanes = [];\r\n for (let i = 0; i < 4; i++) {\r\n const point = points[i];\r\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\r\n if (negate)\r\n clipNormal.negate(clipNormal);\r\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\r\n if (clipPlane !== undefined) // Undefined at pole tiles...\r\n clipPlanes.push(clipPlane);\r\n }\r\n\r\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\r\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\r\n\r\n return ClipVector.createCapture([clipPrimitive]);\r\n } else {\r\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\r\n }\r\n }\r\n\r\n public override setNotFound(): void {\r\n super.setNotFound();\r\n\r\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\r\n if (undefined !== this.parent)\r\n this.parent.setLeaf();\r\n }\r\n\r\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined { return undefined; }\r\n\r\n /** For globe tiles displaying less then depth 2 appears distorted\r\n * @internal\r\n */\r\n public override get isDisplayable() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\r\n }\r\n\r\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\r\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\r\n return false;\r\n\r\n if (viewingSpace.eyePoint !== undefined) {\r\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\r\n return false;\r\n\r\n for (const cornerNormal of this._cornerRays) {\r\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\r\n eyeNormal.normalizeInPlace();\r\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\r\n return false;\r\n }\r\n } else {\r\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\r\n for (const cornerNormal of this._cornerRays)\r\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n const mapTree = this.mapTree;\r\n const childLevel = this.quadId.level + 1;\r\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\r\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\r\n\r\n const resolveChildren = (children: Tile[]) => {\r\n const childrenRange = Range3d.createNull();\r\n for (const child of children)\r\n childrenRange.extendRange(child.range);\r\n\r\n if (!this.range.containsRange(childrenRange))\r\n this.range.extendRange(childrenRange);\r\n\r\n resolve(children);\r\n };\r\n if (mapTree.doCreateGlobeChildren(this)) {\r\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\r\n return;\r\n }\r\n\r\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const children = [];\r\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\r\n const globeMode = this.mapTree.globeMode;\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const corners = childCorners[j * columnCount + i];\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n\r\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\r\n normal.normalizeInPlace();\r\n\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\r\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\r\n const range = Range3d.createArray(MapTile.computeRangeCorners(corners, normal, chordHeight, scratchCorners, heightRange));\r\n children.push(this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange));\r\n }\r\n }\r\n resolveChildren(children);\r\n };\r\n\r\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\r\n }\r\n\r\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const mapTree = this.mapTree;\r\n const children = [];\r\n\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\r\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\r\n const range = ellipsoidPatch.range();\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n if (undefined !== heightRange)\r\n range.expandInPlace(heightRange.high - heightRange.low);\r\n\r\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\r\n }\r\n }\r\n resolve(children);\r\n return children;\r\n }\r\n\r\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result: Point3d[], heightRange?: Range1d) {\r\n if (result === undefined) {\r\n result = [];\r\n for (let i = 0; i < 8; i++)\r\n result.push(Point3d.create());\r\n }\r\n\r\n let index = 0;\r\n assert(corners.length === 4);\r\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\r\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaLow, result[index++]);\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaHigh, result[index++]);\r\n\r\n return result;\r\n\r\n }\r\n\r\n public override isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isContentCulled(args);\r\n }\r\n public override isContentCulled(args: TileDrawArgs): boolean {\r\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\r\n }\r\n public clearLayers() {\r\n this.clearImageryTiles();\r\n this._graphic = undefined;\r\n if (this.children)\r\n for (const child of this.children)\r\n (child as MapTile).clearLayers();\r\n }\r\n private clearImageryTiles() {\r\n if (this._imageryTiles) {\r\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\r\n this._imageryTiles = undefined;\r\n }\r\n }\r\n\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined !== this._graphic && this.imageryIsReady)\r\n return this._graphic;\r\n\r\n const geometry = this.geometry;\r\n assert(undefined !== geometry);\r\n if (undefined === geometry)\r\n return undefined;\r\n\r\n const textures = this.getDrapeTextures();\r\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic(geometry, PackedFeatureTable.pack(this.mapLoader.featureTable), this.contentId, this.mapTree.baseColor, this.mapTree.baseTransparent, textures);\r\n\r\n // We no longer need the drape tiles.\r\n if (this.imageryIsReady)\r\n this._graphic = graphic;\r\n\r\n return graphic;\r\n }\r\n\r\n public getClipShape(): Point3d[] {\r\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\r\n }\r\n\r\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\r\n super._collectStatistics(stats);\r\n\r\n if (undefined !== this._geometry)\r\n this._geometry.collectStatistics(stats);\r\n\r\n if (undefined !== this._mesh)\r\n this._mesh.collectStatistics(stats);\r\n }\r\n\r\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\r\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\r\n * inherit height from ancestors.\r\n * @internal\r\n */\r\n public get heightRange(): Range1d | undefined {\r\n if (undefined !== this._heightRange)\r\n return this._heightRange;\r\n\r\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\r\n const mapParent = parent as MapTile;\r\n if (undefined !== mapParent._heightRange)\r\n return mapParent._heightRange;\r\n }\r\n\r\n assert(false);\r\n return Range1d.createNull();\r\n }\r\n\r\n public get mapTilingScheme() {\r\n return this.mapTree.sourceTilingScheme;\r\n }\r\n\r\n public adjustHeights(minHeight: number, maxHeight: number) {\r\n if (undefined === this._heightRange)\r\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\r\n else {\r\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\r\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\r\n }\r\n }\r\n public getProjection(heightRange?: Range1d): MapTileProjection {\r\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\r\n }\r\n\r\n public get baseImageryIsReady(): boolean {\r\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.imageryTrees.length)\r\n return true;\r\n\r\n if (undefined === this._imageryTiles)\r\n return false;\r\n\r\n const baseTreeId = this.mapTree.imageryTrees[0].modelId;\r\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\r\n }\r\n\r\n public get imageryIsReady(): boolean {\r\n if (undefined === this._imageryTiles)\r\n return 0 === this.mapTree.imageryTrees.length;\r\n\r\n return this._imageryTiles.every((tile) => tile.isReady);\r\n }\r\n\r\n /** Select secondary (imagery) tiles\r\n * @internal\r\n */\r\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\r\n if (0 === this.mapTree.imageryTrees.length || this.imageryIsReady)\r\n return;\r\n\r\n this.clearImageryTiles();\r\n this._imageryTiles = new Array<ImageryMapTile>();\r\n for (const imageryTree of this.mapTree.imageryTrees) {\r\n if (TileTreeLoadStatus.Loaded !== imageryTree.selectCartoDrapeTiles(this._imageryTiles, this, args)) {\r\n this._imageryTiles = undefined;\r\n return;\r\n }\r\n }\r\n\r\n for (const imageryTile of this._imageryTiles) {\r\n imageryTile.markMapTileUsage();\r\n if (imageryTile.isReady)\r\n args.markReady(imageryTile);\r\n else\r\n context.missing.push(imageryTile);\r\n }\r\n }\r\n\r\n private static _scratchRectangle1 = new MapCartoRectangle();\r\n private static _scratchRectangle2 = new MapCartoRectangle();\r\n\r\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\r\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\r\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\r\n * @internal\r\n */\r\n\r\n public override forceSelectRealityTile(): boolean {\r\n\r\n let parentHeightDepth = 0;\r\n // eslint-disable-next-line @typescript-eslint/no-this-alias\r\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\r\n parentHeightDepth++;\r\n\r\n return parentHeightDepth > MapTile._maxParentHeightDepth;\r\n }\r\n\r\n private static _scratchThisDiagonal = Vector2d.create();\r\n private static _scratchDrapeDiagonal = Vector2d.create();\r\n public getDrapeTextures(): TerrainTexture[] | undefined {\r\n if (undefined === this._imageryTiles)\r\n return undefined;\r\n\r\n const drapeTextures: TerrainTexture[] = [];\r\n const thisRectangle = this.loadableTerrainTile.rectangle;\r\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\r\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\r\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\r\n for (const imageryTile of this._imageryTiles) {\r\n if (imageryTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\r\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\r\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\r\n // Add separate texture stretching last sliver of tile imagery to cover pole.\r\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\r\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\r\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\r\n if (bordersSouthPole) {\r\n clipRectangle.high.y = sliverRectangle.low.y;\r\n sliverRectangle.low.y = thisRectangle.low.y;\r\n sliverRectangle.high.y += 1 / sliverHeight;\r\n } else {\r\n clipRectangle.low.y = sliverRectangle.high.y;\r\n sliverRectangle.high.y = thisRectangle.high.y;\r\n sliverRectangle.low.y -= 1 / sliverHeight;\r\n }\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\r\n }\r\n } else {\r\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\r\n const mapTile = parent as ImageryMapTile;\r\n if (mapTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n return drapeTextures.length > 0 ? drapeTextures : undefined;\r\n }\r\n\r\n private static _scratchIntersectRange = Range2d.createNull();\r\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\r\n assert(imageryTile.texture !== undefined);\r\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\r\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\r\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\r\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\r\n let clipRect;\r\n if (undefined !== clipRectangle) {\r\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\r\n assert(!intersect.isNull);\r\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n }\r\n const imageryModelId = imageryTile.tree.modelId;\r\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\r\n }\r\n\r\n public override setContent(content: TerrainTileContent): void {\r\n dispose(this._geometry); // This should never happen but paranoia.\r\n this._geometry = content.terrain?.geometry;\r\n this._mesh = content.terrain?.mesh;\r\n this.everLoaded = true;\r\n\r\n if (undefined !== content.contentRange)\r\n this._contentRange = content.contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n public override freeMemory(): void {\r\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\r\n }\r\n\r\n public override disposeContents() {\r\n super.disposeContents();\r\n this._geometry = dispose(this._geometry);\r\n this.clearImageryTiles();\r\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class UpsampledMapTile extends MapTile {\r\n public override get isUpsampled() { return true; }\r\n public override get isEmpty() { return false; }\r\n public override get loadableTile(): RealityTile {\r\n let parent = this.parent as MapTile;\r\n for (; parent && parent.isUpsampled; parent = parent.parent as MapTile)\r\n ;\r\n return parent;\r\n }\r\n\r\n public override get geometry() {\r\n if (undefined === this._geometry) {\r\n const parent = this.loadableTerrainTile;\r\n const parentMesh = parent.mesh;\r\n if (undefined === parentMesh) {\r\n return undefined;\r\n }\r\n const thisId = this.quadId, parentId = parent.quadId;\r\n const levelDelta = thisId.level - parentId.level;\r\n const thisColumn = thisId.column - (parentId.column << levelDelta);\r\n const thisRow = thisId.row - (parentId.row << levelDelta);\r\n const scale = 1.0 / (1 << levelDelta);\r\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\r\n const upsample = parentMesh.upsample(parentParameterRange);\r\n if (undefined === upsample)\r\n return undefined;\r\n\r\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\r\n const projection = parent.getProjection(this.heightRange);\r\n this._geometry = IModelApp.renderSystem.createRealityMeshFromTerrain(upsample.mesh, projection.transformFromLocal);\r\n }\r\n return this._geometry;\r\n }\r\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return (this._geometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this.loadableTile);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\r\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\r\nimport { TerrainMeshPrimitive } from \"../../render/primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { RenderSystem, RenderTerrainGeometry, TerrainTexture } from \"../../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../../ViewingSpace\";\r\nimport {\r\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, RealityTileParams, Tile, TileContent, TileDrawArgs, TileGraphicType,\r\n TileLoadStatus, TileTreeLoadStatus, TraversalSelectionContext,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nexport class PlanarTilePatch {\r\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\r\n }\r\n\r\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\r\n let index = 0;\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\r\n\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\r\n\r\n return result;\r\n }\r\n public getClipShape(): Point3d[] {\r\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\r\n\r\n/** @internal */\r\nexport abstract class MapTileProjection {\r\n abstract get localRange(): Range3d;\r\n abstract get transformFromLocal(): Transform;\r\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\r\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\r\n public getGlobalPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n const point = this.getPoint(u, v, z, result);\r\n return this.transformFromLocal.multiplyPoint3d(point, point);\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass EllipsoidProjection extends MapTileProjection {\r\n public transformFromLocal = Transform.createIdentity();\r\n public localRange: Range3d;\r\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\r\n super();\r\n this.localRange = _patch.range();\r\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\r\n }\r\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\r\n private static _scratchRay = Ray3d.createZero();\r\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\r\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\r\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\r\n return Point3d.createFrom(ray!.origin, result);\r\n }\r\n public override get ellipsoidPatch() { return this._patch; }\r\n}\r\n\r\n/** @internal */\r\nclass PlanarProjection extends MapTileProjection {\r\n private _bilinearPatch: BilinearPatch;\r\n public transformFromLocal: Transform;\r\n public localRange: Range3d;\r\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\r\n super();\r\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\r\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\r\n this.localRange = Range3d.createArray(planeCorners);\r\n this.localRange.low.z += heightRange ? heightRange.low : 0;\r\n this.localRange.high.z += heightRange ? heightRange.high : 0;\r\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\r\n }\r\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\r\n result.z += z;\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface TerrainTileContent extends TileContent {\r\n terrain?: {\r\n renderGeometry?: RenderTerrainGeometry;\r\n /** Used on leaves to support up-sampling. */\r\n mesh?: TerrainMeshPrimitive;\r\n };\r\n}\r\n\r\nconst scratchNormal = Vector3d.create();\r\nconst scratchViewZ = Vector3d.create();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\n\r\n/**\r\n * A specialization of Tile for maps imagery. Holds the corners (possibly reprojected) as well as the height range.\r\n * @internal\r\n */\r\n\r\n/** @internal */\r\nexport class MapTile extends RealityTile {\r\n private static _maxParentHeightDepth = 4;\r\n private _imageryTiles?: ImageryMapTile[];\r\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\r\n protected _heightRange: Range1d | undefined;\r\n protected _renderGeometry?: RenderTerrainGeometry;\r\n protected _mesh?: TerrainMeshPrimitive; // Primitive retained on leaves only for upsampling.\r\n public override get isReady(): boolean { return super.isReady && this.baseImageryIsReady; }\r\n public override get hasGraphics(): boolean { return this._renderGeometry !== undefined; }\r\n public get renderGeometry() { return this._renderGeometry; }\r\n public get mesh() { return this._mesh; }\r\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\r\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\r\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\r\n\r\n public getRangeCorners(result: Point3d[]): Point3d[] { return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result); }\r\n constructor(params: RealityTileParams, public readonly mapTree: MapTileTree, public quadId: QuadId, private _patch: TilePatch, public readonly rectangle: MapCartoRectangle, heightRange: Range1d | undefined, protected _cornerRays: Ray3d[] | undefined) {\r\n super(params, mapTree);\r\n this._heightRange = heightRange ? heightRange.clone() : undefined;\r\n }\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\r\n const rangeCorners = this.getRangeCorners(scratchCorners);\r\n return rangeCorners.slice(0, 4);\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs) {\r\n super.markUsed(args);\r\n if (this._imageryTiles)\r\n for (const imageryTile of this._imageryTiles)\r\n imageryTile.markUsed(args);\r\n }\r\n\r\n public override get graphicType() {\r\n return this.mapTree.isOverlay ? TileGraphicType.Overlay : ((this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap);\r\n }\r\n\r\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\r\n public get isUpsampled() { return false; }\r\n\r\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\r\n if (0 === quadId.compare(this.quadId))\r\n return this;\r\n\r\n if (quadId.level <= this.quadId.level) {\r\n assert(false);\r\n return undefined;\r\n }\r\n if (this.children) {\r\n const shift = quadId.level - this.quadId.level - 1;\r\n const childRow = quadId.row >> shift;\r\n const childColumn = quadId.column >> shift;\r\n for (const child of this.children) {\r\n const mapChild = child as MapTile;\r\n const childQuadId = mapChild.quadId;\r\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\r\n return mapChild.tileFromQuadId(quadId);\r\n }\r\n }\r\n return undefined;\r\n }\r\n private get _forceDepthBuffer() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8; // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon. These are large enough that they\r\n }\r\n\r\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n if (!this.isDisplayable)\r\n return;\r\n\r\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\r\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\r\n const cornerRays = this._cornerRays!;\r\n if (this._patch instanceof PlanarTilePatch) {\r\n const normal = this._patch.normal;\r\n for (let i = 0; i < 5; i++) {\r\n const corner = this._patch.corners[reorder[i]];\r\n lows.push(corner.plusScaled(normal, heightRange.low));\r\n highs.push(corner.plusScaled(normal, heightRange.high));\r\n }\r\n } else {\r\n for (let i = 0; i < 5; i++) {\r\n const cornerRay = cornerRays[reorder[i]];\r\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\r\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\r\n }\r\n }\r\n builder.setSymbology(color, color, 1);\r\n builder.addLineString(lows);\r\n builder.addLineString(highs);\r\n for (let i = 0; i < 4; i++)\r\n builder.addLineString([lows[i], highs[i]]);\r\n\r\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\r\n const outColor = ColorDef.create(ColorByName.chartreuse);\r\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\r\n\r\n const inPoints = [], outPoints = [], transitionPoints = [];\r\n\r\n for (const point of highs)\r\n if (this.mapTree.cartesianRange.containsPoint(point))\r\n inPoints.push(point);\r\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\r\n transitionPoints.push(point);\r\n else\r\n outPoints.push(point);\r\n\r\n builder.setSymbology(inColor, inColor, 15);\r\n builder.addPointString(inPoints);\r\n builder.setSymbology(outColor, outColor, 15);\r\n builder.addPointString(outPoints);\r\n builder.setSymbology(transitionColor, transitionColor, 31);\r\n builder.addPointString(transitionPoints);\r\n }\r\n\r\n public override getContentClip(): ClipVector | undefined {\r\n const points = this.getClipShape();\r\n if (points.length < 3)\r\n return undefined;\r\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\r\n const normal = PolygonOps.areaNormal(points);\r\n const globeOrigin = this.mapTree.globeOrigin;\r\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\r\n const negate = normal.dotProduct(globeNormal) < 0;\r\n const clipPlanes = [];\r\n for (let i = 0; i < 4; i++) {\r\n const point = points[i];\r\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\r\n if (negate)\r\n clipNormal.negate(clipNormal);\r\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\r\n if (clipPlane !== undefined) // Undefined at pole tiles...\r\n clipPlanes.push(clipPlane);\r\n }\r\n\r\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\r\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\r\n\r\n return ClipVector.createCapture([clipPrimitive]);\r\n } else {\r\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\r\n }\r\n }\r\n\r\n public override setNotFound(): void {\r\n super.setNotFound();\r\n\r\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\r\n if (undefined !== this.parent)\r\n this.parent.setLeaf();\r\n }\r\n\r\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined { return undefined; }\r\n\r\n /** For globe tiles displaying less then depth 2 appears distorted\r\n * @internal\r\n */\r\n public override get isDisplayable() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\r\n }\r\n\r\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\r\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\r\n return false;\r\n\r\n if (viewingSpace.eyePoint !== undefined) {\r\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\r\n return false;\r\n\r\n for (const cornerNormal of this._cornerRays) {\r\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\r\n eyeNormal.normalizeInPlace();\r\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\r\n return false;\r\n }\r\n } else {\r\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\r\n for (const cornerNormal of this._cornerRays)\r\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n const mapTree = this.mapTree;\r\n const childLevel = this.quadId.level + 1;\r\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\r\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\r\n\r\n const resolveChildren = (children: Tile[]) => {\r\n const childrenRange = Range3d.createNull();\r\n for (const child of children)\r\n childrenRange.extendRange(child.range);\r\n\r\n if (!this.range.containsRange(childrenRange))\r\n this.range.extendRange(childrenRange);\r\n\r\n resolve(children);\r\n };\r\n if (mapTree.doCreateGlobeChildren(this)) {\r\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\r\n return;\r\n }\r\n\r\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const children = [];\r\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\r\n const globeMode = this.mapTree.globeMode;\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const corners = childCorners[j * columnCount + i];\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\r\n normal.normalizeInPlace();\r\n\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\r\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\r\n const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);\r\n const range = Range3d.createArray(rangeCorners);\r\n const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);\r\n if (child)\r\n children.push(child);\r\n }\r\n }\r\n resolveChildren(children);\r\n };\r\n\r\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\r\n }\r\n\r\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const mapTree = this.mapTree;\r\n const children = [];\r\n\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\r\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\r\n const range = ellipsoidPatch.range();\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n if (undefined !== heightRange)\r\n range.expandInPlace(heightRange.high - heightRange.low);\r\n\r\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\r\n }\r\n }\r\n resolve(children);\r\n return children;\r\n }\r\n\r\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result?: Point3d[], heightRange?: Range1d) {\r\n if (result === undefined) {\r\n result = [];\r\n for (let i = 0; i < 8; i++)\r\n result.push(Point3d.create());\r\n }\r\n\r\n let index = 0;\r\n assert(corners.length === 4);\r\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\r\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaLow, result[index++]);\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaHigh, result[index++]);\r\n\r\n return result;\r\n\r\n }\r\n\r\n public override isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isContentCulled(args);\r\n }\r\n public override isContentCulled(args: TileDrawArgs): boolean {\r\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\r\n }\r\n public clearLayers() {\r\n this.clearImageryTiles();\r\n this._graphic = undefined;\r\n if (this.children)\r\n for (const child of this.children)\r\n (child as MapTile).clearLayers();\r\n }\r\n private clearImageryTiles() {\r\n if (this._imageryTiles) {\r\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\r\n this._imageryTiles = undefined;\r\n }\r\n }\r\n\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined !== this._graphic && this.imageryIsReady)\r\n return this._graphic;\r\n\r\n const geometry = this.renderGeometry;\r\n assert(undefined !== geometry);\r\n if (undefined === geometry)\r\n return undefined;\r\n\r\n const textures = this.getDrapeTextures();\r\n const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;\r\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers });\r\n\r\n // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.\r\n if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)\r\n this._graphic = graphic;\r\n\r\n return graphic;\r\n }\r\n\r\n public getClipShape(): Point3d[] {\r\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\r\n }\r\n\r\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\r\n super._collectStatistics(stats);\r\n\r\n this._renderGeometry?.collectStatistics(stats);\r\n this._mesh?.collectStatistics(stats);\r\n }\r\n\r\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\r\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\r\n * inherit height from ancestors.\r\n * @internal\r\n */\r\n public get heightRange(): Range1d | undefined {\r\n if (undefined !== this._heightRange)\r\n return this._heightRange;\r\n\r\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\r\n const mapParent = parent as MapTile;\r\n if (undefined !== mapParent._heightRange)\r\n return mapParent._heightRange;\r\n }\r\n\r\n assert(false);\r\n return Range1d.createNull();\r\n }\r\n\r\n public get mapTilingScheme() {\r\n return this.mapTree.sourceTilingScheme;\r\n }\r\n\r\n public adjustHeights(minHeight: number, maxHeight: number) {\r\n if (undefined === this._heightRange)\r\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\r\n else {\r\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\r\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\r\n }\r\n if (this.rangeCorners && this._patch instanceof PlanarTilePatch)\r\n this._patch.getRangeCorners(this.heightRange!, this.rangeCorners);\r\n }\r\n public getProjection(heightRange?: Range1d): MapTileProjection {\r\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\r\n }\r\n\r\n public get baseImageryIsReady(): boolean {\r\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.imageryTrees.length)\r\n return true;\r\n\r\n if (undefined === this._imageryTiles)\r\n return false;\r\n\r\n const baseTreeId = this.mapTree.imageryTrees[0].modelId;\r\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\r\n }\r\n\r\n public get imageryIsReady(): boolean {\r\n if (undefined === this._imageryTiles)\r\n return 0 === this.mapTree.imageryTrees.length;\r\n\r\n return this._imageryTiles.every((tile) => tile.isReady);\r\n }\r\n\r\n /** Select secondary (imagery) tiles\r\n * @internal\r\n */\r\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\r\n if (0 === this.mapTree.imageryTrees.length || this.imageryIsReady)\r\n return;\r\n\r\n this.clearImageryTiles();\r\n this._imageryTiles = new Array<ImageryMapTile>();\r\n for (const imageryTree of this.mapTree.imageryTrees) {\r\n if (TileTreeLoadStatus.Loaded !== imageryTree.selectCartoDrapeTiles(this._imageryTiles, this, args)) {\r\n this._imageryTiles = undefined;\r\n return;\r\n }\r\n }\r\n\r\n for (const imageryTile of this._imageryTiles) {\r\n imageryTile.markMapTileUsage();\r\n if (imageryTile.isReady)\r\n args.markReady(imageryTile);\r\n else\r\n context.missing.push(imageryTile);\r\n }\r\n }\r\n\r\n private static _scratchRectangle1 = new MapCartoRectangle();\r\n private static _scratchRectangle2 = new MapCartoRectangle();\r\n\r\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\r\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\r\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\r\n * @internal\r\n */\r\n\r\n public override forceSelectRealityTile(): boolean {\r\n\r\n let parentHeightDepth = 0;\r\n // eslint-disable-next-line @typescript-eslint/no-this-alias\r\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\r\n parentHeightDepth++;\r\n\r\n return parentHeightDepth > MapTile._maxParentHeightDepth;\r\n }\r\n\r\n private static _scratchThisDiagonal = Vector2d.create();\r\n private static _scratchDrapeDiagonal = Vector2d.create();\r\n public getDrapeTextures(): TerrainTexture[] | undefined {\r\n if (undefined === this._imageryTiles)\r\n return undefined;\r\n\r\n const drapeTextures: TerrainTexture[] = [];\r\n const thisRectangle = this.loadableTerrainTile.rectangle;\r\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\r\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\r\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\r\n for (const imageryTile of this._imageryTiles) {\r\n if (imageryTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\r\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\r\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\r\n // Add separate texture stretching last sliver of tile imagery to cover pole.\r\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\r\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\r\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\r\n if (bordersSouthPole) {\r\n clipRectangle.high.y = sliverRectangle.low.y;\r\n sliverRectangle.low.y = thisRectangle.low.y;\r\n sliverRectangle.high.y += 1 / sliverHeight;\r\n } else {\r\n clipRectangle.low.y = sliverRectangle.high.y;\r\n sliverRectangle.high.y = thisRectangle.high.y;\r\n sliverRectangle.low.y -= 1 / sliverHeight;\r\n }\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\r\n }\r\n } else {\r\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\r\n const mapTile = parent as ImageryMapTile;\r\n if (mapTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n return drapeTextures.length > 0 ? drapeTextures : undefined;\r\n }\r\n\r\n private static _scratchIntersectRange = Range2d.createNull();\r\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\r\n assert(imageryTile.texture !== undefined);\r\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\r\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\r\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\r\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\r\n let clipRect;\r\n if (undefined !== clipRectangle) {\r\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\r\n assert(!intersect.isNull);\r\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n }\r\n const imageryModelId = imageryTile.tree.modelId;\r\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\r\n }\r\n\r\n public override setContent(content: TerrainTileContent): void {\r\n this._mesh = content.terrain?.mesh;\r\n if (this.mapTree.produceGeometry) {\r\n const iModelTransform = this.mapTree.iModelTransform;\r\n const geometryTransform = content.terrain?.renderGeometry?.transform;\r\n const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;\r\n const polyface = content.terrain?.mesh?.createPolyface(transform);\r\n this._geometry = polyface ? { polyfaces: [polyface] } : undefined;\r\n\r\n } else {\r\n dispose(this._renderGeometry);\r\n this._renderGeometry = content.terrain?.renderGeometry;\r\n }\r\n\r\n this.everLoaded = true;\r\n\r\n if (undefined !== content.contentRange)\r\n this._contentRange = content.contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n public override freeMemory(): void {\r\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\r\n }\r\n\r\n public override disposeContents() {\r\n super.disposeContents();\r\n this._renderGeometry = dispose(this._renderGeometry);\r\n this.clearImageryTiles();\r\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class UpsampledMapTile extends MapTile {\r\n public override get isUpsampled() { return true; }\r\n public override get isEmpty() { return false; }\r\n public override get loadableTile(): RealityTile {\r\n let parent = this.parent as MapTile;\r\n for (; parent && parent.isUpsampled; parent = parent.parent as MapTile)\r\n ;\r\n return parent;\r\n }\r\n private upsampleFromParent() {\r\n const parent = this.loadableTerrainTile;\r\n const parentMesh = parent.mesh;\r\n if (undefined === parentMesh) {\r\n return undefined;\r\n }\r\n const thisId = this.quadId, parentId = parent.quadId;\r\n const levelDelta = thisId.level - parentId.level;\r\n const thisColumn = thisId.column - (parentId.column << levelDelta);\r\n const thisRow = thisId.row - (parentId.row << levelDelta);\r\n const scale = 1.0 / (1 << levelDelta);\r\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\r\n const upsample = parentMesh.upsample(parentParameterRange);\r\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\r\n return upsample;\r\n }\r\n\r\n public override get renderGeometry() {\r\n if (undefined === this._renderGeometry) {\r\n const upsample = this.upsampleFromParent();\r\n const projection = this.loadableTerrainTile.getProjection(this.heightRange);\r\n if (upsample)\r\n this._renderGeometry = IModelApp.renderSystem.createRealityMeshFromTerrain(upsample.mesh, projection.transformFromLocal);\r\n }\r\n return this._renderGeometry;\r\n }\r\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this.loadableTile);\r\n }\r\n}\r\n"]}
@@ -2,7 +2,7 @@
2
2
  * @module Tiles
3
3
  */
4
4
  import { Id64String } from "@itwin/core-bentley";
5
- import { Range1d } from "@itwin/core-geometry";
5
+ import { Polyface, Range1d } from "@itwin/core-geometry";
6
6
  import { FeatureTable } from "@itwin/core-common";
7
7
  import { IModelConnection } from "../../IModelConnection";
8
8
  import { RenderSystem } from "../../render/RenderSystem";
@@ -31,6 +31,7 @@ export declare class MapTileLoader extends RealityTileLoader {
31
31
  requestTileContent(tile: Tile, _isCanceled: () => boolean): Promise<TileRequest.Response>;
32
32
  forceTileLoad(tile: Tile): boolean;
33
33
  loadTileContent(tile: MapTile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TerrainTileContent>;
34
+ loadPolyfaces(): Polyface[] | undefined;
34
35
  getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined;
35
36
  loadChildren(_tile: RealityTile): Promise<Tile[] | undefined>;
36
37
  }
@@ -1 +1 @@
1
- {"version":3,"file":"MapTileLoader.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/MapTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAW,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAE3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,iBAAiB,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,IAAI,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAE/K;;GAEG;AACH,qBAAa,aAAc,SAAQ,iBAAiB;IAU/B,SAAS,CAAC,OAAO,EAAE,gBAAgB;IAAE,SAAS,CAAC,QAAQ,EAAE,UAAU;IAAE,SAAS,CAAC,WAAW,EAAE,MAAM;IAAE,OAAO,CAAC,gBAAgB;IAT/I,IAAW,QAAQ,IAAI,gBAAgB,CAAqC;IAC5E,IAAW,sBAAsB,IAAI,OAAO,CAAiB;IAC7D,SAAS,CAAC,YAAY,UAAS;IAC/B,SAAgB,YAAY,EAAE,YAAY,CAAC;IAE3C,SAAS,CAAC,QAAQ,CAAC,YAAY,EAAE,OAAO,GAAG,SAAS,CAAC;IACrD,IAAoB,kBAAkB,IAAI,OAAO,CAAiB;IAC3D,eAAe,CAAC,MAAM,EAAE,MAAM;gBAER,OAAO,EAAE,gBAAgB,EAAY,QAAQ,EAAE,UAAU,EAAY,WAAW,EAAE,MAAM,EAAU,gBAAgB,EAAE,mBAAmB;IAK7J,eAAe,CAAC,YAAY,EAAE,UAAU,GAAG,MAAM;IAIxD,IAAW,QAAQ,IAAI,MAAM,CAA2C;IACxE,IAAW,QAAQ,IAAI,MAAM,CAAc;IAC3C,IAAW,eAAe,IAAI,mBAAmB,CAAkC;IAE5E,iBAAiB,CAAC,KAAK,EAAE,IAAI;IAKvB,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAoBtF,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAG5B,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAkC5J,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAIjG,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;CAI3E"}
1
+ {"version":3,"file":"MapTileLoader.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/MapTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAW,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAE3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,iBAAiB,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,IAAI,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAE/K;;GAEG;AACH,qBAAa,aAAc,SAAQ,iBAAiB;IAU/B,SAAS,CAAC,OAAO,EAAE,gBAAgB;IAAE,SAAS,CAAC,QAAQ,EAAE,UAAU;IAAE,SAAS,CAAC,WAAW,EAAE,MAAM;IAAE,OAAO,CAAC,gBAAgB;IAT/I,IAAW,QAAQ,IAAI,gBAAgB,CAAqC;IAC5E,IAAW,sBAAsB,IAAI,OAAO,CAAiB;IAC7D,SAAS,CAAC,YAAY,UAAS;IAC/B,SAAgB,YAAY,EAAE,YAAY,CAAC;IAE3C,SAAS,CAAC,QAAQ,CAAC,YAAY,EAAE,OAAO,GAAG,SAAS,CAAC;IACrD,IAAoB,kBAAkB,IAAI,OAAO,CAAiB;IAC3D,eAAe,CAAC,MAAM,EAAE,MAAM;gBAER,OAAO,EAAE,gBAAgB,EAAY,QAAQ,EAAE,UAAU,EAAY,WAAW,EAAE,MAAM,EAAU,gBAAgB,EAAE,mBAAmB;IAK7J,eAAe,CAAC,YAAY,EAAE,UAAU,GAAG,MAAM;IAIxD,IAAW,QAAQ,IAAI,MAAM,CAA2C;IACxE,IAAW,QAAQ,IAAI,MAAM,CAAc;IAC3C,IAAW,eAAe,IAAI,mBAAmB,CAAkC;IAE5E,iBAAiB,CAAC,KAAK,EAAE,IAAI;IAKvB,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAoBtF,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAG5B,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAkC5J,aAAa,IAAI,QAAQ,EAAE,GAAG,SAAS;IAIvC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAIjG,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;CAI3E"}
@@ -85,10 +85,13 @@ class MapTileLoader extends internal_1.RealityTileLoader {
85
85
  contentRange: projection.transformFromLocal.multiplyRange(projection.localRange),
86
86
  terrain: {
87
87
  mesh: unavailableChild ? mesh : undefined,
88
- geometry: terrainGeometry,
88
+ renderGeometry: terrainGeometry,
89
89
  },
90
90
  };
91
91
  }
92
+ loadPolyfaces() {
93
+ (0, core_bentley_1.assert)(false, "load polyFaces not implmented for map tiles");
94
+ }
92
95
  getChildHeightRange(quadId, rectangle, parent) {
93
96
  return this._terrainProvider.getChildHeightRange(quadId, rectangle, parent);
94
97
  }
@@ -1 +1 @@
1
- {"version":3,"file":"MapTileLoader.js","sourceRoot":"","sources":["../../../../src/tile/map/MapTileLoader.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAyD;AAEzD,oDAA2D;AAC3D,mDAAgD;AAEhD,+CAA4C;AAE5C,0CAA+K;AAE/K;;GAEG;AACH,MAAa,aAAc,SAAQ,4BAAiB;IAUlD,YAA6B,OAAyB,EAAY,QAAoB,EAAY,WAAmB,EAAU,gBAAqC;QAClK,KAAK,EAAE,CAAC;QADmB,YAAO,GAAP,OAAO,CAAkB;QAAY,aAAQ,GAAR,QAAQ,CAAY;QAAY,gBAAW,GAAX,WAAW,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAqB;QAP1J,iBAAY,GAAG,KAAK,CAAC;QAS7B,IAAI,CAAC,YAAY,GAAG,IAAI,0BAAY,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvD,CAAC;IAbD,IAAW,QAAQ,KAAuB,OAAO,2BAAgB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC5E,IAAW,sBAAsB,KAAc,OAAO,IAAI,CAAC,CAAC,CAAC;IAK7D,IAAoB,kBAAkB,KAAc,OAAO,IAAI,CAAC,CAAC,CAAC;IAC3D,eAAe,CAAC,MAAc,IAAI,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAOxF,eAAe,CAAC,YAAwB;QAC7C,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,YAAY,CAAC,CAAE,CAAC;IAC9D,CAAC;IAED,IAAW,QAAQ,KAAa,OAAO,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC;IACxE,IAAW,QAAQ,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,IAAW,eAAe,KAA0B,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAE5E,iBAAiB,CAAC,KAAW;QAClC,kFAAkF;QAClF,OAAO,qBAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;IACpE,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAAC,IAAU,EAAE,WAA0B;QACpE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,qBAAqB;YAC7C,OAAO,IAAI,UAAU,EAAE,CAAC;QAE1B,MAAM,MAAM,GAAG,iBAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAC5F,MAAM,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC;QAEhE,IAAI;YACF,MAAM,QAAQ,GAAG,MAAM,IAAA,iBAAO,EAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;YAC5D,IAAI,QAAQ,CAAC,MAAM,KAAK,GAAG;gBACzB,OAAO,IAAI,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YAEvC,OAAO,SAAS,CAAC;SAElB;QAAC,OAAO,KAAK,EAAE;YACd,OAAO,SAAS,CAAC;SAClB;IACH,CAAC;IAEe,aAAa,CAAC,IAAU;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IACe,KAAK,CAAC,eAAe,CAAC,IAAa,EAAE,IAA8B,EAAE,MAAoB,EAAE,UAA0B;QACnI,IAAI,SAAS,KAAK,UAAU;YAC1B,UAAU,GAAG,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;QAErC,MAAM,MAAM,GAAG,iBAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1D,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,EAAE,IAAkB,CAAC,CAAC;QAC3E,IAAI,SAAS,KAAK,IAAI;YACpB,OAAO,EAAE,CAAC;QACZ,IAAI,UAAU,EAAE;YACd,OAAO,EAAE,CAAC;QAEZ,MAAM,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACxD,MAAM,eAAe,GAAG,MAAM,CAAC,4BAA4B,CAAC,IAAI,EAAE,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAEjG,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE;YAChC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;YACtC,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;gBAC9B,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE;oBACnD,gBAAgB,GAAG,IAAI,CAAC;oBACxB,MAAM;iBACP;aACF;SACF;QAED,OAAO;YACL,YAAY,EAAE,UAAU,CAAC,kBAAkB,CAAC,aAAa,CAAC,UAAU,CAAC,UAAU,CAAC;YAChF,OAAO,EAAE;gBACP,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;gBACzC,QAAQ,EAAE,eAAe;aAC1B;SACF,CAAC;IACJ,CAAC;IAEM,mBAAmB,CAAC,MAAc,EAAE,SAA4B,EAAE,MAAe;QACtF,OAAO,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;IAC9E,CAAC;IAEM,KAAK,CAAC,YAAY,CAAC,KAAkB;QAC1C,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC,CAAC,sDAAsD;QACrE,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AA7FD,sCA6FC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\nimport { Range1d } from \"@itwin/core-geometry\";\r\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\r\nimport { request } from \"../../request/Request\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { MapCartoRectangle, MapTile, QuadId, RealityTile, RealityTileLoader, TerrainMeshProvider, TerrainTileContent, Tile, TileLoadPriority, TileRequest } from \"../internal\";\r\n\r\n/** Specialization of map tile loader that includes terrain geometry with map imagery draped on it.\r\n * @internal\r\n */\r\nexport class MapTileLoader extends RealityTileLoader {\r\n public get priority(): TileLoadPriority { return TileLoadPriority.Terrain; }\r\n public get clipLowResolutionTiles(): boolean { return true; }\r\n protected _applyLights = false;\r\n public readonly featureTable: FeatureTable;\r\n // public get heightRange(): Range1d | undefined { return this._heightRange; }\r\n protected readonly _heightRange: Range1d | undefined;\r\n public override get isContentUnbounded(): boolean { return true; }\r\n public isTileAvailable(quadId: QuadId) { return this.terrainProvider.isTileAvailable(quadId); }\r\n\r\n public constructor(protected _iModel: IModelConnection, protected _modelId: Id64String, protected _groundBias: number, private _terrainProvider: TerrainMeshProvider) {\r\n super();\r\n this.featureTable = new FeatureTable(0xffff, this._modelId);\r\n this.featureTable.insert(new Feature(this._modelId));\r\n }\r\n public getFeatureIndex(layerModelId: Id64String): number {\r\n return this.featureTable.insert(new Feature(layerModelId))!;\r\n }\r\n\r\n public get maxDepth(): number { return this._terrainProvider.maxDepth; }\r\n public get minDepth(): number { return 0; }\r\n public get terrainProvider(): TerrainMeshProvider { return this._terrainProvider; }\r\n\r\n public getRequestChannel(_tile: Tile) {\r\n // ###TODO use hostname from url - but so many layers to go through to get that...\r\n return IModelApp.tileAdmin.channels.getForHttp(\"itwinjs-imagery\");\r\n }\r\n\r\n public async requestTileContent(tile: Tile, _isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n if (!this.terrainProvider.requiresLoadedContent)\r\n return new Uint8Array();\r\n\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const tileUrl = this._terrainProvider.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const tileRequestOptions = this._terrainProvider.requestOptions;\r\n\r\n try {\r\n const response = await request(tileUrl, tileRequestOptions);\r\n if (response.status === 200)\r\n return new Uint8Array(response.body);\r\n\r\n return undefined;\r\n\r\n } catch (error) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n return this._terrainProvider.forceTileLoad(tile);\r\n }\r\n public override async loadTileContent(tile: MapTile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TerrainTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const mesh = await this._terrainProvider.getMesh(tile, data as Uint8Array);\r\n if (undefined === mesh)\r\n return {};\r\n if (isCanceled())\r\n return {};\r\n\r\n const projection = tile.getProjection(tile.heightRange);\r\n const terrainGeometry = system.createRealityMeshFromTerrain(mesh, projection.transformFromLocal);\r\n\r\n let unavailableChild = false;\r\n if (quadId.level < this.maxDepth) {\r\n const childIds = quadId.getChildIds();\r\n for (const childId of childIds) {\r\n if (!this._terrainProvider.isTileAvailable(childId)) {\r\n unavailableChild = true;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return {\r\n contentRange: projection.transformFromLocal.multiplyRange(projection.localRange),\r\n terrain: {\r\n mesh: unavailableChild ? mesh : undefined, // If a child is unavilable retain mesh for upsampling.,\r\n geometry: terrainGeometry,\r\n },\r\n };\r\n }\r\n\r\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\r\n return this._terrainProvider.getChildHeightRange(quadId, rectangle, parent);\r\n }\r\n\r\n public async loadChildren(_tile: RealityTile): Promise<Tile[] | undefined> {\r\n assert(false); // children are generated synchronously in MapTile....\r\n return undefined;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\nimport { Polyface, Range1d } from \"@itwin/core-geometry\";\r\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\r\nimport { request } from \"../../request/Request\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { MapCartoRectangle, MapTile, QuadId, RealityTile, RealityTileLoader, TerrainMeshProvider, TerrainTileContent, Tile, TileLoadPriority, TileRequest } from \"../internal\";\r\n\r\n/** Specialization of map tile loader that includes terrain geometry with map imagery draped on it.\r\n * @internal\r\n */\r\nexport class MapTileLoader extends RealityTileLoader {\r\n public get priority(): TileLoadPriority { return TileLoadPriority.Terrain; }\r\n public get clipLowResolutionTiles(): boolean { return true; }\r\n protected _applyLights = false;\r\n public readonly featureTable: FeatureTable;\r\n // public get heightRange(): Range1d | undefined { return this._heightRange; }\r\n protected readonly _heightRange: Range1d | undefined;\r\n public override get isContentUnbounded(): boolean { return true; }\r\n public isTileAvailable(quadId: QuadId) { return this.terrainProvider.isTileAvailable(quadId); }\r\n\r\n public constructor(protected _iModel: IModelConnection, protected _modelId: Id64String, protected _groundBias: number, private _terrainProvider: TerrainMeshProvider) {\r\n super();\r\n this.featureTable = new FeatureTable(0xffff, this._modelId);\r\n this.featureTable.insert(new Feature(this._modelId));\r\n }\r\n public getFeatureIndex(layerModelId: Id64String): number {\r\n return this.featureTable.insert(new Feature(layerModelId))!;\r\n }\r\n\r\n public get maxDepth(): number { return this._terrainProvider.maxDepth; }\r\n public get minDepth(): number { return 0; }\r\n public get terrainProvider(): TerrainMeshProvider { return this._terrainProvider; }\r\n\r\n public getRequestChannel(_tile: Tile) {\r\n // ###TODO use hostname from url - but so many layers to go through to get that...\r\n return IModelApp.tileAdmin.channels.getForHttp(\"itwinjs-imagery\");\r\n }\r\n\r\n public async requestTileContent(tile: Tile, _isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n if (!this.terrainProvider.requiresLoadedContent)\r\n return new Uint8Array();\r\n\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const tileUrl = this._terrainProvider.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const tileRequestOptions = this._terrainProvider.requestOptions;\r\n\r\n try {\r\n const response = await request(tileUrl, tileRequestOptions);\r\n if (response.status === 200)\r\n return new Uint8Array(response.body);\r\n\r\n return undefined;\r\n\r\n } catch (error) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n return this._terrainProvider.forceTileLoad(tile);\r\n }\r\n public override async loadTileContent(tile: MapTile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TerrainTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const mesh = await this._terrainProvider.getMesh(tile, data as Uint8Array);\r\n if (undefined === mesh)\r\n return {};\r\n if (isCanceled())\r\n return {};\r\n\r\n const projection = tile.getProjection(tile.heightRange);\r\n const terrainGeometry = system.createRealityMeshFromTerrain(mesh, projection.transformFromLocal);\r\n\r\n let unavailableChild = false;\r\n if (quadId.level < this.maxDepth) {\r\n const childIds = quadId.getChildIds();\r\n for (const childId of childIds) {\r\n if (!this._terrainProvider.isTileAvailable(childId)) {\r\n unavailableChild = true;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return {\r\n contentRange: projection.transformFromLocal.multiplyRange(projection.localRange),\r\n terrain: {\r\n mesh: unavailableChild ? mesh : undefined, // If a child is unavilable retain mesh for upsampling.,\r\n renderGeometry: terrainGeometry,\r\n },\r\n };\r\n }\r\n\r\n public loadPolyfaces(): Polyface[] | undefined {\r\n assert (false, \"load polyFaces not implmented for map tiles\");\r\n }\r\n\r\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\r\n return this._terrainProvider.getChildHeightRange(quadId, rectangle, parent);\r\n }\r\n\r\n public async loadChildren(_tile: RealityTile): Promise<Tile[] | undefined> {\r\n assert(false); // children are generated synchronously in MapTile....\r\n return undefined;\r\n }\r\n}\r\n"]}