@itwin/core-frontend 3.1.0-dev.6 → 3.2.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (737) hide show
  1. package/CHANGELOG.md +163 -35
  2. package/lib/cjs/AccuSnap.js +2 -2
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/ApproximateTerrainHeights.d.ts +1 -1
  5. package/lib/cjs/ApproximateTerrainHeights.d.ts.map +1 -1
  6. package/lib/cjs/ApproximateTerrainHeights.js +21 -9
  7. package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
  8. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts +12 -0
  9. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts.map +1 -0
  10. package/lib/cjs/ApproximateTerrainHeightsProps.js +13 -0
  11. package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -0
  12. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  13. package/lib/cjs/BriefcaseConnection.js +6 -5
  14. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  15. package/lib/cjs/CategorySelectorState.js +1 -1
  16. package/lib/cjs/CategorySelectorState.js.map +1 -1
  17. package/lib/cjs/DisplayStyleState.d.ts +4 -3
  18. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  19. package/lib/cjs/DisplayStyleState.js +32 -8
  20. package/lib/cjs/DisplayStyleState.js.map +1 -1
  21. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  22. package/lib/cjs/DrawingViewState.js +9 -8
  23. package/lib/cjs/DrawingViewState.js.map +1 -1
  24. package/lib/cjs/FrontendLoggerCategory.d.ts +3 -1
  25. package/lib/cjs/FrontendLoggerCategory.d.ts.map +1 -1
  26. package/lib/cjs/FrontendLoggerCategory.js +2 -0
  27. package/lib/cjs/FrontendLoggerCategory.js.map +1 -1
  28. package/lib/cjs/IModelApp.d.ts +8 -4
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +20 -10
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +3 -5
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +4 -10
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/ImageUtil.d.ts.map +1 -1
  37. package/lib/cjs/ImageUtil.js +8 -14
  38. package/lib/cjs/ImageUtil.js.map +1 -1
  39. package/lib/cjs/LocalhostIpcApp.d.ts +2 -0
  40. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  41. package/lib/cjs/LocalhostIpcApp.js +10 -4
  42. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  43. package/lib/cjs/RealityDataSource.d.ts +60 -14
  44. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  45. package/lib/cjs/RealityDataSource.js +36 -235
  46. package/lib/cjs/RealityDataSource.js.map +1 -1
  47. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +67 -0
  48. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -0
  49. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +166 -0
  50. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -0
  51. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +83 -0
  52. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -0
  53. package/lib/cjs/RealityDataSourceContextShareImpl.js +234 -0
  54. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -0
  55. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +65 -0
  56. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -0
  57. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +135 -0
  58. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -0
  59. package/lib/cjs/SheetViewState.js +7 -3
  60. package/lib/cjs/SheetViewState.js.map +1 -1
  61. package/lib/cjs/ViewState.d.ts +8 -0
  62. package/lib/cjs/ViewState.d.ts.map +1 -1
  63. package/lib/cjs/ViewState.js +1 -1
  64. package/lib/cjs/ViewState.js.map +1 -1
  65. package/lib/cjs/Viewport.d.ts +35 -14
  66. package/lib/cjs/Viewport.d.ts.map +1 -1
  67. package/lib/cjs/Viewport.js +59 -10
  68. package/lib/cjs/Viewport.js.map +1 -1
  69. package/lib/cjs/core-frontend.d.ts +6 -4
  70. package/lib/cjs/core-frontend.d.ts.map +1 -1
  71. package/lib/cjs/core-frontend.js +6 -4
  72. package/lib/cjs/core-frontend.js.map +1 -1
  73. package/lib/cjs/extension/Extension.d.ts +48 -0
  74. package/lib/cjs/extension/Extension.d.ts.map +1 -0
  75. package/lib/cjs/extension/Extension.js +18 -0
  76. package/lib/cjs/extension/Extension.js.map +1 -0
  77. package/lib/cjs/extension/ExtensionAdmin.d.ts +64 -0
  78. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -0
  79. package/lib/cjs/extension/ExtensionAdmin.js +106 -0
  80. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -0
  81. package/lib/cjs/extension/ExtensionHost.d.ts +23 -0
  82. package/lib/cjs/extension/ExtensionHost.d.ts.map +1 -0
  83. package/lib/cjs/extension/ExtensionHost.js +26 -0
  84. package/lib/cjs/extension/ExtensionHost.js.map +1 -0
  85. package/lib/cjs/extension/ExtensionImpl.d.ts +21 -0
  86. package/lib/cjs/extension/ExtensionImpl.d.ts.map +1 -0
  87. package/lib/cjs/extension/ExtensionImpl.js +45 -0
  88. package/lib/cjs/extension/ExtensionImpl.js.map +1 -0
  89. package/lib/cjs/extension/ExtensionLoader.d.ts +26 -0
  90. package/lib/cjs/extension/ExtensionLoader.d.ts.map +1 -0
  91. package/lib/cjs/extension/ExtensionLoader.js +10 -0
  92. package/lib/cjs/extension/ExtensionLoader.js.map +1 -0
  93. package/lib/cjs/extension/ExtensionRuntime.d.ts +5 -0
  94. package/lib/cjs/extension/ExtensionRuntime.d.ts.map +1 -0
  95. package/lib/cjs/extension/ExtensionRuntime.js +86 -0
  96. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -0
  97. package/lib/cjs/extension/extensions.d.ts +19 -0
  98. package/lib/cjs/extension/extensions.d.ts.map +1 -0
  99. package/lib/cjs/extension/extensions.js +36 -0
  100. package/lib/cjs/extension/extensions.js.map +1 -0
  101. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +2 -2
  102. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  103. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +48 -44
  104. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  105. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +90 -80
  106. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  107. package/lib/cjs/quantity-formatting/QuantityFormatter.js +85 -45
  108. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  109. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts +54 -0
  110. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -0
  111. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js +32 -0
  112. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -0
  113. package/lib/cjs/quantity-formatting/UnitsData.d.ts +11 -0
  114. package/lib/cjs/quantity-formatting/UnitsData.d.ts.map +1 -0
  115. package/lib/cjs/quantity-formatting/UnitsData.js +59 -0
  116. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -0
  117. package/lib/cjs/render/GraphicBranch.d.ts +2 -0
  118. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  119. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  120. package/lib/cjs/render/RenderPlanarClassifier.d.ts +1 -1
  121. package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
  122. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  123. package/lib/cjs/render/RenderSystem.d.ts +12 -7
  124. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  125. package/lib/cjs/render/RenderSystem.js +8 -5
  126. package/lib/cjs/render/RenderSystem.js.map +1 -1
  127. package/lib/cjs/render/RenderTarget.d.ts +4 -4
  128. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  129. package/lib/cjs/render/RenderTarget.js.map +1 -1
  130. package/lib/cjs/render/Scene.d.ts.map +1 -1
  131. package/lib/cjs/render/Scene.js.map +1 -1
  132. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +17 -2
  133. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  134. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js +39 -2
  135. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  136. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  137. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  138. package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
  139. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  140. package/lib/cjs/render/webgl/BranchState.js +5 -3
  141. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  142. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  143. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  144. package/lib/cjs/render/webgl/Graphic.d.ts +5 -3
  145. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  146. package/lib/cjs/render/webgl/Graphic.js +7 -2
  147. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  148. package/lib/cjs/render/webgl/PlanarClassifier.d.ts +4 -1
  149. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  150. package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
  151. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  152. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +2 -2
  153. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  154. package/lib/cjs/render/webgl/PlanarTextureProjection.js +5 -3
  155. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  156. package/lib/cjs/render/webgl/RealityMesh.d.ts +31 -11
  157. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  158. package/lib/cjs/render/webgl/RealityMesh.js +155 -52
  159. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  160. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  161. package/lib/cjs/render/webgl/RenderCommands.js +4 -0
  162. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  163. package/lib/cjs/render/webgl/SceneCompositor.d.ts +3 -0
  164. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  165. package/lib/cjs/render/webgl/SceneCompositor.js +45 -19
  166. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  167. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -0
  168. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  169. package/lib/cjs/render/webgl/ShaderProgram.js +1 -0
  170. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  171. package/lib/cjs/render/webgl/System.d.ts +9 -9
  172. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/System.js +5 -5
  174. package/lib/cjs/render/webgl/System.js.map +1 -1
  175. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/Target.js.map +1 -1
  177. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  178. package/lib/cjs/render/webgl/Texture.js +2 -2
  179. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  180. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +1 -1
  181. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  182. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/glsl/RealityMesh.js +102 -27
  184. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  185. package/lib/cjs/tile/ClassifierTileTree.d.ts +4 -2
  186. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  187. package/lib/cjs/tile/ClassifierTileTree.js +31 -16
  188. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  189. package/lib/cjs/tile/DynamicIModelTile.d.ts.map +1 -1
  190. package/lib/cjs/tile/DynamicIModelTile.js +1 -1
  191. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  192. package/lib/cjs/tile/GltfReader.d.ts +22 -3
  193. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  194. package/lib/cjs/tile/GltfReader.js +224 -40
  195. package/lib/cjs/tile/GltfReader.js.map +1 -1
  196. package/lib/cjs/tile/LRUTileList.d.ts +29 -29
  197. package/lib/cjs/tile/LRUTileList.d.ts.map +1 -1
  198. package/lib/cjs/tile/LRUTileList.js +50 -50
  199. package/lib/cjs/tile/LRUTileList.js.map +1 -1
  200. package/lib/cjs/tile/OPCFormatInterpreter.d.ts +22 -0
  201. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -0
  202. package/lib/cjs/tile/OPCFormatInterpreter.js +92 -0
  203. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -0
  204. package/lib/cjs/tile/OrbitGtTileTree.js +1 -1
  205. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  206. package/lib/cjs/tile/PntsReader.d.ts +1 -1
  207. package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
  208. package/lib/cjs/tile/PntsReader.js +170 -36
  209. package/lib/cjs/tile/PntsReader.js.map +1 -1
  210. package/lib/cjs/tile/PrimaryTileTree.d.ts +18 -2
  211. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  212. package/lib/cjs/tile/PrimaryTileTree.js +53 -2
  213. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  214. package/lib/cjs/tile/RealityModelTileTree.d.ts +24 -3
  215. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  216. package/lib/cjs/tile/RealityModelTileTree.js +37 -12
  217. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  218. package/lib/cjs/tile/RealityTile.d.ts +17 -3
  219. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  220. package/lib/cjs/tile/RealityTile.js +34 -2
  221. package/lib/cjs/tile/RealityTile.js.map +1 -1
  222. package/lib/cjs/tile/RealityTileDrawArgs.d.ts +4 -1
  223. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  224. package/lib/cjs/tile/RealityTileDrawArgs.js +3 -1
  225. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  226. package/lib/cjs/tile/RealityTileLoader.d.ts +8 -5
  227. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  228. package/lib/cjs/tile/RealityTileLoader.js +20 -6
  229. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  230. package/lib/cjs/tile/RealityTileTree.d.ts +4 -1
  231. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  232. package/lib/cjs/tile/RealityTileTree.js +12 -4
  233. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  234. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  235. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  236. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +179 -0
  237. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  238. package/lib/cjs/tile/Tile.d.ts +5 -4
  239. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  240. package/lib/cjs/tile/Tile.js +3 -2
  241. package/lib/cjs/tile/Tile.js.map +1 -1
  242. package/lib/cjs/tile/TileAdmin.d.ts +43 -45
  243. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  244. package/lib/cjs/tile/TileAdmin.js +104 -99
  245. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  246. package/lib/cjs/tile/TileDrawArgs.d.ts +2 -0
  247. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  248. package/lib/cjs/tile/TileDrawArgs.js +5 -0
  249. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  250. package/lib/cjs/tile/TileGeometryCollector.d.ts +80 -0
  251. package/lib/cjs/tile/TileGeometryCollector.d.ts.map +1 -0
  252. package/lib/cjs/tile/TileGeometryCollector.js +71 -0
  253. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -0
  254. package/lib/cjs/tile/TileRequest.d.ts +12 -9
  255. package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
  256. package/lib/cjs/tile/TileRequest.js +19 -11
  257. package/lib/cjs/tile/TileRequest.js.map +1 -1
  258. package/lib/cjs/tile/TileRequestChannel.js +3 -3
  259. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  260. package/lib/cjs/tile/TileTree.d.ts +7 -1
  261. package/lib/cjs/tile/TileTree.d.ts.map +1 -1
  262. package/lib/cjs/tile/TileTree.js +8 -1
  263. package/lib/cjs/tile/TileTree.js.map +1 -1
  264. package/lib/cjs/tile/TileTreeReference.d.ts +27 -2
  265. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  266. package/lib/cjs/tile/TileTreeReference.js +41 -1
  267. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  268. package/lib/cjs/tile/TileUsageMarker.d.ts +9 -9
  269. package/lib/cjs/tile/TileUsageMarker.d.ts.map +1 -1
  270. package/lib/cjs/tile/TileUsageMarker.js +9 -9
  271. package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
  272. package/lib/cjs/tile/TileUser.d.ts +33 -0
  273. package/lib/cjs/tile/TileUser.d.ts.map +1 -0
  274. package/lib/cjs/tile/TileUser.js +28 -0
  275. package/lib/cjs/tile/TileUser.js.map +1 -0
  276. package/lib/cjs/tile/TileUserSet.d.ts +28 -0
  277. package/lib/cjs/tile/TileUserSet.d.ts.map +1 -0
  278. package/lib/cjs/tile/TileUserSet.js +123 -0
  279. package/lib/cjs/tile/TileUserSet.js.map +1 -0
  280. package/lib/cjs/tile/internal.d.ts +6 -0
  281. package/lib/cjs/tile/internal.d.ts.map +1 -1
  282. package/lib/cjs/tile/internal.js +6 -0
  283. package/lib/cjs/tile/internal.js.map +1 -1
  284. package/lib/cjs/tile/map/CesiumTerrainProvider.js +2 -2
  285. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  286. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +6 -5
  287. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  288. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +46 -13
  289. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  290. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +3 -4
  291. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  292. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
  293. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  294. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  295. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  296. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
  297. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  298. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +3 -4
  299. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  300. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +5 -4
  301. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  302. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  303. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
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  613. package/lib/esm/tile/TileRequest.d.ts +12 -9
  614. package/lib/esm/tile/TileRequest.d.ts.map +1 -1
  615. package/lib/esm/tile/TileRequest.js +19 -11
  616. package/lib/esm/tile/TileRequest.js.map +1 -1
  617. package/lib/esm/tile/TileRequestChannel.js +3 -3
  618. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  619. package/lib/esm/tile/TileTree.d.ts +7 -1
  620. package/lib/esm/tile/TileTree.d.ts.map +1 -1
  621. package/lib/esm/tile/TileTree.js +8 -1
  622. package/lib/esm/tile/TileTree.js.map +1 -1
  623. package/lib/esm/tile/TileTreeReference.d.ts +27 -2
  624. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  625. package/lib/esm/tile/TileTreeReference.js +43 -3
  626. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  627. package/lib/esm/tile/TileUsageMarker.d.ts +9 -9
  628. package/lib/esm/tile/TileUsageMarker.d.ts.map +1 -1
  629. package/lib/esm/tile/TileUsageMarker.js +9 -9
  630. package/lib/esm/tile/TileUsageMarker.js.map +1 -1
  631. package/lib/esm/tile/TileUser.d.ts +33 -0
  632. package/lib/esm/tile/TileUser.d.ts.map +1 -0
  633. package/lib/esm/tile/TileUser.js +25 -0
  634. package/lib/esm/tile/TileUser.js.map +1 -0
  635. package/lib/esm/tile/TileUserSet.d.ts +28 -0
  636. package/lib/esm/tile/TileUserSet.d.ts.map +1 -0
  637. package/lib/esm/tile/TileUserSet.js +118 -0
  638. package/lib/esm/tile/TileUserSet.js.map +1 -0
  639. package/lib/esm/tile/internal.d.ts +6 -0
  640. package/lib/esm/tile/internal.d.ts.map +1 -1
  641. package/lib/esm/tile/internal.js +6 -0
  642. package/lib/esm/tile/internal.js.map +1 -1
  643. package/lib/esm/tile/map/CesiumTerrainProvider.js +2 -2
  644. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  645. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +6 -5
  646. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  647. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +47 -14
  648. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  649. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +3 -4
  650. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  651. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
  652. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  653. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  654. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  655. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
  656. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  657. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +3 -4
  658. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  659. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +5 -4
  660. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  661. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  662. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  663. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  664. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  665. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  666. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  667. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  668. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  669. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  670. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  671. package/lib/esm/tile/map/ImageryTileTree.d.ts +4 -5
  672. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  673. package/lib/esm/tile/map/ImageryTileTree.js +5 -4
  674. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  675. package/lib/esm/tile/map/MapFeatureInfo.d.ts +26 -0
  676. package/lib/esm/tile/map/MapFeatureInfo.d.ts.map +1 -0
  677. package/lib/esm/tile/map/MapFeatureInfo.js +15 -0
  678. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -0
  679. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +4 -4
  680. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  681. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  682. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +3 -3
  683. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  684. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  685. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +5 -4
  686. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  687. package/lib/esm/tile/map/MapLayerImageryProvider.js +5 -1
  688. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  689. package/lib/esm/tile/map/MapLayerSources.d.ts +2 -2
  690. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  691. package/lib/esm/tile/map/MapLayerSources.js +6 -4
  692. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  693. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  694. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  695. package/lib/esm/tile/map/MapLayerTileTreeReference.js +25 -3
  696. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  697. package/lib/esm/tile/map/MapTile.d.ts +12 -10
  698. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  699. package/lib/esm/tile/map/MapTile.js +60 -39
  700. package/lib/esm/tile/map/MapTile.js.map +1 -1
  701. package/lib/esm/tile/map/MapTileLoader.d.ts +2 -1
  702. package/lib/esm/tile/map/MapTileLoader.d.ts.map +1 -1
  703. package/lib/esm/tile/map/MapTileLoader.js +4 -1
  704. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  705. package/lib/esm/tile/map/MapTileTree.d.ts +21 -11
  706. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  707. package/lib/esm/tile/map/MapTileTree.js +154 -67
  708. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  709. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  710. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +2 -2
  711. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  712. package/lib/esm/tools/ToolAdmin.d.ts +2 -3
  713. package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
  714. package/lib/esm/tools/ToolAdmin.js +8 -3
  715. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  716. package/lib/esm/tools/ViewTool.d.ts +4 -4
  717. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  718. package/lib/esm/tools/ViewTool.js +1 -1
  719. package/lib/esm/tools/ViewTool.js.map +1 -1
  720. package/package.json +22 -20
  721. package/lib/cjs/ViewportSet.d.ts +0 -28
  722. package/lib/cjs/ViewportSet.d.ts.map +0 -1
  723. package/lib/cjs/ViewportSet.js +0 -126
  724. package/lib/cjs/ViewportSet.js.map +0 -1
  725. package/lib/cjs/tile/DracoDecoder.d.ts +0 -20
  726. package/lib/cjs/tile/DracoDecoder.d.ts.map +0 -1
  727. package/lib/cjs/tile/DracoDecoder.js +0 -169
  728. package/lib/cjs/tile/DracoDecoder.js.map +0 -1
  729. package/lib/esm/ViewportSet.d.ts +0 -28
  730. package/lib/esm/ViewportSet.d.ts.map +0 -1
  731. package/lib/esm/ViewportSet.js +0 -121
  732. package/lib/esm/ViewportSet.js.map +0 -1
  733. package/lib/esm/tile/DracoDecoder.d.ts +0 -20
  734. package/lib/esm/tile/DracoDecoder.d.ts.map +0 -1
  735. package/lib/esm/tile/DracoDecoder.js +0 -165
  736. package/lib/esm/tile/DracoDecoder.js.map +0 -1
  737. package/lib/public/assets/approximateTerrainHeights.json +0 -1
@@ -4,34 +4,34 @@
4
4
  import { ReadonlySortedArray, SortedArray } from "@itwin/core-bentley";
5
5
  import { RenderMemory } from "../render/RenderMemory";
6
6
  import { Tile } from "./internal";
7
- /** Maintains in sorted order a set of Viewport Ids for which a given tile has been selected for display. The number of viewports in a set is expected to be very small - often only 1 for a typical application.
7
+ /** Maintains in sorted order a set of [[TileUser]] Ids for which a given tile has been selected for display. The number of users in a set is expected to be very small - often only 1 for a typical application.
8
8
  * Strictly for use by LRUTileList.
9
- * @see ViewportIdSets.
9
+ * @see TileUserIdSets.
10
10
  * @internal
11
11
  */
12
- export declare class ViewportIdSet extends ReadonlySortedArray<number> {
13
- constructor(viewportId?: number);
14
- equals(set: ViewportIdSet): boolean;
15
- add(viewportId: number): void;
16
- drop(viewportId: number): void;
12
+ export declare class TileUserIdSet extends ReadonlySortedArray<number> {
13
+ constructor(userId?: number);
14
+ equals(set: TileUserIdSet): boolean;
15
+ add(userId: number): void;
16
+ drop(userId: number): void;
17
17
  clear(): void;
18
- copyFrom(src: ViewportIdSet): void;
19
- clone(): ViewportIdSet;
18
+ copyFrom(src: TileUserIdSet): void;
19
+ clone(): TileUserIdSet;
20
20
  }
21
- /** Maintains a set of ViewportIdSets such that each set represents a unique combination of Viewport ids and each set contains at least one Viewport id.
21
+ /** Maintains a set of TileUserIdSets such that each set represents a unique combination of TileUser ids and each set contains at least one TileUser id.
22
22
  * Exported strictly for tests.
23
23
  * @see LRUTileList.
24
24
  * @internal
25
25
  */
26
- export declare class ViewportIdSets extends SortedArray<ViewportIdSet> {
26
+ export declare class TileUserIdSets extends SortedArray<TileUserIdSet> {
27
27
  private readonly _scratch;
28
28
  constructor();
29
- /** Remove the specified viewport Id from all sets and remove empty and duplicate sets. */
30
- drop(viewportId: number): void;
31
- /** Obtain a ViewportIdSet owned by this object containing viewportId and (if specified) viewportIds. */
32
- plus(viewportId: number, viewportIds?: ViewportIdSet): ViewportIdSet;
33
- /** Obtain a ViewportIdSet owned by this object containing all of viewportIds (if specified) but not viewportId. Returns undefined if the resultant set would be empty. */
34
- minus(viewportId: number, viewportIds?: ViewportIdSet): ViewportIdSet | undefined;
29
+ /** Remove the specified TileUser Id from all sets and remove empty and duplicate sets. */
30
+ drop(userId: number): void;
31
+ /** Obtain a TileUserIdSet owned by this object containing userId and (if specified) userIds. */
32
+ plus(userId: number, userIds?: TileUserIdSet): TileUserIdSet;
33
+ /** Obtain a TileUserIdSet owned by this object containing all of userIds (if specified) but not userId. Returns undefined if the resultant set would be empty. */
34
+ minus(userId: number, userIds?: TileUserIdSet): TileUserIdSet | undefined;
35
35
  private scratch;
36
36
  private getEquivalent;
37
37
  }
@@ -44,12 +44,12 @@ export interface LRUTileListNode {
44
44
  next?: LRUTileListNode;
45
45
  /** The number of bytes of GPU memory allocated to the tile's content. The only node in a LRUTileListNode with `bytesUsed` less than 1 is the sentinel node. */
46
46
  bytesUsed: number;
47
- /** For a tile, the Ids of all of the Viewports for which the tile is currently selected for display. The ViewportIdSet is owned by the LRUTileList's ViewportIdSets member.
48
- * Undefined if the tile is not selected for display in any viewport.
47
+ /** For a tile, the Ids of all of the TileUsers for which the tile is currently in use. The TileUserIdSet is owned by the LRUTileList's TileUserIdSets member.
48
+ * Undefined if the tile is not in use by any TileUser.
49
49
  */
50
- viewportIds?: ViewportIdSet | undefined;
50
+ tileUserIds?: TileUserIdSet | undefined;
51
51
  }
52
- /** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-selected for display in any Viewport.
52
+ /** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-used by any TileUser.
53
53
  * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.
54
54
  *
55
55
  * Illustration of the structure of the list:
@@ -70,8 +70,8 @@ export interface LRUTileListNode {
70
70
  *
71
71
  * - When a tile's content is loaded, it is added to the end of the "not selected" partition. Its memory usage is computed and added to the list's total.
72
72
  * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.
73
- * - Just before a Viewport selects tiles for display, it is removed from each tile's set of viewports in which they are selected. If a tile's set of viewports becomes empty as a result, it is moved to the end of the "not selected" partition.
74
- * - When a tile becomes selected for display in a Viewport, the viewport is added to its viewport set and the tile is moved to the end of the "selected" partition.
73
+ * - Just before a TileUser selects tiles for use (e.g., Viewport selects tiles for display), it is removed from each tile's set of viewports in which they are selected. If a tile's set of users becomes empty as a result, it is moved to the end of the "not selected" partition.
74
+ * - When a tile becomes selected for use by a TileUser, the user is added to its user set and the tile is moved to the end of the "selected" partition.
75
75
  *
76
76
  * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the "not selected" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.
77
77
  *
@@ -81,7 +81,7 @@ export interface LRUTileListNode {
81
81
  export declare class LRUTileList {
82
82
  protected readonly _sentinel: LRUTileListNode;
83
83
  protected readonly _stats: RenderMemory.Statistics;
84
- protected readonly _viewportIdSets: ViewportIdSets;
84
+ protected readonly _userIdSets: TileUserIdSets;
85
85
  protected _head: LRUTileListNode;
86
86
  protected _tail: LRUTileListNode;
87
87
  protected _totalBytesUsed: number;
@@ -97,12 +97,12 @@ export declare class LRUTileList {
97
97
  * Invoked by TileAdmin when a tile's content is unloaded, including when the list itself disposes of the content in its `freeMemory` method.
98
98
  */
99
99
  drop(tile: Tile): void;
100
- /** Mark the tiles as selected for display in the specified Viewport. They are moved to the end of the "selected" partition. */
101
- markSelectedForViewport(viewportId: number, tiles: Iterable<Tile>): void;
102
- /** Mark the tiles as no longer selected for display in the specified Viewport.
103
- * If this results in a tile being no longer selected for any viewport, it is moved to the end of the "not selected" partition.
100
+ /** Mark the tiles as in use by the specified TileUser. They are moved to the end of the "selected" partition. */
101
+ markUsed(userId: number, tiles: Iterable<Tile>): void;
102
+ /** Mark the tiles as no longer in user by the specified TileUser.
103
+ * If this results in a tile being no longer selected for any user, it is moved to the end of the "not selected" partition.
104
104
  */
105
- clearSelectedForViewport(viewportId: number): void;
105
+ clearUsed(userId: number): void;
106
106
  /** Dispose of the contents of tiles currently not selected for display until the total amount of memory consumed is no more than `maxBytes`
107
107
  * or until the contents of all un-selected tiles have been disposed.
108
108
  */
@@ -1 +1 @@
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+ {"version":3,"file":"LRUTileList.d.ts","sourceRoot":"","sources":["../../../src/tile/LRUTileList.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,mBAAmB,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;;;;GAIG;AACH,qBAAa,aAAc,SAAQ,mBAAmB,CAAC,MAAM,CAAC;gBACzC,MAAM,CAAC,EAAE,MAAM;IAM3B,MAAM,CAAC,GAAG,EAAE,aAAa,GAAG,OAAO;IAWnC,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIzB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI1B,KAAK,IAAI,IAAI;IAIb,QAAQ,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;IAOlC,KAAK,IAAI,aAAa;CAK9B;AAED;;;;GAIG;AACH,qBAAa,cAAe,SAAQ,WAAW,CAAC,aAAa,CAAC;IAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;;IAuBhD,0FAA0F;IACnF,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAsBjC,gGAAgG;IACzF,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa;IAMnE,kKAAkK;IAC3J,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa,GAAG,SAAS;IAMhF,OAAO,CAAC,OAAO;IAUf,OAAO,CAAC,aAAa;CAWtB;AAED;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,EAAE,eAAe,CAAC;IAC3B,IAAI,CAAC,EAAE,eAAe,CAAC;IACvB,+JAA+J;IAC/J,SAAS,EAAE,MAAM,CAAC;IAClB;;OAEG;IACH,WAAW,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;CACzC;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,WAAW;IACtB,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,eAAe,CAAC;IAC9C,SAAS,CAAC,QAAQ,CAAC,MAAM,0BAAiC;IAC1D,SAAS,CAAC,QAAQ,CAAC,WAAW,iBAAwB;IACtD,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,eAAe,SAAK;IAE9B,8EAA8E;IAC9E,IAAW,cAAc,IAAI,MAAM,CAElC;;IAMM,OAAO,IAAI,IAAI;IAgBtB;;OAEG;IACI,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAuB5B;;OAEG;IACI,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAgB7B,iHAAiH;IAC1G,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI;IAc5D;;OAEG;IACI,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IActC;;OAEG;IACI,UAAU,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAczC,iEAAiE;IACjE,IAAW,eAAe,IAAI,QAAQ,CAAC,IAAI,CAAC,CAK3C;IAED,+DAA+D;IAC/D,IAAW,aAAa,IAAI,QAAQ,CAAC,IAAI,CAAC,CAIzC;IAED,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAM9C,SAAS,CAAC,UAAU,IAAI,IAAI;IAK5B,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAUlC,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAiClC,SAAS,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAKrC,SAAS,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAW/C"}
@@ -7,16 +7,16 @@
7
7
  */
8
8
  import { assert, ReadonlySortedArray, SortedArray } from "@itwin/core-bentley";
9
9
  import { RenderMemory } from "../render/RenderMemory";
10
- /** Maintains in sorted order a set of Viewport Ids for which a given tile has been selected for display. The number of viewports in a set is expected to be very small - often only 1 for a typical application.
10
+ /** Maintains in sorted order a set of [[TileUser]] Ids for which a given tile has been selected for display. The number of users in a set is expected to be very small - often only 1 for a typical application.
11
11
  * Strictly for use by LRUTileList.
12
- * @see ViewportIdSets.
12
+ * @see TileUserIdSets.
13
13
  * @internal
14
14
  */
15
- export class ViewportIdSet extends ReadonlySortedArray {
16
- constructor(viewportId) {
15
+ export class TileUserIdSet extends ReadonlySortedArray {
16
+ constructor(userId) {
17
17
  super((lhs, rhs) => lhs - rhs);
18
- if (undefined !== viewportId)
19
- this._array.push(viewportId);
18
+ if (undefined !== userId)
19
+ this._array.push(userId);
20
20
  }
21
21
  equals(set) {
22
22
  if (this.length !== set.length)
@@ -26,11 +26,11 @@ export class ViewportIdSet extends ReadonlySortedArray {
26
26
  return false;
27
27
  return true;
28
28
  }
29
- add(viewportId) {
30
- this._insert(viewportId);
29
+ add(userId) {
30
+ this._insert(userId);
31
31
  }
32
- drop(viewportId) {
33
- this._remove(viewportId);
32
+ drop(userId) {
33
+ this._remove(userId);
34
34
  }
35
35
  clear() {
36
36
  this._clear();
@@ -38,21 +38,21 @@ export class ViewportIdSet extends ReadonlySortedArray {
38
38
  copyFrom(src) {
39
39
  this._array.length = src.length;
40
40
  let i = 0;
41
- for (const viewportId of src)
42
- this._array[i++] = viewportId;
41
+ for (const userId of src)
42
+ this._array[i++] = userId;
43
43
  }
44
44
  clone() {
45
- const clone = new ViewportIdSet();
45
+ const clone = new TileUserIdSet();
46
46
  clone.copyFrom(this);
47
47
  return clone;
48
48
  }
49
49
  }
50
- /** Maintains a set of ViewportIdSets such that each set represents a unique combination of Viewport ids and each set contains at least one Viewport id.
50
+ /** Maintains a set of TileUserIdSets such that each set represents a unique combination of TileUser ids and each set contains at least one TileUser id.
51
51
  * Exported strictly for tests.
52
52
  * @see LRUTileList.
53
53
  * @internal
54
54
  */
55
- export class ViewportIdSets extends SortedArray {
55
+ export class TileUserIdSets extends SortedArray {
56
56
  constructor() {
57
57
  super((lhs, rhs) => {
58
58
  if (lhs === rhs)
@@ -69,15 +69,15 @@ export class ViewportIdSets extends SortedArray {
69
69
  }
70
70
  return 0;
71
71
  });
72
- this._scratch = new ViewportIdSet();
72
+ this._scratch = new TileUserIdSet();
73
73
  }
74
- /** Remove the specified viewport Id from all sets and remove empty and duplicate sets. */
75
- drop(viewportId) {
74
+ /** Remove the specified TileUser Id from all sets and remove empty and duplicate sets. */
75
+ drop(userId) {
76
76
  // Remove from all sets, and delete empty sets.
77
77
  let i = 0;
78
78
  for ( /* */; i < this._array.length; i++) {
79
79
  const set = this._array[i];
80
- set.drop(viewportId);
80
+ set.drop(userId);
81
81
  if (set.length === 0)
82
82
  this._array.splice(i, 1);
83
83
  }
@@ -93,22 +93,22 @@ export class ViewportIdSets extends SortedArray {
93
93
  }
94
94
  }
95
95
  }
96
- /** Obtain a ViewportIdSet owned by this object containing viewportId and (if specified) viewportIds. */
97
- plus(viewportId, viewportIds) {
98
- const scratch = this.scratch(viewportIds);
99
- scratch.add(viewportId);
96
+ /** Obtain a TileUserIdSet owned by this object containing userId and (if specified) userIds. */
97
+ plus(userId, userIds) {
98
+ const scratch = this.scratch(userIds);
99
+ scratch.add(userId);
100
100
  return this.getEquivalent(scratch);
101
101
  }
102
- /** Obtain a ViewportIdSet owned by this object containing all of viewportIds (if specified) but not viewportId. Returns undefined if the resultant set would be empty. */
103
- minus(viewportId, viewportIds) {
104
- const scratch = this.scratch(viewportIds);
105
- scratch.drop(viewportId);
102
+ /** Obtain a TileUserIdSet owned by this object containing all of userIds (if specified) but not userId. Returns undefined if the resultant set would be empty. */
103
+ minus(userId, userIds) {
104
+ const scratch = this.scratch(userIds);
105
+ scratch.drop(userId);
106
106
  return scratch.length > 0 ? this.getEquivalent(scratch) : undefined;
107
107
  }
108
- scratch(viewportIds) {
108
+ scratch(userIds) {
109
109
  const scratch = this._scratch;
110
- if (viewportIds)
111
- scratch.copyFrom(viewportIds);
110
+ if (userIds)
111
+ scratch.copyFrom(userIds);
112
112
  else
113
113
  scratch.clear();
114
114
  return scratch;
@@ -134,7 +134,7 @@ function* lruListIterator(start, end) {
134
134
  yield prev;
135
135
  }
136
136
  }
137
- /** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-selected for display in any Viewport.
137
+ /** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-used by any TileUser.
138
138
  * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.
139
139
  *
140
140
  * Illustration of the structure of the list:
@@ -155,8 +155,8 @@ function* lruListIterator(start, end) {
155
155
  *
156
156
  * - When a tile's content is loaded, it is added to the end of the "not selected" partition. Its memory usage is computed and added to the list's total.
157
157
  * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.
158
- * - Just before a Viewport selects tiles for display, it is removed from each tile's set of viewports in which they are selected. If a tile's set of viewports becomes empty as a result, it is moved to the end of the "not selected" partition.
159
- * - When a tile becomes selected for display in a Viewport, the viewport is added to its viewport set and the tile is moved to the end of the "selected" partition.
158
+ * - Just before a TileUser selects tiles for use (e.g., Viewport selects tiles for display), it is removed from each tile's set of viewports in which they are selected. If a tile's set of users becomes empty as a result, it is moved to the end of the "not selected" partition.
159
+ * - When a tile becomes selected for use by a TileUser, the user is added to its user set and the tile is moved to the end of the "selected" partition.
160
160
  *
161
161
  * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the "not selected" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.
162
162
  *
@@ -166,7 +166,7 @@ function* lruListIterator(start, end) {
166
166
  export class LRUTileList {
167
167
  constructor() {
168
168
  this._stats = new RenderMemory.Statistics();
169
- this._viewportIdSets = new ViewportIdSets();
169
+ this._userIdSets = new TileUserIdSets();
170
170
  this._totalBytesUsed = 0;
171
171
  this._head = this._tail = this._sentinel = { bytesUsed: 0 };
172
172
  }
@@ -181,12 +181,12 @@ export class LRUTileList {
181
181
  next = node.next;
182
182
  node.previous = node.next = undefined;
183
183
  node.bytesUsed = 0;
184
- node.viewportIds = undefined;
184
+ node.tileUserIds = undefined;
185
185
  node = next;
186
186
  }
187
187
  this._head = this._tail = this._sentinel;
188
188
  this._totalBytesUsed = 0;
189
- this._viewportIdSets.clear();
189
+ this._userIdSets.clear();
190
190
  }
191
191
  /** Compute the amount of GPU memory allocated to the tile's content and, if greater than zero, add the tile to the end of the "not selected" partition.
192
192
  * Invoked by TileAdmin whenever a tile's content is set to a valid RenderGraphic.
@@ -196,7 +196,7 @@ export class LRUTileList {
196
196
  if (isLinked(tile))
197
197
  return;
198
198
  assert(tile.bytesUsed === 0);
199
- assert(tile.viewportIds === undefined);
199
+ assert(tile.tileUserIds === undefined);
200
200
  this._stats.clear();
201
201
  tile.collectStatistics(this._stats, false);
202
202
  tile.bytesUsed = this.computeBytesUsed(tile);
@@ -220,33 +220,33 @@ export class LRUTileList {
220
220
  this._totalBytesUsed -= tile.bytesUsed;
221
221
  assert(this._totalBytesUsed >= 0);
222
222
  this.unlink(tile);
223
- tile.viewportIds = undefined;
223
+ tile.tileUserIds = undefined;
224
224
  tile.bytesUsed = 0;
225
225
  this.assertList();
226
226
  }
227
- /** Mark the tiles as selected for display in the specified Viewport. They are moved to the end of the "selected" partition. */
228
- markSelectedForViewport(viewportId, tiles) {
227
+ /** Mark the tiles as in use by the specified TileUser. They are moved to the end of the "selected" partition. */
228
+ markUsed(userId, tiles) {
229
229
  for (const tile of tiles) {
230
230
  if (tile.bytesUsed <= 0)
231
231
  continue;
232
232
  assert(isLinked(tile));
233
233
  if (isLinked(tile)) {
234
- tile.viewportIds = this._viewportIdSets.plus(viewportId, tile.viewportIds);
234
+ tile.tileUserIds = this._userIdSets.plus(userId, tile.tileUserIds);
235
235
  this.moveToEnd(tile);
236
236
  }
237
237
  }
238
238
  }
239
- /** Mark the tiles as no longer selected for display in the specified Viewport.
240
- * If this results in a tile being no longer selected for any viewport, it is moved to the end of the "not selected" partition.
239
+ /** Mark the tiles as no longer in user by the specified TileUser.
240
+ * If this results in a tile being no longer selected for any user, it is moved to the end of the "not selected" partition.
241
241
  */
242
- clearSelectedForViewport(viewportId) {
243
- this._viewportIdSets.drop(viewportId);
242
+ clearUsed(userId) {
243
+ this._userIdSets.drop(userId);
244
244
  let prev = this._sentinel;
245
245
  while (prev && prev.next) {
246
246
  const tile = prev.next;
247
247
  assert(tile !== this._sentinel);
248
- tile.viewportIds = this._viewportIdSets.minus(viewportId, tile.viewportIds);
249
- if (undefined === tile.viewportIds)
248
+ tile.tileUserIds = this._userIdSets.minus(userId, tile.tileUserIds);
249
+ if (undefined === tile.tileUserIds)
250
250
  this.moveBeforeSentinel(tile);
251
251
  else
252
252
  prev = tile;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ReadonlySortedArray, SortedArray } from \"@itwin/core-bentley\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { Tile } from \"./internal\";\r\n\r\n/** Maintains in sorted order a set of Viewport Ids for which a given tile has been selected for display. The number of viewports in a set is expected to be very small - often only 1 for a typical application.\r\n * Strictly for use by LRUTileList.\r\n * @see ViewportIdSets.\r\n * @internal\r\n */\r\nexport class ViewportIdSet extends ReadonlySortedArray<number> {\r\n public constructor(viewportId?: number) {\r\n super((lhs, rhs) => lhs - rhs);\r\n if (undefined !== viewportId)\r\n this._array.push(viewportId);\r\n }\r\n\r\n public equals(set: ViewportIdSet): boolean {\r\n if (this.length !== set.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.length; i++)\r\n if (this._array[i] !== set._array[i])\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public add(viewportId: number): void {\r\n this._insert(viewportId);\r\n }\r\n\r\n public drop(viewportId: number): void {\r\n this._remove(viewportId);\r\n }\r\n\r\n public clear(): void {\r\n this._clear();\r\n }\r\n\r\n public copyFrom(src: ViewportIdSet): void {\r\n this._array.length = src.length;\r\n let i = 0;\r\n for (const viewportId of src)\r\n this._array[i++] = viewportId;\r\n }\r\n\r\n public clone(): ViewportIdSet {\r\n const clone = new ViewportIdSet();\r\n clone.copyFrom(this);\r\n return clone;\r\n }\r\n}\r\n\r\n/** Maintains a set of ViewportIdSets such that each set represents a unique combination of Viewport ids and each set contains at least one Viewport id.\r\n * Exported strictly for tests.\r\n * @see LRUTileList.\r\n * @internal\r\n */\r\nexport class ViewportIdSets extends SortedArray<ViewportIdSet> {\r\n private readonly _scratch = new ViewportIdSet();\r\n\r\n public constructor() {\r\n super((lhs, rhs) => {\r\n if (lhs === rhs)\r\n return 0;\r\n\r\n let diff = lhs.length - rhs.length;\r\n if (0 !== diff)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.length; i++) {\r\n const lhId = lhs.get(i)!;\r\n const rhId = rhs.get(i)!;\r\n diff = lhId - rhId;\r\n if (0 !== diff)\r\n return diff;\r\n }\r\n\r\n return 0;\r\n });\r\n }\r\n\r\n /** Remove the specified viewport Id from all sets and remove empty and duplicate sets. */\r\n public drop(viewportId: number): void {\r\n // Remove from all sets, and delete empty sets.\r\n let i = 0;\r\n for (/* */; i < this._array.length; i++) {\r\n const set = this._array[i];\r\n set.drop(viewportId);\r\n if (set.length === 0)\r\n this._array.splice(i, 1);\r\n }\r\n\r\n // Collapse equivalent sets.\r\n i = 0;\r\n for (let j = 1; j < this._array.length; /* */) {\r\n if (this._array[i].equals(this._array[j])) {\r\n this._array.splice(i, 1);\r\n } else {\r\n i++;\r\n j++;\r\n }\r\n }\r\n }\r\n\r\n /** Obtain a ViewportIdSet owned by this object containing viewportId and (if specified) viewportIds. */\r\n public plus(viewportId: number, viewportIds?: ViewportIdSet): ViewportIdSet {\r\n const scratch = this.scratch(viewportIds);\r\n scratch.add(viewportId);\r\n return this.getEquivalent(scratch);\r\n }\r\n\r\n /** Obtain a ViewportIdSet owned by this object containing all of viewportIds (if specified) but not viewportId. Returns undefined if the resultant set would be empty. */\r\n public minus(viewportId: number, viewportIds?: ViewportIdSet): ViewportIdSet | undefined {\r\n const scratch = this.scratch(viewportIds);\r\n scratch.drop(viewportId);\r\n return scratch.length > 0 ? this.getEquivalent(scratch) : undefined;\r\n }\r\n\r\n private scratch(viewportIds?: ViewportIdSet): ViewportIdSet {\r\n const scratch = this._scratch;\r\n if (viewportIds)\r\n scratch.copyFrom(viewportIds);\r\n else\r\n scratch.clear();\r\n\r\n return scratch;\r\n }\r\n\r\n private getEquivalent(sought: ViewportIdSet): ViewportIdSet {\r\n assert(sought.length > 0);\r\n\r\n for (const set of this)\r\n if (set.equals(sought))\r\n return set;\r\n\r\n const newSet = sought.clone();\r\n this.insert(newSet);\r\n return newSet;\r\n }\r\n}\r\n\r\n/** A node in an LRUTileList. It is either a [[Tile]], or a sentinel node used to partition the list.\r\n * Strictly for use by LRUTileList.\r\n * @internal\r\n */\r\nexport interface LRUTileListNode {\r\n previous?: LRUTileListNode;\r\n next?: LRUTileListNode;\r\n /** The number of bytes of GPU memory allocated to the tile's content. The only node in a LRUTileListNode with `bytesUsed` less than 1 is the sentinel node. */\r\n bytesUsed: number;\r\n /** For a tile, the Ids of all of the Viewports for which the tile is currently selected for display. The ViewportIdSet is owned by the LRUTileList's ViewportIdSets member.\r\n * Undefined if the tile is not selected for display in any viewport.\r\n */\r\n viewportIds?: ViewportIdSet | undefined;\r\n}\r\n\r\nfunction isLinked(node: LRUTileListNode): boolean {\r\n return undefined !== node.previous || undefined !== node.next;\r\n}\r\n\r\nfunction* lruListIterator(start: Tile | undefined, end: LRUTileListNode | undefined): Iterator<Tile> {\r\n let cur = start;\r\n while (cur && cur !== end) {\r\n const prev = cur;\r\n cur = cur.next as Tile | undefined;\r\n yield prev;\r\n }\r\n}\r\n\r\n/** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-selected for display in any Viewport.\r\n * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.\r\n *\r\n * Illustration of the structure of the list:\r\n *\r\n * ```\r\n * v------------- Not selected --------------v v----------------- Selected ------------------v\r\n * ______ ______ __________ ______ ______\r\n * | head |.next => | |.next => ... | sentinel |.next => ... | |.next => | tail |\r\n * | 12kb | | 8kb | | 0kb | | 19kb | | 23kb |\r\n * |______| <= previous.|______| ... <= previous.|__________| ... <= previous.|______| <= previous.|______|\r\n *\r\n * least-recently-selected --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> most-recently-selected\r\n * ```\r\n *\r\n * The sentinel node is always present and floats freely as the contents of each partition change. Note that the `next` and `previous` pointers are stored directly on the tiles - no link nodes are allocated to hold the entries in the list. This of course means that a Tile can only ever belong to one LRUTileList - the one owned by the TileAdmin.\r\n *\r\n * The list contains only those tiles whose content has been loaded. Each node records the amount of GPU memory allocated for the tile's content. The list keeps track of the total amount of GPU memory allocated by all tiles. The list's contents are updated as follows:\r\n *\r\n * - When a tile's content is loaded, it is added to the end of the \"not selected\" partition. Its memory usage is computed and added to the list's total.\r\n * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.\r\n * - Just before a Viewport selects tiles for display, it is removed from each tile's set of viewports in which they are selected. If a tile's set of viewports becomes empty as a result, it is moved to the end of the \"not selected\" partition.\r\n * - When a tile becomes selected for display in a Viewport, the viewport is added to its viewport set and the tile is moved to the end of the \"selected\" partition.\r\n *\r\n * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the \"not selected\" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.\r\n *\r\n * Strictly for use by [[TileAdmin]].\r\n * @internal\r\n */\r\nexport class LRUTileList {\r\n protected readonly _sentinel: LRUTileListNode;\r\n protected readonly _stats = new RenderMemory.Statistics();\r\n protected readonly _viewportIdSets = new ViewportIdSets();\r\n protected _head: LRUTileListNode;\r\n protected _tail: LRUTileListNode;\r\n protected _totalBytesUsed = 0;\r\n\r\n /** The amount of GPU memory, in bytes, allocated to all tiles in the list. */\r\n public get totalBytesUsed(): number {\r\n return this._totalBytesUsed;\r\n }\r\n\r\n public constructor() {\r\n this._head = this._tail = this._sentinel = { bytesUsed: 0 };\r\n }\r\n\r\n public dispose(): void {\r\n let node: LRUTileListNode | undefined = this._head;\r\n let next: LRUTileListNode | undefined;\r\n while (node) {\r\n next = node.next;\r\n node.previous = node.next = undefined;\r\n node.bytesUsed = 0;\r\n node.viewportIds = undefined;\r\n node = next;\r\n }\r\n\r\n this._head = this._tail = this._sentinel;\r\n this._totalBytesUsed = 0;\r\n this._viewportIdSets.clear();\r\n }\r\n\r\n /** Compute the amount of GPU memory allocated to the tile's content and, if greater than zero, add the tile to the end of the \"not selected\" partition.\r\n * Invoked by TileAdmin whenever a tile's content is set to a valid RenderGraphic.\r\n */\r\n public add(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed === 0);\r\n assert(tile.viewportIds === undefined);\r\n\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n tile.bytesUsed = this.computeBytesUsed(tile);\r\n assert(tile.bytesUsed >= 0);\r\n assert(tile.bytesUsed === Math.floor(tile.bytesUsed));\r\n\r\n if (tile.bytesUsed <= 0)\r\n return;\r\n\r\n // Insert just before the sentinel, indicating this is the most-recently-used non-selected tile.\r\n this._totalBytesUsed += tile.bytesUsed;\r\n this.append(tile);\r\n this.moveBeforeSentinel(tile);\r\n }\r\n\r\n /** Remove the tile from the list and deduct its previously-used GPU memory from the list's running total.\r\n * Invoked by TileAdmin when a tile's content is unloaded, including when the list itself disposes of the content in its `freeMemory` method.\r\n */\r\n public drop(tile: Tile): void {\r\n assert(isLinked(tile) || tile.bytesUsed === 0);\r\n if (!isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed > 0);\r\n this._totalBytesUsed -= tile.bytesUsed;\r\n assert(this._totalBytesUsed >= 0);\r\n\r\n this.unlink(tile);\r\n tile.viewportIds = undefined;\r\n tile.bytesUsed = 0;\r\n\r\n this.assertList();\r\n }\r\n\r\n /** Mark the tiles as selected for display in the specified Viewport. They are moved to the end of the \"selected\" partition. */\r\n public markSelectedForViewport(viewportId: number, tiles: Iterable<Tile>): void {\r\n for (const tile of tiles) {\r\n if (tile.bytesUsed <= 0)\r\n continue;\r\n\r\n assert(isLinked(tile));\r\n\r\n if (isLinked(tile)) {\r\n tile.viewportIds = this._viewportIdSets.plus(viewportId, tile.viewportIds);\r\n this.moveToEnd(tile);\r\n }\r\n }\r\n }\r\n\r\n /** Mark the tiles as no longer selected for display in the specified Viewport.\r\n * If this results in a tile being no longer selected for any viewport, it is moved to the end of the \"not selected\" partition.\r\n */\r\n public clearSelectedForViewport(viewportId: number): void {\r\n this._viewportIdSets.drop(viewportId);\r\n let prev: LRUTileListNode | undefined = this._sentinel;\r\n while (prev && prev.next) {\r\n const tile = prev.next as Tile;\r\n assert(tile !== this._sentinel);\r\n tile.viewportIds = this._viewportIdSets.minus(viewportId, tile.viewportIds);\r\n if (undefined === tile.viewportIds)\r\n this.moveBeforeSentinel(tile);\r\n else\r\n prev = tile;\r\n }\r\n }\r\n\r\n /** Dispose of the contents of tiles currently not selected for display until the total amount of memory consumed is no more than `maxBytes`\r\n * or until the contents of all un-selected tiles have been disposed.\r\n */\r\n public freeMemory(maxBytes: number): void {\r\n let prev: LRUTileListNode | undefined = this._head;\r\n while (prev && prev !== this._sentinel && this.totalBytesUsed > maxBytes) {\r\n const tile = prev as Tile;\r\n prev = tile.next;\r\n tile.freeMemory();\r\n\r\n // Some tiles (ImageryMapTile) use reference-counting, in which case freeMemory() may not actually free the contents.\r\n // If the contents *were* disposed, then `this.drop` will have been called, and `tile` is no longer in the list.\r\n // Otherwise, `tile` remains in the list. Either way, we proceed to the next entry in the list.\r\n assert((this.computeBytesUsed(tile) > 0) === isLinked(tile));\r\n }\r\n }\r\n\r\n /** Iterate over all of the tiles in the unselected partition. */\r\n public get unselectedTiles(): Iterable<Tile> {\r\n const start = this._head === this._sentinel ? undefined : this._head as Tile | undefined;\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(start, this._sentinel),\r\n };\r\n }\r\n\r\n /** Iterate over all of the tiles in the selected partition. */\r\n public get selectedTiles(): Iterable<Tile> {\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(this._sentinel.next as Tile | undefined, undefined),\r\n };\r\n }\r\n\r\n protected computeBytesUsed(tile: Tile): number {\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n return this._stats.totalBytes;\r\n }\r\n\r\n protected assertList(): void {\r\n assert(this._head !== undefined);\r\n assert(this._tail !== undefined);\r\n }\r\n\r\n protected append(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n this.unlink(tile);\r\n\r\n this._tail.next = tile;\r\n tile.previous = this._tail;\r\n this._tail = tile;\r\n }\r\n\r\n protected unlink(tile: Tile): void {\r\n assert(isLinked(tile));\r\n if (!isLinked(tile))\r\n return;\r\n\r\n if (tile.next && tile.previous) {\r\n assert(tile !== this._head);\r\n assert(tile !== this._tail);\r\n assert(tile.previous.next === tile);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.previous.next = tile.next;\r\n tile.next.previous = tile.previous;\r\n } else if (tile.previous) {\r\n assert(tile === this._tail);\r\n assert(undefined === tile.next);\r\n assert(tile.previous.next === tile);\r\n\r\n tile.previous.next = undefined;\r\n this._tail = tile.previous;\r\n } else {\r\n assert(tile === this._head);\r\n assert(undefined !== tile.next);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.next.previous = undefined;\r\n this._head = tile.next;\r\n }\r\n\r\n tile.next = tile.previous = undefined;\r\n this.assertList();\r\n }\r\n\r\n protected moveToEnd(tile: Tile): void {\r\n this.unlink(tile);\r\n this.append(tile);\r\n }\r\n\r\n protected moveBeforeSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.previous = this._sentinel.previous;\r\n this._sentinel.previous = tile;\r\n tile.next = this._sentinel;\r\n\r\n if (!tile.previous)\r\n this._head = tile;\r\n else\r\n tile.previous.next = tile;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ReadonlySortedArray, SortedArray } from \"@itwin/core-bentley\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { Tile } from \"./internal\";\r\n\r\n/** Maintains in sorted order a set of [[TileUser]] Ids for which a given tile has been selected for display. The number of users in a set is expected to be very small - often only 1 for a typical application.\r\n * Strictly for use by LRUTileList.\r\n * @see TileUserIdSets.\r\n * @internal\r\n */\r\nexport class TileUserIdSet extends ReadonlySortedArray<number> {\r\n public constructor(userId?: number) {\r\n super((lhs, rhs) => lhs - rhs);\r\n if (undefined !== userId)\r\n this._array.push(userId);\r\n }\r\n\r\n public equals(set: TileUserIdSet): boolean {\r\n if (this.length !== set.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.length; i++)\r\n if (this._array[i] !== set._array[i])\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public add(userId: number): void {\r\n this._insert(userId);\r\n }\r\n\r\n public drop(userId: number): void {\r\n this._remove(userId);\r\n }\r\n\r\n public clear(): void {\r\n this._clear();\r\n }\r\n\r\n public copyFrom(src: TileUserIdSet): void {\r\n this._array.length = src.length;\r\n let i = 0;\r\n for (const userId of src)\r\n this._array[i++] = userId;\r\n }\r\n\r\n public clone(): TileUserIdSet {\r\n const clone = new TileUserIdSet();\r\n clone.copyFrom(this);\r\n return clone;\r\n }\r\n}\r\n\r\n/** Maintains a set of TileUserIdSets such that each set represents a unique combination of TileUser ids and each set contains at least one TileUser id.\r\n * Exported strictly for tests.\r\n * @see LRUTileList.\r\n * @internal\r\n */\r\nexport class TileUserIdSets extends SortedArray<TileUserIdSet> {\r\n private readonly _scratch = new TileUserIdSet();\r\n\r\n public constructor() {\r\n super((lhs, rhs) => {\r\n if (lhs === rhs)\r\n return 0;\r\n\r\n let diff = lhs.length - rhs.length;\r\n if (0 !== diff)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.length; i++) {\r\n const lhId = lhs.get(i)!;\r\n const rhId = rhs.get(i)!;\r\n diff = lhId - rhId;\r\n if (0 !== diff)\r\n return diff;\r\n }\r\n\r\n return 0;\r\n });\r\n }\r\n\r\n /** Remove the specified TileUser Id from all sets and remove empty and duplicate sets. */\r\n public drop(userId: number): void {\r\n // Remove from all sets, and delete empty sets.\r\n let i = 0;\r\n for (/* */; i < this._array.length; i++) {\r\n const set = this._array[i];\r\n set.drop(userId);\r\n if (set.length === 0)\r\n this._array.splice(i, 1);\r\n }\r\n\r\n // Collapse equivalent sets.\r\n i = 0;\r\n for (let j = 1; j < this._array.length; /* */) {\r\n if (this._array[i].equals(this._array[j])) {\r\n this._array.splice(i, 1);\r\n } else {\r\n i++;\r\n j++;\r\n }\r\n }\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing userId and (if specified) userIds. */\r\n public plus(userId: number, userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this.scratch(userIds);\r\n scratch.add(userId);\r\n return this.getEquivalent(scratch);\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing all of userIds (if specified) but not userId. Returns undefined if the resultant set would be empty. */\r\n public minus(userId: number, userIds?: TileUserIdSet): TileUserIdSet | undefined {\r\n const scratch = this.scratch(userIds);\r\n scratch.drop(userId);\r\n return scratch.length > 0 ? this.getEquivalent(scratch) : undefined;\r\n }\r\n\r\n private scratch(userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this._scratch;\r\n if (userIds)\r\n scratch.copyFrom(userIds);\r\n else\r\n scratch.clear();\r\n\r\n return scratch;\r\n }\r\n\r\n private getEquivalent(sought: TileUserIdSet): TileUserIdSet {\r\n assert(sought.length > 0);\r\n\r\n for (const set of this)\r\n if (set.equals(sought))\r\n return set;\r\n\r\n const newSet = sought.clone();\r\n this.insert(newSet);\r\n return newSet;\r\n }\r\n}\r\n\r\n/** A node in an LRUTileList. It is either a [[Tile]], or a sentinel node used to partition the list.\r\n * Strictly for use by LRUTileList.\r\n * @internal\r\n */\r\nexport interface LRUTileListNode {\r\n previous?: LRUTileListNode;\r\n next?: LRUTileListNode;\r\n /** The number of bytes of GPU memory allocated to the tile's content. The only node in a LRUTileListNode with `bytesUsed` less than 1 is the sentinel node. */\r\n bytesUsed: number;\r\n /** For a tile, the Ids of all of the TileUsers for which the tile is currently in use. The TileUserIdSet is owned by the LRUTileList's TileUserIdSets member.\r\n * Undefined if the tile is not in use by any TileUser.\r\n */\r\n tileUserIds?: TileUserIdSet | undefined;\r\n}\r\n\r\nfunction isLinked(node: LRUTileListNode): boolean {\r\n return undefined !== node.previous || undefined !== node.next;\r\n}\r\n\r\nfunction* lruListIterator(start: Tile | undefined, end: LRUTileListNode | undefined): Iterator<Tile> {\r\n let cur = start;\r\n while (cur && cur !== end) {\r\n const prev = cur;\r\n cur = cur.next as Tile | undefined;\r\n yield prev;\r\n }\r\n}\r\n\r\n/** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-used by any TileUser.\r\n * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.\r\n *\r\n * Illustration of the structure of the list:\r\n *\r\n * ```\r\n * v------------- Not selected --------------v v----------------- Selected ------------------v\r\n * ______ ______ __________ ______ ______\r\n * | head |.next => | |.next => ... | sentinel |.next => ... | |.next => | tail |\r\n * | 12kb | | 8kb | | 0kb | | 19kb | | 23kb |\r\n * |______| <= previous.|______| ... <= previous.|__________| ... <= previous.|______| <= previous.|______|\r\n *\r\n * least-recently-selected --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> most-recently-selected\r\n * ```\r\n *\r\n * The sentinel node is always present and floats freely as the contents of each partition change. Note that the `next` and `previous` pointers are stored directly on the tiles - no link nodes are allocated to hold the entries in the list. This of course means that a Tile can only ever belong to one LRUTileList - the one owned by the TileAdmin.\r\n *\r\n * The list contains only those tiles whose content has been loaded. Each node records the amount of GPU memory allocated for the tile's content. The list keeps track of the total amount of GPU memory allocated by all tiles. The list's contents are updated as follows:\r\n *\r\n * - When a tile's content is loaded, it is added to the end of the \"not selected\" partition. Its memory usage is computed and added to the list's total.\r\n * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.\r\n * - Just before a TileUser selects tiles for use (e.g., Viewport selects tiles for display), it is removed from each tile's set of viewports in which they are selected. If a tile's set of users becomes empty as a result, it is moved to the end of the \"not selected\" partition.\r\n * - When a tile becomes selected for use by a TileUser, the user is added to its user set and the tile is moved to the end of the \"selected\" partition.\r\n *\r\n * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the \"not selected\" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.\r\n *\r\n * Strictly for use by [[TileAdmin]].\r\n * @internal\r\n */\r\nexport class LRUTileList {\r\n protected readonly _sentinel: LRUTileListNode;\r\n protected readonly _stats = new RenderMemory.Statistics();\r\n protected readonly _userIdSets = new TileUserIdSets();\r\n protected _head: LRUTileListNode;\r\n protected _tail: LRUTileListNode;\r\n protected _totalBytesUsed = 0;\r\n\r\n /** The amount of GPU memory, in bytes, allocated to all tiles in the list. */\r\n public get totalBytesUsed(): number {\r\n return this._totalBytesUsed;\r\n }\r\n\r\n public constructor() {\r\n this._head = this._tail = this._sentinel = { bytesUsed: 0 };\r\n }\r\n\r\n public dispose(): void {\r\n let node: LRUTileListNode | undefined = this._head;\r\n let next: LRUTileListNode | undefined;\r\n while (node) {\r\n next = node.next;\r\n node.previous = node.next = undefined;\r\n node.bytesUsed = 0;\r\n node.tileUserIds = undefined;\r\n node = next;\r\n }\r\n\r\n this._head = this._tail = this._sentinel;\r\n this._totalBytesUsed = 0;\r\n this._userIdSets.clear();\r\n }\r\n\r\n /** Compute the amount of GPU memory allocated to the tile's content and, if greater than zero, add the tile to the end of the \"not selected\" partition.\r\n * Invoked by TileAdmin whenever a tile's content is set to a valid RenderGraphic.\r\n */\r\n public add(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed === 0);\r\n assert(tile.tileUserIds === undefined);\r\n\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n tile.bytesUsed = this.computeBytesUsed(tile);\r\n assert(tile.bytesUsed >= 0);\r\n assert(tile.bytesUsed === Math.floor(tile.bytesUsed));\r\n\r\n if (tile.bytesUsed <= 0)\r\n return;\r\n\r\n // Insert just before the sentinel, indicating this is the most-recently-used non-selected tile.\r\n this._totalBytesUsed += tile.bytesUsed;\r\n this.append(tile);\r\n this.moveBeforeSentinel(tile);\r\n }\r\n\r\n /** Remove the tile from the list and deduct its previously-used GPU memory from the list's running total.\r\n * Invoked by TileAdmin when a tile's content is unloaded, including when the list itself disposes of the content in its `freeMemory` method.\r\n */\r\n public drop(tile: Tile): void {\r\n assert(isLinked(tile) || tile.bytesUsed === 0);\r\n if (!isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed > 0);\r\n this._totalBytesUsed -= tile.bytesUsed;\r\n assert(this._totalBytesUsed >= 0);\r\n\r\n this.unlink(tile);\r\n tile.tileUserIds = undefined;\r\n tile.bytesUsed = 0;\r\n\r\n this.assertList();\r\n }\r\n\r\n /** Mark the tiles as in use by the specified TileUser. They are moved to the end of the \"selected\" partition. */\r\n public markUsed(userId: number, tiles: Iterable<Tile>): void {\r\n for (const tile of tiles) {\r\n if (tile.bytesUsed <= 0)\r\n continue;\r\n\r\n assert(isLinked(tile));\r\n\r\n if (isLinked(tile)) {\r\n tile.tileUserIds = this._userIdSets.plus(userId, tile.tileUserIds);\r\n this.moveToEnd(tile);\r\n }\r\n }\r\n }\r\n\r\n /** Mark the tiles as no longer in user by the specified TileUser.\r\n * If this results in a tile being no longer selected for any user, it is moved to the end of the \"not selected\" partition.\r\n */\r\n public clearUsed(userId: number): void {\r\n this._userIdSets.drop(userId);\r\n let prev: LRUTileListNode | undefined = this._sentinel;\r\n while (prev && prev.next) {\r\n const tile = prev.next as Tile;\r\n assert(tile !== this._sentinel);\r\n tile.tileUserIds = this._userIdSets.minus(userId, tile.tileUserIds);\r\n if (undefined === tile.tileUserIds)\r\n this.moveBeforeSentinel(tile);\r\n else\r\n prev = tile;\r\n }\r\n }\r\n\r\n /** Dispose of the contents of tiles currently not selected for display until the total amount of memory consumed is no more than `maxBytes`\r\n * or until the contents of all un-selected tiles have been disposed.\r\n */\r\n public freeMemory(maxBytes: number): void {\r\n let prev: LRUTileListNode | undefined = this._head;\r\n while (prev && prev !== this._sentinel && this.totalBytesUsed > maxBytes) {\r\n const tile = prev as Tile;\r\n prev = tile.next;\r\n tile.freeMemory();\r\n\r\n // Some tiles (ImageryMapTile) use reference-counting, in which case freeMemory() may not actually free the contents.\r\n // If the contents *were* disposed, then `this.drop` will have been called, and `tile` is no longer in the list.\r\n // Otherwise, `tile` remains in the list. Either way, we proceed to the next entry in the list.\r\n assert((this.computeBytesUsed(tile) > 0) === isLinked(tile));\r\n }\r\n }\r\n\r\n /** Iterate over all of the tiles in the unselected partition. */\r\n public get unselectedTiles(): Iterable<Tile> {\r\n const start = this._head === this._sentinel ? undefined : this._head as Tile | undefined;\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(start, this._sentinel),\r\n };\r\n }\r\n\r\n /** Iterate over all of the tiles in the selected partition. */\r\n public get selectedTiles(): Iterable<Tile> {\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(this._sentinel.next as Tile | undefined, undefined),\r\n };\r\n }\r\n\r\n protected computeBytesUsed(tile: Tile): number {\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n return this._stats.totalBytes;\r\n }\r\n\r\n protected assertList(): void {\r\n assert(this._head !== undefined);\r\n assert(this._tail !== undefined);\r\n }\r\n\r\n protected append(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n this.unlink(tile);\r\n\r\n this._tail.next = tile;\r\n tile.previous = this._tail;\r\n this._tail = tile;\r\n }\r\n\r\n protected unlink(tile: Tile): void {\r\n assert(isLinked(tile));\r\n if (!isLinked(tile))\r\n return;\r\n\r\n if (tile.next && tile.previous) {\r\n assert(tile !== this._head);\r\n assert(tile !== this._tail);\r\n assert(tile.previous.next === tile);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.previous.next = tile.next;\r\n tile.next.previous = tile.previous;\r\n } else if (tile.previous) {\r\n assert(tile === this._tail);\r\n assert(undefined === tile.next);\r\n assert(tile.previous.next === tile);\r\n\r\n tile.previous.next = undefined;\r\n this._tail = tile.previous;\r\n } else {\r\n assert(tile === this._head);\r\n assert(undefined !== tile.next);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.next.previous = undefined;\r\n this._head = tile.next;\r\n }\r\n\r\n tile.next = tile.previous = undefined;\r\n this.assertList();\r\n }\r\n\r\n protected moveToEnd(tile: Tile): void {\r\n this.unlink(tile);\r\n this.append(tile);\r\n }\r\n\r\n protected moveBeforeSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.previous = this._sentinel.previous;\r\n this._sentinel.previous = tile;\r\n tile.next = this._sentinel;\r\n\r\n if (!tile.previous)\r\n this._head = tile;\r\n else\r\n tile.previous.next = tile;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,22 @@
1
+ import { PointCloudReader } from "@itwin/core-orbitgt";
2
+ import { SpatialLocationAndExtents } from "../RealityDataSource";
3
+ /**
4
+ * This class provide methods used to interpret Orbit Point Cloud (OPC) format
5
+ * @internal
6
+ */
7
+ export declare class OPCFormatInterpreter {
8
+ /** Gets an OPC file reader from a blobFileUrl
9
+ * @param blobFileURL the name of the file.
10
+ * @returns return a file reader open to read provided blob file
11
+ * @internal
12
+ */
13
+ static getFileReaderFromBlobFileURL(blobFileURL: string): Promise<PointCloudReader>;
14
+ /** Gets reality data spatial location and extents
15
+ * @param fileReader a file reader instance obtains from call to getFileReaderFromBlobFileURL
16
+ * @returns spatial location and volume of interest, in meters, centered around `spatial location`
17
+ * @throws [[RealityDataError]] if source is invalid or cannot be read
18
+ * @internal
19
+ */
20
+ static getSpatialLocationAndExtents(fileReader: PointCloudReader): Promise<SpatialLocationAndExtents>;
21
+ }
22
+ //# sourceMappingURL=OPCFormatInterpreter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OPCFormatInterpreter.d.ts","sourceRoot":"","sources":["../../../src/tile/OPCFormatInterpreter.ts"],"names":[],"mappings":"AAOA,OAAO,EAAyF,gBAAgB,EAAS,MAAM,qBAAqB,CAAC;AAIrJ,OAAO,EAAoB,yBAAyB,EAAE,MAAM,sBAAsB,CAAC;AAInF;;;GAGG;AACH,qBAAa,oBAAoB;IAC/B;;;;OAIG;WACiB,4BAA4B,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAiBhG;;;;;OAKG;WACiB,4BAA4B,CAAC,UAAU,EAAE,gBAAgB,GAAG,OAAO,CAAC,yBAAyB,CAAC;CA2CnH"}
@@ -0,0 +1,88 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ import { Cartographic, EcefLocation } from "@itwin/core-common";
6
+ import { Range3d } from "@itwin/core-geometry";
7
+ import { CRSManager, Downloader, OnlineEngine, OPCReader, OrbitGtBounds, PageCachedFile, UrlFS } from "@itwin/core-orbitgt";
8
+ import { FrontendLoggerCategory } from "../FrontendLoggerCategory";
9
+ import { DownloaderNode } from "@itwin/core-orbitgt/lib/cjs/system/runtime/DownloaderNode";
10
+ import { BentleyError, Logger, RealityDataStatus } from "@itwin/core-bentley";
11
+ import { RealityDataError } from "../RealityDataSource";
12
+ const loggerCategory = FrontendLoggerCategory.RealityData;
13
+ /**
14
+ * This class provide methods used to interpret Orbit Point Cloud (OPC) format
15
+ * @internal
16
+ */
17
+ export class OPCFormatInterpreter {
18
+ /** Gets an OPC file reader from a blobFileUrl
19
+ * @param blobFileURL the name of the file.
20
+ * @returns return a file reader open to read provided blob file
21
+ * @internal
22
+ */
23
+ static async getFileReaderFromBlobFileURL(blobFileURL) {
24
+ if (Downloader.INSTANCE == null)
25
+ Downloader.INSTANCE = new DownloaderNode();
26
+ if (CRSManager.ENGINE == null)
27
+ CRSManager.ENGINE = await OnlineEngine.create();
28
+ // let blobFileURL: string = rdUrl;
29
+ // if (accountName.length > 0) blobFileURL = UrlFS.getAzureBlobSasUrl(opcConfig.accountName, opcConfig.containerName, opcConfig.blobFileName, opcConfig.sasToken);
30
+ const urlFS = new UrlFS();
31
+ // wrap a caching layer (16 MB) around the blob file
32
+ const blobFileSize = await urlFS.getFileLength(blobFileURL);
33
+ Logger.logTrace(loggerCategory, `OPC File Size is ${blobFileSize}`);
34
+ const blobFile = new PageCachedFile(urlFS, blobFileURL, blobFileSize, 128 * 1024 /* pageSize */, 128 /* maxPageCount */);
35
+ const fileReader = await OPCReader.openFile(blobFile, blobFileURL, true /* lazyLoading */);
36
+ return fileReader;
37
+ }
38
+ /** Gets reality data spatial location and extents
39
+ * @param fileReader a file reader instance obtains from call to getFileReaderFromBlobFileURL
40
+ * @returns spatial location and volume of interest, in meters, centered around `spatial location`
41
+ * @throws [[RealityDataError]] if source is invalid or cannot be read
42
+ * @internal
43
+ */
44
+ static async getSpatialLocationAndExtents(fileReader) {
45
+ let worldRange = new Range3d();
46
+ let location;
47
+ let isGeolocated = true;
48
+ const bounds = fileReader.getFileBounds();
49
+ worldRange = Range3d.createXYZXYZ(bounds.getMinX(), bounds.getMinY(), bounds.getMinZ(), bounds.getMaxX(), bounds.getMaxY(), bounds.getMaxZ());
50
+ isGeolocated = false;
51
+ const fileCrs = fileReader.getFileCRS();
52
+ if (fileCrs) {
53
+ try {
54
+ await CRSManager.ENGINE.prepareForArea(fileCrs, bounds);
55
+ const wgs84ECEFCrs = "4978";
56
+ await CRSManager.ENGINE.prepareForArea(wgs84ECEFCrs, new OrbitGtBounds());
57
+ const ecefBounds = CRSManager.transformBounds(bounds, fileCrs, wgs84ECEFCrs);
58
+ const ecefRange = Range3d.createXYZXYZ(ecefBounds.getMinX(), ecefBounds.getMinY(), ecefBounds.getMinZ(), ecefBounds.getMaxX(), ecefBounds.getMaxY(), ecefBounds.getMaxZ());
59
+ const ecefCenter = ecefRange.localXYZToWorld(.5, .5, .5);
60
+ const cartoCenter = Cartographic.fromEcef(ecefCenter);
61
+ cartoCenter.height = 0;
62
+ const ecefLocation = EcefLocation.createFromCartographicOrigin(cartoCenter);
63
+ location = ecefLocation;
64
+ // this.iModelDb.setEcefLocation(ecefLocation);
65
+ const ecefToWorld = ecefLocation.getTransform().inverse();
66
+ worldRange = ecefToWorld.multiplyRange(ecefRange);
67
+ isGeolocated = true;
68
+ }
69
+ catch (e) {
70
+ Logger.logWarning(loggerCategory, `Error getSpatialLocationAndExtents - cannot interpret point cloud`);
71
+ const errorProps = BentleyError.getErrorProps(e);
72
+ const getMetaData = () => { return { errorProps }; };
73
+ const error = new RealityDataError(RealityDataStatus.InvalidData, "Invalid or unknown data", getMetaData);
74
+ throw error;
75
+ }
76
+ }
77
+ else {
78
+ // NoGCS case
79
+ isGeolocated = false;
80
+ const centerOfEarth = new EcefLocation({ origin: { x: 0.0, y: 0.0, z: 0.0 }, orientation: { yaw: 0.0, pitch: 0.0, roll: 0.0 } });
81
+ location = centerOfEarth;
82
+ Logger.logTrace(loggerCategory, "OPC RealityData NOT Geolocated", () => ({ ...location }));
83
+ }
84
+ const spatialLocation = { location, worldRange, isGeolocated };
85
+ return spatialLocation;
86
+ }
87
+ }
88
+ //# sourceMappingURL=OPCFormatInterpreter.js.map
@@ -0,0 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\nimport { Cartographic, EcefLocation } from \"@itwin/core-common\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { ALong, CRSManager, Downloader, OnlineEngine, OPCReader, OrbitGtBounds, PageCachedFile, PointCloudReader, UrlFS } from \"@itwin/core-orbitgt\";\r\nimport { FrontendLoggerCategory } from \"../FrontendLoggerCategory\";\r\nimport { DownloaderNode } from \"@itwin/core-orbitgt/lib/cjs/system/runtime/DownloaderNode\";\r\nimport { BentleyError, Logger, LoggingMetaData, RealityDataStatus } from \"@itwin/core-bentley\";\r\nimport { RealityDataError, SpatialLocationAndExtents } from \"../RealityDataSource\";\r\n\r\nconst loggerCategory: string = FrontendLoggerCategory.RealityData;\r\n\r\n/**\r\n * This class provide methods used to interpret Orbit Point Cloud (OPC) format\r\n * @internal\r\n */\r\nexport class OPCFormatInterpreter {\r\n /** Gets an OPC file reader from a blobFileUrl\r\n * @param blobFileURL the name of the file.\r\n * @returns return a file reader open to read provided blob file\r\n * @internal\r\n */\r\n public static async getFileReaderFromBlobFileURL(blobFileURL: string): Promise<PointCloudReader> {\r\n if (Downloader.INSTANCE == null)\r\n Downloader.INSTANCE = new DownloaderNode();\r\n if (CRSManager.ENGINE == null)\r\n CRSManager.ENGINE = await OnlineEngine.create();\r\n\r\n // let blobFileURL: string = rdUrl;\r\n // if (accountName.length > 0) blobFileURL = UrlFS.getAzureBlobSasUrl(opcConfig.accountName, opcConfig.containerName, opcConfig.blobFileName, opcConfig.sasToken);\r\n const urlFS: UrlFS = new UrlFS();\r\n // wrap a caching layer (16 MB) around the blob file\r\n const blobFileSize: ALong = await urlFS.getFileLength(blobFileURL);\r\n Logger.logTrace(loggerCategory, `OPC File Size is ${blobFileSize}`);\r\n const blobFile: PageCachedFile = new PageCachedFile(urlFS, blobFileURL, blobFileSize, 128 * 1024 /* pageSize */, 128 /* maxPageCount */);\r\n const fileReader: PointCloudReader = await OPCReader.openFile(blobFile, blobFileURL, true/* lazyLoading */);\r\n return fileReader;\r\n }\r\n\r\n /** Gets reality data spatial location and extents\r\n * @param fileReader a file reader instance obtains from call to getFileReaderFromBlobFileURL\r\n * @returns spatial location and volume of interest, in meters, centered around `spatial location`\r\n * @throws [[RealityDataError]] if source is invalid or cannot be read\r\n * @internal\r\n */\r\n public static async getSpatialLocationAndExtents(fileReader: PointCloudReader): Promise<SpatialLocationAndExtents> {\r\n let worldRange = new Range3d();\r\n let location: Cartographic | EcefLocation;\r\n let isGeolocated = true;\r\n\r\n const bounds = fileReader.getFileBounds();\r\n worldRange = Range3d.createXYZXYZ(bounds.getMinX(), bounds.getMinY(), bounds.getMinZ(), bounds.getMaxX(), bounds.getMaxY(), bounds.getMaxZ());\r\n isGeolocated = false;\r\n const fileCrs = fileReader.getFileCRS();\r\n if (fileCrs) {\r\n try {\r\n await CRSManager.ENGINE.prepareForArea(fileCrs, bounds);\r\n const wgs84ECEFCrs = \"4978\";\r\n await CRSManager.ENGINE.prepareForArea(wgs84ECEFCrs, new OrbitGtBounds());\r\n\r\n const ecefBounds = CRSManager.transformBounds(bounds, fileCrs, wgs84ECEFCrs);\r\n const ecefRange = Range3d.createXYZXYZ(ecefBounds.getMinX(), ecefBounds.getMinY(), ecefBounds.getMinZ(), ecefBounds.getMaxX(), ecefBounds.getMaxY(), ecefBounds.getMaxZ());\r\n const ecefCenter = ecefRange.localXYZToWorld(.5, .5, .5)!;\r\n const cartoCenter = Cartographic.fromEcef(ecefCenter)!;\r\n cartoCenter.height = 0;\r\n const ecefLocation = EcefLocation.createFromCartographicOrigin(cartoCenter);\r\n location = ecefLocation;\r\n // this.iModelDb.setEcefLocation(ecefLocation);\r\n const ecefToWorld = ecefLocation.getTransform().inverse()!;\r\n worldRange = ecefToWorld.multiplyRange(ecefRange);\r\n isGeolocated = true;\r\n } catch (e) {\r\n Logger.logWarning(loggerCategory, `Error getSpatialLocationAndExtents - cannot interpret point cloud`);\r\n const errorProps = BentleyError.getErrorProps(e);\r\n const getMetaData: LoggingMetaData = () => {return { errorProps };};\r\n const error = new RealityDataError(RealityDataStatus.InvalidData, \"Invalid or unknown data\", getMetaData);\r\n throw error;\r\n }\r\n } else {\r\n // NoGCS case\r\n isGeolocated = false;\r\n const centerOfEarth = new EcefLocation({ origin: { x: 0.0, y: 0.0, z: 0.0 }, orientation: { yaw: 0.0, pitch: 0.0, roll: 0.0 } });\r\n location = centerOfEarth;\r\n Logger.logTrace(loggerCategory, \"OPC RealityData NOT Geolocated\", () => ({ ...location }));\r\n }\r\n const spatialLocation: SpatialLocationAndExtents = { location, worldRange, isGeolocated };\r\n return spatialLocation;\r\n }\r\n}\r\n\r\n"]}
@@ -212,7 +212,7 @@ export class OrbitGtTileTree extends TileTree {
212
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  let totalPointCount = 0;
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  const tileCount = frameData.tilesToRender.size();
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  // Inform TileAdmin about tiles we are handling ourselves...
215
- IModelApp.tileAdmin.addExternalTilesForViewport(args.context.viewport, { requested: frameData.tilesToLoad.size(), selected: tileCount, ready: tileCount });
215
+ IModelApp.tileAdmin.addExternalTilesForUser(args.context.viewport, { requested: frameData.tilesToLoad.size(), selected: tileCount, ready: tileCount });
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  if (debugBuilder)
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  debugBuilder.setSymbology(ColorDef.red, ColorDef.red, 1);
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  let minLevel = 100, maxLevel = -100;