@itwin/core-frontend 3.1.0-dev.6 → 3.2.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (737) hide show
  1. package/CHANGELOG.md +163 -35
  2. package/lib/cjs/AccuSnap.js +2 -2
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/ApproximateTerrainHeights.d.ts +1 -1
  5. package/lib/cjs/ApproximateTerrainHeights.d.ts.map +1 -1
  6. package/lib/cjs/ApproximateTerrainHeights.js +21 -9
  7. package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
  8. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts +12 -0
  9. package/lib/cjs/ApproximateTerrainHeightsProps.d.ts.map +1 -0
  10. package/lib/cjs/ApproximateTerrainHeightsProps.js +13 -0
  11. package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -0
  12. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  13. package/lib/cjs/BriefcaseConnection.js +6 -5
  14. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  15. package/lib/cjs/CategorySelectorState.js +1 -1
  16. package/lib/cjs/CategorySelectorState.js.map +1 -1
  17. package/lib/cjs/DisplayStyleState.d.ts +4 -3
  18. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  19. package/lib/cjs/DisplayStyleState.js +32 -8
  20. package/lib/cjs/DisplayStyleState.js.map +1 -1
  21. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  22. package/lib/cjs/DrawingViewState.js +9 -8
  23. package/lib/cjs/DrawingViewState.js.map +1 -1
  24. package/lib/cjs/FrontendLoggerCategory.d.ts +3 -1
  25. package/lib/cjs/FrontendLoggerCategory.d.ts.map +1 -1
  26. package/lib/cjs/FrontendLoggerCategory.js +2 -0
  27. package/lib/cjs/FrontendLoggerCategory.js.map +1 -1
  28. package/lib/cjs/IModelApp.d.ts +8 -4
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +20 -10
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +3 -5
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +4 -10
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/ImageUtil.d.ts.map +1 -1
  37. package/lib/cjs/ImageUtil.js +8 -14
  38. package/lib/cjs/ImageUtil.js.map +1 -1
  39. package/lib/cjs/LocalhostIpcApp.d.ts +2 -0
  40. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  41. package/lib/cjs/LocalhostIpcApp.js +10 -4
  42. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  43. package/lib/cjs/RealityDataSource.d.ts +60 -14
  44. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  45. package/lib/cjs/RealityDataSource.js +36 -235
  46. package/lib/cjs/RealityDataSource.js.map +1 -1
  47. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +67 -0
  48. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -0
  49. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +166 -0
  50. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -0
  51. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +83 -0
  52. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -0
  53. package/lib/cjs/RealityDataSourceContextShareImpl.js +234 -0
  54. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -0
  55. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +65 -0
  56. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -0
  57. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +135 -0
  58. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -0
  59. package/lib/cjs/SheetViewState.js +7 -3
  60. package/lib/cjs/SheetViewState.js.map +1 -1
  61. package/lib/cjs/ViewState.d.ts +8 -0
  62. package/lib/cjs/ViewState.d.ts.map +1 -1
  63. package/lib/cjs/ViewState.js +1 -1
  64. package/lib/cjs/ViewState.js.map +1 -1
  65. package/lib/cjs/Viewport.d.ts +35 -14
  66. package/lib/cjs/Viewport.d.ts.map +1 -1
  67. package/lib/cjs/Viewport.js +59 -10
  68. package/lib/cjs/Viewport.js.map +1 -1
  69. package/lib/cjs/core-frontend.d.ts +6 -4
  70. package/lib/cjs/core-frontend.d.ts.map +1 -1
  71. package/lib/cjs/core-frontend.js +6 -4
  72. package/lib/cjs/core-frontend.js.map +1 -1
  73. package/lib/cjs/extension/Extension.d.ts +48 -0
  74. package/lib/cjs/extension/Extension.d.ts.map +1 -0
  75. package/lib/cjs/extension/Extension.js +18 -0
  76. package/lib/cjs/extension/Extension.js.map +1 -0
  77. package/lib/cjs/extension/ExtensionAdmin.d.ts +64 -0
  78. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -0
  79. package/lib/cjs/extension/ExtensionAdmin.js +106 -0
  80. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -0
  81. package/lib/cjs/extension/ExtensionHost.d.ts +23 -0
  82. package/lib/cjs/extension/ExtensionHost.d.ts.map +1 -0
  83. package/lib/cjs/extension/ExtensionHost.js +26 -0
  84. package/lib/cjs/extension/ExtensionHost.js.map +1 -0
  85. package/lib/cjs/extension/ExtensionImpl.d.ts +21 -0
  86. package/lib/cjs/extension/ExtensionImpl.d.ts.map +1 -0
  87. package/lib/cjs/extension/ExtensionImpl.js +45 -0
  88. package/lib/cjs/extension/ExtensionImpl.js.map +1 -0
  89. package/lib/cjs/extension/ExtensionLoader.d.ts +26 -0
  90. package/lib/cjs/extension/ExtensionLoader.d.ts.map +1 -0
  91. package/lib/cjs/extension/ExtensionLoader.js +10 -0
  92. package/lib/cjs/extension/ExtensionLoader.js.map +1 -0
  93. package/lib/cjs/extension/ExtensionRuntime.d.ts +5 -0
  94. package/lib/cjs/extension/ExtensionRuntime.d.ts.map +1 -0
  95. package/lib/cjs/extension/ExtensionRuntime.js +86 -0
  96. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -0
  97. package/lib/cjs/extension/extensions.d.ts +19 -0
  98. package/lib/cjs/extension/extensions.d.ts.map +1 -0
  99. package/lib/cjs/extension/extensions.js +36 -0
  100. package/lib/cjs/extension/extensions.js.map +1 -0
  101. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +2 -2
  102. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  103. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +48 -44
  104. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  105. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +90 -80
  106. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  107. package/lib/cjs/quantity-formatting/QuantityFormatter.js +85 -45
  108. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  109. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts +54 -0
  110. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -0
  111. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js +32 -0
  112. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -0
  113. package/lib/cjs/quantity-formatting/UnitsData.d.ts +11 -0
  114. package/lib/cjs/quantity-formatting/UnitsData.d.ts.map +1 -0
  115. package/lib/cjs/quantity-formatting/UnitsData.js +59 -0
  116. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -0
  117. package/lib/cjs/render/GraphicBranch.d.ts +2 -0
  118. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  119. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  120. package/lib/cjs/render/RenderPlanarClassifier.d.ts +1 -1
  121. package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
  122. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  123. package/lib/cjs/render/RenderSystem.d.ts +12 -7
  124. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  125. package/lib/cjs/render/RenderSystem.js +8 -5
  126. package/lib/cjs/render/RenderSystem.js.map +1 -1
  127. package/lib/cjs/render/RenderTarget.d.ts +4 -4
  128. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  129. package/lib/cjs/render/RenderTarget.js.map +1 -1
  130. package/lib/cjs/render/Scene.d.ts.map +1 -1
  131. package/lib/cjs/render/Scene.js.map +1 -1
  132. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +17 -2
  133. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  134. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js +39 -2
  135. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  136. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  137. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  138. package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
  139. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  140. package/lib/cjs/render/webgl/BranchState.js +5 -3
  141. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  142. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  143. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  144. package/lib/cjs/render/webgl/Graphic.d.ts +5 -3
  145. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  146. package/lib/cjs/render/webgl/Graphic.js +7 -2
  147. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  148. package/lib/cjs/render/webgl/PlanarClassifier.d.ts +4 -1
  149. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  150. package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
  151. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  152. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +2 -2
  153. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  154. package/lib/cjs/render/webgl/PlanarTextureProjection.js +5 -3
  155. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  156. package/lib/cjs/render/webgl/RealityMesh.d.ts +31 -11
  157. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  158. package/lib/cjs/render/webgl/RealityMesh.js +155 -52
  159. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  160. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  161. package/lib/cjs/render/webgl/RenderCommands.js +4 -0
  162. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  163. package/lib/cjs/render/webgl/SceneCompositor.d.ts +3 -0
  164. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  165. package/lib/cjs/render/webgl/SceneCompositor.js +45 -19
  166. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  167. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -0
  168. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  169. package/lib/cjs/render/webgl/ShaderProgram.js +1 -0
  170. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  171. package/lib/cjs/render/webgl/System.d.ts +9 -9
  172. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/System.js +5 -5
  174. package/lib/cjs/render/webgl/System.js.map +1 -1
  175. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/Target.js.map +1 -1
  177. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  178. package/lib/cjs/render/webgl/Texture.js +2 -2
  179. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  180. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +1 -1
  181. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  182. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/glsl/RealityMesh.js +102 -27
  184. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  185. package/lib/cjs/tile/ClassifierTileTree.d.ts +4 -2
  186. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  187. package/lib/cjs/tile/ClassifierTileTree.js +31 -16
  188. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  189. package/lib/cjs/tile/DynamicIModelTile.d.ts.map +1 -1
  190. package/lib/cjs/tile/DynamicIModelTile.js +1 -1
  191. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  192. package/lib/cjs/tile/GltfReader.d.ts +22 -3
  193. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  194. package/lib/cjs/tile/GltfReader.js +224 -40
  195. package/lib/cjs/tile/GltfReader.js.map +1 -1
  196. package/lib/cjs/tile/LRUTileList.d.ts +29 -29
  197. package/lib/cjs/tile/LRUTileList.d.ts.map +1 -1
  198. package/lib/cjs/tile/LRUTileList.js +50 -50
  199. package/lib/cjs/tile/LRUTileList.js.map +1 -1
  200. package/lib/cjs/tile/OPCFormatInterpreter.d.ts +22 -0
  201. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -0
  202. package/lib/cjs/tile/OPCFormatInterpreter.js +92 -0
  203. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -0
  204. package/lib/cjs/tile/OrbitGtTileTree.js +1 -1
  205. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  206. package/lib/cjs/tile/PntsReader.d.ts +1 -1
  207. package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
  208. package/lib/cjs/tile/PntsReader.js +170 -36
  209. package/lib/cjs/tile/PntsReader.js.map +1 -1
  210. package/lib/cjs/tile/PrimaryTileTree.d.ts +18 -2
  211. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  212. package/lib/cjs/tile/PrimaryTileTree.js +53 -2
  213. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  214. package/lib/cjs/tile/RealityModelTileTree.d.ts +24 -3
  215. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  216. package/lib/cjs/tile/RealityModelTileTree.js +37 -12
  217. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  218. package/lib/cjs/tile/RealityTile.d.ts +17 -3
  219. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  220. package/lib/cjs/tile/RealityTile.js +34 -2
  221. package/lib/cjs/tile/RealityTile.js.map +1 -1
  222. package/lib/cjs/tile/RealityTileDrawArgs.d.ts +4 -1
  223. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  224. package/lib/cjs/tile/RealityTileDrawArgs.js +3 -1
  225. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  226. package/lib/cjs/tile/RealityTileLoader.d.ts +8 -5
  227. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  228. package/lib/cjs/tile/RealityTileLoader.js +20 -6
  229. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  230. package/lib/cjs/tile/RealityTileTree.d.ts +4 -1
  231. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  232. package/lib/cjs/tile/RealityTileTree.js +12 -4
  233. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  234. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  235. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  236. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +179 -0
  237. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  238. package/lib/cjs/tile/Tile.d.ts +5 -4
  239. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  240. package/lib/cjs/tile/Tile.js +3 -2
  241. package/lib/cjs/tile/Tile.js.map +1 -1
  242. package/lib/cjs/tile/TileAdmin.d.ts +43 -45
  243. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  244. package/lib/cjs/tile/TileAdmin.js +104 -99
  245. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  246. package/lib/cjs/tile/TileDrawArgs.d.ts +2 -0
  247. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  248. package/lib/cjs/tile/TileDrawArgs.js +5 -0
  249. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  250. package/lib/cjs/tile/TileGeometryCollector.d.ts +80 -0
  251. package/lib/cjs/tile/TileGeometryCollector.d.ts.map +1 -0
  252. package/lib/cjs/tile/TileGeometryCollector.js +71 -0
  253. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -0
  254. package/lib/cjs/tile/TileRequest.d.ts +12 -9
  255. package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
  256. package/lib/cjs/tile/TileRequest.js +19 -11
  257. package/lib/cjs/tile/TileRequest.js.map +1 -1
  258. package/lib/cjs/tile/TileRequestChannel.js +3 -3
  259. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  260. package/lib/cjs/tile/TileTree.d.ts +7 -1
  261. package/lib/cjs/tile/TileTree.d.ts.map +1 -1
  262. package/lib/cjs/tile/TileTree.js +8 -1
  263. package/lib/cjs/tile/TileTree.js.map +1 -1
  264. package/lib/cjs/tile/TileTreeReference.d.ts +27 -2
  265. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  266. package/lib/cjs/tile/TileTreeReference.js +41 -1
  267. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  268. package/lib/cjs/tile/TileUsageMarker.d.ts +9 -9
  269. package/lib/cjs/tile/TileUsageMarker.d.ts.map +1 -1
  270. package/lib/cjs/tile/TileUsageMarker.js +9 -9
  271. package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
  272. package/lib/cjs/tile/TileUser.d.ts +33 -0
  273. package/lib/cjs/tile/TileUser.d.ts.map +1 -0
  274. package/lib/cjs/tile/TileUser.js +28 -0
  275. package/lib/cjs/tile/TileUser.js.map +1 -0
  276. package/lib/cjs/tile/TileUserSet.d.ts +28 -0
  277. package/lib/cjs/tile/TileUserSet.d.ts.map +1 -0
  278. package/lib/cjs/tile/TileUserSet.js +123 -0
  279. package/lib/cjs/tile/TileUserSet.js.map +1 -0
  280. package/lib/cjs/tile/internal.d.ts +6 -0
  281. package/lib/cjs/tile/internal.d.ts.map +1 -1
  282. package/lib/cjs/tile/internal.js +6 -0
  283. package/lib/cjs/tile/internal.js.map +1 -1
  284. package/lib/cjs/tile/map/CesiumTerrainProvider.js +2 -2
  285. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  286. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +6 -5
  287. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  288. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +46 -13
  289. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  290. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +3 -4
  291. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  292. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
  293. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  294. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  295. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  296. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
  297. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  298. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +3 -4
  299. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  300. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +5 -4
  301. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  302. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  303. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
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  613. package/lib/esm/tile/TileRequest.d.ts +12 -9
  614. package/lib/esm/tile/TileRequest.d.ts.map +1 -1
  615. package/lib/esm/tile/TileRequest.js +19 -11
  616. package/lib/esm/tile/TileRequest.js.map +1 -1
  617. package/lib/esm/tile/TileRequestChannel.js +3 -3
  618. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  619. package/lib/esm/tile/TileTree.d.ts +7 -1
  620. package/lib/esm/tile/TileTree.d.ts.map +1 -1
  621. package/lib/esm/tile/TileTree.js +8 -1
  622. package/lib/esm/tile/TileTree.js.map +1 -1
  623. package/lib/esm/tile/TileTreeReference.d.ts +27 -2
  624. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  625. package/lib/esm/tile/TileTreeReference.js +43 -3
  626. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  627. package/lib/esm/tile/TileUsageMarker.d.ts +9 -9
  628. package/lib/esm/tile/TileUsageMarker.d.ts.map +1 -1
  629. package/lib/esm/tile/TileUsageMarker.js +9 -9
  630. package/lib/esm/tile/TileUsageMarker.js.map +1 -1
  631. package/lib/esm/tile/TileUser.d.ts +33 -0
  632. package/lib/esm/tile/TileUser.d.ts.map +1 -0
  633. package/lib/esm/tile/TileUser.js +25 -0
  634. package/lib/esm/tile/TileUser.js.map +1 -0
  635. package/lib/esm/tile/TileUserSet.d.ts +28 -0
  636. package/lib/esm/tile/TileUserSet.d.ts.map +1 -0
  637. package/lib/esm/tile/TileUserSet.js +118 -0
  638. package/lib/esm/tile/TileUserSet.js.map +1 -0
  639. package/lib/esm/tile/internal.d.ts +6 -0
  640. package/lib/esm/tile/internal.d.ts.map +1 -1
  641. package/lib/esm/tile/internal.js +6 -0
  642. package/lib/esm/tile/internal.js.map +1 -1
  643. package/lib/esm/tile/map/CesiumTerrainProvider.js +2 -2
  644. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  645. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +6 -5
  646. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  647. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +47 -14
  648. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  649. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +3 -4
  650. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  651. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
  652. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  653. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  654. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  655. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
  656. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  657. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +3 -4
  658. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  659. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +5 -4
  660. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  661. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  662. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  663. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  664. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  665. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  666. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  667. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  668. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  669. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  670. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  671. package/lib/esm/tile/map/ImageryTileTree.d.ts +4 -5
  672. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  673. package/lib/esm/tile/map/ImageryTileTree.js +5 -4
  674. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  675. package/lib/esm/tile/map/MapFeatureInfo.d.ts +26 -0
  676. package/lib/esm/tile/map/MapFeatureInfo.d.ts.map +1 -0
  677. package/lib/esm/tile/map/MapFeatureInfo.js +15 -0
  678. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -0
  679. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +4 -4
  680. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  681. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  682. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +3 -3
  683. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  684. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  685. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +5 -4
  686. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  687. package/lib/esm/tile/map/MapLayerImageryProvider.js +5 -1
  688. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  689. package/lib/esm/tile/map/MapLayerSources.d.ts +2 -2
  690. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  691. package/lib/esm/tile/map/MapLayerSources.js +6 -4
  692. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  693. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  694. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  695. package/lib/esm/tile/map/MapLayerTileTreeReference.js +25 -3
  696. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  697. package/lib/esm/tile/map/MapTile.d.ts +12 -10
  698. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  699. package/lib/esm/tile/map/MapTile.js +60 -39
  700. package/lib/esm/tile/map/MapTile.js.map +1 -1
  701. package/lib/esm/tile/map/MapTileLoader.d.ts +2 -1
  702. package/lib/esm/tile/map/MapTileLoader.d.ts.map +1 -1
  703. package/lib/esm/tile/map/MapTileLoader.js +4 -1
  704. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  705. package/lib/esm/tile/map/MapTileTree.d.ts +21 -11
  706. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  707. package/lib/esm/tile/map/MapTileTree.js +154 -67
  708. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  709. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  710. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +2 -2
  711. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  712. package/lib/esm/tools/ToolAdmin.d.ts +2 -3
  713. package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
  714. package/lib/esm/tools/ToolAdmin.js +8 -3
  715. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  716. package/lib/esm/tools/ViewTool.d.ts +4 -4
  717. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  718. package/lib/esm/tools/ViewTool.js +1 -1
  719. package/lib/esm/tools/ViewTool.js.map +1 -1
  720. package/package.json +22 -20
  721. package/lib/cjs/ViewportSet.d.ts +0 -28
  722. package/lib/cjs/ViewportSet.d.ts.map +0 -1
  723. package/lib/cjs/ViewportSet.js +0 -126
  724. package/lib/cjs/ViewportSet.js.map +0 -1
  725. package/lib/cjs/tile/DracoDecoder.d.ts +0 -20
  726. package/lib/cjs/tile/DracoDecoder.d.ts.map +0 -1
  727. package/lib/cjs/tile/DracoDecoder.js +0 -169
  728. package/lib/cjs/tile/DracoDecoder.js.map +0 -1
  729. package/lib/esm/ViewportSet.d.ts +0 -28
  730. package/lib/esm/ViewportSet.d.ts.map +0 -1
  731. package/lib/esm/ViewportSet.js +0 -121
  732. package/lib/esm/ViewportSet.js.map +0 -1
  733. package/lib/esm/tile/DracoDecoder.d.ts +0 -20
  734. package/lib/esm/tile/DracoDecoder.d.ts.map +0 -1
  735. package/lib/esm/tile/DracoDecoder.js +0 -165
  736. package/lib/esm/tile/DracoDecoder.js.map +0 -1
  737. package/lib/public/assets/approximateTerrainHeights.json +0 -1
@@ -7,12 +7,14 @@
7
7
  */
8
8
  import { assert } from "@itwin/core-bentley";
9
9
  import { ColorDef } from "@itwin/core-common";
10
+ import { Matrix4d } from "@itwin/core-geometry";
10
11
  import { AttributeMap } from "../AttributeMap";
12
+ import { Matrix4 } from "../Matrix";
11
13
  import { TextureUnit } from "../RenderFlags";
12
14
  import { ProgramBuilder } from "../ShaderBuilder";
13
15
  import { System } from "../System";
14
16
  import { addVaryingColor } from "./Color";
15
- import { addShaderFlags, addUInt32s } from "./Common";
17
+ import { addEyeSpace, addShaderFlags, addUInt32s } from "./Common";
16
18
  import { decodeDepthRgb, unquantize2d } from "./Decode";
17
19
  import { addFeatureSymbology, addHiliter } from "./FeatureSymbology";
18
20
  import { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from "./Fragment";
@@ -28,31 +30,82 @@ const computeNormal = `
28
30
  g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index
29
31
  return normalize(u_worldToViewN * normal);
30
32
  `;
33
+ const testInside = `
34
+ bool testInside(float x0, float y0, float x1, float y1, float x, float y) {
35
+ vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);
36
+ float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);
37
+ return dot >= -0.001;
38
+ }
39
+ `;
40
+ /* There are two methods of applying a texture to a reality mesh. the first member of "params" denotes which
41
+ method is to be used. A value of zero indicates a standard texture and one represents a projected texture.
42
+
43
+ A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row
44
+ of "matrix". A clip rectangle is packed into second row of "matrix".
45
+
46
+ A "projected" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates
47
+ are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position
48
+ so the matrix in this case is a real transform matrix that contains a mapping from eye to model position
49
+ followed by the model to texture projection.
50
+ */
31
51
  const applyTexture = `
32
- bool applyTexture(inout vec4 col, sampler2D sampler, mat4 params) {
33
- vec4 texTransform = params[0].xyzw;
34
- vec4 texClip = params[1].xyzw;
35
- float layerAlpha = params[2].x;
36
- vec2 uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);
37
- if (uv.x >= texClip[0] && uv.x <= texClip[2] && uv.y >= texClip[1] && uv.y <= texClip[3]) {
52
+ bool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {
53
+ vec2 uv;
54
+ float layerAlpha;
55
+ bool isProjected = params[0][0] != 0.0;
56
+ float imageCount = params[0][1];
57
+ vec2 classPos;
58
+
59
+ if (isProjected) {
60
+ vec4 eye4 = vec4(v_eyeSpace, 1.0);
61
+ vec4 classPos4 = matrix * eye4;
62
+ classPos = classPos4.xy / classPos4.w;
63
+
64
+ if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y) ||
65
+ !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y) ||
66
+ !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y) ||
67
+ !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))
68
+ return false;
69
+
70
+ uv.x = classPos.x;
71
+ uv.y = classPos.y / imageCount;
72
+ layerAlpha = params[0][2];
73
+ if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)
74
+ return false;
75
+ } else {
76
+ vec4 texTransform = matrix[0].xyzw;
77
+ vec4 texClip = matrix[1].xyzw;
78
+ layerAlpha = matrix[2].x;
79
+ uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);
80
+ if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])
81
+ return false;
38
82
  uv.y = 1.0 - uv.y;
39
- vec4 texCol = TEXTURE(sampler, uv);
40
- float alpha = layerAlpha * texCol.a;
41
- if (alpha > 0.05) {
42
- col.rgb = (1.0 - alpha) * col.rgb + alpha * texCol.rgb;
43
- if (texCol.a > 0.1)
44
- featureIncrement = params[2].y;
45
- if (alpha > col.a)
46
- col.a = alpha;
47
83
  }
48
- return true;
49
- }
84
+ vec4 texCol = TEXTURE(sampler, uv);
85
+ float alpha = layerAlpha * texCol.a;
86
+ if (alpha > 0.05) {
87
+ vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // Texture color is premultiplied by alpha only if projected (from classification).
88
+ col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;
89
+ if (isProjected) {
90
+ vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));
91
+ classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;
92
+ } else {
93
+ featureIncrement = matrix[2].y;
94
+ classifierId = vec4(0);
95
+ }
96
+ if (alpha > col.a)
97
+ col.a = alpha;
50
98
 
51
- return false;
99
+ return true;
100
+ }
101
+ return false;
52
102
  }
53
103
  `;
54
104
  const computeTexCoord = "return unquantize2d(a_uvParam, u_qTexCoordParams);";
55
- const overrideFeatureId = "return addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0;";
105
+ const scratchMatrix4d1 = Matrix4d.createIdentity();
106
+ const scratchMatrix4d2 = Matrix4d.createIdentity();
107
+ const scratchMatrix = new Matrix4();
108
+ const overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;
56
109
  function addTextures(builder, maxTexturesPerMesh) {
57
110
  builder.vert.addFunction(unquantize2d);
58
111
  builder.addFunctionComputedVarying("v_texCoord", 3 /* Vec2 */, "computeTexCoord", computeTexCoord);
@@ -67,7 +120,7 @@ function addTextures(builder, maxTexturesPerMesh) {
67
120
  builder.frag.addUniform("u_texturesPresent", 0 /* Boolean */, (program) => {
68
121
  program.addGraphicUniform("u_texturesPresent", (uniform, params) => {
69
122
  var _a;
70
- const textureCount = (_a = params.geometry.asRealityMesh.textureParams) === null || _a === void 0 ? void 0 : _a.textures.length;
123
+ const textureCount = (_a = params.geometry.asRealityMesh.textureParams) === null || _a === void 0 ? void 0 : _a.params.length;
71
124
  uniform.setUniform1i(textureCount ? 1 : 0);
72
125
  });
73
126
  });
@@ -77,7 +130,7 @@ function addTextures(builder, maxTexturesPerMesh) {
77
130
  prog.addGraphicUniform(textureLabel, (uniform, params) => {
78
131
  const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];
79
132
  const realityMesh = params.geometry.asRealityMesh;
80
- const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.textures[i] : undefined;
133
+ const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;
81
134
  if (realityTexture !== undefined) {
82
135
  const texture = realityTexture;
83
136
  texture.texture.bindSampler(uniform, textureUnits[i]);
@@ -88,14 +141,33 @@ function addTextures(builder, maxTexturesPerMesh) {
88
141
  }
89
142
  });
90
143
  });
91
- const paramsLabel = `u_texTransform${i}`;
144
+ const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;
145
+ builder.frag.addUniform(matrixLabel, 7 /* Mat4 */, (prog) => {
146
+ prog.addGraphicUniform(matrixLabel, (uniform, params) => {
147
+ var _a;
148
+ const realityMesh = params.geometry.asRealityMesh;
149
+ const textureParam = (_a = realityMesh.textureParams) === null || _a === void 0 ? void 0 : _a.params[i];
150
+ assert(undefined !== textureParam);
151
+ if (undefined !== textureParam) {
152
+ const projectionMatrix = textureParam.getProjectionMatrix();
153
+ if (projectionMatrix) {
154
+ const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse(), scratchMatrix4d1);
155
+ const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);
156
+ uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));
157
+ }
158
+ else
159
+ uniform.setMatrix4(textureParam.getTerrainMatrix());
160
+ }
161
+ });
162
+ });
92
163
  builder.frag.addUniform(paramsLabel, 7 /* Mat4 */, (prog) => {
93
164
  prog.addGraphicUniform(paramsLabel, (uniform, params) => {
165
+ var _a;
94
166
  const realityMesh = params.geometry.asRealityMesh;
95
- const textureParams = realityMesh.textureParams;
96
- assert(undefined !== textureParams);
97
- if (undefined !== textureParams) {
98
- uniform.setMatrix4(textureParams.matrices[i]);
167
+ const textureParam = (_a = realityMesh.textureParams) === null || _a === void 0 ? void 0 : _a.params[i];
168
+ assert(undefined !== textureParam);
169
+ if (undefined !== textureParam) {
170
+ uniform.setMatrix4(textureParam.getParams(scratchMatrix));
99
171
  }
100
172
  });
101
173
  });
@@ -104,7 +176,7 @@ function addTextures(builder, maxTexturesPerMesh) {
104
176
  function baseColorFromTextures(textureCount, applyFeatureColor) {
105
177
  const applyTextureStrings = [];
106
178
  for (let i = 0; i < textureCount; i++)
107
- applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texTransform${i})) doDiscard = false; `);
179
+ applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);
108
180
  return `
109
181
  if (!u_texturesPresent)
110
182
  return u_baseColor;
@@ -181,6 +253,7 @@ export default function createRealityMeshBuilder(flags) {
181
253
  addSolarShadowMap(builder, true);
182
254
  const frag = builder.frag;
183
255
  frag.addGlobal("featureIncrement", 2 /* Float */, "0.0");
256
+ frag.addGlobal("classifierId", 5 /* Vec4 */);
184
257
  frag.set(17 /* OverrideFeatureId */, overrideFeatureId);
185
258
  let textureCount = System.instance.maxRealityImageryLayers;
186
259
  let gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;
@@ -205,9 +278,11 @@ export default function createRealityMeshBuilder(flags) {
205
278
  addColorOverrideMix(builder.frag);
206
279
  }
207
280
  const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);
281
+ frag.addFunction(addUInt32s);
282
+ frag.addFunction(testInside);
283
+ addEyeSpace(builder);
208
284
  frag.addFunction(applyTexture);
209
285
  frag.set(1 /* ComputeBaseColor */, computeFragmentBaseColor);
210
- frag.addFunction(addUInt32s);
211
286
  builder.frag.addUniform("u_baseColor", 5 /* Vec4 */, (prog) => {
212
287
  prog.addGraphicUniform("u_baseColor", (uniform, params) => {
213
288
  const realityMesh = params.geometry.asRealityMesh;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { FeatureMode, IsInstanced, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { Texture } from \"../Texture\";\r\nimport { addVaryingColor } from \"./Color\";\r\nimport { addShaderFlags, addUInt32s } from \"./Common\";\r\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\r\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\r\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\r\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\r\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\r\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\r\nimport { addWiremesh } from \"./Wiremesh\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeNormal = `\r\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\r\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\r\n return normalize(u_worldToViewN * normal);\r\n`;\r\n\r\nconst applyTexture = `\r\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params) {\r\n vec4 texTransform = params[0].xyzw;\r\n vec4 texClip = params[1].xyzw;\r\n float layerAlpha = params[2].x;\r\n vec2 uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\r\n if (uv.x >= texClip[0] && uv.x <= texClip[2] && uv.y >= texClip[1] && uv.y <= texClip[3]) {\r\n uv.y = 1.0 - uv.y;\r\n vec4 texCol = TEXTURE(sampler, uv);\r\n float alpha = layerAlpha * texCol.a;\r\n if (alpha > 0.05) {\r\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texCol.rgb;\r\n if (texCol.a > 0.1)\r\n featureIncrement = params[2].y;\r\n if (alpha > col.a)\r\n col.a = alpha;\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n}\r\n`;\r\n\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\nconst overrideFeatureId = \"return addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0;\";\r\n\r\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\r\n builder.vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n if (undefined !== realityMesh.uvQParams) {\r\n uniform.setUniform4fv(realityMesh.uvQParams);\r\n }\r\n });\r\n });\r\n\r\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\r\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\r\n const textureCount = params.geometry.asRealityMesh!.textureParams?.textures.length;\r\n uniform.setUniform1i(textureCount ? 1 : 0);\r\n });\r\n });\r\n\r\n for (let i = 0; i < maxTexturesPerMesh; i++) {\r\n const textureLabel = `s_texture${i}`;\r\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\r\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.textures[i] : undefined;\r\n if (realityTexture !== undefined) {\r\n const texture = realityTexture as Texture;\r\n texture.texture.bindSampler(uniform, textureUnits[i]);\r\n } else {\r\n // assert(false, \"Terrain Mesh texture not defined when beginning texture.\");\r\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\r\n }\r\n });\r\n });\r\n const paramsLabel = `u_texTransform${i}`;\r\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParams = realityMesh.textureParams;\r\n assert(undefined !== textureParams);\r\n if (undefined !== textureParams) {\r\n uniform.setMatrix4(textureParams.matrices[i]);\r\n }\r\n });\r\n });\r\n }\r\n}\r\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\r\n const applyTextureStrings = [];\r\n\r\n for (let i = 0; i < textureCount; i++)\r\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texTransform${i})) doDiscard = false; `);\r\n\r\n return `\r\n if (!u_texturesPresent)\r\n return u_baseColor;\r\n\r\n bool doDiscard = true;\r\n vec4 col = u_baseColor;\r\n ${applyTextureStrings.join(\"\\n \")}\r\n if (doDiscard)\r\n discard;\r\n\r\n ${applyFeatureColor}\r\n\r\n return col;\r\n`;\r\n}\r\n\r\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\r\n// feature_alpha = -1.0 if alpha not overridden for feature.\r\nconst mixFeatureColor = `\r\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\r\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\r\n `;\r\n\r\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\r\n addNormalMatrix(builder.vert, IsInstanced.No);\r\n builder.vert.addFunction(octDecodeNormal);\r\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\r\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\r\n addThematicDisplay(builder, false, true);\r\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\r\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\r\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\r\n });\r\n });\r\n}\r\n\r\nfunction addColorOverrideMix(frag: FragmentShaderBuilder) {\r\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\r\n uniform.setUniform1f(params.geometry.asRealityMesh!.overrideColorMix);\r\n });\r\n });\r\n\r\n}\r\n\r\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n return builder;\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHilitePlanarClassifier(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHiliter(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport default function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n if (flags.isShadowable === IsShadowable.Yes)\r\n addSolarShadowMap(builder, true);\r\n\r\n const frag = builder.frag;\r\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\r\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\r\n let textureCount = System.instance.maxRealityImageryLayers;\r\n let gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\r\n const caps = System.instance.capabilities;\r\n if (Math.min(caps.maxFragTextureUnits, caps.maxVertTextureUnits) < 16 && IsThematic.Yes === flags.isThematic) {\r\n textureCount--; // steal the last bg map layer texture for thematic gradient (just when thematic display is applied)\r\n gradientTextureUnit = -1; // is dependent on drawing mode so will set later\r\n }\r\n\r\n const feat = flags.featureMode;\r\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\r\n let applyFragmentFeatureColor = \"\";\r\n\r\n if (flags.isClassified) {\r\n opts &= ~FeatureSymbologyOptions.Alpha;\r\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\r\n addClassificationTranslucencyDiscard(builder);\r\n }\r\n\r\n addFeatureSymbology(builder, feat, opts);\r\n if (feat === FeatureMode.Overrides) {\r\n addShaderFlags(builder);\r\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\r\n applyFragmentFeatureColor = mixFeatureColor;\r\n addColorOverrideMix(builder.frag);\r\n }\r\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\r\n\r\n frag.addFunction(applyTexture);\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n frag.addFunction(addUInt32s);\r\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\r\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\r\n });\r\n });\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n if (!flags.isTranslucent) {\r\n if (FeatureMode.None !== feat) {\r\n if (flags.isClassified)\r\n addFeaturePlanarClassifier(builder);\r\n\r\n builder.frag.addFunction(decodeDepthRgb);\r\n if (flags.isClassified)\r\n addPickBufferOutputs(builder.frag);\r\n else\r\n addAltPickBufferOutputs(builder.frag);\r\n }\r\n }\r\n\r\n addTextures(builder, textureCount);\r\n\r\n if (IsThematic.Yes === flags.isThematic)\r\n addThematicToRealityMesh(builder, gradientTextureUnit);\r\n\r\n if (flags.isWiremesh)\r\n addWiremesh(builder);\r\n\r\n return builder;\r\n}\r\n\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { Matrix4d } from \"@itwin/core-geometry\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { FeatureMode, IsInstanced, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { Texture } from \"../Texture\";\r\nimport { addVaryingColor } from \"./Color\";\r\nimport { addEyeSpace, addShaderFlags, addUInt32s } from \"./Common\";\r\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\r\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\r\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\r\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\r\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\r\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\r\nimport { addWiremesh } from \"./Wiremesh\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeNormal = `\r\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\r\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\r\n return normalize(u_worldToViewN * normal);\r\n`;\r\n\r\nconst testInside = `\r\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\r\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\r\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\r\n return dot >= -0.001;\r\n}\r\n`;\r\n\r\n/* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a projected texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"projected\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\nconst applyTexture = `\r\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {\r\n vec2 uv;\r\n float layerAlpha;\r\n bool isProjected = params[0][0] != 0.0;\r\n float imageCount = params[0][1];\r\n vec2 classPos;\r\n\r\n if (isProjected) {\r\n vec4 eye4 = vec4(v_eyeSpace, 1.0);\r\n vec4 classPos4 = matrix * eye4;\r\n classPos = classPos4.xy / classPos4.w;\r\n\r\n if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y) ||\r\n !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y) ||\r\n !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y) ||\r\n !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))\r\n return false;\r\n\r\n uv.x = classPos.x;\r\n uv.y = classPos.y / imageCount;\r\n layerAlpha = params[0][2];\r\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\r\n return false;\r\n } else {\r\n vec4 texTransform = matrix[0].xyzw;\r\n vec4 texClip = matrix[1].xyzw;\r\n layerAlpha = matrix[2].x;\r\n uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\r\n if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])\r\n return false;\r\n uv.y = 1.0 - uv.y;\r\n }\r\n vec4 texCol = TEXTURE(sampler, uv);\r\n float alpha = layerAlpha * texCol.a;\r\n if (alpha > 0.05) {\r\n vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // Texture color is premultiplied by alpha only if projected (from classification).\r\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;\r\n if (isProjected) {\r\n vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));\r\n classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;\r\n } else {\r\n featureIncrement = matrix[2].y;\r\n classifierId = vec4(0);\r\n }\r\n if (alpha > col.a)\r\n col.a = alpha;\r\n\r\n return true;\r\n }\r\nreturn false;\r\n}\r\n`;\r\n\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\r\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\r\nconst scratchMatrix = new Matrix4();\r\n\r\nconst overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;\r\n\r\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\r\n builder.vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n if (undefined !== realityMesh.uvQParams) {\r\n uniform.setUniform4fv(realityMesh.uvQParams);\r\n }\r\n });\r\n });\r\n\r\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\r\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\r\n const textureCount = params.geometry.asRealityMesh!.textureParams?.params.length;\r\n uniform.setUniform1i(textureCount ? 1 : 0);\r\n });\r\n });\r\n\r\n for (let i = 0; i < maxTexturesPerMesh; i++) {\r\n const textureLabel = `s_texture${i}`;\r\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\r\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;\r\n if (realityTexture !== undefined) {\r\n const texture = realityTexture as Texture;\r\n texture.texture.bindSampler(uniform, textureUnits[i]);\r\n } else {\r\n // assert(false, \"Terrain Mesh texture not defined when beginning texture.\");\r\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\r\n }\r\n });\r\n });\r\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\r\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n const projectionMatrix = textureParam.getProjectionMatrix();\r\n if (projectionMatrix) {\r\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\r\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\r\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\r\n } else\r\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\r\n }\r\n });\r\n });\r\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\r\n }\r\n });\r\n });\r\n }\r\n}\r\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\r\n const applyTextureStrings = [];\r\n\r\n for (let i = 0; i < textureCount; i++)\r\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\r\n\r\n return `\r\n if (!u_texturesPresent)\r\n return u_baseColor;\r\n\r\n bool doDiscard = true;\r\n vec4 col = u_baseColor;\r\n ${applyTextureStrings.join(\"\\n \")}\r\n if (doDiscard)\r\n discard;\r\n\r\n ${applyFeatureColor}\r\n\r\n return col;\r\n`;\r\n}\r\n\r\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\r\n// feature_alpha = -1.0 if alpha not overridden for feature.\r\nconst mixFeatureColor = `\r\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\r\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\r\n `;\r\n\r\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\r\n addNormalMatrix(builder.vert, IsInstanced.No);\r\n builder.vert.addFunction(octDecodeNormal);\r\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\r\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\r\n addThematicDisplay(builder, false, true);\r\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\r\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\r\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\r\n });\r\n });\r\n}\r\n\r\nfunction addColorOverrideMix(frag: FragmentShaderBuilder) {\r\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\r\n uniform.setUniform1f(params.geometry.asRealityMesh!.overrideColorMix);\r\n });\r\n });\r\n\r\n}\r\n\r\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n return builder;\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHilitePlanarClassifier(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHiliter(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport default function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n if (flags.isShadowable === IsShadowable.Yes)\r\n addSolarShadowMap(builder, true);\r\n\r\n const frag = builder.frag;\r\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\r\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\r\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\r\n let textureCount = System.instance.maxRealityImageryLayers;\r\n let gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\r\n const caps = System.instance.capabilities;\r\n if (Math.min(caps.maxFragTextureUnits, caps.maxVertTextureUnits) < 16 && IsThematic.Yes === flags.isThematic) {\r\n textureCount--; // steal the last bg map layer texture for thematic gradient (just when thematic display is applied)\r\n gradientTextureUnit = -1; // is dependent on drawing mode so will set later\r\n }\r\n\r\n const feat = flags.featureMode;\r\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\r\n let applyFragmentFeatureColor = \"\";\r\n\r\n if (flags.isClassified) {\r\n opts &= ~FeatureSymbologyOptions.Alpha;\r\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\r\n addClassificationTranslucencyDiscard(builder);\r\n }\r\n\r\n addFeatureSymbology(builder, feat, opts);\r\n if (feat === FeatureMode.Overrides) {\r\n addShaderFlags(builder);\r\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\r\n applyFragmentFeatureColor = mixFeatureColor;\r\n addColorOverrideMix(builder.frag);\r\n }\r\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\r\n\r\n frag.addFunction(addUInt32s);\r\n frag.addFunction(testInside);\r\n addEyeSpace(builder);\r\n frag.addFunction(applyTexture);\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\r\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\r\n });\r\n });\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n if (!flags.isTranslucent) {\r\n if (FeatureMode.None !== feat) {\r\n if (flags.isClassified)\r\n addFeaturePlanarClassifier(builder);\r\n\r\n builder.frag.addFunction(decodeDepthRgb);\r\n if (flags.isClassified)\r\n addPickBufferOutputs(builder.frag);\r\n else\r\n addAltPickBufferOutputs(builder.frag);\r\n }\r\n }\r\n\r\n addTextures(builder, textureCount);\r\n\r\n if (IsThematic.Yes === flags.isThematic)\r\n addThematicToRealityMesh(builder, gradientTextureUnit);\r\n\r\n if (flags.isWiremesh)\r\n addWiremesh(builder);\r\n\r\n return builder;\r\n}\r\n\r\n"]}
@@ -1,13 +1,15 @@
1
- import { SpatialClassifier, SpatialClassifiers } from "@itwin/core-common";
1
+ import { SpatialClassifier, SpatialClassifiers, ViewFlagsProperties } from "@itwin/core-common";
2
2
  import { DisplayStyleState } from "../DisplayStyleState";
3
3
  import { IModelConnection } from "../IModelConnection";
4
4
  import { ViewState } from "../ViewState";
5
5
  import { TileTreeReference } from "./internal";
6
6
  /** @internal */
7
7
  export declare abstract class SpatialClassifierTileTreeReference extends TileTreeReference {
8
- abstract get classifiers(): SpatialClassifiers;
9
8
  abstract get isPlanar(): boolean;
10
9
  abstract get activeClassifier(): SpatialClassifier | undefined;
10
+ get isOpaque(): boolean; /** When referenced as a map layer reference, BIM models are never opaque. */
11
+ abstract get viewFlags(): Partial<ViewFlagsProperties>;
12
+ get transparency(): number | undefined;
11
13
  }
12
14
  /** @internal */
13
15
  export declare function createClassifierTileTreeReference(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState): SpatialClassifierTileTreeReference;
@@ -1 +1 @@
1
- {"version":3,"file":"ClassifierTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/ClassifierTileTree.ts"],"names":[],"mappings":"AAQA,OAAO,EAAuF,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAChK,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAGvD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAC4G,iBAAiB,EACnI,MAAM,YAAY,CAAC;AAkEpB,gBAAgB;AAChB,8BAAsB,kCAAmC,SAAQ,iBAAiB;IAChF,aAAoB,WAAW,IAAI,kBAAkB,CAAC;IACtD,aAAoB,QAAQ,IAAI,OAAO,CAAC;IACxC,aAAoB,gBAAgB,IAAI,iBAAiB,GAAG,SAAS,CAAC;CACvE;AAuFD,gBAAgB;AAChB,wBAAgB,iCAAiC,CAAC,WAAW,EAAE,kBAAkB,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,SAAS,GAAG,iBAAiB,GAAG,kCAAkC,CAEzN"}
1
+ {"version":3,"file":"ClassifierTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/ClassifierTileTree.ts"],"names":[],"mappings":"AAQA,OAAO,EAAmG,iBAAiB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACjM,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAGvD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAC4G,iBAAiB,EACnI,MAAM,YAAY,CAAC;AAkEpB,gBAAgB;AAChB,8BAAsB,kCAAmC,SAAQ,iBAAiB;IAChF,aAAoB,QAAQ,IAAI,OAAO,CAAC;IACxC,aAAoB,gBAAgB,IAAI,iBAAiB,GAAG,SAAS,CAAC;IACtE,IAAW,QAAQ,YAAoB,CAAG,6EAA6E;IACvH,aAAoB,SAAS,IAAI,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAC9D,IAAW,YAAY,IAAI,MAAM,GAAG,SAAS,CAAsB;CACpE;AAuFD,gBAAgB;AAChB,wBAAgB,iCAAiC,CAAC,WAAW,EAAE,kBAAkB,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,SAAS,GAAG,iBAAiB,GAAG,kCAAkC,CAEzN"}
@@ -6,7 +6,7 @@
6
6
  * @module Tiles
7
7
  */
8
8
  import { compareStrings, compareStringsOrUndefined, Id64 } from "@itwin/core-bentley";
9
- import { BatchType, compareIModelTileTreeIds, iModelTileTreeIdToString } from "@itwin/core-common";
9
+ import { BatchType, compareIModelTileTreeIds, iModelTileTreeIdToString, RenderMode } from "@itwin/core-common";
10
10
  import { IModelApp } from "../IModelApp";
11
11
  import { GeometricModelState } from "../ModelState";
12
12
  import { IModelTileTree, iModelTileTreeParamsFromJSON, TileTreeLoadStatus, TileTreeReference, } from "./internal";
@@ -62,12 +62,14 @@ class ClassifierTreeSupplier {
62
62
  const classifierTreeSupplier = new ClassifierTreeSupplier();
63
63
  /** @internal */
64
64
  export class SpatialClassifierTileTreeReference extends TileTreeReference {
65
+ get isOpaque() { return false; } /** When referenced as a map layer reference, BIM models are never opaque. */
66
+ get transparency() { return undefined; }
65
67
  }
66
68
  /** @internal */
67
69
  class ClassifierTreeReference extends SpatialClassifierTileTreeReference {
68
70
  constructor(classifiers, classifiedTree, iModel, source) {
69
71
  super();
70
- this._id = this.createId(classifiers, source);
72
+ this._id = createClassifierId(classifiers.active, source);
71
73
  this._source = source;
72
74
  this._iModel = iModel;
73
75
  this._classifiers = classifiers;
@@ -80,7 +82,7 @@ class ClassifierTreeReference extends SpatialClassifierTileTreeReference {
80
82
  return false;
81
83
  }
82
84
  get treeOwner() {
83
- const newId = this.createId(this._classifiers, this._source);
85
+ const newId = createClassifierId(this._classifiers.active, this._source);
84
86
  if (0 !== compareIds(this._id, newId)) {
85
87
  this._id = newId;
86
88
  this._owner = classifierTreeSupplier.getOwner(this._id, this._iModel);
@@ -96,6 +98,20 @@ class ClassifierTreeReference extends SpatialClassifierTileTreeReference {
96
98
  trees.add(classifierTree);
97
99
  }
98
100
  get isPlanar() { return BatchType.PlanarClassifier === this._id.type; }
101
+ get viewFlags() {
102
+ return {
103
+ renderMode: RenderMode.SmoothShade,
104
+ transparency: true,
105
+ textures: false,
106
+ lighting: false,
107
+ shadows: false,
108
+ monochrome: false,
109
+ materials: false,
110
+ ambientOcclusion: false,
111
+ visibleEdges: false,
112
+ hiddenEdges: false,
113
+ };
114
+ }
99
115
  // Add volume classifiers to scene (planar classifiers are added seperately.)
100
116
  addToScene(context) {
101
117
  if (this.isPlanar)
@@ -112,23 +128,22 @@ class ClassifierTreeReference extends SpatialClassifierTileTreeReference {
112
128
  context.setVolumeClassifier(classifier, classifiedTree.modelId);
113
129
  super.addToScene(context);
114
130
  }
115
- createId(classifiers, source) {
116
- const active = classifiers.active;
117
- if (undefined === active)
118
- return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };
119
- const type = active.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;
120
- const script = source.scheduleState;
121
- const animationId = (undefined !== script) ? script.getModelAnimationId(active.modelId) : undefined;
122
- return {
123
- modelId: active.modelId,
124
- type,
125
- expansion: active.expand,
126
- animationId,
127
- };
128
- }
129
131
  }
130
132
  /** @internal */
131
133
  export function createClassifierTileTreeReference(classifiers, classifiedTree, iModel, source) {
132
134
  return new ClassifierTreeReference(classifiers, classifiedTree, iModel, source);
133
135
  }
136
+ function createClassifierId(classifier, source) {
137
+ if (undefined === classifier)
138
+ return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };
139
+ const type = classifier.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;
140
+ const script = source === null || source === void 0 ? void 0 : source.scheduleState;
141
+ const animationId = (undefined !== script) ? script.getModelAnimationId(classifier.modelId) : undefined;
142
+ return {
143
+ modelId: classifier.modelId,
144
+ type,
145
+ expansion: classifier.expand,
146
+ animationId,
147
+ };
148
+ }
134
149
  //# sourceMappingURL=ClassifierTileTree.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { compareStrings, compareStringsOrUndefined, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, ClassifierTileTreeId, compareIModelTileTreeIds, iModelTileTreeIdToString, SpatialClassifier, SpatialClassifiers } from \"@itwin/core-common\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModelState } from \"../ModelState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewState } from \"../ViewState\";\r\nimport {\r\n DisclosedTileTreeSet, IModelTileTree, iModelTileTreeParamsFromJSON, TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeReference, TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface ClassifierTreeId extends ClassifierTileTreeId {\r\n modelId: Id64String;\r\n}\r\n\r\nfunction compareIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n let cmp = compareStrings(lhs.modelId, rhs.modelId);\r\n if (0 === cmp)\r\n cmp = compareStringsOrUndefined(lhs.animationId, rhs.animationId);\r\n\r\n return 0 === cmp ? compareIModelTileTreeIds(lhs, rhs) : cmp;\r\n}\r\n\r\nclass ClassifierTreeSupplier implements TileTreeSupplier {\r\n private readonly _nonexistentTreeOwner = {\r\n tileTree: undefined,\r\n loadStatus: TileTreeLoadStatus.NotFound,\r\n load: () => undefined,\r\n dispose: () => undefined,\r\n loadTree: async () => undefined,\r\n iModel: undefined as unknown as IModelConnection,\r\n };\r\n\r\n public compareTileTreeIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n return compareIds(lhs, rhs);\r\n }\r\n\r\n public async createTileTree(id: ClassifierTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n await iModel.models.load(id.modelId);\r\n const model = iModel.models.getLoaded(id.modelId);\r\n if (undefined === model || !(model instanceof GeometricModelState))\r\n return undefined;\r\n\r\n const idStr = iModelTileTreeIdToString(id.modelId, id, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n const options = {\r\n edgesRequired: false,\r\n allowInstancing: false,\r\n is3d: true,\r\n batchType: id.type,\r\n };\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, options);\r\n return new IModelTileTree(params, id);\r\n }\r\n\r\n public getOwner(id: ClassifierTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return Id64.isValid(id.modelId) ? iModel.tiles.getTileTreeOwner(id, this) : this._nonexistentTreeOwner;\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n if (tree.id.animationId === scriptSourceId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst classifierTreeSupplier = new ClassifierTreeSupplier();\r\n\r\n/** @internal */\r\nexport abstract class SpatialClassifierTileTreeReference extends TileTreeReference {\r\n public abstract get classifiers(): SpatialClassifiers;\r\n public abstract get isPlanar(): boolean;\r\n public abstract get activeClassifier(): SpatialClassifier | undefined;\r\n}\r\n\r\n/** @internal */\r\nclass ClassifierTreeReference extends SpatialClassifierTileTreeReference {\r\n private _id: ClassifierTreeId;\r\n private readonly _classifiers: SpatialClassifiers;\r\n private readonly _source: ViewState | DisplayStyleState;\r\n private readonly _iModel: IModelConnection;\r\n private readonly _classifiedTree: TileTreeReference;\r\n private _owner: TileTreeOwner;\r\n\r\n public constructor(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState) {\r\n super();\r\n this._id = this.createId(classifiers, source);\r\n this._source = source;\r\n this._iModel = iModel;\r\n this._classifiers = classifiers;\r\n this._classifiedTree = classifiedTree;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, iModel);\r\n }\r\n\r\n public get classifiers(): SpatialClassifiers { return this._classifiers; }\r\n public get activeClassifier(): SpatialClassifier | undefined { return this.classifiers.active; }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createId(this._classifiers, this._source);\r\n if (0 !== compareIds(this._id, newId)) {\r\n this._id = newId;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, this._iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n // NB: We do NOT call super because we don't use our tree if no classifier is active.\r\n trees.disclose(this._classifiedTree);\r\n\r\n const classifier = this.activeClassifier;\r\n const classifierTree = undefined !== classifier ? this.treeOwner.tileTree : undefined;\r\n if (undefined !== classifierTree)\r\n trees.add(classifierTree);\r\n }\r\n public get isPlanar() { return BatchType.PlanarClassifier === this._id.type; }\r\n\r\n // Add volume classifiers to scene (planar classifiers are added seperately.)\r\n public override addToScene(context: SceneContext): void {\r\n if (this.isPlanar)\r\n return;\r\n\r\n const classifiedTree = this._classifiedTree.treeOwner.load();\r\n if (undefined === classifiedTree)\r\n return;\r\n\r\n const classifier = this._classifiers.active;\r\n if (undefined === classifier)\r\n return;\r\n\r\n const classifierTree = this.treeOwner.load();\r\n if (undefined === classifierTree)\r\n return;\r\n\r\n context.setVolumeClassifier(classifier, classifiedTree.modelId);\r\n super.addToScene(context);\r\n }\r\n\r\n private createId(classifiers: SpatialClassifiers, source: ViewState | DisplayStyleState): ClassifierTreeId {\r\n const active = classifiers.active;\r\n if (undefined === active)\r\n return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };\r\n\r\n const type = active.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;\r\n const script = source.scheduleState;\r\n const animationId = (undefined !== script) ? script.getModelAnimationId(active.modelId) : undefined;\r\n return {\r\n modelId: active.modelId,\r\n type,\r\n expansion: active.expand,\r\n animationId,\r\n };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierTileTreeReference(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState): SpatialClassifierTileTreeReference {\r\n return new ClassifierTreeReference(classifiers, classifiedTree, iModel, source);\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { compareStrings, compareStringsOrUndefined, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, ClassifierTileTreeId, compareIModelTileTreeIds, iModelTileTreeIdToString, RenderMode, SpatialClassifier, SpatialClassifiers, ViewFlagsProperties } from \"@itwin/core-common\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModelState } from \"../ModelState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewState } from \"../ViewState\";\r\nimport {\r\n DisclosedTileTreeSet, IModelTileTree, iModelTileTreeParamsFromJSON, TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeReference, TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface ClassifierTreeId extends ClassifierTileTreeId {\r\n modelId: Id64String;\r\n}\r\n\r\nfunction compareIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n let cmp = compareStrings(lhs.modelId, rhs.modelId);\r\n if (0 === cmp)\r\n cmp = compareStringsOrUndefined(lhs.animationId, rhs.animationId);\r\n\r\n return 0 === cmp ? compareIModelTileTreeIds(lhs, rhs) : cmp;\r\n}\r\n\r\nclass ClassifierTreeSupplier implements TileTreeSupplier {\r\n private readonly _nonexistentTreeOwner = {\r\n tileTree: undefined,\r\n loadStatus: TileTreeLoadStatus.NotFound,\r\n load: () => undefined,\r\n dispose: () => undefined,\r\n loadTree: async () => undefined,\r\n iModel: undefined as unknown as IModelConnection,\r\n };\r\n\r\n public compareTileTreeIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n return compareIds(lhs, rhs);\r\n }\r\n\r\n public async createTileTree(id: ClassifierTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n await iModel.models.load(id.modelId);\r\n const model = iModel.models.getLoaded(id.modelId);\r\n if (undefined === model || !(model instanceof GeometricModelState))\r\n return undefined;\r\n\r\n const idStr = iModelTileTreeIdToString(id.modelId, id, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n const options = {\r\n edgesRequired: false,\r\n allowInstancing: false,\r\n is3d: true,\r\n batchType: id.type,\r\n };\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, options);\r\n return new IModelTileTree(params, id);\r\n }\r\n\r\n public getOwner(id: ClassifierTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return Id64.isValid(id.modelId) ? iModel.tiles.getTileTreeOwner(id, this) : this._nonexistentTreeOwner;\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n if (tree.id.animationId === scriptSourceId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst classifierTreeSupplier = new ClassifierTreeSupplier();\r\n\r\n/** @internal */\r\nexport abstract class SpatialClassifierTileTreeReference extends TileTreeReference {\r\n public abstract get isPlanar(): boolean;\r\n public abstract get activeClassifier(): SpatialClassifier | undefined;\r\n public get isOpaque() { return false; } /** When referenced as a map layer reference, BIM models are never opaque. */\r\n public abstract get viewFlags(): Partial<ViewFlagsProperties>;\r\n public get transparency(): number | undefined { return undefined; }\r\n}\r\n\r\n/** @internal */\r\nclass ClassifierTreeReference extends SpatialClassifierTileTreeReference {\r\n private _id: ClassifierTreeId;\r\n private readonly _classifiers: SpatialClassifiers;\r\n private readonly _source: ViewState | DisplayStyleState;\r\n private readonly _iModel: IModelConnection;\r\n private readonly _classifiedTree: TileTreeReference;\r\n private _owner: TileTreeOwner;\r\n\r\n public constructor(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState) {\r\n super();\r\n this._id = createClassifierId(classifiers.active, source);\r\n this._source = source;\r\n this._iModel = iModel;\r\n this._classifiers = classifiers;\r\n this._classifiedTree = classifiedTree;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, iModel);\r\n }\r\n\r\n public get classifiers(): SpatialClassifiers { return this._classifiers; }\r\n public get activeClassifier(): SpatialClassifier | undefined { return this.classifiers.active; }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = createClassifierId(this._classifiers.active, this._source);\r\n if (0 !== compareIds(this._id, newId)) {\r\n this._id = newId;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, this._iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n // NB: We do NOT call super because we don't use our tree if no classifier is active.\r\n trees.disclose(this._classifiedTree);\r\n\r\n const classifier = this.activeClassifier;\r\n const classifierTree = undefined !== classifier ? this.treeOwner.tileTree : undefined;\r\n if (undefined !== classifierTree)\r\n trees.add(classifierTree);\r\n }\r\n public get isPlanar() { return BatchType.PlanarClassifier === this._id.type; }\r\n\r\n public get viewFlags(): Partial<ViewFlagsProperties> {\r\n return {\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: true, // Igored for point clouds as they don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n }\r\n\r\n // Add volume classifiers to scene (planar classifiers are added seperately.)\r\n public override addToScene(context: SceneContext): void {\r\n if (this.isPlanar)\r\n return;\r\n\r\n const classifiedTree = this._classifiedTree.treeOwner.load();\r\n if (undefined === classifiedTree)\r\n return;\r\n\r\n const classifier = this._classifiers.active;\r\n if (undefined === classifier)\r\n return;\r\n\r\n const classifierTree = this.treeOwner.load();\r\n if (undefined === classifierTree)\r\n return;\r\n\r\n context.setVolumeClassifier(classifier, classifiedTree.modelId);\r\n super.addToScene(context);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierTileTreeReference(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState): SpatialClassifierTileTreeReference {\r\n return new ClassifierTreeReference(classifiers, classifiedTree, iModel, source);\r\n}\r\n\r\nfunction createClassifierId(classifier: SpatialClassifier | undefined, source: ViewState | DisplayStyleState | undefined): ClassifierTreeId {\r\n if (undefined === classifier)\r\n return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };\r\n\r\n const type = classifier.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;\r\n const script = source?.scheduleState;\r\n const animationId = (undefined !== script) ? script.getModelAnimationId(classifier.modelId) : undefined;\r\n return {\r\n modelId: classifier.modelId,\r\n type,\r\n expansion: classifier.expand,\r\n animationId,\r\n };\r\n}\r\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"DynamicIModelTile.d.ts","sourceRoot":"","sources":["../../../src/tile/DynamicIModelTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EACG,WAAW,EAA8C,SAAS,EAC3E,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EACM,qBAAqB,EAAkD,yBAAyB,EAC5G,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EACuB,cAAc,EAAE,IAAI,EAAe,YAAY,EAAE,UAAU,EAAmC,QAAQ,EACnI,MAAM,YAAY,CAAC;AAEpB;;;;GAIG;AACH,8BAAsB,iBAAkB,SAAQ,IAAI;IAClD,SAAS,aAAa,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ;WAI1C,MAAM,CAAC,IAAI,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,qBAAqB,CAAC,GAAG,iBAAiB;IAIxG,6EAA6E;aAC7D,qBAAqB,CAAC,OAAO,EAAE,QAAQ,CAAC,qBAAqB,CAAC,GAAG,IAAI;IAErF,+GAA+G;IAC/G,aAAoB,kBAAkB,IAAI,yBAAyB,CAAC;IAEpE,kCAAkC;IAClC,aAAoB,cAAc,IAAI,SAAS,CAAC;IAEhD,2EAA2E;aAC3D,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAEvE,4EAA4E;aAC5D,aAAa,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI;CAC5D"}
@@ -246,7 +246,7 @@ class GraphicsTile extends Tile {
246
246
  this.toleranceLog10 = toleranceLog10;
247
247
  this.tolerance = 10 ** toleranceLog10;
248
248
  }
249
- computeLoadPriority(_viewports) {
249
+ computeLoadPriority() {
250
250
  // We want the element's graphics to be updated as soon as possible
251
251
  return 0;
252
252
  }