@itwin/core-frontend 3.0.0-dev.152 → 3.0.0-dev.156

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/lib/cjs/Marker.d.ts +9 -2
  2. package/lib/cjs/Marker.d.ts.map +1 -1
  3. package/lib/cjs/Marker.js +33 -5
  4. package/lib/cjs/Marker.js.map +1 -1
  5. package/lib/cjs/RealityDataSource.js +1 -12
  6. package/lib/cjs/RealityDataSource.js.map +1 -1
  7. package/lib/cjs/render/RenderMemory.d.ts +21 -15
  8. package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
  9. package/lib/cjs/render/RenderMemory.js +21 -15
  10. package/lib/cjs/render/RenderMemory.js.map +1 -1
  11. package/lib/cjs/render/RenderSystem.d.ts +2 -0
  12. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  13. package/lib/cjs/render/RenderSystem.js +2 -0
  14. package/lib/cjs/render/RenderSystem.js.map +1 -1
  15. package/lib/cjs/render/primitives/EdgeParams.d.ts +35 -1
  16. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
  17. package/lib/cjs/render/primitives/EdgeParams.js +114 -10
  18. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  19. package/lib/cjs/render/primitives/VertexTable.d.ts +1 -0
  20. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  21. package/lib/cjs/render/primitives/VertexTable.js +6 -1
  22. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  23. package/lib/cjs/render/webgl/AttributeMap.js +5 -5
  24. package/lib/cjs/render/webgl/CachedGeometry.d.ts +2 -0
  25. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  26. package/lib/cjs/render/webgl/CachedGeometry.js +14 -13
  27. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  28. package/lib/cjs/render/webgl/DrawCommand.js +2 -2
  29. package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
  30. package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
  31. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +90 -0
  32. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -0
  33. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -0
  34. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  35. package/lib/cjs/render/webgl/InstancedGeometry.js +1 -0
  36. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  37. package/lib/cjs/render/webgl/Mesh.d.ts +2 -0
  38. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  39. package/lib/cjs/render/webgl/Mesh.js +7 -1
  40. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  41. package/lib/cjs/render/webgl/PlanarClassifier.js +1 -1
  42. package/lib/cjs/render/webgl/PlanarGrid.js +2 -2
  43. package/lib/cjs/render/webgl/RealityMesh.js +5 -5
  44. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  45. package/lib/cjs/render/webgl/RenderFlags.d.ts +4 -1
  46. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  47. package/lib/cjs/render/webgl/RenderFlags.js +6 -1
  48. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  49. package/lib/cjs/render/webgl/SceneCompositor.js +6 -6
  50. package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
  51. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +16 -14
  52. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/ShaderBuilder.js +19 -15
  54. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  55. package/lib/cjs/render/webgl/System.d.ts +2 -0
  56. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/System.js +2 -0
  58. package/lib/cjs/render/webgl/System.js.map +1 -1
  59. package/lib/cjs/render/webgl/Target.js +1 -1
  60. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/Technique.js +72 -57
  62. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  63. package/lib/cjs/render/webgl/TechniqueId.d.ts +29 -28
  64. package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/TechniqueId.js +7 -7
  66. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  67. package/lib/cjs/render/webgl/glsl/Animation.js +1 -1
  68. package/lib/cjs/render/webgl/glsl/Color.js +1 -1
  69. package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  70. package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -7
  71. package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
  72. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
  73. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  74. package/lib/cjs/render/webgl/glsl/Edge.d.ts +2 -1
  75. package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
  76. package/lib/cjs/render/webgl/glsl/Edge.js +132 -14
  77. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  78. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  79. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +13 -10
  80. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  81. package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
  82. package/lib/cjs/render/webgl/glsl/Fragment.js +9 -1
  83. package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
  84. package/lib/cjs/render/webgl/glsl/LookupTable.d.ts +4 -2
  85. package/lib/cjs/render/webgl/glsl/LookupTable.d.ts.map +1 -1
  86. package/lib/cjs/render/webgl/glsl/LookupTable.js +7 -3
  87. package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
  88. package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -2
  89. package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
  90. package/lib/cjs/render/webgl/glsl/PointCloud.js +2 -2
  91. package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
  92. package/lib/cjs/render/webgl/glsl/PointString.js +1 -1
  93. package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
  94. package/lib/cjs/render/webgl/glsl/Polyline.js +1 -1
  95. package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
  96. package/lib/cjs/render/webgl/glsl/RealityMesh.js +4 -4
  97. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  98. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  99. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  100. package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
  101. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  102. package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
  103. package/lib/cjs/render/webgl/glsl/Surface.js +3 -3
  104. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  105. package/lib/cjs/render/webgl/glsl/Vertex.js +1 -1
  106. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  107. package/lib/cjs/render/webgl/glsl/ViewportQuad.js +1 -1
  108. package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
  109. package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
  110. package/lib/cjs/tile/IModelTile.js +1 -0
  111. package/lib/cjs/tile/IModelTile.js.map +1 -1
  112. package/lib/cjs/tile/ImdlReader.d.ts +1 -0
  113. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  114. package/lib/cjs/tile/ImdlReader.js +21 -1
  115. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  116. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  117. package/lib/cjs/tile/PrimaryTileTree.js +4 -3
  118. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  119. package/lib/cjs/tile/TileAdmin.d.ts +9 -0
  120. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  121. package/lib/cjs/tile/TileAdmin.js +18 -13
  122. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  123. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  124. package/lib/cjs/tile/map/CesiumTerrainProvider.js +16 -5
  125. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  126. package/lib/cjs/tile/map/MapTileTree.d.ts +1 -1
  127. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  128. package/lib/cjs/tile/map/MapTileTree.js +12 -13
  129. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  130. package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
  131. package/lib/cjs/tools/ToolAdmin.js +17 -7
  132. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  133. package/lib/cjs/webgl.d.ts +1 -0
  134. package/lib/cjs/webgl.d.ts.map +1 -1
  135. package/lib/cjs/webgl.js +1 -0
  136. package/lib/cjs/webgl.js.map +1 -1
  137. package/lib/esm/Marker.d.ts +9 -2
  138. package/lib/esm/Marker.d.ts.map +1 -1
  139. package/lib/esm/Marker.js +34 -6
  140. package/lib/esm/Marker.js.map +1 -1
  141. package/lib/esm/RealityDataSource.js +2 -13
  142. package/lib/esm/RealityDataSource.js.map +1 -1
  143. package/lib/esm/render/RenderMemory.d.ts +21 -15
  144. package/lib/esm/render/RenderMemory.d.ts.map +1 -1
  145. package/lib/esm/render/RenderMemory.js +21 -15
  146. package/lib/esm/render/RenderMemory.js.map +1 -1
  147. package/lib/esm/render/RenderSystem.d.ts +2 -0
  148. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  149. package/lib/esm/render/RenderSystem.js +2 -0
  150. package/lib/esm/render/RenderSystem.js.map +1 -1
  151. package/lib/esm/render/primitives/EdgeParams.d.ts +35 -1
  152. package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
  153. package/lib/esm/render/primitives/EdgeParams.js +114 -10
  154. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  155. package/lib/esm/render/primitives/VertexTable.d.ts +1 -0
  156. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  157. package/lib/esm/render/primitives/VertexTable.js +6 -1
  158. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  159. package/lib/esm/render/webgl/AttributeMap.js +5 -5
  160. package/lib/esm/render/webgl/CachedGeometry.d.ts +2 -0
  161. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  162. package/lib/esm/render/webgl/CachedGeometry.js +14 -13
  163. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  164. package/lib/esm/render/webgl/DrawCommand.js +2 -2
  165. package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
  166. package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
  167. package/lib/esm/render/webgl/IndexedEdgeGeometry.js +85 -0
  168. package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -0
  169. package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -0
  170. package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
  171. package/lib/esm/render/webgl/InstancedGeometry.js +1 -0
  172. package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
  173. package/lib/esm/render/webgl/Mesh.d.ts +2 -0
  174. package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
  175. package/lib/esm/render/webgl/Mesh.js +7 -1
  176. package/lib/esm/render/webgl/Mesh.js.map +1 -1
  177. package/lib/esm/render/webgl/PlanarClassifier.js +1 -1
  178. package/lib/esm/render/webgl/PlanarGrid.js +2 -2
  179. package/lib/esm/render/webgl/RealityMesh.js +5 -5
  180. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  181. package/lib/esm/render/webgl/RenderFlags.d.ts +4 -1
  182. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  183. package/lib/esm/render/webgl/RenderFlags.js +6 -1
  184. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  185. package/lib/esm/render/webgl/SceneCompositor.js +6 -6
  186. package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
  187. package/lib/esm/render/webgl/ShaderBuilder.d.ts +16 -14
  188. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  189. package/lib/esm/render/webgl/ShaderBuilder.js +19 -15
  190. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  191. package/lib/esm/render/webgl/System.d.ts +2 -0
  192. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  193. package/lib/esm/render/webgl/System.js +2 -0
  194. package/lib/esm/render/webgl/System.js.map +1 -1
  195. package/lib/esm/render/webgl/Target.js +1 -1
  196. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  197. package/lib/esm/render/webgl/Technique.js +72 -57
  198. package/lib/esm/render/webgl/Technique.js.map +1 -1
  199. package/lib/esm/render/webgl/TechniqueId.d.ts +29 -28
  200. package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
  201. package/lib/esm/render/webgl/TechniqueId.js +7 -7
  202. package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
  203. package/lib/esm/render/webgl/glsl/Animation.js +1 -1
  204. package/lib/esm/render/webgl/glsl/Color.js +1 -1
  205. package/lib/esm/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  206. package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -7
  207. package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
  208. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
  209. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  210. package/lib/esm/render/webgl/glsl/Edge.d.ts +2 -1
  211. package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
  212. package/lib/esm/render/webgl/glsl/Edge.js +132 -14
  213. package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
  214. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  215. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +13 -10
  216. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  217. package/lib/esm/render/webgl/glsl/Fragment.d.ts.map +1 -1
  218. package/lib/esm/render/webgl/glsl/Fragment.js +9 -1
  219. package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
  220. package/lib/esm/render/webgl/glsl/LookupTable.d.ts +4 -2
  221. package/lib/esm/render/webgl/glsl/LookupTable.d.ts.map +1 -1
  222. package/lib/esm/render/webgl/glsl/LookupTable.js +7 -3
  223. package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
  224. package/lib/esm/render/webgl/glsl/PlanarGrid.js +2 -2
  225. package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
  226. package/lib/esm/render/webgl/glsl/PointCloud.js +2 -2
  227. package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
  228. package/lib/esm/render/webgl/glsl/PointString.js +1 -1
  229. package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
  230. package/lib/esm/render/webgl/glsl/Polyline.js +1 -1
  231. package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
  232. package/lib/esm/render/webgl/glsl/RealityMesh.js +4 -4
  233. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  234. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  235. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  236. package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
  237. package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
  238. package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
  239. package/lib/esm/render/webgl/glsl/Surface.js +3 -3
  240. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  241. package/lib/esm/render/webgl/glsl/Vertex.js +1 -1
  242. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  243. package/lib/esm/render/webgl/glsl/ViewportQuad.js +1 -1
  244. package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
  245. package/lib/esm/tile/IModelTile.d.ts.map +1 -1
  246. package/lib/esm/tile/IModelTile.js +1 -0
  247. package/lib/esm/tile/IModelTile.js.map +1 -1
  248. package/lib/esm/tile/ImdlReader.d.ts +1 -0
  249. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  250. package/lib/esm/tile/ImdlReader.js +21 -1
  251. package/lib/esm/tile/ImdlReader.js.map +1 -1
  252. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  253. package/lib/esm/tile/PrimaryTileTree.js +5 -4
  254. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  255. package/lib/esm/tile/TileAdmin.d.ts +9 -0
  256. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  257. package/lib/esm/tile/TileAdmin.js +19 -14
  258. package/lib/esm/tile/TileAdmin.js.map +1 -1
  259. package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  260. package/lib/esm/tile/map/CesiumTerrainProvider.js +16 -5
  261. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  262. package/lib/esm/tile/map/MapTileTree.d.ts +1 -1
  263. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  264. package/lib/esm/tile/map/MapTileTree.js +12 -13
  265. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  266. package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
  267. package/lib/esm/tools/ToolAdmin.js +17 -7
  268. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  269. package/lib/esm/webgl.d.ts +1 -0
  270. package/lib/esm/webgl.d.ts.map +1 -1
  271. package/lib/esm/webgl.js +1 -0
  272. package/lib/esm/webgl.js.map +1 -1
  273. package/lib/public/locales/en/iModelJs.json +3 -1
  274. package/package.json +22 -22
@@ -0,0 +1,85 @@
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+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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+ * See LICENSE.md in the project root for license terms and full copyright notice.
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+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
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+ * @module WebGL
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+ */
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+ import { assert, dispose } from "@itwin/core-bentley";
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+ import { RenderMode } from "@itwin/core-common";
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+ import { TextureHandle } from "./Texture";
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+ import { BufferHandle, BufferParameters, BuffersContainer } from "./AttributeBuffers";
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+ import { MeshGeometry } from "./MeshGeometry";
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+ import { AttributeMap } from "./AttributeMap";
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+ import { GL } from "./GL";
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+ import { System } from "./System";
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+ /** @see [[EdgeTable]]
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+ * @internal
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+ */
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+ export class EdgeLUT {
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+ constructor(texture, numSegments, silhouettePadding) {
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+ this.texture = texture;
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+ this.numSegments = numSegments;
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+ this.silhouettePadding = silhouettePadding;
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+ }
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+ dispose() {
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+ dispose(this.texture);
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+ }
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+ static create(table) {
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+ const texture = TextureHandle.createForData(table.width, table.height, table.data);
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+ return texture ? new EdgeLUT(texture, table.numSegments, table.silhouettePadding) : undefined;
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+ }
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+ get bytesUsed() {
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+ return this.texture.bytesUsed;
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+ }
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+ get isDisposed() {
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+ return this.texture.isDisposed;
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+ }
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+ }
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+ /** @see [[IndexedEdgeParams]]
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+ * @internal
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+ */
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+ export class IndexedEdgeGeometry extends MeshGeometry {
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+ constructor(mesh, indices, numIndices, lut) {
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+ super(mesh, numIndices);
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+ this.edgeLut = lut;
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+ this._buffers = BuffersContainer.create();
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+ const attrPos = AttributeMap.findAttribute("a_pos", 6 /* IndexedEdge */, false);
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+ assert(undefined !== attrPos);
49
+ this._buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);
50
+ this._indices = indices;
51
+ }
52
+ get lutBuffers() { return this._buffers; }
53
+ get asIndexedEdge() { return this; }
54
+ dispose() {
55
+ dispose(this._buffers);
56
+ dispose(this._indices);
57
+ dispose(this.edgeLut);
58
+ }
59
+ get isDisposed() {
60
+ return this._buffers.isDisposed && this._indices.isDisposed && this.edgeLut.isDisposed;
61
+ }
62
+ static create(mesh, params) {
63
+ const indexBuffer = BufferHandle.createArrayBuffer(params.indices.data);
64
+ const lut = EdgeLUT.create(params.edges);
65
+ return indexBuffer && lut ? new IndexedEdgeGeometry(mesh, indexBuffer, params.indices.length, lut) : undefined;
66
+ }
67
+ collectStatistics(stats) {
68
+ stats.addIndexedEdges(this._indices.bytesUsed);
69
+ stats.addEdgeTable(this.edgeLut.bytesUsed);
70
+ }
71
+ _draw(numInstances, instances) {
72
+ const bufs = instances !== null && instances !== void 0 ? instances : this._buffers;
73
+ bufs.bind();
74
+ System.instance.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);
75
+ bufs.unbind();
76
+ }
77
+ _wantWoWReversal() { return true; }
78
+ _getLineCode(params) { return this.computeEdgeLineCode(params); }
79
+ get techniqueId() { return 6 /* IndexedEdge */; }
80
+ getRenderPass(target) { return this.computeEdgePass(target); }
81
+ get renderOrder() { return this.isPlanar ? 14 /* PlanarEdge */ : 6 /* Edge */; }
82
+ getColor(target) { return this.computeEdgeColor(target); }
83
+ wantMonochrome(target) { return target.currentViewFlags.renderMode === RenderMode.Wireframe; }
84
+ }
85
+ //# sourceMappingURL=IndexedEdgeGeometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IndexedEdgeGeometry.js","sourceRoot":"","sources":["../../../../src/render/webgl/IndexedEdgeGeometry.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtF,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAKlC;;GAEG;AACH,MAAM,OAAO,OAAO;IAKlB,YAAoB,OAAsB,EAAE,WAAmB,EAAE,iBAAyB;QACxF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;IAC7C,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAgB;QACnC,MAAM,OAAO,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACnF,OAAO,OAAO,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAChG,CAAC;IAED,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;IAChC,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IACjC,CAAC;CACF;AAED;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,YAAY;IAQnD,YAAoB,IAAc,EAAE,OAAqB,EAAE,UAAkB,EAAE,GAAY;QACzF,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC1C,MAAM,OAAO,GAAG,YAAY,CAAC,aAAa,CAAC,OAAO,uBAA2B,KAAK,CAAC,CAAC;QACpF,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/H,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAXD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACjD,IAAoB,aAAa,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAY7C,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IACzF,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,IAAc,EAAE,MAAyB;QAC5D,MAAM,WAAW,GAAG,YAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACxE,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACzC,OAAO,WAAW,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACjH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;QAC/C,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IAES,KAAK,CAAC,YAAoB,EAAE,SAA4B;QAChE,MAAM,IAAI,GAAG,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,IAAI,CAAC,QAAQ,CAAC;QACxC,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1F,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAES,gBAAgB,KAAc,OAAO,IAAI,CAAC,CAAC,CAAC;IACnC,YAAY,CAAC,MAA2B,IAAY,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEjH,IAAW,WAAW,KAAK,2BAA+B,CAAC,CAAC;IACrD,aAAa,CAAC,MAAc,IAAI,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7E,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,qBAAwB,CAAC,aAAiB,CAAC,CAAC,CAAC;IAC9E,QAAQ,CAAC,MAAc,IAAI,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAClE,cAAc,CAAC,MAAc,IAAI,OAAO,MAAM,CAAC,gBAAgB,CAAC,UAAU,KAAK,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;CACvH","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { EdgeTable, IndexedEdgeParams } from \"../primitives/EdgeParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { TextureHandle } from \"./Texture\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { MeshData } from \"./MeshData\";\r\nimport { MeshGeometry } from \"./MeshGeometry\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\n\r\n/** @see [[EdgeTable]]\r\n * @internal\r\n */\r\nexport class EdgeLUT implements WebGLDisposable {\r\n public readonly texture: TextureHandle;\r\n public readonly numSegments: number;\r\n public readonly silhouettePadding: number;\r\n\r\n private constructor(texture: TextureHandle, numSegments: number, silhouettePadding: number) {\r\n this.texture = texture;\r\n this.numSegments = numSegments;\r\n this.silhouettePadding = silhouettePadding;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.texture);\r\n }\r\n\r\n public static create(table: EdgeTable): EdgeLUT | undefined {\r\n const texture = TextureHandle.createForData(table.width, table.height, table.data);\r\n return texture ? new EdgeLUT(texture, table.numSegments, table.silhouettePadding) : undefined;\r\n }\r\n\r\n public get bytesUsed(): number {\r\n return this.texture.bytesUsed;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.texture.isDisposed;\r\n }\r\n}\r\n\r\n/** @see [[IndexedEdgeParams]]\r\n * @internal\r\n */\r\nexport class IndexedEdgeGeometry extends MeshGeometry {\r\n private readonly _buffers: BuffersContainer;\r\n private readonly _indices: BufferHandle;\r\n public readonly edgeLut: EdgeLUT;\r\n\r\n public get lutBuffers() { return this._buffers; }\r\n public override get asIndexedEdge() { return this; }\r\n\r\n private constructor(mesh: MeshData, indices: BufferHandle, numIndices: number, lut: EdgeLUT) {\r\n super(mesh, numIndices);\r\n this.edgeLut = lut;\r\n this._buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.IndexedEdge, false);\r\n assert(undefined !== attrPos);\r\n this._buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._indices = indices;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._buffers);\r\n dispose(this._indices);\r\n dispose(this.edgeLut);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._buffers.isDisposed && this._indices.isDisposed && this.edgeLut.isDisposed;\r\n }\r\n\r\n public static create(mesh: MeshData, params: IndexedEdgeParams): IndexedEdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(params.indices.data);\r\n const lut = EdgeLUT.create(params.edges);\r\n return indexBuffer && lut ? new IndexedEdgeGeometry(mesh, indexBuffer, params.indices.length, lut) : undefined;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addIndexedEdges(this._indices.bytesUsed);\r\n stats.addEdgeTable(this.edgeLut.bytesUsed);\r\n }\r\n\r\n protected _draw(numInstances: number, instances?: BuffersContainer): void {\r\n const bufs = instances ?? this._buffers;\r\n bufs.bind();\r\n System.instance.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n protected _wantWoWReversal(): boolean { return true; }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n\r\n public get techniqueId() { return TechniqueId.IndexedEdge; }\r\n public getRenderPass(target: Target) { return this.computeEdgePass(target); }\r\n public get renderOrder() { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override getColor(target: Target) { return this.computeEdgeColor(target); }\r\n public override wantMonochrome(target: Target) { return target.currentViewFlags.renderMode === RenderMode.Wireframe; }\r\n}\r\n"]}
@@ -84,6 +84,7 @@ export declare class InstancedGeometry extends CachedGeometry {
84
84
  get asSurface(): import("./SurfaceGeometry").SurfaceGeometry | undefined;
85
85
  get asEdge(): import("./EdgeGeometry").EdgeGeometry | undefined;
86
86
  get asSilhouette(): import("./EdgeGeometry").SilhouetteEdgeGeometry | undefined;
87
+ get asIndexedEdge(): import("./IndexedEdgeGeometry").IndexedEdgeGeometry | undefined;
87
88
  get renderOrder(): import("./RenderFlags").RenderOrder;
88
89
  get isLitSurface(): boolean;
89
90
  get hasBakedLighting(): boolean;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAErF,aAAa,CAAC,MAAM,EAAE,MAAM;IACnB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;WAE/B,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
@@ -198,6 +198,7 @@ export class InstancedGeometry extends CachedGeometry {
198
198
  get asSurface() { return this._repr.asSurface; }
199
199
  get asEdge() { return this._repr.asEdge; }
200
200
  get asSilhouette() { return this._repr.asSilhouette; }
201
+ get asIndexedEdge() { return this._repr.asIndexedEdge; }
201
202
  get renderOrder() { return this._repr.renderOrder; }
202
203
  get isLitSurface() { return this._repr.isLitSurface; }
203
204
  get hasBakedLighting() { return this._repr.hasBakedLighting; }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public getRenderPass(target: Target) { return this._repr.getRenderPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public getRenderPass(target: Target) { return this._repr.getRenderPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
@@ -11,6 +11,7 @@ import { PatternBuffers } from "./InstancedGeometry";
11
11
  import { RenderCommands } from "./RenderCommands";
12
12
  import { RenderPass } from "./RenderFlags";
13
13
  import { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from "./EdgeGeometry";
14
+ import { IndexedEdgeGeometry } from "./IndexedEdgeGeometry";
14
15
  import { SurfaceGeometry } from "./SurfaceGeometry";
15
16
  import { MeshData } from "./MeshData";
16
17
  /** @internal */
@@ -20,6 +21,7 @@ export declare class MeshRenderGeometry {
20
21
  readonly segmentEdges?: EdgeGeometry;
21
22
  readonly silhouetteEdges?: SilhouetteEdgeGeometry;
22
23
  readonly polylineEdges?: PolylineEdgeGeometry;
24
+ readonly indexedEdges?: IndexedEdgeGeometry;
23
25
  readonly range: Range3d;
24
26
  private constructor();
25
27
  static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Mesh.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAG/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAmB,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAEtE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,YAAY,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAC5F,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,gBAAgB;AAChB,qBAAa,kBAAkB;IAC7B,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,SAAgB,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1C,SAAgB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5C,SAAgB,eAAe,CAAC,EAAE,sBAAsB,CAAC;IACzD,SAAgB,aAAa,CAAC,EAAE,oBAAoB,CAAC;IACrD,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO;WAkBO,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,kBAAkB,GAAG,SAAS;IAK7G,OAAO;IAQP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;CAOxD;AAED,gBAAgB;AAChB,qBAAa,WAAY,SAAQ,OAAO;IACtC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAmB;IAC/C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAmC;WAEjD,MAAM,CAAC,QAAQ,EAAE,kBAAkB,EAAE,SAAS,CAAC,EAAE,sBAAsB,GAAG,cAAc,GAAG,WAAW,GAAG,SAAS;IAgBhI,OAAO,CAAC,YAAY;IAUpB,OAAO;IAWP,IAAW,UAAU,IAAI,OAAO,CAAsE;IACtG,IAAW,UAAU,YAAoB;IAElC,OAAO;IASP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAMvD,WAAW,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI;IAC9B,iBAAiB,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAE/E,IAAW,WAAW,IAAI,WAAW,CAA+B;CACrE"}
1
+ {"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Mesh.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAG/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAmB,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAEtE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,YAAY,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAC5F,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,gBAAgB;AAChB,qBAAa,kBAAkB;IAC7B,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,SAAgB,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1C,SAAgB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5C,SAAgB,eAAe,CAAC,EAAE,sBAAsB,CAAC;IACzD,SAAgB,aAAa,CAAC,EAAE,oBAAoB,CAAC;IACrD,SAAgB,YAAY,CAAC,EAAE,mBAAmB,CAAC;IACnD,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO;WAqBO,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,kBAAkB,GAAG,SAAS;IAK7G,OAAO;IASP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;CAQxD;AAED,gBAAgB;AAChB,qBAAa,WAAY,SAAQ,OAAO;IACtC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAmB;IAC/C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAmC;WAEjD,MAAM,CAAC,QAAQ,EAAE,kBAAkB,EAAE,SAAS,CAAC,EAAE,sBAAsB,GAAG,cAAc,GAAG,WAAW,GAAG,SAAS;IAgBhI,OAAO,CAAC,YAAY;IAUpB,OAAO;IAYP,IAAW,UAAU,IAAI,OAAO,CAAsE;IACtG,IAAW,UAAU,YAAoB;IAElC,OAAO;IASP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAMvD,WAAW,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI;IAC9B,iBAAiB,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAE/E,IAAW,WAAW,IAAI,WAAW,CAA+B;CACrE"}
@@ -12,6 +12,7 @@ import { Graphic } from "./Graphic";
12
12
  import { InstanceBuffers, PatternBuffers } from "./InstancedGeometry";
13
13
  import { Primitive } from "./Primitive";
14
14
  import { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from "./EdgeGeometry";
15
+ import { IndexedEdgeGeometry } from "./IndexedEdgeGeometry";
15
16
  import { SurfaceGeometry } from "./SurfaceGeometry";
16
17
  import { MeshData } from "./MeshData";
17
18
  /** @internal */
@@ -29,6 +30,8 @@ export class MeshRenderGeometry {
29
30
  this.segmentEdges = EdgeGeometry.create(data, edges.segments);
30
31
  if (edges.polylines)
31
32
  this.polylineEdges = PolylineEdgeGeometry.create(data, edges.polylines);
33
+ if (edges.indexed)
34
+ this.indexedEdges = IndexedEdgeGeometry.create(data, edges.indexed);
32
35
  }
33
36
  static create(params, viewIndependentOrigin) {
34
37
  const data = MeshData.create(params, viewIndependentOrigin);
@@ -40,14 +43,16 @@ export class MeshRenderGeometry {
40
43
  dispose(this.segmentEdges);
41
44
  dispose(this.silhouetteEdges);
42
45
  dispose(this.polylineEdges);
46
+ dispose(this.indexedEdges);
43
47
  }
44
48
  collectStatistics(stats) {
45
- var _a, _b, _c, _d;
49
+ var _a, _b, _c, _d, _e;
46
50
  this.data.collectStatistics(stats);
47
51
  (_a = this.surface) === null || _a === void 0 ? void 0 : _a.collectStatistics(stats);
48
52
  (_b = this.segmentEdges) === null || _b === void 0 ? void 0 : _b.collectStatistics(stats);
49
53
  (_c = this.silhouetteEdges) === null || _c === void 0 ? void 0 : _c.collectStatistics(stats);
50
54
  (_d = this.polylineEdges) === null || _d === void 0 ? void 0 : _d.collectStatistics(stats);
55
+ (_e = this.indexedEdges) === null || _e === void 0 ? void 0 : _e.collectStatistics(stats);
51
56
  }
52
57
  }
53
58
  /** @internal */
@@ -61,6 +66,7 @@ export class MeshGraphic extends Graphic {
61
66
  this.addPrimitive(geometry.segmentEdges);
62
67
  this.addPrimitive(geometry.silhouetteEdges);
63
68
  this.addPrimitive(geometry.polylineEdges);
69
+ this.addPrimitive(geometry.indexedEdges);
64
70
  }
65
71
  static create(geometry, instances) {
66
72
  var _a;
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { MeshParams } from \"../primitives/VertexTable\";\r\nimport { SurfaceType } from \"../primitives/SurfaceParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderGeometry } from \"../RenderSystem\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Graphic } from \"./Graphic\";\r\nimport { InstanceBuffers, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from \"./EdgeGeometry\";\r\nimport { SurfaceGeometry } from \"./SurfaceGeometry\";\r\nimport { MeshData } from \"./MeshData\";\r\n\r\n/** @internal */\r\nexport class MeshRenderGeometry {\r\n public readonly data: MeshData;\r\n public readonly surface?: SurfaceGeometry;\r\n public readonly segmentEdges?: EdgeGeometry;\r\n public readonly silhouetteEdges?: SilhouetteEdgeGeometry;\r\n public readonly polylineEdges?: PolylineEdgeGeometry;\r\n public readonly range: Range3d;\r\n\r\n private constructor(data: MeshData, params: MeshParams) {\r\n this.data = data;\r\n this.range = params.vertices.qparams.computeRange();\r\n this.surface = SurfaceGeometry.create(data, params.surface.indices);\r\n const edges = params.edges;\r\n if (!edges || data.type === SurfaceType.VolumeClassifier)\r\n return;\r\n\r\n if (edges.silhouettes)\r\n this.silhouetteEdges = SilhouetteEdgeGeometry.createSilhouettes(data, edges.silhouettes);\r\n\r\n if (edges.segments)\r\n this.segmentEdges = EdgeGeometry.create(data, edges.segments);\r\n\r\n if (edges.polylines)\r\n this.polylineEdges = PolylineEdgeGeometry.create(data, edges.polylines);\r\n }\r\n\r\n public static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined {\r\n const data = MeshData.create(params, viewIndependentOrigin);\r\n return data ? new this(data, params) : undefined;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.data);\r\n dispose(this.surface);\r\n dispose(this.segmentEdges);\r\n dispose(this.silhouetteEdges);\r\n dispose(this.polylineEdges);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this.data.collectStatistics(stats);\r\n this.surface?.collectStatistics(stats);\r\n this.segmentEdges?.collectStatistics(stats);\r\n this.silhouetteEdges?.collectStatistics(stats);\r\n this.polylineEdges?.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshGraphic extends Graphic {\r\n public readonly meshData: MeshData;\r\n private readonly _primitives: Primitive[] = [];\r\n private readonly _instances?: InstanceBuffers | PatternBuffers;\r\n\r\n public static create(geometry: MeshRenderGeometry, instances?: InstancedGraphicParams | PatternBuffers): MeshGraphic | undefined {\r\n let buffers;\r\n if (instances) {\r\n if (instances instanceof PatternBuffers) {\r\n buffers = instances;\r\n } else {\r\n const instancesRange = instances.range ?? InstanceBuffers.computeRange(geometry.range, instances.transforms, instances.transformCenter);\r\n buffers = InstanceBuffers.create(instances, instancesRange);\r\n if (!buffers)\r\n return undefined;\r\n }\r\n }\r\n\r\n return new MeshGraphic(geometry, buffers);\r\n }\r\n\r\n private addPrimitive(geometry: RenderGeometry | undefined) {\r\n if (!geometry)\r\n return;\r\n\r\n assert(geometry instanceof CachedGeometry);\r\n const primitive = Primitive.createShared(geometry, this._instances);\r\n if (primitive)\r\n this._primitives.push(primitive);\r\n }\r\n\r\n private constructor(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers) {\r\n super();\r\n this.meshData = geometry.data;\r\n this._instances = instances;\r\n\r\n this.addPrimitive(geometry.surface);\r\n this.addPrimitive(geometry.segmentEdges);\r\n this.addPrimitive(geometry.silhouetteEdges);\r\n this.addPrimitive(geometry.polylineEdges);\r\n }\r\n\r\n public get isDisposed(): boolean { return this.meshData.isDisposed && 0 === this._primitives.length; }\r\n public get isPickable() { return false; }\r\n\r\n public dispose() {\r\n for (const primitive of this._primitives)\r\n dispose(primitive);\r\n\r\n dispose(this.meshData);\r\n dispose(this._instances);\r\n this._primitives.length = 0;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.meshData.collectStatistics(stats);\r\n this._primitives.forEach((prim) => prim.collectStatistics(stats));\r\n this._instances?.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(cmds: RenderCommands): void { this._primitives.forEach((prim) => prim.addCommands(cmds)); }\r\n public override addHiliteCommands(cmds: RenderCommands, pass: RenderPass): void { this._primitives.forEach((prim) => prim.addHiliteCommands(cmds, pass)); }\r\n\r\n public get surfaceType(): SurfaceType { return this.meshData.type; }\r\n}\r\n"]}
1
+ {"version":3,"file":"Mesh.js","sourceRoot":"","sources":["../../../../src/render/webgl/Mesh.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAItD,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAG1D,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACtE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC,OAAO,EAAE,YAAY,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAC5F,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,gBAAgB;AAChB,MAAM,OAAO,kBAAkB;IAS7B,YAAoB,IAAc,EAAE,MAAkB;QACpD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;QACpD,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACpE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,IAAI,KAAK,WAAW,CAAC,gBAAgB;YACtD,OAAO;QAET,IAAI,KAAK,CAAC,WAAW;YACnB,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;QAE3F,IAAI,KAAK,CAAC,QAAQ;YAChB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;QAEhE,IAAI,KAAK,CAAC,SAAS;YACjB,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAE1E,IAAI,KAAK,CAAC,OAAO;YACf,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;IACxE,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,qBAA0C;QACjF,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC5D,OAAO,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnD,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC9B,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7B,CAAC;IAEM,iBAAiB,CAAC,KAA8B;;QACrD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACnC,MAAA,IAAI,CAAC,OAAO,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACvC,MAAA,IAAI,CAAC,YAAY,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC5C,MAAA,IAAI,CAAC,eAAe,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC/C,MAAA,IAAI,CAAC,aAAa,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC7C,MAAA,IAAI,CAAC,YAAY,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC9C,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,WAAY,SAAQ,OAAO;IA+BtC,YAAoB,QAA4B,EAAE,SAA4C;QAC5F,KAAK,EAAE,CAAC;QA9BO,gBAAW,GAAgB,EAAE,CAAC;QA+B7C,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAE5B,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QAC5C,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;IAC3C,CAAC;IApCM,MAAM,CAAC,MAAM,CAAC,QAA4B,EAAE,SAAmD;;QACpG,IAAI,OAAO,CAAC;QACZ,IAAI,SAAS,EAAE;YACb,IAAI,SAAS,YAAY,cAAc,EAAE;gBACvC,OAAO,GAAG,SAAS,CAAC;aACrB;iBAAM;gBACL,MAAM,cAAc,GAAG,MAAA,SAAS,CAAC,KAAK,mCAAI,eAAe,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,eAAe,CAAC,CAAC;gBACxI,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;gBAC5D,IAAI,CAAC,OAAO;oBACV,OAAO,SAAS,CAAC;aACpB;SACF;QAED,OAAO,IAAI,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAEO,YAAY,CAAC,QAAoC;QACvD,IAAI,CAAC,QAAQ;YACX,OAAO;QAET,MAAM,CAAC,QAAQ,YAAY,cAAc,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACpE,IAAI,SAAS;YACX,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACrC,CAAC;IAcD,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;IACtG,IAAW,UAAU,KAAK,OAAO,KAAK,CAAC,CAAC,CAAC;IAElC,OAAO;QACZ,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,WAAW;YACtC,OAAO,CAAC,SAAS,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,iBAAiB,CAAC,KAA8B;;QACrD,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;QAClE,MAAA,IAAI,CAAC,UAAU,0CAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC5C,CAAC;IAEM,WAAW,CAAC,IAAoB,IAAU,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9F,iBAAiB,CAAC,IAAoB,EAAE,IAAgB,IAAU,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3J,IAAW,WAAW,KAAkB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC;CACrE","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { MeshParams } from \"../primitives/VertexTable\";\r\nimport { SurfaceType } from \"../primitives/SurfaceParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderGeometry } from \"../RenderSystem\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Graphic } from \"./Graphic\";\r\nimport { InstanceBuffers, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from \"./EdgeGeometry\";\r\nimport { IndexedEdgeGeometry } from \"./IndexedEdgeGeometry\";\r\nimport { SurfaceGeometry } from \"./SurfaceGeometry\";\r\nimport { MeshData } from \"./MeshData\";\r\n\r\n/** @internal */\r\nexport class MeshRenderGeometry {\r\n public readonly data: MeshData;\r\n public readonly surface?: SurfaceGeometry;\r\n public readonly segmentEdges?: EdgeGeometry;\r\n public readonly silhouetteEdges?: SilhouetteEdgeGeometry;\r\n public readonly polylineEdges?: PolylineEdgeGeometry;\r\n public readonly indexedEdges?: IndexedEdgeGeometry;\r\n public readonly range: Range3d;\r\n\r\n private constructor(data: MeshData, params: MeshParams) {\r\n this.data = data;\r\n this.range = params.vertices.qparams.computeRange();\r\n this.surface = SurfaceGeometry.create(data, params.surface.indices);\r\n const edges = params.edges;\r\n if (!edges || data.type === SurfaceType.VolumeClassifier)\r\n return;\r\n\r\n if (edges.silhouettes)\r\n this.silhouetteEdges = SilhouetteEdgeGeometry.createSilhouettes(data, edges.silhouettes);\r\n\r\n if (edges.segments)\r\n this.segmentEdges = EdgeGeometry.create(data, edges.segments);\r\n\r\n if (edges.polylines)\r\n this.polylineEdges = PolylineEdgeGeometry.create(data, edges.polylines);\r\n\r\n if (edges.indexed)\r\n this.indexedEdges = IndexedEdgeGeometry.create(data, edges.indexed);\r\n }\r\n\r\n public static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined {\r\n const data = MeshData.create(params, viewIndependentOrigin);\r\n return data ? new this(data, params) : undefined;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.data);\r\n dispose(this.surface);\r\n dispose(this.segmentEdges);\r\n dispose(this.silhouetteEdges);\r\n dispose(this.polylineEdges);\r\n dispose(this.indexedEdges);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this.data.collectStatistics(stats);\r\n this.surface?.collectStatistics(stats);\r\n this.segmentEdges?.collectStatistics(stats);\r\n this.silhouetteEdges?.collectStatistics(stats);\r\n this.polylineEdges?.collectStatistics(stats);\r\n this.indexedEdges?.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshGraphic extends Graphic {\r\n public readonly meshData: MeshData;\r\n private readonly _primitives: Primitive[] = [];\r\n private readonly _instances?: InstanceBuffers | PatternBuffers;\r\n\r\n public static create(geometry: MeshRenderGeometry, instances?: InstancedGraphicParams | PatternBuffers): MeshGraphic | undefined {\r\n let buffers;\r\n if (instances) {\r\n if (instances instanceof PatternBuffers) {\r\n buffers = instances;\r\n } else {\r\n const instancesRange = instances.range ?? InstanceBuffers.computeRange(geometry.range, instances.transforms, instances.transformCenter);\r\n buffers = InstanceBuffers.create(instances, instancesRange);\r\n if (!buffers)\r\n return undefined;\r\n }\r\n }\r\n\r\n return new MeshGraphic(geometry, buffers);\r\n }\r\n\r\n private addPrimitive(geometry: RenderGeometry | undefined) {\r\n if (!geometry)\r\n return;\r\n\r\n assert(geometry instanceof CachedGeometry);\r\n const primitive = Primitive.createShared(geometry, this._instances);\r\n if (primitive)\r\n this._primitives.push(primitive);\r\n }\r\n\r\n private constructor(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers) {\r\n super();\r\n this.meshData = geometry.data;\r\n this._instances = instances;\r\n\r\n this.addPrimitive(geometry.surface);\r\n this.addPrimitive(geometry.segmentEdges);\r\n this.addPrimitive(geometry.silhouetteEdges);\r\n this.addPrimitive(geometry.polylineEdges);\r\n this.addPrimitive(geometry.indexedEdges);\r\n }\r\n\r\n public get isDisposed(): boolean { return this.meshData.isDisposed && 0 === this._primitives.length; }\r\n public get isPickable() { return false; }\r\n\r\n public dispose() {\r\n for (const primitive of this._primitives)\r\n dispose(primitive);\r\n\r\n dispose(this.meshData);\r\n dispose(this._instances);\r\n this._primitives.length = 0;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.meshData.collectStatistics(stats);\r\n this._primitives.forEach((prim) => prim.collectStatistics(stats));\r\n this._instances?.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(cmds: RenderCommands): void { this._primitives.forEach((prim) => prim.addCommands(cmds)); }\r\n public override addHiliteCommands(cmds: RenderCommands, pass: RenderPass): void { this._primitives.forEach((prim) => prim.addHiliteCommands(cmds, pass)); }\r\n\r\n public get surfaceType(): SurfaceType { return this.meshData.type; }\r\n}\r\n"]}
@@ -126,7 +126,7 @@ class ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {
126
126
  const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);
127
127
  if (undefined === fbo)
128
128
  return undefined;
129
- const geom = ViewportQuadGeometry.create(20 /* ClearPickAndColor */);
129
+ const geom = ViewportQuadGeometry.create(21 /* ClearPickAndColor */);
130
130
  return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;
131
131
  }
132
132
  draw(cmds, target) {
@@ -18,7 +18,7 @@ class PlanarGridGeometryParams extends IndexedGeometryParams {
18
18
  constructor(positions, uvParams, indices, numIndices, props) {
19
19
  super(positions, indices, numIndices);
20
20
  this.props = props;
21
- const attrParams = AttributeMap.findAttribute("a_uvParam", 7 /* PlanarGrid */, false);
21
+ const attrParams = AttributeMap.findAttribute("a_uvParam", 8 /* PlanarGrid */, false);
22
22
  assert(attrParams !== undefined);
23
23
  this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);
24
24
  this.uvParams = uvParams;
@@ -30,7 +30,7 @@ export class PlanarGridGeometry extends IndexedGeometry {
30
30
  this.uvParams = params.uvParams;
31
31
  this.props = params.props;
32
32
  }
33
- get techniqueId() { return 7 /* PlanarGrid */; }
33
+ get techniqueId() { return 8 /* PlanarGrid */; }
34
34
  getRenderPass(_target) { return 7 /* Translucent */; }
35
35
  collectStatistics(_stats) { }
36
36
  get renderOrder() { return 3 /* UnlitSurface */; }
@@ -66,12 +66,12 @@ export class RealityTextureParams {
66
66
  export class RealityMeshGeometryParams extends IndexedGeometryParams {
67
67
  constructor(positions, normals, uvParams, indices, numIndices, featureID) {
68
68
  super(positions, indices, numIndices);
69
- let attrParams = AttributeMap.findAttribute("a_uvParam", 6 /* RealityMesh */, false);
69
+ let attrParams = AttributeMap.findAttribute("a_uvParam", 7 /* RealityMesh */, false);
70
70
  assert(attrParams !== undefined);
71
71
  this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);
72
72
  this.uvParams = uvParams;
73
73
  if (undefined !== normals) {
74
- attrParams = AttributeMap.findAttribute("a_norm", 6 /* RealityMesh */, false);
74
+ attrParams = AttributeMap.findAttribute("a_norm", 7 /* RealityMesh */, false);
75
75
  assert(attrParams !== undefined);
76
76
  if (normals.bytesUsed > 0)
77
77
  this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);
@@ -177,10 +177,10 @@ export class RealityMeshGeometry extends IndexedGeometry {
177
177
  if (!textureRange.isNull)
178
178
  layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));
179
179
  }
180
- layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);
181
- meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));
182
180
  }
183
181
  }
182
+ layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);
183
+ meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));
184
184
  }
185
185
  }
186
186
  if (meshes.length === 0)
@@ -195,7 +195,7 @@ export class RealityMeshGeometry extends IndexedGeometry {
195
195
  collectStatistics(stats) {
196
196
  this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);
197
197
  }
198
- get techniqueId() { return 6 /* RealityMesh */; }
198
+ get techniqueId() { return 7 /* RealityMesh */; }
199
199
  getRenderPass(target) {
200
200
  if (target.isDrawingShadowMap)
201
201
  return 255 /* None */;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, PackedFeatureTable, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n\r\n constructor(public matrices: Matrix4[], public textures: RenderTexture[]) { }\r\n public static create(terrainTextures: TerrainTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(terrainTextures.length <= maxTexturesPerMesh);\r\n\r\n const renderTextures = [];\r\n const matrices = new Array<Matrix4>();\r\n for (const terrainTexture of terrainTextures) {\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n renderTextures.push(terrainTexture.texture);\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n matrices.push(matrix);\r\n }\r\n\r\n for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrices.push(matrix);\r\n }\r\n return new RealityTextureParams(matrices, renderTextures);\r\n }\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, realityMesh: RealityMeshGeometry, featureTable: PackedFeatureTable, tileId: string | undefined, baseColor: ColorDef | undefined, baseTransparent: boolean, textures?: TerrainTexture[]): RenderGraphic | undefined {\r\n const meshes = [];\r\n if (textures === undefined)\r\n textures = [];\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<TerrainTexture[]>();\r\n let layerCount = 0;\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n layer.push(texture);\r\n } else {\r\n layerCount++;\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n if (layerCount < 2) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n const primaryLayer = layers.shift()!;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n const layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull)\r\n layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));\r\n }\r\n layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public getRenderPass(target: Target): RenderPass {\r\n if (target.isDrawingShadowMap)\r\n return RenderPass.None;\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return RenderPass.Translucent;\r\n\r\n return RenderPass.OpaqueGeneral;\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, PackedFeatureTable, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n\r\n constructor(public matrices: Matrix4[], public textures: RenderTexture[]) { }\r\n public static create(terrainTextures: TerrainTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(terrainTextures.length <= maxTexturesPerMesh);\r\n\r\n const renderTextures = [];\r\n const matrices = new Array<Matrix4>();\r\n for (const terrainTexture of terrainTextures) {\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n renderTextures.push(terrainTexture.texture);\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n matrices.push(matrix);\r\n }\r\n\r\n for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrices.push(matrix);\r\n }\r\n return new RealityTextureParams(matrices, renderTextures);\r\n }\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, realityMesh: RealityMeshGeometry, featureTable: PackedFeatureTable, tileId: string | undefined, baseColor: ColorDef | undefined, baseTransparent: boolean, textures?: TerrainTexture[]): RenderGraphic | undefined {\r\n const meshes = [];\r\n if (textures === undefined)\r\n textures = [];\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<TerrainTexture[]>();\r\n let layerCount = 0;\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n layer.push(texture);\r\n } else {\r\n layerCount++;\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n if (layerCount < 2) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n const primaryLayer = layers.shift()!;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n const layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull)\r\n layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));\r\n }\r\n }\r\n }\r\n layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public getRenderPass(target: Target): RenderPass {\r\n if (target.isDrawingShadowMap)\r\n return RenderPass.None;\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return RenderPass.Translucent;\r\n\r\n return RenderPass.OpaqueGeneral;\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}