@itwin/core-frontend 3.0.0-dev.152 → 3.0.0-dev.156
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Marker.d.ts +9 -2
- package/lib/cjs/Marker.d.ts.map +1 -1
- package/lib/cjs/Marker.js +33 -5
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/RealityDataSource.js +1 -12
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/render/RenderMemory.d.ts +21 -15
- package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
- package/lib/cjs/render/RenderMemory.js +21 -15
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +2 -0
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +2 -0
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.d.ts +35 -1
- package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.js +114 -10
- package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.d.ts +1 -0
- package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.js +6 -1
- package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeMap.js +5 -5
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +2 -0
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +14 -13
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +2 -2
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +90 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts +2 -0
- package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js +7 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js +2 -2
- package/lib/cjs/render/webgl/RealityMesh.js +5 -5
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +4 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +6 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +6 -6
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +16 -14
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +19 -15
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +2 -0
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +2 -0
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.js +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +72 -57
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.d.ts +29 -28
- package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js +7 -7
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +1 -1
- package/lib/cjs/render/webgl/glsl/Color.js +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -7
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts +2 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +132 -14
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +13 -10
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +9 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.d.ts +4 -2
- package/lib/cjs/render/webgl/glsl/LookupTable.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.js +7 -3
- package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -2
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +4 -4
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +3 -3
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
- package/lib/cjs/tile/IModelTile.js +1 -0
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +1 -0
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +21 -1
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +4 -3
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +9 -0
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +18 -13
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +16 -5
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +12 -13
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/cjs/tools/ToolAdmin.js +17 -7
- package/lib/cjs/tools/ToolAdmin.js.map +1 -1
- package/lib/cjs/webgl.d.ts +1 -0
- package/lib/cjs/webgl.d.ts.map +1 -1
- package/lib/cjs/webgl.js +1 -0
- package/lib/cjs/webgl.js.map +1 -1
- package/lib/esm/Marker.d.ts +9 -2
- package/lib/esm/Marker.d.ts.map +1 -1
- package/lib/esm/Marker.js +34 -6
- package/lib/esm/Marker.js.map +1 -1
- package/lib/esm/RealityDataSource.js +2 -13
- package/lib/esm/RealityDataSource.js.map +1 -1
- package/lib/esm/render/RenderMemory.d.ts +21 -15
- package/lib/esm/render/RenderMemory.d.ts.map +1 -1
- package/lib/esm/render/RenderMemory.js +21 -15
- package/lib/esm/render/RenderMemory.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +2 -0
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +2 -0
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/primitives/EdgeParams.d.ts +35 -1
- package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
- package/lib/esm/render/primitives/EdgeParams.js +114 -10
- package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
- package/lib/esm/render/primitives/VertexTable.d.ts +1 -0
- package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
- package/lib/esm/render/primitives/VertexTable.js +6 -1
- package/lib/esm/render/primitives/VertexTable.js.map +1 -1
- package/lib/esm/render/webgl/AttributeMap.js +5 -5
- package/lib/esm/render/webgl/CachedGeometry.d.ts +2 -0
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +14 -13
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +2 -2
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js +85 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/Mesh.d.ts +2 -0
- package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/Mesh.js +7 -1
- package/lib/esm/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +1 -1
- package/lib/esm/render/webgl/PlanarGrid.js +2 -2
- package/lib/esm/render/webgl/RealityMesh.js +5 -5
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +4 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +6 -1
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +6 -6
- package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +16 -14
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +19 -15
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/System.d.ts +2 -0
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +2 -0
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Target.js +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +72 -57
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.d.ts +29 -28
- package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js +7 -7
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Animation.js +1 -1
- package/lib/esm/render/webgl/glsl/Color.js +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -7
- package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.d.ts +2 -1
- package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.js +132 -14
- package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +13 -10
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.js +9 -1
- package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.d.ts +4 -2
- package/lib/esm/render/webgl/glsl/LookupTable.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.js +7 -3
- package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.js +2 -2
- package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +4 -4
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +3 -3
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/esm/tile/IModelTile.d.ts.map +1 -1
- package/lib/esm/tile/IModelTile.js +1 -0
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +1 -0
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +21 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.js +5 -4
- package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +9 -0
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +19 -14
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +16 -5
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +12 -13
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/esm/tools/ToolAdmin.js +17 -7
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/webgl.d.ts +1 -0
- package/lib/esm/webgl.d.ts.map +1 -1
- package/lib/esm/webgl.js +1 -0
- package/lib/esm/webgl.js.map +1 -1
- package/lib/public/locales/en/iModelJs.json +3 -1
- package/package.json +22 -22
package/lib/cjs/Marker.d.ts
CHANGED
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@@ -99,7 +99,7 @@ export declare class Marker implements CanvasDecoration {
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*/
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constructor(worldLocation: XYAndZ, size: XAndY);
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static makeFrom<T extends Marker>(other: Marker, ...args: any[]): T;
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/** When a Marker is displayed in its hilited state, this method is called first. If it returns true, no further action is taken.
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export declare class Cluster<T extends Marker> {
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readonly rect: ViewRect;
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clusterMarker?: Marker;
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constructor(markers: T[]);
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get position(): Point3d;
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}
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/** A *set* of Markers that are logically related, such that they *cluster* when they overlap one another in screen space.
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* In that case, a *cluster marker* is drawn instead of the overlapping Markers.
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/** The set of Markers in this MarkerSet. Add your [[Marker]]s into this. */
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/** The radius (in pixels) representing the distance between the screen X,Y positions of two Markers to be clustered. When less than or equal to 0 (the default), the radius is calculated based on the first visible marker imageSize/size. */
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protected clusterRadius: number;
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/** Construct a new MarkerSet for a specific ScreenViewport.
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* @param viewport the ScreenViewport for this MarkerSet. If undefined, use [[IModelApp.viewManager.selectedView]]
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*/
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package/lib/cjs/Marker.d.ts.map
CHANGED
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@@ -1 +1 @@
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|
-
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|
|
1
|
+
{"version":3,"file":"Marker.d.ts","sourceRoot":"","sources":["../../src/Marker.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAY,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,YAAY,EAAY,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC5H,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAI9C,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AACvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,oBAAY,WAAW,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,gBAAgB,GAAG,WAAW,CAAC;AAEhG,cAAc;AACd,oBAAY,eAAe,GAAG,MAAM,GAAG,cAAc,GAAG,aAAa,CAAC;AAEtE,cAAc;AACd,oBAAY,eAAe,GAAG,MAAM,GAAG,OAAO,GAAG,QAAQ,GAAG,OAAO,GAAG,KAAK,CAAC;AAE5E,cAAc;AACd,oBAAY,kBAAkB,GAAG,KAAK,GAAG,SAAS,GAAG,QAAQ,GAAG,YAAY,GAAG,aAAa,GAAG,QAAQ,CAAC;AAoBxG;;;;GAIG;AACH,qBAAa,MAAO,YAAW,gBAAgB;IAC7C,SAAS,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IACjC,SAAS,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAEtC,wFAAwF;IACjF,OAAO,UAAQ;IACtB,uDAAuD;IACvD,SAAS,CAAC,UAAU,UAAS;IAC7B,+DAA+D;IAC/D,SAAS,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IAClC,wDAAwD;IACjD,aAAa,EAAE,OAAO,CAAC;IAC9B,0CAA0C;IACnC,IAAI,EAAE,OAAO,CAAC;IACrB,iIAAiI;IAC1H,QAAQ,UAAiB;IAChC,kIAAkI;IAClI,SAAgB,IAAI,WAAkB;IACtC,mKAAmK;IAC5J,KAAK,CAAC,EAAE,WAAW,CAAC;IAC3B,kGAAkG;IAC3F,WAAW,CAAC,EAAE,KAAK,CAAC;IAC3B,oEAAoE;IAC7D,SAAS,CAAC,EAAE,KAAK,CAAC;IACzB,yEAAyE;IAClE,KAAK,CAAC,EAAE,MAAM,CAAC;IACtB,kGAAkG;IAC3F,WAAW,CAAC,EAAE,KAAK,CAAC;IAC3B,sHAAsH;IAC/G,aAAa,CAAC,EAAE,MAAM,CAAC;IAC9B,gJAAgJ;IACzI,UAAU,CAAC,EAAE,eAAe,CAAC;IACpC,wJAAwJ;IACjJ,UAAU,CAAC,EAAE,eAAe,CAAC;IACpC,0JAA0J;IACnJ,aAAa,CAAC,EAAE,kBAAkB,CAAC;IAC1C,kHAAkH;IAC3G,SAAS,CAAC,EAAE,MAAM,CAAC;IAC1B,oJAAoJ;IAC7I,KAAK,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IACpC,+CAA+C;IACxC,cAAc,CAAC,EAAE,cAAc,CAAC;IAEvC;;;;;;OAMG;IACI,WAAW,CAAC,EAAE,WAAW,CAAC;IAEjC,oDAAoD;IACpD,IAAW,SAAS,YAAmB;IAEvC,yJAAyJ;IAClJ,QAAQ,CAAC,CAAC,GAAG,EAAE,wBAAwB,GAAG,IAAI;IAErD,wDAAwD;IACjD,YAAY,CAAC,EAAE,EAAE,aAAa;IAErC,wDAAwD;IACjD,YAAY;IAEnB,2DAA2D;IACpD,WAAW,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;IAI3C,8DAA8D;IACvD,aAAa,CAAC,CAAC,GAAG,EAAE,aAAa,GAAG,OAAO;IAElD,0DAA0D;IACnD,IAAI,CAAC,EAAE,EAAE,KAAK,GAAG,OAAO;IAE/B;;;;OAIG;IACI,cAAc,CAAC,KAAK,EAAE,YAAY;IAKzC;;;OAGG;gBACS,aAAa,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;IAK9C;;OAEG;WACW,QAAQ,CAAC,CAAC,SAAS,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC;IAU1E;;;;OAIG;IACH,SAAS,CAAC,WAAW,CAAC,GAAG,EAAE,wBAAwB;IAOnD,sFAAsF;IAC/E,cAAc,CAAC,GAAG,EAAE,wBAAwB,GAAG,IAAI;IA8B1D;;;OAGG;IACI,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;IAczD,gDAAgD;IACzC,WAAW,CAAC,GAAG,EAAE,MAAM;IAE9B;;;OAGG;IACI,WAAW,CAAC,EAAE,EAAE,QAAQ,EAAE,SAAS,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,OAAO;IAmCxE;;;OAGG;IACH,SAAS,CAAC,YAAY;IAUtB,uDAAuD;IAChD,SAAS,CAAC,OAAO,EAAE,eAAe;IASzC;;;;OAIG;IACI,aAAa,CAAC,OAAO,EAAE,eAAe;CAI9C;AAED;;;GAGG;AACH,qBAAa,OAAO,CAAC,CAAC,SAAS,MAAM;IACnC,SAAgB,OAAO,EAAE,CAAC,EAAE,CAAC;IACtB,aAAa,CAAC,EAAE,MAAM,CAAC;gBAEX,OAAO,EAAE,CAAC,EAAE;IAK/B,IAAW,QAAQ,YAElB;IAED;;;OAGG;IACI,kBAAkB;CAQ1B;AAED;;;GAGG;AACH,8BAAsB,SAAS,CAAC,CAAC,SAAS,MAAM;IAC9C,OAAO,CAAC,SAAS,CAAC,CAAiB;IAEnC,gBAAgB;IAChB,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAM;IAC/C,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,eAAe,WAAyB;IAC3D,gBAAgB;IAChB,SAAS,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA0B;IAEnD,qKAAqK;IAC9J,kBAAkB,SAAK;IAC9B,4EAA4E;IAC5E,IAAW,OAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAA0B;IACtD,+OAA+O;IAC/O,SAAS,CAAC,aAAa,SAAK;IAE5B;;OAEG;gBACgB,QAAQ,CAAC,EAAE,cAAc;IAQ5C,4CAA4C;IAC5C,IAAW,QAAQ,IAAI,cAAc,GAAG,SAAS,CAA2B;IAE5E;;;OAGG;IACI,cAAc,CAAC,QAAQ,EAAE,cAAc;IAK9C;;;;;;OAMG;IACI,SAAS,IAAI,IAAI;IAIxB;;;;OAIG;IACH,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM;IAEhE,sGAAsG;IAC/F,gBAAgB,CAAC,EAAE,EAAE,QAAQ,GAAG,MAAM;IAM7C;;;OAGG;IACI,aAAa,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;CAmErD"}
|
package/lib/cjs/Marker.js
CHANGED
|
@@ -77,7 +77,7 @@ class Marker {
|
|
|
77
77
|
this._scaleFactor = core_geometry_1.Point2d.create(1, 1);
|
|
78
78
|
}
|
|
79
79
|
/** Make a new Marker at the same position and size as this Marker.
|
|
80
|
-
* The new Marker will share the world location and size
|
|
80
|
+
* The new Marker will share the world location and size, but will be otherwise blank.
|
|
81
81
|
*/
|
|
82
82
|
static makeFrom(other, ...args) {
|
|
83
83
|
const out = new this(other.worldLocation, other.size, ...args);
|
|
@@ -215,9 +215,24 @@ exports.Marker = Marker;
|
|
|
215
215
|
*/
|
|
216
216
|
class Cluster {
|
|
217
217
|
constructor(markers) {
|
|
218
|
-
|
|
218
|
+
(0, core_bentley_1.assert)(markers.length > 0);
|
|
219
219
|
this.markers = markers;
|
|
220
220
|
}
|
|
221
|
+
get position() {
|
|
222
|
+
return this.markers[0].position;
|
|
223
|
+
}
|
|
224
|
+
/**
|
|
225
|
+
* Gets the location for the cluster
|
|
226
|
+
* @returns The average of the cluster markers worldLocation.
|
|
227
|
+
*/
|
|
228
|
+
getClusterLocation() {
|
|
229
|
+
const location = core_geometry_1.Point3d.createZero();
|
|
230
|
+
if (this.markers.length > 0) {
|
|
231
|
+
this.markers.forEach((marker) => location.addInPlace(marker.worldLocation));
|
|
232
|
+
location.scaleInPlace(1 / this.markers.length);
|
|
233
|
+
}
|
|
234
|
+
return location;
|
|
235
|
+
}
|
|
221
236
|
}
|
|
222
237
|
exports.Cluster = Cluster;
|
|
223
238
|
/** A *set* of Markers that are logically related, such that they *cluster* when they overlap one another in screen space.
|
|
@@ -236,6 +251,8 @@ class MarkerSet {
|
|
|
236
251
|
this._markers = new core_bentley_1.ObservableSet();
|
|
237
252
|
/** The minimum number of Markers that must overlap before they are clustered. Otherwise they are each drawn individually. Default is 1 (always create a cluster.) */
|
|
238
253
|
this.minimumClusterSize = 1;
|
|
254
|
+
/** The radius (in pixels) representing the distance between the screen X,Y positions of two Markers to be clustered. When less than or equal to 0 (the default), the radius is calculated based on the first visible marker imageSize/size. */
|
|
255
|
+
this.clusterRadius = 0;
|
|
239
256
|
this._viewport = undefined === viewport ? IModelApp_1.IModelApp.viewManager.selectedView : viewport;
|
|
240
257
|
const markDirty = () => this.markDirty();
|
|
241
258
|
this._markers.onAdded.addListener(markDirty);
|
|
@@ -285,15 +302,21 @@ class MarkerSet {
|
|
|
285
302
|
this._worldToViewMap.setFrom(vp.worldToViewMap.transform0);
|
|
286
303
|
this._minScaleViewW = undefined; // Invalidate current value.
|
|
287
304
|
entries.length = 0; // start over.
|
|
305
|
+
let distSquared = this.clusterRadius * this.clusterRadius;
|
|
288
306
|
// loop through all of the Markers in the MarkerSet.
|
|
289
307
|
for (const marker of this.markers) {
|
|
290
308
|
// establish the screen position for this marker. If it's not in view, setPosition returns false
|
|
291
309
|
if (!marker.setPosition(vp, this))
|
|
292
310
|
continue;
|
|
311
|
+
if (distSquared <= 0) {
|
|
312
|
+
const size = marker.imageSize ? marker.imageSize : marker.size;
|
|
313
|
+
const dist = Math.max(size.x, size.y) * 1.5;
|
|
314
|
+
distSquared = dist * dist;
|
|
315
|
+
}
|
|
293
316
|
let added = false;
|
|
294
317
|
for (let i = 0; i < entries.length; ++i) { // loop through all of the currently visible markers/clusters
|
|
295
318
|
const entry = entries[i];
|
|
296
|
-
if (marker.
|
|
319
|
+
if (marker.position.distanceSquaredXY(entry.position) <= distSquared) {
|
|
297
320
|
added = true; // yes, we're going to save it as a Cluster
|
|
298
321
|
if (entry instanceof Cluster) { // is the entry already a Cluster?
|
|
299
322
|
entry.markers.push(marker); // yes, just add this to the existing cluster
|
|
@@ -316,8 +339,13 @@ class MarkerSet {
|
|
|
316
339
|
}
|
|
317
340
|
else {
|
|
318
341
|
// yes, get and draw the Marker for this Cluster
|
|
319
|
-
if (undefined === entry.clusterMarker) // have we already created this cluster marker?
|
|
320
|
-
|
|
342
|
+
if (undefined === entry.clusterMarker) { // have we already created this cluster marker?
|
|
343
|
+
const clusterMarker = this.getClusterMarker(entry); // no, get it now.
|
|
344
|
+
// set the marker's position as getClusterMarker may not set it.
|
|
345
|
+
if (clusterMarker.rect.isNull)
|
|
346
|
+
clusterMarker.setPosition(vp, this);
|
|
347
|
+
entry.clusterMarker = clusterMarker;
|
|
348
|
+
}
|
|
321
349
|
entry.clusterMarker.addMarker(context);
|
|
322
350
|
}
|
|
323
351
|
}
|
package/lib/cjs/Marker.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { Logger, ObservableSet } from \"@itwin/core-bentley\";\r\nimport { Geometry, Matrix4d, Point2d, Point3d, Range1d, Range1dProps, Vector3d, XAndY, XYAndZ } from \"@itwin/core-geometry\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { FrontendLoggerCategory } from \"./FrontendLoggerCategory\";\r\nimport { imageElementFromUrl } from \"./ImageUtil\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { ToolTipOptions } from \"./NotificationManager\";\r\nimport { CanvasDecoration } from \"./render/CanvasDecoration\";\r\nimport { BeButtonEvent } from \"./tools/Tool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport, Viewport } from \"./Viewport\";\r\nimport { ViewRect } from \"./ViewRect\";\r\n\r\n/** The types that may be used for Markers\r\n * @public\r\n */\r\nexport type MarkerImage = HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap;\r\n\r\n/** @public */\r\nexport type MarkerFillStyle = string | CanvasGradient | CanvasPattern;\r\n\r\n/** @public */\r\nexport type MarkerTextAlign = \"left\" | \"right\" | \"center\" | \"start\" | \"end\";\r\n\r\n/** @public */\r\nexport type MarkerTextBaseline = \"top\" | \"hanging\" | \"middle\" | \"alphabetic\" | \"ideographic\" | \"bottom\";\r\n\r\nfunction getMinScaleViewW(vp: Viewport): number {\r\n let zHigh;\r\n const origin = vp.view.getCenter();\r\n const direction = vp.view.getZVector(); direction.scaleInPlace(-1);\r\n const corners = vp.view.iModel.projectExtents.corners();\r\n const delta = Vector3d.create();\r\n for (const corner of corners) {\r\n Vector3d.createStartEnd(origin, corner, delta);\r\n const projection = delta.dotProduct(direction);\r\n if (undefined === zHigh || projection > zHigh)\r\n zHigh = projection;\r\n }\r\n if (undefined === zHigh)\r\n return 0.0;\r\n origin.plusScaled(direction, zHigh, origin);\r\n return vp.worldToView4d(origin).w;\r\n}\r\n\r\n/** A Marker is a [[CanvasDecoration]], whose position follows a fixed location in world space.\r\n * Markers draw on top of all scene graphics, and show visual cues about locations of interest.\r\n * @see [Markers]($docs/learning/frontend/Markers)\r\n * @public\r\n */\r\nexport class Marker implements CanvasDecoration {\r\n protected _scaleFactor?: Point2d;\r\n protected _scaleFactorRange?: Range1d;\r\n\r\n /** Whether this marker is currently enabled. If false, this Marker is not displayed. */\r\n public visible = true;\r\n /** Whether this marker is currently hilited or not. */\r\n protected _isHilited = false;\r\n /** The color for the shadowBlur when this Marker is hilited */\r\n protected _hiliteColor?: ColorDef;\r\n /** The location of this Marker in world coordinates. */\r\n public worldLocation: Point3d;\r\n /** The size of this Marker, in pixels. */\r\n public size: Point2d;\r\n /** The current position for the marker, in view coordinates (pixels). This value will be updated by calls to [[setPosition]]. */\r\n public position = new Point3d();\r\n /** The current rectangle for the marker, in view coordinates (pixels). This value will be updated by calls to [[setPosition]]. */\r\n public readonly rect = new ViewRect();\r\n /** An image to draw for this Marker. If undefined, no image is shown. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage. */\r\n public image?: MarkerImage;\r\n /** The offset for [[image]], in pixels, from the *center* of this Marker. If undefined, (0,0). */\r\n public imageOffset?: XAndY;\r\n /** The size of [[image]], in pixels. If undefined, use [[size]]. */\r\n public imageSize?: XAndY;\r\n /** A text Label for this Marker. If undefined, no label is displayed. */\r\n public label?: string;\r\n /** The offset for [[label]], in pixels, from the *center* of this Marker. If undefined, (0,0). */\r\n public labelOffset?: XAndY;\r\n /** The maximum with for [[label]], in pixels. If undefined label will not be condensed or use a smaller font size. */\r\n public labelMaxWidth?: number;\r\n /** The color for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle. If undefined, \"white\". */\r\n public labelColor?: MarkerFillStyle;\r\n /** The text alignment for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign. If undefined, \"center\" */\r\n public labelAlign?: MarkerTextAlign;\r\n /** The text baseline for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textBaseline. If undefined, \"middle\" */\r\n public labelBaseline?: MarkerTextBaseline;\r\n /** The font for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/font. */\r\n public labelFont?: string;\r\n /** The title string, or HTMLElement, to show (only) in the ToolTip when the pointer is over this Marker. See [[NotificationManager.openToolTip]] */\r\n public title?: HTMLElement | string;\r\n /** The ToolTipOptions to use for [[title]]. */\r\n public tooltipOptions?: ToolTipOptions;\r\n\r\n /** An Optional (unique) HTMLElement to display with this Marker. Generally, HTMLElements are more expensive than\r\n * images and labels, since they are added/removed from the DOM every frame. But, some types of markers are more convenient to construct\r\n * as HTMLElements, and if there aren't too many of them performance is fine.\r\n * @note HTMLElements may only appear in the DOM one time. Therefore, they *may not be shared* by more than one Marker.\r\n * You must ensure that each marker has its own HTMLElement. For this reason, you should probably only use HTMLElements in Markers if\r\n * each one is meant to be unique. For shared content, use images.\r\n */\r\n public htmlElement?: HTMLElement;\r\n\r\n /** Return true to display [[image]], if present. */\r\n public get wantImage() { return true; }\r\n\r\n /** Implement this function to draw onto the CanvasRenderingContext2D when this Marker is displayed. The [0,0] point will be the center of the Marker. */\r\n public drawFunc?(ctx: CanvasRenderingContext2D): void;\r\n\r\n /** Called when the mouse pointer enters this Marker. */\r\n public onMouseEnter(ev: BeButtonEvent) { this._isHilited = true; this._hiliteColor = ev.viewport!.hilite.color; IModelApp.accuSnap.clear(); }\r\n\r\n /** Called when the mouse pointer leaves this Marker. */\r\n public onMouseLeave() { this._isHilited = false; }\r\n\r\n /** Called when the mouse pointer moves over this Marker */\r\n public onMouseMove(ev: BeButtonEvent): void {\r\n if (this.title)\r\n ev.viewport!.openToolTip(this.title, ev.viewPoint, this.tooltipOptions);\r\n }\r\n /** Called when a mouse button is pressed over this Marker. */\r\n public onMouseButton?(_ev: BeButtonEvent): boolean;\r\n\r\n /** Determine whether the point is within this Marker. */\r\n public pick(pt: XAndY): boolean { return this.rect.containsPoint(pt); }\r\n\r\n /** Establish a range of scale factors to increases and decrease the size of this Marker based on its distance from the camera.\r\n * @param range The minimum and maximum scale factors to be applied to the size of this Marker based on its distance from the camera. `range.Low` is the scale factor\r\n * for Markers at the back of the view frustum and `range.high` is the scale factor at the front of the view frustum.\r\n * @note Marker size scaling is only applied in views with the camera enabled. It has no effect on orthographic views.\r\n */\r\n public setScaleFactor(range: Range1dProps) {\r\n this._scaleFactorRange = Range1d.fromJSON(range);\r\n this._scaleFactor = Point2d.create(1, 1);\r\n }\r\n\r\n /** Constructor for Marker\r\n * @param worldLocation The location of this Marker in world coordinates.\r\n * @param size The size of this Marker in pixels.\r\n */\r\n constructor(worldLocation: XYAndZ, size: XAndY) {\r\n this.worldLocation = Point3d.createFrom(worldLocation);\r\n this.size = Point2d.createFrom(size);\r\n }\r\n\r\n /** Make a new Marker at the same position and size as this Marker.\r\n * The new Marker will share the world location and size objects, but will be otherwise blank.\r\n */\r\n public static makeFrom<T extends Marker>(other: Marker, ...args: any[]): T {\r\n const out = new (this as any)(other.worldLocation, other.size, ...args) as T;\r\n out.rect.setFrom(other.rect);\r\n out.position.setFrom(other.position);\r\n if (other._scaleFactor)\r\n out._scaleFactor = Point2d.createFrom(other._scaleFactor);\r\n out._scaleFactorRange = other._scaleFactorRange;\r\n return out;\r\n }\r\n\r\n /** When a Marker is displayed in its hilited state, this method is called first. If it returns true, no further action is taken.\r\n * Otherwise the Marker's normal drawing operations are also called. By default, this method adds a shadowBlur effect and increases\r\n * the size of the Marker by 25%.\r\n * @return true to stop drawing this Marker\r\n */\r\n protected drawHilited(ctx: CanvasRenderingContext2D) {\r\n ctx.shadowBlur = 30;\r\n ctx.shadowColor = this._hiliteColor ? this._hiliteColor.toHexString() : \"white\";\r\n ctx.scale(1.25, 1.25);\r\n return false;\r\n }\r\n\r\n /** Called during frame rendering to display this Marker onto the supplied context. */\r\n public drawDecoration(ctx: CanvasRenderingContext2D): void {\r\n if (this._isHilited && this.drawHilited(ctx))\r\n return;\r\n\r\n if (this._scaleFactor !== undefined)\r\n ctx.scale(this._scaleFactor.x, this._scaleFactor.y);\r\n\r\n // first call the \"drawFunc\" if defined. This means it will be below the image and label if they overlap\r\n if (undefined !== this.drawFunc)\r\n this.drawFunc(ctx);\r\n\r\n // next draw the image, if defined and desired\r\n if (this.wantImage && this.image !== undefined) {\r\n const size = this.imageSize ? this.imageSize : this.size;\r\n const offset = new Point2d(size.x / 2, size.y / 2);\r\n if (this.imageOffset)\r\n offset.plus(this.imageOffset, offset);\r\n ctx.drawImage(this.image, -offset.x, -offset.y, size.x, size.y);\r\n }\r\n\r\n // lastly, draw the label, if defined. This puts it on top of all other graphics for this Marker.\r\n if (this.label !== undefined) {\r\n ctx.textAlign = this.labelAlign ? this.labelAlign : \"center\";\r\n ctx.textBaseline = this.labelBaseline ? this.labelBaseline : \"middle\";\r\n ctx.font = this.labelFont ? this.labelFont : \"14px sans-serif\";\r\n ctx.fillStyle = this.labelColor ? this.labelColor : \"white\";\r\n ctx.fillText(this.label, this.labelOffset ? -this.labelOffset.x : 0, this.labelOffset ? -this.labelOffset.y : 0, this.labelMaxWidth);\r\n }\r\n }\r\n\r\n /** Set the [[image]] for this marker.\r\n * @param image Either a [[MarkerImage]] or a Promise for a [[MarkerImage]]. If a Promise is supplied, the [[image]] member is set\r\n * when the Promise resolves.\r\n */\r\n public setImage(image: MarkerImage | Promise<MarkerImage>) {\r\n if (image instanceof Promise) {\r\n image.then((resolvedImage) =>\r\n this.image = resolvedImage,\r\n ).catch((err: Event) => {\r\n const target = err.target as any;\r\n const msg = `Could not load image ${target && target.src ? target.src : \"unknown\"}`;\r\n Logger.logError(`${FrontendLoggerCategory.Package}.markers`, msg);\r\n console.log(msg); // eslint-disable-line no-console\r\n });\r\n } else\r\n this.image = image;\r\n }\r\n\r\n /** Set the image for this Marker from a URL. */\r\n public setImageUrl(url: string) { this.setImage(imageElementFromUrl(url)); }\r\n\r\n /** Set the position (in pixels) for this Marker in the supplied Viewport, based on its worldLocation.\r\n * @param markerSet The MarkerSet if this Marker is included in a set.\r\n * @return true if the Marker is visible and its new position is inside the Viewport.\r\n */\r\n public setPosition(vp: Viewport, markerSet?: MarkerSet<Marker>): boolean {\r\n if (!this.visible) // if we're turned off, skip\r\n return false;\r\n\r\n const pt4 = vp.worldToView4d(this.worldLocation);\r\n if (pt4.w > 1.0 || pt4.w < 1.0e-6) // outside of frustum or too close to eye.\r\n return false;\r\n\r\n pt4.realPoint(this.position);\r\n if (!vp.viewRect.containsPoint(this.position))\r\n return false; // outside this viewport rect\r\n\r\n const origin = this.position;\r\n const sizeX = this.size.x / 2;\r\n const sizeY = this.size.y / 2;\r\n this.rect.init(origin.x - sizeX, origin.y - sizeY, origin.x + sizeX, origin.y + sizeY);\r\n\r\n // if there's a scale factor active, calculate it now.\r\n if (this._scaleFactor && this._scaleFactorRange) {\r\n let scale = 1.0;\r\n if (vp.isCameraOn) {\r\n const range = this._scaleFactorRange;\r\n const minScaleViewW = (undefined !== markerSet ? markerSet.getMinScaleViewW(vp) : getMinScaleViewW(vp));\r\n if (minScaleViewW > 0.0)\r\n scale = Geometry.clamp(range.high - (pt4.w / minScaleViewW) * range.length(), .4, 2.0);\r\n else\r\n scale = Geometry.clamp(range.low + ((1 - pt4.w) * range.length()), .4, 2.0);\r\n this.rect.scaleAboutCenter(scale, scale);\r\n }\r\n this._scaleFactor.set(scale, scale);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Position the HTMLElement for this Marker relative to the Marker's position in the view.\r\n * The default implementation centers the HTMLElement (using its boundingClientRect) on the Marker.\r\n * Override this method to provide an alternative positioning approach.\r\n */\r\n protected positionHtml() {\r\n const html = this.htmlElement!;\r\n const style = html.style;\r\n style.position = \"absolute\";\r\n const size = html.getBoundingClientRect(); // Note: only call this *after* setting position = absolute\r\n const markerPos = this.position;\r\n style.left = `${markerPos.x - (size.width / 2)}px`;\r\n style.top = `${markerPos.y - (size.height / 2)}px`;\r\n }\r\n\r\n /** Add this Marker to the supplied DecorateContext. */\r\n public addMarker(context: DecorateContext) {\r\n context.addCanvasDecoration(this);\r\n if (undefined !== this.htmlElement) {\r\n // add this Marker to the DOM\r\n context.addHtmlDecoration(this.htmlElement);\r\n this.positionHtml(); // always reposition it\r\n }\r\n }\r\n\r\n /** Set the position and add this Marker to the supplied DecorateContext, if it's visible.\r\n * This method should be called from your implementation of [[Decorator.decorate]]. It will set this Marker's position based on the\r\n * Viewport from the context, and add this this Marker to the supplied DecorateContext.\r\n * @param context The DecorateContext for the Marker\r\n */\r\n public addDecoration(context: DecorateContext) {\r\n if (this.setPosition(context.viewport))\r\n this.addMarker(context);\r\n }\r\n}\r\n\r\n/** A cluster of one or more Markers that overlap one another in the view. The cluster's screen position is taken from its first entry.\r\n * Clusters also have a Marker themselves, that represents the whole group. The cluster marker isn't created until all entries have been added.\r\n * @public\r\n */\r\nexport class Cluster<T extends Marker> {\r\n public readonly markers: T[];\r\n public readonly rect: ViewRect;\r\n public clusterMarker?: Marker;\r\n\r\n public constructor(markers: T[]) {\r\n this.rect = markers[0].rect;\r\n this.markers = markers;\r\n }\r\n}\r\n\r\n/** A *set* of Markers that are logically related, such that they *cluster* when they overlap one another in screen space.\r\n * In that case, a *cluster marker* is drawn instead of the overlapping Markers.\r\n * @public\r\n */\r\nexport abstract class MarkerSet<T extends Marker> {\r\n private _viewport?: ScreenViewport;\r\n\r\n /** @internal */\r\n protected _entries: Array<T | Cluster<T>> = []; // this is an array that holds either Markers or a cluster of markers.\r\n /** @internal */\r\n protected readonly _worldToViewMap = Matrix4d.createZero();\r\n /** @internal */\r\n protected _minScaleViewW?: number;\r\n private readonly _markers = new ObservableSet<T>();\r\n\r\n /** The minimum number of Markers that must overlap before they are clustered. Otherwise they are each drawn individually. Default is 1 (always create a cluster.) */\r\n public minimumClusterSize = 1;\r\n /** The set of Markers in this MarkerSet. Add your [[Marker]]s into this. */\r\n public get markers(): Set<T> { return this._markers; }\r\n\r\n /** Construct a new MarkerSet for a specific ScreenViewport.\r\n * @param viewport the ScreenViewport for this MarkerSet. If undefined, use [[IModelApp.viewManager.selectedView]]\r\n */\r\n public constructor(viewport?: ScreenViewport) {\r\n this._viewport = undefined === viewport ? IModelApp.viewManager.selectedView : viewport;\r\n const markDirty = () => this.markDirty();\r\n this._markers.onAdded.addListener(markDirty);\r\n this._markers.onDeleted.addListener(markDirty);\r\n this._markers.onCleared.addListener(markDirty);\r\n }\r\n\r\n /** The ScreenViewport of this MarkerSet. */\r\n public get viewport(): ScreenViewport | undefined { return this._viewport; }\r\n\r\n /** Change the ScreenViewport for this MarkerSet.\r\n * After this call, the markers from this MarkerSet will only appear in the supplied ScreenViewport.\r\n * @beta\r\n */\r\n public changeViewport(viewport: ScreenViewport) {\r\n this._viewport = viewport;\r\n this.markDirty();\r\n }\r\n\r\n /** Indicate that this MarkerSet has been changed and is now *dirty*.\r\n * This is necessary because [[addDecoration]] does not recreate the set of decoration graphics\r\n * if it can detect that the previously-created set remains valid.\r\n * The set becomes invalid when the view frustum changes, or the contents of [[markers]] changes.\r\n * If some other criterion affecting the graphics changes, invoke this method. This should not be necessary for most use cases.\r\n * @public\r\n */\r\n public markDirty(): void {\r\n this._worldToViewMap.setZero();\r\n }\r\n\r\n /** Implement this method to create a new Marker that is shown as a *stand-in* for a Cluster of Markers that overlap one another.\r\n * @param cluster The [[Cluster]] that the new Marker will represent.\r\n * @returns The Marker that will be displayed to represent the Cluster.\r\n * @note You must create a new Marker each time this method is called.\r\n */\r\n protected abstract getClusterMarker(cluster: Cluster<T>): Marker;\r\n\r\n /** Get weight value limit establishing the distance from camera for the back of view scale factor. */\r\n public getMinScaleViewW(vp: Viewport): number {\r\n if (undefined === this._minScaleViewW)\r\n this._minScaleViewW = getMinScaleViewW(vp);\r\n return this._minScaleViewW;\r\n }\r\n\r\n /** This method should be called from [[Decorator.decorate]]. It will add this this MarkerSet to the supplied DecorateContext.\r\n * This method implements the logic that turns overlapping Markers into a Cluster.\r\n * @param context The DecorateContext for the Markers\r\n */\r\n public addDecoration(context: DecorateContext): void {\r\n const vp = context.viewport;\r\n if (vp !== this._viewport)\r\n return; // not viewport of this MarkerSet, ignore it\r\n\r\n const entries = this._entries;\r\n\r\n // Don't recreate the entries array if the view hasn't changed. This is important for performance, but also necessary for hilite of\r\n // clusters (otherwise they're recreated continually and never hilited.) */\r\n if (!this._worldToViewMap.isAlmostEqual(vp.worldToViewMap.transform0)) {\r\n this._worldToViewMap.setFrom(vp.worldToViewMap.transform0);\r\n this._minScaleViewW = undefined; // Invalidate current value.\r\n entries.length = 0; // start over.\r\n\r\n // loop through all of the Markers in the MarkerSet.\r\n for (const marker of this.markers) {\r\n // establish the screen position for this marker. If it's not in view, setPosition returns false\r\n if (!marker.setPosition(vp, this))\r\n continue;\r\n\r\n let added = false;\r\n for (let i = 0; i < entries.length; ++i) { // loop through all of the currently visible markers/clusters\r\n const entry = entries[i];\r\n if (marker.rect.overlaps(entry.rect)) { // does new Marker overlap with this entry?\r\n added = true; // yes, we're going to save it as a Cluster\r\n if (entry instanceof Cluster) { // is the entry already a Cluster?\r\n entry.markers.push(marker); // yes, just add this to the existing cluster\r\n } else {\r\n entries[i] = new Cluster([entry, marker]); // no, make a new Cluster holding both\r\n }\r\n break; // this Marker has been handled, we can stop looking for overlaps\r\n }\r\n }\r\n if (!added)\r\n entries.push(marker); // there was no overlap, save this Marker to be drawn\r\n }\r\n }\r\n\r\n // we now have an array of Markers and Clusters, add them to context\r\n for (const entry of entries) {\r\n if (entry instanceof Cluster) { // is this entry a Cluster?\r\n if (entry.markers.length <= this.minimumClusterSize) { // yes, does it have more than the minimum number of entries?\r\n entry.markers.forEach((marker) => marker.addMarker(context)); // no, just draw all of its Markers\r\n } else {\r\n // yes, get and draw the Marker for this Cluster\r\n if (undefined === entry.clusterMarker) // have we already created this cluster marker?\r\n entry.clusterMarker = this.getClusterMarker(entry); // no, get it now.\r\n entry.clusterMarker.addMarker(context);\r\n }\r\n } else {\r\n entry.addMarker(context); // entry is a non-overlapping Marker, draw it.\r\n }\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { assert, Logger, ObservableSet } from \"@itwin/core-bentley\";\r\nimport { Geometry, Matrix4d, Point2d, Point3d, Range1d, Range1dProps, Vector3d, XAndY, XYAndZ } from \"@itwin/core-geometry\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { FrontendLoggerCategory } from \"./FrontendLoggerCategory\";\r\nimport { imageElementFromUrl } from \"./ImageUtil\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { ToolTipOptions } from \"./NotificationManager\";\r\nimport { CanvasDecoration } from \"./render/CanvasDecoration\";\r\nimport { BeButtonEvent } from \"./tools/Tool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport, Viewport } from \"./Viewport\";\r\nimport { ViewRect } from \"./ViewRect\";\r\n\r\n/** The types that may be used for Markers\r\n * @public\r\n */\r\nexport type MarkerImage = HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap;\r\n\r\n/** @public */\r\nexport type MarkerFillStyle = string | CanvasGradient | CanvasPattern;\r\n\r\n/** @public */\r\nexport type MarkerTextAlign = \"left\" | \"right\" | \"center\" | \"start\" | \"end\";\r\n\r\n/** @public */\r\nexport type MarkerTextBaseline = \"top\" | \"hanging\" | \"middle\" | \"alphabetic\" | \"ideographic\" | \"bottom\";\r\n\r\nfunction getMinScaleViewW(vp: Viewport): number {\r\n let zHigh;\r\n const origin = vp.view.getCenter();\r\n const direction = vp.view.getZVector(); direction.scaleInPlace(-1);\r\n const corners = vp.view.iModel.projectExtents.corners();\r\n const delta = Vector3d.create();\r\n for (const corner of corners) {\r\n Vector3d.createStartEnd(origin, corner, delta);\r\n const projection = delta.dotProduct(direction);\r\n if (undefined === zHigh || projection > zHigh)\r\n zHigh = projection;\r\n }\r\n if (undefined === zHigh)\r\n return 0.0;\r\n origin.plusScaled(direction, zHigh, origin);\r\n return vp.worldToView4d(origin).w;\r\n}\r\n\r\n/** A Marker is a [[CanvasDecoration]], whose position follows a fixed location in world space.\r\n * Markers draw on top of all scene graphics, and show visual cues about locations of interest.\r\n * @see [Markers]($docs/learning/frontend/Markers)\r\n * @public\r\n */\r\nexport class Marker implements CanvasDecoration {\r\n protected _scaleFactor?: Point2d;\r\n protected _scaleFactorRange?: Range1d;\r\n\r\n /** Whether this marker is currently enabled. If false, this Marker is not displayed. */\r\n public visible = true;\r\n /** Whether this marker is currently hilited or not. */\r\n protected _isHilited = false;\r\n /** The color for the shadowBlur when this Marker is hilited */\r\n protected _hiliteColor?: ColorDef;\r\n /** The location of this Marker in world coordinates. */\r\n public worldLocation: Point3d;\r\n /** The size of this Marker, in pixels. */\r\n public size: Point2d;\r\n /** The current position for the marker, in view coordinates (pixels). This value will be updated by calls to [[setPosition]]. */\r\n public position = new Point3d();\r\n /** The current rectangle for the marker, in view coordinates (pixels). This value will be updated by calls to [[setPosition]]. */\r\n public readonly rect = new ViewRect();\r\n /** An image to draw for this Marker. If undefined, no image is shown. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage. */\r\n public image?: MarkerImage;\r\n /** The offset for [[image]], in pixels, from the *center* of this Marker. If undefined, (0,0). */\r\n public imageOffset?: XAndY;\r\n /** The size of [[image]], in pixels. If undefined, use [[size]]. */\r\n public imageSize?: XAndY;\r\n /** A text Label for this Marker. If undefined, no label is displayed. */\r\n public label?: string;\r\n /** The offset for [[label]], in pixels, from the *center* of this Marker. If undefined, (0,0). */\r\n public labelOffset?: XAndY;\r\n /** The maximum with for [[label]], in pixels. If undefined label will not be condensed or use a smaller font size. */\r\n public labelMaxWidth?: number;\r\n /** The color for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle. If undefined, \"white\". */\r\n public labelColor?: MarkerFillStyle;\r\n /** The text alignment for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign. If undefined, \"center\" */\r\n public labelAlign?: MarkerTextAlign;\r\n /** The text baseline for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textBaseline. If undefined, \"middle\" */\r\n public labelBaseline?: MarkerTextBaseline;\r\n /** The font for [[label]]. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/font. */\r\n public labelFont?: string;\r\n /** The title string, or HTMLElement, to show (only) in the ToolTip when the pointer is over this Marker. See [[NotificationManager.openToolTip]] */\r\n public title?: HTMLElement | string;\r\n /** The ToolTipOptions to use for [[title]]. */\r\n public tooltipOptions?: ToolTipOptions;\r\n\r\n /** An Optional (unique) HTMLElement to display with this Marker. Generally, HTMLElements are more expensive than\r\n * images and labels, since they are added/removed from the DOM every frame. But, some types of markers are more convenient to construct\r\n * as HTMLElements, and if there aren't too many of them performance is fine.\r\n * @note HTMLElements may only appear in the DOM one time. Therefore, they *may not be shared* by more than one Marker.\r\n * You must ensure that each marker has its own HTMLElement. For this reason, you should probably only use HTMLElements in Markers if\r\n * each one is meant to be unique. For shared content, use images.\r\n */\r\n public htmlElement?: HTMLElement;\r\n\r\n /** Return true to display [[image]], if present. */\r\n public get wantImage() { return true; }\r\n\r\n /** Implement this function to draw onto the CanvasRenderingContext2D when this Marker is displayed. The [0,0] point will be the center of the Marker. */\r\n public drawFunc?(ctx: CanvasRenderingContext2D): void;\r\n\r\n /** Called when the mouse pointer enters this Marker. */\r\n public onMouseEnter(ev: BeButtonEvent) { this._isHilited = true; this._hiliteColor = ev.viewport!.hilite.color; IModelApp.accuSnap.clear(); }\r\n\r\n /** Called when the mouse pointer leaves this Marker. */\r\n public onMouseLeave() { this._isHilited = false; }\r\n\r\n /** Called when the mouse pointer moves over this Marker */\r\n public onMouseMove(ev: BeButtonEvent): void {\r\n if (this.title)\r\n ev.viewport!.openToolTip(this.title, ev.viewPoint, this.tooltipOptions);\r\n }\r\n /** Called when a mouse button is pressed over this Marker. */\r\n public onMouseButton?(_ev: BeButtonEvent): boolean;\r\n\r\n /** Determine whether the point is within this Marker. */\r\n public pick(pt: XAndY): boolean { return this.rect.containsPoint(pt); }\r\n\r\n /** Establish a range of scale factors to increases and decrease the size of this Marker based on its distance from the camera.\r\n * @param range The minimum and maximum scale factors to be applied to the size of this Marker based on its distance from the camera. `range.Low` is the scale factor\r\n * for Markers at the back of the view frustum and `range.high` is the scale factor at the front of the view frustum.\r\n * @note Marker size scaling is only applied in views with the camera enabled. It has no effect on orthographic views.\r\n */\r\n public setScaleFactor(range: Range1dProps) {\r\n this._scaleFactorRange = Range1d.fromJSON(range);\r\n this._scaleFactor = Point2d.create(1, 1);\r\n }\r\n\r\n /** Constructor for Marker\r\n * @param worldLocation The location of this Marker in world coordinates.\r\n * @param size The size of this Marker in pixels.\r\n */\r\n constructor(worldLocation: XYAndZ, size: XAndY) {\r\n this.worldLocation = Point3d.createFrom(worldLocation);\r\n this.size = Point2d.createFrom(size);\r\n }\r\n\r\n /** Make a new Marker at the same position and size as this Marker.\r\n * The new Marker will share the world location and size, but will be otherwise blank.\r\n */\r\n public static makeFrom<T extends Marker>(other: Marker, ...args: any[]): T {\r\n const out = new (this as any)(other.worldLocation, other.size, ...args) as T;\r\n out.rect.setFrom(other.rect);\r\n out.position.setFrom(other.position);\r\n if (other._scaleFactor)\r\n out._scaleFactor = Point2d.createFrom(other._scaleFactor);\r\n out._scaleFactorRange = other._scaleFactorRange;\r\n return out;\r\n }\r\n\r\n /** When a Marker is displayed in its hilited state, this method is called first. If it returns true, no further action is taken.\r\n * Otherwise the Marker's normal drawing operations are also called. By default, this method adds a shadowBlur effect and increases\r\n * the size of the Marker by 25%.\r\n * @return true to stop drawing this Marker\r\n */\r\n protected drawHilited(ctx: CanvasRenderingContext2D) {\r\n ctx.shadowBlur = 30;\r\n ctx.shadowColor = this._hiliteColor ? this._hiliteColor.toHexString() : \"white\";\r\n ctx.scale(1.25, 1.25);\r\n return false;\r\n }\r\n\r\n /** Called during frame rendering to display this Marker onto the supplied context. */\r\n public drawDecoration(ctx: CanvasRenderingContext2D): void {\r\n if (this._isHilited && this.drawHilited(ctx))\r\n return;\r\n\r\n if (this._scaleFactor !== undefined)\r\n ctx.scale(this._scaleFactor.x, this._scaleFactor.y);\r\n\r\n // first call the \"drawFunc\" if defined. This means it will be below the image and label if they overlap\r\n if (undefined !== this.drawFunc)\r\n this.drawFunc(ctx);\r\n\r\n // next draw the image, if defined and desired\r\n if (this.wantImage && this.image !== undefined) {\r\n const size = this.imageSize ? this.imageSize : this.size;\r\n const offset = new Point2d(size.x / 2, size.y / 2);\r\n if (this.imageOffset)\r\n offset.plus(this.imageOffset, offset);\r\n ctx.drawImage(this.image, -offset.x, -offset.y, size.x, size.y);\r\n }\r\n\r\n // lastly, draw the label, if defined. This puts it on top of all other graphics for this Marker.\r\n if (this.label !== undefined) {\r\n ctx.textAlign = this.labelAlign ? this.labelAlign : \"center\";\r\n ctx.textBaseline = this.labelBaseline ? this.labelBaseline : \"middle\";\r\n ctx.font = this.labelFont ? this.labelFont : \"14px sans-serif\";\r\n ctx.fillStyle = this.labelColor ? this.labelColor : \"white\";\r\n ctx.fillText(this.label, this.labelOffset ? -this.labelOffset.x : 0, this.labelOffset ? -this.labelOffset.y : 0, this.labelMaxWidth);\r\n }\r\n }\r\n\r\n /** Set the [[image]] for this marker.\r\n * @param image Either a [[MarkerImage]] or a Promise for a [[MarkerImage]]. If a Promise is supplied, the [[image]] member is set\r\n * when the Promise resolves.\r\n */\r\n public setImage(image: MarkerImage | Promise<MarkerImage>) {\r\n if (image instanceof Promise) {\r\n image.then((resolvedImage) =>\r\n this.image = resolvedImage,\r\n ).catch((err: Event) => {\r\n const target = err.target as any;\r\n const msg = `Could not load image ${target && target.src ? target.src : \"unknown\"}`;\r\n Logger.logError(`${FrontendLoggerCategory.Package}.markers`, msg);\r\n console.log(msg); // eslint-disable-line no-console\r\n });\r\n } else\r\n this.image = image;\r\n }\r\n\r\n /** Set the image for this Marker from a URL. */\r\n public setImageUrl(url: string) { this.setImage(imageElementFromUrl(url)); }\r\n\r\n /** Set the position (in pixels) for this Marker in the supplied Viewport, based on its worldLocation.\r\n * @param markerSet The MarkerSet if this Marker is included in a set.\r\n * @return true if the Marker is visible and its new position is inside the Viewport.\r\n */\r\n public setPosition(vp: Viewport, markerSet?: MarkerSet<Marker>): boolean {\r\n if (!this.visible) // if we're turned off, skip\r\n return false;\r\n\r\n const pt4 = vp.worldToView4d(this.worldLocation);\r\n if (pt4.w > 1.0 || pt4.w < 1.0e-6) // outside of frustum or too close to eye.\r\n return false;\r\n\r\n pt4.realPoint(this.position);\r\n if (!vp.viewRect.containsPoint(this.position))\r\n return false; // outside this viewport rect\r\n\r\n const origin = this.position;\r\n const sizeX = this.size.x / 2;\r\n const sizeY = this.size.y / 2;\r\n this.rect.init(origin.x - sizeX, origin.y - sizeY, origin.x + sizeX, origin.y + sizeY);\r\n\r\n // if there's a scale factor active, calculate it now.\r\n if (this._scaleFactor && this._scaleFactorRange) {\r\n let scale = 1.0;\r\n if (vp.isCameraOn) {\r\n const range = this._scaleFactorRange;\r\n const minScaleViewW = (undefined !== markerSet ? markerSet.getMinScaleViewW(vp) : getMinScaleViewW(vp));\r\n if (minScaleViewW > 0.0)\r\n scale = Geometry.clamp(range.high - (pt4.w / minScaleViewW) * range.length(), .4, 2.0);\r\n else\r\n scale = Geometry.clamp(range.low + ((1 - pt4.w) * range.length()), .4, 2.0);\r\n this.rect.scaleAboutCenter(scale, scale);\r\n }\r\n this._scaleFactor.set(scale, scale);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Position the HTMLElement for this Marker relative to the Marker's position in the view.\r\n * The default implementation centers the HTMLElement (using its boundingClientRect) on the Marker.\r\n * Override this method to provide an alternative positioning approach.\r\n */\r\n protected positionHtml() {\r\n const html = this.htmlElement!;\r\n const style = html.style;\r\n style.position = \"absolute\";\r\n const size = html.getBoundingClientRect(); // Note: only call this *after* setting position = absolute\r\n const markerPos = this.position;\r\n style.left = `${markerPos.x - (size.width / 2)}px`;\r\n style.top = `${markerPos.y - (size.height / 2)}px`;\r\n }\r\n\r\n /** Add this Marker to the supplied DecorateContext. */\r\n public addMarker(context: DecorateContext) {\r\n context.addCanvasDecoration(this);\r\n if (undefined !== this.htmlElement) {\r\n // add this Marker to the DOM\r\n context.addHtmlDecoration(this.htmlElement);\r\n this.positionHtml(); // always reposition it\r\n }\r\n }\r\n\r\n /** Set the position and add this Marker to the supplied DecorateContext, if it's visible.\r\n * This method should be called from your implementation of [[Decorator.decorate]]. It will set this Marker's position based on the\r\n * Viewport from the context, and add this this Marker to the supplied DecorateContext.\r\n * @param context The DecorateContext for the Marker\r\n */\r\n public addDecoration(context: DecorateContext) {\r\n if (this.setPosition(context.viewport))\r\n this.addMarker(context);\r\n }\r\n}\r\n\r\n/** A cluster of one or more Markers that overlap one another in the view. The cluster's screen position is taken from its first entry.\r\n * Clusters also have a Marker themselves, that represents the whole group. The cluster marker isn't created until all entries have been added.\r\n * @public\r\n */\r\nexport class Cluster<T extends Marker> {\r\n public readonly markers: T[];\r\n public clusterMarker?: Marker;\r\n\r\n public constructor(markers: T[]) {\r\n assert(markers.length > 0);\r\n this.markers = markers;\r\n }\r\n\r\n public get position() {\r\n return this.markers[0].position;\r\n }\r\n\r\n /**\r\n * Gets the location for the cluster\r\n * @returns The average of the cluster markers worldLocation.\r\n */\r\n public getClusterLocation() {\r\n const location = Point3d.createZero();\r\n if (this.markers.length > 0) {\r\n this.markers.forEach((marker) => location.addInPlace(marker.worldLocation));\r\n location.scaleInPlace(1 / this.markers.length);\r\n }\r\n return location;\r\n }\r\n}\r\n\r\n/** A *set* of Markers that are logically related, such that they *cluster* when they overlap one another in screen space.\r\n * In that case, a *cluster marker* is drawn instead of the overlapping Markers.\r\n * @public\r\n */\r\nexport abstract class MarkerSet<T extends Marker> {\r\n private _viewport?: ScreenViewport;\r\n\r\n /** @internal */\r\n protected _entries: Array<T | Cluster<T>> = []; // this is an array that holds either Markers or a cluster of markers.\r\n /** @internal */\r\n protected readonly _worldToViewMap = Matrix4d.createZero();\r\n /** @internal */\r\n protected _minScaleViewW?: number;\r\n private readonly _markers = new ObservableSet<T>();\r\n\r\n /** The minimum number of Markers that must overlap before they are clustered. Otherwise they are each drawn individually. Default is 1 (always create a cluster.) */\r\n public minimumClusterSize = 1;\r\n /** The set of Markers in this MarkerSet. Add your [[Marker]]s into this. */\r\n public get markers(): Set<T> { return this._markers; }\r\n /** The radius (in pixels) representing the distance between the screen X,Y positions of two Markers to be clustered. When less than or equal to 0 (the default), the radius is calculated based on the first visible marker imageSize/size. */\r\n protected clusterRadius = 0;\r\n\r\n /** Construct a new MarkerSet for a specific ScreenViewport.\r\n * @param viewport the ScreenViewport for this MarkerSet. If undefined, use [[IModelApp.viewManager.selectedView]]\r\n */\r\n public constructor(viewport?: ScreenViewport) {\r\n this._viewport = undefined === viewport ? IModelApp.viewManager.selectedView : viewport;\r\n const markDirty = () => this.markDirty();\r\n this._markers.onAdded.addListener(markDirty);\r\n this._markers.onDeleted.addListener(markDirty);\r\n this._markers.onCleared.addListener(markDirty);\r\n }\r\n\r\n /** The ScreenViewport of this MarkerSet. */\r\n public get viewport(): ScreenViewport | undefined { return this._viewport; }\r\n\r\n /** Change the ScreenViewport for this MarkerSet.\r\n * After this call, the markers from this MarkerSet will only appear in the supplied ScreenViewport.\r\n * @beta\r\n */\r\n public changeViewport(viewport: ScreenViewport) {\r\n this._viewport = viewport;\r\n this.markDirty();\r\n }\r\n\r\n /** Indicate that this MarkerSet has been changed and is now *dirty*.\r\n * This is necessary because [[addDecoration]] does not recreate the set of decoration graphics\r\n * if it can detect that the previously-created set remains valid.\r\n * The set becomes invalid when the view frustum changes, or the contents of [[markers]] changes.\r\n * If some other criterion affecting the graphics changes, invoke this method. This should not be necessary for most use cases.\r\n * @public\r\n */\r\n public markDirty(): void {\r\n this._worldToViewMap.setZero();\r\n }\r\n\r\n /** Implement this method to create a new Marker that is shown as a *stand-in* for a Cluster of Markers that overlap one another.\r\n * @param cluster The [[Cluster]] that the new Marker will represent.\r\n * @returns The Marker that will be displayed to represent the Cluster.\r\n * @note You must create a new Marker each time this method is called.\r\n */\r\n protected abstract getClusterMarker(cluster: Cluster<T>): Marker;\r\n\r\n /** Get weight value limit establishing the distance from camera for the back of view scale factor. */\r\n public getMinScaleViewW(vp: Viewport): number {\r\n if (undefined === this._minScaleViewW)\r\n this._minScaleViewW = getMinScaleViewW(vp);\r\n return this._minScaleViewW;\r\n }\r\n\r\n /** This method should be called from [[Decorator.decorate]]. It will add this this MarkerSet to the supplied DecorateContext.\r\n * This method implements the logic that turns overlapping Markers into a Cluster.\r\n * @param context The DecorateContext for the Markers\r\n */\r\n public addDecoration(context: DecorateContext): void {\r\n const vp = context.viewport;\r\n if (vp !== this._viewport)\r\n return; // not viewport of this MarkerSet, ignore it\r\n\r\n const entries = this._entries;\r\n\r\n // Don't recreate the entries array if the view hasn't changed. This is important for performance, but also necessary for hilite of\r\n // clusters (otherwise they're recreated continually and never hilited.) */\r\n if (!this._worldToViewMap.isAlmostEqual(vp.worldToViewMap.transform0)) {\r\n this._worldToViewMap.setFrom(vp.worldToViewMap.transform0);\r\n this._minScaleViewW = undefined; // Invalidate current value.\r\n entries.length = 0; // start over.\r\n\r\n let distSquared = this.clusterRadius * this.clusterRadius;\r\n\r\n // loop through all of the Markers in the MarkerSet.\r\n for (const marker of this.markers) {\r\n // establish the screen position for this marker. If it's not in view, setPosition returns false\r\n if (!marker.setPosition(vp, this))\r\n continue;\r\n\r\n if (distSquared <= 0) {\r\n const size = marker.imageSize ? marker.imageSize : marker.size;\r\n const dist = Math.max(size.x, size.y) * 1.5;\r\n distSquared = dist * dist;\r\n }\r\n\r\n let added = false;\r\n for (let i = 0; i < entries.length; ++i) { // loop through all of the currently visible markers/clusters\r\n const entry = entries[i];\r\n if (marker.position.distanceSquaredXY(entry.position) <= distSquared) {\r\n added = true; // yes, we're going to save it as a Cluster\r\n if (entry instanceof Cluster) { // is the entry already a Cluster?\r\n entry.markers.push(marker); // yes, just add this to the existing cluster\r\n } else {\r\n entries[i] = new Cluster([entry, marker]); // no, make a new Cluster holding both\r\n }\r\n break; // this Marker has been handled, we can stop looking for overlaps\r\n }\r\n }\r\n if (!added)\r\n entries.push(marker); // there was no overlap, save this Marker to be drawn\r\n }\r\n }\r\n\r\n // we now have an array of Markers and Clusters, add them to context\r\n for (const entry of entries) {\r\n if (entry instanceof Cluster) { // is this entry a Cluster?\r\n if (entry.markers.length <= this.minimumClusterSize) { // yes, does it have more than the minimum number of entries?\r\n entry.markers.forEach((marker) => marker.addMarker(context)); // no, just draw all of its Markers\r\n } else {\r\n // yes, get and draw the Marker for this Cluster\r\n if (undefined === entry.clusterMarker) { // have we already created this cluster marker?\r\n const clusterMarker = this.getClusterMarker(entry); // no, get it now.\r\n // set the marker's position as getClusterMarker may not set it.\r\n if (clusterMarker.rect.isNull)\r\n clusterMarker.setPosition(vp, this);\r\n entry.clusterMarker = clusterMarker;\r\n }\r\n entry.clusterMarker.addMarker(context);\r\n }\r\n } else {\r\n entry.addMarker(context); // entry is a non-overlapping Marker, draw it.\r\n }\r\n }\r\n }\r\n}\r\n"]}
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@@ -135,19 +135,9 @@ class RealityDataSourceImpl {
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return (tilesetUrl !== undefined) ? rdSource : undefined;
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}
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/** Return an instance of a RealityDataSource from a source key.
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* There will aways be only one reality data connection for a corresponding reality data source key.
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*/
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static async fromKey(rdSourceKey, iTwinId) {
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const rdSourceKeyString = core_common_1.RealityDataSourceKey.convertToString(rdSourceKey);
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let rdSource = RealityDataSourceImpl._realityDataSources.get(rdSourceKeyString);
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return rdSource;
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// If not already in our list, create and add it to our list before returing it.
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rdSource = await RealityDataSourceImpl.createFromKey(rdSourceKey, iTwinId);
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RealityDataSourceImpl._realityDataSources.set(rdSourceKeyString, rdSource);
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return rdSource;
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return RealityDataSourceImpl.createFromKey(rdSourceKey, iTwinId);
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}
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get isContextShare() {
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return (this.key.provider === core_common_1.RealityDataProvider.ContextShare);
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@@ -329,5 +319,4 @@ class RealityDataSourceImpl {
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return this._doRequest(tileUrl, "json");
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}
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}
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-
RealityDataSourceImpl._realityDataSources = new Map();
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//# sourceMappingURL=RealityDataSource.js.map
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@@ -1 +1 @@
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1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { getJson, request, RequestOptions } from \"@bentley/itwin-client\";\r\nimport { AccessToken, BentleyStatus, GuidString, Logger } from \"@itwin/core-bentley\";\r\nimport { IModelError, OrbitGtBlobProps, RealityData, RealityDataFormat, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { FrontendLoggerCategory } from \"./FrontendLoggerCategory\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { CesiumIonAssetProvider, ContextShareProvider, getCesiumAccessTokenAndEndpointUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\n\r\n/**\r\n * This interface provide methods used to access a reality data from a reality data provider\r\n * @beta\r\n */\r\nexport interface RealityDataSource {\r\n readonly key: RealityDataSourceKey;\r\n readonly isContextShare: boolean;\r\n readonly realityDataId: string | undefined;\r\n /** Metatdata on the reality data source */\r\n readonly realityData: RealityData | undefined;\r\n /** The reality data type (e.g.: \"RealityMesh3DTiles\", OPC, Terrain3DTiles, Cesium3DTiles, ... )*/\r\n readonly realityDataType: string | undefined;\r\n /**\r\n * This method returns the URL to obtain the Reality Data properties.\r\n * @param iTwinId id of associated iTwin project\r\n * @returns string containing the URL to reality data.\r\n */\r\n getServiceUrl(iTwinId: GuidString | undefined): Promise<string | undefined>;\r\n\r\n /**\r\n * Gets a reality data root document json\r\n * @returns tile data json\r\n * @internal\r\n */\r\n getRootDocument(iTwinId: GuidString | undefined): Promise<any>;\r\n /**\r\n * Gets tile content\r\n * @param name name or path of tile\r\n * @returns array buffer of tile content\r\n * @internal\r\n */\r\n getTileContent(name: string): Promise<any>;\r\n /**\r\n * Gets a tileset's app data json\r\n * @param name name or path of tile\r\n * @returns app data json object\r\n * @internal\r\n */\r\n getTileJson(name: string): Promise<any>;\r\n}\r\n/** Utility functions for RealityDataSource\r\n * @beta\r\n */\r\nexport namespace RealityDataSource {\r\n /**\r\n * Create a RealityDataSourceKey from a tilesetUrl.\r\n * @param tilesetUrl the reality data attachment url\r\n * @param inputProvider identify the RealityDataProvider if known, otherwise function will try to extract it from the tilesetUrl\r\n * @param inputFormat identify the RealityDataFormat if known, otherwise function will try to extract it from the tilesetUrl\r\n * @returns the RealityDataSourceKey that uniquely identify a reality data for a provider\r\n */\r\n export function createKeyFromUrl(tilesetUrl: string, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n let format = inputFormat ? inputFormat : RealityDataFormat.fromUrl(tilesetUrl);\r\n if (CesiumIonAssetProvider.isProviderUrl(tilesetUrl)) {\r\n const provider = RealityDataProvider.CesiumIonAsset;\r\n // Keep url hidden and use a dummy id\r\n const cesiumIonAssetKey: RealityDataSourceKey = { provider, format, id: CesiumIonAssetProvider.osmBuildingId };\r\n return cesiumIonAssetKey;\r\n }\r\n\r\n // Try to extract realityDataId from URL and if not possible, use the url as the key\r\n if (ContextShareProvider.isProviderUrl(tilesetUrl)) {\r\n const info = ContextShareProvider.getInfoFromUrl(tilesetUrl);\r\n const provider = inputProvider ? inputProvider : info.provider;\r\n format = inputFormat ? inputFormat : info.format;\r\n const contextShareKey: RealityDataSourceKey = { provider, format, id: info.id, iTwinId: info.iTwinId };\r\n return contextShareKey;\r\n }\r\n\r\n // default to tileSetUrl\r\n const provider2 = inputProvider ? inputProvider : RealityDataProvider.TilesetUrl;\r\n const urlKey: RealityDataSourceKey = { provider: provider2, format, id: tilesetUrl };\r\n return urlKey;\r\n }\r\n /** @alpha - was used for a very specific case of point cloud (opc) attachment that should not be made public */\r\n export function createKeyFromBlobUrl(blobUrl: string, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n const info = ContextShareProvider.getInfoFromBlobUrl(blobUrl);\r\n const format = inputFormat ? inputFormat : info.format;\r\n const provider = inputProvider ? inputProvider : info.provider;\r\n const contextShareKey: RealityDataSourceKey = { provider, format, id: info.id };\r\n return contextShareKey;\r\n }\r\n /** @alpha - OrbitGtBlobProps is alpha */\r\n export function createKeyFromOrbitGtBlobProps(orbitGtBlob: OrbitGtBlobProps, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n const format = inputFormat ? inputFormat : RealityDataFormat.OPC;\r\n if(orbitGtBlob.blobFileName && orbitGtBlob.blobFileName.toLowerCase().startsWith(\"http\")) {\r\n return RealityDataSource.createKeyFromBlobUrl(orbitGtBlob.blobFileName,inputProvider,format);\r\n } else if (orbitGtBlob.rdsUrl) {\r\n return RealityDataSource.createKeyFromUrl(orbitGtBlob.rdsUrl,inputProvider,format);\r\n }\r\n const provider = inputProvider ? inputProvider : RealityDataProvider.OrbitGtBlob;\r\n const id = `${orbitGtBlob.accountName}:${orbitGtBlob.containerName}:${orbitGtBlob.blobFileName}:?${orbitGtBlob.sasToken}`;\r\n return { provider, format, id };\r\n }\r\n /** @alpha - OrbitGtBlobProps is alpha */\r\n export function createOrbitGtBlobPropsFromKey(rdSourceKey: RealityDataSourceKey): OrbitGtBlobProps | undefined {\r\n if (rdSourceKey.provider !== RealityDataProvider.OrbitGtBlob)\r\n return undefined;\r\n const splitIds = rdSourceKey.id.split(\":\");\r\n const sasTokenIndex = rdSourceKey.id.indexOf(\":?\");\r\n const sasToken = rdSourceKey.id.substr(sasTokenIndex+2);\r\n const orbitGtBlob: OrbitGtBlobProps = {\r\n accountName: splitIds[0],\r\n containerName: splitIds[1],\r\n blobFileName: splitIds[2],\r\n sasToken,\r\n };\r\n return orbitGtBlob;\r\n }\r\n /** Return an instance of a RealityDataSource from a source key.\r\n * There will aways be only one reality data RealityDataSource for a corresponding reality data source key.\r\n * @internal\r\n */\r\n export async function fromKey(rdSourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n return RealityDataSourceImpl.fromKey(rdSourceKey, iTwinId);\r\n }\r\n}\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data weiter it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @beta\r\n*/\r\nclass RealityDataSourceImpl implements RealityDataSource {\r\n private static _realityDataSources = new Map<string, RealityDataSource>();\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n private _isUrlResolved: boolean = false;\r\n private _rd: RealityData | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n this.key = props.sourceKey;\r\n this._isUrlResolved=false;\r\n }\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n public static fromProps(props: RealityDataSourceProps): RealityDataSource {\r\n return new RealityDataSourceImpl(props);\r\n }\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n const rdSource = new RealityDataSourceImpl({sourceKey});\r\n let tilesetUrl: string | undefined;\r\n try {\r\n await rdSource.queryRealityData(iTwinId);\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch (e) {\r\n }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource: undefined;\r\n }\r\n /** Return an instance of a RealityDataSource from a source key.\r\n * There will aways be only one reality data connection for a corresponding reality data source key.\r\n */\r\n public static async fromKey(rdSourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n // search to see if it was already created\r\n const rdSourceKeyString = RealityDataSourceKey.convertToString(rdSourceKey);\r\n let rdSource = RealityDataSourceImpl._realityDataSources.get(rdSourceKeyString);\r\n if (rdSource)\r\n return rdSource;\r\n // If not already in our list, create and add it to our list before returing it.\r\n rdSource = await RealityDataSourceImpl.createFromKey(rdSourceKey, iTwinId);\r\n if (rdSource)\r\n RealityDataSourceImpl._realityDataSources.set(rdSourceKeyString,rdSource);\r\n return rdSource;\r\n }\r\n public get isContextShare(): boolean {\r\n return (this.key.provider === RealityDataProvider.ContextShare);\r\n }\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return this._rd;\r\n }\r\n public get realityDataId(): string | undefined {\r\n const realityDataId = this.isContextShare ? this.key.id : undefined;\r\n return realityDataId;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return this._rd?.type;\r\n }\r\n public get iTwinId(): string | undefined {\r\n return this.key.iTwinId;\r\n }\r\n /**\r\n * Query Reality Data from provider\r\n */\r\n private async queryRealityData(iTwinId: GuidString | undefined) {\r\n if (this.isContextShare && !this._rd) {\r\n const token = await IModelApp.getAccessToken();\r\n if (token && this.realityDataId) {\r\n if (undefined === IModelApp.realityDataAccess)\r\n throw new Error(\"Missing an implementation of RealityDataAccess on IModelApp, it is required to access reality data. Please provide an implementation to the IModelApp.startup using IModelAppOptions.realityDataAccess.\");\r\n this._rd = await IModelApp.realityDataAccess.getRealityData(token, iTwinId, this.realityDataId);\r\n // A reality data that has not root document set should not be considered.\r\n const rootDocument: string = this._rd.rootDocument ?? \"\";\r\n this.setBaseUrl(rootDocument);\r\n }\r\n }\r\n }\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n private async _doRequest(url: string, responseType: string): Promise<any> {\r\n let options: RequestOptions = {\r\n method: \"GET\",\r\n responseType,\r\n };\r\n\r\n const authToken = this._requestAuthorization;\r\n if (authToken) {\r\n options = {\r\n ...options,\r\n headers: {\r\n authorization: authToken,\r\n },\r\n };\r\n }\r\n\r\n const data = await request(url, options);\r\n return data.body;\r\n }\r\n /**\r\n * Gets a tileset's app data json\r\n * @param name name or path of tile\r\n * @returns app data json object\r\n * @internal\r\n */\r\n public async getRealityDataTileJson(accessToken: AccessToken, name: string, realityData: RealityData): Promise<any> {\r\n const url = await realityData.getBlobUrl(accessToken, name);\r\n\r\n const data = await getJson(url.toString());\r\n return data;\r\n }\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n if (this.isContextShare && !this._isUrlResolved) {\r\n const rdSourceKey = this.key;\r\n // we need to resolve tilesetURl from realityDataId and iTwinId\r\n if (undefined === IModelApp.realityDataAccess)\r\n throw new Error(\"Missing an implementation of RealityDataAccess on IModelApp, it is required to access reality data. Please provide an implementation to the IModelApp.startup using IModelAppOptions.realityDataAccess.\");\r\n try {\r\n const resolvedITwinId = iTwinId ? iTwinId : rdSourceKey.iTwinId;\r\n\r\n this._tilesetUrl = await IModelApp.realityDataAccess.getRealityDataUrl(resolvedITwinId, rdSourceKey.id);\r\n this._isUrlResolved=true;\r\n } catch (e) {\r\n const errMsg = `Error getting URL from ContextShare using realityDataId=${rdSourceKey.id} and iTwinId=${iTwinId}`;\r\n Logger.logError(FrontendLoggerCategory.RealityData, errMsg);\r\n }\r\n } else if (this.key.provider === RealityDataProvider.TilesetUrl) {\r\n this._tilesetUrl = this.key.id;\r\n } else if (this.key.provider === RealityDataProvider.CesiumIonAsset ) {\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId)\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n }\r\n return this._tilesetUrl;\r\n }\r\n /** TODO: This probably required three different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium */\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n if (this.isContextShare && token) {\r\n const realityData = this.realityData;\r\n\r\n if (!realityData)\r\n throw new Error(`Reality Data not defined`);\r\n\r\n if (!realityData.rootDocument)\r\n throw new Error(`Root document not defined for reality data: ${realityData.id}`);\r\n\r\n return this.getRealityDataTileJson(token, realityData.rootDocument, realityData);\r\n }\r\n\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n const tokenAndUrl = await getCesiumAccessTokenAndEndpointUrl(cesiumAsset.id, cesiumAsset.key);\r\n if (tokenAndUrl.url && tokenAndUrl.token) {\r\n url = tokenAndUrl.url;\r\n this._requestAuthorization = `Bearer ${tokenAndUrl.token}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n return this._doRequest(url, \"json\");\r\n }\r\n\r\n /**\r\n * Gets tile content\r\n * @param name name or path of tile\r\n * @returns array buffer of tile content\r\n */\r\n public async getRealityDataTileContent(accessToken: AccessToken, name: string, realityData: RealityData): Promise<any> {\r\n const url = await realityData.getBlobUrl(accessToken, name);\r\n const options: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"arraybuffer\",\r\n };\r\n const data = await request(url.toString(), options);\r\n return data.body;\r\n }\r\n\r\n /**\r\n * TODO: This probably required different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n const useRds = this.isContextShare && token !== undefined;\r\n const tileUrl = this._baseUrl + name;\r\n\r\n if (useRds && this.realityData) {\r\n return this.getRealityDataTileContent(token, tileUrl, this.realityData);\r\n }\r\n\r\n return this._doRequest(tileUrl, \"arraybuffer\");\r\n }\r\n\r\n /**\r\n * TODO: This probably required different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n const useRds = this.isContextShare && token !== undefined;\r\n const tileUrl = this._baseUrl + name;\r\n\r\n if (useRds && this.realityData) {\r\n return this.getRealityDataTileJson(token, tileUrl, this.realityData);\r\n }\r\n\r\n return this._doRequest(tileUrl, \"json\");\r\n }\r\n}\r\n\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { getJson, request, RequestOptions } from \"@bentley/itwin-client\";\r\nimport { AccessToken, BentleyStatus, GuidString, Logger } from \"@itwin/core-bentley\";\r\nimport { IModelError, OrbitGtBlobProps, RealityData, RealityDataFormat, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { FrontendLoggerCategory } from \"./FrontendLoggerCategory\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { CesiumIonAssetProvider, ContextShareProvider, getCesiumAccessTokenAndEndpointUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\n\r\n/**\r\n * This interface provide methods used to access a reality data from a reality data provider\r\n * @beta\r\n */\r\nexport interface RealityDataSource {\r\n readonly key: RealityDataSourceKey;\r\n readonly isContextShare: boolean;\r\n readonly realityDataId: string | undefined;\r\n /** Metatdata on the reality data source */\r\n readonly realityData: RealityData | undefined;\r\n /** The reality data type (e.g.: \"RealityMesh3DTiles\", OPC, Terrain3DTiles, Cesium3DTiles, ... )*/\r\n readonly realityDataType: string | undefined;\r\n /**\r\n * This method returns the URL to obtain the Reality Data properties.\r\n * @param iTwinId id of associated iTwin project\r\n * @returns string containing the URL to reality data.\r\n */\r\n getServiceUrl(iTwinId: GuidString | undefined): Promise<string | undefined>;\r\n\r\n /**\r\n * Gets a reality data root document json\r\n * @returns tile data json\r\n * @internal\r\n */\r\n getRootDocument(iTwinId: GuidString | undefined): Promise<any>;\r\n /**\r\n * Gets tile content\r\n * @param name name or path of tile\r\n * @returns array buffer of tile content\r\n * @internal\r\n */\r\n getTileContent(name: string): Promise<any>;\r\n /**\r\n * Gets a tileset's app data json\r\n * @param name name or path of tile\r\n * @returns app data json object\r\n * @internal\r\n */\r\n getTileJson(name: string): Promise<any>;\r\n}\r\n/** Utility functions for RealityDataSource\r\n * @beta\r\n */\r\nexport namespace RealityDataSource {\r\n /**\r\n * Create a RealityDataSourceKey from a tilesetUrl.\r\n * @param tilesetUrl the reality data attachment url\r\n * @param inputProvider identify the RealityDataProvider if known, otherwise function will try to extract it from the tilesetUrl\r\n * @param inputFormat identify the RealityDataFormat if known, otherwise function will try to extract it from the tilesetUrl\r\n * @returns the RealityDataSourceKey that uniquely identify a reality data for a provider\r\n */\r\n export function createKeyFromUrl(tilesetUrl: string, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n let format = inputFormat ? inputFormat : RealityDataFormat.fromUrl(tilesetUrl);\r\n if (CesiumIonAssetProvider.isProviderUrl(tilesetUrl)) {\r\n const provider = RealityDataProvider.CesiumIonAsset;\r\n // Keep url hidden and use a dummy id\r\n const cesiumIonAssetKey: RealityDataSourceKey = { provider, format, id: CesiumIonAssetProvider.osmBuildingId };\r\n return cesiumIonAssetKey;\r\n }\r\n\r\n // Try to extract realityDataId from URL and if not possible, use the url as the key\r\n if (ContextShareProvider.isProviderUrl(tilesetUrl)) {\r\n const info = ContextShareProvider.getInfoFromUrl(tilesetUrl);\r\n const provider = inputProvider ? inputProvider : info.provider;\r\n format = inputFormat ? inputFormat : info.format;\r\n const contextShareKey: RealityDataSourceKey = { provider, format, id: info.id, iTwinId: info.iTwinId };\r\n return contextShareKey;\r\n }\r\n\r\n // default to tileSetUrl\r\n const provider2 = inputProvider ? inputProvider : RealityDataProvider.TilesetUrl;\r\n const urlKey: RealityDataSourceKey = { provider: provider2, format, id: tilesetUrl };\r\n return urlKey;\r\n }\r\n /** @alpha - was used for a very specific case of point cloud (opc) attachment that should not be made public */\r\n export function createKeyFromBlobUrl(blobUrl: string, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n const info = ContextShareProvider.getInfoFromBlobUrl(blobUrl);\r\n const format = inputFormat ? inputFormat : info.format;\r\n const provider = inputProvider ? inputProvider : info.provider;\r\n const contextShareKey: RealityDataSourceKey = { provider, format, id: info.id };\r\n return contextShareKey;\r\n }\r\n /** @alpha - OrbitGtBlobProps is alpha */\r\n export function createKeyFromOrbitGtBlobProps(orbitGtBlob: OrbitGtBlobProps, inputProvider?: RealityDataProvider, inputFormat?: RealityDataFormat): RealityDataSourceKey {\r\n const format = inputFormat ? inputFormat : RealityDataFormat.OPC;\r\n if(orbitGtBlob.blobFileName && orbitGtBlob.blobFileName.toLowerCase().startsWith(\"http\")) {\r\n return RealityDataSource.createKeyFromBlobUrl(orbitGtBlob.blobFileName,inputProvider,format);\r\n } else if (orbitGtBlob.rdsUrl) {\r\n return RealityDataSource.createKeyFromUrl(orbitGtBlob.rdsUrl,inputProvider,format);\r\n }\r\n const provider = inputProvider ? inputProvider : RealityDataProvider.OrbitGtBlob;\r\n const id = `${orbitGtBlob.accountName}:${orbitGtBlob.containerName}:${orbitGtBlob.blobFileName}:?${orbitGtBlob.sasToken}`;\r\n return { provider, format, id };\r\n }\r\n /** @alpha - OrbitGtBlobProps is alpha */\r\n export function createOrbitGtBlobPropsFromKey(rdSourceKey: RealityDataSourceKey): OrbitGtBlobProps | undefined {\r\n if (rdSourceKey.provider !== RealityDataProvider.OrbitGtBlob)\r\n return undefined;\r\n const splitIds = rdSourceKey.id.split(\":\");\r\n const sasTokenIndex = rdSourceKey.id.indexOf(\":?\");\r\n const sasToken = rdSourceKey.id.substr(sasTokenIndex+2);\r\n const orbitGtBlob: OrbitGtBlobProps = {\r\n accountName: splitIds[0],\r\n containerName: splitIds[1],\r\n blobFileName: splitIds[2],\r\n sasToken,\r\n };\r\n return orbitGtBlob;\r\n }\r\n /** Return an instance of a RealityDataSource from a source key.\r\n * There will aways be only one reality data RealityDataSource for a corresponding reality data source key.\r\n * @internal\r\n */\r\n export async function fromKey(rdSourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n return RealityDataSourceImpl.fromKey(rdSourceKey, iTwinId);\r\n }\r\n}\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data weiter it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @beta\r\n*/\r\nclass RealityDataSourceImpl implements RealityDataSource {\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n private _isUrlResolved: boolean = false;\r\n private _rd: RealityData | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n this.key = props.sourceKey;\r\n this._isUrlResolved=false;\r\n }\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n public static fromProps(props: RealityDataSourceProps): RealityDataSource {\r\n return new RealityDataSourceImpl(props);\r\n }\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n const rdSource = new RealityDataSourceImpl({sourceKey});\r\n let tilesetUrl: string | undefined;\r\n try {\r\n await rdSource.queryRealityData(iTwinId);\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch (e) {\r\n }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource: undefined;\r\n }\r\n /** Return an instance of a RealityDataSource from a source key.\r\n */\r\n public static async fromKey(rdSourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n return RealityDataSourceImpl.createFromKey(rdSourceKey, iTwinId);\r\n }\r\n public get isContextShare(): boolean {\r\n return (this.key.provider === RealityDataProvider.ContextShare);\r\n }\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return this._rd;\r\n }\r\n public get realityDataId(): string | undefined {\r\n const realityDataId = this.isContextShare ? this.key.id : undefined;\r\n return realityDataId;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return this._rd?.type;\r\n }\r\n public get iTwinId(): string | undefined {\r\n return this.key.iTwinId;\r\n }\r\n /**\r\n * Query Reality Data from provider\r\n */\r\n private async queryRealityData(iTwinId: GuidString | undefined) {\r\n if (this.isContextShare && !this._rd) {\r\n const token = await IModelApp.getAccessToken();\r\n if (token && this.realityDataId) {\r\n if (undefined === IModelApp.realityDataAccess)\r\n throw new Error(\"Missing an implementation of RealityDataAccess on IModelApp, it is required to access reality data. Please provide an implementation to the IModelApp.startup using IModelAppOptions.realityDataAccess.\");\r\n this._rd = await IModelApp.realityDataAccess.getRealityData(token, iTwinId, this.realityDataId);\r\n // A reality data that has not root document set should not be considered.\r\n const rootDocument: string = this._rd.rootDocument ?? \"\";\r\n this.setBaseUrl(rootDocument);\r\n }\r\n }\r\n }\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n private async _doRequest(url: string, responseType: string): Promise<any> {\r\n let options: RequestOptions = {\r\n method: \"GET\",\r\n responseType,\r\n };\r\n\r\n const authToken = this._requestAuthorization;\r\n if (authToken) {\r\n options = {\r\n ...options,\r\n headers: {\r\n authorization: authToken,\r\n },\r\n };\r\n }\r\n\r\n const data = await request(url, options);\r\n return data.body;\r\n }\r\n /**\r\n * Gets a tileset's app data json\r\n * @param name name or path of tile\r\n * @returns app data json object\r\n * @internal\r\n */\r\n public async getRealityDataTileJson(accessToken: AccessToken, name: string, realityData: RealityData): Promise<any> {\r\n const url = await realityData.getBlobUrl(accessToken, name);\r\n\r\n const data = await getJson(url.toString());\r\n return data;\r\n }\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n if (this.isContextShare && !this._isUrlResolved) {\r\n const rdSourceKey = this.key;\r\n // we need to resolve tilesetURl from realityDataId and iTwinId\r\n if (undefined === IModelApp.realityDataAccess)\r\n throw new Error(\"Missing an implementation of RealityDataAccess on IModelApp, it is required to access reality data. Please provide an implementation to the IModelApp.startup using IModelAppOptions.realityDataAccess.\");\r\n try {\r\n const resolvedITwinId = iTwinId ? iTwinId : rdSourceKey.iTwinId;\r\n\r\n this._tilesetUrl = await IModelApp.realityDataAccess.getRealityDataUrl(resolvedITwinId, rdSourceKey.id);\r\n this._isUrlResolved=true;\r\n } catch (e) {\r\n const errMsg = `Error getting URL from ContextShare using realityDataId=${rdSourceKey.id} and iTwinId=${iTwinId}`;\r\n Logger.logError(FrontendLoggerCategory.RealityData, errMsg);\r\n }\r\n } else if (this.key.provider === RealityDataProvider.TilesetUrl) {\r\n this._tilesetUrl = this.key.id;\r\n } else if (this.key.provider === RealityDataProvider.CesiumIonAsset ) {\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId)\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n }\r\n return this._tilesetUrl;\r\n }\r\n /** TODO: This probably required three different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium */\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n if (this.isContextShare && token) {\r\n const realityData = this.realityData;\r\n\r\n if (!realityData)\r\n throw new Error(`Reality Data not defined`);\r\n\r\n if (!realityData.rootDocument)\r\n throw new Error(`Root document not defined for reality data: ${realityData.id}`);\r\n\r\n return this.getRealityDataTileJson(token, realityData.rootDocument, realityData);\r\n }\r\n\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n const tokenAndUrl = await getCesiumAccessTokenAndEndpointUrl(cesiumAsset.id, cesiumAsset.key);\r\n if (tokenAndUrl.url && tokenAndUrl.token) {\r\n url = tokenAndUrl.url;\r\n this._requestAuthorization = `Bearer ${tokenAndUrl.token}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n return this._doRequest(url, \"json\");\r\n }\r\n\r\n /**\r\n * Gets tile content\r\n * @param name name or path of tile\r\n * @returns array buffer of tile content\r\n */\r\n public async getRealityDataTileContent(accessToken: AccessToken, name: string, realityData: RealityData): Promise<any> {\r\n const url = await realityData.getBlobUrl(accessToken, name);\r\n const options: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"arraybuffer\",\r\n };\r\n const data = await request(url.toString(), options);\r\n return data.body;\r\n }\r\n\r\n /**\r\n * TODO: This probably required different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n const useRds = this.isContextShare && token !== undefined;\r\n const tileUrl = this._baseUrl + name;\r\n\r\n if (useRds && this.realityData) {\r\n return this.getRealityDataTileContent(token, tileUrl, this.realityData);\r\n }\r\n\r\n return this._doRequest(tileUrl, \"arraybuffer\");\r\n }\r\n\r\n /**\r\n * TODO: This probably required different realitydataSource implementations based on different provider -> locally hosted, RDS and cesium\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const token = await IModelApp.getAccessToken();\r\n const useRds = this.isContextShare && token !== undefined;\r\n const tileUrl = this._baseUrl + name;\r\n\r\n if (useRds && this.realityData) {\r\n return this.getRealityDataTileJson(token, tileUrl, this.realityData);\r\n }\r\n\r\n return this._doRequest(tileUrl, \"json\");\r\n }\r\n}\r\n\r\n"]}
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{"version":3,"file":"RenderMemory.d.ts","sourceRoot":"","sources":["../../../src/render/RenderMemory.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;GAEG;AACH,yBAAiB,YAAY,CAAC;IAC5B;;OAEG;IACH,MAAa,SAAS;QACb,UAAU,SAAK;QACf,QAAQ,SAAK;QACb,KAAK,SAAK;QAEV,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;QAMnC,KAAK,IAAI,IAAI;KAGrB;IAED,gBAAgB;IAChB,KAAY,UAAU;QACpB,QAAQ,IAAI;QACZ,YAAY,IAAA;QACZ,eAAe,IAAA;QACf,aAAa,IAAA;QACb,SAAS,IAAA;QACT,YAAY,IAAA;QACZ,WAAW,IAAA;QACX,SAAS,IAAA;QACT,OAAO,IAAA;QACP,WAAW,
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+
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