@itwin/core-common 5.0.0-dev.40 → 5.0.0-dev.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -1
- package/lib/cjs/AnalysisStyle.d.ts +0 -3
- package/lib/cjs/AnalysisStyle.d.ts.map +1 -1
- package/lib/cjs/AnalysisStyle.js +0 -3
- package/lib/cjs/AnalysisStyle.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts +25 -46
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js +14 -29
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +6 -108
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +8 -329
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/Gradient.d.ts +3 -4
- package/lib/cjs/Gradient.d.ts.map +1 -1
- package/lib/cjs/Gradient.js +3 -4
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/HiddenLine.d.ts +17 -18
- package/lib/cjs/HiddenLine.d.ts.map +1 -1
- package/lib/cjs/HiddenLine.js +0 -1
- package/lib/cjs/HiddenLine.js.map +1 -1
- package/lib/cjs/Image.d.ts +7 -8
- package/lib/cjs/Image.d.ts.map +1 -1
- package/lib/cjs/Image.js +3 -4
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/PlanProjectionSettings.d.ts +1 -2
- package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
- package/lib/cjs/PlanProjectionSettings.js +0 -1
- package/lib/cjs/PlanProjectionSettings.js.map +1 -1
- package/lib/cjs/PlanarClipMask.d.ts +0 -12
- package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +5 -5
- package/lib/cjs/QPoint.d.ts.map +1 -1
- package/lib/cjs/QPoint.js +5 -5
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/RenderPolyline.d.ts +36 -0
- package/lib/cjs/RenderPolyline.d.ts.map +1 -0
- package/lib/cjs/RenderPolyline.js +26 -0
- package/lib/cjs/RenderPolyline.js.map +1 -0
- package/lib/cjs/RenderTexture.d.ts +4 -2
- package/lib/cjs/RenderTexture.d.ts.map +1 -1
- package/lib/cjs/RenderTexture.js +8 -0
- package/lib/cjs/RenderTexture.js.map +1 -1
- package/lib/cjs/TextureMapping.d.ts +17 -14
- package/lib/cjs/TextureMapping.d.ts.map +1 -1
- package/lib/cjs/TextureMapping.js +22 -17
- package/lib/cjs/TextureMapping.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +1 -3
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js +1 -3
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/core-common.d.ts +1 -1
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +1 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/internal/PackedFeatureTable.d.ts +111 -0
- package/lib/cjs/internal/PackedFeatureTable.d.ts.map +1 -0
- package/lib/cjs/internal/PackedFeatureTable.js +349 -0
- package/lib/cjs/internal/PackedFeatureTable.js.map +1 -0
- package/lib/cjs/internal/RenderMesh.d.ts +52 -0
- package/lib/cjs/internal/RenderMesh.d.ts.map +1 -0
- package/lib/cjs/{Render.js → internal/RenderMesh.js} +3 -25
- package/lib/cjs/internal/RenderMesh.js.map +1 -0
- package/lib/cjs/internal/cross-package.d.ts +2 -0
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +12 -0
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +4 -4
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/AnalysisStyle.d.ts +0 -3
- package/lib/esm/AnalysisStyle.d.ts.map +1 -1
- package/lib/esm/AnalysisStyle.js +0 -3
- package/lib/esm/AnalysisStyle.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts +25 -46
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js +14 -29
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/FeatureTable.d.ts +6 -108
- package/lib/esm/FeatureTable.d.ts.map +1 -1
- package/lib/esm/FeatureTable.js +6 -324
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/Gradient.d.ts +3 -4
- package/lib/esm/Gradient.d.ts.map +1 -1
- package/lib/esm/Gradient.js +3 -4
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/HiddenLine.d.ts +17 -18
- package/lib/esm/HiddenLine.d.ts.map +1 -1
- package/lib/esm/HiddenLine.js +0 -1
- package/lib/esm/HiddenLine.js.map +1 -1
- package/lib/esm/Image.d.ts +7 -8
- package/lib/esm/Image.d.ts.map +1 -1
- package/lib/esm/Image.js +3 -4
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/PlanProjectionSettings.d.ts +1 -2
- package/lib/esm/PlanProjectionSettings.d.ts.map +1 -1
- package/lib/esm/PlanProjectionSettings.js +0 -1
- package/lib/esm/PlanProjectionSettings.js.map +1 -1
- package/lib/esm/PlanarClipMask.d.ts +0 -12
- package/lib/esm/PlanarClipMask.d.ts.map +1 -1
- package/lib/esm/PlanarClipMask.js.map +1 -1
- package/lib/esm/QPoint.d.ts +5 -5
- package/lib/esm/QPoint.d.ts.map +1 -1
- package/lib/esm/QPoint.js +5 -5
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/RenderPolyline.d.ts +36 -0
- package/lib/esm/RenderPolyline.d.ts.map +1 -0
- package/lib/esm/RenderPolyline.js +23 -0
- package/lib/esm/RenderPolyline.js.map +1 -0
- package/lib/esm/RenderTexture.d.ts +4 -2
- package/lib/esm/RenderTexture.d.ts.map +1 -1
- package/lib/esm/RenderTexture.js +8 -0
- package/lib/esm/RenderTexture.js.map +1 -1
- package/lib/esm/TextureMapping.d.ts +17 -14
- package/lib/esm/TextureMapping.d.ts.map +1 -1
- package/lib/esm/TextureMapping.js +22 -17
- package/lib/esm/TextureMapping.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts +1 -3
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js +1 -3
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/core-common.d.ts +1 -1
- package/lib/esm/core-common.d.ts.map +1 -1
- package/lib/esm/core-common.js +1 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/internal/PackedFeatureTable.d.ts +111 -0
- package/lib/esm/internal/PackedFeatureTable.d.ts.map +1 -0
- package/lib/esm/internal/PackedFeatureTable.js +342 -0
- package/lib/esm/internal/PackedFeatureTable.js.map +1 -0
- package/lib/esm/internal/RenderMesh.d.ts +52 -0
- package/lib/esm/internal/RenderMesh.d.ts.map +1 -0
- package/lib/esm/{Render.js → internal/RenderMesh.js} +2 -23
- package/lib/esm/internal/RenderMesh.js.map +1 -0
- package/lib/esm/internal/cross-package.d.ts +2 -0
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +2 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +4 -4
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/package.json +7 -7
- package/lib/cjs/Render.d.ts +0 -85
- package/lib/cjs/Render.d.ts.map +0 -1
- package/lib/cjs/Render.js.map +0 -1
- package/lib/esm/Render.d.ts +0 -85
- package/lib/esm/Render.d.ts.map +0 -1
- package/lib/esm/Render.js.map +0 -1
package/lib/cjs/ViewFlags.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n// cspell:ignore ovrs\n\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\n\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\n * @public\n * @extensions\n */\nexport enum RenderMode {\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\n * Lighting (and by extension, shadows) is not applied.\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\n */\n Wireframe = 0,\n /** By default, renders surfaces without their edges.\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\n */\n SmoothShade = 6,\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\n * Lighting (and by extension, shadows) is not applied.\n */\n SolidFill = 4,\n /** Identical to [[RenderMode.SolidFill]], except:\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\n */\n HiddenLine = 3,\n}\n\n/** JSON representation of [[ViewFlags]].\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\n * @public\n * @extensions\n */\nexport interface ViewFlagProps {\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\n noConstruct?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\n noDim?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\n noPattern?: boolean;\n /** If true, all lines are drawn with a width of 1 pixel. */\n noWeight?: boolean;\n /** If true, don't apply [[LinePixels]] styles. */\n noStyle?: boolean;\n /** If true, display transparency geometry as opaque. */\n noTransp?: boolean;\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\n noFill?: boolean;\n /** If true, display a grid in the view. */\n grid?: boolean;\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\n acs?: boolean;\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\n noTexture?: boolean;\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\n noMaterial?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noCameraLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSourceLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSolarLight?: boolean;\n /** If true, display the edges of surfaces. */\n visEdges?: boolean;\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\n hidEdges?: boolean;\n /** If true, display shadows. */\n shadows?: boolean;\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\n clipVol?: boolean;\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\n monochrome?: boolean;\n /** The basic rendering mode, which affects the behavior of other flags. */\n renderMode?: RenderMode;\n /** Display a background map. */\n backgroundMap?: boolean;\n /** If true, apply [[AmbientOcclusion]]. */\n ambientOcclusion?: boolean;\n /** If true, apply [[ThematicDisplay]]. */\n thematicDisplay?: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\n wiremesh?: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n forceSurfaceDiscard?: boolean;\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\n * @see [[ViewFlags.whiteOnWhiteReversal]].\n */\n noWhiteOnWhiteReversal?: boolean;\n}\n\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\n}\n\n/** Flags controlling how graphics appear within a view.\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\n * ```ts\n * // Start with the default values for all properties.\n * let vf = ViewFlags.defaults;\n * // Change a single boolean property:\n * vf = vf.with(\"visibleEdges\", true);\n * // Change only the render mode:\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\n * // Change multiple properties:\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\n * // Reset multiple properties to their default values:\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\n *\n * ```\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\n * the new value differs from the current value.\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\n * @public\n */\nexport class ViewFlags {\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\n * Default: [[RenderMode.Wireframe]].\n * @see [[RenderMode]] for details.\n */\n public readonly renderMode: RenderMode;\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\n public readonly dimensions: boolean;\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\n public readonly patterns: boolean;\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\n public readonly weights: boolean;\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\n public readonly styles: boolean;\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\n * @see [[RenderMode]] for render mode-specific behavior.\n */\n public readonly transparency: boolean;\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\n public readonly fill: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\n public readonly textures: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\n public readonly materials: boolean;\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\n public readonly acsTriad: boolean;\n /** Whether to display a grid. Default: false. */\n public readonly grid: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly visibleEdges: boolean;\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\n * This has no effect unless [[visibleEdges]] is also true.\n * Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly hiddenEdges: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\n */\n public readonly shadows: boolean;\n /** Whether to apply the view's clip volume to the geometry in the scene.\n * Default: true, except when using [[fromJSON]].\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\n */\n public readonly clipVolume: boolean;\n /** Whether to display geometry of class [[GeometryClass.Construction]].\n * Default: false, except when using [[fromJSON]].\n */\n public readonly constructions: boolean;\n /** Whether to produce a monochrome image. Default: false.\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\n */\n public readonly monochrome: boolean;\n /** Whether to display background map imagery. Default: false.\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\n */\n public readonly backgroundMap: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\n public readonly ambientOcclusion: boolean;\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\n public readonly thematicDisplay: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\n public readonly wiremesh: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n public readonly forceSurfaceDiscard: boolean;\n /** Whether to apply white-on-white reversal.\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\n * Default: true.\n */\n public readonly whiteOnWhiteReversal: boolean;\n\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\n * Default: false, except when using [[fromJSON]].\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\n */\n public readonly lighting: boolean;\n\n /** Create a new ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public constructor(flags?: Partial<ViewFlagsProperties>) {\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\n this.dimensions = flags?.dimensions ?? true;\n this.patterns = flags?.patterns ?? true;\n this.weights = flags?.weights ?? true;\n this.styles = flags?.styles ?? true;\n this.transparency = flags?.transparency ?? true;\n this.fill = flags?.fill ?? true;\n this.textures = flags?.textures ?? true;\n this.materials = flags?.materials ?? true;\n this.acsTriad = flags?.acsTriad ?? false;\n this.grid = flags?.grid ?? false;\n this.visibleEdges = flags?.visibleEdges ?? false;\n this.hiddenEdges = flags?.hiddenEdges ?? false;\n this.shadows = flags?.shadows ?? false;\n this.clipVolume = flags?.clipVolume ?? true;\n this.constructions = flags?.constructions ?? false;\n this.monochrome = flags?.monochrome ?? false;\n this.backgroundMap = flags?.backgroundMap ?? false;\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\n this.thematicDisplay = flags?.thematicDisplay ?? false;\n this.wiremesh = flags?.wiremesh ?? false;\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\n this.lighting = flags?.lighting ?? false;\n }\n\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\n * @param changedFlags Properties to modify.\n * @returns A copy of these ViewFlags modified according to the supplied properties.\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\n * @see [[override]] to have `undefined` properties retain their current values.\n */\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\n }\n\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\n * as will any property explicitly set to `undefined`.\n * @param overrides The properties to override.\n * @see [[copy]] to have `undefined` properties reset to their default values.\n */\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\n // To optimize:\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\n let copied = false;\n let anyOverridden = false;\n\n for (const propName of Object.keys(overrides)) {\n const key = propName as keyof Partial<ViewFlagsProperties>;\n const overrideValue = overrides[key];\n if (undefined === overrideValue) {\n if (!copied) {\n // Don't modify input...\n overrides = { ...overrides };\n copied = true;\n }\n\n // `undefined` means \"retain existing value\".\n delete overrides[key];\n } else if (overrideValue !== this[key]) {\n anyOverridden = true;\n }\n }\n\n return anyOverridden ? this.copy(overrides) : this;\n }\n\n /** Produce a copy of these ViewFlags with a single boolean property changed.\n * @param flag The name of the property.\n * @param value The value to change the property to.\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\n * @see [[withRenderMode]] to change the [[renderMode]] property.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\n if (this[flag] === value)\n return this;\n\n const props: ViewFlagsProperties = { ...this };\n props[flag] = value;\n return new ViewFlags(props);\n }\n\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\n * @param renderMode The new render mode.\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public withRenderMode(renderMode: RenderMode): ViewFlags {\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\n }\n\n /** Adjust view flags for renderer.\n * @internal\n */\n public normalize(): ViewFlags {\n switch (this.renderMode) {\n case RenderMode.Wireframe:\n if (this.visibleEdges || this.hiddenEdges)\n return this.copy({ visibleEdges: false, hiddenEdges: false });\n break;\n case RenderMode.SmoothShade:\n if (!this.visibleEdges)\n return this.copy({ hiddenEdges: false });\n break;\n case RenderMode.HiddenLine:\n case RenderMode.SolidFill:\n if (!this.visibleEdges || this.transparency)\n return this.copy({ visibleEdges: true, transparency: false });\n break;\n }\n\n return this;\n }\n\n /** Returns true if edges that could be occluded by other geometry are visible for the current [[RenderMode]]. */\n public hiddenEdgesVisible(): boolean {\n switch (this.renderMode) {\n case RenderMode.SolidFill:\n case RenderMode.HiddenLine:\n return this.hiddenEdges;\n case RenderMode.SmoothShade:\n return this.visibleEdges && this.hiddenEdges;\n }\n return true;\n }\n\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\n public edgesRequired(): boolean {\n return edgesRequired(this.renderMode, this.visibleEdges);\n }\n\n /** Convert to JSON representation.\n * Properties are omitted if they match the default values.\n */\n public toJSON(): ViewFlagProps {\n const out: ViewFlagProps = {};\n if (!this.constructions)\n out.noConstruct = true;\n if (!this.dimensions)\n out.noDim = true;\n if (!this.patterns)\n out.noPattern = true;\n if (!this.weights)\n out.noWeight = true;\n if (!this.styles)\n out.noStyle = true;\n if (!this.transparency)\n out.noTransp = true;\n if (!this.fill)\n out.noFill = true;\n if (this.grid)\n out.grid = true;\n if (this.acsTriad)\n out.acs = true;\n if (!this.textures)\n out.noTexture = true;\n if (!this.materials)\n out.noMaterial = true;\n if (!this.lighting)\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\n if (this.visibleEdges)\n out.visEdges = true;\n if (this.hiddenEdges)\n out.hidEdges = true;\n if (this.shadows)\n out.shadows = true;\n if (this.clipVolume)\n out.clipVol = true;\n if (this.monochrome)\n out.monochrome = true;\n if (this.backgroundMap)\n out.backgroundMap = true;\n if (this.ambientOcclusion)\n out.ambientOcclusion = true;\n if (this.thematicDisplay)\n out.thematicDisplay = true;\n if (this.wiremesh)\n out.wiremesh = true;\n if (this.forceSurfaceDiscard)\n out.forceSurfaceDiscard = true;\n if (!this.whiteOnWhiteReversal)\n out.noWhiteOnWhiteReversal = true;\n\n out.renderMode = this.renderMode;\n return out;\n }\n\n /** Like [[toJSON]], but no properties are omitted. */\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\n return {\n renderMode: this.renderMode,\n noConstruct: !this.constructions,\n noDim: !this.dimensions,\n noPattern: !this.patterns,\n noWeight: !this.weights,\n noStyle: !this.styles,\n noTransp: !this.transparency,\n noFill: !this.fill,\n grid: this.grid,\n acs: this.acsTriad,\n noTexture: !this.textures,\n noMaterial: !this.materials,\n noCameraLights: !this.lighting,\n noSourceLights: !this.lighting,\n noSolarLight: !this.lighting,\n visEdges: this.visibleEdges,\n hidEdges: this.hiddenEdges,\n shadows: this.shadows,\n clipVol: this.clipVolume,\n monochrome: this.monochrome,\n backgroundMap: this.backgroundMap,\n ambientOcclusion: this.ambientOcclusion,\n thematicDisplay: this.thematicDisplay,\n wiremesh: this.wiremesh,\n forceSurfaceDiscard: this.forceSurfaceDiscard,\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\n };\n }\n\n /** A ViewFlags object with all properties initialized to their default values. */\n public static readonly defaults = new ViewFlags();\n\n /** Create a ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\n }\n\n /** Create a ViewFlags from its JSON representation.\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\n * need to deal with the persistence format directly.\n * @note The default values differ slightly from those used by the constructor and [[create]]:\n * - [[clipVolume]] defaults to false.\n * - [[constructions]] defaults to true.\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\n */\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\n if (!json)\n return this.defaults;\n\n let renderMode: RenderMode;\n const renderModeValue = JsonUtils.asInt(json.renderMode);\n if (renderModeValue < RenderMode.HiddenLine)\n renderMode = RenderMode.Wireframe;\n else if (renderModeValue > RenderMode.SolidFill)\n renderMode = RenderMode.SmoothShade;\n else\n renderMode = renderModeValue;\n\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\n return new ViewFlags({\n renderMode,\n lighting,\n constructions: !JsonUtils.asBool(json.noConstruct),\n dimensions: !JsonUtils.asBool(json.noDim),\n patterns: !JsonUtils.asBool(json.noPattern),\n weights: !JsonUtils.asBool(json.noWeight),\n styles: !JsonUtils.asBool(json.noStyle),\n transparency: !JsonUtils.asBool(json.noTransp),\n fill: !JsonUtils.asBool(json.noFill),\n grid: JsonUtils.asBool(json.grid),\n acsTriad: JsonUtils.asBool(json.acs),\n textures: !JsonUtils.asBool(json.noTexture),\n materials: !JsonUtils.asBool(json.noMaterial),\n visibleEdges: JsonUtils.asBool(json.visEdges),\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\n shadows: JsonUtils.asBool(json.shadows),\n clipVolume: JsonUtils.asBool(json.clipVol),\n monochrome: JsonUtils.asBool(json.monochrome),\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\n wiremesh: JsonUtils.asBool(json.wiremesh),\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\n });\n }\n\n /** Returns true if `this` and `other` are equivalent. */\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\n if (this === other)\n return true;\n\n return this.renderMode === other.renderMode\n && this.dimensions === other.dimensions\n && this.patterns === other.patterns\n && this.weights === other.weights\n && this.styles === other.styles\n && this.transparency === other.transparency\n && this.fill === other.fill\n && this.textures === other.textures\n && this.materials === other.materials\n && this.acsTriad === other.acsTriad\n && this.grid === other.grid\n && this.visibleEdges === other.visibleEdges\n && this.hiddenEdges === other.hiddenEdges\n && this.lighting === other.lighting\n && this.shadows === other.shadows\n && this.clipVolume === other.clipVolume\n && this.constructions === other.constructions\n && this.monochrome === other.monochrome\n && this.backgroundMap === other.backgroundMap\n && this.ambientOcclusion === other.ambientOcclusion\n && this.thematicDisplay === other.thematicDisplay\n && this.wiremesh === other.wiremesh\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\n }\n}\n\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\n * @public\n * @extensions\n */\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\n\n/** A type that describes how to override selected properties of a [[ViewFlags]].\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\n * @public\n * @extensions\n */\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n// cspell:ignore ovrs\n\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\n\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\n * @public\n * @extensions\n */\nexport enum RenderMode {\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\n * Lighting (and by extension, shadows) is not applied.\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\n */\n Wireframe = 0,\n /** By default, renders surfaces without their edges.\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\n */\n SmoothShade = 6,\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\n * Lighting (and by extension, shadows) is not applied.\n */\n SolidFill = 4,\n /** Identical to [[RenderMode.SolidFill]], except:\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\n */\n HiddenLine = 3,\n}\n\n/** JSON representation of [[ViewFlags]].\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\n * @public\n * @extensions\n */\nexport interface ViewFlagProps {\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\n noConstruct?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\n noDim?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\n noPattern?: boolean;\n /** If true, all lines are drawn with a width of 1 pixel. */\n noWeight?: boolean;\n /** If true, don't apply [[LinePixels]] styles. */\n noStyle?: boolean;\n /** If true, display transparency geometry as opaque. */\n noTransp?: boolean;\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\n noFill?: boolean;\n /** If true, display a grid in the view. */\n grid?: boolean;\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\n acs?: boolean;\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\n noTexture?: boolean;\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\n noMaterial?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noCameraLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSourceLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSolarLight?: boolean;\n /** If true, display the edges of surfaces. */\n visEdges?: boolean;\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\n hidEdges?: boolean;\n /** If true, display shadows. */\n shadows?: boolean;\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\n clipVol?: boolean;\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\n monochrome?: boolean;\n /** The basic rendering mode, which affects the behavior of other flags. */\n renderMode?: RenderMode;\n /** Display a background map. */\n backgroundMap?: boolean;\n /** If true, apply [[AmbientOcclusion]]. */\n ambientOcclusion?: boolean;\n /** If true, apply [[ThematicDisplay]]. */\n thematicDisplay?: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\n wiremesh?: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n forceSurfaceDiscard?: boolean;\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\n * @see [[ViewFlags.whiteOnWhiteReversal]].\n */\n noWhiteOnWhiteReversal?: boolean;\n}\n\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\n}\n\n/** Flags controlling how graphics appear within a view.\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\n * ```ts\n * // Start with the default values for all properties.\n * let vf = ViewFlags.defaults;\n * // Change a single boolean property:\n * vf = vf.with(\"visibleEdges\", true);\n * // Change only the render mode:\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\n * // Change multiple properties:\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\n * // Reset multiple properties to their default values:\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\n *\n * ```\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\n * the new value differs from the current value.\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\n * @public\n */\nexport class ViewFlags {\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\n * Default: [[RenderMode.Wireframe]].\n * @see [[RenderMode]] for details.\n */\n public readonly renderMode: RenderMode;\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\n public readonly dimensions: boolean;\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\n public readonly patterns: boolean;\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\n public readonly weights: boolean;\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\n public readonly styles: boolean;\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\n * @see [[RenderMode]] for render mode-specific behavior.\n */\n public readonly transparency: boolean;\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\n public readonly fill: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\n public readonly textures: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\n public readonly materials: boolean;\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\n public readonly acsTriad: boolean;\n /** Whether to display a grid. Default: false. */\n public readonly grid: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly visibleEdges: boolean;\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\n * This has no effect unless [[visibleEdges]] is also true.\n * Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly hiddenEdges: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\n */\n public readonly shadows: boolean;\n /** Whether to apply the view's clip volume to the geometry in the scene.\n * Default: true, except when using [[fromJSON]].\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\n */\n public readonly clipVolume: boolean;\n /** Whether to display geometry of class [[GeometryClass.Construction]].\n * Default: false, except when using [[fromJSON]].\n */\n public readonly constructions: boolean;\n /** Whether to produce a monochrome image. Default: false.\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\n */\n public readonly monochrome: boolean;\n /** Whether to display background map imagery. Default: false.\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\n */\n public readonly backgroundMap: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\n public readonly ambientOcclusion: boolean;\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\n public readonly thematicDisplay: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\n public readonly wiremesh: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n public readonly forceSurfaceDiscard: boolean;\n /** Whether to apply white-on-white reversal.\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\n * Default: true.\n */\n public readonly whiteOnWhiteReversal: boolean;\n\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\n * Default: false, except when using [[fromJSON]].\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\n */\n public readonly lighting: boolean;\n\n /** Create a new ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public constructor(flags?: Partial<ViewFlagsProperties>) {\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\n this.dimensions = flags?.dimensions ?? true;\n this.patterns = flags?.patterns ?? true;\n this.weights = flags?.weights ?? true;\n this.styles = flags?.styles ?? true;\n this.transparency = flags?.transparency ?? true;\n this.fill = flags?.fill ?? true;\n this.textures = flags?.textures ?? true;\n this.materials = flags?.materials ?? true;\n this.acsTriad = flags?.acsTriad ?? false;\n this.grid = flags?.grid ?? false;\n this.visibleEdges = flags?.visibleEdges ?? false;\n this.hiddenEdges = flags?.hiddenEdges ?? false;\n this.shadows = flags?.shadows ?? false;\n this.clipVolume = flags?.clipVolume ?? true;\n this.constructions = flags?.constructions ?? false;\n this.monochrome = flags?.monochrome ?? false;\n this.backgroundMap = flags?.backgroundMap ?? false;\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\n this.thematicDisplay = flags?.thematicDisplay ?? false;\n this.wiremesh = flags?.wiremesh ?? false;\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\n this.lighting = flags?.lighting ?? false;\n }\n\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\n * @param changedFlags Properties to modify.\n * @returns A copy of these ViewFlags modified according to the supplied properties.\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\n * @see [[override]] to have `undefined` properties retain their current values.\n */\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\n }\n\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\n * as will any property explicitly set to `undefined`.\n * @param overrides The properties to override.\n * @see [[copy]] to have `undefined` properties reset to their default values.\n */\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\n // To optimize:\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\n let copied = false;\n let anyOverridden = false;\n\n for (const propName of Object.keys(overrides)) {\n const key = propName as keyof Partial<ViewFlagsProperties>;\n const overrideValue = overrides[key];\n if (undefined === overrideValue) {\n if (!copied) {\n // Don't modify input...\n overrides = { ...overrides };\n copied = true;\n }\n\n // `undefined` means \"retain existing value\".\n delete overrides[key];\n } else if (overrideValue !== this[key]) {\n anyOverridden = true;\n }\n }\n\n return anyOverridden ? this.copy(overrides) : this;\n }\n\n /** Produce a copy of these ViewFlags with a single boolean property changed.\n * @param flag The name of the property.\n * @param value The value to change the property to.\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\n * @see [[withRenderMode]] to change the [[renderMode]] property.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\n if (this[flag] === value)\n return this;\n\n const props: ViewFlagsProperties = { ...this };\n props[flag] = value;\n return new ViewFlags(props);\n }\n\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\n * @param renderMode The new render mode.\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public withRenderMode(renderMode: RenderMode): ViewFlags {\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\n }\n\n /** Adjust some view flags based on [[renderMode]]. For example, [[transparency]] is always treated as `false` in [[RenderMode.SolidFill]]. */\n public normalize(): ViewFlags {\n switch (this.renderMode) {\n case RenderMode.Wireframe:\n if (this.visibleEdges || this.hiddenEdges)\n return this.copy({ visibleEdges: false, hiddenEdges: false });\n break;\n case RenderMode.SmoothShade:\n if (!this.visibleEdges)\n return this.copy({ hiddenEdges: false });\n break;\n case RenderMode.HiddenLine:\n case RenderMode.SolidFill:\n if (!this.visibleEdges || this.transparency)\n return this.copy({ visibleEdges: true, transparency: false });\n break;\n }\n\n return this;\n }\n\n /** Returns true if edges that could be occluded by other geometry are visible for the current [[RenderMode]]. */\n public hiddenEdgesVisible(): boolean {\n switch (this.renderMode) {\n case RenderMode.SolidFill:\n case RenderMode.HiddenLine:\n return this.hiddenEdges;\n case RenderMode.SmoothShade:\n return this.visibleEdges && this.hiddenEdges;\n }\n return true;\n }\n\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\n public edgesRequired(): boolean {\n return edgesRequired(this.renderMode, this.visibleEdges);\n }\n\n /** Convert to JSON representation.\n * Properties are omitted if they match the default values.\n */\n public toJSON(): ViewFlagProps {\n const out: ViewFlagProps = {};\n if (!this.constructions)\n out.noConstruct = true;\n if (!this.dimensions)\n out.noDim = true;\n if (!this.patterns)\n out.noPattern = true;\n if (!this.weights)\n out.noWeight = true;\n if (!this.styles)\n out.noStyle = true;\n if (!this.transparency)\n out.noTransp = true;\n if (!this.fill)\n out.noFill = true;\n if (this.grid)\n out.grid = true;\n if (this.acsTriad)\n out.acs = true;\n if (!this.textures)\n out.noTexture = true;\n if (!this.materials)\n out.noMaterial = true;\n if (!this.lighting)\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\n if (this.visibleEdges)\n out.visEdges = true;\n if (this.hiddenEdges)\n out.hidEdges = true;\n if (this.shadows)\n out.shadows = true;\n if (this.clipVolume)\n out.clipVol = true;\n if (this.monochrome)\n out.monochrome = true;\n if (this.backgroundMap)\n out.backgroundMap = true;\n if (this.ambientOcclusion)\n out.ambientOcclusion = true;\n if (this.thematicDisplay)\n out.thematicDisplay = true;\n if (this.wiremesh)\n out.wiremesh = true;\n if (this.forceSurfaceDiscard)\n out.forceSurfaceDiscard = true;\n if (!this.whiteOnWhiteReversal)\n out.noWhiteOnWhiteReversal = true;\n\n out.renderMode = this.renderMode;\n return out;\n }\n\n /** Like [[toJSON]], but no properties are omitted. */\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\n return {\n renderMode: this.renderMode,\n noConstruct: !this.constructions,\n noDim: !this.dimensions,\n noPattern: !this.patterns,\n noWeight: !this.weights,\n noStyle: !this.styles,\n noTransp: !this.transparency,\n noFill: !this.fill,\n grid: this.grid,\n acs: this.acsTriad,\n noTexture: !this.textures,\n noMaterial: !this.materials,\n noCameraLights: !this.lighting,\n noSourceLights: !this.lighting,\n noSolarLight: !this.lighting,\n visEdges: this.visibleEdges,\n hidEdges: this.hiddenEdges,\n shadows: this.shadows,\n clipVol: this.clipVolume,\n monochrome: this.monochrome,\n backgroundMap: this.backgroundMap,\n ambientOcclusion: this.ambientOcclusion,\n thematicDisplay: this.thematicDisplay,\n wiremesh: this.wiremesh,\n forceSurfaceDiscard: this.forceSurfaceDiscard,\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\n };\n }\n\n /** A ViewFlags object with all properties initialized to their default values. */\n public static readonly defaults = new ViewFlags();\n\n /** Create a ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\n }\n\n /** Create a ViewFlags from its JSON representation.\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\n * need to deal with the persistence format directly.\n * @note The default values differ slightly from those used by the constructor and [[create]]:\n * - [[clipVolume]] defaults to false.\n * - [[constructions]] defaults to true.\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\n */\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\n if (!json)\n return this.defaults;\n\n let renderMode: RenderMode;\n const renderModeValue = JsonUtils.asInt(json.renderMode);\n if (renderModeValue < RenderMode.HiddenLine)\n renderMode = RenderMode.Wireframe;\n else if (renderModeValue > RenderMode.SolidFill)\n renderMode = RenderMode.SmoothShade;\n else\n renderMode = renderModeValue;\n\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\n return new ViewFlags({\n renderMode,\n lighting,\n constructions: !JsonUtils.asBool(json.noConstruct),\n dimensions: !JsonUtils.asBool(json.noDim),\n patterns: !JsonUtils.asBool(json.noPattern),\n weights: !JsonUtils.asBool(json.noWeight),\n styles: !JsonUtils.asBool(json.noStyle),\n transparency: !JsonUtils.asBool(json.noTransp),\n fill: !JsonUtils.asBool(json.noFill),\n grid: JsonUtils.asBool(json.grid),\n acsTriad: JsonUtils.asBool(json.acs),\n textures: !JsonUtils.asBool(json.noTexture),\n materials: !JsonUtils.asBool(json.noMaterial),\n visibleEdges: JsonUtils.asBool(json.visEdges),\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\n shadows: JsonUtils.asBool(json.shadows),\n clipVolume: JsonUtils.asBool(json.clipVol),\n monochrome: JsonUtils.asBool(json.monochrome),\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\n wiremesh: JsonUtils.asBool(json.wiremesh),\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\n });\n }\n\n /** Returns true if `this` and `other` are equivalent. */\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\n if (this === other)\n return true;\n\n return this.renderMode === other.renderMode\n && this.dimensions === other.dimensions\n && this.patterns === other.patterns\n && this.weights === other.weights\n && this.styles === other.styles\n && this.transparency === other.transparency\n && this.fill === other.fill\n && this.textures === other.textures\n && this.materials === other.materials\n && this.acsTriad === other.acsTriad\n && this.grid === other.grid\n && this.visibleEdges === other.visibleEdges\n && this.hiddenEdges === other.hiddenEdges\n && this.lighting === other.lighting\n && this.shadows === other.shadows\n && this.clipVolume === other.clipVolume\n && this.constructions === other.constructions\n && this.monochrome === other.monochrome\n && this.backgroundMap === other.backgroundMap\n && this.ambientOcclusion === other.ambientOcclusion\n && this.thematicDisplay === other.thematicDisplay\n && this.wiremesh === other.wiremesh\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\n }\n}\n\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\n * @public\n * @extensions\n */\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\n\n/** A type that describes how to override selected properties of a [[ViewFlags]].\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\n * @public\n * @extensions\n */\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\n"]}
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package/lib/cjs/core-common.d.ts
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|
-
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|
|
1
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+
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|
package/lib/cjs/core-common.js
CHANGED
|
@@ -114,7 +114,7 @@ __exportStar(require("./BackendTypes"), exports);
|
|
|
114
114
|
__exportStar(require("./QPoint"), exports);
|
|
115
115
|
__exportStar(require("./RealityDataAccessProps"), exports);
|
|
116
116
|
__exportStar(require("./RealityModelDisplaySettings"), exports);
|
|
117
|
-
__exportStar(require("./
|
|
117
|
+
__exportStar(require("./RenderPolyline"), exports);
|
|
118
118
|
__exportStar(require("./RenderMaterial"), exports);
|
|
119
119
|
__exportStar(require("./RenderSchedule"), exports);
|
|
120
120
|
__exportStar(require("./RenderTexture"), exports);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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\"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from \"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ECSchemaProps\";\nexport * from \"./ElementMesh\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./EntityReference\";\nexport * from \"./Environment\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GenericInstanceFilter\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from 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\"./IModelVersion\";\nexport * from \"./ITwinError\";\nexport * from \"./ipc/IpcSocket\";\nexport * from \"./ipc/IpcWebSocket\";\nexport * from \"./ipc/IpcWebSocketTransport\";\nexport * from \"./ipc/IpcSession\";\nexport * from \"./IpcAppProps\";\nexport * from \"./LightSettings\";\nexport * from \"./LinePixels\";\nexport * from \"./Localization\";\nexport * from \"./MapImagerySettings\";\nexport * from \"./MapLayerSettings\";\nexport * from \"./MassProperties\";\nexport * from \"./MaterialProps\";\nexport * from \"./ModelClipGroup\";\nexport * from \"./ModelProps\";\nexport * from \"./NativeAppProps\";\nexport * from \"./OctEncodedNormal\";\nexport * from \"./ConcurrentQuery\";\nexport * from \"./ECSqlReader\";\nexport * from \"./PlanarClipMask\";\nexport * from \"./ModelGeometryChanges\";\nexport * from \"./PlanProjectionSettings\";\nexport * from \"./BackendTypes\";\nexport * from \"./QPoint\";\nexport * from \"./RealityDataAccessProps\";\nexport * from \"./RealityModelDisplaySettings\";\nexport * from \"./Render\";\nexport * from \"./RenderMaterial\";\nexport * from \"./RenderSchedule\";\nexport * from \"./RenderTexture\";\nexport * from \"./RgbColor\";\nexport * from \"./RpcManager\";\nexport * from \"./SessionProps\";\nexport * from \"./SkyBox\";\nexport * from \"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./ContourDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./RpcInterface\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./rpc/web/WebAppRpcLogging\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\nexport * from \"./internal/cross-package\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n/**\n * @docs-group-description Annotation\n * APIs for producing and manipulating annotations like text, dimensions, and labels.\n */\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nexport * from \"./AmbientOcclusion\";\nexport * from \"./AnalysisStyle\";\nexport * from \"./annotation/TextAnnotation\";\nexport * from \"./annotation/TextBlock\";\nexport * from \"./annotation/TextBlockGeometryProps\";\nexport * from \"./annotation/TextBlockLayoutResult\";\nexport * from \"./annotation/TextStyle\";\nexport * from \"./Atmosphere\";\nexport * from \"./AuthorizationClient\";\nexport * from \"./BackgroundMapProvider\";\nexport * from \"./BackgroundMapSettings\";\nexport * from \"./Base64EncodedString\";\nexport * from \"./BriefcaseTypes\";\nexport * from \"./Camera\";\nexport * from \"./ChangedElements\";\nexport * from \"./ChangedEntities\";\nexport * from \"./ChangesetProps\";\nexport * from \"./ClipStyle\";\nexport * from \"./Code\";\nexport * from \"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from \"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ECSchemaProps\";\nexport * from \"./ElementMesh\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./EntityReference\";\nexport * from \"./Environment\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GenericInstanceFilter\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from \"./geometry/Cartographic\";\nexport * from \"./geometry/CoordinateReferenceSystem\";\nexport * from \"./geometry/ElementGeometry\";\nexport * from \"./geometry/FrustumPlanes\";\nexport * from \"./geometry/GeodeticDatum\";\nexport * from \"./geometry/GeodeticEllipsoid\";\nexport * from \"./geometry/GeometryStream\";\nexport * from \"./geometry/ImageGraphic\";\nexport * from \"./geometry/LineStyle\";\nexport * from \"./geometry/Placement\";\nexport * from \"./geometry/Projection\";\nexport * from \"./geometry/TextString\";\nexport * from \"./GeometryContainment\";\nexport * from \"./GeometryParams\";\nexport * from \"./GeometrySummary\";\nexport * from \"./Gradient\";\nexport * from \"./GraphicParams\";\nexport * from \"./GroundPlane\";\nexport * from \"./HiddenLine\";\nexport * from \"./Hilite\";\nexport * from \"./HSLColor\";\nexport * from \"./HSVColor\";\nexport * from \"./Image\";\nexport * from \"./IModel\";\nexport * from \"./IModelError\";\nexport * from \"./IModelVersion\";\nexport * from \"./ITwinError\";\nexport * from \"./ipc/IpcSocket\";\nexport * from \"./ipc/IpcWebSocket\";\nexport * from \"./ipc/IpcWebSocketTransport\";\nexport * from \"./ipc/IpcSession\";\nexport * from \"./IpcAppProps\";\nexport * from \"./LightSettings\";\nexport * from \"./LinePixels\";\nexport * from \"./Localization\";\nexport * from \"./MapImagerySettings\";\nexport * from \"./MapLayerSettings\";\nexport * from \"./MassProperties\";\nexport * from \"./MaterialProps\";\nexport * from \"./ModelClipGroup\";\nexport * from \"./ModelProps\";\nexport * from \"./NativeAppProps\";\nexport * from \"./OctEncodedNormal\";\nexport * from \"./ConcurrentQuery\";\nexport * from \"./ECSqlReader\";\nexport * from \"./PlanarClipMask\";\nexport * from \"./ModelGeometryChanges\";\nexport * from \"./PlanProjectionSettings\";\nexport * from \"./BackendTypes\";\nexport * from \"./QPoint\";\nexport * from \"./RealityDataAccessProps\";\nexport * from \"./RealityModelDisplaySettings\";\nexport * from \"./RenderPolyline\";\nexport * from \"./RenderMaterial\";\nexport * from \"./RenderSchedule\";\nexport * from \"./RenderTexture\";\nexport * from \"./RgbColor\";\nexport * from \"./RpcManager\";\nexport * from \"./SessionProps\";\nexport * from \"./SkyBox\";\nexport * from \"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./ContourDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./RpcInterface\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./rpc/web/WebAppRpcLogging\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\nexport * from \"./internal/cross-package\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n/**\n * @docs-group-description Annotation\n * APIs for producing and manipulating annotations like text, dimensions, and labels.\n */\n"]}
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* @module Rendering
|
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3
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+
*/
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4
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+
import { Id64, Id64String, UintArray } from "@itwin/core-bentley";
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5
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+
import { BatchType, ComputeNodeId, FeatureTable, ModelFeature, PackedFeature, PackedFeatureWithIndex, RenderFeatureTable } from "../FeatureTable";
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6
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+
/**
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7
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+
* An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,
|
|
8
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+
* wherein each feature occupies 3 32-bit integers.
|
|
9
|
+
* @internal
|
|
10
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+
*/
|
|
11
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+
export declare class PackedFeatureTable implements RenderFeatureTable {
|
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12
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+
readonly data: Uint32Array;
|
|
13
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+
readonly batchModelId: Id64String;
|
|
14
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+
readonly batchModelIdPair: Id64.Uint32Pair;
|
|
15
|
+
readonly numFeatures: number;
|
|
16
|
+
readonly anyDefined: boolean;
|
|
17
|
+
readonly type: BatchType;
|
|
18
|
+
animationNodeIds?: UintArray;
|
|
19
|
+
get byteLength(): number;
|
|
20
|
+
/** Construct a PackedFeatureTable from the packed binary data.
|
|
21
|
+
* This is used internally when deserializing Tiles in iMdl format.
|
|
22
|
+
* @internal
|
|
23
|
+
*/
|
|
24
|
+
constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, type: BatchType, animationNodeIds?: UintArray);
|
|
25
|
+
/** Create a packed feature table from a [[FeatureTable]]. */
|
|
26
|
+
static pack(featureTable: FeatureTable): PackedFeatureTable;
|
|
27
|
+
/** Retrieve the Feature associated with the specified index. */
|
|
28
|
+
getFeature(featureIndex: number, result: ModelFeature): ModelFeature;
|
|
29
|
+
/** Returns the Feature associated with the specified index, or undefined if the index is out of range. */
|
|
30
|
+
findFeature(featureIndex: number, result: ModelFeature): ModelFeature | undefined;
|
|
31
|
+
/** @internal */
|
|
32
|
+
getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair;
|
|
33
|
+
/** @internal */
|
|
34
|
+
getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair;
|
|
35
|
+
/** @internal */
|
|
36
|
+
getAnimationNodeId(featureIndex: number): number;
|
|
37
|
+
/** @internal */
|
|
38
|
+
getPackedFeature(featureIndex: number, result: PackedFeature): PackedFeature;
|
|
39
|
+
getModelIdPair(_featureIndex: number, out: Id64.Uint32Pair): Id64.Uint32Pair;
|
|
40
|
+
/** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */
|
|
41
|
+
findElementId(featureIndex: number): Id64String | undefined;
|
|
42
|
+
/** Return true if this table contains exactly 1 feature. */
|
|
43
|
+
get isUniform(): boolean;
|
|
44
|
+
/** If this table contains exactly 1 feature, return it. */
|
|
45
|
+
getUniform(result: ModelFeature): ModelFeature | undefined;
|
|
46
|
+
get isVolumeClassifier(): boolean;
|
|
47
|
+
get isPlanarClassifier(): boolean;
|
|
48
|
+
get isClassifier(): boolean;
|
|
49
|
+
/** Unpack the features into a [[FeatureTable]]. */
|
|
50
|
+
unpack(): FeatureTable;
|
|
51
|
+
populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void;
|
|
52
|
+
iterator(output: PackedFeatureWithIndex): Iterator<PackedFeatureWithIndex>;
|
|
53
|
+
iterable(output: PackedFeatureWithIndex): Iterable<PackedFeatureWithIndex>;
|
|
54
|
+
private get _subCategoriesOffset();
|
|
55
|
+
private readId;
|
|
56
|
+
}
|
|
57
|
+
interface PackedFeatureModelEntry {
|
|
58
|
+
lastFeatureIndex: number;
|
|
59
|
+
idLower: number;
|
|
60
|
+
idUpper: number;
|
|
61
|
+
}
|
|
62
|
+
/** A table of model Ids associated with a [[MultiModelPackedFeatureTable]].
|
|
63
|
+
* The feature indices in the packed feature table are grouped together by model, such that the first N features belong to model 1, the next M features to model 2, and so on.
|
|
64
|
+
* The model table itself consists of one entry per model, where each entry looks like:
|
|
65
|
+
* indexOfLastFeatureInModel: u32
|
|
66
|
+
* modelId: u64
|
|
67
|
+
* The modelId associated with a feature can therefore be derived by finding the entry in the model table with the highest indexOfLastFeatureInModel no greater than the feature index.
|
|
68
|
+
* This lookup can be optimized using binary search.
|
|
69
|
+
* Moreover, while iterating the feature table in sequence, the model table can be iterated in parallel so that no per-feature lookup of model Id is required.
|
|
70
|
+
* @internal
|
|
71
|
+
*/
|
|
72
|
+
export declare class PackedFeatureModelTable {
|
|
73
|
+
private readonly _data;
|
|
74
|
+
constructor(data: Uint32Array);
|
|
75
|
+
/** The number of models in the table. */
|
|
76
|
+
get length(): number;
|
|
77
|
+
get byteLength(): number;
|
|
78
|
+
private getLastFeatureIndex;
|
|
79
|
+
getEntry(modelIndex: number, result: PackedFeatureModelEntry): PackedFeatureModelEntry;
|
|
80
|
+
/** Get the Id of the model associated with the specified feature, or an invalid Id if the feature is not associated with any model. */
|
|
81
|
+
getModelIdPair(featureIndex: number, result?: Id64.Uint32Pair): Id64.Uint32Pair;
|
|
82
|
+
}
|
|
83
|
+
/** A PackedFeatureTable with a PackedFeatureModelTable appended to it, capable of storing features belonging to more than one model.
|
|
84
|
+
* @internal
|
|
85
|
+
*/
|
|
86
|
+
export declare class MultiModelPackedFeatureTable implements RenderFeatureTable {
|
|
87
|
+
private readonly _features;
|
|
88
|
+
private readonly _models;
|
|
89
|
+
constructor(features: PackedFeatureTable, models: PackedFeatureModelTable);
|
|
90
|
+
static create(data: Uint32Array, batchModelId: Id64String, numFeatures: number, type: BatchType, numSubCategories: number): MultiModelPackedFeatureTable;
|
|
91
|
+
get batchModelId(): string;
|
|
92
|
+
get batchModelIdPair(): Id64.Uint32Pair;
|
|
93
|
+
get numFeatures(): number;
|
|
94
|
+
get type(): BatchType;
|
|
95
|
+
get animationNodeIds(): UintArray | undefined;
|
|
96
|
+
set animationNodeIds(ids: UintArray | undefined);
|
|
97
|
+
get byteLength(): number;
|
|
98
|
+
getPackedFeature(featureIndex: number, result: PackedFeature): PackedFeature;
|
|
99
|
+
getFeature(featureIndex: number, result: ModelFeature): ModelFeature;
|
|
100
|
+
findFeature(featureIndex: number, result: ModelFeature): ModelFeature | undefined;
|
|
101
|
+
getElementIdPair(featureIndex: number, out: Id64.Uint32Pair): Id64.Uint32Pair;
|
|
102
|
+
getModelIdPair(featureIndex: number, out: Id64.Uint32Pair): Id64.Uint32Pair;
|
|
103
|
+
findElementId(featureIndex: number): Id64String | undefined;
|
|
104
|
+
iterator(output: PackedFeatureWithIndex): Iterator<PackedFeatureWithIndex>;
|
|
105
|
+
iterable(output: PackedFeatureWithIndex): Iterable<PackedFeatureWithIndex>;
|
|
106
|
+
getAnimationNodeId(featureIndex: number): number;
|
|
107
|
+
populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void;
|
|
108
|
+
}
|
|
109
|
+
export declare function createPackedFeature(): PackedFeature;
|
|
110
|
+
export {};
|
|
111
|
+
//# sourceMappingURL=PackedFeatureTable.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|